Start of a transcript of Alone An Interactive Fiction by Paul Michael Winters Release 9 / Serial number 201004 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Type ABOUT and CREDITS for information about this game. Identification number: //739A357D-F5B9-4AF1-B176-2E3BAE3C701A// Interpreter version 2.1.7 / VM 3.1.2 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson Exit Lister version 11/150410 by Eric Eve >about Alone is a work of interactive fiction written in Inform 7 by Paul Michael Winters. Warning This game has multiple sub-optimal endings and one optimal ending. It should be relatively clear when you've headed down a sub-optimal ending and you should always be able to UNDO in these cases. However, the author does recommend that you save occasionally. Content Warning This game is set in a post-apocalyptic world and has a few adult situations and a few dead bodies. Its not gratuitously gory or explicit however. A special thanks to my play testers, Mike Russo, Andrew Schultz and Durafen >l Your Car You're in the driver's seat of your 1997 Acura Integra. It's not much to look at, but it runs just well enough that you haven't ditched it to look for another car yet. The gas gauge reads empty. The dash is faded from years of sun exposure and the glove box will barely stay shut. >x me Your hair is a mess, and your face is covered with many weeks full of dirt and sweat. What you wouldn't give for a hot shower. Your clothes aren't much better, ripped, worn and stained. In short, you look like a survivor. >i You are carrying nothing. >x box Your typical glove box. Crammed full of lots of useless papers and manuals. But occasionally something useful. It's currently closed. >open it You open the glove box, revealing a flashlight. >take flashlight Taken. >x box Your typical glove box. Crammed full of lots of useless papers and manuals. But occasionally something useful. It's currently open. >search it The glove box is empty. >exit (first opening the driver's side door) The Side of the Road You step out of your car into crisp evening air. It's very still out. Despite being in the middle of the woods, you hardly hear a sound. The road heads north and south. You were driving north when you ran out of gas. >x trunk It has a big dent in it, and there are a half dozen rusty spots, but it still works. >open it You open the trunk, revealing a gas can. >take can As you pick it up, it feels sickeningly empty. How did you let that happen? You haven't survived this long by being careless. You try to think back when you may have used it, but your memory is just a jumble of endless days scrounging for gas and supplies. >search trunk The trunk is empty. >save Ok. >n It's pitch black in that direction. You should turn on the flashlight. >turn on flashlight It emits a strong, narrow beam of light. >n The flashlight cuts through the darkness, lighting the reflective strip of the road ahead. The night is moonless and pitch black. A layer of clouds blots out even the dim light you might get from the stars. The forest is eerily quiet. The stark silence is only broken by your boots on the tarmac, and the occasional scurry in the underbrush, causing you to swing your flashlight quickly but always seeing nothing. North of the Car As you walk along, your flashlight catches something up ahead. On the side of the road you see a figure laying in a lifeless heap. Maybe an unfortunate deer or a large dog. At least you hope that's what it is. But as you get closer you quickly realize this is no deer. It's human. A sight you've become all too familiar with, and yet always deeply disturbing. The infected. Your car is to the south, and the road continues to the north. From the north you spot a faint light. >x body He has all the tell-tale signs of the infected. The black veins in the neck, the burst capillaries in the eyes, the look of anguish as the virus took the final toll on its victim. You know to steer well clear of these.He's wearing a white coat with a pocket. There's pretty clearly something in the pocket. >x pocket As you get near the body to search, you realize it's likely still contagious. You decide you aren't going anywhere near that body without more protection. >i You are carrying: a gas can (closed) a flashlight (providing light) >open can No need to open it. It's obviously bone dry. >n Gas Station You've come to an old country gas station, which surprisingly still has power. All the power grids have been knocked out for months, so it must be on a generator. If you're lucky you can get some gas without having to syphon it out of the pump. But that also means that somebody else may be around. You need to be cautious. A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >save Ok. >sw Auto Garage You're in an old auto garage. The whole thing has been entirely looted. There isn't as much as a single tool laying around. In the middle of the floor is an auto repair pit. You see a rusty air vent on the wall to the north, the gas station is back to the northeast and you can go down into the auto pit. >x pit It's a pit used for auto repair. It looks like you could go down into it. >d Auto Repair Pit You're in a dark, dirty auto pit covered with grime and oil. The only way out is up. You can see a roll of duct tape and an oil stained page here. >take all roll of duct tape: Taken. oil stained page: Taken. >x page The page is covered with oil stains. Written on the page you can barely make out... August 14th - My colleagues have become infected one by one. We've been isolating the sick, but we don't know where the infections are coming from. We need to find it soon or there will be none of us left. >u Auto Garage You're in an old auto garage. The whole thing has been entirely looted. There isn't as much as a single tool laying around. In the middle of the floor is an auto repair pit. You see a rusty air vent on the wall to the north, the gas station is back to the northeast and you can go down into the auto pit. >x vent It looks like an air conditioning vent, with small slots to let the air out. >open it You can't manage to get the vent cover off. >pull it It is fixed in place. >attack it You can't manage to get the vent cover off. >ne Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >w Convenience Store The interior of the store is in total shambles. Shelves that used to hold snacks and supplies are now barren or toppled over. Refrigerators are empty and smashed. Dim fluorescent lights still seem to be working however, casting an artificial light over everything. To the south is the shop's counter. A door leads west to a back room. To the east is the shop's main exit back to the gas station. >search shelves They are rusty and useless, too heavy and fragile to move or do anything else with it. >search refrigerators You find nothing of interest. >s Behind The Counter You're behind the counter. Shelves that once held cigarettes and bottles of cheap booze are now all empty. There's a cash register here. The main shop is to the north. >x register It's an old manual style cash register with fixed number amounts that show up in a window. It has a bunch of buttons and a cash drawer. Any cash has probably been looted long ago. >open it There isn't a knob or anything on the drawer. Maybe there's another way to open it. >push buttons As you press the button, the register makes a ringing sound. The cash drawer pops open revealing an empty cash tray. >x tray It a removable cash tray, that has slots for all the coins and bills, but now totally empty. Not that money does you any good. Gas is your currency. >take tray As you start pulling out the cash tray an orange card tumbles to the ground. >x card It's an orange card, about the same dimensions as a credit card but a little thicker. >take it Taken. >read it It's an orange card, about the same dimensions as a credit card but a little thicker. >l Behind The Counter You're behind the counter. Shelves that once held cigarettes and bottles of cheap booze are now all empty. There's a cash register