Here begins a transcript of interaction with SPELLBREAKER. SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904 >l Ruins Room Here the main corridor opens into a vast underground space. Your light can barely illuminate a fraction of it. All around are cyclopean blocks of stone, crudely carved statues, and constructs of unimaginable purpose. Nearby the portico of a building has collapsed, and a pillar has smashed the pavement and exposed a small channel filled with swiftly rushing water. Water stains indicate that at one time the water flooded the entire area. >i You are carrying: a cube a zipper (providing light) >open zipper Opening the zipper reveals a dimly lit hole. >get book, burin spell book: Taken. magic burin: Taken. >i You are carrying: a magic burin a spell book a cube a zipper (providing light) The zipper contains: a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "water" cube the "earth" cube the "air" cube the "soft" cube a gold box a pair of pruning shears a bottle a smoked fish a knife >learn blorple Using your best study habits, you learn the blorple spell. >g Using your best study habits, you learn the blorple spell yet another time. >blorple cube Abruptly, your surroundings shift. Changing Room The scene here shifts and changes constantly. For example, the exit to the west is always an exit, but one moment it is an oak door, and the next a flimsy curtain of beads. The details are impossible to pin down for longer than a second or two. The eastern and northern exits are equally fluid. You feel stretched, wrung out, and pulled in all directions. You are growing. >n As you leave, the cube reappears in your hand. Bare Room This is a room of smooth bare marble. It has no exits. A compass rose lies discarded in a corner. >write "change" on cube The word "change" is now written on the cube. >get box Taken. >put "change" in box When you insert the "change" cube into the box, there is a brief burst of light, and the decorations on the box change subtly. They now depict butterflies. >examine rose Ornate arms indicating the directions grace this lovely silver compass rose. The central knob tells which arm goes with which direction. The arms are decorated with mythological scenes in finely wrought silver chased with gold. >get it Taken. >touch it Nothing happens. >examine knob Ornate arms indicating the directions grace this lovely silver compass rose. The central knob tells which arm goes with which direction. The arms are decorated with mythological scenes in finely wrought silver chased with gold. >examine arm Ornate arms indicating the directions grace this lovely silver compass rose. The central knob tells which arm goes with which direction. The arms are decorated with mythological scenes in finely wrought silver chased with gold. >examine scenes I don't know the word "scenes." >examine silve I don't know the word "silve." >examine silver Which silver do you mean, the compass rose or the zipper? >rose Ornate arms indicating the directions grace this lovely silver compass rose. The central knob tells which arm goes with which direction. The arms are decorated with mythological scenes in finely wrought silver chased with gold. >shake it There's no point in shaking that. >smell it It smells just like a compass rose. >taste it Did they teach you to eat that in survival school? >fold it I don't know the word "fold." >read book My Spell Book The tinsot spell (freeze). The liskon spell (shrink a living thing). The espnis spell (sleep). The caskly spell (cause perfection). The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). The lesoch spell (gust of wind). >learn jindak Using your best study habits, you learn the jindak spell. >jindak Nothing in the vicinity glows. Apparently there is no magic nearby. >i You are carrying: a compass rose a gold box The gold box contains: the "change" cube a magic burin a spell book a zipper (providing light) The zipper contains: a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "water" cube the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >drop rose Dropped. >learn jindak Using your best study habits, you learn the jindak spell. >jindak The compass rose is glowing with a faint blue glow. >learn malyon Using your best study habits, you learn the malyon spell. >malyon rose As you complete the spell, the compass rose comes alive! It blinks, dances a little jig, and a moment later returns to normal. >get rose Taken. >blorple "change You forgot a second quote. >blorple "change" You aren't holding the "change" cube. >get "change" Taken. >put box in zipper Done. >blorple "change" Abruptly, your surroundings shift. Changing Room The scene here shifts and changes constantly. For example, the exit to the west is always an exit, but one moment it is an oak door, and the next a flimsy curtain of beads. The details are impossible to pin down for longer than a second or two. The eastern and northern exits are equally fluid. >w As you leave, the "change" cube reappears in your hand. Carving Room This room