OK You are at the gate to the monastery of Benedictine monks. The gate has a small wooden door to the south. Exits: Down (ų). >D You are on a small carriageway leading up to a building in the mountains. Exits: West (ű), Up (Ų). >W You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >W You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >W You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). >S You are on the road leading to the horse race track. The entrance to the grandstand is to the south. You see a red rose. Exits: North (Ů), South (ů). >X ROSE You see nothing special. >TAKE ROSE You take the red rose. >X IT You see nothing special. >S You are in a fully booked grandstand of the horse race track. The exit is to the north. Exits: North (Ů). You can see some horses resting after the last race. >X HORSES Among the race horses there are some of the most common Italian horse breeds, like the Murgese, Italian Trotter and Bardigiano. You can see some horses gathering at the race starting point. >N You are on the road leading to the horse race track. The entrance to the grandstand is to the south. Exits: North (Ů), South (ů). >N You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). >N You are at the gate to Zorx Electronics facility area. There is a guard in the booth, reading a magazine. You see a company information sign. Exits: South (ů). >X SIGN The sign has Zorx Electronics logo and some instructions for company employees: 1. Wear uniform at all times 2. Show badge at the gate >S You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). >W You are following a road winding up to a huge villa. To the north you can see an outline of a volcanic mountain. Exits: East (Ű), Up (Ų). You hear a loud noise coming from the mountain, as if a big engine had been started and stopped. Some smoke starts drifting up from the crater. >LISTEN You can't do that. >L You are following a road winding up to a huge villa. To the north you can see an outline of a volcanic mountain. Exits: East (Ű), Up (Ų). >X MOUNTAIN The mountain really looks like an old volcano. There seems to be some kind of opening in the middle, but it is difficult to see clearly from here. >U You are at the gate of a Villa. It looks like this Villa is actually of ancient Roman origins, now fully restored. Next to the entrance there is a speaker and a surveillance camera. The main road leads down from here. There is also a small road to the south. You see a small marble sign. Exits: South (ů), Down (ų). >* VOLCANO BASE, HUH Unknown verb - "volcano". Unknown verb - "huh". >WEAR TOGA You wear the Roman toga. >X ME You notice nothing special. (speaker voice): 'Show the invitation card please'. >SHOW INVITATION You can't do that. >SHOW LETTER You can't do that. >X SPEAKER You notice nothing special. >X SIGN There is a marble sign at the gate: 'Villa Antrum'. (speaker voice): 'Show the invitation card please'. >I You are carrying: \ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) an employee badge\ \ (*) a boomerang\ \ (*) some money in a purse\ \ (*) a photo\ \ (*) a small letter\ \ (*) a newspaper\ \ (*) a rubber bone\ \ (*) a Roman toga (worn)\ \ (*) a glue stick\ \ (*) a small map\ \ (*) a red rose\ (speaker voice): 'Show the invitation card please'. >GLUE PHOTO You now have a forged company badge with your photo. >S You are at the ruins of an ancient Roman theatre. Some broken pillars and half buried stone slabs are still remaining of the theatre. You see a broken statue and a thick bush. Exits: North (Ů). You see a flock of crows flying high above you, heading east. >E You can't go that way. >X STATUE This is a beautiful limestone statue of an Angel that seems to be missing an arm. There is an inscription at the base: 'Angelus de caelo descendit et dat crucifixum'. >X BUSH You find a tiny shovel in the bush! >* AHA! Unknown verb - "aha". >TAKE SHOVEL You take the tiny shovel. >N You are at the gate of a Villa. It looks like this Villa is actually of ancient Roman origins, now fully restored. Next to the entrance there is a speaker and a surveillance camera. The main road leads down from here. There is also a small road to the south. You see a small marble sign. Exits: South (ů), Down (ų). >D You are following a road winding up to a huge villa. To the north you can see an outline of a volcanic mountain. Exits: East (Ű), Up (Ų). >E You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). >E You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). You see a flock of crows flying high above you, heading east. >N You are at south end of the Il Mercato market place. They have genuine Aurelia Plush Carpets for sale here. You see a carpet seller. Exits: North (Ů), South (ů). >N You are at the market square, Piacca del Mercato. They sell glue, rubber bones, lemons and ancient Roman toga costumes here. To the north there is a small alley. You see a merchant. Exits: North (Ů), South (ů). >N You are standing in the shadows of a shabby alley. There is a pub called La Birreria Delle Avventure to the east. The market square is to the south. You see a large white cat. Exits: South (ů), East (Ű). >E You are in La Birreria Delle Avventure. There is a small backdoor to the east. You see a bartender. Exits: East (Ű), West (ű). >E You are in a black forest. To the west there is the back door of the pub. The path seams to end here. Exits: East (Ű), West (ű). >E You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >DIG You start digging the ground with the tiny shovel. It's hard work. Finally you find something: the remains of a wooden box containing some items. >OPEN BOX You can't do that. >L You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. You see a pair of golden earrings and an arm of a statue. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >X EARRINGS You see nothing special. >WEAR EARRINGS You don't have it. >TAKE EARRINGS You take the pair of golden earrings. >WEAR EARRINGS You can't wear that. >X ARM This seems to be an arm of a limestone statue. >TAKE ARM You take the arm of a statue. >S You are in a wretched hut. A woman dressed in red is sitting at the table. She is staring at a crystal ball. You see a black crow. Exits: North (Ů). 'Kraa!' As you enter the hut, a black crow sitting on the table ruffles its feathers. >N You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >W You are in a black forest. To the west there is the back door of the pub. The path seams to end here. Exits: East (Ű), West (ű). >W You are in La Birreria Delle Avventure. There is a small backdoor to the east. You see a bartender. Exits: East (Ű), West (ű). >W You are standing in the shadows of a shabby alley. There is a pub called La Birreria Delle Avventure to the east. The market square is to the south. You see a large white cat. Exits: South (ů), East (Ű). >S You are at the market square, Piacca del Mercato. They sell glue, rubber bones, lemons and ancient Roman toga costumes here. To the north there is a small alley. You see a merchant. Exits: North (Ů), South (ů). >S You are at south end of the Il Mercato market place. They have genuine Aurelia Plush Carpets for sale here. You see a carpet seller. Exits: North (Ů), South (ů). >W You can't go that way. >S You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >W You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). >N You are at the gate to Zorx Electronics facility area. There is a guard in the booth, reading a magazine. You see a company information sign. Exits: South (ů). >S You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). >W You are following a road winding up to a huge villa. To the north you can see an outline of a volcanic mountain. Exits: East (Ű), Up (Ų). >N You can't go that way. >U You are at the gate of a Villa. It looks like this Villa is actually of ancient Roman origins, now fully restored. Next to the entrance there is a speaker and a surveillance camera. The main road leads down from here. There is also a small road to the south. You see a small marble sign. Exits: South (ů), Down (ų). >S You are at the ruins of an ancient Roman theatre. Some broken pillars and half buried stone slabs are still remaining of the theatre. You see a broken statue and a thick bush. Exits: North (Ů). You see a flock of crows flying high above you, heading east. >ATTACH ARM You attach the arm to the statue of the Angel and notice that it can be set in different positions. The Angel looks even more lovely now. >X SLABS You notice nothing special. >X PILLARS You notice nothing special. >SET ARMS Unknown verb - "set". >PUSH ARM Unknown verb - "push". >X ANGEL You notice nothing special. >MOVE ARM Unknown verb - "move". >L You are at the ruins of an ancient Roman theatre. Some broken pillars and half buried stone slabs are still remaining of the theatre. You see a statue of an Angel and a thick bush. Exits: North (Ů). >X BUSH You see nothing special. >X ANGEL You notice nothing special. >X STATUE This is a beautiful limestone statue of an Angel. There is an inscription at the base: 'Angelus de caelo descendit et dat crucifixum'. >X ARM You notice nothing special. >TURN ARM You turn the arm up and hear a small click. A hidden compartment at the base of the statue contains a crucifix! >SAVE QUESTION -> Save Game Save Game >?2 ANSWER -> 2 QUESTION -> Overwrite Contents of Save Slot 2? Overwrite Contents of Save Slot 2? >?1 ANSWER -> yes Saved Game In Slot 2 >TAKE CRUCIFIX You take the golden crucifix. >X IT The crucifix has a thin silver chain, so you could try wearing it. >WEAR IT You wear the golden crucifix. >W You can't go that way. >S You can't go that way. >N You are at the gate of a Villa. It looks like this Villa is actually of ancient Roman origins, now fully restored. Next to the entrance there is a speaker and a surveillance camera. The main road leads down from here. There is also a small road to the south. You see a small marble sign. Exits: South (ů), Down (ų). (speaker voice): 'Show the invitation card please'. >D You are following a road winding up to a huge villa. To the north you can see an outline of a volcanic mountain. Exits: East (Ű), Up (Ų). >E You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). You see a flock of crows flying high above you, heading east. >E You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >E You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >E You are on a small carriageway leading up to a building in the mountains. Exits: West (ű), Up (Ų). >E You can't go that way. >U You are at the gate to the monastery of Benedictine monks. The gate has a small wooden door to the south. Exits: Down (ų). >E You can't go that way. >KNOCK ON DOOR An abbot in brown cape comes over. He says: 