here. The main shop is to the north. >n Convenience Store Dim fluorescent lights cast an artificial light over everything. To the south is the shop's counter. A door leads west to a back room. To the east is the shop's main exit back to the gas station. >w Back Room You're in a back room that probably served as the office for the convenience store. It's totally stripped and barren. There's a fuse box on the wall, and a door leading to the store to the east. There's a rectangular hole in the ceiling where an air vent used to be. >x hole There used to probably be a cover, but it's long gone. Looks just big enough to fit through. >x box The fuse box has three fuses in it. There's a red fuse that is switched on and a blue and green fuse switched off. >u Try as you might, you just can't quite reach the hole. >jump Try as you might, you just can't quite reach the hole. >turn off red fuse You flip the red fuse. The lights go out and you hear a loud metallic slamming nose to the east. >e Convenience Store The dingy lights are now shut off. Where there used to be an exit to the east, some kind of security door has rolled down from the ceiling. To the south is the shop's counter. A door leads west to a back room. >w Back Room There's a fuse box on the wall, and a door leading to the store to the east. There's a rectangular hole in the ceiling where an air vent used to be. >turn on blue fuse You flip the blue fuse on. >turn on green fuse As you switch on green fuse, the blue fuse sparks and switches off. >turn on red fuse As you switch on the red fuse, the green fuse sparks and switches off. The lights flicker back on and you hear a mechanical grinding noise to the east. >e Convenience Store Dim fluorescent lights cast an artificial light over everything. To the south is the shop's counter. A door leads west to a back room. To the east is the shop's main exit back to the gas station. >e Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >nw Outside Cyclone Fence You're on the outside of a cyclone fence with a sturdy looking security gate to the east. The fence has barbed wire on the top. Inside the fence appears to be a junkyard. This is a pretty serious fence for just guarding a junkyard. The gas station lies to the southeast. There's an old dilapidated car here on cinder blocks. >x car It's an old dilapidated car totally stripped, almost down to its frame. Its rusty gas tank has holes in it. It has no wheels and is perched on cinder blocks. One of the blocks looks a little shorter than the others. >x block It's a heavy cement cinder block. >take it It's heavy, but you were just able to get your arms around it and lift it. >se Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >w Convenience Store Dim fluorescent lights cast an artificial light over everything. To the south is the shop's counter. A door leads west to a back room. To the east is the shop's main exit back to the gas station. >w Back Room There's a fuse box on the wall, and a door leading to the store to the east. There's a rectangular hole in the ceiling where an air vent used to be. >drop block Dropped. >u Standing on the cinder block, you are just able to reach the hole. You hoist yourself up. Air Duct You're crammed into a stuffy air duct. There's a hole leading down and a vent to the south. >d You jump out of the duct and land hard on the floor. Back Room There's a fuse box on the wall, and a door leading to the store to the east. There's a rectangular hole in the ceiling where an air vent used to be. You can see a cinder block here. >save Ok. >e Convenience Store Dim fluorescent lights cast an artificial light over everything. To the south is the shop's counter. A door leads west to a back room. To the east is the shop's main exit back to the gas station. >e Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >nw Outside Cyclone Fence You're outside a cyclone fence. There's a security gate here to your west. The gas station lies to the southeast. There's an old dilapidated car here on cinder blocks. >w (first opening the security gate) (first unlocking the security gate) (with the orange card) You swipe the card at the card reader but there seems to be no effect. Must need power. >se Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >x pump It's an old-fashioned mechanical pump. That's great! You know your way around these pumps and can usually get them to dispense gas with a little handiwork. But to your dismay, there's a padlock on the pump handle. >x padlock It's one of those heavy cast iron ones that are nearly impossible to pick or open with bolt cutters. >w Convenience Store Dim fluorescent lights cast an artificial light over everything. To the south is the shop's counter. A door leads west to a back room. To the east is the shop's main exit back to the gas station. >w Back Room There's a fuse box on the wall, and a door leading to the store to the east. There's a rectangular hole in the ceiling where an air vent used to be. You can see a cinder block here. >turn on blue fuse As you switch on the blue fuse, the red fuse sparks and switches off. The lights go out and you hear a loud metallic slamming nose to the east. >u Standing on the cinder block, you are just able to reach the hole. You hoist yourself up. Air Duct You're crammed into a stuffy air duct. There's a hole leading down and a vent to the south. >s You kick the vent hard enough to knock the vent out. You squeeze out of the air duct and drop to the ground. Auto Garage You're in an old auto garage. The whole thing has been entirely looted. There isn't as much as a single tool laying around. In the middle of the floor is an auto repair pit. You see a rusty air vent on the wall to the north, the gas station is back to the northeast and you can go down into the auto pit. >ne Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >w Some sort of security door has covered the entrance, preventing you from entering. >nw Outside Cyclone Fence You're outside a cyclone fence. There's a security gate here to your west. Dim lights flicker and illuminate the entire yard. The gas station lies to the southeast. There's an old dilapidated car here on cinder blocks. >w (first opening the security gate) (first unlocking the security gate) (with the orange card) You swipe the card and hear a distinct click as the latch releases, and the LED emits a green hue. The gate shuts behind you with a large clang and a quiet click of the latch locking the gate. Junkyard The junkyard is filled on all sides with old wrecked cars, most not from this century including a classic looking Impala and an old Army Jeep. You're always keeping your eye out for a new set of wheels. In the middle of the yard is a metal structure buried into the ground, with a hatch on the top like something you might see on the top of a submarine. There's a work shed here. Slumped in front of the work shed door is another body. It's a very large man in garage overalls with the name "Joe" embroidered on his outfit. The security gate is to the east. >save Ok. >x body He's a large man both in stature and in girth. He barely fits into the garage overalls that have the name "Joe" embroidered on them. He's also wearing a sturdy looking belt with a big western style belt buckle. On inspection it appears Joe is not one of the infected. Whatever took his life, it was not the virus. By the look of him, he hasn't been dead for very long. A day or two at the most. He's slumped up against the door to the shed. Clutched in his hand is a crumpled page. >take page (crumpled page) You manage to pry the crumpled page from his hands. >read it The page reads... August 21st - Our worst fears realized. Lucas was infected but told no one. He was the source. He's refusing treatment and has barred himself into the living quarters. We're so close to finding the cure, I need to talk some sense into him. >search joe You find nothing of interest. >l Junkyard The junkyard is filled on all sides with old wrecked cars, most not from this century including a classic