So. I am making my way through the documentation and making a testing route if you will. however for the game I want to actually make I wanted to have a focus on random portals appearing, leading players into a challenge room where they have to complete a task to make the exit appear.
I downloaded and installed Secret doors by Andrew owen and inform keeps throwing contradictions at me.
[code]The castle foyer is a room. “A stone chamber with red drapes hanging on the walls”. The castle door is south of the castle foyer. the garden is south of the castle door. the castle door is a door. it is closed
The garden is a room. “Many different types of plants bask in the sunlight and you hear the chirping song of birds in the nearby trees. The Mystic gate lies to the east”.
The mystic gate is a door. it is open. it is east of the garden. through it is the Mystic room.
The Mystic room is a room."[if unvisited] When you step through the mystic gate, is vanishes behind you with the sound of rushing air [end if] You are standing in what can only be described as a pocket dimension. There is an alter in the middle with a glowing chest on it. A strange pedestal stands nearby.". An alter is in the Mystic room. it is a supporter. The glowing chest is on the alter. the glowing chest is a container. it is openable. it is closed. The orb is in the chest. the orb is a thing. The pedestal is here. it is a supporter.
The ether portal is north of the mystic room. The ether portal is a secret door. The garden is north of the ether portal.
every turn:
if the orb is on the pedestal and the orb was not on the pedestal:
Change the ether portal to revealed;
say “The weirdest noise you ever heard heralds the appearance of a shimmering portal to the north”;[/code]
The every turn section was suggested to me by someone else and was meant as a one way route. I tweaked it to use the secret door extension. Also. I may not have wrapped my head around it. I might have to go back and read the chapter about descriptions. but whenever I try to give something a description. it appears in the room description instead of when examined
The Mystic room is a room."[if unvisited] When you step through the mystic gate, is vanishes behind you with the sound of rushing air [end if] You are standing in what can only be described as a pocket dimension. There is an alter in the middle with a glowing chest on it. A strange pedestal stands nearby.". An alter is in the Mystic room. it is a supporter. The glowing chest is on the alter. the glowing chest is a container. it is openable. it is closed. The orb is in the chest. the orb is a thing. The pedestal is here. if examined say. "There is a spherical indent on the surface of the pedestal, it seems something can be placed here". it is a supporter.
that set up causes inform to complain.