is a perfectly carved, smoothed and shaped cube of black marble. There are no exits, but inset in the north wall is a carving of a compass rose. >examine inset This carving of a compass rose was made by a master craftsman. All the delicate filigree one might expect on a real but ornamental counterpart is here. As though that challenge was not enough, the artist set the carving deep in the stone of the wall. >compare What do you want to compare? >inset and rose You can't talk to the carving. >compare inset What do you want to compare the inset to? >compass rose The carving is a carving of the compass rose. >examine carving This carving of a compass rose was made by a master craftsman. All the delicate filigree one might expect on a real but ornamental counterpart is here. As though that challenge was not enough, the artist set the carving deep in the stone of the wall. >compare inset to compass rose The carving is a carving of the compass rose. >learn jindak Using your best study habits, you learn the jindak spell. >jindak Nothing in the vicinity glows. Apparently there is no magic nearby. >l Carving Room This room is a perfectly carved, smoothed and shaped cube of black marble. There are no exits, but inset in the north wall is a carving of a compass rose. >save Okay. >put rose in inset The silver rose fits the carving perfectly. As it slides in, an octagonal hole appears below the carving. It is small, but large enough to squeeze through. You notice that the arm pointing north is now dull pot-metal. >n You slide through the octagonal hole, which constricts and disappears as soon as you are through it. Octagonal Room This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The east, northeast, southeast and southwest runes are lead, the rest are of silver. >s There is no exit on that wall. >touch rune You'll have to be more specific about which one you mean. >touch south rune Fiddling with the south rune has no effect. >i You are carrying: the "change" cube a magic burin a spell book a zipper (providing light) The zipper contains: a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "water" cube the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the liskon spell once committed to memory. >learn blorple Using your best study habits, you learn the blorple spell. >g Using your best study habits, you learn the blorple spell yet another time. >blorple "change" Abruptly, your surroundings shift. Changing Room The scene here shifts and changes constantly. For example, the exit to the west is always an exit, but one moment it is an oak door, and the next a flimsy curtain of beads. The details are impossible to pin down for longer than a second or two. The eastern and northern exits are equally fluid. >w As you leave, the "change" cube reappears in your hand. Carving Room This room is a perfectly carved, smoothed and shaped cube of black marble. There are no exits, but inset in the north wall is a carving of a compass rose. The carving contains: a compass rose >examine rose Ornate arms indicating the directions grace this lovely silver compass rose. The central knob tells which arm goes with which direction. The arms are decorated with mythological scenes. Oddly, some of the arms are finely wrought silver chased with gold, while the north arm is made of ornate lead or pot-metal chased with brass. >get rose Taken. >examine rose Ornate arms indicating the directions grace this lovely silver compass rose. The central knob tells which arm goes with which direction. The arms are decorated with mythological scenes. Oddly, some of the arms are finely wrought silver chased with gold, while the north arm is made of ornate lead or pot-metal chased with brass. The compass rose exactly fits the carving of a compass rose on the north wall of the room. >put rose in inset The silver rose fits the carving perfectly. As it slides in, an octagonal hole appears below the carving. It is small, but large enough to squeeze through. You notice that the arm pointing north is now dull pot-metal. >n You slide through the octagonal hole, which constricts and disappears as soon as you are through it. Octagonal Room This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The east, northeast, southeast and southwest runes are lead, the rest are of silver. > Hot key -- Undo one turn Continue input... get rose Taken. >n You slide through the octagonal hole, which constricts and disappears as soon as you are through it. Octagonal Room This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The east, northeast, southeast and southwest runes are lead, the rest are of silver. >undo I don't know the word "undo." >examine south wall The wall is marble. >examine south rune This is the rune for "south," made of inlaid silver. >examine south arm You can't see any south arm here. >examine rose Ornate arms indicating the directions grace this lovely silver compass rose. The central knob tells which arm goes with which direction. The arms are decorated with mythological scenes. Oddly, some of the arms are finely wrought silver chased with gold, while the north arm is made of ornate lead or pot-metal chased with brass. >point rose at south rune That sentence isn't one I recognize. >point rose That sentence isn't one I recognize. >wave rune You'll have to be more specific about which one you mean. >wave rose Waving the compass rose has no effect. >touch south rune Fiddling with the south rune has no effect. >push south wall Pushing the south wall has no effect. >push south rune Pushing the south rune has no effect. >touch south rune with rose As the compass rose touches the south rune, the arm of the rose labelled "south" turns dull and leaden, and an octagonal hole large enough for you to squeeze through appears in the wall below the rune. >s You slide through the octagonal hole, which constricts and disappears as soon as you are through it. Carving Room This room is a perfectly carved, smoothed and shaped cube of black marble. There are no exits, but inset in the north wall is a carving of a compass rose. >examine rose Ornate arms indicating the directions grace this lovely silver compass rose. The central knob tells which arm goes with which direction. The arms are decorated with mythological scenes. Oddly, some of the arms are finely wrought silver chased with gold, while some of the arms (north, south) are made of ornate lead or pot-metal chased with brass. The compass rose exactly fits the carving of a compass rose on the north wall of the room. >get rose You already have it. >put rose in wall You'll have to be more specific about which one you mean. >put rose in inset The silver rose fits the carving perfectly. As it slides in, an octagonal hole appears below the carving. It is small, but large enough to squeeze through. You notice that the arm pointing north is now dull pot-metal. Further, all the other arms are silver again! >get rose Taken. >n You slide through the octagonal hole, which constricts and disappears as soon as you are through it. Octagonal Room This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The east, northeast, southeast and southwest runes are lead, the rest are of silver. >touch nort wall with rose I don't know the word "nort." >touch north rune with rose Nothing happens. >touch east rune with rose Nothing happens. >i You are carrying: a compass rose the "change" cube a magic burin a spell book a zipper (providing light) The zipper contains: a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "water" cube the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >l Octagonal Room This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The east, northeast, southeast and southwest runes are lead, the rest are of silver. >touch west rune with rose As the compass rose touches the west rune, the arm of the rose labelled "west" turns dull and leaden, and an octagonal hole large enough for you to squeeze through appears in the wall below the rune. >w You slide through the octagonal hole, which constricts and disappears as soon as you are through it. Octagonal Room This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The south, southeast and southwest runes are lead, the rest are of silver. >touch ne rune with rose As the compass rose touches the northeast rune, the arm of the rose labelled "northeast" turns dull and leaden, and an octagonal hole large enough for you to squeeze through appears in the wall below the rune. >ne You slide through the octagonal hole, which constricts and disappears as soon as you are through it. Octagonal Room This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The east, northeast and southeast runes are lead, the rest are of silver. >touch nw rune with rose As the compass rose touches the northwest rune, the arm of the rose labelled "northwest" turns dull and leaden, and an octagonal hole large enough for you to squeeze through appears in the wall below the rune. >nw You slide through the octagonal hole, which constricts and disappears as soon as you are through it. Octagonal Room This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The west rune is gold, the north, northeast and northwest runes are lead, the rest are of silver. On the west wall just under the rune is an octagonal hole plugged with a perfectly fitting piece of alabaster. >examine plug On the west wall just under the rune is an octagonal hole plugged with a perfectly fitting piece of alabaster. >rezrov plug The alabaster melts away, leaving an octagonal hole leading west. >w You slide through the octagonal hole, which constricts and disappears as soon as you are through it. Octagonal Room This room is in the shape of an octagonal solid carved from marble. The floor and ceiling are the octagons and each wall is a rectangle. On each wall is inlaid a rune indicating a direction: the north wall has "north" carved on it, and so on. The runes are all of lead. A white cube is here. >get cube Taken. >unscript Here ends a transcript of interaction with SPELLBREAKER. SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904