[!room]Start of a transcript of [!title]THE DREAMHOLD [!room]A tutorial adventure by Andrew Plotkin. Copyright 2003-4. [!room]First-time players should type "about". [!room]Release 5 / Serial number 041231 / Inform v6.21 Library 6/10 [!room]Standard interpreter 1.1 (1C) / Library serial number 991113 >n [!room]Sitting Room This room seems more inviting. The walls are painted with delicate patterns of flowers, which merge into a soft-hued carpet beneath your feet. Two chairs and a cushioned [!anno]settee[!comm]Wow! What a new word![!end] face a bright-flickering fireplace on the far wall. A desert landscape painting hangs above the fireplace. You see doorways to the south and in the southeast corner of the room. A white-painted door to the east is open. [!rem]Oh, what a nice little room! >s [!room]Crowded Study You stand amid clutter, oddments, shelves and stacks. The chamber is comfortably broad, centered around a massive and well-worn wooden desk. But so much is jammed in, around the desk and [!anno]up the [!sp]panelled[!comm]paneled[!end] walls[!comm]Let's be honest: Nobody wants to actually make a correction to Andrew's work. I had to demonstrate spelling correction and in-text annotations somehow, though. Andrew can spell anything any way he wants; fine by me![!end], that you barely find room to stand. Books; papers; dried plants; animals stuffed and preserved, antique instruments, candles of any hue. You don't recognize half of it, and you can't name half the rest. There are wide doorways on the north and east sides of the room. A door of heavy wood stands closed to the south, and stairs descend into dimness to the west. You see a white mask and an immense book on the desk. Behind the desk is a tall glass-fronted cabinet. Beside that is a small brass trunk, which is open but empty. >n [!note]I was dumb and realized I had to go back, lol. [!room]Sitting Room This room seems more inviting. The walls are painted with delicate patterns of flowers, which merge into a soft-hued carpet beneath your feet. Two chairs and a cushioned settee face a bright-flickering fireplace on the far wall. A desert landscape painting hangs above the fireplace. You see doorways to the south and in the southeast corner of the room. A white-painted door to the east is open. >e [!room]Curving Hall You are in a high, dim corridor, walled in cracked and moldering plaster. The only light comes from tiny flickering candles above. The hall curves gently around from the south to the northwest. You see an open door to the west; archways open to the northeast and east. >s [!room]Curving Hall, South End The curving corridor ends here. The blank plaster wall to the south features a large window; sunlight pours in, brightening this end of the hall. You can go through the archway to the east, take the closed door to the west, or return north along the corridor. >open door You pull the door open, revealing a narrow flight of stairs ascending out of sight. >w You ascend the stairs.