Start of a transcript of A Taste of Terror Copyright (c) 2025 Garry Francis https://warrigal.itch.io Type ABOUT for further info and credits. Release 1 / Serial number 250630 / Inform v6.42 PunyInform v5.14.1 > reloaad That's not a verb I recognise. > restore Ok. > attack ravens The ravens flutter out of the way to avoid your attack, then settle back down again. > attack ravens with pitchfork The ravens flutter out of the way to avoid your attack, then settle back down again. > attack ravens with dagger But you are not holding the dagger. > take dagger The jug won't fit in your backpack. The pitchfork won't fit in your backpack. The bolt cutters won't fit in your backpack. The shotgun won't fit in your backpack. The shovel won't fit in your backpack. The kerosene can won't fit in your backpack. (putting the hairpin into the backpack to make room) Taken. > attack ravens with dagger The ravens flutter out of the way to avoid your attack, then settle back down again. > i You're carrying a dagger, a screwdriver, a pair of pliers, a torch (providing light), a hood (worn), a kerosene can, a shovel, a shotgun, a pair of bolt cutters, a pitchfork, a backpack (worn) (which contains a hairpin, a chain, a spell book, a small key, a claw hammer, a matchbox, a packet of painkillers, a quill, a parchment, some wooden pins and a rusty key), a jug, a pair of sneakers (worn) and your judo kimono (worn). > throw pitchfork at ravens In your bumbling effort to throw the pitchfork at the ravens, they take flight amidst a cacophony of shrill calls. After the ravens have flown away, you realise that one of them is left behind flapping its wings in a last desperate bid to escape, then it goes still. Through sheer dumb luck, you have managed to spear one of the ravens with the pitchfork. > undo Previous turn undone. > throw dagger at pitchfork Futile. > throw dagger at ravens In your bumbling effort to throw the dagger at the ravens, they take flight amidst a cacophony of shrill calls. When they realise there's no danger, they settle back down around the pond. > throw pitchfork at ravens In your bumbling effort to throw the pitchfork at the ravens, they take flight amidst a cacophony of shrill calls. After the ravens have flown away, you realise that one of them is left behind flapping its wings in a last desperate bid to escape, then it goes still. Through sheer dumb luck, you have managed to spear one of the ravens with the pitchfork. > l Between Hills You find yourself between a couple of low-lying hills. You can see that the hills continue to the northwest and there's a low lying depression to the west. You know from experience that a path skirts the hills to the southwest, south and east. You can see a dead raven, a pitchfork, a dagger and a dead boar here. > x raven It's the dead raven that you speared with the pitchfork. It's body is bleeding from the pitchfork wounds. > take blood Taken. > i You're carrying a dead raven, a screwdriver, a pair of pliers, a torch (providing light), a hood (worn), a kerosene can, a shovel, a shotgun, a pair of bolt cutters, a backpack (worn) (which contains a hairpin, a chain, a spell book, a small key, a claw hammer, a matchbox, a packet of painkillers, a quill, a parchment, some wooden pins and a rusty key), a jug, a pair of sneakers (worn) and your judo kimono (worn). > take all pitchfork: Taken. dagger: The jug won't fit in your backpack. The bolt cutters won't fit in your backpack. The shotgun won't fit in your backpack. The shovel won't fit in your backpack. The kerosene can won't fit in your backpack. (putting the pliers into the backpack to make room) Taken. > look up expurgo I think you wanted to say "look up something in something". Please try again. > look up expurgo in book You turn the pages until you come to the expurgo spell. It's written in Latin, so you can't read it, but there are some hand-written notes in the margin. It says, 'Used to restore life to a dead witch. 1. Pour holy water over witch's body. 2. Draw circle in crypt with raven's blood. 3. Write 'expurgo' on parchment in raven's blood. 4. Place parchment and head within circle and set alight.' > save Ok. > write expurgo on parchment You have nothing to write with. > take quill The jug won't fit in your backpack. The bolt cutters won't fit in your backpack. The shotgun won't fit in your backpack. The shovel won't fit in your backpack. The kerosene can won't fit in your backpack. (putting the screwdriver into the backpack to make room) Taken. > write expurgo on parchment You dip the quill into the raven's blood and write the name of the spell on the parchment. > * just noticed that this spell appears to only work when decapitated? Comment recorded. > d You can't go that way. > s Country Path The path runs west and peters out towards the northeast. You can also head towards the hills to the north. > w Country Path You're on a path that leads to your aunt's house towards the west and continues to the east. You can leave the path to the north and northeast. The woods to the south have recently been cleared, so you can also go that way. > w Country Path You're at a bend on a country path that heads to the north and east. The area to the west is also flat, but this doesn't appear to be a path. There are woods to the south and southwest. > n Country Path You're on a country path that leads to your aunt's house to the north. Some brambles prevent you leaving the path to the west, but the east is clear. The path continues to the south. > n In Front of House You're in front of Aunt Clarissa's house, where a long path begins and heads off in a southerly direction. If you're feeling more adventurous, you can head to the hills to the east or continue exploring the farm to the west. Oh, and the entrance to the house is to the north. > n Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > e Kitchen You're in the kitchen. There's nothing here apart from the usual kitchen stuff and you have no interest in that. There's a pantry door to the east. Otherwise, you can leave the kitchen to the west. You can see a trunk and a cupboard here. > e Pantry This is the pantry behind the kitchen. You enter it via the pantry door to the west, but you've rarely been in here because Aunt Clarissa used to keep the door locked. She said it was to stop you from pinching the food. The pantry is surrounded by shelves, apart from a gap where a stairway goes down to the basement. You were never allowed to go down there. Now you know why. You can see a freezer here. On the shelves you can see some dry goods. > open freezer You open the freezer, revealing Aunt Clarissa's body. > i You're carrying a quill, a dagger, a pitchfork, a dead raven, a torch (providing light), a hood (worn), a kerosene can, a shovel, a shotgun, a pair of bolt cutters, a backpack (worn) (which contains a screwdriver, a pair of pliers, a hairpin, a chain, a spell book, a small key, a claw hammer, a matchbox, a packet of painkillers, a parchment, some wooden pins and a rusty key), a jug, a pair of sneakers (worn) and your judo kimono (worn). > put water on body You pour the holy water over your aunt's body to cleanse her soul. > draw circle Not here. It must be done in a crypt. > take body You're only a scrawny ten-year-old. You can't carry around dead bodies. > pull pody Sorry, I don't understand what "pody" means. > pull body That would be less than courteous. > i You're carrying a quill, a dagger, a pitchfork, a dead raven, a torch (providing light), a hood (worn), a kerosene can, a shovel, a shotgun, a pair of bolt cutters, a backpack (worn) (which contains a screwdriver, a pair of pliers, a hairpin, a chain, a spell book, a small key, a claw hammer, a matchbox, a packet of painkillers, a parchment, some wooden pins and a rusty key), a jug, a pair of sneakers (worn) and your judo kimono (worn). > put body in backpack But you are not holding Aunt Clarissa's body. > * was there a wheelbarrow at the contruction site? Comment recorded. > s You can't go that way. > w Kitchen You're in the kitchen. There's nothing here apart from the usual kitchen stuff and you have no interest in that. There's a pantry door to the east. Otherwise, you can leave the kitchen to the west. You can see a trunk and a cupboard here. > w Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > s In Front of House You're in front of Aunt Clarissa's house, where a long path begins and heads off in a southerly direction. If you're feeling more adventurous, you can head to the hills to the east or continue exploring the farm to the west. Oh, and the entrance to the house is to the north. > s Country Path You're on a country path that leads to your aunt's house to the north. Some brambles prevent you leaving the path to the west, but the east is clear. The path continues to the south. > You need to enter a command. > s Country Path You're at a bend on a country path that heads to the north and east. The area to the west is also flat, but this doesn't appear to be a path. There are woods to the south and southwest. > e Country Path You're on a path that leads to your aunt's house towards the west and continues to the east. You can leave the path to the north and northeast. The woods to the south have recently been cleared, so you can also go that way. > s In Front of Construction Site You're in front of a construction site with a high fence around it to keep intruders out. As you're an intruder, you should probably leave the area to the north or west. For those that aren't intruding, entry to the site is via a gate to the east. > e Construction Site You're on a construction site scattered with heavy tools where the labourers just dropped everything before heading home for the day. Most notable are a partially dug trench and piles of dirt. The site is surrounded by a high fence, probably for safety reasons, and the exit from the site is through a gate in the fence to the west. You can see a trench and some tools here. > * nope Comment recorded. > e You