The transcript will be saved to the file. Type SCRIPT OFF to discontinue scripting. >l Somewhere in a dark forest Now, standing on your feet though barely supporting yourself, you look at your surroundings once more. The forest is pretty dense to the north, and the heavy undergrowth also blocks your way there. Above you, the sky is almost black except for a few stars that pop out in between the foliage. Apart from them, you can barely spot light coming from a white building in the far west end of the forest and from what appear to be village houses not so far off to the south. You also see flickering candlelight coming from a small hut a lot closer to you to the east. (Before you settle on one path, take some time to read the ABOUT menu that describes a few important things about this game. Also, remember that you can RESTORE a previously saved position, if you have one!) >x me Looking at yourself, your clothes are dirty, wet, and even torn in places. You feel a lot of pain concentrated in both your limbs, your heartbeat is a bit irregular, and the left side of your head is throbbing. >* both my limbs? Comment recorded. >* i'm going to assume I have four and that means like both arms! Comment recorded. >i You are carrying nothing, and are wearing some clothes. >x clothes From the green plaid shirt with the rolled-up sleeves, now unfortunately bearing small tears, to the khaki cargo shorts, the gray socks and the brown leather boots, your whole outfit seems pretty spot on, despite still being dirty. >* OK so it's modern Comment recorded. >l Somewhere in a dark forest Now, standing on your feet though barely supporting yourself, you look at your surroundings once more. The forest is pretty dense to the north, and the heavy undergrowth also blocks your way there. Above you, the sky is almost black except for a few stars that pop out in between the foliage. Apart from them, you can barely spot light coming from a white building in the far west end of the forest and from what appear to be village houses not so far off to the south. You also see flickering candlelight coming from a small hut a lot closer to you to the east. (Before you settle on one path, take some time to read the ABOUT menu that describes a few important things about this game. Also, remember that you can RESTORE a previously saved position, if you have one!) >x forest (the dark forest) Now, standing on your feet though barely supporting yourself, you look at your surroundings once more. The forest is pretty dense to the north, and the heavy undergrowth also blocks your way there. Above you, the sky is almost black except for a few stars that pop out in between the foliage. Apart from them, you can barely spot light coming from a white building in the far west end of the forest and from what appear to be village houses not so far off to the south. You also see flickering candlelight coming from a small hut a lot closer to you to the east. (Before you settle on one path, take some time to read the ABOUT menu that describes a few important things about this game. Also, remember that you can RESTORE a previously saved position, if you have one!) >x undergrowth Emerging in between the trees of the forest, the heavy undergrowth consisting of bushes and ferns looks impassable. >search it There’s nothing unusual in the undergrowth. >l Somewhere in a dark forest Now, standing on your feet though barely supporting yourself, you look at your surroundings once more. The forest is pretty dense to the north, and the heavy undergrowth also blocks your way there. Above you, the sky is almost black except for a few stars that pop out in between the foliage. Apart from them, you can barely spot light coming from a white building in the far west end of the forest and from what appear to be village houses not so far off to the south. You also see flickering candlelight coming from a small hut a lot closer to you to the east. (Before you settle on one path, take some time to read the ABOUT menu that describes a few important things about this game. Also, remember that you can RESTORE a previously saved position, if you have one!) >x sky Although the dense foliage is blocking out most of the sky view, you can see some stars popping out here and there. >x stars Although the dense foliage is blocking out most of the sky view, you can see some stars popping out here and there. >x building Other than that being white, it is so far away that you cannot make out enough details. >x houses Although you can distinguish some modest houses to the south, you cannot ascertain any exact details from that far. >* nice details Comment recorded. >x hut The hut is closer to you and looks relatively small, but the candlelight does not highlight enough details. >e Somewhere in a dark forest As you take some steps towards the candlelight coming from the little hut, you see a lone cloaked figure standing beside it and looking at you intensely. You start feeling your heart pounding faster and faster with every step, and before you can ask for help, with another look at the hut, both the figure and the candlelight are nowhere to be found. You try to turn around and move away as fast as you can, but you feel your last strength fading away as you stumble on a branch and fall. Without any power left to lift your body again, you try to crawl away until the feeling of a cold presence by your side and a genderless, raspy, strained voice calling out to you locks you in place. “Don't worry... I am here... to help you!” At that moment, you feel the darkness of the forest enveloping you, as once again you fall face-first to the cold wet forest floor...As you open your eyes once more and adjust to the surrounding low light, you don't see a forest before you, but rather the interior of a weirdly-shaped wooden structure. You are lying on a really uncomfortable wooden object, which gives off a musty smell. You can still feel the pain in your limbs, which is less severe, but still present, and you have a mild migraine on the left side of your head. “You are waking up, I see... It was about time, don't you think?” you hear the same raspy, strained voice you heard before coming from somewhere in your proximity. As you are lying down, you turn your head to the left, you see the same hooded figure you previously saw leaning against the south wall of the hut and holding a lit candle close to the chest. “... Hello Nemo, all's fine!” he talks to you after a long pause. Inside the Hut (lying on the wooden bed) There are not many things inside this weirdly-shaped hut; only the wooden bed near the north wall, which you are currently occupying and the door on the west wall, that lies closed. The hooded figure watches you with a cloudy and sad look on his face. (You could ask him about yourself, himself, the hut, the forest, or the village.) >x me Upon inspecting yourself, your clothes are still dirty and laden with small tears, though they feel less damp than before. The pain in your limbs seems to be subsiding, and your head is not throbbing as much as previously. > I beg your pardon? >* nice update Comment recorded. >x bed It has a frame made from unevenly cut-out logs and planks and instead of a real mattress it has planks covered with filthy bed linens. It's not in the best condition. You are lying on the wooden bed. >x linens The bed linens consisting of a sheet and a blanket look filthy, and torn in places. They emanate a musty smell. >smell After taking a whiff, it is rather self-evident that the musty smell comes from the bed linens. >* really good level of detail here! Comment recorded. >l Inside the Hut (lying on the wooden bed) There are not many things inside this weirdly-shaped hut; only the wooden bed near the north wall, which you are currently occupying and the door on the west wall, that lies closed. The hooded figure watches you with a cloudy and sad look on his face. >x door The shut door is made from logs, tied closely together. >x figure The hooded figure is a man, of skinny build, that looks prematurely old and distressed, making you uncertain of his true age. He has messy dark brown hair, and his clothes have seen some wear and tear. He holds a lit red candle up close to his chest. He watches you with a cloudy and sad look on his face. >ask man about himself “And who might you be?” you enquire. “I go by the name Silas...” he pauses, “Silas Holt!” he continues. >ask silas about silas “Are you from around here?” you want to know. “... I come from somewhere very far away,” he replies after a few moments of silence. >ask silas about silas “How and why did you end up here?” you want to know. “You can find your answer by searching northwest of my hut,” he tells you. >ask silas about silas He has already mentioned that his name is Silas Holt, that he comes from somewhere very far away, and that he ended up because of something that exists to the northwest of the hut. You cannot think of anything more to ask him at the moment about himself. >* nice convenience Comment recorded. >ask silas about me “Excuse me! Do we know each other?” you enquire. “Of course we do...” he pauses. “We've known each other for quite some time now,” he continues. >ask silas about me “Who am I and where am I from?” you want to know. “You are Nemo, and you are not from here... You come from somewhere very far away,” he informs you. >ask silas about me “Since I am not from around, how do you know me then?” you wonder. “Because I also come from where your place of origin.”, he replies cryptically. “But that doesn't matter now... What's important is that you are fine,” he tells you. >ask silas about me Although Silas Holt seems to know you, which you find a bit strange, he is not willing to reveal more about you other than your name (being Nemo) and your place of origin (being very far away). >ask silas about village “What do you think about the village?” you ask him. “I've never been there,” he says. “But trust me... Never go there!” he admonishes you. >ask silas about village “Why is it not a good idea to go to the village?” you wonder. “Because this damned place is the root of my problems,” he says with bitterness. >ask silas about village “What problems did the village cause you?” you want to know. “I had an accident, and I'm sure someone from the village is responsible,” he informs you with bitterness. >ask silas about village Silas Holt has already shown his hatred and bitterness towards the village, as he accounts them responsible for the accident he had. >ask silas about accident In reply, Silas Holt mutters something you don't quite catch. >ask silas about hut “Did you build this hut?” you ask him. “No... but it has been my home since I found it,” he tells you. >ask silas about hut “Why do you live here?” you wonder. “Because I have nowhere else to go,” he replies with despair. >ask silas about hut “Do you live here by yourself?” you ask him. “Yes... but I've seen someone, don't know who, passing by in the morning hours now and then,” he says with a soft smile on his face. >ask silas about hut “I don't think the hut looks that comfortable,” you point out. “I can't see your point,” he responds in frustration, “for me it's all I need at the moment.” >ask silas about hut You have learned by now that Silas Holt did not build this hut, but instead found it here and made it his home, however uncomfortable it may look. >ask silas about someone He pretends not to hear you. >topics You could ask him about the forest. >ask silas about forest “What do you think about the forest?” you enquire. “Is it dangerous?” “I love this forest... it is so calm and serene, it makes me feel like I'm in heaven!” he exclaims. >ask silas about forest “Are you not afraid at all, even during the night?” you wonder in astonishment. “At first, it was a little bit unsettling... But I've grown accustomed to it. It doesn't scare me anymore,” he says with surprising confidence. >ask silas about forest “How can someone exit from the forest?” you wonder. “Either going west to the research facility or south to the village, which I don't personally recommend, or if you're feeling frisky, you can try climbing down the ledge at the east of the forest. But anyway, I suggest you stay here with me!” he says, staring intensely at you. “... I believe the latter is your best option!” >ask silas about forest After his fearless attitude and creepy statements about the forest, you decide not to ask him for more on this topic. >ask silas about research facility “What exactly is this research facility at the west side of the forest?” you enquire. “I can't tell you much cause I've never been there,” he replies. “All I know... is that the lights there always stay on, and I might have seen a few vehicles pass through the forest, heading there.” >ask silas about research facility “Have you heard anything about what they are researching there at the facility?” you wonder. “I have no idea...”, he pauses, “but you can go and ask them by yourself,” he suggests. >ask silas about research facility Silas Holt did not have much to remark about the research facility, since he's never been there himself, but still suggested that you can go and a visit them, if you want to learn more about them. >get up Okay, you’re now standing. >silas, goodbye Silas Holt lowers his gaze and stares at the candle. >w (first opening the log door) In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. After you exit through the log door, Silas Holt carefully shuts it behind you. >knock on door The word “knock” is not necessary in this story. (If this was an accidental misspelling, you can correct it by typing OOPS followed by the corrected word now. Any time the story points out an unknown word, you can correct a misspelling using OOPS as your next command.) >open door Opened. A gust of wind makes you shiver a little. >l In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. >nw You can’t go that way. Obvious exits lead west; northeast; southeast; and in, back to the hut's interior. There is some rustling in the undergrowth. >listen Most of the lesser sounds are obscured by the rustling of the leaves above you, dancing with the wind. The nearby chirping of the crickets breaks the silence for a moment. >w Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. You don't know why, but this place feels eerily familiar to you. A long branch lies on the ground near some trees. An owl hoots nearby. >x branch It's about three feet long, an inch in diameter, and a bit swirly. A colony of fireflies darts by. >take it You take the long branch. >i You are carrying a long branch, and you’re wearing some clothes. A small fox dashes across your path and then disappears into the undergrowth. >e In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. You hear the sound of a nightingale on a tree close by. >ne Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. A small fox dashes across your path and then disappears into the undergrowth. >x something It's too dark on this side of the forest and whatever object is hanging from up there is too far away to examine it. A colony of fireflies darts by. >u You are not a monkey; you can't start randomly climbing trees, especially in your condition. >w Dark Site In this part of the forest, the dense foliage obscures any visible light except for the one coming from the east behind you. >e Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >x cliff At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >climb cliff That is not something you can climb. >l Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. The nearby chirping of the crickets breaks the silence for a moment. >u You are not a monkey; you can't start randomly climbing trees, especially in your condition. There is some rustling in the undergrowth. >climb tree The forest might be beautiful, but it's not worthy of your time right now. An owl hoots nearby. >sw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. A gust of wind makes you shiver a little. >se Downhill Ledge At the eastern edge of the forest, on the ledge of a steep downhill, you see a sturdy and big tree jutting out from its edge. To the southeast, the downhill's slope gives its place to a sandy beach, and on the northwest, a small path leads you back into the forest. >x tree This big sturdy pine tree almost defies gravity by leaning itself above and over the ledge. Taking a closer look, you discover carvings etched on its trunk. You hear the sound of a nightingale on a tree close by. >x carvings The old carvings resemble letters. A small fox dashes across your path and then disappears into the undergrowth. >read carvings There’s not enough light to read those. >* oh is it still dark? Comment recorded. >climb tree Though the pine tree looks reasonably firm; you don't want to take the risk of a possible fall or the trunk breaking from the extra weight. >se The downhill is too steep and rocky that you fear to climb it down. >nw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. >w Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. The nearby chirping of the crickets breaks the silence for a moment. >save Saved. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. An owl hoots nearby. >listen Most of the lesser sounds are obscured by the rustling of the leaves above you, dancing with the wind. >x track The narrow track that pops up between the foliage runs off to the west through the trees. >x houses The coastal village is full of modest houses and cottages, some looking older in comparison to others, proving that the village was built a long time ago. >w Orange Grove You are standing in between a beautiful orange grove as there are at least two dozen orange trees present here. A large rock can be spotted jutting out of the ground amongst the orange trees at the northwestern side of the grove, and the narrow track that emerges on the eastern side leads you directly into the forest. >nw You can’t go that way. Obvious exits lead east, back to the broad forest path; and up. >x rock The rock juts abruptly out from the ground. It looks as if you could climb it with a little try. >x trees Some of the tall orange trees have oranges hanging from the lower branches. >x oranges They look juicy and fresh. >take orange With the help of the branch, you manage to retrieve an orange from the tree. >i You are carrying a long branch and an orange, and you’re wearing some clothes. >x orange Which orange do you mean, the oranges on the trees, or the orange? >orance The word “orance” is not necessary in this story. >x orange Which orange do you mean, the oranges on the trees, or the orange? >orange Which orange do you mean, the orange, or the oranges on the trees? >u By stepping on the small protrusions and with the branch at your aid you manage to climb the rock. Orange Grove (On top of the rock) You are standing on top of the rock at the grove. While being there, you can spot a small outpost to the northwest, near a long fence enclosing a two-story- tall white building. There is nowhere else to go from here except climbing down from the rock. >x outpost It looks like an outpost, but from this distance appears too small to make out any more details. >x fence The tall metallic trellis fence wrapped up with barbed wire on top creates an artificial barrier separating the yard and the forest, with its only gap being the main iron gate. >x gate You see no gate here. >x building The rectangular white building is placed parallel to a southwest-northeast axis and has a very modern design. You can't make out any more exact details from this distance. >d By stepping on the small protrusions, you manage to climb down the rock. Orange Grove You are standing in between a beautiful orange grove as there are at least two dozen orange trees present here. A large rock can be spotted jutting out of the ground amongst the orange trees at the northwestern side of the grove, and the narrow track that emerges on the eastern side leads you directly into the forest. >e Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. A lone brick house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >x houses The coastal village is full of modest houses and cottages, some looking older in comparison to others, proving that the village was built a long time ago. A cat growls nearby. >listen You hear nothing out of the ordinary. A loud sneeze momentarily breaks the silence in the vicinity. >x houses The coastal village is full of modest houses and cottages, some looking older in comparison to others, proving that the village was built a long time ago. A small bat flies by and disappears behind a building. >x cottages The coastal village is full of modest houses and cottages, some looking older in comparison to others, proving that the village was built a long time ago. >x brick It looks like a cozy little brick house, but you have to get closer to check for more details. A clowder of cats meows nearby. >x sealed The sealed road is mostly empty, except for some vehicles parked beside the sidewalks. >w You can't find any visible path to approach the rest of the houses and cottages. >x vehicles Most of the cars you see here and there on the main road are older models, while newer ones are sparsely parked in between. A nearby lamp post flickers twice quickly. >e (first trying to open the fence gate) As you pull the latch, the white fence gate opens with a small squeak. Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. A young girl is sitting on the ground tending to the flowers. >smell The flower smell is omnipresent due to the mixture of scents from the many different flowers in the garden. >x tulips The tulips are planted in the ground and come mostly in red and purple colors. >x orchids The orchids are planted in the ground and come in purple and white colors. >x gardenias The gardenias are contained in smaller pots and come in white colors. >* I'm sensing a color puzzle Comment recorded. >x roses The roses are contained in larger pots and come in red, pink and white colors with many velvety petals. >x pots They are brown clay containers used for flower cultivation and display. They currently contain some roses and gardenias. >l Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. The young girl is sitting on the ground tending to the flowers. >x ground Which ground do you mean, the ground, or the ground? >x door The front door leads inside the house. It’s closed. >x girl She's a very young brunette in her late teens - early twenties, neatly dressed, with curly hair falling about her shoulders, deep blue eyes and a slender build. She's wearing gardening gloves. She's sitting on the ground tending to the flowers in the garden. >girl, hello “Um... hello there!” you call out trying to get her attention. “Oh, howdy mister! My name is Fay, short for Faith! What's yours?” she asks curiously. (You could confess the truth, or explain that your name is Nemo.) >confess the truth “I've a feeling my name is Nemo, but I am not exactly sure, young miss,” you confess. “No problem mister,” she smiles at you, “I also sometimes forget important things, but as my mama used to say when she was still with us: A bad memory is one of the keys to your happiness,” she giggles. “So tell me, mister Nemo, do you have anything you want to talk about?” she asks you with a smile. (You could tell her about Silas Holt, or ask her about herself, the village, the hut, or her mother.) >ask her about mother “Fay I know it might be sad, but tell me, what do you remember of your mother?” you ask her. “She was so sweet and loveable, I can still vividly remember the stories she used to tell me,” she begins. “It is rather sad; she departed so young, yet so happy. And though she might be gone from our sight, she never went from our hearts. After all, she was the best mother in the whole world,” she replies with a warm smile. >ask her about mother “How did your dad take your mother's passing?” you want to know. “Aww... you should have seen them, they were so cute together,” she replies with her fists close to her cheeks, “and my dad was very broken-hearted when she departed, but at least he still pays her a visit whenever he goes to the cemetery and the chapel, where she lives nowadays,” she also adds. >ask her about mother From what you've gathered by her saying is that her mother was a sweet and loveable storyteller and also the best mother in the whole world as she declared. She, unfortunately, died young yet happy, leaving her father in a broken-hearted state. Also, it seems that her grave, the one she and her father regularly visit, can be found somewhere at the local cemetery. >ask her about grave The rest of your question is lost as Fay lets out a cute sneeze. “Oh, excuse me, mister!” she begs. >ask her about cemetary Her reply is so cryptic that it barely made any sense to you. >ask her about cemetery “Tell me, Fay, what do you think about...” you begin. “Oh, I think about a lot of things, mister!” she replies, unintentionally interrupting your question. >ask her about father “I am not so sure about that. Maybe my friends will tell me about it, sometime,” she replies. >ask her about silas “Do you know, if anyone lives at the hut in the forest, because I saw someone there,” you tell her. “I am sure that someone lives there, though I've never met them in person,” she points out. >ask her about silas “If you've never seen them in person, how would you know for sure?” you ask her curiously. “Because the food I leave there vanishes every time,” she tells you. >ask her about silas Her last response was so cryptic that you fear telling her more about Silas Holt. >ask her about food She looks puzzled by your question. >ask her about building “Have you ever been to the white building at the edge of the forest?” you ask her. “Of course, I've been to the facility!” she begins, “not inside though. Usually, I tend to pay a visit to Marquita, the security guard, when she isn't on patrol, to give her flowers from our garden,” she adds. >ask her about building “So, since you've been there, do you know what they are researching?” you enquire. She lowers her head in disappointment, “I really don't know much about their work!” >ask her about building Though Fay admitted to previously having visited the premises, she doesn't know anything about the facility, the researchers, or their work. Still, she appears to know a specific security guard named Marquita, to whom she occasionally pays a visit to leave flowers in the mornings. >ask her about marquita “So, what do you think of the young security guard?” you enquire. “Aww... sweet Marquita is amazing! She has beautiful hair and the brightest smile I've ever seen in the entire world,” she remarks. >ask her about marquita She already described the security guard as a sweet woman with beautiful hair and a bright smile. >ask her about flowers “Do you enjoy doing gardening, Fay?” you ask her. “Of course, mister,” she answers. “Flowers are the best thing in the whole world, along with stories, my papa, my mama, my...” she continues her list, but you quickly lose your attention. >ask her about flowers Fay has already admitted that she really enjoys gardening. >take flowers gardenias: There is no reason to take any of them. roses: There is no reason to take any of them. orchids: There is no reason to take any of them. tulips: There is no reason to take any of them. >l Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. Fay is looking at you with a warm smile and her hands tucked in the pockets of her lovely dress. >pick floers (pick flowers) You can’t use multiple objects there. >x fay She's a very young brunette in her late teens - early twenties, neatly dressed, with curly hair falling about her shoulders, deep blue eyes and a slender build. She's wearing gardening gloves. She's looking at you with a warm smile. >x gloves These are typically used to protect your hands while doing garden work. >ask fay about gloves “Why do you have these gloves on?” you wonder. “Whenever I tend to the flowers, I usually have them on for protection,” she explains. >ask fay about gloves Fay already explained that she wears the gloves for protection, especially when she does gardening. >take gloves Fay won’t let you have those. >fay, hello You already have Fay’s attention. (You could ask her about herself, the village, or the hut.) >ask fay about village “What do you think about the village?” you enquire “For me, it is the best place in the whole world. My home, my family, and all of my friends exist and live here,” she tells you. >ask fay about village “Why do you claim that this village is the best place in the whole world?” you want to know. “The truth is, I've never been anywhere else,” she confesses, “But it doesn't matter anyway. There are so many things to do here, and it never gets boring,” she tells you. >ask fay about village “So, what parts of the village would you recommend me to visit?” you want to know. “Umm... where to start,” she thinks for a moment. “Oh, I know. Firstly, you can have a stroll down the docks and talk to the fishermen in the morning. That's where you'll find Captain Morty, and if you're lucky enough, he'll take you for a ride around the port in his boat. Up next, you can visit the town hall - that's where my papa works - and see the archives. Well, now that I think about it, the town hall probably isn't open right now, but if you still want to learn about our village, you can always go to the lighthouse, where there is an exhibition about its history; this always stays open, even at night. On your way there, you will find Mr. Gregory's workshop, and nearby there is the cemetery - that's where my mama lives - which has a beautiful gazebo decorated with flowers and a beautiful view of the sea. If you're feeling tired, you can stay at the motel Mrs. Shanna and Mr. Henry own on the west side of the village, or you can buy things, like candies, at their convenience store nearby, which stays open all day and all night. Traveling north, you can go to the forest, on the western part of which an amazing new research facility is built. Finally, you might come across Mr. Officer, who does patrols around the village, though at this hour, he might be at the police station to the south. That's all I can think of at the moment,” she happily informs you. “Oh, I forgot. There is also the so-called haunted house at the top of the cliff to the southwest!” she adds, completing her description of the best places in the village. >* wow, that's a lot! Comment recorded. >ask fay about village After the last, informative, yet still exhausting answer she gave you about the village, it is evident that Fay really loves it. So you decide to not ask her anything else about it, fearing an even longer and more exhausting response. >topics You could ask her about herself, the hut, or her father. >ask fay about lighthouse “I am not so sure about that. Maybe my friends will tell me about it, sometime,” she replies. >ask fay about dad “Is your father actually the mayor of the village?” you ask her in disbelief. “Of course, he is! And he is the best mayor in the whole world,” she replies with a big smile. “He is also partly in charge of the chapel at the cemetery,” she also mentions. >ask fay about dad “Why does your father work at the chapel?” you want to know. “You know he is a very religious man. Plus, he also wants to be close to mama,” she explains. >ask fay about dad “Are there any problems in your father-daughter relationship?” you wonder. “Uh-uh,” she shakes her head, “my papa is the best father in the whole world!” >ask fay about dad Fay already expressed her love towards her father, who is not only the mayor of the village but also occasionally works in the cemetery's chapel. >ask fay about hut “Have you ever been to the hut in the forest?” you ask her. “Of course,” she answers, “I've been there many times before, but never at night. Sometimes, I leave some food beside it for the woodland creatures,” she admits. >ask fay about hut “Why do you never visit the hut during the night?” you want to know. “Because my beloved mama advised me not to do so,” she replies. >ask fay about hut “So, why do you leave food near the hut?” you wonder. “Because where else could the woodland creatures be living?” she responds in question. >ask fay about hut Fay has already confirmed that she visits the hut every so often, but not during the night hours and, also, that she leaves food for the woodland creatures nearby, as she assumes that they live there. >ask fay about herself “Do you live here, by yourself?” you want to know. “No, mister,” she shakes her head, “I live here with my papa, the mayor! This is my home!” >ask fay about herself “So, do you do anything for a living?” you ask her. “No, my papa takes care of everything!” she tells you with a smile. “I just tend to the house and the front garden and in my spare time, I sing and dance and wander around in the village!” >ask fay about herself Fay already told you that she lives here with her father, which takes care of her, as she does not currently have a job. She also mentioned that she spends most of her time tending to the house and front garden and the rest of it singing, dancing, and wandering around in the village. >topics You have nothing specific in mind right now to discuss with Fay. >l Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. Fay is looking at you with a warm smile and her hands tucked in the pockets of her lovely dress. >in (first trying to open the front door) The front door seems to be locked. >w Fay blows you a kiss, and she bids you farewell as you walk away. North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. You carefully close the gate, as you leave the front garden. The fence gate is locked in place once more, after you push the latch back. A small mouse darts across the street and disappears. >i You are carrying a long branch and an orange, and you’re wearing some clothes. A cat growls nearby. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. A guard dog stands up and looks at you suspiciously. A nearby lamp post flickers once quickly. >x houses The coastal village is full of modest houses and cottages, some looking older in comparison to others, proving that the village was built a long time ago. A clowder of cats chatters nearby. >x plaque The old gold plaque is fixed just above the station door and is engraved with black letters. A small mouse darts across the street and disappears. >read it FOGHELM'S POLICE STATION In memory of my father Sergeant ALEXANDER W. REEVE For the protection of the village for over four decades >x guard You see no guard here. >x dog It is a big old mahogany mallinois dog. It is standing in front of the police station. The guard dog is looking at you suspiciously. A small bat flies by and disappears behind a building. >pet dog You try to approach, but the guard dog is too suspicious of your movements. A loud sneeze momentarily breaks the silence in the vicinity. >i You are carrying a long branch and an orange, and you’re wearing some clothes. A nearby lamp post flickers twice quickly. >w The guard dog gets in your way and growls angrily at you. >give orange to dog The guard dog growls at you in response. A small bat flies by and disappears behind a building. >throw stick The word “stick” is not necessary in this story. >throw branch What do you want to throw it at? >dog The dog moves quickly out of the way to avoid the long branch, and then returns in front of the door growling angrily at you. A loud sneeze momentarily breaks the silence in the vicinity. >take dog The guard dog won’t let you do that. A cat hisses nearby. >take branch You take the long branch. >play fetch The word “play” is not necessary in this story. >throw branch at post The long branch hits the lamp posts without any obvious effect, and falls to the sealed road. A small mouse darts across the street and disappears. >take branch You take the long branch. >* ah well Comment recorded. >l North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. The guard dog stands up and looks at you suspiciously. >e Both shops are closed for the day. There is a signage on the door of the grocery store. >x sign The signage is hanged on the inside of the door. >read it The signage reads: CLOSED The store opens again at 9a.m.! >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. The guard dog stands up and looks at you suspiciously. >w The guard dog gets in your way and growls angrily at you. A clowder of cats meows nearby. >e Both shops are closed for the day. There is a signage on the door of the grocery store. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small mouse darts across the street and disappears. >score In 188 moves, you have scored 0 of a possible 50 points. (To see a detailed accounting of your score, type FULL SCORE.) >l Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A nearby lamp post flickers once quickly. >ne (first trying to open the town hall entrance) The town hall entrance seems to be locked. A small bat flies by and disappears behind a building. >x town hall The town hall is a one-story circular celeste-colored brick building with windows on the main and first floors and a small wood and glass dome on the top. >x post The lamp posts are made of iron, painted black and standing about 10 feet tall. >x post office The post office is a big rectangular cream-colored building with a front porch beneath a canopy. A clowder of cats meows nearby. >nw Post Office Porch Standing at the porch of the closed post office, you can see a payphone booth while its main entrance lies to the northwest. By walking to the southeast, you will end up at the village road junction, and by walking to the southwest, you will end up on the street that extends westward out of sight. From here, you can also see the town hall. Inside the payphone booth in the corner stands a scientist, who as soon as you approach the booth hangs up the phone and looks at you. “Good evening sir, excuse me for keeping the payphone occupied for so long,” she declares, while extending her hand to shake yours. “I am Doctor Hughes, scientist from FARMA the local research facility. Nice to meet you,” she tells you. “From the confused look in your eyes, I can tell you are not from around here. So, is there anything I can do to help a lost soul like you?” she enquires. (You could tell her about Silas Holt, or ask her about herself, the research facility, the light fog, or the mayor.) >ask hughes about herself “Are you from around here?” you ask her. “I am from somewhere very far away - I am only here for professional reasons, concerning the research facility,” she states. >ask hughes about herself “How long have you been working here?” you want to know. “For a few months now,” she tells you. >ask hughes about herself “What does your job concern?” you enquire. “Study and research mostly, but we are not allowed to talk openly about our projects,” she tells you. >ask hughes about herself “Do you have a place to stay?” you ask. “The facility takes care of every employee's stay, including me,” she replies. >ask hughes about herself No more questions pop in your head at the moment. Dr. Hughes already told you that she has been staying here for a few months now for professional reasons only and has been studying and researching something she is not allowed to discuss openly. Also, she mentioned that the facility takes care of her stay, like for most of its employees. >ask hughes about facility “How long has the research facility been here?” you ask her. “As far as I recall for almost a year,” she replies. >ask hughes about facility “What is the subject of research in this facility?” you want to know. “The main subjects of study and research have to do with the weather and other local phenomena, but some of the scientists working here, like myself have other ongoing projects and agendas to fulfill,” she informs you. “Unfortunately, all of them must remain confidential; you should know that FARMA's policies are very strict,” she explains. >ask hughes about facility Dr. Hughes already told you that the facility has been here for almost a year researching and studying the weather and the other local phenomena, though it also has some other ongoing confidential projects and agendas. Lastly, she mentioned that the facility's policies are very strict. >ask hughes about farma Dr. Hughes already told you that the facility has been here for almost a year researching and studying the weather and the other local phenomena, though it also has some other ongoing confidential projects and agendas. Lastly, she mentioned that the facility's policies are very strict. >ask hughes about weather “Dr. Hughes, what do you think causes this light fog at the port?” you ask her. “I believe it is very obvious; Fog shows up when water in its gaseous form condenses. During that process, molecules of water vapor combine to make tiny water droplets that hang in the air,” she explains. “Now, the reason behind the light fog at the port is the difference in temperature of the sea and the air above it, which in turn raises the dew point and creates high humidity,” she answers thoroughly. >ask hughes about weather Dr. Hughes already provided a well-thought-out, understandable and reasonable explanation for the fog at the port, which left you no room for further questions. >ask hughes about gay “Let us discuss that some other time,” she suggests. >ask hughes about fay “Now, what about...” you begin. “Later, sir,” she interrupts you, “I am a bit preoccupied at the moment.” >ask hughes about holt “I saw someone residing in the hut in the forest,” you tell her. “Why should this concern me, you or the facility?” she wonders impassively. “Whoever this is, it was probably his decision to live in that tumbledown old shack. If it was not, this should be better left to the people of Foghelm to handle,” she tells you. >ask hughes about holt It appears that although Dr. Hughes believes your story, she does not want to be concerned with Silas Holt and their decision to live in the hut. >ask hughes about mayor “What do you think of the local mayor?” you ask her. “I do not know how good he is at his job, but in terms of his character, he is remarkably unsociable, unfriendly, and unhelpful,” she remarks with bitterness. “Since I came here, we met each other on a couple of occasions when I was doing research at the village, but the way he treated me was and still is unacceptable and unforgiving,” she states. >ask hughes about mayor “So, what did the mayor do to you exactly?” you want to know. “He does not seem to care about our work to the point of ignoring our requests for help, and he even claimed that our research here is a waste of time and that the facility is only creating more problems for Foghelm and disturbs its image and style,” she replies. >ask hughes about mayor It seems that Dr. Hughes doesn't have any good things to say about the mayor, as she considers him unfriendly, unhelpful, and offensive to her, her work, and the facility. >l Post Office Porch Standing at the porch of the closed post office, you can see a payphone booth while its main entrance lies to the northwest. By walking to the southeast, you will end up at the village road junction, and by walking to the southwest, you will end up on the street that extends westward out of sight. From here, you can also see the town hall. Dr. Hughes is waiting for you to speak with her arms crossed. >x booth It stands to the west corner of the post office, it has no door, and there is a coin-operated phone inside. Dr. Hughes is standing in the payphone booth. >x phone It has a slot for coins with the marking 20c for a call per minute. >x porch Standing at the porch of the closed post office, you can see a payphone booth while its main entrance lies to the northwest. By walking to the southeast, you will end up at the village road junction, and by walking to the southwest, you will end up on the street that extends westward out of sight. From here, you can also see the town hall. Dr. Hughes is waiting for you to speak with her arms crossed. >x post office Standing at the porch of the closed post office, you can see a payphone booth while its main entrance lies to the northwest. By walking to the southeast, you will end up at the village road junction, and by walking to the southwest, you will end up on the street that extends westward out of sight. From here, you can also see the town hall. Dr. Hughes is waiting for you to speak with her arms crossed. >in What do you want to enter? >post office You’re already in the post office porch. >n You can’t go that way. Obvious exits lead southeast, back to the village center; and southwest. >nw You can’t go that way. Obvious exits lead southeast, back to the village center; and southwest. >ne You can’t go that way. Obvious exits lead southeast, back to the village center; and southwest. >nw You can’t go that way. Obvious exits lead southeast, back to the village center; and southwest. >l Post Office Porch Standing at the porch of the closed post office, you can see a payphone booth while its main entrance lies to the northwest. By walking to the southeast, you will end up at the village road junction, and by walking to the southwest, you will end up on the street that extends westward out of sight. From here, you can also see the town hall. Dr. Hughes is waiting for you to speak with her arms crossed. >sw Dr. Hughes proceeds to make another phone call, as you walk away. West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. A loud sneeze momentarily breaks the silence in the vicinity. >listen The music seems to be coming from inside the motel to the north. A cat growls nearby. >x sign It's fixed on the side of the building and flashes the word MOTEL in a blue box with letters in yellow colors, although the letter 'M' is not working properly and flickers on and off. There is also a yellow arrow pointing at the entrance beneath the sign. >x entrance The double doors allow for an exit from the motel or - in your case - an entry to it. They’re closed. >take m (take me) You can’t take yourself. A nearby lamp post flickers once quickly. >take arrow You can’t have that; it’s part of the neon sign. >l West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. >take sign You can’t have that; it’s part of the motel. A small mouse darts across the street and disappears. >x motel It's the building north of you, where the sign's arrow points to. A clowder of cats chatters nearby. >x house The house on the cliff looks old and abandoned. Because of the light fog, you can't make out any more exact details from this distance >e Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >w West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. A loud sneeze momentarily breaks the silence in the vicinity. > I beg your pardon? >n (first opening the motel's front doors) Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. After you go through the motel's front doors, they close behind you. >x furniture The dining furniture, consisting of wooden tables and chairs, are neatly set and scattered across the lobby. You get the idea that the lobby also serves as either a breakfast or dining area for the patrons. >x desk The front desk is a solid wooden-carved semi-circle with a six feet outer radius and a four feet inner one. On the desk, there is a small service bell. Set on top of the front desk is a small brass bell. >x bell The bell comprises an inverted hemisphere with a small brass knob protruding through the top. Attached to the bell is a small sign. >l Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. >read sign Ring bell for service >x wallpaper The walls are covered with an ochre wallpaper, the flowers on which create a beautiful and repeating pattern. >x jukebox This coin-operated machine can play a patron's selection from the self- contained media. It has a dial with numbers corresponding to a specific record in the player. Next to the dial, there is a playlist with songs, which unfortunately have faded out. >x playlist Apart from the number 0 corresponding to No song, the rest of the numbered selections have faded out to the point that the exact words or even letters have become illegible. >read it Apart from the number 0 corresponding to No song, the rest of the numbered selections have faded out to the point that the exact words or even letters have become illegible. >l Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. >e It's not a good idea to bother whomever is inside there. >w Convenience Store This small area has only two aisles filled with everyday items, such as food, beverages, tobacco products, toiletries, newspapers, and magazines. There is a sign on the window to the west next to the door that leads outside. The front counter is located to the north, and there is an arch that connects this room with the one to the east. You hear some beautiful music coming from the room to the east. An old lady is standing behind the counter, thinking about something and occasionally glancing in your direction. >read sign erotS ecneinevnoC 7\42 nepO >x aisles This small area has only two aisles filled with everyday items, such as food, beverages, tobacco products, toiletries, newspapers, and magazines. There is a sign on the window to the west next to the door that leads outside. The front counter is located to the north, and there is an arch that connects this room with the one to the east. You hear some beautiful music coming from the room to the east. The old lady is standing behind the counter, thinking about something and occasionally glancing in your direction. >x food Most of the products in the aisles are a bit pricy. You suspect that this occurs due to the store's monopoly on these items in the village. >x beverages Most of the products in the aisles are a bit pricy. You suspect that this occurs due to the store's monopoly on these items in the village. >x newspapers Most of the products in the aisles are a bit pricy. You suspect that this occurs due to the store's monopoly on these items in the village. >x counter The large solid metal counter is located in front of the north wall of the store. Leaning on it from behind, you can see the old lady who appears to be lost in deep thought. The old lady is standing behind the store counter. >x arch Its frame is made of wood and painted in a color that matches the convenience store. >x lady She's an old lady, probably in her late seventies, with her gray hair put tightly in a bun. She is standing behind the store counter. The old lady is thinking about something. >lady,hello “Hello there!” you say. “Hello, young man,” she smiles at you, “can I help you with anything?” she proceeds to ask. (You could tell her about Silas Holt, or ask her about herself, the store or the motel, the village, the