Game transcript mode ON. Type a backtick ( ` ) character at the start of an input to make a comment in your transcript. Type TSTOP to save your transcript. The living room is dark except for the spectral, annoyed light of Great-Grandad McSween's ghost. You see the ghost of Great-Grandad McSween. Exits: South, West. >X GHOST The ghost of Great-Grandad McSween has a distinctly annoyed expression on his spectral face. It's most likely due to the current situation, but to be honest you've never seen him look any other way. >TALK TO GHOST 'Look, it's simple,' says Great-Grandad McSween. 'When you see one of those two reprobates, just open the box to capture them. Let's get this done nice and quickly and I won't have to involve your mum and dad.' >I You are carrying: \ \ (*) the darkwood box\ >S You're in the entryway of the house. Stairs lead upwards. Exits: North, Up. >LOOK You're in the entryway of the house. Stairs lead upwards. Exits: North, Up. >UP You're on the upstairs landing. Stairs lead downwards. Exits: West, Down. >WEST This is the bedroom of your younger sisters, Flora and Effie. You see Effie and Flora. Exits: East. >X EFFIE Effie is giggling at some stupid joke. She's wearing a witch's hat, which is flapping around a bit strangely. >X FLORA Flora is telling Effie bad Hallowe'en jokes. >TALK TO EFFIE 'Go away!' says Effie. 'You're supposed to be helping Mum and Dad with the party.' >TALK TO FLORA 'What do you want?' says Flora suspiciously. 'We're busy getting our costumes ready.' >X HAT At the edges of Effie's hat, you can see a faint spectral glow. >ASK EFFIE ABOUT HAT You don't need to ask or tell characters ABOUT things in this game. You can just TALK to them. >TALK TO EFFIE 'What's that under your hat?' you ask. 'Nothing!' says Effie, sticking her tongue out. >LOOK UNDER HAT You can still see the spectral glow under Effie's hat. >TALK TO EFFIE 'What's that under your hat?' you ask. 'Nothing!' says Effie, sticking her tongue out. >TALK TO FLORA Flora pauses in the middle of a joke. 'Stop interrupting me!' she says crossly. 'I'm practising my jokes.' >OPEN BOX You can't see any ghosts to re-capture here. >TAKE HAT You dart forward and pull Effie's hat off her head. 'Hey!' she shrieks, grabbing at you. But before she can snatch it back, the ghost of Great-Aunty Morag flies out of the hat and starts whirling around the room! You drop the hat, contemplating your next move. Effie grabs it and jams it back on her head. >OPEN BOX You grasp the hardwood box with both hands and open it up. An unearthly whistle emanates from the box! The ghost of Great-Aunty Morag gives a slight shriek as her spectral essence is sucked back into the box and you slam it shut. You feel slightly guilty, but you know it's where she belongs. >E You're on the upstairs landing. Stairs lead downwards. Exits: West, Down. >D You're in the entryway of the house. Stairs lead upwards. Exits: North, Up. >N The living room is dark except for the spectral, annoyed light of Great-Grandad McSween's ghost. You see the ghost of Great-Grandad McSween. Exits: South, West. >W The kitchen is full of party food. From outside, you can hear the sounds of your parents setting up for the Hallowe'en party. You see the ghost of Great-Uncle Angus, the windows and the window blinds. Exits: East. As you walk into the kitchen, your breath quickens. The ghost of Great-Uncle Angus is here, helping himself to the party food - and you can see your mum outside, setting up the Hallowe'en party in the garden. If she sees the ghost, you'll be in big trouble! You'll have to find a way to block her view - quickly! >CLOSE BLINDS You rush over and pull the blinds closed, breathing a sigh of relief. If nothing else, at least you're safe from your mum's eagle eyes for now. >TALK TO ANGUS The ghost of Great-Uncle Angus seems more interested in eating than talking. >OPEN BOX You grasp the hardwood box with both hands and open it up. An unearthly whistle emanates from the box! The ghost of Great-Uncle Angus gives a slight shriek as his spectral essence is sucked back into the box and you slam it shut. You feel slightly guilty, but you know it's where he belongs. You've managed to catch both of the errant ghosts! Time to take the box back to Great-Grandad McSween. >E The living room is dark except for the spectral, annoyed light of Great-Grandad McSween's ghost. You see the ghost of Great-Grandad McSween. Exits: South, West. >TALK TO GHOST Great-Grandad McSween looks at the box in your hands. 'Have you caught both ghosts? Give the box to me so I can join them.' >GIVE BOX Great-Grandad McSween looks at you for a moment, then nods. 'Good work,' he says grudgingly, and gestures for you to open the box one last time so he can allow himself to be sucked in. As his spectral form disappears and you slam the box shut, it instantly becomes heavier and you find yourself dropping it. Within a few seconds, it has become coffin-sized again. As quickly as you can, you drag the coffin back to its place in the cellar. It would have made a really cool decoration... but it'll have to wait for some other time when you're a little less clumsy! You managed to get all the ghosts back in the box! You win! << START >> When a white arrow appears on the screen, press the down key to continue reading the text. When a yellow box flashes on the screen, like this, press enter or click the mouse to continue. Objects are highlighted in yellow. You can right-click on them to select common verbs. Ghost Hunt © Dee Cooke 2024 | Created for EctoComp 2024 Version 0.1.0 | Adventuron 1.0.0 Beta 83 Adventuron system created by Chris Ainsley (https://adventuron.io) In-game font: 'Hourglass' by Damien Guard Cover font: 'Elephant Italic' Playtesting by Daniel Stelzer and Tabitha Cover image by Dee Cooke, with a little help from GIMP Type HELP during the game for help. Type OPTIONS for help with toggling the display settings. Type TSTART to start a transcript and TSTOP to stop it (it will save to your browser downloads). All transcripts, comments, bug reports and other feedback are welcome! Please send them to dee.e.cooke@gmail.com. Turns out, it was a really bad idea to make the darkwood coffin the centrepiece of the living room Hallowe'en decorations. Despite the fact that it looked really cool... Anyway, you accidentally knocked it open while you were dragging it up from the cellar, and now you've carelessly set free the ghosts of your ancestors. Whoops! The ghost of Great-Grandad McSween is glaring at you from beside the hearth. 'You have to put them both back into the box!' he says, gesturing towards the now-shrunken darkwood box on the floor. 'They can't go haunting the house on Hallowe'en night of all nights.' You pick up the box guiltily. 'Right...' 'And don't even think about leaving the house. I've bound the door so you don't have second thoughts. You can enjoy that garden party when you've re-captured them!' The living room is dark except for the spectral, annoyed light of Great-Grandad McSween's ghost. You see the ghost of Great-Grandad McSween. Exits: South, West. >TSTOP