Start of a transcript of Bright Brave Knight Knave An Interactive Fiction by Andrew Schultz Release 1 / Serial number 230928 / Inform 7 build 6G60 (I6/v6.36 lib 6/12N) Identification number: //3AD6D823-44C8-479A-9FF1-759BE4EE3153// Standard interpreter 1.1 (1C) / Library serial number 080126 Standard Rules version 2/090402 by Graham Nelson Trivial Niceties version 1/140928 by Andrew Schultz Prime Pro Rhyme Row Universal version 1/220705 by Andrew Schultz Prime Pro Rhyme Row Leet Learner version 1/221103 by Andrew Schultz Prime Pro Rhyme Row Common version 1/220705 by Andrew Schultz Prime Pro Rhyme Row E34 version 1/220910 by Andrew Schultz Bright Brave Knight Knave Definitions version 1/221007 by Andrew Schultz Bright Brave Knight Knave Globals version 1/221007 by Andrew Schultz Bright Brave Knight Knave Mistakes version 1/221007 by Andrew Schultz Bright Brave Knight Knave Tables version 1/221007 by Andrew Schultz Punctuation Stripper version 1/200614 by Andrew Schultz Intro Restore Skip version 1/190730 by Andrew Schultz Old School Verb Total Carnage version 1/181008 by Andrew Schultz Trivial Text Shortcuts version 1/140928 by Andrew Schultz Bold Final Question Rows version 1/220701 by Andrew Schultz Prime Pro Rhyme Row Hints version 1/221111 by Andrew Schultz >* hey, starts on a boat! Very on point Noted. >take ll Taken. (To use it, LL works on the general area, or you can LL something.) >about Bright Brave Knight Knave is the sixth entry in the Prime Pro-Rhyme Row series. You do not need experience with Very Vile Fairy File, Quite Queer Night Near, Low-Key Learny Jokey Journey, Civil Seeming Drivel Dreaming and There Those Dare Doze to get through successfully. It came about while I figured "haha, I've overdone the concept, but what if?" And I had some ideas. But I wanted to do more. I wanted to give you NPCs. I had a month-or-so desert after doing a lot of technical tests, so the story may not have the polish it could, for the comp. But I stand by the work, and the jokes. I welcome bug reports, big or small, as well as transcripts. Bright Brave Knight Knave's repository is at https://github.com/andrewschultz/bright-brave-knight-knave/issues. Transcripts sent to my email blurglecruncheon@gmail.com are also appreciated. >x me You lost your standard gear once Tully exiled you, but other than that... Nowhere near as bright and brave as ever. You lost your old armor and such. That shouldn't change who you are inside, but it could be a small ego boost. Of course, maybe finding people and proving your worth would help getting back to your old self as well. >* OK sounds like we have some goals Noted. >i You are carrying: a leet learner (on) >x ll It says LEET LEARNER/CHEAT CHURNER. It has two main settings: HUT! CAN! (on) and SHUT SCAN (off). It's currently on. LL/CC ON/OFF can turn it on or off. Also, to use it, LL (something). LL with no argument scans the current location. You can READ it for more detailed information, or HINT LL to see its mechanics. >read it The leet learner has three settings: HA HALF (on) and NAH NAFF (off) toggle noting when you are half right. It's currently on. TWO TOO (on) and DO DUE (off) toggle homonym detection. One slider setting has a range of values: GO GUESS to LO LESS to MO MESS to the most information-giving entry, YO YES. It's currently set to LO LESS, which means you'll only get information on how many things you need to sort out with the current double-rhyme. You can HINT LL to see what they all mean. >hint ll The leet learner and its parts only give hints. You can LL alone to scan a room, LL any thing or person, or READ the leet learner to see its option. Continuing to HINT LL will spell out the details of how it works and what the number means. >* I'm pretty sure I remember how this works, more or less Noted. >l White Wave A perpetual white wave blocks off half this beach. Okay, it's different waves, but when you look around, you always see one. The other half is walled off. But you are a Bright Brave Knight Knave, and you will find a passage, if you think about it. Maybe containing something odd, maybe slightly forced, but hey, you won't get anything if you don't ask for it. Where could you go? How could you create passage? You hear traces of ... something. If you LISTEN very carefully, it might give a clue. >listen You hear a fragment of a sentence. "Cite! Save!" Or "Sight-save?" or "Site! Save?" You don't have context. But maybe it's something to go on. >sight save white wave It looks like you may have tried to refer to the room name, or part of it. You often need to riff on the room name, but you never need to use the room name directly. >site save might pave I couldn't parse that command. You don't need any more than two words long. VERBS will give a list of useful, non-puzzle-solving verbs. >* oh that's right Noted. >site save [NOTE: found an apostrophe and removed it. You never need to use apostrophes in commands. Bright Brave Knight Knave will eliminate apostrophes without nagging you in the future.] I couldn't parse that command. You don't need any more than two words long. VERBS will give a list of useful, non-puzzle-solving verbs. >* er? Noted. >* oh is SAVE messing it up? Noted. >cite save I couldn't parse that command. You don't need any more than two words long. VERBS will give a list of useful, non-puzzle-solving verbs. >cite nave You don't have to change yourself, here. >site pave I couldn't parse that command. You don't need any more than two words long. VERBS will give a list of useful, non-puzzle-solving verbs. >verbs Bright Brave Knight Knave doesn't have many custom verbs that are used regularly. In fact, many standard verbs such as PUSH and PULL are disabled, and CLIMB or ATTACK, for instance, have minimal implementation. You shouldn't even need TAKE. This is to help you focus on certain phrases you need to guess to advance. The four cardinal directions and UP are used, as well as X or EXAMINE. READ may provide different output. Use I to take inventory as well. T lets you talk to people or entities. Useful meta-verbs: OPTS gives game options, and META gives general information commands. >opts --HELP HOW and WELP WOW toggle the HINT command on and off, respectively. Currently they are on. --HUT CAN or LL ON or CC ON turn the Leet Learner on while SHUT SCAN or LL OFF or CC OFF turn it off. Currently it is on. You can also use it to see or hide if you're half-right with HA HALF/NAH NAFF. TWO TOO and DO DUE/DUE DO set homonym detection on and off. You can READ the leet learner for options there. >ha half The Leet Learner is already set to Ha Half. >twotoo Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >two too Homonym detection is already set to on. >night pave You don't have to change yourself, here. >right pave The HA HALF button on your Leet Learner lights up green--one of the words you thought must be right. Very dim, though. Perhaps this is a rhyme you don't strictly need to figure to win. >light rave The HA HALF button on your Leet Learner lights up green. Very dim, though. Perhaps this is a rhyme you don't strictly need to figure to win. >light pave I couldn't parse that command. You don't need any more than two words long. VERBS will give a list of useful, non-puzzle-solving verbs. >* hmm something odd here? Noted. >light lave I couldn't parse that command. You don't need any more than two words long. VERBS will give a list of useful, non-puzzle-solving verbs. >light cave The HA HALF button on your Leet Learner lights up green. >right cave The HA HALF button on your Leet Learner lights up green. >night cave The HA HALF button on your Leet Learner lights up green. >night rave The HA HALF button on your Leet Learner lights up green. Very dim, though. Perhaps this is a rhyme you don't strictly need to figure to win. >tight cave The HA HALF button on your Leet Learner lights up green. >kite cave Sometimes you don't find what you want until you're really looking for it. You see part of a kite stuck under a rock, in a cave. You try to move the rock, and when you do, you hear a rumbling. You try to take the kite, but it's tied to a string and is sucked down the hole and around a corner. The hole itself collapses, becoming big enough to climb down. The cave collapses. There's a passage DOWN, but next to it is a hold-hole. Perhaps looking at it will give you some clues what to do with your journey. [Your score just went up by one point.] You note a dot winks out on the Leet Learner. >* oh duh Noted. >* i have played like four of these and it still takes me ten minutes to remember how they work! Noted. >might mave Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >right rave For me? Really? Why, that's quite kind of you! Without seeing much of the game, either! I'm a bit suspicious you're prying for hints, but no, no, I'll let it pass. [Your score and bonus points just went up by one point.] A stun-steed zooms by, bellowing "None-need-done deed!" Have you lost focus on what's really important? Or just put in a bit of extra rigor? You decide on the second, as you could also imagine a bin-bare-min mare to insult you for finding no extra neat stuff. >score You have scored a total of 2 out of 85 points and need 72 to win. You have found 1 of 14 bonus points so far. You are locked out of 1 point. You can check for the maximum score dropping in the upper right, which usually happens when you take a one-way passage. You haven't figured any ideas that might score a point later, but if you do, Bright Brave Knight Knave will explicitly warn you. THINK would give more detailed information. >* oh wow already locked out of 1? Noted. >light lave Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >fight fave You haven't placed any items in the hold hole yet. You'll need to, to be worthy and confident for the final fight. NOTE: this command will be useful later, but you aren't ready to use it, yet. You can track commands like this by typing THINK, which will also clue you if they now work. >* oh, OK Noted. >sight save Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >night nave You don't have to change yourself, here. >d You may wish to examine the hold hole you created first. >x hole It appeared when you located the kite cave, and it leads DOWN. Nothing has fit in yet. Perhaps you could guess what might fit in there, as a warm-up exercise. And what's this? Tucked away in the crease of a hold hole is ... a small note. To be precise, a track-tryst lack list. You take it. >read note [NOTE: READ and X/EXAMINE are functionally equivalent for all items except those giving general advice. Items you can READ usually say so when you examine them.] Here's a list of needs: (-) replacement armor (-) replacement head protection (-) a replacement weapon (-) a replacement shield (-) bandages for emergencies You have a sneaking suspicion you could summarize the list with the right command, so you'd need just one letter to access it later and get a bonus point to boot. A suspicion snuck in there by me! >l White Wave A perpetual white wave blocks off half this beach. Okay, it's different waves, but when you look around, you always see one. The other half is walled off. You may need to trust the passage you created DOWN leads somewhere The hold hole created when the kite cave collapsed sits here. It's divided into three and is empty. >n The only viable passage out is DOWN. >z Time passes. >r (the leet learner) The leet learner has three settings: HA HALF (on) and NAH NAFF (off) toggle noting when you are half right. It's currently on. TWO TOO (on) and DO DUE (off) toggle homonym detection. One slider setting has a range of values: GO GUESS to LO LESS to MO MESS to the most information-giving entry, YO YES. It's currently set to LO LESS, which means you'll only get information on how many things you need to sort out with the current double-rhyme. You can HINT LL to see what they all mean. >= Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >- NOTE: found a hyphen and replaced it with a space. You never need to use hyphens in commands. Bright Brave Knight Knave will replace hyphens without nagging you in the future. You think a bit. VERBS will give a list of useful, non-puzzle-solving verbs. > wrack wrist You vow to continue typing out good-guess rhymes until it hurts. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, -1.00.) [NOTE: to switch on the option that shows how many similar rhyme pairs you have left in this area, you can type GO GUESS. To see more detailed guess information with THINK, type MO MESS. To be told if you have one word of a good non-point-scoring good guess, YO YES. These all also incorporate the LO LESS option, where the leet learner tells you how many rhymes are left to solve. NO NESS turns everything.] >gho guess Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >go guess The PRO PRESS option is now set to GO GUESS, which means you'll see how many available good guesses are left in the double-rhyme set. >help Sorry, due to time constraints, the only thing that can be hinted is the leet learner. I'll have to refer you to the walkthrough. >* I thought there was a help command with the phonemes? Noted. >meta CREDITS lists people who helped, and ABOUT gives general information about Bright Brave Knight Knave. VERSION shows you release dates of each version, and EXT shows extension and internal Inform compiler information. THINK notes, among other things, where and when you guessed a useful command but weren't prepared yet. SOUNDS tells you the complete list of English sounds. OTHER tells you other games similar to Bright Brave Knight Knave. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >* there we are Noted. >jack gist A good Bright Brave Knight Knave uses shortcuts whenever they don't cut corners. No point getting exhausted by trivia! With a bit of meta-reasoning, you equate X with X LIST. [Your score and bonus points just went up by one point.] Thwup! You hear a sound...and notice a lurking lump has fallen. Gazing at its dull shine, you realize it could help you move ahead on a tricky rhyme, at the right place at the right time, with JJ or JERKING JUMP. You take the lump. >x hole It appeared when you located the kite cave, and it leads DOWN. Nothing has fit in yet. Perhaps you could guess what might fit in there, as a warm-up exercise. >l White Wave A perpetual white wave blocks off half this beach. Okay, it's different waves, but when you look around, you always see one. The other half is walled off. You may need to trust the passage you created DOWN leads somewhere The hold hole created when the kite cave collapsed sits here. It's divided into three and is empty. >bold boll Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >rolled roll That's a bit too repetitive, but the general idea feels right. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-2.00, 0.00.) However, it's really dim, as if you don't need to do or think whatever there is to do or think. For the hold hole, you've discovered one of twelve available related good-guess rhyme pairs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >mold mole The hold hole does not seek animal sacrifice, and neither should you. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) However, it's really dim, as if you don't need to do or think whatever there is to do or think. For the hold hole, you've discovered two of twelve available related good-guess rhyme pairs. >sold soul You deduce a sold soul would fit nicely into the hold hole. [NOTE: you've figured one-third of the sacred items of your quest. You can guess them all for a bonus point, or you can get on with it. Knowing what you look for is not critical to finding it.] For the hold hole, you've discovered three of twelve available related good-guess rhyme pairs. >l White Wave A perpetual white wave blocks off half this beach. Okay, it's different waves, but when you look around, you always see one. The other half is walled off. You may need to trust the passage you created DOWN leads somewhere The hold hole created when the kite cave collapsed sits here. It's divided into three and is empty. >x hole It appeared when you located the kite cave, and it leads DOWN. Nothing has fit in yet. You know the SOLD SOUL must go in the hold hole, but you haven't found it yet. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >told toll You are bright and brave! There is no time to wallow in a long story of prices paid and so forth. Or to listen to one. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) However, it's really dim, as if you don't need to do or think whatever there is to do or think. For the hold hole, you've discovered four of twelve available related good-guess rhyme pairs. >stowed stole Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >cold coal You deduce a cold coal would fit nicely into the hold hole. So, that's two of the three things the hole needs. Figuring the third wouldn't be critical, but it'd be a morale booster. For the hold hole, you've discovered five of twelve available related good-guess rhyme pairs. >fold foal The hold hole does not seek animal sacrifice, and neither should you. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) However, it's really dim, as if you don't need to do or think whatever there is to do or think. For the hold hole, you've discovered six of twelve available related good-guess rhyme pairs. The lurking lump pulses and grows. All your guesses have paid off. >i You are carrying: a lurking lump a track-tryst-lack list a leet learner (on) You don't have any items that fit in the hold hole. You haven't found anything on the track-tryst-lack list yet. >x lump The lurking lump shines dully. It looks to have two charges for you to make a JERKING JUMP (JJ) if anything is baffling you. > gold goal You think for a minute. More money would be nice. But no. That cannot be a goal! That is not why you do things! Surely there are more altruistic goals out there. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) However, it's really dim, as if you don't need to do or think whatever there is to do or think. For the hold hole, you've discovered seven of twelve available related good-guess rhyme pairs. >gold gaol Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >mold moll Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >polled pole That's a bit too repetitive, but the general idea feels right. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-2.00, 0.00.) However, it's really dim, as if you don't need to do or think whatever there is to do or think. For the hold hole, you've discovered eight of twelve available related good-guess rhyme pairs. > rolled role That's a bit too repetitive, but the general idea feels right. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-2.00, 0.00.) However, it's really dim, as if you don't need to do or think whatever there is to do or think. > sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >tolled toll Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >scold scole Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >scold scoll Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >wholed whole Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >k Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >d It's dark down there, and the cave branches out. Oh, no, you're not getting lost in some maze right away. Then you look under the hold hole to discover a dope-deal rope reel! But where to tie it to? You fumble around a bit more and discover a sturdy cope-keel. "Hope, heal," you say to yourself, walking along the underground cavern and, after navigating several loops and dead ends, coming up at ... Bass Bath It's very nice here, but you are sort of on an isle and can't see any way forward. Lovely fish zoom in and out of sight too quickly to EXAMINE, and you imagine them replying if you tickle one and say "how do you pronounce yourself there, fella?" You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. >x fish You see nothing here like that. Or there may be, but it's a small part of something more prominent. Bright Brave Knight Knave tries not to force you to look into any items too much. >l Bass Bath It's very nice here, but you are sort of on an isle and can't see any way forward. Lovely fish zoom in and out of sight too quickly to EXAMINE, and you imagine them replying if you tickle one and say "how do you pronounce yourself there, fella?" You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. >examine Here's a list of needs: (-) replacement armor (-) replacement head protection (-) a replacement weapon (-) a replacement shield (-) bandages for emergencies >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >gas gath Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >lass lath You need no washing machine, especially not early in the game before you worked up a sweat. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered one of four available related good-guess rhyme pairs. >mass math You have nothing to do mass math on. Yet. (useful command again saved to THINK for later reference.) >pass path Weird! You don't expect anything to happen, but small land-bridges appear over the bath to the north, west and east. They appear tangled and looping. You might get confused going down them right away. Pass Path [Your score just went up by one point.] >mass math You sit back and do some brute-force calculations as to where the paths must lead. Then you use some intuition you didn't know you had (your mojo must be returning!) You work out that many must be equivalent, and there cannot be too many. They weave about for a bit, yes, but you have figured a way not to get lost in them. You hone your theorems and heuristics so well, you see one path in each of the cardinal directions: north, south, east and west. [Your score just went up by one point.] > brass brath Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >class clath Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >glass glath Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >grass grath Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >x Here's a list of needs: (-) replacement armor (-) replacement head protection (-) a replacement weapon (-) a replacement shield (-) bandages for emergencies >l Pass Path You see passages to the north, west, south and east. You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >buying bees You mumble "Mo' money? Ho, honey!" to yourself. For general good guesses, you've discovered one of eleven available related good-guess rhyme pairs. >dying dese Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >hieing hes Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >lying lees Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >lying leas Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sighing sees Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >tying tees If tying is a tease for you, that's your business, not mine. For general good guesses, you've discovered two of eleven available related good-guess rhyme pairs. >vying vees Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >prying prees Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >skying skis Alas, the Winter Olympics would be another game. For general good guesses, you've discovered three of eleven available related good-guess rhyme pairs. >spying spees Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >trying trees Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >n Bosh, Blanks! It's disappointingly empty here. As-is, you can only go back south. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >cosh clanks Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >posh planks Everything becomes a lot more sophisticated here. But not too sophisticated! Things are a bit run-down, right now, as evidenced by that yucky yacht nearby. You sense you should clean it, but you're not sure how. You're not posh enough to get near, you suspect! Posh Planks [Your score just went up by one point.] >l Posh Planks There's water on pretty much all sides here. A yucky yacht might allow access once fixed. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >wash wanks Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >frosh flanks Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >l Posh Planks There's water on pretty much all sides here. A yucky yacht might allow access once fixed. >lucky lot You grumble about rich people for a bit. It doesn't hurt. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 1.00.) For the yucky yacht, you've discovered one of eight available related good-guess rhyme pairs. The lurking lump pulses and grows. All your guesses have paid off. >* lol Noted. >sucky sot Bright Brave Knight Knaves aren't negative like that! Everyone sought is worthwhile! You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 1.00.) For the yucky yacht, you've discovered two of eight available related good-guess rhyme pairs. >* lol Noted. >sonds Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >clucky clock Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >* aw like a cuckoo clock Noted. >plucky plock The HA HALF button on your Leet Learner lights up yellow--one of the words must work for a future solution. >plucky plot Ooh! A plot! That could work, with a couple accomplices. Where could you find people willing to help? (useful command again saved to THINK for later reference.) >chucky chot Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >bucky bought Hmm. Maybe you could create a robot named Bucky to clean up the yacht. But how? You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, -2.00.) For the yucky yacht, you've discovered three of eight available related good-guess rhyme pairs. >clucky clot You think about people who've wasted your time with meaningless jabber. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For the yucky yacht, you've discovered four of eight available related good-guess rhyme pairs. >tucky tot Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >rucky rot You take a moment to internally deplore pointless fighting. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 1.00.) For the yucky yacht, you've discovered five of eight available related good-guess rhyme pairs. >pucky pot Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >mucky motte Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >hucky hot Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >ducky dot You see no dot or person named Dorothea to proclaim as ducky. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 1.00.) For the yucky yacht, you've discovered six of eight available related good-guess rhyme pairs. >* I think I need a hint Noted. >jj The lurking lump remains immovable. There's nothing critical to do here. >* oh OK! Noted. >s Pass Path You see passages to the north, west, south and east. You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. >e Tall Tank(s) You can go back west to Pass Path, but a tall tank blocks the way east. It might be tanks. But perhaps it is easier to think: one tank at a time. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >ball banks You don't have time for silly games! Okay, silly games that give lots of exercise. Okay, squared, silly games that give lots of exercise beyond walking between all these room. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, -1.00.) For this location, you've discovered one of ten available related good-guess rhyme pairs. >mall manks Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >wall wanks To steal from Futurama, this rhyme is technically correct: the best kind of correct! You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, -1.00.) For this location, you've discovered two of ten available related good-guess rhyme pairs. >crawl cranks There is no hidden mechanism under the tanks. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, -2.00.) For this location, you've discovered three of ten available related good-guess rhyme pairs. The lurking lump pulses and grows. All your guesses have paid off. >drawl dranks You don't want to endorse alcohol in any way. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, -2.00.) For this location, you've discovered four of ten available related good-guess rhyme pairs. >* that was terrible lol Noted. >sprawl spranks Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >trawl tranks Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >* hmm Noted. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >w Pass Path You see passages to the north, west, south and east. You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. >s Treed Track You just can't make your way through this forest! Having a method to would help. And in such a dense forest, something useful might turn up, if you knew what to look for. You can, of course, always go back north to Pass Path. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >beed back Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >seed sack You manage to discover a seed sack nearby. You're not sure what it's good for--it seems to discuss more reliable methods of communication than, you know, actually growing plants. But it's bound to come in handy, you think! You hope. [Your score just went up by one point.] >i You are carrying: a seed sack a lurking lump a track-tryst-lack list a leet learner (on) You don't have any items that fit in the hold hole. You haven't found anything on the track-tryst-lack list yet. >soudns Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >lead lack You bemoan the lack of leadership, or a lede, whichever. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 1.00.) For this location, you've discovered one of sixteen available related good-guess rhyme pairs. >peed pack You don't need angry followers, allies or enemies. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 1.00.) For this location, you've discovered two of sixteen available related good-guess rhyme pairs. >reed rack You think back to reading gossip magazines in line at the grocery store as a kid. It was fun. But you grew up. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 1.00.) For this location, you've discovered three of sixteen available related good-guess rhyme pairs. >teed tack But you have nothing to tack up on a board, or tee up for a game of golf. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 1.00.) For this location, you've discovered four of sixteen available related good-guess rhyme pairs. >weed whack Landscaping's not your specialty. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered five of sixteen available related good-guess rhyme pairs. >bleed black That'd make you one of the bad guys, though, right? You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, 0.00.) For this location, you've discovered six of sixteen available related good-guess rhyme pairs. >* dark Noted. >steed stack This world's not big enough to need a horse. Plus the horses above would crush the ones below. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, 0.00.) For this location, you've discovered seven of sixteen available related good-guess rhyme pairs. >n Pass Path You see passages to the north, west, south and east. You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. >w Rut Row A dingy residential area, thankfully not the "row" kind of fight. The air looks opaque to the west and north. Too impenetrable for the moment, unless you figure a crazy, surprising way through. You even consider the expression of surprise you would make if it, in fact, happened. Well, there's always back east to Pass Path. >uh oh Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >gut go You feel full of urban gumption and do-it-now-ness, until you don't. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 3.00.) For this location, you've discovered one of nine available related good-guess rhyme pairs. The lurking lump pulses and grows. All your guesses have paid off. >hut ho You recall a clever, funny phrase from You Will Select a Decision. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 3.00.) For this location, you've discovered two of nine available related good-guess rhyme pairs. >* lol Noted. >mutt mo Alas, there are no lovely houses with friendly dogs and green lawns here. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 3.00.) For this location, you've discovered three of nine available related good-guess rhyme pairs. >nut no There is nobody to tell off, but there will be if you wait here. Not that you want to wait here. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 3.00.) For this location, you've discovered four of nine available related good-guess rhyme pairs. >put pow Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >tut to Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >tut toe Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >glut glow Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >slut slow You are not the morality police. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 1.00.) For this location, you've discovered five of nine available related good-guess rhyme pairs. >* sorry! Noted. >e Pass Path You see passages to the north, west, south and east. You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. >d White Wave A perpetual white wave blocks off half this beach. Okay, it's different waves, but when you look around, you always see one. The other half is walled off. You're back where you started. You sense even bigger things may happen here, but that might be a while. You can go DOWN back through the tunnel that was the kite cave. The hold hole created when the kite cave collapsed sits here. It's divided into three and is empty. >d Pass Path You see passages to the north, west, south and east. You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. >save Ok. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Rut Row A dingy residential area, thankfully not the "row" kind of fight. The air looks opaque to the west and north. Too impenetrable for the moment, unless you figure a crazy, surprising way through. You even consider the expression of surprise you would make if it, in fact, happened. Well, there's always back east to Pass Path. >jj After some thought, you consider the right way forward: WHAT WHOA... It sounds artificial at first to pretend you saw something. Then you think, if I did see something useful, what sort of thing would I see? And somehow, it works! You find a path west through Rut Row. The lurking lump shrivels, but it still looks functional. [Your score just went up by one point.] >* ah smart Noted. >w Slid Slum It's very crowded and suspicious here. Until you get more street-savvy, you only feel like you can go back east. >x lump The lurking lump shines dully. It looks to have four charges for you to make a JERKING JUMP (JJ) if anything is baffling you. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >bid bum That's not a huge epithet, but you try not look down on the less fortunate. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered one of five available related good-guess rhyme pairs. >kid come There's no kid around yet! (useful command again saved to THINK for later reference.) >think You think about more specific challenges you've encountered and not solved, and what you've done and tried, and what you can do. You can FIGHT FAVE in White Wave once you are physically and emotionally prepared. You can say KID COME here once a kid is around. You can hatch a PLUCKY PLOT in Posh Planks once you have the right co-conspirators. You may wish to find people to help you with your ideas. [NOTE: Bright Brave Knight Knave should indicate whenever you find the right rhyme but can't execute it yet. An asterisk or (+) will also appear in the score in the upper right. Until then, you can THINK to see things you figured but aren't quite ready to do yet. >* nice Noted. >did done Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >mid mum You don't need parental support or quiet. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered two of five available related good-guess rhyme pairs. >nid numb Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >rid rum There is no rum to rid that you can sense. Yet. (useful command again saved to THINK for later reference.) >fled from Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >grid grome Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >skid scum No. A good Bright Brave Knight Knave don't look down on people like that. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, -1.00.) For this location, you've discovered three of five available related good-guess rhyme pairs. >thid tumb Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >thid thumb Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >jj After some thought, you consider the right way forward: HID HUM... You figure there must be something here, and you are right ... there's a kid. And not just any kid! A coughin' coy boffin boy! They seem to be holding something behind their back. They don't trust you yet. Who would, in such an urban hellscape? The lurking lump shrivels, but it still looks functional. [Your score just went up by one point.] >* huh that seems a little bit of reach Noted. >kid come The coughin' coy boffin boy looks awkwardly at you. He shuffles forward hesitantly. He seems to be hiding something behind his back! [Your score just went up by one point.] >rid rum The coughin' coy boffin boy shows what they have behind their back. They're a bit ashamed of all this. But you assure them it's very understandable. There's general discussion of what a tough world we live in and so forth. Your hearts both feel lightened by it. You ask the coughin' coy boffin boy how to navigate this crazy town, and he helps you so much! Oh, wow! There's even somewhere scungy you can go INSIDE to. You're up to it now. [Your score just went up by one point.] >in Crude Crapper You can only really go outside here. Something must be at work here. You suspect you'll feel a bit silly once you figure what you're looking for. >rude wrapper Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >rude rapper But there are enough of them out there today, young whippersnappers who can't bother to rhyme, or even rhyme the same curse word with itself. Can't hold a candle to real trailblazers such as Ice-T or Public Enemy. Disgraceful! You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered one of thirteen available related good-guess rhyme pairs. >soudns Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >cued capper Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >dude dapper Yes, we all wind up here once a day, even well-dressed people. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered two of thirteen available related good-guess rhyme pairs. >food fapper I don't want to know what sort of Rule 34 stuff this would entail. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered three of thirteen available related good-guess rhyme pairs. The lurking lump pulses and grows. All your guesses have paid off. >* lol Noted. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >lewd lapper Hey, now, not THAT crude, eh? You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered four of thirteen available related good-guess rhyme pairs. >* lol this game seems slightly dirtier than usual! Noted. >mood mapper You don't really want to go looking around here too much, but knowing what might be here, you figure having that focus will help you do so. And something turns up! It's like that scene in The Godfather, except you don't plan to murder or even insult anybody. Plus, the mood mapper you've found doesn't seem like much of a weapon. [Your score just went up by one point.] >* nice Noted. >i You are carrying: a mood mapper a lurking lump a seed sack a track-tryst-lack list a leet learner (on) You don't have any items that fit in the hold hole. You haven't found anything on the track-tryst-lack list yet. >l Crude Crapper You can only really go outside here. You got the mood mapper, but you can mooch around for brownie points. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >nude napper You're liberal and lenient and all that, but some things cross the line. It's something you didn't want to see, and something that's awkward to deal with, but you find the offender and suggest they move on. If they aren't physically hurting anyone, they are, and will be, in others' personal space. There's no need for lectures. You nod your head pointedly. They understand, or seem to. Perhaps they will just move on elsewhere, but maybe if enough people speak up, they'll get the big message. [Your score and bonus points just went up by one point.] >* eek Noted. >l Crude Crapper You can only really go outside here. You're surprised you found anything at all, really. >out Slid Slum You can see around a bit more clearly now. In addition to the path back east, there's somewhere you can go inside. >e Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and with a careful look, you see a passage north, too. And there's always back east to Pass Path. >think You think about more specific challenges you've encountered and not solved, and what you've done and tried, and what you can do. You can FIGHT FAVE in White Wave once you are physically and emotionally prepared. You can hatch a PLUCKY PLOT in Posh Planks once you have the right co-conspirators. You may wish to find people to help you with your ideas. >n A voice proclaims you as perhaps not classy enough, but you're not fooled. The mood mapper helps you detect what, on reflection, is pretty lame hubris. You could've seen it easy back when you had more confidence. But you see it more fully, being more worldly-wise. Recruiter This being a recruiter's office, you wonder whom you could call on to help you out. There's a passage west to more rural areas. Or you can just go back south to Rut Row. The lurking lump seems to squash about a bit here, as if to say, it might be useful if you can't figure that final person to recruit. >plucky plot Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >w Spied-Speak-Cried Creek An idyllic place, but any direction other than back east to the Recruiter, and you might get lost. You feel like you're being watched. But by whom?. >wide week Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >bide beak No bird swoops along to give you pointers. You notice four dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.25, 1.00.) For this location, you've discovered one of nine available related good-guess rhyme pairs. >lied leak You don't have time to track down who lied about what. You notice four dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.25, 1.00.) For this location, you've discovered two of nine available related good-guess rhyme pairs. > pied peak You recount someone who deserved it getting a pie in their face and worry you are open for a sneak attack. You notice four dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.25, 1.00.) For this location, you've discovered three of nine available related good-guess rhyme pairs. >ride reek You pine for transport, even smelly transport. You notice four dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.25, 1.00.) For this location, you've discovered four of nine available related good-guess rhyme pairs. >side seek You know which side you're on. Decency and justice. You hope. You notice four dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.25, 1.00.) For this location, you've discovered five of nine available related good-guess rhyme pairs. >tied teak No teak desk appears tied to the ground You notice four dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.25, 1.00.) For this location, you've discovered six of nine available related good-guess rhyme pairs. >bride breek Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >cried creek It looks like you may have tried to refer to the room name, or part of it. You often need to riff on the room name, but you never need to use the room name directly. >* oops! Noted. >flied fleek Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >fried freak The Fried Freak comes into view and looks around, slightly uncomfortable. They see no one they immediately dislike. They nod to show they can trust you. [NOTE: you can use the BYE command to get rid of your companion or companions at any time.] [Your score just went up by one point.] >* oops Noted. >l Spied-Speak-Cried Creek An idyllic place, but any direction other than back east to the Recruiter, and you might get lost. There may be even more friends here. The Fried Freak shuffles around here, seemingly glad to follow you, but also a bit lonely. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >glide gleek Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >guide geek The Guide Geek and the Fried Freak brush past each other with little or no acknowledgment. You ask the Guide Geek what that was about. They know each other too well--they both need to expand their circle. [Your score just went up by one point.] >* yay! Noted. >pride preak Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >slide sleek You don't need passage down anywhere. You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.50, 0.50.) For this location, you've discovered seven of nine available related good-guess rhyme pairs. The lurking lump pulses and grows. All your guesses have paid off. >l Spied-Speak-Cried Creek An idyllic place, but any direction other than back east to the Recruiter, and you might get lost. There may be even more friends here. The Guide Geek shuffles around here, seemingly glad to follow you, but also a bit lonely. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >spide speak It looks like you may have tried to refer to the room name, or part of it. You often need to riff on the room name, but you never need to use the room name directly. >stride streak Things feel far less lethargic here. You don't feel like you're stuck, and others won't, either. [Your score just went up by one point.] >tried treek Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >chide cheek Nobody here has been too out of line. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered eight of nine available related good-guess rhyme pairs. >eyed eek Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >l Spied-Speak-Cried Creek An idyllic place, but any direction other than back east to the Recruiter, and you might get lost. Even now, you feel it's tough to move around. Maybe you could fix that. There may be even more friends here. The Guide Geek shuffles around here, seemingly glad to follow you, but also a bit lonely. >jj After some thought, you consider the right way forward: SNIDE SNEAK... The Snide Sneak and the Guide Geek brush past each other with little or no acknowledgment. The lurking lump shrivels, but it still looks functional. [Your score just went up by one point.] >* ah! Noted. >* SN isn't in sounds so I keep missing it Noted. >l Spied-Speak-Cried Creek An idyllic place, but any direction other than back east to the Recruiter, and you might get lost. Even now, you feel it's tough to move around. Maybe you could fix that. You doubt there are any more friends to uncover here. The Snide Sneak shuffles around here, seemingly glad to follow you, but also a bit lonely. >think You think about more specific challenges you've encountered and not solved, and what you've done and tried, and what you can do. You can FIGHT FAVE in White Wave once you are physically and emotionally prepared. You can hatch a PLUCKY PLOT in Posh Planks once you have the right co-conspirators. You may wish to find people to help you with your ideas. >jj The lurking lump remains immovable. There's nothing critical to do here. >e Recruiter This being a recruiter's office, you wonder whom you could call on to help you out. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak follows you to Recruiter. >l Recruiter This being a recruiter's office, you wonder whom you could call on to help you out. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak shuffles around here, seemingly glad to follow you, but also a bit lonely. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak follows you to Rut Row but looks backward longingly. >n Recruiter This being a recruiter's office, you wonder whom you could call on to help you out. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak follows you to Recruiter. >w Spied-Speak-Cried Creek An idyllic place, but any direction other than back east to the Recruiter, and you might get lost. Even now, you feel it's tough to move around. Maybe you could fix that. You doubt there are any more friends to uncover here. The Snide Sneak follows you to Spied-Speak-Cried Creek. >e Recruiter This being a recruiter's office, you wonder whom you could call on to help you out. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak follows you to Recruiter. >w Spied-Speak-Cried Creek An idyllic place, but any direction other than back east to the Recruiter, and you might get lost. Even now, you feel it's tough to move around. Maybe you could fix that. You doubt there are any more friends to uncover here. The Snide Sneak follows you to Spied-Speak-Cried Creek. >e Recruiter This being a recruiter's office, you wonder whom you could call on to help you out. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak follows you to Recruiter. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak follows you to Rut Row but looks backward longingly. >n Recruiter This being a recruiter's office, you wonder whom you could call on to help you out. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak follows you to Recruiter. >l Recruiter This being a recruiter's office, you wonder whom you could call on to help you out. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak shuffles around here, seemingly glad to follow you, but also a bit lonely. >* where'd everybody else go? Noted. >think You think about more specific challenges you've encountered and not solved, and what you've done and tried, and what you can do. You can FIGHT FAVE in White Wave once you are physically and emotionally prepared. You can hatch a PLUCKY PLOT in Posh Planks once you have the right co-conspirators. You may wish to find people to help you with your ideas. >plucky plot Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak follows you to Rut Row but looks backward longingly. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak follows you to Pass Path. The mood mapper beeps. Apparently there was one path you did not calculate. It's hidden ... and it leads up quite a ways! It's a bit daunting. You suspect you're not fully prepared for the treak, but at the same time, you'd like to sneak a preview. >l Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak shuffles around here, seemingly glad to follow you, but also a bit lonely. >* oops, no directions listed Noted. >ne Diagonal directions aren't used in Bright Brave Knight Knave. >u Hailing Hill You are at the bottom of a hill that just makes you want to get in touch with people. It's a bit intimidating and dizzying at the moment, though. Perhaps you can only scout around for the moment. You can go back down to Pass Path. You look behind and notice the Snide Sneak staying back. Whatever needs to be done is for you alone. >soudns Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >bailing bill Nothing's (yet) available here that can message anyone by that name or, indeed, verify they exist. Maybe they are in hiding. (useful command again saved to THINK for later reference.) >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >failing fill The HA HALF button on your Leet Learner lights up yellow. >failing phil Nothing's (yet) available here that can message anyone by that name or, indeed, verify they exist. Maybe they are in hiding. (useful command again saved to THINK for later reference.) >l Hailing Hill You are at the bottom of a hill that just makes you want to get in touch with people. It's a bit intimidating and dizzying at the moment, though. Perhaps you can only scout around for the moment. You can go back down to Pass Path. The Snide Sneak follows you to Hailing Hill. >d Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak follows you to Pass Path. >e Tall Tank(s) You can go back west to Pass Path, but a tall tank blocks the way east. It might be tanks. But perhaps it is easier to think: one tank at a time. The Snide Sneak follows you to Tall Tank(s). >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >w Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak follows you to Pass Path. >s Treed Track You just can't make your way through this forest! Having a method to would help. You can, of course, always go back north to Pass Path. The Snide Sneak follows you to Treed Track. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >n Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak follows you to Pass Path. >u Hailing Hill You are at the bottom of a hill that just makes you want to get in touch with people. It's a bit intimidating and dizzying at the moment, though. Perhaps you can only scout around for the moment. You can go back down to Pass Path. You look behind and notice the Snide Sneak staying back. Whatever needs to be done is for you alone. >d Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak shuffles around here, seemingly glad to follow you, but also a bit lonely. >d White Wave A perpetual white wave blocks off half this beach. Okay, it's different waves, but when you look around, you always see one. The other half is walled off. You're back where you started. You sense even bigger things may happen here, but that might be a while. You can go DOWN back through the tunnel that was the kite cave. The hold hole created when the kite cave collapsed sits here. It's divided into three and is empty. You look behind and notice the Snide Sneak staying back. Whatever needs to be done is for you alone. >s The only viable passage out is DOWN. >d Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak shuffles around here, seemingly glad to follow you, but also a bit lonely. >jj The lurking lump remains immovable. There's nothing critical to do here. >ne Diagonal directions aren't used in Bright Brave Knight Knave. >n Posh Planks There's water on pretty much all sides here. A yucky yacht might allow access once fixed. The Snide Sneak follows you to Posh Planks. >n You can go back south. >think You think about more specific challenges you've encountered and not solved, and what you've done and tried, and what you can do. You can FIGHT FAVE in White Wave once you are physically and emotionally prepared. You can hatch a PLUCKY PLOT here once you have the right co-conspirators. You can contact BAILING BILL once you have something to offer him and the means to communicate. You can contact FAILING PHIL once you have something to offer him and the means to communicate. You may wish to find people to help you with your ideas. >plucky plot Ooh! A plot! That could work, with a couple accomplices. Hmph. That still doesn't quite work! You'll figure out the how and when and where, though. >w You can go back south. >s Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak follows you to Pass Path. >n Posh Planks There's water on pretty much all sides here. A yucky yacht might allow access once fixed. The Snide Sneak follows you to Posh Planks. >jj The lurking lump remains immovable. There's nothing critical to do here. >s Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak follows you to Pass Path. >j Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak follows you to Rut Row. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Slid Slum You can see around a bit more clearly now. In addition to the path back east, there's somewhere you can go inside. The Snide Sneak follows you to Slid Slum. >jj The lurking lump remains immovable. There's nothing critical to do here. >in Crude Crapper You can only really go outside here. You're surprised you found anything at all, really. The Snide Sneak follows you to Crude Crapper. >jj The lurking lump remains immovable. There's nothing critical to do here. >out Slid Slum You can see around a bit more clearly now. In addition to the path back east, there's somewhere you can go inside. The Snide Sneak follows you to Slid Slum. >e Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak follows you to Rut Row. >n Recruiter This being a recruiter's office, you wonder whom you could call on to help you out. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak follows you to Recruiter. >jj After some thought, you consider the right way forward: MEEK MOOTER... The Snide Sneak and Meek Mooter view each other suspiciously at first. The Snide Sneak tries to show who's boss, but the Meek Mooter deflects surprisingly effectively. The Snide Sneak laughs. They shake hands. They'll be sticking together. [NOTE: you can say BYE at any time to get rid of your new friends. You can also bring them back with R 1.] [NOTE: if you wish to make shortcuts, you can use the command SWEET SWAP, which will automatically pull over the appropriate friend pair to solve a puzzle, provided you've gotten them together previously.] The lurking lump shrivels, but it still looks functional. [Your score just went up by one point.] >* oh clever Noted. >l Recruiter You sense you could call someone more. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Meek Mooter and Snide Sneak hang together here, chatting with each other but ready to help when needed. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >beak booter You know the words to Tom Lehrer's Poisoning Pigeons in the Park, but that's way too far. You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.50.) For this location, you've discovered one of three available related good-guess rhyme pairs. >geek gooter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >heat hooter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >* awwk Noted. >leet looter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >* aww come on Noted. >l Recruiter You sense you could call someone more. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Meek Mooter and Snide Sneak hang together here, chatting with each other but ready to help when needed. >leek looter You'd prefer not to consort with thieves. You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.50.) For this location, you've discovered two of three available related good-guess rhyme pairs. >peak pooter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >peak puter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >peek puter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >seek suitor Other people are seeking suitors--platonic, perhaps, but it's your job to bring them together. You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.50.) For this location, you've discovered all possible good-guess rhyme pairs. >teak tooter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >weak wooter The Meek Mooter and Snide Sneak understand you wish to call someone new. They depart to make way for the Weak Wooter. [Your score just went up by one point.] >l Recruiter You sense you could call someone more. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Weak Wooter shuffles around here, seemingly glad to follow you, but also a bit lonely. >r1 Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >r (the leet learner) The leet learner has three settings: HA HALF (on) and NAH NAFF (off) toggle noting when you are half right. It's currently on. TWO TOO (on) and DO DUE (off) toggle homonym detection. One slider setting has a range of values: GO GUESS to LO LESS to MO MESS to the most information-giving entry, YO YES. It's currently set to GO GUESS, which means you'll see how many available good guesses are left in the double-rhyme set. You can HINT LL to see what they all mean. >r 1 Dismissing nothing... You recall the Snide Sneak and the Meek Mooter. >bleak blooter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >fleet flooter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >freak fruiter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >greek grooter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sleek slooter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >speak spewter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >peek pewter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >streak struiter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >jj After some thought, you consider the right way forward: CHIC SHOOTER... The Meek Mooter and Snide Sneak understand you wish to call someone new. They depart to make way for the Chic Shooter. The lurking lump shrivels, but it still looks functional. [Your score just went up by one point.] >sneak snooter Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >l Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Chic Shooter shuffles around here, seemingly glad to follow you, but also a bit lonely. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Chic Shooter follows you to Rut Row but looks backward longingly. >jj The lurking lump remains immovable. There's nothing critical to do here. >n Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Chic Shooter follows you to Recruiter. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Spied-Speak-Cried Creek An idyllic place, but any direction other than back east to the Recruiter, and you might get lost. Even now, you feel it's tough to move around. Maybe you could fix that. You doubt there are any more friends to uncover here. The Chic Shooter follows you to Spied-Speak-Cried Creek. >jj The lurking lump remains immovable. There's nothing critical to do here. >e Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Chic Shooter follows you to Recruiter. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Chic Shooter follows you to Rut Row but looks backward longingly. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Chic Shooter follows you to Pass Path. >jj The lurking lump remains immovable. There's nothing critical to do here. >n Posh Planks There's water on pretty much all sides here. A yucky yacht might allow access once fixed. The Chic Shooter follows you to Posh Planks. >r 1 Dismissing nothing... You recall the Snide Sneak and the Meek Mooter. Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Meek Mooter and Snide Sneak follow you to Rut Row. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >n Posh Planks There's water on pretty much all sides here. A yucky yacht might allow access once fixed. The Snide Sneak and Meek Mooter follow you to Posh Planks. >think You think about more specific challenges you've encountered and not solved, and what you've done and tried, and what you can do. You can FIGHT FAVE in White Wave once you are physically and emotionally prepared. You can hatch a PLUCKY PLOT here once you have the right co-conspirators. You can contact BAILING BILL once you have something to offer him and the means to communicate. You can contact FAILING PHIL once you have something to offer him and the means to communicate. You may wish to find people to help you with your ideas. >plucky plot Your current friends aren't quite up to plotting. Hmph. That still doesn't quite work! You'll figure out the how and when and where, though. >r 1 But you've already got Snide Sneak and Meek Mooter here! >jj The lurking lump remains immovable. There's nothing critical to do here. >n You can go back south. >s Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >e Tall Tank(s) You can go back west to Pass Path, but a tall tank blocks the way east. It might be tanks. But perhaps it is easier to think: one tank at a time. The Snide Sneak and Meek Mooter follow you to Tall Tank(s). >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >w Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >s Treed Track You just can't make your way through this forest! Having a method to would help. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >jj After some thought, you consider the right way forward: NEED KNACK... It makes sense, now, with the Snide Sneak and Mooter Meek helping you. The Sneak proposes shortcuts, and the Mooter points out unnecessary risks. Surprisingly, the Sneak considers the Mooter's position. The Sneak is snide but would love even more sneaking to be snide about! So it's a productive discussion. Together, you hammer out that there is a very clear way through the track: down. Not bad! And yet you sense the Snide Sneak is hiding something from you. They have shown you how to cheat, and now you need to grok things. The lurking lump shrivels, but it still looks functional. [Your score just went up by one point.] >undo Treed Track [Previous turn undone.] >l Treed Track You just can't make your way through this forest! Having a method to would help. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. >nned knack The HA HALF button on your Leet Learner lights up green. >need knack It makes sense, now, with the Snide Sneak and Mooter Meek helping you. The Sneak proposes shortcuts, and the Mooter points out unnecessary risks. Surprisingly, the Sneak considers the Mooter's position. The Sneak is snide but would love even more sneaking to be snide about! So it's a productive discussion. Together, you hammer out that there is a very clear way through the track: down. Not bad! And yet you sense the Snide Sneak is hiding something from you. They have shown you how to cheat, and now you need to grok things. [Your score just went up by one point.] >l Treed Track The Snide Seak helped you find a way west, though you feel you could riff on that to find more. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >score You have scored a total of 21 out of 85 points and need 74 to win. You have found 3 of 14 bonus points so far. You are locked out of 1 point. You also have one useful idea you thought of before you weren't quite ready, and it still needs to wait. You can see more detailed information with THINK. You have also used the lurking lump 5 times (-3 left) and are 6 of 10 good-guess rhymes away from it recharging. You have made a total of 53 good guesses, as well. >x lump The lurking lump shines dully. It looks to have two charges for you to make a JERKING JUMP (JJ) if anything is baffling you. >l Treed Track The Snide Seak helped you find a way west, though you feel you could riff on that to find more. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >bead back You don't need to drop things to get out of the forest. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered eight of sixteen available related good-guess rhyme pairs. >keyed cack Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >deed dack Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >feed faq Now's not the time to worry about nourishment. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 1.00.) For this location, you've discovered nine of sixteen available related good-guess rhyme pairs. >heed hack You figure what the Snide Sneak was really trying to say. Yep, there you go. You imagine it wouldn't be sneaky to tell you everything at once, and maybe they were sneakily giving you a reason to feel smart, solving this. And it's so easy, now you know what to do. You find two more passages. [Your score just went up by one point.] >l Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. >w Too-Tough Blue Bluff It's not, like, actually blue here. Except for the sky. But it sure is bleak. A deserted campground--perhaps if you knew what to look for, and you could steel yourself properly, you could find what you need. You can go back east to Treed Track. You'd probably get lost wandering anywhere else. The Snide Sneak and Meek Mooter follow you to Too-Tough Blue Bluff. >save Ok. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >due duff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >do duff No, you want to do something right. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (2.00, 1.00.) For this location, you've discovered one of fourteen available related good-guess rhyme pairs. >cue cuff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >goo guff You produce no sticky stuff. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 1.00.) For this location, you've discovered two of fourteen available related good-guess rhyme pairs. >loo luff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >moo muff You try and fail to sound like a cow. Or maybe you were trying to make a bad cow noise. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 1.00.) For this location, you've discovered three of fourteen available related good-guess rhyme pairs. >new nuff You have nothing to make new 'nuff, yet. (useful command again saved to THINK for later reference.) >poo puf Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >poo puff You feel fake exhaustion for a bit. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 1.00.) For this location, you've discovered four of fourteen available related good-guess rhyme pairs. The lurking lump pulses and grows. All your guesses have paid off. >rue ruff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >rue rough Bummer, you think, that things aren't given to you. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 0.00.) For this location, you've discovered five of fourteen available related good-guess rhyme pairs. >too tough It looks like you may have tried to refer to the room name, or part of it. You often need to riff on the room name, but you never need to use the room name directly. >zoo zuff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >shoe shuff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >clue cluff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >crew cruff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >flew fluff You don't have time to fly, or get sick, or other frivolities! You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered six of fourteen available related good-guess rhyme pairs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >glue gluff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >skew scuff You shuffle your feet a bit, exaggerating what has happened and what you face. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered seven of fourteen available related good-guess rhyme pairs. >slew slough You blink, only to find you have not wound up in a bog, which is probably for the better. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, -1.00.) For this location, you've discovered eight of fourteen available related good-guess rhyme pairs. >spew spuff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >snoo snuff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >stew stuff You haven't steeled yourself to look for what you need, yet. You feel bad for the people who might've lost what they need to eat. (useful command again saved to THINK for later reference.) >strew struff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >true trough Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >chew chuff You make train noises, but none appears. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered nine of fourteen available related good-guess rhyme pairs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >l Too-Tough Blue Bluff It's not, like, actually blue here. Except for the sky. But it sure is bleak. A deserted campground--perhaps if you knew what to look for, and you could steel yourself properly, you could find what you need. You can go back east to Treed Track. You'd probably get lost wandering anywhere else. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. >e Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >s North, west, east and up are all paths out of here, but south isn't. >e Knell Nook This certainly is a nook, having only a passage back west. You may have to summon ritual materials. Also, there's a hovering handle floating about, which seems odd. The Snide Sneak and Meek Mooter follow you to Knell Nook. >x handle The handle hovers in mid-air. It doesn't seem to be opening anything. >bell book Yes. That makes sense, but nothing happens. Perhaps you don't have any artifacts to perform whatever pre-ceremony you need to. (useful command again saved to THINK for later reference.) >* hah! Noted. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >hell hook That's not the sort of summoning you'd want here. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered one of two available related good-guess rhyme pairs. >jewel jook Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >rell rook Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sell sook Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >tell took Perhaps things have been stolen from here. That is a wrong you can't right. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.00.) For this location, you've discovered all possible good-guess rhyme pairs. >well wook Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >spell spook Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >shell shook Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >* aww Noted. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. > You think a bit. VERBS will give a list of useful, non-puzzle-solving verbs. >w Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >u Lack-Light Black Blight The only way back is down. You feel unseen forces backbite, smack, smite, both verbally and physically. You're a way from dealing with it fully. The Snide Sneak and Meek Mooter follow you to Lack-Light Black Blight. >hint Sorry, due to time constraints, the only thing that can be hinted is the leet learner. I'll have to refer you to the walkthrough. >* I'm having some challenges figuringout which places I can make progress in yet Noted. >r 1 Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >l Lack-Light Black Blight The only way back is down. You feel unseen forces backbite, smack, smite, both verbally and physically. You're a way from dealing with it fully. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >back bight Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >faq fight The HA HALF button on your Leet Learner lights up yellow. >fack fight The HA HALF button on your Leet Learner lights up yellow. >fak fight The HA HALF button on your Leet Learner lights up yellow. >fight The HA HALF button on your Leet Learner lights up yellow. >fite Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >ll You scan the area. This will suffice most of the time, though you may wish to LL a thing that doesn't jibe with the area's rhymes. You notice four dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.25.) >flack flight The verbal and mental flak that clung to you? Some of it peels off. It feels good. [Your score just went up by one point.] >l Lack-Light Black Blight The only way back is down. You feel unseen forces backbite, smack, smite, both verbally and physically. You've started to deal with it. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >faq fight The HA HALF button on your Leet Learner lights up yellow. >hack height You feel less dizzy and such this high up. It's a relief. [Your score just went up by one point.] >mack might You get vernacular about your potential, but you need to do more. You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 0.50.) For this location, you've discovered one of ten available related good-guess rhyme pairs. >knack night You already have the knack. How to use it? You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.50.) For this location, you've discovered two of ten available related good-guess rhyme pairs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >pack pight Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >rack right You poke at your brain for more useful rhymes. You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (1.00, 0.50.) For this location, you've discovered three of ten available related good-guess rhyme pairs. The lurking lump pulses and grows. All your guesses have paid off. >sack sight Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sack site Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >* those seem gettable? Noted. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >tack tight Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >* that one too Noted. >whack white Thankfully, no evil undeads are at play here. You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.50.) For this location, you've discovered four of ten available related good-guess rhyme pairs. >whack wight Thankfully, no evil undeads are at play here. You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.50.) >* should "white" have worked there? Noted. >soybds Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >brack bright Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >clack clight Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >crack crite Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >frack fright It's hard not to fear how nefarious Big Oil is. You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, -0.50.) For this location, you've discovered five of ten available related good-guess rhyme pairs. >stack stight Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >track trite Doing so isn't necessarily a boost. It could be quite depressing and exhausting, really. You notice two dots in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (0.00, 0.50.) For this location, you've discovered six of ten available related good-guess rhyme pairs. >shack shite Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >snack snite Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >jj After some thought, you consider the right way forward: QUACK QUITE... You show you can blow off fear, a little, by quacking "quite." The black blight seems to fade. As it releases its grip, you see sacks. Lots of sacks. It's a sack site, now. There are too many to search through, but fortunately there's some stuff in clear view. There's a sour slate lying around, which you don't want to touch in its current form. There must be something here in the Sack Site! But you wouldn't know where to start searching, and you wouldn't have the energy to search very long. Maybe if you were a more old-school parser adventurer, you would. But that part of the curriculum was streamlined these days. The lurking lump shrivels, but it still looks functional. [Your score just went up by one point.] >undo Lack-Light Black Blight [Previous turn undone.] >quack quite You show you can blow off fear, a little, by quacking "quite." The black blight seems to fade. As it releases its grip, you see sacks. Lots of sacks. It's a sack site, now. There are too many to search through, but fortunately there's some stuff in clear view. There's a sour slate lying around, which you don't want to touch in its current form. There must be something here in the Sack Site! But you wouldn't know where to start searching, and you wouldn't have the energy to search very long. Maybe if you were a more old-school parser adventurer, you would. But that part of the curriculum was streamlined these days. [Your score just went up by one point.] >think You think about more specific challenges you've encountered and not solved, and what you've done and tried, and what you can do. You can FIGHT FAVE in White Wave once you are physically and emotionally prepared. You can hatch a PLUCKY PLOT in Posh Planks once you have the right co-conspirators. You can find STEW STUFF in Too-Tough Blue Bluff once you don't feel bad searching through left-behind belongings. You can say NEW NUFF once you've found something of questionable age. You can say BELL BOOK in Knell Nook once you have two other things to prepare the summoning ceremony. You can contact BAILING BILL once you have something to offer him and the means to communicate. You can contact FAILING PHIL once you have something to offer him and the means to communicate. You may wish to find people to help you with your ideas. >new nuff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >stew stuff Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >r 1 But you've already got Snide Sneak and Meek Mooter here! >jj After some thought, you consider the right way forward: POWER PLATE... Oh my goodness! The sour slate expands -- and it becomes some power plate! Perfect armor to replace what you had! You kind of slacked off in science class, but you suspect it's some really durable polymer or alloy or something like that. You pause a minute. Hey, wait, that one item on the track-tryst-lack list. Yes! You just found your first! You're not prepared for the final fight, but this is a start. The lurking lump shrivels, but it still looks functional. [Your score just went up by one point.] >undo Sack Site [Previous turn undone.] >l Sack Site The only way back is down. This is a sack site now, with sacks you don't need. Perhaps one day a decent shack will be built here ... nah. But maybe there's something under those sacks, though scavenging like that isn't your specialty. A sour slate lies here, pushing you away in its current form. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. There's got to be something under those sacks, though your skill set isn't miscellaneous enough to find it. >* sour slate, right Noted. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >bower bate Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >cower kate Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >dower date Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >* aww Noted. >gower gate Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >hower hate Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >power pate The HA HALF button on your Leet Learner lights up green. >power plate Oh my goodness! The sour slate expands -- and it becomes some power plate! Perfect armor to replace what you had! You kind of slacked off in science class, but you suspect it's some really durable polymer or alloy or something like that. You pause a minute. Hey, wait, that one item on the track-tryst-lack list. Yes! You just found your first! You're not prepared for the final fight, but this is a start. [Your score just went up by one point.] >i You are carrying: a lurking lump a mood mapper a seed sack a track-tryst-lack list a leet learner (on) You don't have any items that fit in the hold hole. So far, from the track-tryst-lack list, you've found the power plate. >x Here's a list of needs: (+) power plate (-) replacement head protection (-) a replacement weapon (-) a replacement shield (-) bandages for emergencies >* whew! lots to go Noted. >jj The lurking lump remains immovable. There's nothing critical to do here. >l Sack Site The only way back is down. This is a sack site now, with sacks you don't need. Perhaps one day a decent shack will be built here ... nah. But maybe there's something under those sacks, though scavenging like that isn't your specialty. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. There's got to be something under those sacks, though your skill set isn't miscellaneous enough to find it. >d Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >jj The lurking lump remains immovable. There's nothing critical to do here. >e Knell Nook This certainly is a nook, having only a passage back west. You may have to summon ritual materials. Also, there's a hovering handle floating about, which seems odd. The Snide Sneak and Meek Mooter follow you to Knell Nook. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >w Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >w Too-Tough Blue Bluff It's not, like, actually blue here. Except for the sky. But it sure is bleak. A deserted campground--perhaps if you knew what to look for, and you could steel yourself properly, you could find what you need. You can go back east to Treed Track. You'd probably get lost wandering anywhere else. The Snide Sneak and Meek Mooter follow you to Too-Tough Blue Bluff. >x lump The lurking lump shines dully. It looks to have four charges for you to make a JERKING JUMP (JJ) if anything is baffling you. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >w The drop is not too steep, but you don't know how you'd climb back up. Best just go back east once you're done here. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >l Too-Tough Blue Bluff It's not, like, actually blue here. Except for the sky. But it sure is bleak. A deserted campground--perhaps if you knew what to look for, and you could steel yourself properly, you could find what you need. You can go back east to Treed Track. You'd probably get lost wandering anywhere else. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. >e Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >n Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Slid Slum You can see around a bit more clearly now. In addition to the path back east, there's somewhere you can go inside. The Snide Sneak and Meek Mooter follow you to Slid Slum. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Maybe you can go west, but for your safety, it is inadvisable. >jj The lurking lump remains immovable. There's nothing critical to do here. >in Crude Crapper You can only really go outside here. You're surprised you found anything at all, really. The Snide Sneak and Meek Mooter follow you to Crude Crapper. >jj The lurking lump remains immovable. There's nothing critical to do here. >out Slid Slum You can see around a bit more clearly now. In addition to the path back east, there's somewhere you can go inside. The Snide Sneak and Meek Mooter follow you to Slid Slum. >e Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >n Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak and Meek Mooter follow you to Recruiter. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Spied-Speak-Cried Creek An idyllic place, but any direction other than back east to the Recruiter, and you might get lost. Even now, you feel it's tough to move around. Maybe you could fix that. You doubt there are any more friends to uncover here. The Snide Sneak and Meek Mooter follow you to Spied-Speak-Cried Creek. >jj The lurking lump remains immovable. There's nothing critical to do here. >w While the creek and greenery meander off, you might get lost. You can really only go back east. >e Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak and Meek Mooter follow you to Recruiter. >n You can only go west to Cried Creek and south to Slum Slid. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >ne Diagonal directions aren't used in Bright Brave Knight Knave. >s Passage south is blocked, but the other three ways, you can try. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >jj The lurking lump remains immovable. There's nothing critical to do here. >e Tall Tank(s) You can go back west to Pass Path, but a tall tank blocks the way east. It might be tanks. But perhaps it is easier to think: one tank at a time. The Snide Sneak and Meek Mooter follow you to Tall Tank(s). >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >e You can only go back west or, once you've moved the tank(s), past them in whatever direction. >w Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >u Hailing Hill You are at the bottom of a hill that just makes you want to get in touch with people. It's a bit intimidating and dizzying at the moment, though. Perhaps you can only scout around for the moment. You can go back down to Pass Path. You look behind and notice the Snide Sneak and the Meek Mooter staying back. Whatever needs to be done is for you alone. >jj After some thought, you consider the right way forward: SCALING SKILL... You haven't climbed anything for a while. You recall what you knew and what went over your head. After few tentative mis-steps and stumbles, you make serious progress. Although you're on top of the hill now, you may wish to show discretion and vent your own disappointments. The lurking lump shrivels, but it still looks functional. [Your score just went up by one point.] >udo Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >l Hailing Hill You are at the midpoint of a hill that just makes you want to get in touch with people. It's a bit intimidating and dizzying at the moment, though. Perhaps you can only scout around for the moment. You can go back down to Pass Path. The Snide Sneak and Meek Mooter follow you to Hailing Hill. >scaling skill You already improved your climbing ability! >undo Hailing Hill [Previous turn undone.] >undo Hailing Hill [Previous turn undone.] >undo Hailing Hill [Previous turn undone.] >undo Hailing Hill [Previous turn undone.] >scaling skill You haven't climbed anything for a while. You recall what you knew and what went over your head. After few tentative mis-steps and stumbles, you make serious progress. Although you're on top of the hill now, you may wish to show discretion and vent your own disappointments. [Your score just went up by one point.] >soudns Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >bailing bill Nothing's (yet) available here that can message anyone by that name or, indeed, verify they exist. Maybe they are in hiding. Hmph. That still doesn't quite work! You'll figure out the how and when and where, though. >think You think about more specific challenges you've encountered and not solved, and what you've done and tried, and what you can do. You can FIGHT FAVE in White Wave once you are physically and emotionally prepared. You can hatch a PLUCKY PLOT in Posh Planks once you have the right co-conspirators. You can find STEW STUFF in Too-Tough Blue Bluff once you don't feel bad searching through left-behind belongings. You can say NEW NUFF once you've found something of questionable age. You can say BELL BOOK in Knell Nook once you have two other things to prepare the summoning ceremony. You can contact BAILING BILL once you have something to offer him and the means to communicate. You can contact FAILING PHIL once you have something to offer him and the means to communicate. You may wish to find people to help you with your ideas. >l Hailing Hill You are at the midpoint of a hill that just makes you want to get in touch with people. It's a bit intimidating and dizzying at the moment, though. Perhaps you can only scout around for the moment. You can go back down to Pass Path. The Snide Sneak and Meek Mooter follow you to Hailing Hill. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >* that description sounds like we can't make progress here Noted. >jailing jill No, there's no female antagonist, though people to contact here are all masculine. That's just the way the rhymes worked. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, -1.00.) For this location, you've discovered one of nine available related good-guess rhyme pairs. >mailing mill A mailing mill would be nice, but you haven't reached the top of Hailing Hill yet! (useful command again saved to THINK for later reference.) >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >nailing nil Ouch! That's defeatist. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, 0.00.) For this location, you've discovered two of nine available related good-guess rhyme pairs. >pailing pill You don't need to get or receive buckets of chemical stimulation. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, -1.00.) For this location, you've discovered three of nine available related good-guess rhyme pairs. >railing rill A river would be just charming here, but you're not in the business of fixing the landscape. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, -1.00.) For this location, you've discovered four of nine available related good-guess rhyme pairs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >sailing sill Waterways are more likely to be at lower elevations. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, -1.00.) For this location, you've discovered five of nine available related good-guess rhyme pairs. >tailing till You don't need to follow anyone or ask them to follow. Those who want to, will. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-1.00, -1.00.) For this location, you've discovered six of nine available related good-guess rhyme pairs. >wailing will Nothing's (yet) available here that can message anyone by that name or, indeed, verify they exist. Maybe they are in hiding. (useful command again saved to THINK for later reference.) >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >trailing trill You don't feel a song right now. Not until you've fixed things completely. You notice one dot in the corner of the leet learner. The leet learner's display lights up and scrolls through LCD numbers which settle on the pair (-2.00, -2.00.) For this location, you've discovered seven of nine available related good-guess rhyme pairs. The lurking lump pulses and grows. All your guesses have paid off. >shailing shill Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >snailing snill Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >sounds The basic sounds in the English language are: one letter: b k d f g h j l m n p r s t v w x z (c q and x map to others.) two letters: ur ar or bl br cl cr dr fl fr gl gr pl pr sk sl sp st sw spr str tr. rarer two letters: ch so th (thing or this) wh ng nk oi ow oo (took) aw zh (vision.) >jj After some thought, you consider the right way forward: AILING ILL... Man! Without getting too overwrought, you relate your disappointments and shortcomings while on your journey. Hailing Hill seems more welcoming now. You stand at the top of the hill and feel more connected with others despite, or perhaps because of, their faults. The lurking lump shrivels, but it still looks functional. [Your score just went up by one point.] >undo Hailing Hill [Previous turn undone.] >ailing ill Man! Without getting too overwrought, you relate your disappointments and shortcomings while on your journey. Hailing Hill seems more welcoming now. You stand at the top of the hill and feel more connected with others despite, or perhaps because of, their faults. [Your score just went up by one point.] >mailing mill Pop! A mailing mill bursts from the ground! It doesn't have a directory, though, but it seems like you can just proceed as before to correspond with anyone who might want to. [Your score just went up by one point.] >failing phil You sense you cannot offer Failing Phil what he needs. Yet. Hmph. That still doesn't quite work! You'll figure out the how and when and where, though. >think You think about more specific challenges you've encountered and not solved, and what you've done and tried, and what you can do. You can FIGHT FAVE in White Wave once you are physically and emotionally prepared. You can hatch a PLUCKY PLOT in Posh Planks once you have the right co-conspirators. You can find STEW STUFF in Too-Tough Blue Bluff once you don't feel bad searching through left-behind belongings. You can say NEW NUFF once you've found something of questionable age. You can say BELL BOOK in Knell Nook once you have two other things to prepare the summoning ceremony. You can contact BAILING BILL once you have something to offer him and the means to communicate. You can contact FAILING PHIL once you have something to offer him and the means to communicate. You can contact WAILING WILL once you have something to offer him and the means to communicate. You may wish to find people to help you with your ideas. >bailing bill You sense you cannot offer Bailing Bill what he needs. Yet. Hmph. That still doesn't quite work! You'll figure out the how and when and where, though. >wailing will You sense you cannot offer Wailing Will what he needs. Yet. Hmph. That still doesn't quite work! You'll figure out the how and when and where, though. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >u You're as high as you need to go. >d Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >u Hailing Hill You are at the bottom of a hill that just makes you want to get in touch with peopleThe mailing mill you summoned waits here to be operated. It's a bit intimidating and dizzying at the moment, though. Perhaps you can only scout around for the moment. You can go back down to Pass Path. You look behind and notice the Snide Sneak and the Meek Mooter staying back. Whatever needs to be done is for you alone. >e You are at the top of the hill. It's like being at the North Pole, but not so cold. You lost track of compass directions, anyway. You can really only go back down. >d Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter wave to you, now you've come back. >jj The lurking lump remains immovable. There's nothing critical to do here. >d White Wave A perpetual white wave blocks off half this beach. Okay, it's different waves, but when you look around, you always see one. The other half is walled off. You're back where you started. You sense even bigger things may happen here, but that might be a while. You can go DOWN back through the tunnel that was the kite cave. The hold hole created when the kite cave collapsed sits here. It's divided into three and is empty. You look behind and notice the Snide Sneak and the Meek Mooter staying back. Whatever needs to be done is for you alone. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >d Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter wave to you, now you've come back. >s Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >jj The lurking lump remains immovable. There's nothing critical to do here. >e Knell Nook This certainly is a nook, having only a passage back west. You may have to summon ritual materials. Also, there's a hovering handle floating about, which seems odd. The Snide Sneak and Meek Mooter follow you to Knell Nook. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >w Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >s North, west, east and up are all paths out of here, but south isn't. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Too-Tough Blue Bluff It's not, like, actually blue here. Except for the sky. But it sure is bleak. A deserted campground--perhaps if you knew what to look for, and you could steel yourself properly, you could find what you need. You can go back east to Treed Track. You'd probably get lost wandering anywhere else. The Snide Sneak and Meek Mooter follow you to Too-Tough Blue Bluff. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >u The drop is not too steep, but you don't know how you'd climb back up. Best just go back east once you're done here. >e Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >u Sack Site The only way back is down. This is a sack site now, with sacks you don't need. Perhaps one day a decent shack will be built here ... nah. But maybe there's something under those sacks, though scavenging like that isn't your specialty. The Snide Sneak and Meek Mooter follow you to Sack Site. There's got to be something under those sacks, though your skill set isn't miscellaneous enough to find it. >jj The lurking lump remains immovable. There's nothing critical to do here. >d Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >n Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >n Posh Planks There's water on pretty much all sides here. A yucky yacht might allow access once fixed. The Snide Sneak and Meek Mooter follow you to Posh Planks. >jj The lurking lump remains immovable. There's nothing critical to do here. >n You can go back south. >s Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >jj The lurking lump remains immovable. There's nothing critical to do here. >n Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak and Meek Mooter follow you to Recruiter. >jj The lurking lump remains immovable. There's nothing critical to do here. >n You can only go west to Cried Creek and south to Slum Slid. >w Spied-Speak-Cried Creek An idyllic place, but any direction other than back east to the Recruiter, and you might get lost. Even now, you feel it's tough to move around. Maybe you could fix that. You doubt there are any more friends to uncover here. The Snide Sneak and Meek Mooter follow you to Spied-Speak-Cried Creek. >jj The lurking lump remains immovable. There's nothing critical to do here. >w While the creek and greenery meander off, you might get lost. You can really only go back east. >e Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak and Meek Mooter follow you to Recruiter. >jj The lurking lump remains immovable. There's nothing critical to do here. >n You can only go west to Cried Creek and south to Slum Slid. >jj The lurking lump remains immovable. There's nothing critical to do here. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >jj The lurking lump remains immovable. There's nothing critical to do here. >s Passage south is blocked, but the other three ways, you can try. >w Slid Slum You can see around a bit more clearly now. In addition to the path back east, there's somewhere you can go inside. The Snide Sneak and Meek Mooter follow you to Slid Slum. >jj The lurking lump remains immovable. There's nothing critical to do here. >in Crude Crapper You can only really go outside here. You're surprised you found anything at all, really. The Snide Sneak and Meek Mooter follow you to Crude Crapper. >jj The lurking lump remains immovable. There's nothing critical to do here. >w There are no hidden passages. Only back out. >out Slid Slum You can see around a bit more clearly now. In addition to the path back east, there's somewhere you can go inside. The Snide Sneak and Meek Mooter follow you to Slid Slum. >e Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >jj The lurking lump remains immovable. There's nothing critical to do here. >e Tall Tank(s) You can go back west to Pass Path, but a tall tank blocks the way east. It might be tanks. But perhaps it is easier to think: one tank at a time. The Snide Sneak and Meek Mooter follow you to Tall Tank(s). >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >e You can only go back west or, once you've moved the tank(s), past them in whatever direction. >w Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >i You are carrying: a lurking lump a mood mapper a seed sack a track-tryst-lack list a leet learner (on) You don't have any items that fit in the hold hole. So far, from the track-tryst-lack list, you've found the power plate. >jj The lurking lump remains immovable. There's nothing critical to do here. >u Hailing Hill You are at the bottom of a hill that just makes you want to get in touch with peopleThe mailing mill you summoned waits here to be operated. It's a bit intimidating and dizzying at the moment, though. Perhaps you can only scout around for the moment. You can go back down to Pass Path. You look behind and notice the Snide Sneak and the Meek Mooter staying back. Whatever needs to be done is for you alone. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >u You're as high as you need to go. >n You are at the top of the hill. It's like being at the North Pole, but not so cold. You lost track of compass directions, anyway. You can really only go back down. >w You are at the top of the hill. It's like being at the North Pole, but not so cold. You lost track of compass directions, anyway. You can really only go back down. >d Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter wave to you, now you've come back. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >jj The lurking lump remains immovable. There's nothing critical to do here. >s Passage south is blocked, but the other three ways, you can try. >jj The lurking lump remains immovable. There's nothing critical to do here. >w Slid Slum You can see around a bit more clearly now. In addition to the path back east, there's somewhere you can go inside. The Snide Sneak and Meek Mooter follow you to Slid Slum. >jj The lurking lump remains immovable. There's nothing critical to do here. >e Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >s Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >jj The lurking lump remains immovable. There's nothing critical to do here. >s North, west, east and up are all paths out of here, but south isn't. >e Knell Nook This certainly is a nook, having only a passage back west. You may have to summon ritual materials. Also, there's a hovering handle floating about, which seems odd. The Snide Sneak and Meek Mooter follow you to Knell Nook. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >s This is a secluded place with the only exit back west. >n This is a secluded place with the only exit back west. >w Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >w Too-Tough Blue Bluff It's not, like, actually blue here. Except for the sky. But it sure is bleak. A deserted campground--perhaps if you knew what to look for, and you could steel yourself properly, you could find what you need. You can go back east to Treed Track. You'd probably get lost wandering anywhere else. The Snide Sneak and Meek Mooter follow you to Too-Tough Blue Bluff. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >w The drop is not too steep, but you don't know how you'd climb back up. Best just go back east once you're done here. >s The drop is not too steep, but you don't know how you'd climb back up. Best just go back east once you're done here. >e Treed Track With your friends' help, you've figured there are passages west, east and up. You can, of course, always go back north to Pass Path. The Snide Sneak and Meek Mooter follow you to Treed Track. >* huh Noted. >i You are carrying: a lurking lump a mood mapper a seed sack a track-tryst-lack list a leet learner (on) You don't have any items that fit in the hold hole. So far, from the track-tryst-lack list, you've found the power plate. >n Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. > You think a bit. VERBS will give a list of useful, non-puzzle-solving verbs. >uu Most special commands are more than one word. VERBS will give a list of useful, non-puzzle-solving verbs. >u Hailing Hill You are at the bottom of a hill that just makes you want to get in touch with peopleThe mailing mill you summoned waits here to be operated. It's a bit intimidating and dizzying at the moment, though. Perhaps you can only scout around for the moment. You can go back down to Pass Path. You look behind and notice the Snide Sneak and the Meek Mooter staying back. Whatever needs to be done is for you alone. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >d Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter wave to you, now you've come back. >d White Wave A perpetual white wave blocks off half this beach. Okay, it's different waves, but when you look around, you always see one. The other half is walled off. You're back where you started. You sense even bigger things may happen here, but that might be a while. You can go DOWN back through the tunnel that was the kite cave. The hold hole created when the kite cave collapsed sits here. It's divided into three and is empty. You look behind and notice the Snide Sneak and the Meek Mooter staying back. Whatever needs to be done is for you alone. >jj The lurking lump remains immovable. There's nothing critical to do here--well, right now. >d Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter wave to you, now you've come back. >w Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >n Posh Planks There's water on pretty much all sides here. A yucky yacht might allow access once fixed. The Snide Sneak and Meek Mooter follow you to Posh Planks. >n You can go back south. >w You can go back south. >* looking for walkthrough Noted. >n You can go back south. >w You can go back south. >n You can go back south. >s Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >w Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >n Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak and Meek Mooter follow you to Recruiter. >swap sweet The sweet-swap option is now on. [NOTE: friends you haven't paired together yet won't be quickly accessible for certain puzzles.] >e You can only go west to Cried Creek and south to Slum Slid. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >r 1 But you've already got Snide Sneak and Meek Mooter here! >w Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >n Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak and Meek Mooter follow you to Recruiter. >e You can only go west to Cried Creek and south to Slum Slid. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >e Tall Tank(s) You can go back west to Pass Path, but a tall tank blocks the way east. It might be tanks. But perhaps it is easier to think: one tank at a time. The Snide Sneak and Meek Mooter follow you to Tall Tank(s). >r 1 But you've already got Snide Sneak and Meek Mooter here! >yall yank That feels right. But you sense you haven't paired the friends you needed to, yet. (useful command again saved to THINK for later reference.) >w Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >help Sorry, due to time constraints, the only thing that can be hinted is the leet learner. I'll have to refer you to the walkthrough. >* hmm how do I swap? Noted. >l Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter hang together here, chatting with each other but ready to help when needed. >save Ok. >swap sweet The sweet-swap option is already on. >w Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >n Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. The Snide Sneak and Meek Mooter follow you to Recruiter. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Snide Sneak and Meek Mooter follow you to Rut Row. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >e Tall Tank(s) You can go back west to Pass Path, but a tall tank blocks the way east. It might be tanks. But perhaps it is easier to think: one tank at a time. The Snide Sneak and Meek Mooter follow you to Tall Tank(s). >e You can only go back west or, once you've moved the tank(s), past them in whatever direction. >yall yank That feels right. But you sense you haven't paired the friends you needed to, yet. Hmph. That still doesn't quite work! You'll figure out the how and when and where, though. >w Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >i You are carrying: a lurking lump a mood mapper a seed sack a track-tryst-lack list a leet learner (on) You don't have any items that fit in the hold hole. So far, from the track-tryst-lack list, you've found the power plate. >x friends You see nothing here like that. Or there may be, but it's a small part of something more prominent. Bright Brave Knight Knave tries not to force you to look into any items too much. >verbs Bright Brave Knight Knave doesn't have many custom verbs that are used regularly. In fact, many standard verbs such as PUSH and PULL are disabled, and CLIMB or ATTACK, for instance, have minimal implementation. You shouldn't even need TAKE. This is to help you focus on certain phrases you need to guess to advance. The four cardinal directions and UP are used, as well as X or EXAMINE. READ may provide different output. Use I to take inventory as well. T lets you talk to people or entities. Useful meta-verbs: OPTS gives game options, and META gives general information commands. You can say BYE to get rid of a friend pair. You can also say R -1 to recall the Fried Freak and Chic Shooter. You can also say R 1 to recall the Snide Sneak and Meek Mooter. You can also say R -3 to recall the Guide Geek and Weak Wooter. >b 3 Your rhyming attempts bring up nothing. Or, if you tried a standard verb--well, Bright Brave Knight Knave has eliminated a lot of them, so you can focus on the puzzle verbs. VERBS will give a list of useful, non-puzzle-solving verbs. >r 3 I can't deduce the next pair you'd like to enlist. There are two more. >r 3 I can't deduce the next pair you'd like to enlist. There are two more. >r 2 I can't deduce the next pair you'd like to enlist. There are two more. >r 1 But you've already got Snide Sneak and Meek Mooter here! >r 1 But you've already got Snide Sneak and Meek Mooter here! >r 2 I can't deduce the next pair you'd like to enlist. There are two more. >r -1 But you've already got Snide Sneak and Meek Mooter here! >r -2 I can't deduce the next pair you'd like to enlist. There are two more. >r -3 I can't deduce the next pair you'd like to enlist. There are two more. >r -4 You need to pick 1, 2 or 3. >r 3 I can't deduce the next pair you'd like to enlist. There are two more. >bye You say good-bye to the Snide Sneak and the Meek Mooter. >r 3 I can't deduce the next pair you'd like to enlist. There are two more. >r 2 I can't deduce the next pair you'd like to enlist. There are two more. >n Posh Planks There's water on pretty much all sides here. A yucky yacht might allow access once fixed. >n You can go back south. >e You can go back south. >plucky pot The HA HALF button on your Leet Learner lights up yellow. >plucky plot That feels right. But you sense you haven't paired the friends you needed to, yet. Hmph. That still doesn't quite work! You'll figure out the how and when and where, though. >r 1 You recall the Snide Sneak and the Meek Mooter. Recruiter You've found everyone you can here, though you may wish to call or dismiss them as needed. You can go west to Spied-Speak-Cried Creek. Or you can just go back south to Rut Row. >s Rut Row A dingy residential area, thankfully not the "row" kind of fight. You cleverly forged a way west, and you can go back north to the recruiter. And there's always back east to Pass Path. The Meek Mooter and Snide Sneak follow you to Rut Row. >e Pass Path You can also go back DOWN through the underground tunnel back to White Wave, though you've found nothing for the hold hole yet. The Snide Sneak and Meek Mooter follow you to Pass Path. >n Posh Planks There's water on pretty much all sides here. A yucky yacht might allow access once fixed. The Snide Sneak and Meek Mooter follow you to Posh Planks. >plucky plot That feels right. But you sense you haven't paired the friends you needed to, yet. Hmph. That still doesn't quite work! You'll figure out the how and when and where, though. >* can I not swap friends? Noted. >