hut, the white building, or her husband.) >ask lady about hold She gives you a warm smile, and then says, “I think I'd need to think about that.” >ask lady about holt “I saw a mysterious figure residing in the hut in the forest, do you per chance know them?” you ask her politely. “I think you are mistaken, my dear,” she replies sympathetically. “No one lives in that hut or has ever tried to. The figure you saw probably was the shadow of a forest animal or maybe even yours,” she remarks. >ask lady about holt It seems that the old lady does not have any knowledge of Silas Holt. On the contrary, she thinks that you might have mistakenly passed an animal's or your shadow for a figure. On that note, you decide not to tell her more about it, as she probably won't believe you. >ask lady about herself “What's your name, madam?” you ask her. “I am Mrs. Chapman,” she tells you, “but you can just call me Shanna, like everyone else in the village. Pleased to meet you!” >ask lady about herself “Do you reside here in the village?” you want to know. “I was born here, so as you can confirm, I have been living here for ages,” she replies with a big smile. >ask lady about herself Mrs. Chapman has already told you that her name is Shanna and that she has been living here for ages, as she remarked with a joke. >ask lady about store “Do you own this whole place?” you ask curiously. “Well, yes. The motel, the convenience store and the gas station nearby belonged to my family for many generations, although things weren't always like this,” she tells you. “Over 60 years ago, the whole area where the convenience store, the gas station, and the parking lot are located was just farmland. And back in the 30s, this motel was nothing more, but a simple dinner,” she proceeds to explain. >ask lady about store “Isn't it hard to manage everything around here by yourself?” you enquire. “It is actually!”, she replies. “But my husband, although a bit older than me, takes the morning shifts, and sometimes a few kids from the village come here to help us.” >ask lady about store Mrs. Chapman has already told you that the gas station and the convenience store, which were farmlands before and the motel, which used to be a dinner in the past, belonged to her family, but have since passed on to her and her husband. Also, regardless of their age or how difficult it might seem, they still manage to keep the whole place in business, with help from the village folks at times. >ask lady about husband “Where is your husband now, Mrs. Chapman?” you wonder. “He is asleep in our bedroom,” she says. “Henry had a rough day today, like most of us do from time to time!” >ask lady about husband She already told you that her husband Henry is asleep in their bedroom, behind the PRIVATE door. >ask lady about motel Mrs. Chapman has already told you that the gas station and the convenience store, which were farmlands before and the motel, which used to be a dinner in the past, belonged to her family, but have since passed on to her and her husband. Also, regardless of their age or how difficult it might seem, they still manage to keep the whole place in business, with help from the village folks at times. >ask lady about gas Mrs. Chapman has already told you that the gas station and the convenience store, which were farmlands before and the motel, which used to be a dinner in the past, belonged to her family, but have since passed on to her and her husband. Also, regardless of their age or how difficult it might seem, they still manage to keep the whole place in business, with help from the village folks at times. >ask lady about facility “I've seen a white building at the western edge of the forest. Do you know anything about it?” you ask her. “Of course, dear,” she smiles. “That white building is a research facility.” >ask lady about facility “Do you happen to know what they are researching at the facility?” you wonder. “As Doctor Hughes told me, it is something concerning the local area, like the forest, the mountains, and the village, but I didn't ask her for more, so if you are looking for specific details you could ask her directly,” she suggests. “I think she would be happy to inform you!” >ask lady about facility “You don't appear to have any problems with this facility,” you point out. “So, aren't you afraid that the facility's research might cause problems to the forest or the village?” you want to know. “Don't be ridiculous dear, they've been around for almost some time now, and they have never shown any signs of irresponsible behavior - neither to the forest and the village nor to me! On the contrary, they have even improved the image of our village, by choosing to build their facility so close here. They're scientists after all; their job is to make things better, not worse!” she tells you with faith. “Not to mention that I've also been providing them with a permanent room in my motel, as of lately, in honor of goodwill and partnership,” she also admits. >ask lady about facility Mrs. Chapman seems to be on excellent terms with the researchers of the facility, supporting their work and even, as she mentioned, providing them with a permanent room in her motel in honor of goodwill and partnership. Still, although she doesn't know them personally, she referred you to Doctor Hughes for more information on their research and views. >ask lady about rpp, Multiple objects aren’t allowed with that command. >ask lady about room “What do you think about...” you begin. “I'm sorry dear I spaced out again, what were you saying?” she says, seemingly distracted. >ask lady about fay “How well do you know Fay?”,you ask. “Fay is an adorable young girl; everyone in our village loves her, and I personally regard her as my granddaughter,” she tells you with a warm smile. “You know dear, she has a lot in common with her long-gone mother Flora, too,” she also proceeds to add. >ask lady about fay She has already told you that she really adores and loves young Fay, to the point of regarding her as her own granddaughter. She also remarked that Fay has a lot of similarities with her long-gone mother, Flora. >ask lady about flora “What can you tell me about the mayor's wife, Flora?” you ask. “Flora was a very bright, out-going, and kind girl, yet very fragile. Her greatest passion was gardening, and apart from that, she frequently engaged with household chores,” she answers. “Sadly, she had many heart-related health issues that eventually cost her her life about a decade ago,” she remarks sadly. >ask lady about flora She already expressed her opinion about Flora, claiming that she was a bright, out-going, and kind girl, but still fragile and with many heart-related health issues, which eventually caused her to pass away, about a decade ago. She also mentioned that her greatest passion was gardening. >ask lady about mayor “What's your opinion of the mayor?” you ask. “Mayor Ellington is a gentleman, with much love towards both our village and the chapel,” she replies. “And despite being introverted and a man of few words, he seems to really care for everyone in the village, especially his only daughter Fay,” she also states. “Last but not least, he has a beautiful flower garden at the front of his house that he and his long-gone wife Flora created!” >ask lady about mayor She has already made it clear that Mayor Ellington is a gentleman and a very religious person, but also an introvert and a man of few words. She also mentioned that despite those traits, he loves and supports the village, and most of all, his daughter Fay and his flower garden, which he and his long-gone wife Flora created. >l Convenience Store This small area has only two aisles filled with everyday items, such as food, beverages, tobacco products, toiletries, newspapers, and magazines. There is a sign on the window to the west next to the door that leads outside. The front counter is located to the north, and there is an arch that connects this room with the one to the east. You hear some beautiful music coming from the room to the east. Mrs. Chapman is looking at you, waiting for some sort of response. >topics You could ask her about the village, or the hut. >ask lady about hut “What can you tell me about the hut in the middle of the forest?” you ask her. “Is it still there?” she looks at you with surprise. “It's just an old, abandoned structure, long forgotten by everyone around here.” >ask lady about hut “Do you know of anyone who would live or simply utilize the hut nowadays?” you want to know. “It'd be impossible for someone to utilize this doghouse, let alone live there!” she replies. “After all, who could they be,” she also remarks with a troubled look on her face. >ask lady about hut She firmly believes that, since the hut in the forest is old and long forgotten, it is not a safe place for someone to be living there, and she does not know anyone who would. >ask lady about village “How long has this village been here?” you wonder. She thinks to herself for a moment. “I cannot answer that with certainty. As far as I can remember from my nanny's stories, I would say about 120 to 150 years,” she vaguely replies. >ask lady about village “Is the village as quiet as everyone keeps mentioning?” you ask. “That's mostly correct, if you exclude the morning fish sellers down at the dock, who always find a way to be loud,” she responds with a big smile. “But how could anyone blame them. Most of them are jovial young men who try to earn a living as I do,” she adds. “Besides, I am usually asleep in the morning hours, so I don't even notice them till I wake up at noon.” >ask lady about village Mrs. Chapman has confirmed that the village is very old and mostly quiet, except for the morning fish sellers. >l Convenience Store This small area has only two aisles filled with everyday items, such as food, beverages, tobacco products, toiletries, newspapers, and magazines. There is a sign on the window to the west next to the door that leads outside. The front counter is located to the north, and there is an arch that connects this room with the one to the east. You hear some beautiful music coming from the room to the east. Mrs. Chapman is looking at you, waiting for some sort of response. >topics You have nothing specific in mind right now to discuss with Mrs. Chapman. >w (first opening the store's door) Mrs. Chapman leans against the counter's surface and resumes her thinking. Gas Station Standing at the gas station at the west end of the village above the road to the south, you see two gas pumps. On the parking lot to the west, you can see three vehicles currently stationed there. To the east, there is the entrance to a building with a flickering neon sign on the window. To the north, more village houses can be spotted. In between the gas pumps, you see a small ball stuck there. There is a strong and omnipresent smell of gasoline around here. After you go through the store's door, it closes behind you. >save Saved. >x pumps These machines are used to pump gasoline, diesel, or other types of fuel in cars and/or other vehicles. In between the gas pumps, you see a small ball stuck there. >x ball The small tennis ball has seen some wear. There is a strong and omnipresent smell of gasoline around here. >take ball You take the tennis ball. >smell There is a strong and omnipresent smell of gasoline around here. >l Gas Station Standing at the gas station at the west end of the village above the road to the south, you see two gas pumps. On the parking lot to the west, you can see three vehicles currently stationed there. To the east, there is the entrance to a building with a flickering neon sign on the window. To the north, more village houses can be spotted. There is a strong and omnipresent smell of gasoline around here. >x vehicles (the vehicles) They don't seem of any importance to you. >x sign It is attached on the other side of the window and has pink letters in a blue oval backdrop. >x houses The coastal village is full of modest houses and cottages, some looking older in comparison to others, proving that the village was built a long time ago. There is a strong and omnipresent smell of gasoline around here. >n Since the houses are pretty close to one another, you can't find any possible route that way. >w After walking through the parking lot for a couple of minutes, you find nothing of interest and decide to return to the gas station. >s West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. A small bat flies by and disappears behind a building. >e West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. >n (first opening the motel's front doors) Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. After you go through the motel's front doors, they close behind you. >u Motel Upper Hallway A long hallway with three doors leading to seperate rooms, all on the northern side, complete the upper hallway of the motel. The walls are covered in an identical ochre flower wallpaper with the lobby downstairs. The staircase to the east leads you back down to the lobby. You hear some beautiful music coming from downstairs. >x wallpaper The walls are covered with an ochre wallpaper, the flowers on which create a beautiful and repeating pattern throughout the upper hallway. The wallpaper matches the one downstairs. >n There are three doors you could go through to the north. Which of them do you mean, the room 102 door, the room 103 door, or the room 101 door? >102 (first trying to open the room 102 door) The room 102 door seems to be locked. >open 103 The room 103 door seems to be locked. >open 101 The room 101 door seems to be locked. >d Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. >ring bell TING! >z Time passes... Mrs. Chapman comes through the arch on the west wall and stands behind the front desk. “Hello dear, is there anything I can help you with?” Mrs. Chapman enquires politely. >ask lady about motel Mrs. Chapman has already told you that the gas station and the convenience store, which were farmlands before and the motel, which used to be a dinner in the past, belonged to her family, but have since passed on to her and her husband. Also, regardless of their age or how difficult it might seem, they still manage to keep the whole place in business, with help from the village folks at times. >topics You have nothing specific in mind right now to discuss with Mrs. Chapman. >u Mrs. Chapman leans against the front desk's surface and resumes her thinking. Motel Upper Hallway A long hallway with three doors leading to seperate rooms, all on the northern side, complete the upper hallway of the motel. The walls are covered in an identical ochre flower wallpaper with the lobby downstairs. The staircase to the east leads you back down to the lobby. You hear some beautiful music coming from downstairs. >n There are three doors you could go through to the north. Which of them do you mean, the room 102 door, the room 103 door, or the room 101 door? >d Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except Mrs. Chapman and yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. Mrs. Chapman is standing behind the front desk, thinking about something and occasionally glancing in your direction. >w Mrs. Chapman follows you into the convenience store and stands behind the counter. Convenience Store This small area has only two aisles filled with everyday items, such as food, beverages, tobacco products, toiletries, newspapers, and magazines. There is a sign on the window to the west next to the door that leads outside. The front counter is located to the north, and there is an arch that connects this room with the one to the east. You hear some beautiful music coming from the room to the east. Mrs. Chapman is standing behind the counter, thinking about something and occasionally glancing in your direction. >w (first opening the store's door) Gas Station Standing at the gas station at the west end of the village above the road to the south, you see two gas pumps. On the parking lot to the west, you can see three vehicles currently stationed there. To the east, there is the entrance to a building with a flickering neon sign on the window. To the north, more village houses can be spotted. There is a strong and omnipresent smell of gasoline around here. After you go through the store's door, it closes behind you. >s West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. A cat meows nearby. >save Saved. >nw Village Outskirts Following the road and exiting the village to the southeast, you can a see a big wooden signpost to your left. You can also see a strange white building far away to the north and an old and abandoned house on top of the cliff to the south. The rest of the road continues to extend northwest. >x signpost The word “signpost” is not necessary in this story. >x sign The wooden sign post reads in big blond letters: WELCOME TO FOGHELM Underneath the village name sign there is a later added board. >x board The wooden board underneath the name sign reads in white paint: If you just came here for the rumors, you are out of luck. There are no ghosts around here. After looking at the wooden board you are a bit confused. >x house The house on the cliff looks old and abandoned. Because of the light fog, you can't make out any more exact details from this distance >x fog You see no fog here. >x building Other than it being white and somewhat rectangular, you can't make out any more exact details from this distance. >se West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. >n Gas Station Standing at the gas station at the west end of the village above the road to the south, you see two gas pumps. On the parking lot to the west, you can see three vehicles currently stationed there. To the east, there is the entrance to a building with a flickering neon sign on the window. To the north, more village houses can be spotted. There is a strong and omnipresent smell of gasoline around here. >e (first opening the store's door) Convenience Store This small area has only two aisles filled with everyday items, such as food, beverages, tobacco products, toiletries, newspapers, and magazines. There is a sign on the window to the west next to the door that leads outside. The front counter is located to the north, and there is an arch that connects this room with the one to the east. You hear some beautiful music coming from the room to the east. Mrs. Chapman is standing behind the counter, thinking about something and occasionally glancing in your direction. After you go through the store's door, it closes behind you. >ask chapman about ghost “Hi!” you greet her. “Hello again, young man,” she answers. “How can I be of service this time?” she enquires. “Have there actually been ghost sightings at the village?” you ask her. “There might have been dear, but as you can guess, most of them are just unfounded rumors,” she tells you. >ask chapman about ghost “So, you don't believe in the rumors?” you point out. “I didn't say that. It might be possible that spirits wander around at the estate at the cliff and the lighthouse, but I would prefer to leave it at that if you don't mind,” she lowers her voice. >ask chapman about ghost It is evident that although she does not believe in the ghost rumors, she does not rule out the possibility of ghosts' existence either, as she mentioned something about the abandoned house at the cliff and the lighthouse. >s You can’t go that way. Obvious exits lead east, to the lobby; and west, back to the gas station. >e Mrs. Chapman follows you into the motel lobby and stands behind the desk. Mrs. Chapman leans against the front desk's surface and resumes her thinking. Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except Mrs. Chapman and yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. Mrs. Chapman is standing behind the front desk, thinking about something and occasionally glancing in your direction. >s (first opening the double doors) West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. After you go through the double doors, they close behind you. >w West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. A small bat flies by and disappears behind a building. >e West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. >sw You can’t go that way. Obvious exits lead north, to the lobby; south; east, to the village center; west, back to the west end; northeast, to the porch of the post office; and southeast. >w West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. >s You can’t go that way. Obvious exits lead north, to the gas station; east, back to the west street; northwest, to the village outskirts; and southwest. A nearby lamp post flickers twice quickly. >sw Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >x steps (the stone steps) These old stone steps both ascend the cliffside to meet the old house on top and descend to the west end of the village from here. >sw Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. >listen The gusts of wind move the weathervane, which in return squeaks eerily. >x moon There is a full moon above you with some stars popping out here and there, creating a beautiful scenery taken from a painting. >x house The shutters are closed on every window except the small round dormer on the top. A large chimney juts out on the roof, and the rusty weathervane next to it squeaks with every gust of wind. The whole structure makes you feel uneasy. Also, the front double doors are kept shut with steel chains. >x view You see no view here. >x chains The steel chains are fastened on the front doors with an old padlock. >x padlock This is an old very rusty steel padlock that holds the chains in place. >open it That is not something you can open. >break padlock You punch the padlock with your bare hands and nothing happens. Maybe hitting it with something heavy would help. >break padlock with branch The story doesn’t understand that command. >i You are carrying an orange, a long branch, and a tennis ball, and you’re wearing some clothes. >hit padlock with stick The word “stick” is not necessary in this story. >hit padlock with branch The long branch hits the padlock without any noticeable results. Maybe something heavier would help. >l Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. >x lighthouse The tall lighthouse on top of the promontory looks old and lies currently dormant and without emitting any light. Because of the light fog, you can't make out any more exact details from this distance. >x building Other than it being white and somewhat rectangular, you can't make out any more exact details from this distance. >x shoreline The word “shoreline” is not necessary in this story. >x sea The sea extends as far as you can see and as deep as you can't see. >x weathervane It's black with a rooster on top and rusty. >in (first trying to open the front double doors) You cannot enter the house, while there are still chains fastened on the door. >u If you go that way, you will fall off the cliff to your demise. Obvious exits lead northeast, back to the staircase fork; and in. >climb house That is not something you can climb. >in (first trying to open the front double doors) You cannot enter the house, while there are still chains fastened on the door. >take weathervane The weathervane is too far away. >ne Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >se Sea Shore Under the cliffside extends a strip of land about 25 yards in length. The ground here is quite sandy; near the cliff you see a patch that looks as if it has been recently disturbed. The sea meets the shore on the east and south. On top of the cliff, there is the old and abandoned house and also an unpaved pathway climbs the cliffside to the northwest. The fog around here lightly obscures things in the distance. >x sand The ground here is quite sandy; near the cliff you see a patch that looks as if it has been recently disturbed. >take sand The sand runs through your fingers making you unable to carry it. >x patch The ground here is quite sandy; near the cliff you see a patch that looks as if it has been recently disturbed. >dig patch What do you want to dig in it with? >i You are carrying an orange, a long branch, and a tennis ball, and you’re wearing some clothes. >dig patch with branch You see no way to use that as a shovel. >x unpaved This small unpaved pathway runs up the cliffside to meet with the stone steps on the cliff. >x ligthouse The word “ligthouse” is not necessary in this story. >x lighthouse You see no lighthouse here. >s It's not the perfect time for a swimming session. >u Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >sw Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. >in (first trying to open the front double doors) You cannot enter the house, while there are still chains fastened on the door. >ne Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >nw You can’t go that way. Obvious exits lead northeast, to the west end; southeast, to the sea shore; and southwest, back to the top of the cliff. >ne West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. >nw Village Outskirts Following the road and exiting the village to the southeast, you can a see a big wooden signpost to your left. You can also see a strange white building far away to the north and an old and abandoned house on top of the cliff to the south. The rest of the road continues to extend northwest. >nw After traveling for a couple of minutes in this direction, you get the feeling that this is a very long road to take, and since you don't know where to go from here, you decide to stop progressing in that direction, and you return to the signpost at the outskirts of the village. >se West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. A small mouse darts across the street and disappears. >e West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. >s West Jetty Projecting from the village's west side to the sea below, there is an old wooden jetty which creaks a little as you step on it. There are no boats currently docked here, and the wooden jetty shows signs of disuse. Light fog around here obscures long-distance vision and the eerie silence is broken only by the gentle splashing of waves under and around the jetty. Northeast of here you can find the village road junction. In the distance at the edge of the cliff to the west lies an old and abandoned house. >x jetty The jetty looks old and unstable with damaged or at times even cracked wooden planks lying here and there. It creaks ominously, as you stand on it. >w You can’t go that way. Obvious exits lead north, back to the west street; south; and northeast. >stand on jetty You’re already standing on the west jetty. >save Saved. >x fog It's a little bit moist and obscures visibility for more than 500 feet away. >listen The waves splash gently against the fish boat. >s It's not the perfect time for a swimming session. >ne Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >e East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >nw There is no way to access the town hall from here. A cat growls nearby. >x workshop It's a small wood-frame structure, which relatively to the rest of the houses and buildings in the village shows signs of renovation. There appears to be smoke coming out of the chimney above. Its front door lies half-open. >* missing period Comment recorded. >x smoke It has a light gray hue, and it's not thick. >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. A sculptor stands behind the table doing some sort of sculpting work on a big rock using a hammer and a chisel. The sculptor carefully rotates the stone counter-clockwise about 90 degrees. >x stove The brick stove, which is used for cooking and to provide heat, has a small fire burning merilly inside. The sculptor wipes the sweat off his forehead. >x fire The brick stove, which is used for cooking and to provide heat, has a small fire burning merilly inside. The sculptor carefully rotates the stone clockwise about 45 degrees. >x table The table at the center of the workshop is large; about eight feet wide and six feet across. Some stones and other materials lay about on its surface. The sculptor is standing behind the workshop table. The sculptor hits the stone twice with his hammer at precise spots. >x stones There are mostly stones and rocks in the materials, along with some logs and basic ores. Also, the main rock that the sculptor is working on is still unformed. The sculptor tends to the fire for a moment, then returns to his work. >x materials There are mostly stones and rocks in the materials, along with some logs and basic ores. Also, the main rock that the sculptor is working on is still unformed. The sculptor tightens the apron around his waist. >take rock None of the materials are worth your time. The sculptor rotates the stone about 180 degrees. >l Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. The sculptor stands behind the table doing some sort of sculpting work on a big rock using a hammer and a chisel. The sculptor carves the stone with his chisel. >x chisel The chisel has a shaped cutting edge on its end and is used for carving or cutting hard materials, such as wood or stone, although, in the current situation, it's used for the latter. The sculptor better adjusts his glasses that almost slipped off his face. >take chisel The sculptor won’t let you have that. The sculptor takes a deep breath, exhales and then proceeds with his work. >x statuettes The statuettes on the shelves depict either angelic figures and holy symbols or human faces. The sculptor carefully rotates the stone counter-clockwise about 90 degrees. >x tools For most of the tools around here, you don't even know the exact names. The sculptor wipes the sweat off his forehead. >take tool No tool among them stands out as being more useful to you. The sculptor carefully rotates the stone clockwise about 45 degrees. >l Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. The sculptor stands behind the table doing some sort of sculpting work on a big rock using a hammer and a chisel. The sculptor hits the stone twice with his hammer at precise spots. >x hammer It is just a normal iron hammer with a wooden handle. The sculptor tends to the fire for a moment, then returns to his work. >take hammer The sculptor won’t let you have that. The sculptor tightens the apron around his waist. >x sculptor He's an old man most likely in his late seventies, bald on top with white hair nicely combed to the sides and a small goatee. He's wearing a leather apron and a big pair of glasses. He is standing behind the workshop table. He's doing some sort of sculpting work on a big rock using his tools. The sculptor rotates the stone about 180 degrees. >x apron This red leather apron can probably be used both for working and for cooking. The sculptor carves the stone with his chisel. >sculptor, hello “Hello there,” you greet him. “Welcome to my workshop son, is there anything I can help you with?” he asks. (You could tell him about Silas Holt, or ask him about himself, the village, the workshop, the hut, the ghost rumors, the mayor, or Mrs. Chapman.) >ask sculptor about tools “Could we talk about...” you start to suggest. “You know my boy, talking to someone about your problems can always help alleviate some of the pain, as they say,” he replies with a warm smile. >ask sculptor for hammer “May I borrow your hammer?” you ask him. “Well, my boy, I am using it right now, as you can see. But since you seem a little bit desperate, I can offer you a deal. If you bring something for me to eat, except for oranges, because I don't like their taste, then I will gladly let you borrow my hammer! How does that sound to you?” he tells you, while better adjusting his glasses. >yes The sculptor does not respond. >* Jeez picky though Comment recorded. >l Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. The sculptor adjusts his glasses while expecting some type of response from you. >tell sculptor about hold He listens politely, as you tell him about hold. >tell sculptor about holt “I saw a mysterious figure inside the old hut in the forest,” you tell him. “I cannot be certain of what you saw. The only thing I know is that nobody lives there,” he remarks. >tell sculptor about holt “The figure I saw inside the hut claims that it is his home,” you inform him, “could it be true?”, you want to know. He pauses momentarily to collect his thoughts. “My boy..., I think you are a little confused,” he replies sympathetically. “Why not trying to get some rest and clear your mind - it is late after all,” he advises you. >tell sculptor about holt It seems that the sculptor can't find a reasonable explanation in what you just told him and firmly believes that you might be confused due to sleep deprivation. It would be better if you don't address this topic again for now. >ask sculptor about himself “How should I call you, sir?” you enquire. “Oh, pardon me, my boy,” he beams. “I am Gregory Wright, although just calling me Gregory would suffice,” he informs you. >ask sculptor about himself “Do you live here by yourself?” you want to know. “Unfortunately, my wife Amanta passed away last year, and almost thirty years before that, my two sons went abroad for studies. During that time, they built their families there and decided to stay where they ended up. I haven't seen them ever since,” he sadly admits. “As for myself, someone once said, I may be not much, but still I am all I have!” >ask sculptor about himself “Is it hard to manage everything by yourself at your age?” you want to know. “Once you learn the ways of life, my boy, nothing seems challenging anymore,” he replies with all his wisdom. >ask sculptor about himself As he already told you, his name is Gregory Wright, and he lives alone, as his wife Amanta passed away last year and his two sons went abroad for studies and have not returned ever since. Also, though despite his age and hardships, he manages everything in his life surprisingly well. >ask sculptor about wife “What can you tell me about your wife, Amanta?” you ask him. He takes a moment to collect his thoughts and then begins. “We were beginners in our respective fields. She, a graduate interior designer with glamorous style, and I, a humble artisan from the village. Yet, from our first encounter, I knew it was meant to be. It was love at first sight as they say - her Italian finesse left no room for doubt,” he pauses shortly and then continues, “we got married in just six months of acquaintance, and after that, in the next three years, she gave birth to our two beloved sons. Unfortunately for her, though, our love wasn't meant to last forever, as she passed away last year,” he tells you with a sad look at his face. >ask sculptor about wife “How did Amanta pass away?” you want to know. “Five years ago, the doctors diagnosed her with cancer and only gave her a margin of about two extra years of life,” he sadly informs you, “but she managed to prove everyone wrong. With her bright attitude and determination, she managed to outlive cancer, crossing not just the two years but instead reaching a five-year margin. And until her final moments, I was staying by her side, taking care of her,” he tells you as tears begin to roll down his cheeks, in which time he stops to get a hold of himself. >ask sculptor about wife You don't feel comfortable pressing Gregory Wright for more information about his wife, since her story is making him tearful. By now, you have gathered that Amanta was a beautiful and glamorous interior designer with Italian heritage, with whom he fell madly in love many years ago, married, and had a family. She, sadly, passed away last year due to cancer, but until her final moments, he was staying by her side, taking care of her. >ask sculptor about sons Gregory Wright fiddles with his goatee, seemingly unable to discern the correct answer to your question. >ask sculptor about son Gregory Wright nods knowingly as if you had just made some profound observation. >ask sculptor about sculpture “Those statuettes look remarkably beautiful!” you observe. “Did you sculpt them, yourself?” “Indeed, I did! You know, my boy, the art of sculpting is an intriguing concept and one that I genuinely enjoy,” he tells you. >ask sculptor about sculpture “So all of these statuettes here are your life's work!‘ you point out. “That is also very true. Along with them, you can add the beautiful decorations for the graves and tombs at the cemetery,” he informs you. “If you ever find the time to check them out, I would be honored!” >ask sculptor about sculpture Gregory Wright has already accepted the compliment about his work and expressed his love for sculpting. He even suggested checking out the decorations at the cemetery, most of which had also been sculpted by him. >ask sculptor about cemetery “Is there any chance you could tell me about...” you start. “There are always chances for many things, my boy, but life is too precious to be left to that,” he interrupts. >ask sculptor about graves “Maybe you can help me out with this, sir. I was wondering...” you begin. “Wondering is only the beginning of philosophy, as a philosopher once said,” he claims. >ask sculptor about mayor “What's your opinion of the mayor?” you ask. “Mayor Ellington is a very supportive and well-educated man who truly has the village's best interests at heart. Despite his many excellent qualities, though, to newcomers like yourself, he might also be portrayed as a shy or maybe even an enigmatic figure - a lone wolf of some kind, which is not necessarily a bad thing,” he tells you. >ask sculptor about mayor “Doesn't his position as a mayor require more sociability?”, you wonder. He fiddles with his goatee for a moment and then proceeds to say, “Your point is valid, my boy! But you see, mayor Ellington had not always been like that. I noticed that he had a change of behavior after the unforeseen and premature death of his wife Flora about a decade ago.” >ask sculptor about mayor “Shouldn't mayor Ellington has gotten over his wife's death after so many years?” you point out. “As they say: 'No one can truly get over a loss, but they can always try to evolve from it!'”, he explains. “For mayor Ellington, this evolution was a turn to his spiritual side, as he started helping out in the local chapel and also started taking little strolls through the cemetery at night, which he still often does.” >ask sculptor about mayor “Has Mayor Ellington always been that religious, or is this an aftereffect of his wife's death?” you ask. “I think he always had an inner connection to the sacred and holy, but I also think that his wife's death unlocked a different and more deep spiritual connection to them than ever before,” he replies while better adjusting his glasses. >ask sculptor about mayor You cannot think of anything else to ask at the moment. He already expressed the opinion that mayor Ellington is a supportive and well-educated man who, despite his depiction, as a lone wolf, has the village's best interests at heart. Additionally Gregory Wright mentioned that his behavior change issue, possibly caused by his wife's sudden and premature loss, was what also unlocked his spiritual side and even deeper connection with the sacred and holy. >ask sculptor about flora “Did you ever got a chance to meet Flora, Fay's mother?” you ask. “Of course I did, my boy. In the decade she lived in the village, we had many opportunities to exchange points of view on different subjects; from what flowers she loved to the mysterious creatures of the fairytale stories she used to write about,” he tells you. >ask sculptor about flora “So, was Flora actually a writer?” you want to know. “No,” he replies, while better adjusting his glasses, “but she aspired to be one! She used to write small fairytale-like stories and poems but never got a chance to release any of them publicly. It is rather sad she was born with a sensitive heart and had to cross the Great Divide so early,” he sadly informs you. “Alas, another beautiful soul is now lost forever,” he adds, as a small tear runs down his cheek, which he quickly wipes off with a small handkerchief from his pocket. >ask sculptor about flora He already told you that he not only knew Flora, but they also used to talk about a lot of subjects when she was still alive. It appears that she was a story writer and a poet, although her stories were never published. Unfortunately, her passing away due to her heart issues at such a young age, no less, makes him rather sad, so you decide to avoid asking him anything else about her. >ask sculptor about fay “How would you describe Fay?” you ask. “Young Faith, as her name implies, is an angel; a fairy of the flowers mayhaps, like her mother, Flora, used to be. She is always so bright and happy and her positive energy is an inspiration for us all,” he replies with a smile, as his gaze wanders off. >ask sculptor about fay He has already described Faith as an angel or rather a fairy of the flowers, like her mother. He also claimed that her bright mood and positive energy are what inspire both him and everyone else in the village. >ask sculptor about huges “Do you have any views...” you try to ask. “As an old friend used to say, there can always be many views for everything, but only until you find out the answer - then they get limited to one!” >ask sculptor about hugges “Maybe you can help me out with this, sir. I was wondering...” you begin. “Wondering is only the beginning of philosophy, as a philosopher once said,” he claims. >ask sculptor about hughes “What do you think of Dr. Hughes?” you wonder. “We only had two or three encounters at my workshop, if I recall correctly, but only from that I can tell you she seems polite, amiable, and with a good taste in the arts and crafts,” he replies with a smile. >ask sculptor about hughes It seems that Gregory Wright can't recall much about Dr. Hughes from the few encounters they had together at his workshop, other than her being kind, friendly and with a good taste in the arts and crafts. >ask sculptor about chapman “What do you think of Mrs. Chapman?” you ask. “I surmise you mean my good old friend Shanna. I think she is a remarkable and outstanding businesswoman, an excellent wife, and a great motherly figure,” he remarks. “That, however, is not my personal opinion, as every single soul in our village will tell you the same. We all try to support her and her husband Henry, especially after their sudden loss of their only daughter Luna,” he informs you. >ask sculptor about chapman “Did Mrs. Chapman ever managed to overcome the loss of her only daughter?” you want to know. “My boy, getting through the loss of a loved one requires a lot of inner strength and courage; it takes time, and everyone's journey to healing is unique. But for a mother to overcome the loss of her only child is a task most infeasible,” he explains. “As a matter of fact, I will tell you a little secret. Shanna is still not entirely convinced that her daughter is dead!” he remarks. >ask sculptor about chapman “What do you mean that Mrs. Chapman is not fully convinced about her daughter's death?” you wonder. “You see my boy, every full moon night, like tonight, Shanna goes to the cemetery to leave a bouquet of white roses at her daughter's grave. The interesting thing here is that the following morning when she revisits the grave, the roses are gone,” he tells you. “So Shanna, in her mind, has made the innocent assumption that the flowers are missing because her daughter comes and takes them,” he remarks. >ask sculptor about chapman “Didn't Mrs. Chapman ever consider that someone from the village could be playing a prank on her?” you wonder. “She might have, but as far as she has told me, she chooses not to,” he replies, while better adjusting his glasses. “After all, who would go to such an extent to repeatedly take the bouquet every full-moon night for almost thirty years now and play such a cruel prank on a traumatized mother, when everyone here loves and supports her,” he points out. >ask sculptor about chapman Gregory Wright has made it clear that almost everyone in the village, including himself, considers Shanna to be an admirable woman, an excellent wife, and a great motherly figure. He also claimed that after Luna's death, and although Shanna might not have entirely overcome it yet, the support from the village to her and her husband became even greater. >ask sculptor about luna “What exactly led young Luna to her death?” you want to know. “I can see, my boy, that you are not familiar with the story. Luna Chapman died at the age of twenty-two in an event known as the lighthouse accident,” he answers. >ask sculptor about luna “How was young Luna like?” you want to know. “She was the most beautiful and kind girl I have ever seen. Her golden blond hair was like the raging sun above the tranquil deep blue sea of her eyes. She took mostly after her mother Shanna, my dear friend, as Luna's facial characteristics were reminiscent of her mother's at a younger age,” he replies. “It is unbelievably heartbreaking that she has crossed the Great Divide in the prime of her life and in such a tragic way, no less,” he remarks sadly. >ask sculptor about luna Gregory Wright already mentioned that the late Luna Chapman was remarkably fair and kind, taking most of her characteristics from her mother, with whom he is dear friends. >topics You could ask him about the village, the workshop, the hut, the ghost rumors, or the lighthouse accident. >ask greg about vilage The word “greg” is not necessary in this story. >ask gregory about village “What do you think of the village?” you enquire. “It is a quiet yet fascinating place! Here, someone can enjoy the flower aromas during spring, the refreshing summer breezes and majestic sunsets by the coast, the beautiful colors of autumn, the grilled nuts by the fireplace in the winter,” he remarks with a smile, staring off into the distance. “In addition, the people here, even the shyest ones, are very nice and do care for each other,” he adds, as he turns his gaze back to you. “You know, my boy, I cannot honestly tell if heaven exists, but even if it does not, for me, this village is the true heaven. With all this inspiration surrounding us everywhere you look, someone can and most likely will find themselves here,” he claims and then concludes his remarks with the phrase, “the paradise of the soul”. >ask gregory about village It seems that Gregory Wright truly adores everything in this village, including its people, regarding it a source of inspiration, a place to find one's self, and even considering it a paradise of the soul. >ask gregory about workshop “Do you own this building or do you only work here?” you inquire. “This humble workshop belongs to me, my boy,” he informs you, “though, it actually feels more like a second home to me since I usually spend here almost my entire day!” >ask gregory about workshop “Why are you working here, so late at night?” you ask him. “Is it already that late?” he wonders in astonishment. “Well, sure, time flies by fast, as they say! But I am certain that goes to show how much I love my job,” he adds with a laugh. >ask gregory about workshop “Isn't this job a bit difficult for your age?” you remark. “It is not as exhausting as you think, my boy. I might be old, but my hands and my heart are still burning with fiery passion,” he beams with enthusiasm. >ask gregory about workshop You feel like you have already asked everything concerning his job and his workshop, and he sure looks like a very enthusiastic folk when it comes to his work, despite his old age. >ask gregory about hut “Do you know anything about the hut in the middle of the forest?” you ask him. “You mean that old, wooden shack?” he wonders. “I created it, from scratch - many decades ago!” he proudly admits. >ask gregory about hut “Why did you build this shack?” you want to know. “When I first met Amanta, my wife, we used to take a lot of strolls through the woods, and we both grew accustomed to the idea of constructing a small shed for cover against the weather elements and for all the forest visitors to see and admire,” he begins his story. “After we had built it, we used to visit it regularly, either when we went to the forest, as a family to have a picnic, or when my wife and I needed materials for our creations,” he continues. >ask gregory about hut “If you used to visit it regularly, why is it in such a poor condition nowadays?” you wonder. “Although I was responsible for its creation and maintenance after I reached a certain age, it was not that simple for me to check on it that often,” he states with regret. “Moreover, when my wife got sick half a decade ago, I stopped visiting that place. And the most unfortunate thing is that no one else in our village ever could or wanted to take on the responsibility of the hut's maintenance from then on,” he admits with dismay. “Our creation was simply left to rot!” >ask gregory about hut By now, you know that the hut was created by himself and his wife when they were young and full of ideas, and they used to visit it regularly with their family. Unfortunately, though, after some time, no one wanted to take on the responsibility of its maintenance, and it was left to rot, as he told you with dismay. >topics You could ask him about the ghost rumors, or the lighthouse accident. >ask gregory about ghost “What do you think of the ghost rumors? Do you believe them?” you ask him. “You know, my boy, from the biggest city to the smallest hamlet, all the places in the world have their unique stories and legends to tell! Though most of the ghost rumors that started ever since the lighthouse accident are most likely fake, who am I to stand in the way of the imagination, the creativity, or even the feelings of the locals,” he replies with a smile, while better adjusting his glasses. >ask gregory about ghost Gregory Wright already made it clear that he does not believe in either the ghosts or the rumors about them, though he does not want to ruin what the village folks have created through their imagination and feelings. >ask gregory about accident “What is the lighthouse accident?” you ask him. “It happened about thirty, thirty-one years ago, my boy; a young couple lost their lives during their boating excursion,” he pauses to take a deep breath and then exhales, “I was here that night when it happened, and I believe I still remember most of the details,” he claims. “It was and still is a shocking tragedy.” >ask gregory about accident “Would you care to share your view on the accident?”, you ask him. “Luna Chapman, Shanna's only daughter, and Richie Clifton, the only descendant of the Clifton family was a young, beautiful, and good-natured couple; their genuine love for each other even reminded me of my first love for my now late wife Amanta,” he begins. “But unfortunately, their love was not meant to last, as sometimes fate has other plans for us; more dark and sinister,” he lowers his head. “So on the moonless night of May, the 30th, in 1957, young Richie decided to take Luna for a ride in his family's yacht around the promontory to visit the isolated beach near the east side of the forest. But as they were returning from their little boating excursion, there was a malfunction at the lighthouse, and the lantern turned off, leaving everything around it in complete darkness. So, due to the lack of light, the fog, the low tide, and since young Richie was not yet that skillful at boat navigation, they eventually crashed onto the reefs, where the boat got destroyed and they both fell into the sea and drowned,” he recounts sadly. >ask gregory about accident “Didn't anyone notice them crashing onto the reefs or the lighthouse light turning off?” you wonder. “Only one man was there to notice everything, my boy; my friend Lucian Ross, the lighthouse keeper,” he tells you. “But for reasons still unknown, he could not do anything until it was already too late. And because of the malfunction, the local police force, including Detective Alexander Reeve, came to arrest him the following morning,” he adds. >ask gregory about accident “So, if the accident was caused by a malfunction why did the police arrest the lighthouse keeper?” you wonder. “At that time, with the evidence they had in their hands and with pressure for justice from both the Chapmans, but especially the Cliftons, it seemed like Lucian Ross caused the malfunction on purpose or did not want to help out Luna and Richie when they crashed,” he explains. “So, unfortunately, my dear friend Lucian had to be taken into custody as the primary suspect.” >ask gregory about accident No further questions come to mind concerning this topic and Gregory Wright already gave his complete view of the lighthouse accident and those involved with it. >ask gregory about lucian “Were you acquainted with Lucian Ross, the last lighthouse keeper?” you ask him. “Lucian was a very dear friend; a humble, kind, and diligent man, who lost almost everything in his life in one night and who, in a state of despair, decided to end it all by taking his own life,” he sadly replies. >ask gregory about lucian “Do you know, what did he lose and why did he commit suicide?” you want to know. “The day following the lighthouse accident, he lost his job and was taken into custody to stand for trial as the primary suspect for the case! Unfortunately, he did not have luck in his favor as all the evidence was against him, and the Cliftons were demanding an immediate conviction for criminal negligence. Even mayor Ellington, who was just a defense attorney back then, could not take up this case, as he was sure he would not have stood a chance against the well- paid lawyers of the Cliftons. He even told Lucian that the Cliftons' lawyers would go for the maximum penalty of life-imprisonment,” he explains. “And so with no hope left, the despair kicked in, and in a momentary impulse, he took his own life,” he sadly adds and then also says, “if there is a lesson to learn here, my boy, is that you should never give up on life no matter the challenges you will come face to face with!” >ask gregory about lucian “So, what followed after Lucian's suicide?” you ask him. “As you can guess, though the Cliftons were not happy with Lucian's act, it still felt like a conviction in their eyes, and they were satisfied. Therefore, they stopped the prosecution, and the case was closed,” he replies while better adjusting his glasses. “But after seeing Lucian's fate, detective Reeve's instinct was telling him that something was not right, and as he was indeed a perfectionist, he tried to unravel the true story behind the lighthouse accident, though, never managing to do so.”, he explains. “Last and certainly least, Lucian's wife Hecate left the village forever, never to be seen or heard again, despite our efforts to help her stay here,” he also sadly admits. >ask gregory about lucian “Were you also not convinced about Lucian's involvement in the accident?” you ask him. “Indeed, my boy, I was not!” he admits. “I am positive that whatever happened with the light of the lighthouse back then was neither Lucian's fault nor because of anyone's negligence. For me, it was just a series of unfortunate events, that in the end, led three innocent souls to their demise and many others to a state of grief,” he tells you as he tightens his apron around his waist. >ask gregory about lucian It is evident by Gregory Wright's saying that like Sergeant Reeve, he never truly believed that a humble, kind, and hard-working man like Lucian was the real culprit behind the light's malfunction. He also appeared to be feeling a bit of sorrow towards both Lucian, as they were close friends, and his wife, whom he tried to persuade to stay in the village, but unfortunately left, leaving no trace behind her. >ask gregory about hecate “What do you remember of Hecate, Lucian's wife?” you enquire. “Sadly, I cannot recall much about her. My wife used to spend more time with her rather than me,” he admits. “The only thing I remember vividly is how devasted she was after poor Lucian's death,” he states. “She left the village shortly after, never to be seen or heard of ever again.” >ask gregory about hecate Gregory Wright can't seem to remember any facts about Hecate other than how devasted she was when Lucian committed suicide. >ask gregory about reeve “What made Sergeant Alexander so important for the village?” you wonder. “He was so devoted to the village and its people, to the point of dedicating his whole life protecting it; protecting us. He was gifted with a great instinct, not to mention, he was also a very dear friend,” he explains. >ask gregory about reeve Gregory Wright has made it clear that his dear friend Sergeant Reeve was a devoted officer and protector of the village, with a remarkable instinct. >ask gregory about richie “Did you have any interactions with the Cliftons in general?” you want to know. “Not a lot, my boy,” he admits. “Although they have built their house on top of the cliff and their only son Richie dated the beautiful Luna Chapman, they were not very social with the rest of us, and on the rare occasions they came to stay here, they preferred the comfort of their own homestead and wealth,” he explains. >save Saved. >ask gregory about richie “Where are the Cliftons nowadays, and what happened to their house on the cliff?” you want to know. “I would not be able to know their current whereabouts, but I know they vowed to never return to Foghelm after the lighthouse accident,” he replies while better adjusting his glasses. “And now their beautiful house on the cliff lies abandoned and forgotten. None of us ever goes there for any reason,” he also adds. >ask gregory about richie From what you already gathered, the Cliftons were the prosperous family that built the house on the cliff and whose only son Richie dated Luna Chapman. Unfortunately, Gregory Wright and many other villagers have never gotten along with them and do not know of their current whereabouts, except for the fact that they vowed to never return to Foghelm after the accident. >ask gregory about house From what you already gathered, the Cliftons were the prosperous family that built the house on the cliff and whose only son Richie dated Luna Chapman. Unfortunately, Gregory Wright and many other villagers have never gotten along with them and do not know of their current whereabouts, except for the fact that they vowed to never return to Foghelm after the accident. >ask gregory about lighthouse No further questions come to mind concerning this topic and Gregory Wright already gave his complete view of the lighthouse accident and those involved with it. >l Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. Gregory Wright adjusts his glasses while expecting some type of response from you. >topi The word “topi” is not necessary in this story. >topic (topics) You have nothing specific in mind right now to discuss with Gregory Wright. >l Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. Gregory Wright adjusts his glasses while expecting some type of response from you. >s “Goodbye!” you say as you exit. “Ciao!” he replies. East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A loud sneeze momentarily breaks the silence in the vicinity. >e East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery, which is currently closed on the north in between the hedges. A clowder of cats chatters nearby. >x track The dirt track creates a route heading to the lighthouse on the edge of the promontory. A cat growls nearby. >x gate The gate to the cemetery is made of black-painted iron bars with spikes on top. It’s closed. >x hedges (x hedge) The hedge is as tall as the iron gate, and it seems that you can neither climb it nor pass through it. A clowder of cats chatters nearby. >open gate Opened. >n Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. >ne You can’t go that way. Obvious exits lead north; south, back to the east end; east; and southeast. >se Southern side of the chapel Situated to the side of the chapel is a small wooden gazebo adorned with hanging flower pots, overlooking the sea to the east. A small trail leads back to the cemetery's courtyard on the northwest, and in the distance to the south, you can see part of the tall lighthouse on the promontory popping up above the hedge and through the fog. Beside the gazebo you see a small brass hooded lantern hanging on a pole. >x lantern It's made of brass and glass. It is currently unlit. >take it You take the brass hooded lantern. >save Saved. >light lantern What do you want to light it with? >esp The word “esp” is not necessary in this story. >i You are carrying an orange, a long branch, a tennis ball, and a brass hooded lantern, and you’re wearing some clothes. >x lantern It's made of brass and glass. It is currently unlit. >open lantern That is not something you can open. >l Southern side of the chapel Situated to the side of the chapel is a small wooden gazebo adorned with hanging flower pots, overlooking the sea to the east. A small trail leads back to the cemetery's courtyard on the northwest, and in the distance to the south, you can see part of the tall lighthouse on the promontory popping up above the hedge and through the fog. >x pots The flower pots are hanging from the ceiling of the gazebo. Some of them contain peonies and the rest alstroemerias. >x gazembo (x gazebo) The white-painted octagonal wooden gazebo is probably used for ceremonies. There are flower pots hanging from the sides. >x peonies The peonies come in pink and white colors. >x alstroemerias The alstroemerias are arranged in white and pink bunches. >s You can’t go that way. The only obvious exit leads northwest, back to the courtyard of the chapel. >nw Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. The wind whistles eerily. >s East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. A loud sneeze momentarily breaks the silence in the vicinity. >w East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A nearby lamp post flickers once quickly. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small bat flies by and disappears behind a building. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. The guard dog stands up and looks at you suspiciously. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >e (first trying to open the fence gate) As you pull the latch, the white fence gate opens with a small squeak. Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. Fay is sitting on the ground tending to the flowers. >x white Which white do you mean, the fence gate, or the white fence? >gate It's a white fence gate that looks freshly painted with a small metallic latch to keep it shut. It’s open. >x fence It's a freshly-painted white fence made from wooden planks. >x flowers gardenias: The gardenias are contained in smaller pots and come in white colors. roses: The roses are contained in larger pots and come in red, pink and white colors with many velvety petals. orchids: The orchids are planted in the ground and come in purple and white colors. tulips: The tulips are planted in the ground and come mostly in red and purple colors. >take gardenia There is no reason to take any of them. >ask fay about gardenias “Um... hello there!” you call out trying to get her attention. “Howdy! My friends told me that you might not return, but something inside me told me otherwise,” she tells you. Fay has already admitted that she really enjoys gardening. (You could ask her about the ghost rumors.) >ask fay about ghost “Some people claim to have witnessed mysterious figures wandering around the village at night, is that true?” you ask her. “Aha,” she nods at you. “I have seen them too, mister. And my friends like to tell me a lot about them, you know!”, she replies with enthusiasm. “Also, mama used to tell me stories about them, so she probably knew them too,” she also adds. >ask fay about ghost “What have your friends and mother told you about them?” you wonder. “They both assured me that they are here to protect us and the village and that they like to stay alone near the port at night because of the fog,” she explains. “Poor souls, they must feel so lonely walking alone at night,” she gives you a sad smile. >ask fay about ghost “Fay, have you told anyone else what you're telling me about the wandering figures?” you want to know. “Besides my friends, only my papa knows. And now you know too, mister,” she smiles at you. >ask fay about ghost No more questions come to mind. By now, you've confirmed that both herself, her friends, and her mother had encountered the ghost figures. As she put it, apparently, the figures choose to wander alone in the fog by the port at night for some reason. >topics You have nothing specific in mind right now to discuss with Fay. >w Fay blows you a kiss, and she bids you farewell as you walk away. North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. You carefully close the gate, as you leave the front garden. The fence gate is locked in place once more, after you push the latch back. >w You can't find any visible path to approach the rest of the houses and cottages. >w You can't find any visible path to approach the rest of the houses and cottages. A small mouse darts across the street and disappears. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. The guard dog stands up and looks at you suspiciously. A loud sneeze momentarily breaks the silence in the vicinity. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >e East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >e East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. >n Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. An owl hoots from somewhere close by. >n Cemetery Passage Extending in between the tall trees, the passage splits to the east, and the rest of it runs off northeast and south of here. On the junction, you can see a wooden pole with three arrow signs. The wind whistles eerily. >x pole The arrow on top pointing northeast is marked Plot B the arrow in the middle pointing to the east is marked Plot A and the arrow on the bottom pointing south is marked Chapel. >n Nothing obvious happens. >ne Plot B Greeted by only a handful of tombstones scattered near the cypresses, this part of the cemetery looks relatively new. The passage emerging between the trees on the southwest gives its place to a smaller path that curves through the plot and heads southeast. Also, a small trail can be spotted in between the graves leading south. Finally, to the north and northwest, the route is blocked by the dense foliage and heavy undergrowth of the forest, though there appears to be a small downhill dirt track to the west heading directly into the woods. A bunch of graves stand out. An owl hoots from somewhere close by. >x tombstones Sergeant Reeve's grave: The grave of Sergeant Alexander Reeve has a big inscription on it alongside the symbol of the police. Luna's grave: Being the only tomb bearing a black and white picture on this plot, Luna's lonely yet beautifully sculpted and engraved tombstone lies near the southeastern path at the edge of the plot. Amanta's grave: A small marble tombstone decorates the rather simple grave of Amanta, Gregory Wright's wife. As you approach it, you spot that the tombstone to the right belongs to the grave of Flora Ellington, Fay's mother. Flora's grave: Decorated with fake rosemarys this rather simple grave belongs to Flora, Fay's mother. As you approach it, you spot that the tombstone to the left belongs to the grave of Amanta Sala, Gregory Wright's wife. The wind whistles eerily. >read reeve's There’s not enough light to read that. >w The downhill track that heads westward into the forest looks dark and threatening, and you think it would be better to proceed there with something to light your path. An owl hoots from somewhere close by. >s Plot A Walking across this plot of the cemetery, you can feel every individual angel statues placed next to the tombstones of some graves, eye you down with a penetrating gaze. This part of the cemetery feels fairly old, as both the markings and the erosion on the tombstones indicate. The passage emerging from the trees in the west converts to a smaller path that extends eastward from here. Also, a small trail can be spotted in between the graves and the cypresses leading north. >x statues All of them are made from some type of stone or marble, and they depict angelic figures posing in different positions and resembling the ones at Gregory Wright's workshop. Although they are resting peacefully in their positions, you can still feel their empty, cold eyes follow your every movement, which makes your skin crawl. The wind whistles eerily. >x graves They are at least thirty graves and tombstones, in varying sizes and shapes, but all of them have seen some erosion and damage from the weather elements, confirming their age. The names on the tombstones do not mean anything to you since most of the engraved dates range from the late 19th to early 20th century. An owl hoots from somewhere close by. >w Cemetery Passage Extending in between the tall trees, the passage splits to the east, and the rest of it runs off northeast and south of here. On the junction, you can see a wooden pole with three arrow signs. An owl hoots from somewhere close by. >e Plot A Walking across this plot of the cemetery, you can feel every individual angel statues placed next to the tombstones of some graves, eye you down with a penetrating gaze. This part of the cemetery feels fairly old, as both the markings and the erosion on the tombstones indicate. The passage emerging from the trees in the west converts to a smaller path that extends eastward from here. Also, a small trail can be spotted in between the graves and the cypresses leading north. The wind whistles eerily. >e High Ledge Standing on top of the high ledge at the edge of the cemetery, you gaze upon a majestic view of the sea as the small waves splash against the rocks and the reefs below and to the east. To the north, the forest curves around a sandy beach until it comes to an abrupt end near the mountains to the northeast. To the south, on top of the promontory, the tall lighthouse stands out through the fog. From here, you can go either west or northwest, following the main paths of the cemetery. >x reefs The reefs are a ridge of rocks or similar relatively stable materials, partially submerged beneath the surface of the sea, on the eastern side of the promontory and the graveyard. >x lighthouse The tall lighthouse on top of the promontory looks old and lies currently dormant and without emitting any light. Because of the light fog, you can't make out any more exact details from this distance. An owl hoots from somewhere close by. >nw Plot B Greeted by only a handful of tombstones scattered near the cypresses, this part of the cemetery looks relatively new. The passage emerging between the trees on the southwest gives its place to a smaller path that curves through the plot and heads southeast. Also, a small trail can be spotted in between the graves leading south. Finally, to the north and northwest, the route is blocked by the dense foliage and heavy undergrowth of the forest, though there appears to be a small downhill dirt track to the west heading directly into the woods. A bunch of graves stand out. The wind whistles eerily. >w The downhill track that heads westward into the forest looks dark and threatening, and you think it would be better to proceed there with something to light your path. >s Plot A Walking across this plot of the cemetery, you can feel every individual angel statues placed next to the tombstones of some graves, eye you down with a penetrating gaze. This part of the cemetery feels fairly old, as both the markings and the erosion on the tombstones indicate. The passage emerging from the trees in the west converts to a smaller path that extends eastward from here. Also, a small trail can be spotted in between the graves and the cypresses leading north. An owl hoots from somewhere close by. >s The graves and cypresses block this route. Obvious exits lead north, back to plot B; east, to the high ledge; and west, to the passage. >w Cemetery Passage Extending in between the tall trees, the passage splits to the east, and the rest of it runs off northeast and south of here. On the junction, you can see a wooden pole with three arrow signs. The wind whistles eerily. >s Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. The wind whistles eerily. >e (first trying to open the wooden doors) The wooden doors seem to be locked. >x doors Etched on the wooden doors of the chapel are a lot of crosses. They’re closed. An owl hoots from somewhere close by. > I beg your pardon? >w You can’t go that way. Obvious exits lead north, back to the passage; south, to the east end; east; and southeast, to the southern side of the chapel. The wind whistles eerily. >s East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. >se Promontory At the southernmost edge of the promontory, a tall lighthouse is situated, beside a smaller structure to the west with a huge sign hanging above its door, while a dirt track heads away from the structure northwest to the eastern side of the village. The fog around here is heavily obscuring things in the distance. >x risn The word “risn” is not necessary in this story. >x sign Taking a closer look at the sign, it resembles more of a tablet, painted light brown with white letters stamped on it. >rad it (read it) There’s not enough light to read that. >x fog It's a little bit moist and obscures visibility for more than 500 feet away. >s (first opening the iron door) Lighthouse Exhibition Area (in the dark) The interior of the structure is fairly dark at the moment, and apart from the door to the north leading outside, you can only see a white switch on the wall next to it. >flip switch As you flip the switch an immediate burst of warm, yellow light emanating from the two light bulbs on the ceiling illuminates the room. Lighthouse Exhibition Area Compared to its outside appearance, this rectangular room looks fully renovated. Dozens of paintings and old photographs adorn the interior walls, along with three glass showcases in front of the south wall, where some old newspaper clippings can be spotted. A wooden bench is situated beside the north iron door, along with a white switch fixed on the wall. Also, a red metal door is situated to the east, leading to the lighthouse's interior. >n Promontory At the southernmost edge of the promontory, a tall lighthouse is situated, beside a smaller structure to the west with a huge sign hanging above its door, while a dirt track heads away from the structure northwest to the eastern side of the village. The fog around here is heavily obscuring things in the distance. >x sign Taking a closer look at the sign, it resembles more of a tablet, painted light brown with white letters stamped on it. >read it There’s not enough light to read that. >s Lighthouse Exhibition Area Compared to its outside appearance, this rectangular room looks fully renovated. Dozens of paintings and old photographs adorn the interior walls, along with three glass showcases in front of the south wall, where some old newspaper clippings can be spotted. A wooden bench is situated beside the north iron door, along with a white switch fixed on the wall. Also, a red metal door is situated to the east, leading to the lighthouse's interior. >x paintings The colorful paintings depict diverse and beautiful scenes of the village and its daily life, the port, and the lighthouse, while the black and white photographs exhibit various people, none of whom are familiar to you. >x photos The colorful paintings depict diverse and beautiful scenes of the village and its daily life, the port, and the lighthouse, while the black and white photographs exhibit various people, none of whom are familiar to you. >x clippings The clippings in the glass showcases contain a lot of bigger and smaller articles concerning the lighthouse's and the village's history. All of them appear to be fairly old, as the faded-out ink indicates. >read clippings Although the articles feel insignificant to you, one of them titled “FOGHELM'S LIGHTHOUSE MALFUNCTION LEADS TO TRIPLE DEATH” catches your attention and you decide to read whatever is still legible of that article: A double death occurred last night, May 30th, at the village of Foghelm when a small yacht crashed on the reefs beside the promontory, resulting in the death of both its passengers; young Luna Chapman and its owner. The accident was caused due to a power shortage at the local lighthouse, that main lantern of which turned off unexpectedly. The families started immediately demanding that punishment of the primary suspect for this light malfunction Lucian Ross, the lighthouse keeper, is given, while the local police headed by Detective Alexander Reeve continued their investigations in the area. But... It seems that this part of the article has become illegible and the article concludes with the following: ...the trial and between the three of them only Luna's funeral will be held tomorrow at the local cemetery in Foghelm, while for the rest we will have to wait for confirmation of date and place from their families... >l Lighthouse Exhibition Area Compared to its outside appearance, this rectangular room looks fully renovated. Dozens of paintings and old photographs adorn the interior walls, along with three glass showcases in front of the south wall, where some old newspaper clippings can be spotted. A wooden bench is situated beside the north iron door, along with a white switch fixed on the wall. Also, a red metal door is situated to the east, leading to the lighthouse's interior. >read photos The colorful paintings depict diverse and beautiful scenes of the village and its daily life, the port, and the lighthouse, while the black and white photographs exhibit various people, none of whom are familiar to you. >take clippings You cannot reach through the glass to take the clippings. >x showcase The base of the showcases is made of some type of dark wood, while the top is made of thick glass to both protect their contents, in this case, some newspaper clippings and also to let the visitors admire them. >x bench The bench, which is probably made of pine, is large enough for at least three individuals to sit on. >look under bench You see nothing unusual under the bench. >x red The red door connects the exhibition area with the lighthouse tower's interior. It’s closed. >e (first opening the red door) Base of the Lighthouse (in the dark) The lighthouse tower is fairly dark at the moment with the exception of the light emanating from the western exhibition area anda little bit of moonlight passing through the few small window openings of the tower. >* "anda" Comment recorded. >x window These small arched openings are mostly ornamental, but they can also provide light to the staircase during the day. >u The staircase seems too steep and the moonlight coming through the small openings is not enough to light your way up. >w Lighthouse Exhibition Area Compared to its outside appearance, this rectangular room looks fully renovated. Dozens of paintings and old photographs adorn the interior walls, along with three glass showcases in front of the south wall, where some old newspaper clippings can be spotted. A wooden bench is situated beside the north iron door, along with a white switch fixed on the wall. Also, a red metal door is situated to the east, leading to the lighthouse's interior. >n Promontory At the southernmost edge of the promontory, a tall lighthouse is situated, beside a smaller structure to the west with a huge sign hanging above its door, while a dirt track heads away from the structure northwest to the eastern side of the village. The fog around here is heavily obscuring things in the distance. >nw East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. A clowder of cats meows nearby. >w East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A cat hisses nearby. >s East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. A fisherman is standing on the jetty gazing at the sea and smoking from his pipe. >x boat It's a small white fish boat with a motor on the back next to a metallic rudder, though the small handles on the sides indicate the occasional usage of oars. On the front there is a headlight and on the side of the boat the name 'St.Andrew' is engraved in black. Also, there is an anchor lying inside. >x anchor Looks like it is missing its cable that secures it on the fishboat. >take anchor The anchor is too heavy. >x headlight It is off currently. >take it You can’t have that; it’s part of the fish boat. >turn on headlight That isn’t something you can turn on. >x fishermap (x fisherman) He's a man of slender build yet not skinny, with wavy black hair and a small scruffy beard, probably in his early fifties. He's wearing a fishing uniform and holding a smoking pipe. He's gazing at the sea, while smoking from his pipe. >x pipe It's a small tobacco pipe made of briarwood, but you are uncertain what it is filled up with. >fisherman, hello “Hello there!” you greet him. “Ahoy!” he shouts at you. (You could tell him about Silas Holt, or ask him about himself, the village, the sea, the fog, the ghost rumors, the lighthouse accident, Luna, Richie Clifton, Lucian Ross, or the mayor.) >ask him about himself “And you are...” you begin. “Capt'n Mortimer Seaver, at your service - though most folk around here call me Morty!” he declares proudly. “I'm not just a fisherman lad, I'm the best of my kind - a true seadog, as they say!” >ask him about himself “Tell me, Captain, why are you sitting here alone so late at night?” you wonder. “Well matey, I'm a free bird for starters, and I really enjoy the sea,” he says enthusiastically. “On the other hand, though, there never was anyone who'd like to join me, laddie!” he sadly admits. “No one ever loved the sea as much as I do - and the only one that did now is lost forever!” >ask him about himself He told you his name is Captain Mortimer Seaver or Morty for short and that the reason he stands here gazing at the sea is that he really enjoys her. But after his last sad statement, you feel there isn't anything more you need to ask about himself. >ask him about sea “Are the waters around the port and the coast safe to go fishing?” you ask him. “Almost, lad,” he answers. “On low tide, the sea is pretty dangerous, especially on the other side of the promontory, cause of the reefs. All seadogs and fishermen in the village know this,” he tells you. “But tonight, with the high tide due to the full moon, this isn't something you need to worry about if you want to go fishing in the port. Still, only swashbucklers would dare go to the other side of the promontory as almost all who did, became feed for the fish,” he adds with a bit of irony on his tone. >ask him about sea “If the high tide is so good, why no one else is fishing right now?” you wonder. “Because most people around here are landlubbers lad, and also the fog is discouraging,” he replies. “But I've been fishing my whole life till now and I ain't afraid of it. Neither the sea nor the fog! If you love and respect her, she'd never harm you!” he adds in admiration. >ask him about sea Captain Morty already told you that with the high tide, the waters around the port are not something you should be worried about, but if you dare visit the other side of the promontory you might not be able to return safely, because of the reefs. He also added that most folks in the village, except himself, are afraid to go fishing at night due to the fog. >ask him about fog “Is this fog a reoccurring phenomenon?” you want to know. “Aye, laddie. Almost every night for as long as I remember myself living here,” he informs you. >ask him about fog “Doesn't the fog bother you?” you ask him. “No! A seadog like me enjoys the fog; not to mention that because of it, I can go fishing alone almost every night and catch the best fish around. They don't just call me Capt'n for nothing!” he proudly answers, taking a sip from his pipe. “I'm a master of weather, too!” he exclaims as he exhales a puff of smoke. >ask him about fog It seems that the fog as Captain Morty pointed out is indeed a reoccurring phenomenon, happening for as long as he can remember himself. Yet, it doesn't bother him at all since it creates the best conditions, according to him, to go fishing in the early morning hours. >ask him about hughe In response, he mutters something under his breath that sounds like a string of curses. >ask him about hughes In reply Captain Morty merely shrugs. >ask him about facility “Have you heard anything about the white building at the west side of the forest?” you ask him. “Some folk told me about this strange facility, but I've never been there nor do I know anyone from there,” he replies. >ask him about facility “What have you heard about the facility?” you want to know. “They're not interested in the sea, that's for sure. And since they're not, I'd not care less to find out what they are looking for,” he tells you indifferently. >ask him about facility Captain Morty has made it quite clear that he neither cares about the research facility nor seems eager enough to find out more about it since the sea does not appear to be one of their main researching subjects, as he claimed. >ask him about holt “Have you heard anything about a mysterious figure living in the forest?” you ask him. “The only mysterious figures I know, reside in the sea, lad,” he replies, looking at you with a knowing smile. “Say,” he wonders, “did you have a sip of this?” he presents you his pipe, before he bursts into laughter. >ask him about holt It seems that Captain Morty has never encountered Silas Holt before, but still doesn't think you are crazy since he also appears to have had personal encounters with mysterious figures at the sea as he claimed. >ask him about lighthouse “What can you tell me about this lighthouse accident that happened thirty years ago?” you ask him. “It's a sad story, lad,” he begins. “One dark and moonless night about thirty years ago in '57, beautiful Luna and her jerk boyfriend Richie Clifton decided to go boating around the promontory. When a power shortage happened at the lighthouse, and the light was suddenly and unexpectedly turned off, they couldn't see anything around them, eventually crashing onto the reefs and becoming feed for the fish,” he tells you. >ask him about holt It seems that Captain Morty has never encountered Silas Holt before, but still doesn't think you are crazy since he also appears to have had personal encounters with mysterious figures at the sea as he claimed. >ask him about lighthouse “Why was the lighthouse's light turned off that night?” you wonder. “Wasn't anyone there to check on it?” “My close matey Lucian Ross, the lighthouse keeper, was there that night, having his shift. He claimed to the cops who came and arrested him the following morning that he couldn't remember much of the previous night. Yet, he was sure there had been a possible malfunction with the power supply,” he tells you. “It's obvious that the cops didn't buy any of what he was telling them, and so he ended up in jail,” he adds. >ask him about lighthouse “What happened to the lighthouse after the accident?” you ask him. “After Lucian's arrest and since none of the lazy landlubbers in our village wanted to be the next keeper, the lighthouse came into a state of disuse, till mayor Ellington decided, when he took office, to fully renovate and turn it into an open tourist attraction promoting the lighthouse's and the village's history,” he replies with disappointment. >ask him about lighthouse “I have a feeling that you're not satisfied with what happened with the lighthouse after the accident,” you remark. “Why is that?” “Lighthouses go up to guide boats safely to shore, not to become useless tourist attractions,” he explains. “And between you and me matey, if it hadn't been for my love for the sea, I would have happily taken up the lighthouse keeper position.” >ask him about lighthouse Captain Morty already told you everything he knows about the accident; from how and why it happened to what became of the lighthouse afterward. He also mentioned that since none of the village folks wanted to take up the lighthouse keeper job - including himself - mayor Ellington decided to completely renovate the lighthouse and turn it into a tourist attraction, which was a waste of potential in his opinion. >ask him about reeve “What was Alexander Reeve like?” you wonder. “Unlike his worthless son William, Sergeant Reeve was a proud and sharp officer who tried his best to support the village to the best of his wit and skills until he kicked the bucket some time ago,” he states with respect. >ask him about reeve As he already claimed, Captain Morty appears to really admire Sergeant Reeve for his wit and skills (even though the second has passed away for some time now) especially compared to his worthless son. >ask him about william “What's your opinion of the officer?” you ask. “Son of a biscuit eater!” you hear him muttering in anger. “Don't ruin my night, lad. That... I don't have anything to say about that worthless jerk. Savvy?”, he adds and then spits down. >ask him about william He has already expressed the opinion that the officer is nothing more than a jerk for him and he doesn't want to discuss anything concerning him. >topics You could ask him about the village, the ghost rumors, Luna, Richie Clifton, Lucian Ross, or the mayor. >ask him about mayor “What do you think of the mayor?” you ask. “You mean Mayor Ellington, right?” he repeats in question. “He's no more than a distant, cold man,” he tells you. >ask him about mayor “Do you think that the mayor doesn't care for the village?” you wonder. “I didn't say that, lad. He does care for the village, alright; but not for everyone in it!” he remarks. >ask him about mayor “Has anything happened between yourself and mayor Ellington that explains his behavior?” you want to know. “Certainly not, I've done nothing wrong to the man!” he replies, taking a sip from his pipe. “I just can't understand why he's so cold towards me matey, that's all,” he explains after exhaling a puff of smoke. >ask him about mayor He already told you that although he perceives Mayor Ellington as cold and distant, especially towards himself, the mayor actually cares for the village and most of its inhabitants. >ask him about fay “What do you think of Fay?” you ask. “She is a sweet, kind, and out-going young maiden and the only one around here that loves the sea as much as I do,” he beams. “She also really likes it when I take her for rides around the coast with my boat,” he also mentions. >ask him about fay It is evident that Captain Morty really has a soft spot for young Fay, as she also appears to like the sea as much as he does. He also mentioned that he occasionally gives her a ride around the coast with his boat. >ask him about ghost “Considering the rumors, have you seen any spirits wandering around near the port?” you ask him. “Aye lad! But not near the port - only in her majesty!” he exclaims, catching you off guard. >ask him about ghost “Are you sure you saw ghosts in the sea?” you want to confirm. “Aye matey,” he insists, “I've seen them wandering around on the waves, dancing in the air, calling me to join them with angelic voices,” he admits with enthusiasm and then takes a sip from his pipe. “Her majesty truly is a wonder!” he also exclaims after exhaling a puff of smoke. >ask him about ghost “So, did you spread the ghost rumors then?” you want to know. “Blimey, that's not my doing lad! Savvy?” he replies. “Besides, those rumors aren't about the sea creatures now, are they?” he also points out. >ask him about ghost No further questions come to mind after his last remark. You have gathered that although Captain Morty claims to have seen spirits wandering in the sea, he is not responsible for the rumors since, as he also pointed out, they original rumors refer to land spirits, not sea creatures. >ask him about creature “What do you think about creature?” “Am sure you know, that this does not concern a poor fisherman,” he sadly informs you. >ask him about creatures His only answer is to take a sip from his pipe and glance back at the sea. >ask him about sea creatures “Do you know anything about sea creatures?” you ask. “Not a lot!” he admits. >ask him about rumors No further questions come to mind after his last remark. You have gathered that although Captain Morty claims to have seen spirits wandering in the sea, he is not responsible for the rumors since, as he also pointed out, they original rumors refer to land spirits, not sea creatures. >ask him about chapman “Did you ever get acquainted with that young girl Luna, who died at the lighthouse accident?” you ask. “Ahh Luna,” he sighs. “She was the blond mermaid of the sea foam, a kind creature of unmatched beauty. I tell you, laddie, there wasn't a single soul in our village who didn't like her or enjoyed her company. Tragically, the one thing she adored the most took her life, but hopefully, she will continue to live around these waters and protect us,” he adds, staring in the sea. >ask him about chapman It seems that not only Captain Morty knew Luna, but he even described her as being extremely kind and friendly and having incomparable beauty only matching that of a mermaid. In addition and although he feels sad about her tragic loss, he still believes that her spirit lives in the sea and protects the port. >ask him about richie “What do you think of Richie Clifton?” you want to know. “Son of a biscuit eater!” you hear him muttering in anger. “I can only tell you that, lad; the man was no seadog. He was only a lily-livered landlubber who thought he would impress poor Luna by taking her for boating around the promontory at night, not knowing about the dangerous reefs there. Lot of good that did him,” he replies scornfully. >ask him about richie “Why do you still hate Richie Clifton after so many years?” you want to know. “Apart from being a spoiled scallywag, he's also the one responsible for poor Luna's death,” he says in anger. “If he hadn't taken her for boating that night, she would have still been alive today. So, I'd like to stop this idle chatter right here, matey,” he requests. “It's not worth wasting our breath for him.” >ask him about richie Captain Morty already made it clear that he doesn't want to continue talking about Richie Clifton. Until now, you have gathered that he still thinks of Richie as being cowardly, spoiled, and incompetent and holds him responsible for the demise of Luna. >ask him about gregory “Do you know of Gregory Wright?” you ask. “Everybody knows that ol' wise man, matey. He is most respected in our village - and that's a fact!” he tells you. “If you need to ask him anything, he stays at his workshop, most of the time.” >ask him about gregory “Why is Gregory Wright working so late at night at his workshop?” you try to figure out. “For the same reasons I do as well, lad. We both enjoy our jobs!” he replies with a guffaw. “Also, I could never remember a time that ol' man wasn't sculpting something at his workshop.” >ask him about gregory You're not sure of what else to ask him about Gregory Wright; he has already mentioned that Gregory Wright is most respected in the village, especially for his wisdom and also that they both equally enjoy their jobs. >topics You could ask him about the village, or Lucian Ross. >ask him about ross “How well did you know Lucian Ross, the last lighthouse keeper?” you ask him. “Well enough to tell you that Lucian was a decent and hardworking guy; he never missed a day at work, ” he says, taking a sip from his pipe. “Not a local by birth, yet he felt at home, for the couple of years he worked here,” he exhales. >ask him about ross “Why did the police arrest Lucian Ross then, if he was an honest and diligent guy?” you wonder. “Because lad, most of the time, the cops don't really care about who you are or how you came to be; they only care about the evidence. And to their eyes - mistake or not - poor Lucian was the one in charge of the lighthouse and its proper operation. And that, despite how hard he tried to convince them otherwise, made him a killer,” he explains. >ask him about ross “So, do you actually believe that Lucian was innocent?” you ask him. “Aye, lad,” he nods after taking a sip from his pipe. He then exhales and says, “and not cause we were mateys or anything, but because the only one who should have been blamed for all of this is Richie Clifton, whose inexperience at sea was the sole reason for this tragedy. But as you can guess, the Cliftons wouldn't agree with me,” he claims, “and they wouldn't leave their child's death unpunished. So, seeing no other way out of their pressure for conviction, poor Lucian committed suicide out of despair!” >ask him about ross Captain Morty already told you everything he could about Lucian Ross, who, despite not being born in the village, was honest, hardworking, and really cared for it and the lighthouse. He was also a firm supporter of Lucian Ross's innocence, blaming Richie for the accident and the Cliftons for Lucian's suicide. >ask him about village “So you live here in the village, I assume?” “Aye, lad,” he exclaims, “though I wish I could live on a ship sailing on the open sea,” he adds after taking a sip from the pipe. >ask him about village “Don't you like the village?” you wonder. “As me ol' man used to say, once the sea casts a spell on you, it can hold you captive for ever. Besides, the village is almost always quiet and boring; yet the sea is captivating and thrilling!” he says, gazing at the waves splashing gently on the dock and the jetty. >ask him about village Captain Morty has made clear his preference towards the sea over the village. >s It's not the perfect time for a swimming session. >nw “Hey, lad,” he calls out to you. “Sorry to bother you, but before you go, would you care to help me out? I have a problem with my boat,” he states. (You could ask him about his boat problem.) >ask him about his boat problem “The boat looks fine to me, so what's the matter?” you want to know. “My anchor's chain got caught and destroyed on some rocks yesterday, and I can't go anywhere without something to keep the boat steady when I'm at open sea,” he answers. “But tell you what, laddie, if you help me find a replacement chain, I will give you a ride around the coast! So, will you help me?” he requests. (You could say yes, or no.) >yes “You can count on me, Captain Morty!” you say. “Blimey! That's good to hear, matey! I'll wait here for you then,” he tells you. >i You are carrying an orange, a long branch, a tennis ball, and a brass hooded lantern, and you’re wearing some clothes. >nw Captain Morty waves at you while taking a slow sip from his pipe. Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >ne (first trying to open the town hall entrance) The town hall entrance seems to be locked. A small bat flies by and disappears behind a building. >knock on door The word “knock” is not necessary in this story. >s Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. >smee The word “smee” is not necessary in this story. >x seiners These fishing vessels are enormous and possibly able to catch and transport a lot of fish. >smell The fish smell of the dock makes you mildly nauseous. >x dock There are two huge seiners moored here at the moment, along with some smaller boats and yachts. Also, some fish-selling stands are placed in the dock's perimeter along with a big pile of fishnets. >x boats You count up to six other small boats and two yachts moored around the dock, but not too close to the seiners. >x stands These wooden fish-selling stands are currently vacant. They are probably used in the morning hours by fishermen who sell their goods. Next to the stands you see a semi-closed fish crate. >x crate The wooden crate emanates a strong fish smell. It’s closed. >open it A cod is stuck at the bottom of the crate. >take cod You take the lonely cod thinking that no one will miss it. >x it The cod looks fresh as it's eyes glitter under the moonlight. It's raw. >l Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >x nets The fishnets are tangled with one another, forming a big pile. >take nets The fishnets are so tangled up that you cannot do anything with them. >search nets There’s nothing unusual in the fishnets. >cut nets What do you want to cut them with? >i You are carrying an orange, a long branch, a tennis ball, a brass hooded lantern, and a raw cod, and you’re wearing some clothes. >l Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >x fog It's a little bit moist and obscures visibility for more than 500 feet away. >ne East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. > I beg your pardon? >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. Gregory Wright stands behind the table doing some sort of sculpting work on a big rock using a hammer and a chisel. Gregory Wright tightens the apron around his waist. >give cod to gregory “It's me again,” you tell him. “I noticed, my boy,” he answers, while adjusting his glasses. “Would you like to eat this cod I caught?” you wonder, presenting him the raw cod. “Ohohoho,” he laughs wholeheartedly. “The gesture is much appreciated my boy, but I prefer it grilled,” he states. >s “Goodbye!” you say as you exit. “Ciao!” he replies. East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >cook cod The word “cook” is not necessary in this story. >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. Gregory Wright stands behind the table doing some sort of sculpting work on a big rock using a hammer and a chisel. Gregory Wright carves the stone with his chisel. >put cod on stove You can't put anything on the burning stove. Gregory Wright better adjusts his glasses that almost slipped off his face. >put cod in stove This is not a good idea. If you put the raw cod directly in here, it will burn to a crisp. Gregory Wright takes a deep breath, exhales and then proceeds with his work. >i You are carrying an orange, a long branch, a tennis ball, a brass hooded lantern, and a raw cod, and you’re wearing some clothes. Gregory Wright carefully rotates the stone counter-clockwise about 90 degrees. >x stove The brick stove, which is used for cooking and to provide heat, has a small fire burning merilly inside. Gregory Wright wipes the sweat off his forehead. >x pan You see no pan here. >x pot You see no pot here. >l Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. Gregory Wright stands behind the table doing some sort of sculpting work on a big rock using a hammer and a chisel. Gregory Wright carefully rotates the stone clockwise about 45 degrees. >x grill You see no grill here. >x tools For most of the tools around here, you don't even know the exact names. Gregory Wright hits the stone twice with his hammer at precise spots. >i You are carrying an orange, a long branch, a tennis ball, a brass hooded lantern, and a raw cod, and you’re wearing some clothes. Gregory Wright tends to the fire for a moment, then returns to his work. >s East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >s Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >nw West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. >se Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >s You can’t go that way. Obvious exits lead north, to the village center; northeast, to the east street; and northwest, back to the west street. >save Saved. >n Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A nearby lamp post flickers once quickly. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. The guard dog stands up and looks at you suspiciously. >i You are carrying an orange, a long branch, a tennis ball, a brass hooded lantern, and a raw cod, and you’re wearing some clothes. A small mouse darts across the street and disappears. >throw ball What do you want to throw it at? >dog As you throw the ball, the guard dog catches it in the air and stands to the side letting you to get inside the police station. (Your score has just increased by one point.) (If you’d prefer not to be notified about score changes in the future, type NOTIFY OFF.) >* yay! Comment recorded. >in The guard dog sits down and plays with the tennis ball. Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. An officer stands up immediately, as you enter the station and walks towards you. “Well, well, well... it's been some time, since I last saw a new face around here,” he says. “I am Officer William Reeve!” he pauses and then asks, “what should we call you sir?” (You could admit the truth, or lie.) >truth “I am not from around here officer, I don't know how I ended up in this village. There is a man in the hut that claims to know me, but I am not sure who I am!” you admit. “What man in what hut and what do you mean you don't know who you are?” he enquires with an even more serious look. (You could persist on your story, or apologise for joking with him.) >persist “There is a hut in the forest and the somewhat old man who lives there claims to know me. But I already told you officer, I am confused. I don't know how I got here, what my name is or about many other things. I just can't remember for some reason,” you persist. “Well then, sir, I think I can offer you the best treatment for your lack of memory,” he tells you as he takes out a pair of handcuffs hidden under his desk. “Anything else you would like to add?” (You could say yes or no, or try to run.) >no “Taking the chance to remain silent, I see! That is good sir!” he tells you as he comes behind you and puts the handcuffs on your wrists. He then directs you politely into the cell at the corner of the station. “Well, except for the silence you also earned a free night stay at the gray bar hotel,” he laughs as he locks the door. “Do not worry though mister Nobody. This is just a temporary precaution and only until I figure out who you are and how you came in Foghelm, in the first place,” he explains as he walks towards the front door. “But you will have to wait until tomorrow morning for that. Now it's time for my night patrol. Take this time to rest and I will see you here tomorrow - not that you will be going anywhere else!” he adds with a laugh as he exits the station. Station Cell This cell is pretty cramped with only a small bed on the east wall and a toilet on the north. There are no windows in here, and the bar door blocks the only exit to the south. >l Station Cell This cell is pretty cramped with only a small bed on the east wall and a toilet on the north. There are no windows in here, and the bar door blocks the only exit to the south. >x bed The metal bed is made in a militaristic style with a white sheet tightly covering the unsprung mattress. The truth is you are starting to feel more tired, the more you examine the bed. Maybe it's time for you to rest. >x toilet The metal toilet sits in the northwest corner, and although it looks ugly, it is at least functional. >open it That is not something you can open. >x bar Although the bars are too close to each other, you can still look through them. >open bar Those are not something you can open. >open door The cell door seems to be locked. >sleep Sleeping while standing isn't very helpful, maybe lying on the bed would help! >lie down (on the metal bed) Despite looking hard, the mattress feels softer than you expected, and as you rest yourself on it, your eyelids start feeling heavier and heavier. A few moments later, you find yourself in the arms of Morpheus.All-White Room (lying on the metal bed) When you finally wake up again, the cramped gray cell is nowhere to be found. Instead you are greeted by an all-white room, the walls of which are covered in foam. There is nothing else in here apart from the soft, white bed near the north wall , which you are currently occupying and the shut door on the west wall, which is covered in the same foam, as the walls. “You are waking up I see... It was about time, don't you think?”, you hear the same raspy, strained voice you heard before coming from somewhere in your proximity, as your eyes spot Silas Holt at the southwest corner of the room. Silas Holt is leaning against the southwestern corner of the all-white room, looking at you. “...didn't I warn you that the village would only cause you problems,” he continues. “Now look at yourself... your actions doomed us both to stay imprisoned here, who knows for how long,” he adds in fear and despair. (You could ask him where you are, ask him how you ended up here, or ask him why he is here.) >ask him where I am “Where are we? What is this place?” you try to find out. After a long pause, he begins, “This must be our new shelter... let's hope it's safe indeed,” he replies. >ask him how I ended up here “How did I end up here, when I was just sleeping inside the cramped cell of the police station?” you wonder. “You never went to any police station cell...” he pauses, “your car accident and the village is what brought you here. Can't you still remember?” he answers cryptically. >ask him how why I ended up here The story doesn’t understand that command. Please use ASK ACTOR ABOUT TOPIC (or just A TOPIC). >ask how why I ended up here You see no how why i here. >ask him why I ended up here The story doesn’t understand that command. Please use ASK ACTOR ABOUT TOPIC (or just A TOPIC). >ask him why he is here “Why are you here?” you want to know most of all. He pauses for a moment and then begins, “... I am here because you are here... I am here because you want me here... I am here because I am you, HUGO DIGGORY!” *** GAME OVER! *** CONGRATULATIONS you have reached the first ending. *** In 711 moves, you have scored 1 of a possible 50 points. Would you like to RESTORE a saved position, RESTART the story, see your FULL SCORE, see the CREDITS, or QUIT? >full score In 711 moves, you have scored 1 of a possible 50 points. Your score consists of: 1 point for throwing the ball to the guard dog Would you like to RESTORE a saved position, RESTART the story, see your FULL SCORE, see the CREDITS, or QUIT? >credits Ghosts Within was written in TADS 3, an amazing authoring IF system by Michael J. Roberts. The game makes use of one third-party extension called “Spelling Corrector” by Steve Breslin. Beta testing was performed by Nikos Kalantzis, John Vasilakopoulos, Elena Papakonstantinopoulou and Kyriakos Sgarbas. Special thanks to my good friend Athanasia Skondra, who helped create the beautiful cover art, and whose work can be found here https://www.deviantart.com/nasiagreece, along with my family, who helped me out with some character creation ideas. This game is dedicated to my grandmother Christina Misichroni, who passed away on May 17th, 2021, due to pancreatic cancer! Would you like to RESTORE a saved position, RESTART the story, see your FULL SCORE, see the CREDITS, or QUIT? >restore Restored. Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >l Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >take cod You are already carrying the raw cod. >i You are carrying an orange, a long branch, a tennis ball, a brass hooded lantern, and a raw cod, and you’re wearing some clothes. >n Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small mouse darts across the street and disappears. >ne (first trying to open the town hall entrance) The town hall entrance seems to be locked. A nearby lamp post flickers once quickly. >s Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >ne East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A clowder of cats chatters nearby. >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. Gregory Wright stands behind the table doing some sort of sculpting work on a big rock using a hammer and a chisel. Gregory Wright better adjusts his glasses that almost slipped off his face. >give cod (to Gregory Wright) “It's me again,” you tell him. “I noticed, my boy,” he answers, while adjusting his glasses. There is no point in doing that; he already stated that he prefers the cod grilled. >s “Goodbye!” you say as you exit. “Ciao!” he replies. East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A nearby lamp post flickers once quickly. >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. Gregory Wright stands behind the table doing some sort of sculpting work on a big rock using a hammer and a chisel. Gregory Wright carefully rotates the stone counter-clockwise about 90 degrees. >grill cod on stove The story doesn’t understand that command. >cook cod on stove The word “cook” is not necessary in this story. >s East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small bat flies by and disappears behind a building. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. The guard dog stands up and looks at you suspiciously. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. The guard dog stands up and looks at you suspiciously. >w The guard dog gets in your way and growls angrily at you. >throw ball What do you want to throw it at? >dog As you throw the ball, the guard dog catches it in the air and stands to the side letting you to get inside the police station. A loud sneeze momentarily breaks the silence in the vicinity. (Your score has just increased by one point.) >w The guard dog sits down and plays with the tennis ball. Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. An officer stands up immediately, as you enter the station and walks towards you. “Well, well, well... it's been some time, since I last saw a new face around here,” he says. “I am Officer William Reeve!” he pauses and then asks, “what should we call you sir?” (You could admit the truth, or lie.) >lie “My name is Nemo, officer and I've just arrived here to this village. I was merely walking around town when I stumbled upon the station and I decided I wanted to meet the local law enforcers. So here I am!” you tell him most of what Silas Holt told you to say. “So you are a tourist then mister Nemo? Alright...” he gives you a stern look as he crosses his arms and inspects you one last time. “Well, now that we established who you are, tell me sir, what do you require of me?” he enquires with arms crossed. (You could tell him about Silas Holt, or ask him about himself, the village, the hut, the ghost rumors, the lighthouse accident, his father, Dr. Hughes, or the dog.) >ask him about holt “I saw a mysterious figure inside the old hut in the forest,” you tell him. “Don't be ridiculous, sir,” he chuckles with arms crossed. “No one was, is, or will ever be residing in that old hut. Do you understand?” he asks rhetorically. “Do not bother to answer that I am sure you do!” >ask him about holt You had better avoid telling him the same thing again since it is apparent that Officer Reeve does not believe a word of your saying. >ask him about himself “Are you in charge here?” you want to know. “Indeed sir and I'm the best one around, not that there are any other officers in the village!” he replies passionately. >ask him about himself “Isn't it hard to work by yourself, officer?” you want to know. “For a small coastal village like this, no more officers are required. Besides, I am exceptionally good at my job as you can see, just like my father was!” he declares pompously. >ask him about himself Officer Reeve has already admitted that despite working alone and without anybody's help, he genuinely feels proud of himself and the work he is doing. >ask him about father “Who was your father?” you enquire. “Haven't you seen the plaque outside?” he replies with surprise. “He was a symbol for the village. Sergeant Alexander Reeve was the best officer this village ever had, and I am so proud to not only be his son but also to follow in his footsteps and become a police officer like him myself!” he tells you pompously. >ask him about father “Why did your father become a symbol for the village?” you enquire. “Well, sir, apart from being courageous, professional, and a perfectionist, he was also able to solve every single local case, apprehend every local criminal while also single-handedly helping everyone in need in Foghelm!” he replies passionately. “That was his motto, after all, which was also inscribed at his grave at the cemetery!” >ask him about father After what he revealed about Sergeant Alexander Reeve, it is evident that Officer Reeve truly admires his late father for both his courage, professionalism, achievements and his desire to help out everyone in need. >ask him about accident “Do you happen to know anything concerning the lighthouse accident, officer?” you ask him. “It is one of the most important things that happened in our village before I was born, as it's been depicted in the old articles in the lighthouse exhibition,” he tells you. “My father was in charge of this case back when he was a detective, and he managed to apprehend the culprit single-handedly and bring them to justice. But since he was a perfectionist, he was never satisfied with the results even when the case closed. So he kept trying to do further research on it; a waste of his time, in my opinion,” he claims. >ask him about accident Officer Reeve already claimed that the lighthouse accident was the biggest tragedy that ever happened in the village, and he seemed so proud that his father was the one who took on the case and caught the culprit behind it, though he still feels that his father wasted time on pointless further research for an already closed case. >ask him about case “Better leave such subjects to the police to handle them,” he informs you with a stern look. >topics You could ask him about the village, the hut, the ghost rumors, Dr. Hughes, or the dog. >ask him about hughes “Have you been acquainted with Dr. Hughes?” you ask him. “If you mean the young scientist from that research facility, then, yes, I have. But in all honesty, something about this woman feels off to me,” he admits. >ask him about hughes “So, do you think that Dr. Hughes is weird or hiding something?” you want to know. “I don't have any evidence yet to prove that, but for now, you should at least be careful when interacting with her,” he advises you. >ask him about hughes Officer Reeve has made it clear that Dr. Hughes is probably hiding something, and though he doesn't have any evidence yet about what it is, he suggested that you should at least be careful when interacting with her. >ask him about facility “Do you know anything about the research facility?” you ask him. “Of course, I know. It's my job to know,” he claims proudly with a vague response. >ask him about facility “Is there anything more you could tell me about their research?” you persist. “I am not in charge of their work, if you want to know more about it, try going there and asking yourself,” he advises you. >ask him about facility Officer Reeve doesn't seem eager enough to share any more information about the research facility, and, as he suggested, it would be better if you try asking someone else about it. >ask him about lighthouse Officer Reeve already claimed that the lighthouse accident was the biggest tragedy that ever happened in the village, and he seemed so proud that his father was the one who took on the case and caught the culprit behind it, though he still feels that his father wasted time on pointless further research for an already closed case. >ask him about light “Does the fog at the port make your job more difficult?” you enquire. “Although it limits long-distance visibility, it is not more of a threat to my work than the other elements, like the rain. Actually, I reckon - no element would ever have a chance to stand against an officer of my caliber!” he exclaims. >ask him about light Officer Reeve has proudly claimed that neither the fog nor any other element would ever have a chance to stand against someone of his caliber. >ask him about fay “What can you tell me about Fay?”, you ask. “She is a young daydreamer, that girl. She always has her head above the clouds; I wish she had been a little more down to earth,” he replies. >ask him about fay He already told you that he thinks of her as an overly-optimistic daydreamer, though he wished she was more down to earth. >ask him about mayor “What do you think of the mayor?” you ask. “Mayor Ellington supports the village wholeheartedly, and it is an honor to have him as our representative,” he exclaims. >ask him about mayor He already expressed his respect towards the mayor, who supports the village wholeheartedly, as he claimed. >topics You could ask him about the village, the hut, the ghost rumors, or the dog. >ask him about dog “Is the old dog...?” you begin to ask, before getting interrupted by his loud voice. “Lieutenant is the best guard dog around, and although he might be ten years old, he can still do his job with maximum efficiency, as he is supposed to!” he retorts, frustrated by your remark. >ask him about dog “Lieutenant! That's a cool name for a guard dog.”, you exclaim. “It's what my father chose, and I kept it that way,” he replies briskly. >ask him about dog After Officer Reeve's defensive replies to your remarks, you think it might be better to leave the subject as it is and not mention anything more about Lieutenant in front of him. >ask him about village “What do you think about the village, officer?” you enquire “It is slow, quiet, and well-ordered! At least most of the time,” he informs you. “And also safe since I am here!”, he adds with a proud smile. >ask him about village “Has anything out of the ordinary ever happened in this village, ever since you took over the job of the police officer?”, you ask him curiously. “Never, sir! My duty requires me to maintain balance and order in the village, and I excel at that, as everyone here says, especially Mayor Ellington!” he admits proudly. >ask him about village Officer Reeve has already claimed that the village is fairly quiet and mostly safe because of him. He also claimed that everyone here thinks highly of him. >ask him about hut “Do you know anything about the hut in the middle of the forest?” you ask him. “The shack you mention was built by a local artisan many years ago, and now it is deserted,” he tells you. >ask him about hut “Do you know whom this hut had been constructed for?” you enquire. “For all the residents of Foghelm,” he answers. “It isn't anyone's property. It belongs to the village proper.” >ask him about hut “If the hut belongs to the locals, and everyone likes it, why is it left in such a poor state?” you want to know. “I think you cross the line, sir,” he gives you a dead stare, seemingly offended by the question. “The hut's state should not be of your concern!” >ask him about hut As Officer Reeve told you, the hut was built a long time ago by a local artisan for the residents of Foghelm. But since your last remark somehow provoked him, you choose to refrain from asking him any more questions concerning this subject. >ask him about ghost “What's your opinion on the ghost rumors? Are they real?” you ask him. “Do not tell me you came all the way here from wherever you came from for this nonsense,” he retorts. “Ghosts are not real!” >ask him about ghost “But what if ghosts are real and we just don't have the right evidence to prove their existence?” you point out. “Listen to me, young man, and get it straight into your head. There never were, are, or will be any wandering spirits in Foghelm no matter how some of the village folk like Captain Seaver will try to convince you otherwise,” he remarks with a stern look. >ask him about ghost “Do you think that Captain Seaver is behind the ghost rumors?” you want to know. “Of course he is, that mad man,” he claims, “and he does so in trying to bring anarchy to our lovely village.” >ask him about ghost Officer Reeve already claimed that the ghost rumors are fake since ghosts and spirits, in general, do not exist. He also blames Captain Morty for spreading them as the second wants to bring disorder to the village. >topics You have nothing specific in mind right now to discuss with Officer Reeve. >l Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. Officer Reeve eyes you down suspiciously, waiting for your response. >n (first trying to open the cell door) The cell door seems to be locked. >x desks south desk: The wooden desk on the south is almost entirely covered with papers, documents and other files, organised and placed precisely by size, type and even color. north desk: Lying on the well-kept wooden desk on the north is only a dossier and a name placard. There is also a chair behind it. >x dossier It's blue and without any labeling on the cover. >take it “I wouldn't do that, if I were you,” Officer Reeve warns you. >x placard On the wooden name placard is inscribed: “Officer William Reeve” >x chair This is a cozy black leather chair with armrests. >x papers You see nothing unusual about them. >l Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. Officer Reeve eyes you down suspiciously, waiting for your response. >search papers They don't seem that important to you. Officer Reeve returns to his work, while keeping an eye on you. >x ficus It's about six and a half feet tall and has a lush dark green color. >x cabinet It's about six feet tall and made out of metal. >open it You had better not bother with Officer Reeve's property, or else you might get in trouble. >x curtains They are brown, thick, and they look recently cleaned. >close curtains Those are not something you can close. >open curtains Those are not something you can open. >move curtains You try to pull the curtains, but they appeared to be stuck, and they do not move an inch. >l Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. Officer Reeve stands up immediately, as you enter the station and walks towards you. >search curtains There’s nothing unusual in the curtains. >ask reeve about dossier “Excuse me, Officer Reeve. I have something more to ask!” you tell him. “Go on sir, what do you want to know?” he replies. “I never discuss that sort of thing when on duty, sir,” he tells you. >ask reeve about dossier “I will look into that as soon as I finish my work here,” he replies. >ask reeve about dossier “Police matters are none of your business, sir,” he informs you. >x dossier It's blue and without any labeling on the cover. >l Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. Officer Reeve eyes you down suspiciously, waiting for your response. >e “If you do anything suspicious, it would be the last thing you do!” he warns you, as you exit the station. North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. After you pass through the door, Officer Reeve closes it behind you. >save Saved. >w (first opening the station's door) Lieutenant sits down and plays with the tennis ball. Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. Officer Reeve stands up immediately, as you enter the station and walks towards you. “Well, well, well, the young man returns to the crime scene,” he remarks with a chuckle, “How can I help you this time, sir?”, he says, crossing his arms. >e “If you do anything suspicious, it would be the last thing you do!” he warns you, as you exit the station. North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant is standing in front of the police station. Lieutenant is waiting for you to do something. After you pass through the door, Officer Reeve closes it behind you. >e Both shops are closed for the day. There is a signage on the door of the grocery store. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A cat hisses nearby. >n Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. You hear the sound of a nightingale on a tree close by. >i You are carrying an orange, a long branch, a brass hooded lantern, and a raw cod, and you’re wearing some clothes. >n Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. A gust of wind makes you shiver a little. >w Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. A colony of fireflies darts by. >x rocks This is just a collection of unevenly cut stones, carefully placed on the north side of the road to form a low fence. There is some rustling in the undergrowth. >listen Most of the lesser sounds are obscured by the rustling of the leaves above you, dancing with the wind. A small fox dashes across your path and then disappears into the undergrowth. >n The low rocky fence and the heavy undergrowth block this route. You hear the sound of a nightingale on a tree close by. >w Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. A security guard stands in front of the gate, checking the surrounding area with a flashlight. >x guard She is a young woman of about thirty, with dark skin and short kinky black hair covered by a black cap with the word SECURITY stamped on it. She looks physically fit and healthy, and her security guard uniform appears to be in immaculate condition. She is also holding a yellow flashlight. She's checking out the surrounding area with a flashlight. The nearby chirping of the crickets breaks the silence for a moment. >read sign It's a flat metal sign reading: F A.R.M.A. NO TRESSPASSING! A gust of wind makes you shiver a little. >x gate The main gate is made of steel and set on wheels. There is a metal sign hanging on it. It’s closed. A colony of fireflies darts by. >x outpost You see no outpost here. >l Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. The security guard stands in front of the gate, checking the surrounding area with a flashlight. >s (first trying to open the outpost's door) The security guard gets in your way. “HEY! You ain't have permission to go inside there,” she declares. >w (first trying to open the main gate) The main gate seems to be locked. >talk to guard “Good evening!”, you try to get her attention. “Stop right there, sir. Entry not allowed! What you need?” she proceeds to ask you. There is some rustling in the undergrowth. (You could ask her about herself, the village, the white building, or the ghost rumors.) >ask guard about fay “So, does Fay come by here often?” you wonder. “She be passin by here many mornings to give me flowers from her garden. She be always so happy and sweet and willin to talk 'bout nothin and everythin at once. I'm tellin you sir, Fay be the best company I had in many years,” she confesses with an almost sad smile. >ask guard about fay The security guard already expressed her sympathy towards Fay, thinking of her as a happy and sweet girl, who gives her flowers and sometimes keep her company. >ask guard about herself “And you might be...?” you try to find out. “I'm Marquita, security guard and protector of the outer perimeter of this facility,” she informs you. An owl hoots nearby. >ask guard about herself “For how long have you been doing this job?” you want to know. “I been doing this job since the facility been founded, but it be ma first time as a security guard,” she admits. >ask guard about herself “Why did you choose this job?”, you enquire. “My whole life, I never had many opportunities, and I still be struggling to collect ma income,” she confesses. “Though I been paid a little bit above minimum wage, at least the job is the best among the rest,” she adds with a quick yet sad smile. >ask guard about herself You can't come up with anything else to ask her about herself. Marquita has already admitted that she works for the first time as a security guard. She also confessed that though she is paid minimum wage, she prefers this job among her previously chosen professions. >ask guard about farma “What do you know about this building?” you point to the white building behind the gate. “It's a research facility called FA.R.M.A., which stands for FAcility of Research on Meteorological Activities or somethin along those lines, but I ain't allowed to share more info about it,” she tells you. >ask guard about farma “Isn't there anything more you can tell me about the facility?” you beg her. “Excuse me, sir, but I'mma probably gonna lose my job, if I share somethin confidential, I ain't allowed to say,” she replies. You hear the sound of a nightingale on a tree close by. >ask guard about farma There is no point in pushing her for more information about the research facility, as she fears that she might lose her job by sharing confidential information. A colony of fireflies darts by. >ask guard about huges “I was meaning to ask you about...” you begin, but you tail off when you notice that her attention is momentarily elsewhere. >ask guard about hughes “What can you tell me about Dr. Hughes?” you want to know. “I be feeling beholden for everything she has done for me, sir. She be always treating me in the best way possible,” she informs you. >ask guard about hughes Marquita already expressed her gratitude towards Dr. Hughes and the way she treats her. >ask guard about village “What do you think of the nearby village?” you ask her. “It's pretty and quiet, but I ain't know much else 'bout it. You see, I have a room here at the facility and little to no free time to spare,” she pauses. “But often in the mornings ma friend Fay, the mayor daughter, be passin by to bring me flowers and have a friendly chat! Also, the handsome officer Reeve is a close friend,” she mentions as her eyes sparkle. “If you want more info about the village, you better ask Dr. Hughes herself, who does spend there most of her time or you could go to the station to talk to William,” she suggests. >ask guard about village It's pretty evident that Marquita doesn't know much about the village since she stays at the facility and spends most of her time here and apart from the mayor's daughter, the local officer or the facility's staff, she doesn't have many interactions with anybody else in the area. >ask guard about william “What do you think of Officer Reeve?” you wonder. Her eyes sparkle a bit as you mention him. “He be a really charmin young officer; I'm sure he's gonna reach great heights,” she remarks. >ask guard about william “I can see that Officer Reeve has left a good impression on you, is that right?” you point out. “He sure has, after all, we be havin a lot in common. You know, durin' his forest patrols, he stops for discussions 'bout detective stories, unusual crimes, and the like. Not to mention, I think he really likes me,” she claims. A gust of wind makes you shiver a little. >ask guard about william It is evident by her saying that she really admires Officer Reeve and the time they spend together on occasion. Also, you are sure that she might have a crush on him, judging by her stance, whenever you mention something about him. >topics You could ask her about the ghost rumors. >ask guard about hut “Have you seen the hut at the other side of the forest?” you ask her. “Though I did hear 'bout it, I never been there,” she tells you. “And if I'm completely honest, it be not particularly close to the facility premises where I do patrol, so I never did get a chance to see it up close,” she admits. >ask guard about hut Marquita has already mentioned that though she has heard of the hut's existence, she had never visited it up close herself, since it's far away from the areas where she usually patrols. An owl hoots nearby. >ask guard about silas “Marquita, can you tell me about...” you begin. “Hang on a minute, sir,” she interrupts you, checking a black device in her pocket, “I did think someone was callin me through the walkie.” >ask guard about holt You ask your question. In reply, she says, “Answerin that now would take too long sir - maybe some other time.” >ask guard about ghost “Have you heard any local rumors about ghosts?” you ask. “No, sir! After all, ghosts ain't real, like crimes or wars,” she replies. >ask guard about ghost Marquita already made it clear that neither she have heard any ghosts rumors nor she believes in ghosts. >w (first trying to open the main gate) The main gate seems to be locked. A small fox dashes across your path and then disappears into the undergrowth. >marquite, open gate (Marquita , open gate) “Will you open the main gate, please?” you ask. “No,” she replies. >i You are carrying an orange, a long branch, a brass hooded lantern, and a raw cod, and you’re wearing some clothes. There is some rustling in the undergrowth. >n You can’t go that way. Obvious exits lead east, back to the rocky forest path; west; and in. >w (first trying to open the main gate) The main gate seems to be locked. >in (first trying to open the outpost's door) Marquita gets in your way. “HEY! You ain't have permission to go inside there,” she declares. Marquita returns to her duties. >e Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. >e Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >help The story doesn’t understand that command. >hint Sorry, this story doesn’t have any built-in hints. >about Done. >* oof Comment recorded. >l Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >l Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A small mouse darts across the street and disappears. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >i You are carrying an orange, a long branch, a brass hooded lantern, and a raw cod, and you’re wearing some clothes. >* OK I really need to find a light somewhere Comment recorded. >l North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A cat growls nearby. >e (first trying to open the fence gate) As you pull the latch, the white fence gate opens with a small squeak. Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. Fay is sitting on the ground tending to the flowers. >w North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. You carefully close the gate, as you leave the front garden. The fence gate is locked in place once more, after you push the latch back. A clowder of cats chatters nearby. >n Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >e The path may be broad, but the heavy undergrowth still blocks this route. Obvious exits lead north, to the three-way junction of the forest; south, back to the north end; and west, to the orange grove. The nearby chirping of the crickets breaks the silence for a moment. >n Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. A gust of wind makes you shiver a little. >e In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. A colony of fireflies darts by. >e Inside the Hut There are not many things inside this weirdly-shaped hut; only a wooden bed near the north wall and the door on the west wall, that hangs open. Silas Holt leans against the south wall of the hut looking at you. >talk to holt “Hello!” you greet him. “... Hello,” he responds to you, after a long awkward pause. (You could ask him about the demolished car.) >ask him about car “To whom does that demolished car behind the hut belong?” you want to know. “It's mine... this is how I ended up here,” he answers. >ask him about car “What do you mean you ended up here with it?” you ask him. “The irresponsibility of the locals led to the destruction of my car and sentenced me to live here as a prisoner,” he exclaims with bitterness. >ask him about car “Haven't you called for help? Hasn't someone found out about you?” you wonder. “No one searched for me here, no one passes by here ever, and I do not know anyone from around here,” he explains. “I've never been here before, but at least I think I know you, so only you can help me, will you not?” he asks of you. (You could agree to help him, explain your situation, or decline his request.) >agree to help “I think I might be able to help you out. What do you need?” you ask him. “All I need is to find justice for the accident they, the villagers, caused me... There might be documents, or better yet, recordings somewhere in the village... At the town hall maybe. If you manage to find any, please bring them to me,” he requests in desperation. >* oh, OK Comment recorded. >ask him about accident “Well...” he replies at first, but after a long pause, he seems lost in his train of thought. >ask him about lighthouse “Do you know anything about... ” you try to ask him. “Sorry... I don't know,” he responds with regret. >tell him about luna He does not seem all that interested in what you have to tell him. >l Inside the Hut There are not many things inside this weirdly-shaped hut; only a wooden bed near the north wall and the door on the west wall, that hangs open. Silas Holt watches you with a cloudy and sad look on his face. >topics You could tell him about the lighthouse exhibition articles. >tell him about articles “I've found some old articles, concerning the lighthouse's history, at an exhibition at the lighthouse,” you tell him. “Fascinating, please bring them to me,” he requests. “I have to see them up close!” >tell him about articles “The articles are protected by a glass showcase; I'm not sure how to get them,” you try to explain. “There is always a way to do that,” he replies. >tell him about articles You already told him about the articles of the lighthouse exhibition, and in return, he expressed his desire to have them. >l Inside the Hut There are not many things inside this weirdly-shaped hut; only a wooden bed near the north wall and the door on the west wall, that hangs open. Silas Holt watches you with a cloudy and sad look on his face. >w As you head towards the exit, Silas Holt slowly turns his head towards you; his eyes following your movement. In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. After you exit through the log door, Silas Holt carefully shuts it behind you. >ne Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. You hear the sound of a nightingale on a tree close by. >x something It's too dark on this side of the forest and whatever object is hanging from up there is too far away to examine it. >w Dark Site In this part of the forest, the dense foliage obscures any visible light except for the one coming from the east behind you. The nearby chirping of the crickets breaks the silence for a moment. >e Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >u You are not a monkey; you can't start randomly climbing trees, especially in your condition. A small fox dashes across your path and then disappears into the undergrowth. >e You can’t go that way. Obvious exits lead west, back to the site; and southwest, to the front of the hut. >sw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. >w Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A nearby lamp post flickers once quickly. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. A loud sneeze momentarily breaks the silence in the vicinity. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small mouse darts across the street and disappears. >* OK going for hints since I only have like half an hour left to rate Comment recorded. >s Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >e You can’t go that way. Obvious exits lead north, back to the village center; northeast, to the east street; and northwest, to the west street. >ne East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. Gregory Wright stands behind the table doing some sort of sculpting work on a big rock using a hammer and a chisel. Gregory Wright carves the stone with his chisel. >light lantern What do you want to light it with? >stove You don't need to do that by yourself, you can just show the lantern to Gregory Wright for help. Gregory Wright better adjusts his glasses that almost slipped off his face. >show lanter to wright “It's me again,” you tell him. “I noticed, my boy,” he answers, while adjusting his glasses. “Mister Gregory, is there any way you can light this lantern for me?” you wonder as you present the lamp to him. “Of course, my boy. Here, let me help you,” he states. As you give him the lantern, he turns around, pours something into it, and then proceeds to light it up using an already half-burned stick from the stove, which he then puts back in its place. “Here you go, my boy!” he exclaims as he hands you back the lit hooded lantern, “I hope this suffices for the rest of the night.” (Your score has just increased by one point.) >s “Goodbye!” you say as you exit. “Ciao!” he replies. East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >i You are carrying an orange, a long branch, a brass hooded lantern (providing light), and a raw cod, and you’re wearing some clothes. >e East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. >e You can’t go that way. Obvious exits lead north, to the courtyard of the chapel; west, back to the east street; and southeast, to the promontory. A small bat flies by and disappears behind a building. >n Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. >e (first trying to open the wooden doors) The wooden doors seem to be locked. An owl hoots from somewhere close by. >ne You can’t go that way. Obvious exits lead north, to the passage; south, back to the east end; east; and southeast, to the southern side of the chapel. >se Southern side of the chapel Situated to the side of the chapel is a small wooden gazebo adorned with hanging flower pots, overlooking the sea to the east. A small trail leads back to the cemetery's courtyard on the northwest, and in the distance to the south, you can see part of the tall lighthouse on the promontory popping up above the hedge and through the fog. >n You can’t go that way. The only obvious exit leads northwest, back to the courtyard of the chapel. >nw Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. >n Cemetery Passage Extending in between the tall trees, the passage splits to the east, and the rest of it runs off northeast and south of here. On the junction, you can see a wooden pole with three arrow signs. >n The wind whistles eerily. >ne Plot B Greeted by only a handful of tombstones scattered near the cypresses, this part of the cemetery looks relatively new. The passage emerging between the trees on the southwest gives its place to a smaller path that curves through the plot and heads southeast. Also, a small trail can be spotted in between the graves leading south. Finally, to the north and northwest, the route is blocked by the dense foliage and heavy undergrowth of the forest, though there appears to be a small downhill dirt track to the west heading directly into the woods. A bunch of graves stand out. An owl hoots from somewhere close by. >read graves Sergeant Reeve's grave: The engraving reads: In the lovely memory of SERGEANT ALEXANDER REEVE (1904-1980) “My personal mission is to support those who cannot do it themselves and protect Foghelm at all costs. Luna's grave: The engraving reads: A beautiful soul LUNA CHAPMAN (18 Feb.1935 - 30 May 1957) ‘When the shadows of night are falling and we are sitting alone there always comes a longing dear if you could only come home.’ Amanta's grave: The engraving reads: In the lovely memory of AMANTA SALA WRIGHT (1916-1987) ‘Separati dalla morte, saremo riuniti in paradiso.’ Flora's grave: The engraving reads: Here lies FLORA ELLINGTON (1942 - 21 Mar.1977) She died prematurely from a heart attack on the first day of spring. ‘Sorrow passed and plucked the golden blossom.’ The wind whistles eerily. >l Plot B Greeted by only a handful of tombstones scattered near the cypresses, this part of the cemetery looks relatively new. The passage emerging between the trees on the southwest gives its place to a smaller path that curves through the plot and heads southeast. Also, a small trail can be spotted in between the graves leading south. Finally, to the north and northwest, the route is blocked by the dense foliage and heavy undergrowth of the forest, though there appears to be a small downhill dirt track to the west heading directly into the woods. A bunch of graves stand out. An owl hoots from somewhere close by. >s Plot A Walking across this plot of the cemetery, you can feel every individual angel statues placed next to the tombstones of some graves, eye you down with a penetrating gaze. This part of the cemetery feels fairly old, as both the markings and the erosion on the tombstones indicate. The passage emerging from the trees in the west converts to a smaller path that extends eastward from here. Also, a small trail can be spotted in between the graves and the cypresses leading north. An owl hoots from somewhere close by. >s The graves and cypresses block this route. Obvious exits lead north, back to plot B; east, to the high ledge; and west, to the passage. The wind whistles eerily. >w Cemetery Passage Extending in between the tall trees, the passage splits to the east, and the rest of it runs off northeast and south of here. On the junction, you can see a wooden pole with three arrow signs. An owl hoots from somewhere close by. >s Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. >s East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. A clowder of cats chatters nearby. >s You can’t go that way. Obvious exits lead north, back to the courtyard of the chapel; west, to the east street; and southeast, to the promontory. >se Promontory At the southernmost edge of the promontory, a tall lighthouse is situated, beside a smaller structure to the west with a huge sign hanging above its door, while a dirt track heads away from the structure northwest to the eastern side of the village. The fog around here is heavily obscuring things in the distance. >read sign FOGHELM'S LIGHTHOUSE EXHIBITION (100+ YEARS OF HISTORY) >s Lighthouse Exhibition Area Compared to its outside appearance, this rectangular room looks fully renovated. Dozens of paintings and old photographs adorn the interior walls, along with three glass showcases in front of the south wall, where some old newspaper clippings can be spotted. A wooden bench is situated beside the north iron door, along with a white switch fixed on the wall. Also, a red metal door is situated to the east, leading to the lighthouse's interior. >w You can’t go that way. Obvious exits lead north, back to the promontory; and east. >x clippings The clippings in the glass showcases contain a lot of bigger and smaller articles concerning the lighthouse's and the village's history. All of them appear to be fairly old, as the faded-out ink indicates. >save Saved. >open case The word ‘case’ is not necessary in this story. >open showcases You cannot find any possible way to do that. >break showcases Breaking those would be pointless. >i You are carrying an orange, a long branch, a brass hooded lantern (providing light), and a raw cod, and you’re wearing some clothes. >hit showcases with branch The long branch hits the glass, but the glass remains unscathed. >nw You can’t go that way. Obvious exits lead north, back to the promontory; and east. >w You can’t go that way. Obvious exits lead north, back to the promontory; and east. >n Promontory At the southernmost edge of the promontory, a tall lighthouse is situated, beside a smaller structure to the west with a huge sign hanging above its door, while a dirt track heads away from the structure northwest to the eastern side of the village. The fog around here is heavily obscuring things in the distance. >w You can’t go that way. Obvious exits lead south, back to the exhibition area; and northwest, to the east end. >nw East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. >w East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A loud sneeze momentarily breaks the silence in the vicinity. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. A cat meows nearby. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >w You can't find any visible path to approach the rest of the houses and cottages. >n Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >w Orange Grove You are standing in between a beautiful orange grove as there are at least two dozen orange trees present here. A large rock can be spotted jutting out of the ground amongst the orange trees at the northwestern side of the grove, and the narrow track that emerges on the eastern side leads you directly into the forest. >read carvings You see no carvings here. >e Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >x carvings You see no carvings here. >n Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. An owl hoots nearby. >x carvings You see no carvings here. >e In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. There is some rustling in the undergrowth. >e (first opening the log door) Inside the Hut There are not many things inside this weirdly-shaped hut; only a wooden bed near the north wall and the door on the west wall, that hangs open. Silas Holt leans against the south wall of the hut looking at you. >w In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. After you exit through the log door, Silas Holt carefully shuts it behind you. >se Downhill Ledge At the eastern edge of the forest, on the ledge of a steep downhill, you see a sturdy and big tree jutting out from its edge. To the southeast, the downhill's slope gives its place to a sandy beach, and on the northwest, a small path leads you back into the forest. >se The downhill is too steep and rocky that you fear to climb it down. >x tree This big sturdy pine tree almost defies gravity by leaning itself above and over the ledge. Taking a closer look, you discover carvings etched on its trunk. The nearby chirping of the crickets breaks the silence for a moment. >read carvings TO LUNA MY ETERNAL LOVE S. (Your score has just increased by one point.) >n The heavy undergrowth blocks this route. Obvious exits lead northwest, back to the front of the hut; and southeast. >nw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. >n You can’t go that way. Obvious exits lead west, to the three-way junction of the forest; northeast, to the mountainside; southeast, back to the downhill ledge; and in, to the hut's interior. >in (first opening the log door) Inside the Hut There are not many things inside this weirdly-shaped hut; only a wooden bed near the north wall and the door on the west wall, that hangs open. Silas Holt leans against the south wall of the hut looking at you. >ask silas about luna ‘Hi, there!’ you greet him. He looks at you. ‘... Hi,’ he responds, after a long awkward pause. In reply, Silas Holt mutters something you don't quite catch. >read carvings You see no carvings here. >ask silas about luna ‘Well...’ he replies at first, but after a long pause, he seems lost in his train of thought. >ask silas about carvings ‘Do you know anything about... ’ you try to ask him. ‘Sorry... I don't know,’ he responds with regret. >out As you head towards the exit, Silas Holt slowly turns his head towards you; his eyes following your movement. In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. After you exit through the log door, Silas Holt carefully shuts it behind you. >ne Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >x something It's too dark on this side of the forest and whatever object is hanging from up there is too far away to examine it. >w Crush Site At the center of this opening, you see a nearly demolished car, turned upside- down. You are almost certain that it somehow must have fallen from the mountain road up there. Due to the forest's dense foliage and closely put trees, no other paths except the eastern one running back off to the mountainside can lead you out of this site. >x car This pile of wreckage used to be an old two-seated convertible car, but there are no visible signs of it's make anymore. It must have turned upside-down due to the fall. It has a trunk on the back. You also get the feeling that something hides in the wreckage. >* oh I see Comment recorded. >x wreckage This pile of wreckage used to be an old two-seated convertible car, but there are no visible signs of it's make anymore. It must have turned upside-down due to the fall. It has a trunk on the back. You also get the feeling that something hides in the wreckage. An owl hoots nearby. >search wreckage You can't search through the wreckage without acquiring some hand protection first. A colony of fireflies darts by. >* OK the glove Comment recorded. >x trunk The car's rear compartment appears to be the only thing that survived the crash unscathed. It’s closed. >open trunk The trunk seems to be locked. >e Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >se You can’t go that way. Obvious exits lead west, back to the site; and southwest, to the front of the hut. A gust of wind makes you shiver a little. >sw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. You hear the sound of a nightingale on a tree close by. >in (first opening the log door) Inside the Hut There are not many things inside this weirdly-shaped hut; only a wooden bed near the north wall and the door on the west wall, that hangs open. Silas Holt leans against the south wall of the hut looking at you. >ask silas about keys ‘Hello!’ you greet him. ‘... Hello,’ he responds to you, after a long awkward pause. He pretends not to hear you. >ask silas about trunk ‘Well...’ he replies at first, but after a long pause, he seems lost in his train of thought. >ask silas about car Silas Holt has already explained that the demolished car belongs to him and that the irresponsibility of the locals is the reason he ended up here by himself and without knowing anyone personally, except yourself. >out As you head towards the exit, Silas Holt slowly turns his head towards you; his eyes following your movement. In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. After you exit through the log door, Silas Holt carefully shuts it behind you. >s You can’t go that way. Obvious exits lead west, to the three-way junction of the forest; northeast, to the mountainside; southeast, to the downhill ledge; and in, back to the hut's interior. >w Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. A small fox dashes across your path and then disappears into the undergrowth. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. There is some rustling in the undergrowth. >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >e (first trying to open the fence gate) As you pull the latch, the white fence gate opens with a small squeak. Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. Fay is sitting on the ground tending to the flowers. >ask fay for gloves ‘Um... hello there!’ you call out trying to get her attention. ‘Howdy! My friends told me that you might not return, but something inside me told me otherwise,’ she tells you. ‘May I borrow your gloves, miss?’ you kindly ask her. ‘Mmm... Okay!’ she nods while trying to take them off, but then she suddenly puts them on again, ‘but only, if you bring me an orange from the grove first!’ (You could tell her about Captain Morty's boat problem, or ask her about the town hall.) >tell her about morty ‘What do you think of Captain Morty?’ you ask her. ‘Captain Morty is a very good man with a great sense of humor. He also tells unique and fascinating stories about the sea, like the ones mama used to say,’ she remarks with a smile. ‘Ahh, I almost forgot to mention that he usually takes me for a ride with his fish boat around the port,’ she also adds. ‘How I love the sea!’ >tell her about morty Fay already told you that Captain Morty has a great sense of humor and tells fascinating stories about the sea, like her mother used to do. She also mentioned that he takes her for rides around the port with his fish boat. >tell her about morty's problem ‘Captain Morty has a problem with his boat. Specifically, he needs to find a replacement chain for his anchor. Could you offer any help?’ you wonder. ‘Oh, what a pity!’ she sadly exclaims. ‘I am very sorry, mister, there is no way I can offer any help about his problem,’ she replies. >tell her about morty's problem Fay already told you that she cannot offer any help about Captain Morty's problem. >ask her about town hall ‘Since your father is the mayor, do you happen to know how someone can enter the town hall?’ you want to know. ‘By walking through the front door, as far as I know. There is no other way inside, mister,’ she tells you. >ask her about town hall ‘Is there any possible way you can help me get inside the town hall now?’ you ask her. ‘I know my papa keeps a spare key in the kitchen somewhere, but he will get very mad if I go there without his permission,’ she sadly informs you. ‘Maybe you can wait until tomorrow for that,’ she suggests. >ask her about town hall Though Fay may not be able to help you out with entering the town hall, she has offered some quite feasible alternatives. >give orange to fay ‘I brought you the orange you requested?’ you tell her. ‘That's wonderful, thanks, mister! I think I'll eat this later,’ she replies taking the orange from your hands and putting it in her pocket. ‘Here you can take the gloves,’ she says, handing you her gloves. (Your score has just increased by two points.) >wear gloves Okay, you’re now wearing the gardening gloves. >w Fay blows you a kiss, and she bids you farewell as you walk away. North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. You carefully close the gate, as you leave the front garden. The fence gate is locked in place once more, after you push the latch back. A nearby lamp post flickers twice quickly. >n Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >n Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. The nearby chirping of the crickets breaks the silence for a moment. >e In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. A small fox dashes across your path and then disappears into the undergrowth. >e (first opening the log door) Inside the Hut There are not many things inside this weirdly-shaped hut; only a wooden bed near the north wall and the door on the west wall, that hangs open. Silas Holt leans against the south wall of the hut looking at you. >se You can’t go that way. The only obvious exit leads out, back to the front of the hut. >out In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. After you exit through the log door, Silas Holt carefully shuts it behind you. There is some rustling in the undergrowth. >se Downhill Ledge At the eastern edge of the forest, on the ledge of a steep downhill, you see a sturdy and big tree jutting out from its edge. To the southeast, the downhill's slope gives its place to a sandy beach, and on the northwest, a small path leads you back into the forest. A colony of fireflies darts by. >nw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. >ne Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >w Crush Site At the center of this opening, you see a nearly demolished car, turned upside- down. You are almost certain that it somehow must have fallen from the mountain road up there. Due to the forest's dense foliage and closely put trees, no other paths except the eastern one running back off to the mountainside can lead you out of this site. >search wreckage Rummaging through the wreckage of the demolished car, you discover a grill. >g Rummaging through the wreckage of the demolished car, you discover a grill. >g Rummaging through the wreckage of the demolished car, you discover a grill. A gust of wind makes you shiver a little. >g Rummaging through the wreckage of the demolished car, you discover a grill. An owl hoots nearby. >i You are carrying a long branch, a brass hooded lantern (providing light), and a raw cod, and you’re wearing some clothes and some gardening gloves. >x grill It's a frame of iron bars arranged in a grid with a plastic handle that has seen some discoloration. >take grill You take the grill. You hear the sound of a nightingale on a tree close by. (Your score has just increased by two points.) >e Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >se You can’t go that way. Obvious exits lead west, back to the site; and southwest, to the front of the hut. >w Crush Site At the center of this opening, you see a nearly demolished car, turned upside- down. You are almost certain that it somehow must have fallen from the mountain road up there. Due to the forest's dense foliage and closely put trees, no other paths except the eastern one running back off to the mountainside can lead you out of this site. >e Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >sw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. A small fox dashes across your path and then disappears into the undergrowth. >w Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. The nearby chirping of the crickets breaks the silence for a moment. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A small mouse darts across the street and disappears. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >e Both shops are closed for the day. There is a signage on the door of the grocery store. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >e East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. Gregory Wright stands behind the table doing some sort of sculpting work on a big rock using a hammer and a chisel. Gregory Wright takes a deep breath, exhales and then proceeds with his work. >put grill n stove What do you want to put it in? >put grill on stove You can't put anything on the burning stove. Gregory Wright carefully rotates the stone counter-clockwise about 90 degrees. >put cod on grill It isn't practical to carry the grill around with the raw cod on it. Gregory Wright wipes the sweat off his forehead. >put grill in stove You can't do that without Gregory Wright's permission. Just show the grill to him. Gregory Wright carefully rotates the stone clockwise about 45 degrees. >show grill to gregory ‘It's me again,’ you tell him. ‘I noticed, my boy,’ he answers, while adjusting his glasses. ‘Can I use your stove to grill something?’ you ask him. ‘I don't need it at the moment, so you most definitely can, my boy,’ he permits you. ‘Be my guest!’ >put grill in stove You put the grill in the burning stove. >put cod on grill After waiting for a few moments for the cod to cook, the smell of grilled fish spreads throughout the workshop, catching Gregory Wright's attention. ‘Mmmmmm,’ he murmurs as he takes a whiff. ‘The smell is extraordinary. I did not know you were such an astounding cook; congratulations, my boy!’, he exclaims as he approaches the stove. ‘Now now, let us put that cod in a plate,’ he tells you, as he brings out a plate and carefully tips the grill over for the cod to fall on it. After that, he rests in the corner and proceeds to take a bite off of it. ‘Molto gustoso!’, he exclaims after swallowing, but before he claims another bite, he puts the plate aside. ‘Oh, I almost forgot!’, he admits, immediately grabbing the hammer from the table and handing it to you. ‘ Here, since you brought me some food, you can borrow my hammer, but be sure to return it to me when you do not need it anymore,’ he requests, and then returns to his meal. (Your score has just increased by three points.) >i You are carrying a long branch, a brass hooded lantern (providing light), and a hammer, and you’re wearing some clothes and some gardening gloves. >w You can’t go that way. The only obvious exit leads south, back to the east street. >s ‘Goodbye!’ you say as you exit. ‘Ciao!’ he replies with a mouthful of his meal. East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >w West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. >e Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small bat flies by and disappears behind a building. >ne (first trying to open the town hall entrance) The town hall entrance seems to be locked. >w West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. A cat growls nearby. >w West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. >s You can’t go that way. Obvious exits lead north, to the gas station; east, back to the west street; northwest, to the village outskirts; and southwest, to the staircase fork. A clowder of cats chatters nearby. >sw Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >exits Obvious exits lead northeast, back to the west end; southeast, to the sea shore; and southwest, to the top of the cliff. >nw You can’t go that way. Obvious exits lead northeast, back to the west end; southeast, to the sea shore; and southwest, to the top of the cliff. >sw Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. >break padlock with hammer The story doesn’t understand that command. >x hammer It is just a normal iron hammer with a wooden handle. >hit padlock with hammer With a decisive swing, you strike the padlock with the hammer, and with such force that it breaks free from the chains and falls to the ground, leaving the chains loose. >save Saved. >in (first trying to open the front double doors) You cannot enter the house, while there are still chains fastened on the door. >take chains By pulling the steel chains, you manage to unfasten them form the door. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, and some steel chains, and you’re wearing some clothes and some gardening gloves. >in (first opening the front double doors) Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. A small cockroach darts past you and disappears to the other room. (Your score has just increased by three points.) >save Saved. >out Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. You see an old damaged padlock here. >take padlock You take the old damaged padlock. >e If you go that way, you will fall off the cliff to your demise. Obvious exits lead northeast, to the staircase fork; and in, back to the old living room. >ne Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >e You can’t go that way. Obvious exits lead northeast, to the west end; southeast, to the sea shore; and southwest, back to the top of the cliff. >se Sea Shore Under the cliffside extends a strip of land about 25 yards in length. The ground here is quite sandy; near the cliff you see a patch that looks as if it has been recently disturbed. The sea meets the shore on the east and south. On top of the cliff, there is the old and abandoned house and also an unpaved pathway climbs the cliffside to the northwest. The fog around here lightly obscures things in the distance. >s It's not the perfect time for a swimming session. >nw Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >ne West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. >e West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. A small mouse darts across the street and disappears. >s West Jetty Projecting from the village's west side to the sea below, there is an old wooden jetty which creaks a little as you step on it. There are no boats currently docked here, and the wooden jetty shows signs of disuse. Light fog around here obscures long-distance vision and the eerie silence is broken only by the gentle splashing of waves under and around the jetty. Northeast of here you can find the village road junction. In the distance at the edge of the cliff to the west lies an old and abandoned house. >e You can’t go that way. Obvious exits lead north, back to the west street; south; and northeast, to the village center. >ne Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A loud sneeze momentarily breaks the silence in the vicinity. >s Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >e You can’t go that way. Obvious exits lead north, back to the village center; northeast, to the east street; and northwest, to the west street. >s You can’t go that way. Obvious exits lead north, back to the village center; northeast, to the east street; and northwest, to the west street. >ne East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >s East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is standing on the jetty gazing at the sea and smoking from his pipe. >give chains to morty ‘What's up, captain?’ you ask. ‘All's fine, laddie!’ he replies. ‘Sink me! These might be good, lad! I knew you cared for my boat as much as I do,’ he tells you. ‘Now help me attach them to the anchor to check if they match, and then I'll cover my part of the deal.’ >put chains on anchor You can't put anything on the anchor. >attach chains to anchor You carefully attach the chains on the anchor. ‘Blimey!’, he shouts. ‘They're a perfect match!’, Captain Morty adds beaming with enthusiasm. Then he hops in the boat, ‘Are you coming lad?’, he asks as he turns on the motor. The fishboat's motor roars into life. The boat's motor is purring quietly. (Your score has just increased by two points.) >save Saved. >board boat Okay, you’re now sitting on the fish boat. >l East Jetty (sitting on the fish boat) Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >s ‘Let's sail off, captain,’ you suggest. ‘Anchors aweigh!’, he exclaims and with a healthy vroom the fishboat sails off southward. Sailing south of the east jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the promontory to the east and the dock to the west are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >e ‘Let's go over there,’ you point east. ‘Anchors aweigh!’, he exclaims and with a healthy vroom the fishboat sails off. Sailing west of the Promontory (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the northwest and the lighthouse on top of the promontory to the southeast are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >e ‘Let's go over there, captain,’ you point east. ‘Are you crazy, lad? If we go there we will crash onto the promontory,’ he protests. >s After sailing southward through the fog for a couple of minutes, you get the idea that this route leads you nowhere and so you return back to the west side of the promontory. >se ‘Why don't we sail alongside the promontory?’ you wonder. ‘To the southeast then,’ he responds and with a healthy vroom the fishboat sails off. Sailing south of the promontory (sitting on the fish boat) The fog is getting really heavy around here and apart from the lighthouse on top of the promontory above you to the north, nothing else is visible from here. The sea extends in all directions apart from north, as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >restore Restored. East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >w You can’t go that way. Obvious exits lead north, back to the east street; south; and northwest, to the village center. >n East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A small bat flies by and disappears behind a building. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >w West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. A nearby lamp post flickers twice quickly. >ss (s) West Jetty Projecting from the village's west side to the sea below, there is an old wooden jetty which creaks a little as you step on it. There are no boats currently docked here, and the wooden jetty shows signs of disuse. Light fog around here obscures long-distance vision and the eerie silence is broken only by the gentle splashing of waves under and around the jetty. Northeast of here you can find the village road junction. In the distance at the edge of the cliff to the west lies an old and abandoned house. >s It's not the perfect time for a swimming session. >n West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. >w West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. A loud sneeze momentarily breaks the silence in the vicinity. >sw Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >u Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. >in Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. >x wallpaper You see no wallpaper here. >x furniture Only based on their shape and size since you can't actually see what lies under the covers, you can guess that the old and dusty furniture consists of some bigger and smaller tables, a few chairs and a big sofa. >x sheets Only based on their shape and size since you can't actually see what lies under the covers, you can guess that the old and dusty furniture consists of some bigger and smaller tables, a few chairs and a big sofa. >x sofa Only based on their shape and size since you can't actually see what lies under the covers, you can guess that the old and dusty furniture consists of some bigger and smaller tables, a few chairs and a big sofa. >take sheets Since they are covered in dust and white sheets, you decide to not bother with the furniture. The floorboards creak ominously. >x chandelier It appears that this branched ornamental light fixture that is suspended from the ceiling has now lost its glamor as the broken strings of crystals and cobwebs on it indicate. >l Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. A spider crawls up the wall. >x shutters These heavy wooden shutters lying on the north and south walls look really old, and even on the inside are covered with planks. A small cockroach darts past you and disappears to the other room. >x planks They look sturdy and they cover every shutter. >break planks Breaking those would be pointless. >n Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. >in Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. >sw (first opening the back door) Cliff's Edge To a first approximation, the edge of the cliff is a semicircle overlooking the sea to the south. Unfortunately, this stretch of land has also been reclaimed by wild grass and weeds, to the point that there is nothing of value here anymore, except for the old wooden fence on the edge. The entrance to the house is through the back door to the northeast, and while there is no route granting direct access to the sea, a very narrow track runs down the cliffside to the northwest. You hear an eerie squeaking sound. >x gras The word ‘gras’ is not necessary in this story. >x grass The grass here has grown thick and wild, but not to the point of becoming impassable. It is also full of weeds, such as buttercups and daisies. >search grass You see nothing on the grass and the weeds. >x weeds daisies: They appear in small clusters and come mostly in white and yellow colors. grass and the weeds: The grass here has grown thick and wild, but not to the point of becoming impassable. It is also full of weeds, such as buttercups and daisies. buttercups: These yellow flowers are found in loose clusters popping up sparcely from the rock. >x buttercups These yellow flowers are found in loose clusters popping up sparcely from the rock. >l Cliff's Edge To a first approximation, the edge of the cliff is a semicircle overlooking the sea to the south. Unfortunately, this stretch of land has also been reclaimed by wild grass and weeds, to the point that there is nothing of value here anymore, except for the old wooden fence on the edge. The entrance to the house is through the back door to the northeast, and while there is no route granting direct access to the sea, a very narrow track runs down the cliffside to the northwest. You hear an eerie squeaking sound. >x fence Creating a border between the garden and the edge of the cliff, the fence stands four feet high and is made of wood that has long since weathered to a dull gray. >push fence The weathered fence cannot be moved. >nw Narrow Cliffside Ledge The narrow ledge affords a breathtaking view over the sea below and the mountains to the far north. A huge boulder lies against the cliff on the northeast side of the ledge, blocking a cavern opening into the cliff behind it, while a narrow track climbs back up the cliffside southeast. >x mountains Considering your distance from them, the mountains do not appear to be very tall. >x boulder The boulder is approximately spherical, about five feet in diameter. It leans against the northeastern side of the ledge, effectively blocking the opening behind it. >push boulder The boulder is too heavy to be pushed around by yourself alone. >x cavern You see no cavern here. >u Cliff's Edge To a first approximation, the edge of the cliff is a semicircle overlooking the sea to the south. Unfortunately, this stretch of land has also been reclaimed by wild grass and weeds, to the point that there is nothing of value here anymore, except for the old wooden fence on the edge. The entrance to the house is through the back door to the northeast, and while there is no route granting direct access to the sea, a very narrow track runs down the cliffside to the northwest. You hear an eerie squeaking sound. >in Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. >w Old Kitchen The kitchen is not as large as the living room, which lies to the east, but it appears to be equally dusty. A large wood-burning stove is set to the northwest corner next to some old cabinets, and an even larger wooden table occupies most of the space in the middle of the kitchen, though there appear to be no chairs here. >x stove The stove is made out of cast iron. It has an oven compartment to bake things in and several iron hobs for heating things on. >open it You are not sure how a stove of this type would be operated. >x cabinets The wooden cabinets that lie next to the stove look dusty and battered but are still functional. They are painted in a brown hue. They’re closed. The floorboards creak ominously. >open cabinets The only thing left in here are cobwebs. >x table It?s constructed from some pale wood and left unpainted. It has gathered a lot of dust from the many years of disuse, and unlike the rest of the house, it looks more functional than elegant. >push table The battered table is too heavy. A spider crawls up the wall. >l Old Kitchen The kitchen is not as large as the living room, which lies to the east, but it appears to be equally dusty. A large wood-burning stove is set to the northwest corner next to some old cabinets, and an even larger wooden table occupies most of the space in the middle of the kitchen, though there appear to be no chairs here. The only thing left in here are cobwebs. >e Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. A small cockroach darts past you and disappears to the other room. >e Since the door appears to be locked, you cannot enter this room. A spider crawls up the wall. >u As you climb up the staircase, you hear a loud crack, when one of the steps breaks beneath you making half of the staircase to collapse and yourself to fall back down to the living room floor. Now there is a pile of wooden rubble beneath the staircase. >x rubble The pile of staircase rubble lies beneath the collapsed staircase at the southeast corner. The floorboards creak ominously. >search rubble There’s nothing unusual in the rubble. A spider crawls up the wall. >l Old Living Room (lying on the floor) Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. >u (first standing up) After what happened the last time you climbed up the staircase, and since it has now partially collapsed, you decide to avoid climbing up again. >x stairs It seems that the battered wooden staircase couldn't support your weight and it collapsed. >n Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. >out What do you want to get out of? >ne Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >ne West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. A cat growls nearby. >n Gas Station Standing at the gas station at the west end of the village above the road to the south, you see two gas pumps. On the parking lot to the west, you can see three vehicles currently stationed there. To the east, there is the entrance to a building with a flickering neon sign on the window. To the north, more village houses can be spotted. There is a strong and omnipresent smell of gasoline around here. >e (first opening the store's door) Convenience Store This small area has only two aisles filled with everyday items, such as food, beverages, tobacco products, toiletries, newspapers, and magazines. There is a sign on the window to the west next to the door that leads outside. The front counter is located to the north, and there is an arch that connects this room with the one to the east. You hear some beautiful music coming from the room to the east. Mrs. Chapman is standing behind the counter, thinking about something and occasionally glancing in your direction. After you go through the store's door, it closes behind you. >ask chapman about ghost ‘It's me again!’ you inform her. ‘So I noticed,’ she answers. ‘Is there anything I can help you with?’ she asks. It is evident that although she does not believe in the ghost rumors, she does not rule out the possibility of ghosts' existence either, as she mentioned something about the abandoned house at the cliff and the lighthouse. >ask chapman about boulder Due to her job and age, you are certain that she won't be able to help you push the boulder aside. >topics You could ask her about the lighthouse accident, her daughter, Richie Clifton, or the lighthouse keeper. >ask chapman about luna ‘How was your daughter like, Mrs. Chapman?’ you want to know. ‘Luna was a sweet, little angel, a being of unimaginable kindness and beauty. Even her soft voice was angelic-like,’ she remarks. ‘She also adored the sea so much, to the point that every single summer day, she would go for a swim by the shore under the cliff.’ >ask chapman about luna ‘Was she popular with everyone here?’ you wonder. ‘Of course, dear. From a young age, everyone here loved her so much, as she was extroverted and social. And after she had grown a bit more mature many of the boys in the village wanted to date her,’ she informs you. ‘And the lucky one who finally stole her heart was the young, smart and wealthy Richie Clifton, whom she was with, in her final moments,’ she also adds as a tear rolls down her cheek. >ask chapman about luna Mrs. Chapman already described her daughter Luna as an angelic-like, extroverted, and social girl with a beautiful voice and a greater love for both the sea and her young, smart, and wealthy boyfriend Richie Clifton. >ask chapman about richie ‘What is there to tell about Richie Clifton?’ you want to know. ‘What isn't, dear,’ she answers. ‘He was a charismatic beautiful young boy and the only descendant of the wealthy Clifton family,’ she informs you. >ask chapman about richie ‘So, was he a good choice for your daughter?’ you want to know. ‘That's what I thought from the first time Luna told us about him, though my husband Henry had some objections at first,’ she tells you. ‘In the end, the good thing is that they came together, left together, and still probably remain together wherever fate has taken them!’ she sadly remarks, lowering her head. >ask chapman about richie It seems that Mrs. Chapman, despite Henry's objections, always thought of the beautiful Richie Clifton as the best choice for her daughter since he was both charismatic and wealthy. >ask chapman about ross ‘What are your thoughts about Lucian Ross, the last lighthouse keeper?’ you ask. ‘His incompetence killed my daughter,’ she says in anger, ‘he deserved all the punishment he received!’ >ask chapman about ross ‘Have there actually been evidence supporting your accusations towards Lucian Ross?’ you want to know. ‘He was the lighthouse keeper and the only witness of the crime his incompetence caused! That's some pretty solid evidence right there,’ she replies with hatred. ‘Even his last decision to commit suicide before his trial is further proof of his guilt!’ >ask chapman about ross You decide to stop asking Mrs. Chapman questions about Lucian Ross since she already expressed the opinion that her daughter's death stemmed from his incompetence, which for her was further confirmed by his suicide. >ask chapman about accident ‘Besides what is already known of the lighthouse accident, what more could you tell me?’ you ask her. ‘Since you already know what's known, it would make me feel better if we don't discuss this dear; the sad and tragic stories are best to be forgotten,’ she responds as tears begin welling up in her eyes, which she immediatelly wipes away with her hands. >ask chapman about accident It seems that pressing Mrs. Chapman for more information about the accident will not yield anything, apart from making her feel sad and uncomfortable, so it might be better to change the subject. >topics You have nothing specific in mind right now to discuss with Mrs. Chapman. >s You can’t go that way. Obvious exits lead east, to the lobby; and west, back to the gas station. >e Mrs. Chapman follows you into the motel lobby and stands behind the desk. Mrs. Chapman leans against the front desk's surface and resumes her thinking. Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except Mrs. Chapman and yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. Mrs. Chapman is standing behind the front desk, thinking about something and occasionally glancing in your direction. >x desk The front desk is a solid wooden-carved semi-circle with a six feet outer radius and a four feet inner one. On the desk, there is a small service bell. Set on top of the front desk is a small brass bell. Mrs. Chapman is standing behind the motel desk. >look behind desk You see nothing unusual behind the front desk. >ask chapman about jukebox ‘It's me again!’ you inform her. ‘So I noticed,’ she answers. ‘Is there anything I can help you with?’ she asks. ‘Why is the jukebox at the lobby turned on right now?’ you wonder. ‘I always leave it on, because not only the music keeps me company in the lonely nights, but it also reminds me of my family!’ she says with a sympathetic smile. >ask chapman about jukebox She already explained that the jukebox is playing music to keep her company. >u Mrs. Chapman leans against the front desk's surface and resumes her thinking. Motel Upper Hallway A long hallway with three doors leading to seperate rooms, all on the northern side, complete the upper hallway of the motel. The walls are covered in an identical ochre flower wallpaper with the lobby downstairs. The staircase to the east leads you back down to the lobby. You hear some beautiful music coming from downstairs. >n There are three doors you could go through to the north. Which of them do you mean, the room 102 door, the room 103 door, or the room 101 door? >101 (first trying to open the room 101 door) The room 101 door seems to be locked. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, and an old damaged padlock, and you’re wearing some clothes and some gardening gloves. >d Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except Mrs. Chapman and yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. Mrs. Chapman is standing behind the front desk, thinking about something and occasionally glancing in your direction. >e It's not a good idea to disturb Mr. Chapman's sleep. >s (first opening the double doors) West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. After you go through the double doors, they close behind you. >e Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >e East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A small mouse darts across the street and disappears. >s East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >ask morty about boulder ‘Everything alright, captain?’ you ask him. ‘All's fine laddie!’ he exclaims. ‘There is a huge boulder blocking the entrance to the cave on the cliffside behind the abandoned house,’ you tell him. ‘Would you be able to come with me and help me push it to the side?’ you request. ‘No, laddie, I won't go to that damned Clifton's house,’ he exclaims. ‘Never had and never will. Savvy?’ >n Captain Morty waves at you, while taking a slow sip from his pipe. East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >e East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. A small bat flies by and disappears behind a building. >e You can’t go that way. Obvious exits lead north, to the courtyard of the chapel; west, back to the east street; and southeast, to the promontory. >n Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. The wind whistles eerily. >n Cemetery Passage Extending in between the tall trees, the passage splits to the east, and the rest of it runs off northeast and south of here. On the junction, you can see a wooden pole with three arrow signs. The wind whistles eerily. >n An owl hoots from somewhere close by. >ne Plot B Greeted by only a handful of tombstones scattered near the cypresses, this part of the cemetery looks relatively new. The passage emerging between the trees on the southwest gives its place to a smaller path that curves through the plot and heads southeast. Also, a small trail can be spotted in between the graves leading south. Finally, to the north and northwest, the route is blocked by the dense foliage and heavy undergrowth of the forest, though there appears to be a small downhill dirt track to the west heading directly into the woods. A bunch of graves stand out. An owl hoots from somewhere close by. >w You carefully follow the downhill track into the forest. Dark Forest Track This southern part of the forest is really dark, and the cluster of trees growing to the north and south make you feel a bit claustrophobic. At the west side, the track ends abruptly, giving its place to a white fence. Apart from that, it is possible to follow the rest of the track to a slight incline on the east, but it would be entirely impossible to proceed in any other direction. A colony of fireflies darts by. >x fence It's an old discolored fence made from wooden planks. >w (first opening the weathered gate) Backyard Surrounded and bounded by a discolored fence, this sizeable patch of land is given over to vegetable plots that cover its southern portion, while the other half is left in a really poor condition compared to the rest. On its western end stands a large house, and next to the fence on the north stands a small shed. The back door is to the west, and a narrow track runs off directly into the woods through the similarly discolored fence gate to the east. After you walk through the gate, it eerily closes by itself behind you. >x plots The vegetable plots are a series of neatly laid out rectangles, some covered with protective netting. All together they take up half the space in the backyard. After a thorough search in the vegetable plots, you spot a small half-buried trowel. >x trowel The small trowel can be used for digging on the soil. >take it You take the small trowel. >x house The lone brick house is not particularly attractive from this side since its walls look barren without anything of remark apart from a small window on the first floor. Still, it does look reasonably commodious. >x shed It's a small shed made of some type of dark wood, though the weathering it has suffered, makes you unable to ascertain the type. It’s closed. >x window The only window you can see is placed about twelve feet high from the ground and its wooden frame is painted white. >open shed Opened. >open window The window is too far away. >l Backyard Surrounded and bounded by a discolored fence, this sizeable patch of land is given over to vegetable plots that cover its southern portion, while the other half is left in a really poor condition compared to the rest. On its western end stands a large house, and next to the fence on the north stands a small shed. The back door is to the west, and a narrow track runs off directly into the woods through the similarly discolored fence gate to the east. >n Inside the Backyard Shed There is barely enough room for one person to fit in here, as most of the empty space is occupied by gardening implements. >x implements There's a rake, some empty pots, about six bags full of vegetable and flower seeds and several other bits and pieces. A green book sticks out behind one of the sacks. >x book It looks old and dusty. The pink-lettered title on the green cover is FLORA'S GUIDE TO FLOWERS >read it (first taking the flower guide) The guide, albeit not that big, would take a lot of time to read it from cover to cover right now. It might be better to consult it on specific topics. >consult book on peonies You start flipping through the pages to find out, if Flora has written anything about peonies when your eyes spot the following interesting passage: ... the traditional floral symbol of China, peonies are known as the flower of riches and honor, they embody romance and prosperity and are regarded as an omen of good fortune and happy marriage. And of course, they remind me of my wedding day, the decoration of the gazebo and my bridal bouquet filled with pink and white ones; I still remember their mesmerizing soft fragrance... >x seeds There's a rake, some empty pots, about six bags full of vegetable and flower seeds and several other bits and pieces. >x rake There's a rake, some empty pots, about six bags full of vegetable and flower seeds and several other bits and pieces. >take rake None of the implements can be of any use to you at the moment. >out Backyard Surrounded and bounded by a discolored fence, this sizeable patch of land is given over to vegetable plots that cover its southern portion, while the other half is left in a really poor condition compared to the rest. On its western end stands a large house, and next to the fence on the north stands a small shed. The back door is to the west, and a narrow track runs off directly into the woods through the similarly discolored fence gate to the east. >w (first opening the back door) Front Parlor The front parlor is of good size with a sofa, an armchair, and many other furniture lying about here and there. To the south, beside a large, currently unlit fireplace situated in the southwest corner lies a TV. The front door is to the west, the back door is to the east, and another doorway leads to the south. Also, a rustic wooden staircase leading to the first floor of the house lies to the north. >x sofa This blue velvet sofa looks very soft and cozy and is completed with matching cushions. >x armchair This red velvet armchair looks really comfortable and matches well with the rest of the furniture in the parlor. >x furniture The main furniture of the parlor are a large oak dining table with six chairs and some smaller tables across to the walls bearing various decorations, such as beautiful vases, some candlesticks, and other trinkets. In general, the furniture appears to be both functional and ornamental. >x fireplace Although it's made of bricks, it is decorated in a style that matches perfectly with the rest of the parlor. It is currently unlit. >x vases The main furniture of the parlor are a large oak dining table with six chairs and some smaller tables across to the walls bearing various decorations, such as beautiful vases, some candlesticks, and other trinkets. In general, the furniture appears to be both functional and ornamental. >light fireplace You were never that fond of fireplaces. >l Front Parlor The front parlor is of good size with a sofa, an armchair, and many other furniture lying about here and there. To the south, beside a large, currently unlit fireplace situated in the southwest corner lies a TV. The front door is to the west, the back door is to the east, and another doorway leads to the south. Also, a rustic wooden staircase leading to the first floor of the house lies to the north. >x tv The big black television has an antenna on top and looks really old and dusty like it has not been in use for quite some time. >turn on tv You can't figure out how to do that without the remote. >w (first trying to open the front door) The front door seems to be locked. >u You wouldn't wander around the upper rooms uninvited and you neither have a reason to. >s Kitchen The kitchen is not as large as the parlor, which lies to the north, but still conveys something of a similar style. On the east wall there is a stove, next to a series of cabinets close to the ground, cupboards that are situated a couple of feet above them and a medium-sized fridge that is cramped in the northeastern corner. On the south wall there is a window, and the rest of the space is unoccupied at the moment. >x stove The stove is made of sheet iron, is painted white and powered by electricity. Along with four black iron hobs of varying sizes for heating pans and pots on, it also bears an oven compartment for baking. >x cabinets The light brown wooden cabinets that lie in between the fridge and the stove on the lower side look a bit battered but are still functional. They’re closed. >open stove This doesn't feel like the most appropriate time for a cooking lesson. >open cabinets Pots and pans and other cooking utensils fill most of the space in the lower cabinets. >x pots You see nothing unusual about them. >x fridge It's a medium-sized white refrigerator made of sheet iron with a silver handle, used for food storing. It’s closed. >x cupboards The wooden cupboards are placed about two to three feet above the cabinets and are painted in a somewhat similar hue. They’re closed. >open fridge Except for a half-empty carton of milk, some eggs, and some vegetables lying here and there, the fridge is empty. >open cupboards The upper cupboards contain a lot of tableware, from plates and small bowls to glasses, cups and many other bits and pieces. In the back corner of one of the cupboards, next to a row of glasses, lies a small tin. >x tin It's a small square tin with a lid. It’s closed. >open it Opening the small tin reveals a silver key. >x key The key is made of silver and has a label on it marked with the words: Town Hall. >take it You take the town hall key. >cose all The word ‘cose’ is not necessary in this story. >l Kitchen The kitchen is not as large as the parlor, which lies to the north, but still conveys something of a similar style. On the east wall there is a stove, next to a series of cabinets close to the ground, cupboards that are situated a couple of feet above them and a medium-sized fridge that is cramped in the northeastern corner. On the south wall there is a window, and the rest of the space is unoccupied at the moment. In the back corner of one of the cupboards, next to a row of glasses, lies a small tin. The upper cupboards contain a lot of tableware, from plates and small bowls to glasses, cups and many other bits and pieces. Pots and pans and other cooking utensils fill most of the space in the lower cabinets. Except for a half-empty carton of milk, some eggs, and some vegetables lying here and there, the fridge is empty. >close all ‘All’ cannot be used with that verb. >close fridge Closed. >close cabinets Closed. >close cupboards Closed. >l Kitchen The kitchen is not as large as the parlor, which lies to the north, but still conveys something of a similar style. On the east wall there is a stove, next to a series of cabinets close to the ground, cupboards that are situated a couple of feet above them and a medium-sized fridge that is cramped in the northeastern corner. On the south wall there is a window, and the rest of the space is unoccupied at the moment. >x window The kitchen window has a wooden frame. The glass has been recently cleaned. >open window Although you cannot find a way to do that, you can at least look through it. >look through window As you peer through it, you can see some of the other village houses to the south, but nothing more catches your attention and interest. >n Front Parlor The front parlor is of good size with a sofa, an armchair, and many other furniture lying about here and there. To the south, beside a large, currently unlit fireplace situated in the southwest corner lies a TV. The front door is to the west, the back door is to the east, and another doorway leads to the south. Also, a rustic wooden staircase leading to the first floor of the house lies to the north. >e Backyard Surrounded and bounded by a discolored fence, this sizeable patch of land is given over to vegetable plots that cover its southern portion, while the other half is left in a really poor condition compared to the rest. On its western end stands a large house, and next to the fence on the north stands a small shed. The back door is to the west, and a narrow track runs off directly into the woods through the similarly discolored fence gate to the east. You carefully close the back door behind you, as you exit. >e (first opening the discolored gate) Dark Forest Track This southern part of the forest is really dark, and the cluster of trees growing to the north and south make you feel a bit claustrophobic. At the west side, the track ends abruptly, giving its place to a white fence. Apart from that, it is possible to follow the rest of the track to a slight incline on the east, but it would be entirely impossible to proceed in any other direction. After you walk through the gate, it eerily closes by itself behind you. >s The overgrown undergrowth and the tight rows of trees block this route. Obvious exits lead east, to plot B; and west, back to the backyard. An owl hoots nearby. >e Following the sloped track, you finally emerge into the second plot of the cemetery. Plot B Greeted by only a handful of tombstones scattered near the cypresses, this part of the cemetery looks relatively new. The passage emerging between the trees on the southwest gives its place to a smaller path that curves through the plot and heads southeast. Also, a small trail can be spotted in between the graves leading south. Finally, to the north and northwest, the route is blocked by the dense foliage and heavy undergrowth of the forest, though there appears to be a small downhill dirt track to the west heading directly into the woods. A bunch of graves stand out. The wind whistles eerily. >s Plot A Walking across this plot of the cemetery, you can feel every individual angel statues placed next to the tombstones of some graves, eye you down with a penetrating gaze. This part of the cemetery feels fairly old, as both the markings and the erosion on the tombstones indicate. The passage emerging from the trees in the west converts to a smaller path that extends eastward from here. Also, a small trail can be spotted in between the graves and the cypresses leading north. The wind whistles eerily. >s The graves and cypresses block this route. Obvious exits lead north, back to plot B; east, to the high ledge; and west, to the passage. An owl hoots from somewhere close by. >sw The graves and cypresses block this route. Obvious exits lead north, back to plot B; east, to the high ledge; and west, to the passage. The wind whistles eerily. >s The graves and cypresses block this route. Obvious exits lead north, back to plot B; east, to the high ledge; and west, to the passage. >w Cemetery Passage Extending in between the tall trees, the passage splits to the east, and the rest of it runs off northeast and south of here. On the junction, you can see a wooden pole with three arrow signs. An owl hoots from somewhere close by. >s Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. >s East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. A clowder of cats meows nearby. >w East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >w West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. > I beg your pardon? >w West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. >s You can’t go that way. Obvious exits lead north, to the gas station; east, back to the west street; northwest, to the village outskirts; and southwest, to the staircase fork. A nearby lamp post flickers twice quickly. >w You can’t go that way. Obvious exits lead north, to the gas station; east, back to the west street; northwest, to the village outskirts; and southwest, to the staircase fork. >s You can’t go that way. Obvious exits lead north, to the gas station; east, back to the west street; northwest, to the village outskirts; and southwest, to the staircase fork. >sw Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >x patch You see no patch here. >w You can’t go that way. Obvious exits lead northeast, back to the west end; southeast, to the sea shore; and southwest, to the top of the cliff. >se Sea Shore Under the cliffside extends a strip of land about 25 yards in length. The ground here is quite sandy; near the cliff you see a patch that looks as if it has been recently disturbed. The sea meets the shore on the east and south. On top of the cliff, there is the old and abandoned house and also an unpaved pathway climbs the cliffside to the northwest. The fog around here lightly obscures things in the distance. >x patch The ground here is quite sandy; near the cliff you see a patch that looks as if it has been recently disturbed. >dig patch with trowel You dig a small hole in the sandy floor and discover a buried pocket knife. (Your score has just increased by two points.) >x knife This is a Swiss pocket knife. It looks old and rusty, but still functional. >take knife You take the pocket knife. >n You can’t go that way. Obvious exits lead south; and northwest, back to the staircase fork. >nw Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >e You can’t go that way. Obvious exits lead northeast, to the west end; southeast, back to the sea shore; and southwest, to the top of the cliff. >save Saved. >ne West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. >e West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. A clowder of cats meows nearby. >s West Jetty Projecting from the village's west side to the sea below, there is an old wooden jetty which creaks a little as you step on it. There are no boats currently docked here, and the wooden jetty shows signs of disuse. Light fog around here obscures long-distance vision and the eerie silence is broken only by the gentle splashing of waves under and around the jetty. Northeast of here you can find the village road junction. In the distance at the edge of the cliff to the west lies an old and abandoned house. >s It's not the perfect time for a swimming session. >e You can’t go that way. Obvious exits lead north, back to the west street; south; and northeast, to the village center. >s It's not the perfect time for a swimming session. >ne Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A nearby lamp post flickers once quickly. >s Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >e You can’t go that way. Obvious exits lead north, back to the village center; northeast, to the east street; and northwest, to the west street. >ne East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >se You can’t go that way. Obvious exits lead north, to the workshop; south, to the east jetty; east, to the east end; west, to the village center; and southwest, back to the main dock . A small mouse darts across the street and disappears. >s East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >enter boat Okay, you’re now sitting on the fish boat. >save Saved. >n ‘Blimey lad! We can't sail on land,’ he protests. >nw ‘Blimey lad! We can't sail on land,’ he protests. >s ‘Let's sail off, captain,’ you suggest. ‘Anchors aweigh!’, he exclaims and with a healthy vroom the fishboat sails off southward. Sailing south of the east jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the promontory to the east and the dock to the west are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. Small waves splash gently against the fishing boat. >w ‘Let's sail westward, captain,’ you suggest. ‘Anchors aweigh!’, he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the dock (sitting on the fish boat) Due to the fog getting thicker around here, only the main dock with its seiners to the north and the jetties to its sides can be spotted. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >x jetties west jetty: There are no boats docked there. It shows signs of disuse. east jetty: There are no boats docked there at the moment. The fog thickens momentarily. >s After sailing for a couple of minutes southward through the fog, you get the idea that this route leads you nowhere and so you return back to the front of the dock. >w ‘Let's go over there,’ you point west. ‘Anchors aweigh!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the west jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the dock to the east and old and abandoned house on top of the cliff to the west can be seen. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >x house The house on the cliff looks old and abandoned. Because of the light fog, you can't make out any more exact details from this distance The cold sea air makes you shiver a little. >n ‘Let's go to that jetty, captain,’ you suggest. ‘Alright, lad,’ he replies and with a healthy vroom the fishboat sails off. West Jetty (sitting on the fish boat) Projecting from the village's west side to the sea below, there is an old wooden jetty. Light fog around here obscures long-distance vision and the eerie silence is broken by the purring of the fishing boat's motor. Northeast of here you can find the village road junction. In the distance at the edge of the cliff to the west lies an old and abandoned house. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >ne ‘Blimey lad! We can't sail on land,’ he protests. >s ‘Let's sail off captain!’, you suggest. ‘Anchors aweigh!’, he exclaims and with a healthy vroom the fishboat sails off southward. Sailing south of the west jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the dock to the east and old and abandoned house on top of the cliff to the west can be seen. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >w ‘Let's go over there,’ you point west. ‘Anchors aweigh!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the shore (sitting on the fish boat) Although the fog here is not that thick, it is still difficult enough to see in the distance. To the north there is a small sea shore and to the west there is a cliff with an ominous-looking house on top. Also, the main dock can be spotted to the east, while the sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >w ‘Why don't we try going under the cliff to the west?’ you suggest. ‘Anchors aweigh!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing below the cliff (sitting on the fish boat) Big jagged rocks placed above you in an arc constitute the cliff, which extends several feet high up. The light fog is reduced to a mist around here revealing a small cavern opening to the north. The sea extends southward and westward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. Some small fish jump out of the sea in the distance. >x rocks Big jagged rocks placed above you in an arc constitute the cliff, which extends several feet high up. The light fog is reduced to a mist around here revealing a small cavern opening to the north. The sea extends southward and westward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >x cavern You see no cavern here. >n ‘Captain, could we enter the cave to the north?’ you wonder. ‘We could lad, but we should do so carefully, because it's rather dark in there,’ he replies and with a healthy vroom the fishboat sails off into the cavern. Private Marina (sitting on the fish boat) Entering this enormous cavern under the cliff, you come across a beautiful site; an underground private marina. Sand covers the ground, and the two bollards on the rocky platform to the east indicate that something used to be moored here in the past, although nothing is currently docked here. A narrow tunnel runs off to the northwest, and the cave's exit is marked by the opening to the south wall, which can only be reached through the sea. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >xsand (x sand) Sand covers most of the ground around the platform and the north side of the cave; near the platform you see a patch that shows a bit of sedimentation. >x patch Sand covers most of the ground around the platform and the north side of the cave; near the platform you see a patch that shows a bit of sedimentation. >dig patch (with the small trowel) (first standing up) You dig a small hole in the sandy ground and find a small fish net. >x net This old black fish net is a bit rusty and has seen some wear, but still looks functional. >take it You take the fish net. >l Private Marina Entering this enormous cavern under the cliff, you come across a beautiful site; an underground private marina. Sand covers the ground, and the two bollards on the rocky platform to the east indicate that something used to be moored here in the past, although nothing is currently docked here. A narrow tunnel runs off to the northwest, and the cave's exit is marked by the opening to the south wall, which can only be reached through the sea. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >x bollards The two bollards that are fixed on the platform have seen a lot of corrosion to the point that you don't feel comfortable approaching them. On them you can still distinguish some type of writing, although some letters seem to have faded. A bat unclings from the ceiling and flies away. >x writing The word ‘writing’ is not necessary in this story. >read bollards P OPE TY OF HE CLIFTON F MIL . >l Private Marina (standing on the rocky platform) Entering this enormous cavern under the cliff, you come across a beautiful site; an underground private marina. Sand covers the ground, and the two bollards on the rocky platform to the east indicate that something used to be moored here in the past, although nothing is currently docked here. A narrow tunnel runs off to the northwest, and the cave's exit is marked by the opening to the south wall, which can only be reached through the sea. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >nw After taking a few steps to the northwest, you discover that whatever tunnel used to previously exist here has completely collapsed and thus you are forced to return to the marina. >s It's not the perfect time for a swimming session. You hear water dropping from the ceiling. >out (off of the rocky platform) Okay, you’re no longer on the rocky platform. >l Private Marina Entering this enormous cavern under the cliff, you come across a beautiful site; an underground private marina. Sand covers the ground, and the two bollards on the rocky platform to the east indicate that something used to be moored here in the past, although nothing is currently docked here. A narrow tunnel runs off to the northwest, and the cave's exit is marked by the opening to the south wall, which can only be reached through the sea. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >enter biat The word ‘biat’ is not necessary in this story. >enter boat Okay, you’re now sitting on the fish boat. >s ‘Why don't we go out of this cave, captain,’ you suggest. ‘Anchors aweigh!’ he exclaims and with a healthy vroom the fishboat sails off and out of the cave. Sailing below the cliff (sitting on the fish boat) Big jagged rocks placed above you in an arc constitute the cliff, which extends several feet high up. The light fog is reduced to a mist around here revealing a small cavern opening to the north. The sea extends southward and westward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >e ‘Let's go over there,’ you point east. ‘Anchors aweigh!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the shore (sitting on the fish boat) Although the fog here is not that thick, it is still difficult enough to see in the distance. To the north there is a small sea shore and to the west there is a cliff with an ominous-looking house on top. Also, the main dock can be spotted to the east, while the sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. The fog thickens momentarily. >e ‘Let's sail eastward, captain,’ you suggest. ‘Anchors aweigh!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the west jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the dock to the east and old and abandoned house on top of the cliff to the west can be seen. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. Small waves splash gently against the fishing boat. >e ‘Captain, what about that direction,’ you point east. ‘Seems alright lad, let's go!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the dock (sitting on the fish boat) Due to the fog getting thicker around here, only the main dock with its seiners to the north and the jetties to its sides can be spotted. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >e ‘Let's sail eastward, captain,’ you suggest. ‘Anchors aweigh!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the east jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the promontory to the east and the dock to the west are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >e ‘Let's go over there,’ you point east. ‘Anchors aweigh!’, he exclaims and with a healthy vroom the fishboat sails off. Sailing west of the Promontory (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the northwest and the lighthouse on top of the promontory to the southeast are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >x lightouse (x lighthouse) The tall lighthouse on top of the promontory above you looks old and lies currently dormant and without emitting any light. Because of the light fog, you can't make out any more exact details from this distance. The cold sea air makes you shiver a little. >se ‘Why don't we sail alongside the promontory?’ you wonder. ‘To the southeast then,’ he responds and with a healthy vroom the fishboat sails off. Sailing south of the promontory (sitting on the fish boat) The fog is getting really heavy around here and apart from the lighthouse on top of the promontory above you to the north, nothing else is visible from here. The sea extends in all directions apart from north, as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >ne ‘Let's go on the other side of the promontory,’ you point northeast. ‘No,’ he objects. ‘Don't you remember the lighthouse accident that happened thirty years ago?’ he asks you. >n ‘Let's go over there, captain,’ you point north. ‘Are you crazy, lad? If we go there we will crash onto the promontory,’ he retorts. >nw ‘Why don't we sail back alongside the promontory?’, you wonder. ‘Northwest it is then,’ he responds and with a healthy vroom the fishboat sails off. Sailing west of the Promontory (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the northwest and the lighthouse on top of the promontory to the southeast are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >w ‘Captain, what about that direction?’ you point west. ‘Seems alright lad, let's go!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the east jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the promontory to the east and the dock to the west are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. Some small fish jump out of the sea in the distance. >n ‘Let's go back to the jetty, captain,’ you suggest. ‘Alright, lad,’ he replies and with a healthy vroom the fishboat sails off. East Jetty (sitting on the fish boat) Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >exit (off of the fish boat) Okay, you’re no longer on the fish boat. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, and a fish net. You’re wearing some clothes and some gardening gloves. >n East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. The burning stove contains a grill. Gregory Wright leans on the east wall near the stove having a break and enjoying his meal. >tell gregory about boulder ‘It's me again,’ you say, trying to get his attention. He coughs. ‘Pardon me, my boy, I didn't notice you there – please do come in,’ he exclaims. ‘That most certainly sounds very interesting,’ he exclaims, ‘you should tell me more another time!’ >ask gregory about boulder Gregory Wright fiddles with his goatee, seemingly unable to discern the correct answer to your question. >s ‘Goodbye!’ you say as you exit. ‘Ciao!’ he replies with a mouthful of his meal. East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small bat flies by and disappears behind a building. >w West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. A cat hisses nearby. >n (first opening the motel's front doors) Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. After you go through the motel's front doors, they close behind you. >e It's not a good idea to disturb Mr. Chapman's sleep. >s (first opening the double doors) West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. After you go through the double doors, they close behind you. A loud sneeze momentarily breaks the silence in the vicinity. >e Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >w (first opening the station's door) Lieutenant sits down and plays with the tennis ball. Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. Officer Reeve stands up immediately, as you enter the station and walks towards you. ‘Well, well, well, the young man returns to the crime scene,’ he remarks with a chuckle, ‘How can I help you this time, sir?’, he says, crossing his arms. >save Saved. >tell reeve about boulder It might not be a good idea to tell him about the boulder since you broke into the abandoned house. >e ‘If you do anything suspicious, it would be the last thing you do!’ he warns you, as you exit the station. North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant is standing in front of the police station. Lieutenant is waiting for you to do something. After you pass through the door, Officer Reeve closes it behind you. >e Both shops are closed for the day. There is a signage on the door of the grocery store. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A small mouse darts across the street and disappears. >e (first trying to open the fence gate) As you pull the latch, the white fence gate opens with a small squeak. Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. Fay is sitting on the ground tending to the flowers. >tell fay about book ‘Um... hello there!’ you call out trying to get her attention. ‘Howdy! My friends told me that you might not return, but something inside me told me otherwise,’ she tells you. She nods sagely as she listens to you. (You could tell her about the huge boulder.) >show book to fay ‘Does this belong to your mother?’ you ask her, presenting the flower guide. ‘Mmmm...’ she thinks to herself when her eyes sparkle with the realization, ‘Yes, but this is a copy of the one I have somewhere upstairs. You can keep it, mister - if you want to. It contains great information about a lot of the flowers she liked!’ she replies. >tell fay about boulder ‘There is a huge boulder blocking the entrance to the cave on the cliffside behind the abandoned house,’ you tell her. ‘Would you be able to come with me? I really would like a helping hand!’ ‘Nah,’ she shakes her head. ‘My mama told me to never go near the house on the cliff, especially at night,’ she confesses. ‘But,’ Fay raises her index finger, ‘she also told me that there is only one way I could go there!’ she exclaims. ‘As you might know, my mama loved flowers very much. And she told me that if I ever wanted to go to the cliff house, I should bring with me three specific flowers; a rare Mary's gold piece, a ghost pipe, and a bunch of crow feet,’ she explains. ‘So I'll only follow you there, mister, if you find and give me these three flowers,’ she requests with a smile. >look up ghost pipe (in the flower guide) You start flipping through the pages to find out if Flora has written anything about ghost pipe, when your eyes spot the following interesting passage: ... often mistaken for mushrooms due to their eerie and unusual appearance, Indian pipes are white, almost leafless plants bearing a single five-petaled flower that, when young, faces down. Besides their striking waxy white appearance, the pipes are extremely fragile, and if picked abruptly and without equipment, their flesh will be bruised or even turn completely black, hence the name ghost pipes or corpse plants. These plants aren't easy to come by, as most of them are found in small clusters in deep, shady woods at low to moderate elevations during the summer period mostly. In the end, these plants are extraordinary, as they help alleviate serious pains, spasms, and other nervous conditions, and I hope one day, I come across at least a small cluster... >look up mary's gold (in the flower guide) You start flipping through the pages to find out if Flora has written anything about mary's gold, when your eyes spot the following interesting passage: ... marigold flowers are made up of multiple layers of overlapping petals with the petals getting smaller and more condensed towards the flower's center. The blooms may be single or double colored, and they can come in varying hues of yellow, orange, red, and maroon. The name derives from the words gold and Mary, the mother of Jesus. That's because whoever possesses some of them is said to be blessed by her. The marigold generally symbolizes joy, warmth, and good feelings; the gold ones, though, which are the rarest of them all, are viewed as a sign of good luck... >look up crow feet (in the flower guide) You start flipping through the pages to find out if Flora has written anything about crow feet, when your eyes spot the following interesting passage: ... buttercups, also called crowfeet, are distributed throughout the world and are especially common in woods and fields and though there aren't any in our forest, I have seen some on the cliffside. Most of them have tuberous or fibrous roots, and their flowers are solitary or loosely clustered with a few green sepals and many glossy yellow petals. Though commonly associated with humility and neatness, they are also often perceived as a symbol of friendship. Lastly, it's sad they don't have any distinct scent... >w Fay blows you a kiss, and she bids you farewell as you walk away. North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. You carefully close the gate, as you leave the front garden. The fence gate is locked in place once more, after you push the latch back. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >w West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. >s West Jetty Projecting from the village's west side to the sea below, there is an old wooden jetty which creaks a little as you step on it. There are no boats currently docked here, and the wooden jetty shows signs of disuse. Light fog around here obscures long-distance vision and the eerie silence is broken only by the gentle splashing of waves under and around the jetty. Northeast of here you can find the village road junction. In the distance at the edge of the cliff to the west lies an old and abandoned house. >w You can’t go that way. Obvious exits lead north, back to the west street; south, to the sea, south of the west jetty; and northeast, to the village center. >w You can’t go that way. Obvious exits lead north, back to the west street; south, to the sea, south of the west jetty; and northeast, to the village center. >n West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. A nearby lamp post flickers twice quickly. >w West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. >s You can’t go that way. Obvious exits lead north, to the gas station; east, back to the west street; northwest, to the village outskirts; and southwest, to the staircase fork. A loud sneeze momentarily breaks the silence in the vicinity. >w You can’t go that way. Obvious exits lead north, to the gas station; east, back to the west street; northwest, to the village outskirts; and southwest, to the staircase fork. A clowder of cats chatters nearby. >sw Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >w You can’t go that way. Obvious exits lead northeast, back to the west end; southeast, to the sea shore; and southwest, to the top of the cliff. >u Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. >in Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. >out Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. >in Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. A small cockroach darts past you and disappears to the other room. >w Old Kitchen The kitchen is not as large as the living room, which lies to the east, but it appears to be equally dusty. A large wood-burning stove is set to the northwest corner next to some old cabinets, and an even larger wooden table occupies most of the space in the middle of the kitchen, though there appear to be no chairs here. The only thing left in here are cobwebs. >w You can’t go that way. The only obvious exit leads east, back to the old living room. The floorboards creak ominously. >e Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. >s You can’t go that way. Obvious exits lead north, to the top of the cliff; east; west, back to the old kitchen; southwest, to the edge of the cliff; and up. >w Old Kitchen The kitchen is not as large as the living room, which lies to the east, but it appears to be equally dusty. A large wood-burning stove is set to the northwest corner next to some old cabinets, and an even larger wooden table occupies most of the space in the middle of the kitchen, though there appear to be no chairs here. The only thing left in here are cobwebs. A spider crawls up the wall. >e Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. A small cockroach darts past you and disappears to the other room. >sw Cliff's Edge To a first approximation, the edge of the cliff is a semicircle overlooking the sea to the south. Unfortunately, this stretch of land has also been reclaimed by wild grass and weeds, to the point that there is nothing of value here anymore, except for the old wooden fence on the edge. The entrance to the house is through the back door to the northeast, and while there is no route granting direct access to the sea, a very narrow track runs down the cliffside to the northwest. You hear an eerie squeaking sound. >x weeds daisies: They appear in small clusters and come mostly in white and yellow colors. grass and the weeds: The grass here has grown thick and wild, but not to the point of becoming impassable. It is also full of weeds, such as buttercups and daisies. buttercups: These yellow flowers are found in loose clusters popping up sparcely from the rock. >take buttercups You carefully cut a few lonely buttercups standing out in between the grass. (Your score has just increased by three points.) >save Saved. >ne Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. The floorboards creak ominously. >e Since the door appears to be locked, you cannot enter this room. A small cockroach darts past you and disappears to the other room. >e Since the door appears to be locked, you cannot enter this room. A spider crawls up the wall. >n Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. >d Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. >n You can’t go that way. Obvious exits lead northeast, to the west end; southeast, to the sea shore; and southwest, back to the top of the cliff. >n You can’t go that way. Obvious exits lead northeast, to the west end; southeast, to the sea shore; and southwest, back to the top of the cliff. >e You can’t go that way. Obvious exits lead northeast, to the west end; southeast, to the sea shore; and southwest, back to the top of the cliff. >ne West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. >n Gas Station Standing at the gas station at the west end of the village above the road to the south, you see two gas pumps. On the parking lot to the west, you can see three vehicles currently stationed there. To the east, there is the entrance to a building with a flickering neon sign on the window. To the north, more village houses can be spotted. There is a strong and omnipresent smell of gasoline around here. >e (first opening the store's door) Convenience Store This small area has only two aisles filled with everyday items, such as food, beverages, tobacco products, toiletries, newspapers, and magazines. There is a sign on the window to the west next to the door that leads outside. The front counter is located to the north, and there is an arch that connects this room with the one to the east. You hear some beautiful music coming from the room to the east. Mrs. Chapman is standing behind the counter, thinking about something and occasionally glancing in your direction. After you go through the store's door, it closes behind you. >e Mrs. Chapman follows you into the motel lobby and stands behind the desk. Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except Mrs. Chapman and yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. Mrs. Chapman is standing behind the front desk, thinking about something and occasionally glancing in your direction. >e It's not a good idea to disturb Mr. Chapman's sleep. >n Motel Upper Hallway A long hallway with three doors leading to seperate rooms, all on the northern side, complete the upper hallway of the motel. The walls are covered in an identical ochre flower wallpaper with the lobby downstairs. The staircase to the east leads you back down to the lobby. You hear some beautiful music coming from downstairs. >s You can’t go that way. Obvious exits lead north; and down, back to the lobby. >d Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except Mrs. Chapman and yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. Mrs. Chapman is standing behind the front desk, thinking about something and occasionally glancing in your direction. >s (first opening the double doors) West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. After you go through the double doors, they close behind you. >e Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A cat hisses nearby. >ne (first trying to open the town hall entrance) The town hall entrance seems to be locked. >unlock door (with the town hall key) Unlocked. >sav (save) Saved. >ne (first opening the town hall entrance) Town Hall Lobby The moonlight shines through the dome above you, illuminating the lobby of the town hall. To the east lies a plain wooden desk next to a corridor that runs off to the southeast. To the north there is another door marked with the words MAYOR'S OFFICE. Also to the southeast is the exit of the hall. On top of the desk lies a calendar. >x desk The plain desk is solid, made of wood and has a rectangular parallelepiped shape. Behind it there are two wooden chairs. On top of the desk lies a calendar. >x chair They are made of wood and look a bit battered. >x calendar It's a square calendar writing: 1988 May 30 >take it You take the calendar. >l Town Hall Lobby The moonlight shines through the dome above you, illuminating the lobby of the town hall. To the east lies a plain wooden desk next to a corridor that runs off to the southeast. To the north there is another door marked with the words MAYOR'S OFFICE. Also to the southeast is the exit of the hall. >e You can’t go that way. Obvious exits lead north; southeast; and southwest, back to the village center. >n (first trying to open the office door) The office door seems to be locked. >se After taking a walk around the southeastern corridor, you discover more locked doors, but since none of them is of any significance to you, you return back to the lobby. >ou (o u) You can only use OOPS to correct a misspelling immediately after the story points out a word it doesn’t know. > I beg your pardon? >out Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small bat flies by and disappears behind a building. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. A clowder of cats chatters nearby. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >nw Post Office Porch Standing at the porch of the closed post office, you can see a payphone booth while its main entrance lies to the northwest. By walking to the southeast, you will end up at the village road junction, and by walking to the southwest, you will end up on the street that extends westward out of sight. From here, you can also see the town hall. Inside the payphone booth in the corner stands Dr. Hughes, who as soon as you approach the booth hangs up the phone and looks at you. >hughes, hello ‘Excuse me doctor!’ you try to get her attention once more. ‘You are excused sir, what is it this time that you require?’ she enquires. (You could ask her about the ghost rumors.) >ask hughes about guard ‘Do you consider Marquita a notable asset for the facility?’ you want to know. ‘Indeed we do! She is extremely professional, despite her young age and we are really glad that we have her working for us,’ she remarks. ‘It is like she was born for this position.’ >ask hughes about ghost ‘Doctor Hughes, have you heard about the ghost rumors that surround the village?’ you tell her. ‘They have fallen to our attention - that is the truth - but they are just what they are. Rumors!’ she replies impassively. >ask hughes about ghost ‘So, you don't think that ghosts are haunting the village?’ you want to know. ‘Do not get me wrong, sir, I am open to all the intriguing phenomena surrounding the village, but our facility, in general, will accept as fact only what is proven from reliable evidence,’ she states. ‘And there have been none yet concerning the ghost rumors you mention,’ she also adds. >ask hughes about ghost Dr. Hughes already made it clear that neither she nor the facility believes in the ghost rumors since none of them are yet proven true by reliable evidence. >se Dr. Hughes proceeds to make another phone call, as you walk away. Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small mouse darts across the street and disappears. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. A cat hisses nearby. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >n Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >n Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. >x pipes You see no pipes here. >e In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. A gust of wind makes you shiver a little. >x pipes You see no pipes here. >e (first opening the log door) Inside the Hut There are not many things inside this weirdly-shaped hut; only a wooden bed near the north wall and the door on the west wall, that hangs open. Silas Holt leans against the south wall of the hut looking at you. >x pipes You see no pipes here. >out In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. After you exit through the log door, Silas Holt carefully shuts it behind you. You hear the sound of a nightingale on a tree close by. >ne Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. There is some rustling in the undergrowth. >x something It's too dark on this side of the forest and whatever object is hanging from up there is too far away to examine it. A colony of fireflies darts by. >u You are not a monkey; you can't start randomly climbing trees, especially in your condition. >w Crush Site At the center of this opening, you see a nearly demolished car, turned upside- down. You are almost certain that it somehow must have fallen from the mountain road up there. Due to the forest's dense foliage and closely put trees, no other paths except the eastern one running back off to the mountainside can lead you out of this site. A small cluster of white plants can be located near a bush at the west. The nearby chirping of the crickets breaks the silence for a moment. >x plants (the ghost pipes) It's a small cluster of white stems of about three to five inches, with sharp recurvings on the top. An owl hoots nearby. >take pipes You carefully remove the tallest pipe in the cluster and hold it in your hands. (Your score has just increased by four points.) >e Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >se You can’t go that way. Obvious exits lead west, back to the site; and southwest, to the front of the hut. A small fox dashes across your path and then disappears into the undergrowth. >sw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. >ne Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >x hannging (x hanging) It's too dark on this side of the forest and whatever object is hanging from up there is too far away to examine it. >climb cliff That is not something you can climb. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a bunch of buttercups, a calendar, and a ghost pipe. You’re wearing some clothes and some gardening gloves. There is some rustling in the undergrowth. >throw branch at something The hanging object is too far away. >throw padlock at somethig (throw padlock at something) The hanging object is too far away. You hear the sound of a nightingale on a tree close by. >sw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. >w Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. >w Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. >w Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita stands in front of the gate, checking the surrounding area with a flashlight. A gust of wind makes you shiver a little. >x trellis The tall metallic trellis fence wrapped up with barbed wire on top creates an artificial barrier separating the yard and the forest, with its only gap being the main iron gate. You hear the sound of a nightingale on a tree close by. >save Saved. >n You can’t go that way. Obvious exits lead east, back to the rocky forest path; west; and in. An owl hoots nearby. >s (first trying to open the outpost's door) Marquita gets in your way. ‘HEY! You ain't have permission to go inside there,’ she declares. >w (first trying to open the main gate) The main gate seems to be locked. >in (first trying to open the outpost's door) Marquita gets in your way. ‘HEY! You ain't have permission to go inside there,’ she declares. >l Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita stands in front of the gate, checking the surrounding area with a flashlight. >x forest The forest is full of tall, fast-growing pines, although the occasional oak, birch, and poplar can be spotted amongst them. Many bushes and ferns are also growing up in between, making parts of the forest impassable. >x ferns Emerging in between the trees of the forest, the heavy undergrowth consisting of bushes and ferns looks impassable. >ask marquita about marigold ‘Good evening Marquita!’ you greet her once more. ‘It be you again sir, what you need this time?’ she proceeds to ask you. ‘What are your views on...?’ you begin to ask. ‘Maybe I'mma tell you when I be finished with ma shift for the night.’ she replies, glancing at the building behind the gate. >e Marquita returns to her duties. Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. >x marigold You see no marigold here. >n The low rocky fence and the heavy undergrowth block this route. >s The heavy undergrowth blocks this route. Obvious exits lead east, to the three-way junction of the forest; and west, back to the main gate. >e Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. The nearby chirping of the crickets breaks the silence for a moment. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >save Saved. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a bunch of buttercups, a calendar, and a ghost pipe. You’re wearing some clothes and some gardening gloves. There is some rustling in the undergrowth. >x net This old black fish net is a bit rusty and has seen some wear, but still looks functional. >w Orange Grove You are standing in between a beautiful orange grove as there are at least two dozen orange trees present here. A large rock can be spotted jutting out of the ground amongst the orange trees at the northwestern side of the grove, and the narrow track that emerges on the eastern side leads you directly into the forest. >w You can’t go that way. Obvious exits lead east, back to the broad forest path; and up, to the top of the rock. >e Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. A colony of fireflies darts by. >n Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. A gust of wind makes you shiver a little. >w Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. >w Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita stands in front of the gate, checking the surrounding area with a flashlight. A small fox dashes across your path and then disappears into the undergrowth. >ask marquito to open gate The word ‘marquito’ is not necessary in this story. >ask marquita to open gate ‘Good evening Marquita!’ you greet her once more. ‘It be you again sir, what you need this time?’ she proceeds to ask you. ‘Will you open the main gate, please?’ you ask. ‘No,’ she replies. >ask marquita to open gate ‘Will you open the main gate, please?’ you ask. ‘No,’ she replies. >ask marquita about gate You ask your question. In reply, she says, ‘Answerin that now would take too long sir - maybe some other time.’ You hear the sound of a nightingale on a tree close by. >e Marquita returns to her duties. Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. >s The heavy undergrowth blocks this route. Obvious exits lead east, to the three-way junction of the forest; and west, back to the main gate. >e Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. A gust of wind makes you shiver a little. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. There is some rustling in the undergrowth. >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. > I beg your pardon? >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a bunch of buttercups, a calendar, and a ghost pipe. You’re wearing some clothes and some gardening gloves. >e Both shops are closed for the day. There is a signage on the door of the grocery store. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small bat flies by and disappears behind a building. >e East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >s East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >l East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >e You can’t go that way. Obvious exits lead north, back to the east street; south, to the sea, south of the east jetty; and northwest, to the village center. >nw Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. A nearby lamp post flickers twice quickly. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a bunch of buttercups, a calendar, and a ghost pipe. You’re wearing some clothes and some gardening gloves. A loud sneeze momentarily breaks the silence in the vicinity. >w (first opening the station's door) Lieutenant sits down and plays with the tennis ball. Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. Officer Reeve stands up immediately, as you enter the station and walks towards you. ‘Well, well, well, the young man returns to the crime scene,’ he remarks with a chuckle, ‘How can I help you this time, sir?’, he says, crossing his arms. >talk to reeve You already have Officer Reeve’s attention. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a bunch of buttercups, a calendar, and a ghost pipe. You’re wearing some clothes and some gardening gloves. >se You can’t go that way. Obvious exits lead north; and east, back to the north street. >e ‘If you do anything suspicious, it would be the last thing you do!’ he warns you, as you exit the station. North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. After you pass through the door, Officer Reeve closes it behind you. A clowder of cats meows nearby. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small bat flies by and disappears behind a building. >se East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >n East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. The burning stove contains a grill. Gregory Wright leans on the east wall near the stove having a break and enjoying his meal. >s East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. A small mouse darts across the street and disappears. >w (first opening the station's door) Lieutenant sits down and plays with the tennis ball. Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. Officer Reeve stands up immediately, as you enter the station and walks towards you. ‘Well, well, well, the young man returns to the crime scene,’ he remarks with a chuckle, ‘How can I help you this time, sir?’, he says, crossing his arms. >e ‘If you do anything suspicious, it would be the last thing you do!’ he warns you, as you exit the station. North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant is standing in front of the police station. Lieutenant is waiting for you to do something. After you pass through the door, Officer Reeve closes it behind you. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >nw Post Office Porch Standing at the porch of the closed post office, you can see a payphone booth while its main entrance lies to the northwest. By walking to the southeast, you will end up at the village road junction, and by walking to the southwest, you will end up on the street that extends westward out of sight. From here, you can also see the town hall. Inside the payphone booth in the corner stands Dr. Hughes, who as soon as you approach the booth hangs up the phone and looks at you. >ask hughes about facility ‘Ahem...’ you clear your throat trying to get her attention. ‘Do tell me sir, what do you require?’ she enquires. Dr. Hughes already told you that the facility has been here for almost a year researching and studying the weather and the other local phenomena, though it also has some other ongoing confidential projects and agendas. Lastly, she mentioned that the facility's policies are very strict. >ask hughes about gate ‘Could we talk about...’ you start to suggest. ‘I am certain we could - but let us leave such unimportant subjects for some other time, sir,’ she replies. >ask hughes about key ‘Let us discuss that some other time,’ she suggests. >ask hughes for key ‘You already have the town hall key.’, Dr. Hughes points out. >* other key! Comment recorded. >ask huges to open gate The word ‘huges’ is not necessary in this story. >ask hughes to open gate Dr. Hughes sees no gate. >hughes, follow me ‘Dr. Hughes, I'd like you to follow me,’ you tell her. ‘It really is not polite to try to boss people around like that, sir,’ she reproves you. >l Post Office Porch Standing at the porch of the closed post office, you can see a payphone booth while its main entrance lies to the northwest. By walking to the southeast, you will end up at the village road junction, and by walking to the southwest, you will end up on the street that extends westward out of sight. From here, you can also see the town hall. Dr. Hughes is waiting for you to speak with her arms crossed. >s You can’t go that way. Obvious exits lead southeast, back to the village center; and southwest, to the west street. >se Dr. Hughes proceeds to make another phone call, as you walk away. Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A cat growls nearby. >s Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >s You can’t go that way. Obvious exits lead north, back to the village center; northeast, to the east street; and northwest, to the west street. >es (e) You can’t go that way. Obvious exits lead north, back to the village center; northeast, to the east street; and northwest, to the west street. >se You can’t go that way. Obvious exits lead north, back to the village center; northeast, to the east street; and northwest, to the west street. >se You can’t go that way. Obvious exits lead north, back to the village center; northeast, to the east street; and northwest, to the west street. >ne East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >s East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >s It's not the perfect time for a swimming session. >enter boat Okay, you’re now sitting on the fish boat. >s ‘Let's sail off, captain,’ you suggest. ‘Anchors aweigh!’, he exclaims and with a healthy vroom the fishboat sails off southward. Sailing south of the east jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the promontory to the east and the dock to the west are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. Small waves splash gently against the fishing boat. >e ‘Let's go over there,’ you point east. ‘Anchors aweigh!’, he exclaims and with a healthy vroom the fishboat sails off. Sailing west of the Promontory (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the northwest and the lighthouse on top of the promontory to the southeast are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. The cold sea air makes you shiver a little. >se ‘Why don't we sail alongside the promontory?’ you wonder. ‘To the southeast then,’ he responds and with a healthy vroom the fishboat sails off. Sailing south of the promontory (sitting on the fish boat) The fog is getting really heavy around here and apart from the lighthouse on top of the promontory above you to the north, nothing else is visible from here. The sea extends in all directions apart from north, as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >ne ‘Let's go on the other side of the promontory,’ you point northeast. ‘No,’ he objects. ‘Don't you remember the lighthouse accident that happened thirty years ago?’ he asks you. The fog thickens momentarily. >x fob (x fog) It's a little bit moist and obscures visibility for more than 500 feet away. Some small fish jump out of the sea in the distance. >x fog It's a little bit moist and obscures visibility for more than 500 feet away. The fog thickens momentarily. >ne ‘Let's go on the other side of the promontory,’ you point northeast. ‘No,’ he objects. ‘Don't you remember the lighthouse accident that happened thirty years ago?’ he asks you. The cold sea air makes you shiver a little. >ask morty about lighthouse Captain Morty already told you everything he knows about the accident; from how and why it happened to what became of the lighthouse afterward. He also mentioned that since none of the village folks wanted to take up the lighthouse keeper job - including himself - mayor Ellington decided to completely renovate the lighthouse and turn it into a tourist attraction, which was a waste of potential in his opinion. >topics You have nothing specific in mind right now to discuss with Captain Morty. >n ‘Let's go over there, captain,’ you point north. ‘Are you crazy, lad? If we go there we will crash onto the promontory,’ he retorts. Some small fish jump out of the sea in the distance. >e ‘Let's go on the other side of the promontory,’ you point northeast. ‘No,’ he objects. ‘Don't you remember the lighthouse accident that happened thirty years ago?’ he asks you. Small waves splash gently against the fishing boat. >se After sailing southward through the fog for a couple of minutes, you get the idea that this route leads you nowhere and so you return back to the southern side of the promontory. The fog thickens momentarily. >e ‘Let's go on the other side of the promontory,’ you point northeast. ‘No,’ he objects. ‘Don't you remember the lighthouse accident that happened thirty years ago?’ he asks you. The cold sea air makes you shiver a little. >nw ‘Why don't we sail back alongside the promontory?’, you wonder. ‘Northwest it is then,’ he responds and with a healthy vroom the fishboat sails off. Sailing west of the Promontory (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the northwest and the lighthouse on top of the promontory to the southeast are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >s After sailing southward through the fog for a couple of minutes, you get the idea that this route leads you nowhere and so you return back to the west side of the promontory. Some small fish jump out of the sea in the distance. >n ‘Let's go over there, captain,’ you point north. ‘Are you crazy lad? If we go there we will crash onto the promontory,’ he retorts. >nw ‘Captain, what about that direction?’ you point west. ‘Seems alright lad, let's go!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the east jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the promontory to the east and the dock to the west are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >n ‘Let's go back to the jetty, captain,’ you suggest. ‘Alright, lad,’ he replies and with a healthy vroom the fishboat sails off. East Jetty (sitting on the fish boat) Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >nw ‘Matey, I'm sure you know that boats don't have wheels,’ he informs you. >n ‘Matey, I'm sure you know that boats don't have wheels,’ he informs you. >drop What do you want to drop? >out (off of the fish boat) Okay, you’re no longer on the fish boat. >n East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >e East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. >n Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. The wind whistles eerily. >e (first trying to open the wooden doors) The wooden doors seem to be locked. An owl hoots from somewhere close by. >se Southern side of the chapel Situated to the side of the chapel is a small wooden gazebo adorned with hanging flower pots, overlooking the sea to the east. A small trail leads back to the cemetery's courtyard on the northwest, and in the distance to the south, you can see part of the tall lighthouse on the promontory popping up above the hedge and through the fog. >x ligthouse (x lighthouse) The tall lighthouse on top of the promontory looks old and lies currently dormant and without emitting any light. Because of the light fog, you can't make out any more exact details from this distance. >x reef The reefs are a ridge of rocks or similar relatively stable materials, partially submerged beneath the surface of the sea, on the eastern side of the promontory and the graveyard. >w Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a bunch of buttercups, a calendar, and a ghost pipe. You’re wearing some clothes and some gardening gloves. An owl hoots from somewhere close by. >cut net (with the pocket knife) The pocket knife can’t seem to cut the fish net. The wind whistles eerily. >sw You can’t go that way. Obvious exits lead north, to the passage; south, to the east end; east; and southeast, back to the southern side of the chapel. >w You can’t go that way. Obvious exits lead north, to the passage; south, to the east end; east; and southeast, back to the southern side of the chapel. >s East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. >w East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. The burning stove contains a grill. Gregory Wright leans on the east wall near the stove having a break and enjoying his meal. >show calendar to gregory ‘It's me again,’ you say, trying to get his attention. He coughs. ‘Pardon me, my boy, I didn't notice you there – please do come in,’ he exclaims. ‘As I always say: Sometimes, you just need a moment to appreciate not only your possessions but your memories too. Who knows for how long they will last!’ he responds with a deep sigh. >show calendar to gregory ‘As I always say: Sometimes, you just need a moment to appreciate not only your possessions but your memories too. Who knows for how long they will last!’ he responds with a deep sigh. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a bunch of buttercups, a calendar, and a ghost pipe. You’re wearing some clothes and some gardening gloves. >s ‘Goodbye!’ you say as you exit. ‘Ciao!’ he replies with a mouthful of his meal. East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A loud sneeze momentarily breaks the silence in the vicinity. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >e Both shops are closed for the day. There is a signage on the door of the grocery store. A nearby lamp post flickers twice quickly. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A loud sneeze momentarily breaks the silence in the vicinity. >e (first trying to open the fence gate) As you pull the latch, the white fence gate opens with a small squeak. Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. Fay is sitting on the ground tending to the flowers. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a bunch of buttercups, a calendar, and a ghost pipe. You’re wearing some clothes and some gardening gloves. >show calendar to fay ‘Um... hello there!’ you call out trying to get her attention. ‘Howdy! My friends told me that you might not return, but something inside me told me otherwise,’ she tells you. ‘Oh, it looks pretty!’ she states. (You could ask her about the flowers.) >ask her about flowers ‘Where should I look for the flowers you asked me to bring you?’ you wonder. ‘You'll find Mary's gold pieces in the yard of the research facility as Marquita has shown me, but I'm unsure where the rest of the flowers might be,’ she admits. >ask her about flowers Fay already mentioned that the Mary's gold pieces can be found at the yard of the research facility, but she does not know the exact whereabouts of the rest. >give buttercups to fay ‘Here's a bunch of crowfeet or should I better call them by their more common name: buttercups!’ you inform her as you offer her the buttercups. ‘And they are also a symbol of friendship!’ she exclaims. ‘Two more to find now,’ she reminds you. >give pipe to fay ‘Here's the ghost pipe, but be careful it's extremely fragile!’ you tell as you carefully hand her the ghost pipe. ‘Aww...’ she exclaims, ‘look how tiny and cute it is. One more to go then,’ she reminds you. >w Fay blows you a kiss, and she bids you farewell as you walk away. North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. You carefully close the gate, as you leave the front garden. The fence gate is locked in place once more, after you push the latch back. >n Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >n Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. An owl hoots nearby. >w Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. A small fox dashes across your path and then disappears into the undergrowth. >w Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita stands in front of the gate, checking the surrounding area with a flashlight. >ask marquita about marigolds ‘Good evening Marquita!’ you greet her once more. ‘It be you again sir, what you need this time?’ she proceeds to ask you. ‘Marquita, can you tell me about...’ you begin. ‘Hang on a minute, sir,’ she interrupts you, checking a black device in her pocket, ‘I did think someone was callin me through the walkie.’ The nearby chirping of the crickets breaks the silence for a moment. >ask marquita about marigold ‘I was meaning to ask you about...’ you begin, but you tail off when you notice that her attention is momentarily elsewhere. A colony of fireflies darts by. >ask marquita about marigolds ‘What are your views on...?’ you begin to ask. ‘Maybe I'mma tell you when I be finished with ma shift for the night.’ she replies, glancing at the building behind the gate. >ask marquita for marigolds ‘I'm afraid I don't have them,’ she tells you. >x yard You can't observe many things from behind the gate and the fence, apart from the white building itself. >w (first trying to open the main gate) The main gate seems to be locked. >unlock gate The gate does not appear to have a conventional lock, but rather some weird mechanism. The nearby chirping of the crickets breaks the silence for a moment. >x mechanism The mechanism is fixed to the gate and probably unlocks it by a signal of some sort. Marquita returns to her duties. A small fox dashes across your path and then disappears into the undergrowth. >in (first trying to open the outpost's door) Marquita gets in your way. ‘HEY! You ain't have permission to go inside there,’ she declares. There is some rustling in the undergrowth. >ask marquita for permission ‘Good evening Marquita!’ you greet her once more. ‘It be you again sir, what you need this time?’ she proceeds to ask you. Marquita listens to your request and then dismisses it with a curt shake of the head! A gust of wind makes you shiver a little. >e Marquita returns to her duties. Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. >s The heavy undergrowth blocks this route. Obvious exits lead east, to the three-way junction of the forest; and west, back to the main gate. >e Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. An owl hoots nearby. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A clowder of cats meows nearby. >w You can't find any visible path to approach the rest of the houses and cottages. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >w (first opening the station's door) Lieutenant sits down and plays with the tennis ball. Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. Officer Reeve stands up immediately, as you enter the station and walks towards you. ‘Well, well, well, the young man returns to the crime scene,’ he remarks with a chuckle, ‘How can I help you this time, sir?’, he says, crossing his arms. >e ‘If you do anything suspicious, it would be the last thing you do!’ he warns you, as you exit the station. North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant is standing in front of the police station. Lieutenant is waiting for you to do something. After you pass through the door, Officer Reeve closes it behind you. A small mouse darts across the street and disappears. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A cat hisses nearby. >nw Post Office Porch Standing at the porch of the closed post office, you can see a payphone booth while its main entrance lies to the northwest. By walking to the southeast, you will end up at the village road junction, and by walking to the southwest, you will end up on the street that extends westward out of sight. From here, you can also see the town hall. Inside the payphone booth in the corner stands Dr. Hughes, who as soon as you approach the booth hangs up the phone and looks at you. >ask hughes for permission ‘Ahem...’ you clear your throat trying to get her attention. ‘Do tell me sir, what do you require?’ she enquires. ‘You know I cannot,’ she replies. >se Dr. Hughes proceeds to make another phone call, as you walk away. Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >n Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >n Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. A colony of fireflies darts by. >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A nearby lamp post flickers once quickly. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small bat flies by and disappears behind a building. >e East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A loud sneeze momentarily breaks the silence in the vicinity. >s East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >n East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A small mouse darts across the street and disappears. >sw Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >ne East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >e East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. A clowder of cats chatters nearby. >se Promontory At the southernmost edge of the promontory, a tall lighthouse is situated, beside a smaller structure to the west with a huge sign hanging above its door, while a dirt track heads away from the structure northwest to the eastern side of the village. The fog around here is heavily obscuring things in the distance. >in What do you want to enter? >s Lighthouse Exhibition Area Compared to its outside appearance, this rectangular room looks fully renovated. Dozens of paintings and old photographs adorn the interior walls, along with three glass showcases in front of the south wall, where some old newspaper clippings can be spotted. A wooden bench is situated beside the north iron door, along with a white switch fixed on the wall. Also, a red metal door is situated to the east, leading to the lighthouse's interior. >x clippings The clippings in the glass showcases contain a lot of bigger and smaller articles concerning the lighthouse's and the village's history. All of them appear to be fairly old, as the faded-out ink indicates. >e Base of the Lighthouse You feel a bit dizzy by taking a glimpse of the whole lighthouse tower interior, as a circular staircase starting from the eastern side seems to extend endlessly upwards leading to the top of the lighthouse. Along the north and south sides of the lighthouse's cylindrical interior following the staircase's pattern, a few small window openings let a little bit of moonlight pass through. >u With your hooded lantern providing light you manage to carefully climb up the steep staircase to the top of the lighthouse. Lantern Room The lower temperatures suddenly hit you as you enter the top room of the lighthouse tower through the staircase in the west. The glassed-in cylindrical lantern room, although not small, provides most of its open space to the intriguing apparatus placed in the middle of the room, a clockwork mechanism and a giant lens with a lamp in the middle, which under other circumstances would provide light, but now lies dormant and dark. Unfortunately, you can't get a glimpse of the outside view since the glass windows surrounding the room are dull due to the outdoor fog shrouding the lighthouse and the difference in the outside and room's temperatures. >* ah here we go Comment recorded. >x apparatus This apparatus, called a lighthouse lantern, consists of a lamp, a lens, and an old clockwork mechanism. It looks like it has been out of use for years. >x lamp Either fueled by oil or electric (you are uncertain), the central lamp is what provides the light to the lighthouse lantern. >light lamp What do you want to light it with? >lantern (the brass hooded lantern) That is not something you can burn. >x lens You get the idea that the unique design of this composite compact lens is what concentrates the light of the lamp into a beam that is visible from great distances. >x mechanism This old rusty clockwork mechanism was used for the rotation of the lens of the lantern. As you inspect the mechanism, your eye detects a small key to the ground next to it. >x key (the town hall key) The key is made of silver and has a label on it marked with the words: Town Hall. >x small The small trowel can be used for digging on the soil. >take small key You take the copper key. >x small key It is a small copper key with the numbers 103 printed on it. >save Saved. >l Lantern Room The lower temperatures suddenly hit you as you enter the top room of the lighthouse tower through the staircase in the west. The glassed-in cylindrical lantern room, although not small, provides most of its open space to the intriguing apparatus placed in the middle of the room, a clockwork mechanism and a giant lens with a lamp in the middle, which under other circumstances would provide light, but now lies dormant and dark. Unfortunately, you can't get a glimpse of the outside view since the glass windows surrounding the room are dull due to the outdoor fog shrouding the lighthouse and the difference in the outside and room's temperatures. >tturn on mechanism (turn on mechanism) That isn’t something you can turn on. >x lamp Either fueled by oil or electric (you are uncertain), the central lamp is what provides the light to the lighthouse lantern. >x x mechamism The word ‘mechamism’ is not necessary in this story. >x mechanism This old rusty clockwork mechanism was used for the rotation of the lens of the lantern. >push mechanism The mechanism is too rusty and it won't even budge. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a calendar, and a 103 key. You’re wearing some clothes and some gardening gloves. >d With your hooded lantern providing light you manage to carefully descend the steep staircase back to the base of the lighthouse. Base of the Lighthouse You feel a bit dizzy by taking a glimpse of the whole lighthouse tower interior, as a circular staircase starting from the eastern side seems to extend endlessly upwards leading to the top of the lighthouse. Along the north and south sides of the lighthouse's cylindrical interior following the staircase's pattern, a few small window openings let a little bit of moonlight pass through. >n You can’t go that way. Obvious exits lead west, to the exhibition area; and up, back to the lantern room. >w Lighthouse Exhibition Area Compared to its outside appearance, this rectangular room looks fully renovated. Dozens of paintings and old photographs adorn the interior walls, along with three glass showcases in front of the south wall, where some old newspaper clippings can be spotted. A wooden bench is situated beside the north iron door, along with a white switch fixed on the wall. Also, a red metal door is situated to the east, leading to the lighthouse's interior. >save Saved. >break clippings Breaking those would be pointless. >break cases The word ‘cases’ is not necessary in this story. >break showcases Breaking those would be pointless. >break showcases with hammer The story doesn’t understand that command. >hit showcases You hit the glass with such force, that it completely breaks into lots of small and pointy shards. >take clippings You take the newspaper clippings. >n ‘Well, well, well. It seems our mysterious tourist is actually a thief!Just when I thought my patrol would not get any more intresting!’ Officer Reeve exclaims as he points his gun at you. ‘Is there anything you wish to say sir, before I arrest you for vandalism of public property and theft?’ he enquires as he pulls out a pair of handcuffs. Promontory At the southernmost edge of the promontory, a tall lighthouse is situated, beside a smaller structure to the west with a huge sign hanging above its door, while a dirt track heads away from the structure northwest to the eastern side of the village. The fog around here is heavily obscuring things in the distance. Officer Reeve eyes you down suspiciously, waiting for your response. (You could apologize, demand for a lawyer, or remain silent.) >apologize ‘I am sorry officer!’ you apologize. ‘I merely thought those articles were left there for public use, since the exhibition was open all day long,’ you try to explain. ‘Well sir, the exhibition might be open to the public all day long, but those articles are considered village property and so also do the showcases you broke,’ he explains. ‘And in the end, you have committed some big felonies in the name of law and against our village, so I have no other choice but to take you into custody until tomorrow, when the mayor will be notified and will take appropriate action for your criminal acts!’ he adds, as he comes behind you and puts the handcuffs on your wrists. ‘Now, move along sir and please remain silent from now on,’ Officer Reeve requests as he directs you back towards the police station. Station Cell This cell is pretty cramped with only a small bed on the east wall and a toilet on the north. There are no windows in here, and the bar door blocks the only exit to the south. As soon as you both return to the police station, he takes away everything you are carrying except the clothes and locks you in the cell. ‘I have the rest of my patrol to complete now, so relax and enjoy your stay at the gray bar hotel for tonight,’ he chuckles as he walks towards the door. ‘Take this time to contemplate your life's choices, sir,’ he adds as he exits the station. >z Time passes... > I beg your pardon? >zz (z) Time passes... >sleep Sleeping while standing isn't very helpful, maybe lying on the bed would help! >get on bed Despite looking hard, the mattress feels softer than you expected, and as you rest yourself on it, your eyelids start feeling heavier and heavier. A few moments later, you find yourself in the arms of Morpheus.All-White Room (lying on the metal bed) When you finally wake up again, the cramped gray cell is nowhere to be found. Instead you are greeted by an all-white room, the walls of which are covered in foam. There is nothing else in here apart from the soft, white bed near the north wall , which you are currently occupying and the shut door on the west wall, which is covered in the same foam, as the walls. ‘You are waking up I see... It was about time, don't you think?’, you hear the same raspy, strained voice you heard before coming from somewhere in your proximity, as your eyes spot Silas Holt at the southwest corner of the room. Silas Holt is leaning against the southwestern corner of the all-white room, looking at you. ‘...didn't I warn you that the village would only cause you problems,’ he continues. ‘Now look at yourself... your actions doomed us both to stay imprisoned here, who knows for how long,’ he adds in fear and despair. (You could ask him where you are, ask him how you ended up here, or ask him why he is here.) >restore Restored. Lighthouse Exhibition Area Compared to its outside appearance, this rectangular room looks fully renovated. Dozens of paintings and old photographs adorn the interior walls, along with three glass showcases in front of the south wall, where some old newspaper clippings can be spotted. A wooden bench is situated beside the north iron door, along with a white switch fixed on the wall. Also, a red metal door is situated to the east, leading to the lighthouse's interior. >w You can’t go that way. Obvious exits lead north, to the promontory; and east, back to the base of the lighthouse. >n Promontory At the southernmost edge of the promontory, a tall lighthouse is situated, beside a smaller structure to the west with a huge sign hanging above its door, while a dirt track heads away from the structure northwest to the eastern side of the village. The fog around here is heavily obscuring things in the distance. >nw East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. >w East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A cat growls nearby. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. A small bat flies by and disappears behind a building. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. A nearby lamp post flickers twice quickly. >w (first opening the station's door) Lieutenant sits down and plays with the tennis ball. Police Station Walls painted in white and light brown surround the interior of this really tidy police station. On the north and south sides of the room, you can see two wooden desks, the southern one covered in neatly stacked piles of documents. In the northwest corner behind the north desk, there is an empty cell. Also, a tall filing cabinet can be spotted beside a ficus on the west wall, while brown curtains cover the view out of the window, located next to the front door on the east. Officer Reeve stands up immediately, as you enter the station and walks towards you. ‘Well, well, well, the young man returns to the crime scene,’ he remarks with a chuckle, ‘How can I help you this time, sir?’, he says, crossing his arms. >e ‘If you do anything suspicious, it would be the last thing you do!’ he warns you, as you exit the station. North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant is standing in front of the police station. Lieutenant is waiting for you to do something. After you pass through the door, Officer Reeve closes it behind you. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A loud sneeze momentarily breaks the silence in the vicinity. >w West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. A small mouse darts across the street and disappears. >w West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. A small bat flies by and disappears behind a building. >n Gas Station Standing at the gas station at the west end of the village above the road to the south, you see two gas pumps. On the parking lot to the west, you can see three vehicles currently stationed there. To the east, there is the entrance to a building with a flickering neon sign on the window. To the north, more village houses can be spotted. There is a strong and omnipresent smell of gasoline around here. >e (first opening the store's door) Convenience Store This small area has only two aisles filled with everyday items, such as food, beverages, tobacco products, toiletries, newspapers, and magazines. There is a sign on the window to the west next to the door that leads outside. The front counter is located to the north, and there is an arch that connects this room with the one to the east. You hear some beautiful music coming from the room to the east. Mrs. Chapman is standing behind the counter, thinking about something and occasionally glancing in your direction. After you go through the store's door, it closes behind you. >u You can’t go that way. Obvious exits lead east, to the lobby; and west, back to the gas station. >e Mrs. Chapman follows you into the motel lobby and stands behind the desk. Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except Mrs. Chapman and yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. Mrs. Chapman is standing behind the front desk, thinking about something and occasionally glancing in your direction. >u Motel Upper Hallway A long hallway with three doors leading to seperate rooms, all on the northern side, complete the upper hallway of the motel. The walls are covered in an identical ochre flower wallpaper with the lobby downstairs. The staircase to the east leads you back down to the lobby. You hear some beautiful music coming from downstairs. >unlock 103 What do you want to unlock it with? >key Which key do you mean, the 103 key, or the town hall key? >103 Unlocked. >n There are three doors you could go through to the north. Which of them do you mean, the room 102 door, the room 103 door, or the room 101 door? >103 (first opening the room 103 door) Room 103 A twin-sized bed, a small wardrobe, and a bedside table with a reading lamp on top are the main features of this motel bedroom. To the east is a door leading to a small bathroom, and to the south is the front door leading out of the room. >score In 1599 moves, you have scored 24 of a possible 50 points. >full score In 1599 moves, you have scored 24 of a possible 50 points. Your score consists of: 1 point for throwing the ball to Lieutenant 1 point for lighting the hooded lantern 1 point for discovering the tree trunk carvings 2 points for acquiring the gardening gloves from Fay 2 points for finding the grill in the car wreckage 3 points for grilling the raw cod for Gregory Wright 3 points for unblocking the abandoned house front doors 2 points for helping Captain Morty with his boat problem 2 points for digging up the buried pocket knife 3 points for collecting a bunch of buttercups 4 points for collecting a ghost pipe flower >x bed The twin-size oak bed is well made covered with a beautiful flower-patterned blanket. >x blanket The twin-size oak bed is well made covered with a beautiful flower-patterned blanket. >take it The twin-size bed is too heavy. >l Room 103 A twin-sized bed, a small wardrobe, and a bedside table with a reading lamp on top are the main features of this motel bedroom. To the east is a door leading to a small bathroom, and to the south is the front door leading out of the room. >x wardrobe Situated on the east wall next to the bed, this small wooden wardrobe has enough space for only some luggage. It’s closed. >open it Folded in a pile inside the wardrobe, you find some additional clean bed linens. >x linens The clean and folded bed linens include a white sheet and a pillow. >x sheet The clean and folded bed linens include a white sheet and a pillow. >x pillow The clean and folded bed linens include a white sheet and a pillow. >take pillow You take the clean bed linens. >l Room 103 A twin-sized bed, a small wardrobe, and a bedside table with a reading lamp on top are the main features of this motel bedroom. To the east is a door leading to a small bathroom, and to the south is the front door leading out of the room. >x table It's a solid wooden bedside table, with a single drawer. On top of it rests a lamp, which is currently off. >open drawer In between the unimportant pieces of paper in the drawer, you distinguish a small card sticking out. >x card The small plastic card has a magnetic strip on one side and is stamped with the words ‘Identification: Dr. Amelia Hughes’ >take card You take the ID card. >turn on lamp Okay, the reading lamp is now on. >l Room 103 A twin-sized bed, a small wardrobe, and a bedside table with a reading lamp on top are the main features of this motel bedroom. To the east is a door leading to a small bathroom, and to the south is the front door leading out of the room. >e (first opening the bathroom door) Room 103 (In the bathroom) Sparse and functional, the bathroom sports a small shower, basin, and toilet. The west door leads back out to the bedroom. >x shower It looks just large enough for one person. >x basin The basin juts abruptly from the north wall. >enter basin That is not something you can enter. >x toilet The porcelain toilet sits in the corner and looks rather clean for a motel. >enter shower That is not something you can enter. >open toilet That is not something you can open. >open shower That is not something you can open. >w Room 103 A twin-sized bed, a small wardrobe, and a bedside table with a reading lamp on top are the main features of this motel bedroom. To the east is a door leading to a small bathroom, and to the south is the front door leading out of the room. >s Motel Upper Hallway A long hallway with three doors leading to seperate rooms, all on the northern side, complete the upper hallway of the motel. The walls are covered in an identical ochre flower wallpaper with the lobby downstairs. The staircase to the east leads you back down to the lobby. You hear some beautiful music coming from downstairs. >n (the room 103 door) Room 103 A twin-sized bed, a small wardrobe, and a bedside table with a reading lamp on top are the main features of this motel bedroom. To the east is a door leading to a small bathroom, and to the south is the front door leading out of the room. >s Motel Upper Hallway A long hallway with three doors leading to seperate rooms, all on the northern side, complete the upper hallway of the motel. The walls are covered in an identical ochre flower wallpaper with the lobby downstairs. The staircase to the east leads you back down to the lobby. You hear some beautiful music coming from downstairs. >d Motel Lobby Dining furniture covers most of the open space in the lobby of the motel, while the front desk stands on the east side in front of a closed door a little ways away to the left. The walls are covered with an old ochre flower wallpaper, and in the southwestern corner by the arch on the west lies an old jukebox, currently playing a beautiful song, though no one else except yourself is present in the lobby to listen to it. Also, the staircase to the north leads to the upper floor and the double doors to the south mark the exit of the building. Set on top of the front desk is a small brass bell. >e It's not a good idea to disturb Mr. Chapman's sleep. >se You can’t go that way. Obvious exits lead south, to the west street; east; west, to the convenience store; and up, back to the upper hallway. >s (first opening the double doors) West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. After you go through the double doors, they close behind you. A clowder of cats chatters nearby. >e Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >nw Post Office Porch Standing at the porch of the closed post office, you can see a payphone booth while its main entrance lies to the northwest. By walking to the southeast, you will end up at the village road junction, and by walking to the southwest, you will end up on the street that extends westward out of sight. From here, you can also see the town hall. Inside the payphone booth in the corner stands Dr. Hughes, who as soon as you approach the booth hangs up the phone and looks at you. >save Saved. >give id to hughes You should better not show her that, or she might pass you for a thief. >se Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A nearby lamp post flickers twice quickly. >e East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A cat growls nearby. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small mouse darts across the street and disappears. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A small bat flies by and disappears behind a building. >n Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >n Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. You hear the sound of a nightingale on a tree close by. >w Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. >w Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita stands in front of the gate, checking the surrounding area with a flashlight. >put card on gate You can't put anything on the main gate. A gust of wind makes you shiver a little. >w (first trying to open the main gate) The main gate seems to be locked. The nearby chirping of the crickets breaks the silence for a moment. >unlock gate The gate does not appear to have a conventional lock, but rather some weird mechanism. You hear the sound of a nightingale on a tree close by. >x mechanism The mechanism is fixed to the gate and probably unlocks it by a signal of some sort. There is some rustling in the undergrowth. >x card The small plastic card has a magnetic strip on one side and is stamped with the words ‘Identification: Dr. Amelia Hughes’ A colony of fireflies darts by. >swipe card The word ‘swipe’ is not necessary in this story. >put card on mechanism You can't put anything on the mechanism. An owl hoots nearby. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a calendar, a 103 key, some clean bed linens, and an ID card. You’re wearing some clothes and some gardening gloves. >w (first trying to open the main gate) The main gate seems to be locked. >in (first trying to open the outpost's door) Marquita gets in your way. ‘HEY! You ain't have permission to go inside there,’ she declares. >save Saved. >wear ir (wear air) That's not a particularly practical suggestion. >wear id That isn’t something you can wear. >w (first trying to open the main gate) The main gate seems to be locked. A small fox dashes across your path and then disappears into the undergrowth. >in (first trying to open the outpost's door) Marquita gets in your way. ‘HEY! You ain't have permission to go inside there,’ she declares. A colony of fireflies darts by. >e Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. >w Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita stands in front of the gate, checking the surrounding area with a flashlight. >show card to guard You should better not show her that, or she might pass you for a thief. >climb trellis The fence is too tall for you to climb, and the barbed wire on top deters you from even attempting to. An owl hoots nearby. >x mechanism The mechanism is fixed to the gate and probably unlocks it by a signal of some sort. >put card in mechanism You can’t put anything in the mechanism. You hear the sound of a nightingale on a tree close by. >put card on mechanism You can't put anything on the mechanism. The nearby chirping of the crickets breaks the silence for a moment. >touch mechanism with card The story doesn’t understand that command. >unlock gate The gate does not appear to have a conventional lock, but rather some weird mechanism. >unlock mechanism That is not something you can unlock. There is some rustling in the undergrowth. >unlock mechanism with card That is not something you can unlock. A gust of wind makes you shiver a little. >x id The small plastic card has a magnetic strip on one side and is stamped with the words ‘Identification: Dr. Amelia Hughes’ >x strip The small plastic card has a magnetic strip on one side and is stamped with the words ‘Identification: Dr. Amelia Hughes’ >s (first trying to open the outpost's door) Marquita gets in your way. ‘HEY! You ain't have permission to go inside there,’ she declares. >e Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. A small fox dashes across your path and then disappears into the undergrowth. >save Saved. >kiss marquita You see no marquita here. >w Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita stands in front of the gate, checking the surrounding area with a flashlight. An owl hoots nearby. >kiss marquita You don't know Marquita that well to do that. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a calendar, a 103 key, some clean bed linens, and an ID card. You’re wearing some clothes and some gardening gloves. >e Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. A colony of fireflies darts by. >e Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. A small fox dashes across your path and then disappears into the undergrowth. >e In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. >e (first opening the log door) Inside the Hut There are not many things inside this weirdly-shaped hut; only a wooden bed near the north wall and the door on the west wall, that hangs open. Silas Holt leans against the south wall of the hut looking at you. >x bed It has a frame made from unevenly cut-out logs and planks and instead of a real mattress it has planks covered with filthy bed linens. It's not in the best condition. >put linens on bed ‘Hi, there!’ you greet him. He looks at you. ‘... Hi,’ he responds, after a long awkward pause. ‘I saw that you are in need of new linens, can I offer you some?’ you ask, as you present him with the clean linens. ‘... It's like you read my mind,’ he exclaims, as he takes the linens from you. ‘I think I have to offer something in return for your troubles,’ he declares, as he extends his hand pointing at something on top of the bed. ‘This will help you find what you need,’ he states. (Your score has just increased by three points.) >x bed It has a frame made from unevenly cut-out logs and planks and instead of a real mattress it has planks covered with clean bed linens. On the wooden bed is a car key. >take car You see no car here. >* umm Comment recorded. >take car key You take the car key. >ww (w) As you head towards the exit, Silas Holt slowly turns his head towards you; his eyes following your movement. In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. After you exit through the log door, Silas Holt carefully shuts it behind you. >se Downhill Ledge At the eastern edge of the forest, on the ledge of a steep downhill, you see a sturdy and big tree jutting out from its edge. To the southeast, the downhill's slope gives its place to a sandy beach, and on the northwest, a small path leads you back into the forest. >nw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. >ne Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. >x something It's too dark on this side of the forest and whatever object is hanging from up there is too far away to examine it. >u You are not a monkey; you can't start randomly climbing trees, especially in your condition. >x hanging It's too dark on this side of the forest and whatever object is hanging from up there is too far away to examine it. A gust of wind makes you shiver a little. >w Crush Site At the center of this opening, you see a nearly demolished car, turned upside- down. You are almost certain that it somehow must have fallen from the mountain road up there. Due to the forest's dense foliage and closely put trees, no other paths except the eastern one running back off to the mountainside can lead you out of this site. A small cluster of white plants can be located near a bush at the west. >unlock trunk What do you want to unlock it with? >key Which key do you mean, the town hall key, the 103 key, or the car key? >car Unlocked. You hear the sound of a nightingale on a tree close by. >open trunk Resting inside the trunk is a pair of binoculars. (Your score has just increased by one point.) >take binoculars You take the pair of binoculars. >x binoculars By looking through this slightly scratched old pair of binoculars, you can observe anything distant with more details. There is some rustling in the undergrowth. >look through binoculars The site doesn't look like the best place to go sightseeing with the binoculars. Nothing of interest can be observed with them from here. >e Mountainside At the northeastern corner of this forest, a cliff extends upwards on an angle too steep for you to climb. On the top, you can barely see something hanging. To the west, the forest appears to be more foreboding, while to the southwest, a dirt trail leads back to the front of the hut. The nearby chirping of the crickets breaks the silence for a moment. >sw In Front of the Hut Standing in front of the wooden hut, you sense a cold breeze coming from a narrow path to the southeast of it, and leading to break in the foliage in the distance. Also, there is a dirt trail leading northeast around the little hut, while the main pathway runs off to the west, deeper into the forest. >w Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >e Both shops are closed for the day. There is a signage on the door of the grocery store. A loud sneeze momentarily breaks the silence in the vicinity. >s Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >e East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >e East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. A nearby lamp post flickers once quickly. >se Promontory At the southernmost edge of the promontory, a tall lighthouse is situated, beside a smaller structure to the west with a huge sign hanging above its door, while a dirt track heads away from the structure northwest to the eastern side of the village. The fog around here is heavily obscuring things in the distance. >look through binoculars Due to the fog, the binoculars won't be of any use to you here. >s Lighthouse Exhibition Area Compared to its outside appearance, this rectangular room looks fully renovated. Dozens of paintings and old photographs adorn the interior walls, along with three glass showcases in front of the south wall, where some old newspaper clippings can be spotted. A wooden bench is situated beside the north iron door, along with a white switch fixed on the wall. Also, a red metal door is situated to the east, leading to the lighthouse's interior. >look through binoculars The exhibition area doesn't look like the best place to go sightseeing with the binoculars. Nothing of interest can be observed with them from here. >n Promontory At the southernmost edge of the promontory, a tall lighthouse is situated, beside a smaller structure to the west with a huge sign hanging above its door, while a dirt track heads away from the structure northwest to the eastern side of the village. The fog around here is heavily obscuring things in the distance. >nw East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. >n Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. >se Southern side of the chapel Situated to the side of the chapel is a small wooden gazebo adorned with hanging flower pots, overlooking the sea to the east. A small trail leads back to the cemetery's courtyard on the northwest, and in the distance to the south, you can see part of the tall lighthouse on the promontory popping up above the hedge and through the fog. >look through binoculars You can't get a clear view of the sea below from here, because the chapel, the gazebo, and the hedge act as a barrier. Try from within the gazebo. >w Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. The wind whistles eerily. >look through binoculars The courtyard of the chapel doesn't look like the best place to go sightseeing with the binoculars. Nothing of interest can be observed with them from here. An owl hoots from somewhere close by. >se Southern side of the chapel Situated to the side of the chapel is a small wooden gazebo adorned with hanging flower pots, overlooking the sea to the east. A small trail leads back to the cemetery's courtyard on the northwest, and in the distance to the south, you can see part of the tall lighthouse on the promontory popping up above the hedge and through the fog. >enter gazeba The word ‘gazeba’ is not necessary in this story. >enter gazebo Okay, you’re now standing in the gazebo. >l Southern side of the chapel (standing in the gazebo) Situated to the side of the chapel is a small wooden gazebo adorned with hanging flower pots, overlooking the sea to the east. A small trail leads back to the cemetery's courtyard on the northwest, and in the distance to the south, you can see part of the tall lighthouse on the promontory popping up above the hedge and through the fog. >look through binoculars Standing in the gazebo and looking through the binoculars at the gentle waves that come crashing on the rocks below, you spot a white object resembling a flower bouquet, floating on the water's surface near the reefs. >x bouquet You see no bouquet here. >x bouquet You see no bouquet here. >x white You see no white here. >exit (out of the gazebo) Okay, you’re no longer in the gazebo. >nw Chapel's Courtyard Standing in front of the chapel in the east, you feel a cold shiver running through your spine. The fairly dark cemetery extends to the north and northeast. The moon above you highlights a small passage to the north through the trees while another smaller path leads southeast to the side of the chapel. To the south, in between the hedges, there is an iron gate hanging open. >s East End of the Village The main sealed road ends abruptly as it comes to the eastern side of the village and instead gives its place to a small dirt track that leads to the lighthouse on the promontory to the southeast. There is also the main iron bar gate to the cemetery hanging open on the north in between the hedges. A clowder of cats meows nearby. >w East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >s East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >s It's not the perfect time for a swimming session. >w You can’t go that way. Obvious exits lead north, back to the east street; south, to the sea, south of the east jetty; and northwest, to the village center. >n East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. >s Main Dock Situated below the three-way junction of the village's main roads to the north, the main dock is a solid concrete platform in the sea. The smell of fish is almost unbearable, as there are two huge seiners moored here at the moment, along with some other smaller boats and yachts. Next to the seiners on the dock lie some big fishnets in a pile. Also, in the dock's perimeter, you can see some fish-selling stands. The light fog around the dock lightly obscures distant things in the vicinity and into the sea. Next to the stands you see a semi-open fish crate. >ne East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A cat meows nearby. >s East Jetty Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. There is a small white fishing boat docked here. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >s It's not the perfect time for a swimming session. >board boat Okay, you’re now sitting on the fish boat. >s ‘Let's sail off, captain,’ you suggest. ‘Anchors aweigh!’, he exclaims and with a healthy vroom the fishboat sails off southward. Sailing south of the east jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the promontory to the east and the dock to the west are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >e ‘Let's go over there,’ you point east. ‘Anchors aweigh!’, he exclaims and with a healthy vroom the fishboat sails off. Sailing west of the Promontory (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the northwest and the lighthouse on top of the promontory to the southeast are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >talk to morty ‘I'm here lad and I'm all ears!’ he reminds you. Small waves splash gently against the fishing boat. (You could tell him about the flower bouquet.) >tell him about bouquet ‘I am not sure, but I think I saw something floating on the east side of the promontory, near the reefs. It looked like a white flower bouquet,’ you tell him, ‘and since you're so skilled with navigation, I thought you might be the only one who could help me sail there and have a look, won't you?’ you wonder. ‘Aye lad, I am! And though a floating bouquet doesn't sound like an important reason to go over there, I can't let you down matey,’ he replies with enthusiasm. ‘You helped me out with my own problem after all!’ Some small fish jump out of the sea in the distance. >se ‘Why don't we sail alongside the promontory?’ you wonder. ‘To the southeast then,’ he responds and with a healthy vroom the fishboat sails off. Sailing south of the promontory (sitting on the fish boat) The fog is getting really heavy around here and apart from the lighthouse on top of the promontory above you to the north, nothing else is visible from here. The sea extends in all directions apart from north, as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. Small waves splash gently against the fishing boat. >ne ‘If you are okay now captain, let's go eastward alongside the promontory?’ you suggest. ‘Alright lad, but let's also be careful when we do so,’ he tells you and with a healthy vroom the fishboat slowly sails off. Sailing east of the promontory (sitting on the fish boat) ‘Son of a biscuit eater,’ Captain Morty murmurs. ‘With the high tide and the fog, I don't have clear view of the reefs and rocks around here. We should be careful matey,’ he admonishes you. There is nothing more to see on this side of the promontory, except for the lighthouse on top of it to the west. The fog is lightly obscuring your vision and the sea seems to extend infinetely southward and eastward. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. The cold sea air makes you shiver a little. >e ‘Should we go to the east?’ you wonder. ‘No! Not to the east,’ he objects. ‘There are reefs over there, can't you see?’ he tells you. >n ‘Captain, the northern route seems clear as far as I can see,’ you tell him. ‘Excellent perception skills, lad! Let's sail north,’ he praises you and with a healthy vroom the fishboat sails off. Sailing below the cemetery (sitting on the fish boat) The fog almost dissipates completely around here and looking up above you can see the chapel and a small part of the cemetery. To the north of here pointy rocks jut out of the sea in between the waves that gently splash around them. The tall lighthouse in the distance stands proudly on the edge of the promontory to the southwest. A flower bouquet is floating on the sea surface and is being moved around by the waves that gently splash onto the reefs. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >x pointy The word ‘pointy’ is not necessary in this story. >x rocks The reefs are a ridge of rocks or similar relatively stable materials, partially submerged beneath the surface of the sea, on the eastern side of the promontory and the graveyard. >x lighthouse The tall lighthouse on top of the promontory above you looks old and lies currently dormant and without emitting any light. Because of the light fog, you can't make out any more exact details from this distance. The fog thickens momentarily. >x bouquet It is a flower bouquet consisting of white roses kept together with a big blue ribbon. The roses look a bit droopy, but can still hold their posture. The cold sea air makes you shiver a little. >take it Using the fishnet you manage to retrieve the flower bouquet from the reefs without having to directly approach them with the boat. Some small fish jump out of the sea in the distance. (Your score has just increased by six points.) >x bouquet It is a flower bouquet consisting of white roses kept together with a big blue ribbon. The roses look a bit droopy, but can still hold their posture. >s ‘Captain, the southern route is clear as far as I can see.’, you tell him. ‘Excellent perception skills, lad! Let's sail south,’ he praises you and with a healthy vroom the fishboat sails off. Sailing east of the promontory (sitting on the fish boat) There is nothing more to see on this side of the promontory, except for the lighthouse on top of it to the west. The fog is lightly obscuring your vision and the sea seems to extend infinetely southward and eastward. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >sw ‘Why don't we sail alongside the promontory?’ you wonder. ‘To the southwest then!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the promontory (sitting on the fish boat) The fog is getting really heavy around here and apart from the lighthouse on top of the promontory above you to the north, nothing else is visible from here. The sea extends in all directions apart from north, as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >w ‘Why don't we sail back alongside the promontory?’, you wonder. ‘Northwest it is then,’ he responds and with a healthy vroom the fishboat sails off. Sailing west of the Promontory (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the northwest and the lighthouse on top of the promontory to the southeast are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >w ‘Captain, what about that direction?’ you point west. ‘Seems alright lad, let's go!’ he exclaims and with a healthy vroom the fishboat sails off. Sailing south of the east jetty (sitting on the fish boat) Due to the fog getting thicker around here, only the jetty to the north, the promontory to the east and the dock to the west are visible. The sea extends southward as far as the eye can see. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. >n ‘Let's go back to the jetty, captain,’ you suggest. ‘Alright, lad,’ he replies and with a healthy vroom the fishboat sails off. East Jetty (sitting on the fish boat) Projecting from the east side of the village to the sea below, there is a small wooden jetty. Light fog slightly obscures things in the distance. To the northwest lies the village center, and on the promontory to the east, there is a tall lighthouse. Some small waves gently splash below the jetty and on the main dock nearby. Captain Morty is sitting on the boat, gazing at the sea, holding the rudder with one hand and his smoking pipe with the other. The boat's motor is purring quietly. > I beg your pardon? >n ‘Matey, I'm sure you know that boats don't have wheels,’ he informs you. >exit boat Okay, you’re no longer on the fish boat. >n East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A loud sneeze momentarily breaks the silence in the vicinity. >n Workshop Inside the workshop, you can feel the warmth emanating from an open stove at the east corner. The center of the room occupies a large table with logs, stones, and other materials scattered on top. There are some statuettes on top of the shelves on the north wall. There are also some tools hanging on the west wall. The door behind you appears to be the only exit of the workshop. The burning stove contains a grill. Gregory Wright leans on the east wall near the stove having a break and enjoying his meal. >show bouquet to gregory ‘It's me again,’ you say, trying to get his attention. He coughs. ‘Pardon me, my boy, I didn't notice you there – please do come in,’ he exclaims. ‘As I always say: Sometimes, you just need a moment to appreciate not only your possessions but your memories too. Who knows for how long they will last!’ he responds with a deep sigh. >s ‘Goodbye!’ you say as you exit. ‘Ciao!’ he replies with a mouthful of his meal. East Street The east street looks a bit deserted. To the northwest stands the town hall, though you cannot see an entrance from this side, and to the north stands a workshop with its door currently lying open To the south and southwest, you can see a small jetty and the main dock respectively. The main road extends both eastward and westward. In the distance, through the light fog to the southeast, a tall lighthouse can be spotted near the promontory's edge. A small bat flies by and disappears behind a building. >w Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. A small mouse darts across the street and disappears. >n North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. >n Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >e The path may be broad, but the heavy undergrowth still blocks this route. Obvious exits lead north, to the three-way junction of the forest; south, back to the north end; and west, to the orange grove. > I beg your pardon? >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A clowder of cats meows nearby. >e (first trying to open the fence gate) As you pull the latch, the white fence gate opens with a small squeak. Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. Fay is sitting on the ground tending to the flowers. >show bouquet to fay ‘Um... hello there!’ you call out trying to get her attention. ‘Howdy! My friends told me that you might not return, but something inside me told me otherwise,’ she tells you. ‘I have found this flower bouquet floating near the reefs!’ you tell her as you present the bouquet. ‘Wowie!’ she exclaims, ‘those roses are beautiful. Can I have them?’ she wonders. >give bouquet to fay ‘Here miss, do you like them?’ you ask, as you offer her the bouquet of roses. ‘Thank you, thank you, thank you, mister!’ she smiles in gratitude, and then gives you a kiss on the cheek. >score In 1767 moves, you have scored 34 of a possible 50 points. >full score In 1767 moves, you have scored 34 of a possible 50 points. Your score consists of: 1 point for throwing the ball to Lieutenant 1 point for lighting the hooded lantern 1 point for discovering the tree trunk carvings 2 points for acquiring the gardening gloves from Fay 2 points for finding the grill in the car wreckage 3 points for grilling the raw cod for Gregory Wright 3 points for unblocking the abandoned house front doors 2 points for helping Captain Morty with his boat problem 2 points for digging up the buried pocket knife 3 points for collecting a bunch of buttercups 4 points for collecting a ghost pipe flower 3 points for bringing clean linens to Silas Holt 1 point for opening the trunk of the car 6 points for retrieving the flower bouquet >save Saved. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a calendar, a 103 key, an ID card, a car key, and a pair of binoculars. You’re wearing some clothes and some gardening gloves. >x silver The key is made of silver and has a label on it marked with the words: Town Hall. >l Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. Fay is looking at you with a warm smile and her hands tucked in the pockets of her lovely dress. >ask fay about marigolds Fay already mentioned that the Mary's gold pieces can be found at the yard of the research facility, but she does not know the exact whereabouts of the rest. >look up marigolds (in the flower guide) You start flipping through the pages to find out if Flora has written anything about marigolds, when your eyes spot the following interesting passage: ... marigold flowers are made up of multiple layers of overlapping petals with the petals getting smaller and more condensed towards the flower's center. The blooms may be single or double colored, and they can come in varying hues of yellow, orange, red, and maroon. The name derives from the words gold and Mary, the mother of Jesus. That's because whoever possesses some of them is said to be blessed by her. The marigold generally symbolizes joy, warmth, and good feelings; the gold ones, though, which are the rarest of them all, are viewed as a sign of good luck... >in (first trying to open the front door) The front door seems to be locked. >w Fay blows you a kiss, and she bids you farewell as you walk away. North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. You carefully close the gate, as you leave the front garden. The fence gate is locked in place once more, after you push the latch back. >n Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >n Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. >w Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. >x rocks This is just a collection of unevenly cut stones, carefully placed on the north side of the road to form a low fence. An owl hoots nearby. >n The low rocky fence and the heavy undergrowth block this route. >climb rocks Climbing on the fence isn't a particularly practical suggestion. There is some rustling in the undergrowth. >w Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita stands in front of the gate, checking the surrounding area with a flashlight. >ask marquita bout flowers The story doesn’t understand that command. Please use ASK ACTOR ABOUT TOPIC (or just A TOPIC). A small fox dashes across your path and then disappears into the undergrowth. >ask marquita about flowers ‘Good evening Marquita!’ you greet her once more. ‘It be you again sir, what you need this time?’ she proceeds to ask you. ‘Marquita, can you tell me about...’ you begin. ‘Hang on a minute, sir,’ she interrupts you, checking a black device in her pocket, ‘I did think someone was callin me through the walkie.’ The nearby chirping of the crickets breaks the silence for a moment. >ask marquita for marigolds ‘I'm afraid I don't have them,’ she tells you. >ask marquita for flowers ‘I'm afraid I don't have them,’ she tells you. A colony of fireflies darts by. >ask marquita for id ‘You already have the ID card.’, Marquita points out. >ask marquita to open gate ‘Will you open the main gate, please?’ you ask. ‘No,’ she replies. >ask marquita about yard ‘I was meaning to ask you about...’ you begin, but you tail off when you notice that her attention is momentarily elsewhere. >topics You have nothing specific in mind right now to discuss with Marquita. >w (first trying to open the main gate) The main gate seems to be locked. You hear the sound of a nightingale on a tree close by. >unlock gate The gate does not appear to have a conventional lock, but rather some weird mechanism. >x mechanism The mechanism is fixed to the gate and probably unlocks it by a signal of some sort. >unlock gate The gate does not appear to have a conventional lock, but rather some weird mechanism. Marquita returns to her duties. >unlock mechanism That is not something you can unlock. >open mechanism That is not something you can open. A gust of wind makes you shiver a little. >put id card in gat (put id card in gate) You can’t put anything in the main gate. There is some rustling in the undergrowth. >put id card in lock You see no lock here. >put id card in mechanism You can’t put anything in the mechanism. A small fox dashes across your path and then disappears into the undergrowth. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a calendar, a 103 key, an ID card, a car key, and a pair of binoculars. You’re wearing some clothes and some gardening gloves. >w (first trying to open the main gate) The main gate seems to be locked. A colony of fireflies darts by. >in (first trying to open the outpost's door) Marquita gets in your way. ‘HEY! You ain't have permission to go inside there,’ she declares. >l Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita stands in front of the gate, checking the surrounding area with a flashlight. >x yard You can't observe many things from behind the gate and the fence, apart from the white building itself. >look through binoculars The main gate doesn't look like the best place to go sightseeing with the binoculars. Nothing of interest can be observed with them from here. You hear the sound of a nightingale on a tree close by. >n You can’t go that way. Obvious exits lead east, back to the rocky forest path; west; and in. The nearby chirping of the crickets breaks the silence for a moment. >s (first trying to open the outpost's door) Marquita gets in your way. ‘HEY! You ain't have permission to go inside there,’ she declares. >sw The fence blocks your entry to the yard. >nw The fence blocks your entry to the yard. >climb fence The fence is too tall for you to climb, and the barbed wire on top deters you from even attempting to. A gust of wind makes you shiver a little. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a calendar, a 103 key, an ID card, a car key, and a pair of binoculars. You’re wearing some clothes and some gardening gloves. >x id The small plastic card has a magnetic strip on one side and is stamped with the words ‘Identification: Dr. Amelia Hughes’ >e Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. An owl hoots nearby. >w Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita stands in front of the gate, checking the surrounding area with a flashlight. >return card The story doesn’t understand that command. >give card to marquita You should better not show her that, or she might pass you for a thief. A colony of fireflies darts by. >save Saved. >tell her about fay ‘Good evening Marquita!’ you greet her once more. ‘It be you again sir, what you need this time?’ she proceeds to ask you. ‘I need your help, miss Marquita! Fay asked me to find a rare piece of Mary's gold and bring it to her,’ you explain. ‘She also mentioned that you have some of those flowers in your yard. So could I have a look at them?’ you ask her. ‘I'd normally never allow entry to anyone who ain't workin for the premises without first contacting ma boss,’ she tells you. ‘But since you're lookin just fine and this is gonna be just a gift for young Fay, I be makin an exception for you, if you promise you ain't gonna try anythin funny,’ she also adds as she enters the post. After a couple of seconds, a high-pitched beep comes from the mechanism on the gate, and the gate starts to move with a low growl. Then Marquita exits the post and approaches you, ‘After you,’ she tells you extending her hand towards the gate. >w Marquita comes with you. Yard The lamp post fixed to the right side of tall white building illuminates the whole perimeter of this facility. The yard is spacious enough for some vehicles to be parked here, although none are currently present. The main gate lies open to the side of the trellis fence to the east and the main entrance to the building is to the northwest. On the west wall of the building a small flower bed can be spotted. Marquita is standing beside you. >x building The tall rectangular white building is placed parallel to a southwest-northeast axis and has a very modern design with dark glass panels covering the main windows of the first and second floors of the facade. A bright lamp post protrudes from the north wall's right side on the second floor. At the west wall, there is a small flower bed containing some marigolds. Also, two security cameras stick out from each side of the building.The main entrance is on the northwest. >x post It's an ordinary lamp post located on the second floor's right side, providing light for the yard. >x bed The flower bed is made from concrete and contains marigolds, as the signage in front of it suggests. >read sign MARIGOLDS >save Saved. >nw (first trying to open the main doors) You have no reason to enter the facility, especially when Marquita and the cameras are both watching you closely. >take flower There is no reason to take any of them. >x flowers The red and orange marigolds are really beautiful. After taking a closer look at the marigolds, one of the lot stands out as having a more vibrant hue compared to the rest; it is a gold one. >take it There is no reason to take any of them. >l Yard The lamp post fixed to the right side of tall white building illuminates the whole perimeter of this facility. The yard is spacious enough for some vehicles to be parked here, although none are currently present. The main gate lies open to the side of the trellis fence to the east and the main entrance to the building is to the northwest. On the west wall of the building a small flower bed can be spotted. After taking a closer look at the marigolds, one of the lot stands out as having a more vibrant hue compared to the rest; it is a gold one. Marquita is standing beside you. >take gold There is no reason to take any of them. >pick gold Those are not something you can pick. >look up marigold (in the flower guide) You start flipping through the pages to find out if Flora has written anything about marigold, when your eyes spot the following interesting passage: ... marigold flowers are made up of multiple layers of overlapping petals with the petals getting smaller and more condensed towards the flower's center. The blooms may be single or double colored, and they can come in varying hues of yellow, orange, red, and maroon. The name derives from the words gold and Mary, the mother of Jesus. That's because whoever possesses some of them is said to be blessed by her. The marigold generally symbolizes joy, warmth, and good feelings; the gold ones, though, which are the rarest of them all, are viewed as a sign of good luck... >take marigold You carefully remove the gold one, without disturbing the rest of the marigolds in the flower bed. (Your score has just increased by two points.) >e Marquita comes with you. After you exit the premises, Marquita turns to you, ‘Give me one moment now, will ya?’, she requests, as she rushes inside the outpost. After a couple of seconds, a high-pitched beep comes from the mechanism on the gate, and the gate starts to move with a low growl. After the gate shuts completely, Marquita exits the post and approaches you. ‘I hope you found what Fay wanted!’ she exclaims. ‘Now, if you still be needing any help, I'm all ears, else I'mma gonna return to ma shift, if you ain't mind.’ Main Gate At the western edge of the forest lies the main gate leading to the yard of the white building, beside a security or guard outpost to the south. North and south from the gate stretches a metal trellis fence, alongside the edge of the forest blocking your path. On the gate, there is also a big flat metal sign. Marquita has her hands clasped behind her back and awaits for your response. An owl hoots nearby. >e Marquita returns to her duties. Rocky Forest Path The forest around you seems to be getting darker, and due to the heavy undergrowth, it is too hard to traverse either north or south. Apart from that, you are walking across a cleared-out pathway running off both westward and eastward among the trees. The path appears to be wide enough for vehicles to pass through, and on its north side, a handful of rocks create a short rocky fence. >e Forest Three-Way Junction This three-way junction, at what may be the center of the forest, is formed by a meeting of paths to the south, east, and west. The east path is fairly short, leading to a little wooden hut, while that to the west appears to be longer and leads deeper inside the forest. Finally, the southern one runs off to meet the village in the distance. Although this area is moderately more open, the foliage above you still blocks most of the sky view. A gust of wind makes you shiver a little. >s Broad Forest Path Traveling on this broad forest path, you come across a much narrower track that runs off to the west through the trees. The rest of the main pathway leads both north farther into the forest and south to the first houses of the village. >s North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A cat hisses nearby. >s North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Lieutenant stands up and looks at you curiously. >e Both shops are closed for the day. There is a signage on the door of the grocery store. >n North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. A nearby lamp post flickers twice quickly. >e (first trying to open the fence gate) As you pull the latch, the white fence gate opens with a small squeak. Front Garden The garden is full of beautiful flowers all around you. Tulips and orchids are planted in the ground, while gardenias and roses are contained in smaller and larger pots on the front porch accordingly. The front door of the abode is to the east, and through the white gate of the fence to the west, you can exit the garden. The whole garden has an omnipresent flower smell. Fay is sitting on the ground tending to the flowers. >give marigold to fay ‘Um... hello there!’ you call out trying to get her attention. ‘Howdy! My friends told me that you might not return, but something inside me told me otherwise,’ she tells you. ‘Does this look like a rare piece of Mary's gold?’ you ask as you give her the gold marigold. ‘Uh-huh,’ she nods, ‘and I think you've brought all the flowers I asked for. Great job!’ she congratulates you. ‘Now let's go the cliff house, we have a boulder to move,’ she winks at you, as she stands by your side. >w Fay walks along beside you. North End of the Village A cold breeze catches you off guard as you stand on the northernmost corner of the village. The few houses and cottages to the west, although relatively old, are in moderately good condition. The mayor's house is located east through the fence gate. Also, here, the sealed road running off to the rest of the village south meets the forest path heading north into the woods. Fay takes a quick look around. You carefully close the gate, as you leave the front garden. The fence gate is locked in place once more, after you push the latch back. A loud sneeze momentarily breaks the silence in the vicinity. >s Fay trails faithfully along behind. North Street There are a lot more houses popping up left and right around the north street of the village. To the west, you see a big brick building that looks like a police station with a prominent plaque above its front door, and to the east, you see a small grocery store next to a bakery, while the rest of the road extends both northward and southward from here. Fay is still with you. Lieutenant stands up and looks at you curiously. >s Fay comes with you. Village Center Though there is not much of a village to the south, this junction of roads extending eastward, westward, and northward appears to be the center of the village. The town hall is to the northeast and the post office to the northwest. To the south is the main dock, and to the southwest and southeast are some smaller jetties. There is some fog around the port lightly obscuring things in the distance to the sea and the shore. Fay is at your side. A nearby lamp post flickers once quickly. >w Fay follows right behind you. West Street The west street looks a bit vibrant, due to the huge neon sign above you flashing the word MOTEL with a yellow arrow pointing to the entrance below. From here the street extends both westward and eastward. To the northeast, you can see the post office, and across the street to the southeast and south lie the main dock and a small jetty respectively. Also, in the distance at the edge of the cliff southwest, you can see an old and abandoned house. You hear muffled music coming from inside the motel. Fay looks at you expectantly. A small mouse darts across the street and disappears. >w Fay trails faithfully along behind. West End of the Village This appears to be the western side of the village since all the houses are located to the north and east. Moreover, the sealed road climbs up the hillside northwest and connects with the main road on the mountainside. There is also a gas station to the north, situated in front of the building to your northeast, while some small stone steps resembling a staircase are placed alongside the cliff to the southwest, heading to the old and abandoned house on top. Fay is standing close by. A cat hisses nearby. >sw Fay comes with you. Cliff Steps Fork In the middle of the cliffside, the main path splits into two. On one side, the stone steps both ascend upwards to the southwest to meet the old and abandoned house on top of the cliff and descend to the northeast heading to the west end of the village. On the other side, a shorter unpaved pathway slopes down to the sea shore, under the cliff. Fay looks at you expectantly. >sw Fay walks along beside you. Top of the cliff On the cliffside's top, the fog almost dissipates to a light mist due to the warmer and stronger gusts of wind, thus making the moon and stars above you visible again. Here lies an old and probably abandoned house since its exterior looks terrible. Apart from the house, the view up here is breathtaking. Across from the port below and east, a tall lighthouse stands proudly on the promontory's edge. Directly north of here, a white building emerges in between the forest and the mountains surrounding it. To the west, the shoreline and the sea stretch to the horizon alongside the mountainside. The stone steps on the northeast descend the cliffside. You hear an eerie squeaking sound. Fay is still with you. >in Fay follows right behind you. Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. Fay takes a quick look around. >w Fay trails faithfully along behind. Old Kitchen The kitchen is not as large as the living room, which lies to the east, but it appears to be equally dusty. A large wood-burning stove is set to the northwest corner next to some old cabinets, and an even larger wooden table occupies most of the space in the middle of the kitchen, though there appear to be no chairs here. The only thing left in here are cobwebs. Fay is standing close by. The floorboards creak ominously. >e Fay walks along beside you. Old Living Room Although it once had a great glamor, the peeling wallpaper, the couple of furniture covered in white sheets, and the chandelier with broken strings of crystals indicate that this old living room now serves as nothing more than glorified dust and cobweb collector. To the southeast, there is a battered wooden staircase leading up next to a white door at the east wall, and on the north and south walls, there are some shutters blocked with planks. Also, there appear to be three other exits from the room; one to the north through the open double doors, one to the southwest through the backdoor, and one to the west. Fay is at your side. >sw Fay comes with you. Cliff's Edge To a first approximation, the edge of the cliff is a semicircle overlooking the sea to the south. Unfortunately, this stretch of land has also been reclaimed by wild grass and weeds, to the point that there is nothing of value here anymore, except for the old wooden fence on the edge. The entrance to the house is through the back door to the northeast, and while there is no route granting direct access to the sea, a very narrow track runs down the cliffside to the northwest. You hear an eerie squeaking sound. Fay is still with you. >nw Fay follows right behind you. Narrow Cliffside Ledge The narrow ledge affords a breathtaking view over the sea below and the mountains to the far north. A huge boulder lies against the cliff on the northeast side of the ledge, blocking a cavern opening into the cliff behind it, while a narrow track climbs back up the cliffside southeast. Fay is standing close by. >push boulder With Fay's help, both of you manage to push the boulder to the side revealing the cave entrance behind it. (Your score has just increased by two points.) >save Saved. >in Fay comes with you. Short Tunnel This hitherto secret passage narrows to a long tunnel running northeast. To the southwest an opening leads out of the cave. Fay looks at you expectantly. As soon as you both enter the tunnel, you feel a small tremble in the ground, and the boulder behind you rolls back to each initial place blocking your exit. ‘Oh no! How are we gonna get out of here now, mister?’ she wonders. >ne Fay comes with you into the cave. Collapsed Cave This cave, if you can even call it that, has barely enough room for both of you to stand here as a rock-fall seems to have both taken up half of the cave's open space and blocked effectively the southeastern exit from it. There are two other tunnels here, which run off to the southwest and north respectively. Fay is standing beside you, looking a bit scared. >x rock You see no rock here. >x rocks The rock-fall looks recent and unnatural because the rest of the walls are pretty sturdy and solid. You also get the idea from its placement in the small cave that this rock-fall blocks off the same tunnel that leads to the private marina. >nw You can’t go that way. Obvious exits lead north; and southwest, back to the short tunnel. >n Fay follows you into the tunnel. Suffocating Tunnel Just here, where it bends around from south to northeast, the tunnel becomes suffocatingly narrow, as a kink in the wall extends into the passage. Passing through here might be feasible, but it will be neither comfortable nor pleasant. Fay is standing beside you, looking a bit scared. >ask fay about cave ‘Fay, can I talk to you about something?’ you ask her. ‘Uh-huh! Tell me, mister,’ Fay nods, though still feeling a bit scared. Her reply is so cryptic that it barely made any sense to you. >topics You have nothing specific in mind right now to discuss with Fay. >l Suffocating Tunnel Just here, where it bends around from south to northeast, the tunnel becomes suffocatingly narrow, as a kink in the wall extends into the passage. Passing through here might be feasible, but it will be neither comfortable nor pleasant. Fay is looking at you with a warm smile and her hands tucked in the pockets of her lovely dress. >ne ‘Fay, let's keep going, there must be an exit in here somewhere,’ you tell her. ‘Okie dokie,’ she replies with a trembling voice, holding her left arm with her right hand. Cave Junction Compared with much of the rest of the caves and tunnels you have seen so far, this junction feels relatively spacious. Long tunnels run off to the east and northwest, while a third one curves around the southwestern corner of the cave. On the west wall you can see some carvings. >x carvings After taking a closer look with the lantern, they do not just look like carvings, but they form words instead. >read it The top line of carvings says: To Mines and has an arrow next to it pointing to the northwest tunnel. The middle line says: To Sea and the arrow following it points to the southwest tunnel. The bottom line says: To Crypt, but there is no arrow following it. >e Long Tunnel This long tunnel runs straight on either west or east for as far as you can see from here. >e Crypt The lantern casts strange shadows on the walls of this crypt. Two rows of tombs lie here, creating an in-between path that starts from the dark passage to the west , from which you have just emerged, and comes to an end at a flight of stone steps leading up at the east. >x rombs (x tombs) Each of the corpse enclosures looks like a rock coffin and is adorned with beautifully carved cross symbols on top. >x symbols Each of the corpse enclosures looks like a rock coffin and is adorned with beautifully carved cross symbols on top. >open tombs That is not something you can open. >e You can’t go that way. Obvious exits lead west, back to the long tunnel; and up. >u Chapel This little chapel is about as bare as a place of Christian worship gets and looks reasonably old. A stained window is situated above the wooden doors to the west that leads outside, while eight other arched windows surround the main chamber of the chapel; four on the north wall and four on the south wall. The stone walls themselves are unplastered, and the pews look like little more than plain wooden benches. The stone altar at the east end is entirely unadorned, although presumably something is put on it when worship is in progress. Also, a flight of stairs near the northeastern corner leads back down to the crypt. A scent of incense fills the chapel. On the main altar, you can spot a lit candle and kneeling in front of it Mayor Ellington, who is in the middle of uttering something. ‘...I know that it was a mistake! Her screams still linger in my head! I cannot sleep at night. I still see her in my dreams; the feeling is unbearable,’ he says as tears roll down his cheeks. ‘I only want all of these to stop; I cannot keep wandering around at night like a restless spirit. Tell me Lord,’ he raises his hands, ‘how am I supposed to represent the village, to prevent the ghost rumors, when it is all my fault? How can I move on after so many years? How will she ever forgive me for leading her to her demise?’ he wonders. ‘Oh Lord Almighty, can you at least, after thirty-one years, give me a sign? Can you for once answer my calls?’ he begs with arms raised. ‘She has already forgiven you!’ Fay answers, catching him off guard. ‘Whatever you've done, papa, both He and she have already forgiven you about it,’ he tells him, while her voice is suddenly becoming more mature. You would swear that a faint glow has appeared around her. ‘Sebastian, you do not have to worry about either the past or the future. Just live the present and move on! YOU ARE FORGIVEN’, she adds with a now warm, pleasant voice, leaving Mayor Ellington speechless. All he can do is to stand up with tears in his eyes and hug Fay. At that heartwarming moment the front doors suddenly burst open with a loud BANG, blowing out the candle on the altar and making your head start throbbing faster and faster. Suddenly, a familiar yet more immense rush of pain hits you as everything around you turns black once more. The last thing you can hear is Fay's calling out to you, ‘He is forgiven! You are forgiven! You may now rest in peace!’ *** YOU HAVE DIED! *** CONGRATULATIONS for reaching the third ending! *** In 1867 moves, you have scored 38 of a possible 50 points. Would you like to RESTORE a saved position, RESTART the story, see your FULL SCORE, see the CREDITS, or QUIT? >undo That isn’t one of the options. Would you like to RESTORE a saved position, RESTART the story, see your FULL SCORE, see the CREDITS, or QUIT? >restore Restored. Narrow Cliffside Ledge The narrow ledge affords a breathtaking view over the sea below and the mountains to the far north. A huge boulder lies against the cliff on the west side of the ledge and beside a cavern opening to the northeast, while a narrow track climbs back up the cliffside southeast. Fay is standing beside you, looking around excitedly. >nw You can’t go that way. Obvious exits lead northeast; and southeast, back to the edge of the cliff. >in Fay comes with you. Short Tunnel This hitherto secret passage narrows to a long tunnel running northeast. To the southwest an opening leads out of the cave. Fay is at your side. As soon as you both enter the tunnel, you feel a small tremble in the ground, and the boulder behind you rolls back to each initial place blocking your exit. ‘Oh no! How are we gonna get out of here now, mister?’ she wonders. >ne Fay comes with you into the cave. Collapsed Cave This cave, if you can even call it that, has barely enough room for both of you to stand here as a rock-fall seems to have both taken up half of the cave's open space and blocked effectively the southeastern exit from it. There are two other tunnels here, which run off to the southwest and north respectively. Fay is standing beside you, looking a bit scared. >n Fay follows you into the tunnel. Suffocating Tunnel Just here, where it bends around from south to northeast, the tunnel becomes suffocatingly narrow, as a kink in the wall extends into the passage. Passing through here might be feasible, but it will be neither comfortable nor pleasant. Fay is standing beside you, looking a bit scared. >ne Fay comes with you into the cave. Cave Junction Compared with much of the rest of the caves and tunnels you have seen so far, this junction feels relatively spacious. Long tunnels run off to the east and northwest, while a third one curves around the southwestern corner of the cave. On the west wall you can see some carvings. Fay is standing beside you, looking a bit scared. >nw Fay follows you into the tunnel. Sloping Tunnel This long, bare tunnel slopes up to the northwest and down to the southeast. Fay is standing beside you, looking a bit scared. >nw Fay comes with you into the cave. Southern Mine Remnants The rough-hewn walls and the chippings on the floor suggest that this area used to be part of a mine's main workings in the past, which have been abandoned for quite some time. The rest of the mine to the north is blocked off by a recently built concrete wall, where a steel door remains shut and a card slot to its side. There is also an access tunnel that runs off to the southeast. Fay is standing beside you, looking a bit scared. >x wall Which wall do you mean, the west wall, the east wall, the south wall, or the concrete wall? >concrete Unlike the rest of the rough-hewn stone walls of the cavern, the north wall looks brand new, and it is entirely made of concrete. >x steel The steel door has no apparent handle or latch. Next to it is a card slot. It’s closed. >x slot The slot appears to accept ID cards to open the door. >put id in slot As you put the ID card in the slot you hear three beeps from the door beside it, which in turn slides open. >n Fay follows you into the basement. Basement Made entirely from burnished, non-reflective steel, this dimly lit basement area is filled to the brim with crates upon crates and boxes upon boxes, leaving barely enough room to walk around them. To the south wall there is an open steel door beside a card slot and apart from that, there aren't any other visible exits in this area. Fay is standing beside you, looking a bit scared. >x crates The large metal crates and the smaller boxes are piled up in stacks that reach from floor to ceiling. They’re closed. >open crastes (open crates) You can't find a way to open any of the crates and boxes. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a calendar, a 103 key, a car key, and a pair of binoculars. You’re wearing some clothes and some gardening gloves. >break crates Breaking those would be pointless. >move crates The crates & the boxes are too heavy. >push crates The crates & the boxes are too heavy. >look under crates You see nothing unusual under the crates & the boxes. >look behind crates As you check behind the crate stacks, you spot a small rectangle block jutting abruptly out of the east wall. >x block The block is about six by three inches and protrudes an inch out of the wall. >push block The wall block is stuck. Maybe if you had something to rub on it that would act as lubricant, you could loosen it up. >i You are carrying a long branch, a brass hooded lantern (providing light), a hammer, an old damaged padlock, a small trowel, a flower guide, a town hall key, a pocket knife, a fish net, a calendar, a 103 key, a car key, and a pair of binoculars. You’re wearing some clothes and some gardening gloves. >* per the thread we're missing soap Comment recorded. >x soap You see no soap here. >restore Restored. Narrow Cliffside Ledge The narrow ledge affords a breathtaking view over the sea below and the mountains to the far north. A huge boulder lies against the cliff on the west side of the ledge and beside a cavern opening to the northeast, while a narrow track climbs back up the cliffside southeast. Fay is standing beside you, looking around excitedly. >se Fay pulls you by the hand, saying ‘Mister, could we please see what's in there before we leave! I've never been here before.’ >* oh well, guess I'm locked in Comment recorded. >ne Fay walks along beside you. Short Tunnel This hitherto secret passage narrows to a long tunnel running northeast. To the southwest an opening leads out of the cave. Fay takes a quick look around. As soon as you both enter the tunnel, you feel a small tremble in the ground, and the boulder behind you rolls back to each initial place blocking your exit. ‘Oh no! How are we gonna get out of here now, mister?’ she wonders. >ne Fay comes with you into the cave. Collapsed Cave This cave, if you can even call it that, has barely enough room for both of you to stand here as a rock-fall seems to have both taken up half of the cave's open space and blocked effectively the southeastern exit from it. There are two other tunnels here, which run off to the southwest and north respectively. Fay is standing beside you, looking a bit scared. >n Fay follows you into the tunnel. Suffocating Tunnel Just here, where it bends around from south to northeast, the tunnel becomes suffocatingly narrow, as a kink in the wall extends into the passage. Passing through here might be feasible, but it will be neither comfortable nor pleasant. Fay is standing beside you, looking a bit scared. >ne Fay comes with you into the cave. Cave Junction Compared with much of the rest of the caves and tunnels you have seen so far, this junction feels relatively spacious. Long tunnels run off to the east and northwest, while a third one curves around the southwestern corner of the cave. On the west wall you can see some carvings. Fay is standing beside you, looking a bit scared. >ne You can’t go that way. Obvious exits lead east; northwest; and southwest, back to the suffocating tunnel. >e Fay follows you into the tunnel. Long Tunnel This long tunnel runs straight on either west or east for as far as you can see from here. Fay is standing beside you, looking a bit scared. >e Fay follows you into the crypt. Crypt The lantern casts strange shadows on the walls of this crypt. Two rows of tombs lie here, creating an in-between path that starts from the dark passage to the west , from which you have just emerged, and comes to an end at a flight of stone steps leading up at the east. Fay is standing beside you, looking a bit scared. >u Fay accompanies you up the stairs. Chapel This little chapel is about as bare as a place of Christian worship gets and looks reasonably old. A stained window is situated above the wooden doors to the west that leads outside, while eight other arched windows surround the main chamber of the chapel; four on the north wall and four on the south wall. The stone walls themselves are unplastered, and the pews look like little more than plain wooden benches. The stone altar at the east end is entirely unadorned, although presumably something is put on it when worship is in progress. Also, a flight of stairs near the northeastern corner leads back down to the crypt. A scent of incense fills the chapel. Fay is standing beside you, looking a bit scared. On the main altar, you can spot a lit candle and kneeling in front of it Mayor Ellington, who is in the middle of uttering something. ‘...I know that it was a mistake! Her screams still linger in my head! I cannot sleep at night. I still see her in my dreams; the feeling is unbearable,’ he says as tears roll down his cheeks. ‘I only want all of these to stop; I cannot keep wandering around at night like a restless spirit. Tell me Lord,’ he raises his hands, ‘how am I supposed to represent the village, to prevent the ghost rumors, when it is all my fault? How can I move on after so many years? How will she ever forgive me for leading her to her demise?’ he wonders. ‘Oh Lord Almighty, can you at least, after thirty-one years, give me a sign? Can you for once answer my calls?’ he begs with arms raised. ‘She has already forgiven you!’ Fay answers, catching him off guard. ‘Whatever you've done, papa, both He and she have already forgiven you about it,’ he tells him, while her voice is suddenly becoming more mature. You would swear that a faint glow has appeared around her. ‘Sebastian, you do not have to worry about either the past or the future. Just live the present and move on! YOU ARE FORGIVEN’, she adds with a now warm, pleasant voice, leaving Mayor Ellington speechless. All he can do is to stand up with tears in his eyes and hug Fay. At that heartwarming moment the front doors suddenly burst open with a loud BANG, blowing out the candle on the altar and making your head start throbbing faster and faster. Suddenly, a familiar yet more immense rush of pain hits you as everything around you turns black once more. The last thing you can hear is Fay's calling out to you, ‘He is forgiven! You are forgiven! You may now rest in peace!’ *** YOU HAVE DIED! *** CONGRATULATIONS for reaching the third ending! *** In 1859 moves, you have scored 38 of a possible 50 points. Would you like to RESTORE a saved position, RESTART the story, see your FULL SCORE, see the CREDITS, or QUIT? >credits Ghosts Within was written in TADS 3, an amazing authoring IF system by Michael J. Roberts. The game makes use of one third-party extension called ‘Spelling Corrector’ by Steve Breslin. Beta testing was performed by Nikos Kalantzis, John Vasilakopoulos, Elena Papakonstantinopoulou and Kyriakos Sgarbas. Special thanks to my good friend Athanasia Skondra, who helped create the beautiful cover art, and whose work can be found here https://www.deviantart.com/nasiagreece, along with my family, who helped me out with some character creation ideas. This game is dedicated to my grandmother Christina Misichroni, who passed away on May 17th, 2021, due to pancreatic cancer! Would you like to RESTORE a saved position, RESTART the story, see your FULL SCORE, see the CREDITS, or QUIT? > Thank you for playing Ghosts Within; hope you enjoyed my first interactive fiction story!