Here begins a transcript of interaction with SPELLBREAKER. SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904 >restore Okay. >i You are carrying: a cube a compass rose the "change" cube a magic burin a spell book a zipper (providing light) The zipper contains: a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "water" cube the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >put cube in zipper Done. > Hot key -- Undo one turn Continue input... write "TBD" on cube The word "tbd" is now written on the cube. >put "tbd" in zipper Done. >get "water" Taken. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the liskon spell once and the blorple spell once committed to memory. >learn blorple Using your best study habits, you learn the blorple spell yet another time. >learn tinsot Using your best study habits, you learn the tinsot spell. You are beginning to tire. >sleep Ah, sleep! It's been a long day, and rest will do you good. You stretch out on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully. You sleep uneventfully and awake refreshed. >learn blorple Using your best study habits, you learn the blorple spell. >g Using your best study habits, you learn the blorple spell yet another time. >learn tinsot Using your best study habits, you learn the tinsot spell. >learn tinsot Using your best study habits, you learn the tinsot spell yet another time. >get "water" You already have it. >i You are carrying: the "water" cube a compass rose the "change" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "tbd" cube a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >put book, rose, "change", burin in zipper spell book: Done. compass rose: Done. the "change" cube: Done. magic burin: Done. >i You are carrying: the "water" cube a zipper (providing light) The zipper contains: a magic burin the "change" cube a compass rose a spell book the "tbd" cube a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >close zipper The zipper now looks like an ordinary zipper. >blorple "water" Abruptly, your surroundings shift. Water Room This is a damp, mossy room. Its floor is mud, and its walls and ceiling are coral. In the gaps in the coral you can see a shimmering film which you realize is actually the outer edge of a huge bubble of air enclosing you. On the north, east and south sides of the room are curtains of bubbles. >save Okay. >s As you leave, the "water" cube reappears in your hand. You step out of the room and drop precipitously into the Flathead Ocean, making a terrific splash. The "water" cube, lost in the shock of the fall, makes a smaller splash. It is a little less buoyant than you and begins to sink slowly beneath the waves. Mid-Ocean You are swimming in mid-ocean. Floating nearby is the "water" cube. A large grouper swims nearby. >get cube Taken. >tinsot ocean I don't know the word "ocean." >tinsot water The water is covered with a thin film of ice. >g The water is covered with a thin film of ice. >touch ice It's cold. >get ice That would never work! >examine ice It looks like an icy water. >blorple "water" Abruptly, your surroundings shift. Water Room This is a damp, mossy room. Its floor is mud, and its walls and ceiling are coral. In the gaps in the coral you can see a shimmering film which you realize is actually the outer edge of a huge bubble of air enclosing you. On the north, east and south sides of the room are curtains of bubbles. >n As you leave, the "water" cube reappears in your hand. Oubliette This is an oubliette. Sheer walls rise for twenty feet above you and lean inward to a narrow opening covered with wooden planks. A small but fast-flowing channel of water runs along the bottom of the chamber between two pipes. >l Oubliette This is an oubliette. Sheer walls rise for twenty feet above you and lean inward to a narrow opening covered with wooden planks. A small but fast-flowing channel of water runs along the bottom of the chamber between two pipes. >i You are carrying: the "water" cube a zipper (providing light) >open zipper Opening the zipper reveals a dimly lit hole. >get book Taken. >learn tinsot Using your best study habits, you learn the tinsot spell. >g Using your best study habits, you learn the tinsot spell yet another time. >save Okay. >tinstot channel I don't know the word "tinstot." >tinsot channel There is a purple flash, and in a burst of snow and freezing spray, the water in the channel freezes. But the water flow is so hard that the outflow pipe is only partially blocked. >g In a dazzling purple flash, more water freezes, forming a large icy cap over the outflow pipe in the channel. Water continues to pour in the inflow, and it spills over the