Ok, some explanation is in order. The basis for this is Aaron Reed’s excellent port of Adventure for Inform 7, which he used to showcase his Intelligent Hinting system. What I’ve done is, I’ve removed the intelligent hinting system and made only one very simple, very basic alteration.
Because the biggest hang-up for Adventure, for me, was always the time limit, I’ve made it so that cleaning/rubbing the lantern extended its life by 500 turns. I considered detracting some points for doing this but I thought, then I’d be replicating the behaviour of the batteries. This way if someone wants to cheat, fine; if not, they can still play as intended.
I’m unsure about the specifics of this port; the comments at the beginning of the source code read
[rant]Advent 080512 A classic and one of the standard Inform 6 example games
! Adapted to Inform 5: 17.05.1994 to 24.05.1994
! Modernised to Inform 5.5 and library 5/12 or later: 20.12.1995
! Modernised to Inform 6 and library 6/1 or later: 11.11.1996
! A few bugs removed and companion text rewritten: 09.12.1996
! Some very minor bugs indeed removed: 24.02.1997
! And another two: 04.09.1997
! [RF] Source reformatted and very minor bug removed: 02.09.2004
! [RF] Added teleportation, also minor bug fixes: 21.03.2006
! [AR] Adapted to Inform 7: 12.05.2008
Regardless of what this all means, the fact remains that Aaron Reed has ported the whole thing. I have just finally succumbed and made it so I could play the game without any worries regarding light limits.
I know I could have played SpAdventure, but apparently that one has a couple of quirks that make magic REQUIRED for winning the game. Not what I wanted to experience at all. There’s also a TADS version that has an “easy” mode with a very large-limit lantern, but that’s TADS, I can’t play it on iFrotz.
Also, I’m not “releasing” this because, obviously, I didn’t make anything. I just thought maybe others might be interested in playing this bastardisation - a version of Adventure that’s a tiny, but significant, step towards the sensibilities of modern players.
Mind, modern players will still have a lot of difficulties with other old-school-isms, but now they have a lot of time to struggle with those.
AdventureCheat.z8 (317 KB)