OK You are in a beautiful hotel room in Aurelia, a small village in northern Italy. You can feel hot sunshine streaming in from the balcony to the west. The hotel room door is to the south. Exits: West (ű). You hear some noises from the balcony. >X ME You notice nothing special. >I You are carrying: \ \ (*) a gold coin\ \ (*) a hotel key\ >X COIN A Roman Aureus gold coin, very valuable. You got it as a gift from the last assignment, the Stolen Artifact Affair. You are in a beautiful hotel room in Aurelia, a small village in northern Italy. You can feel hot sunshine streaming in from the balcony to the west. The hotel room door is to the south. Exits: West (ű). You hear some noises from the balcony. >X KEY Key to your hotel room, 42. >X BALCONS You notice nothing special. >S Your path is blocked by a door. >OPEN DOOR OK >L You are in a beautiful hotel room in Aurelia, a small village in northern Italy. You can feel hot sunshine streaming in from the balcony to the west. The hotel room door is to the south. Exits: South (ů), West (ű). You hear some noises from the balcony. >LISTEN You can't do that. >W You are on a small balcony with a view to the local marketplace. You see a ragged beggar. Exits: East (Ű). There is a beggar on the street, just beside your balcony. He looks very hungry. The beggar looks up to you and says: 'Ho paura di morire di fame...'. >X BEGGAR He looks very hungry. >GIVE COIN TO BEGGAR The beggar jumps with joy: 'Finché c’è vita, c’è speranza, compagno!' He leaves to the north. >* HOPEFULLY THAT DIDN'T MAKE THINGS UNWINNABLE! Unknown verb - "hopefully". >SCORE Unknown verb - "score". >X ADGA You notice nothing special. >* WONDERED IF THAT CARRIED THROUGH TO NOUNS Unknown verb - "wondered". >I You are carrying: \ \ (*) a hotel key\ >IN Unknown verb - "in". >W You can't go that way. >E You are in a beautiful hotel room in Aurelia, a small village in northern Italy. You can feel hot sunshine streaming in from the balcony to the west. The hotel room door is to the south. Exits: South (ů), West (ű). >X BED The room is tastefully decorated with a touch of rustic elegance, reflecting the rich history and beauty of the region. >X DESK You notice nothing special. >S You are in a small east-west corridor. The door to your hotel room is to the north. Exits: East (Ű), West (ű). Entering the corridor you hear a gunshot from the room nearby, to the east. >E You are at the eastern end of a small corridor. There is a door to the east. The corridor continues to the west. Exits: East (Ű), West (ű). You notice that the door to room 13 is open, it looks like someone has broken the lock. >S You can't go that way. >N You can't go that way. >E You are in a small hotel room. The exit is to the west. You see a radio receiver, a leather wallet, a boomerang and a wounded agent. Exits: West (ű). There is a wounded man on the floor, wailing quietly in pain. >X MAN He is agent Onyx, badly wounded, apparently from a gunshot. He turns to you and says: 'Argh...at the facility...they have a horrible plan...it was Nan-Gai... he must have followed me. Beware, Schwarzberg is very dangerous... Use the radio to contact Ember, quickly...' >TALK TO MAN You try to talk to agent Onyx. Unfortunately he seems quite dead now, poor chap. >* EEK Unknown verb - "eek". >X RADIO It's a standard communication device used by T.U.R.T.L.E. >SEARCH MAN You can't do that. >X MAN He is agent Onyx. Unfortunately he seems quite dead now. May he rest in peace, poor chap. >L You are in a small hotel room. The exit is to the west. You see a radio receiver, a leather wallet, a boomerang and a dead agent. Exits: West (ű). >X WALLET You don't have it. >TAKE IT You take the leather wallet. >X IT You find a badge! >OPEN IT You can't do that. >X BADGE An employee badge for Zorx Electronics, with a photo of your (former) colleague. >WEAR BADGE You can't wear that. >X RADIO It's a standard communication device used by T.U.R.T.L.E. >TURN ON RADIO You can't do that. >CONTACT EMBER Unknown verb - "contact". >USE RADIO '...Ember trying to reach Onyx, or Sinus... U read? 10-9. Over. ..new intelligence..Schwarzberg has gained the diamond.. His mission codename is OBSCURA. Repeat OBSCURA. It must be prevented at all cost... Password discovered to Villa computer: MINACCIA Your refreshed instructions: Capture S, retrieve the diamond and show it to our contact at the monastery... Ember out.' >L You are in a small hotel room. The exit is to the west. You see a radio receiver, a boomerang and a dead agent. Exits: West (ű). >X BOOMERANG You don't have it. >TAKE IT You take the boomerang. >X IT It is a Zingo-Lingo boomerang that will return to the thrower and can be used to knock out scoundrels. It has a little T.U.R.T.L.E logo on it. An elegant weapon, for a more civilized age. >W You are at the eastern end of a small corridor. There is a door to the east. The corridor continues to the west. Exits: East (Ű), West (ű). When you exit the room, the hotel security guard comes over. He looks inside the small room, sees the body, and cries out: 'Che succede qui? Maledetto assassino, l'hai ucciso?! Chiamerò la polizia!' Why, he seems to think you are the assassin! The hotel security guard prevents you from moving, while calling the police. Soon you see a sturdy local Garibineri policeman entering. You are escorted to a dark cell at the Police Station. You are in a chilling and dark cell at the Garibineri Police Station. Cold stone walls in the cell bear witness to previous inhabitants, best left unmentioned. The station office is to the north. You see a small window and sturdy cell bars. >X BARS You see nothing special. >X WINDOW Through the small cell window you see a flock of crows flying high, heading east. >X CELL BARS You see nothing special. As you sit locked in the dark cell, a well-dressed man suddenly appears to visit you, exuding an air of elegance and prosperity. 'Ti va di bere qualcosa?' he says in a refined tone, giving you a bottle and a purse through the iron bars. To your astonishment, you recognize this man as the very beggar you gave the coin to earlier. He smiles knowingly, a glint of gratitude in his eyes. And with a nod, he departs to the north. You are in a chilling and dark cell at the Garibineri Police Station. Cold stone walls in the cell bear witness to previous inhabitants, best left unmentioned. The station office is to the north. You see a small window and sturdy cell bars. >I You are carrying: \ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) an employee badge\ \ (*) a small bottle\ \ (*) some money in a purse\ >X BOTTLE There seems to be something inside. >X MONEY There are 89 coins in the purse >OPEN BOTTLE The bottle is very tightly closed. >BREAK IT The bottle breaks. You notice something on the floor. >L You are in a chilling and dark cell at the Garibineri Police Station. Cold stone walls in the cell bear witness to previous inhabitants, best left unmentioned. The station office is to the north. You see a hacksaw, a small window and sturdy cell bars. >X HACKSAW You don't have it. >TAKE IT You take the hacksaw. >X IT A very small but sharp hacksaw. >SAW BARS You break the cell bars with the hacksaw. But the hacksaw brakes! It must have been a second-rate hack. A silent office is to the north. >N You are at the office room of the Garabineri Police Station. You are lucky, there seems to be nobody around at the moment. The main street is to the north. You see a criminal record and a small letter. Exits: North (Ů), South (ů). >X RECORD A photo drops out! >TAKE IT You can't take it. >TAKE RECORD You can't take it. >X PHOTO Hey, that's your photo! >TAKE IT You take the photo. >X IT Hey, that's your photo! >X LETTER You don't have it. >TAKE IT You take the small letter. >X IT To: Comandante Generale dei Carabinieri We need to discuss the operation security urgently. Meet me at the party tonight at my Villa Antrum. S. >L You are at the office room of the Garabineri Police Station. You are lucky, there seems to be nobody around at the moment. The main street is to the north. You see a criminal record. Exits: North (Ů), South (ů). >S You are in a chilling and dark cell at the Garibineri Police Station. Cold stone walls in the cell bear witness to previous inhabitants, best left unmentioned. The station office is to the north. You see a small window and