Start of a transcript of: Clickbait An Interactive Fiction by Reilly Olson Release 1 / Serial number 250824 / Inform 7 v10.1.2 / D Inform 7 v10.1.2 Identification number: //3E0AA690-2F58-4D3B-B01A-1ECB37B7A55F// Interpreter version 1.3.7 / VM 3.1.3 >about That's not a verb I recognise. >x me You give yourself a quick once-over. Rumpled business casual clothes and a raggedy backpack sporting your company logo. Not your best look. As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >i You are carrying: a camera a protein shake As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >open backpack You can't see any such thing. >x backpack You can't see any such thing. >x camera Your trusty Kodak. Unfortunately you only have a few photos left, since the last time you touched this thing you were playing around with the ability to take a "blind selfie". Better make them count. You check the film and see you have 11 shots remaining. As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >x shake A Hulk Juice branded protein shake. Yesterday's lunch, warm and uninviting as ever after being forgotten about at the bottom of your bag in your meeting-filled day. You do tend to feel stronger after drinking one of these, if you can stomach it. As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >l Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door, a broken sign, a cell phone, a radio and an old coffee cup (closed) here. As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >x door This is a door to the next train car, similar to the one at the other end of the car. This one appears to be damaged and will not easily open, but you might be able to get it to budge with a strong kick. As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >kick door You kick with all your might but only your toes feel the impact of the blow. The door remains shut. You probably need to bulk up before you try again. As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >kick door You kick with all your might but only your toes feel the impact of the blow. The door remains shut. You probably need to bulk up before you try again. As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >drink shake You grimace as the warm, thick, chalky liquid hits your tongue. You ignore the churning in your stomach as you feel your muscles strengthen. As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >kick door You kick the door as hard as you can and it gives way! The door slowly slides back just enough to allow you to squeeze through. You feel the extra strength leave your body. That boost was only good for one kick, it seems. The shake must have lost some of its potency by being in your backpack that long. Maybe you'll find some other sources of strength in these tunnels. As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >l Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door, a broken sign, a cell phone, a radio and an old coffee cup (closed) here. As you look around, the glitching broken sign captures your attention. You wonder if you might be able to read the sign if you take a photo of it. >x sign The electronic sign that used to tell passengers which stops were coming up hangs off the wall, as if someone tried to rip it out of the car and then gave up once they realized they needed to hit the gym more to accomplish that task. It's still glitching and you can see words flashing on it but the pixels move too quickly to capture it with the naked eye. You wonder if you might be able to read the sign if you take a photo of it. >photograph sign You snap a photo of the broken sign. Only 10 shots remaining. Through the lens, your quick snap stills the image for a moment, allowing you to read what you think is "tunnels are in order". Is that supposed to be some joke programmed by an intern on their last day? It doesn't really make sense but you get excited at the prospect of capturing weird things down here. Keep an eye out for more compelling photos to take for the best chance of winning the contest. And you never know when else your camera might be able to see what you can't. >l Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door, a broken sign, a cell phone, a radio and an old coffee cup (closed) here. >x cell Ah, your old cell phone, you must've dropped it when the train stopped. iPhone 9? Do they even make those anymore? You should probably get a new one, if you make it out of this mess. Unfortunately there's no service down here so it'll just function as a light source with that handy little flashlight function. The cell phone is currently switched off. >take it Good, keep this glued to your hand like the little phone addict you know you are. If you ever need some light, this would be useful. >turn it on The cell phone buzzes to life. No signal. A bright light shines from the phone, illuminating the space around you. >l Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door, a broken sign, a radio and an old coffee cup (closed) here. >x radio Hmm what's this old radio doing here? It looks like it was dropped and run over by a train a few times, but maybe it still works. A small moon and "zzz" is etched into the side. The radio is currently switched off. >take it Hey you little thief, what if that belonged to someone? Just kidding, they clearly don't deserve to have useful things if they can't even keep them in their pockets. It's yours now. >turn it on A soft lullaby emanates from the tinny speakers. >x dial You can't see any such thing. >x radio Hmm what's this old radio doing here? It looks like it was dropped and run over by a train a few times, but maybe it still works. A small moon and "zzz" is etched into the side. The radio is currently switched on. The radio crackles and fades out with a sharp click. It's off again. >turn it on A soft lullaby emanates from the tinny speakers. >l Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door, a broken sign and an old coffee cup (closed) here. The radio crackles and fades out with a sharp click. It's off again. >x cup It's a crusty old coffee cup from a large chain store. You start to kick it away in disgust when you see a small set of words written around the rim. Reluctantly you pick it up with as little finger surface area as possible and read "9642". It could be useful if you ever have any more liquids to carry around. >take it Sure...why not carry around this nasty old cup with you. Seems like something you would do... >open it It isn't something you can open. >l Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >i You are carrying: an old coffee cup a radio a cell phone (providing light) a camera >x cup It could be useful if you ever have any more liquids to carry around. >open it It isn't something you can open. >read it It could be useful if you ever have any more liquids to carry around. >l Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >w Sometimes your camera can help you see what's not meant to be seen. Train car 7001 You've made your way to the next train car over. It is strikingly similar to the one you just left. The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see a notebook and Officer Johnson here. >x officer You are shocked to see a police officer down here, and even more surprising, he's knocked out completely. You cautiously approach, wondering what in the world he is doing down here and if you'll get in trouble if he sees you. He's a burly mustachioed man, hat tipped low over baggy eyes, a sullen frown dripping down his face. His badge dangles off his belt loop. Officer Johnson. Sticking out of his pocket is a worn blue key card. >wake him You decide to risk the wrath of a sleepy man twice your size and gently rustle his shoulder with the soft touch one might use to rouse a slumbering puppy. He groggily awakens for a few minutes. Your eyes are drawn to the blue key card sticking out of his pocket. Now might be a good time to ask him a question or two. He might know something about the train, the contest, the blue key card, a way out, and he might also have an opinion on you taking his picture. >ask him about train The officer raises his eyebrows at you. "Not too many people know this is down here, I like to come here for a quick nap." >ask him about na Look, he's not a know-it-all. Try asking about the train, the contest, the blue key card, a way out, or taking his picture. >ask him contest I didn't understand that sentence. >ask him about contest "You're down here for some blasted internet contest? Kid I'm not supposed to be down here either so I won't report ya but you should get out of here, it's not safe." >ask him about key Look, he's not a know-it-all. Try asking about the train, the contest, the blue key card, a way out, or taking his picture. >ask him about key card The officer makes a low sound in his throat, looking up at you with the gaze of of a man that's realizing you're intent on depriving him of his nap break. "This old key card, huh? Yeah that helps me unlock the fire doors in the tunnel in an emergency." Hmm that seems useful. Maybe you can find a way to help the officer go back to sleep so you can take the key card. >ask him about way Look, he's not a know-it-all. Try asking about the train, the contest, the blue key card, a way out, or taking his picture. >ask him about wayout Look, he's not a know-it-all. Try asking about the train, the contest, the blue key card, a way out, or taking his picture. >ask him about way out "Oh I can't share my secret route kid, but there's plenty of ways in and out of here if you know where to look." Aren't police officers supposed to be helpful? You curse his vague answer but decide to drop it and solve your own problems. >ask him about picture Look, he's not a know-it-all. Try asking about the train, the contest, the blue key card, a way out, or taking his picture. >ask him about taking his picture "Absolutely not, I'm not supposed to be down here and I don't want it getting back to my superiors." >photograph cop You can't see any such thing. >photograph officer "Whoa whoa, no photos. No one else on the squad knows about this place and I'd like to keep it that way." He grunts at you. >l Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see a notebook and Officer Johnson here. >x notebook Wow, this notebook is pristine! Whoever dropped this must not have very many good ideas worth writing down...the name "Gary J" is written on the inside cover. Oops, sorry Gary. Maybe you'll be able to put this back where it belongs. >take it Yeah, this feels useful. >read it Wow, this notebook is pristine! Whoever dropped this must not have very many good ideas worth writing down...the name "Gary J" is written on the inside cover. Oops, sorry Gary. Maybe you'll be able to put this back where it belongs. >l Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >w You remind yourself to keep an eye out for intriguing photo subjects. Blue Tunnel Segment You climb carefully down from the end of the train into a damp part of the tunnel, stepping cautiously to avoid the old electrified tracks. They're probably not on anymore, right? You decide to be careful anyway. Can't be winning any contests if you're fried down here. As you look around, you notice dripping water coming from various places on the ceiling. Lines of reflective blue paint flank the sides of the space and you deduce it must be a way of marking where in the tunnel you are. You can climb back into the train to the east, or try to continue through the tunnel towards the west. You can see a heavy steel door and a lockbox (closed) here. >x water You can't see any such thing. >x paint You can't see any such thing. >x door A formidable fire door with a glowing blue access pad. >x pad You see nothing special about the blue access pad. >x lockbox A rusty metal box with a small keypad lock near the handle. It looks like it needs a code of some sort. >touch pad You feel nothing unexpected. >e That contest won't win itself. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >e Sometimes your camera can help you see what's not meant to be seen. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >e You remind yourself to keep an eye out for intriguing photo subjects. Train car 7245 You push through the mangled door to reveal....another abandoned train car. This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door, a small roll of duct tape and a Fitbit here. >x dented This is a door to the next train car, similar to the one at the other end of the car. The dented metal door is open just enough now for you to squeeze through. >x tape A small roll of duct tape, gently used. You never know when you might need some. >ake tape That's not a verb I recognise. >take tape Another useful find. >x fitbit The screen is cracked but it still seems functional. You press a few buttons and realize whoever this belongs to is a fitness god/goddess, having already tracked 30,000 steps for the day. >take it This doesn't belong to you but that doesn't seem to be stopping you, does it? >wear it You figure it might be a good idea to know what time it is in case your phone dies. You strap the Fitbit on your own wrist, pushing down a twinge of guilt and promising yourself that you'll take it to the lost and found when you get out of here. >e That contest won't win itself. Train Car 7244 Another musty train car. You see a small face peering at you between the rows of empty seats. A child? Down here? You see she's wearing a grubby t-shirt with "lily" embroidered on the front. Maybe she lives down here, you think to yourself in horror. There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >x hatch The escape hatch is cracked open. You see a small hook on the side for a rope. >open it That's already open. >u The hatch is too high to reach without help. Maybe you could secure something to climb. >x lily A small child, maybe 5 or 6, hiding amongst the seats. "I'm Lily", she blurts out, and giggles nervously, staring back at you. You can see her fiddling with a piece of paper that looks like a crumpled note. She might know something about the crumpled note, and you're still wondering about an alternative way to leave this place after that stairwell door locked behind you. Maybe she knows a way out. >ask her about herself I'm not sure what 'her' refers to. >ask lily about lily She just stares at you. Maybe you should try asking about the crumpled note you see sticking out of her hand. >ask lily about note "That's mine!" she says stubbornly. "I'm not giving it to anyone unless I get my bunny back!" >ask lily about bunny "I lost my bunny! Hmmm maybe it's up there!" she says, pointing upward towards the luggage rack. >l Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >x rack Seldom used compartment for storage - usually people are too interested in a quick getaway to bother putting anything up here. You can open it and see for yourself. >open it You pry open the compartment. It looks like it hasn't been used in ages. Nothing up here but dust bunnies. You pull it shut again. Maybe you should ask her again. >ask lily about bunny "Wait, maybe it slid under the seats when the train bumped. You should search the shadows under there." >x seats You can't see any such thing. >x shadows You try to peer under the seats but can't make out much from this angle. Maybe you should search the shadows. >search shadows Dust bunnies galore under here, but no toy bunnies in sight. Maybe you should ask her again. >ask lily about bunny "Or maybe I put it into that weird cabinet the train man always messes with." >x cabinet You can't see any such thing. >l Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >x panel A sharp gray panel juts out from the wall, slightly ajar. >open it The panel comes away from the wall with a small tug. A few loose wires dangle out the side, but there are no toy bunnies hiding here. Maybe you should ask her again. >ask lily about bunny "Oh no... I think I threw it up through the hatch by accident!" she gasps. "You might have to climb up there to get it..." >l Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >x hook A sturdy metal hook near the hatch, clearly meant to secure something. >i You are carrying: a Fitbit (being worn) a small roll of duct tape a notebook an old coffee cup a radio a cell phone (providing light) a camera >x tape A small roll of duct tape, gently used. You never know when you might need some. >e You remind yourself to keep an eye out for intriguing photo subjects. Red Tunnel Segment You step down carefully from this end of the train straight into a puddle. Great. Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see a scrap of rope and Crazy Rat Man here. >x red You can't see any such thing. >x paint You can't see any such thing. >x man He scuttles erratically from the shadows like one of those little wind up mice people buy for their cats. He smells of old cheese and is wearing nothing but basketball shorts and toe socks. >x rope A frayed piece of climbing rope. >take rope Just what a person might need to reach high places. >i You are carrying: a scrap of rope a Fitbit (being worn) a small roll of duct tape a notebook an old coffee cup a radio a cell phone (providing light) a camera >ask man about man "Hmph. Ask the rats, not me." >ask man about rats "Yes yes yes I love the little guys so much. Did you know they have independent eyes, meaning they can look in two different directions at once? Isn't that delightful? You'll never be able to escape from a little rat's gaze! Ask me more about the little devious creatures!" He spins on one foot. >ask man about rats "My little rodent friends can squeeze themselves through a hole smaller than a coin! Isn't that remarkable! I just looove to talk about rats!! Ask me again! Ask me again!" >ask man about rats He blinks at you for a second. "You really *get it*," he whispers, suddenly lucid. "No one's ever asked me this many times before. I think...I think I might know something you'd like to know." He starts rocking back and forth on his heels and chanting "Blue 4 7 2 5". You try to get his attention again but he just keeps muttering about rats. >l Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >e You glance down at your camera. You really want to win that contest. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >x drain You can't see any such thing. >x patch You can't see any such thing. >x fire door Another formidable fire door - this time with a glowing purple access pad nearby. It has a long thin crack towards the side, almost as if it's been repaired. Too heavy for a kick, unfortunately. You'll have to find another way. >x crack You can't see any such thing. >x pad Bright purple fluorescent light shines from a small square near the door. This looks like the kind of lock an appropriately colored key card might be able to open. >x dirty The raised bit on the floor is definitely a trapdoor, you've seen this in the movies. Unfortunately it's so dirty you can't make out how one might even start to unlock it. Maybe you can find something to clean it with? >open it It seems to be locked. >i You are carrying: a scrap of rope a Fitbit (being worn) a small roll of duct tape a notebook an old coffee cup a radio a cell phone (providing light) a camera >clean dirty with tape >l Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >l Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >e (first opening the cracked steel fire door) It seems to be locked. >w Sometimes your camera can help you see what's not meant to be seen. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >w You glance down at your camera. You really want to win that contest. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >put rope on hook You loop the rope around the hook and pull it tight. It dangles securely near the hatch. Perfect, now you can go up! >u You tug on the rope to make sure it's secure and climb up, pushing open the hatch the rest of the way. Train Roof You climb up carefully and grimace as your hands find the layer of black dust coating the top of the car. This clearly hasn't been moved in years, and it's got the dirt and grime to prove it. You can go down back into the train. You can see an escape hatch and a toy bunny here. >x bunny A well loved little rabbit. This must have been what Lily was looking for. You should return it to her. >x dust You can't see any such thing. >take bunny Taken. >d You carefully climb back down through the hatch. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook (on which is a scrap of rope) here. >give bunny to lily Lily gratefully takes the bunny from you and hugs it so tight you worry it's frail body might come apart. She looks up at you, blinking, still crumpling the note in her other hand. >x note A mangled bit of a paper, sweaty from being grasped in the palm of a kid for hours on end. >ask lily about note Lily smiles. "You helped me, so here, you can have this." She drops the sweaty paper into your hand. She just smiles at you. The note is yours now. >x note You unfold the note and smooth it out. A large ink smudge almost covers a hastily written message. "SOS. Cellar. they're watching !" >w Sometimes your camera can help you see what's not meant to be seen. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. >w You remind yourself to keep an eye out for intriguing photo subjects. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >w You glance down at your camera. You really want to win that contest. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >x officer He's a burly mustachioed man, hat tipped low over baggy eyes, a sullen frown dripping down his face. His badge dangles off his belt loop. Officer Johnson. Sticking out of his pocket is a worn blue key card. >take key He notices your hand inching toward the card and glares. Better not upset your new best friend here. >w You remind yourself to keep an eye out for intriguing photo subjects. Blue Tunnel Segment Lines of reflective blue paint flank the sides of the space and you deduce it must be a way of marking where in the tunnel you are. You can climb back into the train to the east, or try to continue through the tunnel towards the west. You can see a heavy steel door and a lockbox (closed) here. >x lockbox A rusty metal box with a small keypad lock near the handle. It looks like it needs a code of some sort. >x lock You can't see any such thing. >x keypad You can't see any such thing. >unlock lockbox What do you want to unlock the lockbox with? >code You can't see any such thing. >unlock lockbox What do you want to unlock the lockbox with? >4725 You can't see any such thing. >type 4725 You hear a faint click after punching in the numbers. The lockbox should be able to open now. >open lockbox You open the lockbox to find a crowbar and a love letter. >x crowbar A hefty crowbar, useful for all manner of getting into places you aren't supposed to. >take it It's heavy but barely fits into your backpack. >x letter A small piece of pink paper with a perfectly drawn heart. When you open it up, you find a short note of obvious affection and desire, signed with a cursive send off from "your secret admirer". >x it A small piece of pink paper with a perfectly drawn heart. When you open it up, you find a short note of obvious affection and desire, signed with a cursive send off from "your secret admirer". >take it You always were a softie when it came to romantic gestures. Maybe carrying this around will give you some inspiration. >e That contest won't win itself. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >give letter to officer Officer Johnson doesn't seem interested. >e You glance down at your camera. You really want to win that contest. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >e Sometimes your camera can help you see what's not meant to be seen. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. >e You remind yourself to keep an eye out for intriguing photo subjects. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook (on which is a scrap of rope) here. >e You glance down at your camera. You really want to win that contest. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >e You remind yourself to keep an eye out for intriguing photo subjects. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >x cracked Another formidable fire door - this time with a glowing purple access pad nearby. It has a long thin crack towards the side, almost as if it's been repaired. Too heavy for a kick, unfortunately. You'll have to find another way. >open cracked with crowbow You can't see any such thing. >i You are carrying: a love letter a crowbar a crumpled note a Fitbit (being worn) a small roll of duct tape a notebook an old coffee cup a radio a cell phone (providing light) a camera >open cracked with crowbar That doesn't seem to fit the lock. >pry cracked with crowbar That's not a verb I recognise. >hint Feeling a little lost? You have a couple main objectives here: first, you want to be a famous influencer for some reason, don't deny it, you're chasing Internet clout points. So make sure you're remembering to take a few good photos along the way to see how you do in the contest at the end. Otherwise, that stairwell door you came through definitely locked behind you, so you'll have to find another way out of here unless you want to join the ranks of the mole people. Finally, you may encounter a few new...friends...along the way that might need something from you. You'll have to work out what they want in order to get some key information. Try commands like: ? "look" - to see who and what might be in your general vicinity, just in case you forgot already ? "examine (object)" - to get a few more details on something or someone ? "go west/east/up/down/north/south" - staying in one place is not the way to grow as a person ? "take (object)" - to pick up anything you think might be useful to you later ? "drop (object)" - to get rid of anything you don't feel like carrying anymore ? "talk to (person)" or "ask (person) about (topic)" - to make friends and more importantly, get information ? "unlock door with (object)" - to use something you've picked up along the way as a respectable, or not too respectable, way of barging through barriers ? "inventory" - to see what all is sloshing around in that backpack of yours ? "photograph (object)" or "take photo of (object)"- taking photos is the whole reason you've decided to crawl around the depths of the metro system, so make sure you get some good ones ? "put (object) on (object)" - need to attach something to something else? like a rope on a hook, perhaps? Try simply putting the thing on the other thing... ? "fill (object) with (something)" - tends to be an effective way to carry a liquid around ? "pour (something) on (something)" - tends to be an effective way to NOT carry a liquid around ? "eat/drink (object)" - you might get hungry or need some kind of boost. But remember, just because it fits in your mouth doesn't mean you HAVE to eat it ? "enter code (number)" - there might come a time where a new fangled lock will present itself, with nothing more than an electronic number pad staring back at you. I want you to be ready ? "wear/take off (object)" - your body is a canvas, and if you want to paint that canvas with random trash in this tunnel, be my guest While this covers the majority of gameplay, there's other commands that you might run into along the way. If something says it needs a swift kick, go ahead and kick it! Good luck! >hint Feeling a little lost? You have a couple main objectives here: first, you want to be a famous influencer for some reason, don't deny it, you're chasing Internet clout points. So make sure you're remembering to take a few good photos along the way to see how you do in the contest at the end. Otherwise, that stairwell door you came through definitely locked behind you, so you'll have to find another way out of here unless you want to join the ranks of the mole people. Finally, you may encounter a few new...friends...along the way that might need something from you. You'll have to work out what they want in order to get some key information. Try commands like: ? "look" - to see who and what might be in your general vicinity, just in case you forgot already ? "examine (object)" - to get a few more details on something or someone ? "go west/east/up/down/north/south" - staying in one place is not the way to grow as a person ? "take (object)" - to pick up anything you think might be useful to you later ? "drop (object)" - to get rid of anything you don't feel like carrying anymore ? "talk to (person)" or "ask (person) about (topic)" - to make friends and more importantly, get information ? "unlock door with (object)" - to use something you've picked up along the way as a respectable, or not too respectable, way of barging through barriers ? "inventory" - to see what all is sloshing around in that backpack of yours ? "photograph (object)" or "take photo of (object)"- taking photos is the whole reason you've decided to crawl around the depths of the metro system, so make sure you get some good ones ? "put (object) on (object)" - need to attach something to something else? like a rope on a hook, perhaps? Try simply putting the thing on the other thing... ? "fill (object) with (something)" - tends to be an effective way to carry a liquid around ? "pour (something) on (something)" - tends to be an effective way to NOT carry a liquid around ? "eat/drink (object)" - you might get hungry or need some kind of boost. But remember, just because it fits in your mouth doesn't mean you HAVE to eat it ? "enter code (number)" - there might come a time where a new fangled lock will present itself, with nothing more than an electronic number pad staring back at you. I want you to be ready ? "wear/take off (object)" - your body is a canvas, and if you want to paint that canvas with random trash in this tunnel, be my guest While this covers the majority of gameplay, there's other commands that you might run into along the way. If something says it needs a swift kick, go ahead and kick it! Good luck! >help Feeling a little lost? You have a couple main objectives here: first, you want to be a famous influencer for some reason, don't deny it, you're chasing Internet clout points. So make sure you're remembering to take a few good photos along the way to see how you do in the contest at the end. Otherwise, that stairwell door you came through definitely locked behind you, so you'll have to find another way out of here unless you want to join the ranks of the mole people. Finally, you may encounter a few new...friends...along the way that might need something from you. You'll have to work out what they want in order to get some key information. Try commands like: ? "look" - to see who and what might be in your general vicinity, just in case you forgot already ? "examine (object)" - to get a few more details on something or someone ? "go west/east/up/down/north/south" - staying in one place is not the way to grow as a person ? "take (object)" - to pick up anything you think might be useful to you later ? "drop (object)" - to get rid of anything you don't feel like carrying anymore ? "talk to (person)" or "ask (person) about (topic)" - to make friends and more importantly, get information ? "unlock door with (object)" - to use something you've picked up along the way as a respectable, or not too respectable, way of barging through barriers ? "inventory" - to see what all is sloshing around in that backpack of yours ? "photograph (object)" or "take photo of (object)"- taking photos is the whole reason you've decided to crawl around the depths of the metro system, so make sure you get some good ones ? "put (object) on (object)" - need to attach something to something else? like a rope on a hook, perhaps? Try simply putting the thing on the other thing... ? "fill (object) with (something)" - tends to be an effective way to carry a liquid around ? "pour (something) on (something)" - tends to be an effective way to NOT carry a liquid around ? "eat/drink (object)" - you might get hungry or need some kind of boost. But remember, just because it fits in your mouth doesn't mean you HAVE to eat it ? "enter code (number)" - there might come a time where a new fangled lock will present itself, with nothing more than an electronic number pad staring back at you. I want you to be ready ? "wear/take off (object)" - your body is a canvas, and if you want to paint that canvas with random trash in this tunnel, be my guest While this covers the majority of gameplay, there's other commands that you might run into along the way. If something says it needs a swift kick, go ahead and kick it! Good luck! >w Sometimes your camera can help you see what's not meant to be seen. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >w That contest won't win itself. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook (on which is a scrap of rope) here. >w You glance down at your camera. You really want to win that contest. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. >w You remind yourself to keep an eye out for intriguing photo subjects. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >w That contest won't win itself. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >turn on radio A soft lullaby emanates from the tinny speakers. Officer Johnson slumps in his chair, eyes closing as the gentle music lulls him to sleep. >take card You slip the blue key card off his belt while he snores peacefully. The radio crackles and fades out with a sharp click. It's off again. >w You glance down at your camera. You really want to win that contest. Blue Tunnel Segment Lines of reflective blue paint flank the sides of the space and you deduce it must be a way of marking where in the tunnel you are. You can climb back into the train to the east, or try to continue through the tunnel towards the west. You can see a heavy steel door and a lockbox (empty) here. >put card on pad Putting things on the blue access pad would achieve nothing. >unlock pad with key That doesn't seem to be something you can unlock. >unlock door with key Yes, this is precisely what the officer said this was for! A faint buzz emanates from the door before it slides up, revealing another part of the tunnel. >w (first opening the heavy steel door) You remind yourself to keep an eye out for intriguing photo subjects. Green Tunnel Segment Lines of reflective green paint flank the sides of this part of the tunnel. You see an emergency egress hatch above you. Back to the east is the rest of the tunnel you came from. You can see a heavy steel door and an emergency egress hatch here. >x hatch A rusty ladder leads up to a warped emergency egress door. It has a glowing green access pad. You think this might be your best bet for escaping the tunnel. >u You'll need to find a way to unlock that hatch first. >e You glance down at your camera. You really want to win that contest. Blue Tunnel Segment Lines of reflective blue paint flank the sides of the space and you deduce it must be a way of marking where in the tunnel you are. You can climb back into the train to the east, or try to continue through the tunnel towards the west. You can see a heavy steel door and a lockbox (empty) here. >e Sometimes your camera can help you see what's not meant to be seen. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >e That contest won't win itself. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >e You glance down at your camera. You really want to win that contest. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. >x crowbar A hefty crowbar, useful for all manner of getting into places you aren't supposed to. >e Sometimes your camera can help you see what's not meant to be seen. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook (on which is a scrap of rope) here. >e That contest won't win itself. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >e You glance down at your camera. You really want to win that contest. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >e (first opening the cracked steel fire door) It seems to be locked. >open cracked It seems to be locked. >open cracked with crowbar That doesn't seem to fit the lock. >put crowbar in slit You can't see any such thing. >x door Another formidable fire door - this time with a glowing purple access pad nearby. It has a long thin crack towards the side, almost as if it's been repaired. Too heavy for a kick, unfortunately. You'll have to find another way. >put crowbar in crack You can't see any such thing. >* blark That's not a verb I recognise. >x drain You can't see any such thing. >l Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >x leak A slow but steady leak in the wall. The stream seems to run directly into a drain below. >fill cup What do you want to fill the old coffee cup with? >water You hold the cup under the leak until it fills with grimy tunnel water. >w That contest won't win itself. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >w You glance down at your camera. You really want to win that contest. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook (on which is a scrap of rope) here. >e Sometimes your camera can help you see what's not meant to be seen. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >e That contest won't win itself. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >wash dirty That's not a verb I recognise. >put water on dirty (the old coffee cup on the dirty trapdoor) Putting things on the dirty trapdoor would achieve nothing. >pour water onto dirty (the old coffee cup onto the dirty trapdoor) You pour the water over the dirty trapdoor. The mud gets slightly more liquified, allowing you to, regrettably, wipe more of it away with your bare hand. You smudge and smear it until a scrawled sharpie sentence starts to stick out from the grime. You manage to get things just clear enough to see where the words used to be written, but it looks like someone scribbled over them. You do see a faint sheen of letters on the sharpie spaghetti, and you wonder if something might be written in invisible ink. >photograph sharpie You can't see any such thing. >l Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >x irty You can't see any such thing. >x irty You can't see any such thing. >x dirty Smudged out of the way, you can make out the few words written in sharpie needed to unlock the door. Not exactly the best security system. >photograph dirty You snap a photo of the newly "cleaned" trapdoor and for a split second the flash illuminates the invisible ink, allowing you to catch the phrase "just say password". You smirk. This will kill with the judges. >say password The trapdoor clicks faintly. You laugh a short laugh. If this room is as easy to get into as your grandfather's computer, it must not have been used for anything too special. Either that or the guys that used to come down here just got sick of a new fangled locking system and decided to make it easy for each other out of pure spite. >e (first opening the cracked steel fire door) It seems to be locked. >n You can't go that way. >l Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >d Secret Supply Stash You've descended a narrow ladder into a small storage room. It's unclear to you why this level of secrecy was ever needed here, but looking around for the 30 seconds it takes to see the whole space you're unimpressed. There is a disturbing drawing on the wall towards the floor, however, that you feel you might want to take a closer look at. You can go back up into the Purple Tunnel Segment. You can see a carabiner, a purple key card and a shelf here. >x drawing A dark scene, created out of what looks like brake dust and blood. This can hardly be considered "art" can it? Nevertheless, something about it grips your attention. >photograph it You snap a photo of the disturbing drawing. Only 8 shots remaining. Dark, foreboding, and extra spine-tingling. Yes this is exactly what the judges are looking for! Well, you hope. And buried deep in this old creepy supply room, certainly something that was never meant to be seen by the general public. >x carabiner A bright orange carabiner, perhaps left behind from a rock climbing trip. >take it Carabiners have many uses besides rock climbing. You toss it in your backpack. >l Secret Supply Stash You've descended a narrow ladder into a small storage room. It's unclear to you why this level of secrecy was ever needed here, but looking around for the 30 seconds it takes to see the whole space you're unimpressed. There is a disturbing drawing on the wall towards the floor, however, that you feel you might want to take a closer look at. You can go back up into the Purple Tunnel Segment. You can see a purple key card and a shelf here. >x key (the blue key card) A small dark blue card, about the size of a credit card. It appears to be significantly worn from years of riding around in the officer's uniform. >take purple Taken. >x purple A small dark purple key card, about the size of a credit card. >x shelf A musty shelf full of notebooks with little name placards to organize who's book goes where. You see an empty spot labeled "Gary J". >put notebook on shelf You plop it down in it's correct spot. This must be where Gary was supposed to leave his notebook! You slide it carefully back in its slot and a small iron key falls out. How did you not notice this before? You pocket it and shake your head. >x iron You see nothing special about the small iron key. >take it You already have that. >i You are carrying: a small iron key a purple key card a carabiner a blue key card a love letter a crowbar a crumpled note a Fitbit (being worn) a small roll of duct tape an old coffee cup a radio a cell phone (providing light) a camera >u Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >x cracked Another formidable fire door - this time with a glowing purple access pad nearby. It has a long thin crack towards the side, almost as if it's been repaired. Too heavy for a kick, unfortunately. You'll have to find another way. >x pad Bright purple fluorescent light shines from a small square near the door. This looks like the kind of lock an appropriately colored key card might be able to open. >unlock cracked with purple (the purple key card) You unlock the cracked steel fire door. >e (first opening the cracked steel fire door) You glance down at your camera. You really want to win that contest. Yellow Tunnel Segment You make your way through the door frame and recoil in disgust. The little bit of sludge on the trapdoor in the last section was the kiddie sandbox version of what's staring up at you here. The entire tunnel floor is coated in a foot of sticky, wet, gritty mud. There's no way you're going to be able to walk across. You look up and spot a metal hook on the wall, about halfway across to the next door, and a suspicious looking ceiling panel above a narrow ledge. The sludge has an oddly calming earthy smell that reminds you that you need to get outside more, after winning the contest and obsessing over the other entries for hours, of course. You can go back west into the Purple Tunnel Segment, or try to go up on to the ledge. You can see a cracked steel fire door and a rusty metal hook here. >x hook It's a rusty metal hook embedded in the wall - just the right height for putting something onto. >x panel You can't see any such thing. >smell You smell nothing unexpected. >x door The fire door is unlocked now, you can head on through. >u You eye the sludge warily. You'll need a strong, reliable way of Tarzan-ing yourself out of here. >w You remind yourself to keep an eye out for intriguing photo subjects. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >w That contest won't win itself. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >w You glance down at your camera. You really want to win that contest. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook (on which is a scrap of rope) here. >take rope Just what a person might need to reach high places. >e You remind yourself to keep an eye out for intriguing photo subjects. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >e Sometimes your camera can help you see what's not meant to be seen. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >e You glance down at your camera. You really want to win that contest. Yellow Tunnel Segment The sludge has an oddly calming earthy smell that reminds you that you need to get outside more, after winning the contest and obsessing over the other entries for hours, of course. You can go back west into the Purple Tunnel Segment, or try to go up on to the ledge. You can see a cracked steel fire door and a rusty metal hook here. >i You are carrying: a scrap of rope a small iron key a purple key card a carabiner a blue key card a love letter a crowbar a crumpled note a Fitbit (being worn) a small roll of duct tape an old coffee cup a radio a cell phone (providing light) a camera >put rope on hook You throw the rope onto the hook the best you can. It looks like it might hold long enough to help you cross the room, but probably not strong enough to get you up to the ledge. It might work better with something to reinforce it. >put carabiner on rope You clip the carabiner onto the rope, anchoring it firmly to the hook. >climb roop You can't see any such thing. >climb rope The carabiner holds the rope much more firmly in place. You feel confident as you swing across, landing perfectly in the one spot you can stand without feeling like a bog monster. From there, you carefully climb to the ledge. Yellow Tunnel Ledge You cling to a narrow ledge just below the ceiling panel. From this high up, the floor sludge looks even more unpleasant. You can see the ledge continuing to the east, and you can go back down into the Yellow Tunnel Segment. You can see a suspicious ceiling panel (closed) here. >x panel A bright yellow ceiling panel. It has a tiny key hole. >open it It seems to be locked. >e Sometimes your camera can help you see what's not meant to be seen. Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >x light You can't see any such thing. >x hande You can't see any such thing. >x handle You can't see any such thing. >x black A short, jet black door with a light where the handle should be. >x buttons You can't see any such thing. >x red The red button is currently switched off. >x blue (the blue key card) A small dark blue card, about the size of a credit card. It appears to be significantly worn from years of riding around in the officer's uniform. >turn on red You switch the red button on. >turn on blue button You switch blue button on. >l Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >turn on green button You switch green button on. >x light You can't see any such thing. >turn on purple (the purple key card) It isn't something you can switch. >turn on purple button You switch purple button on. >turn on yellow You switch yellow button on. >turn off purple (the purple key card) It isn't something you can switch. >turn off green You switch green button off. >turn off purple button You switch purple button off. >l Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >i You are carrying: a small iron key a purple key card a carabiner a blue key card a love letter a crowbar a crumpled note a Fitbit (being worn) a small roll of duct tape an old coffee cup a radio a cell phone (providing light) a camera >w You glance down at your camera. You really want to win that contest. Yellow Tunnel Ledge You cling to a narrow ledge just below the ceiling panel. From this high up, the floor sludge looks even more unpleasant. You can see the ledge continuing to the east, and you can go back down into the Yellow Tunnel Segment. You can see a suspicious ceiling panel (closed) here. >unlock panel with iron key You unlock the suspicious ceiling panel. >open panel You open the suspicious ceiling panel, revealing a Hulk Juice soda case. >x soda Which do you mean, the Hulk Juice soda case or a protein soda? >case A discontinued protein soda from Hulk Juice. You haven't seen these in years! Hulk Juice has focused on healthier options since then after some pretty heavy media pushback. 5 bottles are missing from the 10 pack but the other 5 are still there, unopened. In the Hulk Juice soda case are five protein sodas. >take all from case protein soda: Taken. protein soda: Taken. protein soda: Taken. protein soda: Taken. protein soda: Taken. >x soda (the protein soda) You take a closer look at one of the bottles. It looks chunky, but you know it makes you feel stronger. You wonder if it's worth the sacrifice. >e You remind yourself to keep an eye out for intriguing photo subjects. Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >turn off yellow You switch yellow button off. >turn on purple (the purple key card) It isn't something you can switch. >turn on purple button You switch purple button on. >turn off green button That's already off. >x red The red button is currently switched on. >x blue (the blue key card) A small dark blue card, about the size of a credit card. It appears to be significantly worn from years of riding around in the officer's uniform. >x green Green button is currently switched off. >x blue button Blue button is currently switched on. >l Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >turn on yellow button You switch yellow button on. >w That contest won't win itself. Yellow Tunnel Ledge You cling to a narrow ledge just below the ceiling panel. From this high up, the floor sludge looks even more unpleasant. You can see the ledge continuing to the east, and you can go back down into the Yellow Tunnel Segment. You can see a suspicious ceiling panel (in which is a Hulk Juice soda case (empty)) here. >w You can't go that way. >d Sometimes your camera can help you see what's not meant to be seen. Yellow Tunnel Segment The sludge has an oddly calming earthy smell that reminds you that you need to get outside more, after winning the contest and obsessing over the other entries for hours, of course. You can go back west into the Purple Tunnel Segment, or try to go up on to the ledge. You can see a scrap of rope, a cracked steel fire door and a rusty metal hook here. >e You can't go that way. >w You glance down at your camera. You really want to win that contest. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >w You remind yourself to keep an eye out for intriguing photo subjects. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >w That contest won't win itself. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >w You remind yourself to keep an eye out for intriguing photo subjects. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. >w Sometimes your camera can help you see what's not meant to be seen. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >w You glance down at your camera. You really want to win that contest. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >w Sometimes your camera can help you see what's not meant to be seen. Blue Tunnel Segment Lines of reflective blue paint flank the sides of the space and you deduce it must be a way of marking where in the tunnel you are. You can climb back into the train to the east, or try to continue through the tunnel towards the west. You can see a heavy steel door and a lockbox (empty) here. >w That contest won't win itself. Green Tunnel Segment Lines of reflective green paint flank the sides of this part of the tunnel. You see an emergency egress hatch above you. Back to the east is the rest of the tunnel you came from. You can see a heavy steel door and an emergency egress hatch here. >w You peer down the length of the tunnel into the shadows. You have an overwhelming gut feeling nothing is helpful this way. >e Sometimes your camera can help you see what's not meant to be seen. Blue Tunnel Segment Lines of reflective blue paint flank the sides of the space and you deduce it must be a way of marking where in the tunnel you are. You can climb back into the train to the east, or try to continue through the tunnel towards the west. You can see a heavy steel door and a lockbox (empty) here. >e You remind yourself to keep an eye out for intriguing photo subjects. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >e You glance down at your camera. You really want to win that contest. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >e You remind yourself to keep an eye out for intriguing photo subjects. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. >e That contest won't win itself. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >e You remind yourself to keep an eye out for intriguing photo subjects. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >e Sometimes your camera can help you see what's not meant to be seen. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >e You glance down at your camera. You really want to win that contest. Yellow Tunnel Segment The sludge has an oddly calming earthy smell that reminds you that you need to get outside more, after winning the contest and obsessing over the other entries for hours, of course. You can go back west into the Purple Tunnel Segment, or try to go up on to the ledge. You can see a cracked steel fire door, a scrap of rope and a rusty metal hook here. >e You can't go that way. >n You can't go that way. >* green blue red purple yellow That's not a verb I recognise. >l Yellow Tunnel Segment The sludge has an oddly calming earthy smell that reminds you that you need to get outside more, after winning the contest and obsessing over the other entries for hours, of course. You can go back west into the Purple Tunnel Segment, or try to go up on to the ledge. You can see a cracked steel fire door, a scrap of rope and a rusty metal hook here. >u The carabiner holds the rope much more firmly in place. You feel confident as you swing across, landing perfectly in the one spot you can stand without feeling like a bog monster. From there, you carefully climb to the ledge. Sometimes your camera can help you see what's not meant to be seen. Yellow Tunnel Ledge You cling to a narrow ledge just below the ceiling panel. From this high up, the floor sludge looks even more unpleasant. You can see the ledge continuing to the east, and you can go back down into the Yellow Tunnel Segment. You can see a suspicious ceiling panel (in which is a Hulk Juice soda case (empty)) here. >e You remind yourself to keep an eye out for intriguing photo subjects. Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >x red The red button is currently switched on. >turn off red You switch the red button off. >turn off blue button You switch blue button off. >turn off green button That's already off. >turn off purple button You switch purple button off. >turn off yellow button You switch yellow button off. >* green blue red purple yellow That's not a verb I recognise. >turn on green button You switch green button on. >turn on blue button You switch blue button on. >turn on red button You switch the red button on. >turn on purple button You switch purple button on. >turn on yellow button You switch yellow button on. >l Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >* hmm might need a hint That's not a verb I recognise. >* ruh ruh, is there no reset? You seem to want to talk to someone, but I can't see whom. >x door A short, jet black door with a light where the handle should be. >open it It seems to be locked. >x light You can't see any such thing. >press yellow You press the yellow button. A choppy bing follows. >e You can't go that way. >* oh turn on and turn off don't work! That's not a verb I recognise. >press green You press the green button. A sharp beep sounds. >press blue (the blue key card) Nothing obvious happens. >press blue button You press the blue button. A loud hum follows. >press red You press the red button. A faint click echoes. >press purple button You press the purple button. A tinny whir follows. A screaming buzzer sounds briefly, wrecking your ear drums. You try the door but it doesn't budge. That can't be right. >press green You press the green button. A sharp beep sounds. >press blue button You press the blue button. A loud hum follows. >press red You press the red button. A faint click echoes. >press purple button You press the purple button. A tinny whir follows. >push yellow button You press the yellow button. A choppy bing follows. The light on the door flashes green and the small black door slides open! >e You can't go that way. >n You can't go that way. >s You can't go that way. >open door That's already open. >l Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >w You glance down at your camera. You really want to win that contest. Yellow Tunnel Ledge You cling to a narrow ledge just below the ceiling panel. From this high up, the floor sludge looks even more unpleasant. You can see the ledge continuing to the east, and you can go back down into the Yellow Tunnel Segment. You can see a suspicious ceiling panel (in which is a Hulk Juice soda case (empty)) here. >e That contest won't win itself. Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >x door A short, jet black door with a light where the handle should be. >e You can't go that way. >n You can't go that way. >d You feel like you're missing something. Might want to take at least one or two photos before you move on. You are trying to win this contest, aren't you? Or have you completely forgotten... >photograph door You snap a photo of the small black door. Only 7 shots remaining. You see a brilliant flash as the camera's flash reflects on the light on the door, but it doesn't seem to reveal anything useful. >w You glance down at your camera. You really want to win that contest. Yellow Tunnel Ledge You cling to a narrow ledge just below the ceiling panel. From this high up, the floor sludge looks even more unpleasant. You can see the ledge continuing to the east, and you can go back down into the Yellow Tunnel Segment. You can see a suspicious ceiling panel (in which is a Hulk Juice soda case (empty)) here. >d That contest won't win itself. Yellow Tunnel Segment The sludge has an oddly calming earthy smell that reminds you that you need to get outside more, after winning the contest and obsessing over the other entries for hours, of course. You can go back west into the Purple Tunnel Segment, or try to go up on to the ledge. You can see a cracked steel fire door, a scrap of rope and a rusty metal hook here. >s You can't go that way. >d You can't go that way. >w You remind yourself to keep an eye out for intriguing photo subjects. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >d Secret Supply Stash You've descended a narrow ladder into a small storage room. It's unclear to you why this level of secrecy was ever needed here, but looking around for the 30 seconds it takes to see the whole space you're unimpressed. There is a disturbing drawing on the wall towards the floor, however, that you feel you might want to take a closer look at. You can go back up into the Purple Tunnel Segment. You can see a notebook and a shelf here. >photograph shelf You raise your camera to snap a pic of the shelf but think better of it. Nobody will be able to distinguish that from a shelf in your garage. >photograph drawing You've already taken a photo of the disturbing drawing. >u Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >photograph door You snap a photo of the cracked steel fire door. Only 6 shots remaining. This is just another fire door. You could have a secondary career in infrastructure inspection if you think this is sooo interesting. >w That contest won't win itself. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >photograph man He notices you raise your camera and grins at you. His teeth are the shade of a highlighter and he only has 4 of them. This guy could be a compelling human interest piece, you think to yourself. You could say he's some long lost rat professor that's gone mad studying his subjects, perhaps? You snap a photo of Crazy Rat Man. You have 5 shots remaining. >w You remind yourself to keep an eye out for intriguing photo subjects. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >photograph lily She squeals in delight. "I posed for you!" She's an adorable little girl lost down in a metro tunnel. The public will eat this up! The guilt of leaving her down here eats away at you but she seems content here. You tell yourself you'll come back for her once you find a new way out. You have 4 shots remaining. >w Sometimes your camera can help you see what's not meant to be seen. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. >w You remind yourself to keep an eye out for intriguing photo subjects. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >n You can't go that way. >w Sometimes your camera can help you see what's not meant to be seen. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >e You remind yourself to keep an eye out for intriguing photo subjects. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >e That contest won't win itself. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. >e You remind yourself to keep an eye out for intriguing photo subjects. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >e Sometimes your camera can help you see what's not meant to be seen. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >e You remind yourself to keep an eye out for intriguing photo subjects. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >n You can't go that way. >e That contest won't win itself. Yellow Tunnel Segment The sludge has an oddly calming earthy smell that reminds you that you need to get outside more, after winning the contest and obsessing over the other entries for hours, of course. You can go back west into the Purple Tunnel Segment, or try to go up on to the ledge. You can see a cracked steel fire door, a scrap of rope and a rusty metal hook here. >n You can't go that way. >e You can't go that way. >n You can't go that way. >u The carabiner holds the rope much more firmly in place. You feel confident as you swing across, landing perfectly in the one spot you can stand without feeling like a bog monster. From there, you carefully climb to the ledge. Sometimes your camera can help you see what's not meant to be seen. Yellow Tunnel Ledge You cling to a narrow ledge just below the ceiling panel. From this high up, the floor sludge looks even more unpleasant. You can see the ledge continuing to the east, and you can go back down into the Yellow Tunnel Segment. You can see a suspicious ceiling panel (in which is a Hulk Juice soda case (empty)) here. >e You glance down at your camera. You really want to win that contest. Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >d You remind yourself to keep an eye out for intriguing photo subjects. Main Maintenance Facility You step down a narrow staircase and into a huge open warehouse space. Was this some kind of old maintenance area that they would take the trains to if they malfunctioned in the middle of the system? The space is huge but mostly bare, suggesting they must have taken most of the equipment out when they decided to stop using this section of the system. On one wall is a large metal cabinet. There's pieces of graffited train cars in a pile in another corner. You can go back up to the Maintenance Tunnel Ledge, west towards the Storage Closet or east towards the Break Room. You can see a small black door, Larry, a graffitied train piece and a large tin cabinet (closed) here. >x larry You give the man spinning around on an office chair a once over. He's wearing a dishelved black t-shirt, cargo pants, and an old ballcap. >x graffiti A huge section of an old car rests precariously on a few other similar pieces. As you take a closer look, you notice some strange symbols that almost look like a language, but nothing you've ever seen before. You don't quite understand what they mean. >photograph it You snap a photo of the graffitied train piece. Only 3 shots remaining. You look through the lens and can make out the symbols a little better for some reason. From this angle it almost looks like it might say "no pain no gain", but you still aren't 100% sure. At least this will make for a cool entry to the contest; you're finally starting to feel more confident in your photography skills. >l Main Maintenance Facility The space is huge but mostly bare, suggesting they must have taken most of the equipment out when they decided to stop using this section of the system. On one wall is a large metal cabinet. There's pieces of graffited train cars in a pile in another corner. You can go back up to the Maintenance Tunnel Ledge, west towards the Storage Closet or east towards the Break Room. You can see a small black door, Larry, a graffitied train piece and a large tin cabinet (closed) here. >x tin An industrial cabinet takes up a good portion of the wall. You're dying to see what's inside. The lock looks flimsy, maybe the cabinet could be forced open if you had the right tool. >open it It seems to be locked. >break lock You can't see any such thing. >open tin with crowbar Larry eyes you suspiciously. You'll need to figure out a way to get him out of here first. >talk to larry "Oh, you're here. Who are you? Never mind. I don't care. I'm so sad. When will it be my chance for love?" He blinks at you, shakes his head, and continues spinning in the chair. Maybe you should try asking him about love, the train, or taking his photo. >ask larry about love "Funny thing, love and trains. Both'll carry you places you didn't expect to go. Sometimes they're loud, rattling, full of strangers, and sometimes they're just you and the rhythm of the rails. Life's the same ride. You can't really see the whole track, just the bit in front of you, and you hope the ticket you bought was worth it. Best you can do is hold on, and maybe share the seat with someone who makes the ride feel shorter." Clearly he's distracted by the thought of a great love story of his own. Maybe you can help by giving him something that will make him feel loved. >ask larry about train "Funny thing, love and trains. Both'll carry you places you didn't expect to go. Sometimes they're loud, rattling, full of strangers, and sometimes they're just you and the rhythm of the rails. Life's the same ride. You can't really see the whole track, just the bit in front of you, and you hope the ticket you bought was worth it. Best you can do is hold on, and maybe share the seat with someone who makes the ride feel shorter." Clearly he's distracted by the thought of a great love story of his own. Maybe you can help by giving him something that will make him feel loved. >ask larry about photo "No way kid, I don't want to be famous." You make the point that you could show his photo to a few eligible women you know, and he seems to consider the offer for a moment before shaking his head. Oh well. >give letter to him "What is this? Oh.. a heart? A love letter? For me?? But where did you get this? This isn't from you right? Because no offense but I don't know you like that...it's not from you? And you're sure it's for me? Here let me look...oh a secret admirer! Oh my oh my. I can't imagine who might have a crush on little old me, but wow! Kid you have no idea how happy this makes a man like me." He gets up and skips off to the next room, muttering to himself about wanting to read the letter again in private. >open tin with crowbar You slowly lift the heavy crowbar from your backpack and wedge it against the handle of the cabinet. With a sharp "oomph" from you, it gives way and the lock pops open. >open it That's already open. >x it An industrial cabinet takes up a good portion of the wall. In the large tin cabinet are a wrench and an extra large roll of duct tape. >x wrench A small double headed wrench. It has many uses. >take it Taken. >x tape (the small roll of duct tape) A small roll of duct tape, gently used. You never know when you might need some. >x large (the large tin cabinet) An industrial cabinet takes up a good portion of the wall. In the large tin cabinet is an extra large roll of duct tape. >take it Um. That's bolted to the wall. What is it with you and trying to rip this place apart? >take large roll Taken. >l Main Maintenance Facility The space is huge but mostly bare, suggesting they must have taken most of the equipment out when they decided to stop using this section of the system. On one wall is a large metal cabinet. There's pieces of graffited train cars in a pile in another corner. You can go back up to the Maintenance Tunnel Ledge, west towards the Storage Closet or east towards the Break Room. You can see a small black door, a graffitied train piece and a large tin cabinet (empty) here. >x it An industrial cabinet takes up a good portion of the wall. >x large roll Truly you can never have too much. >e That contest won't win itself. Break Room Heavy with the scent of burnt popcorn of work days gone past, the break room is filled with relics of another time. An old microwave, an almost empty vending machine, and a crowded bulletin board adorn the walls. A few chairs sit in a circle, and you wonder who used to come in here to unwind and gossip. To the west is the Main Maintenance Facility and to the east is the Boss's Office. You can see Larry and a vending machine (closed) here. >x microwave You open the door to find an old can of tuna, still half full. You dry heave and quickly slam the door shut. Metal AND fish in the microwave? No wonder they shut this whole portion of the system down. >x board A chaotic dance of old comic strips, over time requests, and FYI sticky notes. You can't make much sense of it just by looking at it. >photograph it You snap a photo of the bulletin board. Only 2 shots remaining. Somehow looking through the lens of the camera allows all the shapes and patterns adorning the bulletin board to come together and form a hidden message. You catch it briefly "the chair makes us all taller". Man you never would have seen that on your own. Crazy what this lens can do. >x chair You can't see any such thing. >x chairs You can't see any such thing. > I beg your pardon? >l Break Room Heavy with the scent of burnt popcorn of work days gone past, the break room is filled with relics of another time. An old microwave, an almost empty vending machine, and a crowded bulletin board adorn the walls. A few chairs sit in a circle, and you wonder who used to come in here to unwind and gossip. To the west is the Main Maintenance Facility and to the east is the Boss's Office. You can see Larry and a vending machine (closed) here. >x macine You can't see any such thing. >x machine An opaque, old school vending machine. The screen that tells you what your choices are appears to be broken, as does the keypad to select your choice. Don't you usually kick these when they glitch? >ask larry about machine There is no reply. >kick machine You send a swift kick into the side of the machine, and much to your delight, you hear something drop into the collection bay. You open the flap and pick up "Hulk Juice Instant Protein Nachos". Ugh. You'd never seen these in the wild before, but you remember their insanely catchy commercials. It's not the best sustenance but it'll do in a pinch. >take nachos You already have that. >l Break Room Heavy with the scent of burnt popcorn of work days gone past, the break room is filled with relics of another time. An old microwave, an almost empty vending machine, and a crowded bulletin board adorn the walls. A few chairs sit in a circle, and you wonder who used to come in here to unwind and gossip. To the west is the Main Maintenance Facility and to the east is the Boss's Office. You can see Larry and a vending machine (closed) here. >x nachos Another Hulk Juice product. This time with protein infused queso. This looks...terrible. >kick machine You don't need to treat this vending machine like a training dummy, you should already be able to reach inside. >l Break Room Heavy with the scent of burnt popcorn of work days gone past, the break room is filled with relics of another time. An old microwave, an almost empty vending machine, and a crowded bulletin board adorn the walls. A few chairs sit in a circle, and you wonder who used to come in here to unwind and gossip. To the west is the Main Maintenance Facility and to the east is the Boss's Office. You can see Larry and a vending machine (closed) here. >e Sometimes your camera can help you see what's not meant to be seen. Boss's Office A sparse room with a small old calendar from 2014 hanging on the wall. A determined ceiling fan spins at the highest velocity you've ever seen a fan spin. A worn office chair is off to the side. You can go back west to the Break Room. You can see a worn office chair and a ceiling fan here. >x calendar The calendar is years and years out of date. You roll your eyes. How lazy is this boss after all? You see a small smudge of writing in the corner, which upon closer inspection looks awfully like "might be worth adding another button sometime". You've come across a few buttons on your journey. You wonder which button this person wanted was referring to. >photograph calendar You snap a photo of the calendar. Only 1 shot remaining. >undo Boss's Office [Previous turn undone.] >l Boss's Office A sparse room with a small old calendar from 2014 hanging on the wall. A determined ceiling fan spins at the highest velocity you've ever seen a fan spin. A worn office chair is off to the side. You can go back west to the Break Room. You can see a worn office chair and a ceiling fan here. >x fan The fan spins at a voracious rate. You think if you were to stick your hand up there it might chop it right off. If you look super closely, it almost looks like something is written on the ceiling above the fan, but with it spinning like this, there's no way to know. >x chair An old rickety office chair. It's wheels are very loose. It looks like if you were to stand on it, you and the wheels would go flying. >stand on chair Such a glutton for injury. You're really going to need to fix that up first before you can stand on it. >l Boss's Office A sparse room with a small old calendar from 2014 hanging on the wall. A determined ceiling fan spins at the highest velocity you've ever seen a fan spin. A worn office chair is off to the side. You can go back west to the Break Room. You can see a worn office chair and a ceiling fan here. >tape chair That's not a verb I recognise. >put tape on chair Which do you mean, the extra large roll of duct tape or the small roll of duct tape? >extr You can't see any such thing. >put tape on chair Which do you mean, the extra large roll of duct tape or the small roll of duct tape? >extra You put the extra large roll of duct tape on the worn office chair. >stnd on chair That's not a verb I recognise. >stand on chair Such a glutton for injury. You're really going to need to fix that up first before you can stand on it. >take all from chair Taken. >w That contest won't win itself. Break Room Heavy with the scent of burnt popcorn of work days gone past, the break room is filled with relics of another time. An old microwave, an almost empty vending machine, and a crowded bulletin board adorn the walls. A few chairs sit in a circle, and you wonder who used to come in here to unwind and gossip. To the west is the Main Maintenance Facility and to the east is the Boss's Office. You can see Larry and a vending machine (closed) here. >w You remind yourself to keep an eye out for intriguing photo subjects. Main Maintenance Facility The space is huge but mostly bare, suggesting they must have taken most of the equipment out when they decided to stop using this section of the system. On one wall is a large metal cabinet. There's pieces of graffited train cars in a pile in another corner. You can go back up to the Maintenance Tunnel Ledge, west towards the Storage Closet or east towards the Break Room. You can see a small black door, a graffitied train piece and a large tin cabinet (empty) here. >w You glance down at your camera. You really want to win that contest. Storage Closet An absolute hurricane of old supplies rests in here. Without even stepping further into the room, you can already tell your path is blocked with a mess of exposed wires. There's no way you'll be able to get through here without dealing with that somehow. You can go back to the Main Maintenance Facility to the east. You can see an exposed wires here. >x supplies You can't see any such thing. >x wires A tangle of brightly colored exposed wires takes up the majority of the floor. There is no way to walk around them without getting electrocuted. >put tape on wires Which do you mean, the extra large roll of duct tape or the small roll of duct tape? >extra Putting things on the exposed wires would achieve nothing. >tape wires That's not a verb I recognise. >i You are carrying: an extra large roll of duct tape an instant protein nachos a wrench five protein sodas a small iron key a purple key card a carabiner a blue key card a crowbar a crumpled note a Fitbit (being worn) a small roll of duct tape an old coffee cup a radio a cell phone (providing light) a camera >x fitbit The screen is cracked but it still seems functional. You press a few buttons and realize whoever this belongs to is a fitness god/goddess, having already tracked 30,000 steps for the day. >tape That's not a verb I recognise. >cover What do you want to cover? >wires It isn't something you can close. >cover wires with tape I only understood you as far as wanting to cover the exposed wires. >help Feeling a little lost? You have a couple main objectives here: first, you want to be a famous influencer for some reason, don't deny it, you're chasing Internet clout points. So make sure you're remembering to take a few good photos along the way to see how you do in the contest at the end. Otherwise, that stairwell door you came through definitely locked behind you, so you'll have to find another way out of here unless you want to join the ranks of the mole people. Finally, you may encounter a few new...friends...along the way that might need something from you. You'll have to work out what they want in order to get some key information. Try commands like: ? "look" - to see who and what might be in your general vicinity, just in case you forgot already ? "examine (object)" - to get a few more details on something or someone ? "go west/east/up/down/north/south" - staying in one place is not the way to grow as a person ? "take (object)" - to pick up anything you think might be useful to you later ? "drop (object)" - to get rid of anything you don't feel like carrying anymore ? "talk to (person)" or "ask (person) about (topic)" - to make friends and more importantly, get information ? "unlock door with (object)" - to use something you've picked up along the way as a respectable, or not too respectable, way of barging through barriers ? "inventory" - to see what all is sloshing around in that backpack of yours ? "photograph (object)" or "take photo of (object)"- taking photos is the whole reason you've decided to crawl around the depths of the metro system, so make sure you get some good ones ? "put (object) on (object)" - need to attach something to something else? like a rope on a hook, perhaps? Try simply putting the thing on the other thing... ? "fill (object) with (something)" - tends to be an effective way to carry a liquid around ? "pour (something) on (something)" - tends to be an effective way to NOT carry a liquid around ? "eat/drink (object)" - you might get hungry or need some kind of boost. But remember, just because it fits in your mouth doesn't mean you HAVE to eat it ? "enter code (number)" - there might come a time where a new fangled lock will present itself, with nothing more than an electronic number pad staring back at you. I want you to be ready ? "wear/take off (object)" - your body is a canvas, and if you want to paint that canvas with random trash in this tunnel, be my guest While this covers the majority of gameplay, there's other commands that you might run into along the way. If something says it needs a swift kick, go ahead and kick it! Good luck! >put tape on wires Which do you mean, the extra large roll of duct tape or the small roll of duct tape? >extra Putting things on the exposed wires would achieve nothing. >* looked at hints, oh no use You seem to want to talk to someone, but I can't see whom. >use tape on wires Which do you mean, the extra large roll of duct tape or the small roll of duct tape? >extra Your hands steady and you begin the process of wrapping each wire. This roll has plenty of tape to cover them all! You diligently wrap each one, making careful measured movements to avoid an unpleasant shock. Once they're all covered, you stand up triumphantly. >w You can't go that way. >l Storage Closet An absolute hurricane of old supplies rests in here. Your efforts with the tape paid off, allowing you safe passage over the wires. You see an open hatch leading down to a staircase, or you can go back east into the Main Maintenance Facility. You can see an exposed wires here. >d That contest won't win itself. Illicit Closet Dust clings to the narrow walls and a single bare bulb dangles from the ceiling, burned out and useless.The floor is scuffed, as though someone once moved something in or out in a hurry. You can make out a tiny crack in one wall that seems to have a faint light emanating from it. You can go back up to the Storage Closet >x bulb You can't see any such thing. >x crack A crack the width of a wire has formed in one wall. If you look closely, you can almost see through it, but not quite. >look through crack You find nothing of interest. >photograph crack You snap a photo of the tiny crack. Only 1 shot remaining. You press your lens up against the crack and with the slight zoom your camera offers, you can see into a hidden room! You think you can make out a person in there...is someone trapped? You see no obvious way of getting inside the room from this angle but a surge of joy hits you as you capture this moment forever. Surely you'll win the contest with this, and at this point probably end up on the national news. >n You can't go that way. >u You glance down at your camera. You really want to win that contest. Storage Closet An absolute hurricane of old supplies rests in here. Your efforts with the tape paid off, allowing you safe passage over the wires. You see an open hatch leading down to a staircase, or you can go back east into the Main Maintenance Facility. You can see an exposed wires here. >n You can't go that way. >e That contest won't win itself. Main Maintenance Facility The space is huge but mostly bare, suggesting they must have taken most of the equipment out when they decided to stop using this section of the system. On one wall is a large metal cabinet. There's pieces of graffited train cars in a pile in another corner. You can go back up to the Maintenance Tunnel Ledge, west towards the Storage Closet or east towards the Break Room. You can see a small black door, a graffitied train piece and a large tin cabinet (empty) here. >e You glance down at your camera. You really want to win that contest. Break Room Heavy with the scent of burnt popcorn of work days gone past, the break room is filled with relics of another time. An old microwave, an almost empty vending machine, and a crowded bulletin board adorn the walls. A few chairs sit in a circle, and you wonder who used to come in here to unwind and gossip. To the west is the Main Maintenance Facility and to the east is the Boss's Office. You can see Larry and a vending machine (closed) here. >e You remind yourself to keep an eye out for intriguing photo subjects. Boss's Office A sparse room with a small old calendar from 2014 hanging on the wall. A determined ceiling fan spins at the highest velocity you've ever seen a fan spin. A worn office chair is off to the side. You can go back west to the Break Room. You can see a worn office chair and a ceiling fan here. >e You can't go that way. >e You can't go that way. >x fan The fan spins at a voracious rate. You think if you were to stick your hand up there it might chop it right off. If you look super closely, it almost looks like something is written on the ceiling above the fan, but with it spinning like this, there's no way to know. >x chair An old rickety office chair. It's wheels are very loose. It looks like if you were to stand on it, you and the wheels would go flying. >tighten wheels That's not a verb I recognise. >use wrench on chair Yes this handy dandy wrench should help tighten those bolts and make this chair way sturdier. >stand on chair You climb up carefully, nervously testing out the newly inforced chair. You can see the ceiling much better from this angle and you think your camera might be able to capture the words behind the fan. >photograph fan Balancing on the sturdier chair, you reach up and position your camera an inch away from the maniacally spinning blades. You hand is awfully close to the blades which is undoubtedly distracting, but you manage to look through lens and see the words "secret button" as your camera stills the scene for just a moment. Secret button?? Maybe you should try to push the secret button. Only 0 shots remaining >push secret buttoh You can't see any such thing. >push secret button You feel around the wall and the chair until you come across a tell tale lump. You firmly press the button and to your shock and slight horror, a hidden panel in the floor under the boss's desk slides open. A way down seems to have appeared. >d The secret panel is open. You reluctantly make your way down a narrow and cold set of stone steps that definitely were not part of the original metro design plans. Cellar A drab, dank stone room, seemingly carved directly from the tunnel itself. Nothing but a man rests on the floor. You're horrified to realize that he's likely been trapped down here. You can go back up to the Boss's Office. You can see Barry here. >x man You can't see any such thing. >x barry A small man hunches in the corner of the room. He looks haggard, like he's been here for days, maybe even weeks. He barely blinks at you. You see a green key card sticking out of his pocket. >ask barry about himself Barry is a pretty cool guy but he's no encyclopedia. Try asking about "his interests" or "how he got down here". >ask barry about his interests "You wanna know what I'm interested in? Gains. At least they've got Hulk Juice products down here. But I'm going crazy without my regular work out routine. But I don't expect you to care. Why are you here anyway, don't you have some prison guard tasks to do? Stop antagonizing me. I bet you guys all just sit around all day and never bother to work out. You must stay close by to keep up this prison routine. You probably get like less than 1000 steps a day." >ask barry about how he got here Barry is a pretty cool guy but he's no encyclopedia. Try asking about "his interests" or "how he got down here". >ask barry about how he got down here He mutters to himself softly before exclaiming "Why would I talk to you, you're probably one of them!" Them? Who's them? Maybe you should ask him. >ask barry about them "They're asking me to tell them about themselves? That's rich." >untie barry That's not a verb I recognise. >l Cellar A drab, dank stone room, seemingly carved directly from the tunnel itself. Nothing but a man rests on the floor. You're horrified to realize that he's likely been trapped down here. You can go back up to the Boss's Office. You can see Barry here. >x barry A small man hunches in the corner of the room. He looks haggard, like he's been here for days, maybe even weeks. He barely blinks at you. You see a green key card sticking out of his pocket. >x green You can see a small green key card peeking out of Barry's pocket. You better figure out a way to get that. >take green No way you're getting close enough to grab that without him being a little happier first. You already have that. >i You are carrying: an extra large roll of duct tape an instant protein nachos a wrench five protein sodas a small iron key a purple key card a carabiner a blue key card a crowbar a crumpled note a Fitbit (being worn) a small roll of duct tape an old coffee cup a radio a cell phone (providing light) a camera >give soda to barry He looks longingly at the soda for a moment, then scoffs. "Trying to tempt me with the best of what Hulk Juice has to offer? Nice try but I still think you're one of them." >give nachos to barry He looks longingly at the nachos for a moment, then scoffs. "Trying to tempt me with the best of what Hulk Juice has to offer? Nice try but I still think you're one of them." >x barry A small man hunches in the corner of the room. He looks haggard, like he's been here for days, maybe even weeks. He barely blinks at you. You see a green key card sticking out of his pocket. >free him That's not a verb I recognise. >w You can't go that way. >u Sometimes your camera can help you see what's not meant to be seen. Boss's Office A sparse room with a small old calendar from 2014 hanging on the wall. A determined ceiling fan spins at the highest velocity you've ever seen a fan spin. A worn office chair is off to the side. You can go back west to the Break Room. A shady passage is open under the boss's desk. You can go down that way. You can see a worn office chair and a ceiling fan here. >d The secret panel is open. You reluctantly make your way down a narrow and cold set of stone steps that definitely were not part of the original metro design plans. Cellar A drab, dank stone room, seemingly carved directly from the tunnel itself. Nothing but a man rests on the floor. You're horrified to realize that he's likely been trapped down here. You can go back up to the Boss's Office. You can see Barry here. >i You are carrying: an extra large roll of duct tape an instant protein nachos a wrench five protein sodas a small iron key a purple key card a carabiner a blue key card a crowbar a crumpled note a Fitbit (being worn) a small roll of duct tape an old coffee cup a radio a cell phone (providing light) a camera >give fitbit to garry You can't see any such thing. >give fitbit to gary You can't see any such thing. >give fitbit to barry "Wait, what is this? 30,000 steps? In one day!! Oh my gosh wait...are you really not one of them? Are you actually just down here for a stupid contest? Man I'm sorry I doubted you. This is incredible. Okay, I can speak a bit more freely now. I think I know the way out. One of the guards dropped this while he was in here the other day." He pulls a green key card out of his pocket. You try to give it to him again, but he shakes his head. "No no you keep it! I've got my own trackers. Can't believe you've got 30,000 steps. I respect you so much more now." >ask him about them The ones who throw the protein bars at me and clank around the rooms. I thought it was a joke at first but I'm an actual prisoner man! You gotta get me out of here. >give him soda "Dude I love those. I'll take them off your hands!!" You watch as he chugs the whole thing in one go. >l Cellar A drab, dank stone room, seemingly carved directly from the tunnel itself. Nothing but a man rests on the floor. You're horrified to realize that he's likely been trapped down here. You can go back up to the Boss's Office. You can see Barry here. >u You glance down at your camera. You really want to win that contest. Boss's Office A sparse room with a small old calendar from 2014 hanging on the wall. A determined ceiling fan spins at the highest velocity you've ever seen a fan spin. A worn office chair is off to the side. You can go back west to the Break Room. A shady passage is open under the boss's desk. You can go down that way. You can see a worn office chair and a ceiling fan here. >d The secret panel is open. You reluctantly make your way down a narrow and cold set of stone steps that definitely were not part of the original metro design plans. Cellar A drab, dank stone room, seemingly carved directly from the tunnel itself. Nothing but a man rests on the floor. You're horrified to realize that he's likely been trapped down here. You can go back up to the Boss's Office. You can see Barry here. >barry, up Barry has better things to do. >u That contest won't win itself. Boss's Office A sparse room with a small old calendar from 2014 hanging on the wall. A determined ceiling fan spins at the highest velocity you've ever seen a fan spin. A worn office chair is off to the side. You can go back west to the Break Room. A shady passage is open under the boss's desk. You can go down that way. You can see a worn office chair and a ceiling fan here. >w You glance down at your camera. You really want to win that contest. Break Room Heavy with the scent of burnt popcorn of work days gone past, the break room is filled with relics of another time. An old microwave, an almost empty vending machine, and a crowded bulletin board adorn the walls. A few chairs sit in a circle, and you wonder who used to come in here to unwind and gossip. To the west is the Main Maintenance Facility and to the east is the Boss's Office. You can see Larry and a vending machine (closed) here. >e Sometimes your camera can help you see what's not meant to be seen. Boss's Office A sparse room with a small old calendar from 2014 hanging on the wall. A determined ceiling fan spins at the highest velocity you've ever seen a fan spin. A worn office chair is off to the side. You can go back west to the Break Room. A shady passage is open under the boss's desk. You can go down that way. You can see a worn office chair and a ceiling fan here. >u You can't go that way. > I beg your pardon? >w That contest won't win itself. Break Room Heavy with the scent of burnt popcorn of work days gone past, the break room is filled with relics of another time. An old microwave, an almost empty vending machine, and a crowded bulletin board adorn the walls. A few chairs sit in a circle, and you wonder who used to come in here to unwind and gossip. To the west is the Main Maintenance Facility and to the east is the Boss's Office. You can see Larry and a vending machine (closed) here. >w You remind yourself to keep an eye out for intriguing photo subjects. Main Maintenance Facility The space is huge but mostly bare, suggesting they must have taken most of the equipment out when they decided to stop using this section of the system. On one wall is a large metal cabinet. There's pieces of graffited train cars in a pile in another corner. You can go back up to the Maintenance Tunnel Ledge, west towards the Storage Closet or east towards the Break Room. You can see a small black door, a graffitied train piece and a large tin cabinet (empty) here. >w Sometimes your camera can help you see what's not meant to be seen. Storage Closet An absolute hurricane of old supplies rests in here. Your efforts with the tape paid off, allowing you safe passage over the wires. You see an open hatch leading down to a staircase, or you can go back east into the Main Maintenance Facility. You can see an exposed wires here. >w You can't go that way. >d That contest won't win itself. Illicit Closet Dust clings to the narrow walls and a single bare bulb dangles from the ceiling, burned out and useless.The floor is scuffed, as though someone once moved something in or out in a hurry. You can make out a tiny crack in one wall that seems to have a faint light emanating from it. You can go back up to the Storage Closet >u Sometimes your camera can help you see what's not meant to be seen. Storage Closet An absolute hurricane of old supplies rests in here. Your efforts with the tape paid off, allowing you safe passage over the wires. You see an open hatch leading down to a staircase, or you can go back east into the Main Maintenance Facility. You can see an exposed wires here. >e You remind yourself to keep an eye out for intriguing photo subjects. Main Maintenance Facility The space is huge but mostly bare, suggesting they must have taken most of the equipment out when they decided to stop using this section of the system. On one wall is a large metal cabinet. There's pieces of graffited train cars in a pile in another corner. You can go back up to the Maintenance Tunnel Ledge, west towards the Storage Closet or east towards the Break Room. You can see a small black door, a graffitied train piece and a large tin cabinet (empty) here. >u That contest won't win itself. Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >w Sometimes your camera can help you see what's not meant to be seen. Yellow Tunnel Ledge You cling to a narrow ledge just below the ceiling panel. From this high up, the floor sludge looks even more unpleasant. You can see the ledge continuing to the east, and you can go back down into the Yellow Tunnel Segment. You can see a suspicious ceiling panel (in which is a Hulk Juice soda case (empty)) here. >d You remind yourself to keep an eye out for intriguing photo subjects. Yellow Tunnel Segment The sludge has an oddly calming earthy smell that reminds you that you need to get outside more, after winning the contest and obsessing over the other entries for hours, of course. You can go back west into the Purple Tunnel Segment, or try to go up on to the ledge. You can see a cracked steel fire door, a scrap of rope and a rusty metal hook here. >e You can't go that way. >w Sometimes your camera can help you see what's not meant to be seen. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >w You remind yourself to keep an eye out for intriguing photo subjects. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >w You glance down at your camera. You really want to win that contest. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >w Sometimes your camera can help you see what's not meant to be seen. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. > I beg your pardon? >w You glance down at your camera. You really want to win that contest. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >w You remind yourself to keep an eye out for intriguing photo subjects. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >w Sometimes your camera can help you see what's not meant to be seen. Blue Tunnel Segment Lines of reflective blue paint flank the sides of the space and you deduce it must be a way of marking where in the tunnel you are. You can climb back into the train to the east, or try to continue through the tunnel towards the west. You can see a heavy steel door and a lockbox (empty) here. >w That contest won't win itself. Green Tunnel Segment Lines of reflective green paint flank the sides of this part of the tunnel. You see an emergency egress hatch above you. Back to the east is the rest of the tunnel you came from. You can see a heavy steel door and an emergency egress hatch here. >x hatch A rusty ladder leads up to a warped emergency egress door. It has a glowing green access pad. You think this might be your best bet for escaping the tunnel. >unlock hatch with green (first taking the glowing green access pad) That's hardly portable. >unlock hatch with green key I only understood you as far as wanting to unlock the emergency egress hatch with the glowing green access pad. >i You are carrying: an extra large roll of duct tape an instant protein nachos a wrench five protein sodas a small iron key a purple key card a carabiner a blue key card a crowbar a crumpled note a Fitbit (being worn) a small roll of duct tape an old coffee cup a radio a cell phone (providing light) a camera >unlock hatch with green (first taking the glowing green access pad) That's hardly portable. >unlock hatch with green card I only understood you as far as wanting to unlock the emergency egress hatch with the glowing green access pad. >e You remind yourself to keep an eye out for intriguing photo subjects. Blue Tunnel Segment Lines of reflective blue paint flank the sides of the space and you deduce it must be a way of marking where in the tunnel you are. You can climb back into the train to the east, or try to continue through the tunnel towards the west. You can see a heavy steel door and a lockbox (empty) here. >e You glance down at your camera. You really want to win that contest. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >e Sometimes your camera can help you see what's not meant to be seen. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >e You remind yourself to keep an eye out for intriguing photo subjects. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. >e You glance down at your camera. You really want to win that contest. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. > I beg your pardon? >ue That's not a verb I recognise. >e Sometimes your camera can help you see what's not meant to be seen. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >e You glance down at your camera. You really want to win that contest. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >e Sometimes your camera can help you see what's not meant to be seen. Yellow Tunnel Segment The sludge has an oddly calming earthy smell that reminds you that you need to get outside more, after winning the contest and obsessing over the other entries for hours, of course. You can go back west into the Purple Tunnel Segment, or try to go up on to the ledge. You can see a cracked steel fire door, a scrap of rope and a rusty metal hook here. >e You can't go that way. > I beg your pardon? >n You can't go that way. >u The carabiner holds the rope much more firmly in place. You feel confident as you swing across, landing perfectly in the one spot you can stand without feeling like a bog monster. From there, you carefully climb to the ledge. You glance down at your camera. You really want to win that contest. Yellow Tunnel Ledge You cling to a narrow ledge just below the ceiling panel. From this high up, the floor sludge looks even more unpleasant. You can see the ledge continuing to the east, and you can go back down into the Yellow Tunnel Segment. You can see a suspicious ceiling panel (in which is a Hulk Juice soda case (empty)) here. >e You remind yourself to keep an eye out for intriguing photo subjects. Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >d You glance down at your camera. You really want to win that contest. Main Maintenance Facility The space is huge but mostly bare, suggesting they must have taken most of the equipment out when they decided to stop using this section of the system. On one wall is a large metal cabinet. There's pieces of graffited train cars in a pile in another corner. You can go back up to the Maintenance Tunnel Ledge, west towards the Storage Closet or east towards the Break Room. You can see a small black door, a graffitied train piece and a large tin cabinet (empty) here. >d You can't go that way. >d You can't go that way. >w Sometimes your camera can help you see what's not meant to be seen. Storage Closet An absolute hurricane of old supplies rests in here. Your efforts with the tape paid off, allowing you safe passage over the wires. You see an open hatch leading down to a staircase, or you can go back east into the Main Maintenance Facility. You can see an exposed wires here. >e That contest won't win itself. Main Maintenance Facility The space is huge but mostly bare, suggesting they must have taken most of the equipment out when they decided to stop using this section of the system. On one wall is a large metal cabinet. There's pieces of graffited train cars in a pile in another corner. You can go back up to the Maintenance Tunnel Ledge, west towards the Storage Closet or east towards the Break Room. You can see a small black door, a graffitied train piece and a large tin cabinet (empty) here. >e You remind yourself to keep an eye out for intriguing photo subjects. Break Room Heavy with the scent of burnt popcorn of work days gone past, the break room is filled with relics of another time. An old microwave, an almost empty vending machine, and a crowded bulletin board adorn the walls. A few chairs sit in a circle, and you wonder who used to come in here to unwind and gossip. To the west is the Main Maintenance Facility and to the east is the Boss's Office. You can see Larry and a vending machine (closed) here. >d You can't go that way. >e That contest won't win itself. Boss's Office A sparse room with a small old calendar from 2014 hanging on the wall. A determined ceiling fan spins at the highest velocity you've ever seen a fan spin. A worn office chair is off to the side. You can go back west to the Break Room. A shady passage is open under the boss's desk. You can go down that way. You can see a worn office chair and a ceiling fan here. >d The secret panel is open. You reluctantly make your way down a narrow and cold set of stone steps that definitely were not part of the original metro design plans. Cellar A drab, dank stone room, seemingly carved directly from the tunnel itself. Nothing but a man rests on the floor. You're horrified to realize that he's likely been trapped down here. You can go back up to the Boss's Office. You can see Barry here. >take green Barry hands it to you willingly. "Yes, take this and find the way out and come back for me!" >u You remind yourself to keep an eye out for intriguing photo subjects. Boss's Office A sparse room with a small old calendar from 2014 hanging on the wall. A determined ceiling fan spins at the highest velocity you've ever seen a fan spin. A worn office chair is off to the side. You can go back west to the Break Room. A shady passage is open under the boss's desk. You can go down that way. You can see a worn office chair and a ceiling fan here. >w That contest won't win itself. Break Room Heavy with the scent of burnt popcorn of work days gone past, the break room is filled with relics of another time. An old microwave, an almost empty vending machine, and a crowded bulletin board adorn the walls. A few chairs sit in a circle, and you wonder who used to come in here to unwind and gossip. To the west is the Main Maintenance Facility and to the east is the Boss's Office. You can see Larry and a vending machine (closed) here. >u You can't go that way. >w Sometimes your camera can help you see what's not meant to be seen. Main Maintenance Facility The space is huge but mostly bare, suggesting they must have taken most of the equipment out when they decided to stop using this section of the system. On one wall is a large metal cabinet. There's pieces of graffited train cars in a pile in another corner. You can go back up to the Maintenance Tunnel Ledge, west towards the Storage Closet or east towards the Break Room. You can see a small black door, a graffitied train piece and a large tin cabinet (empty) here. >u You glance down at your camera. You really want to win that contest. Maintenance Tunnel Ledge You stand with your back to the wall and edge your way along the ledge until you reach a slightly wider area. You can see a small black door with a light on it where a handle should be standing between you and a staircase leading down. 5 differently colored buttons are arranged in a line on the wall nearby. You can go back west to the Yellow Tunnel Ledge or down through the black door. You can see a small black door, a red button, blue button, green button, purple button and yellow button here. >u You can't go that way. >w Sometimes your camera can help you see what's not meant to be seen. Yellow Tunnel Ledge You cling to a narrow ledge just below the ceiling panel. From this high up, the floor sludge looks even more unpleasant. You can see the ledge continuing to the east, and you can go back down into the Yellow Tunnel Segment. You can see a suspicious ceiling panel (in which is a Hulk Juice soda case (empty)) here. >d You remind yourself to keep an eye out for intriguing photo subjects. Yellow Tunnel Segment The sludge has an oddly calming earthy smell that reminds you that you need to get outside more, after winning the contest and obsessing over the other entries for hours, of course. You can go back west into the Purple Tunnel Segment, or try to go up on to the ledge. You can see a cracked steel fire door, a scrap of rope and a rusty metal hook here. >w You glance down at your camera. You really want to win that contest. Purple Tunnel Segment Reflective purple paint lines the tunnel walls. There's a strong leak in the wall to your left but it seems to be conveniently located over a drain. You can also make out a slighly raised patch on the floor in the corner with a small handle sticking up. You can go west back into the red tunnel segment, or east to continue exploring the rest of the tunnel. You can see a cracked steel fire door and a dirty trapdoor here. >w That contest won't win itself. Red Tunnel Segment Reflective red paint lines the wall of the tunnel. The fire door to the east is open and you can see purple paint shining in the next section. You can go west to get back onto the train. You can see Crazy Rat Man here. >w You glance down at your camera. You really want to win that contest. Train Car 7244 There appears to be an emergency hatch above you. To the east leads out into the tunnel, and to the west is the rest of the train. You can see an escape hatch, Lily, an overhead luggage rack (closed), an underseat shadows, a maintenance panel (closed) and a hook here. >w That contest won't win itself. Train car 7245 This car feels a lot like the others. You can go back through the dented metal door to the west, or carry on through to the next car to the east. You can see a dented metal door here. >w You remind yourself to keep an eye out for intriguing photo subjects. Train Car 7000 This train car is shiny, cold and very much abandoned. The layer of grime confirms your theory that these cars must have been forgotten down here for years. The reality of maybe, potentially, being trapped down here starts to creep in, but you push that down - comparing yourself to a forgotten old can of beans in a storm bunker can't be good for the human psyche. You can go west into Train car 7001. A dented metal door stands between you and the rest of the train to the east. You can see a dented metal door and a broken sign here. >w That contest won't win itself. Train car 7001 The car is mostly empty, with just one police officer in the corner. You can exit into the tunnel to the west, or go back to the rest of the train towards the east. You can see Officer Johnson here. >w You remind yourself to keep an eye out for intriguing photo subjects. Blue Tunnel Segment Lines of reflective blue paint flank the sides of the space and you deduce it must be a way of marking where in the tunnel you are. You can climb back into the train to the east, or try to continue through the tunnel towards the west. You can see a heavy steel door and a lockbox (empty) here. >w Sometimes your camera can help you see what's not meant to be seen. Green Tunnel Segment Lines of reflective green paint flank the sides of this part of the tunnel. You see an emergency egress hatch above you. Back to the east is the rest of the tunnel you came from. You can see a heavy steel door and an emergency egress hatch here. >unlock hatch with green (the green key card) You unlock the emergency egress hatch. >u Conference Room You climb up from the emergency escape hatch, ready to find the way out of the system so you can come back for everyone still down there. You can see an emergency egress hatch here. You're met with a harsh light shining down on you as you've emerged directly into a...Conference Room? Cameras surround you from all angles. A video screen lights up one wall and a woman's face fills the screen, smiling a huge smile. "Congratulations! You've made it out. You're probably wondering what is going on. Let me be DELIGHTED to tell you that you are the proud finisher of a glorious social experiment." Your heart starts to race. This was all set up? Fake? Everything you went through was all a lie? "We had no idea a photo contest would be enough to get people down here but it certainly worked on you, didn't it? Just took a little targeted Reddit posting and we had you climbing down here in no time! You're probably wondering if that contest was fake right about now...and the answer is yes, but also no. You aren't going to win a prize, but we would love to know what you found down there and what you thought was worth capturing. Go ahead and drop your camera on the table. We'll be able to extract the photos in there with our state of the art new technology." You look skeptically at the table and slowly draw your camera out of your backpack and place it on the table. A few moments pass and then your photos begin to appear on the screen, a montage of what you thought was essential to capture forever. Another threshold documented with the cracked steel fire door photo. Perhaps a symbol of always wanting to move on to the next thing. It felt like you had to take this photo of the broken sign, right? We left it there for you, tantaliziing and as a reminder to document the strange things you found down there.. At this point in your journey, the small black door looked like a portal out of there. You felt your heart skip and then quickly fall back to your knees as you realized your journey wasn't even close to over. Lily! Yes, our favorite little child star. She was a bit annoying about that bunny, huh? But she certainly enjoyed performing for you. Capturing her photo showed your soft side. Ah Crazy Rat Man...you know his real name is Harry? The fact that you captured him was, inspired really. You weren't so put off by his antics that you ran away as fast as possible. That shows some tenacity. You didn't want to understand it. But you knew you'd need to. It disturbed you just to look at that drawing, but you correctly assessed it might be one of the more intriguing things down there. Highly intuitive of you. The trapdoor was a bit of an intriguing puzzle, huh? Sometimes that old camera was rather necessary in moving on. And you correctly managed to do it. Strongly points to intelligence. A hidden message on the graffitied train piece? It really felt like someone left it just for you. Funny right, since we had. Did you pick up on the nod towards fitness that got Barry interested in trusting you? You caught a collage of madness and meaning, with a small hint embedded in the chaos. The bulletin board wasn't the most obvious target, proving your sharp eyes were a great asset throughout this experience. It was barely there, but you saw it, and that tiny crack helped you to know that there was a hidden space worth finding. Your observation skills were carrying you hard at this point. The furious spinning caught your eye. Without it, you may never have found the secret button to be able to access our man Barry. Excellent keen eye and investigative instinct. "Was it fun taking that little journey down memory lane? We certainly gained some strong insights on who you are as a person. Did you enjoy meeting all our friends along the way?" A hidden door on the other side of the room suddenly opens, and in walks Officer Gary Johnson, Lily, Larry, Barry, and who you'll now know is Harry, aka Crazy Rat Man. You shake your head in disbelief as they all smile at you, breaking character and laughing and joking amongst themselves. You're still in shock that everything was a ruse this whole time. A small "hmph" gets your attention again and you look back at the screen. "Now for our final assessment of you". Your final score was 104 out of a possible 122. You really took the aim of the contest to heart, and saved your shots for when it mattered the most. We were thoroughly impressed with your tenacity and sharp eye for good subject matter. You are among the top participants. Thank you for your participation. Your impressive actions have provided some very valuable data for our study. "With that, the study is complete. Participant 9642, please close your eyes. We will be administering a small medication to make you forget your participation in this study. Do not worry, you signed the consent form when you agreed to participate in the contest. We also noticed you tried to kick or punch your way out of problems approximately 5 times. The necessary funds to cover the damage have already been taken out of your account and the contact information of a local anger management group will be provided to you. When you awake, you will have no memory of this and be able to continue on with your regular life. We hope you have enjoyed your experience." Your world fades into nothingness. *** Thank you for your participation in playing Clickbait! I hope you enjoyed your journey. *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >