Start of a transcript of Seasonal Apocalypse Disorder An Interactive Fiction by Zan and Xavid Release 1 / Serial number 200710 / Inform 7 build 6M62 (I6/v6.34 lib 6/12N) Identification number: //C0DD2DA8-5201-4D04-ADE9-F348B0987D05// Interpreter version 1.3.5 / VM 3.1.2 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson Extended Grammar version 8/140501 by Aaron Reed Object Response Tests version 7 by Juhana Leinonen Expanded Understanding version 4/200323 by Xavid Liquids version 2/191114 by Xavid Implicit Actions version 13 by Eric Eve Graphical Map version 3 by Xavid Snippetage version 2 by Dave Robinson Small Kindnesses version 13/140501 by Aaron Reed Text Capture version 8 by Eric Eve (with contributions from Dannii Willis) Glimmr Drawing Commands version 3/160626 by Erik Temple >help This is a work of interactive fiction. You tell me what you want to do, and I tell you what happens. Some commands you might find useful: north/south/east/west/up/down (or n/s/e/w/u/d): go that direction. examine something (or x something): look at an object or person. look (or l): look at your current location. inventory (or i): check what you are holding. take something: pick up an object. drop something: put down an object. show something to someone give something to someone fill something from something pour something on something throw something at something cut something with something You can save your game, quit, and restore later. If all else fails, feel free to ask for a hint about your current location. You can also undo your last move if you find yourself filled with regret. >i You are carrying: a druidic suit (being worn) >x suit A custom-tailored suit in forest green. >x me You don't have a mirror, but you assume you look as dashing as ever. Though time travel always messes up your hair. >l Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >x building You don't see any building here. >x door A weathered wooden door with a small window and a rusty keyhole. Through the window, in the kitchen, you see a wood-burning stove, a basket, a bottle of oil, and a small pot. >x stove You don't see any stove here. >x rusty It's a keyhole made of iron. >x cocoon It's a large cocoon, but made of magic. Only you can see it, supposedly. If you put plants mystically associated with different seasons in it, you can touch the appropriate thread to travel to a different time whenever you choose. >x mat It looks like it would let you walk all over it. There seems to be lettering, but it's too faded to read. >look under mat You find nothing of interest. >flip mat That's not a verb I recognize. >take mat One edge is stuck to the ground with caramel. >take caramel You don't see any caramel here. >x caramel You don't see any caramel here. >* huh That's not a verb I recognize. >l Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >touch cocoon Once you've put appropriate plants in it, you'll be able to touch threads to travel to different times. >w (first trying to unlock and open the weathered door) You lack a key that fits the weathered door. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >* ooh map updates That's not a verb I recognize. >* pretty bright dungeon is funny That's not a verb I recognize. >x island A barren, rocky island sits in the middle of a lake. >x carving Someone has put great effort into scratching a crude drawing into the wall. It shows a hexagon, with an arrow pointing to a triangle below the hexagon. >push triangle You don't see any triangle here. >push carving It is fixed in place. >l Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >e A wall blocks your path. The only way to go is south. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. A red and orange uniform hangs next to the washbasin. An acolyte is here, poking at a pipe with a screwdriver. >x cabinet Surprisingly neatly kept. >open it The contents of these cabinets are boring even for people who love laundry. >* try me That's not a verb I recognize. >x washbasin It's less relevant to a zydeco band than a washboard, but maybe you'll find one around here too. Or not. >search washbin You don't see any washbin here. >x acolyte He seems to be trying to turn the valve on the pipe with his screwdriver. It doesn't seem to be working. You notice a tatoo of a bright red flame on the back of his hand. The acolyte is carrying a screwdriver. >talk to acolyte The acolyte looks at you in confusion. It seems that you don't speak his language well enough to be understood. >* ah That's not a verb I recognize. >x screwdriver A basic screwdriver. >take it The acolyte doesn't seem to want to give that to you. >l Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. A red and orange uniform hangs next to the washbasin. An acolyte is here, poking at a pipe with a screwdriver. >x pipe A pipe leads up through the ceiling. It has a large valve on it. It also has a label with a drawing of a pentagram on it in orange. >turn valve What do you want to turn the valve with? >uniform That doesn't seem like it will work. >* no That's not a verb I recognize. >x drawing You don't see any drawing here. >x label A pipe leads up through the ceiling. It has a large valve on it. It also has a label with a drawing of a pentagram on it in orange. >* huh That's not a verb I recognize. >x uniform A dramatic guardsman's uniform of red and orange, as befits the Order of the Fiery Doom. >take it Taken. >wear it You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >x worker She is wearing a worker's tunic and mopping the floor with intent. Her hat is very fancy. She has a tattoo of a popcorn kernel on the back of her left hand. The worker is carrying some sunflower seeds and a mop. >x mop A basic, somewhat-grungy mop. >x hat A red hat with elaborate felt spirals. >x tattoo She is wearing a worker's tunic and mopping the floor with intent. Her hat is very fancy. She has a tattoo of a popcorn kernel on the back of her left hand. The worker is carrying some sunflower seeds and a mop. >x seeds A handful of sunflower seeds, unsalted. >take them The worker doesn't seem to want to give those to you. >take mop The worker doesn't seem to want to give that to you. >talk to worker The worker looks at you in confusion. It seems that you don't speak her language well enough to be understood. >e Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >x firewood The firewood is too dead and dry to be useful for magic. Nestled among the logs, however, you find a branch of holly that still has some green in it. >take holly As you take the holly, you can feel some life lingering within it, perfect for feeding to your cocoon. >w Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >put holly in cocoon The mystical cocoon absorbs the magic of the holly, and a winter thread appears. It thrums with power that you can trigger with just a touch. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. As you're swept through time, you leave the guard's uniform behind. Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >* woo! That's not a verb I recognize. >save Ok. >x cocoon It's a large cocoon, but made of magic. Only you can see it, supposedly. If you put plants mystically associated with different seasons in it, you can touch the appropriate thread to travel to a different time whenever you choose. In the mystical cocoon is a winter thread. >touch winter It's already winter. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >x outrcropping You don't see any outrcropping here. >oops outcropping It's a noticeable rock formation, where the bedrock is not hidden by snow or dirt. >x crack It cuts a small but noticeable line, branching across the outcropping. >look in crack It cuts a small but noticeable line, branching across the outcropping. >search crack It cuts a small but noticeable line, branching across the outcropping. >pull crack It is fixed in place. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >w At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >x plume You don't see any plume here. >s spring I only understood you as far as wanting to (go) s inside. >x spring A pool of naturally hot water, surrounded by rock. >drink (the hot spring) It's much too hot to drink. >take (the druidic suit) You already have that. >take water You don't have anything to put hot water from the hot spring into. >n Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >x snow White cold fluffy water. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. On a stretch of shore that's been blown clear by the wind, you see a large seashell. >x island You don't see the distant island here. It was in the dungeon (in fall). >* huh? That's not a verb I recognize. >x shell It's a large seashell. Or, lake shell. That's not the sea. >take it Taken. >x it It's a large seashell. Or, lake shell. That's not the sea. >listen to shell Is that the sound of a lake? What do lakes sound like, anyway? >* nice That's not a verb I recognize. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >x pine The pine trees are covered in snow. You can't make out the type of pine. >x holes They're about the size of a large seed or bulb. A thin layer of ice coats the bottom of the holes. >dug holes That's not a verb I recognize. >dig (with your hands) You are, alas, not a mole. >*planting stuff maybe? That's not a verb I recognize. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >e The terrain is too treacherous to continue in that direction. The only way to go is west. >n The terrain is too treacherous to continue in that direction. The only way to go is west. >s The terrain is too treacherous to continue in that direction. The only way to go is west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >n The terrain is too treacherous to continue in that direction. From here, you can go northwest, southwest, east, and west. >s The terrain is too treacherous to continue in that direction. From here, you can go northwest, southwest, east, and west. >sw Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >ne Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >dig holes I'm not sure what you want to dig. >search holes They're about the size of a large seed or bulb. A thin layer of ice coats the bottom of the holes. >i You are carrying: a seashell (empty) a druidic suit (being worn) >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >w At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >fill shell (from the hot spring) You fill the seashell with hot water from the hot spring. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >put water in holes The holes are too small for the seashell. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >pour water (into the seashell) You can't fill something from itself! >pour water into crack You send a trickle of hot water into the crack, to no effect. >undo Rocky Fissure [Previous turn undone.] >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >pour water into holes The thin ice melts upon contact with the hot water. A crocus bulb floats to the surface. >take bulb Taken. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >put bulb in cocoon The mystical cocoon absorbs the magic of the crocus, and a spring thread appears. It thrums with power that you can trigger with just a touch. >x cocoon It's a large cocoon, but made of magic. Only you can see it, supposedly. If you put plants mystically associated with different seasons in it, you can touch the appropriate thread to travel to a different time whenever you choose. In the mystical cocoon are a spring thread and a winter thread. >touch spring You feel a shift as you're pulled forward through time. You feel a warm breeze. As you're swept through time, you leave the seashell behind. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door blocks the way into the hut. A doormat sits in front of the door. >x hut You don't see any hut here. >x door An oak door with a small window and an iron keyhole. >x mat A doormat with a strange word on it. If you remember your studies, it either says "Goulash" or "Welcome!" >* I hope it's goulash That's not a verb I recognize. >l Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door blocks the way into the hut. A doormat sits in front of the door. >x lake You don't see the distant island here. It was in the dungeon (in fall). >x door An oak door with a small window and an iron keyhole. >x keyhole It's an iron keyhole. You can't see anything through it. >open it It isn't something you can open. >open door (first trying to unlock the oak door) You lack a key that fits the oak door. >look under mat You find nothing of interest. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >x cracks You don't see any cracks here. >x lava Through wide cracks in the ground, you can feel heat and see the bubbing glow of lava. >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door blocks the way into the hut. A doormat sits in front of the door. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. A whittled branch rests against a rock here. >x branch A tree branch has been whittled into a fairly even piece of wood, longer than your arm. A string ending in a small hook dangles from the branch. >x island You don't see the distant island here. It was in the dungeon (in fall). >take branch Taken. >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. An unkempt man stands on an unsteady ladder here, attempting to do something with the hut roof. >x man His hair is matted and his clothes are dirty, but he looks like a man who can mend a roof with ease. The unkempt hermit is carrying an iron key. >x prints You don't see any prints here. >x bootprints The hermit's certainly been going back and forth a lot. >x iron A little key carefully molded out of iron. >talk to man The unkempt hermit looks at you in confusion. It seems that you don't speak his language well enough to be understood. >i You are carrying: a fishing rod a druidic suit (being worn) >give rod to man The unkempt hermit doesn't seem interested. >x roof The roof is made of thatch. It looks okay from here. >l North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. An unkempt man stands on an unsteady ladder here, attempting to do something with the hut roof. >u You are unfortunately unable to fly. From here, you can go southeast and east. >se Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door blocks the way into the hut. A doormat sits in front of the door. >e Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >x needles A soft carpet of needles >take it You can't see 'it' (nothing) at the moment. >e Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. A shovel has been left here, stuck in the loosened dirt. >x ditch You don't see any ditch here. >take shovel Taken. >dig (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door blocks the way into the hut. A doormat sits in front of the door. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >fish This doesn't seem like a good spot for fishing. >put rod in vent Are you sure you want to destroy the fishing rod? no Good call. >put shovel in vent Are you sure you want to destroy the shovel? no Good call. >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door blocks the way into the hut. A doormat sits in front of the door. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. An unkempt man stands on an unsteady ladder here, attempting to do something with the hut roof. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >give shovel to man The hermit looks pleased by the shovel, but he doesn't take it from you. >hold ladder You steady the ladder, enabling the man to complete his work. He climbs down the ladder and beckons to you before running off. The unkempt hermit goes east. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. An unkempt man smiles at you. The unkempt hermit goes south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An unkempt man smiles at you. The mystical cocoon hovers here, the anchor for your spell. An oak door blocks the way into the hut. A doormat sits in front of the door. The hermit messes with a small key and unlocks the door. The unkempt hermit goes west. >w Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. A bound journal sits in a corner. There is a fresh gourd on the table. >* its true! That's not a verb I recognize. >x man He looks very friendly, if not very hygienic. >talk to him The unkempt hermit looks at you in confusion. It seems that you don't speak his language well enough to be understood. >x gourd A small, orange gourd, dirt still clinging to its skin. >take it Taken. >x journal You leaf through the journal. One entry reads, "This spot I've found is great! It's safe, it's isolated, it's got lava. What more could you want?" Another reads, "I'm still not sure what I should get for my hand tattoo. I just love both ladders and shovels so much! How can I decide?" >* humm, I can read but not speak the language? You seem to want to talk to someone, but I can't see whom. >give shovel to man The hermit looks pleased by the shovel, but he doesn't take it from you. >e Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >take ladder That's too big and awkward to carry around, even for you. >u You are unfortunately unable to fly. From here, you can go southeast and east. >climb ladder It starts wobbling back and forth alarmingly, so you climb back down. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. >put gourd in cocoon The mystical cocoon absorbs the magic of the gourd, and a fall thread appears. It thrums with power that you can trigger with just a touch. >touch autumn You don't see any autumn here. >* c'mon That's not a verb I recognize. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the shovel and the fishing rod behind. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >x cocon You don't see any cocon here. >x coccoon You don't see any coccoon here. >x cocoon It's a large cocoon, but made of magic. Only you can see it, supposedly. If you put plants mystically associated with different seasons in it, you can touch the appropriate thread to travel to a different time whenever you choose. In the mystical cocoon are a fall thread, a spring thread, and a winter thread. >* missing summer That's not a verb I recognize. >i You are carrying: a druidic suit (being worn) >l Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >x plaque The bronze plaque hasn't been polished lately, but you can see that it commemorates the Ladder-Steadying Pilgrim and advises the reader to follow their example. The figure in the image is wearing a suit like yours, but otherwise the likeness is only vaguely recognizable. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >take screwdriver The acolyte doesn't seem to want to give that to you. >talk to him The acolyte looks at you in confusion. It seems that you don't speak his language well enough to be understood. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >x window A barred window in a stone wall. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >w (first trying to unlock and open the weathered door) You lack a key that fits the weathered door. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >talk to worker The worker looks at you in confusion. It seems that you don't speak her language well enough to be understood. >l Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >ask worker for seeds The worker looks at you in confusion. It seems that you don't speak her language well enough to be understood. >e The worker blocks your path and says something in her language you don't quite understand, frowning at your druidic clothes. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >wear uniform (first taking the guard's uniform) You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >e Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >search firewood The firewood is too dead and dry to be useful for magic. >w Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >take seeds The worker doesn't seem to want to give those to you. >* But I'm the nice person who steadied the ladder? That's not a verb I recognize. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >remove unfirom You don't see any unfirom here. >x door A weathered wooden door with a small window and a rusty keyhole. Through the window, in the kitchen, you see a wood-burning stove, a basket, a bottle of oil, and a small pot. >x pot You don't see any pot here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >w A wall blocks your path. The only way to go is south. >e A wall blocks your path. The only way to go is south. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. As you're swept through time, you leave the guard's uniform behind. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel and a fishing rod here. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. You can also see a seashell (empty) here. >n Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >w Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >s At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. You can also see a seashell (empty) here. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. You can also see a seashell (empty) here. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. You can also see a seashell (empty) here. >i You are carrying: a druidic suit (being worn) >* So I think this is furthest back in the past That's not a verb I recognize. >touch winter It's already winter. >touchfall That's not a verb I recognize. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >climb pipe Little is to be achieved by that. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >exit window But you aren't on the barred window at the moment. >open window It isn't something you can open. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >x acolyte He seems to be trying to turn the valve on the pipe with his screwdriver. It doesn't seem to be working. You notice a tatoo of a bright red flame on the back of his hand. The acolyte is carrying a screwdriver. >x flame You don't see any flame here. >x tattoo He seems to be trying to turn the valve on the pipe with his screwdriver. It doesn't seem to be working. You notice a tatoo of a bright red flame on the back of his hand. The acolyte is carrying a screwdriver. >* "tatoo" misspelled in the above That's not a verb I recognize. >x pipe A pipe leads up through the ceiling. It has a large valve on it. It also has a label with a drawing of a pentagram on it in orange. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >x carving Someone has put great effort into scratching a crude drawing into the wall. It shows a hexagon, with an arrow pointing to a triangle below the hexagon. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >x mat It looks like it would let you walk all over it. There seems to be lettering, but it's too faded to read. >move mat It is fixed in place. >read mat It looks like it would let you walk all over it. There seems to be lettering, but it's too faded to read. >stand on mat That's not something you can stand on. >knock on door That's not a verb I recognize. >l Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >x plaque The bronze plaque hasn't been polished lately, but you can see that it commemorates the Ladder-Steadying Pilgrim and advises the reader to follow their example. The figure in the image is wearing a suit like yours, but otherwise the likeness is only vaguely recognizable. >take it Taken. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >show plaque to worker The worker is unimpressed. >e The worker blocks your path and says something in her language you don't quite understand, frowning at your druidic clothes. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >show plaque to acolyte The acolyte is unimpressed. >x plaque The bronze plaque hasn't been polished lately, but you can see that it commemorates the Ladder-Steadying Pilgrim and advises the reader to follow their example. The figure in the image is wearing a suit like yours, but otherwise the likeness is only vaguely recognizable. >polish plaque You rub the plaque. >x plaque The bronze plaque hasn't been polished lately, but you can see that it commemorates the Ladder-Steadying Pilgrim and advises the reader to follow their example. The figure in the image is wearing a suit like yours, but otherwise the likeness is only vaguely recognizable. >* I just polished it! That's not a verb I recognize. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >lift mat One edge is stuck to the ground with caramel. >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. As you're swept through time, you leave the plaque behind. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel and a fishing rod here. >liftmat That's not a verb I recognize. >lift mat It is fixed in place. >look under mat You find nothing of interest. >take pole Taken. >nn That's not a verb I recognize. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >g You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >g You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >u You are unfortunately unable to fly. From here, you can go southeast and east. >take ladder That's too big and awkward to carry around, even for you. >push ladder Now that no one's climbing it, moving the ladder is uneventful. >pull ladder Now that no one's climbing it, moving the ladder is uneventful. >x roof The roof is made of thatch. It looks okay from here. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel here. >w Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. A bound journal sits in a corner. >x journal You leaf through the journal. One entry reads, "This spot I've found is great! It's safe, it's isolated, it's got lava. What more could you want?" Another reads, "I'm still not sure what I should get for my hand tattoo. I just love both ladders and shovels so much! How can I decide?" >i You are carrying: a fishing rod a druidic suit (being worn) >e Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. You can also see a shovel here. >take shovel Taken. >e Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >e Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >dig (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) After spending some time digging, it seems almost like the ditch is futher from being done than ever. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >* I think i'm getting close! That's not a verb I recognize. >dig (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >g (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >g (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. > I beg your pardon? >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) After spending some time digging, it seems almost like the ditch is futher from being done than ever. >g (with the shovel) After spending some time digging, it seems almost like the ditch is futher from being done than ever. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >g (with the shovel) After spending some time digging, it seems almost like the ditch is futher from being done than ever. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) After spending some time digging, it seems almost like the ditch is futher from being done than ever. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) After spending some time digging, it seems almost like the ditch is futher from being done than ever. >g (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >g (with the shovel) You get some good exercise making no appreciable progress on the ditch. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >dig cracks You don't see any cracks here. >dig ground You don't see any ground here. >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the shovel and the fishing rod behind. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a plaque and a guard's uniform here. >x door A weathered wooden door with a small window and a rusty keyhole. Through the window, in the kitchen, you see a wood-burning stove, a basket, a bottle of oil, and a small pot. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >* oh duh That's not a verb I recognize. >x pentagram A five-pointed star engraved in the floor. >touch it You feel nothing unexpected. >x woman She is older than people who are younger, including yourself. There is a tattoo on the back of her left hand: an orange box emblazoned with a forearm, gripping a mallet. She is wearing an extremely fancy hat. The elder is carrying some sacred oil. >x oil The elder holds a small jeweled bottle of holy oil. >x hat It has tendrils, and crenels, and protuberances in a variety of shades of red, yellow, and orange. It reminds you of nothing more than a volcano. >take hat The elder doesn't seem to want to give that to you. >take oil The elder doesn't seem to want to give that to you. >l Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >e The elder issues some commanding nonsense sounds and gestures at her robes, then at your clothes. She blocks your path. >w The elder issues some commanding nonsense sounds and gestures at her robes, then at your clothes. She blocks your path. >n The elder issues some commanding nonsense sounds and gestures at her robes, then at your clothes. She blocks your path. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a plaque and a guard's uniform here. >wear uniform (first taking the guard's uniform) You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >e The elder issues some commanding nonsense sounds and gestures at her hat, then at your distinct lack thereof. She blocks your path. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a plaque here. >i You are carrying: a guard's uniform (being worn) a druidic suit (being worn) >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a plaque here. >take all plaque: Taken. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >show plaque to woman The elder is unimpressed. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >x pentagram You don't see the pentagram here. It was at Ritual Room. >x pipe A pipe leads up through the ceiling. It has a large valve on it. It also has a label with a drawing of a pentagram on it in orange. >turn valve What do you want to turn the valve with? >i You are carrying: a plaque a guard's uniform (being worn) a druidic suit (being worn) >plaque That's not a verb I recognize. >turn valve with plaque That doesn't seem like it will work. >take hat You don't see the elder's hat here. You last saw it in the elder's possession. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >take hat The worker puts a hand on her hat and pulls away with a glare. >e Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >w Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. > I beg your pardon? >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >x carvig You don't see any carvig here. >x carving Someone has put great effort into scratching a crude drawing into the wall. It shows a hexagon, with an arrow pointing to a triangle below the hexagon. >swim That seems unwise. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >x screwdriver A basic screwdriver. >x acolye You don't see any acolye here. >x acolyte He seems to be trying to turn the valve on the pipe with his screwdriver. It doesn't seem to be working. You notice a tatoo of a bright red flame on the back of his hand. The acolyte is carrying a screwdriver. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >w (first trying to unlock and open the weathered door) You lack a key that fits the weathered door. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. As you're swept through time, you leave the plaque and the guard's uniform behind. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel and a fishing rod here. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. You can also see a seashell (empty) here. >u You are unfortunately unable to fly. From here, you can go north, northwest, south, east, and west. >d The ground exerts a normal force that resists all efforts to sink into it. From here, you can go north, northwest, south, east, and west. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >n The terrain is too treacherous to continue in that direction. From here, you can go northwest, southwest, east, and west. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >n The terrain is too treacherous to continue in that direction. The only way to go is west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. You can also see a seashell (empty) here. >w At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >w The terrain is too treacherous to continue in that direction. From here, you can go north, northeast, and east. >s The terrain is too treacherous to continue in that direction. From here, you can go north, northeast, and east. >i You are carrying: a druidic suit (being worn) >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. You can also see a seashell (empty) here. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. You can also see a seashell (empty) here. >touch spring You feel a shift as you're pulled forward through time. You feel a warm breeze. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel and a fishing rod here. >u You are unfortunately unable to fly. From here, you can go north, northwest, south, east, and west. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >w There doesn't seem to be anything of interest in that direction. From here, you can go north and northeast. >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel and a fishing rod here. >e Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >n There doesn't seem to be anything of interest in that direction. From here, you can go northwest, southwest, east, and west. >e Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >n There doesn't seem to be anything of interest in that direction. The only way to go is west. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel and a fishing rod here. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >n The water is too deep and the current too swift. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >n There doesn't seem to be anything of interest in that direction. From here, you can go southeast and east. >s There doesn't seem to be anything of interest in that direction. From here, you can go southeast and east. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. > I beg your pardon? >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel and a fishing rod here. >w Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. A bound journal sits in a corner. >take journal Taken. >e Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. You can also see a shovel and a fishing rod here. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >put journal in lava Are you sure you want to destroy the journal? yes Really? Are you sure you're not gonna want that? yes You throw the journal into the lava vent and watch it disappear into the molten rock. >undo At Lava Vent [Previous turn undone.] >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. You can also see a shovel and a fishing rod here. >i You are carrying: a journal a druidic suit (being worn) >touch cocoon Simply touch one of the threads to travel to a different time. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the journal behind. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform and a plaque here. >* I feel like I need those sunflower seeds, and the legend should be helping me You seem to want to talk to someone, but I can't see whom. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >talk to worker The worker looks at you in confusion. It seems that you don't speak her language well enough to be understood. >x seeds A handful of sunflower seeds, unsalted. >take seeds The worker doesn't seem to want to give those to you. >ask for seeds I'm not sure what you want to ask. >i You are carrying: a druidic suit (being worn) >hit worker (with the druidic suit) Hitting the worker with the druidic suit wouldn't do anything more than piss her off. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform and a plaque here. >take all guard's uniform: Taken. plaque: Taken. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >hit worker What do you want to hit the worker with? >plaque Hitting the worker with the plaque wouldn't do anything more than piss her off. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >take all You don't see anything obvious to take. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >take all You don't see anything obvious to take. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >take all You don't see anything obvious to take. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >w The elder issues some commanding nonsense sounds and gestures at her robes, then at your clothes. She blocks your path. >n The elder issues some commanding nonsense sounds and gestures at her robes, then at your clothes. She blocks your path. >e The elder issues some commanding nonsense sounds and gestures at her robes, then at your clothes. She blocks your path. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >n A wall blocks your path. From here, you can go east and west. >s A wall blocks your path. From here, you can go east and west. >take all You don't see anything obvious to take. >e The worker blocks your path and says something in her language you don't quite understand, frowning at your druidic clothes. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >wear uniform You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >e Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >take all You don't see anything obvious to take. >take firewood It's awfully heavy. And it's too dead and dry to be useful for magic. You decide to leave it alone. >w Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >n A wall blocks your path. From here, you can go east and west. >x walls You don't see any walls here. >hint How could you snag a hat like hers? (Type hint again for more.) >hint At close range, the worker's hat defense is on point. (Type hint again for more.) >hint She's not going to compliment you, but there's something worth fishing for. >hint How could you snag a hat like hers? (Type hint again for more.) >* can I fish for it? That's not a verb I recognize. >* Don't think I would have gotten that, and how do I move it through time? You seem to want to talk to someone, but I can't see whom. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. As you're swept through time, you leave the plaque and the guard's uniform behind. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a journal, a shovel, and a fishing rod here. >hint That hermit may have made a foolish mistake. (Type hint again for more.) >hint He unlocked the door and quickly went inside. (Type hint again for more.) >hint Leaving the key in the keyhole. >take key You grab an iron key from the iron keyhole. >* ah ha! That's not a verb I recognize. >take pole Taken. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the fishing rod and the iron key behind. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform and a plaque here. >* hmm That's not a verb I recognize. >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see an iron key, a fishing rod, a journal, and a shovel here. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform and a plaque here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform and a plaque here. >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see an iron key, a fishing rod, a journal, and a shovel here. >take all iron key: Taken. fishing rod: Taken. journal: Taken. shovel: Taken. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >bus That's not a verb I recognize. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. >put key under mat You put the iron key beneath the fuzzy doormat, hiding it from view. >put rod under mat That doesn't really fit. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the shovel, the journal, and the fishing rod behind. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform and a plaque here. >lift mat As you try to remove the doormat (one edge of which is attached to the ground with a sweet-smelling, sticky substance), you notice that underneath it is a rusty key. >* hah! That's not a verb I recognize. >unlock door That's unlocked at the moment. >take key Taken. >w (first opening the weathered door) Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove, a bottle of oil, and a small pot (empty) here. >x door Which do you mean, the weathered door or the stuck door? >stuck The door seems to be covered in molasses and likely very sticky. >* huh That's not a verb I recognize. >x kernels A small handful of dry corn kernels. >take them You can't see 'them' (nothing) at the moment. >take kernels You grab a handful of corn kernels from the basket. >x corn A small handful of dry corn kernels. >l Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove, a bottle of oil, and a small pot (empty) here. >* maybe plant them? That's not a verb I recognize. >x stove A hot fire burns inside. >open it It isn't something you can open. >x oil A large bottle of what might be corn oil, clearly intended for cooking. >take it Taken. >l Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove and a small pot (empty) here. >put oil in pot You pour some oil from the bottle of oil into the small pot. >put kernels in pot You put the handful of corn kernels into the small pot. >z Time passes. >z Time passes. >close pot It isn't something you can close. >put pot on stove (first taking the small pot) You put the small pot on the wood-burning stove. Heating up at the same time as the oil, the corn kernels soon turn into a charred mass. >undo Kitchen [Previous turn undone.] >take kernels You grab a handful of corn kernels from the basket. >put corn on stove You put the handful of corn kernels on the wood-burning stove. >undo Kitchen [Previous turn undone.] >put pot on stove (first taking the small pot) You put the small pot on the wood-burning stove. Heating up at the same time as the oil, the corn kernels soon turn into a charred mass. >undo Kitchen [Previous turn undone.] >take kernels from pot You grab a handful of corn kernels from the small pot. >put pot on stove (first taking the small pot) You put the small pot on the wood-burning stove. The oil in the pot soon becomes quite hot. >put corn in pot You put the handful of corn kernels into the small pot. The corn pops quickly in the hot oil, resulting in some delicious-looking popcorn. >take popcorn You grab some delicious-looking popcorn from the small pot. >eat it You eat the delicious-looking popcorn. Not bad. >undo Kitchen [Previous turn undone.] >e Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. You can also see a guard's uniform and a plaque here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >give popcorn to worker The worker's eyes light up at the sight of popcorn. She exclaims something in her langauge too quick for you to understand and snatches it up, shoving a handful into her mouth. She hesitates a moment, then hands you a handful of sunflower seeds, unsalted. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. You can also see a guard's uniform and a plaque here. >put seeds in cocoon The mystical cocoon absorbs the magic of the sunflower seeds, and a summer thread appears. It thrums with power that you can trigger with just a touch. >touch summer You feel a shift as you're pulled backwards through time. You hear the buzz of insects. As you're swept through time, you leave the handful of corn kernels, the bottle of oil, and the rusty key behind. Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. The mystical cocoon hovers here, the anchor for your spell. A smooth oak door blocks the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >save Ok. >x smooth This wooden door's rough edges have been smoothed by use and weather. It has a small window and a shiny keyhole. >x window You try to peek, but you can't really see anything inside. >x shiny This keyhole is made of shiny iron, but you can't see anything through it. >x mat It looks like a doormat, but you can't see what it says. >x block A block of dark stone. It feels a bit familiar... >move block It is fixed in place. >take block It's way too heavy to move. You don't know how anyone even got it here. >push block It is fixed in place. >x mat It looks like a doormat, but you can't see what it says. >pull mat It is fixed in place. >l Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. The mystical cocoon hovers here, the anchor for your spell. A smooth oak door blocks the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. You can see a flask (full of whisky) here. >take flash You don't see any flash here. >take flask Taken. >x pot A giant pot, full of dirty laundry. Very dirty laundry. >x laundry Dirty fabric peeks out from the giant pot. It smells horrible. >x tape It's very yellow, and very adamant about DANGER. KEEP OUT. >take laundry It doesn't smell like something you want to touch. >search it Dirty fabric peeks out from the giant pot. It smells horrible. >l Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >x depression It's lower than the surrounding ground, as you can see through the gaps around the rock slab cover. As you approach it, the heat becomes harder to bear. >x slab A relatively flat slab of rock blocks most of the depression. It looks very heavy. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. The mystical cocoon hovers here, the anchor for your spell. A smooth oak door blocks the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. >x gull A drab-looking seagull. It's picking up shiny rocks and moving them around the shore. You notice a small yellow leather band around one ankle. >x rocks These rocks are shiny enough to be of some interest to a bird, but they seem very boring to you. >x yellow You don't see any yellow here. >x band You don't see any band here. >take band You don't see any band here. >x ankle You don't see any ankle here. >take rock You don't see the rock slab here. It was at Makeshift Laundry. >l Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. >take rocks You don't have many standards, but these rocks are just too boring to be worth bothering with. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door blocks south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >x floor The floorboards cover less than half of the floor, but they are neatly aligned, level, and solidly fixed in place. >x carpenter The very content carpenter looks thoughtful. She has a hammer in a circle tattooed on the back of her hand. She's also using a hammer to nail boards. >* ooh the elder That's not a verb I recognize. >x apprentice The apprentice woodworker looks a bit nervous. He has a brass lantern tattooed on the back of his hand. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. The mystical cocoon hovers here, the anchor for your spell. A smooth oak door blocks the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. Some milkweed grows at the edge of the trees. A cow is here, investigating the milkweed. >x milkweed You remember that milkweed has powerful magic related to metamorphosis. >take it The cow interjects itself between you and the milkweed, firmly pushing you back with its head. >pet cow That's not a verb I recognize. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >x ditch It's a pretty simple ditch running alongside the road. It looks like it must've taken a lot of work, though. >x tree It's definitely dead. Beyond your druid powers to help, but at least it can still provide shelter for some animals. >search it It's definitely dead. Beyond your druid powers to help, but at least it can still provide shelter for some animals. >kick it Violence isn't the answer to this one. >x chicken It's walking back and forth across the road with determination. >take chicken The chicken easily escapes your grasp, intent on its traversal. >i You are carrying: a flask (full of whisky) a druidic suit (being worn) >l Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >x woodpecker A large, loud woodpecker, currently looking down at the chicken on the road and laughing. >take it That's fixed in place. >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. Some milkweed grows at the edge of the trees. A cow is here, investigating the milkweed. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. The mystical cocoon hovers here, the anchor for your spell. A smooth oak door blocks the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door blocks south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >x apprentice The apprentice woodworker looks a bit nervous. He has a brass lantern tattooed on the back of his hand. >give whiskey to carpenter She looks tempted, but refuses. >give whiskey to apprentice He looks tempted, but refuses. >* are we sure he's an apprentice? That's not a verb I recognize. >l Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door blocks south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >drink whiskey You need your wits about you. Perhaps after this is all over. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. >drop whiskey Dropped. >z Time passes. >take whiskey Taken. >take gull The seagull glares at you and darts away. >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. The mystical cocoon hovers here, the anchor for your spell. A smooth oak door blocks the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >take lines You don't see any lines here. >open slab It isn't something you can open. >push slab It is fixed in place. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. The mystical cocoon hovers here, the anchor for your spell. A smooth oak door blocks the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. Some milkweed grows at the edge of the trees. A cow is here, investigating the milkweed. >give whiskey to cow The cow greedily guzzles down the whisky. >* umm That's not a verb I recognize. >take milkweed The cow unsteadily blocks the way to the milkweed. >push cow The cow wobbles and falls over. >* what kind of druid are we??? That's not a verb I recognize. >take milkweed Taken. >take cow I don't suppose the cow would care for that. >stand up cow I only understood you as far as wanting to stand. >push cow The cow seems to be in a firm, resolute stance. >x cow Pretty stereotypical, black blotches on a white background. >x milkweed You remember that milkweed has powerful magic related to metamorphosis. >eat it That's plainly inedible. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. The mystical cocoon hovers here, the anchor for your spell. A smooth oak door blocks the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >put milkweed in cocoon The mystical cocoon absorbs the magic of the milkweed, and it begins to swell with rainbow light. With a flash, a spectral butterfly emerges, flaps its wings a few times, and lands on your shoulder. You now have access to the seasonal threads wherever you go. >* ooh That's not a verb I recognize. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a flask (empty) a druidic suit (being worn) >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the flask behind. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >touch spring The magic fails to respond. Perhaps this location is impassible or unsafe in spring. >* you don't say That's not a verb I recognize. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove (on which is a small pot (empty)) here. >touch summer You feel a shift as you're pulled backwards through time. You hear the buzz of insects. Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door blocks north. A smooth oak door blocks the way out of the hut. A clear stone sits on a windowsill. >x stone A six-sided piece of clear quartz that shines in sunlight. >take it Taken. >roll it That's not a verb I recognize. >e (first opening the smooth door) Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >w Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A smooth oak door leads the way out of the hut. A rough wooden door blocks north. >e Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door blocks south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. >give stone to gull You offer the quartz to the seagull, who snatches it greedily and flies off to the island. >z Time passes. >z Time passes. >z Time passes. >* hmm That's not a verb I recognize. >* might need that later? That's not a verb I recognize. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door blocks south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. A jar of pickles sits on a table. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >undo Pantry [Previous turn undone.] > I beg your pardon? >l Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. A jar of pickles sits on a table. >* pickles you say That's not a verb I recognize. >open door The door seems to be covered in molasses and stuck closed. >kick it Violence isn't the answer to this one. >l Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. A jar of pickles sits on a table. >x shelf It is mostly level and sturdy, but molasses residue makes it an unappealing place to put anything. Maybe someone didn't think that way when they put the lockbox there. >x lockbox A rainbow-colored lockbox with seven dials: red, orange, yellow, green, blue, indigo, and violet. >open it (first unlocking the lockbox) You lack a key that fits the lockbox. >* oof That's not a verb I recognize. >turn red You could turn the red dial to any number. >* OK so I've got a couple numbers That's not a verb I recognize. >take lockbox It seems to be stuck to the shelf with molasses. >l Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. A jar of pickles sits on a table. >x pickles (the pickle jar) A closed jar, full of pickles in vinegar. >take it Taken. >open it You try and try, but the lid is stuck tight. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. As you're swept through time, you leave the pickle jar behind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >n Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >w Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >s At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >s The terrain is too treacherous to continue in that direction. From here, you can go north, northeast, and east. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >give pickles to acolyte You don't see the pickle jar here. You left it at the pantry. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A sticky-looking door blocks the way north. A weathered doorway leads east. A basket of corn kernels sits on the counter. You can also see a wood-burning stove (on which is a small pot (empty)) here. >n (first opening the stuck door) The door seems to be covered in molasses and stuck closed. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >* oh right That's not a verb I recognize. >touch summer You feel a shift as you're pulled backwards through time. You hear the buzz of insects. Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door blocks north. A smooth oak door leads the way out of the hut. >n (first opening the rough door) Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. You can also see a pickle jar (in which are some pickles) here. >take pickles (the pickle jar) Taken. >put pickes in cocoon You don't see any pickes here. >put pickles in cocoon (the pickle jar in the mystical butterfly) The mystical butterfly can only make use of plants that have some of the life of their season left in them. >take pickle (the pickles) (first trying to open the pickle jar) You try and try, but the lid is stuck tight. >i You are carrying: a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >beak jar That's not a verb I recognize. >break jar The jar is remarkably sturdy. >i You are carrying: a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >l Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. >throw jar Dropped. >e A wall blocks your path. The only way to go is south. >s (first opening the stuck door) The door seems to be covered in molasses and stuck closed. >push summer It is fixed in place. >touch summer You feel a shift as you're pulled backwards through time. You hear the buzz of insects. Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >hint These people might be important, but I don't know what to make of their tattoos. Maybe I'll find something clarifying later. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >hint Where'd that seagull go? >n The water is too deep and the current too swift. >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >hint It's a good thing the door isn't locked, because locked doors are annoying. (Type hint again for more.) >w Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >e Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >hint There's nothing really to do here. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >hit What do you want to hit? >hint Nothing to do here right now. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >hint You've already gotten what you need from here. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >hint You'll need the ability to bring things with you through time before you can do anything here. >* figured that was coming That's not a verb I recognize. >spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >hint Nothing in particular to do here right now. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >w Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >e Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >hint Seems like there's nothing much to do here now. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >s At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >hint Hmm, hot water has a conventional use. (Type hint again for more.) >hitn That's not a verb I recognize. >hint A use more commonly associated with kitchen sinks. (Type hint again for more.) >hint I.e., opening stuck jars. >*... I guess That's not a verb I recognize. >* need to be able to move stuff through time though That's not a verb I recognize. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >hitn That's not a verb I recognize. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >n Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >hint The lake is frozen pretty solid, so you could go north. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. A paper airplane is lying on the ice. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. A paper airplane is lying on the ice. >* oh, neat! You seem to want to talk to someone, but I can't see whom. >x airplane You unfold the paper airplane to see an image of a smiling cartoon sun holding a sword. Big, bold letters read "The Solar Crusade Wants You! Defend Our Civilization Against Heretic Cultists!" You fold it back up so that sun isn't looking at you. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >take it Taken. >l Icy Island A small island completely covered in ice. You can see the shore back to the south. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >hint Nothing much to do here this time of year. >w Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >s At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >hint Hmm, hot water has a conventional use. (Type hint again for more.) >hint A use more commonly associated with kitchen sinks. (Type hint again for more.) >hint I.e., opening stuck jars. >te That's not a verb I recognize. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >hint You've already gotten all you can get here. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the paper airplane behind. Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >w Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >hint At close range, the worker's hat defense is on point. (Type hint again for more.) >hint She's not going to compliment you, but there's something worth fishing for. >hint How could you snag a hat like hers? (Type hint again for more.) >hint At close range, the worker's hat defense is on point. (Type hint again for more.) >hint She's not going to compliment you, but there's something worth fishing for. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >hint The way is open. You're good here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >hint Have you looked closely at everything? >x pipe A pipe leads up through the ceiling. It has a large valve on it. It also has a label with a drawing of a pentagram on it in orange. >* Yup, orange = 5 You seem to want to talk to someone, but I can't see whom. >hint Have you looked closely at everything? >hint Have you looked closely at everything? >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >hint As dungeons go, this one's pretty boring. >hint As dungeons go, this one's pretty boring. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A sticky-looking door blocks the way north. A weathered doorway leads east. A basket of corn kernels sits on the counter. You can also see a wood-burning stove (on which is a small pot (empty)) here. >hint Sometimes, the best way around a locked door is through time travel. >hint Sometimes, the best way around a locked door is through time travel. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >n Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >fall You feel a shift as you're pulled forward through time. You smell burning. Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. You can also see a pickle jar (in which are some pickles) here. >hint This lockbox seems to have some sort of colors-of-the-rainbow theme. (Type hint again for more.) >hint What else might have to do with colors of the rainbow? (Type hint again for more.) >hint Where might you put a prism to have a good effect? (Type hint again for more.) >hint There's a particular sunny location that's relevant to your interests. (Type hint again for more.) >hit What do you want to hit? >hint A sunny place, with something to balance a prism on... >hint This lockbox seems to have some sort of colors-of-the-rainbow theme. (Type hint again for more.) >* oh did I mess things up with the prism? That's not a verb I recognize. >l Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. You can also see a pickle jar (in which are some pickles) here. >x window You don't see the weathered door here. It was in the kitchen. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >fall You feel a shift as you're pulled forward through time. You smell burning. Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >x sunlight You don't see any sunlight here. >l Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >restore Ok. >i You are carrying: a druidic suit (being worn) >w (first opening the smooth door) Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door blocks north. A smooth oak door leads the way out of the hut. A clear stone sits on a windowsill. >take clear Taken. >x it A six-sided piece of clear quartz that shines in sunlight. >n (first opening the rough door) Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. >hint This seagull seems to have a bit of magpie blood. (Type hint again for more.) >hint The seagull seems to like shiny things. (Type hint again for more.) >hint Have you found any shiny stones to give it? >hint This seagull seems to have a bit of magpie blood. (Type hint again for more.) >hint The seagull seems to like shiny things. (Type hint again for more.) >* Hmm, maybe that was right? You seem to want to talk to someone, but I can't see whom. >give prism to seagull You offer the quartz to the seagull, who snatches it greedily and flies off to the island. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >s Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >e Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. In front of the smooth door, there is a muddy mat under a large stone block. >i You are carrying: a druidic suit (being worn) >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. You can see a flask (full of whisky) here. >take all flask: Taken. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. Some milkweed grows at the edge of the trees. A cow is here, investigating the milkweed. >give whiskey to cow The cow greedily guzzles down the whisky. >push cow The cow wobbles and falls over. >take milkweed Taken. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >hint You'll need the ability to bring things with you through time before you can do anything here. >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. In front of the smooth door, there is a muddy mat under a large stone block. >put milkweed in cocoon The mystical cocoon absorbs the magic of the milkweed, and it begins to swell with rainbow light. With a flash, a spectral butterfly emerges, flaps its wings a few times, and lands on your shoulder. You now have access to the seasonal threads wherever you go. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >hint Where'd that seagull go? >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >hint These people might be important, but I don't know what to make of their tattoos. Maybe I'll find something clarifying later. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >n The water is too deep and the current too swift. >hint Where'd that seagull go? >hint Where'd that seagull go? >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >w Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >e Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the flask behind. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove (on which is a small pot (empty)) here. >n (first opening the stuck door) The door seems to be covered in molasses and stuck closed. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >n Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >tall That's not a verb I recognize. >fall You feel a shift as you're pulled forward through time. You smell burning. Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. A jar of pickles sits on a table. >x shelf It is mostly level and sturdy, but molasses residue makes it an unappealing place to put anything. Maybe someone didn't think that way when they put the lockbox there. >take lockbox It seems to be stuck to the shelf with molasses. >open it (first unlocking the lockbox) You lack a key that fits the lockbox. > I beg your pardon? >s (first opening the stuck door) The door seems to be covered in molasses and stuck closed. >s (first opening the stuck door) The door seems to be covered in molasses and stuck closed. >hint This lockbox seems to have some sort of colors-of-the-rainbow theme. (Type hint again for more.) >hint What else might have to do with colors of the rainbow? (Type hint again for more.) >hint Where might you put a prism to have a good effect? (Type hint again for more.) >hint There's a particular sunny location that's relevant to your interests. (Type hint again for more.) >hint A sunny place, with something to balance a prism on... >hint This lockbox seems to have some sort of colors-of-the-rainbow theme. (Type hint again for more.) >hint What else might have to do with colors of the rainbow? (Type hint again for more.) >hint Where might you put a prism to have a good effect? (Type hint again for more.) >l Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. A jar of pickles sits on a table. >s (first opening the stuck door) The door seems to be covered in molasses and stuck closed. >fall It's already fall. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >s At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >fall You feel a shift as you're pulled forward through time. You smell burning. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A sticky-looking door blocks the way north. A weathered doorway leads east. A basket of corn kernels sits on the counter. You can also see a wood-burning stove (on which is a small pot (empty)) here. >n (first opening the stuck door) The door seems to be covered in molasses and stuck closed. >fall It's already fall. >n (first opening the stuck door) The door seems to be covered in molasses and stuck closed. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >n Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >fall You feel a shift as you're pulled forward through time. You smell burning. Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. A jar of pickles sits on a table. >turn orange to 5 Click! >l Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. A jar of pickles sits on a table. >turn red to 1 Click! >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >spring You feel a shift as you're pulled forward through time. You feel a warm breeze. North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >w Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. >e Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >e Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >e Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >hint Nothing in particular to do here right now. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >n The water is too deep and the current too swift. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. A paper airplane is lying on the ice. >take airplane Taken. >x it You unfold the paper airplane to see an image of a smiling cartoon sun holding a sword. Big, bold letters read "The Solar Crusade Wants You! Defend Our Civilization Against Heretic Cultists!" You fold it back up so that sun isn't looking at you. >read it You unfold the paper airplane to see an image of a smiling cartoon sun holding a sword. Big, bold letters read "The Solar Crusade Wants You! Defend Our Civilization Against Heretic Cultists!" You fold it back up so that sun isn't looking at you. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >hint Nothing much to do here this time of year. >w Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >s At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >hint Nothing really to do here right now. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >hint You've already gotten all you can get here. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the paper airplane behind. Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >w Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >hint At close range, the worker's hat defense is on point. (Type hint again for more.) >g She's not going to compliment you, but there's something worth fishing for. >g How could you snag a hat like hers? (Type hint again for more.) >g At close range, the worker's hat defense is on point. (Type hint again for more.) >g She's not going to compliment you, but there's something worth fishing for. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >hint The way is open. You're good here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A sticky-looking door blocks the way north. A weathered doorway leads east. A basket of corn kernels sits on the counter. You can also see a wood-burning stove (on which is a small pot (empty)) here. >take all small pot: Taken. >e Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >throw pot at worker You lack the nerve when it comes to the crucial moment. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >take all You don't see anything obvious to take. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >take all You don't see anything obvious to take. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >hint The way is open. You're good here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >hint Have you looked closely at everything? >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >hint As dungeons go, this one's pretty boring. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove here. >n (first opening the stuck door) The door seems to be covered in molasses and stuck closed. >hint Sometimes, the best way around a locked door is through time travel. >hint Sometimes, the best way around a locked door is through time travel. >spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. As you're swept through time, you leave the small pot behind. Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. >hint I don't have anything to suggest here, sorry. Maybe try somewhere else? >n There doesn't seem to be anything of interest in that direction. The only way to go is east. >e Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >hint Nothing in particular to do here right now. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. >spring You feel a shift as you're pulled forward through time. You feel a warm breeze. Peaceful Island Nothing really grows on this island, but the calm breeze and the quiet lapping of the water create a peaceful feeling. >summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. >* ah That's not a verb I recognize. >x cone It's a rubbery cone, bright orange, with an orange square around the base. The tip has a little indentation where some small thing could conceivably fit. >take it You can't take the cone because it seems to be fused to the rock below. Might be able to cut a chunk out of it, though. >cut cone What do you want to cut the traffic cone with? >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >take prism You grab a piece of quartz from the nest. >x nest Within arm's rest, there's dead grasses and twigs and unidentifiable junk, woven into a little place to sit. Cozy, if you're seagull-sized and into that. >put quartz in cone The quartz crystal balances perfectly on the tip of the traffic cone. Sunlight shines through it, splitting into the colors of the rainbow. Red shines onto a rock shaped like the number 7. Orange shines onto the number 5 carved into a tree. Yellow shines onto a cluster of six barnacles. Green shines onto a turtle shell with the number 2 painted on it. Blue shines onto a pair of cheap sunglasses shaped like the number 8. Indigo shines onto a pile of exactly nine grains of sand. And violet shines onto exactly one hidden compartment in the shadow of an overhang. >x hidden It's a closed panel in the rock that you'd swear wasn't there before it suddenly was. >open it You open the hidden compartment, revealing some mysterious notes. >x notes These seem to be pages from a diary. You're pretty confident in your translation of the first page: "Dear Diary, Today I continued my infiltration of the Order of the Fiery Doom scum, spying on all their sinister construction activities. I sent an updated blueprint to my true masters, the glorious Solar Crusade, via messenger seagull. I can't wait to see all these evildoers fall before the swords of the Sun." In the margin, someone has doodled a heart with a brass lantern in it. >* hmm, that's the one with the tattoo I assume You seem to want to talk to someone, but I can't see whom. >fall You feel a shift as you're pulled forward through time. You smell burning. Barren Island This island seems scoured clean by the wind, little more than rocks and sand. A red metal octagon is leaning against a rock. >x octagon It is a large red octagon made of some sort of metal. It has the word "stop" written across it in white letters. >take it Taken. >s There is only water in that direction. In fact, you can't see any obvious exits. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. As you're swept through time, you leave the red octagon behind. Icy Island A small island completely covered in ice. You can see the shore back to the south. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >w Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >fall You feel a shift as you're pulled forward through time. You smell burning. Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. A jar of pickles sits on a table. >turn dial to 7 Which do you mean, the red dial, the orange dial, the yellow dial, the green dial, the blue dial, the indigo dial, or the violet dial? >red Click! >set yellow to 6 Click! >set green to 2 Click! >set blue to 8 Click! >set indigo to 9 Click! >set violet to 1 With a click, the lockbox pops open, revealing some fresh thyme. >x thyme Your druid exams have thoroughly prepared you to identify thyme. It smells freshly picked, even though that seems unlikely. >put in cocoon I'm not sure what you want to put. >take thyme You grab some fresh thyme from the lockbox. >put thyme in cocoon The mystical butterfly absorbs the magic of the thyme, and it begins to shimmer with iridescent rays. With a flash, the butterfly grows larger, and its aura grows with it. You can now take items with you when you travel using the seasonal threads. >* yay! That's not a verb I recognize. >save Ok. >take all pickle jar: Taken. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >s At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >put jar in wateer You don't see any wateer here. >put jar in water You dip the jar into the hot water. You hear a pop. >open jar You open the pickle jar. >eat pickle (first taking the pickles) You eat the pickles. Not bad. >i You are carrying: a pickle jar (full of vinegar) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >undo At Hot Spring [Previous turn undone.] >i You are carrying: a pickle jar (full of vinegar) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >x jar An open jar, full of vinegar. >undo At Hot Spring [Previous turn undone.] >undo At Hot Spring [Previous turn undone.] >i You are carrying: a pickle jar (full of vinegar) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >undo At Hot Spring [Previous turn undone.] >undo At Hot Spring [Previous turn undone.] >i You are carrying: a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >put pickles in cocoon (the pickle jar in the mystical butterfly) The mystical butterfly can only make use of plants that have some of the life of their season left in them. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a seashell (empty) here. >take all seashell: Taken. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >n Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. You can see a paper airplane here. >take all paper airplane: Taken. >spring You feel a shift as you're pulled forward through time. You feel a warm breeze. Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >take all shovel: Taken. journal: Taken. fishing rod: Taken. >fall You feel a shift as you're pulled forward through time. You smell burning. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >take hat with rod You sneakily hook the hat on the fishing hook and lift it from the worker's head, leaving her none the wiser. >* erm That's not a verb I recognize. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a bottle of oil, a handful of corn kernels, a rusty key, a guard's uniform, and a plaque here. >wear hat You put on the ridiculous hat. >take all bottle of oil: Taken. handful of corn kernels: You grab a handful. rusty key: Taken. guard's uniform: Taken. plaque: Taken. >wear uniform You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A sticky-looking door blocks the way north. A weathered doorway leads east. A basket of corn kernels sits on the counter. You can also see a small pot (empty) and a wood-burning stove here. >u There are no stairs leading up from here. From here, you can go north and east. >e Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >w Armory It's a decent-sized armory. For some reason, it seems to only contain scythes. A doorway leads back to the east. You can see a rack of scythes (in which are a dull scythe, a sharp scythe, and a just right scythe) here. >x dull This scythe is quite dull. It's a hardened veteran of cutting things. >x sharp This scythe is extremely sharp. Extremely. >x right This scythe is sharp, but not excessively so, and just the right size for you. >take it You grab a just right scythe from the rack of scythes. >e Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >n Sanctum An elaborately-decorated room with gold and red detailing surrounding elaborate stained-glass windows. An archway leads back south. The man you knew as the hermit is here, dressed in fine robes. Some ornate parchment plans sit on a fancy table in the back. The hermit looks at you in recognition and smiles. He touches your forehead with ash, and you feel a heat rise within you. >x hermit You notice that he has a ladder made out of shovels tattooed on the back of his hand. >* way to split the baby That's not a verb I recognize. >x plans The hermit blocks you, looking at you suspiciously. >x me You don't have a mirror, but you assume you look as dashing as ever. Though time travel always messes up your hair. You are carrying a just right scythe, a plaque, a rusty key, a handful of corn kernels, a bottle of oil, a fishing rod, a journal, a shovel, a paper airplane, a seashell, a pickle jar, and the mystical butterfly. >s Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >x woman She is older than people who are younger, including yourself. There is a tattoo on the back of her left hand: an orange box emblazoned with a forearm, gripping a mallet. She is wearing an extremely fancy hat. The elder is carrying some sacred oil. >x hat (the elder's hat) It has tendrils, and crenels, and protuberances in a variety of shades of red, yellow, and orange. It reminds you of nothing more than a volcano. >e Workshop Through a haze of sawdust, you can see a carpentry workshop. An archway leads west. There is a journeyman woodworker, sawing a piece of wood. A large potted plant withers away in the corner. >x woodworker The journeyman woodworker looks a bit nervous, even though he has a pretty cool sash that says "Journeyman." He has a brass lantern tatooed on the back of his hand. The journeyman woodworker is carrying a saw. >give airplane to man The journeyman woodworker doesn't seem interested. >i You are carrying: a just right scythe a plaque a guard's uniform (being worn) a rusty key a handful of corn kernels a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a shovel a paper airplane a seashell (empty) a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >* wasn't the lantern guy the plant? That's not a verb I recognize. >l Workshop Through a haze of sawdust, you can see a carpentry workshop. An archway leads west. There is a journeyman woodworker, sawing a piece of wood. A large potted plant withers away in the corner. >x plant The dirt at the base of the plant seems to have been disturbed. Not by water, though, the poor thing. >x dirt The dirt at the base of the plant seems to have been disturbed. Not by water, though, the poor thing. >dig (with the shovel) The journeyman woodworker waves his saw threateningly at you and blocks you from the plant. >q Are you sure you want to quit? w Please answer yes or no.> no >w Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >save Ok. >n Sanctum An elaborately-decorated room with gold and red detailing surrounding elaborate stained-glass windows. An archway leads back south. The man you knew as the hermit is here, dressed in fine robes. Some ornate parchment plans sit on a fancy table in the back. The hermit bows to you. >give shovel to man The hermit glows as he sees the offered shovel, and brighter as he takes it from you. He holds the shovel lovingly and rushes out of the room, with a graceful swish of his robes. >read plans These plans describe the rituals of the Order of the Fiery Doom in great detail, primarily a ritual that claims it will destroy the world and create a new one. Participants can enter the new world through a pentagram of flame. It stresses the importance of a pure flame, free from any acrid or polluting influences. Intense stuff. >s Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >put vinegar on pentagram You put the pickle jar on the pentagram. >pour jar onto pentagram (first taking the pickle jar) Drenching the pentagram in vinegar doesn't seem like it would improve the situation. >take all You don't see anything obvious to take. >l Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >i You are carrying: a pickle jar some pickles a just right scythe a plaque a guard's uniform (being worn) a rusty key a handful of corn kernels a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a paper airplane a seashell (empty) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >undo Ritual Room [Previous turn undone.] >x vinegar An open jar, full of pickles in vinegar. >undo Ritual Room [Previous turn undone.] >undo Ritual Room [Previous turn undone.] >i You are carrying: a pickle jar some pickles a just right scythe a plaque a guard's uniform (being worn) a rusty key a handful of corn kernels a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a paper airplane a seashell (empty) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >take all You don't see anything obvious to take. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >n A wall blocks your path. The only way to go is south. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >i You are carrying: a pickle jar some pickles a just right scythe a plaque a guard's uniform (being worn) a rusty key a handful of corn kernels a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a paper airplane a seashell (empty) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >x acolyte He seems to be trying to turn the valve on the pipe with his screwdriver. It doesn't seem to be working. You notice a tatoo of a bright red flame on the back of his hand. The acolyte is carrying a screwdriver. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >e Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >n Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >spring You feel a shift as you're pulled forward through time. You feel a warm breeze. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >take all You don't see anything obvious to take. >w Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. >take all You don't see anything obvious to take. >e Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >take all You don't see anything obvious to take. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >e Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >e Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >x apprentice The apprentice woodworker looks a bit nervous. He has a brass lantern tattooed on the back of his hand. >give airplane to apprentice The apprentice woodworker doesn't seem interested. >x carpenter The very content carpenter looks thoughtful. She has a hammer in a circle tattooed on the back of her hand. She's also using a hammer to nail boards. >s Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >e Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >x tree It's definitely dead. Beyond your druid powers to help, but at least it can still provide shelter for some animals. >i You are carrying: a pickle jar some pickles a just right scythe a plaque a guard's uniform (being worn) a rusty key a handful of corn kernels a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a paper airplane a seashell (empty) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >cut tree (with the just right scythe) It doesn't seem like the dead tree would benefit from such slicing. >hint Why is that chicken crossing the road? (Type hint again for more.) >put corn on road You don't see any road here. >drop corn Dropped. >z Time passes. >z Time passes. >take corn You grab a handful. >x chicken It's walking back and forth across the road with determination. >i You are carrying: a handful of corn kernels a pickle jar some pickles a just right scythe a plaque a guard's uniform (being worn) a rusty key a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a paper airplane a seashell (empty) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >hint That woodpecker seems to find this situation hilarious. Maybe if the chicken wasn't crossing the road it'd get back to work. (Type hint again for more.) >hint There are two ways to get the chicken to stay put. (Type hint again for more.) >i You are carrying: a handful of corn kernels a pickle jar some pickles a just right scythe a plaque a guard's uniform (being worn) a rusty key a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a paper airplane a seashell (empty) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >fish chicken I only understood you as far as wanting to fish. >pull chicken The chicken might not like that. >hint One involves food, the other signage. (Type hint again for more.) >hint Give the chicken some corn kernels, or show it the metal octagon (i.e., the stop sign). >give corn to chicken The chicken stops its road-crossing to peck at the pile of corn you have left it. The woodpecker catches its breath, pauses for a minute, and then turns and pecks at the tree, making a hammering sound. Shortly thereafter, the carpenter runs in from the west and looks up at it in confusion. >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear a hammering sound. A rough wooden door leads south. An apprentice woodworker is here, making some measurements. >take hammer You don't see any hammer here. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. The carpenter is looking up at the woodpecker in wonder. On the far side of the road stands a dead tree. The chicken is standing stock-still, waiting for some kind of sign. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >x carpenter The very content carpenter looks thoughtful. She has a hammer in a circle tattooed on the back of her hand. She's also using a hammer to nail boards. >* huh That's not a verb I recognize. >spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >e Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >s There doesn't seem to be anything of interest in that direction. From here, you can go southeast and east. >fall You feel a shift as you're pulled forward through time. You smell burning. Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. >summer You feel a shift as you're pulled backwards through time. You hear the buzz of insects. Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear a hammering sound. A rough wooden door leads south. An apprentice woodworker is here, making some measurements. >s Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >u You are unfortunately unable to fly. From here, you can go north and east. >e Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >fall You feel a shift as you're pulled forward through time. You smell burning. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >e Workshop Through a haze of sawdust, you can see a carpentry workshop. An archway leads west. There is a journeyman woodworker, sawing a piece of wood. A large potted plant withers away in the corner. >w Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >x woman She is older than people who are younger, including yourself. There is a tattoo on the back of her left hand: an orange box emblazoned with a forearm, gripping a mallet. She is wearing an extremely fancy hat. The elder is carrying some sacred oil. >n Sanctum An elaborately-decorated room with gold and red detailing surrounding elaborate stained-glass windows. An archway leads back south. Some ornate parchment plans sit on a fancy table in the back. >s Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >w Armory It's a decent-sized armory. For some reason, it seems to only contain scythes. A doorway leads back to the east. You can see a rack of scythes (in which are a dull scythe and a sharp scythe) here. >e Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >hint It seems like he acolyte needs something to help turn that valve. (Type hint again for more.) >hint A handle might be as valuable as buried treasure. (Type hint again for more.) >hint It seems like sabotage; maybe if you can expose the perpetrator, you could get to the handle. (Type hint again for more.) >hint You might find something incriminating in a secret compartment, maybe in a remote location... Or there might be a clue in the dungeon... >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >x carving Someone has put great effort into scratching a crude drawing into the wall. It shows a hexagon, with an arrow pointing to a triangle below the hexagon. >hint As dungeons go, this one's pretty boring. >hint As dungeons go, this one's pretty boring. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >hint The way is open. You're good here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >hint Have you looked closely at everything? >hint Have you looked closely at everything? >x acoltye You don't see any acoltye here. >x acolyte He seems to be trying to turn the valve on the pipe with his screwdriver. It doesn't seem to be working. You notice a tatoo of a bright red flame on the back of his hand. The acolyte is carrying a screwdriver. >x note You don't see any note here. >x notes You don't see the mysterious notes here. You last saw them in the hidden compartment at Sun-baked Island (in summer). >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >n Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. >take notes You don't see the mysterious notes here. You last saw them in the hidden compartment at Sun-baked Island (in summer). >summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. A piece of quartz is balanced on the tip, splitting light into rainbow colors. You can also see a hidden compartment (in which are some mysterious notes) here. >take compartment That's not a thing you can take. >take notes You grab some mysterious notes from the hidden compartment. >read them These seem to be pages from a diary. You're pretty confident in your translation of the first page: "Dear Diary, Today I continued my infiltration of the Order of the Fiery Doom scum, spying on all their sinister construction activities. I sent an updated blueprint to my true masters, the glorious Solar Crusade, via messenger seagull. I can't wait to see all these evildoers fall before the swords of the Sun." In the margin, someone has doodled a heart with a brass lantern in it. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Icy Island A small island completely covered in ice. You can see the shore back to the south. >spring You feel a shift as you're pulled forward through time. You feel a warm breeze. Peaceful Island Nothing really grows on this island, but the calm breeze and the quiet lapping of the water create a peaceful feeling. >fall You feel a shift as you're pulled forward through time. You smell burning. Barren Island This island seems scoured clean by the wind, little more than rocks and sand. You can see a red octagon here. >take all red octagon: Taken. >winters That's not a verb I recognize. >s There is only water in that direction. In fact, you can't see any obvious exits. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Icy Island A small island completely covered in ice. You can see the shore back to the south. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >fall You feel a shift as you're pulled forward through time. You smell burning. Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >e Workshop Through a haze of sawdust, you can see a carpentry workshop. An archway leads west. There is a journeyman woodworker, sawing a piece of wood. A large potted plant withers away in the corner. >give notes to man The journeyman woodworker is unimpressed. >x man The journeyman woodworker looks a bit nervous, even though he has a pretty cool sash that says "Journeyman." He has a brass lantern tatooed on the back of his hand. The journeyman woodworker is carrying a saw. >w Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >show notes to wman You don't see any wman here. >show notes to woman The elder takes a moment to read the notes, then gasps and makes a dramatic exclamation. She runs off to the east. A few minutes later, she returns dragging the journeyman woodworker, who has been bound in chains. She drags him down the stairs. She returns a few minutes later and bows, speaking to you in tones of praise. >e Workshop Through a haze of sawdust, you can see a carpentry workshop. An archway leads west. A folded paper lies haphazardly in the sawdust. A saw is lying on the workbench, hastily abandoned. A large potted plant withers away in the corner. >dig (with your hands) You are, alas, not a mole. >i You are carrying: a red octagon some mysterious notes a pickle jar some pickles a just right scythe a plaque a guard's uniform (being worn) a rusty key a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a paper airplane a seashell (empty) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >hint What's up with that plant? >l Workshop Through a haze of sawdust, you can see a carpentry workshop. An archway leads west. A folded paper lies haphazardly in the sawdust. A saw is lying on the workbench, hastily abandoned. A large potted plant withers away in the corner. >take all folded paper: Taken. saw: Taken. >x folded A neatly written note. It reads "VERY IMPORTANT: the ritual the Order of the Fiery Doom is trying to do is VERY BAD. Make sure that they don't manage to ignite the pentagram." >hint What's up with that plant? >hint What's up with that plant? >hint What's up with that plant? >cut plant (with the just right scythe) It doesn't seem like the potted plant would benefit from such slicing. >i You are carrying: a saw a folded paper a red octagon some mysterious notes a pickle jar some pickles a just right scythe a plaque a guard's uniform (being worn) a rusty key a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a paper airplane a seashell (empty) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >restore Ok. >n Sanctum An elaborately-decorated room with gold and red detailing surrounding elaborate stained-glass windows. An archway leads back south. The man you knew as the hermit is here, dressed in fine robes. Some ornate parchment plans sit on a fancy table in the back. The hermit bows to you. >i You are carrying: a just right scythe a plaque a guard's uniform (being worn) a rusty key a handful of corn kernels a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a shovel a paper airplane a seashell (empty) a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) > I beg your pardon? >s Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >summer You feel a shift as you're pulled backwards through time. You hear the buzz of insects. Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >give corn to chicken The chicken stops its road-crossing to peck at the pile of corn you have left it. The woodpecker catches its breath, pauses for a minute, and then turns and pecks at the tree, making a hammering sound. Shortly thereafter, the carpenter runs in from the west and looks up at it in confusion. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >n Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. >summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. A piece of quartz is balanced on the tip, splitting light into rainbow colors. You can also see a hidden compartment (in which are some mysterious notes) here. >take notes You grab some mysterious notes from the hidden compartment. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Icy Island A small island completely covered in ice. You can see the shore back to the south. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >fall You feel a shift as you're pulled forward through time. You smell burning. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >give notes to woman The elder takes a moment to read the notes, then gasps and makes a dramatic exclamation. She runs off to the east. A few minutes later, she returns dragging the journeyman woodworker, who has been bound in chains. She drags him down the stairs. She returns a few minutes later and bows, speaking to you in tones of praise. >e Workshop Through a haze of sawdust, you can see a carpentry workshop. An archway leads west. A folded paper lies haphazardly in the sawdust. A saw is lying on the workbench, hastily abandoned. A large potted plant withers away in the corner. >take all folded paper: Taken. saw: Taken. >dig (with the shovel) You dig in the soil at the base of the potted plant, unearthing a handle. >take handle Taken. >w Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >give handle to man You give the handle to the acolyte, who uses it to turn the valve. You hear a large woosh from upstairs, and the acolyte excitedly runs north toward the sound. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. >x pipe A pipe leads up through the ceiling. It has a large valve on it. It also has a label with a drawing of a pentagram on it in orange. >turn valve What do you want to turn the valve with? >handle The valve seems sufficiently turned. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. An acolyte is here, bowing before the flames. The elder is beckoning you towards the pentagram's shifting flames. >n Sanctum An elaborately-decorated room with gold and red detailing surrounding elaborate stained-glass windows. An archway leads back south. The man you knew as the hermit is here, dressed in fine robes. Some ornate parchment plans sit on a fancy table in the back. The hermit bows to you. >give shovel to hermit The hermit glows as he sees the offered shovel, and brighter as he takes it from you. He holds the shovel lovingly and rushes out of the room, with a graceful swish of his robes. >x plans These plans describe the rituals of the Order of the Fiery Doom in great detail, primarily a ritual that claims it will destroy the world and create a new one. Participants can enter the new world through a pentagram of flame. It stresses the importance of a pure flame, free from any acrid or polluting influences. Intense stuff. >i You are carrying: a handle a saw a folded paper some mysterious notes a just right scythe a plaque a guard's uniform (being worn) a rusty key a bottle of oil a ridiculous hat (being worn) a fishing rod a journal a paper airplane a seashell (empty) a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >s Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. An acolyte is here, bowing before the flames. The elder is beckoning you towards the pentagram's shifting flames. >put oil in flames (the bottle of oil in the pentagram) That can't contain things. >pour oil on flames (the bottle of oil on the pentagram) It doesn't seem like it'd be enough to have any effect on the roaring flames. >pour vinegar on flames You pour the pickle jar onto the pentagram's sacred flame. You can smell the effect immediately. The elder gasps in horror as the odor reaches her. You feel the ripple of changing time pulling you back to the future, rushing to avoid paradox. The Order of the Fiery Doom does not accomplish its forbidden apocalyptic ritual. The Federal Bureau of Druids doesn't send you back in time. The Solar Crusade counts another victory as another group of rebels falls before them. *** You have saved the world from fire. (Ending 2/8) *** Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the last command? > undo Ritual Room [Previous turn undone.] >retore That's not a verb I recognize. >n Sanctum An elaborately-decorated room with gold and red detailing surrounding elaborate stained-glass windows. An archway leads back south. Some ornate parchment plans sit on a fancy table in the back. >s Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. An acolyte is here, bowing before the flames. The elder is beckoning you towards the pentagram's shifting flames. >enter flames You close your eyes and jump into the flames rising from the pentagram. Bracing yourself for searing heat, you are surprised to be hit instead with a wave of nausea and the feeling of gravel on skin. You hear the elder cry out in her language, and the chanting of Order of the Fiery Doom members. You open your eyes just in time to see a portal closing on a world now engulfed in fire and ash, an apocalypse you remember from another present. Sprawled beside you are the other Order of the Fiery Doom members, and all around you is a strange and unfamiliar land. *** You have escaped the destruction of the world. (Ending 6/8) *** Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the last command? > undo Ritual Room [Previous turn undone.] >restore Ok. >n Sanctum An elaborately-decorated room with gold and red detailing surrounding elaborate stained-glass windows. An archway leads back south. The man you knew as the hermit is here, dressed in fine robes. Some ornate parchment plans sit on a fancy table in the back. The hermit bows to you. >give shovel to hermit The hermit glows as he sees the offered shovel, and brighter as he takes it from you. He holds the shovel lovingly and rushes out of the room, with a graceful swish of his robes. >s Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >n Sanctum An elaborately-decorated room with gold and red detailing surrounding elaborate stained-glass windows. An archway leads back south. Some ornate parchment plans sit on a fancy table in the back. >take plans Taken. >s Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >give plans to woman The elder doesn't seem interested. >e Workshop Through a haze of sawdust, you can see a carpentry workshop. An archway leads west. There is a journeyman woodworker, sawing a piece of wood. A large potted plant withers away in the corner. >give plans to man The woodworker looks them over, initially startled. But after a moment he hands them back, sighing wistfully. >s A wall blocks your path. The only way to go is west. >d There are no stairs leading down from here. The only way to go is west. >w Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >n Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >w Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >spring You feel a shift as you're pulled forward through time. You feel a warm breeze. North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >give plans to woodworker As you approach the apprentice woodworker, the carpenter steps forward and waves you away, chittering irately at you. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >give corn (to the mystical butterfly) The mystical butterfly can only make use of plants that have some of the life of their season left in them. >give corn to chicken The chicken stops its road-crossing to peck at the pile of corn you have left it. The woodpecker catches its breath, pauses for a minute, and then turns and pecks at the tree, making a hammering sound. Shortly thereafter, the carpenter runs in from the west and looks up at it in confusion. >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. You can also see a flask (empty) here. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear a hammering sound. A rough wooden door leads south. An apprentice woodworker is here, making some measurements. >give plans (to the mystical butterfly) The mystical butterfly can only make use of plants that have some of the life of their season left in them. >give plans to woodworker At first startled, the apprentice woodworker peers at the documents you are handing him. He reads, then looks at you, eyes wide with fear and hope and confusion and maybe even gratitude. His grip tightens on the plans as he turns away hurriedly. You feel the ripple of changing time pulling you back to the future, rushing to avoid paradox. The apprentice woodworker does not delay in sending information about the Order of the Fiery Doom to the Solar Crusade. The Order of the Fiery Doom does not have time to enact a forbidden apocalyptic ritual before the arrival of the Solar Crusade. The Order of the Fiery Doom does not survive until the end of the fall. The Federal Bureau of Druids doesn't send you back in time. The Solar Crusade counts another victory as another group of rebels falls before them. *** You have saved the world from fire. (Ending 5/8) *** Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the last command? >