can't go that way. > n You can't go that way. > w In Front of Construction Site You're in front of a construction site with a high fence around it to keep intruders out. As you're an intruder, you should probably leave the area to the north or west. For those that aren't intruding, entry to the site is via a gate to the east. > n Country Path You're on a path that leads to your aunt's house towards the west and continues to the east. You can leave the path to the north and northeast. The woods to the south have recently been cleared, so you can also go that way. > s In Front of Construction Site You're in front of a construction site with a high fence around it to keep intruders out. As you're an intruder, you should probably leave the area to the north or west. For those that aren't intruding, entry to the site is via a gate to the east. > w Woods The woods you're in continue to the west. They're too thick to go any further south, but have been cleared towards the east. If you want to leave the woods, there's a path to the north and a plain to the northwest. > n Country Path You're at a bend on a country path that heads to the north and east. The area to the west is also flat, but this doesn't appear to be a path. There are woods to the south and southwest. > n Country Path You're on a country path that leads to your aunt's house to the north. Some brambles prevent you leaving the path to the west, but the east is clear. The path continues to the south. > n In Front of House You're in front of Aunt Clarissa's house, where a long path begins and heads off in a southerly direction. If you're feeling more adventurous, you can head to the hills to the east or continue exploring the farm to the west. Oh, and the entrance to the house is to the north. > w In Front of Barn You're in front of the old barn on Aunt Clarissa's farm. You can enter the barn to the south, leave the farm to the west or return to the house to the east. > s In Barn You're inside a large barn. Hay is piled up against the side walls and a large workbench is along the back wall. The exit from the barn is to the north. You can see some hay and a workbench (on which are some tools) here. > x hay The hay is piled up in huge stacks. You find nothing apart from more hay. > move hay That's fixed in place. > e You can't go that way. > n In Front of Barn You're in front of the old barn on Aunt Clarissa's farm. You can enter the barn to the south, leave the farm to the west or return to the house to the east. > w Hills You're in the hills west of the farm. The hills continue to the south, otherwise you can go north or northwest or return to the farm to the east. > n Gypsy Camp You're in a small gypsy camp. They've chosen a very pleasant spot to stay. There's only the one caravan to the east, but this appears to be guarded by an elderly man. You can leave the camp by going north, south or west. You can see an old gypsy man here. > w Meadow You find yourself in a picturesque meadow full of long grass and flowers. You can leave the meadow to the north, northeast, east or southeast. > w You can't go that way. > nw You can't go that way. > n In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > n Inside Chapel You're inside a small chapel associated with the nearby cemetery. This is where people come for funeral services or to pray for their dearly departed. It's a very solemn place and you know not to run around in here. The chapel is dimly lit by the moonlight filtering in through the orange-tinted windows. You can leave the chapel to the south. You can see an altar, a stoup (which contains some holy water) and some pews here. > s In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > w Country Cemetery You're in the northern part of the local cemetery. This part of the cemetery is adorned with well-maintained lawns and rose gardens. Further to the south are the graves and tombstones. You can leave the cemetery to the east. > s Among Tombstones You're among a maze of tombstones in the working class part of the cemetery. The more exclusive part of the cemetery is to the south or you can leave the cemetery to the north. You can see Uncle Bill's head, Aunt Clarissa's head, a lid, a coffin (which contains Uncle Bill's body), Uncle Bill's tombstone and Uncle Bill's grave here. > take all Uncle Bill's head: The jug won't fit in your backpack. The bolt cutters won't fit in your backpack. The shotgun won't fit in your backpack. The shovel won't fit in your backpack. The kerosene can won't fit in your backpack. (putting the dead raven into the backpack to make room) Taken. Aunt Clarissa's head: The jug won't fit in your backpack. The bolt cutters won't fit in your backpack. The shotgun won't fit in your backpack. The shovel won't fit in your backpack. The kerosene can won't fit in your backpack. The pitchfork won't fit in your backpack. (putting the dagger into the backpack to make room) Taken. lid: The jug won't fit in your backpack. The bolt cutters won't fit in your backpack. The shotgun won't fit in your backpack. The shovel won't fit in your backpack. The kerosene can won't fit in your backpack. The pitchfork won't fit in your backpack. (putting the quill into the backpack to make room) Taken. > n Country Cemetery You're in the northern part of the local cemetery. This part of the cemetery is adorned with well-maintained lawns and rose gardens. Further to the south are the graves and tombstones. You can leave the cemetery to the east. > e In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > e Stream You're at a stream that blocks your path back to the farm. However, there are other ways to the south, west and southwest. > e You can't go that way. > s Gypsy Camp You're in a small gypsy camp. They've chosen a very pleasant spot to stay. There's only the one caravan to the east, but this appears to be guarded by an elderly man. You can leave the camp by going north, south or west. You can see an old gypsy man here. > s Hills You're in the hills west of the farm. The hills continue to the south, otherwise you can go north or northwest or return to the farm to the east. > e In Front of Barn You're in front of the old barn on Aunt Clarissa's farm. You can enter the barn to the south, leave the farm to the west or return to the house to the east. > e In Front of House You're in front of Aunt Clarissa's house, where a long path begins and heads off in a southerly direction. If you're feeling more adventurous, you can head to the hills to the east or continue exploring the farm to the west. Oh, and the entrance to the house is to the north. > n Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > n You can't go that way. > e Kitchen You're in the kitchen. There's nothing here apart from the usual kitchen stuff and you have no interest in that. There's a pantry door to the east. Otherwise, you can leave the kitchen to the west. You can see a trunk and a cupboard here. > e Pantry This is the pantry behind the kitchen. You enter it via the pantry door to the west, but you've rarely been in here because Aunt Clarissa used to keep the door locked. She said it was to stop you from pinching the food. The pantry is surrounded by shelves, apart from a gap where a stairway goes down to the basement. You were never allowed to go down there. Now you know why. You can see a freezer (which contains Aunt Clarissa's body) here. On the shelves you can see some dry goods. > e You can't go that way. > d Landing You're on a small landing midway down a flight of wooden stairs. You can follow them up to the ground floor of the house or down to the basement. > u Pantry This is the pantry behind the kitchen. You enter it via the pantry door to the west, but you've rarely been in here because Aunt Clarissa used to keep the door locked. She said it was to stop you from pinching the food. The pantry is surrounded by shelves, apart from a gap where a stairway goes down to the basement. You were never allowed to go down there. Now you know why. You can see a freezer (which contains Aunt Clarissa's body) here. On the shelves you can see some dry goods. > w Kitchen You're in the kitchen. There's nothing here apart from the usual kitchen stuff and you have no interest in that. There's a pantry door to the east. Otherwise, you can leave the kitchen to the west. You can see a trunk and a cupboard here. > w Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > s In Front of House You're in front of Aunt Clarissa's house, where a long path begins and heads off in a southerly direction. If you're feeling more adventurous, you can head to the hills to the east or continue exploring the farm to the west. Oh, and the entrance to the house is to the north. > n Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > e Kitchen You're in the kitchen. There's nothing here apart from the usual kitchen stuff and you have no interest in that. There's a pantry door to the east. Otherwise, you can leave the kitchen to the west. You can see a trunk and a cupboard here. > e Pantry This is the pantry behind the kitchen. You enter it via the pantry door to the west, but you've rarely been in here because Aunt Clarissa used to keep the door locked. She said it was to stop you from pinching the food. The pantry is surrounded by shelves, apart from a gap where a stairway goes down to the basement. You were never allowed to go down there. Now you know why. You can see a freezer (which contains Aunt Clarissa's body) here. On the shelves you can see some dry goods. > d Landing You're on a small landing midway down a flight of wooden stairs. You can follow them up to the ground floor of the house or down to the basement. > d Alchemy Laboratory The equipment scattered about leaves no doubt that this is a basement converted to an alchemy laboratory. You can go back up the stairs to return to the ground floor of the house or there's a trapdoor in the floor that leads to the underground tunnel. You can see a trapdoor, the dead witch and an alembic (which