Start of a transcript of Acid Rain Copyright © 2021 Garry Francis Type ABOUT for further info and credits. Release 1 / Serial number 210701 / Inform v6.35 Library v6.12.5 S Standard interpreter 1.1 (1C) / Library Serial Number 210605 >about In the 1980s, I wrote an adventure column for the UK Atari magazine 'Page 6'. Around 1987, the editor sent me a disk of five home-brew adventures to review. I played all the games and sent review comments, which were forwarded to the authors, but, for some reason, the games were never published. I can no longer read the disk with the original adventures, so I decided to recreate them from my map and playing notes. The first of these was an Atari BASIC program called 'Breakdown' by an unknown author. I rewrote this from scratch and expanded it to create 'Acid Rain' for ParserComp 2021. Concept by unknown author. Game design and coding by Garry Francis. Testing by Andrew Schultz, Dee Cooke, Giannis Georgiou, Mike Carletta, Jade, Jonathan and Rovarsson. >x me You're a bit of a science nerd - and dressed accordingly. >x pocket protector You can't see any such thing. >* guess not [Comment recorded.] >* Oh is this a testing build? [Comment recorded.] >actions That's not a verb I recognise. >* guess not [Comment recorded.] >l Inside Your Car You're inside your car. The dashboard is dark and the engine is off. It's dark and raining outside. You feel like there's something odd about the rain. The only exit is out. In the ignition is your car key. >x car It's your clapped-out Holden with the souped-up V8 engine. The car key is in the ignition next to the steering wheel. Just turn the key to start it. There's a knob under the dashboard. >* Holden, huh? [Comment recorded.] >x dahsboard You can't see any such thing. >x rain It's raining very heavily. Each drop leaves a little puff of smoke when it hits the ground. >* man I rember acid rain! [Comment recorded.] >x knob It has a little picture of a car with its bonnet open. >turn knob You're unable to. >push knob Nothing happens. >pull knob You hear a loud bump and the car's bonnet pops up a few centimetres. >* there we are [Comment recorded.] >l Inside Your Car You're inside your car. The dashboard is dark and the engine is off. It's dark and raining outside. You feel like there's something odd about the rain. The only exit is out. In the ignition is your car key. >x key It's the key to your clapped-out Holden. >take key Taken. >i You're carrying: your car key >score There's no score in this game. Your only goal is to get home out of the acid rain. >out Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. The acid rain falls on your exposed head and body, drips down your neck and eats through your skin. The pain is excuciating, but you don't have to endure it for long. *** You have died *** Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT? >undo Inside Your Car [Previous turn undone.] >* Printing the Outside Your Car description before the "you are melted alive by acid" sequence is a bit weird [Comment recorded.] >l Inside Your Car You're inside your car. The dashboard is dark and the engine is off. It's dark and raining outside. You feel like there's something odd about the rain. The only exit is out. >turn on car If you're trying to start the engine, just put the car key in the ignition and turn the key. >turn key Nothing obvious happens. >* is that a parser error or is the car broken down? [Comment recorded.] >i You're carrying: your car key >* oh wait I took the key [Comment recorded.] >put key in ignition You put the car key into the ignition. >turn it The starter motor gives a brief whir, then stops. You try again. Click. Nothing happens. Click. Still nothing happens. Darn. Sounds like a flat battery. >* OK, there we go [Comment recorded.] >* Acid helps with batteries I suppose? [Comment recorded.] >i You're carrying nothing. >l Inside Your Car You're inside your car. The dashboard is dark and the engine is off. It's dark and raining outside. You feel like there's something odd about the rain. The only exit is out. In the ignition is your car key. >x car It's your clapped-out Holden with the souped-up V8 engine. The car key is in the ignition next to the steering wheel. Just turn the key to start it. There's a knob under the dashboard. >x wheel It's used for steering the car. Surely, you know that. The ignition is beside the steering wheel. >x glove box It's a small compartment for putting gloves in. But you don't have any gloves, so you store all sorts of junk in it. You can't see inside, since the glovebox is closed. >x dashboard Glovebox? Check. Steering wheel? Check. Ignition? Check. Knob under dashboard? Check. >open box You open the glovebox, revealing a plastic raincoat and a torch. >* helpful [Comment recorded.] >x torch It's a battery-operated torch that takes two D-cell batteries. The Yanks would probably call it a 'flashlight'. It's currently turned off. >take it Taken. >turn on torch You turn the torch on. >x plastic It's the designer-label raincoat that you bought from K-Mart. >take it and wear it Taken. You don your designer-label raincoat. It's a perfect fit. >* Is there K-Mart outside the US? [Comment recorded.] >* Also, designer-label stuff being sold at K-Mart? [Comment recorded.] >out Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >* great, a creepy mansion! [Comment recorded.] >x car It's your clapped-out Holden with the souped-up V8 engine. Why don't you get into the car to get out of the rain? >w In Front of Your Car You're at the front of your car, looking over the bonnet. The road continues to the east and west. There's a fence beside the road to the south. >x bonnet It's a hinged cover over the engine bay. I think the Yanks call it a 'hood'. You can't see inside, since the bonnet is closed. >look in bonnet You can't see inside, since the bonnet is closed. >open it You open the bonnet, revealing a V8 engine and a flat battery. >x flat battery It's an el-cheapo reconditioned battery that's now carked it. You need to replace it. >take it The battery is quite heavy. There's no point removing it and lugging it around with you until you've got a replacement. >x engine It's your souped-up V8 engine. >close hood The bonnet clicks shut. >l In Front of Your Car You're at the front of your car, looking over the bonnet. The road continues to the east and west. There's a fence beside the road to the south. >x fence The front fence runs east to west beside the road. It's clearly meant to keep intruders out, as it's too high to climb and has solid vertical iron bars. >x iron The iron bars of the fence are capped with sharp points resembling arrow heads. Don't go there unless you want to do yourself a serious injury. >pull iron You're unable to. >push iron You're unable to. >kick iron That's not a verb I recognise. >w It's miles to the nearest town, too far to walk on a dark rainy night. >e Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >e Behind Your Car You're at the rear of your car, looking over the boot. The road continues to the east and west. There's a fence beside the road to the south. >x car It's your clapped-out Holden with the souped-up V8 engine. The boot is closed. >open boot The boot seems to be locked. >unlock it You'll have to tell me what to unlock the boot with. >w Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >in Inside Your Car You're inside your car. The dashboard is dark and the engine is off. It's dark and raining outside. The only exit is out. In the ignition is your car key. >take key Taken. >out Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >e Behind Your Car You're at the rear of your car, looking over the boot. The road continues to the east and west. There's a fence beside the road to the south. >unlock boot (with the car key) You unlock the boot. >open it You open the boot, revealing a spare tyre and a tyre lever. >x tyre It's comforting to know that it's there if you need it. It's not so comforting to know that the Yanks call it a 'tire'. >x lever It's a solid metal bar used for removing a tyre from the wheel. Hopefully, you'll never need it. A mate told you that the Yanks call it a 'tire iron'. >take it Taken. >close boot The boot clicks shut. >x fence The front fence runs east to west beside the road. It's clearly meant to keep intruders out, as it's too high to climb and has solid vertical iron bars. >e It's miles to the nearest town, too far to walk on a dark rainy night. >s You can't go that way. >w Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >x mansion It appears to be two storeys high. Everything's in darkness, so there's probably nobody home, or they're all in bed. >s Entrance to Mansion You're at the front fence of a large mansion. The entry to the property is via a large iron gate to the south, but the gate is chained shut. The road is back to the north. >x fence The front fence runs east to west beside the road. It's clearly meant to keep intruders out, as it's too high to climb and has solid vertical iron bars. >x gate It's a huge iron gate in the same style as the fence. It's locked by a heavy chain. >x chains You can't see any such thing. >x chain It's wound tightly around the gate, but it's rough and pitted from the corrosion caused by the acid rain. Maybe it's not as strong as it looks. >hit chain with lever Weakened by the effects of the acid rain, the chain crumbles to dust and the huge gate is now unlocked. >open gate You open the huge gate. >s Front Path This is the front path of the mansion. It runs between the entrance to the north and the mansion to the south with a lawn on each side. >x entrance It's a huge iron gate in the same style as the fence. It's currently open. >x lawn It's very wet and soggy. >e It's too wet and soggy to go wandering around in someone's front garden. >w It's too wet and soggy to go wandering around in someone's front garden. >s Front Porch You're standing on the front porch of a large mansion, where the awning protects you from the acid rain. If you want to enter the mansion, there's a large oak door to the south, otherwise you can head back north towards the road. You can see a plant pot here. >x pot It's a very large plant pot for planting pot plants. The soil around the edge is quite loose, as though the plant hasn't been potted for very long. In the plant pot is a pot plant. >* pot plant in the plant pot? oi [Comment recorded.] >x plant It's a strong pot plant with a single thick stem and broad green leaves. You recognise it as a 'Magneticus Scrollus'. >x pot It's a very large plant pot for planting pot plants. The soil around the edge is quite loose, as though the plant hasn't been potted for very long. In the plant pot is a pot plant. >x soil It's quite loose. >dig (the plant pot) Digging would achieve nothing here. >dig soil Digging would achieve nothing here. >search soil You find nothing of interest. >move soil You're unable to. >take plant You carefully lift the pot plant out of the plant pot and catch a glimpse of something in the bottom of the pot. >x bottom You can't see any such thing. >look under pot It's too heavy to move. >l Front Porch You're standing on the front porch of a large mansion, where the awning protects you from the acid rain. If you want to enter the mansion, there's a large oak door to the south, otherwise you can head back north towards the road. You can see a plant pot here. >x pot It's a very large plant pot for planting pot plants. In the plant pot is a brass key. >take key (the brass key) Taken. >i You're carrying: a brass key a pot plant a tyre lever your car key a plastic raincoat (being worn) a torch (providing light) >put plant in pot You carefully plant the pot plant in the plant pot, where it belongs. >l Front Porch You're standing on the front porch of a large mansion, where the awning protects you from the acid rain. If you want to enter the mansion, there's a large oak door to the south, otherwise you can head back north towards the road. You can see a plant pot here. >x awning It provides some protection from the rain. You can remove your raincoat now, if you want to. >x porch It provides some protection from the rain. You can remove your raincoat now, if you want to. >s You can't, since the large oak door is in the way. >unlock door (with the brass key) You unlock the large oak door. >x door It's a sturdy oak door with a doorbell to the side. The door is currently closed. >x doorbell It's an old-fashioned brass doorbell. >ring it Ding, dong! You wait for a while, but nothing happens. >open door You open the large oak door. >s Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. >close door It might be safer to leave it open, just in case you've forgotten something or you need to make a hasty retreat. >remove coat You take off the plastic raincoat. >turn off torch You turn the torch off. >l Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. >w It's dark in that direction. You'd better not venture any further without a source of light. >s It's dark in that direction. You'd better not venture any further without a source of light. >e It's dark in that direction. You'd better not venture any further without a source of light. >turn on torch You turn the torch on. >e As you start to move, a gust of wind slams the front door shut. You stop in your tracks and spin around. A neatly-painted sign is now visible on the back of the door. >x sign It's neatly-painted on the back of the door. Who would go to that sort of trouble? Perhaps you should read it. >read it It says, 'This door can only be unlocked with an electronic door opener'. >* huh [Comment recorded.] >e Library The walls in this room are lined with bookshelves, so you gather that it is a library of some sort. The exit is to the west. You can see a reading table (on which is a book) here. >x shelves They're full of books, far too many to read in one lifetime. The owner of this mansion must be a prolific reader. >read books You grab a few books at random, skim them, then put them back on the shelves. The books are an eclectic mix of biology and electronics. You don't know anything about biology, but the electronics books are really old-school. Technology has advanced a lot since these books were written. >take books There are far too many books to take with you. >x book It's currently closed. You can see that it's a soft-covered book and quite dog-eared, implying that it's been read a lot. >read it It's titled, 'The Science of Locks'. You wonder if it can help you out of your current predicament. >take it Taken. >open it A note falls out. >read it It's very technical, but you grasp enough to understand how to make an electronic door opener. All you need is a screwdriver, a soldering iron and the relevant parts. >* handy! [Comment recorded.] >x note It's a hand-written note. Maybe you should read it. >read it 'Parts list for electronic door opener: 1. Switch 2. Control unit 3. Laser power module 4. Circuit board (EK0007A) 5. Wire 6. Piezoelectric transducer 7. Jiffy box (size 2) 8. 3-volt LED' >* oh just [Comment recorded.] >l Library The walls in this room are lined with bookshelves, so you gather that it is a library of some sort. The exit is to the west. You can see a note and a reading table here. >take note Taken. >x table Shush. It's reading something. There is nothing on the reading table. >look under table You find nothing of interest. >w Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. >w Scientist's Study This room is somewhat dark and stuffy. The only exit is to the east. You can see a security card and a loose light switch here. >x card It's a plastic card with a magnetic strip on one side and someone's identity on the other. It's about the size of a credit card. >take it Taken. >x identity The name is smudged so that you can't read it, but the dude in the photo looks like some sort of mad scientist. >read card The name is smudged so that you can't read it, but the dude in the photo looks like some sort of mad scientist. >x strip It's a grey strip with a magnetic coating, like those used on swipe cards. >x switch It's a simple light switch with an on/off button. It would make a good switch for the electronic door opener. >open it The loose light switch is not something you can open. >take it You're carrying too many things already. >i You're carrying: a security card a note a book a brass key a tyre lever your car key a plastic raincoat a torch (providing light) >* Oh lordy [Comment recorded.] >drop brass Dropped. >drop car Dropped. >e Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. >s Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. >n Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. >w Scientist's Study This room is somewhat dark and stuffy. The only exit is to the east. You can see your car key, a brass key and a loose light switch here. >take switch Taken. >e Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. >s Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. >e A small ravenous monster that defies description emerges from that direction and blocks your path. >* ...OK [Comment recorded.] >x monster It doesn't look very friendly. >l Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a small ravenous monster that defies description here. >smell It smells like something has just crawled out of a swamp. >hello, monster You seem to want to talk to someone, but I can't see whom. >ask monster about himself There is no reply. >l Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a small ravenous monster that defies description here. >i You're carrying: a loose light switch a security card a note a book a tyre lever a plastic raincoat a torch (providing light) >w North End of Dining Hall You're at the northern end of a formal dining hall. There's a sideboard against the western wall and an exit to the east. The hall continues to the south. On the sideboard is a fruit bowl. >x sideboard It's a dark wood sideboard used for serving food and displaying the dishes when serving meals. On the sideboard is a fruit bowl. >x bowl It's a heavy blue glass fruit bowl. In the fruit bowl is a banana. >take banana Taken. >x it It's got black spots on the skin from sitting on the fruit bowl for too long. >e Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a small ravenous monster that defies description here. >give banana to monster The small ravenous monster that defies description just roars and drools all over the place. >l Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a small ravenous monster that defies description here. >eat banana It's too ripe for your taste. >throw banana at monster You lack the nerve when it comes to the crucial moment. >w North End of Dining Hall You're at the northern end of a formal dining hall. There's a sideboard against the western wall and an exit to the east. The hall continues to the south. On the sideboard is a fruit bowl. >open banana The banana is not something you can open. >* no banana peel shenanigans, I see [Comment recorded.] >s Middle Dining Hall You're in the middle of a long dining hall that extends to the north and south. The centre of the room is dominated by a long dining table. There's also an exit to the east. On the dining table is a small crystal dish. >x table It's a very regal, dark-stained timber table. On the dining table is a small crystal dish. >x dish It's a small, delicately-cut crystal dish. In the small crystal dish is some caviar. >x caviar Fish eggs. Yuck! What do the rich and famous see in this stuff? Give me steak and eggs, any day. >take it You're carrying too many things already. > I beg your pardon? >i You're carrying: a banana a loose light switch a security card a note a book a tyre lever a plastic raincoat a torch (providing light) >drop raincoat Dropped. >take caviar You pick up the icky, sticky, gloopy caviar in your bare hands. Yuck. >x it Fish eggs. Yuck! What do the rich and famous see in this stuff? Give me steak and eggs, any day. >eat it Yuck! No, thanks. Just the thought of it makes your stomach churn. >e Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >n Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a small ravenous monster that defies description here. >give caviar to monster The small ravenous monster that defies description only likes export-quality caviar. This inferior brand killed it, perhaps because it was off. >l Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a dead monster that defies description here. >x monster It's as dead as a doornail. >* Was wondering how it could still be good! [Comment recorded.] >e You step over the dead monster that defies description. Private Bar You're in a small private bar. The only exit is to the west. You can see a whiskey bottle (empty) here. >x bar You imagine that this is where the owner of the mansion and his guests would adjourn after dinner. >x bottle It once held fine Irish whiskey. It's now just an empty bottle. Pity. A bottle full of whiskey would be much better. >take it Taken. >w Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a dead monster that defies description here. >s Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >e Kitchen You're in the kitchen. There's a sink beside the kitchen cupboard. The exit is to the west. >x sin You can't see any such thing. >x sink The plumbing is old and the tap drips continuously. The sink is empty. >x tap It's a magical contraption that dispenses water. I think the Yanks call it a 'faucet'. >turn on tap If you want to fill a container with water or you want a drink of water, just say so. But don't waste water, as fresh water is a precious resource in these days of acid rain. >drink water You take a drink of water from the tap. >fill bottle] You can't see any such thing. >fill bottle What do you want to fill the whiskey bottle with? >water You fill the bottle with water from the tap. >l Kitchen You're in the kitchen. There's a sink beside the kitchen cupboard. The exit is to the west. >x cupboard It's the kitchen cupboard. You can't see inside, since the cupboard is closed. >open it You open the cupboard, revealing some Jatz crackers. >x crackers It's a handful of Jatz crackers. >eat them You aren't holding that. >take them You're carrying too many things already. >i You're carrying: a whiskey bottle (full of water) a banana a loose light switch a security card a note a book a tyre lever a torch (providing light) >w Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >s Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. >w South Dining Hall You're at the southern end of a long dining hall. It continues to the north or you can leave to the east. >n Middle Dining Hall You're in the middle of a long dining hall that extends to the north and south. The centre of the room is dominated by a long dining table. There's also an exit to the east. On the dining table is a small crystal dish. You can see a plastic raincoat here. >s South Dining Hall You're at the southern end of a long dining hall. It continues to the north or you can leave to the east. >e Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. >n Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >e Kitchen You're in the kitchen. There's a sink beside the kitchen cupboard. The exit is to the west. In the cupboard are some Jatz crackers. >w Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. Your torch is getting dim. You'd better turn it off or replace the batteries pretty soon. >w Middle Dining Hall You're in the middle of a long dining hall that extends to the north and south. The centre of the room is dominated by a long dining table. There's also an exit to the east. On the dining table is a small crystal dish. You can see a plastic raincoat here. >turn off torch You turn the torch off. It is now pitch dark in here. >e Darkness It is pitch dark, and you can't see a thing. >s Darkness It is pitch dark, and you can't see a thing. >e You can't, since the metal door is in the way. >s You can't, since the wooden door is in the way. >w Darkness It is pitch dark, and you can't see a thing. >turn on torch You turn the torch on. South Dining Hall You're at the southern end of a long dining hall. It continues to the north or you can leave to the east. >* oh great [Comment recorded.] >e Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. >s You can't, since the wooden door is in the way. >open wooden The wooden door seems to be locked. >e You can't, since the metal door is in the way. >open metal There's no visible way of opening it. >x metal It's a plain metal door with no handle or keyhole. It's currently closed. You notice that there's a slot in the wall next to it. >put card in slot The metal door slides open, revealing a hallway to the east. >e Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. Your torch is getting very faint. I reckon it will only last for another ten moves or so. >turn off torch You turn the torch off. It is now pitch dark in here. >turn on torch You turn the torch on. Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. >e Junction of Hallways You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north. There's also an exit to the south. >n The floor caved in. You won't be able to return the same way. Bend in Hallway You're at a bend in the hallway. It goes south to a junction, but you can't go that way because of the giant hole where the floor collapsed. However, you can go east to another room, where you detect a putrid smell. >e Bedroom You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall. You can see a bed (on which are some sheets) here. >x message It looks like a cipher. You're not sure, but it looks like it's written in lipstick. You could try reading it. >read it It looks like gobbledegook. It reads, 'GL TVG GSV RMKFG XLWV, IVZW GSRH NVHHZTV DRGS FE HKVXGZXOVH'. >* OK looks like I need UV spectacles [Comment recorded.] >* And light, which is going away in like two turns [Comment recorded.] >x keypad The buttons on the keypad are laid out as follows: A Z Q E M L O X H F G B W C V U >s You can't, since the bedroom window is in the way. >open window You open the bedroom window. >s Ledge You're standing on a short ledge beside a window on the south side of the building. This part of the building goes west for a short distance, then south and east. You can see another ledge a short distance to the south. Your torch has just gone out. The acid rain falls on your exposed head and body, drips down your neck and eats through your skin. The pain is excuciating, but you don't have to endure it for long. *** You have died *** Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT? >restart Start of a transcript of Acid Rain Copyright © 2021 Garry Francis Type ABOUT for further info and credits. Release 1 / Serial number 210701 / Inform v6.35 Library v6.12.5 S Standard interpreter 1.1 (1C) / Library Serial Number 210605 >l Inside Your Car You're inside your car. The dashboard is dark and the engine is off. It's dark and raining outside. You feel like there's something odd about the rain. The only exit is out. In the ignition is your car key. >open box You open the glovebox, revealing a plastic raincoat and a torch. >take all car key: Taken. plastic raincoat: Taken. torch: Taken. >push knob If you're trying to close the bonnet, you'll have to get out and do that manually. >pull knob Nothing happens, because you've already popped the bonnet. >wear coat You don your designer-label raincoat. It's a perfect fit. >out Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >w In Front of Your Car You're at the front of your car, looking over the bonnet. The road continues to the east and west. There's a fence beside the road to the south. >open bonnet You open the bonnet, revealing a V8 engine and a flat battery. >x engine It's your souped-up V8 engine. >e You'd better close the bonnet first, otherwise it will fill with acid rain. >e You'd better close the bonnet first, otherwise it will fill with acid rain. >close bonnet The bonnet clicks shut. >e Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >e Behind Your Car You're at the rear of your car, looking over the boot. The road continues to the east and west. There's a fence beside the road to the south. >open boot The boot seems to be locked. >unlock it (with the car key) You unlock the boot. >open boot You open the boot, revealing a spare tyre and a tyre lever. >take lever Taken. >close boot The boot clicks shut. >s You can't go that way. >w Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >s Entrance to Mansion You're at the front fence of a large mansion. The entry to the property is via a large iron gate to the south, but the gate is chained shut. The road is back to the north. >break chain (with the tyre lever) Weakened by the effects of the acid rain, the chain crumbles to dust and the huge gate is now unlocked. >s You can't, since the huge gate is in the way. >open gate You open the huge gate. >s Front Path This is the front path of the mansion. It runs between the entrance to the north and the mansion to the south with a lawn on each side. >s Front Porch You're standing on the front porch of a large mansion, where the awning protects you from the acid rain. If you want to enter the mansion, there's a large oak door to the south, otherwise you can head back north towards the road. You can see a plant pot here. >x pot It's a very large plant pot for planting pot plants. The soil around the edge is quite loose, as though the plant hasn't been potted for very long. In the plant pot is a pot plant. >take plant You carefully lift the pot plant out of the plant pot and catch a glimpse of something in the bottom of the pot. >x pot It's a very large plant pot for planting pot plants. In the plant pot is a brass key. >take brass (the brass key) Taken. >put plant in pot You carefully plant the pot plant in the plant pot, where it belongs. >unlock door (with the brass key) You unlock the large oak door. >open it You open the large oak door. >s Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. >save Ok. >e It's dark in that direction. You'd better not venture any further without a source of light. >s It's dark in that direction. You'd better not venture any further without a source of light. >turn on torch You turn the torch on. >e As you start to move, a gust of wind slams the front door shut. You stop in your tracks and spin around. A neatly-painted sign is now visible on the back of the door. >e Library The walls in this room are lined with bookshelves, so you gather that it is a library of some sort. The exit is to the west. You can see a reading table (on which is a book) here. >take book Taken. >w Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. >w Scientist's Study This room is somewhat dark and stuffy. The only exit is to the east. You can see a security card and a loose light switch here. >take card Taken. >take switch Taken. >e Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. >s Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. >s Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >w Middle Dining Hall You're in the middle of a long dining hall that extends to the north and south. The centre of the room is dominated by a long dining table. There's also an exit to the east. On the dining table is a small crystal dish. >take caviar You pick up the icky, sticky, gloopy caviar in your bare hands. Yuck. >e Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >n Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. >e A small ravenous monster that defies description emerges from that direction and blocks your path. >give caviar to monster The small ravenous monster that defies description only likes export-quality caviar. This inferior brand killed it, perhaps because it was off. >e You step over the dead monster that defies description. Private Bar You're in a small private bar. The only exit is to the west. You can see a whiskey bottle (empty) here. >take bottle Taken. >w Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a dead monster that defies description here. >s Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >e Kitchen You're in the kitchen. There's a sink beside the kitchen cupboard. The exit is to the west. >fill bottle with water You fill the bottle with water from the tap. >x cupboard It's the kitchen cupboard. You can't see inside, since the cupboard is closed. >open it You open the cupboard, revealing some Jatz crackers. >take jatz You're carrying too many things already. >w Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >w Middle Dining Hall You're in the middle of a long dining hall that extends to the north and south. The centre of the room is dominated by a long dining table. There's also an exit to the east. On the dining table is a small crystal dish. > I beg your pardon? >n North End of Dining Hall You're at the northern end of a formal dining hall. There's a sideboard against the western wall and an exit to the east. The hall continues to the south. On the sideboard is a fruit bowl. >s Middle Dining Hall You're in the middle of a long dining hall that extends to the north and south. The centre of the room is dominated by a long dining table. There's also an exit to the east. On the dining table is a small crystal dish. >s South Dining Hall You're at the southern end of a long dining hall. It continues to the north or you can leave to the east. >e Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. >swipe card That's not a verb I recognise. >put card in slot The metal door slides open, revealing a hallway to the east. >e Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. >save Ok. >d Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. >e Storage Area You're in a small storage area for the laboratory. Shelves line all the walls, except for the exit to the west. On the shelves is a coil of wire. >read note You can't see any such thing. >open book A note falls out. >read note 'Parts list for electronic door opener: 1. Switch 2. Control unit 3. Laser power module 4. Circuit board (EK0007A) 5. Wire 6. Piezoelectric transducer 7. Jiffy box (size 2) 8. 3-volt LED' >* OK, 2 down [Comment recorded.] >l Storage Area You're in a small storage area for the laboratory. Shelves line all the walls, except for the exit to the west. On the shelves is a coil of wire. You can see a note here. >take wire Taken. >l Storage Area You're in a small storage area for the laboratory. Shelves line all the walls, except for the exit to the west. You can see a note here. >take note You're carrying too many things already. >i You're carrying: a coil of wire a whiskey bottle (full of water) a loose light switch a book a brass key a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >drop brass Dropped. >take note Taken. >l Storage Area You're in a small storage area for the laboratory. Shelves line all the walls, except for the exit to the west. You can see a brass key here. >x shelves It's adjustable metal shelving like you'd find at Bunnings. There is nothing on the shelves. >w Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. >w Laboratory You're in a mad scientist's laboratory. Of the room's weird contents, the gorilla's cage looks the worst. The only exit is to the east. You can see a steel cage (which is closed) (in which is a white key) and a huge gorilla here. >x cage It looks like the gorilla's cage, but he's not in it. It's currently closed. In the steel cage is a white key. >x white It's a white metal key. There's nothing on it to indicate what it opens. >x gorilla He doesn't look very friendly. >* Banana, presumably [Comment recorded.] >e Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. >s Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. >* ah! [Comment recorded.] >x workbench It's a plain wooden workbench. On the workbench is a soldering iron surrounded by electronic components. >x components You scavenge through the components and decide that it's mostly junk. Hang about, there's a circuit board that may be useful. >x board It's a printed circuit board, or PCB for short. A marking on the board identifies it as 'No. EK0007A'. This is just the board needed for the electronic door opener. >x note It's a hand-written note. You can read it again if you need to refresh your memory. >read it 'Parts list for electronic door opener: 1. Switch 2. Control unit 3. Laser power module 4. Circuit board (EK0007A) 5. Wire 6. Piezoelectric transducer 7. Jiffy box (size 2) 8. 3-volt LED' >* OK, we have 1, 4, and 5 so far [Comment recorded.] >drop switch Dropped. >drop wire Dropped. >e You can't, since the workshop door is in the way. >l Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a coil of wire, a loose light switch and a printed circuit board here. >open door The workshop door seems to be locked. >n Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. >e Storage Area You're in a small storage area for the laboratory. Shelves line all the walls, except for the exit to the west. You can see a brass key here. >w Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. >w Laboratory You're in a mad scientist's laboratory. Of the room's weird contents, the gorilla's cage looks the worst. The only exit is to the east. You can see a steel cage (which is closed) (in which is a white key) and a huge gorilla here. >e Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. >u Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. >w Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. >n Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >n Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a dead monster that defies description here. >w North End of Dining Hall You're at the northern end of a formal dining hall. There's a sideboard against the western wall and an exit to the east. The hall continues to the south. On the sideboard is a fruit bowl. >n You can't go that way. >take banana Taken. >e Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a dead monster that defies description here. >s Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >s Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. >e Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. >d Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. >w Laboratory You're in a mad scientist's laboratory. Of the room's weird contents, the gorilla's cage looks the worst. The only exit is to the east. You can see a steel cage (which is closed) (in which is a white key) and a huge gorilla here. >give banana to gorilla He peels the banana, drops the skin on the floor and sits in a corner to eat it. >take white The steel cage is not open. >open cage As you step towards the cage, you slip on the banana peel and twist your ankle. When the gorilla finishes with his banana, he comes and finishes you! *** You have died *** Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT? >undo Laboratory [Previous turn undone.] >* OK that's a pretty good gag! [Comment recorded.] >take peel Taken. >take white The steel cage is not open. >open cage You open the steel cage. >take white You gingerly reach into the cage and pick up the white key. >e Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. >s Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a coil of wire, a loose light switch and a printed circuit board here. >drop peel Dropped. >unlock door You'll have to tell me what to unlock the workshop door with. >unlock door with white The white key doesn't seem to fit the lock. >n Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. >u Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. >w Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. >unlock door with white (the wooden door with the white key) The white key doesn't seem to fit the lock. >e Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. >e Junction of Hallways You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north. There's also an exit to the south. >n The floor caved in. You won't be able to return the same way. Bend in Hallway You're at a bend in the hallway. It goes south to a junction, but you can't go that way because of the giant hole where the floor collapsed. However, you can go east to another room, where you detect a putrid smell. >undo Junction of Hallways [Previous turn undone.] >l Junction of Hallways You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north. There's also an exit to the south. >s Broom Closet You're in a tiny broom closet. It's barely large enough to turn around in. The exit is to the north. You can see a long-handled broom here. >x broom It's got a long handle, so it might be a bit cumbersome for a dwarf to use, but it's just right for you. >take broom Taken. >n Junction of Hallways You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north. There's also an exit to the south. >e Eastern End of Hallway You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south. >n Guest Room You're in a comfortable guest room. It appears to be unused. There's a window to the north. The exit is to the south. You can see a bed (on which are some clean sheets) here. >undo Eastern End of Hallway [Previous turn undone.] >s Bathroom You're in the ground floor bathroom. There's a small basin sitting atop a vanity unit and a mirror mounted above it. The exit is to the north. >x basin It's a small porcelain basin mounted on top of the vanity unit. The small basin is empty. >x vanity It's a typical vanity unit like you find in all domestic bathrooms. You can't see inside, since the vanity unit is closed. >open it You open the vanity unit, revealing two D-cell batteries. >take batteries You're carrying too many things already. >* phew! [Comment recorded.] >l Bathroom You're in the ground floor bathroom. There's a small basin sitting atop a vanity unit and a mirror mounted above it. The exit is to the north. In the vanity unit are two D-cell batteries. >i You're carrying: a long-handled broom a white key a note a whiskey bottle (full of water) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >x batteries It's a pair of D-cell batteries. They're no good for your car, but they're just the right size for your torch...if you happen to need them. >put batteries in torch You remove the old batteries and throw them away, then insert the new ones. >l Bathroom You're in the ground floor bathroom. There's a small basin sitting atop a vanity unit and a mirror mounted above it. The exit is to the north. >x mirror You see a scruffy-looking scientist looking back at you. His dress sense leaves a bit to be desired. >look behind mirror You can't see any such thing. >break mirror You can't break that. >n Eastern End of Hallway You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south. >n Guest Room You're in a comfortable guest room. It appears to be unused. There's a window to the north. The exit is to the south. You can see a bed (on which are some clean sheets) here. >x bed It's a single bed. On the bed are some clean sheets. >x sheets They're tightly tucked into the bed. >untuch sheets That's not a verb I recognise. >untuck sheets That's not a verb I recognise. >take sheets Do you expect to put a sheet over your head and play ghosts? Leave them alone. >* I mean you're the one hung up on mentioning the sheets [Comment recorded.] >l Guest Room You're in a comfortable guest room. It appears to be unused. There's a window to the north. The exit is to the south. You can see a bed (on which are some clean sheets) here. >x window When you look out the window, you can see the rain pelting down outside. Through the rain, you can just make out another room a short distance away. The window is currently closed. >open it You open the window. >s Eastern End of Hallway You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south. >w Junction of Hallways You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north. There's also an exit to the south. >n The floor caved in. You won't be able to return the same way. Bend in Hallway You're at a bend in the hallway. It goes south to a junction, but you can't go that way because of the giant hole where the floor collapsed. However, you can go east to another room, where you detect a putrid smell. >e Bedroom You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall. You can see a bed (on which are some sheets) here. >smell Oh, man. It really stinks in here. It smells like something has died. >x sheets The sheets are covering a large lump. >take sheets Yaaah! It's a dead body! >* yaah! [Comment recorded.] >x body Oh, my god. What a gruesome sight. It's a partially decomposed body. You guess it's the body of the mad scientist. >x body Oh, my god. What a gruesome sight. It's a partially decomposed body. You guess it's the body of the mad scientist. >search body You find nothing of interest. >l Bedroom You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall. You can see a bed (on which are a dead body and some sheets) here. >open window You open the bedroom window. >s Ledge You're standing on a short ledge beside a window on the south side of the building. This part of the building goes west for a short distance, then south and east. You can see another ledge a short distance to the south. >w You can't go that way. >e You can't go that way. >s It's too far to step across. You'll have to jump. >jump You just make it to the southern ledge. Southern Ledge You're standing precariously on a ledge outside the guest room. The window to the guest room is to your south. You can see another ledge a short distance to the north. You can see a red key here. >take red The key is located about three metres further along on the narrow ledge. You can't reach it from where you are and you dare not risk going any further along the slippery ledge in this rain. >i You're carrying: a long-handled broom a white key a note a whiskey bottle (full of water) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >take red with broom You scrape the key towards you with the long-handled broom. It's now within reach. As you reach down to pick it up, the broom slips out of your grasp and falls to the ground far below. >* ah well [Comment recorded.] >s Guest Room You're in a comfortable guest room. It appears to be unused. There's a window to the north. The exit is to the south. You can see a bed (on which are some clean sheets) here. >save Ok. >s Eastern End of Hallway You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south. >w Junction of Hallways You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south. >w Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. >d Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. >s Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a banana peel, a coil of wire, a loose light switch and a printed circuit board here. >unlock door with red The red key doesn't seem to fit the lock. >undo Electronic Workshop [Previous turn undone.] >undo Access Hallway [Previous turn undone.] >undo Western End of Hallway [Previous turn undone.] >w Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. >unlock door with red (the wooden door with the red key) You unlock the wooden door. >s You can't, since the wooden door is in the way. >open door (the wooden door) You open the wooden door. >s Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. >undo Southern End of Hallway [Previous turn undone.] >undo Southern End of Hallway [Previous turn undone.] >undo Southern End of Hallway [Previous turn undone.] >undo Southern End of Hallway [Previous turn undone.] >undo Western End of Hallway [Previous turn undone.] >undo Junction of Hallways [Previous turn undone.] >n No way. There's a giant hole in the floor. >undo Junction of Hallways [Previous turn undone.] >undo Eastern End of Hallway [Previous turn undone.] >undo Guest Room [Previous turn undone.] >n Southern Ledge You're standing precariously on a ledge outside the guest room. The window to the guest room is to your south. You can see another ledge a short distance to the north. >n It's too far to step across. You'll have to jump. >jump You just make it to the northern ledge. Ledge You're standing on a short ledge beside a window on the south side of the building. This part of the building goes west for a short distance, then south and east. You can see another ledge a short distance to the south. >n Bedroom You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall. You can see a bed (on which are a dead body and some sheets) here. >x keypad The buttons on the keypad are laid out as follows: A Z Q E M L O X H F G B W C V U >w Bend in Hallway You're at a bend in the hallway. It goes south to a junction, but you can't go that way because of the giant hole where the floor collapsed. However, you can go east to another room, where you detect a putrid smell. >w You can't go that way. >n You can't go that way. >* Oh, I was done on this floor [Comment recorded.] >undo Bend in Hallway [Previous turn undone.] >undo Bend in Hallway [Previous turn undone.] >undo Bedroom [Previous turn undone.] >undo Bedroom [Previous turn undone.] >undo Ledge [Previous turn undone.] >undo Southern Ledge [Previous turn undone.] >undo Southern Ledge [Previous turn undone.] >undo Guest Room [Previous turn undone.] >undo Guest Room [Previous turn undone.] >undo Southern Ledge [Previous turn undone.] >s Guest Room You're in a comfortable guest room. It appears to be unused. There's a window to the north. The exit is to the south. You can see a bed (on which are some clean sheets) here. >i You're carrying: a red key a white key a note a whiskey bottle (full of water) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >s Eastern End of Hallway You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south. >w Junction of Hallways You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south. >w Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. >w Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. >unlock door with red (the wooden door with the red key) You unlock the wooden door. >s You can't, since the wooden door is in the way. >u You can't go that way. >open door (the wooden door) You open the wooden door. >s Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. >u Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. >n Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. >w Upstairs Bathroom You're in the upstairs bathroom. It's furnished in glorious pink. There's a vanity unit with a small basin mounted against the west wall and a mirror mounted above it. The exits are to the north and east. >x unit It's a typical vanity unit like you find in all domestic bathrooms, except that this one is pink. You can't see inside, since the vanity unit is closed. >open it You open the vanity unit, revealing a pink jiffy box. >x jiffy It's a small plastic box used to contain home-brew electronic gadgets. This one happens to be pink. It's a bit girly, but it's the right size for the electronic door opener. >* check [Comment recorded.] >take it You're carrying too many things already. >i You're carrying: a red key a white key a note a whiskey bottle (full of water) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >drop red Dropped. >take box Taken. >e Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. >drop box Dropped. >w Upstairs Bathroom You're in the upstairs bathroom. It's furnished in glorious pink. There's a vanity unit with a small basin mounted against the west wall and a mirror mounted above it. The exits are to the north and east. You can see a red key here. >x basin It's a small porcelain basin mounted on top of the vanity unit. The small basin is empty. >x mirror Someone has scrawled a message on the mirror. >read it It says, 'RUTH WAS HERE'. You wonder what that could mean. >* I mean, I could be wrong but I think it means Ruth was here [Comment recorded.] >n Upstairs Lavatory You're in the upstairs lavatory. It's a sparkling clean room, completely tiled in pink. The exit is to the south. You can see some toilet paper here. >x paper Someone has written something on the toilet paper in lipstick. That's a strange thing to do, but everything in this mansion is strange. >read it It says, 'LED under sheets in linen closet'. >* handy! [Comment recorded.] >s Upstairs Bathroom You're in the upstairs bathroom. It's furnished in glorious pink. There's a vanity unit with a small basin mounted against the west wall and a mirror mounted above it. The exits are to the north and east. You can see a red key here. >e Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a pink jiffy box here. >e Lounge Room You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west. You can see a lounge and a coffee table (on which are some UV glasses) here. >x lounge This is a plush lounge with seating for four people. There is nothing on the lounge. >take uv Taken. >wear them Everything takes on a purplish hue. >x them You gather from the name, 'Bay Ran', that these are cheap Chinese knock-offs of a better-known brand. >x table It's a low, stained-wood coffee table with some elaborately carved legs. There is nothing on the coffee table. >l Lounge Room You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west. You can see a lounge and a coffee table here. >x legs You can't see any such thing. >e West End of Short Hall You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south. >n You can't, since the plain door is in the way. >open plain You open the plain door. >n Darkroom You recognise this as a darkroom from all the photographic equipment on the bench. This is a relic from the past. You thought everyone used digital cameras nowadays. The exit is to the south. You can see a bench (on which are some photographic chemicals, some photographic tools, an enlarger and some undeveloped film) and a red lamp here. >* man second comp game with a worked-out darkroom [Comment recorded.] >x chemicals You recognise various photographic chemicals such as developer and fixer. >x tools You see developing trays, a pair of scissors, a thermometer and a timer. >x enlarger This is used to enlarge the images you can see on negatives. Just place the negative on the enlarger and, hey presto, the magnifying lens makes everything look larger. There is nothing on the enlarger. >x film It's a canister of undeveloped film. You wonder what's on it. >turn on red You turn the lamp on and the room is filled with a red glow. >turn off torch You turn the torch off. >close door You close the plain door. >l Darkroom You recognise this as a darkroom from all the photographic equipment on the bench. This is a relic from the past. You thought everyone used digital cameras nowadays. The exit is to the south. You can see a bench (on which are some photographic chemicals, some photographic tools, an enlarger and some undeveloped film) and a red lamp (providing light) here. >open film The undeveloped film are not something you can open. >x film It's a canister of undeveloped film. You wonder what's on it. >* I mean seems openable but you're the expert [Comment recorded.] >put film on enlarger You need to be holding the undeveloped film before you can put them on top of something else. >take it The plain door is hardly portable. >take film Taken. >develop film You use the chemicals to develop the film and place the developed negatives on the bench. >* phew! [Comment recorded.] >x negatives None of the negatives look very interesting. They appear to be photos of animals, although one appears to have some printing on it. >put negatives on enlarger You need to be holding the developed negatives before you can put them on top of something else. >take them Taken. >put negatives on enlarger You put the developed negatives on the enlarger. >x negatives None of the negatives look very interesting. They appear to be photos of animals, although one appears to have some printing on it. >read them One of the negatives has some printing that says, 'Code is alphabet reversed'. >* OK, that seems like the door square I guess? [Comment recorded.] >s You can't, since the plain door is in the way. >open plain You open the plain door. > I beg your pardon? >s Darkness It is pitch dark, and you can't see a thing. >close plain You can't see any such thing. >turn on torch You turn the torch on. West End of Short Hall You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south. >s You can't, since the louvred door is in the way. >open louvred You open the louvred door. >s Linen Closet You're in a linen closet. There's a louvred door to the north. You can see some satin sheets here. >x sheets Ooh, silky smooth. It's a pity about the moth holes, though. >move sheets You find a three-volt LED hidden under the sheets. >take led Taken. >n West End of Short Hall You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south. >w Lounge Room You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west. You can see a lounge and a coffee table here. >w Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a pink jiffy box here. >drop led Dropped. >e Lounge Room You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west. You can see a lounge and a coffee table here. >e West End of Short Hall You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south. >e East End of Short Hall You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west. You can see a goat here. >x goat What the hell is a goat doing in a mansion? It must be seeking shelter from the acid rain. It certainly doesn't look very friendly. Maybe it's hungry. >i You're carrying: some UV glasses (being worn) a white key a note a whiskey bottle (full of water) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >* hrm [Comment recorded.] >* crackers maybe? [Comment recorded.] >n The goat won't let you pass. >w West End of Short Hall You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south. >w Lounge Room You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west. You can see a lounge and a coffee table here. >w Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a three-volt LED and a pink jiffy box here. >n Middle of Wide Hall You're in the middle of a wide north-south hall with a sealed door to the east. >e You can't go that way. >x door It looks to be well and truly sealed. The key to that door was probably lost years ago. It makes you wonder what must be on the other side. >open door The sealed door is not something you can open. >e You can't go that way. >n Northern End of Wide Hall You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east. >unlock door with white (the white key) You unlock the white door. >drop white (the white key) Dropped. >w You can't, since the white door is in the way. >open white (the white key) The white key is not something you can open. >open white door You open the white door. >w Storeroom You're in a small storeroom for cleaning equipment. The exit is to the east. You can see a piezoelectric transducer here. >x transducer It's a small ceramic disc with two wires attached. You know that it converts pressure to a direct current with a high impedance. It would make a good transducer for the electronic door opener. >take it Taken. >e Northern End of Wide Hall You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east. You can see a white key here. >s Middle of Wide Hall You're in the middle of a wide north-south hall with a sealed door to the east. >s Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a three-volt LED and a pink jiffy box here. >drop transducer Dropped. >x led It's a green, three-volt light emitting diode, better known as an LED. It would be perfect for the electronic door opener. >n Middle of Wide Hall You're in the middle of a wide north-south hall with a sealed door to the east. >n Northern End of Wide Hall You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east. You can see a white key here. >e Small Closet You're in a small closet. The exit is to the west. On the rack are some coats. >x coats The coats are badly moth-eaten. >wear coat (the plastic raincoat) You're already wearing that. >take coats You can't take the coats, as they're food for the scientist's pet moths. >search cots You can't see any such thing. >search costs You can't see any such thing. >l Small Closet You're in a small closet. The exit is to the west. On the rack are some coats. >w Northern End of Wide Hall You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east. You can see a white key here. >w Storeroom You're in a small storeroom for cleaning equipment. The exit is to the east. >x equipment It's just cleaning stuff. I'm sure it would be of interest to Sadie the Cleaning Lady, but it's of no interest to you. >e Northern End of Wide Hall You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east. You can see a white key here. >n Balcony You're on a wide balcony that's well protected from the acid rain outside. The southern wall is covered by a trellis, broken only by the entry to the mansion. You can see a macaw here. >x macaw It's a brightly-coloured blue and yellow macaw. >* ah, presumably this is the polly who wants a cracker [Comment recorded.] >save Ok. >x trellis A lattice-like trellis is mounted on the south wall of the balcony. Tropical vines are entwined in the lattice work. >ask macaw about code "Squawk! Molly wants a cracker." >* there we are [Comment recorded.] >x vines They grow up the wall and over the door. Large purple fruit hang from the vine. >x fruit Exotic-looking purple fruit hang from the vine. You have no idea what they are, but they look very tempting. >take fruit The macaw swoops down and bites you on the fingers. "Squawk! Hands off." >s Northern End of Wide Hall You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east. You can see a white key here. >s Middle of Wide Hall You're in the middle of a wide north-south hall with a sealed door to the east. >s Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a piezoelectric transducer, a three-volt LED and a pink jiffy box here. >d You can't go that way. >s Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. >d Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. >n Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. > I beg your pardon? >n Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >e Kitchen You're in the kitchen. There's a sink beside the kitchen cupboard. The exit is to the west. In the cupboard are some Jatz crackers. >take crackers Taken. >w Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. >s Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. >u You can't go that way. >s Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. >u Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. >n Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a piezoelectric transducer, a three-volt LED and a pink jiffy box here. >n Middle of Wide Hall You're in the middle of a wide north-south hall with a sealed door to the east. >n Northern End of Wide Hall You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east. You can see a white key here. >n Balcony You're on a wide balcony that's well protected from the acid rain outside. The southern wall is covered by a trellis, broken only by the entry to the mansion. You can see a macaw here. >give crackers to molly "Squawk! Molly make friend. Molly follow you. Molly give hints." >* Oh, that's awfully nice of you! [Comment recorded.] >take fruit You pick one of the fruits off the vine. >s Northern End of Wide Hall You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east. You can see a macaw and a white key here. >s Middle of Wide Hall You're in the middle of a wide north-south hall with a sealed door to the east. You can see a macaw here. >ask macaw for hint "Squawk! Ask about object." >* splendid! [Comment recorded.] >e You can't go that way. >s Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a macaw, a piezoelectric transducer, a three-volt LED and a pink jiffy box here. >e Lounge Room You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west. You can see a macaw, a lounge and a coffee table here. >e West End of Short Hall You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south. You can see a macaw here. >e East End of Short Hall You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west. You can see a macaw and a goat here. >give fruit to goat The goat gobbles down the fruit and falls to the floor in a dead sleep. That's strange. It's a good thing you didn't eat it yourself. >* Indeed! [Comment recorded.] >n Upstairs Bedroom You're in the main upstairs bedroom. There's a bay window to the north. The exit from the room is to the south. You can see a macaw and a bed (on which are some clean sheets) here. >x macaw It's a brightly-coloured blue and yellow macaw. >x bed It's a double bed. On the bed are some clean sheets. >x sheets They're tightly tucked into the bed. >look under sheets There's nothing there. >move sheets The sheets belong on the bed. Leave them alone. >x window It's a large bay window overlooking the rain-soaked estate. It's currently closed. >open window You open the bay window. "Squawk! Adventures are cool." >* indeed! [Comment recorded.] >n Ledge You're standing on a high ledge high above the ground. Due to the dark, dismal night and the acid rain, the best view from here is the bedroom inside the bay window to the south. You can see a macaw and a silver key here. >take silver The key is soaked with acid rain. You can't touch it unless you can wash the acid off. >i You're carrying: some UV glasses (being worn) a note a whiskey bottle (full of water) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >wash silver As you can't pick it up, the best way to clean it would be to pour some clean water onto it to wash the acid away. "Squawk! Molly is smart." >pour water onto key (the silver key) The water washes away the acid from the silver key. "Squawk! Hello." >take silver Taken. >s Upstairs Bedroom You're in the main upstairs bedroom. There's a bay window to the north. The exit from the room is to the south. You can see a macaw and a bed (on which are some clean sheets) here. >* Good puzzle! Though WASH KEY defaulting to WITH WATER would have been nice [Comment recorded.] >s East End of Short Hall You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west. You can see a macaw and a sleeping goat here. >w West End of Short Hall You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south. You can see a macaw here. >w Lounge Room You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west. You can see a macaw, a lounge and a coffee table here. >w Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a macaw, a piezoelectric transducer, a three-volt LED and a pink jiffy box here. >take all piezoelectric transducer: Taken. three-volt LED: You're carrying too many things already. pink jiffy box: You're carrying too many things already. >i You're carrying: a piezoelectric transducer a silver key some UV glasses (being worn) a note a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >s Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. You can see a macaw here. >d Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. You can see a macaw here. >d You can't go that way. "Squawk! Adventures are cool." >n Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. You can see a macaw here. "Squawk! I like 'Parrots of the Caribbean'." >e Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >d Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >s Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a macaw, a banana peel, a coil of wire, a loose light switch and a printed circuit board here. >i You're carrying: a piezoelectric transducer a silver key some UV glasses (being worn) a note a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >drop transducer Dropped. "Squawk! You'll never escape." >* OK no need to be so creepy [Comment recorded.] >unlock door with silver You unlock the workshop door. >drop silver Dropped. >e You can't, since the workshop door is in the way. >open it The silver key is not something you can open. >open workshop door You open the workshop door. >e Tiny Room You're in a tiny room used for the storage of tools. The exit is to the west. You can see a macaw and some tools here. "Squawk! Who's a pretty girl, then?" >x tools As you scrounge through the tools, you find a screwdriver. You wonder what other goodies may be tucked away amongst the tools. >x tools You scrounge further through the tools and this time you find a car battery. Eureka! >* handy! [Comment recorded.] >take battery Taken. >take screwdriver Taken. "Squawk! You'll never escape." >w Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a macaw, a silver key, a piezoelectric transducer, a banana peel, a coil of wire, a loose light switch and a printed circuit board here. >drop battery Dropped. >n Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >u Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >n You can't go that way. >e Junction of Hallways You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south. You can see a macaw here. >n No way. There's a giant hole in the floor. >e Eastern End of Hallway You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south. You can see a macaw here. >n Guest Room You're in a comfortable guest room. It appears to be unused. There's a window to the north. The exit is to the south. You can see a macaw and a bed (on which are some clean sheets) here. >n Southern Ledge You're standing precariously on a ledge outside the guest room. The window to the guest room is to your south. You can see another ledge a short distance to the north. You can see a macaw here. >n It's too far to step across. You'll have to jump. >jump You just make it to the northern ledge. Ledge You're standing on a short ledge beside a window on the south side of the building. This part of the building goes west for a short distance, then south and east. You can see another ledge a short distance to the south. You can see a macaw here. >n Bedroom You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall. You can see a macaw and a bed (on which are a dead body and some sheets) here. "Squawk! Scientist mad." >w Bend in Hallway You're at a bend in the hallway. It goes south to a junction, but you can't go that way because of the giant hole where the floor collapsed. However, you can go east to another room, where you detect a putrid smell. You can see a macaw here. >e Bedroom You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall. You can see a macaw and a bed (on which are a dead body and some sheets) here. >read message When you're wearing the UV glasses, most of the letters are invisible. However, three of them stand out clearly. Ignoring the spaces, they read, 'VZX'. "Squawk! Hello." >remove uv That's better. Everything returns to normal. >read message It looks like gobbledegook. It reads, 'GL TVG GSV RMKFG XLWV, IVZW GSRH NVHHZTV DRGS FE HKVXGZXOVH'. >* OK V = E, Z = A, X = R [Comment recorded.] >type ear (on the keypad) You type "ear". Nothing happens. >* OK, guess it's the other hint [Comment recorded.] >x keypad The buttons on the keypad are laid out as follows: A Z Q E M L O X H F G B W C V U >type zxwvuqomlhgfecba (on the keypad) You type "zxwvuqomlhgfecba". Nothing happens. >* Oh wait "Code is alphabet reversed" is how to crack the substitution cipher [Comment recorded.] >* Ah, and X = C [Comment recorded.] >* misread my solution [Comment recorded.] >type eac (on the keypad) You type "eac". Nothing happens. >type cae (on the keypad) You type "cae". Nothing happens. >type ace (on the keypad) You type "ace". Nothing happens. >type aec (on the keypad) You type "aec". Nothing happens. >type ace (on the keypad) You type "ace". Nothing happens. "Squawk! You'll never escape." >type cea (on the keypad) You type "cea". Nothing happens. >type cae (on the keypad) You type "cae". Nothing happens. "Squawk! I'm talking to an idiot." >type eac (on the keypad) You type "eac". Nothing happens. >type eca (on the keypad) You type "eca". Nothing happens. "Squawk! Molly is smart." >* well that's the iteractions [Comment recorded.] >ask molly about keypad "Squawk! Molly don't know." >* Well so much for that [Comment recorded.] >ask molly about code "Squawk! Help is in darkroom." >* yes, do try to keep up [Comment recorded.] >ask molly about message "Squawk! Molly can't read." >* It's her secret shame [Comment recorded.] >x keypad The buttons on the keypad are laid out as follows: A Z Q E M L O X H F G B W C V U "Squawk! You'll never escape." >type vzx (on the keypad) You type "vzx". A panel slides open, revealing a hidden room to the north. >* Oh I was overthinking it! [Comment recorded.] >n Secret Room You're in a secret room. The walls are covered in various notes, photos of animals, electronic schematics and mathematical equations. The only exit is through the secret door to the south. You can see a macaw, a journal and a laser power module here. >x notes You don't understand any of it. It's some field of science that's unfamiliar to you, possibly biomechanics. >x photos You don't understand any of it. It's some field of science that's unfamiliar to you, possibly biomechanics. >x equatiions You can't see any such thing. >x journal It appears to be the mad scientist's journal. It's currently closed. You should probably read it. It might explain what's been going on in this strange mansion. >read it The hand-written title is, 'On the Electronic Control of Creatures, Great and Small'. "Squawk! Scientist mad." >open it You open the journal to see what's inside. >read it It appears that the mad scientist had been experimenting on animals to turn them into robotic creatures that he could control. That would explain the weird combination of animals and electronics in this mansion. Who knows what his ulterior motive may have been? >* Well, I guess that does explain some of what's here [Comment recorded.] >* The whole "trapping passersby until they solve intermediate-level EE challenges" remains unexplained [Comment recorded.] >read it It appears that the mad scientist had been experimenting on animals to turn them into robotic creatures that he could control. That would explain the weird combination of animals and electronics in this mansion. Who knows what his ulterior motive may have been? >l Secret Room You're in a secret room. The walls are covered in various notes, photos of animals, electronic schematics and mathematical equations. The only exit is through the secret door to the south. You can see a macaw, a journal and a laser power module here. >x module It's a laser power module. It would make a good power supply for the electronic door opener. >take it You're carrying too many things already. >i You're carrying: a screwdriver some UV glasses a note a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key "Squawk! I'm talking to an idiot." >drop glasses Dropped. >take module Taken. >s Bedroom You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall. Beside the keypad, a secret door has opened to reveal an exit to the north. You can see a macaw and a bed (on which are a dead body and some sheets) here. >e You can't go that way. >s Ledge You're standing on a short ledge beside a window on the south side of the building. This part of the building goes west for a short distance, then south and east. You can see another ledge a short distance to the south. You can see a macaw here. >s It's too far to step across. You'll have to jump. >jump You just make it to the southern ledge. Southern Ledge You're standing precariously on a ledge outside the guest room. The window to the guest room is to your south. You can see another ledge a short distance to the north. You can see a macaw here. >s Guest Room You're in a comfortable guest room. It appears to be unused. There's a window to the north. The exit is to the south. You can see a macaw and a bed (on which are some clean sheets) here. >w You can't go that way. >s Eastern End of Hallway You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south. You can see a macaw here. >w Junction of Hallways You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south. You can see a macaw here. >d You can't go that way. "Squawk! Your right to sleep past 7 a.m. is revoked." >w Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. "Squawk! Your right to sleep past 7 a.m. is revoked." >d Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >s Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a macaw, a new car battery, a silver key, a piezoelectric transducer, a banana peel, a coil of wire, a loose light switch and a printed circuit board here. >read book It's very technical, but you grasp enough to understand how to make an electronic door opener. All you need is a screwdriver, a soldering iron and the relevant parts. "Squawk! Molly is smart." >make opener You're missing 3 components. >i You're carrying: a laser power module a screwdriver a note a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >drop module Dropped. >read note 'Parts list for electronic door opener: 1. Switch 2. Control unit 3. Laser power module 4. Circuit board (EK0007A) 5. Wire 6. Piezoelectric transducer 7. Jiffy box (size 2) 8. 3-volt LED' "Squawk! Molly is smart." >l Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a laser power module, a macaw, a new car battery, a silver key, a piezoelectric transducer, a banana peel, a coil of wire, a loose light switch and a printed circuit board here. "Squawk! I like 'Parrots of the Caribbean'." >n Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >u Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >w Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. You can see a macaw here. >s Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. You can see a macaw here. >u Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. You can see a macaw here. > I beg your pardon? >n Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a macaw, a three-volt LED and a pink jiffy box here. >take all three-volt LED: Taken. pink jiffy box: You're carrying too many things already. >s Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. You can see a macaw here. >n Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a macaw and a pink jiffy box here. >i You're carrying: a three-volt LED a screwdriver a note a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >drop note Dropped. >take box Taken. >s Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. You can see a macaw here. >d Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. You can see a macaw here. >n Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. You can see a macaw here. >e Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >d Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >s Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a macaw, a laser power module, a new car battery, a silver key, a piezoelectric transducer, a banana peel, a coil of wire, a loose light switch and a printed circuit board here. >make opener You're missing one component. "Squawk! Adventures are cool." >i You're carrying: a pink jiffy box a three-volt LED a screwdriver a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >drop box Dropped. "Squawk! Hello." >drop led Dropped. "Squawk! I like 'Parrots of the Caribbean'." >make opener You're missing one component. >* Really? [Comment recorded.] >n Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >u Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >s You can't go that way. >w Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. You can see a macaw here. > I beg your pardon? >s Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. You can see a macaw here. "Squawk! You'll never escape." >u Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. You can see a macaw here. >n Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a macaw and a note here. >take note Taken. >s Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. You can see a macaw here. >d Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. You can see a macaw here. >n Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. You can see a macaw here. >e Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >n You can't go that way. >d Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >s Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a macaw, a three-volt LED, a pink jiffy box, a laser power module, a new car battery, a silver key, a piezoelectric transducer, a banana peel, a coil of wire, a loose light switch and a printed circuit board here. >read note 'Parts list for electronic door opener: 1. Switch 2. Control unit 3. Laser power module 4. Circuit board (EK0007A) 5. Wire 6. Piezoelectric transducer 7. Jiffy box (size 2) 8. 3-volt LED' >* OK yeah, control unit... [Comment recorded.] >save Ok. >e Tiny Room You're in a tiny room used for the storage of tools. The exit is to the west. You can see a macaw and some tools here. >x tools You continue scrounging through the tools, but find nothing else of interest. >w Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a macaw, a three-volt LED, a pink jiffy box, a laser power module, a new car battery, a silver key, a piezoelectric transducer, a banana peel, a coil of wire, a loose light switch and a printed circuit board here. >x components You scavenge through the components and decide that it's mostly junk. >take battery Taken. "Squawk! Who are you?" >i You're carrying: a new car battery a note a screwdriver a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key "Squawk! I'm talking to an idiot." >read book It's very technical, but you grasp enough to understand how to make an electronic door opener. All you need is a screwdriver, a soldering iron and the relevant parts. >n Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >e Storage Area You're in a small storage area for the laboratory. Shelves line all the walls, except for the exit to the west. You can see a macaw and a brass key here. >x shelves It's adjustable metal shelving like you'd find at Bunnings. There is nothing on the shelves. >* Don't think I've seen one of those yet [Comment recorded.] >* is it, like, in one of the animals? [Comment recorded.] >w Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >w Laboratory You're in a mad scientist's laboratory. Of the room's weird contents, the gorilla's cage looks the worst. The only exit is to the east. You can see a macaw, a steel cage (which is empty) and a huge gorilla here. >ask macaw about control "Squawk! Coats hide secret." >* OK, much less macabre! Thought I tried searching them but can try again [Comment recorded.] >e Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >u Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >s You can't go that way. >w Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. You can see a macaw here. >s Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. You can see a macaw here. "Squawk! Molly is smart." >u Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. You can see a macaw here. >n Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a macaw here. >n Middle of Wide Hall You're in the middle of a wide north-south hall with a sealed door to the east. You can see a macaw here. >e You can't go that way. >n Northern End of Wide Hall You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east. You can see a macaw and a white key here. >e Small Closet You're in a small closet. The exit is to the west. On the rack are some coats. You can see a macaw here. >s You can't go that way. "Squawk! Scientist mad." >* Right, I forgot the sealed room! [Comment recorded.] >x rack It's nothing more that a rail attached to the south wall of the closet. On the rack are some coats. >move rack You're unable to. >pull rail You're unable to. >move rail You're unable to. >move coats Moving the coats reveals an opening at the back of the closet. >s TV Room You're in the TV room. There's an exit to the west, but it's been sealed up for some reason. Now that the exit is sealed, the only other way out is the opening to the north. You can see a macaw, a TV set and a lounge chair (on which is a remote control unit) here. >x tv It's an old HMV cathode-ray tube analogue TV set. You haven't seen one of those for years. It's currently switched off. >turn on tv You turn it on and try all the channels, but there's only static. You're not surprised. All broadcast signals are digital nowadays. >x chair It's an extremely worn, yet comfy-looking lounge chair. On the lounge chair is a remote control unit. >x unit It's a remote control unit for a TV set. It could be used as the control unit for the electronic door opener. "Squawk! Adventures are cool." >take it You're carrying too many things already. >n Small Closet You're in a small closet. The exit is to the west. You can also see an opening behind the coats to the south. On the rack are some coats. You can see a macaw here. >s TV Room You're in the TV room. There's an exit to the west, but it's been sealed up for some reason. Now that the exit is sealed, the only other way out is the opening to the north. You can see a macaw, a TV set and a lounge chair (on which is a remote control unit) here. >i You're carrying: a new car battery a note a screwdriver a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >drop note Dropped. >take unit Taken. > I beg your pardon? >n Small Closet You're in a small closet. The exit is to the west. You can also see an opening behind the coats to the south. On the rack are some coats. You can see a macaw here. >w Northern End of Wide Hall You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east. You can see a macaw and a white key here. >s Middle of Wide Hall You're in the middle of a wide north-south hall with a sealed door to the east. You can see a macaw here. >s Southern End of Wide Hall You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides. You can see a macaw here. >s Landing at Top of Stairs You're on a landing at the top of the stairs. You can leave the landing to the north. You can see a macaw here. >d Landing at Bottom of Stairs You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north. You can see a macaw here. >n Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. You can see a macaw here. >e Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >n You can't go that way. >d Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >s Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a macaw, a three-volt LED, a pink jiffy box, a laser power module, a silver key, a piezoelectric transducer, a banana peel, a coil of wire, a loose light switch and a printed circuit board here. >make opener With great skill and dexterity, you use the soldering iron and the screwdriver to make an electronic door opener from the parts you scrounged from around the mansion. >i You're carrying: a new car battery a screwdriver a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >x opener It's the contraption you assembled from all your scrounged components. It has a button on it. >n Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >u Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >w Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. You can see a macaw here. >n Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. You can see a macaw here. "Squawk! Scientist mad." >n Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a macaw and a dead monster that defies description here. >n Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. You can see a macaw here. >* Also the monster remains unexplained [Comment recorded.] >n You can't, since the large oak door is in the way. >read door There's nothing legible on that. "Squawk! Who are you?" >x door It's a sturdy oak door. The door is currently closed. There's a neatly-painted sign on the back of the door. >read door There's nothing legible on that. >x sign It's neatly-painted on the back of the door. Who would go to that sort of trouble? Perhaps you should read it. >read it It says, 'This door can only be unlocked with an electronic door opener'. >push button You can't see any such thing. >use opener You can't see any such thing. >x opener You can't see any such thing. >i You're carrying: a new car battery a screwdriver a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >* Oh FFS [Comment recorded.] >s Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a macaw and a dead monster that defies description here. >s Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. You can see a macaw here. >s Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. You can see a macaw here. >e Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >e Junction of Hallways You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south. You can see a macaw here. >d You can't go that way. "Squawk! I'm talking to an idiot." >w Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >s You can't go that way. >d Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >s Electronic Workshop You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west. On the workbench is a soldering iron surrounded by electronic components. You can see a macaw, an electronic door opener, a silver key and a banana peel here. >take opener Taken. >n Access Hallway You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west. You can see a macaw here. >u Western End of Hallway You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement. You can see a macaw here. >w Southern End of Hallway You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west. In the slot in the wall is a security card. You can see a macaw here. >n Middle of Long Hallway You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west. You can see a macaw here. >n Northern End of Long Hallway You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west. You can see a macaw and a dead monster that defies description here. >n Entry Foyer You're in an entry foyer. The front door is to the north and there are exits on the other three sides. You can see a macaw here. >push button Click. It sounds like the large oak door is now unlocked. >* OK, wearing the coat, right? [Comment recorded.] >i You're carrying: an electronic door opener a new car battery a screwdriver a whiskey bottle (empty) a book a tyre lever a torch (providing light) a plastic raincoat (being worn) your car key >n You can't, since the large oak door is in the way. >open door You open the large oak door. >n Molly smells freedom in the air. "Squawk! Bye, bye. Squawk!" She flies off through the acid rain into the dark night sky. Front Porch You're standing on the front porch of a large mansion, where the awning protects you from the acid rain. If you want to enter the mansion, there's a large oak door to the south, otherwise you can head back north towards the road. You can see a plant pot here. >n Front Path This is the front path of the mansion. It runs between the entrance to the north and the mansion to the south with a lawn on each side. >n Entrance to Mansion You're at the front fence of a large mansion. The entry to the property is via a large iron gate to the south. The road is back to the north. >n Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >w In Front of Your Car You're at the front of your car, looking over the bonnet. The road continues to the east and west. There's a fence beside the road to the south. >open bonnet The bonnet seems to be locked. >unlock bonnet with key The car key doesn't seem to fit the lock. >e Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >enter car (the car) Inside Your Car You're inside your car. The dashboard is dark and the engine is off. It's dark and raining outside. The only exit is out. >pull knob You hear a loud bump and the car's bonnet pops up a few centimetres. >out Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >w In Front of Your Car You're at the front of your car, looking over the bonnet. The road continues to the east and west. There's a fence beside the road to the south. >open bonnet You open the bonnet, revealing a V8 engine and a flat battery. >replace battery (the new car battery) You remove the old car battery and throw it into the bushes at the side of the road. You then insert the new battery and attach the terminals. >close bonnet The bonnet clicks shut. >e Outside Your Car Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south. >in Inside Your Car You're inside your car. The dashboard is dark and the engine is off. It's dark and raining outside. The only exit is out. >put key in ignition You put the car key into the ignition. >turn key Vroom, vroom! The car starts up. The big V8 purrs like a kitten. It's sweet music to your ears. Now let's drive out of here. >drive What do you want to drive? >car Oh, what a night. A flat battery, acid rain, a deserted mansion full of mysteries and a dead scientist. You'll be glad to get out of here. You quickly drive away, not noticing that in the back seat... *** You have won *** Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT? >undo Inside Your Car [Previous turn undone.] >l Inside Your Car You're inside your car. The dashboard is lit up and the engine is running. It's dark and raining outside. The only exit is out. In the ignition is your car key. >x seat It's too dark to see what's there, but you know there's nothing of interest. >turn on torch The torch is already on. >* ha! [Comment recorded.] >turn key You turn the engine off. >turn key Vroom, vroom! The car starts up. The big V8 purrs like a kitten. It's sweet music to your ears. Now let's drive out of here. >drive out You can't see any such thing. >drive What do you want to drive? >car Oh, what a night. A flat battery, acid rain, a deserted mansion full of mysteries and a dead scientist. You'll be glad to get out of here. You quickly drive away, not noticing that in the back seat... *** You have won *** Would you like to RESTART, RESTORE a saved game, UNDO your last move or QUIT? >