Hi all.
I think I could hack this together, but I am curious if there is an idiomatic way to to show an NPC’s inventory in descriptions and examines, specifically items worn by NPCs. I have an NPC who could be wearing a red cloak or a blue cloak for example, and I want the cloak listed (along with anything else being worn and possibly held that the PC can see)
I could work it into the description of the NPC itself using conditionals, but this doesn’t seem the right way. In the code is this on Thing which seems to say a Carrier will never be able to show its contents, even if areContentsListedInExamine is true
/*
* Additional information to display after our desc in response to an
* EXAMINE command.
*/
examineStatus()
{
/* First display our stateDesc (our state-specific information) */
display(&stateDesc);
/*
* Then display our list of contents, unless we're a Carrier (an actor
* carrying our oontents) or our contentsListedInExamine is nil.
*/
if(contType != Carrier && areContentsListedInExamine)
{
/*
* Start by marking our contents as not mentioned to ensure that
* they all get listed.
*/
unmention(contents);
/* Then list our contents using our examineLister. */
listSubcontentsOf(self, &examineLister);
}
}