Start of a transcript of: A Warm Reception An Interactive Fiction by Josh Hetzel Release 1 / Serial number 240825 / Inform 7 v10.1.2 Inform 7 v10.1.2 Identification number: //8A17B64A-B74A-4297-83D4-AF723808336B// Interpreter version 2.2.1 / VM 3.1.3 >get booklet That's hardly portable. >i You are carrying nothing. >n You can't go that way. >s You can't go that way. >w You can't go that way. >e Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >ne Chapel It looks like a tornado went through here! Chairs and pews are strewn about like there was a professional wrestling match. The only thing of interest seems to be a bulletin left behind. The Main Hall lies to the southwest. You can see a bulletin here. >n You can't go that way. >x chairs You can't see any such thing. >x pews You can't see any such thing. >x bulletin The wedding of Princess Olivia and Ralph, August 4th 1680. Maid of Honor: Bridget; Best Man: Dennis >get bulletin Taken. >sw Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >s Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >x ovens There is nothing interesting about the food your lack of ability is wasting. >x food There is nothing interesting about the food your lack of ability is wasting. >x paper It's a torn scrap of paper that says "I know who made that dragon come here. He doesn't know what he's done. He stopped the wedding, but at what cost?!" >get paper Taken. >e Servant Quarters A simple living space for the servants of the castle. You see a few beds and a bookcase. If memory serves you, the groom Ralph still lives here despite his status. >x beds Straw mattresses with thin coverings. Simple and uncomfortable >x bookcase A bookcase filled with different types of literature. Maybe something will be useful in your investigation. In the bookcase are a How-To Guide to Dragon Training, Medieval Cleaning Methods and How to Amass a Great Fortune. >search bed You find nothing of interest. >get how-to Taken. >read howt You can't see any such thing. >read how-to Opening this book, you're given a lot of useful information. Despite its small size, you feel this invaluable resource contains everything you need to know to contain the beasts, the pages... Okay, you're not looking for a career change. Best put this book back. >get cleaning Taken. >read cleaning Paging through this book, you're surprised anyone had anything clean in this time period. You're really glad this isn't what you do for a living. >get amass Taken. >read amass A concise but effective guide to lock picking. You spend some time with it and learn how to pick simple locks. A lock pick fell out of the book as you were reading. >i You are carrying: How to Amass a Great Fortune Medieval Cleaning Methods a How-To Guide to Dragon Training a scrap of paper a bulletin >get lock pick Taken. >i You are carrying: lock pick How to Amass a Great Fortune Medieval Cleaning Methods a How-To Guide to Dragon Training a scrap of paper a bulletin >e You can't go that way. >d You can't go that way. >w Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. >d Darkness It's very dark, you can barely see your hand in front of your face. >u Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. >n Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >sw Dining Room The tables are set, you presume dinner has been canceled. Among the rows and rows of table sets, the only thing of interest you see is a pizza (probably for the kitchen staff). A door to the northeast goes to the Main Hall. >x tables You can't see any such thing. >x pizza It looks like they ordered a pizza with everything on it. You see pepperoni, olives, mushrooms, cookies... In the pizza are a silver key and a golden ticket. >get pizza That's hardly portable. >get key Taken. >get ticket Taken. >x key A silver key with "cellar" etched in it. >x ticket A gold ticket that says "for use in the Prize Room." >ne Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >n (first opening the iron door) It seems to be locked. >unlock door What do you want to unlock the iron door with? >key That doesn't seem to fit the lock. >e Scorched Hallway You see the door to the throne room, but feel a great warmth behind it. You guess that there is some monster on the other side, and that it would be best if you prepared yourself in some way to combat it. A plaque hangs on the wall, and you see a way to retreat to the west. You can see a lamp here. >get lamp Taken. >x plaque The plaque reads: "The battle before you bears a great weight, A D20 die will decide your fate, Your score determines what you must roll, To save the day, and complete your goal." With your current score of 0, you will have to roll above a 19 >x lamp A lamp, proudly brandishing it's logo "Infini-Lamp," the brand famous for never running out of power. The lamp is currently switched off. >turn lamp on You switch the lamp on. >e Are you sure you'd like to take on the monster? no Yeah, it's never good to rush into things. >w Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >s Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. >d Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. You can see a bottle of wine here. >x wine An elegant bottle of wine with a gold wrapper. The wrapper says "Random Harvest Wines." >get wine Taken. >e (first opening the wooden door) It seems to be locked. >open door It seems to be locked. >unlock door What do you want to unlock the wooden door with? >key You unlock the wooden door. >e (first opening the wooden door) Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. You can see boots here. >x boots A sturdy pair of boots. They look fashioned for combat. >get boots You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >wear boots That's not a verb I