broken cell bars. Exits: North (Ů). >N You are at the office room of the Garabineri Police Station. You are lucky, there seems to be nobody around at the moment. The main street is to the north. You see a criminal record. Exits: North (Ů), South (ů). >N You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >SAVE QUESTION -> Save Game Save Game >?1 ANSWER -> 1 Saved Game In Slot 1 >X NEWSTAND It's a small 'Edicola' booth, selling newspapers. There is a handwritten sign: 'Sono andato a casa per la siesta per un paio d'ore. I giornali oggi sono gratis!' Well, it appears the newspapers are free to take today. There is one fresh looking newspaper left on a dispenser. >* SHOULD BE NEWSSTAND I THINK You are carrying: \ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) an employee badge\ \ (*) a photo\ \ (*) some money in a purse\ \ (*) a small letter\ >X NEWSPAPER You don't have it. >TAKE IT You take the newspaper. >READ IT You find some news about a local horse race, sponsored by Count Schwarzberg. There is a picture of Schwarzberg with his Chinese assistant Nan-Gai. You also find an article about the Pulcer diamond that was stolen from an exhibition in London. The police suspect that a mafia gang from northern Italy is involved in the theft. >L You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >N You are at south end of the Il Mercato market place. They have genuine Aurelia Plush Carpets for sale here. You see a carpet seller. Exits: North (Ů), South (ů). >X CARPEL SELLER He is wearing vintage-inspired clothing and delicate antique jewelry. >TALK The carpet seller says: 'Bongiorno!' >ASK HIM ABOUT CARPETS The carpet seller explains that the Aurelia Plush Carpets are on sale today. Only 100 coins for a genuine traditional carpet is a real bargain deal! >* CAN'T AFFORD THAT YET Unknown verb - "can't". >N You are at the market square, Piacca del Mercato. They sell glue, rubber bones, lemons and ancient Roman toga costumes here. To the north there is a small alley. You see a merchant. Exits: North (Ů), South (ů). >X MERCHANT She is dressed in a mishmash of costumes and accessories, the merchant's appearance reflects the diverse range of items she sells. >TALK TO MERCHANT The merchant says: 'Bongiorno!' >ASK HER ABOUT GLUE The merchant explains that you can buy a toga for 10, a glue stick for 4, a lemon for 1, and a bone for 5 coins. >SAVE QUESTION -> Save Game Save Game >?1 ANSWER -> 1 QUESTION -> Overwrite Contents of Save Slot 1? Overwrite Contents of Save Slot 1? >?* GUESS WE'LL TRY BUYING EVERYTHING Invalid Choice. >?BUY BONE Invalid Choice. >?1 ANSWER -> yes Saved Game In Slot 1 >BUY BONE You bought a bone for 5 coins. >X IT A standard Bark-a-Loo (TM) rubber bone. >BUY LEMON Ok. You bought a lemon for 1 coin. >BUY TOGA You bought a Roman toga for 10 coins. >X IT An ancient Roman toga costume. >BUY GLUE You bought a glue stick for 4 coins. >X IT An ID Epoxy (TM) gluestick. >N You are standing in the shadows of a shabby alley. There is a pub called La Birreria Delle Avventure to the east. The market square is to the south. You see a large white cat. Exits: South (ů), East (Ű). >X CAT The cat is quite large, probably of ragdoll breed. >PET CAT Unknown verb - "pet". >* AWW COME ON Unknown verb - "aww". >I You are carrying: \ \ (*) a newspaper\ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) an employee badge\ \ (*) a photo\ \ (*) a glue stick\ \ (*) a rubber bone\ \ (*) a Roman toga\ \ (*) a small lemon\ \ (*) some money in a purse\ \ (*) a small letter\ >MEOW Unknown verb - "meow". >X PUG You notice nothing special. >X PUB You notice nothing special. >E You are in La Birreria Delle Avventure. There is a small backdoor to the east. You see a bartender and an old man. Exits: West (ű). >X BARTENDER If you would have to guess, her name would be Isabella Martini. She wears a sundress with floral patterns and seems quite warm. >TALK TO HER The bartender says: 'Bongiorno!' >ASK HER ABOUT HERSELF It appears that the price of local beer, Ombroso, is 2 coins a glass. >X MAN He is old, silent and has nothing to drink. >TALK TO MAN The bartender says: 'Bongiorno!' >BUY BEER You bought a glass of beer for 2 