looking Impala and an old Army Jeep. You're always keeping your eye out for a new set of wheels. In the middle of the yard is a metal structure buried into the ground, with a hatch on the top like something you might see on the top of a submarine. There's a work shed here. Slumped in front of the work shed door is another body. It's a very large man in garage overalls with the name "Joe" embroidered on his outfit. The security gate is to the east. >pull joe Due to his sizable girth, you have no hope of moving him without some assistance. >x jeep It's an old Army Jeep, probably dating back to the middle of last century. Its wheels are missing so it's not going anywhere, and again, no gas in the tank. It has a winch mounted on the front bumper. >take winch That seems to be a part of the Jeep. >pull it Nothing obvious happens. >use it The hook isn't hooked to anything so there's no need to turn the crank. >take hook You can't take it, but you can try hooking something with it. >hook joe (with the hook) You get the hook solidly attached to Joe's belt. >use winch As you turn the crank, Joe slowly starts dragging forward pulled in the middle by his belt. The gears whine in protest, but they do the job. You manage to pull Joe away from the shed, about half way to hatch. >in (first opening the shed door) Storage Shed There's a mishmash of tools all strewn about, most looking very old and very rusty. Probably not much worth salvaging. You can exit to the junkyard. You can see a hammer here. >take hammer Taken. >l Storage Shed There's a mishmash of tools all strewn about, most looking very old and very rusty. Probably not much worth salvaging. You can exit to the junkyard. >search tools These tools are a waste of time. >out Junkyard The junkyard is filled on all sides with old wrecked cars, most not from this century including a classic looking Impala and an old Army Jeep. You're always keeping your eye out for a new set of wheels. In the middle of the yard is a metal structure buried into the ground, with a hatch on the top like something you might see on the top of a submarine. There's a work shed here. Joe is here, hooked to the winch and half way between the shed and the hatch. The security gate is to the east. >x impala It's a 1965 Impala. It's a classic car that you'd love to cruise in, but on further inspection you see that it has no engine and the gas tank is dry. >search it You realize it has no engine, so it's of little use to you. >x trunk You can't see any such thing. >open it You realize it has no engine, so it's of little use to you. >open jeep It isn't something you can open. >search it You find nothing of interest. >l Junkyard The junkyard is filled on all sides with old wrecked cars, most not from this century including a classic looking Impala and an old Army Jeep. You're always keeping your eye out for a new set of wheels. In the middle of the yard is a metal structure buried into the ground, with a hatch on the top like something you might see on the top of a submarine. There's a work shed here. Joe is here, hooked to the winch and half way between the shed and the hatch. The security gate is to the east. >save Ok. >d (first opening the hatch) You open the hatch, revealing a ladder leading down into a hole. Bunker Entrance You're at the entrance to what must be some sort of bunker. Old metal pendant lights hang from the ceiling but they don't seem to have any power. A large bunker door made of steel plate and rivets dominates north wall of the room. What looks like a very high-tech control panel is right next to the door. A ladder leads up. >x panel The panel has no buttons, and appears to be a touch screen device, but the screen is black, and doesn't appear to have any power. >x door Which do you mean, the bunker door or the hatch? >bunker The bunker door is solid steel and very ominous looking. This seems all pretty dramatic for a gas station. >u Junkyard The junkyard is filled on all sides with old wrecked cars, most not from this century including a classic looking Impala and an old Army Jeep. You're always keeping your eye out for a new set of wheels. In the middle of the yard is a metal structure buried into the ground, with a hatch on the top like something you might see on the top of a submarine. There's a work shed here. Joe is here, hooked to the winch and half way between the shed and the hatch. The security gate is to the east. The hatch is open leading downward. >e (first opening the security gate) (first unlocking the security gate) The gate unlocks automatically from this side. The gate shuts behind you with a large clang and a quiet click of the latch locking the gate. Outside Cyclone Fence You're outside a cyclone fence. There's a security gate here to your west. Dim lights flicker and illuminate the entire yard. The gas station lies to the southeast. There's an old dilapidated car here on cinder blocks. >open gate (first unlocking the security gate) (with the orange card) You swipe the card and hear a distinct click as the latch releases, and the LED emits a green hue. You open the security gate. >i You are carrying: a hammer crumpled page an orange card an oil stained page a roll of duct tape a gas can (closed) a flashlight (providing light) >tape gate (with the roll of duct tape) You tape the latch down. That should keep the gate from locking. >se In the distance, you hear the gate shut with a loud clang, but slightly muffled by the tape. Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >sw Auto Garage You're in an old auto garage. The whole thing has been entirely looted. There isn't as much as a single tool laying around. In the middle of the floor is an auto repair pit. You see a rusty air vent on the wall to the north, the gas station is back to the northeast and you can go down into the auto pit. >n Air Duct You're crammed into a stuffy air duct. There's a hole leading down and an open vent to the south. >d You jump out of the duct and land hard on the floor. Back Room There's a fuse box on the wall, and a door leading to the store to the east. There's a rectangular hole in the ceiling where an air vent used to be. You can see a cinder block here. >turn on green fuse As you switch on green fuse, the blue fuse sparks and switches off. >u Standing on the cinder block, you are just able to reach the hole. You hoist yourself up. Air Duct You're crammed into a stuffy air duct. There's a hole leading down and an open vent to the south. >s You squeeze out of the air duct and drop to the ground. Auto Garage You're in an old auto garage. The whole thing has been entirely looted. There isn't as much as a single tool laying around. In the middle of the floor is an auto repair pit. You see a rusty air vent on the wall to the north, the gas station is back to the northeast and you can go down into the auto pit. >ne Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >nw Outside Cyclone Fence You're outside a cyclone fence. There's a security gate here to your west. The gas station lies to the southeast. There's an old dilapidated car here on cinder blocks. >w (first opening the security gate) The gate shuts behind you with a large clang, but the tape seems to be holding. Junkyard The junkyard is filled on all sides with old wrecked cars, most not from this century including a classic looking Impala and an old Army Jeep. You're always keeping your eye out for a new set of wheels. In the middle of the yard is a metal structure buried into the ground, with a hatch on the top like something you might see on the top of a submarine. There's a work shed here. Joe is here, hooked to the winch and half way between the shed and the hatch. The security gate is to the east. The hatch is open leading downward. >d Bunker Entrance You're at the entrance to what must be some sort of bunker. Old metal pendant lights hang from the ceiling, casting long shadows against the cement walls. A large bunker door made of steel plate and rivets dominates north wall of the room. What looks like a very high-tech