Start of a transcript of The Time Machine A Text Adventure by Bill Maya Release 3 / Serial number 210627 / Inform 7 build 6M62 (I6/v6.34 lib 6/12N) Players can type "about" or "help" and then hit the Enter/Return key at any time. Identification number: //3B616694-D467-45BF-8733-E77DF0729E4B// Interpreter version 1.3.5 / VM 3.1.2 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson >x me You rarely focus on your appearance, too much work to do, but if you had to describe yourself you would probably say something like "middle-age, married, non-descript features, all belying a logical, lawyerly mind and calm demeanor that your profession and your clients demand. >* Missing close quote here That's not a verb I recognise. >* There was a missing period in the opening scene, too (before "No, damn you...") You seem to want to talk to someone, but I can't see whom. >l 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the ambulance is parked. The front door is to the north. You can see a pocket watch and Dr. Humboldt here. >i You are carrying nothing. >x house 68 Woking Street, where your friend Wells has lived for many years, which you have visited many times as friend and solicitor. >x snow Microscopic flakes of all shapes and sizes float down to continue covering everything. >x ambulance The horse-drawn ambulance resembles a private carriage that has been adapted for medical use. The driver waits impatiently in his enclosed glass cab at the front. Large rear doors at the back allow a patient, orderlies, and doctor to enter and exit the vehicle. >x cab The horse-drawn ambulance resembles a private carriage that has been adapted for medical use. The driver waits impatiently in his enclosed glass cab at the front. Large rear doors at the back allow a patient, orderlies, and doctor to enter and exit the vehicle. >x driver Trying to stay warm in the front of the ambulance, the driver waits for Humboldt to give him the signal to get going. >ask driver about well You can only do that to something animate. >ask driver about wells You can only do that to something animate. >* Oops! That's not a verb I recognise. >l' That's not a verb I recognise. > I beg your pardon? > I beg your pardon? >l 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the ambulance is parked. The front door is to the north. You can see a pocket watch and Dr. Humboldt here. >x wells Your last glimpse of your friend was so unlike his usual composed and methodical self that it was like seeing another person entirely. You want to believe his story but without proof or witnesses you don't know what to think. >open ambulance It isn't something you can open. >enter it With a steady hand Dr. Humboldt stops you. "Better stay here." >* Nice! That's not a verb I recognise. >x humboldt A reputable physician and alienist, he has also known Wells for years. You are confident that his methodical nature, combined with his diagnostic skills, will enable him to determine what ails your friend. >ask him about himself Dr. Humboldt is much too professional and polite to start rambling on about himself, especially in this sort of situation. >ask him about wells "I don't know enough to make a proper diagnosis right now. I'll know more after we get him to the hospital, calm him down, and do a proper examination." >ask him about me Perhaps you should focus on the situation at hand instead of yourself. >ask him about machine There is no reply. >ask him about time There is no reply. >ask him about hospital There is no reply. >l 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the ambulance is parked. The front door is to the north. You can see a pocket watch and Dr. Humboldt here. >ask him about ambulance There is no reply. >ask him about orderlies There is no reply. >talk to him To start a conversation, try to ASK Dr. Humboldt ABOUT something or TELL Dr. Humboldt ABOUT something. >tell him about wells "I don't know enough to make a proper diagnosis right now. I'll know more after we get him to the hospital, calm him down, and do a proper examination." >x watch A simple pocket watch, given to Wells by his father. Thinking back on his story about time travel, you remember that Wells' Weena was particularly enchanted with its moving hands and its winding mechanism. >take it Taken. >x it A simple pocket watch, given to Wells by his father. Thinking back on his story about time travel, you remember that Wells' Weena was particularly enchanted with its moving hands and its winding mechanism. >open it It isn't something you can open. >wind it You turn the stem back and forth a few seconds, killing time and gathering your thoughts. >* good detail! That's not a verb I recognise. >in You can't go that way. >l 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the ambulance is parked. The front door is to the north. You can see Dr. Humboldt here. >n Before you can leave, Dr. Humboldt snaps his pocket watch shut and climbs into the ambulance. "I'll return after I get Wells sedated and through the preliminaries. While I'm gone, see if you can find the rest of this." He hands you a single petal from a flower that Wells says was given to him by Weena in 802,701 A.D. "See if you can find the rest of this flower somewhere inside. Maybe it's in that workshop of his. Check with Mrs. Watchett, she should know where the key is. Finding the rest of the flower might help us convince Wells that all this time travel nonsense of his is just a figment of his imagination. Talk to Mrs. Watchett." With that he swings the rear doors shut. The driver cracks the reins and the ambulance starts down the street, turns the corner, and disappears. 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the scuffle with Wells happened. The front door is to the north. >x area Directly in front of you the falling snow is rapidly covering the signs of the struggle. >x scuffle You can't see any such thing. >w You start walking away from the front door towards the intersection but a sudden cold blast of snow makes you reconsider. You really should get inside since you're not dressed appropriately for this winter weather. >n (first opening the front door) Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >x door Which do you mean, the front door or the workshop door? >workshop The door leading to Wells' workshop. The door is closed. >close front You close the front door. >open workshop It seems to be locked. >i You are carrying: a petal a pocket watch >x petal It is not like any flower petal you have ever seen with its luminous colors. Still, you can't tell much from a single petal, perhaps the rest of the blossom is inside somewhere. >* comma splice That's not a verb I recognise. >l Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >w Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >x desk A small standing desk with a few handwritten papers on it. >x papers You quickly shuffle through the papers on the desk but find nothing of interest. >read them I'm not sure what 'them' refers to. >read papers That wouldn't be appropriate. >* fair! That's not a verb I recognise. >x chair The small chair covered in worn leather positioned near the curtains. >x curtains Pulled shut, the floor-to-ceiling heavy fabric wards the room from the cold weather outside. >open curtains Pulling a curtain aside you glance at the snow-covered street. The falling snow is rapidly covering the disturbed area where the ambulance was a few minutes ago. You let the fabric drop back into place and look around the room. >l Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >x books You take a copy of "The Open Door" off the shelf and leaf through a few pages before placing it back on the shelf. >x periodicals You take a copy of "The Ludgate Monthly" off the shelf and leaf through some short fiction and articles of general interest before placing it back with the other issues. >x encyclopaedia You take the volume labeled "GOU-Hippopotamus" and leaf through the pages from "Gouda" to "Hippopotamus" until you get bored and place the volume back on the shelf. >x encyclopaedia You take the volume labeled "PRU-ROS" and leaf through the pages from "Prudentius" to "Rostoff" until you get bored and place the volume back on the shelf. >x encyclopaedia You take the volume labeled "Kaolin-LON" and leaf through the pages from "Kaolin" to "Lons-Le-Saulnier" until you get bored and place the volume back on the shelf. >x encyclopaedia You take the volume labeled "GOU-Hippopotamus" and leaf through the pages from "Gouda" to "Hippopotamus" until you get bored and place the volume back on the shelf. >x encyclopaedia You take the volume labeled "Kaolin-LON" and leaf through the pages from "Kaolin" to "Lons-Le-Saulnier" until you get bored and place the volume back on the shelf. >x books You take a copy of "The Life of George Washington" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "The Warden" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "A Christmas Carol" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "Physica" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "The Fixed Period" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "Mathimatical Pinciples of Natural Philosophy" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "An Account of Some Strange Disturbances in Aungier Street" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "Was It An Illusion?" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "At the End of the Passage" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "The Land of Darkness" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "Through the Looking-Glass" off the shelf and leaf through a few pages before placing it back on the shelf. >g You take a copy of "The Open Door" off the shelf and leaf through a few pages before placing it back on the shelf. >x periodicals You take a copy of "Philosophical Transactions of the Royal Society B: Biological Sciences" off the shelf and leaf through articles focusing on the life sciences before placing it back with the other issues. >x periodicals You take a copy of "The Ludgate Monthly" off the shelf and leaf through some short fiction and articles of general interest before placing it back with the other issues. >x periodicals You take a copy of "The Dome" off the shelf and leaf through articles about the "decadent" visual and verbal arts before placing it back with the other issues. >x periodicals You take a copy of "Amateur Photographer" off the shelf and leaf through articles, like the title says, about amateur photography before placing it back with the other issues. >* Nice! That's not a verb I recognise. >l Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >x shelves Holding books and periodicals of all types as well as a set of encyclopaedia. >n Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. Leaning against the fireplace is a poker. A set of glass doors to the east leads outside and the room continues to the north. >x fireplace A firebox set into the wall, protected by a mantle and surround. A fire is burning in the firebox. >x fire The fire's flames reflect off of the fireproof brick and back into the room, warming it. As the coals burn, the embers and ashes fall through the grate onto the brick. >open box You can't see any such thing. >open firebox It isn't something you can open. >x grate A cast iron basket that holds the burning coals. >x coals A significant pile of red-hot fossilized plants and amorphous carbon providing heat and light. >l Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. Leaning against the fireplace is a poker. A set of glass doors to the east leads outside and the room continues to the north. >x armchairs Like the library chair these armchairs are covered in worn leather. Larger than their library counterpart, they look even more inviting and comfortable, especially positioned as they are in front of the fire with the cold weather outside. But you don't have time to rest, you have a key to find. >x poker About three feet long, pointed and hooked at one end, this weighted implement is used to stir up the coal embers to achieve even burning. >take it Taken. >* always useful! That's not a verb I recognise. >l Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. A set of glass doors to the east leads outside and the room continues to the north. >x newspaper Today's edition of "The Guardian," which you've already read. >take it You glance at an article entitled "The Engineering Disputes" about an upcoming conference of the Engineering and Shipbuilding Trades on implementing a union decision on the reduction of working hours. >g You glance at an article entitled "The Railway Mystery" about the continuing inquest into the mysterious death of a Mrs. Matilda Bryan on the London and North Western Railway at Tring. >g You glance at an article entitled "The Railway Mystery" about the continuing inquest into the mysterious death of a Mrs. Matilda Bryan on the London and North Western Railway at Tring. >g You realize that rereading today's paper isn't going to get you any closer to your goal and you drop the paper back onto the armchair. >e (first opening the garden door) Garden Vegetation covered in snow surrounds you on all sides. A gate set into the north wall looks out onto a snow-covered side street. To the south, the dark panes of Wells' workshop windows overlook a bench nestled among some hibernating rhodendron bushes. The parlor doors are to the west. >x windows Above the bench you can see the darkened workshop windows. >x bench It's a bench, covered in snow but still just a bench. >look through windows Climbing onto the bench, you peer through the glass into the darkened workshop. >open windows Opening the windows lets in the cold and snow so you decide to leave them shut for now. >* should probably have a response here for trying to get in through the windows That's not a verb I recognise. >l Garden (on the bench) Vegetation covered in snow surrounds you on all sides. A gate set into the north wall looks out onto a snow-covered side street. To the south, the dark panes of Wells' workshop windows overlook a bench nestled among some hibernating rhodendron bushes. The parlor doors are to the west. >x vegetation Covered by snow, the hollyhocks, larkspurs, snapdragons, rhododendrons, and other flora you remember are not much to look at right now. >x snow Microscopic flakes of all shapes and sizes whirl down to continue covering everything. >x bench It's a bench, covered in snow but still just a bench. >look under it You find nothing of interest. >clear snow It is fixed in place. >n The gate is locked and looks out onto a quiet side street. >x street The side street beyond the gate is quiet at this time of night. >w (first getting off the bench) Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. A set of glass doors to the east leads outside and the room continues to the north. >close door You close the garden door. >s Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >e Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >u You wander around upstairs for a few minutes but find nothing of interest and return downstairs. >n (first opening the workshop door) It seems to be locked. >e You can't go that way. >n (first opening the workshop door) It seems to be locked. >* Where's Mrs. Watchett? That's not a verb I recognise. >l Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >ne You can't go that way. >d You can't go that way. >u You wander around upstairs for a few minutes but find nothing of interest and return downstairs. >w Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >w You can't go that way. >s You can't go that way. >e Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >n (first opening the workshop door) It seems to be locked. >ne You can't go that way. >e You can't go that way. >se You can't go that way. >sw You can't go that way. >nw You can't go that way. >s (first opening the front door) 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the scuffle with Wells happened. The front door is to the north. >e You start walking away from the front door towards the cul-de-sac but a sudden ice-cold burst of snow makes you reconsider. You really should get inside since you're not dressed appropriately for this winter weather. >w You start walking away from the front door towards the intersection but a sudden bitter flurry of wind makes you reconsider. You really should get inside since you're not dressed appropriately for this winter weather. >s You start walking away from the front door towards one of the other houses but a sudden frosty burst of snow makes you reconsider. You really should get inside since you're not dressed appropriately for this winter weather. >e You start walking away from the front door towards the cul-de-sac but a sudden wintery gust of wind makes you reconsider. You really should get inside since you're not dressed appropriately for this winter weather. >n Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. > I beg your pardon? >s 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the scuffle with Wells happened. The front door is to the north. >l 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the scuffle with Wells happened. The front door is to the north. >d You bend down despite the cold and peer at the ground but nothing catches your eye. Of course, it would help if you knew what you were looking for. >look for key You can't see any such thing. >l 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the scuffle with Wells happened. The front door is to the north. >x watch A simple pocket watch, given to Wells by his father. Thinking back on his story about time travel, you remember that Wells' Weena was particularly enchanted with its moving hands and its winding mechanism. >close watch It isn't something you can close. >x hands A simple pocket watch, given to Wells by his father. Thinking back on his story about time travel, you remember that Wells' Weena was particularly enchanted with its moving hands and its winding mechanism. >turn hands Nothing obvious happens. >n Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >x banister Just a normal handhold to grasp when going up and down the stairs. >x landing You can't see any such thing. >x door Which do you mean, the front door or the workshop door? >workshop The door leading to Wells' workshop. The door is closed. >d You can't go that way. >w Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >w You can't go that way. >s You can't go that way. >u You can't go that way. >n Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. A set of glass doors to the east leads outside and the room continues to the north. >n Dining Room A mahogany dining table that could seat eight comfortably dominates the space. Above the table hangs an electric chandelier. On the table is an orrery. To the north, to the right of the kitchen door, is a sideboard that holds tableware, cutlery, and place settings between meals. The parlor is to the south. >* ah! That's not a verb I recognise. >* missed an exit That's not a verb I recognise. >x table An oval mahogany table with three chairs on both sides and a single chair at each head. >x chairs Eight mahogany chairs around the table. >x chandelier Probably the first of it's kind in the entire city, this glass monstrosity bathes the entire room in a harsh, yellowish, light. There is a small chain at the bottom of the chandelier. >x orrery A mechanical model our solar system of Wells' design contained in a small rectangular wooden box with decorative inlays. While not built to scale it is still a marvel of mechanical engineering and craftsmanship. There is a switch on the long side of the box. Next to the switch is a small sliding panel that hides the inner mechanism of the device. >* missing "of" after "model" That's not a verb I recognise. >x panel You see nothing special about the sliding panel except the fact that it can slide. >x switch There is nothing special about the orrery's switch except the fact that it can be turned on and off. >turn on switch A slight sound comes from inside the box as the planetary orbits are calculated by the mechanism inside. Imperceptabley, the planets on the surface begin their endless journey around the Sun. >slide panel You slide open the panel to reveal the inner workings of the orrery mechanism. >x workings You can't see any such thing. >x orrery A mechanical model our solar system of Wells' design contained in a small rectangular wooden box with decorative inlays. While not built to scale it is still a marvel of mechanical engineering and craftsmanship. There is a switch on the long side of the box. Next to the switch the inner mechanism of the device is on display since the sliding panel is open. >x mechanism The inner mechanism of the orrery is extremely complicated. The only thing recognizable is a small fuse that sits between the switch and the dense collection of gears, slotted pin followers, shafts, and tubes used to calculate the orbits of the planets. >x fuse Almost as big as your thumb, the circular fuse is made of pasteboard with metal caps on either end. Each of the metal caps is held in a metal clip that connects it to the rest of the mechanism. >take fuse The minute you remove the fuse the orrery shuts off and stops its calculations. >l Dining Room A mahogany dining table that could seat eight comfortably dominates the space. Above the table hangs an electric chandelier. On the table is an orrery. To the north, to the right of the kitchen door, is a sideboard that holds tableware, cutlery, and place settings between meals. The parlor is to the south. >x sideboard A matching piece of mahogany furniture with compartments and drawers for holding articles of table service. >x tableware I don't think