'Please enter, my son.' >S You at the monastery yard. There is a beautiful chapel to the west. Other areas are closed from visitors. Exits: North (Ů), West (ű). >X YARD The air is filled with a soothing blend of incense and the faint fragrance of blossoming flowers that line the cobblestone pathways. >SMELL Unknown verb - "smell". >W You are standing beside the chapel altar. The confession booth is to the north. You see a priest. Exits: North (Ů), East (Ű). The Priest is kneeling in prayer in front of the altar. >X BOOTH You notice nothing special. >X PRIEST He is a tall, slender man clad in the traditional brown habit of the Benedictine order. >TALK PRIEST The Priest is busy praying. >PRAY You pray at the altar. The priest looks at you for a moment and whispers: 'Come back when you have retrieved the diamond, my son'. >N You are in the confession booth. You notice a secret door to the west. Exits: South (ů). >X DOOW You notice nothing special. >X DOOR You notice nothing special. >OPEN DOOR You see no door. >W The secret door is locked. >UNLOCK DOOR You see no door. >I You are carrying: \ \ (*) your forged employee badge\ \ (*) a pair of golden earrings\ \ (*) a golden crucifix (worn)\ \ (*) a tiny shovel\ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) some money in a purse\ \ (*) a small letter\ \ (*) a newspaper\ \ (*) a rubber bone\ \ (*) a Roman toga (worn)\ \ (*) a small map\ \ (*) a red rose\ >* HMM DOESN'T SEEM LIKE THAT MADE A DIFFERENCE Unknown verb - "hmm". >HINT You might confess your sins, or perhaps show the diamond. >S You are standing beside the chapel altar. The confession booth is to the north. You see a priest. Exits: North (Ů), East (Ű). The Priest is kneeling in prayer in front of the altar. >CONFESS You can't do that. >N You are in the confession booth. You notice a secret door to the west. Exits: South (ů). >CONFESS You cannot see the Priest here. >HINT You might confess your sins, or perhaps show the diamond. >S You are standing beside the chapel altar. The confession booth is to the north. You see a priest. Exits: North (Ů), East (Ű). The Priest is kneeling in prayer in front of the altar. >S You can't go that way. >W You can't go that way. >E You at the monastery yard. There is a beautiful chapel to the west. Other areas are closed from visitors. Exits: North (Ů), West (ű). >HINT You are doing just fine! >N You are at the gate to the monastery of Benedictine monks. The gate has a small wooden door to the south. Exits: South (ů), Down (ų). >HINT Matthew 7:7-8. The last of the three. >D You are on a small carriageway leading up to a building in the mountains. Exits: West (ű), Up (Ų). >W You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >W You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). You see a flock of crows flying high above you, heading east. >E You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >W You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >N You are at south end of the Il Mercato market place. They have genuine Aurelia Plush Carpets for sale here. You see a carpet seller. Exits: North (Ů), South (ů). >N You are at the market square, Piacca del Mercato. They sell glue, rubber bones, lemons and ancient Roman toga costumes here. To the north there is a small alley. You see a merchant. Exits: North (Ů), South (ů). >N You are standing in the shadows of a shabby alley. There is a pub called La Birreria Delle Avventure to the east. The market square is to the south. You see a large white cat. Exits: South (ů), East (Ű). >E You are in La Birreria Delle Avventure. There is a small backdoor to the east. You see a bartender. Exits: East (Ű), West (ű). >W You are standing in the shadows of a shabby alley. There is a pub called La Birreria Delle Avventure to the east. The market square is to the south. You see a large white cat. Exits: South (ů), East (Ű). >HINT You are doing just fine! >E You are in La Birreria Delle Avventure. There is a small backdoor to the east. You see a bartender. Exits: East (Ű), West (ű). >E You are in a black forest. To the west there is the back door of the pub. The path seams to end here. Exits: East (Ű), West (ű). >S You can't go that way. >E You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >S You are in a wretched hut. A woman dressed in red is sitting at the table. She is staring at a crystal ball. You see a black crow. Exits: North (Ů). 'Kraa!' As you enter the hut, a black crow sitting on the table ruffles its feathers. >HINT Perhaps she will talk more if you bring a small gift. >I You are carrying: \ \ (*) your forged employee badge\ \ (*) a pair of golden earrings\ \ (*) a golden crucifix (worn)\ \ (*) a tiny shovel\ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) some money in a purse\ \ (*) a small letter\ \ (*) a newspaper\ \ (*) a rubber bone\ \ (*) a Roman toga (worn)\ \ (*) a small map\ \ (*) a red rose\ >GIVE EARRINGS La Strega takes the earrings and looks at you briefly. A vision of a horse flashes in your mind, a horse called Sammartino. >* AH, CLEVER! Unknown verb - "ah". Unknown verb - "clever". >N You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >W You are in a black forest. To the west there is the back door of the pub. The path seams to end here. Exits: East (Ű), West (ű). >W You are in La Birreria Delle Avventure. There is a small backdoor to the