contains a yellow liquid) here. > d You can't, since the trapdoor is closed. > w You can't go that way. > d You can't, since the trapdoor is closed. > unlock trapdoor You slide the bolt to unlock the trapdoor. > open it You open the trapdoor. > d Underground Tunnel You're in a dark underground tunnel that disappears into the darkness to the west. The air is cool and you hear the occasional drip of water from the ceiling. The trapdoor to leave the tunnel is overhead. You can see a trapdoor here. > w Underground Tunnel You're at a bend in a long, dark underground tunnel. The two arms of the bend head off towards the east and southwest, but the the darkness prevents you seeing what's in those directions. It's cold and creepy down here. > w You can't go that way. > s You can't go that way. > sw Underground Tunnel You're at a bend in a dark underground tunnel that heads off into the darkness to the northeast and west. It's really creepy. > w Underground Tunnel You're in a very dark and damp underground tunnel. The tunnel extends into the darkness to the east and there's a trapdoor in the ceiling overhead. You can see a trapdoor here. > u Behind Altar You're crouched behind an altar that's at the south end of a crypt. The main part of the crypt is to the north, where some sort of ritual is being performed by a group of hooded people. There's also a trapdoor in the floor behind the crypt. You can see a trapdoor and an altar here. > draw circle Not here. It must be done in a crypt. > n West Crypt You're in an underground crypt that is well lit by the flickering flames of torches mounted in sconces along the east and west walls. A pentagram is inlaid on the floor of the crypt and some sort of ritual is taking place around the pentagram. There's a stone altar to the south, but you can't see what's behind it from here. You can leave the crypt by climbing the stairs to the north. Some hooded people are celebrating a black mass. You can also see an altar here. You aren't able to hide your uncle's head from his adoring fans. As soon as they see it, they descend upon you and beat you to death. *** You have died *** Would you like to RESTART, RESTORE, UNDO the last move or QUIT? undo Previous turn undone. > * guess we need to get rid of them? Comment recorded. > save Ok. > hint Examine everything you find and draw a map. > l Behind Altar You're crouched behind an altar that's at the south end of a crypt. The main part of the crypt is to the north, where some sort of ritual is being performed by a group of hooded people. There's also a trapdoor in the floor behind the crypt. You can see a trapdoor and an altar here. > drop heads Aunt Clarissa's head: Dropped. Uncle Bill's head: Dropped. > n West Crypt You're in an underground crypt that is well lit by the flickering flames of torches mounted in sconces along the east and west walls. A pentagram is inlaid on the floor of the crypt and some sort of ritual is taking place around the pentagram. There's a stone altar to the south, but you can't see what's behind it from here. You can leave the crypt by climbing the stairs to the north. Some hooded people are celebrating a black mass. You can also see an altar here. The hooded people suddenly bow down, then continue their march. > hint Examine everything you find and draw a map. The hooded people suddenly change direction. > throw kerosene at torch But you are not holding the kerosene. The hooded people suddenly change direction. > take kerosene You can't take the kerosene out of the can. You can only pour it into something or empty the can into something. The hooded people suddenly change direction. > take can You already have it. The hooded people suddenly bow down, then continue their march. > empty can Don't waste the kerosene. You might need it later. The hooded people are following one another around the pentagram in a clockwise direction. > i You're carrying a lid, a pitchfork, a torch (providing light), a hood (worn), a kerosene can, a shovel, a shotgun, a pair of bolt cutters, a backpack (worn) (which contains a quill, a dagger, a dead raven, a screwdriver, a pair of pliers, a hairpin, a chain, a spell book, a small key, a claw hammer, a matchbox, a packet of painkillers, a parchment, some wooden pins and a rusty key), a jug, a pair of sneakers (worn) and your judo kimono (worn). The hooded people are following one another around the pentagram in a clockwise direction. > empty can into jug Don't waste it. You might need it later. The hooded people are following one another around the pentagram in a clockwise direction. > pour can onto torch You can't pour that. The hooded people are following one another around the pentagram in a clockwise direction. > * just said I can pour it! Comment recorded. > throw can at torches Futile. The hooded people yell a chant in some foreign language. > l West Crypt You're in an underground crypt that is well lit by the flickering flames of torches mounted in sconces along the east and west walls. A pentagram is inlaid on the floor of the crypt and some sort of ritual is taking place around the pentagram. There's a stone altar to the south, but you can't see what's behind it from here. You can leave the crypt by climbing the stairs to the north. Some hooded people are celebrating a black mass. You can also see an altar here. The hooded people are following one another around the pentagram in a clockwise direction. > put can on altar You put the kerosene can on the altar. The hooded people are following one another around the pentagram in a clockwise direction. > throw torch at altar Futile. The hooded people are following one another around the pentagram in a clockwise direction. > throw torch at can Futile. The hooded people are following one another around the pentagram in a clockwise direction. > light can This dangerous act would achieve little. The hooded people are following one another around the pentagram in a clockwise direction. > burn can This dangerous act would achieve little. The hooded people are following one another around the pentagram in a clockwise direction. > burn kerosene (with the lit torch) Are you crazy? You'd blow yourself to kingdom come! Pour it out of the can first. The hooded people yell a chant in some foreign language. > s Behind Altar You're crouched behind an altar that's at the south end of a crypt. The main part of the crypt is to the north, where some sort of ritual is being performed by a group of hooded people. There's also a trapdoor in the floor behind the crypt. You can see a trapdoor, an altar (on which is a kerosene can), Uncle Bill's head and Aunt Clarissa's head here. > burn can This dangerous act would achieve little. > burn kerosene (with the lit torch) Are you crazy? You'd blow yourself to kingdom come! Pour it out of the can first. > * Feels like I'd have cover here... Comment recorded. > n West Crypt You're in an underground crypt that is well lit by the flickering flames of torches mounted in sconces along the east and west walls. A pentagram is inlaid on the floor of the crypt and some sort of ritual is taking place around the pentagram. There's a stone altar to the south, but you can't see what's behind it from here. You can leave the crypt by climbing the stairs to the north. Some hooded people are celebrating a black mass. You can also see an altar (on which is a kerosene can) here. The hooded people yell a chant in some foreign language. > n In Front of West Crypt You're in front of a large crypt that's protected by a gate. However, the gate is open and you can see the staircase that descends into the crypt to the south. The cemetery is to the north and another crypt is to the east. You can see a guard here. > hint Examine everything you find and draw a map. > n Among Tombstones You're among a maze of tombstones in the working class part of the cemetery. The more exclusive part of the cemetery is to the south or you can leave the cemetery to the north. You can see a coffin (which contains Uncle Bill's body), Uncle Bill's tombstone and Uncle Bill's grave here. > hint Follow the steps in the relevant spell. > put water on body You can't see any such thing. > take jug You already have it. > pour jug onto body You can't pour that. > x jug It's a clay jug with a very narrow neck. As it's opaque, you can't see what's inside. > n Country Cemetery You're in the northern part of the local cemetery. This part of the cemetery is adorned with well-maintained lawns and rose gardens. Further to the south are the graves and tombstones. You can leave the cemetery to the east. > n You can't go that way. > e In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > n Inside Chapel You're inside a small chapel associated with the nearby cemetery. This is where people come for funeral services or to pray for their dearly departed. It's a very solemn place and you know not to run around in here. The chapel is dimly lit by the moonlight filtering in through the orange-tinted windows. You can leave the chapel to the south. You can see an altar, a stoup (which contains some holy water) and some pews here. > fill jug (with the holy water) You fill the jug with holy water. > s In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > w Country Cemetery You're in the northern part of the local cemetery. This part of the cemetery is adorned with well-maintained lawns and rose gardens. Further to the south are the graves and tombstones. You can leave the cemetery to the east. > s Among Tombstones You're among a maze of tombstones in the working class part of the cemetery. The more exclusive part of the cemetery is to the south or you can leave the cemetery to the north. You can see a coffin (which contains Uncle Bill's body), Uncle Bill's tombstone and Uncle Bill's grave here. > pour jug onto body You can't pour that. > put water on body You pour the holy water over your uncle's body to cleanse his soul. > hint Examine everything you find and draw a map. > look up expurgos in book You can't find any reference to that spell, curse or potion. > look up expurgus in book You can't find any reference to that spell, curse or potion. > look up expurgo in book You turn the pages until you come to the expurgo spell. It's written in Latin, so you can't read it, but there are some hand-written notes in the margin. It says, 'Used to restore life to a dead witch. 1. Pour holy water over witch's body. 2. Draw circle in crypt with raven's blood. 3. Write 'expurgo' on parchment in raven's blood. 4. Place parchment and head within circle and set alight.' > l Among Tombstones You're among a maze of tombstones in the working class part of the cemetery. The more exclusive part of the cemetery is to the south or you can leave the cemetery to the north. You can see a coffin (which contains Uncle Bill's body), Uncle Bill's tombstone and Uncle Bill's grave here. > e You can't go that way. > n Country Cemetery You're in the northern part of the local cemetery. This part of the cemetery is adorned with well-maintained lawns and rose gardens. Further to the south are the graves and tombstones. You can leave the cemetery to the east. > hint Examine everything you find and draw a map. > s Among Tombstones You're among a maze of tombstones in the working class part of the cemetery. The more exclusive part of the cemetery is to the south or you can leave the cemetery to the north. You can see a coffin (which contains Uncle Bill's body), Uncle Bill's tombstone and Uncle Bill's grave here. > w You can't go that way. > n Country Cemetery You're in the northern part of the local cemetery. This part of the cemetery is adorned with well-maintained lawns and rose gardens. Further to the south are the graves and tombstones. You can leave the cemetery to the east. > n You can't go that way. > e In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > hint Examine everything you find and draw a map. > e Stream You're at a stream that blocks your path back to the farm. However, there are other ways to the south, west and southwest. > hint Examine everything you find and draw a map. > w In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > n Inside Chapel You're inside a small chapel associated with the nearby cemetery. This is where people come for funeral services or to pray for their dearly departed. It's a very solemn place and you know not to run around in here. The chapel is dimly lit by the moonlight filtering in through the orange-tinted windows. You can leave the chapel to the south. You can see an altar, a stoup (which contains some holy water) and some pews here. > hint Examine everything you find and draw a map. > w You can't go that way. > hint Examine everything you find and draw a map. > e You can't go that way. > s In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > e Stream You're at a stream that blocks your path back to the farm. However, there are other ways to the south, west and southwest. > s Gypsy Camp You're in a small gypsy camp. They've chosen a very pleasant spot to stay. There's only the one caravan to the east, but this appears to be guarded by an elderly man. You can leave the camp by going north, south or west. You can see an old gypsy man here. > hint Examine everything you find and draw a map. > e Gypsy Caravan You find yourself inside a gypsy caravan. It's very confined, not just because of the small space, but because it's festooned with all manner of beads and tapestries and bunches of herbs. The exit from the caravan is to the west. You can see Esmeralda and a crystal ball here. Esmeralda says, "Welcome back, Sean. What can I do for you this time?" > hint Esmeralda is very knowledgeable. Ask her about your back pain, your aunt and uncle, witches, warlocks, witchcraft, and anything else you can think of or that she mentions, but especially all the spells. > ask about expurgo "I'm a mere fortune teller, not a witch. I don't know the details of the expurgo spell, but I'm sure you can find it in a witch's spell book." > * ? Comment recorded. > ask about crypt Esmeralda peers into her crystal ball. "You seem to be asking about the local area. I don't know much about that, as I don't get out much, but I do know about some of the local people, like your aunt and uncle." > ask about wheelbarrow "I'm a fortune teller, not an encyclopedia. I don't know anything about that." > w Gypsy Camp You're in a small gypsy camp. They've chosen a very pleasant spot to stay. There's only the one caravan to the east, but this appears to be guarded by an elderly man. You can leave the camp by going north, south or west. You can see an old gypsy man here. > s Hills You're in the hills west of the farm. The hills continue to the south, otherwise you can go north or northwest or return to the farm to the east. > s Hills You're in some gently rolling hills that continue to the north and flatten out to the south. > s Field You're on a field located between the hills to the north and the woods to the south and southeast. The field continues towards the east and there's also a disused track leading to the west. > s Woods The woods you're in continue to the east. They're very thick to the south, so you can't go that way. Through the trees, you can see a plain to the north and northeast and more flat ground towards the northwest. > n Field You're on a field located between the hills to the north and the woods to the south and southeast. The field continues towards the east and there's also a disused track leading to the west. > w In Front of Old Farmhouse You're facing an old farmhouse to the south. It's clearly been abandoned, as the door is boarded up and everything looks dilapidated. There's a broken window beside the door, but it's too dark to see inside. When you've finished exploring here, you can go east or southeast. > w You can't go that way. > s Inside Farmhouse You're inside an old abandoned farmhouse. It's very dark and hard to see anything, as the only light is from the moonlight that comes in through the broken window to the north. There doesn't appear to be anything here other than dust and debris. The only way out is via the door or the window to the north, but you know the door is boarded up from the outside. You can see some broken glass and some debris here. > n In Front of Old Farmhouse You're facing an old farmhouse to the south. It's clearly been abandoned, as the door is boarded up and everything looks dilapidated. There's a broken window beside the door, but it's too dark to see inside. When you've finished exploring here, you can go east or southeast. > se Woods The woods you're in continue to the east. They're very thick to the south, so you can't go that way. Through the trees, you can see a plain to the north and northeast and more flat ground towards the northwest. > s You can't go that way. > e Woods These woods continue to the east and west. They are too thick to go south, but thin out to the north, northeast and northwest. > s You can't go that way. > w Woods The woods you're in continue to the east. They're very thick to the south, so you can't go that way. Through the trees, you can see a plain to the north and northeast and more flat ground towards the northwest. > w You can't go that way. > nw In Front of Old Farmhouse You're facing an old farmhouse to the south. It's clearly been abandoned, as the door is boarded up and everything looks dilapidated. There's a broken window beside the door, but it's too dark to see inside. When you've finished exploring here, you can go east or southeast. > se Woods The woods you're in continue to the east. They're very thick to the south, so you can't go that way. Through the trees, you can see a plain to the north and northeast and more flat ground towards the northwest. > w You can't go that way. > e Woods These woods continue to the east and west. They are too thick to go south, but thin out to the north, northeast and northwest. > e Woods The woods you're in continue to the west. They're too thick to go any further south, but have been cleared towards the east. If you want to leave the woods, there's a path to the north and a plain to the northwest. > e In Front of Construction Site You're in front of a construction site with a high fence around it to keep intruders out. As you're an intruder, you should probably leave the area to the north or west. For those that aren't intruding, entry to the site is via a gate to the east. > s You can't go that way. > e Construction Site You're on a construction site scattered with heavy tools where the labourers just dropped everything before heading home for the day. Most notable are a partially dug trench and piles of dirt. The site is surrounded by a high fence, probably for safety reasons, and the exit from the site is through a gate in the fence to the west. You can see a trench and some tools here. > e You can't go that way. > w In Front of Construction Site You're in front of a construction site with a high fence around it to keep intruders out. As you're an intruder, you should probably leave the area to the north or west. For those that aren't intruding, entry to the site is via a gate to the east. > n Country Path You're on a path that leads to your aunt's house towards the west and continues to the east. You can leave the path to the north and northeast. The woods to the south have recently been cleared, so you can also go that way. > w Country Path You're at a bend on a country path that heads to the north and east. The area to the west is also flat, but this doesn't appear to be a path. There are woods to the south and southwest. > e Country Path You're on a path that leads to your aunt's house towards the west and continues to the east. You can leave the path to the north and northeast. The woods to the south have recently been cleared, so you can also go that way. > e Country Path The path runs west and peters out towards the northeast. You can also head towards the hills to the north. > e You can't go that way. > ne In Front of Cabin