edge of the channel and begins to fill the room. The water level rises. The oubliette is one-quarter full. Some of your possessions have been damaged by the water. >z Time passes... The water level rises. The oubliette is half full. >z Time passes... The water level rises. The oubliette is three-quarters full. >z Time passes... The oubliette is full. There is about four feet of space between the water and the roof. The water must have reached its level, because it has ceased to rise. You are splashing a tantalizing distance from the roof and trap door. >open door You can't reach it. >examine door This is a sturdy oak trap door, but it is obviously rarely used, as it is covered with mold, cobwebs, and dirt. The trap door is closed. Your body is becoming numb from the cold of the water. >z Time passes... The water level has begun to fall. >z Time passes... The water level falls. The oubliette is three-quarters full. >z Time passes... The water level falls. The oubliette is half full. >z Time passes... The water level falls. The oubliette is one-quarter full. >z Time passes... The oubliette is empty again. All the ice has melted, and the pipes are open again. >restore Okay. >i You are carrying: a spell book the "water" cube a zipper (providing light) The zipper contains: a magic burin the "change" cube a compass rose the "tbd" cube a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >read book My Spell Book The tinsot spell (freeze). The liskon spell (shrink a living thing). The espnis spell (sleep). The caskly spell (cause perfection). The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). The lesoch spell (gust of wind). >memorize malyon Using your best study habits, you learn the malyon spell. >memorize lesoch Using your best study habits, you learn the lesoch spell. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the tinsot spell twice, the malyon spell once and the lesoch spell once committed to memory. >save Okay. >put book in zipper Done. >close zipper The zipper now looks like an ordinary zipper. >tinsot water There is a purple flash, and in a burst of snow and freezing spray, the water in the channel freezes. But the water flow is so hard that the outflow pipe is only partially blocked. >g In a dazzling purple flash, more water freezes, forming a large icy cap over the outflow pipe in the channel. Water continues to pour in the inflow, and it spills over the edge of the channel and begins to fill the room. The water level rises. The oubliette is one-quarter full. >u The oubliette is only one-quarter full. The trap door is far over your head. You can't reach it. The water level rises. The oubliette is half full. >u The oubliette is only half full. The trap door is far over your head. You can't reach it. The water level rises. The oubliette is three-quarters full. >u The oubliette is only three-quarters full. The trap door is far over your head. You can't reach it. The oubliette is full. There is about four feet of space between the water and the roof. The water must have reached its level, because it has ceased to rise. You are splashing a tantalizing distance from the roof and trap door. >rezrov door The trap door creaks open upon rusty hinges. >look through door All you can tell is that the trap door is open. >malyon door Although you complete the spell, nothing has happened. >l Oubliette This is an oubliette. It is completely full of icy water. Sheer walls enclose it on all sides. In the ceiling is a narrow opening. >u You still can't quite reach the trap door opening. You can't get enough momentum thrusting upward out of the water. The water level has begun to fall. >z Time passes... The water level falls. The oubliette is three-quarters full. Your body is becoming numb from the cold of the water. >z Time passes... The water level falls. The oubliette is half full. >z Time passes... The water level falls. The oubliette is one-quarter full. >z Time passes... The oubliette is empty again. All the ice has melted, and the pipes are open again. >open zipper Opening the zipper reveals a dimly lit hole. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the lesoch spell once committed to memory. >forget lesoch You can't see any lesoch here. >lesoch Slowly, teasingly, a small puff of wind begins to blow. It quickly builds to gale force, then hurricane force, and just as you feel you are about to be swept away, it subsides. >memorize tinsot You don't have your spell book. You can't memorize a spell without a spell book. >get book Taken. >memorize tinsot Using your best study habits, you learn the tinsot spell. >g Using your best study habits, you learn the tinsot spell yet another time. >g Using your best study habits, you learn the tinsot spell yet another time. >g Using your best study habits, you learn the tinsot spell yet another time. >g Using your best study habits, you learn the tinsot spell yet another time. >put book in zipper Done. >close zipper. The zipper now looks like an ordinary zipper. >tinsot water There is a purple flash, and in a burst of snow and freezing spray, the water in the channel freezes. But the water flow is so hard that the outflow pipe is only partially blocked. >g In a dazzling purple flash, more water freezes, forming a large icy cap over the outflow pipe in the channel. Water continues to pour in the inflow, and it spills over the edge of the channel and begins to fill the room. The water level rises. The oubliette is one-quarter full. >g The purple flash freezes a small ice floe in the frigid water. It has a nice flat top. The water level rises. The oubliette is half full. >climb floe You scramble onto the ice floe. The water level rises. The oubliette is three-quarters full. >z Time passes... The oubliette is full. There is about four feet of space between the water and the roof. The water must have reached its level, because it has ceased to rise. You are floating serenely on a small ice floe. >u Dungeon This is a dark, dank, forgotten dungeon. It is overgrown with moss, fungus, and slime. The floor is slippery. At your feet an open trap door leads down into blackness. A corridor leads east and stairs lead up. A white cube is here. >get buirin I don't know the word "buirin." >get burin You can't see any burin here. >open zipper Opening the zipper reveals a dimly lit hole. >get burin Taken. >get cube Taken. >write "dung" on cube The word "dung" is now written on the cube. >get "tbd" Taken. >write "rose" on "tbd" You replace the word "tbd" with the word "rose". >put "dung", "rose" in zipper the "dung" cube: Done. the "rose" cube: Done. >i You are carrying: a magic burin the "water" cube a zipper (providing light) The zipper contains: the "rose" cube the "dung" cube a spell book the "change" cube a compass rose a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >get book Taken. >save Okay. >l Dungeon This is a dark, dank, forgotten dungeon. It is overgrown with moss, fungus, and slime. The floor is slippery. At your feet an open trap door leads down into blackness. A corridor leads east and stairs lead up. >u Guard Tower This is the guard tower of a crumbling castle. It overlooks a mountainous landscape of tarns, tumbled rock, and twisted low trees. The vegetation is in browns, blacks, and ochres. The only real color is provided by a distant volcano which lights the lowering clouds with bright red and yellow coruscations. The only exit is down. There is a tiny black dot silhouetted against the clouds. >examine dot It looks like a tiny black dot silhouetted against the clouds. There is a large object silhouetted against the clouds. >examine dot It looks like a large object silhouetted against the clouds. There is a large bird approaching. >z Time passes... There is a large bird circling the tower and eyeing you suspiciously. >z Time passes... The bird dives for you, its talons outstretched. As it nears, you realize that rather than vulture or even condor size, the bird is nearly the size of an elephant. It closes its huge claws gently around you, squawks (nearly suffocating you with its fetid breath), and takes off towards the west. Midair, in the roc's talons You are in midair. Fortunately a very large bird is carrying you, otherwise you would fall. You are above an abandoned guard tower. >restore Okay. >e Dungeon East End The hall ends at a blank wall, but a cell lies to the north. There is no door on the cell. >n Dungeon Cell This was once a very luxurious cell, obviously for the imprisonment of a highborn or powerful person. Its rich hangings are now rotten rags; its furniture is smashed to kindling, except for one massive oak cabinet. The cell door has been blown away by an explosion, or perhaps a "rezrov" spell. >examine cabinet This massive cabinet fills most of one wall. It's made of oak and looks better preserved than anything else in the room. Its lock is corroded and unusable. The massive cabinet is closed. >rezrov cabinet The cabinet bursts open, revealing a moldy book! >get book Taken. >examine it This book has been almost completely destroyed by mold and rot. You can tell only that it was once a spell book. None of the spells are legible any longer. >learn caskly Using your best study habits, you learn the caskly spell. >save Okay. >restore Okay. >i You are carrying: a spell book the "water" cube a zipper (providing light) The zipper contains: a magic burin the "change" cube a compass rose the "tbd" cube a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the tinsot spell twice, the malyon spell once and the lesoch spell once committed to memory. >learn tinsot Using your best study habits, you learn the tinsot spell yet another time. >save Okay. >put book in zipper Done. >close it The spell book is always open to the right place, but it is also always closed. This eliminates tedious leafing and hunting for spells. Many lives have been saved by this magical innovation. >close zipper The zipper now looks like an ordinary zipper. >restore Okay. >l Dungeon This is a dark, dank, forgotten dungeon. It is overgrown with moss, fungus, and slime. The floor is slippery. At your feet an open trap door leads down into blackness. A corridor leads east and stairs lead up. >e Dungeon East End The hall ends at a blank wall, but a cell lies to the north. There is no door on the cell. >n Dungeon Cell This was once a very luxurious cell, obviously for the imprisonment of a highborn or powerful person. Its rich hangings are now rotten rags; its furniture is smashed to kindling, except for one massive oak cabinet. The cell door has been blown away by an explosion, or perhaps a "rezrov" spell. >rezrov cabinet The cabinet bursts open, revealing a moldy book! >i You are carrying: a spell book a magic burin the "water" cube a zipper (providing light) The zipper contains: the "rose" cube the "dung" cube the "change" cube a compass rose a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >learn caskly Using your best study habits, you learn the caskly spell. >caskly book Which book do you mean, the moldy book or the spell book? >moldy The book glows brightly for a moment. The mold and rot retreat as you watch. While not good as new, the book looks much better. >get it Taken. > Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... l Dungeon Cell This was once a very luxurious cell, obviously for the imprisonment of a highborn or powerful person. Its rich hangings are now rotten rags; its furniture is smashed to kindling, except for one massive oak cabinet. The cell door has been blown away by an explosion, or perhaps a "rezrov" spell. The massive cabinet contains: a moldy book >learn caskly Using your best study habits, you learn the caskly spell. >caskly moldy book The book glows brightly for a moment. The mold and rot retreat as you watch. While not good as new, the book looks much better. >examine it This book has been almost completely destroyed by mold and rot. You can tell only that it was once a spell book. Only one spell is still readable. It says "snavig spell: shape change." >learn snavig You don't have that spell, if indeed that is a spell. >gnusto snavig You must be holding the spell scroll you wish to copy! >get book Taken. >gnusto snavig Your spell book begins to glow softly. Slowly, ornately, the words of the snavig spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! The old book in which it was written crumbles to dust as the last word is copied. >i You are carrying: a spell book a magic burin the "water" cube a zipper (providing light) The zipper contains: the "rose" cube the "dung" cube the "change" cube a compass rose a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >learn snavig Using your best study habits, you learn the snavig spell. >g Using your best study habits, you learn the snavig spell yet another time. >snavig me You can't change into yourself. >snavig book You can't change into the spell book. >snavig You don't have the snavig spell memorized! >learn snavig Using your best study habits, you learn the snavig spell. >snavig You have to transform into something, and it has to be something nearby. >learn snavig Using your best study habits, you learn the snavig spell. >g Using your best study habits, you learn the snavig spell yet another time. >g Using your best study habits, you learn the snavig spell yet another time. >snavig burin You can't change into the magic burin. >snavig zipper You can't change into the zipper. >get box Taken. >snavig box You can't change into the gold box. >s Dungeon East End The hall ends at a blank wall, but a cell lies to the north. There is no door on the cell. >w Dungeon This is a dark, dank, forgotten dungeon. It is overgrown with moss, fungus, and slime. The floor is slippery. At your feet an open trap door leads down into blackness. A corridor leads east and stairs lead up. >u Guard Tower This is the guard tower of a crumbling castle. It overlooks a mountainous landscape of tarns, tumbled rock, and twisted low trees. The vegetation is in browns, blacks, and ochres. The only real color is provided by a distant volcano which lights the lowering clouds with bright red and yellow coruscations. The only exit is down. There is a tiny black dot silhouetted against the clouds. >save Okay. >get rug Taken. There is a large object silhouetted against the clouds. >drop it You aren't holding the roc. >drop rug Dropped. There is a large bird approaching. >sit on it It's too far away. There is a large bird circling the tower and eyeing you suspiciously. >u You'll need to flap your wings harder than that. The bird dives for you, its talons outstretched. As it nears, you realize that rather than vulture or even condor size, the bird is nearly the size of an elephant. It closes its huge claws gently around you, squawks (nearly suffocating you with its fetid breath), and takes off towards the west. Midair, in the roc's talons You are in midair. Fortunately a very large bird is carrying you, otherwise you would fall. You are above an abandoned guard tower. >restore Failed. > Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... Hot key -- Undo one turn Continue input... l Dungeon Cell This was once a very luxurious cell, obviously for the imprisonment of a highborn or powerful person. Its rich hangings are now rotten rags; its furniture is smashed to kindling, except for one massive oak cabinet. The cell door has been blown away by an explosion, or perhaps a "rezrov" spell. >i You are carrying: a gold box a spell book a magic burin the "water" cube a zipper (providing light) The zipper contains: the "rose" cube the "dung" cube the "change" cube a compass rose a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >read book My Spell Book The snavig spell (shape change). The tinsot spell (freeze). The liskon spell (shrink a living thing). The espnis spell (sleep). The caskly spell (cause perfection). The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). The lesoch spell (gust of wind). >u You can't go that way. >s Dungeon East End The hall ends at a blank wall, but a cell lies to the north. There is no door on the cell. >w Dungeon This is a dark, dank, forgotten dungeon. It is overgrown with moss, fungus, and slime. The floor is slippery. At your feet an open trap door leads down into blackness. A corridor leads east and stairs lead up. >save Okay. >get rug Taken. >u Guard Tower This is the guard tower of a crumbling castle. It overlooks a mountainous landscape of tarns, tumbled rock, and twisted low trees. The vegetation is in browns, blacks, and ochres. The only real color is provided by a distant volcano which lights the lowering clouds with bright red and yellow coruscations. The only exit is down. There is a tiny black dot silhouetted against the clouds. >drop rug Dropped. There is a large object silhouetted against the clouds. >sit on it It's too far away. There is a large bird approaching. >u You'll need to flap your wings harder than that. There is a large bird circling the tower and eyeing you suspiciously. > Hot key -- Undo one turn Continue input... sit on rug You are now sitting on the beautiful blue carpet. At first nothing happens. Then the fringe of the carpet starts to ruffle expectantly. There is a large bird circling the tower and eyeing you suspiciously. >u The carpet takes to the air, rising swiftly. The huge bird stops, almost stalls, and flees goggle-eyed with surprise. Midair, on the beautiful blue carpet You are in midair. Fortunately you are sitting on a magic carpet and thus are fairly safe. You are flying above an abandoned guard tower. Sitting on the beautiful blue carpet you see: a label >w You are flying above a trackless wilderness to the east of a range of jagged mountains. >w You are flying above a trackless wilderness to the east of a range of jagged mountains. >w You are flying above a trackless wilderness to the east of a range of jagged mountains. >w You are flying above a giant bird's nest. >save Okay. >restore Okay. >d Oddly, although there appears to be an exit there, you can't seem to force your way through it. >s As you leave, the cube reappears in your hand. Midair You are in midair. You are dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. You have begun to fall. You are falling towards the ground, wind whipping around you. >z Time passes... You are falling towards the ground, wind whipping around you. >z Time passes... Suddenly, from above, you are hit by a crashing blow! You twist and see that a huge bird has taken you in its talons. The bird is nearly the size of an elephant. It closes its huge claws gently around you, squawks (nearly suffocating you with its fetid breath), and takes off towards the west. >z Time passes... The roc gains height and heads west towards the distant Flathead Mountains. >z Time passes... The roc continues to fly west towards the mountains. >z Time passes... You are rapidly approaching a rocky eyrie containing an enormous nest. >l Midair, in the roc's talons You are in midair. Fortunately a very large bird is carrying you, otherwise you would fall. You are dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. The roc circles over its nest, settles to the ground, and releases you. In Roc Nest This nest is made from skillfully woven tree trunks, small bushes, and large amounts of mud and roc guano for glue. Giant black feathers are everywhere. In the center of the nest is an egg the size of a small wagon. Nestled beneath the egg is a featureless white cube. The roc perches on the side of the nest, watching you intently. >save Failed. >restore Okay. >d In Roc Nest, on the beautiful blue carpet This nest is made from skillfully woven tree trunks, small bushes, and large amounts of mud and roc guano for glue. Giant black feathers are everywhere. In the center of the nest is an egg the size of a small wagon. Nestled beneath the egg is a featureless white cube. Sitting on the beautiful blue carpet you see: a label >stand You step off the carpet. >get rug, cube beautiful blue carpet: Taken. cube: Taken. >learn blorpe I don't know the word "blorpe." >learn blorple Using your best study habits, you learn the blorple spell. >l In Roc Nest This nest is made from skillfully woven tree trunks, small bushes, and large amounts of mud and roc guano for glue. Giant black feathers are everywhere. In the center of the nest is an egg the size of a small wagon. Suddenly the egg begins to crack. You can see feathers, then a large, almost reptilian eye. The egg shatters, and a small (wagon-sized) roc chick rolls out. It eyes you hungrily. >restore Okay. >i You are carrying: a gold box a spell book a magic burin the "water" cube a zipper (providing light) The zipper contains: the "rose" cube the "dung" cube the "change" cube a compass rose the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >d In Roc Nest, on the beautiful blue carpet This nest is made from skillfully woven tree trunks, small bushes, and large amounts of mud and roc guano for glue. Giant black feathers are everywhere. In the center of the nest is an egg the size of a small wagon. Nestled beneath the egg is a featureless white cube. Sitting on the beautiful blue carpet you see: a label >stand. You step off the carpet. >get rug, cube beautiful blue carpet: Taken. cube: Taken. >blorple "water" You don't have the blorple spell memorized! >learn blorple Using your best study habits, you learn the blorple spell. Suddenly the egg begins to crack. You can see feathers, then a large, almost reptilian eye. The egg shatters, and a small (wagon-sized) roc chick rolls out. It eyes you hungrily. >restore Okay. >learn blorple Using your best study habits, you learn the blorple spell. >d In Roc Nest, on the beautiful blue carpet This nest is made from skillfully woven tree trunks, small bushes, and large amounts of mud and roc guano for glue. Giant black feathers are everywhere. In the center of the nest is an egg the size of a small wagon. Nestled beneath the egg is a featureless white cube. Sitting on the beautiful blue carpet you see: a label >stand You step off the carpet. >get rug, cube beautiful blue carpet: Taken. cube: Taken. >blorple "water" Abruptly, your surroundings shift. Water Room This is a damp, mossy room. Its floor is mud, and its walls and ceiling are coral. In the gaps in the coral you can see a shimmering film which you realize is actually the outer edge of a huge bubble of air enclosing you. On the north, east and south sides of the room are curtains of bubbles. >i You are carrying: a cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label a gold box a spell book a magic burin a zipper (providing light) The zipper contains: the "rose" cube the "dung" cube the "change" cube a compass rose the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >write "roc" on cube The word "roc" is now written on the cube. >put "roc" in zipper Done. >i You are carrying: a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label a gold box a spell book a magic burin a zipper (providing light) The zipper contains: the "roc" cube the "rose" cube the "dung" cube the "change" cube a compass rose the "earth" cube the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >save Okay. >unscript Here ends a transcript of interaction with SPELLBREAKER. SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904