I am using Harlowe 3.0.2/Twine 2.3.1 download. I have a Timer throughout my game counting down. When it reaches 0 the game is over. However, when the player reaches a certain point in the story, I want the end screen to read something different.
I though that using a combination of set, if, else, and goto commands would make something but it did not. In previous games I have just brute forced it and would write out over twenty different timers but I want to better my coding skills.
So, is there a way to have a single Timer that changes its goto: after passing a certain passage?