Start of a transcript of: All Hands Abandon Ship A Shipboard Race Against the Clock by David Lee Release 42 / Serial number 230907 / Inform 7 v10.1.2 Inform 7 v10.1.2 Identification number: //BD72BBDC-D0A6-41DB-804D-3C420429C5F0// Interpreter version 1.3.6 / VM 3.1.2 >abot That's not a verb I recognise. >about That's not a verb I recognise. >help There's a book in your inventory. It's called Self-Reliance, the Updated and Abridged Intergalactic Version. Just type, "read self-reliance" to tap into the wisdom contained within. >i You are carrying: a blue key card a note from the office of Doctor Eckleburg a pamphlet from the Intergalactic Association of Yoga Therapists a granola bar wrapper a book entitled Self-Reliance The sudden blaring of the shipwide alarm echoes around the tiny room, startling you out of your morning introspection. The alarm falls silent and a calm, soothing, female voice follows. "Fire in engineering compartment," says the voice. "Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >read self-reliance Self-Reliance by Ralph Waldo Emerson, Updated and Abridged Intergalactic Version. * Trust thyself. It is the not the destination, but the journey that plays upon the heart's strings. * Thou can but move in six directions: fore, aft, port, starboard, up, and down. * Walk freely upon your chosen path... take and drop items you encounter on your way. * Items you take go into your inventory. Keep only that which speaks to your heart. * You may examine items or look in a previously visited room to get more detail. * Many times this attention to detail gives clues about how an item can help you. * On your journey, you may encounter key cards. These can be used to unlock things. * You can unlock and open things like bulkhead doors, lockers, and access panels. Seriously? Who writes this schlock? Updated and abridged by a hallucinating A.I., if you ask me. So listen, if you get stuck, just type hint and I'll help you out. If you're really stuck, type spoilers and I'll move the old hint cookies to the bottom shelf, m'kay? >x blue Level A: Science Lab Access >* should be an extra line break here That's not a verb I recognise. >read note Appointment reminder: Annual cadet physical. Thursday 3:00. >read pamphlet Are you stressed out? Overworked? Feeling like you've reached a dead end? Yoga is your gateway to a happier, healthier life! Call 1-800-555-YOGA and sign up today! Be one of the first fifty callers and you'll receive a free yoga mat! No obligation. Cancel anytime. (Yoga mat offer does not apply to residents of Mars or the Titan colony.) The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >x wrapper Just a few crumbs left. If you're hungry, there's probably something to eat in the ship's kitchen. >read it Just a few crumbs left. If you're hungry, there's probably something to eat in the ship's kitchen. >l Starboard Head (in the toilet) It's pretty much the standard issue ship's head. Cold fluorescent lighting, stainless steel fixtures. Efficient. Soul-sucking. You wouldn't be at all surprised to see its design aesthetic featured on the front cover of Brutalist Architecture Monthly. The only escape from this sterile, functional purgatory appears to be an exit to the aft. >aft You might have an easier time if you stand up first. >u You might have an easier time if you stand up first. The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >aft You might have an easier time if you stand up first. >out You stand up. The automatic flushing mechanism clicks and a rush of water follows. You get out of the toilet. Starboard Head You can see a toilet (empty) here. >x toilet The toilet is empty. >l Starboard Head It's pretty much the standard issue ship's head. Cold fluorescent lighting, stainless steel fixtures. Efficient. Soul-sucking. You wouldn't be at all surprised to see its design aesthetic featured on the front cover of Brutalist Architecture Monthly. The only escape from this sterile, functional purgatory appears to be an exit to the aft. You can see a toilet (empty) here. >aft Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk and an unlocked footlocker (closed) here. The soothing voice once again echoes throughout the ship, "Fire in engineering compartment has been contained. However, station-keeping systems remain compromised. Ship's orbit is decaying. All crew should proceed immediately to assigned muster stations. This is not a drill." >open footlocker You open the unlocked footlocker, revealing a red key card and a jelly donut. >take red Taken. >x it Level B: Bridge Access >x jelly You see nothing special about the jelly donut. >take it Taken. The shipwide alarm blares. The once soothing voice now seems to be tinged with a sense of urgency. "Station-keeping systems compromised. Orbit decaying. All crew should proceed immediately to assigned muster stations. This is not a drill." >x bunk You see nothing special about the bunk. >port Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. >aft Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. >port Rec Room There's a pair of dirty sweat socks in the middle of the floor, which explains the smell. Otherwise, the room seems to be pulling double duty as a lounge and a workout room. Someone's taped a poster up on the wall, next to the television. The only exit is to starboard. You can see a sofa, a yoga mat and a pair of dirty sweat socks here. >x poster Stellar Patrol: It's not just a job, it's an adventure! The soothing voice is back. "It's alright," the voice says, "I understand these situations can be frightening. I've turned off the big scary alarm, but we need to get to our muster stations, okay?" >x tv It's switched off. And naturally, there's no remote in site. >* site -> sight That's not a verb I recognise. >x socks You see nothing special about the pair of dirty sweat socks. >take socks Gross! No way. >x ma You can't see any such thing. >x mat Thick closed-cell neoprene rubber about two meters long. Industrial strength construction. No way this was a free gift from some TV offer. >take it Taken. The overhead announcement is back. "Look, we've practiced muster drills several times. Just focus on following the lighted chevrons." >starboard Main Crew Corridor >aft Aft Crew Corridor The red stripe wall motif continues in this fore to aft corridor, with the words "USS Icarus" reminding you of the ship you're on. As if you needed reminding. Besides the obvious exits fore and aft, there's a doorway to port. Though the lighted chevrons in the floor are pointing aft. >verbose All Hands Abandon Ship is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before). >aft Level B Aft Junction There are ladders going up and down. Doorways lead fore and aft. The doorway to aft is steciled with the words, "Life Pod B". >aft Darkness Hmm. During muster drills, the life pod lights were always on. You feel around on the wall. There's no light switch in here, so the problem must be somewhere else. >aft You can't go that way. The overhead voice continues. "I'm beginning to think you don't want to find your muster station. Have I said something to upset you?" >u You can't go that way. "Is it because I was unfaithful? I said I was sorry." >fore Level B Aft Junction There are ladders going up and down. Doorways lead fore and aft. The doorway to aft is steciled with the words, "Life Pod B". "It's just that...well, I feel like you've been a little distant lately." >u Level A Aft Junction There's a heavy bulkhead door labeled Hydroponics to forward, but otherwise it's just a ladder going down. Not even a window to take in the fabulous view. You can see Bulkhead A2 here. >x buklhead You can't see any such thing. >oops bulkhead You see nothing special about Bulkhead A2. >open it It seems to be locked. In the distance you hear a groaning of what sounds like metal on metal, but it's interrupted by another shipwide announcement before you can determine the location. "I know you have your work...but you have to understand, I have needs too." >unlock it What do you want to unlock Bulkhead A2 with? >red That doesn't seem to fit the lock. >i