control panel is right next to the door. A ladder leads up. >x panel The panel is lit up and has the outline of a human hand displayed on its screen. >save Ok. >touch panel You put your palm up to the outline of the hand. A line scans down the surface of the touch screen then flashes red, and emits a negative sounding tone. Must need somebody else's hand. >u Junkyard The junkyard is filled on all sides with old wrecked cars, most not from this century including a classic looking Impala and an old Army Jeep. You're always keeping your eye out for a new set of wheels. In the middle of the yard is a metal structure buried into the ground, with a hatch on the top like something you might see on the top of a submarine. There's a work shed here. Joe is here, hooked to the winch and half way between the shed and the hatch. The security gate is to the east. The hatch is open leading downward. >i You are carrying: a hammer crumpled page an orange card an oil stained page a roll of duct tape a gas can (closed) a flashlight (providing light) >x hand Which do you mean, your hand or Joe's hand? >joe I only understood you as far as wanting to examine Joe. >x joe's hand You see nothing special about Joe's hand. >take it That seems to be a part of Joe. >attack joe's hand Violence isn't the answer to this one. >cut it You have nothing to cut with. >d Bunker Entrance You're at the entrance to what must be some sort of bunker. Old metal pendant lights hang from the ceiling, casting long shadows against the cement walls. A large bunker door made of steel plate and rivets dominates north wall of the room. What looks like a very high-tech control panel is right next to the door. A ladder leads up. >u Junkyard The junkyard is filled on all sides with old wrecked cars, most not from this century including a classic looking Impala and an old Army Jeep. You're always keeping your eye out for a new set of wheels. In the middle of the yard is a metal structure buried into the ground, with a hatch on the top like something you might see on the top of a submarine. There's a work shed here. Joe is here, hooked to the winch and half way between the shed and the hatch. The security gate is to the east. The hatch is open leading downward. >use winch You continue to turn the crank, dragging Joe to the hatch opening. He flips forward and falls down into the hatch. >d Bunker Entrance You're at the entrance to what must be some sort of bunker. Old metal pendant lights hang from the ceiling, casting long shadows against the cement walls. A large bunker door made of steel plate and rivets dominates north wall of the room. What looks like a very high-tech control panel is right next to the door. A ladder leads up. Joe is here, crumpled into a heap and looking a bit worse for wear after the long drop. >put joe's hand on panel With great effort, you stretch his hand up to the panel. A line scans down the surface of the screen and turns green. There's a pleasing ding and the door slides open, revealing a hallway to the north. >n Bunker Hallway Everything in the bunker is clean and orderly, with bright lights and stark white walls. It's quite a contrast from the outside. You're standing in a hallway that connects to several other rooms. To the east there's an opening to sparse living quarters. To the north, you see a room with rows of chairs positioned to look out an interior window. To the west you see a plain door. The bunker door is to the south >save Ok. >e Living Quarters These are very sparse living quarters. There are a few utilitarian tables and chairs, all bolted to the floor. You see an opening to the east with the word HYDROPONICS over it, an opening to the north that says SLEEPING QUARTERS and a hallway to the west. There's a container on the wall with a glass covering that says BREAK IN CASE OF EMERGENCY. >x container (the gas can) It's an old rusty metal gas can without a single drop of gas in it. >x glass Its a container with a glass covering. Across the top it says BREAK IN CASE OF EMERGENCY. There's a chain that presumably used to have a mallet at the end. The mallet is nowhere to be seen. Behind the glass you see a gas mask. >hammer glass (with the hammer) The glass smashes easily with the hammer, allowing access to the gas mask. >take mask Taken. >wear it You put on the gas mask. >x tables All the furniture looks extremely uncomfortable, and its all bolted into place. >x chairs All the furniture looks extremely uncomfortable, and its all bolted into place. >search them You can't see 'them' (nothing) at the moment. >search chairs You can't do anything with the furniture. >e Hydroponics Room This is a hydroponics room lined with rows of fruits and vegetables. This looks like a good enough setup to maintain a group of people indefinitely. Against one wall is a dumbwaiter. Next to it is a crank that operates it. A door leads west to the living quarters. >take all There are none at all available! >x fruits There's a very wide variety, good for maintaining a balanced diet. >take fruits You might come back for some of this later, after you've finished exploring. >take vegetables You might come back for some of this later, after you've finished exploring. >x dumbwaiter It's used for transporting supplies to and from a room below. It's a fairly good size and could probably fit a person. It's not currently at this level. >x crank This is a crank for lifting the dumbwaiter. The crank is attached to a large cog with a latch that keeps the dumbwaiter in place. There seems to be something wrong with the latch as it won't stay put. >turn it You turn the crank and lift up the dumbwaiter. Sitting in the dumbwaiter is a can of disinfectant spray. However the moment you let go of the handle, the dumbwaiter goes down again. There's something wrong with the latching mechanism that holds the dumbwaiter in place. >i You are carrying: a gas mask (being worn) a hammer crumpled page an orange card an oil stained page a roll of duct tape a gas can (closed) a flashlight (providing light) >tape lath You can't see any such thing. >tape latch (with the roll of duct tape) Taping it won't fix it. You need a spring to really make it function. >l Hydroponics Room This is a hydroponics room lined with rows of fruits and vegetables. This looks like a good enough setup to maintain a group of people indefinitely. Against one wall is a dumbwaiter. Next to it is a crank that operates it. A door leads west to the living quarters. >w Living Quarters These are very sparse living quarters. There are a few utilitarian tables and chairs, all bolted to the floor. You see an opening to the east with the word HYDROPONICS over it, an opening to the north that says SLEEPING QUARTERS and a hallway to the west. There's a container on the wall with a smashed glass opening. >n Sleeping Quarters This is a large dormitory style sleeping quarters, with a dozen uncomfortable looking beds lined up along the walls. The quarters are sparse with no personal effects to be seen. >search beds There is nothing on the bed. >look under bed You find nothing of interest. >x walls You can't see any such thing. >s Living Quarters These are very sparse living quarters. There are a few utilitarian tables and chairs, all bolted to the floor. You see an opening to the east with the word HYDROPONICS over it, an opening to the north that says SLEEPING QUARTERS and a hallway to the west. There's a container on the wall with a smashed glass opening. >w Bunker Hallway You're standing in a hallway that connects to several other rooms. To the east there's an opening to sparse living quarters. To the north, you see a room with rows of chairs positioned to look out an interior window. To the west you see a plain door. The bunker door is to the south >n Observation Room There are two rows of uncomfortable looking chairs here. They are positioned to look through a large window down to an operating room below. There's a control booth to the northwest with a control panel. A hallway is to the south and a staircase leads