Start of a transcript of: Awakened Deeply An Interactive Fiction by Lamp Shade Light Games Release 1 / Serial number 240818 / Inform 7 v10.1.2 Inform 7 v10.1.2 Identification number: //066ADD7E-72D3-4022-84CD-C9471EEC6242// Interpreter version 2.2.1 / VM 3.1.3 >x me It is pitch dark, and you can't see a thing. >x glow You can't see any such thing. >* uh oh That's not a verb I recognise. >feel object You can't see any such thing. >touch (Release Button) You feel nothing unexpected. >l Darkness You feel something in your hand. Besides a faint glow above your head.... It is pitch dark, and you can't see a thing. >press (Release Button) The Cryotube has been opened. "Hello, Captain Pitker. You have awoken." Immediately, you hear an alarm sounding off in the Sleep Chambers. "Captain, you have been asleep for 1,526 days. The year is 2890. A disturbance on the ship has awoken you. Please proceed to investigate immediately and report back to Station Landing Earth." Your head is pounding you can't remember a thing. The alarm suddenly shuts off. Sleep Chambers A small room with nothing but your Cryotube in it. You see the release mainframe to your right and the Port door to the west. The mainframe's tacky lights and fixtures blink erratically. Captain Kirk would be proud. The Port Door has a red light above it indicating it is locked. The vastness of space can be seen from this room. Thousands of stars surround you, planets streaming slowly across the sky go in all different directions. You can see Port door, Cryotube (empty), Hunting Knife and Bloody Note here. >x knife A large hunting knife with blood on it. You wonder what this is doing here. >get knife Taken. >x note It is a note with blood on it and a message written in ink. "Captain, if you awaken, please be careful. We were attacked sometime ago. We attempted to awake you, but we could not figure out the cryo system. Our weapons were taken, and most of the crew were killed. If you're reading this I'm likely gone myself. I left you what I could find that was left on the ship. Good luck. Sincerely, Sergeant Riker" >l Sleep Chambers A small room with nothing but your Cryotube in it. You see the release mainframe to your right and the Port door to the west. The mainframe's tacky lights and fixtures blink erratically. Captain Kirk would be proud. The Port Door has a red light above it indicating it is locked. The vastness of space can be seen from this room. Thousands of stars surround you, planets streaming slowly across the sky go in all different directions. You can see Port door, Cryotube (empty) and Bloody Note here. >get note Taken. >x tube You can't see any such thing. >x cryotube A standard ship issued cryotube. It's used for putting the selected participant into cryofreeze for any length of time. >x door The Port door leading to the ship's main tunnels and to the Sleep Chambers. >x window The small window near your empty cyrotube shines with the light of space. >x planets The planets all look like different cosmic colors. They appear so small from the window view of the chamber. >* nice That's not a verb I recognise. >l Sleep Chambers A small room with nothing but your Cryotube in it. You see the release mainframe to your right and the Port door to the west. The mainframe's tacky lights and fixtures blink erratically. Captain Kirk would be proud. The Port Door has a red light above it indicating it is locked. The vastness of space can be seen from this room. Thousands of stars surround you, planets streaming slowly across the sky go in all different directions. You can see Port door and Cryotube (empty) here. >x mainframe The release mainframe that handles the opening of the sleep chamber entry port. You don't remember how to operate this. You see a small lever stating "Release -Push for entry/Pull for hatch" >push lever You push the lever. The hatch leading to the ship's tunnels clicks and you see the light above it go to a solid green. The Port Door makes a loud creaking noise. >pull lever You pull the lever. The hatch leading into space opens sucking you out. You have died. *** The End *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Sleep Chambers [Previous turn undone.] >* lol, ok, don't do that! You seem to want to talk to someone, but I can't see whom. >push lever You push the lever. The hatch leading to the ship's tunnels clicks and you see the light above it go to a solid green. The Port Door makes a loud creaking noise. >open door You open Port door. >l Sleep Chambers A small room with nothing but your Cryotube in it. You see the release mainframe to your right and the Port door to the west. The mainframe's tacky lights and fixtures blink erratically. Captain Kirk would be proud. The Port Door has a green light above it indicating it has been unlocked by the release lever. The vastness of space can be seen from this room. Thousands of stars surround you, planets streaming slowly across the sky go in all different directions. You can see Port door and Cryotube (empty) here. >go through door Tunnels The main tunnels leading to the different areas of the ship. Nothing of interest is here. It looks like any old ship hallway that you've seen millions of times. It connects to a tunnel to the west and a tunnel to the north. You can see Port door here. >w Tunnel West You reach the West Tunnel. It leads to the beginning of the ship's internal subway station. The Platform Box that would take you across to the subway station is not functioning. The service panel is about ten feet above you on the wall with a crate below it. Between you and the platform box is a large drop down into the ship's depths. You need to find a way across the hole. Interesting spot for a large hole you always thought. You can see Crate here. >x crate You see nothing special about Crate. >open crate It's bolted shut unfortunately. >push crate It's too heavy to push >climb on crate You can't see any such thing. >climb crate Little is to be achieved by that. >x panel A panel that covers the controls to the Subway Platform. >pull crate It's too heavy to pull >get on crate That's not something you can enter. >* huh That's not a verb I recognise. >e Tunnels The main tunnels leading to the different areas of the ship. Nothing of interest is here. It looks like any old ship hallway that you've seen millions of times. It connects to a tunnel to the west and a tunnel to the north. You can see Port door here. >n Tunnel North You're in the tunnel immediately North of the main tunnels hallway. At the end of the hallway is a Storage Room welded shut for some reason. There's no way it will budge. The main Tunnels Hallway is south of you. The dead body of, Lieutenant Yostin, lies on the floor. It looks like his left arm has been severed from his body. >x body You can't see any such thing. >x yostin He is wearing his dress uniform and dress coat with pockets. >* alias... That's not a verb I recognise. >search yostin You check Yostin's pockets. You find a crumpled piece of paper. It has the numbers "364" scribbled on them. You place it in your pocket. "What the hell is this for?", you think to yourself. >i You are carrying: Yostin Note Bloody Note Hunting Knife >x me As good-looking as ever. >x yostin (Yostin Note) The note that was in Yostin's pocket. It says "364" on it. >x yostin body You can't see any such thing. >l Tunnel North You're in the tunnel immediately North of the main tunnels hallway. At the end of the hallway is a Storage Room welded shut for some reason. There's no way it will budge. The main Tunnels Hallway is south of you. The dead body of, Lieutenant Yostin, lies on the floor. It looks like his left arm has been severed from his body. >x arm You can't see any such thing. >x door You can't see any such thing. >x storage room A Storage room where the hinges and door have been welded shut. You'd need something powerful to be able to cut this open. "Why the hell is this like this," you say to yourself. >x yostin (Yostin Note) The note that was in Yostin's pocket. It says "364" on it. >x corpse You can't see any such thing. >s Tunnels The main tunnels leading to the different areas of the ship. Nothing of interest is here. It looks like any old ship hallway that you've seen millions of times. It connects to a tunnel to the west and a tunnel to the north. You can see Port door here. >s You can't go that way. >e Sleep Chambers A small room with nothing but your Cryotube in it. You see the release mainframe to your right and the Port door to the west. The mainframe's tacky lights and fixtures blink erratically. Captain Kirk would be proud. The Port Door has a green light above it indicating it has been unlocked by the release lever. The vastness of space can be seen from this room. Thousands of stars surround you, planets streaming slowly across the sky go in all different directions. You can see Port door and Cryotube (empty) here. >w Tunnels The main tunnels leading to the different areas of the ship. Nothing of interest is here. It looks like any old ship hallway that you've seen millions of times. It connects to a tunnel to the west and a tunnel to the north. You can see Port door here. >w Tunnel West You reach the West Tunnel. It leads to the beginning of the ship's internal subway station. The Platform Box that would take you across to the subway station is not functioning. The service panel is about ten feet above you on the wall with a crate below it. Between you and the platform box is a large drop down into the ship's depths. You need to find a way across the hole. Interesting spot for a large hole you always thought. You can see Crate here. >jump You jump on the spot. Well done, Captain. You are quite the athlete. >jump on crate You jump onto the crate Tunnel West (on Crate) You are now on top of the crate. You are quite the athlete Captain. The Service Panel is right above your head now. >* climb should be easy enough, no? You seem to want to talk to someone, but I can't see whom. >x panel A panel that covers the controls to the Subway Platform. >open panel You've opened the Service panel. You lift the panel revealing the controls to the Subway Platform. >x controls The controls to the Subway platform. There's a switch to the right next to a bundle of wires. >pull switch The switch can't be pulled from it's place. It can only be pushed to on or off. >push switch You push the switch. The Platform Box lights turn on. The box rides along it's cable on the ceiling and makes it way to the West Tunnel where you stand. >x box Platform Box is empty. A Platform carrier Box that carries riders between the Subway Station and the Ship's Tunnel West. >get on box You would need to get off of the crate first. >down (first getting off Crate) You can't go that way. >jump off I only understood you as far as wanting to jump. >get off crate But you aren't on Crate at the moment. >l Tunnel West The platform box is in front of you ready to take you to the subway station. The main Tunnel is to the east of the room. You can see Platform Box (empty) and Crate here. >get on box You entered the Platform Box. It rides along the cable line bringing you to the ships internal Subway Station. The Platform Box goes back to the West Tunnel after a short time. Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) and Recorder here. >x recorder A small recorder issued to Cadets when they first arrive at the ship. The idea for these was to give the Cadets the opportunity to make personal audio logs to send to their families to feel better connected. The "personal" side was questionable. You had been in the surveillance room several times when the security officer screened every single audio log to document what it said. You would object, but be shut down by a ranking officer. This one lies covered in blood on the ground next to a bench. >get recorder Taken. >turn on recorder It isn't something you can switch. >play recorder That's not a verb I recognise. >use recorder That's not a verb I recognise. >x recorder A small recorder issued to Cadets when they first arrive at the ship. The idea for these was to give the Cadets the opportunity to make personal audio logs to send to their families to feel better connected. The "personal" side was questionable. You had been in the surveillance room several times when the security officer screened every single audio log to document what it said. You would object, but be shut down by a ranking officer. This one lies covered in blood on the ground next to a bench. >get recorder You already have that. >* description still says ground That's not a verb I recognise. >i You are carrying: Recorder Yostin Note Bloody Note Hunting Knife >look at recorder A small recorder issued to Cadets when they first arrive at the ship. The idea for these was to give the Cadets the opportunity to make personal audio logs to send to their families to feel better connected. The "personal" side was questionable. You had been in the surveillance room several times when the security officer screened every single audio log to document what it said. You would object, but be shut down by a ranking officer. This one lies covered in blood on the ground next to a bench. >play recorder That's not a verb I recognise. >l Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >s Engineering Bay You cannot enter the Engineering Port until you open the Entry Gate. The bay once was busy with ships coming and going. You see no pods or escape options parked in the bay. You can see Entry Gate here. >open gate It seems to be locked. >n Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >e Warehouse A large warehouse where all incoming and outgoing cargo or shipments of any kind process. The manager desk lies at the entryway. Along the far wall are three large Shelves that organize where each shipment is placed. The Subway Station is to the West of the Warehouse. >x desk You look over the manager's desk. You see a clipboard on top of a small stack of items. >x items You can't see any such thing. >x stack You can't see any such thing. >x clipboard On the clipboard paper there's a crude drawing of three shelves with colors marked on them, green, red and orange. >get clipboard There's really no reason to take this. >x stack You can't see any such thing. >x desk You look over the manager's desk. You see a clipboard on top of a small stack of items. >open desk It isn't something you can open. >look under desk You find nothing of interest. >x shelves Three large shelves that organize the shipment locations. There are three placards next to each shelf each with a color. One Placard is Green, One Placard is Red, and the last Placard is Orange. What does this mean? >x green shelf I only understood you as far as wanting to examine Green Placard. >x green placard A Green Placard with an arrow pointing down on it. There's no pending shipments in this section currently. >x red placard A Red Placard with nothing on it. There's no pending shipments in this section currently. >x orange placard An Orange Placard with an arrow pointing up on it. There's no pending shipments in this section currently. >l Warehouse A large warehouse where all incoming and outgoing cargo or shipments of any kind