Start of a transcript of GET MANIFE$TO A text adventure by Matt Bee Release 1 / Serial number 260619 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Identification number: //B3BC3F09-6042-4D49-BEE9-AAEC18C152FF// Interpreter version 1.3.7 / VM 3.1.3 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson >about That's not a verb I recognize. Type HELP for hints about commands. >help You can LOOK to get a description of the room again. You can EXAMINE things (X for short). You can READ things that have writing. You can GET things and DROP them. You can type I to see what Items you have. Some things can be ROLLed, FLIPped, or TWISTed. You can TALK to people. You can try ASKing people ABOUT things. You can type N, S, E, W to move in that direction. If you know a recipe and have all the ingredients, you can MIX it. You can SHOOT if you have a weapon. You can SAVE your game to take a break and RESTORE to continue playing later. Type SCORE to see your current standing. There are more possible actions, so don't be afraid to experiment! And don't forget, you can always UNDO if something goes wrong. Also, you can press the [UP] key to quickly re-enter recent commands. >* helpful unique verbs That's not a verb I recognize. Type HELP for hints about commands. >x me As good-looking as ever. >i You are carrying: your outfit (being worn) your mobile phone (dead) an apple a compass >x outfit Comfy and lightweight clothing, a light backpack, an N95 mask and thick-soled boots: quintessential gear for the seasoned urban adventurer. >x phone You're sure this thing was at like 80% when you got here. >x apple Just in case you need a snack. >eat it My, that was a yummy apple. >undo Laboratory [Previous turn undone.] >x compass Never go adventuring without one! >l Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. You can see a sheet of notebook paper and a vial of green liquid here. >x beakers You can't see any such thing. >x shards You're glad you wore your good boots. >take shards You'd slice up your hands! >x dust Your N95 mask protects you from the worst of it, but your eyes are starting to water. >search dust You find nothing of interest. >cleandust That's not a verb I recognize. Type HELP for hints about commands. >clean dust You rub the dust. >l Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. You can see a sheet of notebook paper and a vial of green liquid here. >listen You hear the alarm blaring in the distance. >x paper A sheet of lined paper ripped from a spiral notebook. "MANIFESTO" is scrawled at the top. >take it Taken. >read it PRECEPT ONE: A game is like a book, except instead of just reading stuff, you can also do stuff. As you finish reading, the sheet of notebook paper crumbles to dust! You scored 50 points! >score You have scored 50 out of a possible 1000 points. >* lotta points! That's not a verb I recognize. Type HELP for hints about commands. >l Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. You can see a vial of green liquid here. >x vial A glass test tube, stopped with a cork. It holds about 3 ounces (89 mL) of a viscous liquid that glows a sinister radioactive green. A label stuck to the vial reads "Drink me >:)". >take it Taken. >drink it You die! *** The End *** Your final score is 50 out of a possible 1000 points. Too bad, try again! Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Laboratory [Previous turn undone.] >ln That's not a verb I recognize. Type HELP for hints about commands. >n Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table (on which are a relatively clean mug, a pair of dice and a tablet computer) here. >x mugs They're filthy. >x glasses You see nothing special about the shattered cocktail glasses. >x carpet It has one of those funky 90s patterns, and looks like it hasn't been swept since then. >look under carpet You find nothing of interest. >x chairs You see nothing special about the chairs. >x skeletons You can't see any such thing. >x skeleton It holds a crumpled-up note in its bony claw. >l Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a note and a table (on which are a relatively clean mug, a pair of dice and a tablet computer) here. >x note Roll a 7, win a prize! >take it Taken. >x coat The name tag reads "Doctor E. Storytelling". >read it Nothing is written on the lab coat. >search it You find nothing of interest. >l Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table (on which are a relatively clean mug, a pair of dice and a tablet computer) here. >x table On the table are a relatively clean mug, a pair of dice and a tablet computer. >x whiteboard A two-sided whiteboard on an easel. It's covered in incomprehensible runes and squiggles. >read it No good, it's all Linear A to you. Maybe there's something on the other side...? >flip it You flip the whiteboard. Someone wrote a recipe on the other side! It reads Cthulhu Juice: 1 part radioactive ooze, 4 parts Mountain Dew, 6 trillion green gluons, twist of lime to taste. >* huh That's not a verb I recognize. Type HELP for hints about commands. >* line break error That's not a verb I recognize. Type HELP for hints about commands. >x mug Or maybe it's a stein? Or a flagon? You can never remember the difference. >take it Taken. >x dice Standard white six-sided dice with black pips. >take it Taken. >x tablet It's running the MANIFESTO app. >read it PRECEPT TWO: An otherwise good game can be disappointing if it has bad bookread. You scored 50 points! >roll dice You rolled a 10. >g (first taking the pair of dice) You rolled a 3. >g (first taking the pair of dice) You rolled a 9. >g (first taking the pair of dice) You rolled a 7. Wow! The dice disappear in a puff of smoke. In their place is a coin. >x coin It's a Mountain Dew token, about 1 ¼" in diameter. One side says MTN and the other side says DEW. >take coin Taken. >flip foin You can't see any such thing. >flip coin DEW. >g DEW. >g DEW. >g MTN. >g DEW. >* cute That's not a verb I recognize. Type HELP for hints about commands. >l Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table here. >s Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. There's a brown paper bag lying on the floor. >x tables You see nothing special about the