east. You see a bartender. Exits: East (Ű), West (ű). >W You are standing in the shadows of a shabby alley. There is a pub called La Birreria Delle Avventure to the east. The market square is to the south. You see a large white cat. Exits: South (ů), East (Ű). >S You are at the market square, Piacca del Mercato. They sell glue, rubber bones, lemons and ancient Roman toga costumes here. To the north there is a small alley. You see a merchant. Exits: North (Ů), South (ů). >S You are at south end of the Il Mercato market place. They have genuine Aurelia Plush Carpets for sale here. You see a carpet seller. Exits: North (Ů), South (ů). >S You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >W You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). >S You are on the road leading to the horse race track. The entrance to the grandstand is to the south. Exits: North (Ů), South (ů). >S You are in a fully booked grandstand of the horse race track. The exit is to the north. Exits: North (Ů). You can hear an announcement that the horses for the next race will be Veronica, Sammartino, Volpe and Zizzo. A sly looking man comes over and asks: 'Do you want to bet 10 coins that Sammartino will win?' >YES The horses start racing. Sammartino gets an excellent start and after leading the race the whole time, ends up as the winner. 'Congratulations, you just won 250 coins and an invitation to a toga party!' You can see some horses resting after the last race. >X INVITATION This is an exclusive invitation to a toga party taking place today at Villa Antrum. You can see some horses gathering at the race starting point. >N You are on the road leading to the horse race track. The entrance to the grandstand is to the south. Exits: North (Ů), South (ů). >N You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). >E You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >N You are at south end of the Il Mercato market place. They have genuine Aurelia Plush Carpets for sale here. You see a carpet seller. Exits: North (Ů), South (ů). >BUY CARPET You bought a carpet for 100 coins. >X CARPET The Aurelia Plush Carpet is a thick and insulating wool carpet that features a warm and inviting color palette, inspired by the sun-kissed hills and ancient ruins of the village. >S You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >W You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). You see a flock of crows flying high above you, heading east. >W You are following a road winding up to a huge villa. To the north you can see an outline of a volcanic mountain. Exits: East (Ű), Up (Ų). >W You can't go that way. >U You are at the gate of a Villa. It looks like this Villa is actually of ancient Roman origins, now fully restored. Next to the entrance there is a speaker and a surveillance camera. The main road leads down from here. There is also a small road to the south. You see a small marble sign. Exits: South (ů), Down (ų). (speaker voice): 'Show the invitation card please'. >SAVE QUESTION -> Save Game Save Game >?2 ANSWER -> 2 QUESTION -> Overwrite Contents of Save Slot 2? Overwrite Contents of Save Slot 2? >?1 ANSWER -> yes Saved Game In Slot 2 >SHOW CARD (speaker voice) 'Thank you'. After a short while, a Chinese man dressed in black comes over to open the gate. You realize this must be Schwarzberg's assistant, Nan-Gai. He leads you inside the villa, wishes you a good day and leaves to the north. You are at the inner yard of the villa. The sun bathes the yard in a warm, golden glow, illuminating the marble fountain in the center. You see a water fountain. Exits: North (Ů), South (ů). >X FOUNTAIN A delicate white water fountain stands in the center of the yard, gently spouting water that creates a soothing symphony, echoing the grandeur of bygone days. Attached to the brim of the fountain, you find something resembling a small turtle. >X TURTLE You don't have it. >TAKE TURTLE You take the small turtle. >X IT A standard recording device used by the T.U.R.T.L.E organization. It has a little PLAY -button. >N You are in a large living room with many invited guests present. The dining hall is to the north. A large staircase leads up. The inner yard is to the south. You see invited guests and Schwarzberg. Exits: North (Ů), South (ů), Up (Ų). >X GUESTS Most of the guests are actually wearing togas. How appropriate for a toga party! Applying some of your honed eavesdropping skills, you soon get the impression that the guests gathered here today are either local horse owners or jockeys. >X SCHWARZBERG He is smoking a cigar and discussing in Italian with some local jockey, apparently making some jokes about race horses. You are in a large living room with many invited guests present. The dining hall is to the north. A large staircase leads up. The inner yard is to the south. You see invited guests and Schwarzberg. Exits: North (Ů), South (ů), Up (Ų). >N You are in the Triclinium, a large dining hall. You can see many guests reclining on cushions on Roman style couches, while servants are bringing in multiple courses from the culina. There seems to be a library to the north. You see an LP player. Exits: North (Ů), South (ů), West (ű). You hear some nice opera music coming from the LP player. >X LP The record player is an old fashioned LP player, currently playing 'Carmen' opera by the French composer Georges Bizet. The