Basically, I want to be able to have something happen whenever the player types in a very specific phrase. Examples include:
“Skip tutorial”
I want to be able to have something happen (such as ending the tutorial scene) when this is typed out, without having to create a new action called Skipping applying to one thing, an invisible thing named tutorial, and then checking to see if the player is skipping tutorial.
“Password”
Typing in a single phrase as a password. Context sensitive, so I need to able to say “No need to say it here” if in the wrong room, and “Access granted” when in the correct room.
“F*ck”
For a humorous message to appear if the player should try typing in a swear word, or an instant death if they type “Die”.
So how do I do this? I already tried Check “word”:, but that didn’t work.