down. >x window The operating room is really a mess. There's smashed medical equipment scattered around everywhere and scratches cover the walls. The door on the west wall marked LAB is closed. The door on the north wall marked STASIS is open. The door on the south wall marked WAITING ROOM is open. >x chairs Old fold down theater style chairs. Their cushions look very uncomfortable with springs visibly poking at the fabirc. >x springs You can't get at the springs without finding something to cut the cushion. >i You are carrying: a gas mask (being worn) a hammer crumpled page an orange card an oil stained page a roll of duct tape a gas can (closed) a flashlight (providing light) >nw Control Booth You're in a small room adjacent to the observation room which lies to the southeast. There's a window here looking out onto the operating room. There's also a large control panel here with several buttons and dials. >x panel This control panel has two large dials, with various settings. One dial says ACTION above it and the dial is set to FLOOD. The other dial says ROOM above it and the dial set to OPERATING. Next to the dials is a big red button. Along the left half there's three more buttons that say WAITING ROOM DOOR, LAB DOOR and STASIS ROOM DOOR. There's also a key operated power switch here set to off. >turn key You can't see any such thing. >x key You can't see any such thing. >x switch It's a key operated power switch with the words ON and OFF on either side. It's currently switched to the OFF position. >turn it You lack a key that fits the key operated power switch. >se Observation Room There are two rows of uncomfortable looking chairs here. They are positioned to look through a large window down to an operating room below. There's a control booth to the northwest with a control panel. A hallway is to the south and a staircase leads down. >d Waiting Room You're in a small, nondescript waiting room. There's an opening to the north with the words OPERATING ROOM over it. There's also a door to the south and stairs heading up. >n Operating Room The operating room is a total disaster. Broken equipment is scattered around, glass is shattered and scratches cover the walls. There's an opening to the south with the words WAITING ROOM written above. A door with a window to the west is closed, with the word LAB written above it. There's also an opening to the north, with the words STASIS written above it. There is one machine here that seems to be relatively unscathed. Through the lab window you think you spot some movement. You can see a scalpel here. >take scalpel Taken. >x machine One of the few things left intact, the drug synthesis machine is capable of taking a chemical formula and synthesizing a drug from it. On the machine is a keyboard where you can enter formulas and a dispenser which dispenses drugs. >n Stasis Room The room is filled with several stasis chambers laying horizontally and lined up along the walls. They have small windows near the ends and look roughly human size. There's an entrance to the south with the words OPERATING ROOM over it. >x chambers You peek into one of the windows and see a face staring back. It's a man, presumably in some kind of stasis. You spot some obvious signs of infection on him. You check all the stasis chambers and find that they are all full. There are no buttons or lights on the chambers and no obvious way to open them, not that you'd want to. >s Operating Room The operating room is a total disaster. Broken equipment is scattered around, glass is shattered and scratches cover the walls. There's an opening to the south with the words WAITING ROOM written above. A door with a window to the west is closed, with the word LAB written above it. There's also an opening to the north, with the words STASIS written above it. There is one machine here that seems to be relatively unscathed. Through the lab window you think you spot some movement. >w (first opening the lab door) There's no knob or button or any other obvious way to open the door, at least from here. >s Waiting Room You're in a small, nondescript waiting room. There's an opening to the north with the words OPERATING ROOM over it. There's also a door to the south and stairs heading up. >s (first opening the nondescript door) (first unlocking the nondescript door) There doesn't seem to be a way to open the door from this side. >u Observation Room There are two rows of uncomfortable looking chairs here. They are positioned to look through a large window down to an operating room below. There's a control booth to the northwest with a control panel. A hallway is to the south and a staircase leads down. >cut chairs (with the scalpel) You cut open the cushion revealing a metal spring. >take spring You bend the metal back and forth a few times until it snaps, and put it in your pocket. >s Bunker Hallway You're standing in a hallway that connects to several other rooms. To the east there's an opening to sparse living quarters. To the north, you see a room with rows of chairs positioned to look out an interior window. To the west you see a plain door. The bunker door is to the south >w (first opening the plain door) Maintenance Room You're in a small maintenance room with various cleaning supplies. You can see a mop here. >take mop Taken. >x it It's a long wooden mop, with a shaggy white mop head. >x supplies Various supplies, none of which are any use to you. >e Bunker Hallway You're standing in a hallway that connects to several other rooms. To the east there's an opening to sparse living quarters. To the north, you see a room with rows of chairs positioned to look out an interior window. To the west you see a plain door. The bunker door is to the south >e Living Quarters These are very sparse living quarters. There are a few utilitarian tables and chairs, all bolted to the floor. You see an opening to the east with the word HYDROPONICS over it, an opening to the north that says SLEEPING QUARTERS and a hallway to the west. There's a container on the wall with a smashed glass opening. >e Hydroponics Room This is a hydroponics room lined with rows of fruits and vegetables. This looks like a good enough setup to maintain a group of people indefinitely. Against one wall is a dumbwaiter. Next to it is a crank that operates it. A door leads west to the living quarters. >put spring in latch You insert the spring into the latching mechanism, which seems to have repaired it. >turn crank You turn the crank and lift up the dumbwaiter, hearing the clicking of the latch locking the cog. Sitting in the dumbwaiter is a can of disinfectant spray. >take spray Taken. >x it A can of industrial strength disinfectant spray. >l Hydroponics Room This is a hydroponics room lined with rows of fruits and vegetables. This looks like a good enough setup to maintain a group of people indefinitely. Against one wall is a dumbwaiter. Next to it is a crank that operates it. A door leads west to the living quarters. >save Ok. >enter dumbwaiter You somehow manage to squeeze into the dumbwaiter. Hydroponics Room (in the dumbwaiter) This is a hydroponics room lined with rows of fruits and vegetables. This looks like a good enough setup to maintain a group of people indefinitely. Against one wall is a dumbwaiter. Next to it is a crank that operates it. A door leads west to the living quarters. >turn crank You can't reach it from inside the dumbwaiter. If you had something longer maybe. >turn crank with mop You can just reach the latch with the end of the mop handle. As you hit the latch, the dumbwaiter drops quickly, landing hard on the lower level and giving you quite the jolt. Cold Storage (in the dumbwaiter) This room is for long term storage of semi-perishable goods. There are cans of food, dried goods and some produce that must have been grown above. There's also a table in the back corner. There's a door on the north wall and a dumbwaiter here. >n (first opening the nondescript door) (first unlocking the nondescript door) You can't do that from inside the dumbwaiter! There doesn't seem to be a way to open the door from this side. >u There's no way to get the dumbwaiter to go up from here. >take all There are none at all available! >x table You can't do that from inside the dumbwaiter! >exit You get out of the dumbwaiter. Cold Storage This room is for long term storage of semi-perishable goods. There are cans of food, dried goods and some produce that must have been grown above. There's also a table in the back corner. There's a door on the north wall and a dumbwaiter here. >take all There are none at all available! >search table There is nothing on the mushroom table. >x it This table has a layer of dirt and several rows of mushrooms. There's also a pair of rubber gloves half covered by dirt. >take gloves Taken. >search gloves You find nothing of interest. >wear gloves You put on the rubber gloves. >take mushrooms Taken. >l Cold Storage This room is for long term storage of semi-perishable goods. There are cans of food, dried goods and some produce that must have been grown above. There's also a table in the back corner. There's a door on the north wall and a dumbwaiter here. >n (first opening the nondescript door) (first unlocking the nondescript door) As you try the handle, you hear the clicking sound of a lock disengaging. You open the door. Waiting Room You're in a small, nondescript waiting room. There's an opening to the north with the words OPERATING ROOM over it. There's also a door to the south and stairs heading up. >s Cold Storage This room is for long term storage of semi-perishable goods. There are cans of food, dried goods and some produce that must have been grown above. There's also a table in the back corner. There's a door on the north wall and a dumbwaiter here. >x cans A large quantity to last for many months. >take cans You might come back for some of this later, after you've finished exploring. >search cans You might come back for some of this later, after you've finished exploring. >search goods You might come back for some of this later, after you've finished exploring. >look under table You find nothing of interest. >u There's no way to get the dumbwaiter to go up from here. >n Waiting Room You're in a small, nondescript waiting room. There's an opening to the north with the words OPERATING ROOM over it. There's also a door to the south and stairs heading up. >u Observation Room There are two rows of uncomfortable looking chairs here. They are positioned to look through a large window down to an operating room below. There's a control booth to the northwest with a control panel. A hallway is to the south and a staircase leads down. >s Bunker Hallway You're standing in a hallway that connects to several other rooms. To the east there's an opening to sparse living quarters. To the north, you see a room with rows of chairs positioned to look out an interior window. To the west you see a plain door. The bunker door is to the south >s Bunker Entrance You're at the entrance to what must be some sort of bunker. Old metal pendant lights hang from the ceiling, casting long shadows against the cement walls. A large bunker door made of steel plate and rivets dominates north wall of the room. What looks like a very high-tech control panel is right next to the door. The bunker door is open, revealing a hallway to the north. A ladder leads up. Joe is here, crumpled into a heap and looking a bit worse for wear after the long drop. >u Junkyard The junkyard is filled on all sides with old wrecked cars, most not from this century including a classic looking Impala and an old Army Jeep. You're always keeping your eye out for a new set of wheels. In the middle of the yard is a metal structure buried into the ground, with a hatch on the top like something you might see on the top of a submarine. There's a work shed here. The security gate is to the east. The hatch is open leading downward. >e (first opening the security gate) The gate shuts behind you with a large clang, but the tape seems to be holding. Outside Cyclone Fence You're outside a cyclone fence. There's a security gate here to your west. The gas station lies to the southeast. There's an old dilapidated car here on cinder blocks. >se Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >s North of the Car Your car is to the south, and the road continues to the north. From the north you spot a faint light. There's a lifeless body on the side of the road. >x body He has all the tell-tale signs of the infected. The black veins in the neck, the burst capillaries in the eyes, the look of anguish as the virus took the final toll on its victim. You know to steer well clear of these.He's wearing a white coat with a pocket. There's pretty clearly something in the pocket. >search pocket With gloves and a mask you feel confident enough to get near the body. You reach in the pocket and find a silver key wrapped in a piece of paper. You take them both. Some of your inventory items are now contaminated! >i You are carrying: a contaminated left half of ripped page a contaminated silver key a mushroom some contaminated rubber gloves (being worn) a can of disinfectant spray a mop a scalpel a gas mask (being worn) a hammer crumpled page an orange card an oil stained page a roll of duct tape a gas can (closed) a flashlight (providing light) >undo North of the Car [Previous turn undone.] >undo North of the Car [Previous turn undone.] >undo North of the Car [Previous turn undone.] >i You are carrying: a mushroom some rubber gloves (being worn) a can of disinfectant spray a mop a scalpel a gas mask (being worn) a hammer crumpled page an orange card an oil stained page a roll of duct tape a gas can (closed) a flashlight (providing light) >save Ok. >l North of the Car Your car is to the south, and the road continues to the north. From the north you spot a faint light. There's a lifeless body on the side of the road. >spray body (with the can of disinfectant spray) It would take about 100 bottles of disinfectant to have any effect. >search pocket With gloves and a mask you feel confident enough to get near the body. You reach in the pocket and find a silver key wrapped in a piece of paper. You take them both. Some of your inventory items are now contaminated! >i You are carrying: a contaminated left half of ripped page a contaminated silver key a mushroom some contaminated rubber gloves (being worn) a can of disinfectant spray a mop a scalpel a gas mask (being worn) a hammer crumpled page an orange card an oil stained page a roll of duct tape a gas can (closed) a flashlight (providing light) >spray key (with the can of disinfectant spray) You spray the key with the disinfectant. It should be safe now. >spray gloves (with the can of disinfectant spray) You spray your gloves with the disinfectant. They should be safe now. >spray left (with the can of disinfectant spray) You spray the page with the disinfectant. It should be safe now. >i You are carrying: a left half of ripped page a silver key a mushroom some rubber gloves (being worn) a can of disinfectant spray a mop a scalpel a gas mask (being worn) a hammer crumpled page an orange card an oil stained page a roll of duct tape a gas can (closed) a flashlight (providing light) >n Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >unlock padlock You lack a key that fits the iron padlock. >x key It's a small silver key >save Ok. >nw Outside Cyclone Fence You're outside a cyclone fence. There's a security gate here to your west. The gas station lies to the southeast. There's an old dilapidated car here on cinder blocks. >w (first opening the security gate) The gate shuts behind you with a large clang, but the tape seems to be holding. Junkyard The junkyard is filled on all sides with old wrecked cars, most not from this century including a classic looking Impala and an old Army Jeep. You're always keeping your eye out for a new set of wheels. In the middle of the yard is a metal structure buried into the ground, with a hatch on the top like something you might see on the