Start of a transcript of Operative Nine A game by Arthur DiBianca Release 1 / Serial number 250818 / Inform 7 build 6L38 (I6/v6.33 lib 6/12N) Identification number: //4567BE66-2F64-49E4-B640-F7051D35DFFD// Interpreter version 2.2.1 / VM 3.1.3 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson >help - You can move NORTH (N), SOUTH (S), EAST (E), or WEST (W). - You can LOOK (L). - You can view your INVENTORY (I). - You can EXAMINE (X) things. - You can LINK your PQ-807 to anything with a ParaPort. Just type LINK [item]. (You may want to view your inventory and examine some of the items you're carrying.) >i You are carrying: a PQ-807 microcomputer a list of objectives a tutorial module an earpiece (in your ear) a fake dossier a kit a pack of cigarettes a bug a vial a diffuser >x pq The PQ-807 is our most advanced portable espionage microcomputer. It can be linked to any device with a ParaPort. By maneuvering your "avatar" through a virtual reality, you can infiltrate, access, redirect, control, and sabotage things. Make sure to LINK to the tutorial module, to refresh your memory about the basics. >x module It's just a small black sphere with a ParaPort. You can LINK to it to get a refresher on operating your PQ-807. >link module You connect the PQ-807 to the tutorial module. (Arrow keys or WASD to move; R to reset; Q to quit.) You disconnect. >x objectives These are your objectives: - Enter the building - Disable the alarm system - Get the dossier on Person 372 and replace it with a fake - Obtain a sample of magenta goo - Put lethargex into the ventilation system - Photograph the disguise room - Plant a bug in the conference room - Insert a malicious program into the computer system - Learn the password for the Geneva meeting - Obtain the Administrator's fingerprints - Disarm the Bomb >x earpiece It's a radio receiver that allows the Chief to communicate with you. >talk to chief That's not a recognized command. (Type HELP for more info.) >x dossier This file contains page after page of fabricated, even outlandish, information regarding Person 372. It's going to send someone on a wild goose chase. >x kit This little kit contains fingerprinting supplies. >x bug This is a small transmitter for listening to people surreptitiously. >x vial You need to fill this vial with magenta goo. >x diffuser This is sort of like an Air Wick, except it's full of unscented lethargex: a strong anti-effectiveness compound. It doesn't make you drowsy, but it reduces your ability to get anything done. >x camera This is actually your spy camera disguised as a pack of cigarettes. It contains a lot of film, but unfortunately is not equipped with a flash. >x cigarettes This is actually your spy camera disguised as a pack of cigarettes. It contains a lot of film, but unfortunately is not equipped with a flash. >x door The door is made of dull gray aluminum. It has a complex lock mechanism with a ParaPort. "They thought their protocols were uncrackable," murmurs the Chief. "They underestimated us, and it's going to cost them." >link to door You connect the PQ-807 to the door. (Arrow keys or WASD to move; R to reset; Q to quit.) You hear a click from the door. "Good work, Op Nine," says the Chief. You push open the door and quietly proceed down the stairs. Press SPACE to continue. Hallway You are in a long white hallway, which continues to the north. An open doorway leads east, and there is a closed door to the west. The stairwell is to the south. >e File Room Two long rows of black filing cabinets run along the north and south walls. The only other notable feature is a bulletin board. A doorway leads west, and there is a closed door to the east. >x board A wide variety of notes and announcements are tacked to the board. Most of them are unhelpful, but one catches your eye: "New sec code BOFALU." >x cabinets Cabinet A7 is the one you want. It's labeled "341-393". It is securely locked, but there's a ParaPort. >link to cabinet a7 You connect the PQ-807 to the filing cabinet. (Arrow keys or WASD to move; R to reset; Q to quit.) The cabinet unlocks. You remove Dossier 372 and insert the fake replacement. "Excellent," says the Chief. "Person 372 is of tremendous interest to us. And now the Agency will be looking on the wrong continent. >i You are carrying: a dossier a PQ-807 microcomputer a list of objectives a tutorial module an earpiece (in your ear) a kit a pack of cigarettes a bug a vial a diffuser >x dossier This file contains more information about Person 372 than you'd ever want to know. >e The door is locked. >x door Through a small section of glass you can see a room full of computer equipment. Mounted next to the door is a panel with a keypad and a ParaPort. >x keypad The panel has a keypad and a ParaPort. >link keypad You connect the PQ-807 to the panel. (Arrow keys or WASD to move; R to reset; Q to quit.) You hear a whirr as the bolts are drawn back. >e Computer Room This very cold room houses the Agency's central computer system, a nice big mainframe supported by several reel-to-reel tape drives. A door leads west. >x drives The way the reels spin back and forth is mesmerizing. You shouldn't stare at them too long. >x mainframe The mainframe is housed in a sleek gray cabinet covered with indecipherable blinking lights. It produces a pleasant hum. "AMIM model PYP/23" is printed in large letters. Below the name you see a ParaPort. >link amim You can't see any such thing. >link mainframe You connect the PQ-807 to the mainframe. (Arrow keys or WASD to move; R to reset; Q to quit.) You get ejected from the system. "Time limit," says the Chief. "You'll just have to keep trying." >e You can't go that way. >w File Room Two long rows of black filing cabinets run along the north and south walls. The only other notable feature is a bulletin board. A doorway leads west, and there is a closed door to the east. >w Hallway You are in a long white hallway, which continues to the north. An open doorway leads east, and there is a closed door to the west. The stairwell is to the south. >w The door appears to be locked. >x door The door is engraved with the words SECURITY AND MONITORING. Mounted next to the door is a panel with a keypad and a ParaPort. >link keypad You connect the PQ-807 to the panel. (Arrow keys or WASD to move; R to reset; Q to quit.) You hear a click from the door. >w Security A security monitoring console dominates this small room. The only other feature is a wall calendar. You can exit to the east. The Chief explains, "Normally there would be someone in here, but we painstakingly engineered a schedule snafu, so all the guards are off tonight." >x calendar The calendar is open to May 1981. The top half is a photograph of a former Administrator, wearing a dark suit and a sober expression. >take calendar That's not a recognized command. (Type HELP for more info.) >get calendar That's not a recognized command. (Type HELP for more info.) >x console The console contains about twenty closed-circuit monitors, and it has a desk-like surface covered with dials. The monitors show various other rooms in the headquarters. You see a large label marked ALARM SYSTEM next to a green light and a ParaPort. >e Hallway You are in a long white hallway, which continues to the north. An open doorway leads east, and there is a closed door to the west. The stairwell is to the south. >n "Wait!" says the Chief. "You'd better be careful." You examine the hall before you, and observe several electric eyes in the walls and ceiling. "An infrared detection system. You'll have to disable the security before you go further." >x eyes You can't see any such thing. >x security You can't see any such thing. >link Please type LINK [something with a ParaPort]. >link security You can't see any such thing. >s "Hold on, Operative Nine. You'll need to complete your objectives before leaving." >w Security A security monitoring console dominates this small room. The only other feature is a wall calendar. You can exit to the east. >x alarm You can't see any such thing. >link console You connect the PQ-807 to the console. (Arrow keys or WASD to move; R to reset; Q to quit.) The alarm light turns red. The Chief chuckles. "Good. Now you have the run of the place." >e Hallway You are in a long white hallway, which continues to the north. An open doorway leads east, and there is a closed door to the west. The stairwell is to the south. >n Hallway The white hallway continues north and south. A doorway leads west, and there is a closed door to the east. >w Mysterious Room It is quite dark in here. You can barely make out the forms of hanging clothes. The light from the hallway reveals a small box mounted by the exit. >x box The box is located about where you would expect a lightswitch. It's unmarked, but it has a ParaPort. >link box You connect the PQ-807 to the box. (Arrow keys or WASD to move; R to reset; Q to quit.) The lights come on. Wardrobe This room is filled with racks and racks of disguises. There are also a couple of long tables with makeup supplies. A doorway leads east, and there is a box mounted on the wall next to it. >x tables You see materials that can alter skin tone, add various blemishes, or change the shape of facial features. There is also a large and well-organized assortment of mustaches. >x disguises You see everything from trenchcoats to eighteenth-century court dress and grass skirts. They have every conceivable base covered. You pull out your camera and spend a few minutes taking shots of the disguises. "Now we'll see them coming a mile away," says the Chief. >x box The box is located about where you would expect a lightswitch. It's unmarked, but it has a ParaPort. >get mustache That's not a recognized command. (Type HELP for more info.) >take mustache That's not a recognized command. (Type HELP for more info.) >help - You can move NORTH (N), SOUTH (S), EAST (E), or WEST (W). - You can LOOK (L). - You can view your INVENTORY (I). - You can EXAMINE (X) things. - You can LINK your PQ-807 to anything with a ParaPort. Just type LINK [item]. (You may want to view your inventory and examine some of the items you're carrying.) >x mustache You can't see any such thing. >e Hallway The white hallway continues north and south. A doorway leads west, and there is a closed door to the east. >x door CONFERENCE ROOM is engraved on the door. A panel is mounted on the wall next to it. >link panel You connect the PQ-807 to the panel. (Arrow keys or WASD to move; R to reset; Q to quit.) You hear a thunk as the lock disengages. >e Conference Room This is where Agency personnel discuss their secrets. A long mahogany table fills most of the room. There is also a chalkboard on one wall, and a large vent near the floor. The exit is west. A manila folder is lying on the table. The Chief says, "Take a good look at that table." >x table There's a lot of space under the table. You crawl to the middle and carefully attach your bug. The Chief says, "Very good. We've always wanted to learn first-hand what goes on in this room." >x folder The folder is marked AGENDA 5/21/81, but it's empty. "Too bad," says the Chief. >take folder That's not a recognized command. (Type HELP for more info.) >x chalkboard There is no trace of writing on the chalkboard. The staff wash it carefully at the end of each workday. >write on chalkboard That's not a recognized command. (Type HELP for more info.) >x vent This must be a ventilation return. it's a large white grille, locked shut, with a ParaPort. "They take a lot of precautions," says the Chief. >x grille This must be a ventilation return. it's a large white grille, locked shut, with a ParaPort. >link grille You connect the PQ-807 to the vent. (Arrow keys or WASD to move; R to reset; Q to quit.) You disconnect. >w Hallway The white hallway continues north and south. A doorway leads west, and there is a closed door to the east. >e Conference Room This is where Agency personnel discuss their secrets. A long mahogany table fills most of the room. There is also a chalkboard on one wall, and a large vent near the floor. The exit is west. A manila folder is lying on the table. >w Hallway The white hallway continues north and south. A doorway leads west, and there is a closed door to the east. >n Hallway The hallway ends here at an imposing black door. There are open doorways to the east and west. >w Lab This chamber is filled with a wide variety of gadgetry. Two items merit your attention: First, a black casing on a workbench, and second, a tank of magenta goo with a clipboard lying next to it. You can exit to the east. >x casing The word BOMB is stenciled on the casing in white letters. Dozens of multicolored wires plunge in and out of it. You see no controls or interfaces, except for a ParaPort. "We don't know exactly what kind of bomb it is," says the Chief. "And we don't really want to find out." >x bomb The word BOMB is stenciled on the casing in white letters. Dozens of multicolored wires plunge in and out of it. You see no controls or interfaces, except for a ParaPort. >x goo The tank is full of translucent magenta goo that bubbles occasionally. It's currently sealed, but there's a ParaPort in the base. The Chief says, "These guys are into some weird stuff." >link goo You connect the PQ-807 to the tank. (Arrow keys or WASD to move; R to reset; Q to