recognize. For a list of verbs, please type "verbs." >i You are carrying: boots a bottle of wine a lamp (providing light) a golden ticket a silver key lock pick How to Amass a Great Fortune Medieval Cleaning Methods a How-To Guide to Dragon Training a scrap of paper a bulletin >w Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. >x wine An elegant bottle of wine with a gold wrapper. The wrapper says "Random Harvest Wines." >search wine You find nothing of interest. >search cellar You can't see any such thing. >w You can't go that way. >e Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >e E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. You can see a newspaper clipping here. >x clipping You recognize the work of your coworker. It reads "Princess Olivia has been spotted around the kingdom with a young bachelor, Ralph. He was originally hired to work in the castle as a servant, but the king has grown fondly of him, as well as our darling princess. Sitting down with the young couple, they both seem nervous about their wedding, but who could blame them. Being the center of attention in a room can be overwhelming, but being the center of attention for a whole kingdom?! How do they manage?" >get newspaper Taken. >w Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >s Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >e Numpad Room The room is purposefully barren, with just a number pad and stairs leading down. There is an exit to the west. >x number pad It's a simple number pad with the following layout 7 8 9 4 5 6 1 2 3 Pressing #4 makes the letter "W" appear on a little LCD screen. All of the other buttons appear to be broken. >d Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >u Relaxing Room You enter a serene room, far away from any mazes or confusing architecture. You take this time to decompress and relax. A staircase up leads the way out. >u Numpad Room The room is purposefully barren, with just a number pad and stairs leading down. There is an exit to the west. >w Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >w Casino A large room filled with various luck based machines. All appear to be broken or unplugged, except a "Coin Flip" game. There is an exit to your east. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 1 consecutive losses. >flip coin That's not a verb I recognize. For a list of verbs, please type "verbs." >play coin flip That's not a verb I recognize. For a list of verbs, please type "verbs." >x machine You can't see any such thing. >play That's not a verb I recognize. For a list of verbs, please type "verbs." >turn on machine You can't see any such thing. >x machine You can't see any such thing. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 2 consecutive losses. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 3 consecutive losses. You think "There must be something in this castle that can give me bad luck." >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Heads! You win 10 fun bucks! Some fun bucks spit out of the machine onto the floor. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Heads! The machine is out of fun bucks. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 1 consecutive losses. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Heads! The machine is out of fun bucks. You think "There must be something in this castle that can give me bad luck." >e Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >s Prize Room There are various prizes strewn about the room. You need to remember this when you report on the royal budget, it's quite extravagant. There's a sign with the exchange rates on the wall. There's an exit to the north. >x sign The sign gives the exchange rates: 10 Fun Bucks - Medieval Gauntlets 20 Fun Bucks - Fruit Cake 40 Fun Bucks - A Complete Guide to Competitive Goldfish Racing 80 Fun Bucks - Photo with the Queen 160 Fun Bucks - Photo with the Queen smiling Please drop your Fun Bucks and Tickets on the ground and the prizes will be awarded. >i You are carrying: a newspaper clipping boots a bottle of wine a lamp (providing light) a golden ticket a silver key lock pick How to Amass a Great Fortune Medieval Cleaning Methods a How-To Guide to Dragon Training a scrap of paper a bulletin >n Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >w Casino A large room filled with various luck based machines. All appear to be broken or unplugged, except a "Coin Flip" game. There is an exit to your east. You can see fun bucks here. >get fun bucks Taken. >i You are carrying: fun bucks a newspaper clipping boots a bottle of wine a lamp (providing light) a golden ticket a silver key lock pick How to Amass a Great Fortune Medieval Cleaning Methods a How-To Guide to Dragon Training a scrap of paper a bulletin >x fun bucks 10 fun bucks. They must be worth something to someone. >w You can't go that way. >e Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >s Prize Room There are various prizes strewn about the room. You need to remember this when you report on the royal budget, it's quite extravagant. There's a sign with the exchange rates on the wall. There's an exit to the north. >drop fun bucks You hear a mechanical voice: "Congratulations! You have won the gauntlets!" Some gauntlets appear on the ground. >get gauntlets You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >drop ticket You hear a mechanical voice: "Ooo, I forgot about this promotion! You have won a self guided tour of the living quarters of the castle. Lucky you!" A gold key appears on the ground. >get key (the gold key) Taken. >save Ok. >i You are carrying: a gold key gauntlets a newspaper clipping boots a bottle of wine a lamp (providing light) a silver key lock pick How to Amass a Great Fortune