cafeteria tables. Larry exhales a puff of cotton candy vapor. >x larry A humanoid with dark green scales. He's wearing spiked bracelets on both wrists and a tattered black vest with colorful patches attached with safety pins. He's vaping something that smells like cotton candy and looks bored. He glances at you but doesn't make eye contact. >x vest It's covered in colorful patches. >x bracelets You see nothing special about Larry's bracelets. Larry looks at his phone for a moment, shakes his head, and places it back in his pocket. >talk to larry "The bathroom? It's that way." (he points south.) >ask larry about token "It wouldn't take any of my quarters." >ask larry about manifesto Larry rolls his eyes. "What are you, the cops?" Larry yawns. >l Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. There's a brown paper bag lying on the floor. >x machine A red LED display reads: INSERT MTN DEW TOKEN >x logo You can't see any such thing. >insert token What do you want to insert the coin in? >slot You can't see any such thing. >insert token in slot You can't see any such thing. >put token in slot You can't see any such thing. >x slot You can't see any such thing. >i You are carrying: a coin a relatively clean mug a note a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass Larry scratches his head. >insert token in machine You hear a series of loud CLUNKs, and the machine dispenses an ice-cold can of Mountain Dew. >x can Ice cold 12-ounce can of moderately caffeinated citrus soda. But this is a place of science, so let's be respectful: 355 mL. >take can Taken. Larry looks at his phone for a moment, sighs, and places it back in his pocket. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >n Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table here. >x recipe You can't see any such thing. >x board A two-sided whiteboard on an easel. It's covered in incomprehensible runes and squiggles. >read it No good, it's all Linear A to you. Maybe there's something on the other side...? >flip it You flip the whiteboard. Someone wrote a recipe on the other side! It reads Cthulhu Juice: 1 part radioactive ooze, 4 parts Mountain Dew, 6 trillion green gluons, twist of lime to taste. >* halfway there I think That's not a verb I recognize. Type HELP for hints about commands. >x vial A glass test tube, stopped with a cork. It holds about 3 ounces (89 mL) of a viscous liquid that glows a sinister radioactive green. A label stuck to the vial reads "Drink me >:)". >s Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. There's a brown paper bag lying on the floor. >* huh where'd that come from That's not a verb I recognize. Type HELP for hints about commands. >x pag You can't see any such thing. >x bag It has "MANIFESTO" written on in sharpie. Larry taps out a message on his phone. >take it Taken. >read it PRECEPT THREE: A great game can be 100% gameplay or 100% bookread ? but a strong synthesis of the two is something special. As you finish reading, the empty paper bag crumbles to dust! You scored 50 points! >l Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. Larry exhales a puff of cotton candy vapor. >s Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is a large-ish mirror. The Vendateria is to the north. On the sink is a scroll of toilet paper. >x water You don't want to touch that stuff. >x pipe You can't see any such thing. >x grate A small rusty metal disc with several holes punched in it. You think you see something shiny underneath. >open grate It isn't something you can open. >lift grate That's not a verb I recognize. Type HELP for hints about commands. >x something You can't see any such thing. >x shiny You can't see any such thing. >i You are carrying: a can of Mountain Dew a relatively clean mug a note a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >x sink You fiddle with the knobs but nothing comes out. >l Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is a large-ish mirror. The Vendateria is to the north. On the sink is a scroll of toilet paper. >x mirror You're startled at your ghostly reflection, until you realize the mirror is actually a window! Through the window is another lavatory. It looks identical to the one you're in except for some green and yellow object hanging on the wall just out of view. >open mirror There doesn't seem to be a way to open it. >x object You can't see any such thing. >x green A glass test tube, stopped with a cork. It holds about 3 ounces (89 mL) of a viscous liquid that glows a sinister radioactive green. A label stuck to the vial reads "Drink me >:)". >x yellow You can't see any such thing. >l Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is a large-ish mirror. The Vendateria is to the north. On the sink is a scroll of toilet paper. >x scroll There's a "MANIFESTO" written on the scroll. >take it Taken. >read it PRECEPT FOUR: Reading and playing are complementary creative acts: the reader creates worlds in their head. The player uses the systems to exercise creative agency. As you finish reading, the scroll of toilet paper crumbles to dust! You scored 50 points! >n Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. Larry looks at his phone for a moment, shakes his head, and places it back in his pocket. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >e East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >x holes Looks like someone had a case of the Mondays! >e N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >n Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >x door A brass plaque reads: "To Garden". >x plaque A brass plaque reads: "To Garden". >n (first opening 19th-century door) It seems to be locked. >s N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >e East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >x holes Foreshadowing is a literary device which etc. etc... >x shards You see nothing special about the shards of glass. >x lights If only you needed some electricity! Alas. >x stains Well, it sure ain't chocolate syrup. >e Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. A federal agent is standing guard outside the door. When he sees you, he points his assault rifle at your chest. The fed shouts "Freeze! Drop your weapon, now!" >freeze That's not a verb I recognize. Type HELP for hints about commands. >i You are carrying: a can of Mountain Dew a relatively clean mug a note a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass The fed shouts "I mean it! I'm not playing games!" >drop all can of Mountain Dew: You reach for the can of Mountain Dew. The fed perceives this as a threat and takes matters into his own hands. BLAT BLAT BLAT! You die. *** The End *** Your final score is 200 out of a possible 1000 points. Too bad, try again! Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Restricted Area [Previous turn undone.] >z Time passes. The fed shouts "Last warning! Drop it or I'll shoot!" >talk to fed He doesn't seem interested in talking it out. The fed shouts "You think this is a game?!" >w As you conspire to criminally obstruct a federal investigation, the fed bravely fires three warning rounds at your retreating back. BLAT BLAT BLAT! Luckily, he's a terrible shot. East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. > I beg your pardon? >e Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. A federal agent is standing guard outside the door. When he sees you, he points his assault rifle at your chest. The fed shouts "Freeze! Drop your weapon, now!" >x tape You see nothing special about the caution tape. The fed shouts "I mean it! I'm not playing games!" >x cones You see nothing special about the traffic cones. The fed shouts "Last warning! Drop it or I'll shoot!" >takecones That's not a verb I recognize. Type HELP for hints about commands. >takecones That's not a verb I recognize. Type HELP for hints about commands. >take cones This isn't any use to you. The fed shouts "You think this is a game?!" >take tape This isn't any use to you. The fed shouts "Freeze! Drop your weapon, now!" >l Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. A federal agent is standing guard outside the door. When he sees you, he points his assault rifle at your chest. The fed shouts "I mean it! I'm not playing games!" >x door You can't see any such thing. >open door You can't see any such thing. >e The fed takes your approach as a threat and lets 'er rip. BLAT BLAT BLAT! You die! *** The End *** Your final score is 200 out of a possible 1000 points. Too bad, try again! Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Restricted Area [Previous turn undone.] >w As you conspire to criminally obstruct a federal investigation, the fed bravely fires three warning rounds at your retreating back. BLAT BLAT BLAT! Luckily, he's a terrible shot. East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >w N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >w East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >w Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >w West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >x rubble The doorway's completely filled with rubble and the room is inaccessible from here. >search rubble You find nothing of interest. >s The doorway's completely filled with rubble and the room is inaccessible from here. >w West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >x board Each photo has been torn, slashed, scorched or otherwise defiled. >take photo That's fixed in place. >n (first opening the closet door) Supply Closet You open the door to the supply closet and are immediately assaulted by the stench of rotting garbage mixed with the sharp tang of ammonia. A black cloud of flies permeates the area. You take a deep breath and have a look inside. You see piles of black garbage bags, on top of which is a skeleton in a Janitor's uniform. You see empty boxes and scattered jugs of cleaning supplies. South leads back to the west corridor. The only object that might be of any use is a lone spoon sitting on one of the shelves. You feel a panicked sense that you should get out of here as soon as possible. >take spoon Taken. >s West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. Flies are pouring out of the supply closet. You slam the door shut. >n (first opening the closet door) Supply Closet You open the door to the supply closet and are immediately assaulted by the stench of rotting garbage mixed with the sharp tang of ammonia. A black cloud of flies permeates the area. You take a deep breath and have a look inside. You see piles of black garbage bags, on top of which is a skeleton in a Janitor's uniform. You see empty boxes and scattered jugs of cleaning supplies. South leads back to the west corridor. You feel a panicked sense that you should get out of here as soon as possible. >x skeleton You see nothing special about the janitor's skeleton. (besides the obvious.) >s uniform I only understood you as far as wanting to (go) s. >x uniform You can't see any such thing. >x boxes None if it is of any use to you. >x bags You see nothing special about the garbage bags. >x jugs None if it is of any use to you. >s West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. Flies are pouring out of the supply closet. You slam the door shut. >w Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. Most of the computer equipment has been smashed and stripped for parts, but one of the displays is lit up with a green phosphor glow. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >x skeletons They worked themselves to the bone. >x equipment None of it seems useful except the one with the green text. >x display It appears to be displaying a MANIFESTO. >read it PRECEPT SIX: Watching is a purely passive act. Voiced cutscenes in a game are a brick wall. They remove the joy of collaboration from the reader and the joy of agency from the player. As you finish reading, the green phosphor display crumbles to dust! You scored 50 points! >l Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. The terminals have all been smashed and stripped for parts. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >w Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. You can also see a magazine here. >x skeleton It seems to be reaching for something under the desk. >x desk There's a fire safe beneath the reception desk! Fortunately someone's already been kind enough to crack it open for you. There's nothing inside but a fire brick. >look under desk There's a fire safe beneath the reception desk! Fortunately someone's already been kind enough to crack it open for you. There's nothing inside but a fire brick. >x brick A heavy wrecktangle. This thing could really fuck up a pane of glass. >take brick Taken. >l Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. You can also see a fire safe (empty) and a magazine here. >x chairs They don't look very comfortable. >x door Impassable iron bars, automatically deployed when the alarm went off. Disabling the alarm should make them retract again. >x light It's flashing. >x keypad It seems like if you INPUT the correct access code, you can disable the alarm. >x magazine The latest issue of MANIFESTO Monthly. >read it PRECEPT SEVEN: If you like playing your game, someone else probably will too; if you don't like playing your game, try making it more fun or using fewer words. As you finish reading, the magazine crumbles to dust! You scored 50 points! >l Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. You can also see a fire safe (empty) here. >w (first opening the barred door) It seems to be locked. >e Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. The terminals have all been smashed and stripped for parts. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >e West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >e West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >s The doorway's completely filled with rubble and the room is inaccessible from here. >e Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. Larry yawns. >s Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is a large-ish mirror. The Vendateria is to the north. >break mirror with brick I only understood you as far as wanting to break the mirror. >break mirror You heave the brick through the phony mirror and it smashes into a million pieces, revealing an opening east to the Mirrored Lavatory. >e You very carefully crawl through the opening... mirrored lavatory You're in the Mirrored Lavatory. This looks exactly like the room you were just in, but backwards. The only exit is west back to the main Lavatory. You see a Super Soaker full of radioactive piss hanging from two hooks on the wall. You can also see a fire brick here. >x brick A heavy wrecktangle. This thing could really fuck up a pane of glass. >take brick Taken. >x soaker A heavy-duty water gun. Its bright green and yellow leaded plastic is unsettlingly warm to the touch. It has "MANIFE$TO" written on the tank in thick permanent marker. >read it There's nothing else written on it; MANIFE$TO appears to be the weapon's name. >take soaker Taken. You pump the mechanism to load and pressurize the chamber; it's now ready to fire. >w Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is an opening east into the Mirrored Lavatory. The Vendateria is to the north. >n Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. >mix You need radioactive ooze, Mountain Dew, 6 trillion green gluons, a twist of lime, and some way to mix it all up. >e You can't go that way. Larry scratches his head. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >e East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >e N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >e East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >e Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. A federal agent is standing guard outside the door. When he sees you, he points his assault rifle at your chest. The fed shouts "Last warning! Drop it or I'll shoot!" >fire soaker at fed That's not a verb I recognize. Type HELP for hints about commands. >shoot soaker at fed I only understood you as far as wanting to shoot the Super Soaker full of radioactive piss. >shoot soaker And waste your ammo?! The fed shouts "You think this is a game?!" >drop soaker You reach for the Super Soaker full of radioactive piss. The fed perceives this as a threat and takes matters into his own hands. BLAT BLAT BLAT! You die. *** The End *** Your final score is 300 out of a possible 1000 points. Too bad, try again! Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Restricted Area [Previous turn undone.] >w As you conspire to criminally obstruct a federal investigation, the fed bravely fires three warning rounds at your retreating back. BLAT BLAT BLAT! Your death is ruled a suicide. *** The End *** Your final score is 300 out of a possible 1000 points. Too bad, try again! Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Restricted Area [Previous turn undone.] >z Time passes. The fed shouts "Freeze! Drop your weapon, now!" >w As you conspire to criminally obstruct a federal investigation, the fed bravely fires three warning rounds at your retreating back. BLAT BLAT BLAT! Your death is ruled a suicide. *** The End *** Your final score is 300 out of a possible 1000 points. Too bad, try again! Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Restricted Area [Previous turn undone.] >hint That's not a verb I recognize. Type HELP for hints about commands. >help You can LOOK to get a description of the room again. You can EXAMINE things (X for short). You can READ things that have writing. You can GET things and DROP them. You can type I to see what Items you have. Some things can be ROLLed, FLIPped, or TWISTed. You can TALK to people. You can try ASKing people ABOUT things. You can type N, S, E, W to move in that direction. If you know a recipe and have all the ingredients, you can MIX it. You can SHOOT if you have a weapon. You can SAVE your game to take a break and RESTORE to continue playing later. Type SCORE to see your current standing. There are more possible actions, so don't be afraid to experiment! And don't forget, you can always UNDO if something goes wrong. Also, you can press the [UP] key to quickly re-enter recent commands. The fed shouts "I mean it! I'm not playing games!" >shoot What do you want to shoot? >fed You squeeze the trigger and fire a stream of hot nuclear piss urine into the fed's porcine face. He grunts and fires a couple rounds into the wall before his rifle clatters to the floor. He flails his arms around in a blind panic. His eyes bulge out of their