Mrs. Watchett would appreciate you rummaging through the contents of her sideboard. >open it It isn't something you can open. >open sideboard I don't think Mrs. Watchett would appreciate you rummaging around in her sideboard. >l Dining Room A mahogany dining table that could seat eight comfortably dominates the space. Above the table hangs an electric chandelier. On the table is an orrery. To the north, to the right of the kitchen door, is a sideboard that holds tableware, cutlery, and place settings between meals. The parlor is to the south. >n (first opening the Kitchen Door) Kitchen The room is dominated by a sturdy wooden work table in the center of the room. Surrounding the table are numerous cabinets and shelves. The stove and sink are against the north wall. Mrs. Watchett is at the work table, preparing another one those meals you've enjoy so much in the past. >x table A large wooden work table in the center of the room. >x cabinets Just a series of free-standing cabinets used for storage. >x shelves Just a series of shelves piled high with foodstuffs and kitchen implements. >open them I'm not sure what 'them' refers to. >open shelves It isn't something you can open. >open cabinets I don't think Mrs. Watchett would appreciate you rummaging around in her cabinets. >l Kitchen The room is dominated by a sturdy wooden work table in the center of the room. Surrounding the table are numerous cabinets and shelves. The stove and sink are against the north wall. Mrs. Watchett is at the work table, preparing another one those meals you've enjoy so much in the past. >x stove As far as you can tell this is just a cooking stove, probably better made than most, but still just a stove. >x sink As far as you can tell this is just a copper sink, probably better made than most, but still just a sink. >x watchett Wells' steadfast aged housekeeper, she has been managing his household affairs and cooking his meals for years. If you could steal her away from Wells you would in a heartbeat, but she would never leave him in a million years. >ask watchett about wells "Always working too hard on his experiments, he is. I'm sure the doctor will make everything right." >ask watchett about doctr Mrs. Watchett thinks for a moment before replying. "I wouldn't know anything about that," she says and continues her work. >ask watchett about doctor Mrs. Watchett thinks for a moment before replying. "I wouldn't know anything about that," she says and continues her work. >ask watchett about humboldt Mrs. Watchett thinks for a moment before replying. "I wouldn't know anything about that," she says and continues her work. >ask watchett about herself "I'm really not one to talk about myself." >ask watchett about me Mrs. Watchett thinks for a moment before replying. "I wouldn't know anything about that," she says and continues her work. >ask watchett about watch "That's Mr. Wells' watch. I'd put it on the desk in the library for when he gets back." >ask watchett about petal "Very pretty, I guess. But you cannot tell much about the flower from a single petal." >ask watchett about workshop "Only Mr. Wells had the key." >ask watchett about key "Mr. Wells always kept it on his person. That's where it still must be." >* oh well That's not a verb I recognise. >ask watchett about bench Mrs. Watchett thinks for a moment before replying. "I wouldn't know anything about that," she says and continues her work. >l Kitchen The room is dominated by a sturdy wooden work table in the center of the room. Surrounding the table are numerous cabinets and shelves. The stove and sink are against the north wall. Mrs. Watchett is at the work table, preparing another one those meals you've enjoy so much in the past. >x watch A simple pocket watch, given to Wells by his father. Thinking back on his story about time travel, you remember that Wells' Weena was particularly enchanted with its moving hands and its winding mechanism. >open watch It isn't something you can open. >wind watch You turn the stem back and forth a few seconds, killing time and gathering your thoughts. >g You turn the stem back and forth a few seconds, killing time and gathering your thoughts. >g You turn the stem back and forth a few seconds, killing time and gathering your thoughts. >l Kitchen The room is dominated by a sturdy wooden work table in the center of the room. Surrounding the table are numerous cabinets and shelves. The stove and sink are against the north wall. Mrs. Watchett is at the work table, preparing another one those meals you've enjoy so much in the past. >x stem A simple pocket watch, given to Wells by his father. Thinking back on his story about time travel, you remember that Wells' Weena was particularly enchanted with its moving hands and its winding mechanism. >pull stem Nothing obvious happens. >push stem Nothing obvious happens. >push watch Nothing obvious happens. >l Kitchen The room is dominated by a sturdy wooden work table in the center of the room. Surrounding the table are numerous cabinets and shelves. The stove and sink are against the north wall. Mrs. Watchett is at the work table, preparing another one those meals you've enjoy so much in the past. >s Dining Room A mahogany dining table that could seat eight comfortably dominates the space. Above the table hangs an electric chandelier. On the table is an orrery. To the north, to the right of the kitchen door, is a sideboard that holds tableware, cutlery, and place settings between meals. The parlor is to the south. >n Kitchen The room is dominated by a sturdy wooden work table in the center of the room. Surrounding the table are numerous cabinets and shelves. The stove and sink are against the north wall. Mrs. Watchett is at the work table, preparing another one those meals you've enjoy so much in the past. >ask watchett about watch "That's Mr. Wells' watch. I'd put it on the desk in the library for when he gets back." >s Dining Room A mahogany dining table that could seat eight comfortably dominates the space. Above the table hangs an electric chandelier. On the table is an orrery. To the north, to the right of the kitchen door, is a sideboard that holds tableware, cutlery, and place settings between meals. The parlor is to the south. >s Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. A set of glass doors to the east leads outside and the room continues to the north. >s Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >x desk A small standing desk with a few handwritten papers on it. >search papers You quickly shuffle through the papers on the desk but find nothing of interest. >look under papers You find nothing of interest. >x desk A small standing desk with a few handwritten papers on it. >put watch on desk You put the pocket watch on the desk. >l Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. On the desk is a pocket watch. >take watch That's hardly portable. >* umm? That's not a verb I recognise. >e Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >n (first opening the workshop door) It seems to be locked. >w Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. On the desk is a pocket watch. >take all Grabbing for everything at once isn't going to help your investigation one bit. A methodical, measured approach is called for. >take desk That's hardly portable. >take watch That's hardly portable. >take pocket watch That's hardly portable. >wind it You turn the stem back and forth a few seconds, killing time and gathering your thoughts. >n Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. A set of glass doors to the east leads outside and the room continues to the north. >* Missing apostrophe in "todays" That's not a verb I recognise. >e (first opening the garden door) Garden Vegetation covered in snow surrounds you on all sides. A gate set into the north wall looks out onto a snow-covered side street. To the south, the dark panes of Wells' workshop windows overlook a bench nestled among some hibernating rhodendron bushes. The parlor doors are to the west. >x windows Above the bench you can see the darkened workshop windows. >open them I'm not sure what 'them' refers to. >open windows It looks like the windows can only be opened from inside the workshop. >break windows What do you want to break the windows with? >i You are carrying: a fuse a poker a petal >poker That's not a verb I recognise. >break windows with poker >* uh oh That's not a verb I recognise. >e You can't go that way. >s You get onto the bench. >* Going to check hints here since I'm a little worried I'm in an unwinnable position here That's not a verb I recognise. >hint > Introduction to The Time Machine Instructions for Play Contact the author Hints Introduction to The Time Machine > Instructions for Play Contact the author Hints Introduction to The Time Machine > Instructions for Play Contact the author Hints Introduction to The Time Machine Instructions for Play > Contact the author Hints Introduction to The Time Machine Instructions for Play > Contact the author Hints Introduction to The Time Machine Instructions for Play Contact the author > Hints Introduction to The Time Machine Instructions for Play Contact the author > Hints > How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough 1/7: Have you talked to Dr. Humboldt before he left? Press SPACE to return to the menu or H to reveal another hint. 1/7: Have you talked to Dr. Humboldt before he left? 2/7: Before he left, Dr. Humboldt gave you some advice on who you should talk to. Press SPACE to return to the menu or H to reveal another hint. 1/7: Have you talked to Dr. Humboldt before he left? 2/7: Before he left, Dr. Humboldt gave you some advice on who you should talk to. 3/7: Talk to Mrs. Watchett. She might know where Wells kept the workshop door key. Press SPACE to return to the menu or H to reveal another hint. 1/7: Have you talked to Dr. Humboldt before he left? 2/7: Before he left, Dr. Humboldt gave you some advice on who you should talk to. 3/7: Talk to Mrs. Watchett. She might know where Wells kept the workshop door key. 4/7: When you are in the Kitchen with Mrs. Watchett, type "ask watchett about key." Press SPACE to return to the menu or H to reveal another hint. 1/7: Have you talked to Dr. Humboldt before he left? 2/7: Before he left, Dr. Humboldt gave you some advice on who you should talk to. 3/7: Talk to Mrs. Watchett. She might know where Wells kept the workshop door key. 4/7: When you are in the Kitchen with Mrs. Watchett, type "ask watchett about key." 5/7: So Wells kept the workshop door key on his person at all times. Where did you last see Wells? Press SPACE to return to the menu or H to reveal another hint. > How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough > How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough Introduction to The Time Machine Instructions for Play Contact the author > Hints Garden (on the bench) Vegetation covered in snow surrounds you on all sides. A gate set into the north wall looks out onto a snow-covered side street. To the south, the dark panes of Wells' workshop windows overlook a bench nestled among some hibernating rhodendron bushes. The parlor doors are to the west. >* Ah, that thing about not knowing what I was looking for was a bit too vague You seem to want to talk to someone, but I can't see whom. >s But you're already on the bench. >w (first getting off the bench) Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. A set of glass doors to the east leads outside and the room continues to the north. >s Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. On the desk is a pocket watch. >take desk That's hardly portable. >e Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >s 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the scuffle with Wells happened. The front door is to the north. >x area The glint of something metallic catches your eye. >x it The glint of something metallic catches your eye. >x glint A small metal key to his workshop that you can recall Wells carrying around everywhere he went. >take it Taken. >n Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >close door Which do you mean, the front door or the workshop door? >front You close the front door. >unlock workshop What do you want to unlock the workshop door with? >key You unlock the workshop door. >n (first opening the workshop door) Darkness In the dim light you can see dark shapes scattered throughout the workshop and a light switch by the door. >x switch A simple light switch by the door that you can flip on or off. >flip switch You switch the light switch on. Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. >x windows The warm glow from the lights illuminates the snow-covered garden below. >x workbench On the workbench is a set of blueprints. >x blueprints Spreading out the sheets you see that these are the plans for the time machine in the center of the room. The blueprints identify where the fuse fits into the control panel of the time machine. >take it Spreading out the sheets you see that these are the plans for the time machine in the center of the room. The blueprints identify where the fuse fits into the control panel of the time machine. >x tools A cursory search of the workshop tools and materials turns up no flower or other fauna or brings you closer to understanding how the time machine operates or how to make it work. >x material You can't see any such thing. >x materials A cursory search of the workshop tools and materials turns up no flower or other fauna or brings you closer to understanding how the time machine operates or how to make it work. >l Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. >x blackbard You can't see any such thing. >x blackboard You glance at the long series of equations and diagrams but have no luck making sense of anything written there. >x machine The time machine is rectangular in shape, taller than it is wide. A scaffolding of struts, wires, and other mechanisms rises up from the thick, square base to create a cage to enclose one or two occupants. It looks like you can enter the machine through an opening in one side. >x cage You can't see any such thing. >x base The time machine is rectangular in shape, taller than it is wide. A scaffolding of struts, wires, and other mechanisms rises up from the thick, square base to create a cage to enclose one or two occupants. It looks like you can enter the machine through an opening in one side. >open it The time machine is already "open." All you have to do is get inside if you desire. >put fuse in machine Using the blueprints as a guide, you insert the fuse into the control panel in the appropriate slot. With an barely perceptible hum, the time machine powers up and the light on the control panel lights up. >in You can't go that way. >enter machine You get into the time machine. >l Workshop (in the time machine) The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. >x machine The inside of the time machine is just as baffling as its outside. While you can get a closer look at the various components that make up the cage that surrounds you, the only object that you can make sense of is a control panel at waist height. Through gaps in the time machine you can see the workshop. >x components You can't see any such thing. >x panel The control panel can be divided into two sections. The top section has fourteen dials arranged in two rows of seven dials each. To the right of the rows of dials is a small lit lamp and a large round button. Directly underneath the button the word "DEPART" has been etched into the panel's surface. The bottom section has the word "DESTINATION" etched into the panel above two rows of numbers, one above the other, with each number's digits displayed in its own tiny window. [0] [0] [8] [0] [2] [7] [0] [1] [0] [0] [0] [C] [3] [F] [8] [D] Underneath the two lines of numbers are a series of switches labeled with the numbers [0] through [9] and the letters [A] through [F]. To the right of these switches are two square buttons with the words "SET" and "CLEAR" etched into the panel next to them. >pusth depart That's not a verb I recognise. >push depart You can't see any such thing. >push depart button You can't see any such thing. >push button You press the button on the control panel. From Wells' story you have an idea of what is going to happen but you never expected to see it with your own eyes or experience it yourself. As the machine powers up and the dials start inching forward through the seconds, minutes, weeks, and months, the workshop and its contents, in fact the entire house, fade away to be replaced by a shimmering grey void. As the dials inch forward through time, vague shapes of all sizes appear and disappear on the surface of the void surrounding you and the time machine?future people, places, and things living out their own personal cycle of birth, life, and death. You grip the time machine's framework as it shudders and gains velocity on its pre-programmed flight through the centuries and millennia towards what you suppose is the Age of Eloi and Morlocks that Wells spoke about. One age passes. Two ages. Five ages. The blur of the individual dials starts slowing down and stopping left to right-first the one on the far left and then the others-one by one, as your final destination approaches. Beneath your feet the time machine shifts gears internally and slows. The shimmering grey curtain surrounding you and the time machine starts to dissipate and fade away like an early morning fog in the face of the sun. Eventually the time machine stops, the dials indicating that 801,006 years have passed from when you started your journey in 1895. You have arrived in the year 802,701 A.D. >l Clearing (in the time machine) A midsized clearing dominated by a circular shaft in the center that rises about three feet above the ground. The face of a large statue looks down on you through a gap in the trees. There is a path to the east leading to a white dome in the distance. >x shaft About three feet in diameter, the circular shaft appears to be made of some unknown metal. A circular grate rests on the top of the shaft, flush with the surface. Through the grate you can see the rungs of a ladder going down into darkness. >x statue The sightless eyes of the weather-worn marble face stare down at you, inhuman and unsympathetic. >x grate About three feet in diameter, the grate is made of wide slats of metal welded together in a waffle pattern. Despite the patina of rust, it looks extremely sturdy and heavy. >open it It isn't something you can open. >break grate What do you want to break the metal grate with? >poker >* ugh That's not a verb I recognise. >l Clearing (in the time machine) A midsized clearing dominated by a circular shaft in the center that rises about three feet above the ground. The face of a large statue looks down on you through a gap in the trees. There is a path to the east leading to a white dome in the distance. >i You are carrying: a metal key a poker a petal >push button You press the button on the control panel. The time machine powers up and the grey void once again cloaks you and the machine in a temporal shroud. To your relief, the hands on the dials on the panel start turning backwards, one second at a time as you return to your point of origin. The time machine shudders and shakes slightly on its journey but the dread you felt on your outward trip is less than before as you watch the silent shapes perform their temporal pantomime on the grey surface surrounding you. Ages pass. One by one the dial hands approach zero and stop their retrograde spin. The time machine starts to slow and, as the last dial hits zero, it stops. The grey fog dissipates and the familiar workshop appears around you and the time machine. You have arrived back in the year 1895. >s You would have to get out of the time machine first. >* Welp, time travel is real You seem to want to talk to someone, but I can't see whom. >out You get out of the time machine. Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. You can see a time machine here. The door to the workshop opens and Dr. Humboldt enters. He appears both relieved and annoyed. "Where the hell have you been hiding? Mrs. Watchett and I have been through the entire house looking for you." He looks over your shoulder at the time machine. "So that must be Wells' time machine contraption." >tell humboldt about time travel Humboldt listens as you try to expain your time travel experience in the future as best you can with a accepting look on his face. >* "a" should be "an" That's not a verb I recognise. >ask humboldt about wells "He's sedated and resting." >l Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. You can see Dr. Humboldt and a time machine here. >s Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the open door of Wells' workshop. The front door is to the south. Dr. Humboldt arrives from the north. >w Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. On the desk is a pocket watch. Dr. Humboldt arrives from the east. >n Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. A set of glass doors to the east leads outside and the room continues to the north. Dr. Humboldt arrives from the south. >n Dining Room A mahogany dining table that could seat eight comfortably dominates the space. Above the table hangs an electric chandelier. On the table is an orrery. To the north, to the right of the kitchen door, is a sideboard that holds tableware, cutlery, and place settings between meals. The parlor is to the south. Dr. Humboldt arrives from the south. >n Kitchen The room is dominated by a sturdy wooden work table in the center of the room. Surrounding the table are numerous cabinets and shelves. The stove and sink are against the north wall. Mrs. Watchett is at the work table, preparing another one those meals you've enjoy so much in the past. Dr. Humboldt arrives from the south. >tell watchett about time travel Mrs. Watchett thinks for a moment before replying. "I wouldn't know anything about that," she says and continues her work. >* I feel like people are being surprisingly low-key about this That's not a verb I recognise. >s Dining Room A mahogany dining table that could seat eight comfortably dominates the space. Above the table hangs an electric chandelier. On the table is an orrery. To the north, to the right of the kitchen door, is a sideboard that holds tableware, cutlery, and place settings between meals. The parlor is to the south. Dr. Humboldt arrives from the north. >e You can't go that way. >s Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. A set of glass doors to the east leads outside and the room continues to the north. Dr. Humboldt arrives from the north. >e Garden Vegetation covered in snow surrounds you on all sides. A gate set into the north wall looks out onto a snow-covered side street. To the south, the dark panes of Wells' workshop windows overlook a bench nestled among some hibernating rhodendron bushes. The parlor doors are to the west. Dr. Humboldt arrives from the west. >e You can't go that way. >n The gate is locked and looks out onto a quiet side street. >w Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. A set of glass doors to the east leads outside and the room continues to the north. Dr. Humboldt arrives from the east. >s Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. On the desk is a pocket watch. Dr. Humboldt arrives from the north. >e Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the open door of Wells' workshop. The front door is to the south. Dr. Humboldt arrives from the west. >n Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. You can see a time machine here. Dr. Humboldt arrives from the south. >humboldt, enter machine Dr. Humboldt has better things to do. >in You can't go that way. >enter machine You get into the time machine. >push button You press the button but nothing happens. Smelling something burning you check the machine's components and find the source of the smell to be the fuse, which you remove from the machine. >* ruh roh That's not a verb I recognise. >take fuse You already have that. >x it Almost as big as your thumb, the circular fuse is made of pasteboard with metal caps on either end. The pasteboard cylinder between the metal caps is blackened and burned, shorted out and useless. >hint > Introduction to The Time Machine Instructions for Play Contact the author Hints Introduction to The Time Machine > Instructions for Play Contact the author Hints Introduction to The Time Machine > Instructions for Play Contact the author Hints Introduction to The Time Machine Instructions for Play > Contact the author Hints Introduction to The Time Machine Instructions for Play > Contact the author Hints Introduction to The Time Machine Instructions for Play Contact the author > Hints Introduction to The Time Machine Instructions for Play Contact the author > Hints > How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? > How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? > How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough 1/11: Have you been able to get into the workshop? Press SPACE to return to the menu or H to reveal another hint. 1/11: Have you been able to get into the workshop? 2/11: You will need to get into the workshop first. Press SPACE to return to the menu or H to reveal another hint. 1/11: Have you been able to get into the workshop? 2/11: You will need to get into the workshop first. 3/11: Have you examined the time machine's control panel? Press SPACE to return to the menu or H to reveal another hint. 1/11: Have you been able to get into the workshop? 2/11: You will need to get into the workshop first. 3/11: Have you examined the time machine's control panel? 4/11: Have you pressed the round button? Press SPACE to return to the menu or H to reveal another hint. 1/11: Have you been able to get into the workshop? 2/11: You will need to get into the workshop first. 3/11: Have you examined the time machine's control panel? 4/11: Have you pressed the round button? 5/11: There must be a piece missing from the time machine. Press SPACE to return to the menu or H to reveal another hint. 1/11: Have you been able to get into the workshop? 2/11: You will need to get into the workshop first. 3/11: Have you examined the time machine's control panel? 4/11: Have you pressed the round button? 5/11: There must be a piece missing from the time machine. 6/11: Have you found the orrery? Press SPACE to return to the menu or H to reveal another hint. 1/11: Have you been able to get into the workshop? 2/11: You will need to get into the workshop first. 3/11: Have you examined the time machine's control panel? 4/11: Have you pressed the round button? 5/11: There must be a piece missing from the time machine. 6/11: Have you found the orrery? 7/11: Have you opened the orrery? Press SPACE to return to the menu or H to reveal another hint. 1/11: Have you been able to get into the workshop? 2/11: You will need to get into the workshop first. 3/11: Have you examined the time machine's control panel? 4/11: Have you pressed the round button? 5/11: There must be a piece missing from the time machine. 6/11: Have you found the orrery? 7/11: Have you opened the orrery? 8/11: Maybe the fuse will help. Press SPACE to return to the menu or H to reveal another hint. 1/11: Have you been able to get into the workshop? 2/11: You will need to get into the workshop first. 3/11: Have you examined the time machine's control panel? 4/11: Have you pressed the round button? 5/11: There must be a piece missing from the time machine. 6/11: Have you found the orrery? 7/11: Have you opened the orrery? 8/11: Maybe the fuse will help. 9/11: But you don't know where the fuse should go in the time machine. Press SPACE to return to the menu or H to reveal another hint. 1/11: Have you been able to get into the workshop? 2/11: You will need to get into the workshop first. 3/11: Have you examined the time machine's control panel? 4/11: Have you pressed the round button? 5/11: There must be a piece missing from the time machine. 6/11: Have you found the orrery? 7/11: Have you opened the orrery? 8/11: Maybe the fuse will help. 9/11: But you don't know where the fuse should go in the time machine. 10/11: Have you examined the blueprints? Press SPACE to return to the menu or H to reveal another hint. 1/11: Have you been able to get into the workshop? 2/11: You will need to get into the workshop first. 3/11: Have you examined the time machine's control panel? 4/11: Have you pressed the round button? 5/11: There must be a piece missing from the time machine. 6/11: Have you found the orrery? 7/11: Have you opened the orrery? 8/11: Maybe the fuse will help. 9/11: But you don't know where the fuse should go in the time machine. 10/11: Have you examined the blueprints? 11/11: > put fuse in time machine. Press SPACE to return to the menu. How do I find the workshop door key? > How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? > How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? > How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? > How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough Introduction to The Time Machine Instructions for Play Contact the author > Hints Workshop (in the time machine) The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. You can see Dr. Humboldt here. >* OK I think this is unwinnable. That's not a verb I recognise. >restart Are you sure you want to restart? yes "Let me go!" Wells struggles against the efforts of the two orderlies who are dragging him towards the horse-drawn ambulance parked in the street. Desperate, he pulls himself free and stumbles into you, almost knocking the both of you to the ground. "My friend, I'm not crazy," he says, his eyes desperate and pleading. "I know my story sounds insane, but it's true. Every word of it. You believe me, don't you?" Dr. Humboldt intervenes, placing himself between you and Wells. "There, there, Wells. Of course we believe you. You just had a terrible shock; you need to rest after all these...time traveling adventures of yours. Plenty of time to sort it all out after you've had a bit of a break. Nothing to worry about." You look at the doctor and back at Wells, not knowing whom to believe. Wells is your oldest friend but the doctor makes a good point, especially after the story you've just heard from Wells' own mouth. Morlocks. Eloi. Time travel. It sounds fantastical. "I can prove it all," Wells says. He starts fumbling in his vest pockets, looking for something. "In my workshop you'll find...get your bloody hands off of me!" The orderlies have grabbed Wells a second time "No, damn you! Let me go!" Wells forgets whatever he was looking for in his pockets and struggles against the orderlies but they're prepared this time and manage to overpower your friend and manhandle him into the ambulance. But it's a near thing, so violent that Wells' pocket watch falls to the ground during the struggle. Humboldt notices your concerned look. "Don't worry," he says. "They're professionals, used to dealing patients like this all the time. They're not being as rough with him as they look." The Time Machine A Text Adventure by Bill Maya Release 3 / Serial number 210627 / Inform 7 build 6M62 (I6/v6.34 lib 6/12N) Players can type "about" or "help" and then hit the Enter/Return key at any time. 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the ambulance is parked. The front door is to the north, the light escaping from the drawn curtains to one side looking invitingly warm. To the west, the flickering gaslights in the square seem much further away than fifty paces. To the east, the street dead-ends into a small cul-de-sac. You can see a pocket watch and Dr. Humboldt here. >take watch Taken. >ask humboldt about wells "I don't know enough to make a proper diagnosis right now. I'll know more after we get him to the hospital, calm him down, and do a proper examination." >n Before you can leave, Dr. Humboldt snaps his pocket watch shut and climbs into the ambulance. "I'll return after I get Wells sedated and through the preliminaries. While I'm gone, see if you can find the rest of this." He hands you a single petal from a flower that Wells says was given to him by Weena in 802,701 A.D. "See if you can find the rest of this flower somewhere inside. Maybe it's in that workshop of his. Check with Mrs. Watchett, she should know where the key is. Finding the rest of the flower might help us convince Wells that all this time travel nonsense of his is just a figment of his imagination. Talk to Mrs. Watchett." With that he swings the rear doors shut. The driver cracks the reins and the ambulance starts down the street, turns the corner, and disappears. 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the scuffle with Wells happened. The front door is to the north. >n (first opening the front door) Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >w Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >n Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. Leaning against the fireplace is a poker. A set of glass doors to the east leads outside and the room continues to the north. >n Dining Room A mahogany dining table that could seat eight comfortably dominates the space. Above the table hangs an electric chandelier. On the table is an orrery. To the north, to the right of the kitchen door, is a sideboard that holds tableware, cutlery, and place settings between meals. The parlor is to the south. >n (first opening the Kitchen Door) Kitchen The room is dominated by a sturdy wooden work table in the center of the room. Surrounding the table are numerous cabinets and shelves. The stove and sink are against the north wall. Mrs. Watchett is at the work table, preparing another one those meals you've enjoy so much in the past. >ask watchett about wells "Always working too hard on his experiments, he is. I'm sure the doctor will make everything right." >s Dining Room A mahogany dining table that could seat eight comfortably dominates the space. Above the table hangs an electric chandelier. On the table is an orrery. To the north, to the right of the kitchen door, is a sideboard that holds tableware, cutlery, and place settings between meals. The parlor is to the south. >open orrery You slide open the panel to reveal the inner workings of the orrery mechanism. >take fuse Taken. >s Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. Leaning against the fireplace is a poker. A set of glass doors to the east leads outside and the room continues to the north. >s Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >e Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >s 68 Woking Street You are standing halfway down the street outside of Wells' house. A heavy snowfall wafts down, undisturbed except for the area directly in front of you where the scuffle with Wells happened. The front door is to the north. >x area Directly in front of you the falling snow is rapidly covering the signs of the struggle. >take glint Taken. >n Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the closed door of Wells' workshop. The front door is to the south. >n (first opening the workshop door) It seems to be locked. >close front You close the front door. >unlock workshop What do you want to unlock the workshop door with? >key You unlock the workshop door. >n (first opening the workshop door) Darkness In the dim light you can see dark shapes scattered throughout the workshop and a light switch by the door. >flip switch You switch the light switch on. Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. >read blueprints Spreading out the sheets you see that these are the plans for the time machine in the center of the room. The blueprints identify where the fuse fits into the control panel of the time machine. >put fuse in machine Using the blueprints as a guide, you insert the fuse into the control panel in the appropriate slot. With an barely perceptible hum, the time machine powers up and the light on the control panel lights up. >enter machine You get into the time machine. >out You get out of the time machine. Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. >s Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the open door of Wells' workshop. The front door is to the south. >w Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >w You can't go that way. >n Parlor A coal fire blazes away in a large fireplace set into the west wall. Directly in front of the hearth are two leather armchairs with todays newspaper sitting on one of them. Leaning against the fireplace is a poker. A set of glass doors to the east leads outside and the room continues to the north. >take poker Taken. >i You are carrying: a poker a metal key a petal a pocket watch >s Library A desk and a leather chair positioned near the drawn curtains are the only things in the room besides a variety of books, periodicals, and encyclopaedia that fill the floor-to-ceiling shelves on the three walls. The room continues to the north and the entryway is back east. >e Entryway From here you can reach all other parts of the house. To your right, an ornately-carved banister parallels a staircase that leads up to the second floor landing. To the west is the library. To the north is the open door of Wells' workshop. The front door is to the south. >n Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. >enter machine You get into the time machine. >push button You press the button on the control panel. From Wells' story you have an idea of what is going to happen but you never expected to see it with your own eyes or experience it yourself. As the machine powers up and the dials start inching forward through the seconds, minutes, weeks, and months, the workshop and its contents, in fact the entire house, fade away to be replaced by a shimmering grey void. As the dials inch forward through time, vague shapes of all sizes appear and disappear on the surface of the void surrounding you and the time machine?future people, places, and things living out their own personal cycle of birth, life, and death. You grip the time machine's framework as it shudders and gains velocity on its pre-programmed flight through the centuries and millennia towards what you suppose is the Age of Eloi and Morlocks that Wells spoke about. One age passes. Two ages. Five ages. The blur of the individual dials starts slowing down and stopping left to right-first the one on the far left and then the others-one by one, as your final destination approaches. Beneath your feet the time machine shifts gears internally and slows. The shimmering grey curtain surrounding you and the time machine starts to dissipate and fade away like an early morning fog in the face of the sun. Eventually the time machine stops, the dials indicating that 801,006 years have passed from when you started your journey in 1895. You have arrived in the year 802,701 A.D. >l Clearing (in the time machine) A midsized clearing dominated by a circular shaft in the center that rises about three feet above the ground. The face of a large statue looks down on you through a gap in the trees. There is a path to the east leading to a white dome in the distance. >out You get out of the time machine. Clearing A midsized clearing dominated by a circular shaft in the center that rises about three feet above the ground. The face of a large statue looks down on you through a gap in the trees. There is a path to the east leading to a white dome in the distance. You can see a time machine here. >l Clearing A midsized clearing dominated by a circular shaft in the center that rises about three feet above the ground. The face of a large statue looks down on you through a gap in the trees. There is a path to the east leading to a white dome in the distance. You can see a time machine here. >x statue The sightless eyes of the weather-worn marble face stare down at you, inhuman and unsympathetic. >x dome You can't see any such thing. >x grate About three feet in diameter, the grate is made of wide slats of metal welded together in a waffle pattern. Despite the patina of rust, it looks extremely sturdy and heavy. >i You are carrying: a poker a metal key a petal a pocket watch >pull grate Nothing obvious happens. >e Domed Building Before you is a weathered concrete building with a domed top that vaguely resembles the Pantheon in Rome. The entrace to the building is through a columned portico to the east. >x building You can't see any such thing. >* ? That's not a verb I recognise. >x dome You can't see any such thing. >e Inside the Domed Building Sunlight streams through the dome's oculus, illuminating the entire room. Low stone tables are arranged in a circular pattern around a large central well underneath the center of the dome. Circling the entire wall of the dome except for the exits is a series of murals. There is an small archway to the south and the main exit to the west. >x oculus A circular opening at the dome's apex allowing sunlight and the elements to enter. From this distance it looks small but given the size of the dome you estimate it to be at least thirty or thirty-five feet in diameter. >x tables The low-slung stone tables are arranged symmetrically around the well. >x well The well is circular and filled with what appears to be fresh water. It appears to be the same size as the oculus far above it with a knee-high wall running around its circumferance. >drink water You cup some water in your hand and take a quick drink. >x murals Each panel is a mosaic devoted to a specific pastoral scene being performed by a group of people who must be Wells' Eloi?gathering fruit, bathing and swimming in a river, wandering the countryside, eating, dancing, and other questionable activities. In one or two of the dusk scenes you can make out small shadowy silhouettes hidden in the background undergrowth and shadows, spying on the Eloi's foreground activity?Wells' Morlocks. >x morlocks You can't see any such thing. >s Balcony This small concrete balcony looks down on the treetops below. To the south, through a break in the foliage, you can see a river with many tiny figures around it. From up here you can also make out an overgrown path leading southeast from the clearing to the river, probably obscured by undergrowth. >x treetops Below you the leafy canopy of deciduous and evergreen trees covers everything except your view of the river and the clearing below and the overgrown path between them. >x figures You can't see any such thing. >x river The river winds its way through the forest below you. Looking closely, you can see groups of people in the river and on its banks. >x people You can't see any such thing. >x groups You can't see any such thing. >l Balcony This small concrete balcony looks down on the treetops below. To the south, through a break in the foliage, you can see a river with many tiny figures around it. From up here you can also make out an overgrown path leading southeast from the clearing to the river, probably obscured by undergrowth. >x path You can't see any such thing. >x undergrowth You can't see any such thing. >n Inside the Domed Building Sunlight streams through the dome's oculus, illuminating the entire room. Low stone tables are arranged in a circular pattern around a large central well underneath the center of the dome. Circling the entire wall of the dome except for the exits is a series of murals. There is an small archway to the south and the main exit to the west. >w Domed Building Before you is a weathered concrete building with a domed top that vaguely resembles the Pantheon in Rome. The entrace to the building is through a columned portico to the east. >w Clearing A midsized clearing dominated by a circular shaft in the center that rises about three feet above the ground. The face of a large statue looks down on you through a gap in the trees. There is a path to the east leading to a white dome in the distance. Now that you know it exists, you can just make out the overgrown path that you saw from the balcony leading southeast. You can see a time machine here. > I beg your pardon? >se River Bank The southeast path winds its downhill through dense undergrowth. After a brief hike you emerge from the woods onto the northwest bank of a sizeable river. A small group of individuals, by your count twenty or thirty, are spread out along this section of the river bank, involved in a variety of activities. Some are swimming in the shallows, others are resting on the river bank, a few gather flowers or fruit and, to your horror, a few are involved in prurient matters in the shadows of nearby bushes. These must be the Eloi from Wells" story. Noticing your prescence, a few of the Eloi gather around you. >* apostrophe -> quote in "Wells" That's not a verb I recognise. >x eloi All of the Eloi are slight and short, about four feet tall. All are dressed in the same type of manufactured tunic, belted at the waist, and wearing buskins on their feet. The homogeneity of their features, their build, and their dress make it hard to distinguish one from the other. >l River Bank After a brief hike you emerge from the woods onto the northwest bank of a sizeable river. A small group of individuals, by your count twenty or thirty, are spread out along this section of the river bank, involved in a variety of activities. Some are swimming in the shallows, others are resting on the river bank, a few gather flowers or fruit and, to your horror, a few are involved in prurient matters in the shadows of nearby bushes. These must be the Eloi from Wells" story. Noticing your prescence, a few of the Eloi gather around you. >ask eloi about themselves Try as you might you can't make the Eloi understand what you are saying. Some of them laugh at your strange pronunciation while others coo and chatter among themselves quietly. Others become bored and drift off into other pursuits while still others walk over to see the new oddity. >i You are carrying: a poker a metal key a petal a pocket watch >show watch to eloi Suddenly all the Eloi stop their chattering and silently focus on the pocket watch. One of them grabs it from you and turns it over in their hands. They show it to another Eloi who grabs it from them. Suddenly a young girl appears. Though her age, appearance and clothing mimics the other Eloi, her demeanor and the way she looks at you is different from the others. Obviously this is Weena and her encounter with Wells has changed her in some way, forced her to "grow up" for lack of a better word. Weena gently takes the pocket watch from the Eloi who has it and turns it over slowly in her hands, her brow furrowed in thought. Weena stares at the second hand making its way around the dial and taps at the crystal with her finger. Looking up, she smiles. She remembers. She hands the watch back to you and smiles. >show petal to weena Weena looks at the petal in your hand and, reaching up into her hair, she remove a single flower and hands it to you before running off. It must be a game she played with Wellls. The rest of the Eloi follow her and soon you are alone by the river. >* "wellls" has one too many l That's not a verb I recognise. >i You are carrying: a flower a pocket watch a poker a metal key a petal >l River Bank After a brief hike you emerge from the woods onto the northwest bank of a sizeable river. >* Shouldn't have the action description in the location That's not a verb I recognise. >x river The river curves its way through the forest from the northeast to the southwest. The rushing water looks cool and inviting. >x bank You can't see any such thing. >l River Bank After a brief hike you emerge from the woods onto the northwest bank of a sizeable river. >i You are carrying: a flower a pocket watch a poker a metal key a petal >x flower (the flower) Unlike any vegetation you've ever seen, the petal that Humboldt gave you matches those on this flower's blossom exactly. If this won't convince the doctor of Wells' sanity then nothing will. >put petal in flower (the flower) That can't contain things. >n You can't go that way. >nw Clearing A midsized clearing dominated by a circular shaft in the center that rises about three feet above the ground. The face of a large statue looks down on you through a gap in the trees. There is a path to the east leading to a white dome in the distance. Now that you know it exists, you can just make out the overgrown path that you saw from the balcony leading southeast. You can see a time machine here. >enter machine You get into the time machine. >push button You press the button on the control panel. The time machine powers up and the grey void once again cloaks you and the machine in a temporal shroud. To your relief, the hands on the dials on the panel start turning backwards, one second at a time as you return to your point of origin. The time machine shudders and shakes slightly on its journey but the dread you felt on your outward trip is less than before as you watch the silent shapes perform their temporal pantomime on the grey surface surrounding you. Ages pass. One by one the dial hands approach zero and stop their retrograde spin. The time machine starts to slow and, as the last dial hits zero, it stops. The grey fog dissipates and the familiar workshop appears around you and the time machine. You have arrived back in the year 1895. >out You get out of the time machine. Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. You can see a time machine here. The door to the workshop opens and Dr. Humboldt enters. He appears both relieved and annoyed. "Where the hell have you been hiding? Mrs. Watchett and I have been through the entire house looking for you." He looks over your shoulder at the time machine. "So that must be Wells' time machine contraption." >show flower to humboldt Humboldt studies the flower in amazement. "I'm just an amateur botanist but this morphology is unique," he says. "There must be some truth to Wells' story." You recount your adventures in the future and take the doctor for a brief journey to the year 802,701 before the both of you go to the hospital to free Wells. *** The End *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Workshop [Previous turn undone.] >hint > Introduction to The Time Machine Instructions for Play Contact the author Hints Introduction to The Time Machine > Instructions for Play Contact the author Hints Introduction to The Time Machine > Instructions for Play Contact the author Hints Introduction to The Time Machine Instructions for Play > Contact the author Hints Introduction to The Time Machine Instructions for Play > Contact the author Hints Introduction to The Time Machine Instructions for Play Contact the author > Hints Introduction to The Time Machine Instructions for Play Contact the author > Hints > How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? > How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? > How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? > How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? > How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? > What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? > What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? > How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? > How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough 1/10: Have you met the Eloi at the river bank? Press SPACE to return to the menu or H to reveal another hint. 1/10: Have you met the Eloi at the river bank? 2/10: The southeast path from the clearing to the river bank is overgrown... Press SPACE to return to the menu or H to reveal another hint. 1/10: Have you met the Eloi at the river bank? 2/10: The southeast path from the clearing to the river bank is overgrown... 3/10: So you won't be able to go southeast from the clearing to the river bank until... Press SPACE to return to the menu or H to reveal another hint. 1/10: Have you met the Eloi at the river bank? 2/10: The southeast path from the clearing to the river bank is overgrown... 3/10: So you won't be able to go southeast from the clearing to the river bank until... 4/10: You discover the southeast path from the balcony inside the dome. Press SPACE to return to the menu or H to reveal another hint. 1/10: Have you met the Eloi at the river bank? 2/10: The southeast path from the clearing to the river bank is overgrown... 3/10: So you won't be able to go southeast from the clearing to the river bank until... 4/10: You discover the southeast path from the balcony inside the dome. 5/10: From the clearing > go east. go east. go south. Press SPACE to return to the menu or H to reveal another hint. 1/10: Have you met the Eloi at the river bank? 2/10: The southeast path from the clearing to the river bank is overgrown... 3/10: So you won't be able to go southeast from the clearing to the river bank until... 4/10: You discover the southeast path from the balcony inside the dome. 5/10: From the clearing > go east. go east. go south. 6/10: Once you can see the southeast path from the balcony you will be able to go southeast from the clearing. Press SPACE to return to the menu or H to reveal another hint. 1/10: Have you met the Eloi at the river bank? 2/10: The southeast path from the clearing to the river bank is overgrown... 3/10: So you won't be able to go southeast from the clearing to the river bank until... 4/10: You discover the southeast path from the balcony inside the dome. 5/10: From the clearing > go east. go east. go south. 6/10: Once you can see the southeast path from the balcony you will be able to go southeast from the clearing. 7/10: Have you tried showing the Eloi various items from your inventory? Do they find any of them interesting? Press SPACE to return to the menu or H to reveal another hint. 1/10: Have you met the Eloi at the river bank? 2/10: The southeast path from the clearing to the river bank is overgrown... 3/10: So you won't be able to go southeast from the clearing to the river bank until... 4/10: You discover the southeast path from the balcony inside the dome. 5/10: From the clearing > go east. go east. go south. 6/10: Once you can see the southeast path from the balcony you will be able to go southeast from the clearing. 7/10: Have you tried showing the Eloi various items from your inventory? Do they find any of them interesting? 8/10: Show the Eloi the watch. Press SPACE to return to the menu or H to reveal another hint. 1/10: Have you met the Eloi at the river bank? 2/10: The southeast path from the clearing to the river bank is overgrown... 3/10: So you won't be able to go southeast from the clearing to the river bank until... 4/10: You discover the southeast path from the balcony inside the dome. 5/10: From the clearing > go east. go east. go south. 6/10: Once you can see the southeast path from the balcony you will be able to go southeast from the clearing. 7/10: Have you tried showing the Eloi various items from your inventory? Do they find any of them interesting? 8/10: Show the Eloi the watch. 9/10: Weena seems to remember Wells' watch. Have you tried showing her anything else? Press SPACE to return to the menu or H to reveal another hint. 1/10: Have you met the Eloi at the river bank? 2/10: The southeast path from the clearing to the river bank is overgrown... 3/10: So you won't be able to go southeast from the clearing to the river bank until... 4/10: You discover the southeast path from the balcony inside the dome. 5/10: From the clearing > go east. go east. go south. 6/10: Once you can see the southeast path from the balcony you will be able to go southeast from the clearing. 7/10: Have you tried showing the Eloi various items from your inventory? Do they find any of them interesting? 8/10: Show the Eloi the watch. 9/10: Weena seems to remember Wells' watch. Have you tried showing her anything else? 10/10: Show Weena the petal. Press SPACE to return to the menu. How do I find the workshop door key? How do I travel to 802,701 A.D.? > How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? > How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? > How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? > How do I travel to 802,701 A.D.? How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? > How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? > How do I find the flower? What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? > What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? > What else can I do in 802,701 A.D.? Game Walkthrough 1/8: You've explored the Eloi's dome. You could see where the Morlocks live. Press SPACE to return to the menu or H to reveal another hint. 1/8: You've explored the Eloi's dome. You could see where the Morlocks live. 2/8: There's a circular shaft in the clearing with a metal grate over it. Press SPACE to return to the menu or H to reveal another hint. 1/8: You've explored the Eloi's dome. You could see where the Morlocks live. 2/8: There's a circular shaft in the clearing with a metal grate over it. 3/8: Remove the grate. Press SPACE to return to the menu or H to reveal another hint. 1/8: You've explored the Eloi's dome. You could see where the Morlocks live. 2/8: There's a circular shaft in the clearing with a metal grate over it. 3/8: Remove the grate. 4/8: > enter shaft. or > get in shaft. Press SPACE to return to the menu or H to reveal another hint. 1/8: You've explored the Eloi's dome. You could see where the Morlocks live. 2/8: There's a circular shaft in the clearing with a metal grate over it. 3/8: Remove the grate. 4/8: > enter shaft. or > get in shaft. 5/8: At the bottom of the shaft you can explore in any direction. Press SPACE to return to the menu or H to reveal another hint. 1/8: You've explored the Eloi's dome. You could see where the Morlocks live. 2/8: There's a circular shaft in the clearing with a metal grate over it. 3/8: Remove the grate. 4/8: > enter shaft. or > get in shaft. 5/8: At the bottom of the shaft you can explore in any direction. 6/8: But you might get attacked by Morlocks and, without fire or a weapon, you might not escape. Press SPACE to return to the menu or H to reveal another hint. 1/8: You've explored the Eloi's dome. You could see where the Morlocks live. 2/8: There's a circular shaft in the clearing with a metal grate over it. 3/8: Remove the grate. 4/8: > enter shaft. or > get in shaft. 5/8: At the bottom of the shaft you can explore in any direction. 6/8: But you might get attacked by Morlocks and, without fire or a weapon, you might not escape. 7/8: But then you might through some stroke of luck. Press SPACE to return to the menu or H to reveal another hint. 1/8: You've explored the Eloi's dome. You could see where the Morlocks live. 2/8: There's a circular shaft in the clearing with a metal grate over it. 3/8: Remove the grate. 4/8: > enter shaft. or > get in shaft. 5/8: At the bottom of the shaft you can explore in any direction. 6/8: But you might get attacked by Morlocks and, without fire or a weapon, you might not escape. 7/8: But then you might through some stroke of luck. 8/8: You really shouldn't explore the Morlock's tunnels. Press SPACE to return to the menu. 1/8: You've explored the Eloi's dome. You could see where the Morlocks live. 2/8: There's a circular shaft in the clearing with a metal grate over it. 3/8: Remove the grate. 4/8: > enter shaft. or > get in shaft. 5/8: At the bottom of the shaft you can explore in any direction. 6/8: But you might get attacked by Morlocks and, without fire or a weapon, you might not escape. 7/8: But then you might through some stroke of luck. 8/8: You really shouldn't explore the Morlock's tunnels. Press SPACE to return to the menu. How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? > What else can I do in 802,701 A.D.? Game Walkthrough How do I find the workshop door key? How do I travel to 802,701 A.D.? How do I find the flower? > What else can I do in 802,701 A.D.? Game Walkthrough Introduction to The Time Machine Instructions for Play Contact the author > Hints Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. You can see Dr. Humboldt and a time machine here. >undo Workshop [Previous turn undone.] >undo Workshop [Previous turn undone.] >undo Clearing [Previous turn undone.] >take grate Grabbing the grate through its openings, you brace yourself against the side of the shaft and manage to leverage it up and out of its resting position. It's extremely heavy but you succeed in toppling it to one side and onto the ground, narrowly missing your feet. >* Ah, I thought when PULL GRATE didn't work this wouldn't be possible You seem to want to talk to someone, but I can't see whom. >d Carefully you climb over the lip of the shaft and onto the ladder. Top of the Shaft You're hanging at the top of the shaft on the ladder leading down. Faint sounds of machinery rise from the darkness below. Exiting the shaft will put you back in the clearing. >d Bottom of the Shaft In the small amount of light that filters down from above you can see tunnels going in every direction. >ne You start down the northeast tunnel without a light or a map towards the sound of the nearest machinery. Suddenly, without warning, multiple pairs of brutish hands reach out of the darkness and attempt to grab you. With a strength born of desperation and fear, you flail at them with the poker and drive what must be Morlocks off into the darkness. Retreating in what you hope is the correct direction, you find yourself back at the bottom of the shaft. >e Even with a weapon you shouldn't try your luck, especially without a source of light and possibly some allies. I mean, you barely escaped from your first encounter with these brutish savages. >s Even with a weapon you shouldn't try your luck, especially without a source of light and possibly some allies. I mean, you barely escaped from your first encounter with these brutish savages. >u Top of the Shaft You're hanging at the top of the shaft on the ladder leading down. Faint sounds of machinery rise from the darkness below. Exiting the shaft will put you back in the clearing. >u You can't go that way. >out You carefully climb out of the shaft. Clearing A midsized clearing dominated by a circular shaft in the center that rises about three feet above the ground. The face of a large statue looks down on you through a gap in the trees. There is a path to the east leading to a white dome in the distance. Now that you know it exists, you can just make out the overgrown path that you saw from the balcony leading southeast. You can see a metal grate and a time machine here. >put grate on shaft (first taking the metal grate) It is way too heavy to try and move a second time from its position on the ground. >enter machine You get into the time machine. >push button You press the button on the control panel. The time machine powers up and the grey void once again cloaks you and the machine in a temporal shroud. To your relief, the hands on the dials on the panel start turning backwards, one second at a time as you return to your point of origin. The time machine shudders and shakes slightly on its journey but the dread you felt on your outward trip is less than before as you watch the silent shapes perform their temporal pantomime on the grey surface surrounding you. Ages pass. One by one the dial hands approach zero and stop their retrograde spin. The time machine starts to slow and, as the last dial hits zero, it stops. The grey fog dissipates and the familiar workshop appears around you and the time machine. You have arrived back in the year 1895. >s You would have to get out of the time machine first. >out You get out of the time machine. Workshop The workshop is almost twice as long as it is wide and ends in windows that look down into the garden. A long workbench runs down one side of the room; a large blackboard covered in equations and diagrams runs down the other. Tools and materials for Wells' experiments fill the rest of the space. But the most striking, out-of-place object in the room is a device almost equidistant between you and the other end of the room?Wells' time machine. You can see a time machine here. The door to the workshop opens and Dr. Humboldt enters. He appears both relieved and annoyed. "Where the hell have you been hiding? Mrs. Watchett and I have been through the entire house looking for you." He looks over your shoulder at the time machine. "So that must be Wells' time machine contraption." >tell humboldt about morlocks Humboldt listens to you recount your experience with the Morlocks with a accepting look on his face. >tell humboldt about elli This provokes no reaction. >tell humboldt about eloi Humboldt listens as you recount your experience with the Eloi with a tolerant look on his face. >tell humboldt about watch This provokes no reaction. >tell humboldt about flowr This provokes no reaction. >tell humboldt about flowe This provokes no reaction. >tell humboldt about flower Humboldt studies the flower in amazement. "I'm just an amateur botanist but this morphology is unique," he says. "There must be some truth to Wells' story." You recount your adventures in the future and take the doctor for a brief journey to the year 802,701 before the both of you go to the hospital to free Wells. *** The End *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >