Start of a transcript of: Strings a (bug)folk song by Tabitha and baezil Release 1 / Serial number 260404 / Inform 7 v10.1.2 (Type ABOUT for information about the game. Type CW to view content warnings. Type LORE for info about bugfolk and their world.) Inform 7 v10.1.2 Identification number: //B7C0BD35-9658-4EC7-AE67-F4BEC01B47E9// Interpreter version 1.3.7 / VM 3.1.3 Rideable Vehicles version 3 by Graham Nelson Hybrid Choices version 7.1 by Aw Freyr Achievements version 1.2 by Juhana Leinonen >commands Most actions in this game (apart from the basics like "look," "listen," "take," and similar) are accomplished with your bugdolin, and there is a special set of commands to go with it: - String X - attach X to your bugdolin (as long as X is a set of strings) - Unstring - takes the current strings off your bugdolin - Tune up / tu - tighten your strings, raising the pitch - Tune down / td - loosen your strings, lowering the pitch - Strum - play a chord - Pluck - play a single note - Play - play music; you'll continue playing every turn until you STOP PLAYING - Stop playing / stop / sp - stop playing music - Perform for X - play for someone with intent to impress Bugdolin can be abbreviated as "b". This game features multiple choice-based menus; to select a choice, enter the corresponding number. You can still examine, listen, and smell things while in choice mode. To print the list of choices again, type MENU. For a location-specific hint on how to proceed, type HINT or GOAL. >about Made for Spring Thing 2026. To view content warnings, type CW. To see a list of special commands used in this game, type COMMANDS. For information about bugfolk and their world, type LORE. Written by Tabitha and baezil. Many thanks to our testers: DemonApologist, Allyson Gray, Drew Cook, Leon Lin, and Rovarsson. Additional thanks to Drew for line break trouble-shooting! >* LOL that last line is very relatable (Noted.) >cw Includes mentions or descriptions of: predation, non-graphic harm to animals, suicide, player death, drowning. >lore About Bugfolk As depicted in our first game, Warden: a (bugfolk) horror, bugfolk are bipedal, sapient insects that share a common ancestor with roaches and mantids; they look a little like both. Their shells (exoskeletons) are shades of green or brown, sometimes mottled or faintly striped. They're usually under 2 inches/5 centimeters tall. They have have powerful legs, and each of their four arms has three flexible finger-claws. They have two vestigial wings on their back which they usually cover with a cape, poncho, or shawl. They communicate in a complex language of gestures, sounds (chirps, hisses, clicks), and pheromone signals. In this world, bugfolk are the only sapient insects. This game is a fable, a song bugfolk sing about a fantastical figure of legend who did impossible things. Bugfolk would find a talking, bipedal beetle (or katydid, moth, or dragonfly) as improbable as we would. If you're interested, you can find more lore at taterbuggames.neocities.org. >map >* ooh pretty! (Noted.) >x me Four arms, two strong legs, two large eyes, a mottled green shell that's as handsome as ever, a pair of wings (small and flightless but pleasantly iridescent), and a pair of long, sensitive antennae. You're wearing a dashing cape. >x cape Woven barkcloth dyed blue-green, bordered with intricate foxfur embroidery. >i You're carrying: an embroidered cape (being worn) a bugdolin eight silver strands a map >x bugdolin The gracefully bowlbacked body is made of a shiny green beetle carapace. The neck is a polished oak twig, as long as you are tall. >x strands Eight strings, finer and stronger even than spider's silk. They're almost hard to see in the daylight, pearly and translucent. You can put them on your bugdolin by typing "string silver strands." >string What do you want to string? >silver Sometimes a musician is only as good as their tools, and you can't play without strings. You take the coil of eight silvery strands from around your wrist. Many rare and strange strings have crossed your bugdolin, but none was as fine as these. You loop one end of each silver string around the beetle-claw hooks of the tailpiece, threading the other end through a tuning peg at the end of the neck. Some careful tightening of the pegs, and the bugdolin is ready to play. >play it I only understood you as far as wanting to play. >play You finger a heartwarming little walking song. >play bugdolin I only understood you as far as wanting to play. >l The Foot of the Stage Beneath the cover of the field's grasses and flowers, the morning sun doesn't yet reach the ground, still dew-damp and cool. A few ants trundle about their business, and nearby a taterbug is trying to climb up a grass stem. You can see a tree to the east and a stone chimney to the west. To the south you can smell a lot of water, and there are holes or burrows to the north. You play a swinging little dirge. >trop You don't need to use that command in this story. >stop You mute your strings with the sensory bristles of one wrist. >x ants A few small, dark brown ants move slowly along the ground, looking a little aimless, the earliest scouts of the day; there's probably a nest under the stage. >x taterbug A big one, shell dark grey and flecked with yellow. It's struggling to climb up a smooth stem, though every time it falls to the ground it just starts the climb again. >take it You loosen the tuning pegs and unloop the string-ends from the tailpiece. >take taterbug You've only got four hands, and you don't want to use one just to bother a taterbug. >lift it You don't need to use that command in this story. >push it You don't need to use that command in this story. >help taterbug You guide it onto your bugdolin, then hoist the instrument above your head; the taterbug climbs up the neck, then onto the stem, much higher than before. Good deed done! [Achievement unlocked: Taterfriend] (Command ACHIEVEMENTS to see a list of your achievements.) >* nice! (Noted.) >achievements You have unlocked the following achievement: Taterfriend: Give the taterbug a leg up >l The Foot of the Stage Beneath the cover of the field's grasses and flowers, the morning sun doesn't yet reach the ground, still dew-damp and cool. A few ants trundle about their business. You can see a tree to the east and a stone chimney to the west. To the south you can smell a lot of water, and there are holes or burrows to the north. >x stage The stone stage rises three times your height, so wide it disappears into the grass to your left and your right. Its face is covered in bold carvings and flecked with moss and lichens. >x carvings Every phase of the moon is carved here, and under it every stage of the seasons, all the plants and creatures of the field growing and dying back again, and repeated along it the words, etched fine: "On the last day of spring when I turn my face full upon the earth, play for me the music of the world, from the north and the south and from my rising and setting, and I will return to you." >look under stage You don't need to worry about looking under things in this game. >l The Foot of the Stage Beneath the cover of the field's grasses and flowers, the morning sun doesn't yet reach the ground, still dew-damp and cool. A few ants trundle about their business. You can see a tree to the east and a stone chimney to the west. To the south you can smell a lot of water, and there are holes or burrows to the north. >search stage The foot of the stage contains: the taterbug >* hmm (Noted.) >x foot That's either not here, or not something you need to look at closely. >x ants A few small, dark brown ants move slowly along the ground, looking a little aimless, the earliest scouts of the day; there's probably a nest under the stage. >x nest That's either not here, or not something you need to look at closely. >l The Foot of the Stage Beneath the cover of the field's grasses and flowers, the morning sun doesn't yet reach the ground, still dew-damp and cool. A few ants trundle about their business. You can see a tree to the east and a stone chimney to the west. To the south you can smell a lot of water, and there are holes or burrows to the north. >x flowers At the base of the stage are wild violets, and rising above those are budding stems of echinacea and lupine and daisy. >pick violets I only understood you as far as wanting to pick. >take violets Not worth occupying a hand; you've only got four, after all. >l The Foot of the Stage Beneath the cover of the field's grasses and flowers, the morning sun doesn't yet reach the ground, still dew-damp and cool. A few ants trundle about their business. You can see a tree to the east and a stone chimney to the west. To the south you can smell a lot of water, and there are holes or burrows to the north. >x tree That's either not here, or not something you need to look at closely. >e Trunk The field's only tree is a low and spreading oak, trunk so thick that it would take you several minutes to walk all the way around it. You approach the tree cautiously, staying out of sight of a sparrow singing on the lowest limb. In the tree's shadow the grass is sparse, and every breath of wind scatters spots of sunlight. Near the trunk is a huge fallen limb, hollowed by many tiny jaws and rot, big enough to go into if you need to hide from the sparrow. From the branches overhead you hear raspy singing and the sound of drums, but the sparrow is singing too loudly to tell where it's coming from. That could be a problem... Not only is the sparrow dangerous, but the tree is huge. If you can't hear where that music is coming from, you'll wander the branches looking for the musician for days. Up above you is the oak, and nearby is a hollow log you could go inside. West is the foot of the stage; to the northwest are several tunnels into the earth, and to the southwest is the shore of a large pond. >x map >l Trunk In the tree's shadow the grass is sparse, and every breath of wind scatters spots of sunlight. Near the trunk is a huge fallen limb, hollowed by many tiny jaws and rot, big enough to go into if you need to hide from the sparrow. Up above you is the oak, and nearby is a hollow log you could go inside. West is the foot of the stage; to the northwest are several tunnels into the earth, and to the southwest is the shore of a large pond. >x grass It's shorter and sparser here, providing less cover. >listen The sparrow's song is probably very impressive to another sparrow, but to you it's unsubtle and loud. You've never understood vertebrates' obsession with throat noises! >x sparrow He's perched on the lowest branch, his handsomely speckled chest puffed as he sings loudly and passionately. It's too dangerous to climb the tree while he's nearby, and it'll be hard to track down the musician if you can't hear their music. If only you were loud enough that you could perform for the sparrow, demonstrate your superior skills and shame him into leaving, but your bugdolin is too small to compete. Maybe you can find some way to amplify your music. >* a bit of a hint! (Noted.) >l Trunk In the tree's shadow the grass is sparse, and every breath of wind scatters spots of sunlight. Near the trunk is a huge fallen limb, hollowed by many tiny jaws and rot, big enough to go into if you need to hide from the sparrow. Up above you is the oak, and nearby is a hollow log you could go inside. West is the foot of the stage; to the northwest are several tunnels into the earth, and to the southwest is the shore of a large pond. >string silver You loop one end of each silver string around the beetle-claw hooks of the tailpiece, threading the other end through a tuning peg at the end of the neck. >x limb It's an entire world to thousands of tiny animals that live in the gap between the slowly peeling bark and what's left of the wood. It's a home for other things, too: the shadowed side of the log is scaled with shelf fungus. >x fungus Overlapping clusters of wavy-edged fungal ledges, striped in creams, browns, and greys. >take fungus Not worth occupying a hand; you've only got four, after all. >eat fungus That doesn't seem like it'd be good to eat. >enter limb Hollow Log Creatures burrowed and chewed their way through the heart of this branch, and you can see daylight at both ends. The inside is soft with decaying bits of wood and old cobwebs and white wood-eating fungus. You can hear the faint ticks and taps of bugs burrowing within what's left of the walls, their movements made louder in this enclosed space. A woodlouse meanders up the curved wall nearby. >x louse Flatter and faster than a taterbug and unable to roll into a ball. It's looking for any good bits of fungus or rotting wood. >take louse Not worth occupying a hand; you've only got four, after all. >help louse It doesn't seem like the woodlouse needs help right now. >play You jam a rousing little air; the log's rounded walls bounce and amplify the sound. Your antennae vibrate with how loud it is. This might help you put on an impressive performance for that sparrow... >play You pluck a crooked little song; the log's rounded walls bounce and amplify the sound. >play You improvise a heartbreaking little ballad; the log's rounded walls bounce and amplify the sound. >tune up You pause your tune just long enough to turn the tuning pegs, tightening the strings. You pluck a jangling little riff; the log's rounded walls bounce and amplify the sound. >play You jam a rhythmic little ditty; the log's rounded walls bounce and amplify the sound. >play You finger a rousing little air; the log's rounded walls bounce and amplify the sound. >tune up The strings are so taut they're nearly humming with tension. Any tighter and they'll break! Better not. You noodle a chromatic little melody; the log's rounded walls bounce and amplify the sound. >play You finger a rapid little walking song; the log's rounded walls bounce and amplify the sound. >tune down You pause your tune just long enough to turn the tuning pegs, slackening the strings. You jam a sentimental little march; the log's rounded walls bounce and amplify the sound. >tune down You pause your tune just long enough to turn the tuning pegs, slackening the strings. You pluck a melodious little reel; the log's rounded walls bounce and amplify the sound. >tune down The strings are already slack. Loosen them more and they won't make any music! Better not. You jam a rapid little air; the log's rounded walls bounce and amplify the sound. >play You play a swinging little ditty; the log's rounded walls bounce and amplify the sound. >commands Most actions in this game (apart from the basics like "look," "listen," "take," and similar) are accomplished with your bugdolin, and there is a special set of commands to go with it: - String X - attach X to your bugdolin (as long as X is a set of strings) - Unstring - takes the current strings off your bugdolin - Tune up / tu - tighten your strings, raising the pitch - Tune down / td - loosen your strings, lowering the pitch - Strum - play a chord - Pluck - play a single note - Play - play music; you'll continue playing every turn until you STOP PLAYING - Stop playing / stop / sp - stop playing music - Perform for X - play for someone with intent to impress Bugdolin can be abbreviated as "b". This game features multiple choice-based menus; to select a choice, enter the corresponding number. You can still examine, listen, and smell things while in choice mode. To print the list of choices again, type MENU. For a location-specific hint on how to proceed, type HINT or GOAL. >strum First you stop playing, letting the strings fall quiet. You strum a single chord, and then feel almost rattled as the notes rebound off the walls. >tu You carefully turn the tuning pegs, tightening the strings. >strum You strum a single chord, and then feel almost rattled as the notes rebound off the walls. >tu You carefully turn the tuning pegs, tightening the strings. >strum You strum a single chord, and then feel almost rattled as the notes rebound off the walls. >tu The strings are so taut they're nearly humming with tension. Any tighter and they'll break! Better not. >pluck You pluck a single note, and you can hear it bounce off the walls of the log, made louder by the curved walls of this small space. >pluck You pluck a single note, and you can hear it bounce off the walls of the log, made louder by the curved walls of this small space. >pluck You pluck a single note, and you can hear it bounce off the walls of the log, made louder by the curved walls of this small space. >td You carefully turn the tuning pegs, slackening the strings. >pluck You pluck a single note, and you can hear it bounce off the walls of the log, made louder by the curved walls of this small space. >td You carefully turn the tuning pegs, slackening the strings. >pluck You pluck a single note, and you can hear it bounce off the walls of the log, made louder by the curved walls of this small space. >l Hollow Log Creatures burrowed and chewed their way through the heart of this branch, and you can see daylight at both ends. The inside is soft with decaying bits of wood and old cobwebs and white wood-eating fungus. You can hear the faint ticks and taps of bugs burrowing within what's left of the walls, their movements made louder in this enclosed space. A woodlouse meanders up the curved wall nearby. >commands Most actions in this game (apart from the basics like "look," "listen," "take," and similar) are accomplished with your bugdolin, and there is a special set of commands to go with it: - String X - attach X to your bugdolin (as long as X is a set of strings) - Unstring - takes the current strings off your bugdolin - Tune up / tu - tighten your strings, raising the pitch - Tune down / td - loosen your strings, lowering the pitch - Strum - play a chord - Pluck - play a single note - Play - play music; you'll continue playing every turn until you STOP PLAYING - Stop playing / stop / sp - stop playing music - Perform for X - play for someone with intent to impress Bugdolin can be abbreviated as "b". This game features multiple choice-based menus; to select a choice, enter the corresponding number. You can still examine, listen, and smell things while in choice mode. To print the list of choices again, type MENU. For a location-specific hint on how to proceed, type HINT or GOAL. >perform for sparrow Before you begin, you remember your bugdolin isn't in tune; that was a close one! Tune up first! >tu You carefully turn the tuning pegs, tightening the strings. >perform for sparrow What kind of song do you want to use to prove yourself the superior musician? 1) Virile; copy his phrases and play them even better 2) Loud; no need for artistry if you're loud enough 3) Silly; hard to attract a mate while a tiny bug is mocking you 4) Intimidating; fiercely chopped chords and fast runs will make him fear your talent! >3 [Silly; hard to attract a mate while a tiny bug is mocking you] You listen for a moment to catch the repeated phrases in the sparrow's song, then improvise something similar with a rollicking, rocking rhythm, unncessary slides and trills, syncopated rhythms. Your tune is lighthearted, mocking; even better, it's loud. Your shell rattles as the sound echoes and bounces around the log. It isn't long before the sparrow stops singing, then flies away. Is that a dejected slump to his shoulders? >out Trunk In the tree's shadow the grass is sparse, and every breath of wind scatters spots of sunlight. Near the trunk is a huge fallen limb, hollowed by many tiny jaws and rot. Up above you is the oak, and nearby is a hollow log you could go inside. West is the foot of the stage; to the northwest are several tunnels into the earth, and to the southwest is the shore of a large pond. >x tree The tree is so wide that whole bugfolk homes could be carved into it. Spots of sunlight filter through the still-patchy spring canopy. The bark is roughly textured; should be easy to climb up. >climb tree Oak The oak's bark is easy to climb, even with your bugdolin on your back. You follow the sound of drums and singing out onto a wide limb. Below you is the field; you can see the stage, the open throat of the chimney to the west, the pocked ground to the north, the pond to the south. Overhead, wasps are humming a working song, busy sisters building their paper nest. The air is shimmering with silk threads as new-hatched spiderlings make long web strings. At the end of the branch is the strangest katydid you've ever seen; he stands on two legs like a folk, holding a pair of drums in two hands and playing them with his other set. As he plays he rubs his wings together in a rasping, wordless song, buh-BA, buh-BA, buh-BA-BA-buh-BOM. >x wasps They're busy adding to the nest with wood pulp, making room for more grub-siblings. Late spring is a busy time for a small colony, so busy that these first-hatched sisters quickly wear themselves out. All of them will be dead by mid-summer. You can't help thinking that you could match the pitches of their buzzing wings on your bugdolin. If you tuned down to loosen the strings you think you could even manage a similar buzz. Has anyone ever trained a wasp to harmonize before? >x spiderlings Pale brown and barely bigger than a springtail. They move cautiously, still learning how to exist, but some are already making long web strings that will carry them away to new places; they could end up scattered across the entire world. Several of the silk strings drift close by; if you're not careful, they'll get tangled in your antennae. >x silk Even in the still air the long strings drift upward, buoyed by rising heat and ambient electrical currents. These strings could drop the spiders on the other side of the field, or they could carry them higher than the clouds and set them down anywhere: the ocean, the desert, the top of a mountain, some hidden paradise, a different world entirely. You can almost feel each strand hum with that potential, that risk that these hours-old creatures are taking. >take silk There are so many thin strands drifting up that you easily reach out and waft a handful toward you. They're not sticky, but they catch in your arm's sensory bristles. > I beg your pardon? >string silk First, you quickly unstring the bugdolin. With a simple knot you loop each around a hook on your tailpiece, careful not to snap them and rob a spiderling of their chance to fly. >play You play a tense and waiting tune. >td You pause your tune just long enough to turn the tuning pegs, slackening the strings. You play a tense and waiting tune. [Achievement unlocked: Bravo!] >undo Oak [Previous turn undone.] >stop You mute your strings with the sensory bristles of one wrist. >td You carefully turn the tuning pegs, slackening the strings. >play You play a song, something friendly and quick, strings so loose that they buzz against the neck of your mandolin. One helpful yellowjacket hovers down to you and pats you, curious and friendly. She reaches out her first pair of legs towards you; take hold? yes First you gently unloop the webs; the spiderlings are working hard on them, it'd be a shame to break them. Where do you want to go? 1) Base of the tree 2) The shore of the pond 3) The dirt patch to the north 4) The base of the chimney 5) Inside chimney >1 [Base of the tree] You take hold of her two front legs, and then she lifts back into the air. With gentle tugs you guide her downward; she's strong, but you're heavy, and it feels like falling as much as it feels like flying. With a bit of a bump she drops you on the ground at the foot of the oak and flies off. Trunk In the tree's shadow the grass is sparse, and every breath of wind scatters spots of sunlight. Near the trunk is a huge fallen limb, hollowed by many tiny jaws and rot. Up above you is the oak, and nearby is a hollow log you could go inside. West is the foot of the stage; to the northwest are several tunnels into the earth, and to the southwest is the shore of a large pond. >u Oak Below you is the field; you can see the stage, the open throat of the chimney to the west, the pocked ground to the north, the pond to the south. Overhead, wasps are humming a working song, busy sisters building their paper nest. The air is shimmering with silk threads as new-hatched spiderlings make long web strings. At the end of the branch is the strangest katydid you've ever seen; he stands on two legs like a folk, holding a pair of drums in two hands and playing them with his other set. >play You play a song, something friendly and quick, strings so loose that they buzz against the neck of your mandolin. One helpful yellowjacket hovers down to you and pats you, curious and friendly. She reaches out her first pair of legs towards you; take hold? n You politely decline the yellowjacket's offer of a ride, and she flies off again. >td There are no strings to slacken. >tu You need to string your instrument before you have something to tune! >string silk There are so many thin strands drifting up that you easily reach out and waft a handful toward you. They're not sticky, but they catch in your arm's sensory bristles. With a simple knot you loop each around a hook on your tailpiece, careful not to snap them and rob a spiderling of their chance to fly. >play You play a tense and waiting tune. [Achievement unlocked: Bravo!] >achievements You have unlocked the following achievements: Bravo!: Play music for15 turns Taterfriend: Give the taterbug a leg up >tu You pause your tune just long enough to turn the tuning pegs, tightening the strings. You play a tense and waiting tune. >x katydid He's tall, as green and veined as a leaf, hopping from one long leg to another as he runs up and down the branch. He stops to lean out, looking at something on the ground. He doesn't stop playing his drums, tapping out a complex rhythm, sometimes punctuating a beat with a loud "zzzip!" of his wings. You play a tense and waiting tune. >talk to him You approach the katydid, a little cautious of his wild leaps and swaying, but before you can speak he crouches, tapping more softly on his drums, and says with great intensity, "Little bug, do you feel it?" 1) "I do!" 2) "Feel what?" >1 ["I do!"] "Of course you do," he shouts, leaping up and running to the end of the branch and back. "Everything is alive! Everything is happening! We'll see more if we go higher!" 1) Quickly introduce yourself >1 [Quickly introduce yourself] "I am the great bard Pik," you say quickly. "I once held back the winter winds for five days with only a song. What is your name?" "Too many to choose from," the katydid says. "Too much to see, no time to be only myself. Ah, do you see, down there, a grasshopper has just molted! A bee has pollinated a flower! One spider has just tried to eat another!" He points down into the grass with one antenna, not breaking the rhythm of his drums. You can't see anything that small from this high. 1) Compliment his drums 2) Ask him to play with you on the stage >1 [Compliment his drums] "Those are fine drums, musician." He turns toward you, changing the rhythm of the drums, and you can feel the new beat pulse in your shell, down to your soft core. "They've got life in them, bud to seed." Your own shell is brightening, scrapes and scuffs from your travels fading as the rhythm of the drums seems to fill you. Then he turns away again. "Your own instrument is very fine as well. Ah, up there, an eagle; just weeks ago it was half a world away, and now it's come back!" 1) Ask him to play with you on the stage >1 [Ask him to play with you on the stage] "Musician of the oak, I wish to play the moon down from the sky. Will you play with me on the great stage?" "And leave the oak? Here at the end of spring? What could be more exciting that watching everything become more alive? I couldn't leave, couldn't miss a second! No, unless you could show me something more exciting than all of this, I couldn't possibly leave!" He skips away again, leaning over the branch to look at something on the ground. You play a tense and waiting tune. >perform for him Before you begin, you remember your bugdolin isn't in tune; that was a close one! Tune down first! You play a tense and waiting tune. >td You pause your tune just long enough to turn the tuning pegs, slackening the strings. You play a tense and waiting tune. >perform for him First you stop playing, letting the strings fall quiet. There isn't much tension in these thin webs, and your song is quiet, but it hums with the excitement and fear of the moment just before a decision, with the immense chaos of the world that makes everything that exists improbable, everything that doesn't possible. The katydid watches you, letting his drums fall quiet. You play without trying to find an end to your song, play until one by one the strings grow long enough to lift their spiderlings up and away. Finally you slip the last web string from your bugdolin and let your song go with it. "Not knowing," the katydid says slowly. "A new kind of excitement." After a moment he slaps the drums, ba-BOM! "What a gift, tiny bard! In thanks, I will play with you tonight!" He leaps to the trunk, calling out, "If you need any help getting out of the tree, or going anywhere else hard to reach, ask my neighbors!" He points to the wasp nest over your head, and then he's gone. >d Trunk In the tree's shadow the grass is sparse, and every breath of wind scatters spots of sunlight. Near the trunk is a huge fallen limb, hollowed by many tiny jaws and rot. Up above you is the oak, and nearby is a hollow log you could go inside. West is the foot of the stage; to the northwest are several tunnels into the earth, and to the southwest is the shore of a large pond. >w The Foot of the Stage The sun is high, the air smells of herbs and flowers and warm earth, ladybugs and young crickets move up and down the stems, wasps and bees are starting to forage in the upper layers of growth. Everything very small or wet is hiding until evening. You hear the hesitant, fragmented music of someone practicing up on stage. You can see a tree to the east and a stone chimney to the west. To the south you can smell a lot of water, and there are holes or burrows to the north. >s Shore South of the stage the soil becomes spongy, the grasses and herbs become reeds and tangled jewelweed. A vast pond stretches to the south, surface still and glinting in the sun, bordered just offshore by towering reeds. It would be peaceful if it weren't so loud with frogsong; the frogs themselves are hiding at the base of the reeds or in the water, invisible. All the frogs except one; a single lustful peeper clings to the base of a reed just inches from the first of the lily pads that form a path further south, throat bulging with libidinous song. To the east are piles of leaves, wet and rotten. To the west the ground is an impassable marsh. North is the stage, there's a large stone chimney to the northwest, and there's an oak tree to the northeast. Lily pads lead south over the water. >x reeds The broad leaves are wider than you are tall, and the central stems are sturdy and thick. They make for good building material if you can manage to cut them down without being eaten. Being near water is always dangerous; frogs, fish, and birds all love the water, and they all love to munch a bugfolk. >x jewelweed A thick tangle of tendriled plants. Later in the year there'll be bright orange flowers, then seed pods that explode at the slightest touch. It's dangerous to walk under jewelweed in the fall. >x pond It's perfectly still, mirroring the fog. >x frog Not much longer than you, snout to stump, but much heavier; its wide face is set in an expression of hunger and carnal aspiration. >x fog It deadens all sounds except the frogs' peeping, and it makes it hard to smell anything. >s Until that greedy peeper is out of the way, it's not safe! >e Rotting Leaves After an entire fall caught against the base of the reeds, a winter buried in snow, and the warming spring sun, the leaves are now decomposing with pungent enthusiasm, eager to move on. It looks like the worms are helping: there are wormburrows everywhere, narrow tunnel mouths marked by rounded mounds of casts. The only way you'd want to go from here is back west to the shore. >x worms That's either not here, or not something you need to look at closely. >x mounds Soft and mounded piles of digested leaf litter and other detritus. Worms leave them at the mouths of their burrows, not wanting to clutter up their tunnels with their own poos. >search mounds That doesn't seem necessary. >x leaves The leaves are decomposing with pungent enthusiasm, eager to move on. >take leaves Not worth occupying a hand; you've only got four, after all. >search leaves That doesn't seem necessary. >w Shore A vast pond stretches to the south, surface still and glinting in the sun, bordered just offshore by towering reeds. It would be peaceful if it weren't so loud with frogsong; the frogs themselves are hiding at the base of the reeds or in the water, invisible. All the frogs except one; a single lustful peeper clings to the base of a reed just inches from the first of the lily pads that form a path further south. To the east are piles of leaves, wet and rotten. To the west the ground is an impassable marsh. North is the stage, there's a large stone chimney to the northwest, and there's an oak tree to the northeast. Lily pads lead south over the water. >play You loop one end of each silver string around the beetle-claw hooks of the tailpiece, threading the other end through a tuning peg at the end of the neck. You can feel the vibrations of the strings as you play, but the frogs drown out the sound. >td You pause your tune just long enough to turn the tuning pegs, slackening the strings. You can feel the vibrations of the strings as you play, but the frogs drown out the sound. >e Rotting Leaves After an entire fall caught against the base of the reeds, a winter buried in snow, and the warming spring sun, the leaves are now decomposing with pungent enthusiasm, eager to move on. It looks like the worms are helping: there are wormburrows everywhere, narrow tunnel mouths marked by rounded mounds of casts. The only way you'd want to go from here is back west to the shore. You noodle a flat little riff. A large worm emerges from its burrow, its pointed face probing forward to find the source of the sound. It seems the worm will follow you as long as you're playing music. >w Shore A vast pond stretches to the south, surface still and glinting in the sun, bordered just offshore by towering reeds. It would be peaceful if it weren't so loud with frogsong; the frogs themselves are hiding at the base of the reeds or in the water, invisible. All the frogs except one; a single lustful peeper clings to the base of a reed just inches from the first of the lily pads that form a path further south. To the east are piles of leaves, wet and rotten. To the west the ground is an impassable marsh. North is the stage, there's a large stone chimney to the northwest, and there's an oak tree to the northeast. Lily pads lead south over the water. The worm follows close behind you, fascinated by your bugdolin's vibrations. Its wriggling catches the peeper's eyes. Better stop playing, or you and the worm will both become a snack. >stop You mute your strings with the sensory bristles of one wrist. The frog turns toward you, preparing to leap toward the worm. With a muscle-ful scrunch, the worm flees back toward the safety of its burrow. >play You can feel the vibrations of the strings as you play, but the frogs drown out the sound. With a short, eager hop, the peeper pursues the worm. The way south is clear! >s With the lustful peeper otherwise occupied, you take a running start and leap to the first lily pad, then the next. They bounce under your feet, just a little (you're very light). The shore and the chorus of frogs fade into the mist behind you. Island The sun is high, and close to shore you can see the bottom of the pond. It quickly drops away, and around the island the water is dark and deep. The island is a low hump of rock covered in stringy filaments of green algae like a wet beast's fur, fragrant in the sun. There's a cloud of tiny insects dipping low over it but never seeming to land, and a snail nosing slowly through it. Also here is the most magnificently strange dragonfly you've ever seen; it cradles a large banjo in its four arms and is standing on two legs like a folk. You hesitate; dragonflies are predators, and this one is huge. Then it turns its two golden eyes on you and speaks: "Come closer if you wish, small bug. I will probably not eat you." You strum a flat little melody. >talk to dragonfly "What is it, small bug?" 1) Introduce yourself 2) Compliment the banjo >1 [Introduce yourself] A good bard makes themself known politely and boldly. "I am the great bard Pik," you say, bowing. "I have traveled on the endless waters and learned the dances of the bugs who live their whole lives on the waves. What is your name?" "I am the dragonfly, the great musician of the pond," it replies in a voice, deep and buzzing but otherwise perfectly understandable. "I have not heard of you before, bard Pik." Which stings a little, you have to admit, but you suppose you can't blame it; the world is very big, after all. 1) Compliment the banjo 2) Ask it to play with you on the stage >1 [Compliment the banjo] "You have a beautiful instrument." Truthfully, it's a little plain, but to each their own. "Thank you," the dragonfly replies, and it runs its four arms across the strings, playing several overlapping waves of notes. The sound is perfect, and as it plays a warm spring breeze stirs the mist, so fresh that all trace of weariness is blown from you. "It is a fine instrument, and I am honored to play it. Your own looks like fine work, too." 1) Ask it to play with you on the stage >1 [Ask it to play with you on the stage] "Musician of the waters, I wish to play the moon down from the sky. Will you play with me on the great stage?" "Play with you? And leave my pond? There are a million million lives here, a million million deaths, exchanging in a wheel that never stops turning, and yet from here, it is still. This place is the most beautiful I have ever seen, and the most alive. Unless you could play me music that is as vibrant as this pond, I could not bear to leave it." You improvise a flat little ditty. >top You don't need to use that command in this story. >stop You mute your strings with the sensory bristles of one wrist. >l Island The sun is high, and close to shore you can see the bottom of the pond. It quickly drops away, and around the island the water is dark and deep. The island is a low hump of rock covered in stringy filaments of green algae like a wet beast's fur, fragrant in the sun. There's a cloud of tiny insects dipping low over it but never seeming to land, and a snail nosing slowly through it. Also here is the most magnificently strange dragonfly you've ever seen; it cradles a large banjo in its four arms and is standing on two legs like a folk. >x algae Long strings of algae, dark green, carpeting the island and oozing water whenever you take a step. >take algae You choose several of the longest strands. >x insects They're constantly moving, following erratic paths on their small and mysterious errands. All you can see are skinny legs under wings blurred from frantic flapping. >x snail It's smaller than you, one of the small, dark-shelled water snails. It's only venturing up onto the island because the algae is so wet. A tiny buzzing bug collides with one of the snail's eyes; it sucks its eye into its face and pulls a little deeper into its shell. >string algae First, you quickly unstring the bugdolin. With a whispered apology to your bugdolin, you do your best to loop a slimy strand around each hook on the tailpiece and then thread them through the tuning pegs. >play You play a green and oozing tune. >td You pause your tune just long enough to turn the tuning pegs, slackening the strings. You play a green and oozing tune. >tu You pause your tune just long enough to turn the tuning pegs, tightening the strings. You play a green and oozing tune. >tu You pause your tune just long enough to turn the tuning pegs, tightening the strings. You play a green and oozing tune. >perform for dragonfly Before you begin, you remember your bugdolin isn't in tune; that was a close one! Tune down first! You play a green and oozing tune. >td You pause your tune just long enough to turn the tuning pegs, slackening the strings. You play a green and oozing tune. >perform for dragonfly First you stop playing, letting the strings fall quiet. The music of the pond should be performed on the most pondful strings, and there is nothing more pondful than this algae. The music you play is green, oozing, alive and wet, slack and slow and slapping, played on strings that feed and are fed the wheel that never stops. The strings break, one by one; you only stop playing when the last has sloughed away, sinking to join the muck. When you've finished, the dragonfly rubs its forelegs over its golden eyes before saying, "Most unusual, but I cannot deny that your music was alive. Very well, great bard Pik. I will go to the stage and wait for you, and our music will call the moon from the sky." And then it's gone, flying away in a red-golden flash, banjo and all. As soon as the dragonfly has disappeared into the mist, the whole island lurches under your feet; you nearly slip in the slick algae. >n You jump from the island turtle's back onto the nearest lily pad, which bobs in the creature's wake as it sinks below the pond's surface. Shore South of the stage the soil becomes spongy, the grasses and herbs become reeds and tangled jewelweed. A vast pond stretches to the south, surface glittering in the midday sun, bordered just offshore by towering reeds. It would be peaceful if it weren't so loud with frogsong; the frogs themselves are hiding at the base of the reeds or in the water, invisible. To the east are piles of leaves, wet and rotten. To the west the ground is an impassable marsh. North is the stage, there's a large stone chimney to the northwest, and there's an oak tree to the northeast. >n The Foot of the Stage Most smaller bugs are keeping to the shadows as the heat of the day peaks, but pollinators shake the stems, looking for flowers with an almost frenzied focus. Up on stage you can hear two instruments, a quiet duet. You can see a tree to the east and a stone chimney to the west. To the south you can smell a lot of water, and there are holes or burrows to the north. >x stage The stone stage rises three times your height, so wide it disappears into the grass to your left and your right. Its face is covered in bold carvings and flecked with moss and lichens. >search stage The foot of the stage contains: nothing >listen You hear dozens of different droning notes from the wings of pollinators, and faint music from somewhere nearby. >u It isn't time! >n At the north edge of the field are patches of bare earth pocked with mounded tunnel entrances, wide and dark. One of these tunnels is ringed in flat, white stones, and from somewhere below you hear a breathy, musical drone. These are mole tunnels, dangerous places to be, but this is where the map says to go... You make your way down into the earth. Beetleburrow The tunnel soon opens on a wide chamber. A few narrow shafts have been dug to the surface, letting in a little light. Stringy roots reach down from the high ceiling, and the floor is paved with more of those white stones. In the middle of the room is the strangest stag beetle you've ever seen, huge and standing on two legs like a folk. They're playing an immense accordion, respirating in long harmonies. A narrow tunnel continues north. Back outside, if you go straight south you'll reach the stage; traveling southeast will take you to the tree, and southwest to the base of the ruined chimney. >listen Just the slow breathing of the accordion, and in between, near-total silence. >x beetle They lean over the accordion, slowly pulling it out, then pushing it in; their shell is chestnut brown, their angular head widely set with two rounded, glittering eyes. One of their mandibles is massive, double-spiked at the end, twice as long as you; the other is perfectly formed but much shorter, simpler in its shape. It gives the beetle's head a slightly tilted look. >* cool! (Noted.) >x stones The floor is paved with flat white stones, pressed into the dirt; they're cool under your feet. >take stones Not worth occupying a hand; you've only got four, after all. >search stones That doesn't seem necessary. >l Beetleburrow A few narrow shafts have been dug to the surface, letting in a little light. Stringy roots reach down from the high ceiling. In the middle of the room is the beetle. They're playing an immense accordion, respirating in long harmonies. A narrow tunnel continues north. Back outside, if you go straight south you'll reach the stage; traveling southeast will take you to the tree, and southwest to the base of the ruined chimney. >x roots The ends of roots from flowers and grasses, thin and stringy, hang in shaggy clusters; strange to think that at the other end of these roots are living, sunlit plants. >take roots You gently shake a handful of roots, loosening them from the ceiling so you have more slack but being careful not to break them. >talk to stag "Who is this," they ask in a deep voice. With a mighty heave, the beetle draws the ends of the accordion apart, and it sighs again, long and low. 1) Introduce yourself 2) Compliment the accordion >1 [Introduce yourself] "Hello, great musician! I am the great bard Pik. I have traveled the deepest tunnels and, with only a song, soothed the cicada at the heart of the world whose waking ends the age. What is your name?" "Great bard Pik," the beetle says in a voice as dark and deep as the tunnels. "I have heard of you. Welcome, fellow musician; I gave up one name when I shed my final skin, and I have not yet earned another." 1) Compliment the accordion 2) Ask them to play with you on the stage >1 [Compliment the accordion] "That is a fine instrument, musician," you say. "I've never seen its like before." "A strange and lungful thing, it's true," they says. "Made from mammals whose bodies found their way to us down under the earth. Playing it gives them a sort of life again, if only for a while. I am honored to carry it." 1) Ask them to play with you on the stage >1 [Ask them to play with you on the stage] "Musician of the tunnels," you say. "Will you play with me on the great stage? Tonight my love, the moon, is full, and I wish to play her from the sky." "Bard Pik, I would be honored to play with you," the beetle says. "But I cannot leave. I wait for my child, who has waited too long and is now in danger. I will wait for him until he joins me or is lost." 1) "What danger?" >1 ["What danger?"] "A mole, the greatest danger below the earth." Their antennae shiver. "My child should have emerged, but he grew too comfortable underground, too afraid of the world above. A mole has dug near his resting place." The beetle points toward the tunnels to the north. "A looping tunnel, through there, and the mole hunts for anyone who enters. If my child were to emerge now, the mole would sense his movement and devour him. I can do nothing against the mole, and my heavy steps draw its attention. I'm sorry, great bard, but I must stay here and wait, for tragedy or for the mole to go elsewhere." 1) Offer your help >1 [Offer your help] "I will help! I am small and clever; where can I find your child?" They point to the north. "He rests in the walls of the tunnels; the place is marked with a smooth stone. But how will you make your way in the dark?" "I have sharp ears," you say. "I'll use echoes to tell me where to go." "Any sound you make in the tunnels will draw the mole. If it approaches, find a nook to hide in, and it will soon return to its lair." The beetle's voice drops to a whisper as they speak the words. "Be careful, great bard Pik. Be clever." >* Oops, still a weird line break here (Noted.) >string roots They're coarse, gritty with soil and shaggy with tiny root-hairs. They're thicker than any string you've ever played, but you loop each around the hooks on your tailpiece, careful not to break them. The other ends disappear up into the soil. The angle is awkward, but if you tilt just the right way maybe it'll work. >n Before you leave, you gently the roots from your bugdolin, careful not to snap or gouge them. Sound bounces, and higher pitches bounce better. Your ears are sharp (figuratively; literally, they're just slightly concave patches on your abdomen); if you do this right, you think you'll be able to hear your way through the tunnels. Tunnels To the south is the beetle's chamber. The tunnel disappears into darkness to the northeast and west. >* missing verb: "gently UNSTRING? the roots..." (Noted.) >string silver You loop one end of each silver string around the beetle-claw hooks of the tailpiece, threading the other end through a tuning peg at the end of the neck. >play The notes bounce confusingly, too many to clearly hear any one echo. Almost as soon as you've played the first note you half-hear, half-feel the rumbling and scraping of something huge stirring in the tunnels, coming closer. >hide You don't need to use that command in this story. >stope You don't need to use that command in this story. >stop You weren't playing anything to begin with! You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >s Beetleburrow A few narrow shafts have been dug to the surface, letting in a little light. Stringy roots reach down from the high ceiling. In the middle of the room is the beetle. They're playing an immense accordion, respirating in long harmonies. A narrow tunnel continues north. Back outside, if you go straight south you'll reach the stage; traveling southeast will take you to the tree, and southwest to the base of the ruined chimney. The sounds of the mole fade away. >n Sound bounces, and higher pitches bounce better. Your ears are sharp (figuratively; literally, they're just slightly concave patches on your abdomen); if you do this right, you think you'll be able to hear your way through the tunnels. Tunnels To the south is the beetle's chamber. The tunnel disappears into darkness to the northeast and west. >pluck The single note bounces, but the echoes are too faint and unclear; if only there was a way to pitch the sound a little higher... You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >s Beetleburrow A few narrow shafts have been dug to the surface, letting in a little light. Stringy roots reach down from the high ceiling. In the middle of the room is the beetle. They're playing an immense accordion, respirating in long harmonies. A narrow tunnel continues north. Back outside, if you go straight south you'll reach the stage; traveling southeast will take you to the tree, and southwest to the base of the ruined chimney. You hear the mole moving in the distance. >tu You carefully turn the tuning pegs, tightening the strings. The sounds of the mole fade away. >n Sound bounces, and higher pitches bounce better. Your ears are sharp (figuratively; literally, they're just slightly concave patches on your abdomen); if you do this right, you think you'll be able to hear your way through the tunnels. Tunnels To the south is the beetle's chamber. The tunnel disappears into darkness to the northeast and west. >pluc You don't need to use that command in this story. >pluck You pluck a single string. The beetle's chamber is to the south. The echoes reveal that the tunnel continues to the west. The echoes reveal that the tunnel continues to the northeast. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >ne Tunnels The tunnel is completely dark and too wide for you to touch both walls at once; you can't see, and it'll be hard to navigate by touch alone. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >pluck You pluck a single string. The echoes reveal that the tunnel continues to the southwest. The echoes reveal that the tunnel continues to the northeast. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >ne Tunnels Usually darkness is comforting; down here it feels oppressive, menacing. The mole is inches away; you hear each scrape of its immense claws, each snuffling of its tendriled nose. It's looking for you; in a second, it will find you. >hide You don't need to use that command in this story. >e You walk into the tunnel wall. There must be a better way to navigate in here than blindly wandering in the dark. The mole is fast; one of its snout-tendrils barely brushes your antennae, and in much less than a second it has crunched through your shell and swallowed you. What a grisly end to your song! *** The End *** You unlocked 2 achievements out of 12. Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command, or list your ACHIEVEMENTS? > undo Tunnels [Previous turn undone.] >sw Tunnels You've been here before; from here the tunnel runs northeast and southwest. From the northeast you can hear the shuffling, clawing movement of the mole; it's close. >sw Tunnels To the south is the beetle's chamber. The tunnel disappears into darkness to the northeast and west. From the northeast you can hear the shuffling, clawing movement of the mole; it's close. >s Beetleburrow A few narrow shafts have been dug to the surface, letting in a little light. Stringy roots reach down from the high ceiling. In the middle of the room is the beetle. They're playing an immense accordion, respirating in long harmonies. A narrow tunnel continues north. Back outside, if you go straight south you'll reach the stage; traveling southeast will take you to the tree, and southwest to the base of the ruined chimney. The mole snuffles at the entrance to the beetle's burrow, but it's too small for the mole to fit through. You're safe here. >z A few moments pass. You hear the mole moving in the distance. >x accordion The folded bellows are skin and black cloth; the boxes and the keys at each end are pale, polished bone. You hear the mole moving in the distance. >z A few moments pass. You hear the mole moving in the distance. >z A few moments pass. You hear the mole moving in the distance. >z A few moments pass. You hear the mole moving in the distance. >n Sound bounces, and higher pitches bounce better. Your ears are sharp (figuratively; literally, they're just slightly concave patches on your abdomen); if you do this right, you think you'll be able to hear your way through the tunnels. Tunnels To the south is the beetle's chamber. The tunnel disappears into darkness to the northeast and west. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >ne Tunnels You've been here before; from here the tunnel runs northeast and southwest. All is quiet. >ne Tunnels Each movement you make seems loud. >pluck You pluck a single string. The echoes reveal that the tunnel continues to the northwest. The echoes reveal that the tunnel continues to the southwest. They also reveal a small nook in the wall, just big enough to hide in. From the northwest you can hear the shuffling, clawing movement of the mole; it's close. >in Narrow nook You're in a low alcove, too small for the mole to enter. It's slightly damp. From the outside you can hear the shuffling, clawing movement of the mole; it's close. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >out Tunnels You've been here before; from here the tunnel runs northwest and southwest. There's a narrow gap dug into the wall, big enough to hide in. From the northwest you can hear the shuffling, clawing movement of the mole; it's close. >in Narrow nook You're in a low alcove, too small for the mole to enter. It's slightly damp. All is quiet. >z A few moments pass. >z A few moments pass. >out Tunnels You've been here before; from here the tunnel runs northwest and southwest. There's a narrow gap dug into the wall, big enough to hide in. >nw Tunnels You miss the sunlight. You can tell the tunnel keeps going to the north by the faint movement of air, a warm breeze that carries the greasy scent of mammal: the mole's lair. Better avoid it. >pluck You pluck a single string. The echoes reveal that the tunnel continues to the west. The echoes reveal that the tunnel continues to the southeast. To the north is a larger tunnel--the mole's lair. From the north you can hear the shuffling, clawing movement of the mole; it's close. >se Tunnels You've been here before; from here the tunnel runs northwest and southwest. There's a narrow gap dug into the wall, big enough to hide in. From the northwest you can hear the shuffling, clawing movement of the mole; it's close. >in Narrow nook You're in a low alcove, too small for the mole to enter. It's slightly damp. From the outside you can hear the shuffling, clawing movement of the mole; it's close. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. All is quiet. >z A few moments pass. >out Tunnels You've been here before; from here the tunnel runs northwest and southwest. There's a narrow gap dug into the wall, big enough to hide in. >nw Tunnels You've been here before; from here the tunnel runs west and southeast. The tunnel keeps going to the north, too, but you can smell the strong mammal-scent of the mole in that direction. Better avoid it. >w Tunnels Very dark and still. >pluck You pluck a single string. The echoes reveal that the tunnel continues to the southwest. The echoes reveal that the tunnel continues to the east. They also reveal a small nook in the wall, just big enough to hide in. From the east you can hear the shuffling, clawing movement of the mole; it's close. >in Roomy nook You're in a low alcove, too small for the mole to enter but big enough for you and your bugdolin. You feel a flat, cool stone under your feet. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. From the outside you can hear the shuffling, clawing movement of the mole; it's close. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. All is quiet. >z A few moments pass. >out Tunnels You've been here before; from here the tunnel runs east and southwest. A nook has been dug into the tunnel wall, big enough to hide in. >sw Tunnels Still dark. >pluck You pluck a single string. The echoes reveal that the tunnel continues to the southwest. The echoes reveal that the tunnel continues to the northeast. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >ne Tunnels You've been here before; from here the tunnel runs east and southwest. A nook has been dug into the tunnel wall, big enough to hide in. From the east you can hear the shuffling, clawing movement of the mole; it's close. >in Roomy nook You're in a low alcove, too small for the mole to enter but big enough for you and your bugdolin. You feel a flat, cool stone under your feet. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. From the outside you can hear the shuffling, clawing movement of the mole; it's close. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. All is quiet. >z A few moments pass. >out Tunnels You've been here before; from here the tunnel runs east and southwest. A nook has been dug into the tunnel wall, big enough to hide in. >s You walk into the tunnel wall. There must be a better way to navigate in here than blindly wandering in the dark. >sw Tunnels You've been here before; from here the tunnel runs northeast and southwest. >sw Tunnels Still dark. >pluck You pluck a single string. The echoes reveal that the tunnel continues to the south. The echoes reveal that the tunnel continues to the northeast. They also reveal a small nook in the wall, just big enough to hide in. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >in Cramped nook This nook is small enough that your antennae are bent against the ceiling and your bugdolin barely fits all the way inside. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. From the outside you can hear the shuffling, clawing movement of the mole; it's close. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >z A few moments pass. All is quiet. >out Tunnels You've been here before; from here the tunnel runs northeast and south, and there's a roughly-dug nook gouged into the wall, big enough to hide in. >s Tunnels Still dark. >pluck You pluck a single string. The echoes reveal that the tunnel continues to the east. The echoes reveal that the tunnel continues to the north. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >e Tunnels To the south is the beetle's chamber. The tunnel disappears into darkness to the northeast and west. You half-hear, half-feel the rumbling and scraping of something huge moving through the tunnels. >s Beetleburrow A few narrow shafts have been dug to the surface, letting in a little light. Stringy roots reach down from the high ceiling. In the middle of the room is the beetle. They're playing an immense accordion, respirating in long harmonies. A narrow tunnel continues north. Back outside, if you go straight south you'll reach the stage; traveling southeast will take you to the tree, and southwest to the base of the ruined chimney. The sounds of the mole fade away. >talk to beetle 1) Ask it to explain again 2) Never mind >1 [Ask it to explain again] "My child rests in one of the walls of the tunnel ahead. I've left a stone near the place where I believe he is. Any sound you make in the tunnels will draw the mole, but it can't reach you if you're hidden in a nook." 1) Ask it to explain again 2) Never mind >2 [Never mind] >n Sound bounces, and higher pitches bounce better. Your ears are sharp (figuratively; literally, they're just slightly concave patches on your abdomen); if you do this right, you think you'll be able to hear your way through the tunnels. Tunnels To the south is the beetle's chamber. The tunnel disappears into darkness to the northeast and west. >w Tunnels You've been here before; from here the tunnel runs north and east. >n Tunnels You've been here before; from here the tunnel runs northeast and south, and there's a roughly-dug nook gouged into the wall, big enough to hide in. >ne Tunnels You've been here before; from here the tunnel runs northeast and southwest. >ne Tunnels You've been here before; from here the tunnel runs east and southwest. A nook has been dug into the tunnel wall, big enough to hide in. >e Tunnels You've been here before; from here the tunnel runs west and southeast. The tunnel keeps going to the north, too, but you can smell the strong mammal-scent of the mole in that direction. Better avoid it. >n This tunnel reeks of the warm, greasy body of a mammal; it must be the mole's lair. Better not. >se Tunnels You've been here before; from here the tunnel runs northwest and southwest. There's a narrow gap dug into the wall, big enough to hide in. >sw Tunnels You've been here before; from here the tunnel runs northeast and southwest. >sw Tunnels To the south is the beetle's chamber. The tunnel disappears into darkness to the northeast and west. >x stone That's either not here, or not something you need to look at closely. >ne Tunnels You've been here before; from here the tunnel runs northeast and southwest. >x stone That's either not here, or not something you need to look at closely. >x wall It feels impossibly smooth and even considering this tunnel was dug with the freakishly large, soft paws of a mammal. >sw Tunnels To the south is the beetle's chamber. The tunnel disappears into darkness to the northeast and west. >x wall It feels impossibly smooth and even considering this tunnel was dug with the freakishly large, soft paws of a mammal. >ne Tunnels You've been here before; from here the tunnel runs northeast and southwest. >ne Tunnels You've been here before; from here the tunnel runs northwest and southwest. There's a narrow gap dug into the wall, big enough to hide in. >x wall It feels impossibly smooth and even considering this tunnel was dug with the freakishly large, soft paws of a mammal. >in Narrow nook You're in a low alcove, too small for the mole to enter. It's slightly damp. >x walls That's either not here, or not something you need to look at closely. >out Tunnels You've been here before; from here the tunnel runs northwest and southwest. There's a narrow gap dug into the wall, big enough to hide in. >nw Tunnels You've been here before; from here the tunnel runs west and southeast. The tunnel keeps going to the north, too, but you can smell the strong mammal-scent of the mole in that direction. Better avoid it. >x wall It feels impossibly smooth and even considering this tunnel was dug with the freakishly large, soft paws of a mammal. >x stone That's either not here, or not something you need to look at closely. >e You walk into the tunnel wall. There must be a better way to navigate in here than blindly wandering in the dark. >x stone That's either not here, or not something you need to look at closely. >se Tunnels You've been here before; from here the tunnel runs northwest and southwest. There's a narrow gap dug into the wall, big enough to hide in. >x stone That's either not here, or not something you need to look at closely. >nw Tunnels You've been here before; from here the tunnel runs west and southeast. The tunnel keeps going to the north, too, but you can smell the strong mammal-scent of the mole in that direction. Better avoid it. >w Tunnels You've been here before; from here the tunnel runs east and southwest. A nook has been dug into the tunnel wall, big enough to hide in. >x stone That's either not here, or not something you need to look at closely. >in Roomy nook You're in a low alcove, too small for the mole to enter but big enough for you and your bugdolin. You feel a flat, cool stone under your feet. >x stone A smooth, flat stone, cool to the touch, set neatly into the ground. The pupa must be hidden in the soil nearby, probably in the wall. >x wall Roughly hewn; you can imagine the beetle risking their life to scoop this hidey hole out of the wall, then running with the mole just inches behind. Your antennae tremble at the thought. >search wall That doesn't seem necessary. >open wall That doesn't seem necessary. >touch wall You run your antennae over nook wall. >dig Your hands aren't made for digging, but you do your best, carefully shifting your bugdolin so it doesn't get dirty. It isn't long before you break through into a small chamber and feel the hard edge of a pupa. You've found him! >x pupa It's bigger than you are. In the dark you can only feel the rigid angles of its abdomen, the dome of its head, and two long protrusions that must be its mandibles. It can't walk until it leaves the pupal shell; you'll have to carry it. >take pupa After a few experimental attempts (and some whispered apologies), you find a way to use your second set of arms to heft the pupa up by the mandibles; they make convenient handles. >out Tunnels You've been here before; from here the tunnel runs east and southwest. A nook has been dug into the tunnel wall, big enough to hide in. >sw Tunnels You've been here before; from here the tunnel runs northeast and southwest. >sw Tunnels You've been here before; from here the tunnel runs northeast and south, and there's a roughly-dug nook gouged into the wall, big enough to hide in. >s Tunnels You've been here before; from here the tunnel runs north and east. >e Tunnels To the south is the beetle's chamber. The tunnel disappears into darkness to the northeast and west. >s Beetleburrow A few narrow shafts have been dug to the surface, letting in a little light. Stringy roots reach down from the high ceiling. In the middle of the room is the beetle. They're playing an immense accordion, respirating in long harmonies. A narrow tunnel continues north. Back outside, if you go straight south you'll reach the stage; traveling southeast will take you to the tree, and southwest to the base of the ruined chimney. As soon as you emerge from the tunnels, the beetle leaps up, shouting, "You've found him!" They almost knock you over in their excitement, taking the pupa in their arms as if it weighed nothing, playing short and happy harmonies on the accordion. They whisper to their child, brushing it with their antennae, but after a moment, the accordion sighs into silence. "He still doesn't want to emerge," the beetle says. "He only knows hiding in the dark, and I cannot make him understand anything I say about the world above." If words aren't working, maybe music will? >string roots First, you quickly unstring the bugdolin. You gently shake a handful of roots, loosening them from the ceiling so you have more slack but being careful not to break them. They're coarse, gritty with soil and shaggy with tiny root-hairs. They're thicker than any string you've ever played, but you loop each around the hooks on your tailpiece, careful not to break them. The other ends disappear up into the soil. The angle is awkward, but if you tilt just the right way maybe it'll work. >play You play a living, soilful tune. >perform for pupa First you stop playing, letting the strings fall quiet. What strings would a soil-hatched creature understand better than roots? They make awkward, too-thick strings, but they're connected to stems and leaves that feel the sun and the wind, the brush of pollinators and the scurrying of taterbugs. Creatures sleep and eat and hunt and lay eggs in their leaves, shelter from the winter in their stems, and when those creatures die, their bodies become the soil that nourishes the roots. Your soily strings still reverberate with that exchange and gift and theft, and it echoes in your music. You play, and the beetle watches, as the child slowly pulls itself free of its case, leg by leg, freeing its mandibles last. The great musician stands and calls out, "They call you great bard, but the greatest bard would be more true! You have pulled my son from his fear. Tonight I will play with you on the stage, and together we will play the greatest song that the moon has ever heard! I will wait for you on the stage!" And taking their accordion in one pair of arms, their son in another, they barrel back up the tunnel and out to the surface. >u Before you leave, you gently the roots from your bugdolin, careful not to snap or gouge them. There's nowhere to go in that direction. The ways you could go are north, south, southeast, and southwest. >s The Foot of the Stage The sun is setting; the ground is still warm, but the field is shadowed again, cooling; the ants are making a final patrol, a slug is sliming slowly along the underside of a leaf, a taterbug slowly exploring the base of the stage. From the stage you hear three instruments in a hesitant ensemble, the sound of musicians feeling out each other's styles. You can see a tree to the east and a stone chimney to the west. To the south you can smell a lot of water, and there are holes or burrows to the north. >i You're carrying: eight silver strands an embroidered cape (being worn) a bugdolin a map >* not sure what happened to the roots (Noted.) >x slug Night is when slugs do their best work, rasping their scraping tongues all over everything in their quest for food, leaving their slime trails. The biggest are much larger than you. You can't fault something for its nature, but you wish their nature was less goopy. You'd hate to have slimy feet when you perform for the moon! >* oh, time is moving (Noted.) >x taterbug It looks like the same taterbug as earlier, though it's hard to tell. It's nosing around the soil for anything tasty. >search soil That's either not here, or not something you need to look at closely. >x soil That's either not here, or not something you need to look at closely. >i You're carrying: eight silver strands an embroidered cape (being worn) a bugdolin a map >w Hearth West of the stage, the remains of a human chimney rise out of the field. It was made of river stones, and most of the tall throat has collapsed in a pile, blocking the mouth of the chimney. Fallen stones have sunken into the ground around the chimney, still pleasantly warm though the day is cooling, and vegetation is sparse here. Between tufts of tall grass are low, thick mats of wild thyme. The stage is to the east; southeast is the shore of the pond and the tunnels are to the northeast. >x chimney A leggy harvestman clings to the mortar in the shadows at the chimney's base. It's built of smooth river stones. There's no way in that you can see; what was once the open mouth of a fireplace has been blocked by the rubble of the parts of the chimney that collapsed. You can smell traces of smoke, and you know someone is burning something inside, but you don't see any way in. You walk all around the outside; the only opening seems to be at the very top. . >x stones Round and smooth, very hard to climb. They're pleasantly warm in the spring sunlight. >x grass Low circles of grass stems radiate out from the central taproot. Those roots sink deep, deep into the ground, ensuring the grass can reach water even when the top several inches of soil are dry. Grasses hold soil together, making it easier for bugs and folk to make stable burrows. >take grass Not worth occupying a hand; you've only got four, after all. >x thyme Low, dense mats; it's hard to walk through, and the smell is overwhelming up close, but there's not much of it in the field. It prefers open, sunny ground. >take thyme Not worth occupying a hand; you've only got four, after all. >smell it Nice from a distance, but up close it's so strong that it makes your spiracles clench. >eat it That doesn't seem like it'd be good to eat. >l Hearth West of the stage, the remains of a human chimney rise out of the field. It was made of river stones, and most of the tall throat has collapsed in a pile, blocking the mouth of the chimney. Fallen stones have sunken into the ground around the chimney, still pleasantly warm though the day is cooling, and vegetation is sparse here. Between tufts of tall grass are low, thick mats of wild thyme. The stage is to the east; southeast is the shore of the pond and the tunnels are to the northeast. >u Unfortunately, getting up there won't be that easy. >climb chimney The stones are smooth, with no good holds; the mortar between them is narrow and treacherously crumbly. If you had a week and the right tools maybe you could dig your way in, but the moon will rise in only a few hours. >play You loop one end of each silver string around the beetle-claw hooks of the tailpiece, threading the other end through a tuning peg at the end of the neck. You play a furious little tune. A leggy harvestman clinging to the base of the chimney turns its tiny eyes toward you, reaching out to feel your musical vibrations with a delicate leg. [Achievement unlocked: Bravissimo!] [Achievement unlocked: Bugsker. Buskbug?] >achievements You have unlocked the following achievements: Bravissimo!: Play music for 35 turns Bravo!: Play music for15 turns Taterfriend: Give the taterbug a leg up Bugsker. Buskbug?: Perform for a li'l critter >x harvestman Its round, mottled-brown body is small, but it stands on eight very long, slender legs. Many of them are scavengers, cleaning away the corpses of dead bugs. Some communicate by making a rhythmic rasping sound with two of their legs, and you count them as fellow music lovers. This one has a bright orange mite clinging to its body. You strum a zippy little reel. >x mite A small orange body and eight even smaller legs. Its mouthparts are buried in the harvestman's shell, which makes you a little queasy. Bugfolk, with their flexible limbs and grasping hands and ability to ask for help, can easily rid themselves of mites; this harvestman can't do anything. You jam a rhythmic little march. >take mite Everyone has to eat, but you're not obligated to let someone be eaten. You get a grip on the mite with your two larger hands and, on a silent count of three, lever its mouthparts up and out of the harvestman's shell. The harvestman, startled, runs up the chimney and disappears. (Well, a good deed is its own reward, you suppose.) The mite scrabbles, unhappy to be interrupted. [Achievement unlocked: Mitey kind] [Achievement unlocked: Folk hero] >achievements You have unlocked the following achievements: Mitey kind: Rid the harvestman of mites Bravissimo!: Play music for 35 turns Bravo!: Play music for15 turns Taterfriend: Give the taterbug a leg up Folk hero: Be very helpful, just because Bugsker. Buskbug?: Perform for a li'l critter >stop You weren't playing anything to begin with! >l Hearth West of the stage, the remains of a human chimney rise out of the field. It was made of river stones, and most of the tall throat has collapsed in a pile, blocking the mouth of the chimney. Fallen stones have sunken into the ground around the chimney, still pleasantly warm though the day is cooling, and vegetation is sparse here. Between tufts of tall grass are low, thick mats of wild thyme. The stage is to the east; southeast is the shore of the pond and the tunnels are to the northeast. >x chimney It's built of smooth river stones. There's no way in that you can see; what was once the open mouth of a fireplace has been blocked by the rubble of the parts of the chimney that collapsed. You can smell traces of smoke, and you know someone is burning something inside, but you don't see any way in. You walk all around the outside; the only opening seems to be at the very top. . >x opening That's either not here, or not something you need to look at closely. >perform for chimney You play a rapid little tune; you get no thanks from the unappreciative chimney. >u Unfortunately, getting up there won't be that easy. >enter chimney That's not something you can enter. >l Hearth West of the stage, the remains of a human chimney rise out of the field. It was made of river stones, and most of the tall throat has collapsed in a pile, blocking the mouth of the chimney. Fallen stones have sunken into the ground around the chimney, still pleasantly warm though the day is cooling, and vegetation is sparse here. Between tufts of tall grass are low, thick mats of wild thyme. The stage is to the east; southeast is the shore of the pond and the tunnels are to the northeast. >x stones Round and smooth, very hard to climb. They're pleasantly warm in the spring sunlight. >lift stones You don't need to use that command in this story. >search stones That doesn't seem necessary. >take stones Not worth occupying a hand; you've only got four, after all. >x pile Round and smooth, very hard to climb. They're pleasantly warm in the spring sunlight. >x throat That's either not here, or not something you need to look at closely. >l Hearth West of the stage, the remains of a human chimney rise out of the field. It was made of river stones, and most of the tall throat has collapsed in a pile, blocking the mouth of the chimney. Fallen stones have sunken into the ground around the chimney, still pleasantly warm though the day is cooling, and vegetation is sparse here. Between tufts of tall grass are low, thick mats of wild thyme. The stage is to the east; southeast is the shore of the pond and the tunnels are to the northeast. >search chimney That doesn't seem necessary. >listen The sparse growth around the chimney leaves less cover for insects, and it's quieter here. You can hear the skittering of ant feet somewhere nearby; they probably have a nest under the stones. >search stones That doesn't seem necessary. >climb chimney The stones are smooth, with no good holds; the mortar between them is narrow and treacherously crumbly. If you had a week and the right tools maybe you could dig your way in, but the moon will rise in only a few hours. >l Hearth West of the stage, the remains of a human chimney rise out of the field. It was made of river stones, and most of the tall throat has collapsed in a pile, blocking the mouth of the chimney. Fallen stones have sunken into the ground around the chimney, still pleasantly warm though the day is cooling, and vegetation is sparse here. Between tufts of tall grass are low, thick mats of wild thyme. The stage is to the east; southeast is the shore of the pond and the tunnels are to the northeast. >x stones Round and smooth, very hard to climb. They're pleasantly warm in the spring sunlight. >x fallen That's either not here, or not something you need to look at closely. >x grass Low circles of grass stems radiate out from the central taproot. Those roots sink deep, deep into the ground, ensuring the grass can reach water even when the top several inches of soil are dry. Grasses hold soil together, making it easier for bugs and folk to make stable burrows. >x taproot That's either not here, or not something you need to look at closely. >take grass Not worth occupying a hand; you've only got four, after all. >eat grass That doesn't seem like it'd be good to eat. >x thyme Low, dense mats; it's hard to walk through, and the smell is overwhelming up close, but there's not much of it in the field. It prefers open, sunny ground. >smell thyme Nice from a distance, but up close it's so strong that it makes your spiracles clench. >take thyme Not worth occupying a hand; you've only got four, after all. >pluck You pluck a single string; it's perfectly tuned. >play You noodle a heartwarming little melody. >trum You don't need to use that command in this story. >strum First you stop playing, letting the strings fall quiet. You play a chord: harmonious and bold! >l Hearth West of the stage, the remains of a human chimney rise out of the field. It was made of river stones, and most of the tall throat has collapsed in a pile, blocking the mouth of the chimney. Fallen stones have sunken into the ground around the chimney, still pleasantly warm though the day is cooling, and vegetation is sparse here. Between tufts of tall grass are low, thick mats of wild thyme. The stage is to the east; southeast is the shore of the pond and the tunnels are to the northeast. >x vegetation Low, dense mats; it's hard to walk through, and the smell is overwhelming up close, but there's not much of it in the field. It prefers open, sunny ground. >i You're carrying: a mite an embroidered cape (being worn) a bugdolin a map >x cape Woven barkcloth dyed blue-green, bordered with intricate foxfur embroidery. >x mite A small orange body and eight even smaller legs. >drop mite It scoots away into the field, looking for another host, surprisingly fast even on its absurd little legs. >l Hearth West of the stage, the remains of a human chimney rise out of the field. It was made of river stones, and most of the tall throat has collapsed in a pile, blocking the mouth of the chimney. Fallen stones have sunken into the ground around the chimney, still pleasantly warm though the day is cooling, and vegetation is sparse here. Between tufts of tall grass are low, thick mats of wild thyme. The stage is to the east; southeast is the shore of the pond and the tunnels are to the northeast. >x pile Round and smooth, very hard to climb. They're pleasantly warm in the spring sunlight. >move pile You don't need to use that command in this story. >push pule You don't need to use that command in this story. >push pile You don't need to use that command in this story. >pull pile Not worth occupying a hand; you've only got four, after all. >commands Most actions in this game (apart from the basics like "look," "listen," "take," and similar) are accomplished with your bugdolin, and there is a special set of commands to go with it: - String X - attach X to your bugdolin (as long as X is a set of strings) - Unstring - takes the current strings off your bugdolin - Tune up / tu - tighten your strings, raising the pitch - Tune down / td - loosen your strings, lowering the pitch - Strum - play a chord - Pluck - play a single note - Play - play music; you'll continue playing every turn until you STOP PLAYING - Stop playing / stop / sp - stop playing music - Perform for X - play for someone with intent to impress Bugdolin can be abbreviated as "b". This game features multiple choice-based menus; to select a choice, enter the corresponding number. You can still examine, listen, and smell things while in choice mode. To print the list of choices again, type MENU. For a location-specific hint on how to proceed, type HINT or GOAL. >hint You need to find a way into the chimney, but it doesn't seem possible from here. That friendly yellowjacket could probably help. >e The Foot of the Stage The sun is setting; the ground is still warm, but the field is shadowed again, cooling; the ants are making a final patrol, a slug is sliming slowly along the underside of a leaf, a taterbug slowly exploring the base of the stage. From the stage you hear three instruments in a hesitant ensemble, the sound of musicians feeling out each other's styles. You can see a tree to the east and a stone chimney to the west. To the south you can smell a lot of water, and there are holes or burrows to the north. >e Trunk In the tree's shadow the grass is sparse, and every breath of wind scatters spots of sunlight. Near the trunk is a huge fallen limb, hollowed by many tiny jaws and rot. Up above you is the oak, and nearby is a hollow log you could go inside. West is the foot of the stage; to the northwest are several tunnels into the earth, and to the southwest is the shore of a large pond. >u Oak Below you is the field; you can see the stage, the open throat of the chimney to the west, the pocked ground to the north, the pond to the south. Overhead, wasps are humming a working song, busy sisters building their paper nest. The air is shimmering with silk threads as new-hatched spiderlings make long web strings. >td You carefully turn the tuning pegs, slackening the strings. >play You play a song, something friendly and quick, strings so loose that they buzz against the neck of your mandolin. One helpful yellowjacket hovers down to you and pats you, curious and friendly. She reaches out her first pair of legs towards you; take hold? y Where do you want to go? 1) Base of the tree 2) The shore of the pond 3) The dirt patch to the north 4) The base of the chimney 5) Inside chimney >5 [Inside chimney] You take hold of her two front legs, and then she lifts back into the air. With gentle tugs you guide her toward the chimney; she's strong, but you're heavy, and it feels like falling as much as it feels like flying. She hovers over the dark mouth of the chimney before diving fast into the dark, depositing you with a bit of a bump and then flying back up and out into the sunlight. Chimney It's a cavernous space, empty and dark except for a lit candle in the center, thin threads of smoke rising up and out of the chimney opening overhead. Hunched and staring fixedly at the flame is the biggest moth you've ever seen. She stands on two legs, like a folk. Behind her on the ground is a guitar. >* Ah, makes sense, just did this too early! (Noted.) >x candle Burned short, the beeswax candle is wider than your arms can reach. It's humped thick with melted wax. Its reed wick is lit, crackling out a thin strand of smoke that runs up and out through the top of the chimney. >x guitar A hefty beast of an instrument made from sanded walnut shell and strung with some kind of silk. >x moth She stands on two legs like a folk. Her furred body and scaled wings are a fiery orange, tastefully spotted with black, except for a ragged patch of her wing where the scales have been torn away. She drops a handful of something into the flame, fluttering fragments of orange and black: a handful of her own scales. >talk to moth The moth acknowledges you with the smallest flick of her antennae, which is barely a greeting and certainly not polite. 1) Introduce yourself 2) Compliment the guitar >1 [Introduce yourself] Well, even with such a poor start, a good bard makes themself known politely and boldly. "I am the great bard Pik," you say, bowing. "I stole the gilded cricket from the sun itself with only a song. What is your name?" "Go away, small bug. I am busy." Her voice is a whisper, and she doesn't look away from the flame as she feeds it another handful of scales. 1) Compliment the guitar 2) Ask her to play with you on the stage >1 [Compliment the guitar] "That's a fine instrument." "Hm," the moth says. "Made with my own hands, strung with silk from my cocoon." She reaches without turning, listlessly plucks a string; the music is visible, a pulse of cool yellow light that fades as the sound dies away. "But music holds no beauty for me now. What could I play that would match the beauty of this flame? Why play if all I make is no more than ash?" Which seems, you think, flawed on several points, though you don't say so. "Soon I will use it to feed this flame, for the candle burns low." 1) Ask her to play with you on the stage >1 [Ask her to play with you on the stage] "Once-musician, I wish to play the moon down from the sky. Will you play with me on the great stage?" "Music is nothing more than ashes to me now," the moth whispers. "If you could play me something that speaks to the yearning of my heart more beautifully than this flame, perhaps I would consider it, but that is impossible. If you were to try, and you were to disappoint me, I would feed my guitar to the flame, and then myself." >save Ok. >i You're carrying: an embroidered cape (being worn) a bugdolin a map >l Chimney It's a cavernous space, empty and dark except for a lit candle in the center, thin threads of smoke rising up and out of the chimney opening overhead. Hunched and staring fixedly at the flame is the biggest moth you've ever seen. Behind her on the ground is a guitar. >x smoke A thin ribbon of smoke rises up and out of the chimney, though on closer inspection what first looks like a single ribbon is really trails of particles, strings of tiny ash and vapor. >take smoke You take a handful of smoke strings, even finer than your silver strands, almost invisible, feeling like nothing at all. Away from the heat of the flame they stop rising, draping slowly over your hand. >string guiar That's either not here, or not something you need to look at closely. >string smoke First, you quickly unstring the bugdolin. It's very difficult to keep hold of something so fine, but you manage to loop their ephemeral ends around the tailpiece, then thread them through the tuning pegs. >ply You don't need to use that command in this story. >play You play a warm and whispered tune. >perform for moth First you stop playing, letting the strings fall quiet. Music of yearning should be played on something that barely exists. You play music clouded and aching, all scattered dust and a rising upward that is never satisfied, a song without resolution. One by one the strings fade away; you don't stop playing until the last has dissipated into nothing but a faint smudge on your bugdolin. When you've finished, the moth turns from the flame. "What was that, great bard Pik," she asks in a voice much stronger than before. "What was it you played?" 1) "A song of my own longing." 2) "A song of your longing." >1 ["A song of my own longing."] The Foot of the Stage The sun is setting; the ground is still warm, but the field is shadowed again, cooling; the ants are making a final patrol, a slug is sliming slowly along the underside of a leaf, a taterbug slowly exploring the base of the stage. From the stage you hear three instruments in a hesitant ensemble, the sound of musicians feeling out each other's styles. You can see a tree to the east and a stone chimney to the west. To the south you can smell a lot of water, and there are holes or burrows to the north. "Only a song from the longing of my own heart for my love, the moon," you say. "I didn't know anyone else felt it," the moth answers. "I thought it was only mine." She bends to pick up the guitar, holding it as if it were a strange thing. "It has been some time since I've played. Do you still wish for me to help?" "I have only one wish more dear," you answer. "Then I'll wait for you at the stage, and together we will call the moon from the sky." With a rush she scoops you up in her arms and leaps into the air, blowing out the candle with the gust of her wings. In only a few bouncing moments you're set gently back at the foot of the stage, and the moth is gone. From somewhere nearby you hear the first hesitant notes plucked on a guitar. The stage is set! All that's left is to climb the stage and perform for the moon! >* oops, moved too early looks like! (Noted.) >u The Spring Stage You climb up over the edge of the stage.The stage is an almost perfectly flat stone, wide enough for hundreds of bugfolk. The moon is high, though she's long passed the peak of her arc; her light is tinting everything blue-silver. All four of the great musicians are here, tuning, quietly practicing, assembled in a circle with a single space left for you. The beetle waves, and even the dragonfly nods a hello as you take your place. The former pupa is here, too, standing near the beetle and looking overwhelmed to be alive, and you're surprised to see a familiar harvestman, too, though it seems nervous of the hulking musicians. >x pupa He's still pale and soft-shelled, but he's big enough for you to ride; he flexes his mandibles once. >x harvestman Its round, mottled-brown body is small, but it stands on eight very long, slender legs. >play You loop one end of each silver string around the beetle-claw hooks of the tailpiece, threading the other end through a tuning peg at the end of the neck. You improvise a microtonal little crowd-pleaser. >x crowd That's either not here, or not something you need to look at closely. >perform for bugs That's either not here, or not something you need to look at closely. >enter circle That's either not here, or not something you need to look at closely. >x circle That's either not here, or not something you need to look at closely. >x place That's either not here, or not something you need to look at closely. >l The Spring Stage You climb up over the edge of the stage.The stage is an almost perfectly flat stone, wide enough for hundreds of bugfolk. The moon is high, though she's long passed the peak of her arc; her light is tinting everything blue-silver. All four of the great musicians are here, tuning, quietly practicing, assembled in a circle. The former pupa is here, too, standing near the beetle and looking overwhelmed to be alive, and you're surprised to see a familiar harvestman, too, though it seems nervous of the hulking musicians. You pluck a rousing little air. >talk to musicians That's either not here, or not something you need to look at closely. >talk to stag Everyone is tuning and warming up, and you feel the excited tension and focus that comes just before a performance. You won't interrupt. You finger a sentimental little tune. >pluck First you stop playing, letting the strings fall quiet. You pluck a single string; it's perfectly tuned. >tu You carefully turn the tuning pegs, tightening the strings. >tu The strings are so taut they're nearly humming with tension. Any tighter and they'll break! Better not. >td You carefully turn the tuning pegs, slackening the strings. >td You carefully turn the tuning pegs, slackening the strings. >l The Spring Stage You climb up over the edge of the stage.The stage is an almost perfectly flat stone, wide enough for hundreds of bugfolk. The moon is high, though she's long passed the peak of her arc; her light is tinting everything blue-silver. All four of the great musicians are here, tuning, quietly practicing, assembled in a circle. The former pupa is here, too, standing near the beetle and looking overwhelmed to be alive, and you're surprised to see a familiar harvestman, too, though it seems nervous of the hulking musicians. >x harvestman Its round, mottled-brown body is small, but it stands on eight very long, slender legs. >talk to harvestman Everyone is tuning and warming up, and you feel the excited tension and focus that comes just before a performance. You won't interrupt. >x moon Bright, perfectly clear, blue-silver light, shading everything in soft shadow. It's time to make sure your bugdolin is ready and perform for her. >perform for moon Before you begin, you remember your bugdolin isn't in tune; that was a close one! Tune up first! >tu You carefully turn the tuning pegs, tightening the strings. >perform for moon Finally you stand with the four musicians, all of them much taller than you. With the sun finally set, your silver strands, strings made from moonlight, gleam bright and clear, spotlighting the five of you. "You should start," the dragonfly says to you. The katydid slaps his drums twice, saying, "We're here because of you. Lead us, little bard!" So you do, and then one by one each of the musicians joins you, and it only takes a moment for each instrument to become a part of a single tune. No song can hold everything, but this one is full of your cleverness, your admiration, your appreciation for each musician who plays with you. The dragonfly's banjo weaves notes in and around your melody, drawing clouds of night bugs to fly low and dance around you and worms to wriggle up from the earth and writhe in the grass. The katydid's drums guide you all, carrying the rhythm of the song, and each beat straightens bent stems, refreshes wilted leaves, and the rich, green smell of the field rises around you. You can't cry, but the moth's guitar is so sweet and warm it makes you want to weep; with each note she plays, lights bloom around you, fading slowly. The beetle harmonizes, swaying as they pump the bellows of their accordion, and as they play ghostly shapes flicker in and out of existence, echoes of creatures long-gone and buried underground, familiar and ancient beyond comprehension. Even the harvestman joins in, making a faint, slightly creaky rasping sound with a few of its legs, keeping time with the music. When it feels right, you end your song, your final ornamentation falling quiet, each of you leaning forward in hope and anticipation. ([[[[){ And she comes down from the sky, and the stars follow, each a shining white moth, circling her like a halo. Her shape slowly grows clearer, her light brighter, until she's hanging in the air just above you, the moon moth herself come down from the sky. Her antennae and face are a soft gold, eyes black as the new moon. She's gorgeously fat, body furred in silver, thick arms in burgundy. Her cloak-wings, cool green, end in trailing tails. She takes you all in, her gaze landing on you as she says, "Pik, you never returned my strings." Which is true, but not what you hoped she'd start with. 1) Return the silver strands 2) Pointedly gesture to your fellow musicians >1 [Return the silver strands] You unstring the gleaming strands from your bugdolin, bundling them in a neat coil and then tossing them up into the air as hard as you can manage. At the peak of their arc her gravity catches them, and instead of falling they start to circle her. She continues to look at you, stern. "I took very good care of them?" You didn't mean it to come out like a question, but you shrink under her heavy gaze. The beetle surreptitiously reaches to pat your back. Then she thaws, laughing despite herself, a fresh wind that sweeps the grass, every stem flashing silver. "You have, and you've been very clever with them, and it's annoying because I can't manage to be upset with you." She stretches out her coiled mouthpart to give you a gentle probos-kiss right between your eyes, her glow shading slightly pink. "Though I wish you'd taken the same care of your instrument." She points to the smudges that still streak the top and neck of your bugdolin. 1) Pointedly gesture to your fellow musicians >1 [Pointedly gesture to your fellow musicians] "Ah, of course. Players," she says, turning to your fellow musicians, all of whom seem a little shocked and overawed. "Truly, no one in this world has played with greater skill for many ages." She looks at each of them, ending (a little confused) with the newly-emerged beetle. "I will treasure your song forever. Wherever you walk in my light, you will not be harmed by any creature. Even this one," she says, pointing at the new-beetle. Then her strings complete a full circuit, hovering past her face, and she plucks them from her orbit, saying, "I've missed these. I've had to borrow strings from other moons whenever I want to play, and it's not the same. And I've missed you, my little bard, but I can't stay. I'm in the middle of setting, and the tides are already late." 1) Ask her to take you with her 2) Ask her to stay >1 [Ask her to take you with her] "My moon, I've had every kind of adventure the world could show me, and I've played every kind of music that the world could teach," you say. "And I miss you! Take me with you!" "Pik, you have no wings," she says. (Which isn't true, you're very proud of two entirely flightless wings, but you take her point.) "And what will you do while I'm rising and setting and leading the stars back and forth?" She gestures to the star-moths, who by this point have been joined by several hundred very confused earthly moths. "You can carry me! You're very strong. I'll make you laugh while you work. You won't need to carry me forever; I'm never bored for very long. I'll find adventures of my own, and we won't be so far away!" "Oh, the things you'd get into up there," she says, but she's laughing. "Alright, yes, come with me. But quickly!" You leap into the air, as high as you can, and you feel her gravity catch you. "Thank you," you call to the musicians as you float away. The katydid and the beetle are laughing, the dragonfly is waving, the moth is gazing after you, smiling a little sadly. "We'll play again someday!" Then the moon draws you into her soft fur, asking, "But what will you play with now that I have my strings again?" "Oh, I'll find something," you say. And you do, in your many adventures across the skies; but those are their own songs. For the rest of that night you rest in the cool, soft fur of the moon, watching the world turn below you, and it is the perfect end to this one. *** The End *** You unlocked 6 achievements out of 12. Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command, or list your ACHIEVEMENTS? > achievments Please give one of the answers above. Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command, or list your ACHIEVEMENTS? > achievements You have unlocked the following achievements: Mitey kind: Rid the harvestman of mites Bravissimo!: Play music for 35 turns Bravo!: Play music for15 turns Taterfriend: Give the taterbug a leg up Folk hero: Be very helpful, just because Bugsker. Buskbug?: Perform for a li'l critter These achievements are still locked: - Munchable - Mitey tasty - Kees kees! - Music for all! - You absolute legend - Risky encore Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command, or list your ACHIEVEMENTS? > quit