Start of a transcript of: Lockout A single-room puzzle by kqr Release 1 / Serial number 250605 / Inform 7 v10.1.2 Inform 7 v10.1.2 Identification number: //24F6CEB6-462C-460A-BE32-3957C5A8F05B// Standard interpreter 1.1 (4F) >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. There is a flash of bright red tearing into your eyes. >x door The door is normally open, but it slams shut in case of an accident. It is currently closed. You were working on some fuel calculations when you heard shouting from the command station, and then once Chief Petty Officer Williams had run out along with Sparky and Mumbles the door slid shut, leaving just you in here. >x hatch With the flashing red light, you find it hard to make out the details of the hatch. A flash of red. >a You need to open the smooth metal door before you can leave. >aft You need to open the smooth metal door before you can leave. The infernal master caution light flashes again. >port You need to open the smooth metal door before you can leave. >* && Okay. Every movement command gets this response, not just FORE. (Noted.) >f You need to open the smooth metal door before you can leave. Another red flash. >fore You need to open the smooth metal door before you can leave. >* && I was under the impression that I would have to move within (Noted.) >* && this single chamber. Not so. (Noted.) >x desk The desk is full of papers of various types. But you cannot see much of their contents with the flashing red light. Bright red. >x red light The master caution light flashes red every two seconds, overpowering the emergency light and drenching the room in red. >i You are carrying: a torch Where is that button for turning the flashing red light off? You recall one from your training. >x torch The torch you always carry in your pocket, complete with exchangeable light bulb, battery, and everything. Your crewmates tend to laugh at you for carrying such a bulky light with you, but you tell them it might come in handy one day. >break red light with torch I only understood you as far as wanting to break the master caution light. >break light (the torch) You have been trained to not vent your frustration so physically. Flashing red. >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. >x consoles These are not your domain. In your shift, Sweetheart James rules these consoles, and guards them jealously. But now there's only you here. The port consoles surround a large central monitor. There's also a smaller screen, a lever, an orange button and a blue button, a keyboard, some gauges, and a clipboard there. There is a flash of bright red tearing into your eyes. >x orange It's the master caution reset button. >x blue It starts up the emergency surface protocol. A flash of red. >push orange You press the button, and then wait for a few seconds. And then a little more. Finally, the infernal flashing seems to have stopped. >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. >x desk The desk is full of papers of various types. There might be something useful here, but you'd have to search for it, and you do not know what to look for. >read papers You look at the papers and resign. You'd better pick out one note that seems relevant. >x hatch The hatch provides storage space for tools and spare equipment. It is closed, and has a big wheel used to unlock it. >open hatch You apply all your might to turn the big wheel, but it is screwed on so hard your strength is insufficient to undo it - it was probably closed by Officer Pockets. >* && A lever perhaps? (Noted.) >x wheel The big wheel is shaped and spoked to be turned by hand, unlocking the door. >x spokes You can't see any such thing. >x torch The torch you always carry in your pocket, complete with exchangeable light bulb, battery, and everything. >turn on torch Nothing happens. It must have taken a beating when you fell. >open torch You open the broken torch. >look in torch Maybe if you opened it, you'd have better luck searching. >search torch Maybe if you opened it, you'd have better luck searching. >* && I just opened it 3 moves ago. (Noted.) >empty torch That's not a verb I recognise. >x torch The torch you always carry in your pocket, complete with exchangeable light bulb, battery, and everything. It is currently open. In the broken torch are a battery and a light bulb. >get battery Taken. >get bulb Taken. >x torch The torch you always carry in your pocket, complete with exchangeable light bulb, battery, and everything. Though now that you've taken stuff out of it, it's not as complete. It is currently open. >close it You close the broken torch. >i You are carrying: a light bulb a battery a broken torch >x battery The torch uses some serious batteries. >x bulb Light bulb is a bit of a lie - it's more of a LED type of thing. >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. >x strips The strips of emergency light glow faintly with a green colour. Even though nobody else is here, you know the light well. It makes peoples" faces look grey as if about to be sick. >* && typo: quotation marks instead of apostrophe in * peoples" * (Noted.) >pull strips They are fixed in place. >x instruments The port consoles surround a large central monitor. There's also a smaller screen, a lever, an orange button and a blue button, a keyboard, some gauges, and a clipboard there. >x monitor The monitor says in large letters, "CAUTION: Overpressure". You feel sweat dripping down your forehead. What happened? You want to be of help to the rest of the crew, but you cannot while you're stuck in here. >* && I'm going to solve all problems with a single magic word: (Noted.) >XYZZY Huh? >* && Or not, apparently. (Noted.) >x smaller screen The screen displays data from the integrated control system. It is currently keyed in with the command ENGINE PERF. The engine performance data displayed indicates all values are nominal. >* && I should be able to diagnose the problem here, if I can change (Noted.) >* && the output. (Noted.) >x console The port consoles surround a large central monitor. There's also a smaller screen, a lever, an orange button and a blue button, a keyboard, some gauges, and a clipboard there. >x keyboard It's a regular keyboard, used to interact with the integrated control system. To do so, KEY IN , e.g. KEY IN STATUS COMM for the status of the communications systems. >key in statys engine The smaller screen updated its view. The screen displays data from the integrated control system. It is currently keyed in with the command STATYS ENGINE. Unrecognised command. You enjoy working with a computer as much as the next girl, but maybe this is not the time to play around and explore the available commands. >key in status engine The smaller screen updated its view. The screen displays data from the integrated control system. It is currently keyed in with the command STATUS ENGINE. It references the ENGINE PERF command. You continue to waste time on the computer, not getting anything done. You might need HELP from the computer, but the other commands are not going to be of use here. >key in status pressure The smaller screen updated its view. The screen displays data from the integrated control system. It is currently keyed in with the command STATUS PRESSURE. To paraphrase Freddy Mercury and David Bowie: OVER PRESSURE! You continue to waste time on the computer, not getting anything done. You might need HELP from the computer, but the other commands are not going to be of use here. >key in status comm The smaller screen updated its view. The screen displays data from the integrated control system. It is currently keyed in with the command STATUS COMM. It indicates the communication systems are offline. You continue to waste time on the computer, not getting anything done. You might need HELP from the computer, but the other commands are not going to be of use here. >help PLAYING TEXT ADVENTURES This is a parser-based text adventure. That means it simulates a world for you, and you act in the world by typing in brief commands, such as "examine desk" (abbreviated "x desk"), "open door", "turn on torch", "search keyboard", or "take screwdriver". There's a widely supported set of commands summarised at https://pr-if.org/doc/play-if-card/play-if-card.pdf GAME-SPECIFIC COMMANDS This game additionally uses two sets of non-standard commands for interacting with a keyboard and a keypad - these are given in the game when you need them. AMOUNT OF READING It may at one point seem like you need to read a wall of text, but you do not. Come back to the text when you know exactly which piece of it you need to read. (Or take the brute force route and read all of it. Up to you.) HINTS If you get stuck, make sure you have carefully examined everything around you. If you are still stuck, hints are available at https://xkqr.org/if/lockout/hints.html >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. >x console The port consoles surround a large central monitor. There's also a smaller screen, a lever, an orange button and a blue button, a keyboard, some gauges, and a clipboard there. >x lever The throttle controls are in the stop notch. >pull lever It doesn't move further back. >push lever You push the lever forward to ahead one-third. >x lever The throttle controls are in the ahead one-third notch. >push lever You push the lever forward to ahead standard. >push lever You push the lever forward to ahead flank. >push lever It doesn't go further ahead. >pull lever You pull the lever back to ahead standard. >pull lever You pull the lever back to ahead one-third. >pull lever You pull the lever back to stop. >x orange button It's the master caution reset button. >x blue button It starts up the emergency surface protocol. >press blue button You push the blue button, and the small screen changes. >x screen The screen displays data from the integrated control system. It is currently keyed in with the command BEGIN BLOW. The smaller screen says, "Malfunction encountered during emergency ballast blow." >x console The port consoles surround a large central monitor. There's also a smaller screen, a lever, an orange button and a blue button, a keyboard, some gauges, and a clipboard there. >x gauges The gauge you instinctively look at first shows the reactor temperature is in the safe region. The second gauge you look at shows the hull pressure differential in the red. >* && Recap: I'm in a submarine. We're too deep and the hull is under too (Noted.) >* && much pressure. We need to surface but the ballast blow is (Noted.) >* && malfunctioning. I need the right schematics from that desk. (Noted.) >x clipboard Somehow fastened to the consoles, this clipboard has multiple pages of logs. The logs cover traversals as well as exercises. They might be useful reading. >* && I know you said in the HELP section that I might skim any walls (Noted.) >* && of text to get the topic I really need. I'm going to sit back and (Noted.) >* && read it all at my leisure. I've got time before this boat implodes... (Noted.) >read logs The log mentions a peaceful crossing of an ocean (but there are more entries that can be read). >read clipboard The log mentions training drill exercise 18 with a missing wrench. >read clipboard The log mentions training exercise 27 where the engine room door got stuck. >read excercise 18 You can't see any such thing. >read clipboard The log mentions the ability to key in e.g. HELP 13 in the integrated control system. >key in help 13 The smaller screen updated its view. The screen displays data from the integrated control system. It is currently keyed in with the command HELP 13. The smaller screen shows a page of help. It says that the best way to read this help file is as a printed book, not on screen. >find help 13 on desk That's not a verb I recognise. >look for help 13 You can't see any such thing. >search desk The papers from the desk seem to be notes from various training exercises. You arrange them neatly on the desk so you can read them if you want to, but they seem meaty, so you'd prefer knowing whether any of them are relevant before you read them. >x papers You can't see any such thing. >x stacks You can't see any such thing. >read papers You can't see any such thing. >read desk It contains no lettering. >search desk Those aren't available. >read notes Which do you mean, training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46 or training notes 52? >* && Ah! You can't see any such thing. >read clipboard The log mentions a run-in with a foreign fishing vessel. >g The log mentions the non-regulation levels of sleep of the crew. >g The log mentions a stationary bicycle pizza catapult prank. >* && A what? That must be hilarious. Shame about a perfectly good (Noted.) >* && pizza though. (Noted.) >read clipboard The log mentions a temporary night shift in command. >read clipboard The log mentions a miscalculation in navigation. >read clipboard The log mentions the successful docking for resupply. >read clipboard The log mentions nothing else, so you flip the pages back to the start. >read clipboard The log mentions a peaceful crossing of an ocean (but there are more entries that can be read). >read clipboard The log mentions training drill exercise 18 with a missing wrench. >read clipboard The log mentions training exercise 27 where the engine room door got stuck. >read clipboard The log mentions the ability to key in e.g. HELP 13 in the integrated control system. >read clipboard The log mentions a run-in with a foreign fishing vessel. >read clipboard The log mentions the non-regulation levels of sleep of the crew. >read clipboard The log mentions a stationary bicycle pizza catapult prank. >read clipboard The log mentions a temporary night shift in command. >x notes Which do you mean, training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46 or training notes 52? >read clipboard The log mentions a miscalculation in navigation. >read clipboard The log mentions the successful docking for resupply. >read clipboard The log mentions nothing else, so you flip the pages back to the start. >read clipboard The log mentions a peaceful crossing of an ocean (but there are more entries that can be read). >read clipboard The log mentions training drill exercise 18 with a missing wrench. >read clipboard The log mentions training exercise 27 where the engine room door got stuck. >* && 27 it is. (Noted.) >read training notes 1 Exercise 1: Fire suppression exercise. The forward compartment reached the fire site in 45 seconds. All personnel donned their breathing apparatus correctly. Communication between damage control teams remained clear. There was excessive water used in the engine room section, and unfortunately two crew members forgot the emergency routes. We found damage control locker #3 in disarray, containing fire extinguishers with low pressure. We found lacking cross-training between watch teams. >read training notes 4 Exercise 4: Emergency dive drill. Dive angle achieved within 8 seconds of keying in BEGIN DIVE in the integrated control system. Engine room response time improved from last drill, and the new communication protocol between conn and dive stations seemed effective. Three crew members failed to secure their stations before dive, and trim control response was sluggish at steep angles. This might be related to the 15 m variance noted in depth gauge #2. The intercom system in aft compartment cut out twice during the drill, but the problems should be worked out now. We recommend repeating the drill weekly until all crew members can secure their stations consistently. >key in begin dive The smaller screen updated its view. The screen displays data from the integrated control system. It is currently keyed in with the command BEGIN DIVE. The smaller screen says, "Initiating crash dive." You continue to waste time on the computer, not getting anything done. You might need HELP from the computer, but the other commands are not going to be of use here. You descend to even further depths. You suffer a catastrophic implosion. *** You lose *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Engine Room [Previous turn undone.] >* && Oopsie... (Noted.) >read training notes 4 Exercise 4: Emergency dive drill. Dive angle achieved within 8 seconds of keying in BEGIN DIVE in the integrated control system. Engine room response time improved from last drill, and the new communication protocol between conn and dive stations seemed effective. Three crew members failed to secure their stations before dive, and trim control response was sluggish at steep angles. This might be related to the 15 m variance noted in depth gauge #2. The intercom system in aft compartment cut out twice during the drill, but the problems should be worked out now. We recommend repeating the drill weekly until all crew members can secure their stations consistently. >x gauges The gauge you instinctively look at first shows the reactor temperature is in the safe region. The second gauge you look at shows the hull pressure differential in the red. >read training notes 12 Exercise 12: Silent running practice. The modifications we did to reduce HVAC noise seem successful. The hand signals were clearly understood by everyone, and the galley crew maintained minimal noise discipline throughout. There was some footfall noise on the metal stairs, and the sonar operator dropped a wrench at 0438, compromising our position. >* && That's the missing wrench from excercise 18, right? (Noted.) >read training notes 18 Exercise 18: Torpedo loading drill. Torpedo team 2 beat the previous speed record with about eight seconds. The new loading checklist reduced procedural errors by 40 percent. We did observe excessive noise, and Team 1 struggled with proper handling techniques of the Mark 48, which lead to the torpedo rack jamming and a 90-second delay. One wrench was missing, later found on the floor of the sonar operator's station. We will attempt to introduce a 30-second pause- and-assess intermission during critical transfer moments and see how it affects performance. >read training notes 23 Exercise 23: Flooding compartment simulation. Backup power systems engaged without delay, and communications across the vessel did not falter. We did have a leak in watertight door 7B, and pump 2 struggled to maintain capacity. On-site repairs were delayed due to missing gaskets in the zone 2 dewatering kit. Night shift crew could respond faster, suggest more drills scheduled for the night. Gaskets redistributed across zones, but need to be refilled. >read training notes 27 Exercise 27: Sonar contact tracking. Passive sonar detection at 15 miles exceeded expectations. Target classification completed in under 3 minutes. We lost contact during thermal layer transition, in no small part due to an automatic door jam in the engine room. The appropriate code for enabling manual door control was found in the integrated control system, on page 79. >read training notes 31 Exercise 31: Inertial navigation calibration. Gyroscope drift rate was 15 percent lower than last drill. Navigation team maintained positional accuracy within 50 m over a 6-hour period. Junior personnel require additional training on error correction procedures, and under high humidity conditions we had the navigation console display flickering. Overall one of our best exercises to date. >read training notes 46 Exercise 46: Periscope depth maneuvers. We reached periscope depth in 3.4 minutes, due to a clever combination of keying in BEGIN DIVE to the integrated control computer and manual manipulation of the main ballast tanks by officer Johnson. We did not detect distant surface contact at bearing 045 for 37 seconds while it was visual in the periscope, possibly due to confusion and hesitation during unexpected civilian surface traffic. The ESM antenna deployment was sluggish. >read training notes 52 Exercise 52: Communications blackout exercise. The backup radio systems activated within 60 seconds, but deactivated again due to simulated low power. The manual message relay system worked smoothly, and crew remained calm throughout the exercise. We had misinterpretation of two signals by the sonar team, and the reactor monitoring section appeared slow to establish alternative reporting chain. A junior officer had the insight to put batteries into some of the wall-mounted UHF controllers. >x desk The desk is full of papers of various types. There might be something useful here, but you'd have to search for it, and you do not know what to look for. On the desk are training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46 and training notes 52. >* && Now, how to read page 79 (Noted.) >key in page 79 The smaller screen updated its view. The screen displays data from the integrated control system. It is currently keyed in with the command PAGE 79. Unrecognised command. You continue to waste time on the computer, not getting anything done. You might need HELP from the computer, but the other commands are not going to be of use here. >read integrated control system You can't see any such thing. >read training notes 27 Exercise 27: Sonar contact tracking. Passive sonar detection at 15 miles exceeded expectations. Target classification completed in under 3 minutes. We lost contact during thermal layer transition, in no small part due to an automatic door jam in the engine room. The appropriate code for enabling manual door control was found in the integrated control system, on page 79. >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. On the desk are training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46 and training notes 52. >look under desk You find some notes from a training exercise under the desk. >get notes Which do you mean, training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46, training notes 52 or training notes 14? >read training notes 14 Exercise 14: Radiation leak response. Damage control team sealed compartment in two minutes and 43 seconds. All personnel properly used dosimeters. Two crew members failed to don breathing apparatus correctly. The decontamination station was set up four minutes late due to integrity failures of three radiation suits. The backup monitoring system activated, but had been silenced in an earlier exercise. We did not perform the optional protocol with multiple concurrent failures, but should consider doing so for the next time. >put notes 14 on desk You put training notes 14 on the desk. >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. On the desk are training notes 14, training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46 and training notes 52. >open desk It isn't something you can open. >key in help 13 The smaller screen updated its view. The screen displays data from the integrated control system. It is currently keyed in with the command HELP 13. The smaller screen shows a page of help. It says that the best way to read this help file is as a printed book, not on screen. >read screen The screen displays data from the integrated control system. It is currently keyed in with the command HELP 13. The smaller screen shows a page of help. It says that the best way to read this help file is as a printed book, not on screen. >* && Well where is the printed book version? (Noted.) >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. On the desk are training notes 14, training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46 and training notes 52. >x railings They are useful to keep people from accidentally knocking things off the desk. There are gaps in the railings on all sides, to allow smooth passage. On the forward end, one has to walk past the railing carefully because a piece came loose when Butterfingers wanted to show he could jump over it. >jump over railing (the railings) Let's not be silly. >x piece This bit of loose railing makes a fine metal pipe; just over an arm's length in size. >get it Taken. >i You are carrying: a metal pipe a light bulb a battery a broken torch >* && That would make a nice lever to open the hatch... (Noted.) >put pipe in hatch The round hatch is closed. >open hatch with pipe That doesn't seem to fit the lock. >pry hatch with pipe That's not a verb I recognise. >use pipe on hatch That's not a verb I recognise. >x hatch The hatch provides storage space for tools and spare equipment. It is closed, and has a big wheel used to unlock it. >x wheel The big wheel is shaped and spoked to be turned by hand, unlocking the door. >put pipe in wheel You jam the pipe into the wheel. >rotate pipe That isn't available. >turn wheel With the help of the metal pipe, you have enough leverage to turn the wheel and the hatch swings open. >a You need to open the smooth metal door before you can leave. >enter hatch It's a bit too small to fit a grown human. >look in hatch In the round hatch is a screwdriver. >get screwdriver Taken. >look in hatch The round hatch is empty. >* && That's it? A big watertight safety hatch screwed tightly shut, all (Noted.) >* && to protect a single screwdriver? Sheesh... (Noted.) >x screwdriver A plain screwdriver. Pozidriv head. You hate those things because all screws in here are Phillips, but what can you do? These screwdrivers are the ones in the equipment list, apparently. >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. On the desk are training notes 14, training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46 and training notes 52. >unscrew strips They are fixed in place. >x door It is currently closed. To its left, there's a maintenance panel, and to its right is the manual door override switch behind a glass safety shield. >x panel The panel hides some door maintenance controls. You know the keypad and the door control circuit is in there. >open panel You unscrew the panel from the wall, revealing the maintenance controls for the door: a keypad and a door control circuit. >x switch You remember this switch from your training. It opens the door manually - but only if the door controller is put in manual mode. It is currently indicating closed. >flip switch The glass safety shield prevents you from switching to manual override. >break glass The glass safety shield would shatter into tiny fragments, spreading out all over the room. That would be unnecessary. You could just flip it open. >open glass You flip the glass safety shield open, revealing the override switch. >flip switch The switch flips right back off again, as if the control circuit is unpowered. >x circuit The door control circuit contains the programming for the automatic door control. Strangely, its power light seems to be dark and its status display shows nothing. There is a slot for reserve battery power, but it is currently empty. >put battery in slot With the battery in it, the door control circuit power light gives off a steady green. >flip switch The switch flips to open, but the door doesn't move. >flip switch The switch flips back, and the door still does not move. >* && Need that code for manual door control. (Noted.) >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. On the desk are training notes 14, training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46 and training notes 52. >x keypad You are sure your training covered manual control of the door, but that was a long time ago. You know you have to enter CODE to program the door control circuit, and you can remember the code 920. That won't help you here. >code 920 Something happened in the door control circuit status display. In the display, the letters scroll into view one by one, "INPUT TEST...". >z Time passes. >x display In the display, the letters scroll into view one by one, "...SUCCESSFUL". >code 567 Something happened in the door control circuit status display. In the display, the letters scroll into view one by one, "UNRECOGNISED...". >x display In the display, the letters scroll into view one by one, "...COMMAND". >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. On the desk are training notes 14, training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46 and training notes 52. >look under colsole You can't see any such thing. >look under console You find nothing of interest. >look under consoles You find nothing of interest. >help PLAYING TEXT ADVENTURES This is a parser-based text adventure. That means it simulates a world for you, and you act in the world by typing in brief commands, such as "examine desk" (abbreviated "x desk"), "open door", "turn on torch", "search keyboard", or "take screwdriver". There's a widely supported set of commands summarised at https://pr-if.org/doc/play-if-card/play-if-card.pdf GAME-SPECIFIC COMMANDS This game additionally uses two sets of non-standard commands for interacting with a keyboard and a keypad - these are given in the game when you need them. AMOUNT OF READING It may at one point seem like you need to read a wall of text, but you do not. Come back to the text when you know exactly which piece of it you need to read. (Or take the brute force route and read all of it. Up to you.) HINTS If you get stuck, make sure you have carefully examined everything around you. If you are still stuck, hints are available at https://xkqr.org/if/lockout/hints.html >l Engine Room The smooth metal door out of here is forward. To the aft of the room is a round hatch. A desk in the centre is separated from the rest of the room by railings. There are consoles filled with instruments on the port side of the room. The strips of emergency light let off a faint green glow. On the desk are training notes 14, training notes 1, training notes 4, training notes 12, training notes 18, training notes 23, training notes 27, training notes 31, training notes 46 and training notes 52. >hint PLAYING TEXT ADVENTURES This is a parser-based text adventure. That means it simulates a world for you, and you act in the world by typing in brief commands, such as "examine desk" (abbreviated "x desk"), "open door", "turn on torch", "search keyboard", or "take screwdriver". There's a widely supported set of commands summarised at https://pr-if.org/doc/play-if-card/play-if-card.pdf GAME-SPECIFIC COMMANDS This game additionally uses two sets of non-standard commands for interacting with a keyboard and a keypad - these are given in the game when you need them. AMOUNT OF READING It may at one point seem like you need to read a wall of text, but you do not. Come back to the text when you know exactly which piece of it you need to read. (Or take the brute force route and read all of it. Up to you.) HINTS If you get stuck, make sure you have carefully examined everything around you. If you are still stuck, hints are available at https://xkqr.org/if/lockout/hints.html >* && I overlooked the syntax for looking up the page. (Noted.) >* && The comment about the printed book sure didn't help. A red herring (Noted.) >* && in a submarine game? Hilarious! (Noted.) >key in help 79 The smaller screen updated its view. The screen displays data from the integrated control system. It is currently keyed in with the command HELP 79. The smaller screen shows a page of help. It says that the door can be reprogrammed to manual mode by entering the code 438 into its keypad. >x keypad You are sure your training covered manual control of the door, but that was a long time ago. You know you have to enter CODE to program the door control circuit, and you can remember the code 920. That won't help you here. >code 438 Something happened in the door control circuit status display. In the display, the letters scroll into view one by one, "DOORS SET TO...". >x display In the display, the letters scroll into view one by one, "...MANUAL MODE". >flip switch The door quietly slides open. >f You make your way out of the door, and find your crewmates in tight concentration on the command deck. You work out a plan and manage to preserve the vessel and your lives. *** You win *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > TADAAA! Please give one of the answers above. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >