(S)wordsmyth is a choice-based entry from Tristan Jacobs.
I loved the concept behind this entry, but I was baffled by its design choices.
(S)wordsmyth is a choice-based entry from Tristan Jacobs.
I loved the concept behind this entry, but I was baffled by its design choices.
Yeah, the visual-novel-with-no-visuals presentation on this one seemed decidedly oddâŚ
This year, Iâve been paying more attention to the engines that authors are using to share their stories. Itâs a more important decision than I had realized!
Ferrymanâs Gate is a parser-based entry by Daniel Maycock.
Its obsession with comma use risks a catastrophic invocation of Muphryâs law.
Creatures is a choice-based work by Andreas Hagelin.
This entry deserves credit for re-creating a nostalgic experience, but it has a simple play loop and story elements that never form a cohesive narrative.
Little Girl in Monsterland is a choice-based entry from Mike Stallone.
Itâs full of wild ideas, but in some places, its comic tone made it difficult for me to follow the plot.
hi peter,
thank you for playing âquintessenceâ last month and for offering such a thoughtful review. this is my first game, and iâm amazed at how kind and helpful these reviews (including yours!) have been. i feel like you âgotâ what i was trying to do, and thatâs lovely! in that context, please know that the coding for those cursors after i designed them was the BANE OF MY EXISTENCE FOR OVER A WEEK. it was the kind of thing where i nearly gave up numerous times when they justâŚwouldnâtâŚworkâŚout! each time i was about to quit trying to get them to render properly, i would review the list of possible css cursors, and they were all unacceptable in the context of the story. so i pressed onâŚ
what i mean is â i feel your cursor pain, if for a different reason.
thanks again for the review!