Murky Hallway 0/34 You've been walking along a road you don't know, until your feet hurt. Night has fallen, black as a sheer gap above you, any lampposts far off on the highway. You approached this house to ask to borrow something to light your way. When no-one answered, you tried the door. It's not locked. Your Little Haunting An Interactive Fiction by Christina Nordlander Release 1 / Serial number 241030 / Inform 7 build 6G60 (I6/v6.32 lib 6/12N) Murky Hallway It doesn't look particularly run-down, or romantically old, but all furnishings have been stripped out. It is impossible to tell what pattern the wallpaper was. There is an empty doorway to the south, and a stairway at the end of the hall leading up into blackness. The heavy front door leads back out to the west. >transcript Attempt to begin transcript failed. >s Kitchen A square room, as stripped as the rest of the house, lit with large slashes of shadow from the electric lantern outside the window. A doorway to the north leads back to the hallway. An ancient electric stove stands along one wall. A sink and tap stands next to the oven. >open window That's not something you can open. >x window All you can see outside is the glare of the lantern on the facade, then a blackness that might be forest or just sky. >n Murky Hallway It doesn't look particularly run-down, or romantically old, but all furnishings have been stripped out. It is impossible to tell what pattern the wallpaper was. There is an empty doorway to the south, and a stairway at the end of the hall leading up into blackness. The heavy front door leads back out to the west. >w The darkness shows no sign of abating. You need a light source. >s Kitchen A square room, as stripped as the rest of the house, lit with large slashes of shadow from the electric lantern outside the window. A doorway to the north leads back to the hallway. An ancient electric stove stands along one wall. A sink and tap stands next to the oven. >x stove White enamel, peeling in the corners. Plates dark with rust. The stove is currently switched off. >x sink An empty hollow of metal, a tap jutting out over it. The metal looks clean in the slivers of light from the window, but this close up, there is an unpleasant smell. The sink is currently switched off. >turn tap Water rushes out of the tap. >turn tap That's already on. >close tap That's not something you can close. >turn tap off That's not something you can switch. >x water You see nothing special about the water. >turn on stove You get no reaction. >x sink An empty hollow of metal, a tap jutting out over it. The metal looks clean in the slivers of light from the window, but this close up, there is an unpleasant smell. The sink is currently switched on. >close tap That's not something you can close. >*ok well apologies in advance for the water bill That's not a verb I recognise. >n Murky Hallway It doesn't look particularly run-down, or romantically old, but all furnishings have been stripped out. It is impossible to tell what pattern the wallpaper was. There is an empty doorway to the south, and a stairway at the end of the hall leading up into blackness. The heavy front door leads back out to the west. >up Upper Storey Hallway A dingy hallway, narrow around your shoulders, running east and west. At the eastern end, a stairway leads up and down. A plain door leads south. >s (first opening the plain door) Bedroom This one hasn't been cleared out. There is a bed, piles of bed-linen, a wardrobe; just lumpy dark silhouettes. A doorway leads back north to the dark hallway. >x linen You can't see any such thing. >x piles You can't see any such thing. >x bed You can't see any such thing. >look under bed You can't see any such thing. >x wardrobe You can't see any such thing. >listen You hear nothing unexpected. >n Upper Storey Hallway A dingy hallway, narrow around your shoulders, running east and west. At the eastern end, a stairway leads up and down. A plain door leads south. >up Attic An attic, dirt piled up around the edges, the roof too low to stand straight except in the middle. The house wall is to the east. To the west, the attic continues into pitch blackness. It makes you uncomfortable to have it so close. The stairway is a black hole down to the rest of the house. On the wall next to you sits a fusebox, its door torn off. >x fusebox Inside it are stretched wires. Several have had the insulation gnawed off them, exposing the shining metal. Next to the wires is a Bakelite handle. The fusebox is currently switched off. >turn on fusebox You pull the handle. Nothing immediately obvious happens. >x bakelite You can't see any such thing. >x wires Time or vermin have gnawed off the insulation in strips. You see the glint of the metal. >take wires Your hand cramps around the wires. At first, there is only confusion, then the electricity shoots through your body, a force too bright to even be pain. You don't know whether your eyes are open or closed as the light passes through you. Your spine is just a lightning-rod as you spasm, locked to the wire by your translucent hand. After a long empty space of time, you open your eyes. You can move. There is no pain. >i You are carrying nothing. >look Attic An attic, dirt piled up around the edges, the roof too low to stand straight except in the middle. The house wall is to the east. To the west, the attic continues into pitch blackness. It makes you uncomfortable to have it so close. The stairway is a black hole down to the rest of the house. A glowing human figure is here, standing on tiptoe, lit through with a wild glow. On the wall next to you sits a fusebox, its door torn off. >x fire You can't see any such thing. >x figure You can't see any such thing. >talk to human That's not a verb I recognise. >x glow You can't see any such thing. >x human You can't see any such thing. >w Western End The bare end of the attic room. To the east, you can see the stairs. A flashlight in a sturdy metal case sits on the floor near the bare wooden wall. >take flashlight Taken. >e Attic An attic, dirt piled up around the edges, the roof too low to stand straight except in the middle. The house wall is to the east. To the west, the attic continues into pitch blackness. It makes you uncomfortable to have it so close. The stairway is a black hole down to the rest of the house. A glowing human figure is here, standing on tiptoe, lit through with a wild glow. On the wall next to you sits a fusebox, its door torn off. >down Upper Storey Hallway A dingy hallway, narrow around your shoulders, running east and west. At the eastern end, a stairway leads up and down. A plain door leads south. >down Murky Hallway It doesn't look particularly run-down, or romantically old, but all furnishings have been stripped out. It is impossible to tell what pattern the wallpaper was. There is an empty doorway to the south, and a stairway at the end of the hall leading up into blackness. The heavy front door leads back out to the west. >w The door creaks as you open it. You step out onto the wet-rotted porch. You don't have the flashlight. Your hand, and arm, and the rest of your body, is generating its own pale light. Turning back to the hallway, you see the faces of your ghosts, bidding you to stay. *** YOU WERE NEVER GOING TO LEAVE *** In that game you scored 0 out of a possible 0, in 34 turns. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >