Start of a transcript of: All Hands Abandon Ship A Shipboard Race Against the Clock by David Lee Release 42 / Serial number 230907 / Inform 7 v10.1.2 Inform 7 v10.1.2 Identification number: //BD72BBDC-D0A6-41DB-804D-3C420429C5F0// Interpreter version 1.3.5 / VM 3.1.2 >l Starboard Head (in the toilet) It's pretty much the standard issue ship's head. Cold fluorescent lighting, stainless steel fixtures. Efficient. Soul-sucking. You wouldn't be at all surprised to see its design aesthetic featured on the front cover of Brutalist Architecture Monthly. The only escape from this sterile, functional purgatory appears to be an exit to the aft. The sudden blaring of the shipwide alarm echoes around the tiny room, startling you out of your morning introspection. The alarm falls silent and a calm, soothing, female voice follows. "Fire in engineering compartment," says the voice. "Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >stand You stand up. The automatic flushing mechanism clicks and a rush of water follows. You get out of the toilet. Starboard Head You can see a toilet (empty) here. >x toilet The toilet is empty. >a Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk and an unlocked footlocker (closed) here. >take footlocker Taken. The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >x it Jumpin' Jehosaphat! An unlocked footlocker! It's like a standing invitation to rifle through the contents. If it weren't for unlocked footlockers, there'd be no thievery in this galaxy! >x inside footlocker I only understood you as far as wanting to examine inside. >open footlocker You open the unlocked footlocker, revealing a red key card and a jelly donut. >take all There are none at all available! >take card (the red key card) Taken. > take (the bunk) That's fixed in place. >take donut Taken. The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >l Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk here. >x bunks You can't see any such thing. >x bunk You see nothing special about the bunk. >open it It isn't something you can open. >p Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. > aft Main Crew Corridor The middle of a long corridor that runs the length of the ship. Something smells pretty good coming from the starboard direction. Something to port smells a little off. Lighted chevrons in the floor are pointing aft. And here's you, standing in the middle of it all, wondering what to do. There are doorways to port and starboard. The corridor continues fore and aft. The soothing voice once again echoes throughout the ship, "Fire in engineering compartment has been contained. However, station-keeping systems remain compromised. Ship's orbit is decaying. All crew should proceed immediately to assigned muster stations. This is not a drill." > aft Aft Crew Corridor The red stripe wall motif continues in this fore to aft corridor, with the words "USS Icarus" reminding you of the ship you're on. As if you needed reminding. Besides the obvious exits fore and aft, there's a doorway to port. Though the lighted chevrons in the floor are pointing aft. >aft Level B Aft Junction There are ladders going up and down. Doorways lead fore and aft. The doorway to aft is steciled with the words, "Life Pod B". > port You can't go that way. > aft Darkness Hmm. During muster drills, the life pod lights were always on. You feel around on the wall. There's no light switch in here, so the problem must be somewhere else. >g You can't go that way. The shipwide alarm blares. The once soothing voice now seems to be tinged with a sense of urgency. "Station-keeping systems compromised. Orbit decaying. All crew should proceed immediately to assigned muster stations. This is not a drill." >p You can't go that way. >f Level B Aft Junction > f Aft Crew Corridor > f Main Crew Corridor >f Forward Crew Corridor The soothing voice is back. "It's alright," the voice says, "I understand these situations can be frightening. I've turned off the big scary alarm, but we need to get to our muster stations, okay?" > f Level B Forward Junction There are ladders here going up and down. There's also a doorway to aft marked as "Crew Level B." To forward is a sturdy door with a red placard mounted at eye level. You can see Bridge Access Door here. >open door It seems to be locked. >a Forward Crew Corridor >p Medical Waiting Room A single, large painting decorates the artificial wood paneled walls and there's something that looks like a framed diploma by the door to forward. Besides the door to forward, the only