You're in front of an old log cabin used by hunters. The entrance to the cabin is via a door to the south. Otherwise, you can follow a path to the southwest or venture into the hills to the west. > s In Cabin You're in a cabin used by hunters during the duck-hunting season. There are no ducks around at the moment, so the cabin is empty. Use of the cabin is based on an honour system whereby the cabin is left unlocked, but users must keep it clean and tidy. You can leave the cabin via the door to the north. You can see a stove and a bunk here. > x stove It's an old kerosene stove that can be used for cooking, but it's normally just used for heating the cabin, as the hunters usually cook their meals on portable gas stoves. > open it You can't open that. > search bunk There is nothing on the bunk. > n In Front of Cabin You're in front of an old log cabin used by hunters. The entrance to the cabin is via a door to the south. Otherwise, you can follow a path to the southwest or venture into the hills to the west. > n You can't go that way. > w Between Hills You find yourself between a couple of low-lying hills. You can see that the hills continue to the northwest and there's a low lying depression to the west. You know from experience that a path skirts the hills to the southwest, south and east. You can see a dead boar here. > n You can't go that way. > nw Hilly Territory You're in the desolate hills east of your aunt's house. The hills continue to the southeast. You can also see the glistening of moonlight reflected on water to the south. > s Pond You're in front of a small pond that acts as a watering hole for the local widlife. The edge of the pond is marshy and surrounded by reeds, so you can't get to it. However, you can skirt around the pond to go north, south, east or west. > w Country Path You're on a country path that leads to your aunt's house to the north. Some brambles prevent you leaving the path to the west, but the east is clear. The path continues to the south. > n In Front of House You're in front of Aunt Clarissa's house, where a long path begins and heads off in a southerly direction. If you're feeling more adventurous, you can head to the hills to the east or continue exploring the farm to the west. Oh, and the entrance to the house is to the north. > n Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > w Library You're in a large room that's used as a library. This is where your aunt and uncle would rest after a hard day's work. A bookshelf against the far wall contains many volumes that they would read while relaxing with a nice a cup of tea. The exit from the library is to the east. You can see a desk and an armchair here. > e Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > e Kitchen You're in the kitchen. There's nothing here apart from the usual kitchen stuff and you have no interest in that. There's a pantry door to the east. Otherwise, you can leave the kitchen to the west. You can see a trunk and a cupboard here. > x trunk It's an old metal trunk. A trunk is normally used for travelling, so you have no idea why it's in the kitchen. The trunk is empty. > open it It's already open. > x cupboard It's the most shabby piece of furniture in the kitchen. The cupboard is empty. > w Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > u Top of Staircase You're at the top of a staircase on the first floor of the house. It's roughly midway along a hallway that runs from east to west. There's also a curtain to the north. You can go back down the staircase to the ground floor. > n Storage Room You're in a dark storage room on the north side of the house. Your aunt and uncle led a very frugal lifestyle, so there's not much stored in here. The exit is through the curtain to the south. > s Top of Staircase You're at the top of a staircase on the first floor of the house. It's roughly midway along a hallway that runs from east to west. There's also a curtain to the north. You can go back down the staircase to the ground floor. > w West End of Hallway You're at the western end of the hallway in front of Aunt Clarissa's bedroom. The door to her room is to the north and the hallway goes back to the east. > n You can't, since the door is closed. > open door It's locked. > n You can't, since the door is closed. > unlock door You don't have the key. > e Top of Staircase You're at the top of a staircase on the first floor of the house. It's roughly midway along a hallway that runs from east to west. There's also a curtain to the north. You can go back down the staircase to the ground floor. > e Hallway You're in the hallway in front of the guest room to the north. The guest room is currently your bedroom, as you're the guest. The hallway continues to the west and ends a short distance to the east. > e East End of Hallway All hallways are boring and this one is no exception. The hallway comes from the west and ends here. The only thing of interest is a trapdoor in the ceiling above your head. You can see a trapdoor and a ladder here. > w Hallway You're in the hallway in front of the guest room to the north. The guest room is currently your bedroom, as you're the guest. The hallway continues to the west and ends a short distance to the east. > n Guest Room You're in a simply furnished guest room. This acts as your bedroom whenever you're visiting. A window in the north wall lets in the moonlight. The exit from the room is to the south. You can see a doll and your bed here. > x doll It's a doll dressed in a judo kimono, just like yours. > take doll Taken. > remove kimono You're a bit too shy to run around naked, so you decide to leave your clothes on. > remove kimono from doll But the judo kimono isn't there now. > x bed This is your bed while you're staying on the farm. It's very comfy and cosy. There is nothing on the bed. > search bed There is nothing on the bed. > s Hallway You're in the hallway in front of the guest room to the north. The guest room is currently your bedroom, as you're the guest. The hallway continues to the west and ends a short distance to the east. > e East End of Hallway All hallways are boring and this one is no exception. The hallway comes from the west and ends here. The only thing of interest is a trapdoor in the ceiling above your head. You can see a trapdoor and a ladder here. > u You can't reach the trapdoor from here. > climb ladder You climb onto the ladder. > u You clamber through the trapdoor. Attic You're in a dusty attic. The moonlight shines in from a window in the north wall. You can leave the attic through the trapdoor in the floor. You can see a window, a trapdoor, a shutter and a chest here. > x chest It's a dusty old chest that's probably used to store junk. The chest is empty. > open it It's already open. > n Roof Outside Attic You're on the roof outside the attic. Be careful, as it's rather slippery. You can re-enter the attic through the window to the south, but you may also be able to climb down the drainpipe to the lower roof that protects the outside veranda. You can see a window here. > d Roof Outside Guest Room You're on the roof of the veranda on the north side of the house. The window to the guest room is to the south and the roof extends to the west. A drainpipe runs down the wall from another roof above this one. > w Roof Outside Aunt's Room You're on the roof of the veranda on the north side of the house. The window to your aunt's bedroom is to the south and the roof extends to the east. > s Aunt's Bedroom You're in Aunt Clarissa's bedroom. It's lit by the moonlight streaming in from the window to the north. The door out of the room is to the south. You can see a bed and a nightstand here. > xnightstand That's not a verb I recognise. > x nightstand It's a dark timber bedside table. There is nothing on the nightstand. > hint Examine everything you find and draw a map. > x bed It's your aunt's bed, but she's not in it, as she's been killed by the witch. There is nothing on the bed. > look under bed You find nothing of interest. > hint Examine everything you find and draw a map. > u You can't go that way. > n Roof Outside Aunt's Room You're on the roof of the veranda on the north side of the house. The window to your aunt's bedroom is to the south and the roof extends to the east. > hint Examine everything you find and draw a map. > e Roof Outside Guest Room You're on the roof of the veranda on the north side of the house. The window to the guest room is to the south and the roof extends to the west. A drainpipe runs down the wall from another roof above this one. > hint You can't open the window, so don't bother trying. > u Roof Outside Attic You're on the roof outside the attic. Be careful, as it's rather slippery. You can re-enter the attic through the window to the south, but you may also be able to climb down the drainpipe to the lower roof that protects the outside veranda. You can see a window here. > hint Examine everything you find and draw a map. > s Attic You're in a dusty attic. The moonlight shines in from a window in the north wall. You can leave the attic through the trapdoor in the floor. You can see a window, a trapdoor, a shutter and a chest here. > hint Examine everything you find and draw a map. > d You carefully lower yourself onto the top of the ladder. East End of Hallway (on the ladder) All hallways are boring and this one is no exception. The hallway comes from the west and ends here. The only thing of interest is a trapdoor in the ceiling above your head. You can see a trapdoor here. > hint Examine everything you find and draw a map. > w You'll have to get off the ladder first. > d You get off the ladder. > w Hallway You're in the hallway in front of the guest room to the north. The guest room is currently your bedroom, as you're the guest. The hallway continues to the west and ends a short distance to the east. > hint Examine everything you find and draw a map. > n Guest Room You're in a simply furnished guest room. This acts as your bedroom whenever you're visiting. A window in the north wall lets in the moonlight. The exit from the room is to the south. You can see your bed here. > hint Examine everything you find and draw a map. > s Hallway You're in the hallway in front of the guest room to the north. The guest room is currently your bedroom, as you're the guest. The hallway continues to the west and ends a short distance to the east. > w Top of Staircase You're at the top of a staircase on the first floor of the house. It's roughly midway along a hallway that runs from east to west. There's also a curtain to the north. You can go back down the staircase to the ground floor. > hint Examine everything you find and draw a map. > n Storage Room You're in a dark storage room on the north side of the house. Your aunt and uncle led a very frugal lifestyle, so there's not much stored in here. The exit is through the curtain to the south. > hint Examine everything you find and draw a map. > s Top of Staircase You're at the top of a staircase on the first floor of the house. It's roughly midway along a hallway that runs from east to west. There's also a curtain to the north. You can go back down the staircase to the ground floor. > w West End of Hallway You're at the western end of the hallway in front of Aunt Clarissa's bedroom. The door to her room is to the north and the hallway goes back to the east. > hint Examine everything you find and draw a map. > n You can't, since the door is closed. > e Top of Staircase You're at the top of a staircase on the first floor of the house. It's roughly midway along a hallway that runs from east to west. There's also a curtain to the north. You can go back down the staircase to the ground floor. > d Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > hint Examine everything you find and draw a map. > w Library You're in a large room that's used as a library. This is where your aunt and uncle would rest after a hard day's work. A bookshelf against the far wall contains many volumes that they would read while relaxing with a nice a cup of tea. The exit from the library is to the east. You can see a desk and an armchair here. > hint Examine everything you find and draw a map. > e Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > e Kitchen You're in the kitchen. There's nothing here apart from the usual kitchen stuff and you have no interest in that. There's a pantry door to the east. Otherwise, you can leave the kitchen to the west. You can see a trunk and a cupboard here. > hint Examine everything you find and draw a map. > e Pantry This is the pantry behind the kitchen. You enter it via the pantry door to the west, but you've rarely been in here because Aunt Clarissa used to keep the door locked. She said it was to stop you from pinching the food. The pantry is surrounded by shelves, apart from a gap where a stairway goes down to the basement. You were never allowed to go down there. Now you know why. You can see a freezer (which contains Aunt Clarissa's body) here. On the shelves you can see some dry goods. > hint Examine everything you find and draw a map. > e You can't go that way. > d Landing You're on a small landing midway down a flight of wooden stairs. You can follow them up to the ground floor of the house or down to the basement. > hint Examine everything you find and draw a map. > d Alchemy Laboratory The equipment scattered about leaves no doubt that this is a basement converted to an alchemy laboratory. You can go back up the stairs to return to the ground floor of the house or there's a trapdoor in the floor that leads to the underground tunnel. You can see a trapdoor, the dead witch and an alembic (which contains a yellow liquid) here. > hint Examine everything you find and draw a map. > x alembic It's a distilling device used in alchemy. This one is made of glass. It's shaped somewhat like a gourd with a long tube at the top shaped like the beak of a bird. The alembic contains a yellow liquid. > x liquid It looks like urine. You don't really feel inclined to drink it, just in case. > smell it It smells like stale urine. Why would anyone keep this? Maybe it's for a spell or potion of some sort. > d Underground Tunnel You're in a dark underground tunnel that disappears into the darkness to the west. The air is cool and you hear the occasional drip of water from the ceiling. The trapdoor to leave the tunnel is overhead. You can see a trapdoor here. > hint Examine everything you find and draw a map. > w Underground Tunnel You're at a bend in a long, dark underground tunnel. The two arms of the bend head off towards the east and southwest, but the the darkness prevents you seeing what's in those directions. It's cold and creepy down here. > hint Examine everything you find and draw a map. > sw Underground Tunnel You're at a bend in a dark underground tunnel that heads off into the darkness to the northeast and west. It's really creepy. > hint Examine everything you find and draw a map. > w Underground Tunnel You're in a very dark and damp underground tunnel. The tunnel extends into the darkness to the east and there's a trapdoor in the ceiling overhead. You can see a trapdoor here. > hint Examine everything you find and draw a map. > u Behind Altar You're crouched behind an altar that's at the south end of a crypt. The main part of the crypt is to the north, where some sort of ritual is being performed by a group of hooded people. There's also a trapdoor in the floor behind the crypt. You can see a trapdoor, an altar (on which is a kerosene can), Uncle Bill's head and Aunt Clarissa's head here. > hint Examine everything you find and draw a map. > n West Crypt You're in an underground crypt that is well lit by the flickering flames of torches mounted in sconces along the east and west walls. A pentagram is inlaid on the floor of the crypt and some sort of ritual is taking place around the pentagram. There's a stone altar to the south, but you can't see what's behind it from here. You can leave the crypt by climbing the stairs to the north. Some hooded people are celebrating a black mass. You can also see an altar (on which is a kerosene can) here. The hooded people are following one another around the pentagram in a clockwise direction. > hint Examine everything you find and draw a map. The hooded people are following one another around the pentagram in a clockwise direction. > n In Front of West Crypt You're in front of a large crypt that's protected by a gate. However, the gate is open and you can see the staircase that descends into the crypt to the south. The cemetery is to the north and another crypt is to the east. You can see a guard here. > hint Examine everything you find and draw a map. > u You can't go that way. > You need to enter a command. > n Among Tombstones You're among a maze of tombstones in the working class part of the cemetery. The more exclusive part of the cemetery is to the south or you can leave the cemetery to the north. You can see a coffin (which contains Uncle Bill's body), Uncle Bill's tombstone and Uncle Bill's grave here. > hint Examine everything you find and draw a map. > e You can't go that way. > n Country Cemetery You're in the northern part of the local cemetery. This part of the cemetery is adorned with well-maintained lawns and rose gardens. Further to the south are the graves and tombstones. You can leave the cemetery to the east. > hint Examine everything you find and draw a map. > e In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > hint Examine everything you find and draw a map. > e Stream You're at a stream that blocks your path back to the farm. However, there are other ways to the south, west and southwest. > hint Examine everything you find and draw a map. > s Gypsy Camp You're in a small gypsy camp. They've chosen a very pleasant spot to stay. There's only the one caravan to the east, but this appears to be guarded by an elderly man. You can leave the camp by going north, south or west. You can see an old gypsy man here. > hint Examine everything you find and draw a map. > e Gypsy Caravan You find yourself inside a gypsy caravan. It's very confined, not just because of the small space, but because it's festooned with all manner of beads and tapestries and bunches of herbs. The exit from the caravan is to the west. You can see Esmeralda and a crystal ball here. Esmeralda says, "Welcome back, Sean. What can I do for you this time?" > hint Esmeralda is very knowledgeable. Ask her about your back pain, your aunt and uncle, witches, warlocks, witchcraft, and anything else you can think of or that she mentions, but especially all the spells. > w Gypsy Camp You're in a small gypsy camp. They've chosen a very pleasant spot to stay. There's only the one caravan to the east, but this appears to be guarded by an elderly man. You can leave the camp by going north, south or west. You can see an old gypsy man here. > n Stream You're at a stream that blocks your path back to the farm. However, there are other ways to the south, west and southwest. > n You can't go that way. > s Gypsy Camp You're in a small gypsy camp. They've chosen a very pleasant spot to stay. There's only the one caravan to the east, but this appears to be guarded by an elderly man. You can leave the camp by going north, south or west. You can see an old gypsy man here. > e Gypsy Caravan You find yourself inside a gypsy caravan. It's very confined, not just because of the small space, but because it's festooned with all manner of beads and tapestries and bunches of herbs. The exit from the caravan is to the west. You can see Esmeralda and a crystal ball here. Esmeralda says, "Welcome back, Sean. What can I do for you this time?" > ask about witches "Witches are normally depicted as women wearing a black cloak and pointed hat and flying on a broomstick. Bah! What bunkum! A witch is merely someone who practices witchcraft. There are white witches and black witches. Your aunt and uncle were white witches." > ask about black witches "Black witches are evil and often have covens that perform Satanic rituals. Black witches give all witches a bad name." > ask about rituals "I'm not really familiar with witches' rituals. From what I've seen in the crystal ball, they often consist of chants, recitations and symbolic gestures performed around a circle. Satanic rituals are performed around a pentagram." > ask about pentagram "Pentagrams are a common symbol used in Satanic rituals. Unlike the circles that are used to keep unwanted influences out, pentagrams are used to draw evil influences in." > w Gypsy Camp You're in a small gypsy camp. They've chosen a very pleasant spot to stay. There's only the one caravan to the east, but this appears to be guarded by an elderly man. You can leave the camp by going north, south or west. You can see an old gypsy man here. > w Meadow You find yourself in a picturesque meadow full of long grass and flowers. You can leave the meadow to the north, northeast, east or southeast. > s You can't go that way. > n In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > n Inside Chapel You're inside a small chapel associated with the nearby cemetery. This is where people come for funeral services or to pray for their dearly departed. It's a very solemn place and you know not to run around in here. The chapel is dimly lit by the moonlight filtering in through the orange-tinted windows. You can leave the chapel to the south. You can see an altar, a stoup (which contains some holy water) and some pews here. > s In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > w Country Cemetery You're in the northern part of the local cemetery. This part of the cemetery is adorned with well-maintained lawns and rose gardens. Further to the south are the graves and tombstones. You can leave the cemetery to the east. > s Among Tombstones You're among a maze of tombstones in the working class part of the cemetery. The more exclusive part of the cemetery is to the south or you can leave the cemetery to the north. You can see a coffin (which contains Uncle Bill's body), Uncle Bill's tombstone and Uncle Bill's grave here. > d You can't go that way. > s In Front of West Crypt You're in front of a large crypt that's protected by a gate. However, the gate is open and you can see the staircase that descends into the crypt to the south. The cemetery is to the north and another crypt is to the east. You can see a guard here. > d The guard bows and says, "Welcome brother". West Crypt You're in an underground crypt that is well lit by the flickering flames of torches mounted in sconces along the east and west walls. A pentagram is inlaid on the floor of the crypt and some sort of ritual is taking place around the pentagram. There's a stone altar to the south, but you can't see what's behind it from here. You can leave the crypt by climbing the stairs to the north. Some hooded people are celebrating a black mass. You can also see an altar (on which is a kerosene can) here. The hooded people are following one another around the pentagram in a clockwise direction. > break pentagram Use your brains, not your brawn, as you don't have much brawn to use. The hooded people suddenly change direction. > x pentagram It's a five-pointed star inlaid on the floor of the crypt. The hooded people suddenly bow down, then continue their march. > * oh it's inlaid Comment recorded. > * Is this really the kind of place we want to do a good ritual in? Comment recorded. > l West Crypt You're in an underground crypt that is well lit by the flickering flames of torches mounted in sconces along the east and west walls. A pentagram is inlaid on the floor of the crypt and some sort of ritual is taking place around the pentagram. There's a stone altar to the south, but you can't see what's behind it from here. You can leave the crypt by climbing the stairs to the north. Some hooded people are celebrating a black mass. You can also see an altar (on which is a kerosene can) here. The hooded people are following one another around the pentagram in an anticlockwise direction. > * west crypt, huh?? Comment recorded. > e You can't go that way. The hooded people suddenly bow down, then continue their march. > w You can't go that way. The hooded people suddenly change direction. > nw You can't go that way. The hooded people are following one another around the pentagram in a clockwise direction. > ne You can't go that way. The hooded people yell a chant in some foreign language. > sw You can't go that way. The hooded people suddenly throw their arms in the air, then continue their march. > se You can't go that way. The hooded people suddenly bow down, then continue their march. > u In Front of West Crypt You're in front of a large crypt that's protected by a gate. However, the gate is open and you can see the staircase that descends into the crypt to the south. The cemetery is to the north and another crypt is to the east. You can see a guard here. > e In Front of East Crypt You're in front of another crypt. This one is also protected by a gate with a stairway into the crypt to the south. When you're finished here, you can return to the cemetery towards the west. > * lol duh Comment recorded. > s You can't, since the rusty gate is closed. > open gate It's locked. > unlock it You don't have the key. > take rusty key Taken. > unlock gate (with the rusty key) You unlock the rusty gate. > * was wondering about that! Comment recorded. > s You can't, since the rusty gate is closed. > open gate The gate squeaks as you open it. You hope you didn't wake any ghosts. > s East Crypt You're in a dark underground crypt. It appears to have been carved out of the bare rock, but is otherwise featureless. It might be a new crypt that's waiting for its residents to move in. A stairway to the north leads back to the gate at the entrance to the crypt. > draw circle You have nothing suitable to draw with. > i You're carrying a rusty key, a doll, a lid, a pitchfork, a torch (providing light), a hood (worn), a shovel, a shotgun, a pair of bolt cutters, a backpack (worn) (which contains a quill, a dagger, a dead raven, a screwdriver, a pair of pliers, a hairpin, a chain, a spell book, a small key, a claw hammer, a matchbox, a packet of painkillers, a parchment and some wooden pins), a jug, a pair of sneakers (worn) and your judo kimono (worn). > take quill Taken. > draw circle You have nothing suitable to draw with. > look up expurgo in book You turn the pages until you come to the expurgo spell. It's written in Latin, so you can't read it, but there are some hand-written notes in the margin. It says, 'Used to restore life to a dead witch. 1. Pour holy water over witch's body. 2. Draw circle in crypt with raven's blood. 3. Write 'expurgo' on parchment in raven's blood. 4. Place parchment and head within circle and set alight.' > take raven The jug won't fit in your backpack. The bolt cutters won't fit in your backpack. The shotgun won't fit in your backpack. The shovel won't fit in your backpack. The pitchfork won't fit in your backpack. (putting the lid into the backpack to make room) Taken. > draw circle (with the raven's blood) You dip your finger in the raven's blood and draw the arc of a circle on the floor of the crypt. You repeat this process a few times until you've drawn a complete circle about one metre in diameter. > * Oh, I guess the bodies don't have to go in the circle? Comment recorded. > put parchment in circle But you are not holding the parchment. > take parchment The jug won't fit in your backpack. The bolt cutters won't fit in your backpack. The shotgun won't fit in your backpack. The shovel won't fit in your backpack. The pitchfork won't fit in your backpack. (putting the doll into the backpack to make room) Taken. > put parchment in circle You put the parchment into the circle. > n In Front of East Crypt You're in front of another crypt. This one is also protected by a gate with a stairway into the crypt to the south. When you're finished here, you can return to the cemetery towards the west. > w In Front of West Crypt You're in front of a large crypt that's protected by a gate. However, the gate is open and you can see the staircase that descends into the crypt to the south. The cemetery is to the north and another crypt is to the east. You can see a guard here. > w You can't go that way. > s The guard bows and says, "Welcome brother". West Crypt You're in an underground crypt that is well lit by the flickering flames of torches mounted in sconces along the east and west walls. A pentagram is inlaid on the floor of the crypt and some sort of ritual is taking place around the pentagram. There's a stone altar to the south, but you can't see what's behind it from here. You can leave the crypt by climbing the stairs to the north. Some hooded people are celebrating a black mass. You can also see an altar (on which is a kerosene can) here. The hooded people are following one another around the pentagram in a clockwise direction. > s Behind Altar You're crouched behind an altar that's at the south end of a crypt. The main part of the crypt is to the north, where some sort of ritual is being performed by a group of hooded people. There's also a trapdoor in the floor behind the crypt. You can see a trapdoor, an altar (on which is a kerosene can), Uncle Bill's head and Aunt Clarissa's head here. > take all kerosene can: You hear something splooshing around inside the can when you pick it up. Uncle Bill's head: The jug won't fit in your backpack. The bolt cutters won't fit in your backpack. The shotgun won't fit in your backpack. The shovel won't fit in your backpack. The pitchfork won't fit in your backpack. (putting the rusty key into the backpack to make room) Taken. Aunt Clarissa's head: The jug won't fit in your backpack. The bolt cutters won't fit in your backpack. The shotgun won't fit in your backpack. The shovel won't fit in your backpack. The pitchfork won't fit in your backpack. (putting the quill into the backpack to make room) Taken. > d Underground Tunnel You're in a very dark and damp underground tunnel. The tunnel extends into the darkness to the east and there's a trapdoor in the ceiling overhead. You can see a trapdoor here. > e Underground Tunnel You're at a bend in a dark underground tunnel that heads off into the darkness to the northeast and west. It's really creepy. > e You can't go that way. > se You can't go that way. > ne Underground Tunnel You're at a bend in a long, dark underground tunnel. The two arms of the bend head off towards the east and southwest, but the the darkness prevents you seeing what's in those directions. It's cold and creepy down here. > e Underground Tunnel You're in a dark underground tunnel that disappears into the darkness to the west. The air is cool and you hear the occasional drip of water from the ceiling. The trapdoor to leave the tunnel is overhead. You can see a trapdoor here. > u Alchemy Laboratory The equipment scattered about leaves no doubt that this is a basement converted to an alchemy laboratory. You can go back up the stairs to return to the ground floor of the house or there's a trapdoor in the floor that leads to the underground tunnel. You can see a trapdoor, the dead witch and an alembic (which contains a yellow liquid) here. > u Landing You're on a small landing midway down a flight of wooden stairs. You can follow them up to the ground floor of the house or down to the basement. > w You can't go that way. > u Pantry This is the pantry behind the kitchen. You enter it via the pantry door to the west, but you've rarely been in here because Aunt Clarissa used to keep the door locked. She said it was to stop you from pinching the food. The pantry is surrounded by shelves, apart from a gap where a stairway goes down to the basement. You were never allowed to go down there. Now you know why. You can see a freezer (which contains Aunt Clarissa's body) here. On the shelves you can see some dry goods. > w Kitchen You're in the kitchen. There's nothing here apart from the usual kitchen stuff and you have no interest in that. There's a pantry door to the east. Otherwise, you can leave the kitchen to the west. You can see a trunk and a cupboard here. > s You can't go that way. > w Foyer This is the foyer, which is a fancy way of saying it's a short hallway at the entrance of the house. The hallway runs east to west and a staircase goes up to the first floor. If you want to leave the house, the front door is to the south. > s In Front of House You're in front of Aunt Clarissa's house, where a long path begins and heads off in a southerly direction. If you're feeling more adventurous, you can head to the hills to the east or continue exploring the farm to the west. Oh, and the entrance to the house is to the north. > s Country Path You're on a country path that leads to your aunt's house to the north. Some brambles prevent you leaving the path to the west, but the east is clear. The path continues to the south. > w The brambles prevent you going that way. > s Country Path You're at a bend on a country path that heads to the north and east. The area to the west is also flat, but this doesn't appear to be a path. There are woods to the south and southwest. > w Field You're on a field that continues to the west and peters out to the east. In the other directions, the field is bordered by brambles to the north and woods to the south, southeast and southwest. > w Field You're on a field located between the hills to the north and the woods to the south and southeast. The field continues towards the east and there's also a disused track leading to the west. > n Hills You're in some gently rolling hills that continue to the north and flatten out to the south. > s Field You're on a field located between the hills to the north and the woods to the south and southeast. The field continues towards the east and there's also a disused track leading to the west. > w In Front of Old Farmhouse You're facing an old farmhouse to the south. It's clearly been abandoned, as the door is boarded up and everything looks dilapidated. There's a broken window beside the door, but it's too dark to see inside. When you've finished exploring here, you can go east or southeast. > n You can't go that way. > w You can't go that way. > e Field You're on a field located between the hills to the north and the woods to the south and southeast. The field continues towards the east and there's also a disused track leading to the west. > n Hills You're in some gently rolling hills that continue to the north and flatten out to the south. > n Hills You're in the hills west of the farm. The hills continue to the south, otherwise you can go north or northwest or return to the farm to the east. > nw Meadow You find yourself in a picturesque meadow full of long grass and flowers. You can leave the meadow to the north, northeast, east or southeast. > n In Front of Chapel You're in front of a chapel in the middle of the countryside. It's an idyllic location with a stream to the east and a meadow to the south. The chapel itself is to the north and the local cemetery is to the west. > w Country Cemetery You're in the northern part of the local cemetery. This part of the cemetery is adorned with well-maintained lawns and rose gardens. Further to the south are the graves and tombstones. You can leave the cemetery to the east. > s Among Tombstones You're among a maze of tombstones in the working class part of the cemetery. The more exclusive part of the cemetery is to the south or you can leave the cemetery to the north. You can see a coffin (which contains Uncle Bill's body), Uncle Bill's tombstone and Uncle Bill's grave here. > e You can't go that way. > s In Front of West Crypt You're in front of a large crypt that's protected by a gate. However, the gate is open and you can see the staircase that descends into the crypt to the south. The cemetery is to the north and another crypt is to the east. You can see a guard here. > e In Front of East Crypt You're in front of another crypt. This one is also protected by a gate with a stairway into the crypt to the south. When you're finished here, you can return to the cemetery towards the west. > s East Crypt You're in a dark underground crypt. It appears to have been carved out of the bare rock, but is otherwise featureless. It might be a new crypt that's waiting for its residents to move in. A stairway to the north leads back to the gate at the entrance to the crypt. You can see a circle (which contains a parchment) here. > put heads in circle Aunt Clarissa's head: You put Aunt Clarissa's head into the circle. Uncle Bill's head: You put Uncle Bill's head into the circle. > save Ok. > burn heads You can't use multiple objects with that verb. > burn head Do you mean Uncle Bill's head or Aunt Clarissa's head? > aunt You need an accelerant, like petrol, kerosene, methylated spirits or something like that. > pour kerosene onhed I think you wanted to say "pour something". Please try again. > pour kerosene on hed Sorry, I don't understand what "hed" means. > pour kerosene on head Do you mean Uncle Bill's head or Aunt Clarissa's head? > uncle You pour the kerosene over the two heads and the parchment. The spell is almost complete. > burn uncle (with the lit torch) You light the kerosene with the lit torch and the flame consumes the contents of the circle. When the flame reaches its crescendo, your aunt and uncle rise from the flames like a phoenix rising from the ashes. Your aunt waves her arm and the flames die down. Your aunt and uncle step out of the circle, unharmed and unburnt, and hug you with all their might. Your aunt sheds a tear and says, "My dear Sean. I knew you had witch's blood in you. I could feel it." Your uncle intervenes, "That was a very brave thing you did, Sean. We will forever be indebted to you." They're both alive. That's all that matters. Then your aunt says, "Let's head back to the house and have a nice cup of tea. I want to hear all about your adventures to save us." *** You have won *** Would you like to RESTART, RESTORE, UNDO the last move, see some suggestions for AMUSING things to do or QUIT? amusng Would you like to RESTART, RESTORE, UNDO the last move, see some suggestions for AMUSING things to do or QUIT? amusing Have you tried: * Examining everything in every room, including scenery and the rooms themselves. * Using DANCE, JUMP, PRAY, SING, THINK and the magic word XYZZY. * Removing your clothes. * Reading the instructions on the packet of painkillers. * Sliding down the handrail in the foyer. * Putting the pins back in the doll. * Opening your bedroom window. * Jumping off the roof. * Reading the books in the library. * Standing on the armchair in the library or the pews in the chapel. * Taking stuff from the lab, unlocking the lab trapdoor or leaving the lab before killing the witch. * Killing the witch with the dagger, the pitchfork and the shotgun. * Allowing the witch to kill you to hear everything she has to say. * Drinking or smelling the yellow liquid in the alembic. * Asking the gypsy man about the satisfaction survey. * Asking Esmeralda about curses, potions, spells, the specific spells, circles, pentagrams, ravens, black and white witches, witches, warlocks, witchcraft, rituals, gypsies, the future, the satisfaction survey and the various things you've seen around the farm. * Taking Esmeralda's crystal ball, the dead bodies, the hay in the barn or the leaves in the cabin. * Giving the heads to any of the other characters. * Cleaning the window of the abandoned farmhouse before and after breaking it. * Throwing stuff at the ravens. * Killing the ravens with the pitchfork and the shotgun. * Shooting the boar before killing a raven. * Climbing the ladder to avoid the boar. * Attacking the guard at the crypt or asking him about anything when not wearing the hood. Would you like to RESTART, RESTORE, UNDO the last move, see some suggestions for AMUSING things to do or QUIT? quit