quit.) You hear a hiss as the tank unseals. You dip in your vial and collect some of the goo. "Yuck," says the Chief. >link bomb You connect the PQ-807 to the casing. (Arrow keys or WASD to move; R to reset; Q to quit.) You disconnect. >e Hallway The hallway ends here at an imposing black door. There are open doorways to the east and west. >e Cubicles This large room contains twenty-odd cubicles separated by beige walls. Each cubicle holds a desk and a terminal. The exit is west. "According to our sources, the password is kept in the cubicle in the southeast corner." >x cubicle You take a look in the southeast cubicle. An odd box sits on the desk. >x box The box is labeled PASSODEX. It is otherwise featureless, except for a ParaPort. >link passodex You connect the PQ-807 to the box. (Arrow keys or WASD to move; R to reset; Q to quit.) "Excellent," says the Chief. "I might attend the meeting myself." >x passodex The box is labeled PASSODEX. It is otherwise featureless, except for a ParaPort. >i You are carrying: a dossier a PQ-807 microcomputer a list of objectives a tutorial module an earpiece (in your ear) a kit a pack of cigarettes a vial a diffuser >x objectives These are your remaining objectives: - Put lethargex into the ventilation system - Insert a malicious program into the computer system - Obtain the Administrator's fingerprints - Disarm the Bomb >w Hallway The hallway ends here at an imposing black door. There are open doorways to the east and west. >n The door is firmly locked. >x door ADMINISTRATOR is engraved on the door. Next to it you see a panel with a card slot and a ParaPort. >x paraport All ParaPorts look the same. They are small ovals with a bunch of tiny holes inside. >link paraport LINK the item containing the ParaPort. >link door You connect the PQ-807 to the panel. (Arrow keys or WASD to move; R to reset; Q to quit.) You hear a loud click from the door. >n Office The entire north wall is a tinted window that overlooks the surrounding area. In front of the window stands a tremendous desk topped with black marble. Mahogany shelves line the other walls. You can exit to the south. >x desk The desk is bare. The Administrator is very tidy. You find plenty of fingerprints on the marble surface, so you go to work with your fingerprint kit. The Chief says, "We're going to send these off to our foreign counterparts and look for matches. This Administrator has a history." >x window Outside you can see the lights of other office buildings and the shadows of trees. You notice a couple of noseprints on the window, but no fingerprints. >x shelves The shelves contain a few books and a whole lot of knickknacks. >x books You can't see any such thing. >x knickknacks You can't see any such thing. >s Hallway The hallway ends here at an imposing black door. There are open doorways to the east and west. >s Hallway The white hallway continues north and south. A doorway leads west, and there is a closed door to the east. >s Hallway You are in a long white hallway, which continues to the north. An open doorway leads east, and there is a closed door to the west. The stairwell is to the south. >e File Room Two long rows of black filing cabinets run along the north and south walls. The only other notable feature is a bulletin board. A doorway leads west, and there is a closed door to the east. >e Computer Room This very cold room houses the Agency's central computer system, a nice big mainframe supported by several reel-to-reel tape drives. A door leads west. >i You are carrying: a dossier a PQ-807 microcomputer a list of objectives a tutorial module an earpiece (in your ear) a kit a pack of cigarettes a vial a diffuser >x objectives These are your remaining objectives: - Put lethargex into the ventilation system - Insert a malicious program into the computer system - Disarm the Bomb >link mainframe You connect the PQ-807 to the mainframe. (Arrow keys or WASD to move; R to reset; Q to quit.) You get ejected from the system. >link mainframe You connect the PQ-807 to the mainframe. (Arrow keys or WASD to move; R to reset; Q to quit.) You get ejected from the system. >link mainframe You connect the PQ-807 to the mainframe. (Arrow keys or WASD to move; R to reset; Q to quit.) You get ejected from the system. >link mainframe You connect the PQ-807 to the mainframe. (Arrow keys or WASD to move; R to reset; Q to quit.) You disconnect. "Fine work, Nine," says the Chief. "Now whenever they update their database, a copy will automatically get printed and mailed to us." >w File Room Two long rows of black filing cabinets run along the north and south walls. The only other notable feature is a bulletin board. A doorway leads west, and there is a closed door to the east. >w Hallway You are in a long white hallway, which continues to the north. An open doorway leads east, and there is a closed door to the west. The stairwell is to the south. >n Hallway The white hallway continues north and south. A doorway leads west, and there is a closed door to the east. >e Conference Room This is where Agency personnel discuss their secrets. A long mahogany table fills most of the room. There is also a chalkboard on one wall, and a large vent near the floor. The exit is west. A manila folder is lying on the table. >x vent This must be a ventilation return. it's a large white grille, locked shut, with a ParaPort. >link vent You connect the PQ-807 to the vent. (Arrow keys or WASD to move; R to reset; Q to quit.) The vent pops open. You toss the diffuser into the duct. "Well done," says the Chief. "We expect their productivity to decline between 25 and 40 percent." >e You can't go that way. >w Hallway The white hallway continues north and south. A doorway leads west, and there is a closed door to the east. >n Hallway The hallway ends here at an imposing black door. There are open doorways to the east and west. >w Lab This chamber is filled with a wide variety of gadgetry. Two items merit your attention: First, a black casing on a workbench, and second, a tank of magenta goo with a clipboard lying next to it. You can exit to the east. >link casing You connect the PQ-807 to the casing. (Arrow keys or WASD to move; R to reset; Q to quit.) The bomb gives no external sign as you disconnect. "Let's hope that worked," says the Chief. >e Hallway The hallway ends here at an imposing black door. There are open doorways to the east and west. >s Hallway The white hallway continues north and south. A doorway leads west, and there is a closed door to the east. >s Hallway You are in a long white hallway, which continues to the north. An open doorway leads east, and there is a closed door to the west. The stairwell is to the south. The Chief says, "Extraordinary work, Operative Nine. You have completed all the objectives. You should get out of there now." >s You enter the stairwell. As you start to climb, you hear a heavy clumping from below. A metallic voice says, "NOISE DETECTED. PURSUING SOURCE." Press SPACE to continue. You exit onto the roof. Not long after, a robot guard bursts through the door! It approaches you with its mechanical arms outstretched. "INITIATING NEUTRALIZATION ROUTINE," it drones. The Chief says, "Uh, the pickup should be there in ten minutes. Try and hang on. I know you'll think of something." Press SPACE to continue. Roof You are on the flat concrete roof of Agency headquarters. The only feature is a door that leads into a covered stairwell. The robot attempts to spray some kind of gas at you, but the night breeze blows it away. >x guard You can't see any such thing. >x robot The robot is roughly person-shaped, and it's painted dark blue. The word GUARD is stenciled on its chest. It has a ParaPort where a navel would be. The robot attempts to kick you, but narrowly misses. >link robot You connect the PQ-807 to the robot. (Arrow keys or WASD to move; R to reset; Q to quit.) The robot slumps over pathetically. After a few minutes, a black helicopter passes over the roof, and you jump onto its dangling rope ladder. An undisclosed quantity of time later, you're back with your colleagues. *** You have scored a win for CAMFOR *** Press SPACE to continue. AGENCY BULLETIN To: All Staff Date: May 26, 1981 It appears that, in anticipation of the long weekend, some Agency employees chose to ignore policies and cut corners. Several doors on the eighth floor were left unlocked, and the lights in D Room apparently remained on throughout the weekend. Shockingly, GB/19 was left on the roof, and due to the rain on Sunday, it is now totally inoperative. This behavior is unacceptable. If repeated, it could put the Agency at risk of a security breach. Consequently, the following policy changes will be adopted immediately.... The Administrator Press SPACE to continue. Congratulations, and thank you for taking on the role of Operative Nine! Would you like to RESTART, LOAD a game, or QUIT? >