I just cracked open my projects list. Organized in reverse order of last update:
Feb 25 2026 - that game about forging contracts and performing rites. I’ve got the most compiled material for this of all my works in progress, such that I already have an almost-minimum-viable version of the game working. Kind of stuck on a tricky step in the implementation, though, so progress is momentarily halted.
Nov 1 2025 - I had been working on an adaptation (?) or possibly a tribute (??) to a story I once encountered, and while it seemed like a quick little project, I was struggling to incorporate this particular extension I needed for conversation. I need to go back to Ryan’s source code library again to see how he handled it, if I can just remember which game did the thing that I’m thinking of.
Sep 13 2025 - that story about a tween girl psychic detective. I want a more comprehensive understanding of all the villains before I continue working on this, but current events are giving me too much material. This might not end up being interactive fiction when it’s finished.
Mar 12 2025 - that game that’s basically choice-driven turn-based strategy. This is the game that I needed to figure out storylets in Inform 7 for. “The Exigent Seasons” was also a prototype for one of the main systems to be used in this. I feel zero urgency to work on it because I’ve had the basic idea in my head since approximately 2008; if I’ve waited this long to make it, I can wait a little longer.
Feb 12 2025 - this high-magic fantasy whodunnit game about an “unopenable book.” I keep scavenging concepts from this for the rite game above, but despite never reaching the prototype stage, I still have a stronger sense for what this game will be when it’s finished. There’s a pretty high likelihood I go back and try to finish this after the above projects are either released or abandoned.
Aug 12 2024 - that game about a haunted drugstore. This was an idea I’d originally had back in 2004 or 2005, but I go back and forth as to whether I want to pursue it. A lot of the ideas I had in my notes seem more like an interesting implementation challenge rather than something enjoyable to encounter as a player, so maybe this just lives in my WIPs forever.
Jul 5 2024 - that StumbleUpon / webring-style browser extension. This project is still a little beyond my skill level, so I’m not eager to work on it.
Jun 20 2024 - the ADHD road trip game. I recorded something like 16 hours of audio toward the goal of accurately portraying all the music that played on three different radio stations, but that just means I have to listen to 16 hours of noisy, hard-to-understand audio files if I want to transcribe these notes. I tried using a transcription service, but they couldn’t handle how much noise is in the background, so the transcriptions were worthless. I need to either force myself to spend a couple weekends doing the transcription by hand, or (more likely) I need to give up on the idea of using those recorded notes. I still can’t yet bring myself to do either.
Jun 19 2024 - the “infohazard symbol subjects you to supernatural influence” game that’s secretly an adaptation of a game that came out in 1994. Never got very far with this, but I still like the basic concept, so I haven’t shelved it yet.
Every project after that is either completed or abandoned: levels in VRChat and Little Big Planet; a web data scraper for game console trophies and achievements; a series of nested supernatural horror games by seemingly unrelated authors; a tumblr account for exploring one-sentence-per-day longform fiction writing.