top of a submarine. There's a work shed here. The security gate is to the east. The hatch is open leading downward. >d Bunker Entrance You're at the entrance to what must be some sort of bunker. Old metal pendant lights hang from the ceiling, casting long shadows against the cement walls. A large bunker door made of steel plate and rivets dominates north wall of the room. What looks like a very high-tech control panel is right next to the door. The bunker door is open, revealing a hallway to the north. A ladder leads up. Joe is here, crumpled into a heap and looking a bit worse for wear after the long drop. >n Bunker Hallway You're standing in a hallway that connects to several other rooms. To the east there's an opening to sparse living quarters. To the north, you see a room with rows of chairs positioned to look out an interior window. To the west you see a plain door. The bunker door is to the south >w Maintenance Room You're in a small maintenance room with various cleaning supplies. >e Bunker Hallway You're standing in a hallway that connects to several other rooms. To the east there's an opening to sparse living quarters. To the north, you see a room with rows of chairs positioned to look out an interior window. To the west you see a plain door. The bunker door is to the south >n Observation Room There are two rows of uncomfortable looking chairs here. They are positioned to look through a large window down to an operating room below. There's a control booth to the northwest with a control panel. A hallway is to the south and a staircase leads down. >nw Control Booth You're in a small room adjacent to the observation room which lies to the southeast. There's a window here looking out onto the operating room. There's also a large control panel here with several buttons and dials. >turn on switch With the key, you turn the switch to the ON position. >x panel This control panel has two large dials, with various settings. One dial says ACTION above it and the dial is set to FLOOD. The other dial says ROOM above it and the dial set to OPERATING. Next to the dials is a big red button. Along the left half there's three more buttons that say WAITING ROOM DOOR, LAB DOOR and STASIS ROOM DOOR. There's also a key operated power switch here set to on. >push waiting Through the window, you see the waiting room door slide closed. >push lab (the lab button) Through the window, you see the lab door slide open. You see the infected lab worker wander out of the lab. He's looking around, searching. >push lab (the lab button) Through the window, you see the lab door slide closed. The lab worker looks up and sees you through the window. He's filled with rage and starts looking for a way to get to you. >push red button All the open doors in the operating room quickly shut. Massive amounts of water start gushing into the operating room. Before long there's several feet of water in the room. The lab worker starts splashing and thrashing around, trying to keep his head above water. >push stasis Through the window, you see the stasis room door slide open. Water goes gushing from the Operating Room to the Stasis Room. The lab worker is caught up in the flow and floats into the Stasis Room. The control panel detects the open doors and makes a negative beeping sound. All doors close and all the water is quickly drained from all the rooms. >push waiting Through the window, you see the waiting room door slide open. >push lab (the lab button) Through the window, you see the lab door slide open. >se Observation Room There are two rows of uncomfortable looking chairs here. They are positioned to look through a large window down to an operating room below. There's a control booth to the northwest with a control panel. A hallway is to the south and a staircase leads down. >d Waiting Room You're in a small, nondescript waiting room. There's an opening to the north with the words OPERATING ROOM over it. There's also a door to the south and stairs heading up. >w You can't go that way. >nm That's not a verb I recognise. >n Operating Room The operating room is a total disaster. Broken equipment is scattered around, glass is shattered and scratches cover the walls. There's an opening to the south with the words WAITING ROOM written above. Another opening leads west, with the words LAB written above it. A door to the north is closed, with the words STASIS written above it. There is one machine here that seems to be relatively unscathed. >w Lab The lab is total chaos, with lab equipment knocked over and smashed. The right half of a ripped page is pinned to the wall. There's an opening to the east. >take page (the right half of ripped page) Taken. You match up the left and right halves of the journal entry. A perfect match. You took enough college chemistry to recognize a chemical compound formula when you see one. Across the top of the formula is written BREAKTHROUGH! You now have a formula. >e Operating Room The operating room is a total disaster. Broken equipment is scattered around, glass is shattered and scratches cover the walls. There's an opening to the south with the words WAITING ROOM written above. Another opening leads west, with the words LAB written above it. A door to the north is closed, with the words STASIS written above it. There is one machine here that seems to be relatively unscathed. >x machine One of the few things left intact, the drug synthesis machine is capable of taking a chemical formula and synthesizing a drug from it. On the machine is a keyboard where you can enter formulas and a dispenser which dispenses drugs. >x keyboard A standard keyboard built into the machine. Try typing a formula on it. >type formula You type the formula in. The machine makes several different whirling sounds. After several moments a syringe filled with golden liquid drops into the dispenser below. >take syringe Taken. >s Waiting Room You're in a small, nondescript waiting room. There's an opening to the north with the words OPERATING ROOM over it. There's also a door to the south and stairs heading up. >u Observation Room There are two rows of uncomfortable looking chairs here. They are positioned to look through a large window down to an operating room below. There's a control booth to the northwest with a control panel. A hallway is to the south and a staircase leads down. >nw Control Booth You're in a small room adjacent to the observation room which lies to the southeast. There's a window here looking out onto the operating room. There's also a large control panel here with several buttons and dials. >save Ok. >push stasis Through the window, you see the stasis room door slide open. You see the infected lab worker wander out of the stasis room. He's looking around, searching. You also notice that the waiting room door is open! >se Observation Room There are two rows of uncomfortable looking chairs here. They are positioned to look through a large window down to an operating room below. There's a control booth to the northwest with a control panel. A hallway is to the south and a staircase leads down. The lab worker looks up and sees you through the window. He's filled with rage and starts toward the open waiting room door. >inject syringe in worker You can't see any such thing. >use syringe on worker You can't get it from here. With his eyes locked on you from below, you see the lab worker head through the open Waiting Room door. >l Observation Room There are two rows of uncomfortable looking chairs here. They are positioned to look through a large window down to an operating room below. There's a control booth to the northwest with a control panel. A hallway is to the south and a staircase leads down. The lab worker arrives from below. He sees you and lurches forward. You duck out of the way just in time, but his fingernails scratch your arm. He quickly spins around and heads toward you again. >use syringe on worker The lab worker comes running at you with blind fury in his eyes. You're able to dodge under his initial attack, and quickly inject the liquid into his neck. He first looks shocked and pauses for a moment. He then starts to writhe around in pain, grasping at his neck where you injected him. He falls to the ground as his entire body starts to spasm, his limbs shake uncontrollably. After a few moments, the spasms die down and he falls into deep unconsciousness. The injection certainly had some impact. Only time will tell what the full effects are. You dispose of the used syringe. >x worker The lab worker is in a heap on the floor. The injection seems to be having some effect, but he's still in very bad shape. You can see him visibly shivering. He's got an iron key attached to his belt. The lab worker is now visibly shivering and clasping his hand around his torso. >take key (the silver key) You already have that. The lab worker's teeth are chattering. His eyes open slightly. Seeing you, he utters "Please help!" You feel a little tickle in your throat. >take iron key You unclip the key from his belt and put it in your pocket. The lab worker convulses. "S... so... so cold." >i You are carrying: an iron key a formula a silver key a mushroom some rubber gloves (being worn) a can of disinfectant spray a mop a scalpel a gas mask (being worn) a hammer crumpled page an orange card an oil stained page a roll of duct tape a gas can (closed) a flashlight (providing light) The lab worker utters "Need rest." You cough a little. >take worker You manage to lift up the lab worker. He's lighter than you expect and you hoist him over your shoulder. >s Bunker Hallway You're standing in a hallway that connects to several other rooms. To the east there's an opening to sparse living quarters. To the north, you see a room with rows of chairs positioned to look out an interior window. To the west you see a plain door. The bunker door is to the south The lab worker stammers "Pl.. please... bed... need rest..." You feel a headache coming on. >e Living Quarters These are very sparse living quarters. There are a few utilitarian tables and chairs, all bolted to the floor. You see an opening to the east with the word HYDROPONICS over it, an opening to the north that says SLEEPING QUARTERS and a hallway to the west. There's a container on the wall with a smashed glass opening. >n Sleeping Quarters This is a large dormitory style sleeping quarters, with a dozen uncomfortable looking beds lined up along the walls. The quarters are sparse with no personal effects to be seen. The lab worker barely speaks "Bed... my journal... the cure.. so cold..." You're feeling a little hot and light headed. >put worker in bed You gently lay the lab worker on to a bed, putting a blanket over him. After a few moments, his shivers start to diminish and he falls into a very deep sleep. You however, are not feeling great. >s Living Quarters These are very sparse living quarters. There are a few utilitarian tables and chairs, all bolted to the floor. You see an opening to the east with the word HYDROPONICS over it, an opening to the north that says SLEEPING QUARTERS and a hallway to the west. There's a container on the wall with a smashed glass opening. You start to feel your pulse bulging in your neck. >w Bunker Hallway You're standing in a hallway that connects to several other rooms. To the east there's an opening to sparse living quarters. To the north, you see a room with rows of chairs positioned to look out an interior window. To the west you see a plain door. The bunker door is to the south >n Observation Room There are two rows of uncomfortable looking chairs here. They are positioned to look through a large window down to an operating room below. There's a control booth to the northwest with a control panel. A hallway is to the south and a staircase leads down. You're starting to find it hard to concentrate. >d Waiting Room You're in a small, nondescript waiting room. There's an opening to the north with the words OPERATING ROOM over it. There's also a door to the south and stairs heading up. >n Operating Room The operating room is a total disaster. Broken equipment is scattered around, glass is shattered and scratches cover the walls. There's an opening to the south with the words WAITING ROOM written above. Another opening leads west, with the words LAB written above it. There's also an opening to the north, with the words STASIS written above it. There is one machine here that seems to be relatively unscathed. You're feeling your vision start to go in and out. >type formula You type the formula in. The machine makes several different whirling sounds. After several moments a syringe filled with golden liquid drops into the dispenser below. >take syringe Taken. Your heart is racing a million miles an hour and your start to feel a rage building in you. >use syringe (into yourself) You inject the liquid and dispose of the syringe. You feel a little tingle at the injection site. The tingle turns into a burn which starts to sear up your arm and radiate through your whole body. Just as you think you won't be able to take any more, the pain starts to subside. With yourself taken care of, you head back to check on the lab worker. You watch over him for a few days helping him get hydrated and nursing him back to health. He never would have lived without your care. After a week he finally wakes. He tells you his name is Adrian, and he's deeply grateful for you saving his life. He gives you instructions for how to treat the people who are in stasis and explains how this was a secret government outpost developed as a last hope to find a cure for the Infection. There were several such labs around the country, but they had gradually lost contact with all of them. This may have been the last. And it very nearly failed as well. With the entire staff on the mend, you yearn to hit the road again, but this time with a cause. You need to tell the world about the cure. At least whatever is left of the world. With the help of Adrian and the recovered lab staff, they supply you with enough rations to last for weeks as well as a stash of medicine. Adrian greets you at the bunker entrance. "I know you could have easily just seen me as a lost cause, but I'm glad you didn't. Thank you again.", he said with sincerity. "You should have a key to unlock the gas pump now. There isn't much but feel free to take what you can get." You thank him, make your goodbyes and head out. Press SPACE to continue... Outside Cyclone Fence You're outside a cyclone fence. There's a security gate here to your west. The gas station lies to the southeast. There's an old dilapidated car here on cinder blocks. >se Gas Station A sign by the station proudly reads "Last Gas for 56 Miles". There's a single pump at the island. There's a convenience store to the west with an attached auto garage to the southwest. To the northwest, a cyclone fence surrounds an old junkyard. The highway heads north and south. >unlock padlock (with the iron key) You put the key in the lock and hear a satisfying click. With the pump unlocked, you're able to make short work of getting the pump to dispense some gas. You don't get much, but it'll be enough to get you a few miles. >s North of the Car Your car is to the south and the gas station is to the north. Lucas, the dead lab worker is no longer here, having been properly buried. >s The Side of the Road You're by the side of the road, next to your car. The road heads north and south. You were driving north when you ran out of gas. You fill your tank with what little gas you were able to salvage. That should be enough to get you a ways. To the next town anyway. With a car full of supplies and enough medicine to help out anyone you encounter, you hit the road again, but now with a sense of purpose that extends beyond just basic survival. For the first time in as long as you can remember, the world has a chance of improving, rather than just descending into further chaos. You feel something you haven't felt in a very long time. Hope. *** The End *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >