https://www.filfre.net/2024/12/a-conversation-with-andrew-plotkin/
The cake looks amazing and adorable.
I always knew Zarf was a genius. Now I’m sure.
MIT missed the mark.
And appears chocolate!
…huh, Shade is not at all what I thought it was from the portion I played. I need to go back to it.
(spoilers for Shade in the interview, though I don’t really mind in this case)
I’ve been thinking about the end of this article – the bit about the potential sunset of parser-based games and the rise of AI – and it occurred to me: the demand for IF might actually increase in the future. If more and more media is made by AI, we might see a growing appetite for explicitly handmade – human-made – art. So many parser games fall into the “auteur” category, with a single person or a small team working to create “hand-crafted, artisanal products.” This might be very desirable from a marketing/promotional standpoint in the near future.
I’m probably not saying anything new. Maybe this has even been discussed around here on the forums before. But this article threw the point into relief for me.
I’m seeing this now, if I close my eyes. Ridley Scott is directing a movie after a novel by Philip Dick. A giant advertising is hovering the city.
Traditional-like Chinese music.
«CONNECT AND PLAY (insert name here), THE LATEST INTERACTIVE NOVEL BY (insert another name here). ACTUALLY MADE BY HUMANS!»
Great interview. I liked the part where founding IFTF and NarraScope are just the next step. It’s inspiring, and I also feel similarly: making and writing about games are not enough for me, I need to help with organizing and getting games represented in the public sphere.