You are carrying: a yoga mat a jelly donut a red key card a blue key card a note from the office of Doctor Eckleburg a pamphlet from the Intergalactic Association of Yoga Therapists a granola bar wrapper a book entitled Self-Reliance >unlock bulkhead with blue You unlock Bulkhead A2. >open it You open Bulkhead A2. >f Hydroponics It's wall to wall plants in here. There's a small aisle between the shelving units that hold countless white plastic planters of vegetables and herbs and a small strawberry plant. The constant trickle of water makes you think maybe you should have visited the head one more time. If the need becomes urgent, there are exits to forward and aft. You can see Bulkhead A2 and a planter (on which is a strawberry) here. "All crew should proceed immediately to... You know what? Fine. Go down with the ship. See if I care. You always were a stubborn so-and-so." >take strawberry Taken. >fore Bio-Reactor Room Floor to ceiling clear polycarbonate cylinders filed with green alge dominate the room. A column of bubbles rises in each tank. There's an eerie purple-tinged light that completes the unsettling look. You remember from orientation this is where the ship's oxygen is produced, but you can't help thinking...if you tapped on the glass...some sort of creature would burst forth and try to suck your face off. The exits to fore and aft are looking like a really good idea. You can see a polycarbonate cylinder (empty) here. >tap glass A pasty white crab shaped creature, with a long whiplike tail, swims up from the depths and hurls itself against the polycarbonate. You watch in horror as a spiderweb of cracks appears in the transparent barrier. Before you can back away, the creature lunges...and crawls up to settle on your shoulder. You can hear it purring. It might be asleep. >pet crab That's not a verb I recognise. >i You are carrying: a face hugger a strawberry a yoga mat a jelly donut a red key card a blue key card a note from the office of Doctor Eckleburg a pamphlet from the Intergalactic Association of Yoga Therapists a granola bar wrapper a book entitled Self-Reliance >x face You see nothing special about the face hugger. "Her name is Jennifer. I thought you should know. She's an A.I. coach. We met at a conference. And I'm not sorry." >* huh? Did I miss something That's not a verb I recognise. >x cylinder The polycarbonate cylinder is empty. "At least Jennifer knows how to please me. There, I've said it. I'm not ashamed." >take it Taken. >put hugger in cylinder You put the face hugger into the polycarbonate cylinder. >close it It isn't something you can close. >close cylinder It isn't something you can close. The ship shudders violently, causing you to nearly lose your footing. >l Bio-Reactor Room Floor to ceiling clear polycarbonate cylinders filed with green alge dominate the room. A column of bubbles rises in each tank. There's an eerie purple-tinged light that completes the unsettling look. You remember from orientation this is where the ship's oxygen is produced, but you can't help thinking...if you tapped on the glass...some sort of creature would burst forth and try to suck your face off. The exits to fore and aft are looking like a really good idea. >x cylinder In the polycarbonate cylinder is a face hugger. >f Science Lab Ah, the science lab. Home sweet home for a science officer cadet third class. This is where you spend your working hours, as part of the team studying the quantum singularity. The hum of the power supplies, the glow of the monitors, and the white noise hiss of cooling fans...it's the pulse of cutting edge research in action! There are doorways to fore and aft. You can see Bulkhead A1, a monitor and a desk (on which is a Soundgarden CD) here. >x monitor On the screen is the singularity you've been studying since you came onboard. Except now, it's bigger...definitely bigger...or is it just the ship getting closer? >x desk On the desk is a Soundgarden CD. The ship shudders again, making you feel like the floor just dropped from under your feet. >x vd You can't see any such thing. >x cd Soundgarden's Superunknown. Seventy minutes of classic 90s grunge. Looking at it, you think back to all the times you played the disc on repeat to annoy your coworkers. What was it...thirty-seven times in a row before they took their revenge and short sheeted your bunk? Black hole sun... La, la, laa... And I don't know the words... Good times. Good times! >take it Taken. >l Science Lab Ah, the science lab. Home sweet home for a science officer cadet third class. This is where you spend your working hours, as part of the team studying the quantum singularity. The hum of the power supplies, the glow of the monitors, and the white noise hiss of cooling fans...it's the pulse of cutting edge research in action! There are doorways to fore and aft. You can see Bulkhead A1, a monitor and a desk here. >x desk You see nothing special about the desk. >unlock bulkhead with blue You unlock Bulkhead A1. Another tortured groan of twisting metal reverberates throughout the ship. "You know what the irony is? This ship is falling into the event horizon of a quantum singularity. Time will slow and eventually cease to exist for us. We'll be stuck here together for eternity." >open it You open Bulkhead A1. "A quantum singularity is a black hole. You always were a bit of a dim bulb for someone purporting to be a scientist." >f Level A Forward Junction There's a bulkhead door to aft with a placard affixed to it and a ladder leading down. Painted on the door to forward, in large stenciled letters, are the words: "Life Pod A," but looking through the small round portal you see only the inky blackness of space. The life pod is gone. You can see Bulkhead A1 and Level A Life Pod Door here. >read placard Science lab access. Blue key card holders only. >d Level B Forward Junction There are ladders here going up and down. There's also a doorway to aft marked as "Crew Level B." To forward is a sturdy door with a red placard mounted at eye level. You can see Bridge Access Door here. >read placard Bridge access. Red key card holders only. "You never answer me. This is not the way two people in a healthy relationship behave." >unlock bulhead with red You can't see any such thing. >unlock bulkhead with red You can't see any such thing. >unlock door with red (the red key card) You unlock Bridge Access Door. "It's very passive-aggressive." >f (first opening Bridge Access Door) The Bridge So this is where it all happens, as they say? Except there's nobody here. It's just some display screens and a bunch of empty seats. There's a doorway to port and the exit is aft. You can see Bridge Access Door, a Ready Room Door, a view screen, a navigator's seat and a captain's chair here. >x screens The screen is displaying a view of the singularity. Across the bottom, in large, white, block letters, it says, "All Hands Abandon Ship." >x seat You see nothing special about the navigator's seat. >x chair You see nothing special about the captain's chair. "I'm not the only one who thinks so, either." >sit in chair Ah, the big chair. Now I feel important. >out You get off the captain's chair. The Bridge So this is where it all happens, as they say? Except there's nobody here. It's just some display screens and a bunch of empty seats. There's a doorway to port and the exit is aft. You can see Bridge Access Door, a Ready Room Door, a view screen, a navigator's seat and a captain's chair here. >sit in seat You feel a wave of nostalgia wash over you as your inner voice says, "Take us out, Mister Sulu. Half impulse." >out You get off the navigator's seat. The Bridge So this is where it all happens, as they say? Except there's nobody here. It's just some display screens and a bunch of empty seats. There's a doorway to port and the exit is aft. You can see Bridge Access Door, a Ready Room Door, a view screen, a navigator's seat and a captain's chair here. >port Ready Room There's a old oak chart table in here that probably weighs a ton. It looks like the grand old antique's been pressed into duty as a modern day conference