# a few comments I made for trivial issues have ; before Start of a transcript of: The Sacred Shovel of Athenia A Feline Fantasy Fiction Game by AndyG Release 15 / Serial number 230415 / Inform 7 v10.1.2 Type About, Hints, Help or Info for instructions and help on this game. Inform 7 v10.1.2 Identification number: //1C3F2D0B-145E-4251-A175-8EA6C593D53E// Interpreter version 1.3.6 / VM 3.1.2 >l On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. Lying discarded on the floor is a shiny sword. A black and white cat is crouched down on the floor, as if ready to pounce. Someone has planted a shovel into a section of mud here. EXITS ARE: north, south, up, and down. >w You can see no suitable path in that direction. >e You can see no suitable path in that direction. >pet cat You stroke the cat, who seems pleased. The catometer vibrates against your wrist and the needle rises. >pet cat You stroke the black and white cat, who seems pleased. >x catometer A strange contraption is strapped to your wrist. It looks a bit like a watch and has the word "catometer" printed on its face. Also on the face of the unit is a needle that moves in an arc over a series of different coloured segments. Going from left to right the segments are red, orange, yellow, blue, and green. A sad cat face is on the left near the red segment and a happy cat face is on the right near the green segment. The needle is currently pointing at the orange segment. >score There is no score in this story. >; ooh this might be a place to say "look at your catometer" I don't know the verb ";" . >l On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. Lying discarded on the floor is a shiny sword. A black and white cat is stretching out, almost doing gymnastics. Someone has planted a shovel into a section of mud here. EXITS ARE: north, south, up, and down. >get shovel The shovel does not budge. A voice in your head says "Only a true cat lover can take the shovel from the mud" And by the look of your catometer you are not one of those just yet. >; mud." I don't know the verb ";" . >l On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. Lying discarded on the floor is a shiny sword. A black and white cat is pawing at the grass. Someone has planted a shovel into a section of mud here. EXITS ARE: north, south, up, and down. >get cat The cat still seems a little wary of you and moves away before you get the chance to pick him up. >get sword It's quite heavy but you manage it, all those gym trips seem to have paid off! >l On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. A black and white cat is stretching out, almost doing gymnastics. Someone has planted a shovel into a section of mud here. EXITS ARE: north, south, up, and down. >x me You look just as you always have, except you have an odd contraption bound around your wrist. >x contraption A catometer is strapped to your wrist. Its gauge needle is currently pointing at the orange segment. >i You are carrying: a shiny sword a catometer (Strapped to your wrist - The needle is currently pointing to the orange segment) >attack cat Violence isn't the answer to this one. And, that action would certainly be detrimental to your cause! >; haha I don't know the verb ";" . >l On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. A black and white cat is pawing at the grass. Someone has planted a shovel into a section of mud here. EXITS ARE: north, south, up, and down. >listen You hear nothing unexpected. >u Top of a Hill You have reached the summit of a big hill. In the distance to the north you can see the top of a striking castle, rising through some low lying clouds. Below is a craggy section leading down to the south. A lesser trodden pathway can be seen to the west heading to an idyllic village. Stuck in the ground is a tall sign post. It points north, south and west. EXITS ARE: north, south, west, and down. >x post The north sign reads "CASTLE", the west sign reads "VILLAGE" and the south sign reads "MEADOW . >; end quotes for meadow I don't know the verb ";" . >w In a Village You have entered an idyllic village. To the east rises a big hill which can be reached by a lesser trodden pathway. To the south is the obligatory village green. Some houses and thatched cottages are dotted around this idyllic village making the whole place look like a picture postcard. A village shop stands to the north. A newspaper stand is here, on which is a newspaper. EXITS ARE: north, south, and east. >x paper It's a copy of the Anthenia Gazette. >read it (taking the newspaper first) You skip over a few of the articles, but none interest you. You do however notice a full page spread for a REWARD for anyone finding the Sacred Shovel of Athenia and returning it to the king. >x reward There is no need to use the word "reward" in this game. >get paper You already have that. >l In a Village You have entered an idyllic village. To the east rises a big hill which can be reached by a lesser trodden pathway. To the south is the obligatory village green. Some houses and thatched cottages are dotted around this idyllic village making the whole place look like a picture postcard. A village shop stands to the north. An empty newspaper stand is here. EXITS ARE: north, south, and east. >w You can see no suitable path in that direction. >n (first opening the shop