Seasonal Apocalypse Disorder, written by Zan and Xavid, is a parser-based mission to save the world from fiery destruction. (Xavid is also credited on Vain Empires.)
Accelerate is a choice-based multimedia project credited to The TAV Institute.
This story is set in a future world where nations have already been remade by violent conflict, but political and economic actors are still engaging in familiar behavior that divides and controls the public. Itâs quickly apparent whether this experience will appeal to you.
The narration of this story fits the perspective of a naive magical creature trying to survive as an entrepreneur in the City of Sand â itâs exactly the kind of blank-slate optimism that you would expect from an entity that knows nothing about humanity.
THE PICKLE ENDORSES THIS REVIEW HEARTILY AND REMINDS THE READER THAT THE PICKLE ONLY WANTS TO BE GOOD FRIENDS. THERE IS NO REASON TO DEFEAT THE PICKLE.
Iâll tell you what, one of my favorite moments in the game was when the pickle took care of the raider in the bakery. Whatever else you want to say about the pickle, you canât fault its priorities.
âYou Will Thank Me as Fast as You Thank a Werewolfâ could have put more helpful information in its blurb â calling it âan experimental story about a lifelong romantic relationshipâ is insulting. (EDITED TO CLARIFY: Trying to present GPT-2 output as a mimicry of other IFcomp entries is an insult to even the weakest, most poorly crafted work submitted by actual people.)
From its in-game About section:
âThis work is a collaboration with GPT-2, a neural network model designed to predict the next word in a block of given text based on its study of eight million web pages. In this application, I input a text file of my own prose from the past twenty years into GPT-2. It then generated new writing in a similar style. I selected, arranged, and lightly edited the resulting output.â
Iâd be entertained if somebody collaborated with GPT-2 to generate a review for this entry, but otherwise Iâm giving it a 2.
Thanks for the playthrough of my entry, The Call of Innsmouth, and your review. I think you make some fair points, especially with the imbalance between the first half of the game in Arkham and the second half in Innsmouth. This was my first piece of IF, and having written it over a period of four months, your hunch is correct: I learned a lot as I went through the development process. Iâm hoping to take these lessons and apply them to future works.