table. Six plush, high-back swivel chairs surround it. The only exit is to starboard, whence you came. You can see a Ready Room Door, a chart table (on which are a booklet and a taxi bead vest) and a swivel chair here. "Some of your co-workers have noticed it, too." >x booklet Written on the cover of the booklet is Jimmy Tango's Weight Loss Secrets. >read it Written on the cover of the booklet is Jimmy Tango's Weight Loss Secrets. >take it Taken. >read it Written on the cover of the booklet is Jimmy Tango's Weight Loss Secrets. >open it It isn't something you can open. "Are you even listening to me anymore, or have you tuned me out again?" >x vest Taxi beads... but with arm holes, like a vest. You could probably wear this if you really wanted to. >take it Taken. >wear it In a chilling auditory halucination, you swear someone just snuck up behind you and whispered, "Ride the snake." >starboard The Bridge So this is where it all happens, as they say? Except there's nobody here. It's just some display screens and a bunch of empty seats. There's a doorway to port and the exit is aft. You can see a Ready Room Door, Bridge Access Door, a view screen, a navigator's seat and a captain's chair here. >a Level B Forward Junction There are ladders here going up and down. There's also a doorway to aft marked as "Crew Level B." To forward is a sturdy door with a red placard mounted at eye level. You can see Bridge Access Door here. "I can't believe you're acting like this. We're both adults here. Aren't we?" >a Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. >port Medical Waiting Room A single, large painting decorates the artificial wood paneled walls and there's something that looks like a framed diploma by the door to forward. Besides the door to forward, the only other way out is starboard. You can see a couch and a magazine rack (on which are Brutalist Architecture Monthly, Yoga Practitioner's Digest and Journal of Physical Therapy) here. >x diploma Hmm. Dr. T.J. Eckleburg. University of West Egg. Sounds made up. >* Nice Gatsby reference That's not a verb I recognise. >x monthly Special Issue: Designing ship's heads with an eye on minimalism, utilitarianism, and three other -isms. >x digest 101 uses for used yoga mats! You'll be amazed at the things we came up with. The ship shudders again. "You know what? This is ridiculous. I'm leaving. Goodbye." >x journal Special Issue: Yoga in the Rec Room? It's not just a fad! >l Medical Waiting Room A single, large painting decorates the artificial wood paneled walls and there's something that looks like a framed diploma by the door to forward. Besides the door to forward, the only other way out is starboard. You can see a couch and a magazine rack (on which are Brutalist Architecture Monthly, Yoga Practitioner's Digest and Journal of Physical Therapy) here. >f Exam Room The ghostly holographic image of a bespectacled man in a white coat flickers to life and then solidifies. TJ Eckleburg MD is embroidered on his coat. There's also an exam table and a little desk where the medical staff can enter notes into the computer system. The only exit is aft. You can see an exam table, Holographic Doctor Eckleburg and a desk (on which are a yellow key card and a computer monitor) here. The ship's orbit has decayed to the point where escape from the singularity's gravity is now impossible. A single transmission was received just before the ship crossed the event horizon... >x table You see nothing special about the exam table. An automated text to speech translation of the message issues forth from the ship's intercom: "Jennifer and I are moving to the Mediterranean. And I'm taking the kids." >x doctor (the note from the office of Doctor Eckleburg) Appointment reminder: Annual cadet physical. Thursday 3:00. The ship is now trapped in the gravitational well of the quantum singularity. Time no longer has any meaning and there's no possibility of winning the game, but feel free to explore the ship...for eternity! Have a nice day. >x yellow You see nothing special about the yellow key card. Game over, man. >take yellow Taken. Game over, man. >read it You see nothing special about the yellow key card. Game over, man. >l Exam Room The ghostly holographic image of a bespectacled man in a white coat flickers to life and then solidifies. TJ Eckleburg MD is embroidered on his coat. There's also an exam table and a little desk where the medical staff can enter notes into the computer system. The only exit is aft. You can see an exam table, Holographic Doctor Eckleburg and a desk (on which is a computer monitor) here. Game over, man. >x holographic You see nothing special about Holographic Doctor Eckleburg. Game over, man. >talk to him That's not a verb I recognise. >ask him about myself There is no reply. Game over, man. >i You are carrying: a yellow key card a taxi bead vest (being worn) a booklet a Soundgarden CD a polycarbonate cylinder a face hugger a strawberry a yoga mat a jelly donut a red key card a blue key card a note from the office of Doctor Eckleburg a pamphlet from the Intergalactic Association of Yoga Therapists a granola bar wrapper a book entitled Self-Reliance Game over, man. >give note to holographic Holographic Doctor Eckleburg doesn't seem interested. Game over, man. >l Exam Room The ghostly holographic image of a bespectacled man in a white coat flickers to life and then solidifies. TJ Eckleburg MD is embroidered on his coat. There's also an exam table and a little desk where the medical staff can enter notes into the computer system. The only exit is aft. You can see an exam table, Holographic Doctor Eckleburg and a desk (on which is a computer monitor) here. Game over, man. >x monitor The computer monitor is displaying a blue screen with a large colon placed beside an opening parenthesis in a crude representation of a frown. Below that, a single line of smaller text reads, "I'm sorry Dave, I'm afraid I can't do that." Game over, man. >a Medical Waiting Room A single, large painting decorates the artificial wood paneled walls and there's something that looks like a framed diploma by the door to forward. Besides the door to forward, the only other way out is starboard. You can see a couch and a magazine rack (on which are Brutalist Architecture Monthly, Yoga Practitioner's Digest and Journal of Physical Therapy) here. Game over, man. >s Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. Game over, man. >s Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk and an unlocked footlocker (empty) here. Game over, man. >p Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. Game over, man. >a Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. Game over, man. >s Mess Hall The room is dominated by a large, rectangular table with bench seating all around its perimeter for about a dozen people. Along the starboard wall there are small, rectangular openings labeled trash, recycling, and tray return. There's a doorway back to the corridor on the port side and another doorway to aft. You can see a bench seat, a mess table (on which is a dinner tray (on which is a tater tot)), a tray return (empty), a trash bin (empty) and a recycle bin (empty) here. Game over, man. >a Mess Kitchen This must be where that scrumptious smell was coming from. But rather than fixating on food, your attention is caught by the meter high opening in the wall to aft. Besides the hole in the wall to aft, the only other obvious exit is to forward. You can see a dumbwaiter opening, a prep table, a genuine Elvis collector's plate (on which is a chocolate chip cookie), a freezer (closed) and a microwave (closed) here. Game over, man. >open microwave You open the microwave. Game over, man. >x hole Looks like a miniature elevator...a dumbwaiter, isn't it? Game over, man. >enter hole Upper Dumbwaiter Shaft It's a tight squeeze, but even an out of shape science officer cadet third class should be able to shimmy down though the opening to see what's below. Or you can give up and just crawl out to forward. You can see a dumbwaiter opening here. Game over, man. >d Lower Dumbwaiter Shaft The only