other way out is starboard. You can see a couch and a magazine rack (on which are Brutalist Architecture Monthly, Yoga Practitioner's Digest and Journal of Physical Therapy) here. > forward Exam Room The ghostly holographic image of a bespectacled man in a white coat flickers to life and then solidifies. TJ Eckleburg MD is embroidered on his coat. There's also an exam table and a little desk where the medical staff can enter notes into the computer system. The only exit is aft. You can see an exam table, Holographic Doctor Eckleburg and a desk (on which are a yellow key card and a computer monitor) here. The overhead announcement is back. "Look, we've practiced muster drills several times. Just focus on following the lighted chevrons." >undo Medical Waiting Room [Previous turn undone.] >p You can't go that way. The overhead announcement is back. "Look, we've practiced muster drills several times. Just focus on following the lighted chevrons." >l Medical Waiting Room A single, large painting decorates the artificial wood paneled walls and there's something that looks like a framed diploma by the door to forward. Besides the door to forward, the only other way out is starboard. You can see a couch and a magazine rack (on which are Brutalist Architecture Monthly, Yoga Practitioner's Digest and Journal of Physical Therapy) here. >f Exam Room The ghostly holographic image of a bespectacled man in a white coat flickers to life and then solidifies. TJ Eckleburg MD is embroidered on his coat. There's also an exam table and a little desk where the medical staff can enter notes into the computer system. The only exit is aft. You can see an exam table, Holographic Doctor Eckleburg and a desk (on which are a yellow key card and a computer monitor) here. >undo Medical Waiting Room [Previous turn undone.] >l Medical Waiting Room A single, large painting decorates the artificial wood paneled walls and there's something that looks like a framed diploma by the door to forward. Besides the door to forward, the only other way out is starboard. You can see a couch and a magazine rack (on which are Brutalist Architecture Monthly, Yoga Practitioner's Digest and Journal of Physical Therapy) here. >open rack It isn't something you can open. >x it On the magazine rack are Brutalist Architecture Monthly, Yoga Practitioner's Digest and Journal of Physical Therapy. >take all Brutalist Architecture Monthly: Taken. Yoga Practitioner's Digest: Taken. Journal of Physical Therapy: Taken. The overhead voice continues. "I'm beginning to think you don't want to find your muster station. Have I said something to upset you?" >read Brutalist Special Issue: Designing ship's heads with an eye on minimalism, utilitarianism, and three other -isms. "Is it because I was unfaithful? I said I was sorry." >read Yoga Which do you mean, Yoga Practitioner's Digest or the pamphlet from the Intergalactic Association of Yoga Therapists? >read Yoga Practitioner 101 uses for used yoga mats! You'll be amazed at the things we came up with. "It's just that...well, I feel like you've been a little distant lately." >read Yoga Journal You can't see any such thing. >read Journal Special Issue: Yoga in the Rec Room? It's not just a fad! >l Medical Waiting Room A single, large painting decorates the artificial wood paneled walls and there's something that looks like a framed diploma by the door to forward. Besides the door to forward, the only other way out is starboard. You can see a couch and a magazine rack here. >x couch You see nothing special about the couch. In the distance you hear a groaning of what sounds like metal on metal, but it's interrupted by another shipwide announcement before you can determine the location. "I know you have your work...but you have to understand, I have needs too." >get it That's fixed in place. >sit What do you want to sit on? > couch Hmm. Looks comfortable, I guess. You get onto the couch. >l Medical Waiting Room (on the couch) A single, large painting decorates the artificial wood paneled walls and there's something that looks like a framed diploma by the door to forward. Besides the door to forward, the only other way out is starboard. You can see a magazine rack here. >stand You get off the couch. Medical Waiting Room You can see a couch and a magazine rack here. > starboard Forward Crew Corridor "All crew should proceed immediately to... You know what? Fine. Go down with the ship. See if I care. You always were a stubborn so-and-so." >p Medical Waiting Room You can see a couch and a magazine rack here. >p You can't go that way. >f Exam Room The ghostly holographic image of a bespectacled man in a white coat flickers to life and then solidifies. TJ Eckleburg MD is embroidered on his coat. There's also an exam table and a little desk where the medical staff can enter notes into the computer system. The only exit is aft. You can see an exam table, Holographic Doctor Eckleburg and a desk (on which are a yellow key card and a computer monitor) here. >x table You see nothing special about the exam table. >x desk On the desk are a yellow key card and a computer monitor. "Her name is Jennifer. I thought you should know. She's an A.I. coach. We met at a conference. And I'm not sorry." >take all yellow key card: Taken. "At least Jennifer knows how to please me. There, I've said it. I'm not ashamed." >talk to Jennifer That's not a verb I recognise. >x Jennifer You can't see any such thing. >l Exam Room The ghostly holographic image of a bespectacled man in a white coat flickers to life and then solidifies. TJ Eckleburg MD is embroidered on his coat. There's also an exam table and a little desk where the medical staff can enter notes into the computer system. The only exit is aft. You can see an exam table, Holographic Doctor Eckleburg and a desk (on which is a computer monitor) here. >x monitor The computer monitor is displaying a blue screen with a large colon placed beside an opening parenthesis in a crude representation of a frown. Below that, a single line of smaller text reads, "I'm sorry Dave, I'm afraid I can't do that." >l Exam Room The ghostly holographic image of a bespectacled man in a white coat flickers to life and then solidifies. TJ Eckleburg MD is embroidered on his coat. There's also an exam table and a little desk where the medical staff can enter notes into the computer system. The only exit is aft. You can see an exam table, Holographic Doctor Eckleburg and a desk (on which is a computer monitor) here. > aft Medical Waiting Room You can see a couch and a magazine rack here. The ship shudders violently, causing you to nearly lose your footing. > aft You can't go that way. >s Forward Crew Corridor >a Main Crew Corridor >p Rec Room There's a pair of dirty sweat socks in the middle of the floor, which explains the smell. Otherwise, the room seems to be pulling double duty as a lounge and a workout room. Someone's taped a poster up on the wall, next to the television. The only exit is to starboard. You can see a sofa, a yoga mat and a pair of dirty sweat socks here. >take all yoga mat: Taken. pair of dirty sweat socks: Gross! No way. The ship shudders again, making you feel like the floor just dropped from under your feet. >s Main Crew Corridor >p Rec Room You can see a sofa and a pair of dirty sweat socks here. >a You can't go that way. >l Rec Room There's a pair of dirty sweat socks in the middle of the floor, which explains the smell. Otherwise, the room seems to be pulling double duty as a lounge and a workout room. Someone's taped a poster up on the wall, next to the television. The only exit is to starboard. You can see a sofa and a pair of dirty sweat socks here. >s Main Crew Corridor Another tortured groan of twisting metal reverberates throughout the ship. "You know what the irony is? This ship is falling into the event horizon of a quantum singularity. Time will slow and eventually cease to exist for us. We'll be stuck here together for eternity." > I beg your pardon? >a Aft Crew Corridor "A quantum singularity is a black hole. You always were a bit of a dim bulb for someone purporting to be a scientist." >p Port Bunk A familiar looking pair of three-tier bunks are the only furnishings in this room. Their white sheets and navy blue blankets, all neatly tucked in at the sides, are about as dull and uninspiring as the rest of the ship. There's an open doorway to starboard. and another doorway to aft. You can see a bunk and a locked footlocker (closed) here. >take footlocker (the locked footlocker) Taken. >open it It seems to be locked. >unlock it What do you want to unlock the locked footlocker with? >red That doesn't seem to fit the lock. "You never answer me. This is not the way two people in a healthy relationship behave." >unlock footlocker with yellow Which do you mean, the locked footlocker or the unlocked footlocker? > locked That doesn't seem to fit the lock. "It's very passive-aggressive." >drop unlocked footlocker Dropped. >i You are carrying: a locked footlocker (closed and locked) a yoga mat a yellow key card Journal of Physical Therapy Yoga Practitioner's Digest Brutalist Architecture Monthly a jelly donut a red key card a blue key card a note from the office of Doctor Eckleburg a pamphlet from the Intergalactic Association of Yoga Therapists a granola bar wrapper a book entitled Self-Reliance >open locker with blue That doesn't seem to fit the lock. >l Port Bunk A familiar looking pair of three-tier bunks are the only furnishings in this room. Their white sheets and navy blue blankets, all neatly tucked in at the sides, are about as dull and uninspiring as the rest of the ship. There's an open doorway to starboard. and another doorway to aft. You can see an unlocked footlocker (empty) and a bunk here. "I'm not the only one who thinks so, either." >s Aft Crew Corridor >p Port Bunk You can see an unlocked footlocker (empty) and a bunk here. >a Port Head A standard issue ship's head, with stainless steel fixtures all around. The only exit is forward. You can see a toilet (in which is a waterlogged key card) here. >get all waterlogged key card: Taken. >l Port Head A standard issue ship's head, with stainless steel fixtures all around. The only exit is forward. You can see a toilet (empty) here. "Some of your co-workers have noticed it, too." >open toilet It isn't something you can open. >x toilet The toilet is empty. >enter toilet You get into the toilet. >l Port Head (in the toilet) A standard issue ship's head, with stainless steel fixtures all around. The only exit is forward. >stand You get out of the toilet. Port Head You can see a toilet (empty) here. "Are you even listening to me anymore, or have you tuned me out again?" >l Port Head A standard issue ship's head, with stainless steel fixtures all around. The only exit is forward. You can see a toilet (empty) here. >f Port Bunk You can see an unlocked footlocker (empty) and a bunk here. >f You can't go that way. >s Aft Crew Corridor >f Main Crew Corridor "I can't believe you're acting like this. We're both adults here. Aren't we?" >f Forward Crew Corridor >f Level B Forward Junction You can see Bridge Access Door here. >f (first opening Bridge Access Door) It seems to be locked. > I beg your pardon? >a Forward Crew Corridor >f Level B Forward Junction You can see Bridge Access Door here. The ship shudders again. "You know what? This is ridiculous. I'm leaving. Goodbye." >a Forward Crew Corridor >a Main Crew Corridor >f Forward Crew Corridor The ship's orbit has decayed to the point where escape from the singularity's gravity is now impossible. A single transmission was received just before the ship crossed the event horizon... >l Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. An automated text to speech translation of the message issues forth from the ship's intercom: "Jennifer and I are moving to the Mediterranean. And I'm taking the kids." >s Starboard Bunk You can see a bunk here. The ship is now trapped in the gravitational well of the quantum singularity. Time no longer has any meaning and there's no possibility of winning the game, but feel free to explore the ship...for eternity! Have a nice day. >a You can't go that way. Game over, man. >. ooops! That's not a verb I recognise. >l Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk here. Game over, man. >f Starboard Head You can see a toilet (empty) here. Game over, man. >l Starboard Head It's pretty much the standard issue ship's head. Cold fluorescent lighting, stainless steel fixtures. Efficient. Soul-sucking. You wouldn't be at all surprised to see its design aesthetic featured on the front cover of Brutalist Architecture Monthly. The only escape from this sterile, functional purgatory appears to be an exit to the aft. You can see a toilet (empty) here. Game over, man. >a Starboard Bunk You can see a bunk here. Game over, man. >l Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk here. Game over, man. > forward Starboard Head You can see a toilet (empty) here. Game over, man. >l Starboard Head It's pretty much the standard issue ship's head. Cold fluorescent lighting, stainless steel fixtures. Efficient. Soul-sucking. You wouldn't be at all surprised to see its design aesthetic featured on the front cover of Brutalist Architecture Monthly. The only escape from this sterile, functional purgatory appears to be an exit to the aft. You can see a toilet (empty) here. Game over, man. > aft Starboard Bunk You can see a bunk here. Game over, man. >l Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk here. Game over, man. >p Forward Crew Corridor Game over, man. >f Level B Forward Junction You can see Bridge Access Door here. Game over, man. >l Level B Forward Junction There are ladders here going up and down. There's also a doorway to aft marked as "Crew Level B." To forward is a sturdy door with a red placard mounted at eye level. You can see Bridge Access Door here. Game over, man. >unlock door What do you want to unlock Bridge Access Door with? >red (the red key card) You unlock Bridge Access Door. Game over, man. >l Level B Forward Junction There are ladders here going up and down. There's also a doorway to aft marked as "Crew Level B." To forward is a sturdy door with a red placard mounted at eye level. You can see Bridge Access Door here. Game over, man. >open door You open Bridge Access Door. Game over, man. >l Level B Forward Junction There are ladders here going up and down. There's also a doorway to aft marked as "Crew Level B." To forward is a sturdy door with a red placard mounted at eye level. You can see Bridge Access Door here. Game over, man. > forward The Bridge So this is where it all happens, as they say? Except there's nobody here. It's just some display screens and a bunch of empty seats. There's a doorway to port and the exit is aft. You can see Bridge Access Door, a Ready Room Door, a view screen, a navigator's seat and a captain's chair here. Game over, man. >x screen The screen is displaying a view of the singularity. Across the bottom, in large, white, block letters, it says, "All Hands Abandon Ship." Game over, man. >l The Bridge So this is where it all happens, as they say? Except there's nobody here. It's just some display screens and a bunch of empty seats. There's a doorway to port and the exit is aft. You can see Bridge Access Door, a Ready Room Door, a view screen, a navigator's seat and a captain's chair here. Game over, man. >x seat You see nothing special about the navigator's seat. Game over, man. >x chair You see nothing special about the captain's chair. Game over, man. >sit on chair Ah, the big chair. Now I feel important. Game over, man. >stand You get off the captain's chair. The Bridge You can see Bridge Access Door, a Ready Room Door, a view screen, a navigator's seat and a captain's chair here. Game over, man. >sit on seat You feel a wave of nostalgia wash over you as your inner voice says, "Take us out, Mister Sulu. Half impulse." Game over, man. > stand You get off the navigator's seat. The Bridge You can see Bridge Access Door, a Ready Room Door, a view screen, a navigator's seat and a captain's chair here. Game over, man. >l The Bridge So this is where it all happens, as they say? Except there's nobody here. It's just some display screens and a bunch of empty seats. There's a doorway to port and the exit is aft. You can see Bridge Access Door, a Ready Room Door, a view screen, a navigator's seat and a captain's chair here. Game over, man. >p Ready Room There's a old oak chart table in here that probably weighs a ton. It looks like the grand old antique's been pressed into duty as a modern day conference table. Six plush, high-back swivel chairs surround it. The only exit is to starboard, whence you came. You can see a Ready Room Door, a chart table (on which are a booklet and a taxi bead vest) and a swivel chair here. Game over, man. >take all booklet: Taken. taxi bead vest: Taken. Game over, man. >x booklet Written on the cover of the booklet is Jimmy Tango's Weight Loss Secrets. Game over, man. >read it Written on the cover of the booklet is Jimmy Tango's Weight Loss Secrets. Game over, man. >x bead Taxi beads... but with arm holes, like a vest. You could probably wear this if you really wanted to. Game over, man. >wear it In a chilling auditory halucination, you swear someone just snuck up behind you and whispered, "Ride the snake." Game over, man. >s The Bridge You can see a Ready Room Door, Bridge Access Door, a view screen, a navigator's seat and a captain's chair here. Game over, man. >a Level B Forward Junction You can see Bridge Access Door here. Game over, man. >u Level A Forward Junction There's a bulkhead door to aft with a placard affixed to it and a ladder leading down. Painted on the door to forward, in large stenciled letters, are the words: "Life Pod A," but looking through the small round portal you see only the inky blackness of space. The life pod is gone. You can see Level A Life Pod Door and Bulkhead A1 here. Game over, man. >d Level B Forward Junction You can see Bridge Access Door here. Game over, man. >d Level C Forward Junction There are two doors