tune is quite catchy, makes you want to whistle it. >WHISTLE You start to whistle the Carmen tune. >X GUESTS You see nothing special. >N You are in the library. The western wall is covered by a large bookcase. The exit to the dining room is to the south. You see a large mosaic on the wall. Exits: South (ů). >X MOSAIC It is a mosaic depicting an artistic view of a Roman helmet. There seems to be one piece missing, from the white area of the mosaic. >WHISTLE You start to whistle the Carmen tune. >X BOOKCASE There are many books but the most interesting looking are 'Aeneid', 'Metamorphoses' and 'Oedipus Rex'. >X AENIED You notice nothing special. >X AENEID You notice nothing special. >TAKE IT You can't find it. >READ IT You can't do that. >X METAMORPHONESE You notice nothing special. >X METAMORPHOSESE You notice nothing special. >X METAMORPHOSES You notice nothing special. >X OEDIPUS You notice nothing special. >TAKE IT You can't find it. >L You are in the library. The western wall is covered by a large bookcase. The exit to the dining room is to the south. You see a large mosaic on the wall. Exits: South (ů). >X BOOKS There are many books but the most interesting looking are 'Aeneid', 'Metamorphoses' and 'Oedipus Rex'. >X BOOK There are many books but the most interesting looking are 'Aeneid', 'Metamorphoses' and 'Oedipus Rex'. >TAKE BOOK You can't find it. >READ BOOKS You can't do that. >S You are in the Triclinium, a large dining hall. You can see many guests reclining on cushions on Roman style couches, while servants are bringing in multiple courses from the culina. There seems to be a library to the north. You see an LP player. Exits: North (Ů), South (ů), West (ű). You hear some nice opera music coming from the LP player. >W You are in the Culina, kitchen area. Many cooks and servants are busy with the food preparation. You see a piece of red meat. Exits: East (Ű). >TAKE MEAT You take the piece of red meat. >X IT This meat smells delicious! >E You are in the Triclinium, a large dining hall. You can see many guests reclining on cushions on Roman style couches, while servants are bringing in multiple courses from the culina. There seems to be a library to the north. You see an LP player. Exits: North (Ů), South (ů), West (ű). You hear some nice opera music coming from the LP player. >S You are in a large living room with many invited guests present. The dining hall is to the north. A large staircase leads up. The inner yard is to the south. You see invited guests and Schwarzberg. Exits: North (Ů), South (ů), Up (Ų). >U You are in a grand bedroom, the Cubiculum. There are stairs leading down. You see a small jewellery box. Exits: Down (ų). A dog lies on a pair of overalls on the bed. >X DOG The dog snarls when you try to approach him. >GIVE MEAT TO DOG You offer the meat to the dog, but he is not interested and starts barking at you. >PET DOG Unknown verb - "pet". >I You are carrying: \ \ (*) your forged employee badge\ \ (*) an invitation card\ \ (*) a wool carpet\ \ (*) a golden crucifix (worn)\ \ (*) a small turtle\ \ (*) a tiny shovel\ \ (*) a piece of red meat\ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) some money in a purse\ \ (*) a small letter\ \ (*) a newspaper\ \ (*) a rubber bone\ \ (*) a Roman toga (worn)\ \ (*) a small map\ \ (*) a red rose\ >GIVE BONE TO DOG The dog catches the rubber bone and runs downstairs. >TAKE OVERALLS You take black overalls. >X OVERALLS Overalls with Zorx Electronics logo. >D You are in a large living room with many invited guests present. The dining hall is to the north. A large staircase leads up. The inner yard is to the south. You see invited guests and Schwarzberg. Exits: North (Ů), South (ů), Up (Ų). >TALK GUESTS It might not be a good idea to draw too much attention to yourself. >SAVE QUESTION -> Save Game Save Game >?2 ANSWER -> 2 QUESTION -> Overwrite Contents of Save Slot 2? Overwrite Contents of Save Slot 2? >?1 ANSWER -> yes Saved Game In Slot 2 >TALK SCHWARZBERG It might not be a good idea to draw too much attention to yourself. >S You are at the inner yard of the villa. The sun bathes the yard in a warm, golden glow, illuminating the marble fountain in the center. You see a water fountain. Exits: North (Ů), South (ů). >S You are at the gate of a Villa. It looks like this Villa is actually of ancient Roman origins, now fully restored. Next to the entrance there is a speaker and a surveillance camera. The main road leads down from here. There is also a small road to the south. You see a small marble sign. Exits: South (ů), Down (ų). >D You are following a road winding up to a huge villa. To the north you can see an outline of a volcanic mountain. Exits: East (Ű), Up (Ų). >E You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). >N You are at the gate to Zorx Electronics facility area. There is a guard in the booth, reading a magazine. You see a company information sign. Exits: South (ů). >WEAR OVERALLS You are already wearing a toga! >REMOVE TOGA You take off the Roman toga. The guard notices you and says: 'No visitors allowed'. >WEAR OVERALLS You wear black overalls. >WEAR BADGE You can't wear that. >SHOW BADGE The guard salutes you and opens the gate to the north. >N You are at the factory courtyard. The office is to the west and the entrance to the factory hall is to the north. Exits: North (Ů), South (ů), West (ű). >N You are in a factory hall producing electronic components. To the south there is an exit, and the hall continues north from here. You see a magnetic screwdriver. Exits: North (Ů), South (ů). >X SCREWDRIVER You see nothing special. >TAKE IT You take the magnetic screwdriver. >UNDO >TAKE IT You already have the magnetic screwdriver. >N You are in a large factory hall. To the west there is a round metallic door that has a strange control panel with red, green and blue buttons. Exits: South (ů). >X PANEL You notice nothing special. >S You are in a factory hall producing electronic components. To the south there is an exit, and the hall continues north from here. Exits: North (Ů), South (ů). >S You are at the factory courtyard. The office is to the west and the entrance to the factory hall is to the north. Exits: North (Ů), South (ů), West (ű). >W You are at the office room. There is a safe on the wall. The exit is to the east You see a safe. Exits: East (Ű). >X SAFE The safe has a dial mechanism. (Type DIAL XXXX to try to open the safe). >I You are carrying: \ \ (*) your forged employee badge\ \ (*) an invitation card\ \ (*) a wool carpet\ \ (*) a golden crucifix (worn)\ \ (*) a small turtle\ \ (*) black overalls (worn)\ \ (*) a tiny shovel\ \ (*) a magnetic screwdriver\ \ (*) a piece of red meat\ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) some money in a purse\ \ (*) a small letter\ \ (*) a newspaper\ \ (*) a Roman toga\ \ (*) a small map\ \ (*) a red rose\ >HINT Try opening the safe by: DIAL xxxx. For example: DIAL 01234 >E You are at the factory courtyard. The office is to the west and the entrance to the factory hall is to the north. Exits: North (Ů), South (ů), West (ű). >HINT You are doing just fine! >N You are in a factory hall producing electronic components. To the south there is an exit, and the hall continues north from here. Exits: North (Ů), South (ů). >HINT You are doing just fine! >N You are in a large factory hall. To the west there is a round metallic door that has a strange control panel with red, green and blue buttons. Exits: South (ů). >HINT Try pressing a button. >PUSH RED Unknown verb - "push". >PUSH Unknown verb - "push". >PRESS You can't do that. >PRESS RED (click) >PRESS GREEN (click) >PRESS BLUE (click) >HINT Try pressing a button. >X PANEL You notice nothing special. >S You are in a factory hall producing electronic components. To the south there is an exit, and the hall continues north from here. Exits: North (Ů), South (ů). >S You are at the factory courtyard. The office is to the west and the entrance to the factory hall is to the north. Exits: North (Ů), South (ů), West (ű). >S You are at the gate to Zorx Electronics facility area. There is a guard in the booth, reading a magazine. You see a company information sign. Exits: North (Ů), South (ů). >S You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). >E You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >S You are at the office room of the Garabineri Police Station. You are lucky, there seems to be nobody around at the moment. The main street is to the north. You see a criminal record. Exits: North (Ů), South (ů). >S You are in a chilling and dark cell at the Garibineri Police Station. Cold stone walls in the cell bear witness to previous inhabitants, best left unmentioned. The station office is to the north. You see a small window and broken cell bars. Exits: North (Ů). >N You are at the office room of the Garabineri Police Station. You are lucky, there seems to be nobody around at the moment. The main street is to the north. You see a criminal record. Exits: North (Ů), South (ů). >TAKE RECORD You can't take it. >N You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >E You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >N You are at the hotel lobby. The main entrance to the hotel is to the south leading to the main street. Exits: South (ů), Up (Ų). >S You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >E You are on a small carriageway leading up to a building in the mountains. Exits: West (ű), Up (Ų). >W You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >W You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). You see a flock of crows flying high above you, heading east. >N You are at south end of the Il Mercato market place. They have genuine Aurelia Plush Carpets for sale here. You see a carpet seller. Exits: North (Ů), South (ů). >HINT Thick, yes, but genuine? Probably you will need to buy one anyway. >N You are at the market square, Piacca del Mercato. They sell glue, rubber bones, lemons and ancient Roman toga costumes here. To the north there is a small alley. You see a merchant. Exits: North (Ů), South (ů). >HINT The Roman togas are really very cheap here! And if you ever feel you absolutely need to glue something, type GLUE 'objectname'. >N You are standing in the shadows of a shabby alley. There is a pub called La Birreria Delle Avventure to the east. The market square is to the south. You see a large white cat. Exits: South (ů), East (Ű). >HINT You are doing just fine! >E You are in La Birreria Delle Avventure. There is a small backdoor to the east. You see a bartender. Exits: East (Ű), West (ű). >HINT Old men like drinks and tales. >E You are in a black forest. To the west there is the back door of the pub. The path seams to end here. Exits: East (Ű), West (ű). >HINT You are doing just fine! >E You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >HINT You need a tool for digging. >E You can't go that way. >S You are in a wretched hut. A woman dressed in red is sitting at the table. She is staring at a crystal ball. You see a black crow. Exits: North (Ů). 'Kraa!' As you enter the hut, a black crow sitting on the table ruffles its feathers. >HINT Perhaps she will talk more if you bring a small gift. >N You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >N You are at the edge of the forest. To the west there is a high fence that blocks access to the Zorx facility and the small airfield area. There is a forest to the south. Exits: South (ů). >HINT Beware. The fence is electrified. >PUT CARPET ON FENCE You can't do that. >PUT CARPET You can't do that. >DROP CARPE You don't have it. >DROP CARPET You drop the wool carpet. >TAKE CARPET You take the wool carpet. >* HMM TRYING TO USE IT TO CLIMB OVER THE FENCE Unknown verb - "hmm". Unknown verb - "hmm". >S You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >S You are in a wretched hut. A woman dressed in red is sitting at the table. She is staring at a crystal ball. You see a black crow. Exits: North (Ů). 'Kraa!' As you enter the hut, a black crow sitting on the table ruffles its feathers. >W You can't go that way. >WN Unknown verb - "wn". >N You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >W You are in a black forest. To the west there is the back door of the pub. The path seams to end here. Exits: East (Ű), West (ű). >W You are in La Birreria Delle Avventure. There is a small backdoor to the east. You see a bartender. Exits: East (Ű), West (ű). >E You are in a black forest. To the west there is the back door of the pub. The path seams to end here. Exits: East (Ű), West (ű). >N You can't go that way. >E You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >N You are at the edge of the forest. To the west there is a high fence that blocks access to the Zorx facility and the small airfield area. There is a forest to the south. Exits: South (ů). >N You can't go that way. >USE CARPET You throw the thick Aurelia Plush Carpet over the fence. It's stuck tightly now, and can be used to climb over. >* BLARG Unknown verb - "blarg". >CLIMB You can't do that. >CLIMB CARPET The thick wool carpet protects you from electric shock when you climb over the fence. You are at a small airfield runway which continues north from here. There is a tunnel to the northwest that leads into a volcanic mountain. You can see an electric fence to the east. You see a wool carpet stuck over the fence. Exits: North (Ů). >SAVE QUESTION -> Save Game Save Game >?3 ANSWER -> 3 Saved Game In Slot 3 >X TUNNEL The tunnel seems to offer an underground path to the other side of the mountain, where the main buildings of the facility are located. >NW You see a glimpse of a heavily armed guard inside the tunnel entry. There is no way you could slip in without him noticing. >N You are at the small airfield within the Zorx facility area. To the east there is a small plane hangar. You see a Cessna propeller plane. Exits: South (ů), East (Ű). >X PLANE A locked Cessna propeller plane ready for lift-off on the runway. >OPEN PLANE You can't do that. >E You are in a small plane hangar. You see a security token and a contract. Exits: West (ű). >X TOKEN A security token for an electronic lock. >TAKE IT You take the security token. >X CONTRACT You don't have it. >TAKE IT You take the contract. >READ IT A contract for a security token for the new research assistant, Mr Lumiere. >W You are at the small airfield within the Zorx facility area. To the east there is a small plane hangar. You see a Cessna propeller plane. Exits: South (ů), East (Ű). >OPEN PLANE You can't do that. >UNLOCK PLANE You can't do that. >IN Unknown verb - "in". >S You are at a small airfield runway which continues north from here. There is a tunnel to the northwest that leads into a volcanic mountain. You can see an electric fence to the east. You see a wool carpet stuck over the fence. Exits: North (Ů). >S You can't go that way. >* HMM Unknown verb - "hmm". >S You can't go that way. >CLIMB CARPET The thick wool carpet protects you from electric shock when you climb over the fence. You are at the edge of the forest. To the west there is a high fence that blocks access to the Zorx facility and the small airfield area. There is a forest to the south. You see a wool carpet hanging over the fence. Exits: South (ů). >* WAS THERE SOMETHING LOCKED IN THE VILLA? DON'T THINK THERE WAS IN THE FACILITY Unknown verb - "was". >S You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >W You are in a black forest. To the west there is the back door of the pub. The path seams to end here. Exits: East (Ű), West (ű). >W You are in La Birreria Delle Avventure. There is a small backdoor to the east. You see a bartender. Exits: East (Ű), West (ű). >W You are standing in the shadows of a shabby alley. There is a pub called La Birreria Delle Avventure to the east. The market square is to the south. You see a large white cat. Exits: South (ů), East (Ű). >S You are at the market square, Piacca del Mercato. They sell glue, rubber bones, lemons and ancient Roman toga costumes here. To the north there is a small alley. You see a merchant. Exits: North (Ů), South (ů). >S You are at south end of the Il Mercato market place. They have genuine Aurelia Plush Carpets for sale here. You see a carpet seller. Exits: North (Ů), South (ů). >S You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). You see a flock of crows flying high above you, heading east. >W You are at the crossroads. Roads lead to four directions from here. Exits: North (Ů), South (ů), East (Ű), West (ű). You see a flock of crows flying high above you, heading east. >W You are following a road winding up to a huge villa. To the north you can see an outline of a volcanic mountain. Exits: East (Ű), Up (Ų). >W You can't go that way. >U You are at the gate of a Villa. It looks like this Villa is actually of ancient Roman origins, now fully restored. Next to the entrance there is a speaker and a surveillance camera. The main road leads down from here. There is also a small road to the south. You see a small marble sign. Exits: South (ů), Down (ų). (speaker voice): 'Show the invitation card please'. >N You can't go that way. >SHOW CARD (speaker voice): 'Sorry, no entry without a toga'. >WEAR TOGA You are already wearing overalls! (speaker voice): 'Show the invitation card please'. >REMOVE OVERALLS You take off black overalls. (speaker voice): 'Show the invitation card please'. >WEAR TOGA You wear the Roman toga. >SHOW CARD (speaker voice) 'Thank you'. After a short while, a Chinese man dressed in black comes over to open the gate. You realize this must be Schwarzberg's assistant, Nan-Gai. He leads you inside the villa, wishes you a good day and leaves to the north. You are at the inner yard of the villa. The sun bathes the yard in a warm, golden glow, illuminating the marble fountain in the center. You see a water fountain. Exits: North (Ů), South (ů). >N You are in a large living room with many invited guests present. The dining hall is to the north. A large staircase leads up. The inner yard is to the south. You see invited guests and Schwarzberg. Exits: North (Ů), South (ů), Up (Ų). >X TURTLE A standard recording device used by the T.U.R.T.L.E organization. It has a little PLAY -button. >* OH WAIT I THOUGHT IT WOULD RECORD You can't do that. >* DUH Unknown verb - "duh". >U You are in a grand bedroom, the Cubiculum. There are stairs leading down. You see a small jewellery box. Exits: Down (ų). >* OH DID I MISS THAT TOO? You are carrying: \ \ (*) your forged employee badge\ \ (*) an invitation card\ \ (*) a golden crucifix (worn)\ \ (*) a small turtle\ \ (*) black overalls\ \ (*) a tiny shovel\ \ (*) a security token\ \ (*) a contract\ \ (*) a magnetic screwdriver\ \ (*) a piece of red meat\ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) some money in a purse\ \ (*) a small letter\ \ (*) a newspaper\ \ (*) a Roman toga (worn)\ \ (*) a small map\ \ (*) a red rose\ >X BOX It seems to be made of gold with some enamel inlays. There are image decorations on different sides of four deities: Victory, Dionysos, Mercury and Minerva. Surprisingly, there seems also to be a small microphone on top of the box. >TAKE BOX You cannot move it. >X MICROPHONE You notice nothing special. >WHISTLE You start to whistle the Carmen tune. The box opens with a click. You find a small ceramic tile inside. >* AHA! Unknown verb - "aha". >TAKE TILE You take the small white ceramic tile. >X IT This could be a part of a larger mosaic. >PUSH PLAY Unknown verb - "push". >PRESS PLAY Turtle Recording 1 (male voice with Chinese accent) 'The pilot just reported that he delivered your security token. It's in the plane hangar at the moment.' (male voice with French accent) 'I see, merci, I will fetch it today.' (sound of steps going away) Turtle Recording 2 (sound of a bird fluffing up its feathers) 'Kraa! Kraa!' Turtle Recording 3 (a female voice, Italian accent) 'Io e te per sempre!' (a male voice, French accent) 'Si, Isabella, Sei l’amore della mia vita. Per sempre!' (sounds of kissing and hugging) You are in a grand bedroom, the Cubiculum. There are stairs leading down. You see a small jewellery box. Exits: Down (ų). >* AH OK Unknown verb - "ah". >D You are in a large living room with many invited guests present. The dining hall is to the north. A large staircase leads up. The inner yard is to the south. You see invited guests and Schwarzberg. Exits: North (Ů), South (ů), Up (Ų). >N You are in the Triclinium, a large dining hall. You can see many guests reclining on cushions on Roman style couches, while servants are bringing in multiple courses from the culina. There seems to be a library to the north. You see an LP player. Exits: North (Ů), South (ů), West (ű). You hear some nice opera music coming from the LP player. >N You are in the library. The western wall is covered by a large bookcase. The exit to the dining room is to the south. You see a large mosaic on the wall. Exits: South (ů). >PUT TILE As you place the ceramic tile on the empty spot on the mosaic, there is a loud click and the bookcase starts to revolve. There is a small passage to the west behind it. >W You are in a secret study. There is a PC on the table. The library is to the east. Exits: East (Ű). >X PC You notice nothing special. >X COMPUTER You notice nothing special. >SAY MINACCIA You can't do that. >TYPE MINACCIA Unknown verb - "type". >X PC You notice nothing special. >MINACCIA Unknown verb - "minaccia". >* ...AGAIN