Happy to announce the release of my latest game A Mouse speaks to Death, a life-building game based on my InBetween rpg setting. Less of a directed adventure than my last game, more an exploration of a life told through memories.
By choosing memories to relive, you build the mouse’s story. Were they a seer? a warrior? an adventurer? a fool or a genius? a father or a mother?
Each memory you choose to relive is a small story, with its own choices, which will unlock others in turn. You can choose to go back and remember differently, opening new paths, some of which may require multiple play-throughs to unlock.