way out is forward. Or up, if you think you can manage the climb. Who's idea was this, crawling into this claustrophobic nightmare? You can see a dumbwaiter opening here. Game over, man. >x opening You see nothing special about the dumbwaiter opening. Game over, man. >open it That's already open. Game over, man. >out But you aren't in anything at the moment. Game over, man. >s You can't go that way. Game over, man. >e Head East? Great classic rock band, but perhaps "port" is what you were thinking. Game over, man. >port You can't go that way. Game over, man. >s You can't go that way. Game over, man. >exit But you aren't in anything at the moment. Game over, man. >d You can't go that way. Game over, man. >x opening You see nothing special about the dumbwaiter opening. Game over, man. >enter opening Kitchen Stores It's wall to wall boxes and canned goods in here. Powdered milk, pancake mix... ooh, and peaches! Millions of peaches! But alas, everything is locked away behind a wire mesh cage. Either it's to secure the foodstuffs during turbulence, or to keep science officer cadets from absconding with unauthorized snacks. There's a doorway to port and a dumbwaiter to aft. You can see a dumbwaiter opening here. Game over, man. >* a little awkward That's not a verb I recognise. >port Storage Corridor A short passageway that connects four areas of C deck. There's Engineering to forward and Engineering Stores to port. Or you could go starboard to Kitchen Stores. The only other possibility is Bulkhead C2 to aft. You can see Bulkhead C2 here. Game over, man. >port Engineering Stores A cramped little storage area, just big enough for a shelving unit and a workbench. The only exit is to starboard. You can see a shelving unit (on which is an empty cardboard box) and a workbench (on which is an electrical diagram) here. Game over, man. >x box The label reads, "200 Amps, double pole circuit breaker. Suitable for terrestrial residential installation only. Use in non-certified applications may cause spurious tripping and other undesirable results." Looks like the company's cutting corners on supplies again. Game over, man. >take box Taken. Game over, man. >look in box You find nothing of interest. Game over, man. >l Engineering Stores A cramped little storage area, just big enough for a shelving unit and a workbench. The only exit is to starboard. You can see a shelving unit and a workbench (on which is an electrical diagram) here. Game over, man. >x diagram The diagram appears to be a schematic of the entire electrical system throughout the ship. Too bad you didn't study electrical engineering instead of theoretical astrophysics. Besides the heavy red lines running from engineering to the life pods, everything else looks like hieroglyphics. Game over, man. >l Engineering Stores A cramped little storage area, just big enough for a shelving unit and a workbench. The only exit is to starboard. You can see a shelving unit and a workbench (on which is an electrical diagram) here. Game over, man. >x bench You can't see any such thing. >x workbench On the workbench is an electrical diagram. Game over, man. >x unit You see nothing special about the shelving unit. Game over, man. >push it It isn't something you can switch. Game over, man. >s Storage Corridor A short passageway that connects four areas of C deck. There's Engineering to forward and Engineering Stores to port. Or you could go starboard to Kitchen Stores. The only other possibility is Bulkhead C2 to aft. You can see Bulkhead C2 here. Game over, man. >a (first opening Bulkhead C2) It seems to be jammed. If you were Bruce Willis, you'd probably get around it by crawling through some ductwork... or an elevator shaft. Game over, man. >f Aft Engineering There are rows and rows of important looking switches, panels, and gauges here, but none of it makes much sense to you. What does register, however, is the fine white powder covering the floor and everything else. It looks like the fire suppression system dumped a full load of class C extinguishing agent all over everything. There's also a metal access panel on the wall labeled Electrical Load Panel. Even a lowly science officer cadet knows that load panel means circuit breakers. There's an exit to aft and a bunch of downed electrical cables to forward. You can see a bundle of cables, a white powder and an electrical load panel (closed) here. Game over, man. >x powder You see nothing special about the white powder. Game over, man. >take it Say hello to my lil' friend! Game over, man. >l Aft Engineering There are rows and rows of important looking switches, panels, and gauges here, but none of it makes much sense to you. What does register, however, is the fine white powder covering the floor and everything else. It looks like the fire suppression system dumped a full load of class C extinguishing agent all over everything. There's also a metal access panel on the wall labeled Electrical Load Panel. Even a lowly science officer cadet knows that load panel means circuit breakers. There's an exit to aft and a bunch of downed electrical cables to forward. You can see a bundle of cables, a white powder and an electrical load panel (closed) here. Game over, man. >x panel You see nothing special about the electrical load panel. Game over, man. >open it You open the electrical load panel, revealing a 200A double pole breaker. Game over, man. >x pole breaker The 200A double pole breaker is currently switched off. Game over, man. >turn on breaker You switch the 200A double pole breaker on. Game over, man. >l Aft Engineering There are rows and rows of important looking switches, panels, and gauges here, but none of it makes much sense to you. What does register, however, is the fine white powder covering the floor and everything else. It looks like the fire suppression system dumped a full load of class C extinguishing agent all over everything. There's also a metal access panel on the wall labeled Electrical Load Panel. Even a lowly science officer cadet knows that load panel means circuit breakers. There's an exit to aft and a bunch of downed electrical cables to forward. You can see a bundle of cables, a white powder and an electrical load panel (in which is a 200A double pole breaker) here. Game over, man. >x downed You can't see any such thing. >x cables What a mess. It looks like a cable tray fell from the ceiling and dropped live wires on the floor. You'll need something to insulate yourself if you're planning to get past it. Game over, man. >i You are carrying: an empty cardboard box a yellow key card a taxi bead vest (being worn) a booklet a Soundgarden CD a polycarbonate cylinder a face hugger a strawberry a yoga mat a jelly donut a red key card a blue key card a note from the office of Doctor Eckleburg a pamphlet from the Intergalactic Association of Yoga Therapists a granola bar wrapper a book entitled Self-Reliance Game over, man. >f Um, maybe that's not such a good idea. It looks like there's some downed electrical cables blocking the way. Staying right here seems to be the best option. Unless you've got some industrial strength neoprene insulation. Game over, man. >i You are carrying: an empty cardboard box a yellow key card a taxi bead vest (being worn) a booklet a Soundgarden CD a polycarbonate cylinder a face hugger a strawberry a yoga mat a jelly donut a red key card a blue key card a note from the office of Doctor Eckleburg a pamphlet from the Intergalactic Association of Yoga Therapists a granola bar wrapper a book entitled Self-Reliance Game over, man. >put mat on wires You can't see any such thing. >put mat on cables Putting things on the bundle of cables would achieve nothing. Game over, man. >x mat Thick closed-cell neoprene rubber about two meters long. Industrial strength construction. No way this was a free gift from some TV offer. Game over, man. >* do That's not a verb I recognise. >* I do That's not a verb I recognise. >wear mat You can't wear that! Game over, man. >l Aft Engineering There are rows and rows of important looking switches, panels, and gauges here, but none of it makes much sense to you. What does register, however, is the fine white powder covering the floor and everything else. It looks like the fire suppression system dumped a full load of class C extinguishing agent all over everything. There's also a metal access panel on the wall labeled Electrical Load Panel. Even a lowly science officer cadet knows that load panel means circuit breakers. There's an exit to aft and a bunch of downed electrical cables to forward. You can see a bundle of cables, a white powder and an electrical load panel (in which is a 200A double pole breaker) here. Game over, man. >x cables What a mess. It looks like a cable tray fell from the ceiling and dropped live wires on the floor. You'll need something to insulate yourself if you're planning to get past it. Game over, man. >put cables in mat (first taking the bundle of cables) Yeah, right! It not the voltage so much as the amps that kills, you know. Game over, man. >put mat on cables Putting things on the bundle of cables would achieve nothing. Game over, man. >l Aft Engineering There are rows and rows of important looking switches, panels, and gauges here, but none of it makes much sense to you. What does register, however, is the fine white powder covering the floor and everything else. It looks like the fire suppression system dumped a full load of class C extinguishing agent all over everything. There's also a metal access panel on the wall labeled Electrical Load Panel. Even a lowly science officer cadet knows that load panel means circuit breakers. There's an exit to aft and a bunch of downed electrical cables to forward. You can see a bundle of cables, a white powder and an electrical load panel (in which is a 200A double pole breaker) here. Game over, man. >hint You can find one of the life pods by following the lighted chevrons embedded in the floor of the crew corridor. But when you get there, it will be dark. There's a breaker in Aft Engineering that needs to be reset to turn on the lights so you can launch the pod. If you still need help, type spoilers. >a Storage Corridor A short passageway that connects four areas of C deck. There's Engineering to forward and Engineering Stores to port. Or you could go starboard to Kitchen Stores. The only other possibility is Bulkhead C2 to aft. You can see Bulkhead C2 here. Game over, man. >* maybe that's all I needed to do? That's not a verb I recognise. >a (first opening Bulkhead C2) It seems to be jammed. If you were Bruce Willis, you'd probably get around it by crawling through some ductwork... or an elevator shaft. Game over, man. >u You can't go that way. Game over, man. >s Kitchen Stores It's wall to wall boxes and canned goods in here. Powdered milk, pancake mix... ooh, and peaches! Millions of peaches! But alas, everything is locked away behind a wire mesh cage. Either it's to secure the foodstuffs during turbulence, or to keep science officer cadets from absconding with unauthorized snacks. There's a doorway to port and a dumbwaiter to aft. You can see a dumbwaiter opening here. Game over, man. >a Lower Dumbwaiter Shaft The only way out is forward. Or up, if you think you can manage the climb. Who's idea was this, crawling into this claustrophobic nightmare? You can see a dumbwaiter opening here. Game over, man. >u Upper Dumbwaiter Shaft It's a tight squeeze, but even an out of shape science officer cadet third class should be able to shimmy down though the opening to see what's below. Or you can give up and just crawl out to forward. You can see a dumbwaiter opening here. Game over, man. >enter opening Mess Kitchen This must be where that scrumptious smell was coming from. But rather than fixating on food, your attention is caught by the meter high opening in the wall to aft. Besides the hole in the wall to aft, the only other obvious exit is to forward. You can see a dumbwaiter opening, a prep table, a genuine Elvis collector's plate (on which is a chocolate chip cookie), a freezer (closed) and a microwave (empty) here. Game over, man. >f Mess Hall The room is dominated by a large, rectangular table with bench seating all around its perimeter for about a dozen people. Along the starboard wall there are small, rectangular openings labeled trash, recycling, and tray return. There's a doorway back to the corridor on the port side and another doorway to aft. You can see a bench seat, a mess table (on which is a dinner tray (on which is a tater tot)), a tray return (empty), a trash bin (empty) and a recycle bin (empty) here. Game over, man. >port Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. Game over, man. >a Aft Crew Corridor The red stripe wall motif continues in this fore to aft corridor, with the words "USS Icarus" reminding you of the ship you're on. As if you needed reminding. Besides the obvious exits fore and aft, there's a doorway to port. Though the lighted chevrons in the floor are pointing aft. Game over, man. >a Level B Aft Junction There are ladders going up and down. Doorways lead fore and aft. The doorway to aft is steciled with the words, "Life Pod B". Game over, man. >a Life Pod B There's a semi-circular arrangement of six deceleration couches in this cramped room. You can see a Life Pod B deceleration couch (on which is a launch button) here. Game over, man. >x couch On the Life Pod B deceleration couch is a launch button. Game over, man. >x button The launch button is currently switched off. Game over, man. >put button What do you want to put the launch button in? >push button You switch the launch button on. Nothing happens. Oh right, you're stuck in a singularity. Sucks to be you. Game over, man. >* Oh wait, is that it? You seem to want to talk to someone, but I can't see whom. >restart Are you sure you want to restart? yes It's the same old story, really... A low-ranking officer stuck on a doomed spaceship hurtling headlong toward the inescapable gravitational pull of a quantum singularity. Only a perfect storm of systems failures stands between you and your race to find a serviceable life pod. Good luck, Science Officer Cadet Third Class! You're going to need it. If this is all news to you, type help anytime for some assistance. All Hands Abandon Ship A Shipboard Race Against the Clock by David Lee Release 42 / Serial number 230907 / Inform 7 v10.1.2 Starboard Head (in the toilet) It's pretty much the standard issue ship's head. Cold fluorescent lighting, stainless steel fixtures. Efficient. Soul-sucking. You wouldn't be at all surprised to see its design aesthetic featured on the front cover of Brutalist Architecture Monthly. The only escape from this sterile, functional purgatory appears to be an exit to the aft. >out You stand up. The automatic flushing mechanism clicks and a rush of water follows. You get out of the toilet. Starboard Head You can see a toilet (empty) here. The sudden blaring of the shipwide alarm echoes around the tiny room, startling you out of your morning introspection. The alarm falls silent and a calm, soothing, female voice follows. "Fire in engineering compartment," says the voice. "Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >aft Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk and an unlocked footlocker (closed) here. >i You are carrying: a blue key card a note from the office of Doctor Eckleburg a pamphlet from the Intergalactic Association of Yoga Therapists a granola bar wrapper a book entitled Self-Reliance >x blue Level A: Science Lab Access >open locker You open the unlocked footlocker, revealing a red key card and a jelly donut. The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >take red Taken. >x it Level B: Bridge Access >l Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk and an unlocked footlocker (in which is a jelly donut) here. >port Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. >a Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >a Aft Crew Corridor The red stripe wall motif continues in this fore to aft corridor, with the words "USS Icarus" reminding you of the ship you're on. As if you needed reminding. Besides the obvious exits fore and aft, there's