> sp I did not understand the word "sp". > spe When you meet any characters you may be presented with a choice of things to say to that character. Just select the number and press Enter. When in conversation, if you wish to be reminded of the remaining choices, type TALK TO 'character name', e.g. TALK TO PRIEST, etc. With other characters you may need to initiate conversation using TALK TO 'character name'. By Roundhouse You are on the path through the village by the roundhouse, the building in which the whole village can meet to discuss important matters. Double doors lead In to the roundhouse, next to which, hanging from a bracket, is the alarm bell. River Lane is to the North and NE, the village longhouse to the East, and the village well to the South. To the SE is the village church. There are villagers here going about their business. > x me You are Alyas Windfollow, a peon (worker) of Starhollow, a village in the land of Ostrania. You are a man of around 35 years of age, 5 feet 3 inches in height, with shoulder-length hair that is so blond it is almost white. You are very fit and strong as a result of your work in the fields of Starhollow, with tanned skin weathered by the sun. > map MAP NAVIGATION: To display the map whilst playing this adventure, click on "Window" in the Runner toolbar and select SHOW MAP, or you can press CTRL + M on the keyboard. You may need to resize the Runner to view the map and if you want the map to be separate from the Runner right-click on the map toolbar and click on "Floating". If you want your current location to stay centred in the map, click on the Player Location Lock button (far right) in the Runner toolbar. You can move around by clicking on a location on the map, but note that you will only move via locations you have already visited and if there are any closed doors, etc, in the way you will have to open these first before you can proceed. By Roundhouse You are on the path through the village by the roundhouse, the building in which the whole village can meet to discuss important matters. Double doors lead In to the roundhouse, next to which, hanging from a bracket, is the alarm bell. River Lane is to the North and NE, the village longhouse to the East, and the village well to the South. To the SE is the village church. There are villagers here going about their business. > mission You, Alyas Windfollow, a peon of the village of Starhollow in the land of Ostrania, have been tasked with finding a magical pipe which has been stolen from the village elder. The only clue you have to start with is that the thief has gone north from the village. > i You are wearing a pair of boots, a cotton work tunic and some britches, and are carrying a leather pouch. > x boots A pair of sturdy boots. Apart from your dagger, they are the most expensive item you own. > x tunic A plain, cotton, knee-length tunic you wear when working in your field. > x britches A pair of leather britches you had made recently. > x pouch A leather pouch for holding money. > x dagger You can't see any daggers! > * OK must be in my house? Been mentioned a couple times I did not understand the word "ok". > in You move In. In Roundhouse You are in the village roundhouse, surrounded by tiers of seats for the villagers to sit on. In the centre of the chamber is a round dais on which the speaker addressing the people would stand. Double doors in a wide gap in the tiers of seats lead Out and you can step Up onto the dais. Also here is a thin book. > x seats There are seven tiers of seats, each with cushions to give the people seated on the tiers some comfort. > x dais The dais is about 6 feet in diameter and 18 inches high. > x book It is a book about spiders of the world. > take it (the thin book) Ok, you pick up the thin book. > read it (the thin book) The book is about spiders and it is very interesting. You note there are some huge varieties of venomous spiders around your world. One interesting fact you learn is that they cannot breathe if their spiricles are blocked. Someone has written the word "ashes" by this sentence. > u You move Up. Standing On Dais You are standing on the dais in the village roundhouse. You have an uninterrupted view of all the tiers of seats around you. You can step Down to the floor of the roundhouse. > x seats There are seven tiers of seats, each with cushions to give the people seated on the tiers some comfort. > x dais The dais is about 6 feet in diameter and 18 inches high. > d You move Down. In Roundhouse You are in the village roundhouse, surrounded by tiers of seats for the villagers to sit on. In the centre of the chamber is a round dais on which the speaker addressing the people would stand. Double doors in a wide gap in the tiers of seats lead Out and you can step Up onto the dais. > search seats You search the tiers and find, behind one of the cushions, a whetstone, which you take. It probably fell out of the owner's pocket when he or she was sitting on the tiers during the recent meeting. > * whew I did not understand the word "whew". > score You have scored 10 out of a maximum of 650, and have taken 46 turns, so far in this game. > * lotta points I did not understand the word "lotta". > u You move Up. Standing On Dais You are standing on the dais in the village roundhouse. You have an uninterrupted view of all the tiers of seats around you. You can step Down to the floor of the roundhouse. > search dias Sorry, I'm not sure which object you are trying to search. > search dais You search the speaker's dais but find nothing of interest. > look under dais You cannot look under that. > look behind dais You cannot look behind that. > u There is no route up, only down. > d You move Down. In Roundhouse You are in the village roundhouse, surrounded by tiers of seats for the villagers to sit on. In the centre of the chamber is a round dais on which the speaker addressing the people would stand. Double doors in a wide gap in the tiers of seats lead Out and you can step Up onto the dais. > look behind seats You cannot look behind that. > out You move Out. By Roundhouse You are on the path through the village by the roundhouse, the building in which the whole village can meet to discuss important matters. Double doors lead In to the roundhouse, next to which, hanging from a bracket, is the alarm bell. River Lane is to the North and NE, the village longhouse to the East, and the village well to the South. To the SE is the village church. There are villagers here going about their business. > x roundhouse The roundhouse is a circular building made of tree trunks topped by a thatched roof. Double doors lead In here. > look behind roundhouse You cannot look behind that. > x bell A brass bell which is rung to summon all villagers to the longhouse. It is usually rung in an emergency, so until today it hasn't been rung in years. > ring bell You'd better not do that, you'll get in trouble with the village elders. > x villagers They are your friends and fellow occupants of Starhollow. > talk to villagers You talk to your fellow villagers and they reply. > s You move South. By Village Well You are standing by the village well. It has a simple windlass with a handle and a rope going down into the well. Some of your fellow villagers are here, going about their usual business. The church is to the East, the roundhouse North and the village longhouse to the NE. In the distance you see some hills which form the southern horizon. > x well A simple well which is basically a hole in the ground with a windlass over it. > x hole A simple well which is basically a hole in the ground with a windlass over it. > x windlass A round cylinder with a rope wound around it and a handle attached. > x rope It is wound around the cylinder and attached to the bucket. > take rope You can't take the well rope. > x bucket You can't see any buckets! > x hills The hills are in the distance to the south. > turn windlass You turn the windlass handle and raise the bucket up the well. By Village Well You are standing by the village well. It has a simple windlass with a handle that has a bucket suspended from it. Some of your fellow villagers are here, going about their usual business. The church is to the East, the roundhouse North and the village longhouse to the NE. In the distance you see some hills which form the southern horizon. > x bucket An ordinary wooden bucket, tied to the rope. It is full of water. > take water You can't take the well water. > drink water You are not carrying the flask. > take bucket Taking the bucket will not help you in this game. > d There is no route down, only north, east and northeast. > take rope You can't take the well rope. > e You move East. By Village Church You are standing by the village church, a simple building topped by a short spire on which stands the sun emblem of your God Solstus. You can go In to the church, North to the longhouse, NW to the roundhouse, NE to your yort or West to the village well. There are gold-tinted windows in the sides of the church. Some of your fellow villagers are here, going about their business. In the distance you see some hills which form the southern horizon. > x church The church is a simple building with a spire. The spire is topped by the sun emblem of Solstus. > x spire A short spire surmounted by the sun emblem of the God Solstus. > x emblem A golden orb with twelve sunbeams radiating from it. > x windows The windows are designed to cast a golden light inside the church. > x hills The hills are in the distance to the south. > s It's too far to go on foot. > in You move In. In Church You are in the village church, standing between rows of pews for all the villagers. To the East is the main altar and you can go Out to the path. The whole church is bathed in a golden light from the sun which shines through the gold-tinted windows in the church walls. > x pews The pews are wooden and quite plain. On the end of each row of pews, a small owl is carved. > x wol You see no such thing. > x owl This is the trademark of the person who crafted the pews. > touch owl You touch the carved owl but detect nothing unusual about it. > feel owl You feel the carved owl but detect nothing unusual about it. > pull owl You pull the carved owl, but nothing happens. > search pews You search the pews but find nothing of interest. > look behind pews You look behind the pews but find nothing of any interest or use. > x walls The walls are whitewashed. > x west wall You can't see any walls! > look under pews You look under the pews but find nothing of any interest or use. > look in pews You cannot look into that. > kneel I did not understand the word "kneel". > l In Church You are in the village church, standing between rows of pews for all the villagers. To the East is the main altar and you can go Out to the path. The whole church is bathed in a golden light from the sun which shines through the gold-tinted windows in the church walls. > x windows The windows are designed to cast a golden light inside the church. > x light It bathes everything in the church. > e You move East. By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > x altar The altar is quite plain but is surmounted by the figure of Solstus. > x figure The figure of Solstus depicts the God with arms outstretched. > x arms They seem to be beckoning you. > x light It bathes everything in the church. > x window Which window? The gold-tinted windows or the sun window. > sun The sun emblem of Solstus in gold-tinted glass. > search altar You search the altar but find nothing of interest. > look under altar You look under the altar but find nothing of any interest or use. > look behind altar You look behind the altar but find nothing of any interest or use. > take figure You can't take the figure. > l By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > take all There is nothing worth taking here. > w You move West. In Church You are in the village church, standing between rows of pews for all the villagers. To the East is the main altar and you can go Out to the path. The whole church is bathed in a golden light from the sun which shines through the gold-tinted windows in the church walls. > out You move Out. By Village Church You are standing by the village church, a simple building topped by a short spire on which stands the sun emblem of your God Solstus. You can go In to the church, North to the longhouse, NW to the roundhouse, NE to your yort or West to the village well. There are gold-tinted windows in the sides of the church. Some of your fellow villagers are here, going about their business. In the distance you see some hills which form the southern horizon. > ne You move NorthEast. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > x yort You are right next to it, just go In. > in You move In. Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East, beyond a woollen blanket that hangs from the ceiling to divide your dwelling in two. Hanging on a hook behind your front door is your travel cloak. > xfirepit I did not understand the word "xfirepit". > x firepit A circle of blackened stones on the floor of your dwelling. It being summer, you only light a fire when you need to cook something. Inside the firepit you see some ashes. > search firepit You search the firepit but find nothing of interest. > x ashes The ashes of the last fire you burnt in your firepit. > take ashes (from the firepit) You have nothing suitable to carry the ashes in. > x table A crude wooden table you knocked together from scraps of wood. On the table you see a water flask. > x flask A flask for water with a screw top. It is empty. > take it (the water flask) (from the wooden table) Ok, you take the flask from the table. > look under table You look under the wooden table but find nothing of any interest or use. > search table You search the wooden table but find nothing of interest. > look behind table You look behind the wooden table but find nothing of any interest or use. > l Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East, beyond a woollen blanket that hangs from the ceiling to divide your dwelling in two. Hanging on a hook behind your front door is your travel cloak. > x chair A crude wooden chair you cobbled together from scraps of wood. > take chair You can't take the wooden chair. > search chair You search the wooden chair but find nothing of interest. > look under chair You look under the wooden chair but find nothing of any interest or use. > l Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East, beyond a woollen blanket that hangs from the ceiling to divide your dwelling in two. Hanging on a hook behind your front door is your travel cloak. > x blanket The blanket is about six feet square and made of wool. It has seen much use, the edges are ragged and a couple of areas are wearing thin. It is suspended from the ceiling of your dwelling to divide it in two. > take blanket You take down the blanket from where it hangs from the ceiling. Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East. Hanging on a hook behind your front door is your travel cloak. > x hook Attached to the back of your front door. Hanging from the hook is a travel cloak. > x cloak A weatherproof travel cloak, dyed a khaki colour to blend with foliage. > take it (the travel cloak) (from the metal hook) Ok, you take the travel cloak from the metal hook. > wear it (the travel cloak) Ok, you put on the travel cloak. > look in cloak You look into the travel cloak but find nothing of any interest or use. > l Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East. > e You move East. Your Dormo You are in your dormo, or sleeping area, where lies the straw pallet that you sleep on. There is a small pillow at the head of the pallet and it is covered by a burlap sheet. Your main room is to the West. Hanging from a peg on one wall is a leather belt. > x pallet A canvas pallet, stuffed with straw, that you sleep on. It is surprisingly comfortable. On the pallet you see a large leather bag, a small pillow and a burlap sheet. > search pallet You search the straw pallet but find nothing of interest. > x bag A large leather bag in which you can carry various items. It has a strap so you can wear it over your shoulder. You made it from the skin of your favourite pig, Percy, who you ate for Yuletide a couple of years ago. > take bag (from the straw pallet) Ok, you take the bag from the pallet. > look in bag You look in the bag and see your notepad and a pencil inside. > x notepad A small pad of paper you use for keeping notes. > x pencil An ordinary pencil you use to write notes in your notebook. > read notepad There's nothing written in your notebook yet. > l Your Dormo You are in your dormo, or sleeping area, where lies the straw pallet that you sleep on. There is a small pillow at the head of the pallet and it is covered by a burlap sheet. Your main room is to the West. Hanging from a peg on one wall is a leather belt. > x sheet A sheet made from burlap which covers you when sleeping. > take sheet (from the straw pallet) The sheet is of no use to you whatsoever (except when you're sleeping, of course). > x pillow A small pillow that you rest your head on when sleeping. > take pillow (from the straw pallet) The pillow is of no use to you whatsoever (except when you're sleeping, of course). > look under pillow You look under the small pillow but find nothing of any interest or use. > search pillow You search the small pillow but find nothing of interest. > search sheet You search the burlap sheet but find nothing of interest. > look under pallet You look under the straw pallet but find nothing of any interest or use. > look behind pallet You look behind the straw pallet but find nothing of any interest or use. > l Your Dormo You are in your dormo, or sleeping area, where lies the straw pallet that you sleep on. There is a small pillow at the head of the pallet and it is covered by a burlap sheet. Your main room is to the West. Hanging from a peg on one wall is a leather belt. > x peg A wooden peg about three inches long protruding from the wall of your sleeping area. > x belt An old leather belt that you have worn for more years than you can remember. It used to belong to your father and probably his father before him. Attached to the belt is a leather sheath in which you keep your dagger. > take belt (from the wooden peg) Ok, you take your belt down from the peg. > wear it (the leather belt) Ok, you put on the leather belt. > x dagger A sharp dagger you keep to defend yourself with. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a large leather bag, a woollen blanket, a leather pouch, a whetstone, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > x whetstone A fine-grained stone used for sharpening blades. > sharpen dagger The sharp dagger isn't blunt and doesn't need sharpening. > l Your Dormo You are in your dormo, or sleeping area, where lies the straw pallet that you sleep on. There is a small pillow at the head of the pallet and it is covered by a burlap sheet. Your main room is to the West. > w You move West. Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East. > w There is no route to the west, only east and out. > out You move Out. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > w You move West. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > x longhouse It's > * oops I did not understand the word "oops". > in You move In. In Longhouse You are in the village longhouse, where the people of Starhollow gather for socialising. There are lots of tables, chairs and benches for people to sit on. Double doors lead Out to the lane outside and the kitchen is to the West. > x tables What villagers sit at when eating meals or playing games, etc. On one of the tables you see some food. > x food The food looks very edible. > take food (from the tables) Ok, you take the food from the table. > x ables You see no such thing. > x tables What villagers sit at when eating meals or playing games, etc. > search tables You search the tables but find nothing of interest. > w You move West. The Longhouse Kitchen You are in the kitchen of the longhouse, where meals for the villagers are prepared and cooked. The room has several large work tables. The exit is East. On one of the tables you see a large earthenware cooking pot. > x pot A large earthenware cooking pot, it is covered by a lid. > take pot (from the work tables) If you pick up the pot you might spill the oil inside. > x lid The lid of the large pot. > look in pot You'll have to lift the lid first. > lift lid Ok, you take the lid of the pot off and put it next to it. You see the pot is full of cooking oil. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a large leather bag, a woollen blanket, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > fill flask with oil Filling the water flask with the cooking oil will not help you in this game. > e You move East. In Longhouse You are in the village longhouse, where the people of Starhollow gather for socialising. There are lots of tables, chairs and benches for people to sit on. Double doors lead Out to the lane outside and the kitchen is to the West. > out You move Out. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > s You move South. By Village Church You are standing by the village church, a simple building topped by a short spire on which stands the sun emblem of your God Solstus. You can go In to the church, North to the longhouse, NW to the roundhouse, NE to your yort or West to the village well. There are gold-tinted windows in the sides of the church. Some of your fellow villagers are here, going about their business. In the distance you see some hills which form the southern horizon. > w You move West. By Village Well You are standing by the village well. It has a simple windlass with a handle that has a bucket suspended from it. Some of your fellow villagers are here, going about their usual business. The church is to the East, the roundhouse North and the village longhouse to the NE. In the distance you see some hills which form the southern horizon. > fill flask with water Ok, you fill the flask with water from the bucket. > n You move North. By Roundhouse You are on the path through the village by the roundhouse, the building in which the whole village can meet to discuss important matters. Double doors lead In to the roundhouse, next to which, hanging from a bracket, is the alarm bell. River Lane is to the North and NE, the village longhouse to the East, and the village well to the South. To the SE is the village church. There are villagers here going about their business. > n You move North. Bend in River Lane You are on river lane where it bends East and North. Your field is to the NE, the village watermill NW and the village longhouse SE. A few villagers are here, talking amongst themselves. > save Game "Alyas 1" saved > e You move East. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. You can go North into your field, South to the village longhouse or West to a bend in the lane. Villagers are coming and going, about their daily business. > n You move North. Your Field You are standing in your field in the village of Starhollow, around it are fields belonging to other peons. Beyond the fields in the distance are some orchards and pastures for livestock. To the South, West, SW and SE is River Lane, beyond which are the village watermill, longhouse, roundhouse and your yort. Also here is a scythe. > x filds You see no such thing. > x fild You see no such thing. > x field Your field, like those of the other peons of Starhollow, is one square acre in size and it is planted with wheat. > x scythe A large scythe, which has a long, curved blade at the end of a wooden snath. The blade is locked in the open position at the moment. Maybe it would be an idea to attach something to it so you can carry it over your shoulder? > take it (the scythe) Ok, you pick up the scythe. > attach scythe to belt Attaching the scythe to the leather belt will not help you in this game. > l Your Field You are standing in your field in the village of Starhollow, around it are fields belonging to other peons. Beyond the fields in the distance are some orchards and pastures for livestock. To the South, West, SW and SE is River Lane, beyond which are the village watermill, longhouse, roundhouse and your yort. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > attach scythe to pouch Attaching the scythe to the leather pouch will not help you in this game. > attach scythe to blanket Attaching the scythe to the woollen blanket will not help you in this game. > attach scythe to sheet You can't see the burlap sheet. > x pouch A leather pouch for holding money. > look in pouch You look in the pouch and see some gold gonks and some silver ginks inside. > s You move South. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. You can go North into your field, South to the village longhouse or West to a bend in the lane. Villagers are coming and going, about their daily business. > s You move South. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > e You move East. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > in You move In. Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East. > e You move East. Your Dormo You are in your dormo, or sleeping area, where lies the straw pallet that you sleep on. There is a small pillow at the head of the pallet and it is covered by a burlap sheet. Your main room is to the West. > take sheet (from the straw pallet) The sheet is of no use to you whatsoever (except when you're sleeping, of course). > cut sheet CUT THE BURLAP SHEET WITH what? > cut sheet with dagger Cutting the burlap sheet with the sharp dagger will not help you in this game. > w You move West. Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East. > w There is no route to the west, only east and out. > out You move Out. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > n You move North. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. Your yort is to the South and the village longhouse to the SW. There are a couple of villagers here, walking along the lane. > e There is no route to the east, only south, west, southwest and northwest. > nw You move NorthWest. Your Field You are standing in your field in the village of Starhollow, around it are fields belonging to other peons. Beyond the fields in the distance are some orchards and pastures for livestock. To the South, West, SW and SE is River Lane, beyond which are the village watermill, longhouse, roundhouse and your yort. > n There is no route to the north, only south, west, southeast and southwest. > w You move West. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > x peons They are your friends and fellow occupants of Starhollow. > talk to peons You talk to your fellow villagers and they reply. > w You move West. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. You can hear the sound of the waterwheel revolving on the far side of the building. > x building The watermill is a solid brick-built building, The upper floor houses the mill machinery while the lower floor is where the ground flour is put into sacks for distribution to the village bakeries. > listen You hear the sounds of the water wheel turning on the far side of the mill. > look behind mill You cannot look behind that. > w There is no route to the west, only east, in, northeast and southeast. > in You move In. In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. The noise of the mill mechanism above you is deafening. There is a pile of empty flour sacks here. Dusty Miller is here, tying up sacks of flour for transport to the bakery. Here you see Dusty Miller, who is tying up the bags of flour that are being filled from the millstones on the floor above. He sees you and, shouting over the sound of the millstones, greets you. You greet him back and ask him if he has a flour sack to spare. "Sorry," he replies. "I need them all to fill with flour," he apologises. > x chutes The flour ground by the millstones in the room above flows down the chutes to fill the flour sacks held by the miller. > x sacks A neatly stacked pile of empty flour sacks. > take sack You go take one of the sacks from the pile but Dusty stops you. "Sorry," he says to you. "I don't have any to spare right now." > listen You hear the deafening sound of the mill machinery operating on the floor above. > x sack You can't see the flour sack. > talk to dusty Talking to Dusty would be a waste of time due to the noise of the mill machinery. > u You do not need to access the upper floors of the watermill in order to solve this game. > exits Available exits are: up and out. > u You do not need to access the upper floors of the watermill in order to solve this game. > e There is no route to the east, only out. > out You move Out. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. You can hear the sound of the waterwheel revolving on the far side of the building. > w There is no route to the west, only east, in, northeast and southeast. > in You move In. In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. The noise of the mill mechanism above you is deafening. There is a pile of empty flour sacks here. Dusty Miller is here, tying up sacks of flour for transport to the bakery. > give bag to dusty Dusty has no use for the large leather bag. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > out You move Out. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. You can hear the sound of the waterwheel revolving on the far side of the building. > ne You move NorthEast. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > w You move West. By Mill Race You are on the north side of the watermill, standing by the mill race that channels river water towards the waterwheel that powers the mechanism inside the mill. There is lots of vegetation growing here. You can go East along the mill building to River Lane. The water is flowing swiftly along the mill race, making the water wheel revolve. > x water Which water? The river water or the fresh water. > river It flows swiftly along the channel towards the water wheel. > x fresh You see no such thing. > x waterwheel The wheel is about fifteen feet in diameter and has paddles fixed to it which are pushed by the water flowing along the mill race, which turns the mill machinery inside the mill. It is turning noisily, powered by the water. > x vegetation It is thick and rampant. > search it (the thick vegetation) You search the thick vegetation but find nothing of interest. > cut it (the thick vegetation) CUT THE THICK VEGETATION WITH what? > dagger I don't understand what you want to do with the sharp dagger. > cut vegetation with daggr Sorry, I'm not sure which object you are trying to cut. > cut vegetation with dagger Cutting the thick vegetation with the sharp dagger will not help you in this game. > l By Mill Race You are on the north side of the watermill, standing by the mill race that channels river water towards the waterwheel that powers the mechanism inside the mill. There is lots of vegetation growing here. You can go East along the mill building to River Lane. The water is flowing swiftly along the mill race, making the water wheel revolve. > e You move East. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > nw You move NorthWest. End Of River Lane You are at the northern end of River Lane, which ends at the bank of the river Worfle. In the river are three large stepping stones which you can cross to get to the far side. You can go West across the stones or SE back along River Lane. > x stones Flat stones about a foot or so in diameter that you can use to cross the river without getting your feet wet. > w You move West. On Stepping Stone You are standing on a stepping stone in the middle of the river Worfle. The river flows swiftly from the north past the watermill to the south. You can go East or West to either bank of the river. > w You move West. West Bank of River You are on the west bank of the river Worfle. All around lies open countryside, dotted with trees, that stretches away to distant hills, with the Rainbow mountains reaching to the sky beyond them. A well-trodden track leads North alongside the river from here or you can go back East across the stepping stones to River Lane. > save Game "Alyas 1" saved > * feel like I've definitely missed stuff in the opening I did not understand the word "like". > * wait did my score go down? I did not understand the word "did". > full score I did not understand the word "full". > fullscore I did not understand the word "fullscore". > score You have scored 5 out of a maximum of 650, and have taken 281 turns, so far in this game. > help You are advised to save your position frequently (use SAVE AS) in case you find yourself in an unwinnable situation - quite possible in this game! If you get killed or make a mistake you can type UNDO as many times as you like to get back to where you think you may have made the wrong move and then try again. You should read the location and message texts carefully as I often give clues as to the commands you need to use in them. You can type VOCAB (+ Enter) to view a list of useful verbs for inspiration or INST (+ Enter) for a list of meta-commands and playing instructions. A full walkthrough for this game can be obtained by sending me an email at: lazzah2000@hotmail.co.uk West Bank of River You are on the west bank of the river Worfle. All around lies open countryside, dotted with trees, that stretches away to distant hills, with the Rainbow mountains reaching to the sky beyond them. A well-trodden track leads North alongside the river from here or you can go back East across the stepping stones to River Lane. > hint I did not understand the word "hint". > n There's something that was in the church that you haven't got. > * oh that's helpful I did not understand the word "oh". > e You move East. On Stepping Stone You are standing on a stepping stone in the middle of the river Worfle. The river flows swiftly from the north past the watermill to the south. You can go East or West to either bank of the river. > e You move East. End Of River Lane You are at the northern end of River Lane, which ends at the bank of the river Worfle. In the river are three large stepping stones which you can cross to get to the far side. You can go West across the stones or SE back along River Lane. > se You move SouthEast. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > s You move South. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > s You move South. Bend in River Lane You are on river lane where it bends East and North. Your field is to the NE, the village watermill NW and the village longhouse SE. A few villagers are here, talking amongst themselves. > e You move East. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. You can go North into your field, South to the village longhouse or West to a bend in the lane. Villagers are coming and going, about their daily business. > s You move South. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > s You move South. By Village Church You are standing by the village church, a simple building topped by a short spire on which stands the sun emblem of your God Solstus. You can go In to the church, North to the longhouse, NW to the roundhouse, NE to your yort or West to the village well. There are gold-tinted windows in the sides of the church. Some of your fellow villagers are here, going about their business. In the distance you see some hills which form the southern horizon. > in You move In. In Church You are in the village church, standing between rows of pews for all the villagers. To the East is the main altar and you can go Out to the path. The whole church is bathed in a golden light from the sun which shines through the gold-tinted windows in the church walls. > e You move East. By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > x emblem The sun emblem of Solstus in gold-tinted glass. > x wall Which wall? The church walls or the east wall. > east In it is a large round window. > x church walls The walls are whitewashed. > l By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > x window Which window? The gold-tinted windows or the sun window. > search sun You can't see the sun emblem! > search sun window You search the sun window but find nothing of interest. > search emblem You search the sun window but find nothing of interest. > look under emblem You cannot look under that. > x figure The figure of Solstus depicts the God with arms outstretched. > look under figure You cannot look under that. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > put dagger in arms You are not carrying the sharp dagger. > take dagger (from the leather sheath) You take your dagger from its sheath. > put dagger in arms You can't put anything inside the outstretched arms. > put dagger on figure You can't put anything onto the figure. > turn figure Turning the figure will not help you in this game. > push figure You push the figure, but nothing happens. > take figure You can't take the figure. > look under figure You cannot look under that. > pull figure You pull the figure, but nothing happens. > put figure in light You are not carrying the figure. > l By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > x figure The figure of Solstus depicts the God with arms outstretched. > w You move West. In Church You are in the village church, standing between rows of pews for all the villagers. To the East is the main altar and you can go Out to the path. The whole church is bathed in a golden light from the sun which shines through the gold-tinted windows in the church walls. > take all There is nothing worth taking here. > e You move East. By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > take all There is nothing worth taking here. > take all from altar There is nothing worth taking here. > x altar The altar is quite plain but is surmounted by the figure of Solstus. > look behind altar You look behind the altar but find nothing of any interest or use. > search altar You search the altar but find nothing of interest. > l By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > x window Which window? The gold-tinted windows or the sun window. > sun The sun emblem of Solstus in gold-tinted glass. > x light It bathes everything in the church. > x wall Which wall? The church walls or the east wall. > church The walls are whitewashed. > w You move West. In Church You are in the village church, standing between rows of pews for all the villagers. To the East is the main altar and you can go Out to the path. The whole church is bathed in a golden light from the sun which shines through the gold-tinted windows in the church walls. > x walls The walls are whitewashed. > x wall The walls are whitewashed. > x pews The pews are wooden and quite plain. On the end of each row of pews, a small owl is carved. > x owl This is the trademark of the person who crafted the pews. > turn owl You try to turn a few of the owls carved on the end of the pews, hoping that a secret entrance might be revealed, but nothing happens. > pull owl You pull the carved owl, but nothing happens. > push owl You push a few of the owls carved on the end of the pews, hoping that a secret entrance might be revealed, but nothing happens. > search owl You search the carved owl but find nothing of interest. > look under owl You cannot look under that. > look in owl You cannot look into that. > l In Church You are in the village church, standing between rows of pews for all the villagers. To the East is the main altar and you can go Out to the path. The whole church is bathed in a golden light from the sun which shines through the gold-tinted windows in the church walls. > e You move East. By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > hint I did not understand the word "hint". > help You are advised to save your position frequently (use SAVE AS) in case you find yourself in an unwinnable situation - quite possible in this game! If you get killed or make a mistake you can type UNDO as many times as you like to get back to where you think you may have made the wrong move and then try again. You should read the location and message texts carefully as I often give clues as to the commands you need to use in them. You can type VOCAB (+ Enter) to view a list of useful verbs for inspiration or INST (+ Enter) for a list of meta-commands and playing instructions. A full walkthrough for this game can be obtained by sending me an email at: lazzah2000@hotmail.co.uk By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > break window That would be sacrilegious vandalism! > break figure I don't understand what you want to do with the figure. > l By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > x figure The figure of Solstus depicts the God with arms outstretched. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > put whetstone in figure You can't put anything inside the figure. > put whetstone on altar Ok, you put the whetstone on top of the altar. > put all on altar Ok, you put the sharp dagger, the large leather bag, the woollen blanket, the scythe, the leather pouch, the food, the water flask and the thin book on top of the altar. You are not carrying the gold gonks, the notepad, the pencil and the silver ginks. > take all from altar Ok, you take the sharp dagger, the large leather bag, the woollen blanket, the scythe, the leather pouch, the whetstone, the food, the water flask and the thin book from the altar. The gold gonks, the notepad, the pencil and the silver ginks is not on the altar. > l By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > x window Which window? The gold-tinted windows or the sun window. > sun The sun emblem of Solstus in gold-tinted glass. > x emblem The sun emblem of Solstus in gold-tinted glass. > x figure The figure of Solstus depicts the God with arms outstretched. > touch figure You touch the figure but detect nothing unusual about it. > feel figrue Sorry, I'm not sure which object you are trying to touch. > touch window Which window? The gold-tinted windows or the sun window. > sun You touch the sun window but detect nothing unusual about it. > look behind altar You look behind the altar but find nothing of any interest or use. > look behind window Which window? The gold-tinted windows or the sun window. > sun You cannot look behind that. > l By Altar You are standing by the altar in the church. On the altar is a figure of the God Solstus. In the east wall of the church is a large round window with the golden sun emblem of Solstus in the centre. Sunlight shining through all the windows of the church bathes everything in a wonderful golden light. You can go West to the nave of the church. > w You move West. In Church You are in the village church, standing between rows of pews for all the villagers. To the East is the main altar and you can go Out to the path. The whole church is bathed in a golden light from the sun which shines through the gold-tinted windows in the church walls. > w There is no route to the west, only east and out. > ou I did not understand the word "ou". > out You move Out. By Village Church You are standing by the village church, a simple building topped by a short spire on which stands the sun emblem of your God Solstus. You can go In to the church, North to the longhouse, NW to the roundhouse, NE to your yort or West to the village well. There are gold-tinted windows in the sides of the church. Some of your fellow villagers are here, going about their business. In the distance you see some hills which form the southern horizon. > w You move West. By Village Well You are standing by the village well. It has a simple windlass with a handle that has a bucket suspended from it. Some of your fellow villagers are here, going about their usual business. The church is to the East, the roundhouse North and the village longhouse to the NE. In the distance you see some hills which form the southern horizon. > n You move North. By Roundhouse You are on the path through the village by the roundhouse, the building in which the whole village can meet to discuss important matters. Double doors lead In to the roundhouse, next to which, hanging from a bracket, is the alarm bell. River Lane is to the North and NE, the village longhouse to the East, and the village well to the South. To the SE is the village church. There are villagers here going about their business. > in You move In. In Roundhouse You are in the village roundhouse, surrounded by tiers of seats for the villagers to sit on. In the centre of the chamber is a round dais on which the speaker addressing the people would stand. Double doors in a wide gap in the tiers of seats lead Out and you can step Up onto the dais. > x elder You see no such thing. > nw There is no route to the northwest, only up and out. > u You move Up. Standing On Dais You are standing on the dais in the village roundhouse. You have an uninterrupted view of all the tiers of seats around you. You can step Down to the floor of the roundhouse. > d You move Down. In Roundhouse You are in the village roundhouse, surrounded by tiers of seats for the villagers to sit on. In the centre of the chamber is a round dais on which the speaker addressing the people would stand. Double doors in a wide gap in the tiers of seats lead Out and you can step Up onto the dais. > out You move Out. By Roundhouse You are on the path through the village by the roundhouse, the building in which the whole village can meet to discuss important matters. Double doors lead In to the roundhouse, next to which, hanging from a bracket, is the alarm bell. River Lane is to the North and NE, the village longhouse to the East, and the village well to the South. To the SE is the village church. There are villagers here going about their business. > s You move South. By Village Well You are standing by the village well. It has a simple windlass with a handle that has a bucket suspended from it. Some of your fellow villagers are here, going about their usual business. The church is to the East, the roundhouse North and the village longhouse to the NE. In the distance you see some hills which form the southern horizon. > e You move East. By Village Church You are standing by the village church, a simple building topped by a short spire on which stands the sun emblem of your God Solstus. You can go In to the church, North to the longhouse, NW to the roundhouse, NE to your yort or West to the village well. There are gold-tinted windows in the sides of the church. Some of your fellow villagers are here, going about their business. In the distance you see some hills which form the southern horizon. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > w You move West. By Village Well You are standing by the village well. It has a simple windlass with a handle that has a bucket suspended from it. Some of your fellow villagers are here, going about their usual business. The church is to the East, the roundhouse North and the village longhouse to the NE. In the distance you see some hills which form the southern horizon. > w There is no route to the west, only north, east and northeast. > w There is no route to the west, only north, east and northeast. > ne You move NorthEast. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > e You move East. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > e There is no route to the east, only north, west, in, southwest and northwest. > w You move West. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > e You move East. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > in You move In. Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East. > take ashes (from the firepit) You have nothing suitable to carry the ashes in. > put ashes in pouch You are not carrying the ashes. > l Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > e You move East. Your Dormo You are in your dormo, or sleeping area, where lies the straw pallet that you sleep on. There is a small pillow at the head of the pallet and it is covered by a burlap sheet. Your main room is to the West. > attach scythe to sheet Attaching the scythe to the burlap sheet will not help you in this game. > look in pillow You cannot look into that. > take pillow (from the straw pallet) The pillow is of no use to you whatsoever (except when you're sleeping, of course). > search pillow You search the small pillow but find nothing of interest. > cut pillow CUT THE SMALL PILLOW WITH what? > dagger I don't understand what you want to do with the sharp dagger. > cut pillow with dagger Cutting the small pillow with the sharp dagger will not help you in this game. > w You move West. Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East. > w There is no route to the west, only east and out. > out You move Out. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > sw You move SouthWest. By Village Church You are standing by the village church, a simple building topped by a short spire on which stands the sun emblem of your God Solstus. You can go In to the church, North to the longhouse, NW to the roundhouse, NE to your yort or West to the village well. There are gold-tinted windows in the sides of the church. Some of your fellow villagers are here, going about their business. In the distance you see some hills which form the southern horizon. > in You move In. In Church You are in the village church, standing between rows of pews for all the villagers. To the East is the main altar and you can go Out to the path. The whole church is bathed in a golden light from the sun which shines through the gold-tinted windows in the church walls. > cut walls CUT THE CHURCH WALLS WITH what? > cut walls with dagger Cutting the church walls with the sharp dagger will not help you in this game. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > w There is no route to the west, only east and out. > out You move Out. By Village Church You are standing by the village church, a simple building topped by a short spire on which stands the sun emblem of your God Solstus. You can go In to the church, North to the longhouse, NW to the roundhouse, NE to your yort or West to the village well. There are gold-tinted windows in the sides of the church. Some of your fellow villagers are here, going about their business. In the distance you see some hills which form the southern horizon. > w You move West. By Village Well You are standing by the village well. It has a simple windlass with a handle that has a bucket suspended from it. Some of your fellow villagers are here, going about their usual business. The church is to the East, the roundhouse North and the village longhouse to the NE. In the distance you see some hills which form the southern horizon. > w There is no route to the west, only north, east and northeast. > in There is no route in, only north, east and northeast. > win I did not understand the word "win". > w There is no route to the west, only north, east and northeast. > ne You move NorthEast. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > in You move In. In Longhouse You are in the village longhouse, where the people of Starhollow gather for socialising. There are lots of tables, chairs and benches for people to sit on. Double doors lead Out to the lane outside and the kitchen is to the West. > w You move West. The Longhouse Kitchen You are in the kitchen of the longhouse, where meals for the villagers are prepared and cooked. The room has several large work tables. The exit is East. On one of the tables you see a large earthenware cooking pot and an earthenware lid. > buy pot I don't think the large earthenware cooking pot is for sale. > x meals You see no such thing. > x tables The work tables are kept scrupulously clean for preparing food on. On one table you see a large earthenware cooking pot and an earthenware lid. > search tables You search the work tables but find nothing of interest. > x lid The lid of the large pot. > take lid (from the work tables) Ok, you take the earthenware lid from the work tables. > take table You can't take the work tables. > take pot (from the work tables) If you pick up the pot you might spill the oil inside. > empty pot Emptying the large earthenware cooking pot will not help you in this game. > l The Longhouse Kitchen You are in the kitchen of the longhouse, where meals for the villagers are prepared and cooked. The room has several large work tables. The exit is East. On one of the tables you see a large earthenware cooking pot. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, an earthenware lid, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > put all in pot You put the sharp dagger, the large leather bag, the woollen blanket, the scythe, the leather pouch, the whetstone, the food, the earthenware lid, the water flask and the thin book inside the large earthenware cooking pot. You are not carrying the gold gonks, the notepad, the pencil and the silver ginks. > put lid on pot Ok, you pick up the lid and put it back on the pot. > take pot (from the work tables) If you pick up the pot you might spill the oil inside. > take all from pot Ok, you take the lid of the pot off and put it next to it. > take all from pot Ok, you take the sharp dagger, the large leather bag, the woollen blanket, the scythe, the leather pouch, the whetstone, the food, the water flask and the thin book from the large earthenware cooking pot. You just need to FILL something WITH the OIL. The gold gonks, the notepad, the pencil and the silver ginks is not on the large earthenware cooking pot. > fill flask with oil Filling the water flask with the cooking oil will not help you in this game. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > fill pot with oil Filling the large earthenware cooking pot with the cooking oil will not help you in this game. > fill sheath with oil Filling the leather sheath with the cooking oil will not help you in this game. > e You move East. In Longhouse You are in the village longhouse, where the people of Starhollow gather for socialising. There are lots of tables, chairs and benches for people to sit on. Double doors lead Out to the lane outside and the kitchen is to the West. > ne There is no route to the northeast, only west and out. > e There is no route to the east, only west and out. > out You move Out. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > nw You move NorthWest. Bend in River Lane You are on river lane where it bends East and North. Your field is to the NE, the village watermill NW and the village longhouse SE. A few villagers are here, talking amongst themselves. > nw You move NorthWest. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. You can hear the sound of the waterwheel revolving on the far side of the building. > in You move In. In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. The noise of the mill mechanism above you is deafening. There is a pile of empty flour sacks here. Dusty Miller is here, tying up sacks of flour for transport to the bakery. > x dusty "Dusty" Miller (his real name is Torvald, but everyone calls him Dusty as he is usually covered in flour) is the village miller who grinds the wheat you grow into flour. > take sack You go take one of the sacks from the pile but Dusty stops you. "Sorry," he says to you. "I don't have any to spare right now." > buy sack Sorry, I'm not sure which object you are trying to buy. > buy sacks I don't think the pile of flour sacks is for sale. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > l In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. The noise of the mill mechanism above you is deafening. There is a pile of empty flour sacks here. Dusty Miller is here, tying up sacks of flour for transport to the bakery. > e There is no route to the east, only out. > out You move Out. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. You can hear the sound of the waterwheel revolving on the far side of the building. > save Game "Alyas 1" saved