here. The one to fore is labeled Life Pod C. To aft is a bulkhead labeled as Engineering. It has a placard affixed to it. There's also a ladder going up. You can see Bulkhead C1 here. Game over, man. >u Level B Forward Junction You can see Bridge Access Door here. Game over, man. >u Level A Forward Junction You can see Level A Life Pod Door and Bulkhead A1 here. Game over, man. >l Level A Forward Junction There's a bulkhead door to aft with a placard affixed to it and a ladder leading down. Painted on the door to forward, in large stenciled letters, are the words: "Life Pod A," but looking through the small round portal you see only the inky blackness of space. The life pod is gone. You can see Level A Life Pod Door and Bulkhead A1 here. Game over, man. >open door It seems to be locked. Game over, man. >unlock door What do you want to unlock Level A Life Pod Door with? >blue You unlock Level A Life Pod Door. Game over, man. >f (first opening Level A Life Pod Door) *** You've been sucked out into space. This does not spark joy. *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > UNDO Level A Forward Junction [Previous turn undone.] >l Level A Forward Junction There's a bulkhead door to aft with a placard affixed to it and a ladder leading down. Painted on the door to forward, in large stenciled letters, are the words: "Life Pod A," but looking through the small round portal you see only the inky blackness of space. The life pod is gone. You can see Level A Life Pod Door and Bulkhead A1 here. Game over, man. >s You can't go that way. Game over, man. >p You can't go that way. Game over, man. >a (first opening Bulkhead A1) It seems to be locked. Game over, man. >unlock Bulkhead What do you want to unlock Bulkhead A1 with? >yellow That doesn't seem to fit the lock. Game over, man. >unlock Bulkhead What do you want to unlock Bulkhead A1 with? >red That doesn't seem to fit the lock. Game over, man. >unlock Bulkhead What do you want to unlock Bulkhead A1 with? >blue You unlock Bulkhead A1. Game over, man. >a (first opening Bulkhead A1) Science Lab Ah, the science lab. Home sweet home for a science officer cadet third class. This is where you spend your working hours, as part of the team studying the quantum singularity. The hum of the power supplies, the glow of the monitors, and the white noise hiss of cooling fans...it's the pulse of cutting edge research in action! There are doorways to fore and aft. You can see Bulkhead A1, a monitor and a desk (on which is a Soundgarden CD) here. Game over, man. >take CD Taken. Game over, man. >x it Soundgarden's Superunknown. Seventy minutes of classic 90s grunge. Looking at it, you think back to all the times you played the disc on repeat to annoy your coworkers. What was it...thirty-seven times in a row before they took their revenge and short sheeted your bunk? Black hole sun... La, la, laa... And I don't know the words... Good times. Good times! Game over, man. >l Science Lab Ah, the science lab. Home sweet home for a science officer cadet third class. This is where you spend your working hours, as part of the team studying the quantum singularity. The hum of the power supplies, the glow of the monitors, and the white noise hiss of cooling fans...it's the pulse of cutting edge research in action! There are doorways to fore and aft. You can see Bulkhead A1, a monitor and a desk here. Game over, man. >f Level A Forward Junction You can see Bulkhead A1 and Level A Life Pod Door here. Game over, man. >a Science Lab You can see Bulkhead A1, a monitor and a desk here. Game over, man. >a Bio-Reactor Room Floor to ceiling clear polycarbonate cylinders filed with green alge dominate the room. A column of bubbles rises in each tank. There's an eerie purple-tinged light that completes the unsettling look. You remember from orientation this is where the ship's oxygen is produced, but you can't help thinking...if you tapped on the glass...some sort of creature would burst forth and try to suck your face off. The exits to fore and aft are looking like a really good idea. You can see a polycarbonate cylinder (empty) here. Game over, man. >take all polycarbonate cylinder: Taken. Game over, man. >a Hydroponics It's wall to wall plants in here. There's a small aisle between the shelving units that hold countless white plastic planters of vegetables and herbs and a small strawberry plant. The constant trickle of water makes you think maybe you should have visited the head one more time. If the need becomes urgent, there are exits to forward and aft. You can see Bulkhead A2 and a planter (on which is a strawberry) here. Game over, man. >ta,e planter You seem to want to talk to someone, but I can't see whom. >get planter That's fixed in place. Game over, man. >x Bulkhead You see nothing special about Bulkhead A2. Game over, man. >x planter The label reads, "Fragaria Rengoku." On the planter is a strawberry. Game over, man. >a (first opening Bulkhead A2) It seems to be locked. Game over, man. >unlock it What do you want to unlock the planter with? >unlock Bulkhead What do you want to unlock Bulkhead A2 with? >blue You unlock Bulkhead A2. Game over, man. >1a That's not a verb I recognise. >a (first opening Bulkhead A2) Level A Aft Junction There's a heavy bulkhead door labeled Hydroponics to forward, but otherwise it's just a ladder going down. Not even a window to take in the fabulous view. You can see Bulkhead A2 here. Game over, man. >d Level B Aft Junction Game over, man. >d Level C Aft Junction There is a door to forward labeled Bulkhead C2 - Engineering, and a ladder going up. You can see Bulkhead C2 here. Game over, man. >open Bulkhead It seems to be jammed. If you were Bruce Willis, you'd probably get around it by crawling through some ductwork... or an elevator shaft. Game over, man. >unlock it What do you want to unlock Bulkhead C2 with? >yellow You unlock Bulkhead C2. Game over, man. >l Level C Aft Junction There is a door to forward labeled Bulkhead C2 - Engineering, and a ladder going up. You can see Bulkhead C2 here. Game over, man. >f (first opening Bulkhead C2) It seems to be jammed. If you were Bruce Willis, you'd probably get around it by crawling through some ductwork... or an elevator shaft. Game over, man. >Ir sureste That's not a verb I recognise. >u Level B Aft Junction Game over, man. >u Level A Aft Junction You can see Bulkhead A2 here. Game over, man. >f Hydroponics You can see Bulkhead A2 and a planter (on which is a strawberry) here. Game over, man. >f Bio-Reactor Room Game over, man. >f Science Lab You can see Bulkhead A1, a monitor and a desk here. Game over, man. >f Level A Forward Junction You can see Bulkhead A1 and Level A Life Pod Door here. Game over, man. >f (first opening Level A Life Pod Door) *** You've been sucked out into space. This does not spark joy. *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > UNDO Level A Forward Junction [Previous turn undone.] >l Level A Forward Junction There's a bulkhead door to aft with a placard affixed to it and a ladder leading down. Painted on the door to forward, in large stenciled letters, are the words: "Life Pod A," but looking through the small round portal you see only the inky blackness of space. The life pod is gone. You can see Bulkhead A1 and Level A Life Pod Door here. Game over, man. >d Level B Forward Junction You can see Bridge Access Door here. Game over, man. >d Level C Forward Junction You can see Bulkhead C1 here. Game over, man. >unlock Bulkhead with blue That doesn't seem to fit the lock. Game over, man. >unlock Bulkhead What do you want to unlock Bulkhead C1 with? > blue That doesn't seem to fit the lock. Game over, man. >unlock Bulkhead What do you want to unlock Bulkhead C1 with? >red That doesn't seem to fit the lock. Game over, man. >unlock Bulkhead What do you want to unlock Bulkhead C1 with? >yellow You unlock Bulkhead C1. Game over, man. >a (first opening Bulkhead C1) Forward Engineering There are a lot of important looking switches, panels, and gauges here, but none of it makes much sense to you. What does register, however, is the mass of sparking bundle of electrical cables crisscrossing the floor on the aft side of the room. Ironically, it's situated right under a safety placard. Exits are fore and aft...if you want to risk it. You can see Bulkhead C1 and a bundle of cables here. Game over, man. >get cables Yeah, right! It not the voltage so much as the amps that kills, you know. Game over, man. >a Across those exposed cables? No way! It looks like a hissing snake...and it does not want to be friends! You'd need about two meters of good electrical insulation to make it safe. Game over, man. >i You are carrying: a polycarbonate cylinder a Soundgarden CD a taxi bead vest (being worn) a booklet a waterlogged key card a locked footlocker (closed and locked) a yoga mat a yellow key card Journal of Physical Therapy Yoga Practitioner's Digest Brutalist Architecture Monthly a jelly donut a red key card a blue key card a note from the office of Doctor Eckleburg a pamphlet from the Intergalactic Association of Yoga Therapists a granola bar wrapper a book entitled Self-Reliance Game over, man. >insulatemcables That's not a verb I recognise. > insulate cables That's not a verb I recognise. >q Are you sure you want to quit? n >restart Are you sure you want to restart? y It's the same old story, really... A low-ranking officer stuck on a doomed spaceship hurtling headlong toward the inescapable gravitational pull of a quantum singularity. Only a perfect storm of systems failures stands between you and your race to find a serviceable life pod. Good luck, Science Officer Cadet Third Class! You're going to need it. If this is all news to you, type help anytime for some assistance. All Hands Abandon Ship A Shipboard Race Against the Clock by David Lee Release 42 / Serial number 230907 / Inform 7 v10.1.2 Starboard Head (in the toilet) It's pretty much the standard issue ship's head. Cold fluorescent lighting, stainless steel fixtures. Efficient. Soul-sucking. You wouldn't be at all surprised to see its design aesthetic featured on the front cover of Brutalist Architecture Monthly. The only escape from this sterile, functional purgatory appears to be an exit to the aft. >y That was a rhetorical question. The sudden blaring of the shipwide alarm echoes around the tiny room, startling you out of your morning introspection. The alarm falls silent and a calm, soothing, female voice follows. "Fire in engineering compartment," says the voice. "Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." > I beg your pardon? >x me As good-looking as ever. >credits That's not a verb I recognise. >about That's not a verb I recognise. >stand You stand up. The automatic flushing mechanism clicks and a rush of water follows. You get out of the toilet. Starboard Head You can see a toilet (empty) here. >a Starboard Bunk A pair of three-tier bunks are the only furnishings in this room. Crisp white sheets and identical navy blue blankets, neatly tucked in at the sides, offer about as much excitement as the stainless steel fixtures of the ship's head next door. The head is to forward and there's an open doorway to port. You can see a bunk and an unlocked footlocker (closed) here. >i You are carrying: a blue key card a note from the office of Doctor Eckleburg a pamphlet from the Intergalactic Association of Yoga Therapists a granola bar wrapper a book entitled Self-Reliance The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >p Forward Crew Corridor Part of a long corridor that runs fore to aft. All along the wall, at eye level on both sides, is a continuous red stripe broken up only once with the words "USS Icarus" There's a doorway to port labeled Med Bay and another to starboard labeled Crew Bunk. There's also a bulkhead labeled Forward Junction B to forward, though the line of lighted chevrons embedded in the floor seems to be beckoning you to head aft. >u You can't go that way. >f Level B Forward Junction There are ladders here going up and down. There's also a doorway to aft marked as "Crew Level B." To forward is a sturdy door with a red placard mounted at eye level. You can see Bridge Access Door here. >u Level A Forward Junction There's a bulkhead door to aft with a placard affixed to it and a ladder leading down. Painted on the door to forward, in large stenciled letters, are the words: "Life Pod A," but looking through the small round portal you see only the inky blackness of space. The life pod is gone. You can see Level A Life Pod Door and Bulkhead A1 here. >unlock Bulkhead What do you want to unlock Bulkhead A1 with? >blue You unlock Bulkhead A1. The shipwide alarm blares again. The soothing voice repeats its warning, "Fire in engineering compartment. Station-keeping systems compromised. All crew should proceed immediately to assigned muster stations. This is not a drill." >open Bulkhead You open Bulkhead A1. >l Level A Forward Junction There's a bulkhead door to aft with a placard affixed to it and a ladder leading down. Painted on the door to forward, in large stenciled letters, are the words: "Life Pod A," but looking through the small round portal you see only the inky blackness of space. The life pod is gone. You can see Level A Life Pod Door and Bulkhead A1 here. >f (first opening Level A Life Pod Door) It seems to be locked. >unlock Life Pod Door What do you want to unlock Level A Life Pod Door with? >blue You unlock Level A Life Pod Door. >open door *** You've been sucked out into space. This does not spark joy. *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > QUIT