process. The manager desk lies at the entryway. Along the far wall are three large Shelves that organize where each shipment is placed. The Subway Station is to the West of the Warehouse. >l Warehouse A large warehouse where all incoming and outgoing cargo or shipments of any kind process. The manager desk lies at the entryway. Along the far wall are three large Shelves that organize where each shipment is placed. The Subway Station is to the West of the Warehouse. >x shelves Three large shelves that organize the shipment locations. There are three placards next to each shelf each with a color. One Placard is Green, One Placard is Red, and the last Placard is Orange. What does this mean? >w Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >w Labs Hall The entryway to the Labs. It has a heavily barricaded gate with an Electronic Lock on it. The Subway Station is to the east. You can see Electronic Lock here. >x lock An Electronic Lock with six indentations on it making a hexagon type pattern. The indentations dip about an inch into the lock. Nothing else is on the door. >e Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >n Barracks Entry You take the Subway train to the Barracks. The Subway Station now lies to the south of you. The barracks housed close to 300 hundred cadets or enlisted personel. Along the floor is a half closed Personal Computer for one of the Cadets. On the Barracks entry door you see an electronic dial. The door light is flashing red. A message is on the screen of the door stating: "Officer combination for entry needed" You can see Barracks Door here. >get computer You better just leave it where it is....no stealing, Captain. >x computer You open the computer fully. On the screen you see an open personal memo log. These were self contained files unable to be sent or displayed. They were not closely monitored, but the location of the Computers were. It states: "I heard rumors of the ship finding something that it wasn't supposed to. I wonder what will happen? The commanding officer for the Barracks has been acting strange lately. He keeps telling us to write home more often. My bunk mate is acting weird too. His uncle is supposedly at Station Landing Earth. It's like he knows something about what the ship found. I requested to be able to move rooms, but my request was denied. Now it's awkward every night sleeping in the room. I got to meet Captain Pitker. He seems like the only officer that's trustworthy aboard this ship. I wish he was in command of it all. Maybe I can go talk to him. I heard he went through his Cadet years on the Crusade as well." >l Barracks Entry You take the Subway train to the Barracks. The Subway Station now lies to the south of you. The barracks housed close to 300 hundred cadets or enlisted personel. Along the floor is a half closed Personal Computer for one of the Cadets. On the Barracks entry door you see an electronic dial. The door light is flashing red. A message is on the screen of the door stating: "Officer combination for entry needed" You can see Barracks Door here. >x note Which do you mean, Yostin Note or Bloody Note? >yostin The note that was in Yostin's pocket. It says "364" on it. >key 3 You can't see any such thing. >x dial An electronic dial that allows three numbers to be spun to in order to unlock the barracks door. >turn dial to 3 I only understood you as far as wanting to turn Barracks Dial. >turn dial to 364 I only understood you as far as wanting to turn Barracks Dial. >turn dial That's not something you can do. Though that'd be pretty cool. >enter 364 You can't see any such thing. >x screen You can't see any such thing. >l Barracks Entry You take the Subway train to the Barracks. The Subway Station now lies to the south of you. The barracks housed close to 300 hundred cadets or enlisted personel. Along the floor is a half closed Personal Computer for one of the Cadets. On the Barracks entry door you see an electronic dial. The door light is flashing red. A message is on the screen of the door stating: "Officer combination for entry needed" You can see Barracks Door here. >x door The door leading to the main barracks hall. On it is an electronic dial that allows the user to spin the dial to match a certain code. >spin dial to 364 The Barracks Door light flashes green. You hear the lock release the door to the barracks main hall to the North of you. >* turn should be viable, no? You seem to want to talk to someone, but I can't see whom. >open door You open Barracks Door. >n Barracks Hall Immediately you hear the phone ring next to the entry way. You answer the phone: "Hello", you say curiously. "Hello, Captain. I'm watching you. If you want to get out of this you need to listen to me carefully. The only reason you're not dead right now is because I have jammed their video frequencies to the ship's main hub." "What?! Who the hell are you?" "You can call me Smith for now. That will suffice. I don't have much time. You will be hunted if they see you running around the ship on their monitors. Get to the South Rail Engineering as quickly as you can." "If who sees me running around? I don't know what the hell is going on. All of the crew is dead or nearly dead. What the hell is happening?" The phone line goes dead. "What the hell is happening on my ship?" you yell outloud. The Barracks Hall has nothing of interest in it. It looks like someone cleaned the place out in a hurry. This would normally be a place for socializing and interaction for the young cadets. You see a tunnel to the west and one to the east. The Subway Station is to the south of you. You can see Barracks Door here. >s Barracks Entry The Barracks Entry door has been released opening north to the Barracks Hall. The Subway Station is in view to the south. You can see Barracks Door here. >s Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >s Engineering Bay You cannot enter the Engineering Port until you open the Entry Gate. The bay once was busy with ships coming and going. You see no pods or escape options parked in the bay. You can see Entry Gate here. >open gate It seems to be locked. >n Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >n Barracks Entry The Barracks Entry door has been released opening north to the Barracks Hall. The Subway Station is in view to the south. You can see Barracks Door here. >n Barracks Hall The Barracks Hall has nothing of interest in it. It looks like someone cleaned the place out in a hurry. This would normally be a place for socializing and interaction for the young cadets. You see a tunnel to the west and one to the east. The Subway Station is to the south of you. You can see Barracks Door here. >e East Barracks The East Barracks housed mostly supplies, or the occasional ping pong battle for the cadets. There's a broken down small box forklift in the corner of the room. The Barracks Hall is to the west. >x forklift A small forklift used on the ship to carry and transport boxes or small packages. It looks broken down. The control panel is still lit up on the front. You unhook the battery from the wires of the forklift. You place it in your pocket. Good thing you have such large pockets. >* lol, why now? You seem to want to talk to someone, but I can't see whom. >x panel You can't see any such thing. >x control panel You can't see any such thing. >x forklift (Forklift Battery) A small battery that powers the forklift in the East Barracks. It looks like it's 12 volts. >l East Barracks The East Barracks housed mostly supplies, or the occasional ping pong battle for the cadets. There's a broken down small box forklift in the corner of the room. The Barracks Hall is to the west. >w Barracks Hall The Barracks Hall has nothing of interest in it. It looks like someone cleaned the place out in a hurry. This would normally be a place for socializing and interaction for the young cadets. You see a tunnel to the west and one to the east. The Subway Station is to the south of you. You can see Barracks Door here. >w West Barracks You reach the West Barracks. You see the main Barracks Hall to the east. This was the wing for new cadets. Looking into the room windows, they are emptied out and sad looking. "Who is it?" You hear it coming from behind the lounge table. You make your way to the table and find a cadet on the floor with what looks like a laser shot to his torso. You can see through his stomach. He reaches up to get your attention. You can see Cadet here. >* wing of a spaceship? That's not a verb I recognise. >talk to cadet You lean down and pull the Cadet into you. "What happened to the ship?" you ask him. "They just came out of nowhere and attacked us." The cadet says while coughing up blood. "What's your name, Cadet?" "It's Cadet Jones." "Cadet Jones, who attacked the ship?" "The home base." "The home base?" You ask puzzled. You stare at the Cadet's eyes. His eyes sink down and his arms and legs go completely limp. "Damnit. He said the home base attacked the ship. That makes no sense", you say outloud. You grab Cadet Jones's dog tags and place them into your pocket. "If I ever return home I'll see to it his family gets this back", you tell yourself. You see a trail of blood leading from the Cadet's body to the back of a wall. >x wall You examine the trail of blood leading from Cadet Jones's body. It takes you to behind the wall at the far end of the Barracks room. You go behind the wall and find another dead body slumped over a chair. >x body You look at the dead body. After turning it over you realize it's Colonel Jimson. You see a laser pistol in his hand still. "What the hell did Jimson do?" you say outloud. You look into his coat pocket and find a slip of paper and put it into your pocket. You take his laser pistol and holster it in your belt. >x paper You can't see any such thing. >i You are carrying: Laser Pistol Jimson's Orders Dog Tags Forklift Battery Recorder Yostin Note Bloody Note Hunting Knife >x orders It looks like orders sent directly from Station Earth to Jimson telling him to execute Plan 9. "What the hell is this!" you ask yourself. >*plan 9 from outer spaaaace!! That's not a verb I recognise. >l West Barracks A trail of blood leads from the body of the Cadet to behind a wall at the end of the room. The main Barracks Hall is to the east. You can see Cadet here. >search cadet You find nothing of interest. >search jimson You find nothing of interest. >look behind wall You can't see any such thing. >x wall You investigate the area again and find nothing. >x pistol The standard issued laser sidearm for the Military since the year 2234. It shoots a powerful enough beam to liquidate Tungsten. >e Barracks Hall The Barracks Hall has nothing of interest in it. It looks like someone cleaned the place out in a hurry. This would normally be a place for socializing and interaction for the young cadets. You see a tunnel to the west and one to the east. The Subway Station is to the south of you. You can see Barracks Door here. >s Barracks Entry The Barracks Entry door has been released opening north to the Barracks Hall. The Subway Station is in view to the south. You can see Barracks Door here. >s Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >s Engineering Bay You cannot enter the Engineering Port until you open the Entry Gate. The bay once was busy with ships coming and going. You see no pods or escape options parked in the bay. You can see Entry Gate here. >shoot gate You can't see any such thing. >x gate The Entry Gate is a deceptively strong steel door. It looks simple, but it is the most solid door in the ship. In the middle of the door a Key Card Swiper is placed. It's red light blinks at you over and over. You can see the twinkling moon of Jandari just beyond the window of the Entry Gate and Bay. >shoot at gate You can't see any such thing. >x pistol The standard issued laser sidearm for the Military since the year 2234. It shoots a powerful enough beam to liquidate Tungsten. >put battery in pistol That can't contain things. >l Engineering Bay You cannot enter the Engineering Port until you open the Entry Gate. The bay once was busy with ships coming and going. You see no pods or escape options parked in the bay. You can see Entry Gate here. >n Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >get in car You entered the return Transport Car. It takes you back to the Ship's West Tunnel. Tunnel West The platform box is in front of you ready to take you to the subway station. The main Tunnel is to the east of the room. You can see Platform Box (empty) and Crate here. >e Tunnels The main tunnels leading to the different areas of the ship. Nothing of interest is here. It looks like any old ship hallway that you've seen millions of times. It connects to a tunnel to the west and a tunnel to the north. You can see Port door here. >n Tunnel North You're in the tunnel immediately North of the main tunnels hallway. At the end of the hallway is a Storage Room welded shut for some reason. There's no way it will budge. The main Tunnels Hallway is south of you. The dead body of, Lieutenant Yostin, lies on the floor. It looks like his left arm has been severed from his body. >shoot at door You can't see any such thing. >x door You can't see any such thing. >shoot at storage room You can't see any such thing. >x storage room A Storage room where the hinges and door have been welded shut. You'd need something powerful to be able to cut this open. "Why the hell is this like this," you say to yourself. >shoot at hinges You can't see any such thing. >shoot hinges You can't see any such thing. >i You are carrying: Laser Pistol Jimson's Orders Dog Tags Forklift Battery Recorder Yostin Note Bloody Note Hunting Knife >shoot pistol at hinges You can't see any such thing. >x hinges You can't see any such thing. >x door You can't see any such thing. >open storage room It isn't something you can open. >shoot storage room with laser pistol You use the pistol on the door. The laser cuts away the welds quickly. The storage room door falls to the ground as you leap to the side to avoid being hit. A pile of corpses rolls out onto the floor. >* ehh, needed walkthrough for syntax You seem to want to talk to someone, but I can't see whom. >x corpses Among the many corpses is, Major Brickton. "Who did all of this," you say outloud. >x brickton You examine the body of Major Brickton. You notice in his pocket he has a small orb like device. You place it into your pocket. >x orb It's a small orb ornament of some kind. It has six lines along the sides of itself. You can see something behind the small lines in the object. "I wonder if Brickton had some way of opening this," you say to yourself outloud. >search corpses You find nothing of interest. >n You can't go that way. >l Tunnel North You're in the tunnel immediately North of the main tunnels hallway. The storage room door had been cut open by your laser pistol. It then immediately disintegrated. On the floor is now a pile of corpses that fell out of the storage room. The main Tunnels Hallway is south of you. The dead body of, Lieutenant Yostin, lies on the floor. It looks like his left arm has been severed from his body. You can also see Major Brickton here. >x brickton You already searched Brickton's body. >s Tunnels The main tunnels leading to the different areas of the ship. Nothing of interest is here. It looks like any old ship hallway that you've seen millions of times. It connects to a tunnel to the west and a tunnel to the north. You can see Port door here. >w Tunnel West The platform box is in front of you ready to take you to the subway station. The main Tunnel is to the east of the room. You can see Platform Box (empty) and Crate here. >get on box You entered the Platform Box. It rides along the cable line bringing you to the ships internal Subway Station. The Platform Box goes back to the West Tunnel after a short time. Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >w Labs Hall The entryway to the Labs. It has a heavily barricaded gate with an Electronic Lock on it. The Subway Station is to the east. You can see Electronic Lock here. >put orb in lock That can't contain things. >x lock An Electronic Lock with six indentations on it making a hexagon type pattern. The indentations dip about an inch into the lock. Nothing else is on the door. >x orb It's a small orb ornament of some kind. It has six lines along the sides of itself. You can see something behind the small lines in the object. "I wonder if Brickton had some way of opening this," you say to yourself outloud. >open orb You press your fingers into one of the slits in the Orb top and pry it open. You pry open the whole top of the orb and it forms a six sided shape on the top of it. >x orb The orb has been opened on the top forming a six sided shape. >put orb in lock That can't contain things. >open lock with orb You place the shaped orb onto the Electronic Lock. You hear a short ringing noise along with the sound of sprockets clanking. The Electronic Lock twists with the orb inside of it's indentation. The gate then opens freely revealing the entry into the Laboratory to the West. >open door You can't see any such thing. >w (first opening Electronic Lock) Laboratory The labs are small. Even as a Captain on the Crusade you didn't know exactly what went on in these labs. You didn't care to know either. The Audio Log Mainframe sits in the middle of the back wall. The mainframe eraticly flashes red at you from across the room. You can see Electronic Lock, Storage Locker (closed) and Hard Drive here. >x mainframe The Audio Log Mainframe housed all of the lab video entries. Normally it has some output/input sockets on one side. You can't remember which side. Every day the head Scientist Officer was to record their findings for the day. It's been turned off and the power light is flashing red. The Power Port on the side has been stripped of it's power source. >put battery in port You take out the forklift battery and place it into the power port of the mainframe. The light above the mainframe goes green. You hear the voice of Doctor Jeffers: "Captain, if you're alive please listen. We were attacked by station landing Earth. We went too deep on "Project Progress" on our last exploration. The government wanted to take what we found on Planet Yoktar as a constant energy source. However, they didn't want anyone finding out the true power of the crystals we found. Once our team did our job and discovered the full extent of the power of the crystals, The Authority, decided to have the ship destroyed so no one would live to tell their potential secrets. However, they decided it would be better to create a facade that our ship is on an extended exploration. Eventually, The Authority, planned to lead the ship into the depths of space to be lost forever. I feel naive for not thinking of this sooner. I'm sorry, Captain. By this time likely there's no more pods. Find the panel on the wall to the left of the mainframe. Press the panel inwards. If there's any pods left they'll be in the engineering bay. Doctor Jeffers signing off" You press your hand along the wall to the left and find the panel. After pressing in the panel, it slides revealing Doctor Jeffer's lab coat. >get coat That's hardly portable. >search coat You find nothing of interest. >get lab coat That's hardly portable. >* I beg to differ! That's not a verb I recognise. >search lab coat You find nothing of interest. >l Laboratory The Laboratory sits empty. The Audio Log Mainframe now has a solid green light above it. The Subway Station is to the east. You can see Electronic Lock, Storage Locker (closed) and Hard Drive here. >open locker You open Storage Locker. >x locker A storage locker. It is large enough to fit a human being, and it looks like it can be opened or shut. >look in locker Storage Locker is empty. >get locker Your pockets are quite large, but not that large. >i You are carrying: Laser Pistol Jimson's Orders Dog Tags Recorder Yostin Note Bloody Note Hunting Knife >e Labs Hall The lock is now released allowing entry into the laboratory to the west of this room. The Subway Station is to the east. You can see Electronic Lock here. >e Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >s Engineering Bay You cannot enter the Engineering Port until you open the Entry Gate. The bay once was busy with ships coming and going. You see no pods or escape options parked in the bay. You can see Entry Gate here. >open gate It seems to be locked. >unlock gate What do you want to unlock Entry Gate with? >my mind I only understood you as far as wanting to unlock Entry Gate with your hand. >n Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >w Labs Hall The lock is now released allowing entry into the laboratory to the west of this room. The Subway Station is to the east. You can see Electronic Lock here. >w Laboratory The Laboratory sits empty. The Audio Log Mainframe now has a solid green light above it. The Subway Station is to the east. You can see Electronic Lock, Storage Locker (empty) and Hard Drive here. >put recorder in mainframe That can't contain things. >x recorder A small recorder issued to Cadets when they first arrive at the ship. The idea for these was to give the Cadets the opportunity to make personal audio logs to send to their families to feel better connected. The "personal" side was questionable. You had been in the surveillance room several times when the security officer screened every single audio log to document what it said. You would object, but be shut down by a ranking officer. This one lies covered in blood on the ground next to a bench. >l Laboratory The Laboratory sits empty. The Audio Log Mainframe now has a solid green light above it. The Subway Station is to the east. You can see Electronic Lock, Storage Locker (empty) and Hard Drive here. >put recorder in locker You put Recorder into Storage Locker. >close locker You close Storage Locker. >open locker You open Storage Locker, revealing Recorder. >get recorder Taken. >put coat in locker (first taking Lab Coat) That's hardly portable. >look behind coat You can't see any such thing. >x coat You check Doctor Jeffer's lab coat. In the pockets you find a keycard to the Engineering Room. You hear the Subway Train being called back from the Labs Room. "Who the hell could be on the ship?" you say outloud. You hear the Subway Train quickly coming back from the station approaching the Labs. "Either they're friendly or not," you say to yourself. Suddenly, the Subway Car doors open and you hear footsteps approaching the room you're standing in. >search coat You find nothing of interest. >get in locker Darkness It is pitch dark, and you can't see a thing. You shove yourself into the tight locker. You can barely breathe. You hear a voice. "I know that bastard is somewhere on this ship. Let's go check the Barracks." You hear the footsteps slowly dissipate away in the distance. >close locker That's already closed. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >z Time passes. >open locker You open Storage Locker. Laboratory (in Storage Locker) The Laboratory sits empty. The Audio Log Mainframe now has a solid green light above it. The Subway Station is to the east. You can see Electronic Lock and Hard Drive here. >x hard drive A small hard drive sitting on Dr. Jeffer's desk. It isn't labeled. There might be something on it if you can find somewhere to plug it into. >get drive You grab the Hard Drive. It uses a standard usb socket. Technology hasn't progressed in some ways.... >e You would have to get out of Storage Locker first. >get out of locker I only understood you as far as wanting to get outside. >get out You get out of Storage Locker. Laboratory The Laboratory sits empty. The Audio Log Mainframe now has a solid green light above it. The Subway Station is to the east. You can see Electronic Lock and Storage Locker (empty) here. >e Labs Hall The lock is now released allowing entry into the laboratory to the west of this room. The Subway Station is to the east. You can see Electronic Lock here. >s You can't go that way. >i You are carrying: Hard Drive Engineering Keycard Recorder Laser Pistol Jimson's Orders Dog Tags Yostin Note Bloody Note Hunting Knife >open lock with keycard That's unlocked at the moment. >open gate It isn't something you can open. >s You can't go that way. >l Labs Hall The lock is now released allowing entry into the laboratory to the west of this room. The Subway Station is to the east. You can see Electronic Lock here. >e Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >s Engineering Bay You cannot enter the Engineering Port until you open the Entry Gate. The bay once was busy with ships coming and going. You see no pods or escape options parked in the bay. You can see Entry Gate here. >open gate with keycard (Engineering Keycard) You swipe the key card in the swiper. A loud beep rings out. The door in front of you unlocks then swings open revealing the hallway leading to the Engineering Port to the south. >s Engineering Port You enter the port. Immediately in front of you is an armed Authority soldier. You fake a heart attack as he holds you up with his weapon. He comes to you slowly and stumbles dropping his pistol to the ground. You pick up the pistol and immediately shoot him in the head. His lifeless body now lies on the floor. You are quite the actor, Captain Pitker. The Engineering Port usually held the Star Force's cutting edge of tech, vehicles, and weaponry. Everything was taken. One destroyed Land Dweller burned nearly to non recognition is all that remains in the port. The Authority symbol is plastered all over the walls. This was the government's crown jewel of rooms on the ship. The main port window is lit up with cosmic color. The communicator on the ship is the only thing that appears to be functioning. You can see Entry Gate here. >get communicator That's hardly portable. >x dweller The Land Dweller is a powerful land vehicle used when the Star Force breaches enemy fortifications on alien planets, or it is used for general exploration as well. This one has been destroyed....too bad. >enter vehicle You can't see any such thing. >enter dweller That's not something you can enter. >l Engineering Port The Engineering Port usually held the Star Force's cutting edge of tech, vehicles, and weaponry. Everything was taken. One destroyed Land Dweller burned nearly to non recognition is all that remains in the port. The Authority symbol is plastered all over the walls. This was the government's crown jewel of rooms on the ship. The main port window is lit up with cosmic color. The communicator on the ship is the only thing that appears to be functioning. You can see Entry Gate here. >search guard You can't see any such thing. >search dweller You find nothing of interest. >x symbol The wall has, The Authority, symbol all over it. >x port You can't see any such thing. >use communicator That's not a verb I recognise. >turn on communicator It isn't something you can switch. >x communicator The communicator has the capability to contact any substation or station landings across the galaxies. The power button is to the left of the unlit screen. There's a keypad to the left of the Communicator. >press button You push the button to the on position. The screen flickers for a moment then shuts itself off. >x keypad The keypad has three columns on it. The columns at the top have a color marked. The columns are ordered as Red, Green, Orange. The keypad has numbers on it that can be used to enter any combination. >key 0 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >key 0 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >n Engineering Bay The entry gate is now unlocked. You can see the beginning of the hallway leading to the Engineering Port to the south. You can see Entry Gate here. >n Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >e Warehouse A large warehouse where all incoming and outgoing cargo or shipments of any kind process. The manager desk lies at the entryway. Along the far wall are three large Shelves that organize where each shipment is placed. The Subway Station is to the West of the Warehouse. >x red shelf I only understood you as far as wanting to examine Red Placard. >x red placard A Red Placard with nothing on it. There's no pending shipments in this section currently. >x orange placard An Orange Placard with an arrow pointing up on it. There's no pending shipments in this section currently. >x green placard A Green Placard with an arrow pointing down on it. There's no pending shipments in this section currently. >get on red shelf You can't see any such thing. >w Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >s Engineering Bay The entry gate is now unlocked. You can see the beginning of the hallway leading to the Engineering Port to the south. You can see Entry Gate here. >s Engineering Port The Engineering Port usually held the Star Force's cutting edge of tech, vehicles, and weaponry. Everything was taken. One destroyed Land Dweller burned nearly to non recognition is all that remains in the port. The Authority symbol is plastered all over the walls. This was the government's crown jewel of rooms on the ship. The main port window is lit up with cosmic color. The communicator on the ship is the only thing that appears to be functioning. You can see Entry Gate here. >press orange You can't see any such thing. >enter You must supply a noun. >x communicatory The communicator has the capability to contact any substation or station landings across the galaxies. The power button is to the left of the unlit screen. There's a keypad to the left of the Communicator. >x keypad The keypad has three columns on it. The columns at the top have a color marked. The columns are ordered as Red, Green, Orange. The keypad has numbers on it that can be used to enter any combination. >i You are carrying: Hard Drive Engineering Keycard Recorder Laser Pistol Jimson's Orders Dog Tags Yostin Note Bloody Note Hunting Knife >x dog tags Cadet Jones's dog tags. His blood is covering one of the tags. >clean tags You rub Dog Tags. >x tags Cadet Jones's dog tags. His blood is covering one of the tags. >x hard drive A small hard drive sitting on Dr. Jeffer's desk. It isn't labeled. There might be something on it if you can find somewhere to plug it into. >n Engineering Bay The entry gate is now unlocked. You can see the