> x me You're the hero of this tale and a thoroughly amazing human being by anyone's standards. You also do a sideline in writing descriptions of yourself for text adventures. > i You are wearing your dress, and are carrying nothing. > x dress Your favourite stolen dress. It cost (someone, not you) an absolute fortune. > x whatever Your future husband (if you have any say in the matter): tall, somewhat ugly, a moustache which looks like a big, fat slug curled up on his top lip and died some time ago, and totally and utterly lacking in guile. Also: elderly and infirm. Two positive bonuses. You're prepared to do the Deed That Shall Not Be Spoken of in Polite Company (hereafter referred to as the Deed) with him, but not too many times and definitely not for long. So long as he has the good manners to shuffle off the mortal coil before too long and leave you the contents of his vast bank account will suit you just fine. > talk to lord "Oh, my dear Claudette!" he exclaims (prone to exclamations is Lord Whatever). "What a terrible and unfortunate calamity! Poor Lord Montrose – struck down in the prime of life by a ghastly and cowardly act. Whatever shall we do?" You introduced yourself as Carlotta, but you don’t mind that he’s forgotten your name already. Forgetfulness is an added bonus as far as you're concerned. "Why, my dear," you say, "we shall do nothing at all. We shall leave this terrible, terrible business to the professionals. They're trained for this sort of thing, you know." "Quite, quite." He takes your hand and pats it, as if this is the sort of thing he’s seen people do before and feels it’s the sort of thing he should be doing now. Perhaps it’s meant to comfort you? You indulge him for a half second before quickly snatching your hand away and wiping it discreetly on the back of a passing servant. "You must be afraid." "Must I be?" "Oh, my dear... um... Josephine, it’s quite all right to show your true feelings. Shame has no place at a time like this." He hugs you – an unavoidable action, but thankfully relatively brief. "But fear not: I shall protect you with my life." You weren't afraid before, but putting your life in the hands of this imbecile is positively terrifying. You could ask him about himself, the murder, marriage or anything else that you like. > * This is entertaining I did not understand the word "this". > ask him about himself (Lord Whatever) "Tell me about yourself," you say, meaning "How rich are you?" and he does. At length. You hear about how he used to enjoy horse-riding as a young man, his passion for reading historical novels, his fondness for crochet, his love of flower-arranging, his desire to become a master of paint. "Paint, dear?" you query, and then wish you hadn't because he goes on for quite a while about the subject, even offering to lend you some in case you fancy indulging. Thankfully, you resist the urge. > ask him about murder (Lord Whatever) "About this murder..." you say. "Oh, what a dreadful turn of events," says Lord Whatever, looking quite faint. "Can you believe that someone would murder Lord Montrose at a party thrown in his honour? The whole thing is just positively ghastly behaviour. Not to mention remarkably suspicious." > ask him about lord montrose (Lord Whatever) "Dashed fine chap he is," says Lord Whatever, then pauses. "Or, rather, was. Awfully good at tennis, swimming and, um, other active sports. Quite a ladies’ man, too, in his younger days from what I hear, though the less said about that the better. Do you know he once ate an egg whole?" "Um..." you say, no idea how else to respond to that. ”Sounds... exciting.” ”Oh, it was, it was. But then... tonight...” Lord Whatever sighs. “What a tragic end. But then I guess everyone has enemies.” > ask him about lady montrose (Lord Whatever) "She's a fine lady is Lady Montrose," he says, and then gets a kind of dreamy look in his eyes which you don't care for at all. "And her husband's just been murdered so it would be in remarkably poor taste for anyone to approach her romantically for a good few years," you say quickly. "Quite, quite," says Lord Whatever and sighs deeply. A little too deeply. > ask him about suspicious (Lord Whatever) "Did you see anyone suspicious?" "Suspicious?" Lord Whatever raises an eyebrow. "I dare say not, my dear. Why, Lord Montrose would never invite anyone of low moral fibre to one of his parties. The thought is just... just unthinkable." And yet he did. He invited you. > ask him about enemies (Lord Whatever) “Tell me about these enemies, dear,” you say, framing it like a totally innocent question, almost as if you're asking about the weather. ”Oh.” Lord Whatever looks around, embarrassed, like he wishes he'd never said anything. “I'm sure it’s nothing, sweetest-“ ”All the same, sweetest, tell me.” ”Well...” His voice drops low, as if he fears someone might be listening in. “A good few years back, he was rumoured to have gotten a young lady pregnant.” ”And this young lady was not his wife, I presume?” A brief nod. “You presume correctly, my darling. No one’s quite sure who she was, but it caused quite a ruckus at the time. Threats were issued, lawyers were involved and it came very close to being a public scandal thanks to some talentless hack from the press poking his nose where it was not wanted. But then, so rumour has it, Lord Montrose paid a large sum of money to the parents of the young lady in question and it was agreed to be hushed up. But there was bad blood after that between the Lord and his wife.” ”Enough for her to have him knocked off?” Lord Whatever winces. “Oh, perish the thought, my lovely! Lady Montrose is a true noblewoman.” He looks quite faint at the idea. “She once met the Queen!” You just smile at that comment. > ask him about marriage (Lord Whatever) "What are your thoughts on marriage, dearest?" you ask as innocently as you can, as if the very question had only just occurred to you at this precise moment. "I..." Lord Whatever seems to hesitate. "I am very fond of the statute of marriage, my dear sweet girl, but now... well, now is not the time or the place. With poor Lord Montrose just murdered and his killer on the loose, I'm afraid I can’t possibly think about such matters for the foreseeable future." That settles it. You need to find this killer... and soon. He’s ruining your chances of future richness / happiness. > * jerk I did not understand the word "jerk". > l Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 0/283; TURNS TAKEN 19 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 0/33; FOOTNOTES FOUND 0/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > x moustache Quite a gross thing. First thing you're doing after you're married is giving him a good shave. > take it (the hideously overgrown moustache) That isn't something you can take. > shave it (the hideously overgrown moustache) I did not understand the word "shave". > x guests Proud members of the nobility, now unsure what to do or who to turn to for help. If this situation wasn't threatening to derail your own plans, you'd no doubt find it all wildly hilarious. > exits Sorry, I didn't understand that command. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 0/283; TURNS TAKEN 25 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 0/33; FOOTNOTES FOUND 0/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. As you enter the dining room, two people stood by the circular table glance up, almost startled, as if they were engaged in some most nefarious act. One is Ponceynby, a lord of some note – happily married, alas, so hardly suitable husband material – and the other, with whom he may or may not have been engaged in said nefarious act, is none other than Talia Swayne, a fellow social climber / con artist whom you've had a few encounters with in the past. Ponceynby sees you and does an excellent impression of a rabbit caught in a car’s headlights, while Talia looks like she’s giving serious consideration to rearranging your facial features with the wine bottle in her hands. Talia recovers first and quickly stands in front of Ponceynby, almost as if he's some personal possession she fears you might try to steal from her. "Come, darling," she says, "let’s go for a walk in the gardens. A foul odour has just entered the room." She pulls Ponceynby away by the hand, glares daggers at you in passing, and is almost certainly aware of the two-fingered salute you make to her departing back. > * oh they're listed right there I did not understand the word "oh". > * the exits I mean, not the two fingers I did not understand the word "mean,". > x food It's the kind of feast thrown by people with more money than common sense. Hence, it looks divine but is probably mostly inedible. > eat it (the food) Probably cost more than what most people make in a week. Personally, you'd be happier at McDonalds. > * oh this is contemporary! I did not understand the word "oh". > * I thought it was a period piece (the food) I did not understand the word "thought". > * do nobles still have money? I thought they were rather broke these days I did not understand the word "still". > * Unless McDonald is a Scottish fellow we happen to know I did not understand the word "unless". > x hogg Hogg looks remarkably out of place among the other guests. He is a loud, colourful fellow, dressed in clothes marked with foodstains from most of his recent meals and seems in unusually good spirits. Most of the guests seem to be giving him a wide berth, as if worried that his lack of refinement might be contagious. > talk to hogg "Hey there," says Hogg, and gives you a quick eyeing up. Followed by a slower eyeing up. It makes you feel like you're being mentally undressed. "Nice party, eh?" You could ask him about himself, the party, his roving eye, the murder or anything you like. > ask him about himself (Hogg) "Name's Hogg," he says. "First name or surname? Well, let's just say it might be one, both or neither." These days, everyone is a philosopher, even the ones who should leave thinking to those who know how to do it. > ask him about party (Hogg) "Going well, ain't it," says Hogg. "Best party I been to all year." "The host got murdered." He winces. "Yeah, that ain't so good but you gotta look on the bright side of things I say." "And that is...?" "This is one party no one is going to forget in a hurry." > ask him about murder (Hogg) "That's proper bad news, that is," he says with a frown. "I've known Monty for years and it's just not like him to go and get himself killed like that. We were due to play golf this weekend but I guess that might not happen now. Pity." > ask him about lord montrose (Hogg) "Ah, me old friend. Gone too soon." > ask him about golf (Lord Whatever) Sorry, I didn't understand that command. > ask hogg about golf "I been playing golf with Monty for years now and, though I hate to brag, I'm amazing at it. Some people think I must be pro. No, I tells 'em, I'm just a little amateur fellow. Just super skilled and amazing to boot." "Yes," you say, "you wouldn't want to brag." > * weird I did not understand the word "weird". > ask him about lady montrose (Hogg) "Hmmm... she's single now, ain't she? Well, well, maybe I should pay her a visit, offer her my condolences." > ask him about whatever (Hogg) You chat with Hogg for a while. Or, rather, you chat while he checks you out. All very creepy. > ask him about lord whatever (Hogg) You chat with Hogg for a while. Or, rather, you chat while he checks you out. All very creepy. > ask him about lord whoever (Lord Whatever) I did not understand the word "whoever". > * weird I did not understand the word "weird". > ask hogg about lord whatever You chat with Hogg for a while. Or, rather, you chat while he checks you out. All very creepy. > ask hogg about eye "Me?" says Hogg, looking down your front as he responds. "Don't know what you mean." > l Dining Room EXITS: NORTH, EAST, WEST SCORE 0/283; TURNS TAKEN 50 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 0/33; FOOTNOTES FOUND 0/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > x kristina Brunette, pretty and looks very bored. She keeps checking the time regularly as though she has somewhere more important to be, or maybe she'll just be glad to head on home. > talk to her (Kristina) "Yes, ma'am, anything I can do for you?" You could ask her about herself, the murder, Hogg or anything else you like. > ask her about herself (Kristina) "This is just a temp thing for me really. I'm hoping to be an actress one day, or a singer." > ask her about actress (Kristina) "I'm going to be a serious actress. I'm not going to be one of these silly girls who gets her kit off just because the director told her it would be good for her career." She pauses. "Well, unless they offer me the big bucks, then anything goes." > ask her about singer (Kristina) "Yes, I'm going to be big. You just wait and see." > wait You wait. Time passes. > see I did not understand the word "see". > * I kill myself I don't understand what you want to do with Player. > ask her about lord montrose (Kristina) "I barely knew him. Saw him around the mansion quite often but didn't really speak to him much." > ask her about lady montrose (Kristina) "She seems nice but a bit... um... weird. What's the big deal with everything in her room being pink, I ask you." > ask her about bastard (Kristina) You chat with Kristina for a while. > ask her about murder (Kristina) "Can you believe that happened? I mean, an actual murder?" > ask her about party (Kristina) You chat with Kristina for a while. > ask her about hogg (Kristina) "Sorry about the groping. Hopefully Joves will kick his sorry ass out of here soon." > ask her about joves (Kristina) "I saw him earlier, giving someone the evil eye. So, business as usual then," she adds with a smirk. > x art Definitely not to your taste, but then at least you have taste, unlike the muppet who put these up. You're not even sure what most of it is, but that's modern art for you. > e Study EXITS: WEST SCORE 0/283; TURNS TAKEN 67 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 0/33; FOOTNOTES FOUND 0/14 ________________________________From the painting of the Queen hanging over the mantelpiece, staring imperiously at you with the kind of arrogance only true royalty can achieve, you suspect this to be none other than Lord Montrose's study. Directly opposite the painting is his desk and behind this a bookshelf minus any books but with the addition of a monstrously ugly potted plant which could double as a triffid if they ever do a remake. A window to the northeast provides illumination though no exit as someone, for whatever reason, has barred it up and thus only people less than a foot tall and six inches wide could leave the study by this way. > * aha, the study! I did not understand the word "aha,". > x painting It shows Her Majesty in an unusual pose: in a boxing ring, gloves on, facing off against three hulking fellows in army combat gear. It's certainly different from her usual paintings, but quite eye-catching. By the way, she's winning the boxing match. (Well done, ma'am.) > x fellows You see no such thing. > look behind painting I don't understand what you want to do with the painting of the Queen. > * oh wait, we don't need to do that I did not understand the word "oh". > x desk A grand old desk, complete with all those stylish whorls and etchings that make such things such a delight to behold, and also bump up their price greatly on the black market. Seeing this beauty brings back fond memories of your former career as a burglar. You made a small fortune off items like this back in the day. But not anymore. Now you have your eye on larger profits than mere desks. The surface of the desk is quite empty save for a large manuscript, a pencil - chained to the desk, as if there is a thief out there with a fondness for swiping pencils - and a box attached to one side. Your score has increased by 2 points to 2. > * yay! I did not understand the word "yay!". > * aha, we used to be a burgler I did not understand the word "aha,". > x manuscript For large, read very large. This weighty tome tops out at some 1,845 pages and looks to be a family history of the Montrose family turned into novel format in a vague Lord of the Rings style. It's all quite unusual, and very, very yawn-inducing. Partway through the first page, your eyes are drooping and you're experiencing the sudden desire to curl up on the floor and go to sleep. All the same, this brings back fond memories of your former career as an aspiring novelist. You never succeeded in getting published, but fancy you had it in you to be the new Agatha Christie if you'd just gotten a break. Your score has increased by 2 points to 4. > take manuscript If it was worth something, you might be tempted, but lugging around this monster would give you back pains and the only use you could imagine for it would be as kindling. > read it (the large manuscript) Seriously, life is too short to spend it reading this tripe. > * At least we eventually got into honest work I did not understand the word "least". > * leaving novel-writing for burglary, I mean I did not understand the word "leaving". > x pencil Chained to the desk indeed! That's overkill as far as you're concerned, and with your long history of stealing things, you'd know. > take it (the pencil) It's been chained to the desk. > x box At first glance, it appears to be some kind of safe which has been attached to the side of the desk, however instead of a combination lock as you might expect, you instead see a small impression, about the size of a ring. > x chain One end is fastened to the desk, the other to the pencil. > x impression Roughly the size of a ring. For a rough guess, if you happen to have the ring required, you would touch it to the impression - probably in the format of TOUCH RING TO IMPRESSION for a guess - and the box would open. > * let's keep our eyes out for a ring, I suppose I did not understand the word "let's". > l Study EXITS: WEST SCORE 4/283; TURNS TAKEN 87 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 2/33; FOOTNOTES FOUND 0/14 ________________________________From the painting of the Queen hanging over the mantelpiece, staring imperiously at you with the kind of arrogance only true royalty can achieve, you suspect this to be none other than Lord Montrose's study. Directly opposite the painting is his desk and behind this a bookshelf minus any books but with the addition of a monstrously ugly potted plant which could double as a triffid if they ever do a remake. A window to the northeast provides illumination though no exit as someone, for whatever reason, has barred it up and thus only people less than a foot tall and six inches wide could leave the study by this way. > x bookshelf A bookshelf minus any books, but it does have a monstrously ugly potted plant on it. > x plant You don't even like going near the thing. Is it really a harmless plant? It looks like the kind of thing other plants have nightmares about. No, you're not going near this monster until it's cut down to size. In the most literal way possible. > i You are wearing your dress, and are carrying nothing. > x window It overlooks the eastern part of the mansion grounds, which consists mainly of a fountain and many winding paths. It's locked, and is likely to remain that way for the foreseeable future due to the bars someone has nailed up across it. > open window Due to the bars, the window is closed and is going to remain that way. > x bars Thick bars, quite unbreakable for anyone not carrying around a sledgehammer (which isn't you, by the way). They're close enough together to make it impossible for anyone more than a foot tall and six inches wide to get through. > x fountain It's way off in the mansion grounds. > x paths Very windy they are, too. > w Dining Room EXITS: NORTH, EAST, WEST SCORE 4/283; TURNS TAKEN 96 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 2/33; FOOTNOTES FOUND 0/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 4/283; TURNS TAKEN 97 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 2/33; FOOTNOTES FOUND 0/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 4/283; TURNS TAKEN 98 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 2/33; FOOTNOTES FOUND 0/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. "Look out ahead!" someone cries and almost immediately you come close to being knocked off your feet by a crying servant running at full pelt along the corridor. You leap nimbly to one side – your years as a ballerina putting you in good stead here – and then wince as the poor girl goes running straight into a closed door at the end of the corridor. Your score has increased by 2 points to 6. THUD!!! She topples backwards like a felled tree, unconscious before she even hits the floor. "Oh, Sophia!" cries a male servant, hurrying along the corridor and kneeling down beside her. "You really need to learn to open your eyes at the same time as running." He glances up at you. "I apologise for this, miss. I am Evan, a humble servant at your disposal. My dear Sophia... well, she gets a little emotional at times, especially right after a murder, and has a tendency to go running about the place in a panic." "With her eyes closed?" "Quite so, miss. I... oh dear." Into the corridor steps none other than Joves, the head butler, a man who makes serial killers seem friendly by comparison. He takes in the situation and groans loudly. “Again?” "Yes, sir,” says Evan, wringing his hands. "She, er, um..." “Well, get her out of here, you fool. The lord of the mansion has been murdered, the police will soon be trampling through the corridors and any suspicious activity will be frowned upon... and your wastrel of a girlfriend has concussed herself again. Get her up and out of my sight before I have the pair of you fired.” Joves glowers at the unconscious Sophia before heading into the ballroom. Evan groans then - gently - nudges Sophia with his boot. When she doesn't immediately rear up and take his foot off, he lifts her gently into his arms and carries her away through the southeast door. > l Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 6/283; TURNS TAKEN 99 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 3/33; FOOTNOTES FOUND 0/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > footnote 1 Footnote 1: You don't work, of course, but fancy that if you did it would be some kind of lowly job where you are over-worked and under-appreciated, your boss a fool who isn't fit to lick your boots and your colleagues simpering morons. Your pay would be a fraction of what you're worth and your days would be spent on schemes to put yourself where you deserve to be: in charge. Your score has increased by 1 point to 7. > x mosaics They're quite exquisite and the art thief in you (former job; long story; don't ask) briefly considers half-inching them and making a pretty penny on the black market. But no. That part of your life is behind you now. You're looking to the future. Onwards and upwards. Also, this dress is far too tight to allow you to smuggle the mosaics out and you aren't leaving till you've got a promise of a ring from Lord Whatever. (Note to self: learn his name. It could come in handy.) Your score has increased by 2 points to 9. > x door Before today, you wouldn't have said it was possible for a door to lurk, but if ever a door could be said to lurk, it's this one. > se Lobby EXITS: SOUTH, NORTHWEST, UP SCORE 9/283; TURNS TAKEN 103 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________The lobby of Montrose Mansion is a flurry of activity as panicked nobles rush around like headless chickens, either believing they are in mortal danger or simply because rushing around like headless chickens is what the nobility does best. The entire place is in chaos. In the confusion, you spy exits – three in total – but suspect others may exist which are currently blocked by a cacophony of clucking nobility. Someone gives a garish scream from the direction of the stairs. As often happens when someone gives a garish scream, people look intently at the screamer who in this case is young and remarkably pretty. As also often happens when the screamer is young and pretty, every male in the vicinity immediately rushes to her aid, so that when the lady in question faints a moment later, she isn't so much caught before she hits the floor but doesn't even have chance to topple slightly to one side before numerous male nobility have seized hold of her and steadied her. Quite what you'd think if you were about to faint and a dozen red-blooded members of the nobility descended on you with sweaty hands you don't like to think, but she seems to handle the situation well enough. ”He... he... he’s dead!” says the young lady, looking absolutely stunning even when delivering this pronouncement with a look of utter dread on her face. After this she promptly faints for good and, after much disagreement about who should assist her to her room – and, by extension, assist themselves to her room – half the male nobility in the lobby depart in order to ‘assist’ her. > l Lobby EXITS: SOUTH, NORTHWEST, UP SCORE 9/283; TURNS TAKEN 104 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________The lobby of Montrose Mansion is a flurry of activity as panicked nobles rush around like headless chickens, either believing they are in mortal danger or simply because rushing around like headless chickens is what the nobility does best. The entire place is in chaos. In the confusion, you spy exits – three in total – but suspect others may exist which are currently blocked by a cacophony of clucking nobility. > x nobles You see no such thing. > x nobility You see no such thing. > x people You see no such thing. > x crowd You see no such thing. > * ah well I did not understand the word "ah". > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 9/283; TURNS TAKEN 110 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 9/283; TURNS TAKEN 111 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > nw Balcony EXITS: SOUTHEAST SCORE 9/283; TURNS TAKEN 112 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Tucked away in one corner of the sprawling mansion is this creaky balcony, apparently attached to the side of the building with rusty screws and a few nails, and seeming forever on the verge of coming loose altogether and sending you crashing down to certain death in... well, the drop is actually about eight feet so it’s not likely to be fatal but you’d probably get a few bruises when you landed in the patio down there. Beyond the walls surrounding the patio, the gardens stretch away around the corner of the mansion. As you reach the balcony, you hear the sounds of a scuffle break out down below. Peering over said balcony, you spy a couple of fellows – one large and beefy with a ruddy face and a moustache like a frenzied feline, the other short and rake thin with a pinched, angry face – tussling, with several servants trying to separate them. Without success. Large and beefy manages to get short and thin in a headlock, but short and thin slips out of it and then gets large and beefy in a headlock and twists his arm up behind his back. Large and beefy, clearly a man who doesn't know when he's beaten, tries to slam his elbow into short and thin's ribs, but short and thin instead grabs said elbow, twists it sharply, and doubles large and beefy over. His waistcoat splits, several buttons going flying! Just as things are about to get interesting, an elderly fellow with severe grey hair and an expression so stern he could be a teacher – the head butler, name of Joves – steps forward and barks, "The two of you: enough!" At once, large and beefy and short and thin spring apart like naughty children caught stealing sweets. "Poor Lord Montrose has been murdered," says Joves, "and you two are brawling like commoners." He tuts. Yes, he actually tuts. "Shame on you both." The two brawlers look like they want to sink into the ground and never be seen again, but when the ground doesn't oblige they quickly skulk away back into the mansion and the crowd of eager spectators, all of whom were no doubt hoping for bloodshed and / or murder, sigh with disappointment, shrug at each other and dissipate. Joves glances about with an air of bitter disappointment himself, then looks up at you, fixes you with a piercing look which seems to bore into your very soul, stripping away all your secrets, before walking away himself. > l Balcony EXITS: SOUTHEAST SCORE 9/283; TURNS TAKEN 113 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Tucked away in one corner of the sprawling mansion is this creaky balcony, apparently attached to the side of the building with rusty screws and a few nails, and seeming forever on the verge of coming loose altogether and sending you crashing down to certain death in... well, the drop is actually about eight feet so it’s not likely to be fatal but you’d probably get a few bruises when you landed in the patio down there. Beyond the walls surrounding the patio, the gardens stretch away around the corner of the mansion. > x gardens A sprawling untamed wilderness beyond the walls of the patio. Probably not quite as woody as the Amazon rain forest but then this is England. > x patio When you first arrived here, this area was packed due to the brawl between the two men, but with that out of the way it's calmed down to what you see now: which is not much at all. Without the lure of potential murder / maiming / dismemberment, no one seems to find the patio worth visiting. > d You can't go that way. > se Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 9/283; TURNS TAKEN 117 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 9/283; TURNS TAKEN 118 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 9/283; TURNS TAKEN 119 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > * this map is a bit big! I did not understand the word "this". > * oh wait, I can show a map window I did not understand the word "oh". > much better I did not understand the word "much". > save Game "murder" saved > x book It looks to be a cheap Harry Potter-style rip-off called "Barry Trotter and the Unfeasibly Bouncy Boobs". Classy. > read it (the book) Have you seen the title? And you still want to read it? > yes I did not understand the word "yes". > read book Have you seen the title? And you still want to read it? > g (read book) Have you seen the title? And you still want to read it? > x chef Unlike most chefs you have come across, he is not fat, Italian or on the verge of flying into a manic rage at any moment. Instead, he is sitting on a stool, reading and not doing a great deal of cooking. Probably he's the kind of modern chef that thinks cooking is a bit beneath him. > talk to checf I did not understand the word "checf". > talk to chef "You wanted something?" he asks, his tone of voice indicating he doesn't care less whether you did or not and he just wishes you'd go away and stop bothering him. You could ask him why nothing much is happening cooking-wise in the kitchen, ask him to cook you something, what book he's reading, the murder or anything else you like. > ask him about himself (the chef) "Me? Not much to say really. I'm just a guy who cooks." > ask him about happening (the chef) "The boss is dead," he explains simply. "And...?" "And who do you think pays my wages?" He shrugs. "As such, no cooking until further notice." > ask him about cook (the chef) He considers your request for all of a half second before saying, "Nah, ain't going to happen." "Isn't it your job?" "Yep, but you ain't the one who gives me orders." > ask him about murder (the chef) "Typical rich bloke going and getting himself murdered," he mutters. "Without him, I ain't got a job. Some folk, eh?" "He's probably not that happy about being murdered himself," you say. "Yeah? Well, that makes two of us." > ask him about jogg (the chef) He doesn't have much to say about this. > ask him about hogg (the chef) He doesn't have much to say about this. > ask him about book (the chef) He looks at it for a moment and says, "A book." "And does it have a name?" "I guess so," he mutters, his tone indicating that the conversation, as far as he is concerned, is over. "Most of 'em do from what I hear." > l Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 9/283; TURNS TAKEN 139 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > x food You're sure it's perfectly edible food, but it really doesn't look all that appealing. > take it (the pile of food) The chef gives you a "do that and I'm calling the cops" look. Wisely, you leave it well alone. > x cat You don't know why but you think this cat is called Yummers. He just looks like a Yummers. > pet cat He gives you a look which says, in no uncertain terms, that if you pat him, you're going to lose your hand. It's a very specific look. > ask man about cat I don't understand what you want to do with Yummers. > ask chef about cat "Him? Some stray that wandered in some time and refused to leave." "Why not make him leave?" you suggest. He snorts. "Yeah, I'd like to see you try." > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 9/283; TURNS TAKEN 146 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 9/283; TURNS TAKEN 147 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 9/283; TURNS TAKEN 148 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' The only positive is that Joves himself is not present. > * ooh I did not understand the word "ooh". > x desk Joves' desk is utterly lacking in personality or charm - again, just like the man himself. However, he has left some chocolate on one corner of it, which is a bit silly. Why, someone could steal it. Hmmm... Deciding you'd better move the chocolate somewhere else - like your pocket - to keep it safe, you do just that. There. Won't Joves be pleased with your selfless act? Your score has increased by 1 point to 10. > x chocolate Joves' chocolate. Like the man himself, it's a bit tasteless and very, very bland. > eat it (the chocolate) No, you need to watch your figure. > x drinks Normally you're only too fond of drinks cabinets containing, as they are wont to do, drinks, but Joves seems to have a penchant for non-alcoholic beer. Seriously, the man needs killing. On one side of the drinks cabinet are some smelling salts. Why are there smelling salts on the drinks cabinet? You haven't a clue. Neither, it seems, does gravity as a moment after you become aware of the smelling salts, they fall to the floor. How odd. Your score has increased by 1 point to 11. > x salts Little granules of salt which give off a remarkably pungent aroma. > i You are wearing your dress, and are carrying some chocolate. > take salts You pick up the smelling salts. > l Joves' Office EXITS: SOUTHEAST SCORE 11/283; TURNS TAKEN 157 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' The only positive is that Joves himself is not present. > x cabinet Normally you're only too fond of drinks cabinets containing, as they are wont to do, drinks, but Joves seems to have a penchant for non-alcoholic beer. Seriously, the man needs killing. > open it (the drinks cabinet) It's already open. > x files He has more files than any one man has any need for. By the look of things, he has personnel files on half of England. > x painting Some paintings can be quite eye-catching. They capture the attention and speak to the very soul. This is not one such painting. This is naff. You've no idea who the artist is but you fancy it might be none other than Joves himself. > x bell Likely older than you are. And way more worn by the passage of time than you'll ever be. > ring bell It gives a sonorous (((DONG))) sound which seems to echo around the mansion with a feeling of dread. Something terrible is coming. You hear it echoing through the mansion, in the way the air seems to freeze, the way people stop and cross themselves, how even the very walls quake, and then… "Who the blue blazes rang that damn bell?" asks Joves, striding into his office with a face like thunder. "If I find who did it, I'll string them up by their toes. You," he barks, causing your heart to skip a beat, "did you see who rang it?" "Um…" Fortunately Joves' penchant for never listening to anyone or giving them chance to answer works in your favour. He glares angrily at the bell, as if daring it to ring again, then heads over to his desk and sits down. "While I'm here, I might as well get some paperwork done I suppose." He then proceeds to ignore you in the way that only the British upper class can claim to have perfected. > * hmm I did not understand the word "hmm". > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 11/283; TURNS TAKEN 165 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > ne Pantry EXITS: SOUTHWEST SCORE 11/283; TURNS TAKEN 166 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You might have expected the pantry of Montrose Mansion to be a large affair, catering as it does to the whims of a veritable horde of guests and staff. Instead you have this small pokey room, not very well lit, and shelves that might not be bare but which certainly don't have much in the way of food to be seen. In fact, you think it's accurate to say that there are more cobwebs present than food. You hear suspicious sounds coming from the shadows and a red-faced pair, a man and a woman, both dressed as servants, shuffle into view. "We totally wasn't up to no good, miss," says the man with the kind of guilty look which says he totally was up to no good. "It's not like we was kissing or anything, miss!" "Perkins!" gasps the woman, going bright red. Perkins winces. "Sorry! No, miss, we weren't... um... ah..." He looks around like a cornered mouse. "Run!" And they run. Not very well - he runs into the wall, she trips over her own feet - but eventually they manage to make it out of the pantry. > l Pantry EXITS: SOUTHWEST SCORE 11/283; TURNS TAKEN 167 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You might have expected the pantry of Montrose Mansion to be a large affair, catering as it does to the whims of a veritable horde of guests and staff. Instead you have this small pokey room, not very well lit, and shelves that might not be bare but which certainly don't have much in the way of food to be seen. In fact, you think it's accurate to say that there are more cobwebs present than food. > x food Nothing worth concerning yourself over. > x cobwebs Where there are cobwebs, there will be spiders, and while you're not one of those silly girls who freak out at the mere sight of a spider, you're also not big fan of them. > x spiders You see no such thing. > clean cobwebs That isn't something you need to clean. > sw Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 11/283; TURNS TAKEN 172 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 11/283; TURNS TAKEN 173 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 11/283; TURNS TAKEN 174 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 11/283; TURNS TAKEN 175 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 11/283; TURNS TAKEN 176 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 11/283; TURNS TAKEN 177 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > ne Perkins' Room EXITS: SOUTHWEST SCORE 11/283; TURNS TAKEN 178 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Very few rooms in the mansion could ever be considered ‘charming’ or ‘homely’ and this one is no exception. What it lacks in charming and homely, however, it more than makes up for with a chilling draft and a window which could be deemed as both open and closed at the same time. Other than this, there’s the bed - at least you assume it’s a bed but you’re willing to admit you could be wrong - and something that might be a beer cooler, if it wasn't placed right next to an open log fire. Perkins is here. Perkins looks up nervously as you enter. “Sorry for earlier on, miss. We didn't know anyone was going to come in there, especially not with what happened with the boss. You won’t tell Joves, will you? He threatened to fire Evan for canoodling with Sophia and he’d do the same to me if he knew what I was up to.” You promise to keep quiet. After all, it's always useful to have someone in your debt. > talk to perkins "Hello, miss," he says. "The name's Perkins. I'm the guy that people come to when they want something to happen. Something special." You could ask him what he means, the murder, what he was up to earlier in the pantry, himself or anything else you like. > ask perkins about means Perkins looks momentarily lost for words. You suspect that no one has thought to ask him this before. "Um... just that... well... um... my, is that the time? Are you sure that you don't have somewhere else to be?" > ask perkins about murder “I don’t mind admitting it’s worrying and then some. People getting murdered right here in the mansion and those cops don’t look that competent. Why, I saw one of them questioning one of the cats earlier. And not even one of the nasty ones either. This isn't going to end well, you mark my words.” > ask perkins about up to “With Carla, you mean? Oh, it’s love, I can tell you. She’s the only woman for me and I’m one of only six men she’s dating, though personally,” he adds with a wink, “I don’t fancy Abrams’ chances and Old Man Micawber was always an outside chance at best. All I need to do is show I’m a better choice than the others and I'll be there. Well, once she gets divorced of course.” Sounds like a lovely girl. > ask perkins about carla “The love of my life, miss, and I’m down to the last six. This is going swell.” > ask perkins about himself “I’m Perkins,” says Perkins. Clearly a gold mine of information. > ask perkins about lord montrose "Seemed like a nice enough fellow. Well, for one of the nobility at any rate." > ask perkins about lady montrose He begins to slobber uncontrollably. "Um... er... I've, uh, heard of her..." He also starts to sweat. "Very, ah, nice lady..." > ask perkins about nobility He has nothing useful to say about this subject. Which, to be fair, applies to pretty much anything he says. > ask perkins about adsf He has nothing useful to say about this subject. Which, to be fair, applies to pretty much anything he says. > * huh, seemed like nobility should have given a special response? I did not understand the word "huh,". > ask perkins about hogg He has nothing useful to say about this subject. Which, to be fair, applies to pretty much anything he says. > ask perkins about joves “He’s always been a nightmare but lately he’s been even worse. Shouting at people, threatening to fire them or dock their pay. I’d complain to Lord Montrose about him but, y’know, with him being dead and all, it probably wouldn't do much good.” > x cooler 'Cooler' might be a bit of a stretch considering it's been placed next to a log fire, but it's a nice idea. > x fire What else can you say other than that it's fire and it's hot? > x beer Alas, there is none. The cooler is present but it's sadly lacking any beer. > l Perkins' Room EXITS: SOUTHWEST SCORE 11/283; TURNS TAKEN 195 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Very few rooms in the mansion could ever be considered ‘charming’ or ‘homely’ and this one is no exception. What it lacks in charming and homely, however, it more than makes up for with a chilling draft and a window which could be deemed as both open and closed at the same time. Other than this, there’s the bed - at least you assume it’s a bed but you’re willing to admit you could be wrong - and something that might be a beer cooler, if it wasn't placed right next to an open log fire. Perkins is here. > x bed The mother of all uncomfortable beds. You imagine that beds like this have successfully been used as torture implements in the past. > x perkins Perkins - not an impressive fellow by any means. There's a dishonest, shifty look to him which puts you in mind of a used car salesman you once dated. You always felt like you needed a good wash after seeing him. You get the same feeling about Perkins. > x window Open in the sense that a chilling draft is blowing through it and closed in the sense that any glass which it once held has long since moved to warmer climes. > open window Have you seen the state the window is in? Believe me, it's already open and closed at the same time. > sw Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 11/283; TURNS TAKEN 200 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > e Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 11/283; TURNS TAKEN 201 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > ne Joves' Room EXITS: SOUTHWEST SCORE 11/283; TURNS TAKEN 202 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > * maybe getting him to the office cleared out this room? (Perkins) I did not understand the word "maybe". > x bed Small, neat and without a bloodstain in sight. All in all disappointing. Perched on one corner of the bed, probably Joves' late night reading, is an employee dismissal form, which you suspect is used at the mansion to fire employees. You don't know if you'll ever need to have an employee here fired but going on the reasoning that you can never be too prepared, you take it with you just in case. Your score has increased by 1 point to 12. > i You are wearing your dress, and are carrying some smelling salts, some chocolate and an employee dismissal form. > * seems handy! I did not understand the word "seems". > x table As far as you can tell, this is exactly what it looks like. How disappointing. There’s a missive face down on top of it which looks to have been glued in place. > x missive It's face down so you can't see what's on it. > take it (the missive) By the look of things, someone has glued it to the table. > x flue You see no such thing. > x glue It's dried into a hard, unmovable mess. If you remember your science lessons from school - and you don't, not really, because you spent way too much time making eyes at the cute boys - pouring vinegar on the glue should help to dissolve it. > * was just thinking that! I did not understand the word "just". > i You are wearing your dress, and are carrying some smelling salts, some chocolate and an employee dismissal form. > l Joves' Room EXITS: SOUTHWEST SCORE 12/283; TURNS TAKEN 214 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > x window No wonder it's not letting much light in - Joves' has left his briefcase in the way! You help yourself to it. There, a bit more light. Much better! Your score has increased by 1 point to 13. > save Game "murder" saved > x briefcase What a swiz! Upon closer inspection, you see that the briefcase isn't really an actual briefcase. It can't even be opened or closed. > open it (the briefcase) The briefcase cannot be opened or closed. > x it (the briefcase) What a swiz! Upon closer inspection, you see that the briefcase isn't really an actual briefcase. It can't even be opened or closed. > * huh I did not understand the word "huh". > * this is a little confusing I did not understand the word "this". > x window Battered and old. It's letting a bit more light in now but not a lot. > close it (the battered window) The battered window is already closed. > open it (the battered window) It's one of those windows that isn't designed to be opened. > break it (the battered window) So very, very tempting... but no. > clean it (the battered window) That isn't something you need to clean. > l Joves' Room EXITS: SOUTHWEST SCORE 13/283; TURNS TAKEN 227 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > x rack He has a large variety of ties, all the same colour (black) and style (deathly dull). And for some reason, he has an old pair of glasses perched on top of the rack. Maybe it's a butler thing. You pick them up, noticing that they're a little scratched but look to be otherwise okay. Your score has increased by 1 point to 14. > x glasses What you tend to think of as 'coolness deflaters'. Slip these on and your coolness factor drops immeasurably. > wear it (the glasses) You wear the glasses. > x me You're the hero of this tale and a thoroughly amazing human being by anyone's standards. You also do a sideline in writing descriptions of yourself for text adventures. > * extra space here? I did not understand the word "extra". > x suit Very stylish indeed. Not really your thing, but you have always had an eye for quality. > x stand A great array of suits all the same colour. All equally bland and uninspiring. A prada suit is on the suit stand. > x prada Very stylish indeed. Not really your thing, but you have always had an eye for quality. > take prada I did not understand the word "prada". > take suit I don't understand what you want to do with the Prada suit. > wear suit You are not carrying the Prada suit. > take suit I don't understand what you want to do with the Prada suit. > * ah well I did not understand the word "ah". > l Joves' Room EXITS: SOUTHWEST SCORE 14/283; TURNS TAKEN 241 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > x book It's big, bulky and about stamp collecting. As such, it's not an item that holds any kind of interest for you. However... what's this? By the look of things, Joves appears to have left one of his bow ties resting on the book. Wouldn't it be unfortunate if someone were to swipe it... And into your pocket goes the bow tie. You're not sure that it will be of any use to you, but rather you have it than him. Your score has increased by 1 point to 15. > x tie Which tie? The cravat or the bow tie. > x cravat Bland is a good way to describe it. > * huh I did not understand the word "huh". > x bow You can't say you've ever warmed to the idea of bow ties and this is no exception. It's the kind of item worn by people who are entirely too fussy for their own good. > i You are wearing some glasses and your dress, and are carrying some smelling salts, some chocolate, an employee dismissal form, a briefcase and a bow tie. > wear bow tie You wear the bow tie. > * guess the cravat is part of the prada suit? I did not understand the word "guess". > remove dress Remove it? Planning to solve the murder in the nude, are we? > * I thought we could maybe impersonate him? I did not understand the word "thought". > l Joves' Room EXITS: SOUTHWEST SCORE 15/283; TURNS TAKEN 252 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > read book You really think you're going to read a book about stamp collecting? Think again. > sw Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 15/283; TURNS TAKEN 254 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > e You'll need to do something about the door first. > x door Very sturdy it looks, too. Nothing short of a battering ram will get this open. Or the key. Unfortunately you have neither. > open door No such luck. It's locked tight. > w Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 15/283; TURNS TAKEN 258 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 15/283; TURNS TAKEN 259 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 15/283; TURNS TAKEN 260 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 15/283; TURNS TAKEN 261 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 15/283; TURNS TAKEN 262 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > nw Sitting Room EXITS: NORTH, SOUTHEAST SCORE 15/283; TURNS TAKEN 263 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Even in the midst of a crisis, you can always rely on some of the nobility to find a nice, quiet spot to gossip, drink gin and speculate on the next unfortunate to come a cropper. This is just such a place. There's not a lot to see here, but the gossip is to die for. You see Emma, one of the serving girls, here. A serving girl by the name of Louise is standing in the corner. "You're a bounder and I don't care who knows it!" says a blustery-faced fellow to another fellow, this one less blustery of face but sporting a beard you could lose a badger in. "You never liked Monty, did you? Why, I wouldn't be surprised if you killed him!" Several 'oohs!' and 'aahs!' go around the room, people edge closer to get a better look and one old dear even rubs her hands together as if this is the most exciting thing that's happened to her all day. The man being accused of this heinous act points a finger at his accuser and barks, "That's a lie and you know it, Scrimmage! Why, only the other day I overheard you say you wouldn't be sorry if old Monty did us all a favour and kicked the bucket, and then what happens?" He looks around the room. "He kicks the bucket!" "We all disliked him, Bombur," retorts Scrimmage, "and don't you act like you didn't. If you knew of a plot to off him, you'd have joined it. Try and deny it if you like. No one will believe you." Bombur - he of the beard - says, "Take that back, Scrimmage, or I've a good mind to-" He pauses, suddenly noticing the way everyone in the room is gathered around, eager for bloodshed, or at least some mildly entertaining violence, and seems to realise that this is neither the time nor the place to carry this on any further. "I've... ah... a good mind to go for a walk to clear my head. I suggest you do the same." With that, he turns on his heel and marches out of the room. Scrimmage watches him go, waits till he's firmly out of earshot, then shouts, "Yes, run off, you coward!" He even shakes his fist a little before running out of steam and stalking out of the room to the north. With the excitement over, and a second murder unlikely to occur for the foreseeable future, the crowd give a disappointed sigh, then slowly return to their own seats and continue drinking and chatting. > * different folks squabbling, I guess? I did not understand the word "different". > l Sitting Room EXITS: NORTH, SOUTHEAST SCORE 15/283; TURNS TAKEN 265 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 1/14 ________________________________Even in the midst of a crisis, you can always rely on some of the nobility to find a nice, quiet spot to gossip, drink gin and speculate on the next unfortunate to come a cropper. This is just such a place. There's not a lot to see here, but the gossip is to die for. You see Emma, one of the serving girls, here. A serving girl by the name of Louise is standing in the corner. Snippets of gossip make their way to you. "Is it true what they say about you know who?" "Why? What do they say?" "Well, it seems they..." > listen You hear nothing out of the ordinary. Snippets of gossip make their way to you. "I can't believe he's sleeping with her. I mean, she's beautiful and rich and clever, but what on earth does he see in her?" > x gossi You see no such thing. Snippets of gossip make their way to you. "I can't believe he's sleeping with her. I mean, she's beautiful and rich and clever, but what on earth does he see in her?" > x gossip Examine it? Believe me, you'd sooner not. Do they ever get tired of chit-chat? Snippets of gossip make their way to you. "The man's a cad, a cheat, a thief, an adulterer, a bounder - and those are just his good qualities!" > take gossip That isn't something you can take. Snippets of gossip make their way to you. "Fancy getting murdered at your own party. Some people just have no class." > * ah well I did not understand the word "ah". > x emma A pretty serving maid (but then aren't they all here? Just once it'd be nice to find one who's a bit on the chubby side or with an unfortunate moustache) currently serving drinks to the nobles here and doing an excellent job of pretending she hasn't noticed how they check her out when they don't think she's looking. Personally you'd probably have punched the lot of them by now. Snippets of gossip make their way to you. "Fancy getting murdered at your own party. Some people just have no class." > talk to emma "Hi there," she says. "What a day, eh? I've only been here a few weeks and now, with poor Lord Montrose being murdered, I might have to look for another job. Joves doesn't like me much and so I'm pretty much wasting my time staying here…" She pauses. "Oh, ignore me. I'm just being silly. What can I do for you?" You could ask her about herself, Lord Montrose, Lady Montrose, the murder or anything else you like. Snippets of gossip make their way to you. "Is it true what they say about you know who?" "Why? What do they say?" "Well, it seems they..." > ask her about herself (Emma) "Oh, there's not much to say really. I'm just a boring girl when you get down to it. Before I was a serving girl, I used to do white water rafting and bungee jumping, but that got really dull really fast, so I tried hang gliding. It was fun for a while but expensive, oh so expensive. Then I was into kickboxing but that didn't last long." "Too violent?" you hazard a guess. "No, not violent enough. Do you know they complain if you break someone's face? So, I moved away from that and tried my hand at being a serving girl. It's… a change of pace, I'll give you that." Snippets of gossip make their way to you. "Is it true what they say about you know who?" "Why? What do they say?" "Well, it seems they..." > ask her about lord motrose (Emma) You chat with Emma about various subjects. Snippets of gossip make their way to you. "I don't believe it's true and, even if it was true, I still wouldn't believe it. And you can believe that!" > ask her about lord montrose (Emma) "Funnily enough, I never actually met him. I saw him around the place as few times but that's about it." Snippets of gossip make their way to you. "The man's a cad, a cheat, a thief, an adulterer, a bounder - and those are just his good qualities!" > ask her about lady montrose (Emma) "I never had the pleasure, or maybe I'm just the wrong shade of pink for her liking. Who knows?" Snippets of gossip make their way to you. "I can't believe he's sleeping with her. I mean, she's beautiful and rich and clever, but what on earth does he see in her?" > ask her about murder (Emma) "Wasn't it horrible? All that money to spend on security and still someone kills him. I don't mind telling you, it's scary when that sort of thing happens. It makes you think, if he can get murdered like that, who else might be next? And I'm telling you, the cop in charge - Pinkerton I think he's called - really doesn't seem up to much." Snippets of gossip make their way to you. "I can't believe he's sleeping with her. I mean, she's beautiful and rich and clever, but what on earth does he see in her?" > ask her about pinkerton (Emma) "I've not met him yet, and hopefully I'll be able to avoid him. My family and the police have had quite a few run-ins over the years. It'd be just like them to try and blame me for the murder because of who I am." Snippets of gossip make their way to you. "I don't believe it's true and, even if it was true, I still wouldn't believe it. And you can believe that!" > ask her about family (Emma) "Oh, my dad used to be an international terrorist, my mum was a drug smuggler and my brother, dear Fred, was a cannibal." She shrugs. "But when they weren't blowing cities up, selling cocaine to toddlers and eating people they didn't get on with, they could be an okay bunch."(footnote 13) Snippets of gossip make their way to you. "Is it true what they say about you know who?" "Why? What do they say?" "Well, it seems they..." > footnote 13 Footnote 13: And you thought your family background was bad, eh? Your score has increased by 1 point to 16. Snippets of gossip make their way to you. "With a goat? Surely you're joking!" > ask her about hogg (Emma) You chat with Emma about various subjects. Snippets of gossip make their way to you. "Fancy getting murdered at your own party. Some people just have no class." > ask her about joves (Emma) "He's hardly my favourite person in the world, but then I get the impression that a lot of people think the same about him." Snippets of gossip make their way to you. "I don't believe it's true and, even if it was true, I still wouldn't believe it. And you can believe that!" > ask her about sophia (Emma) You chat with Emma about various subjects. Snippets of gossip make their way to you. "Fancy getting murdered at your own party. Some people just have no class." > ask her about key (Emma) You chat with Emma about various subjects. Snippets of gossip make their way to you. "Fancy getting murdered at your own party. Some people just have no class." > l Sitting Room EXITS: NORTH, SOUTHEAST SCORE 16/283; TURNS TAKEN 285 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 2/14 ________________________________Even in the midst of a crisis, you can always rely on some of the nobility to find a nice, quiet spot to gossip, drink gin and speculate on the next unfortunate to come a cropper. This is just such a place. There's not a lot to see here, but the gossip is to die for. You see Emma, one of the serving girls, here. A serving girl by the name of Louise is standing in the corner. Snippets of gossip make their way to you. "The man's a cad, a cheat, a thief, an adulterer, a bounder - and those are just his good qualities!" > x louise As with most of the serving girls you've met at the mansion, Louise is blonde, very pretty and seems a little on the dim side. What a surprise, eh? Snippets of gossip make their way to you. "Is it true what they say about you know who?" "Why? What do they say?" "Well, it seems they..." > talk to louise "What can I do for you, ma'am?" she asks. You could ask her about herself, the murder, Lord Montrose, any suspects she might have for the murder, or anything else you like. Snippets of gossip make their way to you. "I don't believe it's true and, even if it was true, I still wouldn't believe it. And you can believe that!" > ask louise about herself "I've been working here for... oh, a few months. It's okay, I guess, but it's hardly the kind of job girls dream of." Snippets of gossip make their way to you. "Fancy getting murdered at your own party. Some people just have no class." > ask louise about murder "And just the other day I was thinking how nothing ever happens around here. Me and my big mouth, eh?" Snippets of gossip make their way to you. "With a goat? Surely you're joking!" > ask louise about lord montrose "He seemed okay for a boss, I guess, but I bet the rumours about him don't help." Snippets of gossip make their way to you. "I don't believe it's true and, even if it was true, I still wouldn't believe it. And you can believe that!" > ask louise about lady montrose "Little Miss Pink, you mean?" She giggles. "She seems nice enough, but what's the big deal with pink?" Snippets of gossip make their way to you. "Fancy getting murdered at your own party. Some people just have no class." > ask louise about rumours "I don't want to speak ill of the dead, but... well, everyone says he was a colossal pervert. And it's not hard to see why when you see all the serving girls around here. Pretty bunch, aren't we?" Snippets of gossip make their way to you. "I don't believe it's true and, even if it was true, I still wouldn't believe it. And you can believe that!" > ask louise about suspects "Me? Why - do I look like an amateur detective or something?" Snippets of gossip make their way to you. "With a goat? Surely you're joking!" > ask louise about emma "I barely know her but she seems nice enough." Snippets of gossip make their way to you. "With a goat? Surely you're joking!" > ask louise about sophia Louise is happy to talk, but she doesn't know much about this subject. Snippets of gossip make their way to you. "Fancy getting murdered at your own party. Some people just have no class." > ask louise about joves "He doesn't want to see me, does he? Jeez, I hope not. That old creep gives me the creeps." Snippets of gossip make their way to you. "I can't believe he's sleeping with her. I mean, she's beautiful and rich and clever, but what on earth does he see in her?" > ask louise about perkins Louise is happy to talk, but she doesn't know much about this subject. Snippets of gossip make their way to you. "I can't believe he's sleeping with her. I mean, she's beautiful and rich and clever, but what on earth does he see in her?" > l Sitting Room EXITS: NORTH, SOUTHEAST SCORE 16/283; TURNS TAKEN 298 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 2/14 ________________________________Even in the midst of a crisis, you can always rely on some of the nobility to find a nice, quiet spot to gossip, drink gin and speculate on the next unfortunate to come a cropper. This is just such a place. There's not a lot to see here, but the gossip is to die for. You see Emma, one of the serving girls, here. A serving girl by the name of Louise is standing in the corner. Snippets of gossip make their way to you. "I can't believe he's sleeping with her. I mean, she's beautiful and rich and clever, but what on earth does he see in her?" > n Patio EXITS: SOUTH SCORE 16/283; TURNS TAKEN 299 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 2/14 ________________________________This secluded patio is quite cut off from the rest of the household, being surrounded by high walls on all sides; a door hidden in the southern wall leads inside to the sitting room. Several chairs and a bench have been arranged by a creaky wooden table for people to sit on, though at the present time no one has taken advantage of this and the furniture remains unoccupied. You see Scrimmage stood by himself in the corner. As you set foot inside the patio, you almost bump into none other than Joves, a man who has always regarded you with a mixture of disdain and distaste. While always eminently polite to your face, you can't escape the feeling that, given the opportunity, he would like nothing more than to boot you out of here. In the most literal sense imaginable. “My lady,” he says, his tone making it sound almost like he's swearing at you. "Joves,” you reply, equally as coldly. He smiles - and a more humourless smile you have never laid eyes upon - and walks past you without another word. > l Patio EXITS: SOUTH SCORE 16/283; TURNS TAKEN 300 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 2/14 ________________________________This secluded patio is quite cut off from the rest of the household, being surrounded by high walls on all sides; a door hidden in the southern wall leads inside to the sitting room. Several chairs and a bench have been arranged by a creaky wooden table for people to sit on, though at the present time no one has taken advantage of this and the furniture remains unoccupied. You see Scrimmage stood by himself in the corner. > x walls A good 15 or so feet high. When they decided to make this place cut off from the rest of the house, they didn't mess around. > x door It's a door. Beyond that, you can forget about it. > x chairs Creaky. Very, very creaky. > x bench You peek under the bench and see, right there at the back, one of the buttons that the large and beefy fellow lost when the short and thin man bent him double. You fish it out, brush some dust off and see you've acquired a red button. Of little value, no doubt, but the large and beefy fellow might want it back. Your score has increased by 1 point to 17. > sit on chairs You'll pass. Way too creaky for your liking. > x button A small red button you found under the bench on the patio. You believe it belongs to the large and beefy man and he might want it back. > x scrimmage He's very blustery of face, though whether this is due to his argument with Bombur or simply that he's just a blustery fellow overall, you can't say. He's currently pacing back and forth angrily, and looks like he's up for round two of Scrimmage v Bombur. > * was he the big one? I did not understand the word "he". > x table This thing even looks creaky. > sit on bench You do, but not for long. It's not very comfortable. > talk to him (Scrimmage) "Are you one of Bombur's sycophants then?" asks Scrimmage, and then proceeds onwards without waiting for an answer. "I thought as much. I saw the way you stood there, smirking, throughout the whole time that pompous fool was putting me down. Never had a clear thought in his life has old Bombur, but always front of the queue to put others down." "I-" "Man's a damn fool if you ask me. Empty of head and no use whatsoever. Personally, I can't imagine how anyone can abide the man, let alone agree with his inane ramblings." "I-" "Not that I want to belabour the point, of course, but the man's an unmitigated jackass. I dare you to try and find someone who has a good point to say about him- no, forget it. Don't try. You'll only be wasting your own time and everyone else's." Scrimmage mutters some more then snaps, "Well, did you want something or are you just going to sit there with your mouth open like some fish trying to breathe on dry land?" Now you're able to get a word in, you could ask him why he is so rude, his thoughts on Bombur, Lord Montrose, the murder or anything else you like. > ask scrimmage about rude "Are you always this rude?" you ask. "Me?" says Scrimmage with the kind of expression which suggests he has no idea how rude he really is. "Perish the thought! I'm a paragon of politeness compared to that low-life, useless, open-headed bag of wind Bombur. Why, let me tell you-" And he goes on at length about Bombur, the gist of which being that he just doesn't like the man. > ask scrimmage about himself "I haven't the time for idle chit chat. I'm a very busy man I'll have you know." > ask scrimmage about bombur "What is your problem with Bombur? That was quite an argument the two of you were having." "Glad you asked," says Scrimmage. "Man's a damn buffoon if you ask me. He's never liked Monty and that's a fact, forever making comments about the fellow behind his back, always seeking to undermine him - admittedly, Monty did have his problems but then what man doesn't? Still doesn't give that ape Bombur the right to put him down on the very day of his murder. Man has got no morals, I tell you. So I decided to have a quiet word with him, very discreet, so as to the stop his blathering until the police have found the killer, and what does he do? Well, you saw him, didn't you? Practically accused me of committing the act! Then turned on his heel and scampered away like the yellow-bellied coward he is when I didn't back down to him. Man's lost his mind. Why, I wouldn't be at all surprised if he had something to do with poor old Monty's death and I've a good mind to tell the police as much when they question me. The man has motive, I'm telling you." > ask scrimmage about lord montrose "Damn fine fellow was old Monty. We grew up together, y'know. Went to Eton - fine school, though the teachers were a little too quick with the cane, if you ask me - then business school. I had my inheritance, so I wasn't too fussed about doing well, but Monty wanted to excel at everything. Oh, he had his inheritance, too, but he couldn't abide being second best at anything so while I was out with other friends drinking and carousing, he was sat in his room studying. Seldom saw the fellow without bags under his eyes and books under his elbow, rushing back and forth to one class or meeting or another, forever stressed. I confess to feeling a trifle sorry for him, what with all the other problems he had in his life at the time, but he just couldn't stand being idle or taking things easy, so I couldn't get him to listen to reason and relax." > ask scrimmage about lady montrose A glow forms in his eyes. "Ah, she is very-" He starts to make a cupping gesture to his chest, then sees your expression and thinks better of it. "... um... refined." Well, that's one to phrase it, you guess. > ask scrimmage about problems "What kind of problems?" you ask. "You don't know about the sister? I thought everyone knew about her. Caused a proper stink at the time, it did. I mean, that sweet young girl, butter wouldn't melt in her mouth, doing that for a living? It was shameful. Positively downright shameful. Brought real shame on the family." A stripper?, you wonder. > ask scrimmage about sister "I haven't the time for idle chit chat. I'm a very busy man I'll have you know." > ask scrimmage about murder "Any ideas who might have killed Lord Montrose?" you enquire. "Oh, yes indeed. Bombur. It's obvious he's guilty and I won't hear anyone try to say otherwise. This isn't me being belligerent, you realise, but the simple honest truth. There's no doubt in my mind that Bombur is not innocent and the sooner the police arrest him, the better." > ask scrimmage about innocent "But what if he didn't do it?" "You mean someone else did?" Scrimmage shakes his head as if the very idea is ludicrous. "No, it was Bombur. Trust me. When the police drag him out of here kicking and screaming and beat a confession out of him, I'll be there to say 'I told you so'. You mark my words." Something tells you this line of questioning is going nowhere. > give button to man You can't see any man! > give button to him (Scrimmage) It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > s Sitting Room EXITS: NORTH, SOUTHEAST SCORE 17/283; TURNS TAKEN 323 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 2/14 ________________________________Even in the midst of a crisis, you can always rely on some of the nobility to find a nice, quiet spot to gossip, drink gin and speculate on the next unfortunate to come a cropper. This is just such a place. There's not a lot to see here, but the gossip is to die for. You see Emma, one of the serving girls, here. A serving girl by the name of Louise is standing in the corner. Snippets of gossip make their way to you. "Is it true what they say about you know who?" "Why? What do they say?" "Well, it seems they..." > se Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 17/283; TURNS TAKEN 324 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 2/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > sw Library EXITS: NORTHEAST SCORE 17/283; TURNS TAKEN 325 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 4/33; FOOTNOTES FOUND 2/14 ________________________________Ah, the library of Montrose Mansion. You've heard of this place but the reality certainly fails to live up to its reputation. Where are the rows and rows of books covering every subject under the sun? Instead you see shelves which are mostly empty, books which look to have been thrown haphazardly around - some missing covers or spines or, in a few cases, everything in between as well - and a very bored looking librarian currently playing cards and yawning profusely. You don't even see any of the famed reading chairs purchased at great expense from abroad and shipped here at great personal expense. Instead, there's just a hard wooden bench on which the librarian is playing cards (meaning you don't even have a place to sit). Actually, you do see one chair, tucked away in the corner, but that's occupied by Bombur, no doubt still fuming from his argument with Scrimmage. Tarquin is here, perusing some books. > x books Worthless as far as you can see. No great works here, no first editions or signed copies by respected authors, but instead the kind of cheap trash available off market stalls, jumble sales and second hand bookshops. During your previous career as a shelf-stacker in a bookshop, you encountered many of this kind. Your score has increased by 2 points to 19. > x shelves Most are empty, with the non-empty ones holding nothing much of any great value. > x librarian He really looks like his heart just isn't in it and that if you left, or fell off the face of the earth, that would suit him down to the ground. Even the card playing is done in a way which screams "I don't care". > x chairs Absent strangely enough. > x chair The only char in the place, currently occupied by Bombur. > x tarquin Tarquin - or big and beefy as you like to think of him - is a big fellow who is also quite beefy. He seems like a very angry man, the kind who acts as if the entire world is out to get him and while you’re sure that 100% of this is his fault, you suspect he doesn’t see it that way himself. Even now, you get the feeling that he’s just waiting for you to annoy him so that he can take comfort in the fact that someone else is out to get him. > x bombur He's got a huge beard. Seriously, it's massive. The rest of his face, indeed his whole body, seems to retreat into insignificance in sight of it. Dear me, that beard... > x beard It's huge and, er, beardy. Very beardy. > touch beard You feel nothing unexpected. > pet beard I don't understand what you want to do with the beard. > * lol I did not understand the word "lol". > take beard That isn't something you can take. > x bench Even if this didn't have a librarian seated upon it playing cards, you're not sure you'd want to sit here. It doesn't look very comfortable. > x cards Currently being played, with a distinct lack of enthusiasm, by the librarian. > talk to librarian "If you're after a book, you have to fill in the appropriate form," he says, not breaking off his game of cards. "And they're with Joves, the head butler, but he's in a foul mood what with the boss getting killed, so you'd better take him a gift before you ask him for the form. Then once you got the form, you need to get it authorised by Lord Montrose - who's dead, so good luck with that, but I suppose his wife might sign it for you, if she's not too busy crying her eyes out - then come back here and I'll peruse it, get someone to eyewitness my perusal of it, and then you join the waiting list of people who want to take books out. Quite a simple process really." He shrugs. "Or, alternatively, just take whichever one you fancy. It's not like anyone's going to stop you. Or even care." You could ask him about the library, the murder, if he's heard of any suspects, why he's playing cards or anything else you like. > ask him about library (the librarian) I don't understand what you want to do with the library. > ask librarian about library "The library doesn't look like I imagined it would," you say. The librarian sighs. "Funnily enough, a lot of people say that. You see, they make the mistake of believing everything they hear - oh, Lord Montrose's got himself a really big, posh, fancy library - and then when they see the reality, they're just a tad disappointed with it. But yeah, the old place has gone downhill quite a bit over the past few years." > * huh I did not understand the word "huh". > ask librarian about downhill "Why is that?" you ask. "More than my job's worth to answer that question," says the librarian, then proceeds to do just that. "Money from what I hear. The boss - well, former boss now I guess - is up to his ears in debt. Borrowed off loan sharks, he has, which ain't clever when you consider the kind of neck-chopping, stomach-stabbing, eye-gouging reputation those fellows have, but I guess when you're desperate to keep things afloat, you do whatever you have to. Even if that means borrowing from loan sharks. In the meantime, you get rid of all the non-essentials, which in this case means the library and the other librarians. Half the stuff from here got sold, some of it got loaned out to other rich folk, and some - the really worthless stuff - got burnt for kindling. The other librarians got let go and I'm the only one remaining. I should probably start looking for another job myself soon, what with the boss being dead and all, but... later. I need to finish my game of cards first." > ask librarian murder "What - you think I'm behind it? Me? The librarian? Hardly. It's not like I have any motive to kill the boss and in fact, considering I'm now likely to be out of work because of it, I actually have a motive not to kill him." Which you have to admit is a good point. > ask librarian suspects "Who do you think might want Lord Montrose dead?" you ask. He shrugs. "Beats me. You know these rich folk - always got it in for one another, as if having bags of money just turns 'em really ruthless or something. I mean, I heard he had problems with his wife but I don't know if that'd be enough motive for someone to want him dead." > ask librarian about wife "Why would Lord Montrose's wife want him dead?" "Just rumours I heard. Nothing concrete and, er, I'll ask you not to go telling anyone it was me that told you this, right?" You nod. "Discretion is my middle name" "Really? Mine's Kevin. You must have really weird parents. Anyway, what I heard is that old Monty had had an affair years back with some tart and his wife had found out about it and made him stop. Only recently, so I hear, he got back with said tart and his wife wasn't happy about it. Of course, it's only rumour like I said. Nothing I could ever prove, even if I wanted to, which I don't really. I bet the head butler'd know more, though. That fellow always knows more." Hmmm... you should go and ask Joves about the librarian. > ask librarian about cards "You have all this knowledge around you, but you're playing cards?" you say. He nods. "Yep, got it in one. Books? Read one, you've read 'em all. But cards? Different every time." "O-kay." > l Library EXITS: NORTHEAST SCORE 20/283; TURNS TAKEN 349 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________Ah, the library of Montrose Mansion. You've heard of this place but the reality certainly fails to live up to its reputation. Where are the rows and rows of books covering every subject under the sun? Instead you see shelves which are mostly empty, books which look to have been thrown haphazardly around - some missing covers or spines or, in a few cases, everything in between as well - and a very bored looking librarian currently playing cards and yawning profusely. You don't even see any of the famed reading chairs purchased at great expense from abroad and shipped here at great personal expense. Instead, there's just a hard wooden bench on which the librarian is playing cards (meaning you don't even have a place to sit). Actually, you do see one chair, tucked away in the corner, but that's occupied by Bombur, no doubt still fuming from his argument with Scrimmage. Tarquin is here, perusing some books. > talk to tarquin “I know you,” he says. “Going out with Whatshisface aren't you? Yeah, I know you alright. Got that gold digger look all over you.” Charming. Frightfully insightful, but still not very nice. You could ask him about his attitude, the fight earlier on in the patio, the murder, himself or anything you like. > as tarquin about himself I did not understand the word "as". > ask tarquin about himself "Why do you care? Interested in me, are you?" You try to resist the urge to throw up. > ask tarquin about attitude “I speak my mind and I don’t mince words. When I meet someone I don’t like, I tell ‘em so. And you, lady, I don’t like one bit.” “But you don’t even know me.” “I know the type.” He almost spits the word. “You in love with Whatshisface then? No, of course not. You’re just after his money.” Well that’s a bit worrying. Under the loud, boorish exterior, he’s actually smarter than he looks. > ask tarquin about fight He winces. "I probably shouldn't have done that. I mean, the fellow deserved it so it's not like I'm sorry for it, but today of all days, Monty dead and all, I probably shouldn't have done it. It's that Carmichael fellow. Drives me up the wall he does." > ask tarquin about murder "Horrible business," he says with a shudder. "What's the world coming to when folk get murdered like that in their own home. I feel sorry for his wife really." > ask tarquin about wife "She'll need a strong man to look out for her now she's on her own. I'd better get in before some low-life with no morals takes advantage of her." "Yes, it'd be terrible if a low-life took advantage of her," you say. > ask tarquin about carmichael "He was telling the world about his latest scheme." He snorts. "Latest of many, all of which fail miserably because at heart they're all stupid and no one in their right mind would believe they have a chance of succeeding. And that insufferable jackass starts telling people about one on the day Monty winds up dead… well, I tell you I was not happy, so I told everyone the truth about him, made them all see what a fool he was, and he has the nerve to challenge me over it. Me! It's a good job Joves stepped in when he did because otherwise Carmichael might have been killed. I have skills, you know." Yes, and you even believe it, you think. > ask tarquin about lady montrose "A fine woman, very... um... well..." "Smart, witty, refined?" you suggest. "Yeah... them, too." > ask tarquin about lady montrose "A fine woman, very... um... well..." "Smart, witty, refined?" you suggest. "Yeah... them, too." > ask tarquin about wife "She'll need a strong man to look out for her now she's on her own. I'd better get in before some low-life with no morals takes advantage of her." "Yes, it'd be terrible if a low-life took advantage of her," you say. > * huh I did not understand the word "huh". > l Library EXITS: NORTHEAST SCORE 20/283; TURNS TAKEN 362 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________Ah, the library of Montrose Mansion. You've heard of this place but the reality certainly fails to live up to its reputation. Where are the rows and rows of books covering every subject under the sun? Instead you see shelves which are mostly empty, books which look to have been thrown haphazardly around - some missing covers or spines or, in a few cases, everything in between as well - and a very bored looking librarian currently playing cards and yawning profusely. You don't even see any of the famed reading chairs purchased at great expense from abroad and shipped here at great personal expense. Instead, there's just a hard wooden bench on which the librarian is playing cards (meaning you don't even have a place to sit). Actually, you do see one chair, tucked away in the corner, but that's occupied by Bombur, no doubt still fuming from his argument with Scrimmage. Tarquin is here, perusing some books. > talk to bombur "Well, hello there, young thing," says Bombur. "And what brings you here this fine day?" You could ask him about the murder, the argument you witnessed him having earlier, himself, Lord Montrose or anything else you like. > ask him about murder (Bombur) "I wouldn't have believed it myself if I wasn't here when it happened. Monty getting murdered at his own party? Shocking!" > ask bombur about argument He winces. "You'll have to forgive me for that uncommon display of bad manners, but, well, that Scrimmage gets on my wick sometimes. Always going on about something, always has to be the center of attention, so I took it upon myself to take him down a few pegs. Probably not my finest moment, however, and the timing certainly left a lot to be desired. Today, of all days!" > ask bombur about scrimmage "Please, I really don't have any desire to waste any further time on that inconsiderate jackass." > ask bombur about himself "Bombur's the name, oil's the game. I've been goods friends with Monty for years now, ever since our days at Cambridge. We used to be inseparable." > ask bombur about lord montrose "What can I say? He was a great man and an even better friend. I'm going to miss him." > ask bombur about lady montrose "What can I say about Sylvia?" says Bombur. "Well, she's certainly, um..." He starts to make a cupping gesture around his chest then thinks better of it. "Um... smart and, ah, witty... and... um..." Ah, like that is it? > ask bombur about cambridge "Ah, good times, good times. We were wild and rebellious back then. I miss it daily." > give button to bombur It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > give button to bombur It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > give button to tarquin "Hey, that's mine," says Tarquin. "Where'd you find it?" "Under the bench on the patio." "Great. Good of you to give it back to me." You wait in case he's planning to offer you a reward. But apparently not. Your score has increased by 2 points to 22. > * Ok... I did not understand the word "ok...". > ne Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 22/283; TURNS TAKEN 375 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 22/283; TURNS TAKEN 376 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 22/283; TURNS TAKEN 377 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 22/283; TURNS TAKEN 378 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 22/283; TURNS TAKEN 379 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > x joves Some people just give the impression, without even saying a word, that they don't like you. Joves, the head butler, is one such man. He's elderly but hard as nails, doesn't suffer fools gladly and likely has a negative opinion of everyone he's ever met, and probably doesn't much for anyone else either. While there's no reason to assume he sees you as anything other than the air-headed socialite you are posing as, something tells you that you should be very careful around him anyway. > talk to joves "I really don't have the time or the patience for questions," says Joves. "The master of the house is dead - murdered! - and no doubt the police will be turning this place upside down looking for suspects. Have you heard the old saying 'the butler did it'? So have the police. So I suspect those buffoons will be adding to my daily stress very soon." You could ask him about the murder, Lord Montrose, himself or anything else you like. > ask him about murder (Joves) "Do you know of any reason why someone would want to murder Lord Montrose?" you ask. "None. Lord Montrose was a fine, upstanding gentleman without an enemy in the world and..." He sighs. "Well, no one is perfect admittedly, but he had fewer enemies than most men and none that I can imagine having the nerve to kill him like that. Even Lady Montrose-" He stops himself. "But I've said too much. Idle gossip does not become me." > ask him about lord montrose (Joves) "I've worked for him for years now, not that it's any of your business," he says coldly. > ask him about lady montrose (Lord Whatever) Sorry, I didn't understand that command. > ask joves about lady montrose "Do you think Lady Montrose killed her husband?" "No, I do not," says Joves coldly, "and I'll thank you not to go spreading such slander. Sylvia Montrose is a, er, fine lady." Said with the kind of grimace which implies she's anything but. "She would not stoop to murder, even if she had reason." > ask joves about reason Joves looks about to divulge something, but instead stops himself. "No, I will not entertain the possibility that Lady Montrose murdered her husband. The idea is unthinkable. Find some proof of your suspicions and then speak to me again, but do not breathe a word of this to anyone. Or else." > ask joves about himself "Why do you ask? My personal business is my own and nothing to do with you." > ask joves about perkins "A fool, but..." Said very grudgingly. "He does have his uses." > ask joves about sophia Joves sighs and proceeds to ignore you. > ask joves about jogg Joves sighs and proceeds to ignore you. > ask joves about hogg "An obnoxious imbecile that Lord Montrose, for reasons that make no sense, invited." > ask joves about bombur "That jackass? Why would I even care about him?" > ask joves about scrimmage Joves sighs and proceeds to ignore you. > ask joves about tarquin Joves sighs and proceeds to ignore you. > ask joves about librarian "I heard a rumour that Lord Montrose had an affair some years back, which his wife found out about," you say. Joves frowns. "You've been speaking to that damn fool librarian, I take it? Man never could keep his mouth shut, even with outright lies. No, there is no truth to the rumour. Whatever his other faults, Lord Montrose was loyal to his wife. I'll thank you to not repeat this slanderous nonsense again." > * hmm so some other reason... I did not understand the word "hmm". > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 22/283; TURNS TAKEN 397 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 22/283; TURNS TAKEN 398 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 22/283; TURNS TAKEN 399 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 22/283; TURNS TAKEN 400 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, NORTHWEST, UP SCORE 22/283; TURNS TAKEN 401 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________The lobby of Montrose Mansion is a flurry of activity as panicked nobles rush around like headless chickens, either believing they are in mortal danger or simply because rushing around like headless chickens is what the nobility does best. The entire place is in chaos. In the confusion, you spy exits – three in total – but suspect others may exist which are currently blocked by a cacophony of clucking nobility. > s No chance. Pushing, shoving and jostling members of the nobility and their assorted servants are blocking the door. At the current rate of movement, it might take hours to clear a way through. > u Outside Lord Montrose's Bedroom EXITS: WEST, NORTHEAST, DOWN SCORE 22/283; TURNS TAKEN 403 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________You're outside the bedroom of the murdered lord of the mansion. You can tell this due to the unpleasant smell of blood in the air and the dead body visible through the doorway to the west. Adding to the cacophony from down below is a maid, wailing in distress due to the events of the day. > save Game "murder" saved > smell Very bloody it is too. > x maid She's a pretty thing, like all the maids here, and you imagine this led to her employment rather anything else. At the moment, she's wailing fit to wake the dead. > x body Poor Lord Montrose. Gone before he could be bled dry. Sometimes life just isn't fair. > talk to maid "Oh, he's dead, he's dead!" she wails, far too distraught to get any kind of sense out of. Someone probably needs to slap some sense into her. > slap maid Fearing this silly girl is embarrassing women everywhere with her antics and putting sexual equality back by years, you quickly slap her across the face hard enough to knock some sense into her- Only you hit her a little too hard and instead of simply knocking some sense into her and quietening her down a little, you knock her flying backwards to the top of the stairs where she wobbles for a long moment, seems to regain her balance before becoming another victim of gravity which sends her plummeting downwards to land in the lobby with an almighty THUD!!! Ouch. "Another damsel in distress!" cries one of the assembled nobility and you have a vision of the serving girl, probably now sporting a bruise or two dozen, being 'assisted' to her feet by all manner of helpful males. Poor girl. You feel at least partly responsible this, but on the plus side, without that awful wailing, you can now hear yourself think and you've also spotted a shadowy alcove to one side which you never noticed before. Fancy that. Your score has increased by 1 point to 23. > * fancy that I did not understand the word "fancy". > undo Undone. "Oh, he's dead, he's dead!" she wails, far too distraught to get any kind of sense out of. Someone probably needs to slap some sense into her. > x salts Little granules of salt which give off a remarkably pungent aroma. > give salts to maid It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > show salts to maid It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > wave salts You wave the smelling salts about, cheerily. > wave salts at maid Sorry, I'm not sure which object you are trying to wave. > * ah well I did not understand the word "ah". > slap maid Fearing this silly girl is embarrassing women everywhere with her antics and putting sexual equality back by years, you quickly slap her across the face hard enough to knock some sense into her- Only you hit her a little too hard and instead of simply knocking some sense into her and quietening her down a little, you knock her flying backwards to the top of the stairs where she wobbles for a long moment, seems to regain her balance before becoming another victim of gravity which sends her plummeting downwards to land in the lobby with an almighty THUD!!! Ouch. "Another damsel in distress!" cries one of the assembled nobility and you have a vision of the serving girl, probably now sporting a bruise or two dozen, being 'assisted' to her feet by all manner of helpful males. Poor girl. You feel at least partly responsible this, but on the plus side, without that awful wailing, you can now hear yourself think and you've also spotted a shadowy alcove to one side which you never noticed before. Fancy that. Your score has increased by 1 point to 23. > x alcove It's very shadowy indeed. Not just your common or garden shadowy, but much more shadowy than that. Exceedingly shadowy you might say. > l Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 23/283; TURNS TAKEN 420 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________You're outside the bedroom of the murdered lord of the mansion. You can tell this due to the unpleasant smell of blood in the air and the dead body visible through the doorway to the west. Now the silly maid who was wailing earlier has had some common sense beaten- has been helped with her grief and you can hear yourself think, you notice a shadowy alcove to one side of the doorway which looks entirely too shadowy for your liking. > enter alcove You can't climb the shadowy alcove. > hide in alcove I did not understand the word "hide". > x alcove It's very shadowy indeed. Not just your common or garden shadowy, but much more shadowy than that. Exceedingly shadowy you might say. > search alcove It's very shadowy indeed. Not just your common or garden shadowy, but much more shadowy than that. Exceedingly shadowy you might say. > go in alcove You can't climb the shadowy alcove. > * huh I did not understand the word "huh". > x doorway You study the doorway and reach the inevitable conclusion that it's not very interesting. > x alcove It's very shadowy indeed. Not just your common or garden shadowy, but much more shadowy than that. Exceedingly shadowy you might say. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 23/283; TURNS TAKEN 429 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > x bench It's the kind of bench you might expect to see in a garden, not a corridor. As such, it's a little out of place. > sit You sit down. > x stand It's a stand to place things on, but you already knew that. > x footstool It's certainly the most interesting footstool you've seen all day. Also the only footstool you've seen all day. > x portrait Lord Montrose had the kind of face only a mother could love, and only then if she had remarkably low standards. > u You can't go that way. > exit Sorry, I didn't understand that command. > stand You stand up. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 23/283; TURNS TAKEN 438 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________You're outside the bedroom of the murdered lord of the mansion. You can tell this due to the unpleasant smell of blood in the air and the dead body visible through the doorway to the west. Now the silly maid who was wailing earlier has had some common sense beaten- has been helped with her grief and you can hear yourself think, you notice a shadowy alcove to one side of the doorway which looks entirely too shadowy for your liking. > ne Hogg's Room EXITS: SOUTHWEST SCORE 23/283; TURNS TAKEN 439 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 5/33; FOOTNOTES FOUND 2/14 ________________________________Technically this is a store room which someone - probably Joves - has converted into a makeshift guest room, though without the forethought to remove what was originally in here. So you have a very uncomfortable looking bed crammed in between all manner of boxes and crates and rolls of carpet. Added to this, there's a writing bureau by the side of the bed which is entirely too large for the room and, of all things, a rocking chair which was probably brand new around the time Hitler went mad and tried to conquer the world. All of this is overlooked by a giant stuffed bear (footnote 3). Don't ask. Seriously, just don't ask. > footnote 3 Footnote 3: Strangely enough, this isn't the first time you've seen a stuffed bear with a moustache. During your former career as a dancing clown who sometimes dressed as a bear, it happened quite often. It's a lot more common than you think. Your score has increased by 3 points to 26. > x bear Perhaps the strangest thing about the bear - aside from the fact that there's a stuffed bear in here in the first place - is that it has a fake moustache. At least, you're assuming it's fake. Do bears have moustaches? You can't say you've ever noticed. > take moustache You peel it away from the bear's face, leaving you the proud owner of a fake moustache. Use it wisely. Your score has increased by 1 point to 27. > wear it (the moustache) You slip the moustache on… and become a completely different person. Such is your mastery over the art of disguise which you picked up during your time with the circus (footnote 4). Actually that's not strictly speaking true. You still look like yourself just with a moustache on your top lip, but hopefully it will provide a big enough distraction to stop Pinkerton and his cronies from recognising you. Your score has increased by 2 points to 29. > footnote 4 Footnote 4: True, all true. You were a fan of the circus as a kid and dreamed of growing up to be a lion tamer or a trapeze artist, but then cold hard reality intruded when you found out that people who work for the circus aren't usually filthy rich. So you abandoned your dreams. Your score has increased by 1 point to 30. > * eventually we'll meet Pinkerton I guess I did not understand the word "eventually". > l Hogg's Room EXITS: SOUTHWEST SCORE 30/283; TURNS TAKEN 446 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 7/33; FOOTNOTES FOUND 4/14 ________________________________Technically this is a store room which someone - probably Joves - has converted into a makeshift guest room, though without the forethought to remove what was originally in here. So you have a very uncomfortable looking bed crammed in between all manner of boxes and crates and rolls of carpet. Added to this, there's a writing bureau by the side of the bed which is entirely too large for the room and, of all things, a rocking chair which was probably brand new around the time Hitler went mad and tried to conquer the world. All of this is overlooked by a giant stuffed bear (footnote 3). Don't ask. Seriously, just don't ask. > x bed Very uncomfortable just doesn't do it justice. You're sure there are medieval torture devices that inflicted less unpleasantness than this bed. > x boxes A ramshackle collection which you imagine have been left here more to inconvenience Hogg than because there is anything useful in any of them. > x crates Mostly broken or so battered as to be next to useless. > x carpet All very old and very tatty and very very smelly. > x bureau Back in the 1800s, this was probably very modern and stylish. Now? Well, let's just say that the 1800s was a long time ago. > smell You smell nothing out of the ordinary. > x chair You haven't seen one of these in years and, by the look of things, no one has seen this one in years, and certainly not with any cleaning products to hand. You wonder if it belongs to Hogg or if Joves simply put it in here because of how old and decrepit it is. Maybe you should ask him about it. > sit You sit down. > rock I did not understand the word "rock". > stand You stand up. > sw Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 30/283; TURNS TAKEN 457 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 7/33; FOOTNOTES FOUND 4/14 ________________________________You're outside the bedroom of the murdered lord of the mansion. You can tell this due to the unpleasant smell of blood in the air and the dead body visible through the doorway to the west. Now the silly maid who was wailing earlier has had some common sense beaten- has been helped with her grief and you can hear yourself think, you notice a shadowy alcove to one side of the doorway which looks entirely too shadowy for your liking. > w Lord Montrose's Bedroom EXITS: EAST SCORE 30/283; TURNS TAKEN 458 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 7/33; FOOTNOTES FOUND 4/14 ________________________________This was once, no doubt, an exceedingly nice bedroom complete with a double bed, a large window overlooking the gardens and all manner of expensive art decorating the walls. Alas, all of that takes back stage to the dead body of none other than Lord Montrose himself, host of tonight’s party, who is lying on the bed with a bloodied knife protruding from his chest and a look of terror on his face. One hand is held out, though whether he’s reaching for something, trying to give a warning or simply dying very dramatically you can’t say. A gory scene and no mistake. Lord Montrose lies in murdered in his bed and if there was any doubt in your mind before that foul play was involved, there is no doubt any longer. The bloodied knife protruding from his chest makes this no issue. Your eagle eye takes in the scene, noting several points of interest, but you fear you won’t have time for a thorough investigation. As soon as things become organised, the head butler will have the bedroom cordoned off while the police are called, and after that your access to the crime scene will be well and truly over. As well as your hopes of bringing this matter to a timely conclusion and getting back to the important business of the day: marriage and riches. > x body And messy it is, too. When someone decided to murder the poor fellow, they didn't do half measures. > x knife It has the appearance of a common kitchen knife: sharp, made of steel, very good at stabbing people. Quite bloody, though you suspect it will wash off. > take knife Probably not a good idea as a) this is a crime scene and b) you don't want to leave your fingerprints on it. They're in the system already and while you've never stabbed anyone to death with a knife, you suspect it wouldn't do to have the police investigate your background too closely. The last thing you want them doing is discovering your former life as a petty pickpocket and trying to lay the blame on you. Your score has increased by 2 points to 32. > save Game "murder" saved > l Lord Montrose's Bedroom EXITS: EAST SCORE 32/283; TURNS TAKEN 463 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 8/33; FOOTNOTES FOUND 4/14 ________________________________This was once, no doubt, an exceedingly nice bedroom complete with a double bed, a large window overlooking the gardens and all manner of expensive art decorating the walls. Alas, all of that takes back stage to the dead body of none other than Lord Montrose himself, host of tonight’s party, who is lying on the bed with a bloodied knife protruding from his chest and a look of terror on his face. One hand is held out, though whether he’s reaching for something, trying to give a warning or simply dying very dramatically you can’t say. > x hand It’s hard to tell whether the position of Lord Montrose’s hand means anything or nothing. He could have simply fallen this way, or he could be trying to defend himself from whoever plunged that knife into his chest, or maybe it was even arranged that way. There's no way to be certain. > x bed Liberally splashed with blood in a manner altogether too gory for your delicate sensibilities (footnote 2), this looks like a bed which is not so much the scene of the crime but a crime scene in its own right. Lord Montrose’s body lies at one edge of it, a bloody knife protruding from his chest and his mouth open in a silent scream. One hand is held out in a cupping gesture. > footnote 2 Footnote 2: Contrary to what people may think, you are quite delicate and sensible. Your former career as an up-and-coming boxer – Flaming Lips – toughened you up somewhat, but you still consider yourself to be a little on the fragile side. Your score has increased by 3 points to 35. > x window The window gives a very fetching view of the gardens; a view which, at other times, you would be only too happy to admire at length. Only recent events have somewhat soured you on pretty vistas. However, one thing draws your attention which you suspect might have an involvement with the murder: a piece of red ribbon caught in the window frame. You tug it free, study it closely and notice that the ribbon is, in fact, pink and the red is, in fact, blood. After pausing for a moment to gag and wipe your fingers clean, you tuck the ribbon into your pocket before someone can come into the room and stop you. If this belongs to an item of clothing worn by the killer, you only need to match the two up and you'll have your man. Or woman. > x art You have a keen eye for art. During your previous profession of museum curator, you came across all manner of art, both modern and ancient, stylish and bland, Impressionism and Cubism. All of it you pinched and sold on the black market for a tidy sum. Which is why you find yourself a tad surprised upon carefully studying the art here in Lord Montrose’s bedroom to find it to be nothing but cheap knock-offs. There isn't a single piece of true, genuine, expensive art to be found here, but instead the kind of amateurish tripe generally sold at jumble sales and car boot sales. Looks nice, but ultimately worthless. Now, why would a man of the obvious wealth of Lord Montrose hang cheap trash on his walls when he can afford the real thing? Was he having money troubles? And, more importantly, did someone kill him for it? You'll need to investigate this more thoroughly. Your score has increased by 2 points to 37. Just then, there is a commotion outside the room and in through the doors bursts none other than Inspector Pinkerton of the Yard, a fellow you've had a run-in or two (or 18) with in the past. You freeze. He freezes. Then he says, “Ah, we meet again. And this time, mark my words, you're not going to walk away scot free.” Several burly police officers burst into the room alongside him and block every exit, which is fairly easy as there is only one exit and there are five of them. Even for the British police force, this isn't a difficult task. Pinkerton says, “Arrest her, men. And don’t worry about being too gentle." Which is just what would have happened if you hadn't quickly ducked behind the door as it opened and instead of finding you, Pinkerton instead sees the dead and bloodied body of Lord Montrose. He then – not being a man of iron constitution – goes green, staggers to one side and is messily sick. Allowing you to sneak out of the room before he recovers. Your score has increased by 3 points to 40. Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 40/283; TURNS TAKEN 468 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. You busy yourself doing nothing while you wait for Pinkerton and his cronies to do whatever it is they do (which is anyone's guess. Running around like headless chickens by the look of things) and depart. Which they do eventually, taking the body with them, locking the bedroom door and hanging up a 'POLICE - DO NOT ENTER' banner. They also seem to move on some of the nobility from the lobby, clearing the place up considerably and restoring a much needed sense of order. A particularly large officer by the name of Grogan has arrived to make sure no one enters the room. He looks slightly less friendly than the rabid dog that tried to eat you as a small child. > * well I've got the moustache though I did not understand the word "well". > save Game "murder" saved > x thug Like most of the cops you've known, Grogan (his name according to his name tag) is big, tough and looks like he's been beaten with the ugly stick way too often. While you've no direct proof that his parents are related, you'd bet good money of this being the case. Right now, he's guarding the way into the bedroom of the murdered lord with a dogged determination that will take some beating. > talk to grogan "Move along," he grunts. "Nothing to see here." Friendly fellow. You could ask him about the murder, himself, Lord Montrose or anything else you like. > ask him about himself (Grogan) "Didn't want to be a copper, but it pays well, got lots of overtime and the girls really go for a guy in uniform." "Is that so?" you say, and resist the urge to run away screaming. He nods sagely. "Sure is, miss." > ask him about pinkerton (Grogan) "The boss? Well, he pays my wages. What else can I say?" > ask him about montrose (Grogan) I don't understand what you want to do with Grogan. > ask grogan about montrose I don't understand what you want to do with Grogan. > ask grogan about lord montrose "Didn't know the fellow," he says, "but his wife…" He gets a dreamy look in his eyes. You think of it as the 'immature teenage boy sees a hottie' look. "Boy, she's something and no mistake." > * Just "montrose" was underlined... I did not understand the word "just". > ask grogan about wife "I think I might ask her to marry me," he says. "I mean, she's now divorced and she'll need a strong man to look after her." "Her husband got murdered today," you point out. *Yeah, so like I said, divorced." He sighs, as if he shouldn't have to explain this to you. "Say, do you think I should get her a gift to show how I feel about her? And what does she like? Any ideas?" "Words fail me…" He nods. "Yeah, I'm smooth alright. You know anything she likes? Pink stuff, I reckon. If you do, let me have it. You'll get an invite to the wedding," he adds, as if this is something you might actually want. > ask grogan about lady montrose He talks some more about Sylvia, his plans to woo her, marry her, impregnate her and then later bury her (you assume after she's died of old age, but it's hard to say for sure) in the family plot alongside his uncle Bob and the pet dog Rupert. It's all very worrying. "Of course, I still need to find her a suitable gift. Something pink. Any ideas?" > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, some smelling salts, some chocolate, an employee dismissal form and a briefcase. > give ribbon to grogan It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > l Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 40/283; TURNS TAKEN 483 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > ask grogan about murder "Dunno nothing 'bout that," says this amazing example of the police force. "Probably never catch the killer. Between you and me, our win rate ain't great." Oh yes, an amazing example indeed. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 40/283; TURNS TAKEN 485 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > n Imposing Corridor EXITS: NORTH, SOUTH SCORE 40/283; TURNS TAKEN 486 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > x faces They're very well done, albeit more than a little creepy. Are they some kind of really out there art or is Lord Montrose just barking mad? > x man Oh yes, he's big. And solid. Very, very solid. You'd imagine if a tank ran him down, he'd just walk away but the tank would probably end up on the scrap heap. > talk to man Going by his expression - definitely the most unfriendly look you've ever been given - you believe he's not very pleased to see you. "Wut?" he grunts. You could ask him about himself, the murder, why he's standing guard here or anything else you like. > ask him about himself (the guard) "Why do you care?" he grunts with bad temper. "I'm stuck here on guard duty - again! - and missing the party. Again! I hear they've got my favourite - cream buns! - but has anyone even bought me one? Has even asked if I'd like one? Has anyone even remembered I'm here? No. They don't care, they have their parties, and their cream buns, and don't even think about..." He goes on in this vein for quite a while. > ask him about cream buns (the guard) He just grunts. > ask him about guard (the guard) "Been told to," he says simply. Clearly he wasn't hired for his intelligence. > ask him about murder (the guard) "Someone got murdered? News to me." He yawns. "Anyone I know?" "Your boss." "Well, that sucks. I'd hate to be one of the poor schmucks hired to guard him. They'll be right out of a job now. Ha!" You wisely say nothing. > n As you try to go north, the giant guard shakes his head. No, it seems, you won't you going north. > s Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 40/283; TURNS TAKEN 495 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > ne Sophia's Room EXITS: SOUTHWEST SCORE 40/283; TURNS TAKEN 496 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________With barely enough room in here to swing a cat, and a small cat at that, you're guessing this isn't a guest's room but instead that of one of the mansion's many servants. It's tiny, cramped and none too clean, has water dripping from the ceiling, loose floorboards and the sole window is so filthy, it probably makes the room darker than if there was solid wall there. There's an uncomfortable-looking bed in the corner. > x window A grubby window which might overlook the gardens. Due to the sheer level of grime, it's hard to really tell for sure. > x bed Probably the most uncomfortable bed you have ever seen. It leans to one side, creaks frequently, smells faintly of rot and would likely dislocate your spine if you were to try sleeping on it. > open window It can't be opened or closed. It's not so much a window as a small filthy hole in the wall filled with glass. > x water Water with a brownish tint currently dripping from the ceiling. > x floorboards Just looking at them seems to make them creak. > stand on floorboards That isn't something you can stand on. > se You can't go that way. > e You can't go that way. > sw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 40/283; TURNS TAKEN 505 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 40/283; TURNS TAKEN 506 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Sophia lies unconscious on the bed. Evan is here. > x art Well, he's clearly enthusiastic, that much is obvious from a glance. Is he any good? Well... At least he's enthusiastic. > x wardrobe This is probably the most pathetic looking wardrobe you have ever seen. It has no front, no back and not much in the way of sides either. In fact, if not for the fake uniform hanging inside, it would have nothing to recommend it at all. Evans quickly snatches up the uniform in a quite useless attempt to hide it, which fails miserably because a) you've already seen it and b) he drops it on the floor. "Whoops," he says. Your score has increased by 1 point to 41. > x uniform You're really not sure this will fool anyone as it looks like the kind of uniform designed by a teenager with way too much time on his hands. > take it (the fake police uniform) You pick up the fake police uniform. > wear it (the fake police uniform) It's probably not a good idea to go wandering around wearing a fake police uniform. That sort of thing tends to be frowned upon by the actual police. > l Evan's Room EXITS: WEST SCORE 41/283; TURNS TAKEN 512 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Sophia lies unconscious on the bed. Evan is here. > x bed The bed looks to be one of those objects that is here because every bedroom needs a bed, not because there's anything interesting about it. There's a very unappealing snack on top of it, which is really not the place to put snacks, unappealing or not. "Oh, please take it out of here, miss," Evan says, pushing it into your hands whether you want it or not. "I'm trying to stick to my diet and that isn't helping." "What is it?" you ask. "It tastes better than it looks," he says defensively, which you guess is kind of a given. Your score has increased by 1 point to 42. > x snack Sticky, slimy and maybe even still alive, it's probably the most unappetising snack in the world. > eat it (the snack) It's not really your thing. Not by a long shot. > x bed The bed looks to be one of those objects that is here because every bedroom needs a bed, not because there's anything interesting about it. > x sophia A pretty serving girl - but then they all are here - currently out cold due to her unfortunate habit of running down corridors with her eyes closed. > talk to sophia On account of being unconscious, her conversational skills are a little lacking right now. > x evan It seems somewhat cruel to describe Evan as 'means well, but holy heck, this guy is DUMB!' but also frightenly accurate. There's a kind of innocence about him which makes you suspect that if he got into a fight with a toddler, he'd come off worse. > talk to evan "Hello, Miss," says Evan. "I was really hoping that Sophia would have woken up by now, but it seems she knocked her head quite hard. I fear stronger methods are called for. I know it's a long shot but by any chance do you have any smelling salts? I think Joves keeps some in his office but, to be honest, Miss, he frightens me." > * oh I'd already figured that out but this makes it easy (the bed) I did not understand the word "oh". > give salts to evan Evan beams. "Thank you, Miss. These should do the trick." He holds the smelling salts to Sophia's nose and, immediately, she begins to grimace. Her eyes shoot open and she sits up in bed with a cry, her hands clutching at her throat. "Evan! Smelling salts again?" Evan winces. "Sorry, dear, but you were out cold and Joves threatened to fire you if he caught you unconscious on the job again-" Sophia gets to her feet, looking thoroughly miffed. "I'm thoroughly miffed, Evan, let me tell you. I know you meant well, but I'm not the kind of girl who you can just give smelling salts to whenever you feel like it." "But, dear-" "And don't you but, dear me! I am not happy at all." With that, she turns and stomps out of the room. Evan sighs. "Oh dear, that didn't go as well as I had hoped. Please, will you go to her and make sure she's all right? I fear if I did that, she might throw something at me." Your score has increased by 1 point to 42. > x evan It seems somewhat cruel to describe Evan as 'means well, but holy heck, this guy is DUMB!' but also frightenly accurate. There's a kind of innocence about him which makes you suspect that if he got into a fight with a toddler, he'd come off worse. > talk to evan “What can I do for you, miss?” he asks earnestly. You could ask him about himself, his fondness for Sophia, the murder, his job here at the mansion or anything else you like. > ask him about himself (Evan) “I’m Evan,” says Evan. Then goes quiet as if he thinks the conversation is over. > ask him about art (Evan) You chat with Evan who, unfortunately, has very little of importance to say. > ask him about sophia (Evan) “We’re going to get married one day,” Evan tells you. “Does Sophia know about this?” “Not yet, miss. I’m waiting for the ideal time.” > ask him about murder (Evan) “Oh, it’s a terrible thing isn’t it, miss? I can’t imagine why anyone would want to murder poor Lord Montrose.” “Did he have any enemies?” you ask. “Miss, he was one of the nobility,” he says. So it could either be a yes or a no there, you guess. > ask him about lord montrose (Evan) "Oh, miss, he was such a nice man. It's terrible what happened to him. Just terrible." > ask him about lady montrose (Lord Whatever) Sorry, I didn't understand that command. > ask evan about lady montrose "She's very... um... um... well... but I'm in love with Sophia, miss!" he says heatedly, as if you were trying to suggest otherwise. > ask evan about joves "I don't mind admitting it, miss, but he's well scary." > ask evan about job “I like it, miss,” says Evan with a grin. “I get to deliver messages, tidy up stuff, meet lots of interesting people… but it’s not perfect.” “What’s wrong with it?” “Well, I don’t wish to speak ill of him, but… well, Joves is a bit scary. And he threatened to fire Sophia if she ran into any more doors and caused a scene.” “Does she do that very often?” Evan sighs. “You’d be surprised.” > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, some chocolate, a fake police uniform, a snack, an employee dismissal form and a briefcase. > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 42/283; TURNS TAKEN 535 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > ne Sophia's Room EXITS: SOUTHWEST SCORE 42/283; TURNS TAKEN 536 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________With barely enough room in here to swing a cat, and a small cat at that, you're guessing this isn't a guest's room but instead that of one of the mansion's many servants. It's tiny, cramped and none too clean, has water dripping from the ceiling, loose floorboards and the sole window is so filthy, it probably makes the room darker than if there was solid wall there. There's an uncomfortable-looking bed in the corner, against which Sophia is leaning. > x sophia A pretty serving girl - but then they all are here - currently leaning on her uncomfortable-looking bed. > talk to sophia "Oh, I shouldn't have been so harsh with Evan, should I?" says Sophia. "I didn't appreciate the smelling salts at all, but he was trying to help. Do you think I should go and apologise?" Personally you couldn't care less, and you wonder why you've even got involved in this domestic mess when you have far more important things to be dealing with, but in the hope of gaining a potential useful ally here, you summon up the effort to say, "Yep". "Oh, but..." Sophia sighs. "I should get him a gift by way of apology, don't you think? He likes woodworking and I know he often talks to Abrams the gardener about it. Could you go and speak to Abrams on my behalf about a suitable gift? I'd go myself but I don't want to bump into Joves and have to explain myself to him for running around like a ninny earlier. That man is not my friend." > ask sophia about lord montrose "What a horrible thing to happen, eh? And right here where I work." > ask sophia about lady montrose "I don't have much to do with her. I generally work in other parts of the mansion." > ask sophia about evan “Isn’t he the sweetest? I mean, I’m the luckiest girl alive, right?” “You don’t sound very sure of yourself,” you say. “Well, I’m fond of him for sure, and he dotes on me, but…” She sighs. “I just wish he wasn’t such a wet blanket. Oh, that sounds horrible of me but it’s the way I feel. We’ve been friends for ages and I was fine with that but then he thinks we’re a lot more than friends - he even thinks we’re going to get married! - and… I’m going to have to let him down one day I guess. We’ll see. Or maybe," she adds after a moment, "I just wait and see what happens. Evan is a couple of years older than me so he should die first and I'll then have the rest of my life to meet the ideal man and fall in love. That's a good idea right?" "Er…" > ask sophia about murder "I didn't even know Lord Montrose that well, but his death came as a complete shock to me. I mean, cold-blooded murder right here in the mansion! It's frightening!" > sw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 42/283; TURNS TAKEN 543 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 42/283; TURNS TAKEN 544 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. Most of which are going to waste as the place is practically deserted. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and, unless you're missing something, there's no actual way of reaching it. Watching over the gallery, and looking like he might well fall asleep from sheer boredom, is a large fellow sat at a desk, tapping his fingers on said desk from time to time as if attempting to keep himself awake. A name tag identifies him as Carver and indicates he is happy to help, a sentiment not shared by his expression. > save Game "murder" saved > x art They're more the kind of art that requires several degrees in pompous thinking and a side helping in arrogance to appreciate, as opposed to art that normal folk might enjoy. What most of it is is a mystery, but then you weren't born filthy stinking rich so you're definitely not the target audience here. > x door Yes, decidedly odd indeed. 15 feet above the ground and with no obvious way of getting to it. > x desk It's got Carver sat at, which is hardly something that improves it in any noticeable way, but there's something off to one side of it which draws your attention. > x side Some banners by the look of things. "Take them if you like," says Carver, then takes the decision out of your hands by pushing them into your arms. "Fat lot of good they've been." Your score has increased by 1 point to 43. > x banners By the look of things, these are a set of promotional banners designed to advertise the wonders of the art gallery and bring it some much needed attention. And probably not doing much good here in the art gallery. Put somewhere else in the mansion, somewhere busier they might do some good. If you find somewhere else you’d like to put the banners, try HANG BANNERS. Yes, it’s as simple as that. > talk to carver "Yeah," he says, his expression one (very small) step away from suicidally depressed. "I'm, uh, happy to-" he yawns "-help." You could ask him about what a great day he's having, himself, the murder, the door halfway up the wall or anything else you like. And remember: he's happy to help. > x carver While it's no doubt hardly oodles of fun being sat in here every day, Carver's expression makes it look like he's just not having the best of times. He hasn't thrown himself on the floor in despair just yet, but you're sure it's just a matter of time. > ask carver about art Carver openly yawns. > ask carver about himself "I'm the curator," he says, "in charge of this art gallery. Not," he adds, "that anyone around here cares about that kind of thing." "Don't they come here for your sparkling personality?" He glowers at you. > ask carver about great "Oh yeah, it's a barrel of laughs all right. Do you know how often people come in here asking about the priceless works of art? Once in a blue moon, if that. The last time someone came in here with a question, they wanted to know where the toilets were. I mean, the nerve of- Hey, are you yawning?" "Of course not," you say, stifling a yawn. Carver sighs. "It never gets better," he mutters. "You know, I once even had some banners made to let people know about the art gallery, but it never did any- hey, are you yawning again?" You shrug. > ask carver about lord montrose "I've worked here for years but I barely met Lord Montrose so I can't tell you much about him. He set this art gallery up years ago but I could count on one hand the times he visited it. I think he just lost interest in it, so yes I'm cut up about murder," he says, not sounding cut up at all, "but I barely knew the man." > ask carver about lady montrose "Ah, a true work of art and no mistake." > ask carver about murder "I've worked here for years but I barely met Lord Montrose so I can't tell you much about him. He set this art gallery up years ago but I could count on one hand the times he visited it. I think he just lost interest in it, so yes I'm cut up about murder," he says, not sounding cut up at all, "but I barely knew the man." > ask carver about banners "Fat lot of good they were," he mutters. > ask carver about door He glances up at the door and shrugs. "So there's a door halfway up the wall. Big deal." > climb door You can't climb the circular door. > open door It's way out of reach. > u You can't go that way. > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 43/283; TURNS TAKEN 564 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > hang banners You could hang them here, but you're not sure it'd do much good. Maybe somewhere else would be better? > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 43/283; TURNS TAKEN 566 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 43/283; TURNS TAKEN 567 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. > hang banners You hang them over the stairs directly opposite the main doors where everyone entering the mansion can see them. Good. You aren't sure what effect this will have on the art gallery, but hopefully it will help matters. Your score has increased by 1 point to 44. > save Game "murder" saved > x statue Lord Montrose in all his glory, albeit with some artistic liberties taken with regards to his looks. > x looks You see no such thing. > x liberties You see no such thing. > push statue You push the large statue, but nothing happens. > e Pokey Passage EXITS: WEST, DOWN SCORE 44/283; TURNS TAKEN 574 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're at the end of a somewhat pokey passage next to a locked door. Seriously, this place has sinister shadows like they were going out of fashion and seems completely out of place in the mansion, almost as if you've stepped into a Hammer Horror remake. Set into the wall by the door is a battered bell and even that looks creepier than any bell has a right to look. Carmichael is here, looking nervous. > x carmichael This is the fellow you saw earlier, brawling. Small and thin indeed. You’ve always been regarded as one of life’s ‘not very tall’ crowd but you’ve got a good few inches on Carmichael who seems to be standing on his tiptoes at the same time as trying to give the impression that he’s not standing on his tiptoes. He also has the strange habit of looking down his nose when he speaks to you, probably in an attempt to appear taller, which means that you have an excellent view of the top of his head at all times. > x top You see no such thing. > x head You see no such thing. > x shadows Dark and menacing, just as you might expect. > x bell Someone a little too heavy-handed for their own good seems to have been ringing this bell. A lot. > ring bell It gives off perhaps the most pathetic example of bell ringing you've ever heard. Nothing happens as a result. Frankly you're not surprised, but you do feel sorry for the bell. > l Pokey Passage EXITS: WEST, DOWN SCORE 44/283; TURNS TAKEN 581 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're at the end of a somewhat pokey passage next to a locked door. Seriously, this place has sinister shadows like they were going out of fashion and seems completely out of place in the mansion, almost as if you've stepped into a Hammer Horror remake. Set into the wall by the door is a battered bell and even that looks creepier than any bell has a right to look. Carmichael is here, looking nervous. > x door It's the kind of pokey door you might expect to find at the end of a pokey passage. > open door As is usually the case when you come across a closed door, opening it involves a bit more than simply trying to open it. For a start, it's locked. > talk to carmichae I did not understand the word "carmichae". > talk to carmichael “And what can I do for you?” he asks, the words somewhat muffled due to the fact that he’s looking down as he speaks and his hair is in the way. "Don't ask me why I'm stood here in this pokey passage. I'd rather not say." You could ask him about why he's here in this pokey passage, the murder, himself, the fight he was involved in earlier, what he knows of Lord Montrose or anything else you like. > ask carmichael about passage "Well, if you must know, I'm hiding from that buffoon Tarquin. I got the better of him last time but I'm sure he'll be seeking revenge given the chance, so I'm staying here until I'm sure he's left." > ask carmichael about tarquin "An insufferable man and I'm not the only one who thinks that. Why, earlier on I was talking to one of the staff here - simple fellow by the name of Evan - and he said the whole staff here hate Tarquin on account of his attitude. He's rude, obnoxious and uncouth. I was quite warming to this little tale of Evan's when we heard that Lord Montrose had been murdered and then Evan is off. No time for idle chatter with a dead lord around, I guess." > ask carmichael about murder “What a frightful thing, eh? You come here for a pleasant evening and instead find a dead body and everything gone to hell. Still, it should give me some good material for my novel." > ask carmichael about evan "Nice fellow, but he did seem a little on the dim side." > ask carmichael about novel “Just a little thing I’m writing. 3,000 pages so far about the lives and times of a particularly handsome, and tall, rake of the upper class and his many, many, many conquests of eligible females. There might even be a place in it for you. But, of course, I’d need to study you at length to get a proper idea of your... qualities.” You can literally feel your skin crawling. “Maybe some other time.” > ask carmichael about lord montrose "A good friend of mine. Thoroughly decent chap. Though, if it's not considered wrong to speak ill of the dead, somewhat of a braggart. I don't hold with people who brag incessantly about their accomplishments and feel the decent thing is to keep quiet and let their deeds speak for themselves. Why, as I was saying to my good friend Bill Gates after my successful trip to climb Everest…" You tune out the rest of his blather. > ask carmichael about lady montrose "A fine specimen of a woman," he says. "I dare say, I'd make her very happy given the chance." > ask carmichael about fight He winces. “That was a trifle unfortunate admittedly, brawling with that jackass like a couple of commoners with half the world looking on. Still, I didn’t really have much choice in the matter. There I am, regaling the party with my latest exploits and what does that fool Tarquin do? He casts aspersions! He implied that I had never walked across the Sahara in a day carrying my camel on my back after it collapsed from exhaustion in order to save its life. So I pretty much had to wipe that smug sneer off his face for common decency. Just as well Joves intervened when he did, because as I'm sure you're fully aware, Tarquin was a very small step away from being pounded to a pulp." > ask carmichael about himself “I’m a big man around these parts,” he says and seems to be completely oblivious to the irony of that statement. “People want to know what’s what, they come to Carmichael. Ask anyone. You’ll see.” > ask carmichael about door "Have you tried knocking? That generally works wonders." > knock on door You know how in those creepy horror films when they have someone knock on a door and it creaks slowly open even though there's no one there to open it? (If not, then you clearly haven't watched enough creepy horror films.) That's just what happens here. Spooky or what? Your score has increased by 1 point to 45. > * creepy! I did not understand the word "creepy!". > l Pokey Passage EXITS: WEST, DOWN SCORE 45/283; TURNS TAKEN 598 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're at the end of a somewhat pokey passage next to an open door. Seriously, this place has sinister shadows like they were going out of fashion and seems completely out of place in the mansion, almost as if you've stepped into a Hammer Horror remake. Set into the wall by the door is a battered bell and even that looks creepier than any bell has a right to look. Carmichael is here, looking nervous. > d Wine Cellar EXITS: UP SCORE 45/283; TURNS TAKEN 599 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Wine cellars are meant to be large underground rooms full of, well, wine. While this one certainly scores full points on the large underground room side of things, it falls short on the wine part. In fact, judging by the dust and general air of neglect hanging over the proceedings, you're guessing this place hasn't been used as a wine cellar in quite some time. > x dust It covers the shelves and floor - smothers them, in fact - but at the end of the day, it's nothing very interesting. > x shelves Dusty wooden shelves that haven't seen a duster in many a long year... Oh, what's this? You brush some of the dust to one side and uncover some red wine. After deciding that it's better to take it with you on the grounds that if you don't, someone else might swipe it, you promptly swipe it. Your score has increased by 1 point to 46. > x wine Which wine? The red wine or the non-existent wine. > red You've always thought of yourself as a connoisseur of fine wines, able to distinguish between all the best brands without trouble, but in fact you've never liked the taste of it and would be much happier with a beer. This one, whatever brand it is, looks like a urine sample and smells like something that just died. > x non-existent Wine? What wine? > u Pokey Passage EXITS: WEST, DOWN SCORE 46/283; TURNS TAKEN 605 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're at the end of a somewhat pokey passage next to an open door. Seriously, this place has sinister shadows like they were going out of fashion and seems completely out of place in the mansion, almost as if you've stepped into a Hammer Horror remake. Set into the wall by the door is a battered bell and even that looks creepier than any bell has a right to look. Carmichael is here, looking nervous. > w Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 46/283; TURNS TAKEN 606 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 46/283; TURNS TAKEN 607 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 46/283; TURNS TAKEN 608 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 46/283; TURNS TAKEN 609 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 46/283; TURNS TAKEN 610 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 46/283; TURNS TAKEN 611 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 46/283; TURNS TAKEN 612 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 46/283; TURNS TAKEN 613 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > e Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 46/283; TURNS TAKEN 614 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > ne Joves' Room EXITS: SOUTHWEST SCORE 46/283; TURNS TAKEN 615 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > put wine on missive You can't can't put anything onto the missive. > pour wine onto missive You can't pour that here. Well, you could but you aren't sure it would do any good. > open wine The red wine cannot be opened or closed. > x wine You've always thought of yourself as a connoisseur of fine wines, able to distinguish between all the best brands without trouble, but in fact you've never liked the taste of it and would be much happier with a beer. This one, whatever brand it is, looks like a urine sample and smells like something that just died. > drink wine You'll pass, thanks. > * seems like vinegar now, right? I did not understand the word "seems". > x missive It's face down so you can't see what's on it. > take missive By the look of things, someone has glued it to the table. > x glue It's dried into a hard, unmovable mess. If you remember your science lessons from school - and you don't, not really, because you spent way too much time making eyes at the cute boys - pouring vinegar on the glue should help to dissolve it. > pour wine on glue You can't pour that here. Well, you could but you aren't sure it would do any good. > pour wine onto glue You can't pour that here. Well, you could but you aren't sure it would do any good. > * huh I did not understand the word "huh". > put wine on glue You can't can't put anything onto the glue. > * huh I did not understand the word "huh". > sw Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 46/283; TURNS TAKEN 630 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > w Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 46/283; TURNS TAKEN 631 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 46/283; TURNS TAKEN 632 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > * any cream buns hear? I did not understand the word "any". > x buns You see no such thing. > x bun You see no such thing. > ask chef about buns "Cream buns? What cream buns?" he asks suspiciously. > * huh I did not understand the word "huh". > x food You're sure it's perfectly edible food, but it really doesn't look all that appealing. > x table It has the look of a table that has seen better days. A long, long time ago. > x counter It's one of those items which practically says "don't pay attention to me. I'm not worth it." In fact, if not for the cream buns on one corner of it, there'd be nothing worth noting about the counter at all. "Ignore them," says the chef, snatching up the cream buns and slipping them into his pocket out of sight. "They're mine and you ain't having any." > ask chef about buns "Damn," he mutters, grudgingly handing over some of the cream buns. "Don't think you're getting any more because you're not." Your score has increased by 1 point to 47. > * aha! I did not understand the word "aha!". > s Dining Room EXITS: NORTH, EAST, WEST SCORE 47/283; TURNS TAKEN 643 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 47/283; TURNS TAKEN 644 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 47/283; TURNS TAKEN 645 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 47/283; TURNS TAKEN 646 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 47/283; TURNS TAKEN 647 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 47/283; TURNS TAKEN 648 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > n Imposing Corridor EXITS: NORTH, SOUTH SCORE 47/283; TURNS TAKEN 649 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > give bun Nothing much is achieved by this but well done for trying. > give bun to man The guard looks as if he's about to crush you underfoot for bothering him (this isn't fanciful speech. He's literally big enough to do just that) but something stops him. The cream buns. He reaches for them with an expression close to reverence, raises one to his mouth and takes a tiny bite - and a look of supreme pleasure crosses his face. You are forgotten. For now, until such time as they're all gone, the only thing that matters to him are the cream buns. Your score has increased by 1 point to 48. > n Lady Montrose's Chambers EXITS: SOUTH SCORE 48/283; TURNS TAKEN 652 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Pink. These chambers are very pink. Incredibly pink. Exceedingly pink. Clearly, the owner of these chambers has a thing for the colour pink. There's the bed (pink), a bureau (also pink), a wardrobe (likewise pink), some fruit (they're probably meant to be oranges but, well, they're not) and a recliner (which, oddly enough, is blue) on which is lying none other than Lady Montrose herself. In a pink bathrobe. > save Game "murder" saved > x bed If not for it being bright pink, this would be quite an eye-catching bed. As it is, however... no, just no. > x bureau You get the feeling this is just for show as it doesn't have any drawers. And it's pink. > x wardrobe This is the only wardrobe you have see that is bright pink in colour. It's really quite revolting, a true assault on common sense. > x fruit Oranges? No, no, these are definitely pinks. > take fruit You're really not sure you want to. I mean, it's pink. > x recliner Oddly not pink but blue. Hardly appealing but it's not pink so that's something. Lady Sylvia Montrose is lying on it. > x bathrobe Every bit as nausea-inducing as you might expect. And pink. Very, very pink. > x sylvia The wife of the former lord of the mansion, who seems to have a fondness for the colour pink if the state of her chambers is any indication, Sylvia Montrose appears to be your standard trophy wife: beautiful, much younger than her husband and with barely two brain cells to rub together. You're assuming she has some brains to explain away why she was able to bag such a wealthy husband at her tender age, but perhaps it has more to do with her overly capacious cleavage than anything more cerebral. On one hand, she's sporting a fetching signet ring. Pink, of course. > talk to sylvia Lady Montrose gives you a look of thinly-disguised loathing. "What are you doing in my chambers today of all days? And dressed like that?" "What's wrong with the way I'm dressed?" She just shakes her head in dismay. "Out, you fashion disaster. Out, I say! Out! Out!" > take ring Someone else is wearing that. If you want it, why not ask them about it? > ask woman about ring I did not understand the word "woman". > ask sylvia about ring Lady Montrose gives you a look of thinly-disguised loathing. "What are you doing in my chambers today of all days? And dressed like that?" "What's wrong with the way I'm dressed?" She just shakes her head in dismay. "Out, you fashion disaster. Out, I say! Out!" > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, some red wine, some chocolate, a fake police uniform, a snack, an employee dismissal form and a briefcase. > remove all You remove the moustache, the glasses and the bow tie. Remove it? Planning to solve the murder in the nude, are we? > talk to sylvia Lady Montrose gives you a look of thinly-disguised loathing. "What are you doing in my chambers today of all days? And dressed like that?" "What's wrong with the way I'm dressed?" She just shakes her head in dismay. "Out, you fashion disaster. Out, I say! Out! Out!" > * gotta wear pink to get the ring, I guess? I did not understand the word "gotta". > s Imposing Corridor EXITS: NORTH, SOUTH SCORE 48/283; TURNS TAKEN 670 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > sw You can't go that way. > s Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 48/283; TURNS TAKEN 672 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > sw You can't go that way. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 48/283; TURNS TAKEN 674 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 48/283; TURNS TAKEN 675 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 48/283; TURNS TAKEN 676 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 48/283; TURNS TAKEN 677 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 48/283; TURNS TAKEN 678 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and, unless you're missing something, there's no actual way of reaching it. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. News about the art gallery has certainly spread fast. You see quite a few members of the nobility have already made their way here to take a look at the works of art. Carver looks to be positively brimming with excitement. > x carver Carver's former glum expression is... well, not 100% gone but it's certainly much less pronounced now. He looks almost - almost! - happy. > talk to carver “Do you see what my plan did?” he says, gesturing to the nobles swanning around the art gallery. “They’re here and they’re having a great time. Sometimes I surprise myself with my own brilliance.“ “Your plan?” you say pointedly. “But of course! I leave the banners over here, like by accident, and someone hangs them up in the lobby and… hey presto! I tell you, I couldn't have handled it better if I tried.” He claps his hands together. "So what is it you want then?" You could ask him about a reward, or, now he's in a better mood, ask him about the murder, his future plans, the door halfway up the wall or anything else you like. Your score has increased by 1 point to 49. > ask carver about reward "Isn't seeing the art gallery brimming with life all the reward you need?" Carver says, apparently with genuine sincerity. "Er... no." "Pity. It's the only one you're going to get." > ask carver about murder "I've worked here for years but I barely met Lord Montrose so I can't tell you much about him. He set this art gallery up years ago but I could count on one hand the times he visited it. I think he just lost interest in it, so yes I'm cut up about murder," he says, not sounding cut up at all, "but I barely knew the man." > ask carver about plans "Same as they've always been. What - you think my boss being murdered is any reason to change my day to day activities? Hardly!" > ask carver about door He glances up at the door. "That's a leftover from the days when the mansion's east wing was in use, but it got blocked off after the big fire. Ask Joves about it. I think he worked here at the time. He's been here for years." Your score has increased by 1 point to 50. > ask carver about fire "Nothing I can tell you, it was before I started here. You'd be better off asking Joves." > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 50/283; TURNS TAKEN 686 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 50/283; TURNS TAKEN 687 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 50/283; TURNS TAKEN 688 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 50/283; TURNS TAKEN 689 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 50/283; TURNS TAKEN 690 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 50/283; TURNS TAKEN 691 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 50/283; TURNS TAKEN 692 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 50/283; TURNS TAKEN 693 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > talk to joves "I really don't have the time or the patience for questions," says Joves. "The master of the house is dead - murdered! - and no doubt the police will be turning this place upside down looking for suspects. Have you heard the old saying 'the butler did it'? So have the police. So I suspect those buffoons will be adding to my daily stress very soon." You could ask him about the murder, Lord Montrose, himself or anything else you like. > ask joves about chair Joves sighs and proceeds to ignore you. > ask joves about chairs Joves sighs and proceeds to ignore you. > ask joves about fire "Ah, the fire." Joves sighs deeply. "That was a dark night and no mistake, and not helped by that fool reporter Murgatroyd and his senseless allegations." > ask joves about reporter "That Lord Montrose had set the fire himself! Sheer lunacy! Why would the man set fire to his own mansion? It makes no sense. But, anyway, there was a massive fire in the east wing of the mansion years ago and as a result we were forced to block off access to that part of the mansion. Structural damage, you see. From the outside it looks largely unscathed, but inside it was a wreck. I had hoped one day to see the mansion restored to its former glory and the east wing reopened, but after the events of today, I doubt very much that will happen. If you feel there's something of value in the east wing, then by all means take a look. I'm sure that delinquent Perkins knows how to gain access to it because I've had him check it out for weather damage a time or two." Your score has increased by 1 point to 51. > ask joves about sister Joves sighs and proceeds to ignore you. > ask joves about tart Joves sighs and proceeds to ignore you. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 51/283; TURNS TAKEN 701 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 51/283; TURNS TAKEN 702 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > ne Perkins' Room EXITS: SOUTHWEST SCORE 51/283; TURNS TAKEN 703 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Very few rooms in the mansion could ever be considered ‘charming’ or ‘homely’ and this one is no exception. What it lacks in charming and homely, however, it more than makes up for with a chilling draft and a window which could be deemed as both open and closed at the same time. Other than this, there’s the bed - at least you assume it’s a bed but you’re willing to admit you could be wrong - and something that might be a beer cooler, if it wasn't placed right next to an open log fire. Perkins is here. > ask perkins about fire He has nothing useful to say about this subject. Which, to be fair, applies to pretty much anything he says. > ask perkins about east wing "You want to go into the east wing? Why? It's just a ruin and, in any event, it's not very safe." "I have my reasons," you say, which sounds like a valid answer and certainly better than "'cos it's there, okay?" Perkins shrugs. "Well, if Joves okayed it then I guess it's fine with me. It's not very easy to get into it, though. The way I used to go in collapsed a while ago so I now have to use the door in the art gallery." "The door halfway up the wall, you mean?" "That's the one. First off you'll need to find a grappling hook while I locate the key. Yeah, I know it's halfway up the wall but the door is still kept locked." "Hang on! Where do I find a grappling hook?" "I'm not sure, but there must be one around here somewhere. Ask someone in the garden. I'm sure I saw one of them with a grappling hook once." Your score has increased by 1 point to 52. > sw Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 52/283; TURNS TAKEN 706 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 52/283; TURNS TAKEN 707 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 52/283; TURNS TAKEN 708 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > x feast It's the kind of feast thrown by people with more money than common sense. Hence, it looks divine but is probably mostly inedible. > * anything pink here? I did not understand the word "anything". > x table No one could ever accuse the purchaser of this table of having taste but they clearly have lots of money, which is clearly far more important. It's piled high with enough food to feed a village. As you're looking at it, Hogg reaches over to grab some food and his hand 'accidentally' brushes you- "Hogg!" snaps Kristina. "Stop that! Joves has already threatened to throw you out if you keep pretending to brush up against the female guests!" "What? That was an accident," says Hogg, with an expression so patently false that he is fooling no one. "I was seeing if she wanted to borrow the vinegar if you must know." He pushes some vinegar into your hand. "See?" Kristina scowls at him. "I'm watching you, pal." Hogg smirks. "Right back at you, darling." Your score has increased by 1 point to 53. > * oh there we go I did not understand the word "oh". > i You are wearing your dress, and are carrying a red ribbon, some red wine, some chocolate, a fake police uniform, a moustache, the vinegar, a snack, an employee dismissal form, some glasses, a briefcase and a bow tie. > x vinegar Just common every day vinegar. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 53/283; TURNS TAKEN 715 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 53/283; TURNS TAKEN 716 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > ne Perkins' Room EXITS: SOUTHWEST SCORE 53/283; TURNS TAKEN 717 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Very few rooms in the mansion could ever be considered ‘charming’ or ‘homely’ and this one is no exception. What it lacks in charming and homely, however, it more than makes up for with a chilling draft and a window which could be deemed as both open and closed at the same time. Other than this, there’s the bed - at least you assume it’s a bed but you’re willing to admit you could be wrong - and something that might be a beer cooler, if it wasn't placed right next to an open log fire. Perkins is here. > se You can't go that way. > sw Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 53/283; TURNS TAKEN 719 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > e Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 53/283; TURNS TAKEN 720 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > nw You can't go that way. > ne Joves' Room EXITS: SOUTHWEST SCORE 53/283; TURNS TAKEN 722 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > pour vinegar onto glue You tip the vinegar onto the glue, leave it for a minute to do its magic (causing the vinegar to vanish) then gently lift the missive up. Which goes perfectly. On the downside, this has left an unsightly stain on the table. On the plus side, this is Joves’ table so for you that’s two pluses. Your score has increased by 1 point to 54. > take missive You are already carrying the missive. > read missive ‘Joves, you old scum wipe! I bet you thought this letter would be something useful, but no. I burnt that one and left you this one instead and, as an added bonus, I dipped it in glue! No doubt it’s now sticking your hands together or something else if you managed to drop it in time, but either way I imagine you is well mad.' It’s signed ‘the Miserable Old Sod Joves Appreciation Society’. It seems not everybody at the mansion is a big fan of the head butler. > i You are wearing your dress, and are carrying a red ribbon, some red wine, some chocolate, a fake police uniform, a moustache, a missive, a snack, an employee dismissal form, some glasses, a briefcase and a bow tie. > l Joves' Room EXITS: SOUTHWEST SCORE 54/283; TURNS TAKEN 727 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > x table As far as you can tell, this is exactly what it looks like. How disappointing. There’s an unsightly stain on top thanks to you and your vinegar. > x stain It looks like just the sort of stain you'd end up with if you poured vinegar onto the table. Funny that. > sw Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 54/283; TURNS TAKEN 730 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > w Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 54/283; TURNS TAKEN 731 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 54/283; TURNS TAKEN 732 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 54/283; TURNS TAKEN 733 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > show missive to joves It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > ask jeeves about missive I did not understand the word "jeeves". > ask joves about missive "You removed it from the table in my room, I take it?" Joves scowls. "Yes, I was the butt of a practical joke recently after I fired some of the staff. No, it was not done on a whim as that miscreant Silas has been alleging. I was totally justified in my actions. Not," he adds with a sniff, "that I have to explain my actions to the likes of you." Your score has increased by 2 points to 56. > ask joves about silas "A trouble-causer here at the mansion," says Joves with some bitterness. "He did not believe that Lord Montrose was fit to be lord here or that I am fit to be the head butler. To be blunt, the man is an ass. I've fired him several times now but he's hidden himself somewhere in the mansion and emerges from time to time to cause trouble. Fancies himself as some kind of 'hero of the common folk'." Said with a snort. "I doubt he had anything to do with the murder but I'll certainly be mentioning his questionable behaviour to the police. If you want to know more, feel free to ask my son Satan about him. They started here at the same time and were quite good friends at one time." Your score has increased by 2 points to 58. > * Satan??? I did not understand the word "satan???". > ask joves about reporter "That Lord Montrose had set the fire himself! Sheer lunacy! Why would the man set fire to his own mansion? It makes no sense. But, anyway, there was a massive fire in the east wing of the mansion ten years ago and as a result we were forced to block off access to that part of the mansion. Structural damage, you see. From the outside it looks largely unscathed, but inside it was a wreck. I had hoped one day to see the mansion restored to its former glory and the east wing reopened, but after the events of today, I doubt very much that will happen. If you feel there's something of value in the east wing, then by all means take a look. I'm sure that delinquent Perkins knows how to gain access to it because I've had him check it out for weather damage a time or two." > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 58/283; TURNS TAKEN 740 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 58/283; TURNS TAKEN 741 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 58/283; TURNS TAKEN 742 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 58/283; TURNS TAKEN 743 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 58/283; TURNS TAKEN 744 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 58/283; TURNS TAKEN 745 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. You hear footsteps from the lobby and Pinkerton and several uniformed officers emerge. You quickly step back into the shadows before they notice you. "This is a dire situation and no mistake, men," Pinkerton says. "Montrose is an important man with friends in very high places. The sort of friends who could see us all retiring to the Costa del Rich if we play our cards right. You know what this means?" One of the cops says, "We're going to do our level best to solve the crime instead of slacking off like we usually do, sir?" "Precisely. We're going to question witnesses, gather evidence and not - I repeat NOT - let people off with a warning because they slipped us a bottle of vodka. Until the murderer is caught, I want to see something from you lot that I've never seen before: good police work!" They clap each other on the back and head off to the nearest pub to discuss their first move. > l Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 58/283; TURNS TAKEN 746 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > x stairs You can't see any stairs! > x steps It hardly seems worth just having three steps. > se Parking Lot EXITS: EAST, NORTHWEST SCORE 58/283; TURNS TAKEN 749 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 10/33; FOOTNOTES FOUND 5/14 ________________________________This is a small, somewhat cramped area nestled between the mansion to the north and a guest house to the east. Most of the vehicles parked here are police cars, hence the fact that a good deal of them are illegally parked. An officer named Pettigrew stands guard at the entrance to the guest house which the police have taken over as their base of operations while they solve the murder. Flash forward a few hours... "So, you didn't kill Lord Montrose?" says the cop for the umpteenth time. "No, I didn't," you say for the umpteenth (+1) time from your position handcuffed to the table. "But you did run from our officers in the parking lot of Montrose Mansion?" "Yes." Your wrist aches. The handcuffs are too tight but your request that they be removed, and the window opened wide to let some fresh air in, fell on deaf ears. "But I didn't kill-" "However, you are known to us as the infamous cut-purse Wilma Wahey, are you not?" Darn. You were hoping they hadn't put two and two together and got hold of your fake Wilma Wahey identity. "Yes," you admit. "Well, that seems to settle matters. Question: if you're hiding your identity, what else are you hiding? Answer: that you're also a cold-blooded killer. You killed Lord Montrose." You do a double-take. "What...? That's crazy! I didn't kill anyone!" This is met with a shrug. "Well, we're arresting you and charging you with the offence until a better suspect comes along." The cop smirks as he adds, "which might be some time as we're closing the investigation now and going to the pub to celebrate." Woah! Wait a darn minute! You just had a vision of what might happen if you head that way - and it was frightening! Locked up for a crime you didn't commit! (Which, admittedly, makes a difference to the normal course of events which is you not being locked up for a crime you did commit.) It might just be anxiety, but common sense dictates you stay the heck away from the parking lot for the time being. Your score has increased by 2 points to 60. > wear moustache You slip the moustache on… and become a completely different person. Such is your mastery over the art of disguise which you picked up during your time with the circus (footnote 4). Actually that's not strictly speaking true. You still look like yourself just with a moustache on your top lip, but hopefully it will provide a big enough distraction to stop Pinkerton and his cronies from recognising you. > e You can't go that way. > se Your vision told you this was a bad idea, and if there's one thing a master thief does it's listen to her visions. > i You are wearing a moustache and your dress, and are carrying a red ribbon, some red wine, some chocolate, a fake police uniform, a missive, a snack, an employee dismissal form, some glasses, a briefcase and a bow tie. > wear ribbon You see no such thing. > x ribbon A red ribbon. Formerly white, now a shade un-white on account of the blood. Your expert summation is that this red / white ribbon was torn from the killer’s clothes when they fled the scene. As such, if you can match it to the clothes in question, you'll have your killer. Or, of course, it could just be a piece of ribbon which got trapped in the window but you prefer the more dramatic explanation all things considered. > sw Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 60/283; TURNS TAKEN 756 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. You see none other than Talia Swayne lurking to one side of the path, no doubt up to no good. She scowls. "You." You scowl back at her, but you fancy yours is the superior scowl. "You." The pleasantries dispensed with, you say, "You're well?" She snorts. "Like you care. For what it's worth, no. Ponceynby has departed. 'Romance is hardly appropriate for such a time as this, darling.' Oh, please. So I'm down an eligible bachelor and with Montrose having the sheer bad manners to get himself murdered, the pickings are pretty slim right now." She grimaces. "Leave me alone. I'm not in the best of moods right now." > x talia You've run into Talia Swayne a few times before as you both do the same thing in the same circles, namely bagging gullible fools who soon become husbands and then ex-husbands who are considerably less rich. As the market is a small one, rivalry is often fierce. Talia is a small blonde with the temperament of an alley cat and a penchant for fighting dirty who will step on everyone and everything to get what she wants. In other words, she's another you (except she's a tiny 5 foot 1 whereas you're a statuesque 5 foot 2. Ha!). > talk to talia "I should have expected you to show up and spoil the day for everyone," she says, as if you've murdered Lord Montrose to annoy her. "You're like the proverbial bad smell." Which is pretty much what you'd expect her to say, but at least she hasn't tried to claw your eyes out or kick you yet. You could ask her about herself, the fellow she was with earlier, the murder, her plans or anything else you like. > ask talia about herself "Why do you care? We're not friends, you fool. The less I have to do with you, the better." > ask talia about fellow "Like I said, he's gone. Pity really. He had a really great bank account. I could have been very happy spending his money." She snorts. "Men!" > ask talia about murder She sighs. "It's bad for business is what it is. God knows, it's hard enough to find a decent husband and steal all his money as it is, but it's doubly hard when someone is going around killing them. Not that I was going to have a run at Montrose - have you seen that blonde bimbo he's hooked up with? It'd take a miracle to drive a wedge between those two! But him dying really messes with my own plans and it's a hassle I could do without." She frowns. "Why do you care anyway? Did you have your eye on Montrose? Good luck prying him off the bimbo." > ask talia about sylvia "I don't care for her. And what's the big deal about the colour pink, I ask you? That's just weird." > ask talia about pink Talia stifles a yawn. "Sorry, were you saying something boring? Don't repeat yourself. I really don't care." > ask talia about lord montrose "Pity he bit the bullet. That guy was filthy rich." > ask talia about joves "Miserable old so 'n' so." > ask talia about plans "Are going nowhere, thanks for asking. I hope the police get their act together and catch the killer before all the eligible husbands run a mile." She sighs. "Not that there's much chance of that happening. Do you know who's in charge? Pinkerton! I ask you, what use is he going to be in a murder investigation? He'll need a mountain of help if he's going to be in with a chance of solving the murder." > ask talia about pinkerton "It's a joke, right? Pinkerton in charge of a murder investigation. Jesus, help us. He'll probably spend the next ten years trying to solve it while the murderer gets further and further away." > ask talia about help "Of course. Pinkerton's an ass. Do you know how many times I've got the better of him over the years? If I can do that, it’s a fair bet the killer can as well. You watch it. Pinkerton will drag this on for years, rack up an obscene amount of overtime, and then declare the case is unsolvable, and that'll royally mess up any plans we might have underfoot. You think the nobility will dare go running around with us with the cops breathing down their necks? Fat chance!” She sighs. “No, if this murder is going to be solved, someone else will have to solve it for him.” Maybe you should ask her about the two of you forming an alliance. > ask talia about alliance She gives you the kind of look which suggests she isn’t sure whether you’re joking or not. “You mean we help each other? Despite the fact that we hate one another and would quite happily see the other in prison?" "It makes sense," you say, warming to the idea now you've had time to think about it. "We both have our own agendas here which will be going nowhere as long as the police are around making the nobility too nervous to do anything, and we both know Pinkerton is far too useless to solve the murder himself. Left to his own devices, he'll spend years on this and our own plans will to nowhere. But if we work together and help him catch the killer…" "I like it." She frowns. "Well, actually I hate helping the cops out, especially Pinkerton, and working with you I hate even more, because we're mortal enemies, but I like everything else about it. But, well, I'm not sure I trust you. You're too much like me for that to happen and I'm sure if you found a way to screw me over, you'd jump at it. So prove to me I can trust you first." "How?" "Joves confiscated a necklace I stole. I want it back. Do that for me and we have a deal." "Joves is hardly going to just hand it over." "I know, right? Looks like you've really got your work cut out here." > save Game "murder" saved > se Gardens EXITS: NORTHWEST SCORE 60/283; TURNS TAKEN 771 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > x flower Very pretty but likewise very useless in the current situation. > x garden All very nice to look at you're sure, but you've never been a 'walk in the gardens' kind of girl. > x bush Big bushes, small bushes, thin bushes, fat bushes - but any interesting bushes? Sadly no. > x big You see no such thing. > x big bushes You see no such thing. > e You can't go that way. > n You can't go that way. > nw Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 60/283; TURNS TAKEN 779 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 60/283; TURNS TAKEN 780 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > x bush Big bushes, small bushes, thin bushes, fat bushes - but any interesting bushes? Sadly no. > x flowers Very pretty but likewise very useless in the current situation. > se Gardens EXITS: NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 60/283; TURNS TAKEN 783 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > x bush Big bushes, small bushes, thin bushes, fat bushes - but any interesting bushes? Sadly no. > se Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 60/283; TURNS TAKEN 785 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Peeking from amidst a mass of brambles to the east is a greenhouse which could well have been considered modern and new when the Cold War was a thing, but now it just looks old. Very, very old. > x greenhouse Old, very old indeed. It's hard to imagine anything kept inside this greenhouse is anything but a ruin. And a locked ruin at that. > x door In that annoying state of being locked which you find with a lot of doors. > konck on door I did not understand the word "konck". > knock on door You knock but to no avail. > open door You'd need a key for this, or someone who's a lot better at picking locks than you are. > s Gardens EXITS: NORTH, WEST, SOUTHWEST SCORE 60/283; TURNS TAKEN 791 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > North Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 60/283; TURNS TAKEN 792 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Peeking from amidst a mass of brambles to the east is a greenhouse which could well have been considered modern and new when the Cold War was a thing, but now it just looks old. Very, very old. > NorthWest Gardens EXITS: NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 60/283; TURNS TAKEN 793 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > SouthEast Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 60/283; TURNS TAKEN 794 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Peeking from amidst a mass of brambles to the east is a greenhouse which could well have been considered modern and new when the Cold War was a thing, but now it just looks old. Very, very old. > South Gardens EXITS: NORTH, WEST, SOUTHWEST SCORE 60/283; TURNS TAKEN 795 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Stables EXITS: NORTHEAST SCORE 60/283; TURNS TAKEN 796 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________As with most of the buildings on the Montrose grounds, the stables are remarkably rundown: most of the walls sag to one side, the floor audibly creaks underfoot and even the air has a neglected feel to it. The fact that only a single horse - a single ancient horse - is stabled here doesn't help either. As such, it's perhaps hardly surprising that there's a single hostler, called (of all things) Sally Dobbin, managing things, and as she's staring into space... well, it says it all really. > x walls Judging by the state of them, it's perhaps surprising they haven't fallen down already, but you doubt it will be long. > x horse You've never really been one of those girly girls who go weak at the knees in the presence of horses, and you kinda doubt anyone has ever gone weak at the knees about this horse. He has the look about him of a horse that nature just gave up on. > pet horse You do. He gives you a look as is to say "you're patting me... why?" > x sally It's perhaps wrong of you to think this, but there's no getting away from the fact that Sally looks a bit like... well, a horse. She's quite tall, has a very sharp face and looks likes she would be very good at jumping over fences, probably while carrying a man on her back. She's likely very fond of sugar... Okay, you'll stop now. > talk to sally “Oh hi,” Sally says. “Are you new here? I’m kinda new myself and don’t know that many people. Did you come to check out the horse? Isn't he a beauty? I take him for a run every day ‘cos I've heard it’s good for them but he doesn't talk much so I don’t know if he likes it much - say, do you speak horse? I've heard it’s not hard to learn but I've got loads of other stuff to learn first, like English, so I’m kinda leaving horse for now. How do you like the stables? Aren't they great? I mean, they’re falling down and they smell but don’t you still think they’re great? They’re the best stables I've ever worked in as well as the only stables. This is my first job but I can…” Whoa. You feel like you've just been hit by a gossip locomotive. If you're willing to risk your sanity, and you have nothing better to do with your time, you could ask her about herself, the stables, the murder or anything else you feel like. > ask sally about herselrf I did not understand the word "herselrf". > ask sally about herself "Well, I'm Sally and I'm just a big fan of horses. Which is good, I guess, 'cos of where I work. I'm hoping to be a spy one day, but I think you need a lot of experience for that sort of thing so I'm working my way up to it." > ask sally about horses "Just the one, I'm afraid, but he sure is a beaut." > ask sally about horse "He's my best friend in the whole world. We're like a double act but I got the looks and the brains." Wisely, you say nothing. > ask sally about spy "Yep, it's my dream job ever since I was a little girl and I saw James Bond. Isn't it just so cool how he gets to shoot people in exotic locations all over the world? Boy, that's the job for me." She makes a shooting-someone-dead gesture. "Oh yes, really cool." > ask sally about murder "Exciting, isn't it?" She claps her hands together. "Ever since I was a little girl, I've wanted to be caught up in a murder mystery, and now one happens right where I work. I mean, it's kind of sad that the guy is dead, but I'm having a blast!" > ask sally about lord montrose "Is that the dead guy? Sad, very sad." > ask sally about lady montrose "Oh, the poor thing. I just hope the police catch the killer." > ask sally about stables "Great, aren't they?" she says, which is apparently all she has to say on the subject. > ask sally about grappling hook I don't understand what you want to do with Sally Dobbin. > ask sally about hook I don't understand what you want to do with Sally Dobbin. > ne Gardens EXITS: NORTH, WEST, SOUTHWEST SCORE 60/283; TURNS TAKEN 813 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w Gardens EXITS: EAST, WEST SCORE 60/283; TURNS TAKEN 814 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > many w I did not understand the word "many". > w Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 60/283; TURNS TAKEN 816 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Outside the Boat Shed EXITS: NORTH, SOUTHWEST SCORE 60/283; TURNS TAKEN 817 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Before today, you had never even been aware the mansion had a boat shed, but apparently it does despite the fact that there is no river, lake or any other large body of water for at least ten miles. Maybe that explains the run-down look of the boat shed - holes in the roof, walls sagging, door hanging off - or perhaps it's simply down to the fact that with nothing around to sail a boat on, a boat shed is kind of unnecessary. > x shed Run-down and then some. You've seen buildings condemned to demolition that are in better shape than this. > x holes Seriously, no roof should have this many holes. > x roof It's not so much a roof as a collection of holes held together by something that was once, conceivably, vaguely roof-shaped. > x walls They've definitely seen better days. > x door Well, formerly a door anyway. These days it's just counting down time until it goes to the scrap-yard in the sky. > x boat What boat? > l Outside the Boat Shed EXITS: NORTH, SOUTHWEST SCORE 60/283; TURNS TAKEN 824 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Before today, you had never even been aware the mansion had a boat shed, but apparently it does despite the fact that there is no river, lake or any other large body of water for at least ten miles. Maybe that explains the run-down look of the boat shed - holes in the roof, walls sagging, door hanging off - or perhaps it's simply down to the fact that with nothing around to sail a boat on, a boat shed is kind of unnecessary. > sw Boat Shed EXITS: NORTHEAST SCORE 60/283; TURNS TAKEN 825 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________There's a flickering light bulb hanging from the dusty ceiling. Why is this relevant? Simply because the things you would normally expect to see in a boat shed - top of the list being a boat and water - are strangely absent. However, your attention is drawn to a trapdoor set into the floor, which is just begging to be opened. As you step into the boat shed, a voice calls out, "What kept you? I've been waiting ages for-" The voice trails off as the speaker sees you. "Oh! You're not who I was expecting." "And who are you?" you ask the pretty young blonde in the serving maid outfit. "Um… um…" She glances at her wrist which is absent of any kind of watch. "Oh my, is that the time? I must be going. Got lots of stuff to, er, be doing." She quickly hurries past you out of the boat shed before you can say anything. > l Boat Shed EXITS: NORTHEAST SCORE 60/283; TURNS TAKEN 826 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________There's a flickering light bulb hanging from the dusty ceiling. Why is this relevant? Simply because the things you would normally expect to see in a boat shed - top of the list being a boat and water - are strangely absent. However, your attention is drawn to a trapdoor set into the floor, which is just begging to be opened. > x bulb It flickers. This is annoying. You'd quite like to smash it to pieces. It's very annoying. > take bulb Annoyingly, it's out of reach. > break bulb Annoyingly, it's out of reach. > i You are wearing a moustache and your dress, and are carrying a red ribbon, some red wine, some chocolate, a fake police uniform, a missive, a snack, an employee dismissal form, some glasses, a briefcase and a bow tie. > throw wine at bulb You see no such thing. > x trapdoor It's the kind of trapdoor that's just there to be opened. Maybe smashed open if it's not willing to play ball. > open it (the trapdoor) Alas, begging it might be, but it's also locked. > smash trapdoor Some use their wits and ingenuity to solve puzzles; some their cunning and guile. You? You just smash the hell out of the trapdoor. Hey, it worked, didn't it? With the pesky trapdoor out of the picture, you can now see a ladder descending into the depths below the boat shed. Your score has increased by 1 point to 61. > d Slave Holdings EXITS: UP SCORE 61/283; TURNS TAKEN 835 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Now this is something you didn't expect to find on the grounds of Montrose Mansion: slave holdings. What are slave holdings, you might ask? Basically: places where slaves are kept. These are long disused, but not so long ago that the current lord - well, current until he was murdered, that is - would have been unaware of them. The holdings comprise of a row of grubby cots, unpainted brick walls and a hole in the corner which at one time no doubt boasted the best in indoor plumbing. You really ought to ask someone about this place. After all, someone finding out that Lord Montrose once kept slaves is one heck of a motive for wanting to murder him. Maybe the butler, Joves, knows something about it. > * oof I did not understand the word "oof". > x cots 'Grubby' just doesn't do them justice. They'd have to be improved upon several times to be counted as grubby. > x walls Every bit as unappealing as they sound. > x hole You do know what the hole is, right? And what people used to do in it, right? So why are you examining it? It's a good few years since it was last used, but some smells just never fade. > smells I did not understand the word "smells". > u Boat Shed EXITS: NORTHEAST, DOWN SCORE 61/283; TURNS TAKEN 841 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________There's a flickering light bulb hanging from the dusty ceiling. Why is this relevant? Simply because the things you would normally expect to seer in a boat shed - top of the list being a boat and water - are strangely absent. Your attention is drawn to a ladder set into the floor, formerly hidden by a trapdoor (now thoroughly smashed to pieces thanks to yours truly). > ne Outside the Boat Shed EXITS: NORTH, SOUTHWEST SCORE 61/283; TURNS TAKEN 842 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Before today, you had never even been aware the mansion had a boat shed, but apparently it does despite the fact that there is no river, lake or any other large body of water for at least ten miles. Maybe that explains the run-down look of the boat shed - holes in the roof, walls sagging, door hanging off - or perhaps it's simply down to the fact that with nothing around to sail a boat on, a boat shed is kind of unnecessary. > n Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 61/283; TURNS TAKEN 843 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > nw Gardens EXITS: NORTHEAST, SOUTHEAST SCORE 61/283; TURNS TAKEN 844 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 61/283; TURNS TAKEN 845 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Abrams' Hut EXITS: NORTH SCORE 61/283; TURNS TAKEN 846 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________There's not a whole lot you can think to say about this hut, but the words 'ramshackle', 'rundown' and 'craphole' spring to mind. It had a roof, once. Now? It just has the absence of a roof. You're sure it also once had furniture, now it just has a burnt bed, a burnt chair and, you guessed it, a burnt table. One wall is given over to a woodwork display which could charitably be described as 'a bit naff'. And the hole where the roof used to be. Yep, that's a real eyesore. Abrams the gardener is here, having a good scratch. > x hut It's undoubtedly the sorriest looking hut you've ever laid eyes on. > x bed An ex-bed, slightly crispy. > x chair The word 'rickety' was probably coined with objects like this is mind. > x table You doubt this table was ever up to much even before the fire, but almost being burnt to a crisp didn't help matters much. On one corner, you see some gloves. Unfortunately, before you can decide whether to take them or not, Abrams snatches them up. "Me gloves! I was wonderin' what I'd done wi' them." He quickly stuffs them into his pocket, out of sight. > x display It's the kind of thing you might expect to see on the wall of a toddler's room, only worse. You're tempted to ask Abrams what possessed him to waste his life on such tripe, but you're worried he might answer you. At length. > x abrams Dressed in clothes which you wouldn't give to your worst enemy, Abrams is a colourful sight. He has a walking stick shaped like a snake, which is certainly unusual (not to mention a little sinister), and an unpleasant habit of scratching himself in places no man should be scratching himself when ladies are present. > talk to abrams "By 'eck," says Abrams, "one o' the nobility comin' down 'ere to speak to me? This mus' be me lucky day." He has a good scratch. You try to ignore where his hand is scratching and say what Sophia asked you about. Abrams frowned. "Lost 'er temper at lil' Evan, 'as she? Wants to make amends, does she? Prob'ly no need on account o' the dopey sod bein' umfatuated wi' 'er, but if she insists, I can let 'er 'ave some well nice pieces o' art which'll 'elp. 'Course, I ain't a charity. If, say, you was to see your way to reumbursin' me wi' some wine an' some chocolates, I could 'elp you, I could." > ask abrams about cane Abrams shrugs knowingly as if he both agrees and disagrees with that. > ask abrams about stick Abrams shrugs knowingly as if he both agrees and disagrees with that. > ask abrams about humself Abrams shrugs knowingly as if he both agrees and disagrees with that. > give wine to abrams "Ooh, this be good stuff, this be," he says. "Ah yes, that's gonna keep me warm 'n' 'appy tonight." Your score has increased by 1 point to 62. > give chocolate to abrams "Ah, proper nice. I'd offer you some but, well, I really don't want to." Your score has increased by 1 point to 64. "Here," says Abrams. "You'll be well satisfied wi' this, I be sure." With great solemnity, he hands you... A wooden toy frog. "Um," you say. Further words just don't seem necessary. "I know, I know. It's pretty neat, right?" says Abrams, clearly mistaking your dismay for delight. "One o' me more avamt guard pieces. You lets Sophia 'ave it for Evan. He'll be right 'appy wi' it, he will." "Um," you say again. Your score has increased by 1 point to 64. > talk to abrams "Aye," he says, which you gather is some kind of rustic country greeting which could mean pretty much anything. You could ask him about himself, the gardens, the murder or anything else you like. > ask him about grappling hook (Abrams) Abrams shrugs knowingly as if he both agrees and disagrees with that. > ask abrams about hook Abrams shrugs knowingly as if he both agrees and disagrees with that. > ask abrams about grappling Abrams shrugs knowingly as if he both agrees and disagrees with that. > ask abrams about himself "I be the gardener I be," he says proudly. "Ever'thing y'see here, it be down to me and me spade. It's a real one man operation it is." "There's a lot of garden here for one man and a spade," you point out. "Well, I gots 15 'elpers and they does 'bout 95% o' the actual gardenin', but I's still the one what tells 'em what to do." Definitely a one man operation then. > ask abrams about gardens "Ain't they a wonder? This place weren't 'alf as fancy 'fore I came along. All it was then was... well, gardens. But my gardens is better!" he adds with feeling as if you were planning to dispute it. > ask abrams about spade Abrams shrugs knowingly as if he both agrees and disagrees with that. > ask abrams about murder "I didn't see nothin'," he says. "Ol' Monty was a proper gent he was. Rich a' sin but a good 'un. Ain't never warmed to that wife o' his mind." > ask abrams about lord montrose "Proper gent he was. Cryin' shame someone went 'n' murderised him. I hope the cops catch the killer an' string 'im up by the neck." > ask abrams about lady montrose He snorts. "Oh yeah, sure she's pretty 'n' all. An' she dresses fine, an' she looks good in her fancy clothes an' you could eats yer dinner off 'er behind an'..." He trails off, his gaze dreamy. "And?" you prompt. He blinks as if waking up. "Eh? Like I said, I ain't never liked her much." > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 869 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: NORTHEAST, NORTHWEST SCORE 64/283; TURNS TAKEN 870 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Sitting here on a decrepit bench is Old Man Micawber, who you understand is the odd jobs man at the mansion. Curled up under the bench is his cat, Yerviciousbastard, reputedly the most bad-tempered cat in the known world. > x bench This was probably considered past its sell-by date sometime around the start of the First World War. Even its creaks creak. > x cat Affectionately known as Yerviciousbastid. Which says it all really. > pet cat Try it and you'd probably lose your hand. > x micawber Old Man Micawber looks a bit like Gollum, only with less teeth and a patented ‘old man’ smell which isn't quite bad enough to make your eyes water, but it’s a close thing. His pipe, currently spewing out a gallon or two of thick black smoke, doesn't help, nor does his cat, perhaps the ugliest thing on four legs. > talk to micawber “Bah,” he grumbles, “I been here 50 years man ‘n’ boy and I ain’t never got no respect from the toffs in charge o’ this place. They treats me like dirt, they does, an’ you ain’t no better, lassie.” “What did I ever do to you?” you ask. He gives a snort. “Gi’ it time, lassie. You be treatin’ me like dirt like the rest o’ ‘em soon enough, you mark me words.” You can ask him who he is, what he does here, the murder or anything else you like. > x pipe A veritable assault on clean air is what this is. Thank heavens you don't smoke! > take pipe You doubt Micawber would let you take it and you doubt you'd ever want to. > ask micawber about who “I be Micawber I be. Fifty years I been here man ‘n’ boy, ne’er missed a day o’ work, ne’er got a pay rise. They doesn’t respect me, y’see. Got no time for ol’ Micawber.” > ask micawber about what “I be the handyman, lassie. Anything what needs fixing, I takes a look at it, ‘as a good think an’-“ “Fixes it?” you suggest. “Nah, but I thinks about it for a good long time I does.” > ask micawber about murder “Ah, that’s jus’ terrible, lassie, jus’ terrible. What’s the world comin’ to when blokes get killed in broad daylight in their own homes?” > ask micawber about lord montrose He snorts. "Bah! Rich toff!" > ask micawber about lady montrose "Ain't got no 'pinion on 'er, lassie." > ask micawber about fire "Yes, lass. Fire. It be 'ot from what I heard." > ask micawber about grappling hook "A grappling hook, eh? Aye, I might know where ye' can find one, but it ain't free." You figured as much. Nothing is free these days. "What do you want for it?" "You seen that won'erful paintin' o' the queen in the boss' study? Proper nice, ain't it? Well, I wants it. What wi' the boss windin' up dead today, and me needin' to finds another job, I needs to make some money to tides me over. You gets me that paintin' and I'll lets you have me grappling hook." "You know," you say, "I could just head to the nearest hardware store and buy myself a grappling hook." "Yeah?" Old Man Micawber laughs. "You'd think so, wouldn't you?" He snorts. "Amateurs!" > save Game "murder" saved > nw Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 886 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: SOUTH, NORTHEAST SCORE 64/283; TURNS TAKEN 887 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 888 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, EAST SCORE 64/283; TURNS TAKEN 889 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > e Gardens EXITS: WEST, NORTHEAST SCORE 64/283; TURNS TAKEN 890 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 891 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > save Game "murder" saved > x fountain Why is it strange, you might ask? Well, you know how most fountains have an angel or a cherub on top of them? This one has a pig. And water isn't cascading from its mouth but instead from its... its... Oh dear. > x weeds Reedy, straggly. Just weeds really. > x pig Yes, it's a stone statue of a pig stood atop the fountain with water cascading out of its... yes, there. It's certainly unusual. > push pig You push the stone pig statue, but nothing happens. > clean weeds That isn't something you need to clean. > x building 'Run-down' just doesn't do it justice. It would need to be spruced up quite a bit before it could be considered run-down. > se Den EXITS: NORTHWEST SCORE 64/283; TURNS TAKEN 899 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________A lavish bar occupies one whole wall and looks to contain every beer known to man, and likely a few others as well. In the main area of the den is a large sofa set before a roaring oak fire and in the corner is a bed. It might be just your imagination, but you get the distinct impression that this isn't the kind of bed that sees much sleeping. It's the kind of bed used for... other activities. > x bar Have you seen those films with a bar so elegant and refined that it doesn't seem believable that it's used for something as crass as beer? This is one such bar. Merely standing close to it makes you want to talk in a posh voice and put on airs. > x wall You can't see any walls! > x beer Every beer known to man, and a few more besides. Along with the common type, there are bottles of Death's Head (which reputedly causes instant death to the drinker), Rot Blood (it rots your blood funnily enough) and Angus' Exploding Testicle Brew (no explanation required). All horribly expensive, too. > take beer You're tempted, but you need to keep a clear head. And if you were thinking of stealing it to sell, think again. It might be expensive but you'd need to steal a literal mass of it to make it worth your while. Lord Whatever is worth a lot more to you right now. > l Den EXITS: NORTHWEST SCORE 64/283; TURNS TAKEN 904 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________A lavish bar occupies one whole wall and looks to contain every beer known to man, and likely a few others as well. In the main area of the den is a large sofa set before a roaring oak fire and in the corner is a bed. It might be just your imagination, but you get the distinct impression that this isn't the kind of bed that sees much sleeping. It's the kind of bed used for... other activities. > x sofa A very elegant sofa, complete with extra padding to enable even people with bony behinds to sit on it without issue. > x fire Hot, funnily enough. Very, very hot. > x bed You don't see any stains… but that doesn't mean they're not there. It's the kind of bed that you imagine has been very stained over the years. > nw Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 908 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > sw Gardens EXITS: WEST, NORTHEAST SCORE 64/283; TURNS TAKEN 909 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w Gardens EXITS: NORTH, EAST SCORE 64/283; TURNS TAKEN 910 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 911 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 64/283; TURNS TAKEN 912 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 913 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 64/283; TURNS TAKEN 914 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. "Mind out ahead!" a voice calls out and, before you even have time to think about it, let alone mind yourself, a couple of burly workmen carrying a large vase thunder into the lobby. Fortunately you're stood to one side anyway so you're fine but the same can't be said for the poor serving girl coming down the stairs who they careen straight into! The serving girl goes down, the workmen go down, the vase goes down, but, strangely enough, doesn't break. "Blimey!" says one of the workmen. "You all right, love? Hey - you need the Kiss of Life?" he asks with a hopeful expression. "I'm awake, dumbass," the serving girl snaps, rubbing at a bruise on her forehead. "No thanks to you two!" "Strewth!" says the older workman. "Ain't our fault you weren't looking where we were going when we walked right into you." "Not your- oh!" The serving girl gets to her feet and storms out of the lobby. The workmen exchange a glance, mutter "Women!" then grab hold of the vase and lug it up the stairs. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 64/283; TURNS TAKEN 915 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. You arrive back outside the bedroom of the murdered lord to find that a hulking cop has shown up and now blocks the way. He goes by the name Grogan and looks slightly less friendly than the Alsatian you had as a child. The one that bit you. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 64/283; TURNS TAKEN 916 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 64/283; TURNS TAKEN 917 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and, unless you're missing something, there's no actual way of reaching it. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. There's a bit of a kerfuffle as you walk into the art gallery. The two workmen you almost ran into in the lobby have apparently dropped the vase as they reached here… and this time it has indeed smashed. "This was priceless!" Carver is shouting, jumping up and down in dismay. "Lord Montrose paid a fortune for it!" "Sorry, mate," one of the workmen is saying, "but if you go leaving walls around like that where anyone can walk into them, what do you expect?" "And I heard he got himself murdered today," says the other workman, "so he's probably got more important things to worry about than some manky old vase." "But… but…" "Anyway, we delivered the vase as, er, agreed," says the workman, nodding to the shattered remains, "so we'll be off." The workmen depart, leaving a distraught Carver and the broken remains of the vase behind. > x vse You see no such thing. > x vase Smashed just doesn't do it justice. If it was put back together and then a skilled craftsman spent six months repairing it, then you imagine it might be able to pass as smashed. > l Art Gallery EXITS: NORTHWEST SCORE 64/283; TURNS TAKEN 920 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and, unless you're missing something, there's no actual way of reaching it. The remains of a smashed vase can be seen on the floor. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. > take vase Considering the state it's in, picking it up would be a full scale operation. > talk to carver "Yes?" he asks. You could ask him about a reward, or, now he's in a better mood, ask him about the murder, his future plans, the door halfway up the wall or anything else you like. > ask him about vase (Carver) "Ruined," he says, rubbing a hand through his hair, "and my career will certainly be once the museum Lord Montrose loaned this from finds out what happened. I wonder… if I replaced it with a fake, would anyone be able to tell the difference? Half the time, they don't pay that much attention to the exhibits, and with Lord Montrose dead there's no one here who knows what it looks like. You, go to Old Man Micawber - you know him, right? - and ask him about getting hold of a fake vase. If anyone knows where to find one, it's him." > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 64/283; TURNS TAKEN 924 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 64/283; TURNS TAKEN 925 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 64/283; TURNS TAKEN 926 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 927 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > e You can't go that way. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 64/283; TURNS TAKEN 929 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 64/283; TURNS TAKEN 930 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > e Study EXITS: WEST SCORE 64/283; TURNS TAKEN 931 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________From the painting of the Queen hanging over the mantelpiece, staring imperiously at you with the kind of arrogance only true royalty can achieve, you suspect this to be none other than Lord Montrose's study. Directly opposite the painting is his desk and behind this a bookshelf minus any books but with the addition of a monstrously ugly potted plant which could double as a triffid if they ever do a remake. A window to the northeast provides illumination though no exit as someone, for whatever reason, has barred it up and thus only people less than a foot tall and six inches wide could leave the study by this way. > take painting You do. You're not sure what it's worth but, judging by its unusual nature, probably quite a bit. > w Dining Room EXITS: NORTH, EAST, WEST SCORE 64/283; TURNS TAKEN 933 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 64/283; TURNS TAKEN 934 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 935 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. “What is that doing here?” a voice barks and into view steps a tall, spindly fellow who gives off a definite younger-Joves vibe. “It should not be removed.” So saying, he takes the painting of the Queen from you, sniffs high ‘n’ mightily and hastily departs. “Joves’ son Satan, chip off the old block,” mutters a passing servant and departs himself before you can question him further. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 64/283; TURNS TAKEN 936 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 64/283; TURNS TAKEN 937 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > e Study EXITS: WEST SCORE 64/283; TURNS TAKEN 938 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________From the painting of the Queen hanging over the mantelpiece, staring imperiously at you with the kind of arrogance only true royalty can achieve, you suspect this to be none other than Lord Montrose's study. Directly opposite the painting is his desk and behind this a bookshelf minus any books but with the addition of a monstrously ugly potted plant which could double as a triffid if they ever do a remake. A window to the northeast provides illumination though no exit as someone, for whatever reason, has barred it up and thus only people less than a foot tall and six inches wide could leave the study by this way. > take painting You do. You're not sure what it's worth but, judging by its unusual nature, probably quite a bit. > put painting in window You can't put anything inside the window. > x window It overlooks the eastern part of the mansion grounds, which consists mainly of a fountain and many winding paths. It's locked, and is likely to remain that way for the foreseeable future due to the bars someone has nailed up across it. > open window Due to the bars, the window is closed and is going to remain that way. > break window Violence may well solve many things, but not this time. > w Dining Room EXITS: NORTH, EAST, WEST SCORE 64/283; TURNS TAKEN 944 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 64/283; TURNS TAKEN 945 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > nw Balcony EXITS: SOUTHEAST SCORE 64/283; TURNS TAKEN 946 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Tucked away in one corner of the sprawling mansion is this creaky balcony, apparently attached to the side of the building with rusty screws and a few nails, and seeming forever on the verge of coming loose altogether and sending you crashing down to certain death in... well, the drop is actually about eight feet so it’s not likely to be fatal but you’d probably get a few bruises when you landed in the patio down there. Beyond the walls surrounding the patio, the gardens stretch away around the corner of the mansion. A serving girl called Jessica is here, not doing much in the way of serving. > x jessica A pretty young blonde serving girl with the kind of overly dim expression that makes for a good servant. It basically says that the nobility can get up to all manner of mischief with her around to witness it and she'll never even notice half of it. You recognise her as the girl you saw in the boat shed earlier. She was waiting for someone but quickly left when you showed up instead. You could ask her about herself, her job, the murder, who she was meeting in the boat shed or anything else you like. > talk to jessica "Yes, ma'am?" You could ask her about herself, her job, the murder, who she was meeting in the boat shed or anything else you like. > ask jessica about herself "Happy to help, miss," she says brightly, either not hearing the question you asked or preferring to pretend she hasn't heard it. > ask jessica about job "It's a good job and everyone here is super helpful," she says, sounding like she's reading from the auto cue. > ask jessica about murder "I do hope they catch the killer, miss. It's proper frightening it is when that sort of thing happens where you work." > ask jessica about joves "Oh, don't talk about that old sourpuss. This has been a really lousy day as it is already." > ask jessica about lord montrose She sighs. "It's really sad what happened. He seemed like a nice guy." > ask jessica about lady montrose "She's a bit odd, isn't she? Obsessed with the colour pink. What's that all about anyway?" > ask jessica about meeting She groans. "I really shouldn't say, miss, but... well, it was Anton." > ask jessica about anton She looks around nervously. "Damn, I thought I recognised you from the boat shed. What were you doing there? You're not another of Anton's girls, are you?" "Who's Anton?" She groans. "I knew I shouldn't have said anything." > ask jessica about anton "Who's Anton?" you ask again. "One of the lords who has a thing for me." She sounds more intelligent suddenly, as if the dumb servant act was just an act. "I meet him in the boat shed, we kiss and, uh, do other stuff, and I find that money gets mysteriously deposited in my bank account. Only when you showed up, I got cold feet and legged it. The last time we were there, Anton's wife almost caught us and if she does, I'll end up out of a job. Please don't tell me you work for his wife. I really don't want to lose this job and have to go back to my old job. It's so humiliating. Anyway, it's over between me and Anton now, believe me. You see him around, you can tell him that from me." > ask jessica about old job "It's a good job and everyone here is super helpful," she says, sounding like she's reading from the auto cue. > ask jessica about old job "It's a good job and everyone here is super helpful," she says, sounding like she's reading from the auto cue. > ask jessica about old "Yes, yes, very interesting," she says. > ask jessica about old job "It's a good job and everyone here is super helpful," she says, sounding like she's reading from the auto cue. > ask jessica about former job "It's a good job and everyone here is super helpful," she says, sounding like she's reading from the auto cue. > * huh I did not understand the word "huh". > drop painting You drop the painting of the Queen. > take it (the painting of the Queen) You pick up the painting of the Queen. > throw painting over wall You see no such thing. > l Balcony EXITS: SOUTHEAST SCORE 64/283; TURNS TAKEN 967 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Tucked away in one corner of the sprawling mansion is this creaky balcony, apparently attached to the side of the building with rusty screws and a few nails, and seeming forever on the verge of coming loose altogether and sending you crashing down to certain death in... well, the drop is actually about eight feet so it’s not likely to be fatal but you’d probably get a few bruises when you landed in the patio down there. Beyond the walls surrounding the patio, the gardens stretch away around the corner of the mansion. A serving girl called Jessica is here, not doing much in the way of serving. > throw painting You'd only destroy it and it wouldn't be much use then. > throw painting off balcony You see no such thing. > se Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 64/283; TURNS TAKEN 970 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 971 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. The same thing happens again. Without warning, Satan (and seriously that name!) appears, snatches the painting from you and then disappears before you know what’s what. Clearly you need to find some way to hide the painting or you'll never get it out of here. > nw Sitting Room EXITS: NORTH, SOUTHEAST SCORE 64/283; TURNS TAKEN 972 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Even in the midst of a crisis, you can always rely on some of the nobility to find a nice, quiet spot to gossip, drink gin and speculate on the next unfortunate to come a cropper. This is just such a place. There's not a lot to see here, but the gossip is to die for. You see Emma, one of the serving girls, here. A serving girl by the name of Louise is standing in the corner. Snippets of gossip make their way to you. "I can't believe he's sleeping with her. I mean, she's beautiful and rich and clever, but what on earth does he see in her?" > se Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 64/283; TURNS TAKEN 973 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > m I did not understand the word "m". > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 64/283; TURNS TAKEN 975 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 64/283; TURNS TAKEN 976 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > e Study EXITS: WEST SCORE 64/283; TURNS TAKEN 977 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________From the painting of the Queen hanging over the mantelpiece, staring imperiously at you with the kind of arrogance only true royalty can achieve, you suspect this to be none other than Lord Montrose's study. Directly opposite the painting is his desk and behind this a bookshelf minus any books but with the addition of a monstrously ugly potted plant which could double as a triffid if they ever do a remake. A window to the northeast provides illumination though no exit as someone, for whatever reason, has barred it up and thus only people less than a foot tall and six inches wide could leave the study by this way. > * OK I guess it's hiding rather than escaping? I did not understand the word "ok". > i You are wearing a moustache and your dress, and are carrying a red ribbon, a wooden toy frog, a fake police uniform, a missive, a snack, an employee dismissal form, some glasses, a briefcase and a bow tie. > wear uniform It's probably not a good idea to go wandering around wearing a fake police uniform. That sort of thing tends to be frowned upon by the actual police. > take painting You do. You're not sure what it's worth but, judging by its unusual nature, probably quite a bit. > wear uniform It's probably not a good idea to go wandering around wearing a fake police uniform. That sort of thing tends to be frowned upon by the actual police. > l Study EXITS: WEST SCORE 64/283; TURNS TAKEN 983 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Now the painting of the Queen has been moved from above the mantelpiece, the wall seems somehow devoid of personality. Directly opposite the mantelpiece is Lord Montrose's desk and behind this a bookshelf minus any books but with the addition of a monstrously ugly potted plant which could double as a triffid if they ever do a remake. A window to the northeast provides illumination though no exit as someone, for whatever reason, has barred it up and thus only people less than a foot tall and six inches wide could leave the study by this way. > i You are wearing a moustache and your dress, and are carrying a red ribbon, a wooden toy frog, a fake police uniform, a missive, a painting of the Queen, a snack, an employee dismissal form, some glasses, a briefcase and a bow tie. > w Dining Room EXITS: NORTH, EAST, WEST SCORE 64/283; TURNS TAKEN 985 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 64/283; TURNS TAKEN 986 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 64/283; TURNS TAKEN 987 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > ask joves about slaves Joves' eyes narrow with suspicion. "How did you find out about...? Did that blithering buffoon Bombur go shooting off his mouth again?" You, wisely, say nothing. "Whatever he may have said, this is neither the time nor the place to be having this conversation. Lord Montrose is dead, after all." Your score has increased by 1 point to 65. > ask joves about holdings "No," says Joves, "I am not discussing this subject any further." > ask joves about necklace "Yes, I confiscated a necklace recently from one of the guests, and no, I will not be giving it back. From what I could tell, she was little better than a common thief and the necklace no doubt is stolen. If the events of today had not occurred, I would have been calling the police in to deal with her." > x necklace You see no such thing. > i You are wearing a moustache and your dress, and are carrying a red ribbon, a wooden toy frog, a fake police uniform, a missive, a painting of the Queen, a snack, an employee dismissal form, some glasses, a briefcase and a bow tie. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 65/283; TURNS TAKEN 993 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 65/283; TURNS TAKEN 994 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 65/283; TURNS TAKEN 995 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 65/283; TURNS TAKEN 996 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 65/283; TURNS TAKEN 997 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 65/283; TURNS TAKEN 998 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. The same thing happens again. Without warning, Satan (and seriously that name!) appears, snatches the painting from you and then disappears before you know what’s what. Clearly you need to find some way to hide the painting or you'll never get it out of here. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 65/283; TURNS TAKEN 999 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 65/283; TURNS TAKEN 1000 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 65/283; TURNS TAKEN 1001 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > ne Sophia's Room EXITS: SOUTHWEST SCORE 65/283; TURNS TAKEN 1002 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________With barely enough room in here to swing a cat, and a small cat at that, you're guessing this isn't a guest's room but instead that of one of the mansion's many servants. It's tiny, cramped and none too clean, has water dripping from the ceiling, loose floorboards and the sole window is so filthy, it probably makes the room darker than if there was solid wall there. There's an uncomfortable-looking bed in the corner, against which Sophia is leaning. > give frog to sophia "No, give it to Evan," she says. "Believe me, he'll appreciate it a lot more than I will." Your score has increased by 1 point to 66. > sw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 66/283; TURNS TAKEN 1004 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 66/283; TURNS TAKEN 1005 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > give frog to evan Evan takes it with the kind of reverence which should definitely not be afforded to wooden toy frogs. "Isn't it something else?" he says, eyes aglow. "I'm, ah, speechless," you say diplomatically. "You say this was a gift from Sophia for snapping at me earlier? Well, no gift is necessary of course, but I'll take it gladly. After all, it's not every day you're given such a wonderful piece of art." He stares at it raptly for a few more seconds then seems to recover his senses. "I really feel I should give you some reward for all that you've done to help. Unfortunately, I'm not a rich man and all I have is this key to the boat shed. Maybe there's something in there that will suffice. It's the least I can do." He hands you a small wooden key. It is, indeed, the least he can do. Your score has increased by 1 point to 67. > x key It's unmarked, thus making it hard to tell just what it might open. > talk to evan “What can I do for you, miss?” he asks earnestly. You could ask him about himself, his fondness for Sophia, the murder, his job here at the mansion or anything else you like. > ask him about boat shed (Evan) You chat with Evan who, unfortunately, has very little of importance to say. > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 67/283; TURNS TAKEN 1010 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 67/283; TURNS TAKEN 1011 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 67/283; TURNS TAKEN 1012 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 67/283; TURNS TAKEN 1013 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > w You can't go that way. > sw Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 67/283; TURNS TAKEN 1015 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 67/283; TURNS TAKEN 1016 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 67/283; TURNS TAKEN 1017 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 67/283; TURNS TAKEN 1018 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, EAST SCORE 67/283; TURNS TAKEN 1019 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 67/283; TURNS TAKEN 1020 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 67/283; TURNS TAKEN 1021 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 67/283; TURNS TAKEN 1022 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: NORTHEAST, NORTHWEST SCORE 67/283; TURNS TAKEN 1023 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 11/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Sitting here on a decrepit bench is Old Man Micawber, who you understand is the odd jobs man at the mansion. Curled up under the bench is his cat, Yerviciousbastard, reputedly the most bad-tempered cat in the known world. > talk to macwber I did not understand the word "macwber". > talk to micawber “Bah,” he grumbles, “I been here 50 years man ‘n’ boy and I ain’t never got no respect from the toffs in charge o’ this place. They treats me like dirt, they does, an’ you ain’t no better, lassie.” “What did I ever do to you?” you ask. He gives a snort. “Gi’ it time, lassie. You be treatin’ me like dirt like the rest o’ ‘em soon enough, you mark me words.” You can ask him who he is, what he does here, the murder or anything else you like. > ask him about vase (Evan) Sorry, I didn't understand that command. > ask micawber about vase Old Man Micawber nods knowingly, almost as if he expected you to come and ask him about a fake vase. "Ah, maybe I knows where you can find one, but it ain't going to be cheap, lassie." You figured as much. "How much?" "Well, does you knows much about forgeries?" You do as it happens. During your time as an apprentice master forger, you spent a while brushing up on the art. While you're no expert, you're at least proficient as a forger. "Uh." Old Man Micawber looks quite put out that you know something about the subject. "Well, then you knows that to makes a decent fake vase, what you needs is a chamberpot, some heavy duty glue an' some paint to give it that authentic ol' vase look. You gots them, I take it?" Your score has increased by 2 points to 69. > nw Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1028 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: NORTHEAST, SOUTHEAST SCORE 69/283; TURNS TAKEN 1029 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw You can't go that way. > se Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1031 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Outside the Boat Shed EXITS: NORTH, SOUTHWEST SCORE 69/283; TURNS TAKEN 1032 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Before today, you had never even been aware the mansion had a boat shed, but apparently it does despite the fact that there is no river, lake or any other large body of water for at least ten miles. Maybe that explains the run-down look of the boat shed - holes in the roof, walls sagging, door hanging off - or perhaps it's simply down to the fact that with nothing around to sail a boat on, a boat shed is kind of unnecessary. The boat shed is open, meaning the key Evan gave you for helping him out with his little Sophia-problem is even more useless than you originally thought. You need to have serious words with that love-sick fool. > unlock door Have you seen it? Believe me, this is not a door that anyone is likely to open or close ever again. > x key It's unmarked, thus making it hard to tell just what it might open. > sw Boat Shed EXITS: NORTHEAST, DOWN SCORE 69/283; TURNS TAKEN 1035 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________There's a flickering light bulb hanging from the dusty ceiling. Why is this relevant? Simply because the things you would normally expect to seer in a boat shed - top of the list being a boat and water - are strangely absent. Your attention is drawn to a ladder set into the floor, formerly hidden by a trapdoor (now thoroughly smashed to pieces thanks to yours truly). > ne Outside the Boat Shed EXITS: NORTH, SOUTHWEST SCORE 69/283; TURNS TAKEN 1036 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Before today, you had never even been aware the mansion had a boat shed, but apparently it does despite the fact that there is no river, lake or any other large body of water for at least ten miles. Maybe that explains the run-down look of the boat shed - holes in the roof, walls sagging, door hanging off - or perhaps it's simply down to the fact that with nothing around to sail a boat on, a boat shed is kind of unnecessary. > n Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1037 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > nw Gardens EXITS: NORTHEAST, SOUTHEAST SCORE 69/283; TURNS TAKEN 1038 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1039 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: SOUTH, NORTHEAST SCORE 69/283; TURNS TAKEN 1040 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1041 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 69/283; TURNS TAKEN 1042 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1043 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 69/283; TURNS TAKEN 1044 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1045 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > e You can't go that way. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1047 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 69/283; TURNS TAKEN 1048 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1049 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1050 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > e Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1051 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > e You'll need to do something about the door first. > unock door I did not understand the word "unock". > unlock door No such luck. It's locked tight. > unlock door with key Alas, this does not work. > * alas I did not understand the word "alas". > w Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1057 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1058 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 69/283; TURNS TAKEN 1059 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1060 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1061 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > w You can't go that way. > North Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1063 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > East Dining Room EXITS: NORTH, EAST, WEST SCORE 69/283; TURNS TAKEN 1064 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > North Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1065 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > South Dining Room EXITS: NORTH, EAST, WEST SCORE 69/283; TURNS TAKEN 1066 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > West Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1067 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > South Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1068 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > NorthWest Sitting Room EXITS: NORTH, SOUTHEAST SCORE 69/283; TURNS TAKEN 1069 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Even in the midst of a crisis, you can always rely on some of the nobility to find a nice, quiet spot to gossip, drink gin and speculate on the next unfortunate to come a cropper. This is just such a place. There's not a lot to see here, but the gossip is to die for. You see Emma, one of the serving girls, here. A serving girl by the name of Louise is standing in the corner. Snippets of gossip make their way to you. "Is it true what they say about you know who?" "Why? What do they say?" "Well, it seems they..." > n Patio EXITS: SOUTH SCORE 69/283; TURNS TAKEN 1070 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This secluded patio is quite cut off from the rest of the household, being surrounded by high walls on all sides; a door hidden in the southern wall leads inside to the sitting room. Several chairs and a bench have been arranged by a creaky wooden table for people to sit on, though at the present time no one has taken advantage of this and the furniture remains unoccupied. You see Scrimmage stood by himself in the corner. > s Sitting Room EXITS: NORTH, SOUTHEAST SCORE 69/283; TURNS TAKEN 1071 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Even in the midst of a crisis, you can always rely on some of the nobility to find a nice, quiet spot to gossip, drink gin and speculate on the next unfortunate to come a cropper. This is just such a place. There's not a lot to see here, but the gossip is to die for. You see Emma, one of the serving girls, here. A serving girl by the name of Louise is standing in the corner. Snippets of gossip make their way to you. "Fancy getting murdered at your own party. Some people just have no class." > se Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1072 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > sw Library EXITS: NORTHEAST SCORE 69/283; TURNS TAKEN 1073 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Ah, the library of Montrose Mansion. You've heard of this place but the reality certainly fails to live up to its reputation. Where are the rows and rows of books covering every subject under the sun? Instead you see shelves which are mostly empty, books which look to have been thrown haphazardly around - some missing covers or spines or, in a few cases, everything in between as well - and a very bored looking librarian currently playing cards and yawning profusely. You don't even see any of the famed reading chairs purchased at great expense from abroad and shipped here at great personal expense. Instead, there's just a hard wooden bench on which the librarian is playing cards (meaning you don't even have a place to sit). Actually, you do see one chair, tucked away in the corner, but that's occupied by Bombur, no doubt still fuming from his argument with Scrimmage. Tarquin is here, perusing some books. > ask bombur about slaves "The slave holdings, eh?" says Bombur. "Oh, I had always hoped that Monty would have disposed of them to ensure that knowledge of their existence did not fall into the wrong hands. Which, alas," he adds with a pointed look at you, "has now happened." "You mean he kept slaves?" you say in your best 'oh-my-gosh! That's just terrible!' voice, complete with a hand to your mouth to display the correct level of dismay you're feeling. "Unfortunately, I believe he did a few years back. He had money worries at the time and figured that acquiring slaves on the cheap and putting them to work as unpaid servants would save him a fortune. But... all it did was cause more problems." > ask bombur about problems "Namely," says Bombur, "that he fell in love." "What's so bad about that?" you ask. "With one of the slaves." Ah. Yes, you can imagine that didn't go down well what with him being married to boot. "Monty was head over heels in love with the poor girl. At first, he kept it on the quiet, worried that his wife would find out and take him to the cleaners, not to mention what damage it would do to his reputation - firstly for keeping slaves and secondly for sleeping with one of them! But, as is usually the case, the secret got out. Poor Monty feared he would be ruined." > ask bombur about ruined "Indeed - ruined! Now, a member of the nobility sleeping around is... well, not exactly nothing, but it's the kind of thing that happens with such regularity that it kind of loses its sting after a while. But sleeping with a slave? Now that is not the sort of thing that gets overlooked." "What did Monty do?" "Well..." Bombur rubs his hands together and grins. He really is the worst kind of gossip. "He freed the slaves and made it out that they had all been hired servants right from the start. It cost him a tidy sum in legal fees, of course, not to mention their wages on top of everything else, but the alternative was utter ruin, so Monty was only too willing to pay the price. Of course, what his wife thought about the situation is anyone's guess." > ask bombur about wife "What did his wife think about it?" you inquire innocently. "Well, she wasn't best pleased but from what I gather there wasn't a lot of affection between them anyway. That her husband was sleeping around was probably of lesser concern to her than the scandal of him doing the dirty with a slave girl. The nobility are so very fond of their status after all." Bombur frowns. "You know, I'm not sure I remember what did transpire in the end. Sylvia, his wife (well, his second wife. The first, Constance, died in mysterious circumstances from what I hear), would know, of course, but I doubt she'd be willing to talk about it. Especially today of all days. Have you spoken to her yet? You should. I'm sure it'll be an illuminating conversation." > ask bombur about sylvia "What can I say about Sylvia?" says Bombur. "Well, she's certainly, um..." He starts to make a cupping gesture around his chest then thinks better of it. "Um... smart and, ah, witty... and... um..." Ah, like that is it? > ask bombur about constance "To be honest, I couldn't really tell you much about her. Have you asked Joves? Or maybe Lady Montrose? They'd know more." > ne Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1080 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1081 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 69/283; TURNS TAKEN 1082 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1083 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 69/283; TURNS TAKEN 1084 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > ask joves about constance Joves gives you an evil look. Whether this means anything or if it is simply Joves being Joves, you can't say. "I have nothing to say to you about Constance." > x necklace You see no such thing. > x desk "I'll thank you to keep your business to yourself," says Joves. > x cabinet "I'll thank you to keep your business to yourself," says Joves. > x paitning You see no such thing. > x painting Some paintings can be quite eye-catching. They capture the attention and speak to the very soul. This is not one such painting. This is naff. You've no idea who the artist is but you fancy it might be none other than Joves himself. > ask joves about painting He almost - almost! - smiles. "Ah yes, my own work. Alas, the rigours of a full time job leave me with precious little time to devote to the arts." Having seen his painting up close, you suspect the art world had a very lucky escape there. > take painting "I'll thank you to keep your business to yourself," says Joves. > x files He has more files than any one man has any need for. By the look of things, he has personnel files on half of England. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1094 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > i You are wearing a moustache and your dress, and are carrying a red ribbon, a small wooden key, a fake police uniform, a missive, a snack, an employee dismissal form, some glasses, a briefcase and a bow tie. > x key It's unmarked, thus making it hard to tell just what it might open. > ne Pantry EXITS: SOUTHWEST SCORE 69/283; TURNS TAKEN 1097 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the pantry of Montrose Mansion to be a large affair, catering as it does to the whims of a veritable horde of guests and staff. Instead you have this small pokey room, not very well lit, and shelves that might not be bare but which certainly don't have much in the way of food to be seen. In fact, you think it's accurate to say that there are more cobwebs present than food. > sw Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1098 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1099 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > ne Perkins' Room EXITS: SOUTHWEST SCORE 69/283; TURNS TAKEN 1100 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Very few rooms in the mansion could ever be considered ‘charming’ or ‘homely’ and this one is no exception. What it lacks in charming and homely, however, it more than makes up for with a chilling draft and a window which could be deemed as both open and closed at the same time. Other than this, there’s the bed - at least you assume it’s a bed but you’re willing to admit you could be wrong - and something that might be a beer cooler, if it wasn't placed right next to an open log fire. Perkins is here. > give form to perkins It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > sw Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1102 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > e Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1103 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > ne Joves' Room EXITS: SOUTHWEST SCORE 69/283; TURNS TAKEN 1104 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > sw Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1105 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > w Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1106 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1107 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 69/283; TURNS TAKEN 1108 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > give briefcase to joves It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1110 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > i You are wearing a moustache and your dress, and are carrying a red ribbon, a small wooden key, a fake police uniform, a missive, a snack, an employee dismissal form, some glasses, a briefcase and a bow tie. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 69/283; TURNS TAKEN 1112 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > wear glasses You wear the glasses. > wear moustache You are already wearing the moustache. > i You are wearing a moustache, some glasses and your dress, and are carrying a red ribbon, a small wooden key, a fake police uniform, a missive, a snack, an employee dismissal form, a briefcase and a bow tie. > wear tie You wear the bow tie. > wear briefcase You see no such thing. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1118 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1119 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > e Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1120 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > ne Joves' Room EXITS: SOUTHWEST SCORE 69/283; TURNS TAKEN 1121 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > take suit I don't understand what you want to do with the Prada suit. > wear suit You are not carrying the Prada suit. > take all There is nothing worth taking here. > sw Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1125 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > w Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1126 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > * hmm I did not understand the word "hmm". > hint So you need help, do you? Well, that's a relief anyway. I was hoping I wouldn't have written this help system for nothing :) There are four types of help available, as follows: HELP: this will bring up location-specific hints. CLUES: general hints about specific puzzles / problems you may encounter. BASIC 1 - 5: a bare-bones walkthrough, being a list of all the commands you need to type in order to complete the game with the maximum possible score. Be warned: it's long. Very, very long. We're talking screen scrolling into infinity here. You should probably start with 'BASIC 1' because otherwise it won't make much sense. STORY 1 - 5: similar to the above, but a kind of story version of the basic walkthrough. Broken up into many, many parts. Again, you should probably start with 'STORY 1' because otherwise it won't make much sense. If you want to read this menu again, HINT should do the trick. > help So you need help, do you? Well, that's a relief anyway. I was hoping I wouldn't have written this help system for nothing :) There are four types of help available, as follows: HELP: this will bring up location-specific hints. CLUES: general hints about specific puzzles / problems you may encounter. BASIC 1 - 5: a bare-bones walkthrough, being a list of all the commands you need to type in order to complete the game with the maximum possible score. Be warned: it's long. Very, very long. We're talking screen scrolling into infinity here. You should probably start with 'BASIC 1' because otherwise it won't make much sense. STORY 1 - 5: similar to the above, but a kind of story version of the basic walkthrough. Broken up into many, many parts. Again, you should probably start with 'STORY 1' because otherwise it won't make much sense. If you want to read this menu again, HINT should do the trick. > hint So you need help, do you? Well, that's a relief anyway. I was hoping I wouldn't have written this help system for nothing :) There are four types of help available, as follows: HELP: this will bring up location-specific hints. CLUES: general hints about specific puzzles / problems you may encounter. BASIC 1 - 5: a bare-bones walkthrough, being a list of all the commands you need to type in order to complete the game with the maximum possible score. Be warned: it's long. Very, very long. We're talking screen scrolling into infinity here. You should probably start with 'BASIC 1' because otherwise it won't make much sense. STORY 1 - 5: similar to the above, but a kind of story version of the basic walkthrough. Broken up into many, many parts. Again, you should probably start with 'STORY 1' because otherwise it won't make much sense. If you want to read this menu again, HINT should do the trick. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1132 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 69/283; TURNS TAKEN 1133 TIMES ASKED FOR HELP 0; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > help There are a few items to find here, but make sure you find them before Joves shows up. Funnily enough, he's not willing to let you ransack his office if he's present. Don't worry, though. Anything you miss you can always get anything later on. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1135 TIMES ASKED FOR HELP 1; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 69/283; TURNS TAKEN 1136 TIMES ASKED FOR HELP 1; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1137 TIMES ASKED FOR HELP 1; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 69/283; TURNS TAKEN 1138 TIMES ASKED FOR HELP 1; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > e Study EXITS: WEST SCORE 69/283; TURNS TAKEN 1139 TIMES ASKED FOR HELP 1; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________From the painting of the Queen hanging over the mantelpiece, staring imperiously at you with the kind of arrogance only true royalty can achieve, you suspect this to be none other than Lord Montrose's study. Directly opposite the painting is his desk and behind this a bookshelf minus any books but with the addition of a monstrously ugly potted plant which could double as a triffid if they ever do a remake. A window to the northeast provides illumination though no exit as someone, for whatever reason, has barred it up and thus only people less than a foot tall and six inches wide could leave the study by this way. > help There's quite a lot to find here but you have all the time in the world to find it so relax and take your time. > x painting It shows Her Majesty in an unusual pose: in a boxing ring, gloves on, facing off against three hulking fellows in army combat gear. It's certainly different from her usual paintings, but quite eye-catching. By the way, she's winning the boxing match. (Well done, ma'am.) > help There's quite a lot to find here but you have all the time in the world to find it so relax and take your time. You'll need to retrieve the partially-burnt letter from the ashes in the fire but doing so without wearing anything can lead to your hands getting burnt. > * oh missed that I did not understand the word "oh". > x mantelpiece Below the portrait of the Queen is this mantelpiece, which seems to have been used as a veritable dumping ground for all manner of odds 'n' ends judging by the chaos atop it. Most of it broken. You see a book without a spine, a broken mirror, a pool cue, a snooker ball and a small marble bust. Not to mention dust. Lots of dust. Great clumps of it. If a cleaner has visited this mansion in the last few years, he certainly missed the mantelpiece. > * oh lots of stuff I did not understand the word "oh". > x ashes Unlit though smouldering. Now just ashes remain. > x fire Unlit though smouldering. Now just ashes remain. > x book Not just missing a spine but also missing a title as the front cover is gone. You've seen corpses with more life in them than this book. > take book Pieces of it crumble away at your touch. > x mirror Technically, with it being broken to the point there's no glass left, this isn't a mirror at all. It's just a thing. > take it (the broken mirror) Pieces of it crumble away at your touch. > x cue Considering how bent and broken this is, you'd hate to see someone play pool with it. It'd probably snap in two the moment it hit a pool ball. > take it (the pool cue) Pieces of it crumble away at your touch. > x ball A dusty old snooker ball with a large dent in one side. No matter the skill of the player, no one is ever going to hit this thing straight again. > take it (the snooker ball) Pieces of it crumble away at your touch. > x mantelpiece Below the portrait of the Queen is this mantelpiece, which seems to have been used as a veritable dumping ground for all manner of odds 'n' ends judging by the chaos atop it. Most of it broken. You see a book without a spine, a broken mirror, a pool cue, a snooker ball and a small marble bust. Not to mention dust. Lots of dust. Great clumps of it. If a cleaner has visited this mansion in the last few years, he certainly missed the mantelpiece. > x bust You might have expected a bust on the mantel in Lord Montrose's study to be of him, but the face you see is clearly not that of the murdered lord. Whoever it is, you haven't seen him before. > take bust Pieces of it crumble away at your touch. > x dust Lots of the darn stuff. Seriously, a cleaner with a sturdy brush and dust pan is needed at the double! > hint So you need help, do you? Well, that's a relief anyway. I was hoping I wouldn't have written this help system for nothing :) There are four types of help available, as follows: HELP: this will bring up location-specific hints. CLUES: general hints about specific puzzles / problems you may encounter. BASIC 1 - 5: a bare-bones walkthrough, being a list of all the commands you need to type in order to complete the game with the maximum possible score. Be warned: it's long. Very, very long. We're talking screen scrolling into infinity here. You should probably start with 'BASIC 1' because otherwise it won't make much sense. STORY 1 - 5: similar to the above, but a kind of story version of the basic walkthrough. Broken up into many, many parts. Again, you should probably start with 'STORY 1' because otherwise it won't make much sense. If you want to read this menu again, HINT should do the trick. > help There's quite a lot to find here but you have all the time in the world to find it so relax and take your time. You'll need to retrieve the partially-burnt letter from the ashes in the fire but doing so without wearing anything can lead to your hands getting burnt. Wear some gloves. Abrams has some in his hut. > * right I did not understand the word "right". > x letter You see no such thing. > * how was I supposed to know there was a letter here? I did not understand the word "how". > * anyway I want a hint for the painting I did not understand the word "anyway". > help There's quite a lot to find here but you have all the time in the world to find it so relax and take your time. You'll need to retrieve the partially-burnt letter from the ashes in the fire but doing so without wearing anything can lead to your hands getting burnt. Wear some gloves. Abrams has some in his hut. To open the box in the desk, you'll need Lord Montrose's signet ring, which is now in the possession of his wife. Befriend her and she'll be happy to loan you the ring. You won’t be able to leave with the painting as it is, but you can get it out of here in one piece without too much effort. Try folding it up. Yes, it’s as simple as that. > fold painting That isn't something you can fold. > take painting You do. You're not sure what it's worth but, judging by its unusual nature, probably quite a bit. > fold painting Hoping you won’t damage the painting too much, you fold it gently and slip it into your pocket. Provided you aren’t jostled too much, it should be okay. > w Dining Room EXITS: NORTH, EAST, WEST SCORE 69/283; TURNS TAKEN 1170 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1171 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1172 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 69/283; TURNS TAKEN 1173 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1174 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 69/283; TURNS TAKEN 1175 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1176 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w You can't go that way. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 69/283; TURNS TAKEN 1178 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 69/283; TURNS TAKEN 1179 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: NORTHEAST, NORTHWEST SCORE 69/283; TURNS TAKEN 1180 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Sitting here on a decrepit bench is Old Man Micawber, who you understand is the odd jobs man at the mansion. Curled up under the bench is his cat, Yerviciousbastard, reputedly the most bad-tempered cat in the known world. > give painting to micawber Old Man Micawber takes the painting with a grin. "Ah, I been af'er this for a year an' a day I 'ave. Well worth it!" Then he folds the painting up and throws it away. You stare at him in disbelief. "You had me go to all the trouble of stealing that painting just to throw it away?" "I did indeed. That be a valuable piece o' art right here an' I ain't 'avin' someone else swipin' it to sell." "But... why not keep it and sell it yourself?" He frowns, thinks about this for a moment, then mutters, "Bugger." He retrieves the painting and tries to straighten it out. Not very successfully. He sighs deeply. "Anyway, here's yer grapplin' hook." He hands it over. "To be honest, yer could just 'ave bought one from the local hardware store in town. That's where I got mine from." Your score has increased by 1 point to 70. > nw Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 70/283; TURNS TAKEN 1182 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > x hook You've used a good few grappling hooks over the years - sometimes even for legitimate ends - and this one looks to be of fairly high quality. It should certainly hold your weight. > n Gardens EXITS: SOUTH, NORTHEAST SCORE 70/283; TURNS TAKEN 1184 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 70/283; TURNS TAKEN 1185 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 70/283; TURNS TAKEN 1186 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 70/283; TURNS TAKEN 1187 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 70/283; TURNS TAKEN 1188 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 70/283; TURNS TAKEN 1189 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 70/283; TURNS TAKEN 1190 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 70/283; TURNS TAKEN 1191 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 70/283; TURNS TAKEN 1192 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 70/283; TURNS TAKEN 1193 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > ne Perkins' Room EXITS: SOUTHWEST SCORE 70/283; TURNS TAKEN 1194 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Very few rooms in the mansion could ever be considered ‘charming’ or ‘homely’ and this one is no exception. What it lacks in charming and homely, however, it more than makes up for with a chilling draft and a window which could be deemed as both open and closed at the same time. Other than this, there’s the bed - at least you assume it’s a bed but you’re willing to admit you could be wrong - and something that might be a beer cooler, if it wasn't placed right next to an open log fire. Perkins is here. > show hook to perkins "Great, you got it. Okay, meet me in the art gallery and we'll see about getting you into east wing." Perkins leaves his room. > sw Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 70/283; TURNS TAKEN 1196 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 70/283; TURNS TAKEN 1197 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 70/283; TURNS TAKEN 1198 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 70/283; TURNS TAKEN 1199 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > sw You can't go that way. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 70/283; TURNS TAKEN 1201 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 70/283; TURNS TAKEN 1202 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 70/283; TURNS TAKEN 1203 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 70/283; TURNS TAKEN 1204 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 70/283; TURNS TAKEN 1205 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and, unless you're missing something, there's no actual way of reaching it. The remains of a smashed vase can be seen on the floor. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. Perkins is here. Perkins greets you with a wave, but his expression is uneasy. “The good news is that the door is there, but I’m afraid that’s also a problem as, by the look of things, it’s locked and I can't find the key anywhere. Well, I can get you up to the door easy enough but the lock will have to be dealt with.” He frowns deeply then snaps his fingers. “But that’s a problem for another time. Let’s deal with the issue of getting you to the door first.” He raises the grappling hook. “Watch. There’s a knack to this that I've mastered over the years.” He takes aim at a metal bar set into the wall just above the door, throws the grappling hook… and misses. “Damn.” Perkins curses under his breath. “Clearly someone has moved the bar because that shot was perfect. Okay, let’s try again.” He takes aim at the metal bar again, whispers a brief prayer, throws the grappling hook… and misses. Again. “Did you see it? The bar moved! It must be cursed!” He tries again… and misses. Again. “Don’t worry,” says Perkins, sounding worried. “I can totally do this. I just need to factor in the wind… Say, you don’t happen to have any food, do you? I think I might be suffering hunger pangs because of the murder and that’s putting me off my game. No worries if you don’t. I’m sure I'll get it next time.” So saying, he has another go. And misses. Again. > give snack to perkins "Ah, this will do nicely," he says, wolfing the snack down in one go. "I feel rejuvenated. I feel ready for any challenge. Watch this." He picks up the grappling hook, weighs it in hand, then throws it… and misses. Again. "Well, if I'm expected to throw it without a bottle of bourbon to wash it down, what do you expect?" Your score has increased by 1 point to 71. > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 71/283; TURNS TAKEN 1207 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 71/283; TURNS TAKEN 1208 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 71/283; TURNS TAKEN 1209 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > * hmm I did not understand the word "hmm". > save Game "murder" saved > w You can't go that way. > * I assume this key will work, and there are drinks by Joves... I did not understand the word "assume". > e Pokey Passage EXITS: WEST, DOWN SCORE 71/283; TURNS TAKEN 1214 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You're at the end of a somewhat pokey passage next to an open door. Seriously, this place has sinister shadows like they were going out of fashion and seems completely out of place in the mansion, almost as if you've stepped into a Hammer Horror remake. Set into the wall by the door is a battered bell and even that looks creepier than any bell has a right to look. Carmichael is here, looking nervous. > w Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 71/283; TURNS TAKEN 1215 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 71/283; TURNS TAKEN 1216 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 71/283; TURNS TAKEN 1217 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 71/283; TURNS TAKEN 1218 TIMES ASKED FOR HELP 5; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and, unless you're missing something, there's no actual way of reaching it. The remains of a smashed vase can be seen on the floor. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. Perkins is here. > help If you need help finding a snack, there's one in Evan's room. > help If you need help finding a snack, there's one in Evan's room. You may have already come across some bourbon on your travels, in which case this puzzle won't stump you for long. It has to be bourbon in this case. Nothing else will keep Perkins happy. If not, you'll be able to pick some up in the guest house where the police are hard at work drink- um, solving the crime. > help If you need help finding a snack, there's one in Evan's room. You may have already come across some bourbon on your travels, in which case this puzzle won't stump you for long. It has to be bourbon in this case. Nothing else will keep Perkins happy. If not, you'll be able to pick some up in the guest house where the police are hard at work drink- um, solving the crime. > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 71/283; TURNS TAKEN 1222 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 71/283; TURNS TAKEN 1223 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > w You might think it's a good idea to return to the bedroom but Grogan clearly has other ideas. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 71/283; TURNS TAKEN 1225 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 71/283; TURNS TAKEN 1226 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > se Parking Lot EXITS: EAST, NORTHWEST SCORE 71/283; TURNS TAKEN 1227 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This is a small, somewhat cramped area nestled between the mansion to the north and a guest house to the east. Most of the vehicles parked here are police cars, hence the fact that a good deal of them are illegally parked. An officer named Pettigrew stands guard at the entrance to the guest house which the police have taken over as their base of operations while they solve the murder. > * oh did they move on? I did not understand the word "oh". > * or am I disguised? I did not understand the word "or". > x me You're the hero of this tale and a thoroughly amazing human being by anyone's standards. You also do a sideline in writing descriptions of yourself for text adventures. > save Game "murder" saved > x pettigrew Like all officers during the hours of duty, he’s yawning frequently with boredom and looking like he should have stayed in bed this morning. He’s young, not much older than you in fact and has the kind of face which needs a good slap. > talk to pettigrew “The investigation is going well but we has not yet arrested the guilty party what did it,” he says, sounding as if he’s reading, and not very well, from an auto cue. You could ask him about the investigation, himself, what he thinks about Pinkerton or anything else. > ask pettigrew about investigation “Um... it’s, er, going really well.” “You know who the murderer is and what their motive was?” you ask. “Er... not yet but we've, er, made great progress so far.” "In what way?" "Er... just generally..." > ask pettigrew about himself “Oh, I’m fine and dandy, miss. Always wanted to be a police man I did ever since I was a little boy and it’s just really exciting to be here right now.” He claps his hands together. “Oh yes, this is a great thing.” “And all it took was some guy getting brutally murdered in cold blood.” He winces. “Yes, well, that’s unfortunate I guess.” > ask pettigrew about pinkerton “He’s a fine upstanding officer of the law,” he says loudly, as if he suspects someone might be listening or you’re a spy. “We couldn't ask for a better boss. All that stuff they say about him is just a lie.” > ask pettigrew about stuff "Well, that his dad is a hardened criminal and he turns a blind to it 'cos he don't want to have to nick his own dad. But I'm sure there isn't no truth to it," he adds quickly as if worried he might have said too much. > e "Sorry, miss," says Pettigrew, blocking the way, "but only officers are allowed in here." > wear uniform You slip it on. Your personal coolness factor takes a nosedive. > e Pettigrew nods as you walk past him, the fake police uniform more than good enough to fool him. Guest House EXITS: WEST, SOUTHEAST SCORE 71/283; TURNS TAKEN 1240 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The main area of the guest house has been converted into a base of operations for the police, who are apparently hard at work. You say 'apparently' because they seem to be sitting around drinking, smoking and telling loud jokes about women and not doing much actual police work. They've got a noticeboard set up which they've thrown darts at and a suspect list on the wall which they've drawn silly faces on. Right now, a couple of cops are having a discussion about whether they should arrange a day trip tomorrow to the beach or the carnival. The fact that they're supposed to be investigating a murder seems to be entirely forgotten. This is bad. If the cops are planning to set up shop here until the murderer is caught, they'll be here forever, which means your plans for Lord Whatever will never come to fruition. You need to step up your efforts to solve the crime or this whole venture will be a bust. > x noticeboard With more than a few darts embedded in it. You just hope no one was stood in front of it at the time. > x darts There are several dozen embedded in the noticeboard. You're sure the police had a good reason for this. > take dart You try to pull one out, but it's embedded too deeply. > x list Your future husband (if you have anything to say about it), Lord Whatever, is here, along with Sylvia Montrose, Lord Montrose's widow, Joves (serves the cranky old so and so right if they pin it on him), and several others you don't recognise. All of the photos have been defaced, Lord Whatever gaining a massive nose (an improvement, in your opinion), Sylvia Montrose is depicted in a short leather skirt and Joves' head has been replaced with that of a pig. The police might well be bad at their job, but they're quite a dab hand at defacing photos. > take list That isn't something you can take. > l Guest House EXITS: WEST, SOUTHEAST SCORE 71/283; TURNS TAKEN 1246 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The main area of the guest house has been converted into a base of operations for the police, who are apparently hard at work. You say 'apparently' because they seem to be sitting around drinking, smoking and telling loud jokes about women and not doing much actual police work. They've got a noticeboard set up which they've thrown darts at and a suspect list on the wall which they've drawn silly faces on. Right now, a couple of cops are having a discussion about whether they should arrange a day trip tomorrow to the beach or the carnival. The fact that they're supposed to be investigating a murder seems to be entirely forgotten. > x cops All men, all either drunk or well on their way to being drunk. If anyone is making a real effort to do their job and solve Lord Montrose's murder, they're hiding it very well. > talkto cops I did not understand the word "talkto". > talk to cops "Hey!" says one drunkenly. "Are you the stripper?" Several others comment on the fact that you can't be as you're wearing clothes, to which some wit offers to give you a hand with that. You quickly decline before things take an abrupt downturn. "Here, babe, have a li'l drink to get you in the mood," says one and shoves some cheap bourbon into your hand. Your score has increased by 1 point to 72. > l Guest House EXITS: WEST, SOUTHEAST SCORE 72/283; TURNS TAKEN 1250 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The main area of the guest house has been converted into a base of operations for the police, who are apparently hard at work. You say 'apparently' because they seem to be sitting around drinking, smoking and telling loud jokes about women and not doing much actual police work. They've got a noticeboard set up which they've thrown darts at and a suspect list on the wall which they've drawn silly faces on. Right now, a couple of cops are having a discussion about whether they should arrange a day trip tomorrow to the beach or the carnival. The fact that they're supposed to be investigating a murder seems to be entirely forgotten. > se Pinkerton's Office EXITS: NORTHWEST SCORE 72/283; TURNS TAKEN 1251 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Formerly the office of the guest house manager, now the office of none other than your nemesis, Pinkerton, who is, at this precise moment, sat at the desk fast asleep. There are a number of files on the desk, fighting for room with beer bottles and several pizza boxes, while in the corner he's placed a crate marked 'evidence' (and a few more beer bottles). Considering how little time has passed since the murder, you're quite impressed at how quickly Pinkerton has made this place a total dump. Credit where credit is due, the man is a pillock of the first order. > x files You thought these might be files relating to the murder investigation, but no. It seems Pinkerton has been spending time at the horse races and these are detailed findings about recent winners. > x bottles Mostly empty but there are a few with dregs of beer still inside. > x boxes There look to be too many boxes here for one man but then you've always thought of Pinkerton as more pig than man anyway. Poking out of one of the boxes is a journal with Pinkerton's name on the front. Knowing this could be useful, and knowing you might not get another chance to have a look at it, you quickly slip it into your pocket. Your score has increased by 1 point to 73. > take beer Half empty beer bottles? Oh please, you have a little more class than that. > read journal ’Never expected to be sent here for work, but it seems like I don’t have much choice in the matter. Lord Montrose has been murdered in cold blood and they need the best man on the force handling it. Unfortunately, he wasn't free, nor was the second best man on the force. Or the third. Or… So they sent me. It shouldn't be a difficult task to find the killer as none of these nobles have an ounce of common sense between them. They certainly don’t know enough about the nefarious craft of murder to fool a veteran of the force like myself! To be fair, though, things haven't got off to the best start. None of the suspects really seem like obvious killers and I don't know what the motive behind the murder might be. And the men they've sent me are a bunch of incompetents! Aside from Bribeasy, none seem to have a clue what they're doing and he doesn't care for me. Probably thinks he should be in charge of the investigation just because he knows what he's doing or some nonsense like that! Still, I should keep calm. The killer is bound to make a mistake sooner or later. I just need to be sure I'm around when he or she does." Just as you suspected, Pinkerton is way out of his depth here and without your help, he'll never catch the killer. Your score has increased by 2 points to 75. > l Pinkerton's Office EXITS: NORTHWEST SCORE 75/283; TURNS TAKEN 1257 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Formerly the office of the guest house manager, now the office of none other than your nemesis, Pinkerton, who is, at this precise moment, sat at the desk fast asleep. There are a number of files on the desk, fighting for room with beer bottles and several pizza boxes, while in the corner he's placed a crate marked 'evidence' (and a few more beer bottles). Considering how little time has passed since the murder, you're quite impressed at how quickly Pinkerton has made this place a total dump. Credit where credit is due, the man is a pillock of the first order. > drop mournal You see no such thing. > drop journal You drop the journal. > x crate It says 'evidence' on the side, but you can't see what's inside it. > open it (the crate) You open the crate and see, instead of the evidence you were expecting, a paperweight in the shape of a swan. Curious, you pick it up and- "Who are you and what are you doing in my office?" a voice barks out. Pinkerton! Who has chosen this moment to wake up! Knowing there's a time to explain yourself and a time to run, you run! Parking Lot EXITS: EAST, NORTHWEST SCORE 76/283; TURNS TAKEN 1261 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This is a small, somewhat cramped area nestled between the mansion to the north and a guest house to the east. Most of the vehicles parked here are police cars, hence the fact that a good deal of them are illegally parked. An officer named Pettigrew stands guard at the entrance to the guest house which the police have taken over as their base of operations while they solve the murder. Whew. That was close! You don’t see any sign of Pinkerton chasing you so maybe he’s content to simply have you out of there, but you'd better be careful if you go back in. > undo Undone. It says 'evidence' on the side, but you can't see what's inside it. > x pinkerton Asleep, and hopefully to remain that way for the foreseeable future. The other cops might not know you, but you have a history with Pinkerton and you doubt you'll be able to fool him. > open crate You open the crate and see, instead of the evidence you were expecting, a paperweight in the shape of a swan. Curious, you pick it up and- "Who are you and what are you doing in my office?" a voice barks out. Pinkerton! Who has chosen this moment to wake up! Knowing there's a time to explain yourself and a time to run, you run! Parking Lot EXITS: EAST, NORTHWEST SCORE 76/283; TURNS TAKEN 1264 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This is a small, somewhat cramped area nestled between the mansion to the north and a guest house to the east. Most of the vehicles parked here are police cars, hence the fact that a good deal of them are illegally parked. An officer named Pettigrew stands guard at the entrance to the guest house which the police have taken over as their base of operations while they solve the murder. Whew. That was close! You don’t see any sign of Pinkerton chasing you so maybe he’s content to simply have you out of there, but you'd better be careful if you go back in. > x swan You see no such thing. > i You are wearing a fake police uniform, a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, a small wooden key, a paperweight, a missive, some bourbon, an employee dismissal form and a briefcase. > x paperweight A small paperweight, big enough to fit in the palm of your hand, in the shape of a swan. You guess it means something to Pinkerton but you doubt you'll get anything by returning it to him. Maybe someone else knows something about it? > save Game "murder" saved > e Guest House EXITS: WEST, SOUTHEAST SCORE 76/283; TURNS TAKEN 1269 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The main area of the guest house has been converted into a base of operations for the police, who are apparently hard at work. You say 'apparently' because they seem to be sitting around drinking, smoking and telling loud jokes about women and not doing much actual police work. They've got a noticeboard set up which they've thrown darts at and a suspect list on the wall which they've drawn silly faces on. Right now, a couple of cops are having a discussion about whether they should arrange a day trip tomorrow to the beach or the carnival. The fact that they're supposed to be investigating a murder seems to be entirely forgotten. > w Parking Lot EXITS: EAST, NORTHWEST SCORE 76/283; TURNS TAKEN 1270 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________This is a small, somewhat cramped area nestled between the mansion to the north and a guest house to the east. Most of the vehicles parked here are police cars, hence the fact that a good deal of them are illegally parked. An officer named Pettigrew stands guard at the entrance to the guest house which the police have taken over as their base of operations while they solve the murder. > ask pettigrew about paperweight "Don't know nothing 'bout that, miss." > w You can't go that way. > nw It's probably not a good idea to go wandering around wearing a fake police uniform. That sort of thing tends to be frowned upon by the actual police. > remove uniform You remove the fake police uniform. > nw Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 76/283; TURNS TAKEN 1275 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 76/283; TURNS TAKEN 1276 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 76/283; TURNS TAKEN 1277 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > ask thug about paperweigth I did not understand the word "paperweigth". > ask thug about paperweight I don't understand what you want to do with the paperweight. > x thug Like most of the cops you've known, Grogan (his name according to his name tag) is big, tough and looks like he's been beaten with the ugly stick way too often. While you've no direct proof that his parents are related, you'd bet good money of this being the case. Right now, he's guarding the way into the bedroom of the murdered lord with a dogged determination that will take some beating. > save Game "murder" saved > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 76/283; TURNS TAKEN 1282 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 76/283; TURNS TAKEN 1283 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and, unless you're missing something, there's no actual way of reaching it. The remains of a smashed vase can be seen on the floor. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. Perkins is here. > give bourbon to perkins "Nothing washes down a good snack like good bourbon," says Perkins, and polishes off the whole bottle in one huge gulp. Following which he emits an enormously sour belch, says, "watch this 'un, babe," and throws the grappling hook… which hits the bar to the side of the door perfectly! (You have to admit, you had your doubts there. Part of you expected it to miss again and for Perkins to require something else to improve his aim.) "Well done," you say to Perkins. "All in a day's work," says Perkins, then sways a little. "I think I need to lie down," he mutters, and head back to his room. Your score has increased by 1 point to 77. > u Hanging on a Hook EXITS: EAST, DOWN SCORE 77/283; TURNS TAKEN 1285 TIMES ASKED FOR HELP 8; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________You're hanging from a hook attached to a metal bar at the side of a circular door, which is itself halfway up the wall of the art gallery. > x door The door itself is perfectly ordinary. Its location - halfway up a wall - isn't. At the moment, it's locked. > x bar All that presently stands between you and an unpleasant fall. There's a grappling hook hanging from it. > unlock door with key Unfortunately, the key doesn't fit this door. Nice try, though. > * alas I did not understand the word "alas". > help If you're lacking the key to the circular door, you'll need to help Evan out with his Sophia problem. See that section of the clues if you need help. > x door The door itself is perfectly ordinary. Its location - halfway up a wall - isn't. At the moment, it's locked. > x ke You see no such thing. > x key It's unmarked, thus making it hard to tell just what it might open. > help If you're lacking the key to the circular door, you'll need to help Evan out with his Sophia problem. See that section of the clues if you need help. > help If you're lacking the key to the circular door, you'll need to help Evan out with his Sophia problem. See that section of the clues if you need help. > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, a small wooden key, a fake police uniform, a paperweight, a missive, an employee dismissal form and a briefcase. > unlock door with small wooden key Unfortunately, the key doesn't fit this door. Nice try, though. > d Art Gallery EXITS: NORTHWEST SCORE 77/283; TURNS TAKEN 1298 TIMES ASKED FOR HELP 11; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and has a grappling hook hanging from it. The remains of a smashed vase can be seen on the floor. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 77/283; TURNS TAKEN 1299 TIMES ASKED FOR HELP 11; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 77/283; TURNS TAKEN 1300 TIMES ASKED FOR HELP 11; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > x key It's unmarked, thus making it hard to tell just what it might open. > take key You are already carrying the small wooden key. > ask evan about key You chat with Evan who, unfortunately, has very little of importance to say. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 77/283; TURNS TAKEN 1306 TIMES ASKED FOR HELP 11; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > ne Sophia's Room EXITS: SOUTHWEST SCORE 77/283; TURNS TAKEN 1308 TIMES ASKED FOR HELP 11; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________With barely enough room in here to swing a cat, and a small cat at that, you're guessing this isn't a guest's room but instead that of one of the mansion's many servants. It's tiny, cramped and none too clean, has water dripping from the ceiling, loose floorboards and the sole window is so filthy, it probably makes the room darker than if there was solid wall there. There's an uncomfortable-looking bed in the corner, against which Sophia is leaning. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > sw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 77/283; TURNS TAKEN 1310 TIMES ASKED FOR HELP 11; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > n Imposing Corridor EXITS: NORTH, SOUTH SCORE 77/283; TURNS TAKEN 1311 TIMES ASKED FOR HELP 11; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > n Lady Montrose's Chambers EXITS: SOUTH SCORE 77/283; TURNS TAKEN 1313 TIMES ASKED FOR HELP 11; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 5/14 ________________________________Pink. These chambers are very pink. Incredibly pink. Exceedingly pink. Clearly, the owner of these chambers has a thing for the colour pink. There's the bed (pink), a bureau (also pink), a wardrobe (likewise pink), some fruit (they're probably meant to be oranges but, well, they're not) and a recliner (which, oddly enough, is blue) on which is lying none other than Lady Montrose herself. In a pink bathrobe. > help First things first, you'll get nowhere with Lady Montrose unless you're dressed appropriately. In pink. > help First things first, you'll get nowhere with Lady Montrose unless you're dressed appropriately. In pink. There's a pink nightgown in the wardrobe. That should do the trick. > x wardrobe This is the only wardrobe you have see that is bright pink in colour. It's really quite revolting, a true assault on common sense. > open wardroe You see no such thing. > open wardrobe You do... and a pink nightgown throws itself out and drops to the floor. "Oh, my favourite!" says Sylvia. "Don't you think it's just darling?" "Um..." you say diplomatically. Your score has increased by 1 point to 78. > * oh I did not understand the word "oh". > x nightgown You've seldom encountered fashion which makes you want to kill the designer. This particular item has you envisioning nailing them to the wall and hacking at them with a rusty nail. Seriously, no item of clothing should ever be this shade of pink. > wear it (the pink nightgown) You are not carrying the pink nightgown. > take it (the pink nightgown) You pick up the pink nightgown. > wear it (the pink nightgown) Hoping you're not making a terrible mistake, you slip into the pink nightgown. Hmmm... actually, it feels quite comfortable. Still hideous, though. > talk to sylvia Lady Montrose gives you an approving nod. "I see you are also a lady of divine fashion taste. What can I do for you?" You could ask her about herself, her former husband, her pink obsession, anything unusual about the party or anything else that you want. > ask sylvia about herself "Oh, I'm nothing special," she says. "In fact, I'm a bit of a bore." "If you tell a joke, I've probably heard it before," you say with a smirk. She gives you a bemused frown. "Um... no. What a bizarre thing to say. Are you sure you're alright?"(footnote 10) > footnote 10 Footnote 10: Abba's 'Thank You For the Music' was playing on YouTube at the time this was written. True story. Your score has increased by 1 point to 79. > ask sylvia about husband She sniffs. "It's just typical of Monty to ruin such a great party like that." "Like how?" "Getting himself killed. Oh, I will not be living this down in a hurry. It's just the kind of thing he'd do to ruin things for me." "You really think he'd go that far?" you ask. "Him? Of course. He only thinks of himself and never even worries about this whole thing affects me. I am not happy." "He's probably not too thrilled about being murdered himself," you mutter. > ask sylvia about constance "Monty's first wife? What about her? I hear she died in an accident, or got murdered, or was eaten by a pack of ravenous dogs, or was abducted by aliens and fell off a cliff into a pit of alligators. I suggest you ask Joves, and if that stuffy old so 'n' so won't tell you, tell him you work for me and I insist he tells you. Oh," she giggles, "I can almost hear him cursing now." Your score has increased by 1 point to 80. > ask sylvia about ring "This?" She admires it with a smile. "It's a present from Monty. Here, you want it? Take it." She hands it over. "I've got dozens of them floating around here." Your score has increased by 1 point to 81. > ask sylvia about pink "Oh, isn't it just the most darling of colours?" she says, beaming. "Um..." "I mean, it covers such a great range of emotions." "Um..." "Can any other colour possibly hold a candle to it?" "Um..." "Isn't it just..." And so on... > ask sylvia about unusual "Oh, the party was going so well, and then Monty went and got murdered, which positively ruined the mood. And I spent so much time and effort on it," she adds with a sigh, as if her husband decided to be murdered was a personal slight on her. > ask sylvia about unusual "Oh, the party was going so well, and then Monty went and got murdered, which positively ruined the mood. And I spent so much time and effort on it," she adds with a sigh, as if her husband decided to be murdered was a personal slight on her. > ask sylvia about slaves You chat about things that are mainly pink in colour. > ask sylvia about slave You chat about things that are mainly pink in colour. > ask sylvia about holdings You chat about things that are mainly pink in colour. > d You can't go that way. > s You're going to walk around in a bright pink nightgown? Egads! > remove nightgown You remove the pink nightgown. > s Imposing Corridor EXITS: NORTH, SOUTH SCORE 81/283; TURNS TAKEN 1339 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > s Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 81/283; TURNS TAKEN 1340 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 81/283; TURNS TAKEN 1341 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 81/283; TURNS TAKEN 1342 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 81/283; TURNS TAKEN 1343 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > x alcove It's very shadowy indeed. Not just your common or garden shadowy, but much more shadowy than that. Exceedingly shadowy you might say. > enter alcove You can't climb the shadowy alcove. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 81/283; TURNS TAKEN 1346 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 81/283; TURNS TAKEN 1347 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > e You can't go that way. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 81/283; TURNS TAKEN 1349 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 81/283; TURNS TAKEN 1350 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > e Study EXITS: WEST SCORE 81/283; TURNS TAKEN 1351 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________Now the painting of the Queen has been moved from above the mantelpiece, the wall seems somehow devoid of personality. Directly opposite the mantelpiece is Lord Montrose's desk and behind this a bookshelf minus any books but with the addition of a monstrously ugly potted plant which could double as a triffid if they ever do a remake. A window to the northeast provides illumination though no exit as someone, for whatever reason, has barred it up and thus only people less than a foot tall and six inches wide could leave the study by this way. > x box At first glance, it appears to be some kind of safe which has been attached to the side of the desk, however instead of a combination lock as you might expect, you instead see a small impression, about the size of a ring. > put ring in box You can't put anything inside the box. > x lock You see no such thing. > x impression Roughly the size of a ring. For a rough guess, if you happen to have the ring required, you would touch it to the impression - probably in the format of TOUCH RING TO IMPRESSION for a guess - and the box would open. > touch ring to impression Remembering the signet ring you obtained from Lady Montrose, you try touching it to the impression and - hey presto! - the box pops open. Old documents, yellow with age, spill out. Your score has increased by 1 point to 82. > x documents They're all ancient legal documents detailing the sale of Montrose Mansion to somebody by the name of Robelore. By the look of things, the sale went through many years ago but you've never heard of this Robelore and the place is still called Montrose Mansion so you don't know what these documents mean. Maybe Joves knows more. > take documents You pick up the old documents. > w Dining Room EXITS: NORTH, EAST, WEST SCORE 82/283; TURNS TAKEN 1359 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 82/283; TURNS TAKEN 1360 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 82/283; TURNS TAKEN 1361 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 6/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > ask joves about constance Joves gives you an evil look. Whether this means anything or if it is simply Joves being Joves, you can't say. "I have nothing to say to you about Constance." "Really?" you say with a smirk. "I wonder what my good friend Sylvia would think about your attitude." His look becomes even more evil. Almost... murderous. "I... see." You fancy you see the idea to murder you brutally and hide the body flit across his face. "Is that so? Very well, what do you want to know about Constance?" You could ask him where Constance is, why she left Lord Montrose or what kind of person she was. > ask joves about where "In a graveyard somewhere, I believe. She is dead after all." > ask joves about why "Popular opinion is that they simply grew apart." "And unpopular opinion?" you ask. He scowls. "An affair, I believe. Though with who, or for how long, I do not know." > ask joves about what Joves sighs and proceeds to ignore you. > ask joves about what Joves sighs and proceeds to ignore you. > * ugh I did not understand the word "ugh". > ask joves about dead "Yes, as in deceased. As, one day, hopefully not too far away, be yourself." > ask joves about affair "There are rumours, of course, but I am not going to speculate on whether there is any truth to them or not." > ask joves about rumours Joves scowls. "You think I'm going to satisfy your curiosity? Think again if you..." He trails off then smiles. It's not a friendly smile. It's the kind of smile given by a cat who has just cornered a mouse and is debating whether to eat it now or torment it for a while first. "Very well. Maybe we can come to an arrangement. You help me out and I'll tell you about the rumours." "Help you out how?" "Lord Montrose invited several people of low repute here tonight, and I had no choice but to make them feel welcome. However, following today's unfortunate events, I have no need to accommodate them any longer. Several have already been sent on their way, but a particularly loud-mouthed buffoon by the name of Hogg is still here and refusing to leave. Make him leave, by any means at your disposal, and we have a deal. I last saw him in the dining room." Your score has increased by 1 point to 83. > save Game "murder" saved > s You can't go that way. > ask joves about document Joves sighs and proceeds to ignore you. > ask joves about documents Joves snatches the documents from you and rips them into pieces! "Where on earth did you find these? They're trash anyway. Nothing that anyone needs to pay attention to." "You were in an awful rush to rip them up," you say archly. "Yes, well…" Joves groans. "If I tell you, will you stop asking me about it?" "It's worth a try." "Very well. Some years back, Lord Montrose was in debt very badly. The banks were threatening to foreclose on him, debtors were demanding payment and it was looking like we might all be living in the streets, but a wealthy fellow by the name of Robelore offered to pay the debts in full on the grounds that the mansion be left to him on Lord Montrose's death. Only he died first. It was all very strange. Robelore was a young man in very good health and yet he died of a terrible disease in the space of a few months. I suspected foul play at the time but the police investigated and found nothing suspicious so the matter never went any further. And that is all I know about the matter. I trust you will let the matter drop now?" You'll probably have to because you really aren't sure what else you could do with it. Still, it's an interesting piece of gossip if nothing else. Did Lord Montrose arrange to have Robelore killed to ensure he didn't have to give up the mansion? Is his own murder a payback killing for his own nefarious act? One day when you sit down and write your memoires, you'll have to mention that. (footnote 11) Your score has increased by 2 points to 85. > footnote 11 Footnote 11: You've always planned on writing your memories one day, probably when you're old and grey but hopefully while you still have your faculties intact so you can remember all the juicy details. Your score has increased by 1 point to 86. > l Joves' Office EXITS: SOUTHEAST SCORE 86/283; TURNS TAKEN 1376 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1377 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 86/283; TURNS TAKEN 1378 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1379 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > w You can't go that way. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1381 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 86/283; TURNS TAKEN 1382 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1383 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1384 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 86/283; TURNS TAKEN 1385 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > x hogg Hogg looks remarkably out of place among the other guests. He is a loud, colourful fellow, dressed in clothes marked with foodstains from most of his recent meals and seems in unusually good spirits. Most of the guests seem to be giving him a wide berth, as if worried that his lack of refinement might be contagious. > talk to hogg "Hey there," says Hogg, and gives you a quick eyeing up. Followed by a slower eyeing up. It makes you feel like you're being mentally undressed. "Nice party, eh?" You could ask him about himself, the party, his roving eye, the murder or anything you like. > ask hogg about leaving You chat with Hogg for a while. Or, rather, you chat while he checks you out. All very creepy. > ask hogg about himself "Name's Hogg," he says. "First name or surname? Well, let's just say it might be one, both or neither." These days, everyone is a philosopher, even the ones who should leave thinking to those who know how to do it. > give form to hogg It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > hint So you need help, do you? Well, that's a relief anyway. I was hoping I wouldn't have written this help system for nothing :) There are four types of help available, as follows: HELP: this will bring up location-specific hints. CLUES: general hints about specific puzzles / problems you may encounter. BASIC 1 - 5: a bare-bones walkthrough, being a list of all the commands you need to type in order to complete the game with the maximum possible score. Be warned: it's long. Very, very long. We're talking screen scrolling into infinity here. You should probably start with 'BASIC 1' because otherwise it won't make much sense. STORY 1 - 5: similar to the above, but a kind of story version of the basic walkthrough. Broken up into many, many parts. Again, you should probably start with 'STORY 1' because otherwise it won't make much sense. If you want to read this menu again, HINT should do the trick. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c8 You'll first encounter Satan when Old Man Micawber asks you to steal a painting of the Queen and he takes it back from you, but you won’t be able to talk to him right. Don’t worry, though, you'll run into Satan quite a few times before you're done. You'll meet him again once you’ve been to the annex. On your way back through the lobby, you'll run into Pinkerton and another officer discussing the case and they’ll mention a break-in at the mansion which Lord Whatever was somewhat uneasy about. Ask your future husband about the break-in and he’ll suggest that you ask Joves about it. Who in turn will suggest that you ask Sophia about it as Satan apparently had a thing for her. Which he did, at one time, but that’s now over with and he’s now more interested in Sally Dobbin in the stables. (Lucky Sophia!) Sally thinks Satan is dreamy (silly girl) but isn’t sure where he is staying right now, but believes it may be in the guest house. Head to the guest house and you'll encounter Satan having a bit of a shouting match with one of the officers. He’ll storm off in a huff before you can talk to him but the next time you walk through the lobby, he’ll accost you and rope you into his scheme to take Perkins’ room as his own. Whether you want to help him or not is irrelevant, but you’ll need to do what he wants to ensure he’s in a position to help you later on. Now, when you speak to Perkins, it turns out, quite surprisingly, that he is willing to sign the deed transferring his room to Satan, but he wants something in return. Namely, a date with Talia Swayne, which is about as likely as you winning the lottery, and you don’t even do the lottery. When you ask Talia, she can’t wait to turn him down but she does suggest that you ask Sophia who she believes is dim enough not realise what a bad idea it is. Which may be true, but she’s not interested in Perkins. Her suggestion is Jessica on account of her low moral standards, but alas even a woman with low moral standards isn’t interested in Perkins. Might Louise be interested? She isn’t, but she’s willing to do it if you fetch her a priceless red diode from the greenhouse. Have you been to the greenhouse yet? Probably not as it’s a bit out of the way and you’ll need Talia’s help to get into it. Not helped her yet? See the section ‘An ally in Talia’ if you need help. Once you're in the greenhouse, finding the red diode is quite easy – just examine the smell – and once it’s given to Louise she’ll (reluctantly) agree to go on a date with Perkins. Perkins is happy about this and signs the deed for Satan. Once you return the signed deed to Satan, he’ll be ecstatic with glee (no, not really) and will move into his new digs. Now the next part of your interaction with Satan will only happen after you’ve encountered an upset maid in the kitchen and asked Joves about her. After you speak to Emma and hear her version of events – which, funnily enough, is completely different to Joves’ version – you can ask Satan about her (be persistent) and he’ll tell you about his plan to get Emma fired so they can be together. To do this, you'll need to acquire an employee dismissal form from Joves’ room, give it to Satan to doctor, give it to Joves to stamp and finally give to Satan to ensure Emma is now. If you now make your way to the sitting room, you'll observe an unfortunate scene between Satan and Emma, who, funnily enough, is not too thrilled about being fired. But luckily for you, Satan is now in your debt and when you reach the stage where you need his help, he won’t say no. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c7 He’s an old friend of Lord Montrose, and a hated enemy of Joves. If you want to recruit Joves as an ally (and you do, believe me), you’ll need to ensure Hogg leaves the mansion, but before you do that there are a few other things you need Hogg’s help with. Firstly, when you visit his room and examine the rocking chair, you’ll be advised to ask him about it. Do so and he’ll tell you that it needs some of Abrams’ special oil applying to it. If you ask Abrams about the oil, he says he has some but if you want to borrow some, you’ll need to help him out with his problem. Namely, the love of a good woman. And, in his case, preferably one with remarkably low standards. The object of his affection is the unfortunately named Sally Dobbin who can be found nearby in the stables. Alas, her taste in men runs a little higher than the likes of Abrams. When you give him the bad news, he does at least take it well (probably had a lot of experience with this kind of thing) and then decides that his problem is that he’s not in shape and doesn’t dress well enough. And he probably needs to get her some flowers, too. Got your work cut out here, haven’t you? The weights will be yours once you’ve helped Anton out with his problems (need help? See that part of the clues) and the suit is an easy one. There’s one in Joves’ room (his room, not his office). The flowers you may have already found if you’ve recruited Talia Swayne to your cause and she’s opened the greenhouse for you as they’re in there. See the relevant section of the clues if you need help with that. Once you have all the items, give them to Abrams and meet up with him in the stables where Sally Dobbin will again tell him no. Not having much luck, is he? On the plus side, when you return to Abrams’ life, he’s quite philosophical about the whole thing and, a deal being a deal, he hands the oil you need to give to Hobb. All’s well that ends well. Now that’s done, you can move onto the other issue with Hogg and the main thing keeping him at the mansion: a jewel he was promised by Lord Montrose. Now, he’s not sure where the jewel is but believes it will be in the gardens and so the most likely person to ask will be the gardener. Off to Abrams you go again. Unfortunately, he doesn’t know where the jewel is but suggests you ask Evan, who doesn’t know but sends you along to Old Man Micawber, who maybe does know. Now, Old Man Micawber is one of those characters who has his fingers in every pie around (so to speak). Get used to him. You’ll be visiting him quite a bit today. As per usual, he can help but he wants something in return. On this occasion, some of the cake the nobility are eating. He suggests you might find some in the kitchen, but you won’t. However, if you ask the chef, he’ll mention that Lady Montrose had it all sent away after it committed the cardinal son of not being pink enough. Question her about it and she’ll tell you how she got Evan to dispose of it. Ask Evan and he’ll become quite evasive but insist that he disposed of the cake as ordered. He tells you that it’s now in the gardens, which is certainly an odd place to dispose of cake. If you check every location in the gardens, you might notice a distinct lack of cake which is hardly surprising as when you return to Evan and question him again, he admits that he gave the cake to the chef to make a special cake for Sophia. But… haven’t you already asked the chef about cake? Yes you have, but if you go back and ask him again, he will explain that he thought you meant a different cake. Sigh. On the plus side, he’s happy to hand the cake over. Now you’ve finally got your hands on the cake, you can give it to Old Man Micawber who informs you that in fact the person who has the jewel is Evan. After all this running around, you’re probably ready to murder Evan, but resist the urge because, idiot thouge he is, he has his uses. As it happens, while Evan did have the jewel, he gave it to Sophia as a gift. Who, being the thoroughly decent person that she is, gave it to the lead officer in the police, your nemesis Pinkerton. Which is a problem because Pinkerton, not being your biggest fan, isn't going to hand it over if you ask nicely. But at least you know where it is so that's something. In fact, retrieving it from Pinkerton's office in the guest house is fairly easy. If you haven't already been into the guest house yet, grab the fake police uniform from Evan's wardrobe (see? He does have his uses) and make your way there. The office is in the back and the jewel is inside the pizza boxes (which you're quite sure isn't standard police procedure). Retrieving it will wake up Pinkerton and cause him to chase you out, but he's way too lazy to chase you very far and you can always return when you feel like it and he'll be asleep again. Now you've got the jewel, you can return it to Hogg - assuming, of course, that you've done everything with him you need to (see that section of the clues if you're not sure) - and he'll depart. Well done. You’ve got rid of Hogg and, in the process, made Joves very happy. > ask hogg about chair "Oh, you saw my rocking chair, did you?" Hogg beams as if he's proud of being the owner of a decrepit old rocking chair. "My pride and joy, that is, and I never go anywhere without it." "It's, er, in good condition…" Hogg, clearly immune to sarcasm, smiles. "Isn't it just? Whenever I come here, I just apply some of old Abrams special oil and it keeps it ticking along like brand new." Considering the state it was in, you hate to think what is in Abrams 'special' oil. Battery acid? "Pity I'm out of oil right now," Hogg says with a meaningful look at you as if he expects you to acquire some more for him. Or maybe he's just checking you out. With Hogg, anything is possible. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1398 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1399 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 86/283; TURNS TAKEN 1400 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1401 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 86/283; TURNS TAKEN 1402 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1403 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 86/283; TURNS TAKEN 1404 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1405 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Abrams' Hut EXITS: NORTH SCORE 86/283; TURNS TAKEN 1406 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________There's not a whole lot you can think to say about this hut, but the words 'ramshackle', 'rundown' and 'craphole' spring to mind. It had a roof, once. Now? It just has the absence of a roof. You're sure it also once had furniture, now it just has a burnt bed, a burnt chair and, you guessed it, a burnt table. One wall is given over to a woodwork display which could charitably be described as 'a bit naff'. And the hole where the roof used to be. Yep, that's a real eyesore. Abrams the gardener is here, having a good scratch. > ask abrams about oil "Ah, Hogg wants some o' me special oil, does he? Well, I's be a bit low on stock right now, bu' I can scrounge some up whilst you does me a favour." Abrams grins in a way that tells you that this 'favour' probably isn't one you will enjoy. "You been to them there stables lately, lass? Nah, I didna think so. Well, there be a gal there what proper fancies me… or she would if she knew who I was. I been thinkin' 'bout askin' her out but I reckons a gal like that prob'ly 'as loads o' blokes askin' 'er out all the time, so I needs to get meself a lil advantage, right? What I needs is someone like you, lass, to go an' speaks to her an' get the info I needs so whens I asks her out, she'll say yes. What do you say, lass? Can I relies on you? Jus' go ask 'er 'bout me an' see what's what." > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1408 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: NORTHEAST, SOUTHEAST SCORE 86/283; TURNS TAKEN 1409 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1410 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > e Gardens EXITS: EAST, WEST SCORE 86/283; TURNS TAKEN 1411 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > e Gardens EXITS: NORTH, WEST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1412 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Stables EXITS: NORTHEAST SCORE 86/283; TURNS TAKEN 1413 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________As with most of the buildings on the Montrose grounds, the stables are remarkably rundown: most of the walls sag to one side, the floor audibly creaks underfoot and even the air has a neglected feel to it. The fact that only a single horse - a single ancient horse - is stabled here doesn't help either. As such, it's perhaps hardly surprising that there's a single hostler, called (of all things) Sally Dobbin, managing things, and as she's staring into space... well, it says it all really. > ask sally about abrams She frowns. "Is he the strapping chap who delivers the milk? Or that hunky beefcake who brings the hay? Or that cute guy with the abs of steel I saw by the market that day?" You explain who Abrams is. "Ah." Her disappointed expression says it all. "Well, I'm sure he's got some… er… great qualities…" Well, that didn't go well. You should go and ask Abrams about this and see what he wants to do next. > ne Gardens EXITS: NORTH, WEST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1415 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w Gardens EXITS: EAST, WEST SCORE 86/283; TURNS TAKEN 1416 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1417 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > nw Gardens EXITS: NORTHEAST, SOUTHEAST SCORE 86/283; TURNS TAKEN 1418 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ene I did not understand the word "ene". > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1420 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Abrams' Hut EXITS: NORTH SCORE 86/283; TURNS TAKEN 1421 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________There's not a whole lot you can think to say about this hut, but the words 'ramshackle', 'rundown' and 'craphole' spring to mind. It had a roof, once. Now? It just has the absence of a roof. You're sure it also once had furniture, now it just has a burnt bed, a burnt chair and, you guessed it, a burnt table. One wall is given over to a woodwork display which could charitably be described as 'a bit naff'. And the hole where the roof used to be. Yep, that's a real eyesore. Abrams the gardener is here, having a good scratch. "'Ow'd it go?" Abrams says. "Ask me 'bout the lass." > ask abrams about sally Abrams frowns. "Hmm… that don't sound too good. Looks like you gots your work cut out if you wants me help. Let's see." He purses his lips in thought. "I needs to get in shape. You got any weights I can use to pump iron with? No? Well, hop to it then. Also, I needs a proper suit. Somethin' stylish. Bound to be one lyin' 'round here somewhere. An' last I think I needs to give her some nice flowers. You got any?" "I've seen some in the garedens. I can grab you-" "Nah, lass, they be the trash we puts out fo' the nobility. I ain't givin' 'em to a classy lass like Sally. You needs to find me better ones for her." So you need to find some weights, a suit and some decent flowers. Boy, this isn’t going to be easy. > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, a small wooden key, a pink nightgown, a fake police uniform, a paperweight, a missive, an employee dismissal form, a briefcase and a signet ring. > give paperweight to abrams It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1425 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: SOUTH, NORTHEAST SCORE 86/283; TURNS TAKEN 1426 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1427 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 86/283; TURNS TAKEN 1428 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1429 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 86/283; TURNS TAKEN 1430 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > n You can't go that way. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1432 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1433 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 86/283; TURNS TAKEN 1434 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > ne You can't go that way. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1436 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > ne Pantry EXITS: SOUTHWEST SCORE 86/283; TURNS TAKEN 1437 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You might have expected the pantry of Montrose Mansion to be a large affair, catering as it does to the whims of a veritable horde of guests and staff. Instead you have this small pokey room, not very well lit, and shelves that might not be bare but which certainly don't have much in the way of food to be seen. In fact, you think it's accurate to say that there are more cobwebs present than food. > sw Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1438 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 86/283; TURNS TAKEN 1439 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > e Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 86/283; TURNS TAKEN 1440 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > ne Joves' Room EXITS: SOUTHWEST SCORE 86/283; TURNS TAKEN 1441 TIMES ASKED FOR HELP 13; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > x suit Very stylish indeed. Not really your thing, but you have always had an eye for quality. > take suit I don't understand what you want to do with the Prada suit. > help The missive can be removed from the table if you can find something that can dissolve glue. Vinegar might do the trick. > help The missive can be removed from the table if you can find something that can dissolve glue. Vinegar might do the trick. There’s some in the dining room. > help The missive can be removed from the table if you can find something that can dissolve glue. Vinegar might do the trick. There’s some in the dining room. There's also quite a few things to find here. You can examine the tie rack to find some glasses and take a tie while you're at it. > help The missive can be removed from the table if you can find something that can dissolve glue. Vinegar might do the trick. There’s some in the dining room. There's also quite a few things to find here. You can examine the tie rack to find some glasses and take a tie while you're at it. There's a briefcase in the window which you'll also need. > help The missive can be removed from the table if you can find something that can dissolve glue. Vinegar might do the trick. There’s some in the dining room. There's also quite a few things to find here. You can examine the tie rack to find some glasses and take a tie while you're at it. There's a briefcase in the window which you'll also need. Examining the large book reveals a bow tie. > help The missive can be removed from the table if you can find something that can dissolve glue. Vinegar might do the trick. There’s some in the dining room. There's also quite a few things to find here. You can examine the tie rack to find some glasses and take a tie while you're at it. There's a briefcase in the window which you'll also need. Examining the large book reveals a bow tie. And finally, there's an employee dismissal form on the bed. > help The missive can be removed from the table if you can find something that can dissolve glue. Vinegar might do the trick. There’s some in the dining room. There's also quite a few things to find here. You can examine the tie rack to find some glasses and take a tie while you're at it. There's a briefcase in the window which you'll also need. Examining the large book reveals a bow tie. And finally, there's an employee dismissal form on the bed. > sw Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 86/283; TURNS TAKEN 1451 TIMES ASKED FOR HELP 20; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > help Locked door to the east, eh? Well, don't worry about it. It can't be opened from this side anyway and when you find yourself on the other side, opening it won't be a problem. > w Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 86/283; TURNS TAKEN 1453 TIMES ASKED FOR HELP 21; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > ne Perkins' Room EXITS: SOUTHWEST SCORE 86/283; TURNS TAKEN 1455 TIMES ASKED FOR HELP 21; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Very few rooms in the mansion could ever be considered ‘charming’ or ‘homely’ and this one is no exception. What it lacks in charming and homely, however, it more than makes up for with a chilling draft and a window which could be deemed as both open and closed at the same time. Other than this, there’s the bed - at least you assume it’s a bed but you’re willing to admit you could be wrong - and something that might be a beer cooler, if it wasn't placed right next to an open log fire. Perkins is here. > help There is indeed a grappling hook around here somewhere. Come on, it wouldn't be a very fair puzzle if there wasn't, now would it? > help There is indeed a grappling hook around here somewhere. Come on, it wouldn't be a very fair puzzle if there wasn't, now would it? As with most things, you should try asking Old Man Micawber. Yep, nothing happens around the mansion without him knowing about it. > help There is indeed a grappling hook around here somewhere. Come on, it wouldn't be a very fair puzzle if there wasn't, now would it? As with most things, you should try asking Old Man Micawber. Yep, nothing happens around the mansion without him knowing about it. > sw Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 86/283; TURNS TAKEN 1459 TIMES ASKED FOR HELP 24; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1460 TIMES ASKED FOR HELP 24; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c9 At some point you’ll have to bury the hatchet and become allies with Talia. You’re rivals but you have a common goal: the investigation being over so the cops will leave and you can get down to the business of bagging a rich husband. Question Talia about various subjects and the possibility of an alliance will pop up, but she wants something before she trusts you. Quite understandable really as you’re a pretty untrustworthy gal. Namely she wants a necklace that she swiped earlier and which Joves took from her. Now if you’ve befriended Joves, simply ask him about the necklace and he’ll hand it over. If not, see that section of the clues for help. Once Talia has her necklace back, she’ll become a lot more useful to you. She knows a few useful things, but her key ability is her skill at picking locks. If you've been to the greenhouse and found it locked, she can open it for you. > c7 He’s an old friend of Lord Montrose, and a hated enemy of Joves. If you want to recruit Joves as an ally (and you do, believe me), you’ll need to ensure Hogg leaves the mansion, but before you do that there are a few other things you need Hogg’s help with. Firstly, when you visit his room and examine the rocking chair, you’ll be advised to ask him about it. Do so and he’ll tell you that it needs some of Abrams’ special oil applying to it. If you ask Abrams about the oil, he says he has some but if you want to borrow some, you’ll need to help him out with his problem. Namely, the love of a good woman. And, in his case, preferably one with remarkably low standards. The object of his affection is the unfortunately named Sally Dobbin who can be found nearby in the stables. Alas, her taste in men runs a little higher than the likes of Abrams. When you give him the bad news, he does at least take it well (probably had a lot of experience with this kind of thing) and then decides that his problem is that he’s not in shape and doesn’t dress well enough. And he probably needs to get her some flowers, too. Got your work cut out here, haven’t you? The weights will be yours once you’ve helped Anton out with his problems (need help? See that part of the clues) and the suit is an easy one. There’s one in Joves’ room (his room, not his office). The flowers you may have already found if you’ve recruited Talia Swayne to your cause and she’s opened the greenhouse for you as they’re in there. See the relevant section of the clues if you need help with that. Once you have all the items, give them to Abrams and meet up with him in the stables where Sally Dobbin will again tell him no. Not having much luck, is he? On the plus side, when you return to Abrams’ life, he’s quite philosophical about the whole thing and, a deal being a deal, he hands the oil you need to give to Hobb. All’s well that ends well. Now that’s done, you can move onto the other issue with Hogg and the main thing keeping him at the mansion: a jewel he was promised by Lord Montrose. Now, he’s not sure where the jewel is but believes it will be in the gardens and so the most likely person to ask will be the gardener. Off to Abrams you go again. Unfortunately, he doesn’t know where the jewel is but suggests you ask Evan, who doesn’t know but sends you along to Old Man Micawber, who maybe does know. Now, Old Man Micawber is one of those characters who has his fingers in every pie around (so to speak). Get used to him. You’ll be visiting him quite a bit today. As per usual, he can help but he wants something in return. On this occasion, some of the cake the nobility are eating. He suggests you might find some in the kitchen, but you won’t. However, if you ask the chef, he’ll mention that Lady Montrose had it all sent away after it committed the cardinal son of not being pink enough. Question her about it and she’ll tell you how she got Evan to dispose of it. Ask Evan and he’ll become quite evasive but insist that he disposed of the cake as ordered. He tells you that it’s now in the gardens, which is certainly an odd place to dispose of cake. If you check every location in the gardens, you might notice a distinct lack of cake which is hardly surprising as when you return to Evan and question him again, he admits that he gave the cake to the chef to make a special cake for Sophia. But… haven’t you already asked the chef about cake? Yes you have, but if you go back and ask him again, he will explain that he thought you meant a different cake. Sigh. On the plus side, he’s happy to hand the cake over. Now you’ve finally got your hands on the cake, you can give it to Old Man Micawber who informs you that in fact the person who has the jewel is Evan. After all this running around, you’re probably ready to murder Evan, but resist the urge because, idiot thouge he is, he has his uses. As it happens, while Evan did have the jewel, he gave it to Sophia as a gift. Who, being the thoroughly decent person that she is, gave it to the lead officer in the police, your nemesis Pinkerton. Which is a problem because Pinkerton, not being your biggest fan, isn't going to hand it over if you ask nicely. But at least you know where it is so that's something. In fact, retrieving it from Pinkerton's office in the guest house is fairly easy. If you haven't already been into the guest house yet, grab the fake police uniform from Evan's wardrobe (see? He does have his uses) and make your way there. The office is in the back and the jewel is inside the pizza boxes (which you're quite sure isn't standard police procedure). Retrieving it will wake up Pinkerton and cause him to chase you out, but he's way too lazy to chase you very far and you can always return when you feel like it and he'll be asleep again. Now you've got the jewel, you can return it to Hogg - assuming, of course, that you've done everything with him you need to (see that section of the clues if you're not sure) - and he'll depart. Well done. You’ve got rid of Hogg and, in the process, made Joves very happy. > * huh, can't take the suit though I should be able to I did not understand the word "huh,". > sw You can't go that way. > help Found the cream buns but the chef has swiped them? Just ask him for them! Yes, it's that simple. > help Found the cream buns but the chef has swiped them? Just ask him for them! Yes, it's that simple. > l Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1468 TIMES ASKED FOR HELP 26; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > ne Pantry EXITS: SOUTHWEST SCORE 86/283; TURNS TAKEN 1469 TIMES ASKED FOR HELP 26; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You might have expected the pantry of Montrose Mansion to be a large affair, catering as it does to the whims of a veritable horde of guests and staff. Instead you have this small pokey room, not very well lit, and shelves that might not be bare but which certainly don't have much in the way of food to be seen. In fact, you think it's accurate to say that there are more cobwebs present than food. > hel I did not understand the word "hel". > help There's nothing you need to do here, except come here so Perkins will show up in his room later when you need his help. > sw Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1472 TIMES ASKED FOR HELP 27; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 86/283; TURNS TAKEN 1473 TIMES ASKED FOR HELP 27; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > help There are a few items to find here, but make sure you find them before Joves shows up. Funnily enough, he's not willing to let you ransack his office if he's present. Don't worry, though. Anything you miss you can always get anything later on. There's some chocolate on his desk which Abrams needs. > help There are a few items to find here, but make sure you find them before Joves shows up. Funnily enough, he's not willing to let you ransack his office if he's present. Don't worry, though. Anything you miss you can always get anything later on. There's some chocolate on his desk which Abrams needs. And don't forget the smelling salts on the drinks cabinet which Evans needs to awaken Sophia. > help There are a few items to find here, but make sure you find them before Joves shows up. Funnily enough, he's not willing to let you ransack his office if he's present. Don't worry, though. Anything you miss you can always get anything later on. There's some chocolate on his desk which Abrams needs. And don't forget the smelling salts on the drinks cabinet which Evans needs to awaken Sophia. Got all that? Good, then when you're ready feel free to ring the bell... which will bring Joves here. He won't be best pleased about this but then that's Joves for you. > help There are a few items to find here, but make sure you find them before Joves shows up. Funnily enough, he's not willing to let you ransack his office if he's present. Don't worry, though. Anything you miss you can always get anything later on. There's some chocolate on his desk which Abrams needs. And don't forget the smelling salts on the drinks cabinet which Evans needs to awaken Sophia. Got all that? Good, then when you're ready feel free to ring the bell... which will bring Joves here. He won't be best pleased about this but then that's Joves for you. > help There are a few items to find here, but make sure you find them before Joves shows up. Funnily enough, he's not willing to let you ransack his office if he's present. Don't worry, though. Anything you miss you can always get anything later on. There's some chocolate on his desk which Abrams needs. And don't forget the smelling salts on the drinks cabinet which Evans needs to awaken Sophia. Got all that? Good, then when you're ready feel free to ring the bell... which will bring Joves here. He won't be best pleased about this but then that's Joves for you. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1479 TIMES ASKED FOR HELP 32; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 86/283; TURNS TAKEN 1480 TIMES ASKED FOR HELP 32; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > e Study EXITS: WEST SCORE 86/283; TURNS TAKEN 1482 TIMES ASKED FOR HELP 32; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Now the painting of the Queen has been moved from above the mantelpiece, the wall seems somehow devoid of personality. Directly opposite the mantelpiece is Lord Montrose's desk and behind this a bookshelf minus any books but with the addition of a monstrously ugly potted plant which could double as a triffid if they ever do a remake. A window to the northeast provides illumination though no exit as someone, for whatever reason, has barred it up and thus only people less than a foot tall and six inches wide could leave the study by this way. > help There's quite a lot to find here but you have all the time in the world to find it so relax and take your time. You'll need to retrieve the partially-burnt letter from the ashes in the fire but doing so without wearing anything can lead to your hands getting burnt. Wear some gloves. Abrams has some in his hut. To open the box in the desk, you'll need Lord Montrose's signet ring, which is now in the possession of his wife. Befriend her and she'll be happy to loan you the ring. You won’t be able to leave with the painting as it is, but you can get it out of here in one piece without too much effort. Try folding it up. Yes, it’s as simple as that. > help There's quite a lot to find here but you have all the time in the world to find it so relax and take your time. You'll need to retrieve the partially-burnt letter from the ashes in the fire but doing so without wearing anything can lead to your hands getting burnt. Wear some gloves. Abrams has some in his hut. To open the box in the desk, you'll need Lord Montrose's signet ring, which is now in the possession of his wife. Befriend her and she'll be happy to loan you the ring. You won’t be able to leave with the painting as it is, but you can get it out of here in one piece without too much effort. Try folding it up. Yes, it’s as simple as that. > w Dining Room EXITS: NORTH, EAST, WEST SCORE 86/283; TURNS TAKEN 1485 TIMES ASKED FOR HELP 34; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1486 TIMES ASKED FOR HELP 34; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > help First things first: talk to your future (if you have a say in the matter) husband and question him about every subject you can. What he knows at this stage is very limited, but remember to speak to him again later on because he can be quite useful if you ask him the right questions. > help First things first: talk to your future (if you have a say in the matter) husband and question him about every subject you can. What he knows at this stage is very limited, but remember to speak to him again later on because he can be quite useful if you ask him the right questions. > talk to lord "Have no fear, dear," says the pompous windbag. "I am here." You could ask him about himself, the murder, marriage or anything else that you like. > ask him about constance (Lord Whatever) He nods somewhat vacantly. While this is nothing new for him, you gather that he either did not understand the question or has nothing to say about it. > ask him about sylvia (Lord Whatever) "She's a fine lady is Lady Montrose," he says, and then gets a kind of dreamy look in his eyes which you don't care for at all. "And her husband's just been murdered so it would be in remarkably poor taste for anyone to approach her romantically for a good few years," you say quickly. "Quite, quite," says Lord Whatever and sighs deeply. A little too deeply. > nw Balcony EXITS: SOUTHEAST SCORE 86/283; TURNS TAKEN 1492 TIMES ASKED FOR HELP 36; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Tucked away in one corner of the sprawling mansion is this creaky balcony, apparently attached to the side of the building with rusty screws and a few nails, and seeming forever on the verge of coming loose altogether and sending you crashing down to certain death in... well, the drop is actually about eight feet so it’s not likely to be fatal but you’d probably get a few bruises when you landed in the patio down there. Beyond the walls surrounding the patio, the gardens stretch away around the corner of the mansion. A serving girl called Jessica is here, not doing much in the way of serving. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > se Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 86/283; TURNS TAKEN 1494 TIMES ASKED FOR HELP 36; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1495 TIMES ASKED FOR HELP 36; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > help See that footnote in italics? Why don't you type it in and see what happens? > help See that footnote in italics? Why don't you type it in and see what happens? > nw Sitting Room EXITS: NORTH, SOUTHEAST SCORE 86/283; TURNS TAKEN 1498 TIMES ASKED FOR HELP 38; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Even in the midst of a crisis, you can always rely on some of the nobility to find a nice, quiet spot to gossip, drink gin and speculate on the next unfortunate to come a cropper. This is just such a place. There's not a lot to see here, but the gossip is to die for. You see Emma, one of the serving girls, here. A serving girl by the name of Louise is standing in the corner. Snippets of gossip make their way to you. "With a goat? Surely you're joking!" > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! Snippets of gossip make their way to you. "Fancy getting murdered at your own party. Some people just have no class." > n Patio EXITS: SOUTH SCORE 86/283; TURNS TAKEN 1500 TIMES ASKED FOR HELP 38; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This secluded patio is quite cut off from the rest of the household, being surrounded by high walls on all sides; a door hidden in the southern wall leads inside to the sitting room. Several chairs and a bench have been arranged by a creaky wooden table for people to sit on, though at the present time no one has taken advantage of this and the furniture remains unoccupied. You see Scrimmage stood by himself in the corner. > help Have you been to the balcony and observed a fight here in the patio? If so, there's something useful you'll find by examining the bench. If not... > help Have you been to the balcony and observed a fight here in the patio? If so, there's something useful you'll find by examining the bench. If not... > s Sitting Room EXITS: NORTH, SOUTHEAST SCORE 86/283; TURNS TAKEN 1503 TIMES ASKED FOR HELP 40; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Even in the midst of a crisis, you can always rely on some of the nobility to find a nice, quiet spot to gossip, drink gin and speculate on the next unfortunate to come a cropper. This is just such a place. There's not a lot to see here, but the gossip is to die for. You see Emma, one of the serving girls, here. A serving girl by the name of Louise is standing in the corner. Snippets of gossip make their way to you. "I can't believe he's sleeping with her. I mean, she's beautiful and rich and clever, but what on earth does he see in her?" > se Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1504 TIMES ASKED FOR HELP 40; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > sw Library EXITS: NORTHEAST SCORE 86/283; TURNS TAKEN 1505 TIMES ASKED FOR HELP 40; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Ah, the library of Montrose Mansion. You've heard of this place but the reality certainly fails to live up to its reputation. Where are the rows and rows of books covering every subject under the sun? Instead you see shelves which are mostly empty, books which look to have been thrown haphazardly around - some missing covers or spines or, in a few cases, everything in between as well - and a very bored looking librarian currently playing cards and yawning profusely. You don't even see any of the famed reading chairs purchased at great expense from abroad and shipped here at great personal expense. Instead, there's just a hard wooden bench on which the librarian is playing cards (meaning you don't even have a place to sit). Actually, you do see one chair, tucked away in the corner, but that's occupied by Bombur, no doubt still fuming from his argument with Scrimmage. Tarquin is here, perusing some books. > help You're in a library so you should probably take a look at the books. > help You're in a library so you should probably take a look at the books. > x boos You see no such thing. > x books Worthless as far as you can see. No great works here, no first editions or signed copies by respected authors, but instead the kind of cheap trash available off market stalls, jumble sales and second hand bookshops. During your previous career as a shelf-stacker in a bookshop, you encountered many of this kind. > ne Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 86/283; TURNS TAKEN 1510 TIMES ASKED FOR HELP 42; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 86/283; TURNS TAKEN 1511 TIMES ASKED FOR HELP 42; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > e Pokey Passage EXITS: WEST, DOWN SCORE 86/283; TURNS TAKEN 1513 TIMES ASKED FOR HELP 42; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You're at the end of a somewhat pokey passage next to an open door. Seriously, this place has sinister shadows like they were going out of fashion and seems completely out of place in the mansion, almost as if you've stepped into a Hammer Horror remake. Set into the wall by the door is a battered bell and even that looks creepier than any bell has a right to look. Carmichael is here, looking nervous. > help Getting the door open is very easy. You just need to show a little politeness. > se You can't go that way. > help Getting the door open is very easy. You just need to show a little politeness. Try knocking. > d Wine Cellar EXITS: UP SCORE 86/283; TURNS TAKEN 1517 TIMES ASKED FOR HELP 44; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Wine cellars are meant to be large underground rooms full of, well, wine. While this one certainly scores full points on the large underground room side of things, it falls short on the wine part. In fact, judging by the dust and general air of neglect hanging over the proceedings, you're guessing this place hasn't been used as a wine cellar in quite some time. > help Well, it's a wine cellar. Look on the shelves and you'll find some. > x shelves Dusty wooden shelves that haven't seen a duster in many a long year. > help Well, it's a wine cellar. Look on the shelves and you'll find some. > u Pokey Passage EXITS: WEST, DOWN SCORE 86/283; TURNS TAKEN 1521 TIMES ASKED FOR HELP 46; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You're at the end of a somewhat pokey passage next to an open door. Seriously, this place has sinister shadows like they were going out of fashion and seems completely out of place in the mansion, almost as if you've stepped into a Hammer Horror remake. Set into the wall by the door is a battered bell and even that looks creepier than any bell has a right to look. Carmichael is here, looking nervous. > w Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 86/283; TURNS TAKEN 1522 TIMES ASKED FOR HELP 46; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 86/283; TURNS TAKEN 1523 TIMES ASKED FOR HELP 46; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > help There are a couple of ways of getting past Grogan, both of which you'll have to figure out if you plan on solving the murder. You'll need to enter the bedroom twice more and each will only work once. > help There are a couple of ways of getting past Grogan, both of which you'll have to figure out if you plan on solving the murder. You'll need to enter the bedroom twice more and each will only work once. The ID card will work if you have it. If not, go take a look around Pinkerton's office. > help There are a couple of ways of getting past Grogan, both of which you'll have to figure out if you plan on solving the murder. You'll need to enter the bedroom twice more and each will only work once. The ID card will work if you have it. If not, go take a look around Pinkerton's office. If not, or if you've already used it, talking to him will reveal his secret love for Sylvia Montrose. Give him something of hers and he'll let you pass. > help There are a couple of ways of getting past Grogan, both of which you'll have to figure out if you plan on solving the murder. You'll need to enter the bedroom twice more and each will only work once. The ID card will work if you have it. If not, go take a look around Pinkerton's office. If not, or if you've already used it, talking to him will reveal his secret love for Sylvia Montrose. Give him something of hers and he'll let you pass. He wants the pink nightgown. Don't ask why. He's just weird. > give nightgown to grogan "Hey," he says, "she's really into pink stuff, ain't she? She'll totally dig this. Say, you want to take a look in the dead guy's bedroom?" asks this sterling example of the local police force. "The body's gone but it's well cool." Before you can answer one way or the other, he ushers you inside. Your score has increased by 1 point to 87. Lord Montrose's Bedroom EXITS: EAST SCORE 87/283; TURNS TAKEN 1528 TIMES ASKED FOR HELP 46; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The body of poor Lord Montrose has been removed, but the police have kindly left an unsightly bloodstain behind on the bed. They've also filled it with some junk which they've dumped in the corner for reasons which… well, no they probably don't make much sense to anyone. Your eagle eye darts over the changed bedroom and carefully notes... nothing much. But you're sure there's something useful here. You just need to find it. > x junk You see no such thing. > x bed Hmmm… there's a large space under the bed that you never noticed before. You're sure it must have been there but you definitely don't remember it. > x space You peer into the space, which, being dark, shows you not much at all. You guess you'll just have to reach into the space if you want to find what's in there, and hope there's nothing nasty with fangs in there, too. > reach into space Gingerly, you reach into the space and… Yep, no nasty things with fangs. Just an old and somewhat rusty screwdriver. Was it here before or was it dropped after you first searched the room? As you’re pondering this, you become aware of voices outside the room and then Pinkerton and several cronies enter (thankfully not before you've had time to crawl under the bed and hide so no one sees you). “We need to search this place again, fellows,” Pinkerton says, “and thoroughly. Check every corner, turn over every stone, leave nothing unstudied. Why, we did such a shoddy job of searching it the first time, someone could be hiding under the very bed and we wouldn't know it!” They all have a good laugh at this ridiculous notion. “Let’s start immediately and not stop until we find a crucial piece of evidence.” “Shall we order pizza first, sir?” asks one cop. “Tide us over so that we can spend more time searching?” Pinkerton spends nearly a second debating this before agreeing that it makes perfect sense. They all leave and once the coast is clear, you crawl out from under the bed and make a quick exit from the bedroom before Pinkerton or one of his cronies return and catch you. Your score has increased by 2 points to 89. Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 89/283; TURNS TAKEN 1532 TIMES ASKED FOR HELP 46; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > x screwdriver It's got blood on it. That’s something you notice straight away. Was it used in the murder or is the blood simply due to where you found it? > help There are a couple of ways of getting past Grogan, both of which you'll have to figure out if you plan on solving the murder. You'll need to enter the bedroom twice more and each will only work once. The ID card will work if you have it. If not, go take a look around Pinkerton's office. If not, or if you've already used it, talking to him will reveal his secret love for Sylvia Montrose. Give him something of hers and he'll let you pass. He wants the pink nightgown. Don't ask why. He's just weird. > sw You can't go that way. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 89/283; TURNS TAKEN 1536 TIMES ASKED FOR HELP 46; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. "Pssst!" a voice says. You glance into the shadows to where Talia is,once more, lurking. "What?" "What did you find?" she asks. "Anything useful?" "I found a screwdriver." "What? Is that it? What about all the other stuff I overheard Pinkerton talking about?" "I didn't see anything else," you say, feeling like you're the little kid in the playground being told off for being dim by the bigger kid. Talia rolls her eyes. "You need to get back in there, babe. Pronto. And this time - try a bit harder!" You watch her go, seriously debating giving her a push. "Hey!" you say. "What have you found out?" But she's too far away to answer you. Your score has increased by 1 point to 90. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 90/283; TURNS TAKEN 1537 TIMES ASKED FOR HELP 46; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > se Parking Lot EXITS: EAST, NORTHWEST SCORE 90/283; TURNS TAKEN 1538 TIMES ASKED FOR HELP 46; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This is a small, somewhat cramped area nestled between the mansion to the north and a guest house to the east. Most of the vehicles parked here are police cars, hence the fact that a good deal of them are illegally parked. An officer named Pettigrew stands guard at the entrance to the guest house which the police have taken over as their base of operations while they solve the murder. > wear uniform You slip it on. Your personal coolness factor takes a nosedive. > e Guest House EXITS: WEST, SOUTHEAST SCORE 90/283; TURNS TAKEN 1540 TIMES ASKED FOR HELP 46; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The main area of the guest house has been converted into a base of operations for the police, who are apparently hard at work. You say 'apparently' because they seem to be sitting around drinking, smoking and telling loud jokes about women and not doing much actual police work. They've got a noticeboard set up which they've thrown darts at and a suspect list on the wall which they've drawn silly faces on. Right now, a couple of cops are having a discussion about whether they should arrange a day trip tomorrow to the beach or the carnival. The fact that they're supposed to be investigating a murder seems to be entirely forgotten. > se Pinkerton's Office EXITS: NORTHWEST SCORE 90/283; TURNS TAKEN 1541 TIMES ASKED FOR HELP 46; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________Formerly the office of the guest house manager, now the office of none other than your nemesis, Pinkerton, who is, at this precise moment, sat at the desk fast asleep. There are a number of files on the desk, fighting for room with beer bottles and several pizza boxes, while in the corner he's placed a crate marked 'evidence' (and a few more beer bottles). Considering how little time has passed since the murder, you're quite impressed at how quickly Pinkerton has made this place a total dump. Credit where credit is due, the man is a pillock of the first order. Also here is Pinkerton's journal. > x pinkerton Asleep, and hopefully to remain that way for the foreseeable future. The other cops might not know you, but you have a history with Pinkerton and you doubt you'll be able to fool him. > x crate It says 'evidence' on the side, but you can't see what's inside it. > look in crate It says 'evidence' on the side, but you can't see what's inside it. > open crate This time, it's empty. > x boxes There look to be too many boxes here for one man but then you've always thought of Pinkerton as more pig than man anyway. > x bottles Mostly empty but there are a few with dregs of beer still inside. > help There are three items here that you need to find. The first is the ID card on the evidence. > x evidence It says 'evidence' on the side, but you can't see what's inside it. > x card You assumed it would have Pinkerton's face on, but instead it's a blonde woman you see. Which is a stroke of luck really as while you don't look anything like Pinkerton - thank heaven for small mercies! - you are blonde and female. At a pinch, this could be your ID. > i You are wearing a fake police uniform, a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, a small wooden key, a screwdriver, a paperweight, a missive, an employee dismissal form, a briefcase and a signet ring. > * huh, is this not mentioned? I did not understand the word "huh,". > take card You carefully ease the ID card out and slip it into your pocket before Pinkerton can- Oh dear, he's awake. And he's looking right at you. "Officer," he says, "what are you doing in my-" His eyes narrow as he gets a good look at you. "You!" Knowing there's a time to explain things and a time to run, you run. Your score has increased by 1 point to 91. Parking Lot EXITS: EAST, NORTHWEST SCORE 91/283; TURNS TAKEN 1553 TIMES ASKED FOR HELP 47; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________This is a small, somewhat cramped area nestled between the mansion to the north and a guest house to the east. Most of the vehicles parked here are police cars, hence the fact that a good deal of them are illegally parked. An officer named Pettigrew stands guard at the entrance to the guest house which the police have taken over as their base of operations while they solve the murder. Whew. That was close! You don’t see any sign of Pinkerton chasing you so maybe he’s content to simply have you out of there, but you'd better be careful if you go back in. > nw It's probably not a good idea to go wandering around wearing a fake police uniform. That sort of thing tends to be frowned upon by the actual police. > remove uniform You remove the fake police uniform. > nw Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 91/283; TURNS TAKEN 1556 TIMES ASKED FOR HELP 47; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > u You can't go that way. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 91/283; TURNS TAKEN 1558 TIMES ASKED FOR HELP 47; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 91/283; TURNS TAKEN 1559 TIMES ASKED FOR HELP 47; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > give id to thug He blinks. "Um… sorry, miss. Didn't recognise you at first. In you go." You quickly hurry past him before he has chance to look at the ID closer and realise that's not your face on it. Your score has increased by 1 point to 92. Lord Montrose's Bedroom EXITS: EAST SCORE 92/283; TURNS TAKEN 1560 TIMES ASKED FOR HELP 47; FORMER PROFESSIONS UNMASKED 12/33; FOOTNOTES FOUND 7/14 ________________________________It looks different from your first two visits. The bed has been covered in pizza boxes, a mini-bar has been set up in the corner and the cops have even installed a large flat screen TV so they can watch the football. Quite what use any of this is in solving the murder is anyone's guess, but you're sure Pinkerton deems it all 100% essential. > x tv State of the art and then some. Watching this baby would almost be like being there to see the real thing. If it was working, that is. By the look of it, it hasn't been connected up yet. > turn on tv Alas, it's not been connected up yet. > connect tv While TV repair(wo)man was indeed one of the jobs you tried your hand at after school, you were never much good at it. Most of the things you tried to fix ended up rather more broken than when you first started. Your score has increased by 2 points to 94. > x bed You can't see any beds! > x boxes Crumbs remain but that’s about it. > l Lord Montrose's Bedroom EXITS: EAST SCORE 94/283; TURNS TAKEN 1566 TIMES ASKED FOR HELP 47; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________It looks different from your first two visits. The bed has been covered in pizza boxes, a mini-bar has been set up in the corner and the cops have even installed a large flat screen TV so they can watch the football. Quite what use any of this is in solving the murder is anyone's guess, but you're sure Pinkerton deems it all 100% essential. > x bar Fully stocked with a wide range of beer. While the cops may not give two hoots about solving the murder, they take their beer very seriously indeed. They've even had a state-of-the-art security system fitted to prevent anyone stealing their beer. If you know cops and their beer, this is the real deal and no amount of effort will do you any good. > take beer You daren't take anything from the mini-bar for fear of setting off the security system, but there is some Carling nearby which you help yourself to. Your score has increased by 1 point to 95. > x carling Hardly the wine you prefer, but this is certainly drinkable. > l Lord Montrose's Bedroom EXITS: EAST SCORE 95/283; TURNS TAKEN 1570 TIMES ASKED FOR HELP 47; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________It looks different from your first two visits. The bed has been covered in pizza boxes, a mini-bar has been set up in the corner and the cops have even installed a large flat screen TV so they can watch the football. Quite what use any of this is in solving the murder is anyone's guess, but you're sure Pinkerton deems it all 100% essential. > help There are three clues you need to find here to help solve the murder. The game won't move on until you do. You can have as many attempts as you like and there's no time limit, so take your time and see what you can find. > help There are three clues you need to find here to help solve the murder. The game won't move on until you do. You can have as many attempts as you like and there's no time limit, so take your time and see what you can find. Have a look at the bed. > help There are three clues you need to find here to help solve the murder. The game won't move on until you do. You can have as many attempts as you like and there's no time limit, so take your time and see what you can find. Have a look at the bed. And at the window. > help There are three clues you need to find here to help solve the murder. The game won't move on until you do. You can have as many attempts as you like and there's no time limit, so take your time and see what you can find. Have a look at the bed. And at the window. And at the art. > help There are three clues you need to find here to help solve the murder. The game won't move on until you do. You can have as many attempts as you like and there's no time limit, so take your time and see what you can find. Have a look at the bed. And at the window. And at the art. > help There are three clues you need to find here to help solve the murder. The game won't move on until you do. You can have as many attempts as you like and there's no time limit, so take your time and see what you can find. Have a look at the bed. And at the window. And at the art. > l Lord Montrose's Bedroom EXITS: EAST SCORE 95/283; TURNS TAKEN 1577 TIMES ASKED FOR HELP 53; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________It looks different from your first two visits. The bed has been covered in pizza boxes, a mini-bar has been set up in the corner and the cops have even installed a large flat screen TV so they can watch the football. Quite what use any of this is in solving the murder is anyone's guess, but you're sure Pinkerton deems it all 100% essential. > e Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 95/283; TURNS TAKEN 1578 TIMES ASKED FOR HELP 53; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > help There are a couple of ways of getting past Grogan, both of which you'll have to figure out if you plan on solving the murder. You'll need to enter the bedroom twice more and each will only work once. The ID card will work if you have it. If not, go take a look around Pinkerton's office. If not, or if you've already used it, talking to him will reveal his secret love for Sylvia Montrose. Give him something of hers and he'll let you pass. He wants the pink nightgown. Don't ask why. He's just weird. > w You might think it's a good idea to return to the bedroom but Grogan clearly has other ideas. > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, a small wooden key, a fake police uniform, an ID card, a screwdriver, a paperweight, a missive, an employee dismissal form, a briefcase, some Carling and a signet ring. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 95/283; TURNS TAKEN 1582 TIMES ASKED FOR HELP 53; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > n Imposing Corridor EXITS: NORTH, SOUTH SCORE 95/283; TURNS TAKEN 1584 TIMES ASKED FOR HELP 53; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > n Lady Montrose's Chambers EXITS: SOUTH SCORE 95/283; TURNS TAKEN 1586 TIMES ASKED FOR HELP 53; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________Pink. These chambers are very pink. Incredibly pink. Exceedingly pink. Clearly, the owner of these chambers has a thing for the colour pink. There's the bed (pink), a bureau (also pink), a wardrobe (likewise pink), some fruit (they're probably meant to be oranges but, well, they're not) and a recliner (which, oddly enough, is blue) on which is lying none other than Lady Montrose herself. In a pink bathrobe. > help First things first, you'll get nowhere with Lady Montrose unless you're dressed appropriately. In pink. There's a pink nightgown in the wardrobe. That should do the trick. Don't write her off because of her strange obsession with the colour pink. She's more than just a pretty face. > help First things first, you'll get nowhere with Lady Montrose unless you're dressed appropriately. In pink. There's a pink nightgown in the wardrobe. That should do the trick. Don't write her off because of her strange obsession with the colour pink. She's more than just a pretty face. And if you want to get hold of her signet ring, just ask her about it. Yes, it's really that easy. > help First things first, you'll get nowhere with Lady Montrose unless you're dressed appropriately. In pink. There's a pink nightgown in the wardrobe. That should do the trick. Don't write her off because of her strange obsession with the colour pink. She's more than just a pretty face. And if you want to get hold of her signet ring, just ask her about it. Yes, it's really that easy. > help First things first, you'll get nowhere with Lady Montrose unless you're dressed appropriately. In pink. There's a pink nightgown in the wardrobe. That should do the trick. Don't write her off because of her strange obsession with the colour pink. She's more than just a pretty face. And if you want to get hold of her signet ring, just ask her about it. Yes, it's really that easy. > s Imposing Corridor EXITS: NORTH, SOUTH SCORE 95/283; TURNS TAKEN 1591 TIMES ASKED FOR HELP 57; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > s Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 95/283; TURNS TAKEN 1592 TIMES ASKED FOR HELP 57; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > ne Sophia's Room EXITS: SOUTHWEST SCORE 95/283; TURNS TAKEN 1593 TIMES ASKED FOR HELP 57; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________With barely enough room in here to swing a cat, and a small cat at that, you're guessing this isn't a guest's room but instead that of one of the mansion's many servants. It's tiny, cramped and none too clean, has water dripping from the ceiling, loose floorboards and the sole window is so filthy, it probably makes the room darker than if there was solid wall there. There's an uncomfortable-looking bed in the corner, against which Sophia is leaning. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > sw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 95/283; TURNS TAKEN 1595 TIMES ASKED FOR HELP 57; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 95/283; TURNS TAKEN 1596 TIMES ASKED FOR HELP 57; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 95/283; TURNS TAKEN 1598 TIMES ASKED FOR HELP 57; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 95/283; TURNS TAKEN 1599 TIMES ASKED FOR HELP 57; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and has a grappling hook hanging from it. The remains of a smashed vase can be seen on the floor. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. > help Carver is an unhelpful so 'n' so, but he's also someone you can, and should, win over to your side. Befriending him is the secret to solving the murder after all. > u Hanging on a Hook EXITS: EAST, DOWN SCORE 95/283; TURNS TAKEN 1601 TIMES ASKED FOR HELP 58; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________You're hanging from a hook attached to a metal bar at the side of a circular door, which is itself halfway up the wall of the art gallery. > open door Acting on a hunch, you try the key Evan gave you, which should have opened the boat shed for you, and find that it's a perfect fit for this door instead. You're sure there's a reason why Evan had this key on him, which you'll need to ask him at some point, but for now the east wing awaits. Your score has increased by 1 point to 96. > * oh geez I did not understand the word "oh". > e Dusty Corridor EXITS: WEST, NORTHWEST, SOUTHEAST SCORE 96/283; TURNS TAKEN 1604 TIMES ASKED FOR HELP 58; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________Your first view of the east wing is this underwhelming corridor: dusty, a tad smelly and somewhat dark. A trickle of light filters through a skylight but it's not really making much of an effort because most of the corridor is still cloaked in deep shadows. Somewhere nearby someone is whistling. Through an open doorway to the west, a grappling hook can be seen hanging downwards. At first glance, it looks like this place is long abandoned, but your eagle eye notes footprints in the dust. Now this could be Perkins' doing from the last time Joves sent him up here, but it could also be proof that someone else has been in here recently. And might still be here, if that whistling is anything to go by. > listen You hear nothing out of the ordinary. > x footprints It's hard to tell much about them other than that they seem very recent. > se Dusty Dining Room EXITS: EAST, NORTHWEST SCORE 96/283; TURNS TAKEN 1607 TIMES ASKED FOR HELP 58; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________This seems quite a bit larger and more elegant than the dining room downstairs, but then that room doesn't have a gaping hole in one wall and parts of the roof missing. There's still a table here but judging by the state it's in, it's unlikely anyone has sat here to eat a meal in a long, long time. One wall sports an unusual piece of graffiti, declaring that 'Silas was here', but he's either hiding or very small as you don't see any sign of him. You frown. It might be just your imagination but you could swear you heard someone moving around in here just before you entered. Are they still here now or did you just think you heard them? > x hole It doesn't look recent and you suspect that this hole has been here since the east wing was shut down many years ago. > x table As you do, someone hidden under the table (and seriously, who hides under a table these days? That kind of thing went out with VHS!) scampers out, gives a cry of "you'll never take me alive, varmint!" and then before you can even take issue with them for calling you a varmint, they flee the scene. With the varmint fellow gone, you peek under the table and find a locket which he dropped. It's quite a fancy thing with a pretty blonde girl's face inside. Your score has increased by 1 point to 97. > x locket Quite fancy, not to mention expensive, with a pretty blonde girl's face inside. The name Emma is written under her picture. She looks familiar from somewhere. > take it (the locket) You are already carrying the locket. > l Dusty Dining Room EXITS: EAST, NORTHWEST SCORE 97/283; TURNS TAKEN 1612 TIMES ASKED FOR HELP 58; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________This seems quite a bit larger and more elegant than the dining room downstairs, but then that room doesn't have a gaping hole in one wall and parts of the roof missing. There's still a table here but judging by the state it's in, it's unlikely anyone has sat here to eat a meal in a long, long time. One wall sports an unusual piece of graffiti, declaring that 'Silas was here', but he's either hiding or very small as you don't see any sign of him. > help Make sure you have a good look at the table more than once. > help Make sure you have a good look at the table more than once. > x table Once upon a time (sometime during the previous century probably), you imagine this was quite an elegant table and you could well imagine the nobility eating a meal at it whilst discussing how smelly the poor people are. Now it's just old, in desperate need of repair and is likely to collapse if you look at it too hard. The surface is marked with old scars which have been around for longer than you have. Oh, what's this on the corner of the table? You pick it up and find it to be a bottle of Brubaker's Finest, an alcoholic beverage no doubt but not one you have come across before. From the smell, it could probably be used to strip paint from the walls. Your score has increased by 1 point to 98. > take it (the elegant dusty table) That isn't something you can take. > take finest You are already carrying the bottle of Brubaker's Finest. > l Dusty Dining Room EXITS: EAST, NORTHWEST SCORE 98/283; TURNS TAKEN 1618 TIMES ASKED FOR HELP 60; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________This seems quite a bit larger and more elegant than the dining room downstairs, but then that room doesn't have a gaping hole in one wall and parts of the roof missing. There's still a table here but judging by the state it's in, it's unlikely anyone has sat here to eat a meal in a long, long time. One wall sports an unusual piece of graffiti, declaring that 'Silas was here', but he's either hiding or very small as you don't see any sign of him. > x table Once upon a time (sometime during the previous century probably), you imagine this was quite an elegant table and you could well imagine the nobility eating a meal at it whilst discussing how smelly the poor people are. Now it's just old, in desperate need of repair and is likely to collapse if you look at it too hard. The surface is marked with old scars which have been around for longer than you have. > x graffiti 'Silas was here' it reads. If he is, you don't see any sign of him. > l Dusty Dining Room EXITS: EAST, NORTHWEST SCORE 98/283; TURNS TAKEN 1621 TIMES ASKED FOR HELP 60; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________This seems quite a bit larger and more elegant than the dining room downstairs, but then that room doesn't have a gaping hole in one wall and parts of the roof missing. There's still a table here but judging by the state it's in, it's unlikely anyone has sat here to eat a meal in a long, long time. One wall sports an unusual piece of graffiti, declaring that 'Silas was here', but he's either hiding or very small as you don't see any sign of him. > e Dusty Reception Area EXITS: EAST, WEST SCORE 98/283; TURNS TAKEN 1622 TIMES ASKED FOR HELP 60; FORMER PROFESSIONS UNMASKED 13/33; FOOTNOTES FOUND 7/14 ________________________________This looks like the reception area of a hotel, which is something you never expected to see in Montrose Mansion. It's old and dusty and long since abandoned, but definitely looks like a reception area, complete with a dusty old reception desk and an even dustier guest book. Looming over the proceedings is a large statue, but not as you might expect of Lord Montrose. A reception area here? As far as you know, Montrose Mansion has always been a private residence and never a hotel. This is very strange. Very strange indeed. > x desk Which desk? The reception desk or the dusty old reception desk. > x book It's been lying here for many years but it's surprisingly free of dust, almost as if someone has been making an effort to keep it tidy. > x dusty old reception desk Little more than a collection of dust in a rough desk shape. > open book The guest book cannot be opened or closed. > read book The first few pages are just a long list of people who checked in here in the past, but after that it looks like someone has been using the book as a kind of journal. "... close to discovering the truth. Lord Montrose is no lord! Yeah, it's true. He's just some servant that did his boss - the guy was really a Lord - a favour and got the mansion as a prize. Just wait. When I tell the press this, they'll write all about it and ruin Monty. That'll serve him right for what he did." And another entry, later on: "No real proof that Monty set the fire himself but it makes sense. The guy was in debt, he had bills to pay, loan sharks to deal with, and then there's a fire right here in the mansion… and guess who makes a fortune on the insurance!" And a final entry: "It's all about Joves when you get down to it. He knew about the fire, all about Monty's past and I'm sure he was sleeping with that girl I caught him with. Emma, she was called. Once I contact the press, I'm going to ruin him. Emma is the key to it all, I know it. And I bet it won't go well for Joves if I went and asked him about her." Your score has increased by 1 point to 99. > x emma You see no such thing. > take book It's been chained to the reception desk. Probably quite standard in hotels. When you've worked in hotels in the past, it's usually done to prevent guests swiping the book for laughs. (It never stopped you, though.) Your score has increased by 2 points to 101. > x locket Quite fancy, not to mention expensive, with a pretty blonde girl's face inside. The name Emma is written under her picture. She looks familiar from somewhere. > l Dusty Reception Area EXITS: EAST, WEST SCORE 101/283; TURNS TAKEN 1631 TIMES ASKED FOR HELP 60; FORMER PROFESSIONS UNMASKED 14/33; FOOTNOTES FOUND 7/14 ________________________________This looks like the reception area of a hotel, which is something you never expected to see in Montrose Mansion. It's old and dusty and long since abandoned, but definitely looks like a reception area, complete with a dusty old reception desk and an even dustier guest book. Looming over the proceedings is a large statue, but not as you might expect of Lord Montrose. A reception area here? As far as you know, Montrose Mansion has always been a private residence and never a hotel. This is very strange. Very strange indeed. > x statue You really would have expected a statue of Lord Montrose but instead you have this. Why? Maybe you should ask Joves or Lady Montrose about it? Your score has increased by 1 point to 102. > e Conference Room EXITS: WEST SCORE 102/283; TURNS TAKEN 1633 TIMES ASKED FOR HELP 60; FORMER PROFESSIONS UNMASKED 14/33; FOOTNOTES FOUND 7/14 ________________________________At least, you assume it's a conference room, or used to be anyway. These days it's just a big empty room with the wreckage of many old tables and chairs scattered around a central podium. And dust. Don't forget the dust. The east wall is given over to a large window, but one that doesn't let in much light due to the myriad of cracks which mar its surface. > x wreckage You see no such thing. > x podium You've seen these a time or two over the years. When you tried your hand at motivational speaking (don't ask, it really wasn't much to write home about), you would often stand at podiums like this one to address an audience who would do their level best to ignore you while impatiently checking their watches and looking at the exit. Your score has increased by 2 points to 104. > x tables Broken and battered, every last one of them. > x chairs Not one of them is unbroken. > x dust And lots of it there is, too. You doubt anyone has cleaned up in here since the east wing was abandoned. > l Conference Room EXITS: WEST SCORE 104/283; TURNS TAKEN 1639 TIMES ASKED FOR HELP 60; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________At least, you assume it's a conference room, or used to be anyway. These days it's just a big empty room with the wreckage of many old tables and chairs scattered around a central podium. And dust. Don't forget the dust. The east wall is given over to a large window, but one that doesn't let in much light due to the myriad of cracks which mar its surface. > x window Not so much a window as a collection of holes in a vague window-shape. > break window I think someone has already beat you to it. > help See that podium? It's the key to getting out of here. > w Dusty Reception Area EXITS: EAST, WEST SCORE 104/283; TURNS TAKEN 1643 TIMES ASKED FOR HELP 61; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________This looks like the reception area of a hotel, which is something you never expected to see in Montrose Mansion. It's old and dusty and long since abandoned, but definitely looks like a reception area, complete with a dusty old reception desk and an even dustier guest book. Looming over the proceedings is a large statue, but not as you might expect of Lord Montrose. A reception area here? As far as you know, Montrose Mansion has always been a private residence and never a hotel. This is very strange. Very strange indeed. > w Dusty Dining Room EXITS: EAST, NORTHWEST SCORE 104/283; TURNS TAKEN 1644 TIMES ASKED FOR HELP 61; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________This seems quite a bit larger and more elegant than the dining room downstairs, but then that room doesn't have a gaping hole in one wall and parts of the roof missing. There's still a table here but judging by the state it's in, it's unlikely anyone has sat here to eat a meal in a long, long time. One wall sports an unusual piece of graffiti, declaring that 'Silas was here', but he's either hiding or very small as you don't see any sign of him. > nw Dusty Corridor EXITS: WEST, NORTHWEST, SOUTHEAST SCORE 104/283; TURNS TAKEN 1645 TIMES ASKED FOR HELP 61; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________Your first view of the east wing is this underwhelming corridor: dusty, a tad smelly and somewhat dark. A trickle of light filters through a skylight but it's not really making much of an effort because most of the corridor is still cloaked in deep shadows. Somewhere nearby someone is whistling. Through an open doorway to the west, a grappling hook can be seen hanging downwards. > nw Dusty Bedroom EXITS: SOUTHEAST SCORE 104/283; TURNS TAKEN 1646 TIMES ASKED FOR HELP 61; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________For 'dusty' read 'broken bed, sagging floor, missing window, roof with a huge hole in it… and dust. Lots and lots of dust' and you'll be close. It also has a trapdoor in the floor which looks entirely too narrow for someone of even your elfin build to squeeze through and lurking in the corner is a decrepit old fireplace which you doubt has seen fire since before you were born. > x dust And lots of it there is, too. You doubt anyone has cleaned up in here since the east wing was abandoned. > x firepit You see no such thing. > x fireplace Dusty, musty and… fusty? You give the fireplace the once over but there’s nothing useful here that you can see. > x fireplace Dusty, musty and… fusty? You give the fireplace the once over but there’s nothing useful here that you can see. > x bed The first thing that draws your attention is the chamberpot (unused, please God let it be unused!) someone has placed in the center of the bed. The second is, well... who cares? There's a darn chamberpot on the bed! Or there was anyway. Either the weight of your bemused stare or just a freak gust of wind has caused the chamberpot to fall onto the floor. And yes, it is unused. Your score has increased by 1 point to 105. > take chamberpot You pick up the chamberpot. > d it (the chamberpot) I don't understand what you want to do with the chamberpot. > x chamberpot Unused thankfully, but it's certainly a bit on the musty side. > l Dusty Bedroom EXITS: SOUTHEAST SCORE 105/283; TURNS TAKEN 1655 TIMES ASKED FOR HELP 61; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________For 'dusty' read 'broken bed, sagging floor, missing window, roof with a huge hole in it… and dust. Lots and lots of dust' and you'll be close. It also has a trapdoor in the floor which looks entirely too narrow for someone of even your elfin build to squeeze through and lurking in the corner is a decrepit old fireplace which you doubt has seen fire since before you were born. > x floor Sagging and then some. You've seen demolished floors in better condition than this. > x trapdoor Even if you fancied squeezing through the trapdoor, it's locked. There's a sticker in one corner. > x sticker It reads "Property of Mr S. C. Drver". This is followed by a set of remarkably confusing instructions which, you think, suggest you force the trapdoor open with a screwdriver. > read it (the sticker) That isn't something you can read. > open trapdoor You'd love to, but the problem about locked things is that they need unlocking first, and to unlock them you need a key, which you don't have. > open trapdoor with screwdriver Alas, this does not work. > force trapdoor Hoping this works, you try to force the trapdoor open with the screwdriver and- Oh. Damn. The screwdriver broke! Well, that was a waste of time and effort. Maybe you should take a look at that useless sticker again. > read sticker That isn't something you can read. > x sticker The sticker, as if my magic, now reads: "The wise one utters 'xyzzy'." How odd! > xyzzy As much as you might otherwise, xyzzy does nothing here. > x sticker The sticker, as if my magic, now reads: "The wise one utters 'xyzzy'." How odd! > x sticker The sticker, as if my magic, now reads: "The wise one utters 'xyzzy'." How odd! > xyzzy As much as you might otherwise, xyzzy does nothing here. > say xyzzy Sorry, I didn't understand that command. > utter xyzzy You utter "xyzzy" and something nice happens. Your score has increased by 3 points to 108. > * oi I did not understand the word "oi". > open door You can't see any doors! > l Dusty Bedroom EXITS: SOUTHEAST SCORE 108/283; TURNS TAKEN 1673 TIMES ASKED FOR HELP 61; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________For 'dusty' read 'broken bed, sagging floor, missing window, roof with a huge hole in it… and dust. Lots and lots of dust' and you'll be close. It also has a trapdoor in the floor which looks entirely too narrow for someone of even your elfin build to squeeze through and lurking in the corner is a decrepit old fireplace which you doubt has seen fire since before you were born. > x trapdoor Even if you fancied squeezing through the trapdoor, it's locked. There's a sticker in one corner. > x sticker The sticker, as if my magic, now reads: "The wise one utters 'xyzzy'." How odd! > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, a small wooden key, a fake police uniform, an ID card, a paperweight, a missive, a locket, a chamberpot, an employee dismissal form, a briefcase, a bottle of Brubaker's Finest, some Carling and a signet ring. > d You can't go that way. > help The trapdoor can only be opened with a screwdriver... > help The trapdoor can only be opened with a screwdriver... ... which you'll find in Lord Montrose's bedroom once Talia Swayne suggests you go there. > help The trapdoor can only be opened with a screwdriver... ... which you'll find in Lord Montrose's bedroom once Talia Swayne suggests you go there. > help The trapdoor can only be opened with a screwdriver... ... which you'll find in Lord Montrose's bedroom once Talia Swayne suggests you go there. > open door You can't see any doors! > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, a small wooden key, a fake police uniform, an ID card, a paperweight, a missive, a locket, a chamberpot, an employee dismissal form, a briefcase, a bottle of Brubaker's Finest, some Carling and a signet ring. > x screwdriver You see no such thing. > open trapdoor You'd love to, but the problem about locked things is that they need unlocking first, and to unlock them you need a key, which you don't have. > help The trapdoor can only be opened with a screwdriver... ... which you'll find in Lord Montrose's bedroom once Talia Swayne suggests you go there. > se Dusty Corridor EXITS: WEST, NORTHWEST, SOUTHEAST SCORE 108/283; TURNS TAKEN 1687 TIMES ASKED FOR HELP 66; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________Your first view of the east wing is this underwhelming corridor: dusty, a tad smelly and somewhat dark. A trickle of light filters through a skylight but it's not really making much of an effort because most of the corridor is still cloaked in deep shadows. Somewhere nearby someone is whistling. Through an open doorway to the west, a grappling hook can be seen hanging downwards. > help Can't get to the art gallery? Don't worry, there's another way out further on. > w As you make your way to the rope, you hear voices down below. As one of them is Pinkerton's, you hold back to see what is going on. "A rope leading to a door halfway up the wall, eh," says Pinkerton. "That's very suspicious behaviour." "It is, sir?" says another voice. "Yes, Jenkins, it's very suspicious. Do you know why?" "No, sir." "Because I said so! Now, Jenkins, I want to wait here and arrest anyone who comes down that rope. We'll worry about the charge later. Got that, man?" "Yes, sir." Damn. This means the rope is no longer an option to get back down to the main area of the mansion. You'll have to find another way. > se Dusty Dining Room EXITS: EAST, NORTHWEST SCORE 108/283; TURNS TAKEN 1690 TIMES ASKED FOR HELP 67; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________This seems quite a bit larger and more elegant than the dining room downstairs, but then that room doesn't have a gaping hole in one wall and parts of the roof missing. There's still a table here but judging by the state it's in, it's unlikely anyone has sat here to eat a meal in a long, long time. One wall sports an unusual piece of graffiti, declaring that 'Silas was here', but he's either hiding or very small as you don't see any sign of him. > e Dusty Reception Area EXITS: EAST, WEST SCORE 108/283; TURNS TAKEN 1691 TIMES ASKED FOR HELP 67; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________This looks like the reception area of a hotel, which is something you never expected to see in Montrose Mansion. It's old and dusty and long since abandoned, but definitely looks like a reception area, complete with a dusty old reception desk and an even dustier guest book. Looming over the proceedings is a large statue, but not as you might expect of Lord Montrose. A reception area here? As far as you know, Montrose Mansion has always been a private residence and never a hotel. This is very strange. Very strange indeed. > e Conference Room EXITS: WEST SCORE 108/283; TURNS TAKEN 1692 TIMES ASKED FOR HELP 67; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________At least, you assume it's a conference room, or used to be anyway. These days it's just a big empty room with the wreckage of many old tables and chairs scattered around a central podium. And dust. Don't forget the dust. The east wall is given over to a large window, but one that doesn't let in much light due to the myriad of cracks which mar its surface. > take podium That isn't something you can take. > push podium You push the podium, but nothing happens. > help See that podium? It's the key to getting out of here. Just stand on it. Yes, it's that easy. > stand on podium You stand on the podium… and in a totally unexpected turn of events, it sinks into the floor. Down it sinks… down and down… and just when you think it can't sink any further, it comes to a juddering halt as if ancient gears, not used in many years, abruptly grind to a stop… and drop you… You fall and fall and fall and… …land on some sacks about ten feet further down. You look to be in some kind of storage room. Your score has increased by 2 points to 110. Storage Room EXITS: WEST SCORE 110/283; TURNS TAKEN 1696 TIMES ASKED FOR HELP 68; FORMER PROFESSIONS UNMASKED 15/33; FOOTNOTES FOUND 7/14 ________________________________A storage room of junk by the look of things, and not the kind of junk that anyone thinks might be useless but more a case of 'just chuck it in here and forget about it' kind of junk. Do you need a broken piano, a battered old gramophone, a pool table (minus any balls or cues) or a guillotine (minus its blade)? No? Well, too bad. Other than that there are the well-placed sacks you landed on when you descended from above, a sturdy door in the west wall and an open panel in the ceiling and that's your lot. Anything useful? Well… > x junk 'Junk' covers it well enough. While it's possible there's something useful in here, you wouldn't bet money on it. > x piano Broken and then some. If you didn't know better, you'd swear that someone with entirely too much time on their hands and an overpowering hatred of pianos has gone to work on it with a sledgehammer. There might well be parts of it that aren't broken but... no, probably not. > x gramaphone You see no such thing. > x gramophone It's long past its sell-by date and you doubt even the most dedicated gramophone enthusiast would not hold out much confidence of it ever being fixed again (footnote 12). > footnote 12 Footnote 12: Strange as it might sound, you once had the idea of tuning old gramophones for money. Alas, once it became apparent that there was no money to be easily and quickly made, you abandoned the idea. Your score has increased by 3 points to 113. > x pool table Broken and missing both balls and cues. > x guilottine You see no such thing. > l Storage Room EXITS: WEST SCORE 113/283; TURNS TAKEN 1704 TIMES ASKED FOR HELP 68; FORMER PROFESSIONS UNMASKED 16/33; FOOTNOTES FOUND 8/14 ________________________________A storage room of junk by the look of things, and not the kind of junk that anyone thinks might be useless but more a case of 'just chuck it in here and forget about it' kind of junk. Do you need a broken piano, a battered old gramophone, a pool table (minus any balls or cues) or a guillotine (minus its blade)? No? Well, too bad. Other than that there are the well-placed sacks you landed on when you descended from above, a sturdy door in the west wall and an open panel in the ceiling and that's your lot. Anything useful? Well… > x guillotine You haven't seen one of these in years, not since your brief career as a guillotine enthusiast. A fascinating line of work but, alas, it wasn't to be. Not enough money involved for your liking. Your score has increased by 2 points to 115. > x sacks Don't get me wrong, you're very glad they're here because they're certainly softer than the floor and probably have a lot to do with why you're stood here examining them instead of lying down with a broken back, but they're not really very useful outside their fall-breaking abilities. > x sacks Don't get me wrong, you're very glad they're here because they're certainly softer than the floor and probably have a lot to do with why you're stood here examining them instead of lying down with a broken back, but they're not really very useful outside their fall-breaking abilities. > help There are a good few points. Make a start by examining the gramophone and the guillotine. > x gramophone It's long past its sell-by date and you doubt even the most dedicated gramophone enthusiast would not hold out much confidence of it ever being fixed again (footnote 12). > x guillotine You haven't seen one of these in years, not since your brief career as a guillotine enthusiast. A fascinating line of work but, alas, it wasn't to be. Not enough money involved for your liking. > help There are a good few points. Make a start by examining the gramophone and the guillotine. Want to know how to leave? Just open the door! > help There are a good few points. Make a start by examining the gramophone and the guillotine. Want to know how to leave? Just open the door! > w You'll need to do something about the door first. > open door You pull it open with an audible screech and a snapping sound from the hinges. Ouch! On the plus side, it's now open. On the down side, it's very unlikely to close ever again. > w Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 115/283; TURNS TAKEN 1715 TIMES ASKED FOR HELP 71; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > hep I did not understand the word "hep". > e Storage Room EXITS: WEST SCORE 115/283; TURNS TAKEN 1717 TIMES ASKED FOR HELP 71; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________A storage room of junk by the look of things, and not the kind of junk that anyone thinks might be useless but more a case of 'just chuck it in here and forget about it' kind of junk. Do you need a broken piano, a battered old gramophone, a pool table (minus any balls or cues) or a guillotine (minus its blade)? No? Well, too bad. Other than that there are the well-placed sacks you landed on when you descended from above, a sturdy door in the west wall and an open panel in the ceiling and that's your lot. Anything useful? Well… > help There are a good few points. Make a start by examining the gramophone and the guillotine. Want to know how to leave? Just open the door! > w Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 115/283; TURNS TAKEN 1719 TIMES ASKED FOR HELP 72; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > help Locked door to the east, eh? Well, don't worry about it. It can't be opened from this side anyway and when you find yourself on the other side, opening it won't be a problem. > ne Joves' Room EXITS: SOUTHWEST SCORE 115/283; TURNS TAKEN 1721 TIMES ASKED FOR HELP 73; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > help The missive can be removed from the table if you can find something that can dissolve glue. Vinegar might do the trick. There’s some in the dining room. There's also quite a few things to find here. You can examine the tie rack to find some glasses and take a tie while you're at it. There's a briefcase in the window which you'll also need. Examining the large book reveals a bow tie. And finally, there's an employee dismissal form on the bed. > help The missive can be removed from the table if you can find something that can dissolve glue. Vinegar might do the trick. There’s some in the dining room. There's also quite a few things to find here. You can examine the tie rack to find some glasses and take a tie while you're at it. There's a briefcase in the window which you'll also need. Examining the large book reveals a bow tie. And finally, there's an employee dismissal form on the bed. > take suit I don't understand what you want to do with the Prada suit. > sw Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 115/283; TURNS TAKEN 1725 TIMES ASKED FOR HELP 75; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > w Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 115/283; TURNS TAKEN 1726 TIMES ASKED FOR HELP 75; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > ne Perkins' Room EXITS: SOUTHWEST SCORE 115/283; TURNS TAKEN 1728 TIMES ASKED FOR HELP 75; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Very few rooms in the mansion could ever be considered ‘charming’ or ‘homely’ and this one is no exception. What it lacks in charming and homely, however, it more than makes up for with a chilling draft and a window which could be deemed as both open and closed at the same time. Other than this, there’s the bed - at least you assume it’s a bed but you’re willing to admit you could be wrong - and something that might be a beer cooler, if it wasn't placed right next to an open log fire. Perkins is here. > help There is indeed a grappling hook around here somewhere. Come on, it wouldn't be a very fair puzzle if there wasn't, now would it? As with most things, you should try asking Old Man Micawber. Yep, nothing happens around the mansion without him knowing about it. > sw Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 115/283; TURNS TAKEN 1730 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 115/283; TURNS TAKEN 1731 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 115/283; TURNS TAKEN 1732 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > ask joves about statue "Statue? There's no statue in the east wing." "But… I saw it…" "No," says Joves, "you did not. Is this another of Sylvia's tricks to undermine her late husband? No, don't answer that. I don't want to know." > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 115/283; TURNS TAKEN 1734 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 115/283; TURNS TAKEN 1735 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 115/283; TURNS TAKEN 1736 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 115/283; TURNS TAKEN 1737 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 115/283; TURNS TAKEN 1738 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. "Psst!" a voice hisses and you again see Talia lurking in the shadows. "You get anything useful this time?" "I found some Carling," you say, and even to your ears this sounds like someone saying, "well, I didn't actually find anything useful, but hey I got some beer" and so it's not really any surprise when Talia wrinkles her nose and says, "is that it?" "That's all that was there," you say defensively. "And I could have got caught. What did you find?" She shrugs. "I'm following some leads, but- watch it! Pinkerton!" The two of you duck back as Pinkerton hurries past and breathe a sigh when he doesn't see anything suspicious. "On his way to Montrose's bedroom by the look of things," says Talia. “You should follow. It might prove useful.” “And what are you doing while I’m doing all this?” “Oh, following more leads,” she says vaguely, slipping back into the shadows. Your score has increased by 1 point to 116. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 116/283; TURNS TAKEN 1739 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. Pinkerton emerges from the bedroom just as you arrive, looking not best pleased. You pretend to be closely studying a nearby wall as he stomps about. “Grogan!” he snaps. “Has anyone been into this bedroom against my direct orders? Think, man. If I find you’ve been letting anyone but me into my crime scene, I’ll have your head.” Grogan, while hardly Einstein, is at least smart enough to see an obvious way out of his predicament: a bald-faced lie. “No, sir. I ain’t not ever let anyone in, sir.” Pinkerton scowls. “Well, someone has been in there, man. They’ve stolen my favourite beer! I was going to give that to my dad as a present.” He scowls some more. “Heads will roll,” he vows, stalking away angrily. Your score has increased by 1 point to 117. > give beer to grogan You can't see any beer! > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, a small wooden key, a fake police uniform, an ID card, a paperweight, a missive, a locket, a chamberpot, an employee dismissal form, a briefcase, a bottle of Brubaker's Finest, some Carling and a signet ring. > give carling to grogan It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 117/283; TURNS TAKEN 1743 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 117/283; TURNS TAKEN 1744 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > talk to evan “What can I do for you, miss?” he asks earnestly. You could ask him about himself, his fondness for Sophia, the murder, his job here at the mansion or anything else you like. > ask evan about statue You chat with Evan who, unfortunately, has very little of importance to say. > ask evan about locket You chat with Evan who, unfortunately, has very little of importance to say. > ask evan about key You chat with Evan who, unfortunately, has very little of importance to say. > ask evan about little wooden key You chat with Evan who, unfortunately, has very little of importance to say. > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, a small wooden key, a fake police uniform, an ID card, a paperweight, a missive, a locket, a chamberpot, an employee dismissal form, a briefcase, a bottle of Brubaker's Finest, some Carling and a signet ring. > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 117/283; TURNS TAKEN 1751 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 117/283; TURNS TAKEN 1752 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and has a grappling hook hanging from it. The remains of a smashed vase can be seen on the floor. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. Stood right below the circular door, almost as if he's guarding it, is an officer called Jenkins. > x jenkins It's probably cruel of you to think this, but Jenkins looks a bit like a hobbit. Not enough to allow him to be cast in the movie, but you definitely suspect him of having very hairy feet. > talk to jenkins "Hello, miss," he says. You could ask him why he's guarding the circular door, the murder, his opinion of Pinkerton, why his favourite movie is The Hobbit or anything else you like. > ask him about the hobbit (Jenkins) No, that would be cruel. Funny. But cruel. > ask him about guarding (Jenkins) "Making sure no one tries to steal the door," he replies. "And do you think there's a big demand for stolen doors?" you ask. He nods. "You'd be surprised." > ask him about murder (Jenkins) "Aye, it's a sad business it is," he says sadly. "Very sad." > ask him about pinkerton (Jenkins) "He's the best boss I've ever had," he says loyally. "And how many bosses have you had?" "One," he says. "Including Pinkerton." > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 117/283; TURNS TAKEN 1759 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 117/283; TURNS TAKEN 1760 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 117/283; TURNS TAKEN 1761 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 117/283; TURNS TAKEN 1762 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > ne Hogg's Room EXITS: SOUTHWEST SCORE 117/283; TURNS TAKEN 1763 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Technically this is a store room which someone - probably Joves - has converted into a makeshift guest room, though without the forethought to remove what was originally in here. So you have a very uncomfortable looking bed crammed in between all manner of boxes and crates and rolls of carpet. Added to this, there's a writing bureau by the side of the bed which is entirely too large for the room and, of all things, a rocking chair which was probably brand new around the time Hitler went mad and tried to conquer the world. All of this is overlooked by a giant stuffed bear (footnote 3). Don't ask. Seriously, just don't ask. > sw Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 117/283; TURNS TAKEN 1764 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 117/283; TURNS TAKEN 1765 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > n Imposing Corridor EXITS: NORTH, SOUTH SCORE 117/283; TURNS TAKEN 1766 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > n Lady Montrose's Chambers EXITS: SOUTH SCORE 117/283; TURNS TAKEN 1767 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 17/33; FOOTNOTES FOUND 8/14 ________________________________Pink. These chambers are very pink. Incredibly pink. Exceedingly pink. Clearly, the owner of these chambers has a thing for the colour pink. There's the bed (pink), a bureau (also pink), a wardrobe (likewise pink), some fruit (they're probably meant to be oranges but, well, they're not) and a recliner (which, oddly enough, is blue) on which is lying none other than Lady Montrose herself. In a pink bathrobe. > ask pinkerton about statue I don't understand what you want to do with the fruit. > ask sylvia about statue "That old statue?" She sniffs. "I think that was of Brubaker, the guy who was in charge here back when Monty was a servant." "Monty was a servant?" you ask, feeling the kind of gossip buzz you haven't had since your days as a roving reporter. "Tell me more." "Well, it was a long time ago, way before I met Monty, but back then this place was called Brubaker Mansion and Monty was just a lowly servant. Like the Joves of his day, I guess. Anyway, Brubaker was a bit of a ladies man. Spent half his time having affairs, and Monty was the one he relied on to bail him out every time. Only one time, he messed up big time. I mean, BIG time. I don't know exactly what happened, but Monty managed to fix things for him so that he avoided prison and kept his name out of the papers, and Brubaker, to repay him, left Monty as the sole beneficiary in his will so that when he died the mansion would be his. Anyway, Brubaker went and died 'cos he was old 'n' stuff and Monty inherited the mansion, which he started called Montrose Mansion and removed all trace of Brubaker as the boss. As far as everyone knew, Monty had always been in charge. The rich, eh? They'll believe anything." Brubaker, eh? This is definitely something you want to ask Joves about. Your score has increased by 3 points to 120. > save Game "murder" saved > s Imposing Corridor EXITS: NORTH, SOUTH SCORE 120/283; TURNS TAKEN 1771 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > s Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 120/283; TURNS TAKEN 1772 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 120/283; TURNS TAKEN 1773 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > w You might think it's a good idea to return to the bedroom but Grogan clearly has other ideas. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 120/283; TURNS TAKEN 1775 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. "Pssst!" Yes, it's Talia again, once more slinking out of the shadows like she's got nothing better to do with her time. "What did you discover, babe?" You explain about Pinkerton's comment that he got the Carling for his dad and how angry he was that it had been stolen. "His dad?" Talia frowns. "No idea who that is, babe, but if you find out you should ask the dad about the Carling. Maybe we can use it to extract info out of Pinkerton at a later stage. Anyway, well done, babe. Let me knew if you find out anything useful." "And what are you doing?" you call after her, but in typical Talia fashion, she's already out of sight. Your score has increased by 1 point to 121. > wnw I did not understand the word "wnw". > n You can't go that way. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 121/283; TURNS TAKEN 1778 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 121/283; TURNS TAKEN 1779 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. There's the sound of someone being also slapped on the behind, a girlish shriek and then into the ballroom steps a familiar sight: Anton, one of the minor lords who is forever stopping by the mansion to see Lord Montrose. You've met him a few times before but you're not sure he knows what your face is like. Mostly, his attention is focused lower down. "By damn, everyone looks morose today," he declares. "Who died?" "Lord Montrose has been murdered," one of the serving girls says. "Damn, that's a crying shame," Anton says to her chest. "Well, you'd better show me to the dining room so I can get a meal before the police want to question me. As you know, I am a very important person." In his mind, at least. "Lead the way." "Er… I don't think the chef is cooking anything right now because of what happened." "Really?" Anton says to her legs. "Well, I'm sure I can find something. Lead the way, girl." With a sigh, the serving girl heads to the dining room. Anton, eyes locked firmly on her backside, follows closely behind. Everyone in the dining room breathes an audible sigh of relief at his departure. "What a positively ghastly man," says Lord Whatever. "Lusting after women half his age." "Quite so, dear," you say to the pompous windbag, who clearly thinks you're really in love with him. > save Game "murder" saved > n You can't go that way. > nw Balcony EXITS: SOUTHEAST SCORE 121/283; TURNS TAKEN 1782 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Tucked away in one corner of the sprawling mansion is this creaky balcony, apparently attached to the side of the building with rusty screws and a few nails, and seeming forever on the verge of coming loose altogether and sending you crashing down to certain death in... well, the drop is actually about eight feet so it’s not likely to be fatal but you’d probably get a few bruises when you landed in the patio down there. Beyond the walls surrounding the patio, the gardens stretch away around the corner of the mansion. A serving girl called Jessica is here, not doing much in the way of serving. > se Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 121/283; TURNS TAKEN 1783 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > n You can't go that way. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 121/283; TURNS TAKEN 1785 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. Anton is stood by the table, stuffing himself with pie. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > x anton One of the minor lords who seems to be forever hanging around the place, getting himself into Lord Montrose's good books and doing nothing of any great value. Before setting your sights on Lord Whatever, you briefly considered trying your luck with Anton but decided against it because a) he's a colossal pervert and b) he really is the worst human being you've ever met. If you ever get to meet your maker, you're going to have serious words with him about allowing Anton into the world. > talk to anton "Well, hello there," says Anton to your face while his eyes are checking out an area of you somewhat lower down. "I do hope the events of the day haven't been too stressful for you. If you need any help, you only have to ask." Oh yes, the guy could give lessons to snakes on being slimy. You could ask him for help (if you've no more common sense), ask about Lord Montrose, the murder or anything else you like. > ask anton about lord montrose "Damn fine fellow. Been a good friend of mine for years, you know. We were buddies back in the day. Can't believe someone went and killed him, though, and at his own party as well. I hope the police have some suspects and I hope the swine hangs." > ask anton about murder "I have my suspicions about the identity of the killer, I can tell you but… well, let's just say I'll be speaking to the police at length about it later on. Why, with what I know," he adds with a wink, "I might be able to crack the whole case open for them." > ask anton about suspicions "In good time, my dear. Suffice to say, what I know will likely lead to the villain's capture. Of course, if you really want to know more, feel free to meet me at that fountain in the gardens where we can talk in more… privacy. Just wait when you arrive there. I won't be long." He gives you a perfectly slimy smile. "Such matters should not be discussed where we can be overheard." > ask anton about help Anton is only too happy to help you… out of your clothes. Which is likely what would happen if you really did ask him for help instead of thinking about it, but of course you've got far too much common sense to do anything like that. > l Dining Room EXITS: NORTH, EAST, WEST SCORE 121/283; TURNS TAKEN 1792 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. Anton is stood by the table, stuffing himself with pie. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 121/283; TURNS TAKEN 1793 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 121/283; TURNS TAKEN 1794 TIMES ASKED FOR HELP 76; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > ask joves about brubaker "I never met the fellow so if you're after some gossip, you've come to the wrong man." > help There are a few items to find here, but make sure you find them before Joves shows up. Funnily enough, he's not willing to let you ransack his office if he's present. Don't worry, though. Anything you miss you can always get anything later on. There's some chocolate on his desk which Abrams needs. And don't forget the smelling salts on the drinks cabinet which Evans needs to awaken Sophia. Got all that? Good, then when you're ready feel free to ring the bell... which will bring Joves here. He won't be best pleased about this but then that's Joves for you. > s You can't go that way. > l Joves' Office EXITS: SOUTHEAST SCORE 121/283; TURNS TAKEN 1798 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > * missing a bunch of stuff still I did not understand the word "bunch". > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c1 When you first arrive in the lobby, you'll find the place impossible to navigate through it due to the sheer volume of panicking nobility. Fortunately, the solution to this problem is close by. Head upstairs to Lord Montrose’s bedroom. Ah, but you can’t enter, can you? The wailing maid won’t let you. Well, give her a slap to knock some sense into her (go on, you know you wanted to) and after she's gone, head into the bedroom. There are three clues to find here, by examining the bed (it’s a bit bloody, I know, but do your best), the window and the art, after which your nemesis Pinkerton will arrive and you'll have to quickly depart before he can arrest you. A close shave! Thankfully, the arrival of Pinkerton and his cronies has forced the panicking nobility in the lobby to disperse and you can now depart the mansion whenever you like. Worked out well, didn't it? > c2 If you've tried to enter the parking lot, you've most likely discovered that you can't. On the plus side, you've found another of your former professions and gained a couple of points (which is nice); on the down side, you still need to get into the parking lot (which isn't). Fortunately, the situation can be resolved without too much difficulty. The next time you re-enter the mansion, you'll see a scene involving a couple of incompetent workmen, a maid and a large vase (no, this isn't the start of a sex joke). Following this, if you head into the art gallery, you'll encounter the workmen and the vase again… only this time it doesn't survive intact. The workmen aren't too fussed by this – after all they only got paid to deliver the vase and this is done – but Carver is mortified. Ask him about the vase and he'll hit upon the idea of replacing it with a fake vase. Will this work? Who knows, but he asks you to go and see Old Man Micawber in the gardens so off you go. Thankfully, Old Man Micawber can indeed help but he'll need you to gather the items the needs to make the fake vase: namely a chamberpot, some heavy duty glue and some paint. The chamberpot is quite easy to acquire assuming you've been into the east wing (if not, see that section of the clues) as there’s one on the bed in the dusty bedroom. You can get some paint from Lord Whatever in the ballroom, which just leaves the heavy duty glue. If you talk to Abrams about his woodwork (pretend for a moment that you give a damn), he'll mention that he uses heavy duty glue for it, which he'll let you have if you can give him one of Joves’ bow ties. This isn't something you can obtain from Joves – he has loads, but he’s not noted for his generosity, as you may have already discovered – but there’s one on top of his book about stamp collecting in his room, so grab that, give it to Abrams, get your heavy duty glue and give it, along with the chamberpot and the paint to Old Man Micawber, who will hand you the vase he just so happens to have with him. What are the odds, eh? Anyway, once you've stopped feeling hard done by, take your vase back to Carver and get your just reward for doing a good thing. No, not helping Carver out, but getting yourself into the parking lot. When you try to leave the art gallery, Pinkertom shows up (don’t worry, he doesn't spot you) to take a look at the vase. Impressed he is not. Hardly surprising as it’s not a very impressive vase. On the plus side, he’s had his men clear out of the parking lot so they can come and take a vase themselves. (Love that dedication to work. In the middle of a murder investigation, they're taking time off to go looking at a vase!) This has the added side effect of allowing you to enter the parking lot without being arrested. Not difficult at all, right? > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 121/283; TURNS TAKEN 1803 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 121/283; TURNS TAKEN 1804 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. Anton is stood by the table, stuffing himself with pie. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 121/283; TURNS TAKEN 1805 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > ask whatever about painting He nods somewhat vacantly. While this is nothing new for him, you gather that he either did not understand the question or has nothing to say about it. > ask whatever about himself "Tell me about yourself," you say, meaning "How rich are you?" and he does. At length. You hear about how he used to enjoy horse-riding as a young man, his passion for reading historical novels, his fondness for crochet, his love of flower-arranging, his desire to become a master of paint. "Paint, dear?" you query, and then wish you hadn't because he goes on for quite a while about the subject, even offering to lend you some in case like indulging. You almost tell him no then remember that Old Man Micawber wanted you to get him some paint, so instead of rolling your eyes and snorting, you say, "why, darling, that would be wonderful", and into your hands he deposits the paint in question which apparently he had been carrying all along. Your score has increased by 1 point to 122. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 122/283; TURNS TAKEN 1808 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 122/283; TURNS TAKEN 1809 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 122/283; TURNS TAKEN 1810 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 122/283; TURNS TAKEN 1811 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 122/283; TURNS TAKEN 1812 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 122/283; TURNS TAKEN 1813 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 122/283; TURNS TAKEN 1814 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Abrams' Hut EXITS: NORTH SCORE 122/283; TURNS TAKEN 1815 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________There's not a whole lot you can think to say about this hut, but the words 'ramshackle', 'rundown' and 'craphole' spring to mind. It had a roof, once. Now? It just has the absence of a roof. You're sure it also once had furniture, now it just has a burnt bed, a burnt chair and, you guessed it, a burnt table. One wall is given over to a woodwork display which could charitably be described as 'a bit naff'. And the hole where the roof used to be. Yep, that's a real eyesore. Abrams the gardener is here, having a good scratch. > ask abrams about gloves "Yer wants to borrow 'em? Well, okay then. I don't rightly 'member what I wanted wi' em anyway." He hands them over. Your score has increased by 1 point to 123. > ask abrams about woodworking Abrams shrugs knowingly as if he both agrees and disagrees with that. > ask abrams about wood Abrams shrugs knowingly as if he both agrees and disagrees with that. > ask abrams about woodwork "Ain't it a beauty?" Abrams says. Clearly beauty is indeed in the eye of the beholder. "Yous want to ge' started yerself? You'll be needin' some o' special heavy duty glue. Nothin' else'll do the trick." > ask abrams about glue “Ah, you wants to borrow me glue, does you? Sure you can…” He pauses for dramatic effect. “For a price.” You just wait. A little put out by your unwillingness to argue, Abrams says, “I want Joves’ bow tie. Don’t ask me why. Don’t question me motives. Don’t expect some lon’-winded explanation- hey, are you yawning?” You stifle the yawn. “Sorry. Joves’ bow tie? Got it.” He grumbles. > give bow tie to abrams It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > give bow tie to abrams It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > i You are wearing a moustache, some glasses, a bow tie and your dress, and are carrying a red ribbon, some gloves, a small wooden key, a fake police uniform, an ID card, a paperweight, a missive, a locket, a chamberpot, some paint, an employee dismissal form, a briefcase, a bottle of Brubaker's Finest, some Carling and a signet ring. > give tie to abrams It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > wear gloves You wear the gloves. > x bow tie You can't say you've ever warmed to the idea of bow ties and this is no exception. It's the kind of item worn by people who are entirely too fussy for their own good. > remove bow tie You remove the bow tie. > give bow tie to abrams "Aye, this is somethin' special, ain't it?" says Abrams, fairly beaming with pride at the tatty old bow tie. "It is?" "Sure is. 