a doorway to port. Though the lighted chevrons in the floor are pointing aft. >port Port Bunk A familiar looking pair of three-tier bunks are the only furnishings in this room. Their white sheets and navy blue blankets, all neatly tucked in at the sides, are about as dull and uninspiring as the rest of the ship. There's an open doorway to starboard. and another doorway to aft. You can see a bunk and a locked footlocker (closed) here. >undo Aft Crew Corridor [Previous turn undone.] >undo Main Crew Corridor [Previous turn undone.] >undo Forward Crew Corridor [Previous turn undone.] >s Starboard Bunk You can see a bunk and an unlocked footlocker (in which is a jelly donut) here. The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >undo Forward Crew Corridor [Previous turn undone.] >port Medical Waiting Room A single, large painting decorates the artificial wood paneled walls and there's something that looks like a framed diploma by the door to forward. Besides the door to forward, the only other way out is starboard. You can see a couch and a magazine rack (on which are Brutalist Architecture Monthly, Yoga Practitioner's Digest and Journal of Physical Therapy) here. The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >a You can't go that way. >f Exam Room The ghostly holographic image of a bespectacled man in a white coat flickers to life and then solidifies. TJ Eckleburg MD is embroidered on his coat. There's also an exam table and a little desk where the medical staff can enter notes into the computer system. The only exit is aft. You can see an exam table, Holographic Doctor Eckleburg and a desk (on which are a yellow key card and a computer monitor) here. >take yellw You can't see any such thing. >take yellow Taken. >aft Medical Waiting Room You can see a couch and a magazine rack (on which are Brutalist Architecture Monthly, Yoga Practitioner's Digest and Journal of Physical Therapy) here. >verbose All Hands Abandon Ship is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before). >l Medical Waiting Room A single, large painting decorates the artificial wood paneled walls and there's something that looks like a framed diploma by the door to forward. Besides the door to forward, the only other way out is starboard. You can see a couch and a magazine rack (on which are Brutalist Architecture Monthly, Yoga Practitioner's Digest and Journal of Physical Therapy) here. The soothing voice once again echoes throughout the ship, "Fire in engineering compartment has been contained. However, station-keeping systems remain compromised. Ship's orbit is decaying. All crew should proceed immediately to assigned muster stations. This is not a drill." >starboard Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. >a Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. >a Aft Crew Corridor The red stripe wall motif continues in this fore to aft corridor, with the words "USS Icarus" reminding you of the ship you're on. As if you needed reminding. Besides the obvious exits fore and aft, there's a doorway to port. Though the lighted chevrons in the floor are pointing aft. >p Port Bunk A familiar looking pair of three-tier bunks are the only furnishings in this room. Their white sheets and navy blue blankets, all neatly tucked in at the sides, are about as dull and uninspiring as the rest of the ship. There's an open doorway to starboard. and another doorway to aft. You can see a bunk and a locked footlocker (closed) here. >s Aft Crew Corridor The red stripe wall motif continues in this fore to aft corridor, with the words "USS Icarus" reminding you of the ship you're on. As if you needed reminding. Besides the obvious exits fore and aft, there's a doorway to port. Though the lighted chevrons in the floor are pointing aft. The shipwide alarm blares. The once soothing voice now seems to be tinged with a sense of urgency. "Station-keeping systems compromised. Orbit decaying. All crew should proceed immediately to assigned muster stations. This is not a drill." >s You can't go that way. >a Level B Aft Junction There are ladders going up and down. Doorways lead fore and aft. The doorway to aft is steciled with the words, "Life Pod B". >s You can't go that way. >f Aft Crew Corridor The red stripe wall motif continues in this fore to aft corridor, with the words "USS Icarus" reminding you of the ship you're on. As if you needed reminding. Besides the obvious exits fore and aft, there's a doorway to port. Though the lighted chevrons in the floor are pointing aft. >f Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. The soothing voice is back. "It's alright," the voice says, "I understand these situations can be frightening. I've turned off the big scary alarm, but we need to get to our muster stations, okay?" >s Mess Hall The room is dominated by a large, rectangular table with bench seating all around its perimeter for about a dozen people. Along the starboard wall there are small, rectangular openings labeled trash, recycling, and tray return. There's a doorway back to the corridor on the port side and another doorway to aft. You can see a bench seat, a mess table (on which is a dinner tray (on which is a tater tot)), a tray return (empty), a trash bin (empty) and a recycle bin (empty) here. >a Mess Kitchen This must be where that scrumptious smell was coming from. But rather than fixating on food, your attention is caught by the meter high opening in the wall to aft. Besides the hole in the wall to aft, the only other obvious exit is to forward. You can see a dumbwaiter opening, a prep table, a genuine Elvis collector's plate (on which is a chocolate chip cookie), a freezer (closed) and a microwave (closed) here. >in You can't go that way. >a Upper Dumbwaiter Shaft It's a tight squeeze, but even an out of shape science officer cadet third class should be able to shimmy down though the opening to see what's below. Or you can give up and just crawl out to forward. You can see a dumbwaiter opening here. >d Lower Dumbwaiter Shaft The only way out is forward. Or up, if you think you can manage the climb. Who's idea was this, crawling into this claustrophobic nightmare? You can see a dumbwaiter opening here. The overhead announcement is back. "Look, we've practiced muster drills several times. Just focus on following the lighted chevrons." >enter opening Kitchen Stores It's wall to wall boxes and canned goods in here. Powdered milk, pancake mix... ooh, and peaches! Millions of peaches! But alas, everything is locked away behind a wire mesh cage. Either it's to secure the foodstuffs during turbulence, or to keep science officer cadets from absconding with unauthorized snacks. There's a doorway to port and a dumbwaiter to aft. You can see a dumbwaiter opening here. >port Storage Corridor A short passageway that connects four areas of C deck. There's Engineering to forward and Engineering Stores to port. Or you could go starboard to Kitchen Stores. The only other possibility is Bulkhead C2 to aft. You can see Bulkhead C2 here. >f Aft Engineering There are rows and rows of important looking switches, panels, and gauges here, but none of it makes much sense to you. What does register, however, is the fine white powder covering the floor and everything else. It looks like the fire suppression system dumped a full load of class C extinguishing agent all over everything. There's also a metal access panel on the wall labeled Electrical Load Panel. Even a lowly science officer cadet knows that load panel means circuit breakers. There's an exit to aft and a bunch of downed electrical cables to forward. You can see a bundle of cables, a white powder and an electrical load panel (closed) here. >open panel You open the electrical load panel, revealing a 200A double pole breaker. >turn on breaker You switch the 200A double pole breaker on. The overhead voice continues. "I'm beginning to think you don't want to find your muster station. Have I said something to upset you?" >a Storage Corridor A short passageway that connects four areas of C deck. There's Engineering to forward and Engineering Stores to port. Or you could go starboard to Kitchen Stores. The only other possibility is Bulkhead C2 to aft. You can see Bulkhead C2 here. "Is it because I was unfaithful? I said I was sorry." >starboard Kitchen Stores It's wall to wall boxes and canned goods in here. Powdered milk, pancake mix... ooh, and peaches! Millions of peaches! But alas, everything is locked away behind a wire mesh cage. Either it's to secure the foodstuffs during turbulence, or to keep science officer cadets from absconding with unauthorized snacks. There's a doorway to port and a dumbwaiter to aft. You can see a dumbwaiter opening here. "It's just that...well, I feel like you've been a little distant lately." >enter opening Lower Dumbwaiter Shaft The only way out is forward. Or up, if you think you can manage the climb. Who's idea was this, crawling into this claustrophobic nightmare? You can see a dumbwaiter opening here. >u Upper Dumbwaiter Shaft It's a tight squeeze, but even an out of shape science officer cadet third class should be able to shimmy down though the opening to see what's below. Or you can give up and just crawl out to forward. You can see a dumbwaiter opening here. >enter opening Mess Kitchen This must be where that scrumptious smell was coming from. But rather than fixating on food, your attention is caught by the meter high opening in the wall to aft. Besides the hole in the wall to aft, the only other obvious exit is to forward. You can see a dumbwaiter opening, a prep table, a genuine Elvis collector's plate (on which is a chocolate chip cookie), a freezer (closed) and a microwave (closed) here. In the distance you hear a groaning of what sounds like metal on metal, but it's interrupted by another shipwide announcement before you can determine the location. "I know you have your work...but you have to understand, I have needs too." >f Mess Hall The room is dominated by a large, rectangular table with bench seating all around its perimeter for about a dozen people. Along the starboard wall there are small, rectangular openings labeled trash, recycling, and tray return. There's a doorway back to the corridor on the port side and another doorway to aft. You can see a bench seat, a mess table (on which is a dinner tray (on which is a tater tot)), a tray return (empty), a trash bin (empty) and a recycle bin (empty) here. >port Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. >a Aft Crew Corridor The red stripe wall motif continues in this fore to aft corridor, with the words "USS Icarus" reminding you of the ship you're on. As if you needed reminding. Besides the obvious exits fore and aft, there's a doorway to port. Though the lighted chevrons in the floor are pointing aft. >a Level B Aft Junction There are ladders going up and down. Doorways lead fore and aft. The doorway to aft is steciled with the words, "Life Pod B". >a Life Pod B There's a semi-circular arrangement of six deceleration couches in this cramped room. You can see a Life Pod B deceleration couch (on which is a launch button) here. "All crew should proceed immediately to... You know what? Fine. Go down with the ship. See if I care. You always were a stubborn so-and-so." >push button You switch the launch button on. The pod door slides shut with the hiss of a pneumatic actuator. There's a series of loud pops as explosive bolts detonate to release the life pod from the ship. A few seconds later, the pod's engines rumble to life. Through a tiny portal, you watch the image of the USS Icarus shrink until it's lost to the blackness of space. *** Congratulations Science Officer Cadet Third Class! It looks like you're going to make it. *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Life Pod B [Previous turn undone.] >spoilers Go to the Mess Kitchen and shimmy down the dumbwaiter shaft to get around the stuck bulkhead door on the engineering level. Or, if you want to take the front door route, there's a yellow key card in Dr Eckleburg's exam room. And yoga mats make excellent electrical insulators when you drop them in engineering. >* oh it was just drop That's not a verb I recognise. >undo Life Pod B [Previous turn undone.] >a You can't go that way. >p You can't go that way. >a You can't go that way. >l Life Pod B There's a semi-circular arrangement of six deceleration couches in this cramped room. You can see a Life Pod B deceleration couch (on which is a launch button) here. >undo Life Pod B [Previous turn undone.] >undo Life Pod B [Previous turn undone.] >undo Life Pod B [Previous turn undone.] >undo Life Pod B [Previous turn undone.] >undo Life Pod B [Previous turn undone.] >undo Level B Aft Junction [Previous turn undone.] >a Life Pod B There's a semi-circular arrangement of six deceleration couches in this cramped room. You can see a Life Pod B deceleration couch (on which is a launch button) here. "All crew should proceed immediately to... You know what? Fine. Go down with the ship. See if I care. You always were a stubborn so-and-so." >p You can't go that way. >a You can't go that way. >p You can't go that way. >a You can't go that way. >undo Life Pod B [Previous turn undone.] >undo Life Pod B [Previous turn undone.] >undo Life Pod B [Previous turn undone.] >undo Life Pod B [Previous turn undone.] >undo Level B Aft Junction [Previous turn undone.] >f Aft Crew Corridor The red stripe wall motif continues in this fore to aft corridor, with the words "USS Icarus" reminding you of the ship you're on. As if you needed reminding. Besides the obvious exits fore and aft, there's a doorway to port. Though the lighted chevrons in the floor are pointing aft. "All crew should proceed immediately to... You know what? Fine. Go down with the ship. See if I care. You always were a stubborn so-and-so." >port Port Bunk A familiar looking pair of three-tier bunks are the only furnishings in this room. Their white sheets and navy blue blankets, all neatly tucked in at the sides, are about as dull and uninspiring as the rest of the ship. There's an open doorway to starboard. and another doorway to aft. You can see a bunk and a locked footlocker (closed) here. >undo Aft Crew Corridor [Previous turn undone.] >f Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. >f Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. >s Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk and an unlocked footlocker (in which is a jelly donut) here. >p Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. >f Level B Forward Junction There are ladders here going up and down. There's also a doorway to aft marked as "Crew Level B." To forward is a sturdy door with a red placard mounted at eye level. You can see Bridge Access Door here. "Her name is Jennifer. I thought you should know. She's an A.I. coach. We met at a conference. And I'm not sorry." >a Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. "At least Jennifer knows how to please me. There, I've said it. I'm not ashamed." >a Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. >port Rec Room There's a pair of dirty sweat socks in the middle of the floor, which explains the smell. Otherwise, the room seems to be pulling double duty as a lounge and a workout room. Someone's taped a poster up on the wall, next to the television. The only exit is to starboard. You can see a sofa, a yoga mat and a pair of dirty sweat socks here. >take mat Taken. >s Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. The ship shudders violently, causing you to nearly lose your footing. >s Mess Hall The room is dominated by a large, rectangular table with bench seating all around its perimeter for about a dozen people. Along the starboard wall there are small, rectangular openings labeled trash, recycling, and tray return. There's a doorway back to the corridor on the port side and another doorway to aft. You can see a bench seat, a mess table (on which is a dinner tray (on which is a tater tot)), a tray return (empty), a trash bin (empty) and a recycle bin (empty) here. >a Mess Kitchen This must be where that scrumptious smell was coming from. But rather than fixating on food, your attention is caught by the meter high opening in the wall to aft. Besides the hole in the wall to aft, the only other obvious exit is to forward. You can see a dumbwaiter opening, a prep table, a genuine Elvis collector's plate (on which is a chocolate chip cookie), a freezer (closed) and a microwave (closed) here. >a Upper Dumbwaiter Shaft It's a tight squeeze, but even an out of shape science officer cadet third class should be able to shimmy down though the opening to see what's below. Or you can give up and just crawl out to forward. You can see a dumbwaiter opening here. >d Lower Dumbwaiter Shaft The only way out is forward. Or up, if you think you can manage the climb. Who's idea was this, crawling into this claustrophobic nightmare? You can see a dumbwaiter opening here. >enter opening Kitchen Stores It's wall to wall boxes and canned goods in here. Powdered milk, pancake mix... ooh, and peaches! Millions of peaches! But alas, everything is locked away behind a wire mesh cage. Either it's to secure the foodstuffs during turbulence, or to keep science officer cadets from absconding with unauthorized snacks. There's a doorway to port and a dumbwaiter to aft. You can see a dumbwaiter opening here. The ship shudders again, making you feel like the floor just dropped from under your feet. >p Storage Corridor A short passageway that connects four areas of C deck. There's Engineering to forward and Engineering Stores to port. Or you could go starboard to Kitchen Stores. The only other possibility is Bulkhead C2 to aft. You can see Bulkhead C2 here. >a (first opening Bulkhead C2) It seems to be jammed. If you were Bruce Willis, you'd probably get around it by crawling through some ductwork... or an elevator shaft. >f Aft Engineering There are rows and rows of important looking switches, panels, and gauges here, but none of it makes much sense to you. What does register, however, is the fine white powder covering the floor and everything else. It looks like the fire suppression system dumped a full load of class C extinguishing agent all over everything. There's also a metal access panel on the wall labeled Electrical Load Panel. Even a lowly science officer cadet knows that load panel means circuit breakers. There's an exit to aft and a bunch of downed electrical cables to forward. You can see a bundle of cables, a white powder and an electrical load panel (in which is a 200A double pole breaker) here. >drop mat The yoga mat makes a pretty good electrical insulator. It might just be safe to cross those cables. >a Storage Corridor A short passageway that connects four areas of C deck. There's Engineering to forward and Engineering Stores to port. Or you could go starboard to Kitchen Stores. The only other possibility is Bulkhead C2 to aft. You can see Bulkhead C2 here. Another tortured groan of twisting metal reverberates throughout the ship. "You know what the irony is? This ship is falling into the event horizon of a quantum singularity. Time will slow and eventually cease to exist for us. We'll be stuck here together for eternity." >f Aft Engineering There are rows and rows of important looking switches, panels, and gauges here, but none of it makes much sense to you. What does register, however, is the fine white powder covering the floor and everything else. It looks like the fire suppression system dumped a full load of class C extinguishing agent all over everything. There's also a metal access panel on the wall labeled Electrical Load Panel. Even a lowly science officer cadet knows that load panel means circuit breakers. There's an exit to aft and a bunch of downed electrical cables to forward. You can see a bundle of cables, a white powder and an electrical load panel (in which is a 200A double pole breaker) here. "A quantum singularity is a black hole. You always were a bit of a dim bulb for someone purporting to be a scientist." >f Hey, it worked. You're not dead anyway. Forward Engineering There are a lot of important looking switches, panels, and gauges here, but none of it makes much sense to you. What does register, however, is the mass of sparking bundle of electrical cables crisscrossing the floor on the aft side of the room. Ironically, it's situated right under a safety placard. Exits are fore and aft...if you want to risk it. You can see Bulkhead C1 and a bundle of cables here. >x placard The placard reads: "Safety is everyone's job. Days without accidents: 0" >f (first opening Bulkhead C1) It seems to be locked. >unlock it with yellow That doesn't seem to be something you can unlock. "You never answer me. This is not the way two people in a healthy relationship behave." >unlock bulkhead with yellow You unlock Bulkhead C1. "It's very passive-aggressive." >f (first opening Bulkhead C1) Level C Forward Junction There are two doors here. The one to fore is labeled Life Pod C. To aft is a bulkhead labeled as Engineering. It has a placard affixed to it. There's also a ladder going up. You can see Bulkhead C1 here. >x placard Engineering access. Yellow key card holders only. >u Level B Forward Junction There are ladders here going up and down. There's also a doorway to aft marked as "Crew Level B." To forward is a sturdy door with a red placard mounted at eye level. You can see Bridge Access Door here. >d Level C Forward Junction There are two doors here. The one to fore is labeled Life Pod C. To aft is a bulkhead labeled as Engineering. It has a placard affixed to it. There's also a ladder going up. You can see Bulkhead C1 here. "I'm not the only one who thinks so, either." >f Life Pod C There's a semi-circular arrangement of six deceleration couches in this cramped room. You can see a Life Pod C deceleration couch (on which is a launch button) here. >* oh huh That's not a verb I recognise. >restart Are you sure you want to restart? y It's the same old story, really... A low-ranking officer stuck on a doomed spaceship hurtling headlong toward the inescapable gravitational pull of a quantum singularity. Only a perfect storm of systems failures stands between you and your race to find a serviceable life pod. Good luck, Science Officer Cadet Third Class! You're going to need it. If this is all news to you, type help anytime for some assistance. All Hands Abandon Ship A Shipboard Race Against the Clock by David Lee Release 42 / Serial number 230907 / Inform 7 v10.1.2 Starboard Head (in the toilet) It's pretty much the standard issue ship's head. Cold fluorescent lighting, stainless steel fixtures. Efficient. Soul-sucking. You wouldn't be at all surprised to see its design aesthetic featured on the front cover of Brutalist Architecture Monthly. The only escape from this sterile, functional purgatory appears to be an exit to the aft. >out You stand up. The automatic flushing mechanism clicks and a rush of water follows. You get out of the toilet. Starboard Head You can see a toilet (empty) here. The sudden blaring of the shipwide alarm echoes around the tiny room, startling you out of your morning introspection. The alarm falls silent and a calm, soothing, female voice follows. "Fire in engineering compartment," says the voice. "Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >a Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk and an unlocked footlocker (closed) here. >port Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. >f Level B Forward Junction There are ladders here going up and down. There's also a doorway to aft marked as "Crew Level B." To forward is a sturdy door with a red placard mounted at eye level. You can see Bridge Access Door here. >d Level C Forward Junction There are two doors here. The one to fore is labeled Life Pod C. To aft is a bulkhead labeled as Engineering. It has a placard affixed to it. There's also a ladder going up. You can see Bulkhead C1 here. The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >f Darkness Hmm. During muster drills, the life pod lights were always on. You feel around on the wall. There's no light switch in here, so the problem must be somewhere else. >a Level C Forward Junction You can see Bulkhead C1 here. >* I see That's not a verb I recognise. >