beginning of the hallway leading to the Engineering Port to the south. You can see Entry Gate here. >n Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >w Labs Hall The lock is now released allowing entry into the laboratory to the west of this room. The Subway Station is to the east. You can see Electronic Lock here. >w Laboratory The Laboratory sits empty. The Audio Log Mainframe now has a solid green light above it. The Subway Station is to the east. You can see Electronic Lock and Storage Locker (empty) here. >plug hard drive into mainframe That's not a verb I recognise. >plug harddrive That's not a verb I recognise. >insert hard drive into mainframe You take the Hard Drive and plug it in. You can't make out the voice: "Dr. Jeffers told me Station Landing had a potential mole inside. Someone trying to help us. He never said what the help was for. We're doing just fine out here. It was someone with high ranking power and influence. Jeffers is so cryptic. He does good work though. The only thing I heard was this "mole" has a deep interest in vulnerabilities to The Authority. The rumor is also that this person is a high ranking officer named, Smith. He was not to be trusted by anyone not loyal to, The Authority. I never confirmed if this person or officer even really exists. I'm only a cadet assistant." The audio fades out. >insert recorder into mainframe That can't contain things. > I beg your pardon? >e Labs Hall The lock is now released allowing entry into the laboratory to the west of this room. The Subway Station is to the east. You can see Electronic Lock here. >e Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >e Warehouse A large warehouse where all incoming and outgoing cargo or shipments of any kind process. The manager desk lies at the entryway. Along the far wall are three large Shelves that organize where each shipment is placed. The Subway Station is to the West of the Warehouse. >e You can't go that way. >x placards You can't see any such thing. >x placard Which do you mean, Orange Placard, Red Placard or Green Placard? >orange An Orange Placard with an arrow pointing up on it. There's no pending shipments in this section currently. >x red placard A Red Placard with nothing on it. There's no pending shipments in this section currently. >look up You stand in front of the Orange Placard and look up. Etched onto the ceiling is the number "2" with the word Orange scratched next to it." Etched onto the ceiling next to this is the number "9" with the word red scratched next to it." >look down You stand in front of the Green Placard and look down. Etched onto the floor is the number "1" with the word Green scratched next to it." >w Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >s Engineering Bay The entry gate is now unlocked. You can see the beginning of the hallway leading to the Engineering Port to the south. You can see Entry Gate here. >x body You can't see any such thing. >s Engineering Port The Engineering Port usually held the Star Force's cutting edge of tech, vehicles, and weaponry. Everything was taken. One destroyed Land Dweller burned nearly to non recognition is all that remains in the port. The Authority symbol is plastered all over the walls. This was the government's crown jewel of rooms on the ship. The main port window is lit up with cosmic color. The communicator on the ship is the only thing that appears to be functioning. You can see Entry Gate here. >x communicator The communicator has the capability to contact any substation or station landings across the galaxies. The power button is to the left of the unlit screen. There's a keypad to the left of the Communicator. >x keypad The keypad has three columns on it. The columns at the top have a color marked. The columns are ordered as Red, Green, Orange. The keypad has numbers on it that can be used to enter any combination. >key 921 (into the Keypad) You can only enter a single digit at a time. >key 9 (into the Keypad) The Keypad blinks red three times. You hear a loud buzz noise. The communicator makes a slight whining noise like it wants to gain power, but it immediately stops. >key 2 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >key 1 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >key 9 (into the Keypad) The Keypad blinks red three times. You hear a loud buzz noise. The communicator makes a slight whining noise like it wants to gain power, but it immediately stops. >n Engineering Bay The entry gate is now unlocked. You can see the beginning of the hallway leading to the Engineering Port to the south. You can see Entry Gate here. >n Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >e Warehouse A large warehouse where all incoming and outgoing cargo or shipments of any kind process. The manager desk lies at the entryway. Along the far wall are three large Shelves that organize where each shipment is placed. The Subway Station is to the West of the Warehouse. >x shelves Three large shelves that organize the shipment locations. There are three placards next to each shelf each with a color. One Placard is Green, One Placard is Red, and the last Placard is Orange. What does this mean? >x green placard A Green Placard with an arrow pointing down on it. There's no pending shipments in this section currently. >x orange placard An Orange Placard with an arrow pointing up on it. There's no pending shipments in this section currently. >x red placard A Red Placard with nothing on it. There's no pending shipments in this section currently. >w Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >s Engineering Bay The entry gate is now unlocked. You can see the beginning of the hallway leading to the Engineering Port to the south. You can see Entry Gate here. >s Engineering Port The Engineering Port usually held the Star Force's cutting edge of tech, vehicles, and weaponry. Everything was taken. One destroyed Land Dweller burned nearly to non recognition is all that remains in the port. The Authority symbol is plastered all over the walls. This was the government's crown jewel of rooms on the ship. The main port window is lit up with cosmic color. The communicator on the ship is the only thing that appears to be functioning. You can see Entry Gate here. >key 2 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >n Engineering Bay The entry gate is now unlocked. You can see the beginning of the hallway leading to the Engineering Port to the south. You can see Entry Gate here. >n Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >e Warehouse A large warehouse where all incoming and outgoing cargo or shipments of any kind process. The manager desk lies at the entryway. Along the far wall are three large Shelves that organize where each shipment is placed. The Subway Station is to the West of the Warehouse. >x orange placard An Orange Placard with an arrow pointing up on it. There's no pending shipments in this section currently. >x red placard A Red Placard with nothing on it. There's no pending shipments in this section currently. >x green placard A Green Placard with an arrow pointing down on it. There's no pending shipments in this section currently. > I beg your pardon? >look down You stand in front of the Green Placard and look down. Etched onto the floor is the number "1" with the word Green scratched next to it." >w Subway Station What usually is a massive hub of transit with bustling stores, occupied benches, busy paper vendors, and eateries is now desolate and depressing. There are laser marks on the walls indicating there was a shootout of some kind. You see four rails marked in the Subway Station: North Rail - Barracks Hall/Entry East Rail - Warehouse West Rail - Laboratory Hall South Rail - Engineering Bay An auto piloted Transport car is docked at the station to use if you need to return to the Tunnel West. You can see Transport Car (empty) here. >s Engineering Bay The entry gate is now unlocked. You can see the beginning of the hallway leading to the Engineering Port to the south. You can see Entry Gate here. >s Engineering Port The Engineering Port usually held the Star Force's cutting edge of tech, vehicles, and weaponry. Everything was taken. One destroyed Land Dweller burned nearly to non recognition is all that remains in the port. The Authority symbol is plastered all over the walls. This was the government's crown jewel of rooms on the ship. The main port window is lit up with cosmic color. The communicator on the ship is the only thing that appears to be functioning. You can see Entry Gate here. >s You can't go that way. >x keypad The keypad has three columns on it. The columns at the top have a color marked. The columns are ordered as Red, Green, Orange. The keypad has numbers on it that can be used to enter any combination. >key 9 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >key 1 (into the Keypad) The Keypad blinks red three times. You hear a loud buzz noise. The communicator makes a slight whining noise like it wants to gain power, but it immediately stops. >key 2 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >x communicator The communicator has the capability to contact any substation or station landings across the galaxies. The power button is to the left of the unlit screen. There's a keypad to the left of the Communicator. >press button You push the button to the on position. The screen flickers for a moment then shuts itself off. > I beg your pardon? >key 9 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >key 1 (into the Keypad) The Keypad blinks red three times. You hear a loud buzz noise. The communicator makes a slight whining noise like it wants to gain power, but it immediately stops. >key 2 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >x communicator The communicator has the capability to contact any substation or station landings across the galaxies. The power button is to the left of the unlit screen. There's a keypad to the left of the Communicator. >key I didn't understand that sentence. >key 1 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >key 1 (into the Keypad) The Keypad blinks red three times. You hear a loud buzz noise. The communicator makes a slight whining noise like it wants to gain power, but it immediately stops. >key 9 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >key 1 (into the Keypad) The keypad blinks once and makes a postive sounding ring in the room. >key 2 (into the Keypad) The keypad blinks green three times. You hear a loud hum and clank come into the room. A small surge of power hits the Communicator causing it's screen to have a slight hue of green. >prss button That's not a verb I recognise. >press button You push the button to the on position. The screen of the Communicator turns on. The computer's green color fills the screen. You hear a voice come over the Communicator. "Captain, this is Smith. You made it. Well done. As you might have noticed the Authority has already sent multiple troops to find you. We are pressed for time. I have been able to hijack and have an escape pod arrive at the Engineering Port for your use. I have disabled the tracking beacon, so they can't find you." You look outside and see the small pod arrive slowly at the bay door. "You have the choice of either taking the escape pod and leaving this all behind. Instead of doing that you could also lead the ship directly into the Station Landing on Earth. The materials your crew discovered are powerful enough upon any extreme collision to cause an explosion larger than any blast known to man. It would destroy the Station Landing and lead to a much needed upheaval this planet has so long needed. I have entered the coordinates to the Station Landing as your ship's destination and jammed their frequencies. I will leave the choice up to you. Captain, I wish you luck if I don't hear from you again." The line then dropped. The small hum of the Communicator is all you can hear in the room. >save Ok. >l Engineering Port The Engineering Port usually held the Star Force's cutting edge of tech, vehicles, and weaponry. Everything was taken. One destroyed Land Dweller burned nearly to non recognition is all that remains in the port. The Authority symbol is plastered all over the walls. This was the government's crown jewel of rooms on the ship. The main port window is lit up with cosmic color. The communicator on the ship is the only thing that appears to be functioning. You can see Destination Button, Escape Pod (empty) and Entry Gate here. >enter pod You enter the escape pod. You feel the engine start to thrust the small ship away from the SS Crusade. The year is now 2910. You hide in seclusion on the far moon of Handere. You have no visitors. Out of fear of the Authority finding you, you remain incognito for the rest of your years. Besides the anonymous package you sent to the relatives of Cadet Jones containing his dog tags, you have been completely shut off from the world. The Authority continues controlling the galaxies with an iron fist. *** The End *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Engineering Port [Previous turn undone.] >l Engineering Port The Engineering Port usually held the Star Force's cutting edge of tech, vehicles, and weaponry. Everything was taken. One destroyed Land Dweller burned nearly to non recognition is all that remains in the port. The Authority symbol is plastered all over the walls. This was the government's crown jewel of rooms on the ship. The main port window is lit up with cosmic color. The communicator on the ship is the only thing that appears to be functioning. You can see Destination Button, Escape Pod (empty) and Entry Gate here. >press button (Destination Button) After much thought, you decide to push the Destination Button. You feel the roar of the ship's engines rumble throughout the ship. You quickly strap youself into the jumpseat next to the button and Communicator. The color of the galaxy from the port window then blends to dark and bright shades of purple and teal. After ten seconds you see Earth in the distance approaching. The ship begins to rattle harshly. Sparks can be seen and heard throughout the Engineering Port. You close your eyes.....there's darkness.... then you suddenly feel cold. The year is 2910. The twenty year anniversary of the revolution of Earth is celebrated. A statue of your likeness is bolstered high above the buildings. Parades can be heard for miles ringing out with music, cheer, and fireworks. They shout your name over and over. Freedom was found because of you and your self sacrifice. *** The End *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Engineering Port [Previous turn undone.] >listen to recorder You turn on the recorder. The voice sounds panicked: "Hello Family, If you get this just know that I love you." In the background of the recording you hear laser blasts and the echoes of yelling and screaming. "I love you and we were attacked. There was nothing we could do. I'm going to the Barracks to try to hide, but I don't know if I'll be ok. I don't know who is doing this." The recorder goes fuzzy and you hear a loud bang and heavy breathing. The recording ends. > I beg your pardon? >script off End of transcript.