door) As you enter the shop you hear a ringing noise coming from two brass bells above the door. In a Village Shop You are in a typical village store. It is full of the usual paraphernalia that you find in this kind of establishment. A stand is here, on which are a toy mouse and a plush pet bed. EXITS ARE: south. An old woman enters the shop from somewhere at the back of the store. She stands behind the counter and smiles "Good day to you, sir." >buy mouse You have no money! >buy bed You have no money! >get mouse Taken. >get bed Taken. >s "Aren't you going to pay for those?" retorts the shop keeper, pointing at the toy mouse and the plush pet bed. >drop mouse and bed toy mouse: Dropped. plush pet bed: Dropped. >d You bump into a wall. >s In a Village You have entered an idyllic village. To the east rises a big hill which can be reached by a lesser trodden pathway. To the south is the obligatory village green. Some houses and thatched cottages are dotted around this idyllic village making the whole place look like a picture postcard. A village shop stands to the north. An empty newspaper stand is here. EXITS ARE: north, south, and east. >s Village Green You are on the village green. This area just typifies an idyllic village, the plush grass makes it look even more scenic. A rustic old wishing well lies in the centre of the green. You can also see a tin of cat food here. EXITS ARE: north. >get tin Taken. >x well One of those old fashioned wishing wells. The kind that tourists are supposed to throw money in and make a wish (but usually just throw rubbish in and make a mess!). However, this one has no rubbish and, under the ripples of the water, you can just make out a single silver coin at the bottom. In the rustic wishing well is some water above which is a metal grate. >l in well In the rustic wishing well is some water. >get grate That seems to be a part of the rustic wishing well. >remove grate You aren't wearing the metal grate. >push grate Nothing obvious happens. >n In a Village You have entered an idyllic village. To the east rises a big hill which can be reached by a lesser trodden pathway. To the south is the obligatory village green. Some houses and thatched cottages are dotted around this idyllic village making the whole place look like a picture postcard. A village shop stands to the north. An empty newspaper stand is here. EXITS ARE: north, south, and east. >e Top of a Hill You have reached the summit of a big hill. In the distance to the north you can see the top of a striking castle, rising through some low lying clouds. Below is a craggy section leading down to the south. A lesser trodden pathway can be seen to the west heading to an idyllic village. Stuck in the ground is a tall sign post. It points north, south and west. EXITS ARE: north, south, west, and down. >s On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. A black and white cat is pawing at the grass. Someone has planted a shovel into a section of mud here. EXITS ARE: north, south, up, and down. >give tin to cat (the black and white cat) The cat sniffs at the tin, he looks up at you excitedly. Perhaps you should find a nice feeding area to put it in. >i You are carrying: a tin of cat food (closed) a newspaper a shiny sword a catometer (Strapped to your wrist - The needle is currently pointing to the orange segment) >drop tin Dropped. >n Top of a Hill You have reached the summit of a big hill. In the distance to the north you can see the top of a striking castle, rising through some low lying clouds. Below is a craggy section leading down to the south. A lesser trodden pathway can be seen to the west heading to an idyllic village. Stuck in the ground is a tall sign post. It points north, south and west. EXITS ARE: north, south, west, and down. >w In a Village You have entered an idyllic village. To the east rises a big hill which can be reached by a lesser trodden pathway. To the south is the obligatory village green. Some houses and thatched cottages are dotted around this idyllic village making the whole place look like a picture postcard. A village shop stands to the north. An empty newspaper stand is here. EXITS ARE: north, south, and east. >e Top of a Hill You have reached the summit of a big hill. In the distance to the north you can see the top of a striking castle, rising through some low lying clouds. Below is a craggy section leading down to the south. A lesser trodden pathway can be seen to the west heading to an idyllic village. Stuck in the ground is a tall sign post. It points north, south and west. EXITS ARE: north, south, west, and down. >nw You can see no suitable path in that direction. >x paper It's a copy of the Anthenia Gazette. >read it You skip over a few of the articles, but none interest you. You do however notice a full page spread for a REWARD for anyone finding the Sacred Shovel of Athenia and returning it to the king. >e You can see no suitable path in that direction. >s On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. A black and white cat is stretching out, almost doing gymnastics. Someone has planted a shovel into a section of mud here. You can also see a tin of cat food here. EXITS ARE: north, south, up, and down. >s In a Meadow You are in a muddy meadow at the bottom of a big hill. Nearby is a stony path heading up the hill to the north. A wooden shed stands to the east. EXITS ARE: north, east, and up. >u On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. A black and white cat is currently sniffing at a flower. Someone has planted a shovel into a section of mud here. You can also see a tin of cat food here. EXITS ARE: north, south, up, and down. >s In a Meadow You are in a muddy meadow at the bottom of a big hill. Nearby is a stony path heading up the hill to the north. A wooden shed stands to the east. EXITS ARE: north, east, and up. >e (first opening the shed door) You try the shed door, but it seems to be locked. >n On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. A black and white cat is stalking a fly around. Someone has planted a shovel into a section of mud here. You can also see a tin of cat food here. EXITS ARE: north, south, up, and down. >n Top of a Hill You have reached the summit of a big hill. In the distance to the north you can see the top of a striking castle, rising through some low lying clouds. Below is a craggy section leading down to the south. A lesser trodden pathway can be seen to the west heading to an idyllic village. Stuck in the ground is a tall sign post. It points north, south and west. EXITS ARE: north, south, west, and down. >n You wouldn't even consider the thought of returning to the castle without the sacred shovel of Athenia. >x post The north sign reads "CASTLE", the west sign reads "VILLAGE" and the south sign reads "MEADOW . >w In a Village You have entered an idyllic village. To the east rises a big hill which can be reached by a lesser trodden pathway. To the south is the obligatory village green. Some houses and thatched cottages are dotted around this idyllic village making the whole place look like a picture postcard. A village shop stands to the north. An empty newspaper stand is here. EXITS ARE: north, south, and east. >s Village Green You are on the village green. This area just typifies an idyllic village, the plush grass makes it look even more scenic. A rustic old wishing well lies in the centre of the green. EXITS ARE: north. >i You are carrying: a newspaper a shiny sword a catometer (Strapped to your wrist - The needle is currently pointing to the orange segment) >i You are carrying: a newspaper a shiny sword a catometer (Strapped to your wrist - The needle is currently pointing to the orange segment) >get coin with sword I only understood you as far as wanting to get the silver coin. >get coin You can't reach that through the metal grate. >hint > Introduction to "The Sacred Shovel of Athenia" About "The Sacred Shovel of Athenia" Hints Introduction to "The Sacred Shovel of Athenia" > About "The Sacred Shovel of Athenia" Hints Introduction to "The Sacred Shovel of Athenia" > About "The Sacred Shovel of Athenia" Hints Introduction to "The Sacred Shovel of Athenia" About "The Sacred Shovel of Athenia" > Hints Introduction to "The Sacred Shovel of Athenia" About "The Sacred Shovel of Athenia" > Hints > What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? > How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? > How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? > How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? > How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? > How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? > How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? > What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? > What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? > How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? > How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? > How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? > How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? > How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? > How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? > How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? > How do I get the coin from the well? 1/5: You could try reaching into the well? Press SPACE to return to the menu or H to reveal another hint. 1/5: You could try reaching into the well? 2/5: What about using something a bit longer like the sword? Press SPACE to return to the menu or H to reveal another hint. 1/5: You could try reaching into the well? 2/5: What about using something a bit longer like the sword? 3/5: The coin looks metallic! Press SPACE to return to the menu or H to reveal another hint. 1/5: You could try reaching into the well? 2/5: What about using something a bit longer like the sword? 3/5: The coin looks metallic! 4/5: Have you found a magnet? Press SPACE to return to the menu or H to reveal another hint. 1/5: You could try reaching into the well? 2/5: What about using something a bit longer like the sword? 3/5: The coin looks metallic! 4/5: Have you found a magnet? 5/5: You need to get the fishing rod from the shed and FISH Press SPACE to return to the menu. What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? > How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? > How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? > How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? > How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? > How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? > How do I get both the cat bed AND the toy mouse from the Store? How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? > How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? > How do I enter the shed? How do I get the coin from the well? 1/13: Have you tried opening the door? Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? 4/13: Try looking through it. Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? 4/13: Try looking through it. 5/13: Have you noticed the gap under the door? Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? 4/13: Try looking through it. 5/13: Have you noticed the gap under the door? 6/13: Have you found the newspaper? Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? 4/13: Try looking through it. 5/13: Have you noticed the gap under the door? 6/13: Have you found the newspaper? 7/13: Try putting the newspaper under the gap to catch the key - then knocking the key out with the sword Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? 4/13: Try looking through it. 5/13: Have you noticed the gap under the door? 6/13: Have you found the newspaper? 7/13: Try putting the newspaper under the gap to catch the key - then knocking the key out with the sword 8/13: Ok, the key falls out but the paper just crumples - perhaps there is another way to get the key. Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? 4/13: Try looking through it. 5/13: Have you noticed the gap under the door? 6/13: Have you found the newspaper? 7/13: Try putting the newspaper under the gap to catch the key - then knocking the key out with the sword 8/13: Ok, the key falls out but the paper just crumples - perhaps there is another way to get the key. 9/13: Try reaching it with the sword Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? 4/13: Try looking through it. 5/13: Have you noticed the gap under the door? 6/13: Have you found the newspaper? 7/13: Try putting the newspaper under the gap to catch the key - then knocking the key out with the sword 8/13: Ok, the key falls out but the paper just crumples - perhaps there is another way to get the key. 9/13: Try reaching it with the sword 10/13: Maybe someone else (or something else) can help Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? 4/13: Try looking through it. 5/13: Have you noticed the gap under the door? 6/13: Have you found the newspaper? 7/13: Try putting the newspaper under the gap to catch the key - then knocking the key out with the sword 8/13: Ok, the key falls out but the paper just crumples - perhaps there is another way to get the key. 9/13: Try reaching it with the sword 10/13: Maybe someone else (or something else) can help 11/13: Have you found the cat food? Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? 4/13: Try looking through it. 5/13: Have you noticed the gap under the door? 6/13: Have you found the newspaper? 7/13: Try putting the newspaper under the gap to catch the key - then knocking the key out with the sword 8/13: Ok, the key falls out but the paper just crumples - perhaps there is another way to get the key. 9/13: Try reaching it with the sword 10/13: Maybe someone else (or something else) can help 11/13: Have you found the cat food? 12/13: Try enticing the cat to come to the door, it may be able to assist. Press SPACE to return to the menu or H to reveal another hint. 1/13: Have you tried opening the door? 2/13: Perhaps you should examine the door carefully. 3/13: Have you found the key hole? 4/13: Try looking through it. 5/13: Have you noticed the gap under the door? 6/13: Have you found the newspaper? 7/13: Try putting the newspaper under the gap to catch the key - then knocking the key out with the sword 8/13: Ok, the key falls out but the paper just crumples - perhaps there is another way to get the key. 9/13: Try reaching it with the sword 10/13: Maybe someone else (or something else) can help 11/13: Have you found the cat food? 12/13: Try enticing the cat to come to the door, it may be able to assist. 13/13: Lure the cat to the shed with the cat food and it will scramble under the door for the key - then unlock the shed to enter Press SPACE to return to the menu. What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? > How do I enter the shed? How do I get the coin from the well? What is a catometer? How do I remove it? How do I get the Shovel? How do I pick up the cat? What is the sword for? How do I get to the castle? How do I get both the cat bed AND the toy mouse from the Store? > How do I enter the shed? How do I get the coin from the well? Introduction to "The Sacred Shovel of Athenia" About "The Sacred Shovel of Athenia" > Hints Village Green You are on the village green. This area just typifies an idyllic village, the plush grass makes it look even more scenic. A rustic old wishing well lies in the centre of the green. EXITS ARE: north. >n In a Village You have entered an idyllic village. To the east rises a big hill which can be reached by a lesser trodden pathway. To the south is the obligatory village green. Some houses and thatched cottages are dotted around this idyllic village making the whole place look like a picture postcard. A village shop stands to the north. An empty newspaper stand is here. EXITS ARE: north, south, and east. >e Top of a Hill You have reached the summit of a big hill. In the distance to the north you can see the top of a striking castle, rising through some low lying clouds. Below is a craggy section leading down to the south. A lesser trodden pathway can be seen to the west heading to an idyllic village. Stuck in the ground is a tall sign post. It points north, south and west. EXITS ARE: north, south, west, and down. >s On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. A black and white cat is pawing at the grass. Someone has planted a shovel into a section of mud here. You can also see a tin of cat food here. EXITS ARE: north, south, up, and down. >s In a Meadow You are in a muddy meadow at the bottom of a big hill. Nearby is a stony path heading up the hill to the north. A wooden shed stands to the east. EXITS ARE: north, east, and up. >e (first opening the shed door) You try the shed door, but it seems to be locked. >put paper under shed (the wooden shed) There is no need for that. >put paper under door You carefully push the newspaper under the gap, ready for the newspaper under the door trick. Unfortunately, the paper catches on a splintered part of the door and crumples up. It's now useless as a key catcher! >n On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. A black and white cat is currently sniffing at a flower. Someone has planted a shovel into a section of mud here. You can also see a tin of cat food here. EXITS ARE: north, south, up, and down. >get food Taken. >show food to cat (the black and white cat) The cat sniffs at the tin, he looks up at you excitedly. Perhaps you should find a nice feeding area to put it in. >s The cat follows you (or more likely, he follows the cat food). In a Meadow You are in a muddy meadow at the bottom of a big hill. Nearby is a stony path heading up the hill to the north. A black and white cat is stretching out, almost doing gymnastics. A wooden shed stands to the east. EXITS ARE: north, east, and up. >e (first opening the shed door) You try the shed door, but it seems to be locked. >put sword in hole You insert the sword into the gap and move it from side to side, but you can't seem to find anything. >x hole A small gap at the bottom of the shed door. >put sword in keyhole You insert the tip of the sword into the keyhole, and hear a metallic clink from behind the door. You remove the sword from the keyhole. The cat starts scratching at the gap under the door. It meows loudly and eventually out from under the door pops a key. You bend down and pick it up. The cat looks at you with wistful eyes. >unlock shed (the wooden shed with the key) You unlock the shed door. >open it You open the shed door. >e The cat follows you (or more likely, he follows the cat food). Inside a Shed You are inside a wooden shed. A tiny window is set into one of the walls. A black and white cat wanders around with his tail raised high. A shelf is here, on which is a can opener. In one corner of the shed lies a child's fishing rod. You can also see a food bowl (empty) here. EXITS ARE: west. >put food in bowl (the tin of cat food in the food bowl) You should open the can first, I'm not sure the cat would want to eat the tin as well! >open tin (the tin of cat food) You have no opener? >get opener Taken. >open tin (the tin of cat food) You open the tin of cat food, revealing some cat food. >put food in bowl (the tin of cat food in the food bowl) You empty the whole tin into the bowl. The cat runs over and starts to wolf down the contents. Not long after, there is nothing left of the food and the bowl is empty. The cat seems pleased. The catometer vibrates against your wrist and the needle rises. >x catometer A catometer is strapped to your wrist. Its gauge needle is currently pointing at the yellow segment. >score There is no score in this story. >l Inside a Shed You are inside a wooden shed. A tiny window is set into one of the walls. A black and white cat is crouched down on the floor, as if ready to pounce. An empty shelf is here. In one corner of the shed lies a child's fishing rod. You can also see a food bowl (empty) here. EXITS ARE: west. >get rod Taken. >w In a Meadow You are in a muddy meadow at the bottom of a big hill. Nearby is a stony path heading up the hill to the north. A wooden shed stands to the east. EXITS ARE: north, east, and up. >n On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. Someone has planted a shovel into a section of mud here. EXITS ARE: north, south, up, and down. >w You can see no suitable path in that direction. >n Top of a Hill You have reached the summit of a big hill. In the distance to the north you can see the top of a striking castle, rising through some low lying clouds. Below is a craggy section leading down to the south. A lesser trodden pathway can be seen to the west heading to an idyllic village. Stuck in the ground is a tall sign post. It points north, south and west. EXITS ARE: north, south, west, and down. >w In a Village You have entered an idyllic village. To the east rises a big hill which can be reached by a lesser trodden pathway. To the south is the obligatory village green. Some houses and thatched cottages are dotted around this idyllic village making the whole place look like a picture postcard. A village shop stands to the north. An empty newspaper stand is here. EXITS ARE: north, south, and east. >s Village Green You are on the village green. This area just typifies an idyllic village, the plush grass makes it look even more scenic. A rustic old wishing well lies in the centre of the green. EXITS ARE: north. >fish for coin I only understood you as far as wanting to fish. >fish coin I only understood you as far as wanting to fish. >fish You cast the fishing line into the water. Everyone knows that most silver coins are made of more nickel than silver. Which makes them extremely magnetic, this one is no different and it attaches itself to the magnet on the fishing line with a satisfying "plink". You remove the rod from the wishing well. >; ah okay maybe a specific warning for fish [text] I don't know the verb ";" . >n In a Village You have entered an idyllic village. To the east rises a big hill which can be reached by a lesser trodden pathway. To the south is the obligatory village green. Some houses and thatched cottages are dotted around this idyllic village making the whole place look like a picture postcard. A village shop stands to the north. An empty newspaper stand is here. EXITS ARE: north, south, and east. >n As you enter the shop you hear a ringing noise coming from two brass bells above the door. In a Village Shop You are in a typical village store. It is full of the usual paraphernalia that you find in this kind of establishment. A shop keeper is standing behind the store counter. An empty stand is here. You can also see a plush pet bed (in which is an empty soft cushion) and a toy mouse here. EXITS ARE: south. >buy bed and mouse You can't use multiple objects with that verb. >buy bed You will need to take the money from the magnet first. >get money Taken. >buy bed The shop keeper turns to you, takes the silver coin and smiles, "The plush pet bed is all yours, a pleasure doing business." You are now the proud owner of a plush pet bed. >buy mouse You have no money! >x bed A plush circular pet bed, suitable for a cat or small dog. Inside is a soft cushion, it all looks rather inviting (to a cat, anyway). In the plush pet bed is a soft cushion. >x mouse It's one of those stuffed toys that cats love so much. >s In a Village You have entered an idyllic village. To the east rises a big hill which can be reached by a lesser trodden pathway. To the south is the obligatory village green. Some houses and thatched cottages are dotted around this idyllic village making the whole place look like a picture postcard. A village shop stands to the north. An empty newspaper stand is here. EXITS ARE: north, south, and east. >e Top of a Hill You have reached the summit of a big hill. In the distance to the north you can see the top of a striking castle, rising through some low lying clouds. Below is a craggy section leading down to the south. A lesser trodden pathway can be seen to the west heading to an idyllic village. Stuck in the ground is a tall sign post. It points north, south and west. EXITS ARE: north, south, west, and down. >s On a Hill You are standing on a big hill overlooking a muddy meadow. Birds are singing and the sun is shining brilliantly. Nearby is a stony path heading down the hill to the south. The apex of the hill is to the north up a steep climb. Someone has planted a shovel into a section of mud here. EXITS ARE: north, south, up, and down. >s In a Meadow You are in a muddy meadow at the bottom of a big hill. Nearby is a stony path heading up the hill to the north. A wooden shed stands to the east. EXITS ARE: north, east, and up. >e Inside a Shed You are inside a wooden shed. A tiny window is set into one of the walls. A black and white cat is scratching on one of the walls. An empty shelf is here. You can also see a food bowl (empty) here. EXITS ARE: west. >drop bed You place it down on the nice clean(ish) floor of the shed. The cat presses his tiny nose into the bed and has a good sniff. He then circles around it a few times before eventually climbing into it and curling up in a little fluffy ball. Soon he is asleep, snoring gently. >score There is no score in this story. >x catometer A catometer is strapped to your wrist. Its gauge needle is currently pointing at the yellow segment. >pet cat (the sleeping black and white cat) You stroke the sleeping black and white cat, who seems pleased. >get cat (the sleeping black and white cat) leave him be. >; ah i found a dead end i think but i've enjoyed this I don't know the verb ";" . > # NOTES FOR AFTER: I was happy to see custom rejects directions a player couldn't go! I think it really adds to mimesis etc. PUT MOUSE ON BED should hint PUT MOUSE IN BED It'd be neat if the cat falling asleep would cause the needle to seem to move a bit. I suspected it was a point-scoring thing, and it makes sense you don't get the point until the cat wakes up, but given the unwinnable state I was unreasonbably worried I had to look for something else! In the hints it'd be nice to track the 4 actions that gain points I noted the cat can lose trust in the ogre fight--I think that's potentially quite good if it gains it back once you win! But I didn't check that path. FISH COIN gives "I only understood you as far as wanting to fish" which is technically okay but it is a neat programming project to figure how to either 1) adjust that text or 2) say "You can just type FISH" or 3) even give the player to retry the command with only the first letter.