coins. >GIVE BEER TO MAN You give the beer to the old man. He says: 'Ah, birra, no grazie. Preferisco l'acqua con limone.' What's that? Something about water and lemon? >BUY WATER It's happy hour for water drinkers, you get it for free! >I You are carrying: \ \ (*) a newspaper\ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) an employee badge\ \ (*) a photo\ \ (*) a glue stick\ \ (*) a rubber bone\ \ (*) a Roman toga\ \ (*) water in a glass\ \ (*) a small lemon\ \ (*) some money in a purse\ \ (*) a small letter\ >PUT LEMON IN WATER You add some lemon juice to the water. Served slightly shaken, not stirred. >GIVE WATER TO MAN The man tells you a story about a witch, La Strega delle Fate, who lives in the dark forest. He opens the door, points east. 'Vedi?' The old man leaves. >* ER OK? Unknown verb - "er". >SAVE QUESTION -> Save Game Save Game >?2 ANSWER -> 2 Saved Game In Slot 2 >E You are in a black forest. To the west there is the back door of the pub. The path seams to end here. Exits: East (Ű), West (ű). >E You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >DIG Even though the ground here feels soft, it is not soft enough to dig with your bare hands. >I You are carrying: \ \ (*) a newspaper\ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) an employee badge\ \ (*) a photo\ \ (*) a glue stick\ \ (*) a rubber bone\ \ (*) a Roman toga\ \ (*) some money in a purse\ \ (*) a small letter\ >N You are at the edge of the forest. To the west there is a high fence that blocks access to the Zorx facility and the small airfield area. There is a forest to the south. Exits: South (ů). >X FENCE Beware. The fence is electrified. >CLIMB FENCE You can't do that. >UNDO >N You can't go that way. >L You are at the edge of the forest. To the west there is a high fence that blocks access to the Zorx facility and the small airfield area. There is a forest to the south. Exits: South (ů). >W You can't go that way. >E You can't go that way. >JUMP FENCE Unknown verb - "jump". >S You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >S You are in a wretched hut. A woman dressed in red is sitting at the table. She is staring at a crystal ball. Exits: North (Ů). 'Kraa!' As you enter the hut, a black crow sitting on the table ruffles its feathers. >TALK WOMAN You get no reply. >GREET WOMAN Unknown verb - "greet". >X BALL Why, it looks like a rare and original Occhio-di-Sorriso crystal ball! >LOOK IN BALL Why, it looks like a rare and original Occhio-di-Sorriso crystal ball! >GIVE MONEY TO WOMAN You can't do that. >PAY WOMAN You can't do that. >L You are in a wretched hut. A woman dressed in red is sitting at the table. She is staring at a crystal ball. You see a black crow. Exits: North (Ů). >X CROW It has a smallish head, a conical and long beak that ends in a slight curve, and legs that end in sharp talons. And it is looking at you. Intensively. >TALK CROW You get no reply. >PET CROW Unknown verb - "pet". >I You are carrying: \ \ (*) a newspaper\ \ (*) a hotel key\ \ (*) a leather wallet\ \ (*) a boomerang\ \ (*) an employee badge\ \ (*) a photo\ \ (*) a glue stick\ \ (*) a rubber bone\ \ (*) a Roman toga\ \ (*) some money in a purse\ \ (*) a small letter\ >SHOW PHOTO You can't do that. >GIVE BONE You can't do that. >GIVE MONEY You can't do that. >GIVE LETTER You can't do that. >N You are at the clearing in the black forest. There is a path to the north and another smaller path leading to a small hut in the south. Exits: North (Ů), South (ů), West (ű). The ground here feels soft. >W You are in a black forest. To the west there is the back door of the pub. The path seams to end here. Exits: East (Ű), West (ű). >W You are in La Birreria Delle Avventure. There is a small backdoor to the east. You see a bartender. Exits: East (Ű), West (ű). >W You are standing in the shadows of a shabby alley. There is a pub called La Birreria Delle Avventure to the east. The market square is to the south. You see a large white cat. Exits: South (ů), East (Ű). >S You are at the market square, Piacca del Mercato. They sell glue, rubber bones, lemons and ancient Roman toga costumes here. To the north there is a small alley. You see a merchant. Exits: North (Ů), South (ů). >S You are at south end of the Il Mercato market place. They have genuine Aurelia Plush Carpets for sale here. You see a carpet seller. Exits: North (Ů), South (ů). >S You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). You see a flock of crows flying high above you, heading east. >E You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). You notice a man with a black suitcase walking on the street towards west. >X MAN You have an impression that the man you saw was wearing some black overalls, with some logo on it. But you did not get a better view, and now he is nowhere in sight. >W You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >N You are at south end of the Il Mercato market place. They have genuine Aurelia Plush Carpets for sale here. You see a carpet seller. Exits: North (Ů), South (ů). >S You are walking on the main street of the Aurelia village. The street leads east and west. You can see a market place to the north and a Garabineri Police Station to the south. You see a newstand. Exits: North (Ů), South (ů), East (Ű), West (ű). >E You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >N You are at the hotel lobby. The main entrance to the hotel is to the south leading to the main street. Exits: South (ů), Up (Ų). >X LOBBY You notice nothing special. >U You are at the western end of a small corridor. The corridor continues to the east. Soft padded stairs lead down. Exits: East (Ű), Down (ų). >E You are in a small east-west corridor. The door to your hotel room is to the north. Exits: East (Ű), West (ű). >N Your path is blocked by a door. >OPEN DOOR OK >N You are in a beautiful hotel room in Aurelia, a small village in northern Italy. You can feel hot sunshine streaming in from the balcony to the west. The hotel room door is to the south. Exits: South (ů), West (ű). >S You are in a small east-west corridor. The door to your hotel room is to the north. Exits: North (Ů), East (Ű), West (ű). >E You are at the eastern end of a small corridor. There is a door to the east. The corridor continues to the west. Exits: East (Ű), West (ű). >E You are in a small hotel room. The exit is to the west. You see a radio receiver. Exits: West (ű). >W You are at the eastern end of a small corridor. There is a door to the east. The corridor continues to the west. Exits: East (Ű), West (ű). >W You are in a small east-west corridor. The door to your hotel room is to the north. Exits: North (Ů), East (Ű), West (ű). >E You are at the eastern end of a small corridor. There is a door to the east. The corridor continues to the west. Exits: East (Ű), West (ű). >E You are in a small hotel room. The exit is to the west. You see a radio receiver. Exits: West (ű). >USE RADIO '...Ember trying to reach Onyx, or Sinus... U read? 10-9. Over. ..new intelligence..Schwarzberg has gained the diamond.. His mission codename is OBSCURA. Repeat OBSCURA. It must be prevented at all cost... Password discovered to Villa computer: MINACCIA Your refreshed instructions: Capture S, retrieve the diamond and show it to our contact at the monastery... Ember out.' >W You are at the eastern end of a small corridor. There is a door to the east. The corridor continues to the west. Exits: East (Ű), West (ű). >W You are in a small east-west corridor. The door to your hotel room is to the north. Exits: North (Ů), East (Ű), West (ű). >W You are at the western end of a small corridor. The corridor continues to the east. Soft padded stairs lead down. Exits: East (Ű), Down (ų). >D You are at the hotel lobby. The main entrance to the hotel is to the south leading to the main street. Exits: South (ů), Up (Ų). >U You are at the western end of a small corridor. The corridor continues to the east. Soft padded stairs lead down. Exits: East (Ű), Down (ų). >E You are in a small east-west corridor. The door to your hotel room is to the north. Exits: North (Ů), East (Ű), West (ű). >W You are at the western end of a small corridor. The corridor continues to the east. Soft padded stairs lead down. Exits: East (Ű), Down (ų). >D You are at the hotel lobby. The main entrance to the hotel is to the south leading to the main street. Exits: South (ů), Up (Ų). >S You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >* OK Unknown verb - "ok". >E You are on a small carriageway leading up to a building in the mountains. You see a delivery boy. Exits: West (ű), Up (Ų). You notice a delivery boy sitting on a Vespa parked at the side of the road. His gaze is fixed on a small map, and he looks a bit lost. >X BOY He is wearing a helmet. It looks like he's in a hurry. >X MAP You notice nothing special. >TALK BOY The boy says: 'Buongiorno! I'm looking for the villa of signor Schwarzberg. Could you please tell me the name of his Villa?' >READ NEWSPAPER You find some news about a local horse race, sponsored by Count Schwarzberg. There is a picture of Schwarzberg with his Chinese assistant Nan-Gai. You also find an article about the Pulcer diamond that was stolen from an exhibition in London. The police suspect that a mafia gang from northern Italy is involved in the theft. >W You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >U You can't go that way. >N You are at the hotel lobby. The main entrance to the hotel is to the south leading to the main street. Exits: South (ů), Up (Ų). >E You can't go that way. >U You are at the western end of a small corridor. The corridor continues to the east. Soft padded stairs lead down. Exits: East (Ű), Down (ų). >E You are in a small east-west corridor. The door to your hotel room is to the north. Exits: North (Ů), East (Ű), West (ű). >E You are at the eastern end of a small corridor. There is a door to the east. The corridor continues to the west. Exits: East (Ű), West (ű). >E You are in a small hotel room. The exit is to the west. You see a radio receiver. Exits: West (ű). >USE RADIO '...Ember trying to reach Onyx, or Sinus... U read? 10-9. Over. ..new intelligence..Schwarzberg has gained the diamond.. His mission codename is OBSCURA. Repeat OBSCURA. It must be prevented at all cost... Password discovered to Villa computer: MINACCIA Your refreshed instructions: Capture S, retrieve the diamond and show it to our contact at the monastery... Ember out.' >W You are at the eastern end of a small corridor. There is a door to the east. The corridor continues to the west. Exits: East (Ű), West (ű). >READ LETTER To: Comandante Generale dei Carabinieri We need to discuss the operation security urgently. Meet me at the party tonight at my Villa Antrum. S. >* THERE WE GO Unknown noun - "go". >W You are in a small east-west corridor. The door to your hotel room is to the north. Exits: North (Ů), East (Ű), West (ű). >D You can't go that way. >W You are at the western end of a small corridor. The corridor continues to the east. Soft padded stairs lead down. Exits: East (Ű), Down (ų). >D You are at the hotel lobby. The main entrance to the hotel is to the south leading to the main street. Exits: South (ů), Up (Ų). >E You can't go that way. >S You are on the eastern side of the main street of the village. The street continues to the east and west from here. You can see the main entrance of your hotel to the north. Exits: North (Ů), East (Ű), West (ű). >E You are on a small carriageway leading up to a building in the mountains. You see a delivery boy. Exits: West (ű), Up (Ų). You notice a delivery boy sitting on a Vespa parked at the side of the road. His gaze is fixed on a small map, and he looks a bit lost. >E You can't go that way. >SAY ANTRUM 'Grazie mille! You can have this map, it's useless for me anyway.' The boy starts his Vespa and goes west. >X MAP A crude drawing of the village area. An 'X' has been marked on the forest clearing behind the birreria, and there are several '?' marks . >TAKE IT You already have the small map. >* HMM Unknown verb - "hmm". >L You are on a small carriageway leading up to a building in the mountains. Exits: West (ű), Up (Ų). >U You are at the gate to the monastery of Benedictine monks. The gate has a small wooden door to the south. Exits: Down (ų). >* OH THAT'S NICE Unknown verb - "oh". >XDOOR Unknown verb - "xdoor". >X DOOR You notice nothing special. >KNOCK ON DOOR An abbot in brown cape comes over. He says: 'Sorry my son, no visitors allowed without a crucifix.' >* ...THAT'S QUITE A RULE