'Ere, take yer glue an' leave me in peace," he says, handing it over. "I got me a bow tie to be tryin' on." Your score has increased by 1 point to 124. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 124/283; TURNS TAKEN 1829 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: SOUTH, NORTHEAST SCORE 124/283; TURNS TAKEN 1830 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 124/283; TURNS TAKEN 1831 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, EAST SCORE 124/283; TURNS TAKEN 1832 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 124/283; TURNS TAKEN 1833 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 124/283; TURNS TAKEN 1834 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: NORTHEAST, NORTHWEST SCORE 124/283; TURNS TAKEN 1835 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Sitting here on a decrepit bench is Old Man Micawber, who you understand is the odd jobs man at the mansion. Curled up under the bench is his cat, Yerviciousbastard, reputedly the most bad-tempered cat in the known world. > give glue to micawber "Um, not bad," he says, admiring the glue. "No' bad at all." > give paint to micawber "Good bit o' paint an' no mistake," he says, slipping it into his pocket. > give chamberpot to micawber "Oughta come in 'andy," he says, bringing unpleasant images to mind. Old Man Micawber takes a good long look at what you've given him. "Ah, this oughta do the trick." He slips the heavy duty glue into his pocket, pushes the chamberpot out of sight under the bench and gives the paint to his cat to play with. Then he reaches into his pocket and pulls out a vase, which funnily enough looks very similar to the one that workmen broke earlier. "You had one all along?" you say. "But how could you have known… and why did you make me fetch all the stuff…" "I 'as me reasons, lassie," he says. "Best if yer just accept 'em 'n' don't ask too many questions." Solid advice, you guess. At least you have the vase. Your score has increased by 3 points to 127. > nw Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 127/283; TURNS TAKEN 1839 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: SOUTH, NORTHEAST SCORE 127/283; TURNS TAKEN 1840 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 127/283; TURNS TAKEN 1841 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 127/283; TURNS TAKEN 1842 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 127/283; TURNS TAKEN 1843 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 127/283; TURNS TAKEN 1844 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 127/283; TURNS TAKEN 1845 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 127/283; TURNS TAKEN 1846 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 127/283; TURNS TAKEN 1847 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and has a grappling hook hanging from it. The remains of a smashed vase can be seen on the floor. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. Stood right below the circular door, almost as if he's guarding it, is an officer called Jenkins. > give vase to carver He looks dumbstruck. "But… it looks just like the one that was broken. Better, in fact. Even though I know it's a fake, I'd be hard pressed to tell it's not the real thing." He puts the vase in the centre of the main display in the gallery where it fits in like it's always been there. "Ah, isn't it wonderful?" You cough. "Just wonderful," says Carver. You cough again. Louder. "Something wrong with your throat?" "No, I'm *coughrewardcough* fine. Just *coughrewardcough* fine." "That's a relief anyway. I'd here to see you come down with a nasty throat bug after your sterling work with the replacement vase." "Don't *coughrewardcough* mention it." Your score has increased by 1 point to 128. > talk to carver "Yes?" he asks. You could ask him about a reward, or, now he's in a better mood, ask him about the murder, his future plans, the door halfway up the wall or anything else you like. > ask carver about reward "Isn't seeing the art gallery brimming with life all the reward you need?" Carver says, apparently with genuine sincerity. "Er... no." "Pity. It's the only one you're going to get." > nw Just as you're leaving the art gallery, you see a horrible sight: Pinkerton's face coming towards you! You have just enough time to duck to one side before he sees you. "Where's this vase then?" he barks, looking around the art gallery as if he's never seen an art gallery before. Carver points it out to him. "There? Isn't it won-" "I've seen better." Pinkerton yawns. "Blimey, the lads went and had me put a stop to the investigation so I could come and have a look at it. I even had 'em stop the investigation so they could come in to see what all the fuss was. And you know what? I'm still wondering." Shaking his head, Pinkerton departs. Carver watches him go then mutters, "ass. Some people just have no appreciation of works of true are." "Or even realistic fakes," you say. Carver glares at you. > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 128/283; TURNS TAKEN 1852 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 128/283; TURNS TAKEN 1853 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and has a grappling hook hanging from it. The fake vase sits proudly on display, looking very real indeed. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. Stood right below the circular door, almost as if he's guarding it, is an officer called Jenkins. > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 128/283; TURNS TAKEN 1854 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 128/283; TURNS TAKEN 1855 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 128/283; TURNS TAKEN 1856 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1857 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > se Parking Lot EXITS: EAST, NORTHWEST SCORE 128/283; TURNS TAKEN 1858 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This is a small, somewhat cramped area nestled between the mansion to the north and a guest house to the east. Most of the vehicles parked here are police cars, hence the fact that a good deal of them are illegally parked. An officer named Pettigrew stands guard at the entrance to the guest house which the police have taken over as their base of operations while they solve the murder. > c2 If you've tried to enter the parking lot, you've most likely discovered that you can't. On the plus side, you've found another of your former professions and gained a couple of points (which is nice); on the down side, you still need to get into the parking lot (which isn't). Fortunately, the situation can be resolved without too much difficulty. The next time you re-enter the mansion, you'll see a scene involving a couple of incompetent workmen, a maid and a large vase (no, this isn't the start of a sex joke). Following this, if you head into the art gallery, you'll encounter the workmen and the vase again… only this time it doesn't survive intact. The workmen aren't too fussed by this – after all they only got paid to deliver the vase and this is done – but Carver is mortified. Ask him about the vase and he'll hit upon the idea of replacing it with a fake vase. Will this work? Who knows, but he asks you to go and see Old Man Micawber in the gardens so off you go. Thankfully, Old Man Micawber can indeed help but he'll need you to gather the items the needs to make the fake vase: namely a chamberpot, some heavy duty glue and some paint. The chamberpot is quite easy to acquire assuming you've been into the east wing (if not, see that section of the clues) as there’s one on the bed in the dusty bedroom. You can get some paint from Lord Whatever in the ballroom, which just leaves the heavy duty glue. If you talk to Abrams about his woodwork (pretend for a moment that you give a damn), he'll mention that he uses heavy duty glue for it, which he'll let you have if you can give him one of Joves’ bow ties. This isn't something you can obtain from Joves – he has loads, but he’s not noted for his generosity, as you may have already discovered – but there’s one on top of his book about stamp collecting in his room, so grab that, give it to Abrams, get your heavy duty glue and give it, along with the chamberpot and the paint to Old Man Micawber, who will hand you the vase he just so happens to have with him. What are the odds, eh? Anyway, once you've stopped feeling hard done by, take your vase back to Carver and get your just reward for doing a good thing. No, not helping Carver out, but getting yourself into the parking lot. When you try to leave the art gallery, Pinkertom shows up (don’t worry, he doesn't spot you) to take a look at the vase. Impressed he is not. Hardly surprising as it’s not a very impressive vase. On the plus side, he’s had his men clear out of the parking lot so they can come and take a vase themselves. (Love that dedication to work. In the middle of a murder investigation, they're taking time off to go looking at a vase!) This has the added side effect of allowing you to enter the parking lot without being arrested. Not difficult at all, right? > c3 You might not want to befriend Joves but it's one of those tasks which you're just going to have to accomplish at some point. Without Joves' help, the killer will never be caught and, more importantly, you won't get the chance to become filthy stinking rich. The first thing to do is summon him to his office by ringing the bell in there. He won't be very happy but, lucky for you, he won't realise you're the guilty party. Once he's there, talk to him, ask him questions about every subject under the sun and you'll find that there's a guest here today by the name of Hogg whom he despises. (Nothing new here, of course. Joves despises most people.) Get rid of Hogg and you're well on your way to turning Joves from an unhelpful so and so into an ally. Of course, Hogg won’t just simply up and leave just because you ask him nicely. He will leave, but he wants something first. Namely a jewel. It’s one he was promised by Lord Montrose but with Monty a little on the deceased side, poor Hogg hasn’t been able to get his jewel. That's where you come in. Hogg thinks the jewel is somewhere in the mansion but he's not sure where it might be. In the gardens perhaps? That would be his guess only he's not sure where exactly. You know there aren't many people in the gardens so it's a case of asking them if they know anything about a jewel. Lucky for you, Abrams can help. Or at least he can send you to Evan who can help. Or at least he can tell you that Old Man Micawber might know something. Now, Old Man Micawber is one of those characters who has his fingers in every pie around (so to speak). Get used to him. You’ll be visiting him quite a bit today. As per usual, he can help but he wants something in return. On this occasion, some of the cake the nobility are eating. He suggests you might find some in the kitchen, but you won’t. However, if you ask the chef, he’ll mention that Lady Montrose had it all sent away after it committed the cardinal son of not being pink enough. Question her about it and she’ll tell you how she got Evan to dispose of it. Ask Evan and he’ll become quite evasive but insist that he disposed of the cake as ordered. He tells you that it’s now in the gardens, which is certainly an odd place to dispose of cake. If you check every location in the gardens, you might notice a distinct lack of cake which is hardly surprising as when you return to Evan and question him again, he admits that he gave the cake to the chef to make a special cake for Sophia. But… haven’t you already asked the chef about cake? Yes you have, but if you go back and ask him again, he will explain that he thought you meant a different cake. Sigh. On the plus side, he’s happy to hand the cake over. Now you’ve finally got your hands on the cake, you can give it to Old Man Micawber who informs you that in fact the person who has the jewel is Evan. After all this running around, you’re probably ready to murder Evan, but resist the urge because, idiot thouge he is, he has his uses. As it happens, while Evan did have the jewel, he gave it to Sophia as a gift. Who, being the thoroughly decent person that she is, gave it to the lead officer in the police, your nemesis Pinkerton. Which is a problem because Pinkerton, not being your biggest fan, isn't going to hand it over if you ask nicely. But at least you know where it is so that's something. In fact, retrieving it from Pinkerton's office in the guest house is fairly easy. If you haven't already been into the guest house yet, grab the fake police uniform from Evan's wardrobe (see? He does have his uses) and make your way there. The office is in the back and the jewel is inside the pizza boxes (which you're quite sure isn't standard police procedure). Retrieving it will wake up Pinkerton and cause him to chase you out, but he's way too lazy to chase you very far and you can always return when you feel like it and he'll be asleep again. Now you've got the jewel, you can return it to Hogg - assuming, of course, that you've done everything with him you need to (see that section of the clues if you're not sure) - and he'll depart. Joves will be… well, ecstatic isn't a word anyone could ever use to describe Joves but he's at least grateful that Hogg is gone. Well done. You and Joves are well on your way to becoming bestees. > x emma You see no such thing. > x locket Quite fancy, not to mention expensive, with a pretty blonde girl's face inside. The name Emma is written under her picture. She looks familiar from somewhere. > n You can't go that way. > w You can't go that way. > nw Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1865 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 128/283; TURNS TAKEN 1866 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1867 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 128/283; TURNS TAKEN 1868 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 128/283; TURNS TAKEN 1869 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. Anton is stood by the table, stuffing himself with pie. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 128/283; TURNS TAKEN 1870 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 128/283; TURNS TAKEN 1871 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > show locket to joves It might be difficult to retrieve an item that you give away so unless you have a really good reason for thinking they want this item, you should probably keep hold of it. > ask joves about emma "Believe me, I have nothing to say regarding that harlot. Ask my son about her if you're curious. He was always fond of her for some unexplainable reason." "Love?" Joves shudders. "What a frightening thought!" > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c 4 I did not understand the word "c". > c4 The east wing is something you'll no doubt hear about quite a few times before you're actually able to go there. You're be told about it by Carver in the art gallery after you've hung the banners for him and he’s turned into a decent human being instead of the miserable so ‘n’ so he is to begin with. Ask him about the door halfway up the wall in the art gallery and he'll mention that it leads to the east wing which has been blocked off since a fire tore through the place and if you want to know more, ask Joves. Do just that (if you haven’t summoned him to his office yet, the bell there will do the trick) and he'll tell you that if you want to go up there, you need to speak to one of the servants called Perkins whom Joves has sent there to check it out. Perkins’ room is in the servants quarters but you'll need to surprise him (up to no good - tut tut!) in the pantry before he'll go to his room. Once he’s there, he'll tell you that he can get you into the east wing but you'll need to find a grappling hook to help. Not very surprisingly, you haven’t come across one yet but fortunately Perkins knows someone who may have one. It’s off to Old Man Micawber he sends you who, funnily enough, does indeed have a grappling hook he can let you borrow but, naturally, he wants something in return. Shocker, eh? The item in question happens to be the unusual painting of the Queen which Lord Montrose has in his study. Now, getting hold of the painting is pretty easy but keeping it might be a problem. You see, if you try to carry it through the mansion as it is, Joves’ son Satan - he’s every bit as warm and friendly as the name implies - will take it back off you. Luckily if you examine the painting, you'll see that it can be folded which will allow you to slip it into your pocket and sneak it out of the mansion without alerting Satan. Once you've got it back to Old Man Micawber, you can exchange the painting (which he'll use to wipe his behind on - long story, don’t ask) for the grappling hook and then return to Perkins to see about getting into the east wing. Only, of course, it’s not quite as easy as that. Bet you didn't see that coming, did you? Perkins' problem is that he's not anywhere as good with the grappling hook as he thinks he is and he'll need some assistance if he's going to get anywhere. A snack and some bourbon should do the trick. Do you have them both? Well, not to worry if you don't as they're quite easy to find. The snack is on the bed in Evan's room and you can also pick up the fake police uniform from his wardrobe which will help you acquire the bourbon. Isn't Evan useful? With the fake police uniform, you can make your way to the guest house and enter without Pettigrew stopping you. Once you're inside the guest house, you can get the bourbon very easily by talking to the cops then you can return to the art gallery and give the items in question to Perkins who, fortified with food and drink, is now quite capable of throwing the grappling hook to the circular door. All well and good…assuming, of course, that you've come across the key for the door. If not, well, you'll need to help Evan and Sophia through their little rift (not done it yet? See that section in the clues if you need help) and Evan will give you the key to the door as a reward. And no, it isn't the key to the boat shed like he thinks, which is probably just as well because the boat shed is already open. All set? Good, into the east wing you go. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c5 If you're asking this, it's probably because you're upset by the drama surrounding Evan and Sophia and desperately want to help. Or you're hoping it helps you. Fortunately, helping them helps you so it's all good. If you speak to Sophia after she departs from Evan's room, you'll see she has already got over it and feels guilty about the way she spoke to him and wants to make amends. With a gift. As she knows of his fondness for woodwork, she asks you to speak to a fellow woodwork enthusiast about an appropriate gift. Off to Abrams you go. Abrams knows just the thing that Evan will want but he wants something for his trouble: namely some wine and some chocolate. Fortunately, both are quite easy to find. The wine, funnily enough, is in the wine cellar (trouble getting in? Try knocking on the door) and the chocolate is on the desk in Joves’ office. Once Abrams has both items, he’ll present you with your prize: a wooden toy frog. Yes, really. Don’t worry, once you hand it over to Evan he’ll be ecstatic. (Quite why is anyone’s guess.) He’ll give you a small wooden key as a reward… Relax. It might not seem much but it’ll come in handy when you want to go into the east wing. Mission accomplished. Evan and Sophia are once more an item. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c6 He is indeed. Fortunately this isn't the kind of game where you'll end up doing the ugly with Mr Creepy. Believe me, no game should ever involve that kind of thing. Anton is not having a good day. His friend has been murdered, which is bad, but his friend was married to a really beautiful woman who is now available, which he's quite pleased about. Naturally, he ropes you into his seduction of Lady Montrose. You'll encounter him first of all upon his arrival in the lobby (don't worry if he's not there when you first arrive - he'll get there sooner or later) and make his way to the dining room where you can talk to him, see for yourself how slimy he is, and hints that he knows who the killer is. He doesn't, but he's the kind of person who loves to act like he knows something that no one else does. After you question him, he'll tell you to meet him at the fountain and then he'll lead you through to the den. Go ahead. You're perfectly safe. As it happens, he only has eyes for one woman right now: Lady Montrose. First things first, he wants you to speak to Lady Montrose about his intentions and see if she's interested. She isn't. No big surprise there. Anton, clearly used to being rejected by beautiful women (indeed, all women) takes no heed of this and ropes you into helping him further. This time he decides to impress Lady Montrose with a tale of his bravery and he wants you to speak to Carver in the art gallery about it. Carver doesn't want to help but he grudgingly agrees to it as he owes him a favour, however he feels that the plan needs some work. Namely, a bloodied knife to add, as he says, gravitas to the scene. (Don’t ask, he’s weird.) He thinks there might be such an item in the kitchen, so off you go. Unfortunately, you won’t find a bloodied knife in the kitchen as Joves has them all thrown out. Or, rather, he has Evan do it. So, Evan has the knife then? Alas, he disposed of the last one yesterday, but luckily it’s still around as the trash has not yet been collected. In the meantime, it’s stored in a previously hidden location called the trash building found to one side of the winding path. The knife is just inside. Once you have it, hand it over to Carver and then proceed to the ballroom and watch (with a grimace) the unlikely scenario which unfolds. Assuming you haven’t slashed your wrists after this cringeworthy scene, make your way to the den and speak to Anton who, clearly with no accounting for taste, thinks things went rather well and wants you to speak to Lady Montrose again to see if she has changed her mind about him. Alas, she hasn’t. Bummer! Fortunately, when you return to Anton to give him the bad news, it’s to find that Louise, apparently believing the whole thing was genuine, has fallen for him and wants to get married. As she’s a) naked at the time and b) quite pretty to boot, Anton readily accepts and the two depart. All’s well that ends well. PS - don’t forget to pick up the weights Anton was using as you’ll need to give these to Abrams at some point. > l Joves' Office EXITS: SOUTHEAST SCORE 128/283; TURNS TAKEN 1881 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 128/283; TURNS TAKEN 1882 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 128/283; TURNS TAKEN 1883 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. Anton is stood by the table, stuffing himself with pie. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > d You can't go that way. > s You can't go that way. > sw You can't go that way. > s You can't go that way. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 128/283; TURNS TAKEN 1888 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > sw You can't go that way. > w You can't go that way. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1891 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 128/283; TURNS TAKEN 1892 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1893 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 128/283; TURNS TAKEN 1894 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1895 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, EAST SCORE 128/283; TURNS TAKEN 1896 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > e Gardens EXITS: WEST, NORTHEAST SCORE 128/283; TURNS TAKEN 1897 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1898 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > se Den EXITS: NORTHWEST SCORE 128/283; TURNS TAKEN 1899 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A lavish bar occupies one whole wall and looks to contain every beer known to man, and likely a few others as well. In the main area of the den is a large sofa set before a roaring oak fire and in the corner is a bed. It might be just your imagination, but you get the distinct impression that this isn't the kind of bed that sees much sleeping. It's the kind of bed used for... other activities. > x anton You see no such thing. > nw Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1901 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > x anton You see no such thing. > wait There's a rustling sound from the bushes and Anton steps into view. "Ah, my dear," he says, "let us step into the den here. We don't want to be interrupted." He heads into the nearby den. All perfectly innocent, you're sure. > se Den EXITS: NORTHWEST SCORE 128/283; TURNS TAKEN 1904 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A lavish bar occupies one whole wall and looks to contain every beer known to man, and likely a few others as well. In the main area of the den is a large sofa set before a roaring oak fire and in the corner is a bed. It might be just your imagination, but you get the distinct impression that this isn't the kind of bed that sees much sleeping. It's the kind of bed used for... other activities. Anton is sprawled on the sofa. "Ah, welcome to my little home away from home," says Anton, waving a hand at the den. "It's been sound proofed in case you were wondering." You really weren't but your stomach sinks about a foot when you hear that. The sound proofing is no doubt there so any torrid lovemaking can't be heard by anyone else in the mansion, but you imagine it will work just as well in the event of someone being murdered in here. "Take a seat," Anton says, gesturing to the sofa. "We might as well get comfortable before we… talk." > x anton One of the minor lords who seems to be forever hanging around the place, getting himself into Lord Montrose's good books and doing nothing of any great value. Before setting your sights on Lord Whatever, you briefly considered trying your luck with Anton but decided against it because a) he's a colossal pervert and b) he really is the worst human being you've ever met. If you ever get to meet your maker, you're going to have serious words with him about allowing Anton into the world. > sit You sit down. > talk to anton "Go and ask Sylvia about me, okay? We need to act fast before someone with shady morals scoops her up." > ask anton about suspicions "At the fountain, my dear. Here... well, too many gossips for my liking." > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > u You can't go that way. > nw Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1911 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > se Den EXITS: NORTHWEST SCORE 128/283; TURNS TAKEN 1912 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A lavish bar occupies one whole wall and looks to contain every beer known to man, and likely a few others as well. In the main area of the den is a large sofa set before a roaring oak fire and in the corner is a bed. It might be just your imagination, but you get the distinct impression that this isn't the kind of bed that sees much sleeping. It's the kind of bed used for... other activities. Anton is sprawled on the sofa. > talk to anton "Go and ask Sylvia about me, okay? We need to act fast before someone with shady morals scoops her up." > nw Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1914 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > sw Gardens EXITS: WEST, NORTHEAST SCORE 128/283; TURNS TAKEN 1916 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w Gardens EXITS: NORTH, EAST SCORE 128/283; TURNS TAKEN 1917 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1918 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 128/283; TURNS TAKEN 1919 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1920 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 128/283; TURNS TAKEN 1921 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 128/283; TURNS TAKEN 1922 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 128/283; TURNS TAKEN 1923 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 128/283; TURNS TAKEN 1924 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 128/283; TURNS TAKEN 1925 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > n Imposing Corridor EXITS: NORTH, SOUTH SCORE 128/283; TURNS TAKEN 1926 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > n Lady Montrose's Chambers EXITS: SOUTH SCORE 128/283; TURNS TAKEN 1927 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Pink. These chambers are very pink. Incredibly pink. Exceedingly pink. Clearly, the owner of these chambers has a thing for the colour pink. There's the bed (pink), a bureau (also pink), a wardrobe (likewise pink), some fruit (they're probably meant to be oranges but, well, they're not) and a recliner (which, oddly enough, is blue) on which is lying none other than Lady Montrose herself. In a pink bathrobe. > ask sylvia about anton Lady Montrose frowns. “Which one is Anton? Oh, it doesn’t matter really. Since my poor Monty was murdered, I’ve not been able to think of other men. Tell him no. For the time being, I’m not interested. And as far as he's concerned, I'll never be interested." > s Imposing Corridor EXITS: NORTH, SOUTH SCORE 128/283; TURNS TAKEN 1929 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > s Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 128/283; TURNS TAKEN 1930 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 128/283; TURNS TAKEN 1931 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 128/283; TURNS TAKEN 1932 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1933 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 128/283; TURNS TAKEN 1934 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1935 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, EAST SCORE 128/283; TURNS TAKEN 1936 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > e Gardens EXITS: WEST, NORTHEAST SCORE 128/283; TURNS TAKEN 1937 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1938 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > se Den EXITS: NORTHWEST SCORE 128/283; TURNS TAKEN 1939 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A lavish bar occupies one whole wall and looks to contain every beer known to man, and likely a few others as well. In the main area of the den is a large sofa set before a roaring oak fire and in the corner is a bed. It might be just your imagination, but you get the distinct impression that this isn't the kind of bed that sees much sleeping. It's the kind of bed used for... other activities. Anton is sprawled on the sofa. > talk to anton Anton takes what you tell him surprisingly well. “Playing hard to get, is she? Good. I like a challenge. Okay, my plan to win her over is this: I gather she’s the kind of woman who’s drawn to a strong man so I’m going to put on a show for her. I’ll have someone be downright rude to one of the serving girls then I’ll step in and show the cad what’s what. When news gets back to Sylvia, she’ll see the kind of man I am and the rest will be history. The cad in question is that morose fellow who works in the art gallery. He owes me a favour. Tell him to head to the ballroom and I’ll send the serving girl I have in mind along shortly. If all goes to plan, I’ll be making love to my future wife by the end of the day.” Doubtful in your opinion but you find yourself quite looking forward to Anton being taken down a peg or two. > nw Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1941 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > sw Gardens EXITS: WEST, NORTHEAST SCORE 128/283; TURNS TAKEN 1942 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w Gardens EXITS: NORTH, EAST SCORE 128/283; TURNS TAKEN 1943 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1944 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, NORTHEAST, SOUTHEAST SCORE 128/283; TURNS TAKEN 1945 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > n You can't go that way. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 128/283; TURNS TAKEN 1947 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 128/283; TURNS TAKEN 1948 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 128/283; TURNS TAKEN 1949 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 128/283; TURNS TAKEN 1950 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 128/283; TURNS TAKEN 1951 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and has a grappling hook hanging from it. The fake vase sits proudly on display, looking very real indeed. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. Stood right below the circular door, almost as if he's guarding it, is an officer called Jenkins. > talk to carver Carver groans. “I was hoping Anton had forgotten I owed him a favour. Oh, very well, what do I have to do?” You explain the plan to him. “Sounds drab. It definitely needs pepping up if it's to have any chance of success. We need a bloodied knife to add some additional gravitas to the scene. Do you have one? No, well check the kitchen. They have plenty of knives there so I’m sure there must be one around with the requisite bloodstains on it.” > ask carver about favour He winces. "Embarrassing is what it is. A while ago, I made an inappropriate comment about Lady Montrose - I forgot what about exactly, but 'gold digger', 'cheap harlot' and 'shameless tart' featured heavily - and Anton spoke to Lord Montrose about it and arranged it so that I didn't lose my job. And ever since he did, he's let it be known that I owe him a favour." Your score has increased by 1 point to 129. > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 129/283; TURNS TAKEN 1954 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 129/283; TURNS TAKEN 1955 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 129/283; TURNS TAKEN 1956 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 129/283; TURNS TAKEN 1957 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 129/283; TURNS TAKEN 1958 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 129/283; TURNS TAKEN 1959 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 129/283; TURNS TAKEN 1960 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > x knives You see no such thing. > x kinfe You see no such thing. > ne Pantry EXITS: SOUTHWEST SCORE 129/283; TURNS TAKEN 1963 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the pantry of Montrose Mansion to be a large affair, catering as it does to the whims of a veritable horde of guests and staff. Instead you have this small pokey room, not very well lit, and shelves that might not be bare but which certainly don't have much in the way of food to be seen. In fact, you think it's accurate to say that there are more cobwebs present than food. > x knife You see no such thing. > x knives You see no such thing. > sw Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 129/283; TURNS TAKEN 1966 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > ask chef about knives He doesn't have much to say about this. > ask chef about knife The chef gives you a strange look as if there’s something unusual about women coming in here asking him for bloodstained knives. “Any knives that get bloodied are thrown out. Joves’ orders. Got some weird thing about it being unhygienic to eat your dinner with a knife dripping with someone else’s blood.” “Where do they get thrown out?” Another strange look. The chef looks like he’s one question away from calling for the men in white coats to come and take you away. “Joves has Evan do it. Go ask him.” > sw You can't go that way. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 129/283; TURNS TAKEN 1970 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 129/283; TURNS TAKEN 1971 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 129/283; TURNS TAKEN 1972 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > es I did not understand the word "es". > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 129/283; TURNS TAKEN 1974 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 129/283; TURNS TAKEN 1975 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 129/283; TURNS TAKEN 1976 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 129/283; TURNS TAKEN 1977 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > ne You can't go that way. > ask evan about knives You chat with Evan who, unfortunately, has very little of importance to say. > talk to evan “What can I do for you, miss?” he asks earnestly. You could ask him about himself, his fondness for Sophia, the murder, his job here at the mansion or anything else you like. > ask evan about knife “Sorry, they’re all gone,” says Evan. “The last one went in the trash just yesterday.” “Has the trash been collected yet?” “No, it only gets collected on the weekend so I’m guessing the last knife will be there.” Finally. At least something is going your way. “And where is the trash?” “It’s in that building just to the side of the winding path. Are you sure you haven’t seen it? It’s kind of hard to miss.” > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 129/283; TURNS TAKEN 1982 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 129/283; TURNS TAKEN 1983 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 129/283; TURNS TAKEN 1984 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 129/283; TURNS TAKEN 1985 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 129/283; TURNS TAKEN 1986 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. Well, what do you know? There is a building to the west. How on earth did you miss it? > w Trash Building EXITS: EAST SCORE 129/283; TURNS TAKEN 1987 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You don't know if 'trash building' is the official name but it's a big building full of trash so 'trash building' will do. It's also very, very smelly, and hot, and slimy so the sooner you're out of here, the better. > x trash And there, sticking out of the trash, almost as it's just been waiting for you, is a bloodied knife. Part of you can't help but feel that was just too easy. I mean, you're pleased that you don't have to go hunting for it all over the mansion, but... yep, just too easy. You still take it, though. No need to look a gift horse in the mouth. Your score has increased by 1 point to 130. > x trash Trash. Nothing more, nothing less. > e Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 130/283; TURNS TAKEN 1990 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 130/283; TURNS TAKEN 1991 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 130/283; TURNS TAKEN 1992 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 130/283; TURNS TAKEN 1993 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 130/283; TURNS TAKEN 1994 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > se Art Gallery EXITS: NORTHWEST SCORE 130/283; TURNS TAKEN 1995 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Nothing screams filthy rich quite as loud as an art gallery in a mansion, mainly that it has an art gallery in the first place. This one isn't as capacious or ridiculously expensive as you might have expected, but it's still twice the size of your own apartment and has many, many exquisite works of art sealed away in glass cases. If you were an enterprising art thief, and had absolutely no scruples at all, you'd be fairly itching to make off with a few of the pieces from here. Though hardly packed, the art gallery is certainly a lot busier than before you hung the banners in the lobby, with many of the nobility here browsing the works of art. Perhaps the oddest thing you can see in here is the circular door halfway up the east wall. It's 15 feet above the ground and has a grappling hook hanging from it. The fake vase sits proudly on display, looking very real indeed. Watching over the gallery, and fairly beaming with pride, is Carver, a man wholly transformed from when you first met him. Stood right below the circular door, almost as if he's guarding it, is an officer called Jenkins. > give knife to carver Carver sighs. "I was kind of hoping that you might have died suddenly and thus spared me the hassle of seeing this mad plan through to fruition. But as you haven't the decency to do so, very well... Go to the ballroom and wait for me. I'll be along shortly." Your score has increased by 1 point to 131. > nw Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 131/283; TURNS TAKEN 1997 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 131/283; TURNS TAKEN 1998 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 131/283; TURNS TAKEN 1999 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 131/283; TURNS TAKEN 2000 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 131/283; TURNS TAKEN 2001 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > z No sooner have you started waiting than Carver enters. He's disguised but not very well: a cloak and a mask which make him look seriously dodgy. He makes a beeline for a serving girl called Louise and cries out, "Here, darling, grab this!" and takes a swing at her with the bloodied knife! You were thinking that things had taken a rather unfortunate turn but at that moment, almost as if he waiting nearby, Anton appears out of nowhere and with a dramatic cry of "leave the lady alone, you bounder!" he tussles with Carver. The two struggle for a few moments but before anyone can step forward and ruin the scene - assuming anyone was planning to intervene, they all seem to be simply standing there gaping very ineffectually* - Carver gives a yelp of pain, drops the knife and flees through the door. * Note to self: try and avoid getting attacked with this crowd as the only witnesses. You'll be long dead before any of them do more than say, "hey, do you think we should do something..." Everyone cheers Anton, apparently believing this unlikely bit of ham acting to be genuine. Unbelievable! "Never let it be said that Anton is a man without the guts to save a young woman from a lowly fiend," says Anton, sounding like he's prepared his lines beforehand. He even looks around after he finishes speaking to ensure that enough people have witnessed his act of bravery. Louise throws herself into his arms and plants a kiss on his lips. Sadly, she seemed to believe it was genuine as well. You'd quite like to shake some common sense into her empty head but that would probably ruin things. "Meet me back at the den," says Anton as he walks past you with Louise. "Went quite well, don't you think?" "By criminy," says Lord Whatever. "I don't think I've ever witnessed such an act of selfless bravery in all my years." Your score has increased by 2 points to 133. > save Game "murder" saved > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 133/283; TURNS TAKEN 2004 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 133/283; TURNS TAKEN 2005 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 133/283; TURNS TAKEN 2006 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 133/283; TURNS TAKEN 2007 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 133/283; TURNS TAKEN 2008 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, EAST SCORE 133/283; TURNS TAKEN 2009 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > e Gardens EXITS: WEST, NORTHEAST SCORE 133/283; TURNS TAKEN 2010 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 133/283; TURNS TAKEN 2011 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > se Den EXITS: NORTHWEST SCORE 133/283; TURNS TAKEN 2012 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A lavish bar occupies one whole wall and looks to contain every beer known to man, and likely a few others as well. In the main area of the den is a large sofa set before a roaring oak fire and in the corner is a bed. It might be just your imagination, but you get the distinct impression that this isn't the kind of bed that sees much sleeping. It's the kind of bed used for... other activities. Anton is sprawled on the sofa. "I'm quite pleased with that little show we put on," says Anton. "By now, word should have got back to Sylvia about my heroic deed. Go and ask her about me again, will you? I'd go myself but I have a wedding to prepare." > nw Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 133/283; TURNS TAKEN 2013 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > sw Gardens EXITS: WEST, NORTHEAST SCORE 133/283; TURNS TAKEN 2014 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w Gardens EXITS: NORTH, EAST SCORE 133/283; TURNS TAKEN 2015 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 133/283; TURNS TAKEN 2016 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 133/283; TURNS TAKEN 2017 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 133/283; TURNS TAKEN 2018 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 133/283; TURNS TAKEN 2019 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 133/283; TURNS TAKEN 2020 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 133/283; TURNS TAKEN 2021 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > n Imposing Corridor EXITS: NORTH, SOUTH SCORE 133/283; TURNS TAKEN 2022 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > n Lady Montrose's Chambers EXITS: SOUTH SCORE 133/283; TURNS TAKEN 2023 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Pink. These chambers are very pink. Incredibly pink. Exceedingly pink. Clearly, the owner of these chambers has a thing for the colour pink. There's the bed (pink), a bureau (also pink), a wardrobe (likewise pink), some fruit (they're probably meant to be oranges but, well, they're not) and a recliner (which, oddly enough, is blue) on which is lying none other than Lady Montrose herself. In a pink bathrobe. > ask sylvia about anton "Anton? Well, I suppose it was very brave of him to step in and save that poor girl, but I can't say I've changed my mind about him. I married Monty for his money, not his penchant for saving damsels in distress, and now I have money, I'm hardly going to marry for it again, am I? So tell him thanks for being a hero but the answer is still no." > s Imposing Corridor EXITS: NORTH, SOUTH SCORE 133/283; TURNS TAKEN 2025 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > s Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 133/283; TURNS TAKEN 2026 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 133/283; TURNS TAKEN 2027 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 133/283; TURNS TAKEN 2028 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 133/283; TURNS TAKEN 2029 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 133/283; TURNS TAKEN 2030 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 133/283; TURNS TAKEN 2031 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, EAST SCORE 133/283; TURNS TAKEN 2032 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > e Gardens EXITS: WEST, NORTHEAST SCORE 133/283; TURNS TAKEN 2033 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 133/283; TURNS TAKEN 2034 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > se Den EXITS: NORTHWEST SCORE 133/283; TURNS TAKEN 2035 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A lavish bar occupies one whole wall and looks to contain every beer known to man, and likely a few others as well. In the main area of the den is a large sofa set before a roaring oak fire and in the corner is a bed. It might be just your imagination, but you get the distinct impression that this isn't the kind of bed that sees much sleeping. It's the kind of bed used for... other activities. Anton is sprawled on the sofa. Anton is pumping iron when you return to the den. Well, one small set of weights and they don't even look especially heavy but you guess it's a start. "Sylvia strikes me as the kind of girl who goes for men with muscles," he explains, even though you didn't care enough to ask, "so I'm giving the guns a good workout. What do you think?" What you think is probably unprintable but thankfully you're saved an answer by the sudden arrival of Louise. Minus clothes. "My hero!" she cries and throws herself into Anton’s arms, knocking the weights to the floor. For once, he seems lost for words. “Um…” “We need to get married,” says Louise. “I've been giving it a lot of thought and I know it’s the best course of action. The way you jumped in and saved me from that brute… oh, Anton, you’re the one for me!” Anton looks at her. The fact that she’s naked, and somewhat on the pretty side, is clearly a deciding factor. “I’d thought you’d never ask, babe,” he says, all thoughts of Lady Montrose fleeing from his mind. “Let’s head to the church right now!” “Oh, let’s!” And with that, the two of them depart the den. From the chorus of wolf-whistles that pursue them, you’re guessing Louise’s clothes haven’t shown up. Your score has increased by 2 points to 135. > take weights You pick up the weights. > l Den EXITS: NORTHWEST SCORE 135/283; TURNS TAKEN 2037 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A lavish bar occupies one whole wall and looks to contain every beer known to man, and likely a few others as well. In the main area of the den is a large sofa set before a roaring oak fire and in the corner is a bed. It might be just your imagination, but you get the distinct impression that this isn't the kind of bed that sees much sleeping. It's the kind of bed used for... other activities. > save Game "murder" saved > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c6 He is indeed. Fortunately this isn't the kind of game where you'll end up doing the ugly with Mr Creepy. Believe me, no game should ever involve that kind of thing. Anton is not having a good day. His friend has been murdered, which is bad, but his friend was married to a really beautiful woman who is now available, which he's quite pleased about. Naturally, he ropes you into his seduction of Lady Montrose. You'll encounter him first of all upon his arrival in the lobby (don't worry if he's not there when you first arrive - he'll get there sooner or later) and make his way to the dining room where you can talk to him, see for yourself how slimy he is, and hints that he knows who the killer is. He doesn't, but he's the kind of person who loves to act like he knows something that no one else does. After you question him, he'll tell you to meet him at the fountain and then he'll lead you through to the den. Go ahead. You're perfectly safe. As it happens, he only has eyes for one woman right now: Lady Montrose. First things first, he wants you to speak to Lady Montrose about his intentions and see if she's interested. She isn't. No big surprise there. Anton, clearly used to being rejected by beautiful women (indeed, all women) takes no heed of this and ropes you into helping him further. This time he decides to impress Lady Montrose with a tale of his bravery and he wants you to speak to Carver in the art gallery about it. Carver doesn't want to help but he grudgingly agrees to it as he owes him a favour, however he feels that the plan needs some work. Namely, a bloodied knife to add, as he says, gravitas to the scene. (Don’t ask, he’s weird.) He thinks there might be such an item in the kitchen, so off you go. Unfortunately, you won’t find a bloodied knife in the kitchen as Joves has them all thrown out. Or, rather, he has Evan do it. So, Evan has the knife then? Alas, he disposed of the last one yesterday, but luckily it’s still around as the trash has not yet been collected. In the meantime, it’s stored in a previously hidden location called the trash building found to one side of the winding path. The knife is just inside. Once you have it, hand it over to Carver and then proceed to the ballroom and watch (with a grimace) the unlikely scenario which unfolds. Assuming you haven’t slashed your wrists after this cringeworthy scene, make your way to the den and speak to Anton who, clearly with no accounting for taste, thinks things went rather well and wants you to speak to Lady Montrose again to see if she has changed her mind about him. Alas, she hasn’t. Bummer! Fortunately, when you return to Anton to give him the bad news, it’s to find that Louise, apparently believing the whole thing was genuine, has fallen for him and wants to get married. As she’s a) naked at the time and b) quite pretty to boot, Anton readily accepts and the two depart. All’s well that ends well. PS - don’t forget to pick up the weights Anton was using as you’ll need to give these to Abrams at some point. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c7 He’s an old friend of Lord Montrose, and a hated enemy of Joves. If you want to recruit Joves as an ally (and you do, believe me), you’ll need to ensure Hogg leaves the mansion, but before you do that there are a few other things you need Hogg’s help with. Firstly, when you visit his room and examine the rocking chair, you’ll be advised to ask him about it. Do so and he’ll tell you that it needs some of Abrams’ special oil applying to it. If you ask Abrams about the oil, he says he has some but if you want to borrow some, you’ll need to help him out with his problem. Namely, the love of a good woman. And, in his case, preferably one with remarkably low standards. The object of his affection is the unfortunately named Sally Dobbin who can be found nearby in the stables. Alas, her taste in men runs a little higher than the likes of Abrams. When you give him the bad news, he does at least take it well (probably had a lot of experience with this kind of thing) and then decides that his problem is that he’s not in shape and doesn’t dress well enough. And he probably needs to get her some flowers, too. Got your work cut out here, haven’t you? The weights will be yours once you’ve helped Anton out with his problems (need help? See that part of the clues) and the suit is an easy one. There’s one in Joves’ room (his room, not his office). The flowers you may have already found if you’ve recruited Talia Swayne to your cause and she’s opened the greenhouse for you as they’re in there. See the relevant section of the clues if you need help with that. Once you have all the items, give them to Abrams and meet up with him in the stables where Sally Dobbin will again tell him no. Not having much luck, is he? On the plus side, when you return to Abrams’ life, he’s quite philosophical about the whole thing and, a deal being a deal, he hands the oil you need to give to Hobb. All’s well that ends well. Now that’s done, you can move onto the other issue with Hogg and the main thing keeping him at the mansion: a jewel he was promised by Lord Montrose. Now, he’s not sure where the jewel is but believes it will be in the gardens and so the most likely person to ask will be the gardener. Off to Abrams you go again. Unfortunately, he doesn’t know where the jewel is but suggests you ask Evan, who doesn’t know but sends you along to Old Man Micawber, who maybe does know. Now, Old Man Micawber is one of those characters who has his fingers in every pie around (so to speak). Get used to him. You’ll be visiting him quite a bit today. As per usual, he can help but he wants something in return. On this occasion, some of the cake the nobility are eating. He suggests you might find some in the kitchen, but you won’t. However, if you ask the chef, he’ll mention that Lady Montrose had it all sent away after it committed the cardinal son of not being pink enough. Question her about it and she’ll tell you how she got Evan to dispose of it. Ask Evan and he’ll become quite evasive but insist that he disposed of the cake as ordered. He tells you that it’s now in the gardens, which is certainly an odd place to dispose of cake. If you check every location in the gardens, you might notice a distinct lack of cake which is hardly surprising as when you return to Evan and question him again, he admits that he gave the cake to the chef to make a special cake for Sophia. But… haven’t you already asked the chef about cake? Yes you have, but if you go back and ask him again, he will explain that he thought you meant a different cake. Sigh. On the plus side, he’s happy to hand the cake over. Now you’ve finally got your hands on the cake, you can give it to Old Man Micawber who informs you that in fact the person who has the jewel is Evan. After all this running around, you’re probably ready to murder Evan, but resist the urge because, idiot thouge he is, he has his uses. As it happens, while Evan did have the jewel, he gave it to Sophia as a gift. Who, being the thoroughly decent person that she is, gave it to the lead officer in the police, your nemesis Pinkerton. Which is a problem because Pinkerton, not being your biggest fan, isn't going to hand it over if you ask nicely. But at least you know where it is so that's something. In fact, retrieving it from Pinkerton's office in the guest house is fairly easy. If you haven't already been into the guest house yet, grab the fake police uniform from Evan's wardrobe (see? He does have his uses) and make your way there. The office is in the back and the jewel is inside the pizza boxes (which you're quite sure isn't standard police procedure). Retrieving it will wake up Pinkerton and cause him to chase you out, but he's way too lazy to chase you very far and you can always return when you feel like it and he'll be asleep again. Now you've got the jewel, you can return it to Hogg - assuming, of course, that you've done everything with him you need to (see that section of the clues if you're not sure) - and he'll depart. Well done. You’ve got rid of Hogg and, in the process, made Joves very happy. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c8 You'll first encounter Satan when Old Man Micawber asks you to steal a painting of the Queen and he takes it back from you, but you won’t be able to talk to him right. Don’t worry, though, you'll run into Satan quite a few times before you're done. You'll meet him again once you’ve been to the annex. On your way back through the lobby, you'll run into Pinkerton and another officer discussing the case and they’ll mention a break-in at the mansion which Lord Whatever was somewhat uneasy about. Ask your future husband about the break-in and he’ll suggest that you ask Joves about it. Who in turn will suggest that you ask Sophia about it as Satan apparently had a thing for her. Which he did, at one time, but that’s now over with and he’s now more interested in Sally Dobbin in the stables. (Lucky Sophia!) Sally thinks Satan is dreamy (silly girl) but isn’t sure where he is staying right now, but believes it may be in the guest house. Head to the guest house and you'll encounter Satan having a bit of a shouting match with one of the officers. He’ll storm off in a huff before you can talk to him but the next time you walk through the lobby, he’ll accost you and rope you into his scheme to take Perkins’ room as his own. Whether you want to help him or not is irrelevant, but you’ll need to do what he wants to ensure he’s in a position to help you later on. Now, when you speak to Perkins, it turns out, quite surprisingly, that he is willing to sign the deed transferring his room to Satan, but he wants something in return. Namely, a date with Talia Swayne, which is about as likely as you winning the lottery, and you don’t even do the lottery. When you ask Talia, she can’t wait to turn him down but she does suggest that you ask Sophia who she believes is dim enough not realise what a bad idea it is. Which may be true, but she’s not interested in Perkins. Her suggestion is Jessica on account of her low moral standards, but alas even a woman with low moral standards isn’t interested in Perkins. Might Louise be interested? She isn’t, but she’s willing to do it if you fetch her a priceless red diode from the greenhouse. Have you been to the greenhouse yet? Probably not as it’s a bit out of the way and you’ll need Talia’s help to get into it. Not helped her yet? See the section ‘An ally in Talia’ if you need help. Once you're in the greenhouse, finding the red diode is quite easy – just examine the smell – and once it’s given to Louise she’ll (reluctantly) agree to go on a date with Perkins. Perkins is happy about this and signs the deed for Satan. Once you return the signed deed to Satan, he’ll be ecstatic with glee (no, not really) and will move into his new digs. Now the next part of your interaction with Satan will only happen after you’ve encountered an upset maid in the kitchen and asked Joves about her. After you speak to Emma and hear her version of events – which, funnily enough, is completely different to Joves’ version – you can ask Satan about her (be persistent) and he’ll tell you about his plan to get Emma fired so they can be together. To do this, you'll need to acquire an employee dismissal form from Joves’ room, give it to Satan to doctor, give it to Joves to stamp and finally give to Satan to ensure Emma is now. If you now make your way to the sitting room, you'll observe an unfortunate scene between Satan and Emma, who, funnily enough, is not too thrilled about being fired. But luckily for you, Satan is now in your debt and when you reach the stage where you need his help, he won’t say no. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c9 At some point you’ll have to bury the hatchet and become allies with Talia. You’re rivals but you have a common goal: the investigation being over so the cops will leave and you can get down to the business of bagging a rich husband. Question Talia about various subjects and the possibility of an alliance will pop up, but she wants something before she trusts you. Quite understandable really as you’re a pretty untrustworthy gal. Namely she wants a necklace that she swiped earlier and which Joves took from her. Now if you’ve befriended Joves, simply ask him about the necklace and he’ll hand it over. If not, see that section of the clues for help. Once Talia has her necklace back, she’ll become a lot more useful to you. She knows a few useful things, but her key ability is her skill at picking locks. If you've been to the greenhouse and found it locked, she can open it for you. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c3 You might not want to befriend Joves but it's one of those tasks which you're just going to have to accomplish at some point. Without Joves' help, the killer will never be caught and, more importantly, you won't get the chance to become filthy stinking rich. The first thing to do is summon him to his office by ringing the bell in there. He won't be very happy but, lucky for you, he won't realise you're the guilty party. Once he's there, talk to him, ask him questions about every subject under the sun and you'll find that there's a guest here today by the name of Hogg whom he despises. (Nothing new here, of course. Joves despises most people.) Get rid of Hogg and you're well on your way to turning Joves from an unhelpful so and so into an ally. Of course, Hogg won’t just simply up and leave just because you ask him nicely. He will leave, but he wants something first. Namely a jewel. It’s one he was promised by Lord Montrose but with Monty a little on the deceased side, poor Hogg hasn’t been able to get his jewel. That's where you come in. Hogg thinks the jewel is somewhere in the mansion but he's not sure where it might be. In the gardens perhaps? That would be his guess only he's not sure where exactly. You know there aren't many people in the gardens so it's a case of asking them if they know anything about a jewel. Lucky for you, Abrams can help. Or at least he can send you to Evan who can help. Or at least he can tell you that Old Man Micawber might know something. Now, Old Man Micawber is one of those characters who has his fingers in every pie around (so to speak). Get used to him. You’ll be visiting him quite a bit today. As per usual, he can help but he wants something in return. On this occasion, some of the cake the nobility are eating. He suggests you might find some in the kitchen, but you won’t. However, if you ask the chef, he’ll mention that Lady Montrose had it all sent away after it committed the cardinal son of not being pink enough. Question her about it and she’ll tell you how she got Evan to dispose of it. Ask Evan and he’ll become quite evasive but insist that he disposed of the cake as ordered. He tells you that it’s now in the gardens, which is certainly an odd place to dispose of cake. If you check every location in the gardens, you might notice a distinct lack of cake which is hardly surprising as when you return to Evan and question him again, he admits that he gave the cake to the chef to make a special cake for Sophia. But… haven’t you already asked the chef about cake? Yes you have, but if you go back and ask him again, he will explain that he thought you meant a different cake. Sigh. On the plus side, he’s happy to hand the cake over. Now you’ve finally got your hands on the cake, you can give it to Old Man Micawber who informs you that in fact the person who has the jewel is Evan. After all this running around, you’re probably ready to murder Evan, but resist the urge because, idiot thouge he is, he has his uses. As it happens, while Evan did have the jewel, he gave it to Sophia as a gift. Who, being the thoroughly decent person that she is, gave it to the lead officer in the police, your nemesis Pinkerton. Which is a problem because Pinkerton, not being your biggest fan, isn't going to hand it over if you ask nicely. But at least you know where it is so that's something. In fact, retrieving it from Pinkerton's office in the guest house is fairly easy. If you haven't already been into the guest house yet, grab the fake police uniform from Evan's wardrobe (see? He does have his uses) and make your way there. The office is in the back and the jewel is inside the pizza boxes (which you're quite sure isn't standard police procedure). Retrieving it will wake up Pinkerton and cause him to chase you out, but he's way too lazy to chase you very far and you can always return when you feel like it and he'll be asleep again. Now you've got the jewel, you can return it to Hogg - assuming, of course, that you've done everything with him you need to (see that section of the clues if you're not sure) - and he'll depart. Joves will be… well, ecstatic isn't a word anyone could ever use to describe Joves but he's at least grateful that Hogg is gone. Well done. You and Joves are well on your way to becoming bestees. > n You can't go that way. > nw Fountain EXITS: SOUTHEAST, SOUTHWEST SCORE 135/283; TURNS TAKEN 2050 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This exceedingly strange fountain appears to have been abandoned at the edge of the gardens; indeed, it's clogged with weeds and looks to have avoided a good cleaning for many a long year. Behind it, almost hidden from view by the overgrown weeds, is a building which, likewise, hasn't been cleaned for a long time. There's a sense of neglect hanging over both the fountain and the building and you get the distinct impression that they haven't been visited by any member of the cleaning staff in a long time. > sw Gardens EXITS: WEST, NORTHEAST SCORE 135/283; TURNS TAKEN 2051 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w Gardens EXITS: NORTH, EAST SCORE 135/283; TURNS TAKEN 2052 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 135/283; TURNS TAKEN 2053 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 135/283; TURNS TAKEN 2054 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 135/283; TURNS TAKEN 2055 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 135/283; TURNS TAKEN 2056 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 135/283; TURNS TAKEN 2057 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 135/283; TURNS TAKEN 2058 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 135/283; TURNS TAKEN 2059 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > talk to hogg "Hey there," says Hogg, and gives you a quick eyeing up. Followed by a slower eyeing up. It makes you feel like you're being mentally undressed. "Nice party, eh?" You could ask him about himself, the party, his roving eye, the murder or anything you like. > ask hogg about leaving You chat with Hogg for a while. Or, rather, you chat while he checks you out. All very creepy. > ask hogg about leave You chat with Hogg for a while. Or, rather, you chat while he checks you out. All very creepy. > ask hogg about going away You chat with Hogg for a while. Or, rather, you chat while he checks you out. All very creepy. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > hint So you need help, do you? Well, that's a relief anyway. I was hoping I wouldn't have written this help system for nothing :) There are four types of help available, as follows: HELP: this will bring up location-specific hints. CLUES: general hints about specific puzzles / problems you may encounter. BASIC 1 - 5: a bare-bones walkthrough, being a list of all the commands you need to type in order to complete the game with the maximum possible score. Be warned: it's long. Very, very long. We're talking screen scrolling into infinity here. You should probably start with 'BASIC 1' because otherwise it won't make much sense. STORY 1 - 5: similar to the above, but a kind of story version of the basic walkthrough. Broken up into many, many parts. Again, you should probably start with 'STORY 1' because otherwise it won't make much sense. If you want to read this menu again, HINT should do the trick. > * let me look for the specific commands I did not understand the word "let". > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c3 You might not want to befriend Joves but it's one of those tasks which you're just going to have to accomplish at some point. Without Joves' help, the killer will never be caught and, more importantly, you won't get the chance to become filthy stinking rich. The first thing to do is summon him to his office by ringing the bell in there. He won't be very happy but, lucky for you, he won't realise you're the guilty party. Once he's there, talk to him, ask him questions about every subject under the sun and you'll find that there's a guest here today by the name of Hogg whom he despises. (Nothing new here, of course. Joves despises most people.) Get rid of Hogg and you're well on your way to turning Joves from an unhelpful so and so into an ally. Of course, Hogg won’t just simply up and leave just because you ask him nicely. He will leave, but he wants something first. Namely a jewel. It’s one he was promised by Lord Montrose but with Monty a little on the deceased side, poor Hogg hasn’t been able to get his jewel. That's where you come in. Hogg thinks the jewel is somewhere in the mansion but he's not sure where it might be. In the gardens perhaps? That would be his guess only he's not sure where exactly. You know there aren't many people in the gardens so it's a case of asking them if they know anything about a jewel. Lucky for you, Abrams can help. Or at least he can send you to Evan who can help. Or at least he can tell you that Old Man Micawber might know something. Now, Old Man Micawber is one of those characters who has his fingers in every pie around (so to speak). Get used to him. You’ll be visiting him quite a bit today. As per usual, he can help but he wants something in return. On this occasion, some of the cake the nobility are eating. He suggests you might find some in the kitchen, but you won’t. However, if you ask the chef, he’ll mention that Lady Montrose had it all sent away after it committed the cardinal son of not being pink enough. Question her about it and she’ll tell you how she got Evan to dispose of it. Ask Evan and he’ll become quite evasive but insist that he disposed of the cake as ordered. He tells you that it’s now in the gardens, which is certainly an odd place to dispose of cake. If you check every location in the gardens, you might notice a distinct lack of cake which is hardly surprising as when you return to Evan and question him again, he admits that he gave the cake to the chef to make a special cake for Sophia. But… haven’t you already asked the chef about cake? Yes you have, but if you go back and ask him again, he will explain that he thought you meant a different cake. Sigh. On the plus side, he’s happy to hand the cake over. Now you’ve finally got your hands on the cake, you can give it to Old Man Micawber who informs you that in fact the person who has the jewel is Evan. After all this running around, you’re probably ready to murder Evan, but resist the urge because, idiot thouge he is, he has his uses. As it happens, while Evan did have the jewel, he gave it to Sophia as a gift. Who, being the thoroughly decent person that she is, gave it to the lead officer in the police, your nemesis Pinkerton. Which is a problem because Pinkerton, not being your biggest fan, isn't going to hand it over if you ask nicely. But at least you know where it is so that's something. In fact, retrieving it from Pinkerton's office in the guest house is fairly easy. If you haven't already been into the guest house yet, grab the fake police uniform from Evan's wardrobe (see? He does have his uses) and make your way there. The office is in the back and the jewel is inside the pizza boxes (which you're quite sure isn't standard police procedure). Retrieving it will wake up Pinkerton and cause him to chase you out, but he's way too lazy to chase you very far and you can always return when you feel like it and he'll be asleep again. Now you've got the jewel, you can return it to Hogg - assuming, of course, that you've done everything with him you need to (see that section of the clues if you're not sure) - and he'll depart. Joves will be… well, ecstatic isn't a word anyone could ever use to describe Joves but he's at least grateful that Hogg is gone. Well done. You and Joves are well on your way to becoming bestees. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c7 He’s an old friend of Lord Montrose, and a hated enemy of Joves. If you want to recruit Joves as an ally (and you do, believe me), you’ll need to ensure Hogg leaves the mansion, but before you do that there are a few other things you need Hogg’s help with. Firstly, when you visit his room and examine the rocking chair, you’ll be advised to ask him about it. Do so and he’ll tell you that it needs some of Abrams’ special oil applying to it. If you ask Abrams about the oil, he says he has some but if you want to borrow some, you’ll need to help him out with his problem. Namely, the love of a good woman. And, in his case, preferably one with remarkably low standards. The object of his affection is the unfortunately named Sally Dobbin who can be found nearby in the stables. Alas, her taste in men runs a little higher than the likes of Abrams. When you give him the bad news, he does at least take it well (probably had a lot of experience with this kind of thing) and then decides that his problem is that he’s not in shape and doesn’t dress well enough. And he probably needs to get her some flowers, too. Got your work cut out here, haven’t you? The weights will be yours once you’ve helped Anton out with his problems (need help? See that part of the clues) and the suit is an easy one. There’s one in Joves’ room (his room, not his office). The flowers you may have already found if you’ve recruited Talia Swayne to your cause and she’s opened the greenhouse for you as they’re in there. See the relevant section of the clues if you need help with that. Once you have all the items, give them to Abrams and meet up with him in the stables where Sally Dobbin will again tell him no. Not having much luck, is he? On the plus side, when you return to Abrams’ life, he’s quite philosophical about the whole thing and, a deal being a deal, he hands the oil you need to give to Hobb. All’s well that ends well. Now that’s done, you can move onto the other issue with Hogg and the main thing keeping him at the mansion: a jewel he was promised by Lord Montrose. Now, he’s not sure where the jewel is but believes it will be in the gardens and so the most likely person to ask will be the gardener. Off to Abrams you go again. Unfortunately, he doesn’t know where the jewel is but suggests you ask Evan, who doesn’t know but sends you along to Old Man Micawber, who maybe does know. Now, Old Man Micawber is one of those characters who has his fingers in every pie around (so to speak). Get used to him. You’ll be visiting him quite a bit today. As per usual, he can help but he wants something in return. On this occasion, some of the cake the nobility are eating. He suggests you might find some in the kitchen, but you won’t. However, if you ask the chef, he’ll mention that Lady Montrose had it all sent away after it committed the cardinal son of not being pink enough. Question her about it and she’ll tell you how she got Evan to dispose of it. Ask Evan and he’ll become quite evasive but insist that he disposed of the cake as ordered. He tells you that it’s now in the gardens, which is certainly an odd place to dispose of cake. If you check every location in the gardens, you might notice a distinct lack of cake which is hardly surprising as when you return to Evan and question him again, he admits that he gave the cake to the chef to make a special cake for Sophia. But… haven’t you already asked the chef about cake? Yes you have, but if you go back and ask him again, he will explain that he thought you meant a different cake. Sigh. On the plus side, he’s happy to hand the cake over. Now you’ve finally got your hands on the cake, you can give it to Old Man Micawber who informs you that in fact the person who has the jewel is Evan. After all this running around, you’re probably ready to murder Evan, but resist the urge because, idiot thouge he is, he has his uses. As it happens, while Evan did have the jewel, he gave it to Sophia as a gift. Who, being the thoroughly decent person that she is, gave it to the lead officer in the police, your nemesis Pinkerton. Which is a problem because Pinkerton, not being your biggest fan, isn't going to hand it over if you ask nicely. But at least you know where it is so that's something. In fact, retrieving it from Pinkerton's office in the guest house is fairly easy. If you haven't already been into the guest house yet, grab the fake police uniform from Evan's wardrobe (see? He does have his uses) and make your way there. The office is in the back and the jewel is inside the pizza boxes (which you're quite sure isn't standard police procedure). Retrieving it will wake up Pinkerton and cause him to chase you out, but he's way too lazy to chase you very far and you can always return when you feel like it and he'll be asleep again. Now you've got the jewel, you can return it to Hogg - assuming, of course, that you've done everything with him you need to (see that section of the clues if you're not sure) - and he'll depart. Well done. You’ve got rid of Hogg and, in the process, made Joves very happy. > * don't I need to make friends with Joves to get the flowers? I did not understand the word "don't". > * but to make friends with him I need to get rid of hogg (Joves) I did not understand the word "but". > * who needs the oil I did not understand the word "needs". > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 135/283; TURNS TAKEN 2075 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 135/283; TURNS TAKEN 2076 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 135/283; TURNS TAKEN 2077 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 135/283; TURNS TAKEN 2078 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 135/283; TURNS TAKEN 2079 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > e Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 135/283; TURNS TAKEN 2080 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > e Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 135/283; TURNS TAKEN 2081 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > ne Joves' Room EXITS: SOUTHWEST SCORE 135/283; TURNS TAKEN 2082 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Considering the (lack of) personality and all-round general air of evil which emanates from the man, you might have expected Joves’ room to be a good deal more sinister than it is. Which is not very sinister at all. Where are all the bloodstains? The dead bodies? The souls trapped in eternal torment? Instead, there’s a small bed, a wonky table, a battered window which lets in very little light, a tie rack, a suit stand and a large book on the art of stamp-collecting. How boring. > x suit Very stylish indeed. Not really your thing, but you have always had an eye for quality. > takeit I did not understand the word "takeit". > remove suit You are not wearing the Prada suit. > take suit I don't understand what you want to do with the Prada suit. > take suit from stand You see no such thing. > x stand A great array of suits all the same colour. All equally bland and uninspiring. A prada suit is on the suit stand. > take stand That isn't something you can take. > move stand You push the suit stand, but nothing happens. > take prada I did not understand the word "prada". > take prada suit I did not understand the word "prada". > get prada suit You steal yourself a Prada suit. It’s hardly the kind of suit you would wear - it is a man’s suit, after all - but it’s probably worth a tidy sum. Your score has increased by 1 point to 136. > * oh geez I did not understand the word "oh". > w You can't go that way. > sw Servants' Quarters (east) EXITS: EAST, WEST, NORTHEAST SCORE 136/283; TURNS TAKEN 2096 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________While very similar in appearance to the western servants quarters, and every bit as drab and awful, this one has a chill that was lacking in the other. A chill easily attributable to the room to the northeast, a room belonging to none other than Joves, the head butler, a man not known for his friendliness and charming personality. No one stays here for any longer than they have to, though you suspect many make rude gestures on passing. Eastwards lies a sturdy door. > w Servants' Quarters (west) EXITS: EAST, WEST, NORTHEAST SCORE 136/283; TURNS TAKEN 2097 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The rest of the mansion has a kind of “old money” charm to it, albeit rundown and shabby, but the servants' quarters are all very modern and thoroughly lacking in personality. And colour. In fact, the only colour in use here is gray, though it does come in many different shades (sadly all equally bland and unappealing). None of the servants you see seem willing to stop and chat, or even question why you, clearly not a servant, are in their quarters. > s You can't go that way. > w Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 136/283; TURNS TAKEN 2099 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c3 You might not want to befriend Joves but it's one of those tasks which you're just going to have to accomplish at some point. Without Joves' help, the killer will never be caught and, more importantly, you won't get the chance to become filthy stinking rich. The first thing to do is summon him to his office by ringing the bell in there. He won't be very happy but, lucky for you, he won't realise you're the guilty party. Once he's there, talk to him, ask him questions about every subject under the sun and you'll find that there's a guest here today by the name of Hogg whom he despises. (Nothing new here, of course. Joves despises most people.) Get rid of Hogg and you're well on your way to turning Joves from an unhelpful so and so into an ally. Of course, Hogg won’t just simply up and leave just because you ask him nicely. He will leave, but he wants something first. Namely a jewel. It’s one he was promised by Lord Montrose but with Monty a little on the deceased side, poor Hogg hasn’t been able to get his jewel. That's where you come in. Hogg thinks the jewel is somewhere in the mansion but he's not sure where it might be. In the gardens perhaps? That would be his guess only he's not sure where exactly. You know there aren't many people in the gardens so it's a case of asking them if they know anything about a jewel. Lucky for you, Abrams can help. Or at least he can send you to Evan who can help. Or at least he can tell you that Old Man Micawber might know something. Now, Old Man Micawber is one of those characters who has his fingers in every pie around (so to speak). Get used to him. You’ll be visiting him quite a bit today. As per usual, he can help but he wants something in return. On this occasion, some of the cake the nobility are eating. He suggests you might find some in the kitchen, but you won’t. However, if you ask the chef, he’ll mention that Lady Montrose had it all sent away after it committed the cardinal son of not being pink enough. Question her about it and she’ll tell you how she got Evan to dispose of it. Ask Evan and he’ll become quite evasive but insist that he disposed of the cake as ordered. He tells you that it’s now in the gardens, which is certainly an odd place to dispose of cake. If you check every location in the gardens, you might notice a distinct lack of cake which is hardly surprising as when you return to Evan and question him again, he admits that he gave the cake to the chef to make a special cake for Sophia. But… haven’t you already asked the chef about cake? Yes you have, but if you go back and ask him again, he will explain that he thought you meant a different cake. Sigh. On the plus side, he’s happy to hand the cake over. Now you’ve finally got your hands on the cake, you can give it to Old Man Micawber who informs you that in fact the person who has the jewel is Evan. After all this running around, you’re probably ready to murder Evan, but resist the urge because, idiot thouge he is, he has his uses. As it happens, while Evan did have the jewel, he gave it to Sophia as a gift. Who, being the thoroughly decent person that she is, gave it to the lead officer in the police, your nemesis Pinkerton. Which is a problem because Pinkerton, not being your biggest fan, isn't going to hand it over if you ask nicely. But at least you know where it is so that's something. In fact, retrieving it from Pinkerton's office in the guest house is fairly easy. If you haven't already been into the guest house yet, grab the fake police uniform from Evan's wardrobe (see? He does have his uses) and make your way there. The office is in the back and the jewel is inside the pizza boxes (which you're quite sure isn't standard police procedure). Retrieving it will wake up Pinkerton and cause him to chase you out, but he's way too lazy to chase you very far and you can always return when you feel like it and he'll be asleep again. Now you've got the jewel, you can return it to Hogg - assuming, of course, that you've done everything with him you need to (see that section of the clues if you're not sure) - and he'll depart. Joves will be… well, ecstatic isn't a word anyone could ever use to describe Joves but he's at least grateful that Hogg is gone. Well done. You and Joves are well on your way to becoming bestees. > l Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 136/283; TURNS TAKEN 2102 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 136/283; TURNS TAKEN 2103 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > ask hogg to leave I don't understand what you want to do with Hogg. > hogg, leave I did not understand the word "hogg,". > ask hogg to leave I don't understand what you want to do with Hogg. > ask hogg about leave You chat with Hogg for a while. Or, rather, you chat while he checks you out. All very creepy. > ask hogg about going away You chat with Hogg for a while. Or, rather, you chat while he checks you out. All very creepy. > ask hogg about leaving You chat with Hogg for a while. Or, rather, you chat while he checks you out. All very creepy. > ask hogg about himself "Name's Hogg," he says. "First name or surname? Well, let's just say it might be one, both or neither." These days, everyone is a philosopher, even the ones who should leave thinking to those who know how to do it. > ask hogg about joves Hogg scowls. "That man, got the personality of a corpse and the charm of a rotting corpse." He spits. "Well you tell him I ain't leaving. Monty invited me and I ain't leaving till he asks me to leave." "That might well be a problem on account of him being dead." "Really? Not my problem. But..." He frowns. "Tell that old sourpuss I'll leave on one condition." "Which is...?" "I want the jewel Monty promised me after the party was over. Tell Joves that and see what he says." > * had to look at walkthrough I did not understand the word "had". > ask hogg about jewel "It's mine by right anyway. Me and Monty were on a dig years ago and we found two items of great importance. I got one, Monty the other, and then when he was having money troubles a while back I lent him mine. When he invited me here tonight, he said he’d make sure I got it back. Well, he dies but that's no reason to welch on a debt. I want what's mine." > ask hogg about dig "Treasure, lass," he says with a laugh. "We was treasure hunters in our youth. Why, they even say Indiana Jones was based on me." "Really? Who says that?" He shrugs. "Oh, plenty of famous folk." He goes quiet, as if a sudden thought has just occurred to him. "Say, you don't think he'd bury it in the garden, do you? Ha! That'd be just like Monty it would. It'd be like recreating the dig when we first found the jewel." "The gardens are massive," you say. "It'd take an age to search them!" "You got a gardener, ain't you? Surely if anyone knows if there's buried treasure in the garden, it'd be him." Your score has increased by 1 point to 137. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 137/283; TURNS TAKEN 2115 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 137/283; TURNS TAKEN 2116 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > ask joves about jewel "He what? The nerve of the fellow! Why, he's lucky I don't have him arrested. He is not having the jewel and that's final." Joves takes a deep breath and tries to calm down. "Well, this changes nothing. If you want my help, make him leave no matter what you have to do. If you can't do that, we have nothing more to discuss." > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 137/283; TURNS TAKEN 2118 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 137/283; TURNS TAKEN 2119 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 137/283; TURNS TAKEN 2120 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 137/283; TURNS TAKEN 2121 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 137/283; TURNS TAKEN 2122 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 137/283; TURNS TAKEN 2123 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 137/283; TURNS TAKEN 2124 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 137/283; TURNS TAKEN 2125 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 137/283; TURNS TAKEN 2126 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 137/283; TURNS TAKEN 2127 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Abrams' Hut EXITS: NORTH SCORE 137/283; TURNS TAKEN 2128 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________There's not a whole lot you can think to say about this hut, but the words 'ramshackle', 'rundown' and 'craphole' spring to mind. It had a roof, once. Now? It just has the absence of a roof. You're sure it also once had furniture, now it just has a burnt bed, a burnt chair and, you guessed it, a burnt table. One wall is given over to a woodwork display which could charitably be described as 'a bit naff'. And the hole where the roof used to be. Yep, that's a real eyesore. Abrams the gardener is here, having a good scratch. > ask abrams about jewel "You thinks someone buried a jewel in the garden? Well, it makes sense I guess - it's a big place, af'er all, so lots o' places to hide something - but I ain't never come across anything and if anyone else had found a jewel, I'd have heard about it. Have you tried speaking to Evan about it?" "Why him?" you ask. "Oh, he's always open pottering around the garden when he's got some free time. Maybe he saw something one day." Your score has increased by 1 point to 138. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 138/283; TURNS TAKEN 2130 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne You can't go that way. > n Gardens EXITS: SOUTH, NORTHEAST SCORE 138/283; TURNS TAKEN 2132 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 138/283; TURNS TAKEN 2133 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 138/283; TURNS TAKEN 2134 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 138/283; TURNS TAKEN 2135 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 138/283; TURNS TAKEN 2136 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 138/283; TURNS TAKEN 2137 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 138/283; TURNS TAKEN 2138 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 138/283; TURNS TAKEN 2139 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > ask evan about jewel "There's a jewel buried in the garden?" says Evan. "No, I never did find anything useful, just a few old coins and the like. But you should talk to Old Man Micawber about it. His cat is always digging up the garden and bringing him stuff. If anyone has buried a jewel in the garden, he'd know about it." Your score has increased by 1 point to 139. > n You can't go that way. > s You can't go that way. > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 139/283; TURNS TAKEN 2143 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 139/283; TURNS TAKEN 2144 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > w You might think it's a good idea to return to the bedroom but Grogan clearly has other ideas. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 139/283; TURNS TAKEN 2146 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 139/283; TURNS TAKEN 2147 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 139/283; TURNS TAKEN 2148 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 139/283; TURNS TAKEN 2149 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 139/283; TURNS TAKEN 2150 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 139/283; TURNS TAKEN 2151 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: NORTHEAST, NORTHWEST SCORE 139/283; TURNS TAKEN 2152 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Sitting here on a decrepit bench is Old Man Micawber, who you understand is the odd jobs man at the mansion. Curled up under the bench is his cat, Yerviciousbastard, reputedly the most bad-tempered cat in the known world. > ask micawber about jewel “What - here in the garden? Not that I seen, lassie, but you knows what might ‘elp me remember? Some o’ that cake they been servin’ at the party. The rotten so ‘n’ so’s never gave me any, but if you was to gets me some, I can ‘as a good think ‘bout any jewels what mighta shown up in the garden." Your score has increased by 1 point to 140. > nw Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2154 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: SOUTH, NORTHEAST SCORE 140/283; TURNS TAKEN 2155 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2156 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2157 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2158 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 140/283; TURNS TAKEN 2159 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2160 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2161 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > x cake You see no such thing. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 140/283; TURNS TAKEN 2163 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > x cake You see no such thing. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2165 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > x cake You see no such thing. > ask chef about cake He doesn't have much to say about this. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 140/283; TURNS TAKEN 2168 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > x food It's the kind of feast thrown by people with more money than common sense. Hence, it looks divine but is probably mostly inedible. > x food It's the kind of feast thrown by people with more money than common sense. Hence, it looks divine but is probably mostly inedible. > x cake You see no such thing. > take cake You see no such thing. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2173 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > x cake You see no such thing. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 140/283; TURNS TAKEN 2175 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2176 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > x chef Unlike most chefs you have come across, he is not fat, Italian or on the verge of flying into a manic rage at any moment. Instead, he is sitting on a stool, reading and not doing a great deal of cooking. Probably he's the kind of modern chef that thinks cooking is a bit beneath him. > x counter It's one of those items which practically says "don't pay attention to me. I'm not worth it." > x food You're sure it's perfectly edible food, but it really doesn't look all that appealing. > x pile You're sure it's perfectly edible food, but it really doesn't look all that appealing. > ne Pantry EXITS: SOUTHWEST SCORE 140/283; TURNS TAKEN 2181 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the pantry of Montrose Mansion to be a large affair, catering as it does to the whims of a veritable horde of guests and staff. Instead you have this small pokey room, not very well lit, and shelves that might not be bare but which certainly don't have much in the way of food to be seen. In fact, you think it's accurate to say that there are more cobwebs present than food. > x cake You see no such thing. > sw Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2183 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 140/283; TURNS TAKEN 2184 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > x table No one could ever accuse the purchaser of this table of having taste but they clearly have lots of money, which is clearly far more important. It's piled high with enough food to feed a village. > x food It's the kind of feast thrown by people with more money than common sense. Hence, it looks divine but is probably mostly inedible. > x feast It's the kind of feast thrown by people with more money than common sense. Hence, it looks divine but is probably mostly inedible. > x cake You see no such thing. > help Alas, it was not to be. As much as you might wish otherwise, no help was forthcoming. Try somewhere else - you might be in luck! > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c7 He’s an old friend of Lord Montrose, and a hated enemy of Joves. If you want to recruit Joves as an ally (and you do, believe me), you’ll need to ensure Hogg leaves the mansion, but before you do that there are a few other things you need Hogg’s help with. Firstly, when you visit his room and examine the rocking chair, you’ll be advised to ask him about it. Do so and he’ll tell you that it needs some of Abrams’ special oil applying to it. If you ask Abrams about the oil, he says he has some but if you want to borrow some, you’ll need to help him out with his problem. Namely, the love of a good woman. And, in his case, preferably one with remarkably low standards. The object of his affection is the unfortunately named Sally Dobbin who can be found nearby in the stables. Alas, her taste in men runs a little higher than the likes of Abrams. When you give him the bad news, he does at least take it well (probably had a lot of experience with this kind of thing) and then decides that his problem is that he’s not in shape and doesn’t dress well enough. And he probably needs to get her some flowers, too. Got your work cut out here, haven’t you? The weights will be yours once you’ve helped Anton out with his problems (need help? See that part of the clues) and the suit is an easy one. There’s one in Joves’ room (his room, not his office). The flowers you may have already found if you’ve recruited Talia Swayne to your cause and she’s opened the greenhouse for you as they’re in there. See the relevant section of the clues if you need help with that. Once you have all the items, give them to Abrams and meet up with him in the stables where Sally Dobbin will again tell him no. Not having much luck, is he? On the plus side, when you return to Abrams’ life, he’s quite philosophical about the whole thing and, a deal being a deal, he hands the oil you need to give to Hobb. All’s well that ends well. Now that’s done, you can move onto the other issue with Hogg and the main thing keeping him at the mansion: a jewel he was promised by Lord Montrose. Now, he’s not sure where the jewel is but believes it will be in the gardens and so the most likely person to ask will be the gardener. Off to Abrams you go again. Unfortunately, he doesn’t know where the jewel is but suggests you ask Evan, who doesn’t know but sends you along to Old Man Micawber, who maybe does know. Now, Old Man Micawber is one of those characters who has his fingers in every pie around (so to speak). Get used to him. You’ll be visiting him quite a bit today. As per usual, he can help but he wants something in return. On this occasion, some of the cake the nobility are eating. He suggests you might find some in the kitchen, but you won’t. However, if you ask the chef, he’ll mention that Lady Montrose had it all sent away after it committed the cardinal son of not being pink enough. Question her about it and she’ll tell you how she got Evan to dispose of it. Ask Evan and he’ll become quite evasive but insist that he disposed of the cake as ordered. He tells you that it’s now in the gardens, which is certainly an odd place to dispose of cake. If you check every location in the gardens, you might notice a distinct lack of cake which is hardly surprising as when you return to Evan and question him again, he admits that he gave the cake to the chef to make a special cake for Sophia. But… haven’t you already asked the chef about cake? Yes you have, but if you go back and ask him again, he will explain that he thought you meant a different cake. Sigh. On the plus side, he’s happy to hand the cake over. Now you’ve finally got your hands on the cake, you can give it to Old Man Micawber who informs you that in fact the person who has the jewel is Evan. After all this running around, you’re probably ready to murder Evan, but resist the urge because, idiot thouge he is, he has his uses. As it happens, while Evan did have the jewel, he gave it to Sophia as a gift. Who, being the thoroughly decent person that she is, gave it to the lead officer in the police, your nemesis Pinkerton. Which is a problem because Pinkerton, not being your biggest fan, isn't going to hand it over if you ask nicely. But at least you know where it is so that's something. In fact, retrieving it from Pinkerton's office in the guest house is fairly easy. If you haven't already been into the guest house yet, grab the fake police uniform from Evan's wardrobe (see? He does have his uses) and make your way there. The office is in the back and the jewel is inside the pizza boxes (which you're quite sure isn't standard police procedure). Retrieving it will wake up Pinkerton and cause him to chase you out, but he's way too lazy to chase you very far and you can always return when you feel like it and he'll be asleep again. Now you've got the jewel, you can return it to Hogg - assuming, of course, that you've done everything with him you need to (see that section of the clues if you're not sure) - and he'll depart. Well done. You’ve got rid of Hogg and, in the process, made Joves very happy. > clues If you've encountered any of the following issues and need help, you've come to the right place. The two digit code before each option will bring up the help topic you're after. C1 - I can't leave the mansion via the lobby! How do I get out of here? C2 - How do I get into the parking lot? Every time I try, I have a vision of being arrested and it sends me back to the front steps. C3 - How do I befriend Joves? And why would I even want to? C4 - What about the east wing? How do I get into there? C5 - What's the deal with Evan and Sophia? How do I mend the rift between them? C6 - How do I help Anton out? And is he really this creepy? C7 - What's the deal with Hogg? C8 - I need help to find Satan. And what do I do then? C9 - An Ally in Talia? Tell me more! C10 - Bribeasy wants me to find someone to provide an alibi for Evan, but I don't know who it might. It could literally be anybody! C11 - I can't find the contract for Whimsy Popsicle. Any clues? C12 - How do I beat Silas in a fair fight? > c3 You might not want to befriend Joves but it's one of those tasks which you're just going to have to accomplish at some point. Without Joves' help, the killer will never be caught and, more importantly, you won't get the chance to become filthy stinking rich. The first thing to do is summon him to his office by ringing the bell in there. He won't be very happy but, lucky for you, he won't realise you're the guilty party. Once he's there, talk to him, ask him questions about every subject under the sun and you'll find that there's a guest here today by the name of Hogg whom he despises. (Nothing new here, of course. Joves despises most people.) Get rid of Hogg and you're well on your way to turning Joves from an unhelpful so and so into an ally. Of course, Hogg won’t just simply up and leave just because you ask him nicely. He will leave, but he wants something first. Namely a jewel. It’s one he was promised by Lord Montrose but with Monty a little on the deceased side, poor Hogg hasn’t been able to get his jewel. That's where you come in. Hogg thinks the jewel is somewhere in the mansion but he's not sure where it might be. In the gardens perhaps? That would be his guess only he's not sure where exactly. You know there aren't many people in the gardens so it's a case of asking them if they know anything about a jewel. Lucky for you, Abrams can help. Or at least he can send you to Evan who can help. Or at least he can tell you that Old Man Micawber might know something. Now, Old Man Micawber is one of those characters who has his fingers in every pie around (so to speak). Get used to him. You’ll be visiting him quite a bit today. As per usual, he can help but he wants something in return. On this occasion, some of the cake the nobility are eating. He suggests you might find some in the kitchen, but you won’t. However, if you ask the chef, he’ll mention that Lady Montrose had it all sent away after it committed the cardinal son of not being pink enough. Question her about it and she’ll tell you how she got Evan to dispose of it. Ask Evan and he’ll become quite evasive but insist that he disposed of the cake as ordered. He tells you that it’s now in the gardens, which is certainly an odd place to dispose of cake. If you check every location in the gardens, you might notice a distinct lack of cake which is hardly surprising as when you return to Evan and question him again, he admits that he gave the cake to the chef to make a special cake for Sophia. But… haven’t you already asked the chef about cake? Yes you have, but if you go back and ask him again, he will explain that he thought you meant a different cake. Sigh. On the plus side, he’s happy to hand the cake over. Now you’ve finally got your hands on the cake, you can give it to Old Man Micawber who informs you that in fact the person who has the jewel is Evan. After all this running around, you’re probably ready to murder Evan, but resist the urge because, idiot thouge he is, he has his uses. As it happens, while Evan did have the jewel, he gave it to Sophia as a gift. Who, being the thoroughly decent person that she is, gave it to the lead officer in the police, your nemesis Pinkerton. Which is a problem because Pinkerton, not being your biggest fan, isn't going to hand it over if you ask nicely. But at least you know where it is so that's something. In fact, retrieving it from Pinkerton's office in the guest house is fairly easy. If you haven't already been into the guest house yet, grab the fake police uniform from Evan's wardrobe (see? He does have his uses) and make your way there. The office is in the back and the jewel is inside the pizza boxes (which you're quite sure isn't standard police procedure). Retrieving it will wake up Pinkerton and cause him to chase you out, but he's way too lazy to chase you very far and you can always return when you feel like it and he'll be asleep again. Now you've got the jewel, you can return it to Hogg - assuming, of course, that you've done everything with him you need to (see that section of the clues if you're not sure) - and he'll depart. Joves will be… well, ecstatic isn't a word anyone could ever use to describe Joves but he's at least grateful that Hogg is gone. Well done. You and Joves are well on your way to becoming bestees. > ask chef about cake Sorry, I didn't understand that command. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2195 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > ask chef about cake He doesn't have much to say about this. > * sigh I did not understand the word "sigh". > s Dining Room EXITS: NORTH, EAST, WEST SCORE 140/283; TURNS TAKEN 2198 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2199 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2200 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 140/283; TURNS TAKEN 2201 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 140/283; TURNS TAKEN 2202 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2203 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 140/283; TURNS TAKEN 2204 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > n You can't go that way. > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2206 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > n Imposing Corridor EXITS: NORTH, SOUTH SCORE 140/283; TURNS TAKEN 2207 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > n Lady Montrose's Chambers EXITS: SOUTH SCORE 140/283; TURNS TAKEN 2208 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Pink. These chambers are very pink. Incredibly pink. Exceedingly pink. Clearly, the owner of these chambers has a thing for the colour pink. There's the bed (pink), a bureau (also pink), a wardrobe (likewise pink), some fruit (they're probably meant to be oranges but, well, they're not) and a recliner (which, oddly enough, is blue) on which is lying none other than Lady Montrose herself. In a pink bathrobe. > ask sylvia about cake You chat about things that are mainly pink in colour. > s Imposing Corridor EXITS: NORTH, SOUTH SCORE 140/283; TURNS TAKEN 2210 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > s Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2211 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 140/283; TURNS TAKEN 2212 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 140/283; TURNS TAKEN 2213 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2214 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2215 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2216 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 140/283; TURNS TAKEN 2217 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2218 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: NORTHEAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2219 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Sitting here on a decrepit bench is Old Man Micawber, who you understand is the odd jobs man at the mansion. Curled up under the bench is his cat, Yerviciousbastard, reputedly the most bad-tempered cat in the known world. > talk to micawber “Bah,” he grumbles, “I been here 50 years man ‘n’ boy and I ain’t never got no respect from the toffs in charge o’ this place. They treats me like dirt, they does, an’ you ain’t no better, lassie.” “What did I ever do to you?” you ask. He gives a snort. “Gi’ it time, lassie. You be treatin’ me like dirt like the rest o’ ‘em soon enough, you mark me words.” You can ask him who he is, what he does here, the murder or anything else you like. > ask him about cake (the chef) Sorry, I didn't understand that command. > ask micawber about cake “They should ‘ave some in the kitchen, I guess. Get me a decent amount, lassie, ‘cos I ain’t gonna be ‘appy wiv a wee lil bit.” > n You can't go that way. > nw Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2224 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: SOUTH, NORTHEAST SCORE 140/283; TURNS TAKEN 2225 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2226 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2227 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2228 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 140/283; TURNS TAKEN 2229 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2230 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2231 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 140/283; TURNS TAKEN 2232 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2233 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > ask chef about cake “Cake?” he says, as if the very idea of cake on the day of a party is a bizarre one. “I think Lady Montrose had it all taken away.” “Why?” He sighs. “Not pink enough.” > s Dining Room EXITS: NORTH, EAST, WEST SCORE 140/283; TURNS TAKEN 2235 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2236 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2237 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 140/283; TURNS TAKEN 2238 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 140/283; TURNS TAKEN 2239 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2240 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > n Imposing Corridor EXITS: NORTH, SOUTH SCORE 140/283; TURNS TAKEN 2241 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > n Lady Montrose's Chambers EXITS: SOUTH SCORE 140/283; TURNS TAKEN 2242 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Pink. These chambers are very pink. Incredibly pink. Exceedingly pink. Clearly, the owner of these chambers has a thing for the colour pink. There's the bed (pink), a bureau (also pink), a wardrobe (likewise pink), some fruit (they're probably meant to be oranges but, well, they're not) and a recliner (which, oddly enough, is blue) on which is lying none other than Lady Montrose herself. In a pink bathrobe. > ask sylvia about cake “Oh, did you see that revolting cake they were going to serve today? What an abomination! It wasn't even slightly pink! Well, I soon had that taken care of. I got that servant - I forget his name - to get rid of it for me. You know, the drippy one.” > revolting s I did not understand the word "revolting". > s Imposing Corridor EXITS: NORTH, SOUTH SCORE 140/283; TURNS TAKEN 2245 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Few corridors could properly be described as imposing, but then few corridors have screaming faces carved into the walls. Very imposing; also, a tad worrying. The door to the north, likewise imposing, is guarded by a man who probably doubles as a mountain in his spare time. Yes, he's that big. And imposing. > s Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2246 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 140/283; TURNS TAKEN 2247 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 140/283; TURNS TAKEN 2248 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2249 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2250 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 140/283; TURNS TAKEN 2251 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2252 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > nw Joves' Office EXITS: SOUTHEAST SCORE 140/283; TURNS TAKEN 2253 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You can't help but think that the office of the butler is very much like the man himself: cold, lifeless and utterly lacking in personality. Sure, it has the usual suspects - desk, drinks cabinet, files, boring painting on the wall next to an ancient bell - but done in such a way as if to suggest 'this is dull. Move along. Nothing to see here.' Joves is sat at his desk. > ask joves about cake Joves sighs and proceeds to ignore you. > se Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2255 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > being s I did not understand the word "being". > s Dining Room EXITS: NORTH, EAST, WEST SCORE 140/283; TURNS TAKEN 2257 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2258 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2259 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 140/283; TURNS TAKEN 2260 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 140/283; TURNS TAKEN 2261 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2262 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 140/283; TURNS TAKEN 2263 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > ask evan about cake He looks nervous. “Of course I got rid of the cake… er, just as the lady ordered. I, er, wouldn't do otherwise.” “So where is it?” He looks even more nervous. “Have you had a good look through the gardens?" "Why would the cake be in the gardens?" "Er... er... because that's where I got rid of it. I’m, er, sure if you look hard enough, you'll find it in no time. Just check the whole gardens. And, er, don't rush things.” > ask evan about cake "It's definitely in the gardens," says Evan. "I'm almost kind of sure about that." > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2266 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > d You can't go that way. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 140/283; TURNS TAKEN 2268 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 140/283; TURNS TAKEN 2269 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2270 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2271 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2272 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > x cake You see no such thing. > x bush Big bushes, small bushes, thin bushes, fat bushes - but any interesting bushes? Sadly no. > s Gardens EXITS: NORTH, EAST SCORE 140/283; TURNS TAKEN 2275 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > x bush Big bushes, small bushes, thin bushes, fat bushes - but any interesting bushes? Sadly no. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2277 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 140/283; TURNS TAKEN 2278 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > x bush Big bushes, small bushes, thin bushes, fat bushes - but any interesting bushes? Sadly no. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2280 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: NORTHEAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2281 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Sitting here on a decrepit bench is Old Man Micawber, who you understand is the odd jobs man at the mansion. Curled up under the bench is his cat, Yerviciousbastard, reputedly the most bad-tempered cat in the known world. > ne Gardens EXITS: NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2282 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2283 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Peeking from amidst a mass of brambles to the east is a greenhouse which could well have been considered modern and new when the Cold War was a thing, but now it just looks old. Very, very old. > nw Gardens EXITS: NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2284 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > nw Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2285 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2286 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > se Gardens EXITS: NORTHWEST SCORE 140/283; TURNS TAKEN 2287 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > nw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2288 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2289 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 140/283; TURNS TAKEN 2290 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2291 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2292 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2293 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > e Gardens EXITS: EAST, WEST SCORE 140/283; TURNS TAKEN 2294 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > e Gardens EXITS: NORTH, WEST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2295 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2296 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Peeking from amidst a mass of brambles to the east is a greenhouse which could well have been considered modern and new when the Cold War was a thing, but now it just looks old. Very, very old. > nw Gardens EXITS: NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2297 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2298 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Peeking from amidst a mass of brambles to the east is a greenhouse which could well have been considered modern and new when the Cold War was a thing, but now it just looks old. Very, very old. > e Alas, the locked greenhouse door has other ideas. > nw Gardens EXITS: NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2300 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > nw Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2301 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2302 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2303 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 140/283; TURNS TAKEN 2304 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 140/283; TURNS TAKEN 2305 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2306 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 140/283; TURNS TAKEN 2307 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > ask evan about cake "It's definitely in the gardens," says Evan. "I'm almost kind of sure about that." > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2309 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 140/283; TURNS TAKEN 2310 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 140/283; TURNS TAKEN 2311 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2312 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2313 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2314 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2315 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > se Gardens EXITS: NORTHWEST SCORE 140/283; TURNS TAKEN 2316 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > nw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2317 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2318 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2319 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2320 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Peeking from amidst a mass of brambles to the east is a greenhouse which could well have been considered modern and new when the Cold War was a thing, but now it just looks old. Very, very old. > s Gardens EXITS: NORTH, WEST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2321 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w Gardens EXITS: EAST, WEST SCORE 140/283; TURNS TAKEN 2322 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > w Gardens EXITS: SOUTH, EAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2323 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > nw Gardens EXITS: NORTHEAST, SOUTHEAST SCORE 140/283; TURNS TAKEN 2324 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2325 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: NORTHEAST, NORTHWEST SCORE 140/283; TURNS TAKEN 2326 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Sitting here on a decrepit bench is Old Man Micawber, who you understand is the odd jobs man at the mansion. Curled up under the bench is his cat, Yerviciousbastard, reputedly the most bad-tempered cat in the known world. > ne Gardens EXITS: NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2327 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > nw Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2328 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 140/283; TURNS TAKEN 2329 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 140/283; TURNS TAKEN 2330 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, EAST SCORE 140/283; TURNS TAKEN 2331 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > e Gardens EXITS: WEST, NORTHEAST SCORE 140/283; TURNS TAKEN 2332 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. It’s definitely not your imagination. The cake is not here! Damn that Evan. You’re going to have him for this. Your score has increased by 3 points to 143. > w Gardens EXITS: NORTH, EAST SCORE 143/283; TURNS TAKEN 2333 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 143/283; TURNS TAKEN 2334 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 143/283; TURNS TAKEN 2335 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 143/283; TURNS TAKEN 2336 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 143/283; TURNS TAKEN 2337 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 143/283; TURNS TAKEN 2338 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 143/283; TURNS TAKEN 2339 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 143/283; TURNS TAKEN 2340 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth. He appears to have an interest in woodwork, with examples of his art on display in the window; other than that, and a seriously dilapidated wardrobe and a bed which leans badly to one side, his room is quite bare. Evan is here. > ask evan about cake Evan at least has the decency to look embarrassed. “Er… didn't you find the cake then-“ “No, Evan, I did not," you say, trying to resist the urge to kick him where it hurts, "and do you know why I didn't find it? Because it wasn't there!” “Um…” “Where is it, Evan?” you ask, and make a point of cracking your knuckles as you do so. Evan’s a good foot taller than you but he’s decidedly less vicious. Also, if you kick him where you’re intending, it'll hurt a lot more than if he kicked you in the same place. (Not that he will, of course. He’s a gentleman. You, on the other hand, graduated from the School of Dirty Fighting at a young age. You wouldn't know how to fight fair if you tried.) “I gave it to the chef to make a special cake for Sophia.” Sophia. Of course. You should have seen that coming. Your score has increased by 1 point to 144. > w Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 144/283; TURNS TAKEN 2342 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > w Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 144/283; TURNS TAKEN 2343 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > d Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 144/283; TURNS TAKEN 2344 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > nw Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 144/283; TURNS TAKEN 2345 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > n Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 144/283; TURNS TAKEN 2346 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > e Dining Room EXITS: NORTH, EAST, WEST SCORE 144/283; TURNS TAKEN 2347 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > n Kitchen EXITS: SOUTH, EAST, NORTHEAST, NORTHWEST SCORE 144/283; TURNS TAKEN 2348 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You might have expected the kitchen to be a hectic affair with a chef shouting orders, frantic workers running back and forth and a dozen meals being prepared at any given time, especially considering the size of the mansion and the sheer number of people here, but instead you find a fairly small room, very quiet, with the chef sitting on a stool reading a book, a cat drinking spilt milk off a table and nothing much in the way of cooking going on. You don't even see much food being cooked. There's a large pile of it on a counter but it's still uncooked and no one seems to be in much of a hurry to change that situation. > ask chef about cake "Oh, that cake," says the chef, as if you meant a completely different cake when you asked him about it the first time. "Yeah, I got some here." And he hands over the most pathetic looking cake you've ever seen. You stare at it. After all the running around you've done for it, it's hard not to feel a tad disappointed. "Well, no one ever said it was a good cake," the chef says. Your score has increased by 1 point to 145. > x cake It's the kind of cake which other cakes look their noses at. Even though it's not your cake and you have no intention of eating it, you feel a little embarrassed to be seen with it. > s Dining Room EXITS: NORTH, EAST, WEST SCORE 145/283; TURNS TAKEN 2351 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________A large and overly-laden circular dining table occupies the middle of the floorspace in here, its strained legs fairly groaning under the weight of a feast that could probably wipe out world hunger in one fell swoop. A feast that is, alas, going to waste right now as news of the murder has somewhat dampened people's appetites. Someone with more money than taste has hung several pieces of art on the far wall, none of it being to your fancy, framing a gothic archway while to the north is a large oak door. Hogg is by the table helping himself to anything and everything he can get his hands on. A serving girl called Kristina is stood by the table, looking bored and not doing a very good job of hiding it. > s You can't go that way. > w Ballroom EXITS: SOUTH, EAST, NORTHWEST SCORE 145/283; TURNS TAKEN 2353 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This happens to be the ballroom, an area normally of great laughter and jollity, but in light of the unfortunately-timed death of Lord Montrose, laughter and jollity seem to be in rather short supply. Previously happy guests are milling around like puppets with their strings cut, the happy-go-lucky music has ceased and if there is a cheerful countenance in the room, it’s hidden well away. The waiters have even stopped serving wine! Of particular note is Lord Whatever (AKA the target of your affections), his pompous moustache even more ridiculous than usual, looking morose with nary a hint of his former ebullience to be seen. > sw You can't go that way. > s Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 145/283; TURNS TAKEN 2355 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > w You can't go that way. > sw Library EXITS: NORTHEAST SCORE 145/283; TURNS TAKEN 2357 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Ah, the library of Montrose Mansion. You've heard of this place but the reality certainly fails to live up to its reputation. Where are the rows and rows of books covering every subject under the sun? Instead you see shelves which are mostly empty, books which look to have been thrown haphazardly around - some missing covers or spines or, in a few cases, everything in between as well - and a very bored looking librarian currently playing cards and yawning profusely. You don't even see any of the famed reading chairs purchased at great expense from abroad and shipped here at great personal expense. Instead, there's just a hard wooden bench on which the librarian is playing cards (meaning you don't even have a place to sit). Actually, you do see one chair, tucked away in the corner, but that's occupied by Bombur, no doubt still fuming from his argument with Scrimmage. Tarquin is here, perusing some books. > ne Corridor EXITS: NORTH, NORTHWEST, SOUTHEAST, SOUTHWEST SCORE 145/283; TURNS TAKEN 2358 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Just outside the dining room is this long corridor which slopes down to the northwest, the walls hung with fanciful mosaics probably worth more than you make in a year (footnote 1). There is a sinister lurking door to the southeast, and a doorway – minus a door – in the other direction, as if the architect had just had it with doors and decided one was enough. > e You can't go that way. > se Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 145/283; TURNS TAKEN 2360 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > s Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 145/283; TURNS TAKEN 2361 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > sw Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 145/283; TURNS TAKEN 2362 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 145/283; TURNS TAKEN 2363 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > sw Gardens EXITS: SOUTH, NORTHEAST SCORE 145/283; TURNS TAKEN 2364 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > s Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 145/283; TURNS TAKEN 2365 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > se Gardens EXITS: NORTHEAST, NORTHWEST SCORE 145/283; TURNS TAKEN 2366 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. Sitting here on a decrepit bench is Old Man Micawber, who you understand is the odd jobs man at the mansion. Curled up under the bench is his cat, Yerviciousbastard, reputedly the most bad-tempered cat in the known world. > give cake to micawber He takes the cake with the kind of reverence that really shouldn't be shown by a man being given the most pathetic cake of all time. “Perfect,” he murmurs as he tastes it, “I ain't never tasted anythin' quite like it.” “I can imagine,” you say diplomatically. “Now, about this jewel…” “That drippy servant found it. You knows the one? Always mopin' after that serving girl.” Evan. Damn him. You really will kill him one of these times. Your score has increased by 1 point to 146. > nw Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 146/283; TURNS TAKEN 2368 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Gardens EXITS: SOUTH, NORTHEAST SCORE 146/283; TURNS TAKEN 2369 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > ne Gardens EXITS: NORTH, SOUTH, SOUTHEAST, SOUTHWEST SCORE 146/283; TURNS TAKEN 2370 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________ The gardens of Montrose Mansion are very pretty but, at the same time, very dull. Seriously, how many times can you look at a flower or bush before you succumb to the desire to claw your eyes out? You're currently in a part of the gardens which looks exactly the same as all the other parts. Sometimes, nature just doesn't even make an effort. > n Winding Path EXITS: SOUTH, WEST, NORTHEAST, SOUTHEAST SCORE 146/283; TURNS TAKEN 2371 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________This path winds its way from the mansion to the north to the expansive gardens to the south. And they do appear expansive indeed, covering several acres of the mansion grounds for as far as the eye can see. Talia Swayne, your rival, is here. > ne Front Steps EXITS: NORTH, SOUTHEAST, SOUTHWEST SCORE 146/283; TURNS TAKEN 2372 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The front steps actually comprise three steps, and they're low steps at that, barely even a foot above the ground. Part of you questions the necessity for them at all but then who can understand the minds of the rich and horribly spoilt? North of here lie the main doors of the mansion, standing wide open, while to the southwest is a winding path leading to the gardens. Southeast is the parking lot, which seems to comprise of more than a few police cars so you might want to avoid that way for the time being. > n Lobby EXITS: SOUTH, EAST, NORTHWEST, UP SCORE 146/283; TURNS TAKEN 2373 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________The lobby of Montrose Mansion is not quite as chaotic as when you first arrived, due to the absence of the assembled clucking nobility who have been moved on by the police. A route is now visible to the south, which leads outside to the gardens, and there is a previously hidden corridor to the east. And there's a rather large statue of Lord Montrose overlooking the lobby, which you're sure must have been visible before but you don't remember seeing any sign of it. The overly large ego of some noble no doubt hid it from view. Oh, and there are some banners advertising the appeals of the art gallery hanging from the stairs. Very well done, too, though you say so yourself. > u Outside Lord Montrose's Bedroom EXITS: EAST, WEST, NORTHEAST, DOWN SCORE 146/283; TURNS TAKEN 2374 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________You're outside the bedroom of the murdered lord of the mansion, the door to which is now locked and bearing a banner reading 'POLICE - DO NOT ENTER'. An especially large and brutish thug- sorry, fine upstanding member of the police force is stood by the door and looks decidedly unwilling to let anyone pass. > e Branching Corridor EXITS: NORTH, EAST, WEST, NORTHEAST, SOUTHEAST SCORE 146/283; TURNS TAKEN 2375 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Several corridors meet here at this junction, at which some helpful soul, or perhaps someone who simply didn't know of a better place to leave it, has left a bench upon which to sit. And a small stand at the side on which to place items. And a footstool. And a portrait of Lord Montrose to look at whilst one seats oneself on the bench. Southeast you spy the entrance to Lord Montrose's famous art gallery. > e Evan's Room EXITS: WEST SCORE 146/283; TURNS TAKEN 2376 TIMES ASKED FOR HELP 77; FORMER PROFESSIONS UNMASKED 18/33; FOOTNOTES FOUND 8/14 ________________________________Judging from the state of his room, Evan is somewhat financially disadvantaged; in fact, even the woodlice and dust have given him a wide berth.