Hi Interactive Fiction friends,
I started writing a Twine game with a friend of mine who is a published fiction author and a biology professor. He is really into ethics, theology, birds, and evolution. We’ve thought of some weird and wonderful things to write about! Problem is, he wasn’t that familiar with IF. I decided to make a class for him that is kind of like a choice-based IF book club, with both craft and theory readings. I’m probably trying to do too much–I’m thinking of using Anna Anthropy’s Twine book as a textbook for the tandem twine tutorials.
Anyway, I have some good texts to ground my study of choice-based IF, but I know that my knowledge of the “canon” is limited. The theme of our game idea is cyberpunk and sci-fi, so it’ll be good for us to know what else is out there, but at the same time, I want to show the cool breadth of subject material that Twine games have. If it strikes you as interesting, could you take a look at my initial notes, especially the “ideas for other games to read closely”? I would love to hear suggestions for how to group games in ways that help both theoretical and craft discussions, and also for crucial theoretical texts (I have read things like Hamlet on the Holodeck and Ergodic Literature, but I’m not sure how much of it is really relevant for writing).
(I’m posting this right as I’m expecting to be really busy with family stuff for a few days but I’m looking forward to seeing your suggestions!)