sockets and steam shoots out of his ears. He lets out a frenzied gurgling scream. The fed falls over dead of radiation after drowning in the stream of piss. You scored 100 points! >l Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. You can see an assault rifle and a federal agent's body here. >x rifle Perfect for whatever domestic war crimes need committing. You feel a dark energy radiating from the rifle. >take it You're carrying too much, and you feel like messing with it would be a bad idea. >read it Nothing is written on the assault rifle. >i You are carrying: a Super Soaker full of radioactive piss a fire brick a spoon a can of Mountain Dew a relatively clean mug a note a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >x body He died the way he lived: full of radioactive piss. >search body You find nothing of interest. >l Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. You can see an assault rifle and a federal agent's body here. >x cones You see nothing special about the traffic cones. >e Particle Research Lab A sign informs you that you're in the Particle Research Lab, but the place has been depredated and ransacked beyond all recognition. All of the supply cupboards and equipment racks have been torn apart and picked clean. Shards of metal and printed circuit board are strewn all about. Loose wires stick out from practically every visible surface. You can see a flask of green gluons here. >x cupboards Empty. >x shards Which do you mean, the shards of printed circuit board or the shards of metal? >board You see nothing special about the shards of printed circuit board. >x metal You see nothing special about the shards of metal. >x sign You can't see any such thing. >x flask A sealed dewar flask about the size of a can of condensed soup. Contents: exactly 6 trillion green gluons. >take it Taken. It's surprisingly heavy for its modest size. >mix You need radioactive ooze, Mountain Dew, 6 trillion green gluons, a twist of lime, and some way to mix it all up. >l Particle Research Lab A sign informs you that you're in the Particle Research Lab, but the place has been depredated and ransacked beyond all recognition. All of the supply cupboards and equipment racks have been torn apart and picked clean. Shards of metal and printed circuit board are strewn all about. Loose wires stick out from practically every visible surface. >w Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. You can see an assault rifle and a federal agent's body here. >save Ok. >take all assault rifle: You're carrying too much, and you feel like messing with it would be a bad idea. federal agent's body: It's too heavy to move. >w East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >take all There are none at all available! >w N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >take all There are none at all available! >n Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >take all There are none at all available! >x door A brass plaque reads: "To Garden". >n (first opening 19th-century door) It seems to be locked. >i You are carrying: a flask of green gluons a Super Soaker full of radioactive piss a fire brick a spoon a can of Mountain Dew a relatively clean mug a note a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >unlock door You don't have a key. >x spoon Stainless steel. Score! >put all in mug flask of green gluons: That can't contain things. Super Soaker full of radioactive piss: That can't contain things. fire brick: That can't contain things. spoon: That can't contain things. can of Mountain Dew: That can't contain things. note: That can't contain things. vial of green liquid: That can't contain things. your mobile phone (dead): That can't contain things. apple: That can't contain things. compass: That can't contain things. >* can we mix there? I'm guessing the lime is in the garde That's not a verb I recognize. Type HELP for hints about commands. >s N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >n Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >pick lock I didn't understand that sentence. >s N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >w East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >take all There are none at all available! >w Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >take all There are none at all available! >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. >ask larry about garden Larry shrugs. >ask larry about key Larry stares at you blankly. Larry looks at his phone for a moment, sighs, and places it back in his pocket. >ask larry about fed Larry doesn't seem to know. >i You are carrying: a flask of green gluons a Super Soaker full of radioactive piss a fire brick a spoon a can of Mountain Dew a relatively clean mug a note a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >give all to larry You can't use multiple objects with that verb. >give spoon to larry Larry the Lizardman doesn't seem interested. Larry taps out a message on his phone. >give can to larry Larry the Lizardman doesn't seem interested. >give apple to larry Larry the Lizardman doesn't seem interested. >l Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. Larry exhales a puff of cotton candy vapor. >x larry A humanoid with dark green scales. He's wearing spiked bracelets on both wrists and a tattered black vest with colorful patches attached with safety pins. He's vaping something that smells like cotton candy and looks bored. He glances at you but doesn't make eye contact. >talk to larry "You got a phone charger? No? It's okay." >g "What the hell happened here?" Larry looks at his phone for a moment, shakes his head, and places it back in his pocket. >g "I was supposed to have an interview at 1." >g He doesn't seem to notice you. >g "I'm just waiting for my cab." Larry yawns. >g "The bathroom? It's that way." (he points south.) >g "You got a phone charger? No? It's okay." >s Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is an opening east into the Mirrored Lavatory. The Vendateria is to the north. >take all There are none at all available! >x grate A small rusty metal disc with several holes punched in it. You think you see something shiny underneath. >open grate It isn't something you can open. >i You are carrying: a flask of green gluons a Super Soaker full of radioactive piss a fire brick a spoon a can of Mountain Dew a relatively clean mug a note a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >break grate Violence isn't the answer to this one. >read note Roll a 7, win a prize! >x phone You're sure this thing was at like 80% when you got here. >n Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. >give phone to larry (your mobile phone (dead) to Larry the Lizardman) Larry the Lizardman doesn't seem interested. >s Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is an opening east into the Mirrored Lavatory. The Vendateria is to the north. >* I'm guessing the key is down there? That's not a verb I recognize. Type HELP for hints about commands. >e You very carefully crawl through the opening... mirrored lavatory You're in the Mirrored Lavatory. This looks exactly like the room you were just in, but backwards. The only exit is west back to the main Lavatory. >take all There are none at all available! >w Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is an opening east into the Mirrored Lavatory. The Vendateria is to the north. >i You are carrying: a flask of green gluons a Super Soaker full of radioactive piss a fire brick a spoon a can of Mountain Dew a relatively clean mug a note a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >shoot grate And waste your ammo?! >drop brick You heave the brick through the phony mirror and it smashes into a million pieces, revealing an opening east to the Mirrored Lavatory. >* oops That's not a verb I recognize. Type HELP for hints about commands. >e You very carefully crawl through the opening... mirrored lavatory You're in the Mirrored Lavatory. This looks exactly like the room you were just in, but backwards. The only exit is west back to the main Lavatory. You can see a fire brick here. >take all fire brick: Taken. >w Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is an opening east into the Mirrored Lavatory. The Vendateria is to the north. >w You can't go that way. >s You can't go that way. >n Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >take all There are none at all available! >n Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table here. >take all Whiteboard: It's too bulky to carry around. >x table You see nothing special about the table. >mix You need radioactive ooze, Mountain Dew, 6 trillion green gluons, a twist of lime, and some way to mix it all up. >s Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >w West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >s The doorway's completely filled with rubble and the room is inaccessible from here. >search debris You find nothing of interest. >look in debris You find nothing of interest. >x debris The doorway's completely filled with rubble and the room is inaccessible from here. >l West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >i You are carrying: a fire brick a flask of green gluons a Super Soaker full of radioactive piss a spoon a can of Mountain Dew a relatively clean mug a note a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >x spoon Stainless steel. Score! >dig That's not a verb I recognize. Type HELP for hints about commands. >w West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >take all There are none at all available! >n (first opening the closet door) Supply Closet You open the door to the supply closet and are immediately assaulted by the stench of rotting garbage mixed with the sharp tang of ammonia. A black cloud of flies permeates the area. You take a deep breath and have a look inside. You see piles of black garbage bags, on top of which is a skeleton in a Janitor's uniform. You see empty boxes and scattered jugs of cleaning supplies. South leads back to the west corridor. You feel a panicked sense that you should get out of here as soon as possible. >take all There are none at all available! >s West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. Flies are pouring out of the supply closet. You slam the door shut. >w Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. The terminals have all been smashed and stripped for parts. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >take all There are none at all available! >w Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. You can also see a fire safe (empty) here. >take all There are none at all available! >w (first opening the barred door) It seems to be locked. >hint That's not a verb I recognize. Type HELP for hints about commands. >help You can LOOK to get a description of the room again. You can EXAMINE things (X for short). You can READ things that have writing. You can GET things and DROP them. You can type I to see what Items you have. Some things can be ROLLed, FLIPped, or TWISTed. You can TALK to people. You can try ASKing people ABOUT things. You can type N, S, E, W to move in that direction. If you know a recipe and have all the ingredients, you can MIX it. You can SHOOT if you have a weapon. You can SAVE your game to take a break and RESTORE to continue playing later. Type SCORE to see your current standing. There are more possible actions, so don't be afraid to experiment! And don't forget, you can always UNDO if something goes wrong. Also, you can press the [UP] key to quickly re-enter recent commands. >take grate You can't see any such thing. >e Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. The terminals have all been smashed and stripped for parts. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >e West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >e West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >w West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >w Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. The terminals have all been smashed and stripped for parts. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >w Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. You can also see a fire safe (empty) here. >e Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. The terminals have all been smashed and stripped for parts. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >e West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >e West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >e Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. >s Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is an opening east into the Mirrored Lavatory. The Vendateria is to the north. >take grate There's a golden key wedged in the hole beneath the grate! >take key Taken. >* umm OK That's not a verb I recognize. Type HELP for hints about commands. >* had to check the source code for that That's not a verb I recognize. Type HELP for hints about commands. >n Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. >e You can't go that way. Larry scratches his head. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >e East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >n You can't go that way. >n You can't go that way. >e N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >n Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >n (first opening 19th-century door) It seems to be locked. >unlock door You unlock 19th-century door. >n (first opening 19th-century door) Garden You are standing in a small courtyard bordered with overgrown flower beds. Unclimbable brick walls surround you in three directions. The doorway south leads back inside. Before you stands a mighty lime tree. The fruits are ripe for the plucking. You can also see a 100-pound sack of fertilizer here. >x tree It's full of limes and lizards! >x sack That's odd, you've never heard of MANIFESTO brand fertilizer. >read it PRECEPT FIVE: Big studios need to fill their games with moviewatch because they perceive film as the most prestigious medium. You are fortunate to be unburdened by this convention: it means your games will be better. As you finish reading, the 100-pound sack of fertilizer crumbles to dust! You scored 50 points! >x tree It's full of limes and lizards! >x lizards You're too far away. >take lime Taken. >x lime A nice juicy lime. >take lizard You're too far away. >mix You need radioactive ooze, Mountain Dew, 6 trillion green gluons, a twist of lime, and some way to mix it all up. >s Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >s N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >w East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >s You can't go that way. >w Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. Larry looks at his phone for a moment, sighs, and places it back in his pocket. >s Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is an opening east into the Mirrored Lavatory. The Vendateria is to the north. >mix You need radioactive ooze, Mountain Dew, 6 trillion green gluons, a twist of lime, and some way to mix it all up. >i You are carrying: a lime a golden key a grate a fire brick a flask of green gluons a Super Soaker full of radioactive piss a spoon a can of Mountain Dew a relatively clean mug a note a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >cut lime Cutting it up would achieve little. >peel lime That's not a verb I recognize. Type HELP for hints about commands. >hel That's not a verb I recognize. Type HELP for hints about commands. >help You can LOOK to get a description of the room again. You can EXAMINE things (X for short). You can READ things that have writing. You can GET things and DROP them. You can type I to see what Items you have. Some things can be ROLLed, FLIPped, or TWISTed. You can TALK to people. You can try ASKing people ABOUT things. You can type N, S, E, W to move in that direction. If you know a recipe and have all the ingredients, you can MIX it. You can SHOOT if you have a weapon. You can SAVE your game to take a break and RESTORE to continue playing later. Type SCORE to see your current standing. There are more possible actions, so don't be afraid to experiment! And don't forget, you can always UNDO if something goes wrong. Also, you can press the [UP] key to quickly re-enter recent commands. >twist lime You twist the lime. You now have a twist of lime! >* umm OK That's not a verb I recognize. Type HELP for hints about commands. >x lime A lime this twisty should really go in a cocktail. >mix You dump the Mountain Dew, radioactive ooze, green gluons and twist of lime into the mug. You stir vigorously with your spoon. The mixture fizzes violently. It turns several different colors before cycling back to green. It bubbles up with a small puff of green smoke. You now have a mug of Cthulhu Juice! >drink juice You gulp down the noxious concoction. You feel your brain chemistry begin to change. That which was once concealed is becoming clear. You can suddenly see streaks of octigo, the secret eighth color, glimmering all around you. It's like iridescence, but somehow so much more. Its beauty takes your breath away. You no longer fear death, for you know now with certainty it's merely another change in perspective. You realize that all missing knowledge is simply itinerant occult energy waiting to be domesticated by a superior mind. A mind like yours. You are now Blunzed. >s You can't go that way. >n Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >n Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table here. Dr. Storytelling gives you a thumbs-up. "Did you like that trick with the dice?" they ask chummily. "It's all about learning to manipulate the planck length." >x dr You can't see any such thing. >x storytelling You can't see any such thing. >x skeletn You can't see any such thing. >x skeleton The skeleton's name tag reads: "Doctor E. Storytelling". >talk to skeleton It doesn't have much to say. >x whiteboard A two-sided whiteboard on an easel. It's covered in incomprehensible runes and squiggles. >read it The dry-erase squiggles start crawling around the whiteboard like so many technicolor caterpillars. You're mesmerized by their dance. When they're done, the once-cryptic manifesto is now clear as day: PRECEPT EIGHT: Don't let manifestos tell you what to do. Who am I, the cops? Make what you want to make. Make what you need to make. Make a small game. Make a big game. Make a game with open-source tools. Make a game with pirated software. Make a game in a day. Make a game in a year. Write a story. Make music. Create art. There's a manifesto in your heart yearning to be asserted. Set it free. P.S. the password is "getblunzed". As you finish reading, the whiteboard crumbles to dust! You scored 150 points! >s Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >w West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. You hear a forlorn voice call out from beneath the rubble: "Don't make the same mistake I did! Get blunzed, make art, do something useful with your life." The voice heaves a deep sigh. >e Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >e East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >e N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >e East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >e Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. You can see an assault rifle and a federal agent's body here. >e Particle Research Lab A sign informs you that you're in the Particle Research Lab, but the place has been depredated and ransacked beyond all recognition. All of the supply cupboards and equipment racks have been torn apart and picked clean. Shards of metal and printed circuit board are strewn all about. Loose wires stick out from practically every visible surface. >e You can't go that way. >n You can't go that way. >w Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. You can see an assault rifle and a federal agent's body here. >w East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >w N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >n Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >n Garden You are standing in a small courtyard bordered with overgrown flower beds. Unclimbable brick walls surround you in three directions. The doorway south leads back inside. Before you stands a mighty lime tree. The fruits are ripe for the plucking. >s Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >s N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >w East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >s You can't go that way. >w Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. "Whoa, are you okay?" Larry asks. "Your pupils are really big..." >tell larry about juice "Really? Huh." Larry taps out a message on his phone. >give mug to larry Larry the Lizardman doesn't seem interested. >s Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is an opening east into the Mirrored Lavatory. The Vendateria is to the north. >e You very carefully crawl through the opening... mirrored lavatory You're in the Mirrored Lavatory. This looks exactly like the room you were just in, but backwards. The only exit is west back to the main Lavatory. >w Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is an opening east into the Mirrored Lavatory. The Vendateria is to the north. >n Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. >w You can't go that way. Larry exhales a puff of cotton candy vapor. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >w West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >n You can't go that way. >w West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >n (first opening the closet door) Supply Closet You open the door to the supply closet and are immediately assaulted by the stench of rotting garbage mixed with the sharp tang of ammonia. A black cloud of flies permeates the area. You take a deep breath and have a look inside. You see piles of black garbage bags, on top of which is a skeleton in a Janitor's uniform. You see empty boxes and scattered jugs of cleaning supplies. South leads back to the west corridor. You feel surprisingly calm about your current environment. "I used to hate flies when I had a body," says the skeleton, "but now I think I'm on board. They bring up some good points. Bzz bzz bzz." >s West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. Flies are pouring out of the supply closet. You slam the door shut. >w Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. The terminals have all been smashed and stripped for parts. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. One of the skeletons looks at you. "Are you here to fix the internet? No? Good." It turns back to the dead monitor. >x monitor You can't see any such thing. >w Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. You can also see a fire safe (empty) here. The receptionist gives you a warm smile. "I hope you can come back and see us again real soon." >x keypad It seems like if you INPUT the correct access code, you can disable the alarm. >input getblunzed You type "getblunzed" into the keypad. There's a brief pause, then the device emits a pleasant tone. The alarm goes silent. The flashing red light shuts off. The screen next to the keypad lights up with the following message: PRECEPT OMEGA: KILL THE COP IN YOUR HEAD. The metal bars covering the doors and windows crumble to dust! You scored 200 points! >score You have scored 800 out of a possible 1000 points. >w Vividyne Compound Entrance You step out into the sunshine. The fresh air has never smelled so sweet. The twittering of birds is music to your ears. Even the engines of passing cars seem to be singing, a symphony for you alone. As you take in the scenery, a yellow and white checkered cab pulls up in front of the facility and comes to a slow stop. The cigar-chomping cabbie rolls down the window. "You Larry?" he asks in a thick bronx accent . At that moment, Larry the Lizardman steps outside and waves at the cabbie. "No, I'm Larry." He looks at you. "Hey, you want to split a cab?" You made it out alive! Congratulations! *** The End *** Your final score is 800 out of a possible 1000 points. Thanks for playing! Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or view the CREDITS? > credits GET MANIFE$TO was written and directed by Matt Bee. It was created with Inform 7 with the indispensable help of borogove.app. The term "blunzing" was appropriated from Master of Space and Time by Rudy Rucker. This game was an unsuccessful entry to Manifesto Jam 2026. You can see more of my work at bluelander.itch.io. This game is dedicated to Izzy, because it's so much friendlier with two. Thank you so much for playing! Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or view the CREDITS? >