Medieval Cleaning Methods a How-To Guide to Dragon Training a scrap of paper a bulletin >n Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >n Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >w Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. >e Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >w Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. >u Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. >d Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. >e Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >e E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. >e You and your lamp are swarmed by moths. The best you can do is just go back to where you came from. E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. >e You and your lamp are swarmed by moths. The best you can do is just go back to where you came from. E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. >e You and your lamp are swarmed by moths. The best you can do is just go back to where you came from. E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. >w Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >e E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. >turn off lamp You switch the lamp off. It is now pitch dark in here! >e The moths don't seem interested in you. Moth Hatchery The moth are docile, resting near a glowing light at the far end of the room. You can see a moth keeper note and a cage full of moths here. >x note It says "To do list: -Find misplaced lamp -Get stronger cage. It'll break one of these days with me dropping it -Buy more clothes. Moths are getting hungry and have finished my last shirt." >get note Taken. >x cage A simple cage full of moths. You're not sure why anyone would want or need this, but you're bound to find a use for it. >get cage Taken. >x light You can't see any such thing. >n You can't go that way. >s You can't go that way. >i You are carrying: a cage full of moths a moth keeper note a gold key gauntlets a newspaper clipping boots a bottle of wine a lamp a silver key lock pick How to Amass a Great Fortune Medieval Cleaning Methods a How-To Guide to Dragon Training a scrap of paper a bulletin >w Darkness It's very dark, you can barely see your hand in front of your face. >w Darkness It's very dark, you can barely see your hand in front of your face. >e Darkness It's very dark, you can barely see your hand in front of your face. >turn on lamp You switch the lamp on. E/W Crawl The shadows get larger as you approach their domain. They seem to live in the east, and your way back to safety is in the west. >w Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >s Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >n Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >u You can't go that way. >w Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. >u Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. >n Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >x door A large, imposing door with "Tower" engraved on it. >unlock door with key Which do you mean, the gold key or the silver key? >gold You unlock the iron door. >n (first opening the iron door) Tower L1 The tower's spiral staircase reaches dizzying heights. You remember reading that this is where the royal bedrooms are, and hope that this will give you all the details you need for your story. The stairwell continues upwards, a door leading outside is to your west, and south of you is the Main Hall. >n You can't go that way. >w Dragon Stable A large stable. You're certain this is where the monster that disrupted the wedding lives. The tower door lies to your east. You can see a jewelry box (closed) and crumpled note here. >x note (the moth keeper note) It says "To do list: -Find misplaced lamp -Get stronger cage. It'll break one of these days with me dropping it -Buy more clothes. Moths are getting hungry and have finished my last shirt." >x crumpled note It says "Rumor has it that Ralph thinks Olivia is gonna get cold feet. He overheard Olivia talking to Bridget about it. The king would be pissed if he heard, but Olivia might not be herself today." >get crumpled note Taken. >x box It's a small box with a simple lock on it. >open box It seems to be locked. >pick lock on box I didn't understand that sentence. >pick lock I didn't understand that sentence. >open box with lockpick You can't see any such thing. >i You are carrying: crumpled note a cage full of moths a moth keeper note a gold key gauntlets a newspaper clipping boots a bottle of wine a lamp (providing light) a silver key lock pick How to Amass a Great Fortune Medieval Cleaning Methods a How-To Guide to Dragon Training a scrap of paper a bulletin >open box with lock pick You unlock the jewelry box. >open jewelry box You open the jewelry box, revealing a ring of power. >x ring A small, gold ring that was used by the royal family to cheat in many contests of strength. >get ring You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >score You have so far scored 6 out of a possible 18, in 155 turns. >l Dragon Stable A large stable. You're certain this is where the monster that disrupted the wedding lives. The tower door lies to your east. You can see a jewelry box (empty) here. >e Tower L1 The tower's spiral staircase reaches dizzying heights. You remember reading that this is where the royal bedrooms are, and hope that this will give you all the details you need for your story. The stairwell continues upwards, a door leading outside is to your west, and south of you is the Main Hall. >u Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >e Queen Quarters The Queen's bedroom is the height of luxury. A soft bedspread and plush carpet make you wish you could rest here, but there's investigating to be done, and a dragon that needs to be dealt with. The door out is to your west. You can see a safe (closed) here. >x bedspread A beautiful, soft bed. Looking at it makes you want to take a nap, but you need to finish the case. >x carpet A carpet that spans the length and breadth of the room. It is a deep, royal color and feels pleasant under your feet. >x safe It's a four number combination safe. What is the combination of the safe? get carpet Incorrect >x safe It's a four number combination safe. What is the combination of the safe? 1234 Incorrect >get carpet That's hardly portable. >w Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >w King Quarters The King's bedroom looks very clean and orderly. There is a large, hard king sized bed. Next to the bed is a small nightstand. To help with your story, you should probably explore to get the dirt on what's going on. The door out is to your east. You can see pair of pauldrons here. >x nightstand You open the drawer and see a that simply says "Remember your wedding anniversary. It's Sepcembruary 13th, 1644." >get pauldrons You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >e Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >e Queen Quarters The Queen's bedroom is the height of luxury. A soft bedspread and plush carpet make you wish you could rest here, but there's investigating to be done, and a dragon that needs to be dealt with. The door out is to your west. You can see a safe (closed) here. >x safe It's a four number combination safe. What is the combination of the safe? 1309 Incorrect >x safe It's a four number combination safe. What is the combination of the safe? 0913 Incorrect >x safe It's a four number combination safe. What is the combination of the safe? 1213 Incorrect >x safe It's a four number combination safe. What is the combination of the safe? 1312 Incorrect >x safe It's a four number combination safe. What is the combination of the safe? 0209 Incorrect >x safe It's a four number combination safe. What is the combination of the safe? 0902 Incorrect >x safe It's a four number combination safe. What is the combination of the safe? 1644 Correct >open safe You open the safe, revealing a heart key. >get key (the heart key) Taken. >w Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >u Tower L3 There is a single copper door to the north, and the stairway continues down. >n (first opening the copper door) It seems to be locked. >unlock copper door What do you want to unlock the copper door with? >key Which do you mean, the heart key, the gold key or the silver key? >heart You unlock the copper door. >n (first opening the copper door) Princess Room This room is way better than the Queen's. Lush chairs and couches furnish the room, and there's a misting of perfume throughout. There are doors on the northwest and northeast corners, and one to the south. >x chairs Elegant furniture with painstaking woodwork to flaunt how large the royal bank account is. >x couches Elegant furniture with painstaking woodwork to flaunt how large the royal bank account is. >smell You smell nothing unexpected. >nw Wardrobe A wardrobe filled with various dresses, gowns, and other lavish coverings. If you wanted something specific, you'd probably be trapped here for days. The door to the bedroom is southeast of you. You can see tattered note here. >x note Which do you mean, tattered note, crumpled note or the moth keeper note? >tattered It says "I couldn't tell anyone else, but I'm not sure about marrying Ralph. He's a sweet guy, but I think I'd just like to stay friends. My dad really likes him, and he's a great help around the castle, but I'm not sure I love him. I'm not sure I love any man. I've been hanging out with Bridget, and I think that we're more than friends. I couldn't imagine my life without her. My parents don't seem to notice, just girls being girls, but I'd rather spend my life with her." >search wardrobe You can't see any such thing. >search clothes You can't see any such thing. >get tattered note Taken. >se Princess Room This room is way better than the Queen's. Lush chairs and couches furnish the room, and there's a misting of perfume throughout. There are doors on the northwest and northeast corners, and one to the south. >ne Powder Room A powder room with enough stations for eight people. The smell of perfume is very pungent, and conjures an image of many women doing their makeup, gossiping together before the big day. It's a shame how the day ended up turning out. A door to the bedroom lies to the southwest. You can see a fragile hand mirror and a scented note here. >x scented note It says "Daddy is always so worried about me. He had a suit of armor sewn into one of my dresses, but it's too uncomfortable to wear. What does he think is going to happen to me?" >get scented note Taken. >x mirro You can't see any such thing. >x mirror Warning: breaks when dropped. You remember being told that breaking a mirror is 7 turns bad luck. >get mirror Taken. >sw Princess Room This room is way better than the Queen's. Lush chairs and couches furnish the room, and there's a misting of perfume throughout. There are doors on the northwest and northeast corners, and one to the south. >nw Wardrobe A wardrobe filled with various dresses, gowns, and other lavish coverings. If you wanted something specific, you'd probably be trapped here for days. The door to the bedroom is southeast of you. >x wardrobe You can't see any such thing. >x clothes You can't see any such thing. >x dresses Rows upon rows of beautiful, exquisite dresses for any occasion. Ballroom dancing, political ceremonies, horseback riding, pie eating contest, break dancing... You could sort through them all day! >search dresses You find nothing of interest. >x armor You can't see any such thing. >find armor dress That's not a verb I recognize. For a list of verbs, please type "verbs." >get dress That's hardly portable. >get armor You can't see any such thing. >get armor dress You can't see any such thing. >sort through dresses That's not a verb I recognize. For a list of verbs, please type "verbs." >x dresses Rows upon rows of beautiful, exquisite dresses for any occasion. Ballroom dancing, political ceremonies, horseback riding, pie eating contest, break dancing... You could sort through them all day! >x armor You can't see any such thing. >verbs The possible verbs in this game are: north, south, east, west, northeast, southeast, northwest, southwest, up, down for movement look to see the description of the room you're in inventory to see what you are carrying examine, take, drop, open, close objects unlock "something" with "something" turn on the lamp, turn off the lamp credits, score, undo, save, restore, restart, and quit are also acceptable, and work as expected. >take dress That's hardly portable. >take armor You can't see any such thing. >open wardrobe You can't see any such thing. >l Wardrobe A wardrobe filled with various dresses, gowns, and other lavish coverings. If you wanted something specific, you'd probably be trapped here for days. The door to the bedroom is southeast of you. >se Princess Room This room is way better than the Queen's. Lush chairs and couches furnish the room, and there's a misting of perfume throughout. There are doors on the northwest and northeast corners, and one to the south. >s Tower L3 There is a single copper door to the north, and the stairway continues down. >d Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >d Tower L1 The tower's spiral staircase reaches dizzying heights. You remember reading that this is where the royal bedrooms are, and hope that this will give you all the details you need for your story. The stairwell continues upwards, a door leading outside is to your west, and south of you is the Main Hall. >d You can't go that way. >s Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >s Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. >d Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. >e Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >s Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >s Prize Room There are various prizes strewn about the room. You need to remember this when you report on the royal budget, it's quite extravagant. There's a sign with the exchange rates on the wall. There's an exit to the north. >n Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >w Casino A large room filled with various luck based machines. All appear to be broken or unplugged, except a "Coin Flip" game. There is an exit to your east. >drop mirror The mirror has shattered into thousands of pieces. You have 7 turns of bad luck. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 1 consecutive losses. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 2 consecutive losses. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 3 consecutive losses. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 4 consecutive losses. >x coin flip The machine says: "Step right up! Step right up! Heads is a winner, but tails never fails! Gets 5 tails in a row and receive the "bad luck" prize." A picture on the machine show the bad luck prize is a nice looking medieval helmet. Tails You have 5 consecutive losses. Congratulations! You win the bad luck prize! A helmet spits out of the machine onto the floor. >get helmet You are now more prepared to take on the monster. Taken. [Your score has just gone up by three points.] >i You are carrying: helmet a scented note tattered note a heart key pair of pauldrons a ring of power crumpled note a cage full of moths a moth keeper note a gold key gauntlets a newspaper clipping boots a bottle of wine a lamp (providing light) a silver key lock pick How to Amass a Great Fortune Medieval Cleaning Methods a How-To Guide to Dragon Training a scrap of paper a bulletin You have lost your bad luck. >score You have so far scored 11 out of a possible 18, in 225 turns. >l Casino A large room filled with various luck based machines. All appear to be broken or unplugged, except a "Coin Flip" game. There is an exit to your east. You can see shattered glass here. >e Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >save Ok. >n Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >s Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >e Numpad Room The room is purposefully barren, with just a number pad and stairs leading down. There is an exit to the west. >d Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >e Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >s Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >e Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >s Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >e Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >w You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >n Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >sw Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >se Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >nw You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >ne Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >u Relaxing Room You enter a serene room, far away from any mazes or confusing architecture. You take this time to decompress and relax. A staircase up leads the way out. >u Numpad Room The room is purposefully barren, with just a number pad and stairs leading down. There is an exit to the west. >x number pad It's a simple number pad with the following layout 7 8 9 4 5 6 1 2 3 Pressing #4 makes the letter "W" appear on a little LCD screen. All of the other buttons appear to be broken. >d Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. > I beg your pardon? >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >w Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >n You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >n Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >n Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >w You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >sw Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >se Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >nw You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >ne Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. You can see a shield here. >get shield You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >e Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >n You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >sw Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >se Maze 4 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 4 etched into the wall. >n Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >e Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >se Maze 4 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 4 etched into the wall. >sw You think, "Did I look at everything before entering this maze What could "4" and "W" have to do with each other?" Maze 8 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 8 etched into the wall. A stairway above gives you a way out. >n Maze 6 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 6 etched into the wall. >e Maze 3 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 3 etched into the wall. >se Maze 4 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 4 etched into the wall. >w Maze 2 You are in a maze of twisty passages, all alike. The only distinguishing feature is a number 2 etched into the wall. >s Treasure Room A sign reads: Congratulations! You have solved the maze. A great prize is at your feet. Above you is an exit. You can see a sword here. >get sword You are now more prepared to take on the monster. Taken. [Your score has just gone up by two points.] >x prize You can't see any such thing. >u Relaxing Room You enter a serene room, far away from any mazes or confusing architecture. You take this time to decompress and relax. A staircase up leads the way out. >u Numpad Room The room is purposefully barren, with just a number pad and stairs leading down. There is an exit to the west. >score You have so far scored 15 out of a possible 18, in 307 turns. >w Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >n Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. >w Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. >u Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. >n Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >save Ok. >e Scorched Hallway You see the door to the throne room, but feel a great warmth behind it. You guess that there is some monster on the other side, and that it would be best if you prepared yourself in some way to combat it. A plaque hangs on the wall, and you see a way to retreat to the west. >e Are you sure you'd like to take on the monster? yes Here goes nothing! You need to roll a 5 or better to kill the dragon. Are you sure you'd like to continue? yes You rolled a... 2 Sorry, despite your best efforts, the dragon has killed you. *** The End *** In that game you scored 15 out of a possible 18, in 313 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > restore Ok. >e Scorched Hallway You see the door to the throne room, but feel a great warmth behind it. You guess that there is some monster on the other side, and that it would be best if you prepared yourself in some way to combat it. A plaque hangs on the wall, and you see a way to retreat to the west. >e Are you sure you'd like to take on the monster? yes Here goes nothing! You need to roll a 5 or better to kill the dragon. Are you sure you'd like to continue? yes You rolled a... 13 Congratulations! You win! After killing the dragon, you notice a piece of paper on the ground. It reads: "If you're reading this, hopefully everything has been sorted out. I figured I could release the dragon and scare the king enough to stop the wedding. My plan seems to have worked too well, as the royal dragon is running amok and wont stop. My only hope was to stop the wedding so Olivia and Bridget could elope. I knew Olivia wasn't in love with me, and I accepted that. I didn't mean for anyone to get hurt." -Ralph After reading, you write up your report of what happened and grab that bottle of wine you found in the basement. *** The End *** In that game you scored 15 out of a possible 18, in 313 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > restart You are a reporter for Feudalism Monthly. The princess of the land is being married today, and you were assigned to report on it. You're not sentimental, so you skipped the actual ceremony and showed up in time for the reception. Figured you'd take some pictures of the castle, get some dirt on the guests and be done. A Warm Reception An Interactive Fiction by Josh Hetzel Release 1 / Serial number 240825 / Inform 7 v10.1.2 Castle Entrance You see the entrance to the castle in the east, and it has been thrown open, with no one inside. The entryway is covered in soot and burn marks. Whatever caused this doesn't seem to be nearby anymore. At your feet is a small booklet with the heading "Instruction Booklet" If you would like instructions, type "examine booklet" >n You can't go that way. >e Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >s Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >d Darkness It's very dark, you can barely see your hand in front of your face. >u Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >n Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >sw Dining Room The tables are set, you presume dinner has been canceled. Among the rows and rows of table sets, the only thing of interest you see is a pizza (probably for the kitchen staff). A door to the northeast goes to the Main Hall. >open pizza It isn't something you can open. >x pizza It looks like they ordered a pizza with everything on it. You see pepperoni, olives, mushrooms, cookies... In the pizza are a silver key and a golden ticket. >get key Taken. >get ticket Taken. >ne Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >e Scorched Hallway You see the door to the throne room, but feel a great warmth behind it. You guess that there is some monster on the other side, and that it would be best if you prepared yourself in some way to combat it. A plaque hangs on the wall, and you see a way to retreat to the west. You can see a lamp here. >get lamp Taken. >turn on lamp You switch the lamp on. >w Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >s Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >e Servant Quarters A simple living space for the servants of the castle. You see a few beds and a bookcase. If memory serves you, the groom Ralph still lives here despite his status. >x bookcase A bookcase filled with different types of literature. Maybe something will be useful in your investigation. In the bookcase are a How-To Guide to Dragon Training, Medieval Cleaning Methods and How to Amass a Great Fortune. >read amass A concise but effective guide to lock picking. You spend some time with it and learn how to pick simple locks. A lock pick fell out of the book as you were reading. >get lock pick Taken. >w Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >n Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >n (first opening the iron door) It seems to be locked. >open door with lock pick That doesn't seem to fit the lock. >i You are carrying: lock pick a lamp (providing light) a golden ticket a silver key >open door with key That doesn't seem to fit the lock. >s Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >d Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. You can see a bottle of wine here. >e (first opening the wooden door) It seems to be locked. >open door with key You unlock the wooden door. >e (first opening the wooden door) Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. You can see boots here. >s Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >s Prize Room There are various prizes strewn about the room. You need to remember this when you report on the royal budget, it's quite extravagant. There's a sign with the exchange rates on the wall. There's an exit to the north. >drop ticket You hear a mechanical voice: "Ooo, I forgot about this promotion! You have won a self guided tour of the living quarters of the castle. Lucky you!" A gold key appears on the ground. >get key (the gold key) Taken. >n Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >u You can't go that way. >w Casino A large room filled with various luck based machines. All appear to be broken or unplugged, except a "Coin Flip" game. There is an exit to your east. >e Game Room Entrance You enter what looks like an underground amusement park. Most of the games seem to be in disrepair, but the lights and music make it seem like something must still work around here. To your east is advertised "Amazing Maze" To your west is advertised "Casino" To your south is the "Prize Room" You can leave the games through a passage north. >n Underground Fork A fork in the basement of the castle. To your east you see monstrous shadows dancing along the wall. To your south, you see a room with bright banners and lights. There are shelves of expensive wine to your west. You can see boots here. >w Wine Cellar You see many elegant bottles of wine. The collection is awe inspiring, but you probably shouldn't drink on the job. To your east is a wooden door, stairs lead up to the kitchen. You can see a bottle of wine here. >u Kitchen The kitchen seems like it was left in a hurry. Various ovens and stoves are off, but the food is still sitting on them, as if waiting to be completed. Your ineptitude at cooking prevents you from rectifying this situation. Best not to dwell on the waste. There is a staircase going down, an opening to the east, and a door north to the Main Hall. You can see a scrap of paper here. >n Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >n (first opening the iron door) It seems to be locked. >open door with key Which do you mean, the gold key or the silver key? >silver That doesn't seem to fit the lock. >open door with key Which do you mean, the gold key or the silver key? >gold You unlock the iron door. >n (first opening the iron door) Tower L1 The tower's spiral staircase reaches dizzying heights. You remember reading that this is where the royal bedrooms are, and hope that this will give you all the details you need for your story. The stairwell continues upwards, a door leading outside is to your west, and south of you is the Main Hall. >u Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >e Queen Quarters The Queen's bedroom is the height of luxury. A soft bedspread and plush carpet make you wish you could rest here, but there's investigating to be done, and a dragon that needs to be dealt with. The door out is to your west. You can see a safe (closed) here. >open safe It seems to be locked. >x safe It's a four number combination safe. What is the combination of the safe? 1644 Correct >open safe You open the safe, revealing a heart key. >get key (the heart key) Taken. >w Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >u Tower L3 There is a single copper door to the north, and the stairway continues down. >open door with key Which do you mean, the heart key, the gold key or the silver key? >heart You unlock the copper door. >n (first opening the copper door) Princess Room This room is way better than the Queen's. Lush chairs and couches furnish the room, and there's a misting of perfume throughout. There are doors on the northwest and northeast corners, and one to the south. >ne Powder Room A powder room with enough stations for eight people. The smell of perfume is very pungent, and conjures an image of many women doing their makeup, gossiping together before the big day. It's a shame how the day ended up turning out. A door to the bedroom lies to the southwest. You can see a fragile hand mirror and a scented note here. >get mirror Taken. >sw Princess Room This room is way better than the Queen's. Lush chairs and couches furnish the room, and there's a misting of perfume throughout. There are doors on the northwest and northeast corners, and one to the south. >d You can't go that way. >s Tower L3 There is a single copper door to the north, and the stairway continues down. >d Tower L2 You see a rugged, oak door to your west and a paler door to your east. The stairway continues upwards and down. >d Tower L1 The tower's spiral staircase reaches dizzying heights. You remember reading that this is where the royal bedrooms are, and hope that this will give you all the details you need for your story. The stairwell continues upwards, a door leading outside is to your west, and south of you is the Main Hall. >s Main Hall You are in the Main Hall of the castle. You smell food to your southwest and south, and you see a chapel to the northeast; to the north is a large door and east you feel a strange warmth. >e Scorched Hallway You see the door to the throne room, but feel a great warmth behind it. You guess that there is some monster on the other side, and that it would be best if you prepared yourself in some way to combat it. A plaque hangs on the wall, and you see a way to retreat to the west. >save Ok. >score You have so far scored 0 out of a possible 18, in 68 turns. >drop mirror The mirror has shattered into thousands of pieces. You have 7 turns of bad luck. >e Are you sure you'd like to take on the monster? yes Here goes nothing! You need to roll a 20 or better to kill the dragon. Are you sure you'd like to continue? yes You rolled a... 7 Sorry, despite your best efforts, the dragon has killed you. *** The End *** In that game you scored 0 out of a possible 18, in 69 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Scorched Hallway [Previous turn undone.] >drop mirror You can't see any such thing. >e Are you sure you'd like to take on the monster? yes Here goes nothing! You need to roll a 20 or better to kill the dragon. Are you sure you'd like to continue? yes You rolled a... 19 Sorry, despite your best efforts, the dragon has killed you. *** The End *** In that game you scored 0 out of a possible 18, in 69 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Scorched Hallway [Previous turn undone.] >e Are you sure you'd like to take on the monster? yes Here goes nothing! You need to roll a 20 or better to kill the dragon. Are you sure you'd like to continue? yes You rolled a... 11 Sorry, despite your best efforts, the dragon has killed you. *** The End *** In that game you scored 0 out of a possible 18, in 69 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Scorched Hallway [Previous turn undone.] >e Are you sure you'd like to take on the monster? yes Here goes nothing! You need to roll a 20 or better to kill the dragon. Are you sure you'd like to continue? yes You rolled a... 3 Sorry, despite your best efforts, the dragon has killed you. *** The End *** In that game you scored 0 out of a possible 18, in 69 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Scorched Hallway [Previous turn undone.] >e Are you sure you'd like to take on the monster? yes Here goes nothing! You need to roll a 20 or better to kill the dragon. Are you sure you'd like to continue? yes You rolled a... 10 Sorry, despite your best efforts, the dragon has killed you. *** The End *** In that game you scored 0 out of a possible 18, in 69 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Scorched Hallway [Previous turn undone.] >e Are you sure you'd like to take on the monster? yes Here goes nothing! You need to roll a 20 or better to kill the dragon. Are you sure you'd like to continue? yes You rolled a... 10 Sorry, despite your best efforts, the dragon has killed you. *** The End *** In that game you scored 0 out of a possible 18, in 69 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Scorched Hallway [Previous turn undone.] >e Are you sure you'd like to take on the monster? yes Here goes nothing! You need to roll a 20 or better to kill the dragon. Are you sure you'd like to continue? yes You rolled a... 20 Congratulations! You win! After killing the dragon, you notice a piece of paper on the ground. It reads: "If you're reading this, hopefully everything has been sorted out. I figured I could release the dragon and scare the king enough to stop the wedding. My plan seems to have worked too well, as the royal dragon is running amok and wont stop. My only hope was to stop the wedding so Olivia and Bridget could elope. I knew Olivia wasn't in love with me, and I accepted that. I didn't mean for anyone to get hurt." -Ralph After reading, you write up your report of what happened and grab that bottle of wine you found in the basement. *** The End *** In that game you scored 0 out of a possible 18, in 69 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >