Lab is a room. To say pb: say paragraph break; To say lb: say line break; To say bt: say bold type; To say rt: say roman type; When play begins: say " [bold type]Six[roman type] was designed, written and programmed by Wade Clarke.[line break] Katherine Primrose drew the title pages and manual art.[line break] Wade composed and produced the soundtrack.[line break] Andrew Schultz, Bryan Kelly, Patrick Floyd, Anssi RŠisŠnen, Katherine Primrose and Andrew Nawroth playtested the game.[line break] Extra credits for Release 2: Steve Amm (playtesting), Paul Lee and Emily Boegheim (transcripts), Thomas Reisinger (bug-spotting).[line break] Demi drew Demi's map of the park.[line break] Wade wrote the manual.[line break] These things were done in the year 2011.[paragraph break]Thanks to Eric Eve and Erik Temple who provided additional help with their extensions.[line break]Big thanks also go to all the folks on the Inform 6 and 7 Development board @ intfiction.org who fielded programming questions.[paragraph break]Six makes use of samples of the following sound files from Freesound (http://www.freesound.org): DogBarkPapillon02 from adamlhumphreys, Walking on Leaves from bsumusictech, Handclaps from NoiseCollector, Blood Hitting Window from Rock Savage, Bush8 from schademans, puddlewalk from j1987, Splattt from SlykMrByches, tree_leaves_rustling from Spleencast.[paragraph break]Contact Wade at bloomer@iprimus.com.au with your comments, questions, bug reports or transcripts.[paragraph break][bold type]Six[roman type] © 2011 by Wade Clarke Đ A Greengum Games Production[paragraph break](For nerdy info about the Inform Extensions used in this game, type VERSION"; When play begins: say line break; say line break; say " [bt]Six[rt] was designed, written and programmed by Wade Clarke.[lb] Katherine Primrose drew the title pages and manual art.[lb] Wade composed and produced the soundtrack.[lb] Andrew Schultz, Bryan Kelly, Patrick Floyd, Anssi RŠisŠnen, Katherine Primrose and Andrew Nawroth playtested the game.[lb] Extra credits for Release 2: Steve Amm (playtesting), Paul Lee and Emily Boegheim (transcripts), Thomas Reisinger (bug-spotting).[lb] Demi drew Demi's map of the park.[lb] Wade wrote the manual.[lb] These things were done in the year 2011.[pb]Thanks to Eric Eve and Erik Temple who provided additional help with their extensions.[lb]Big thanks also go to all the folks on the Inform 6 and 7 Development board @ intfiction.org who fielded programming questions.[pb]Six makes use of samples of the following sound files from Freesound (http://www.freesound.org): DogBarkPapillon02 from adamlhumphreys, Walking on Leaves from bsumusictech, Handclaps from NoiseCollector, Blood Hitting Window from Rock Savage, Bush8 from schademans, puddlewalk from j1987, Splattt from SlykMrByches, tree_leaves_rustling from Spleencast.[pb]Contact Wade at bloomer@iprimus.com.au with your comments, questions, bug reports or transcripts.[pb][bt]Six[rt] © 2011 by Wade Clarke Đ A Greengum Games Production[pb](For nerdy info about the Inform Extensions used in this game, type VERSION";