"50 Years of Text Games" blog series

2004: The Fire Tower

“Sometimes the bravest thing a game can do is take a hike.”

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Thank you for shining your spotlight on this game/story/plaything/experience. It most definitely deserves it.

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2005: Shades of Doom

“The audio game that used sound effects and spoken descriptions to power a first-person shooter by and for blind gamers.”

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This is another exceptional edition of your blog series. It is of particular interest to me since I have low vision. Somehow I missed this game back in the 90s. I was surprised to see that it is still available. The demo seems to run properly on my Win 10 desktop. The background audio and keyboard entry and navigation system are very good. I am going to purchase the full version and try to play it through.

Thank you very much for sharing this review!!!

Jeff

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2006: Dwarf Fortress

“The text of Dwarf Fortress and procedural tales so expansive no human could ever explore them all.”

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2007: El museo de las consciencias and Lieux communs

“The story of how French, Spanish, and English interactive fiction authors came together to create an anthology of creepy adventures.”

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Great timing for EctoComp.

Another great article as usual!

I really enjoy these more obscure, random entries. This series is great.

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2008: Violet

“The interactive fiction that turned narration on its head and the design language that reinvented everything about making text games: Inform 7 and Violet.”

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This. Is. Fascinating.

A great post about a subject matter I was unaware of. I swear I could hear something breaking in my skull when I was trying to wrap my head around the idea of an auditive FPS.

Human ingenuity continues to amaze…

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2009: Fallen London

“The Flash-era browser game with the implausible idea to use words, not images or animation, to get clicks.”

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2010: Digital: A Love Story

The visual novel turned indie breakout that launched a career and took players ‘five minutes into the future of 1988.’"

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Another exceptional review in this historical series. The “Love Story” is also exceptional on several levels. The story narrative takes you back to the 80s BBS scene and “hacking”. We would call it White Hat Hacking for the most part today, hacking without malicious intent.

It is amazing that the story can actually take to back to those days and dialup BBSs with narrative that is designed through a 80s computer simulation.

It is well worth going through the series of links to download and play Digital: A Love Story.

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King of Dragon Pass, which was the topic for year 1999, is currently 70% off on the Humble Bundle store.

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It would seem that you have to have a Humble account and login to purchase. :frowning:

2011: Nested

“The simple text game that hid an infinite multiverse behind a single expandable word.”

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2012: Howling Dogs

“A revolution of text games powered by blue links and singular prose.”

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It really is about time that the Twine development environment was made accessible to screen reader users. There’s probably loads of people who would love to develop with it but it just says ‘button button button button’.
Apparently there’s a way of compiling stuff from the command line, but still…

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You might want to suggested that on the Issues page of the Twine 2.x application project’s GitHub repository, especially as the application is current going through a major re-design/re-write.

I just searched the issues and it appears accessibility fixes are being worked on for version 2.4.
I really do hope these do get addressed, and not Just for screen reader users. There’s many sighted people that only use the keyboard, and Twine is apparently a nightmare for them also.

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