Start of a transcript of Seasonal Apocalypse Disorder An Interactive Fiction by Zan and Xavid Release 1 / Serial number 200710 / Inform 7 build 6M62 (I6/v6.34 lib 6/12N) Identification number: //C0DD2DA8-5201-4D04-ADE9-F348B0987D05// Interpreter version 2.1.7 / VM 3.1.2 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson Extended Grammar version 8/140501 by Aaron Reed Object Response Tests version 7 by Juhana Leinonen Expanded Understanding version 4/200323 by Xavid Liquids version 2/191114 by Xavid Implicit Actions version 13 by Eric Eve Graphical Map version 3 by Xavid Snippetage version 2 by Dave Robinson Small Kindnesses version 13/140501 by Aaron Reed Text Capture version 8 by Eric Eve (with contributions from Dannii Willis) Glimmr Drawing Commands version 3/160626 by Erik Temple >about Seasonal Apocalypse Disorder is Copyright 2020 by Zan and Xavid . It may be distributed for free, but not sold or included in any for-profit collection without written permission from the authors. Much thanks to Sarah Tuttle, the Pretzings, and Thomas Mack for testing and feedback. Cover art by N. Santore (https://twitter.com/gyrium). >l Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >i You are carrying: a druidic suit (being worn) >x me You don't have a mirror, but you assume you look as dashing as ever. Though time travel always messes up your hair. >x cocoon It's a large cocoon, but made of magic. Only you can see it, supposedly. If you put plants mystically associated with different seasons in it, you can touch the appropriate thread to travel to a different time whenever you choose. >x mat It looks like it would let you walk all over it. There seems to be lettering, but it's too faded to read. >brush it That's not a verb I recognize. >take it One edge is stuck to the ground with caramel. >pull it One edge is stuck to the ground with caramel. >search it It looks like it would let you walk all over it. There seems to be lettering, but it's too faded to read. >clean it You rub the bristly doormat. >x it It looks like it would let you walk all over it. There seems to be lettering, but it's too faded to read. >x door A weathered wooden door with a small window and a rusty keyhole. Through the window, in the kitchen, you see a wood-burning stove, a basket, a bottle of oil, and a small pot. >open it (first trying to unlock the weathered door) You lack a key that fits the weathered door. >x keyhole It's a keyhole made of iron. >look through it It's a keyhole made of iron. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >x window A barred window in a stone wall. >look through window A barred window in a stone wall. >x island A barren, rocky island sits in the middle of a lake. >x lake A barren, rocky island sits in the middle of a lake. >x carving Someone has put great effort into scratching a crude drawing into the wall. It shows a hexagon, with an arrow pointing to a triangle below the hexagon. >open window It isn't something you can open. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >x worker She is wearing a worker's tunic and mopping the floor with intent. Her hat is very fancy. She has a tattoo of a popcorn kernel on the back of her left hand. The worker is carrying some sunflower seeds and a mop. >talk to worker The worker looks at you in confusion. It seems that you don't speak her language well enough to be understood. >take seeds The worker doesn't seem to want to give those to you. >x seeds A handful of sunflower seeds, unsalted. >x mop A basic, somewhat-grungy mop. >take mop The worker doesn't seem to want to give that to you. >e The worker blocks your path and says something in her language you don't quite understand, frowning at your druidic clothes. >x clothes A custom-tailored suit in forest green. >x floor Slippery when wet. >x mop A basic, somewhat-grungy mop. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. A red and orange uniform hangs next to the washbasin. An acolyte is here, poking at a pipe with a screwdriver. >x acolyte He seems to be trying to turn the valve on the pipe with his screwdriver. It doesn't seem to be working. You notice a tatoo of a bright red flame on the back of his hand. The acolyte is carrying a screwdriver. >talk to acolyte The acolyte looks at you in confusion. It seems that you don't speak his language well enough to be understood. >x screwdriver A basic screwdriver. >take it The acolyte doesn't seem to want to give that to you. >take uniform Taken. >wear it You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >x cabinets Surprisingly neatly kept. >open cabinets The contents of these cabinets are boring even for people who love laundry. >search cabinets Surprisingly neatly kept. >look under cabinets You find nothing of interest. >x basin You don't see any basin here. >x washbasin It's less relevant to a zydeco band than a washboard, but maybe you'll find one around here too. Or not. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >e Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >take firewood It's awfully heavy. And it's too dead and dry to be useful for magic. You decide to leave it alone. >move it It's awfully heavy. And it's too dead and dry to be useful for magic. You decide to leave it alone. >search it The firewood is too dead and dry to be useful for magic. Nestled among the logs, however, you find a branch of holly that still has some green in it. >tak branch That's not a verb I recognize. >take branch As you take the holly, you can feel some life lingering within it, perfect for feeding to your cocoon. >l Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >w Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >i You are carrying: the branch of holly a guard's uniform (being worn) a druidic suit (being worn) >show branch to worker The worker is unimpressed. >show uniform to worker The worker is unimpressed. >take seeds The worker doesn't seem to want to give those to you. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >show branch to acolyte The acolyte is unimpressed. >show uniform to acolyte The acolyte is unimpressed. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >x pentagram A five-pointed star engraved in the floor. >x woman She is older than people who are younger, including yourself. There is a tattoo on the back of her left hand: an orange box emblazoned with a forearm, gripping a mallet. She is wearing an extremely fancy hat. The elder is carrying some sacred oil. >talk to elder The elder looks at you in confusion. It seems that you don't speak her language well enough to be understood. >x hat It has tendrils, and crenels, and protuberances in a variety of shades of red, yellow, and orange. It reminds you of nothing more than a volcano. >x oil The elder holds a small jeweled bottle of holy oil. >take oil The elder doesn't seem to want to give that to you. >ask elder for oil The elder looks at you in confusion. It seems that you don't speak her language well enough to be understood. >w The elder issues some commanding nonsense sounds and gestures at her hat, then at your distinct lack thereof. She blocks your path. >n The elder issues some commanding nonsense sounds and gestures at her hat, then at your distinct lack thereof. She blocks your path. >e The elder issues some commanding nonsense sounds and gestures at her hat, then at your distinct lack thereof. She blocks your path. >take hat The elder doesn't seem to want to give that to you. >touch pentagram You feel nothing unexpected. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered door blocks the way west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >put branch in cocoon The mystical cocoon absorbs the magic of the holly, and a winter thread appears. It thrums with power that you can trigger with just a touch. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. As you're swept through time, you leave the guard's uniform behind. Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >x cocoon It's a large cocoon, but made of magic. Only you can see it, supposedly. If you put plants mystically associated with different seasons in it, you can touch the appropriate thread to travel to a different time whenever you choose. In the mystical cocoon is a winter thread. >w At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >x steam It resembles nothing more than a cloud of water vapor. Because it is a cloud of water vapor. >touch it You feel nothing unexpected. >x rocks You don't see any rocks here. >x spring A pool of naturally hot water, surrounded by rock. >enter it As you approach the steaming hot spring, you have a vivid sense of what it would do to your skin and decide against testing the theory. Maybe you could put something else in, though. >i You are carrying: a druidic suit (being worn) >touch it Ooch! Hot! Much too hot to swim in. >x snow White cold fluffy water. >n Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >search snow White cold fluffy water. >move snow It is fixed in place. >look under snow You find nothing of interest. >x ground Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. On a stretch of shore that's been blown clear by the wind, you see a large seashell. >take seashell Taken. >x it It's a large seashell. Or, lake shell. That's not the sea. >x shore Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. A paper airplane is lying on the ice. >take airplane Taken. >x it You unfold the paper airplane to see an image of a smiling cartoon sun holding a sword. Big, bold letters read "The Solar Crusade Wants You! Defend Our Civilization Against Heretic Cultists!" You fold it back up so that sun isn't looking at you. >n There is only water in that direction. The only way to go is south. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >x holes They're about the size of a large seed or bulb. A thin layer of ice coats the bottom of the holes. >open holes They aren't something you can open. >x ice You don't see the frozen lake here. It was at Frozen Shore. >look inside holes They're about the size of a large seed or bulb. A thin layer of ice coats the bottom of the holes. >i You are carrying: a paper airplane a seashell (empty) a druidic suit (being worn) >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >x pines You don't see any pines here. >x pine The pine trees are covered in snow. You can't make out the type of pine. >search pine The pine trees are covered in snow. You can't make out the type of pine. >u You are unfortunately unable to fly. From here, you can go northwest, southwest, east, and west. >climb pine Little is to be achieved by that. >sw Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >x crack It cuts a small but noticeable line, branching across the outcropping. >search it It cuts a small but noticeable line, branching across the outcropping. >touch it You feel nothing unexpected. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >put shell in cocoon The mystical cocoon can only make use of plants that have some of the life of their season left in them. >w At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >put shell in spring That can't contain things. >enter spring As you approach the steaming hot spring, you have a vivid sense of what it would do to your skin and decide against testing the theory. Maybe you could put something else in, though. >put shell in spring That can't contain things. >fill shell with water You fill the seashell with hot water from the hot spring. >n Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >pour water on snow Drenching snow in hot water doesn't seem like it would improve the situation. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >se Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >pour water on holes The thin ice melts upon contact with the hot water. A crocus bulb floats to the surface. >take bulb Taken. >x it It is light brown and roughly spherical, with the beginnings of a sprout on one side. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >put bulb in cocoon The mystical cocoon absorbs the magic of the crocus, and a spring thread appears. It thrums with power that you can trigger with just a touch. >touch spring You feel a shift as you're pulled forward through time. You feel a warm breeze. As you're swept through time, you leave the paper airplane and the seashell behind. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door blocks the way into the hut. A doormat sits in front of the door. >x mat A doormat with a strange word on it. If you remember your studies, it either says "Goulash" or "Welcome!" >search it A doormat with a strange word on it. If you remember your studies, it either says "Goulash" or "Welcome!" >look under it You find nothing of interest. >move it It is fixed in place. >x door An oak door with a small window and an iron keyhole. >open it (first trying to unlock the oak door) You lack a key that fits the oak door. >knock it That's not a verb I recognize. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. A whittled branch rests against a rock here. >take branch Taken. >x it A tree branch has been whittled into a fairly even piece of wood, longer than your arm. A string ending in a small hook dangles from the branch. >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >x island You don't see the distant island here. It was in the dungeon (in fall). >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. An unkempt man stands on an unsteady ladder here, attempting to do something with the hut roof. >x bootprints The hermit's certainly been going back and forth a lot. >x man His hair is matted and his clothes are dirty, but he looks like a man who can mend a roof with ease. The unkempt hermit is carrying an iron key. >talk to man The unkempt hermit looks at you in confusion. It seems that you don't speak his language well enough to be understood. >i You are carrying: a fishing rod a druidic suit (being worn) >give rod to man The unkempt hermit doesn't seem interested. >take key The unkempt hermit doesn't seem to want to give that to you. >x key A little key carefully molded out of iron. >x hut North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. An unkempt man stands on an unsteady ladder here, attempting to do something with the hut roof. >x ladder The ladder on which the hermit stands is looking a bit shaky under his feet. >hold ladder You steady the ladder, enabling the man to complete his work. He climbs down the ladder and beckons to you before running off. The unkempt hermit goes east. >take ladder That's too big and awkward to carry around, even for you. >climb ladder It starts wobbling back and forth alarmingly, so you climb back down. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. An unkempt man smiles at you. The unkempt hermit goes south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An unkempt man smiles at you. The mystical cocoon hovers here, the anchor for your spell. An oak door blocks the way into the hut. A doormat sits in front of the door. The hermit messes with a small key and unlocks the door. The unkempt hermit goes west. >w Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. A bound journal sits in a corner. There is a fresh gourd on the table. >x journal You leaf through the journal. One entry reads, "This spot I've found is great! It's safe, it's isolated, it's got lava. What more could you want?" Another reads, "I'm still not sure what I should get for my hand tattoo. I just love both ladders and shovels so much! How can I decide?" >read it You leaf through the journal. One entry reads, "This spot I've found is great! It's safe, it's isolated, it's got lava. What more could you want?" Another reads, "I'm still not sure what I should get for my hand tattoo. I just love both ladders and shovels so much! How can I decide?" >take it Taken. >x gourd A small, orange gourd, dirt still clinging to its skin. >take it Taken. >x it A small, orange gourd, dirt still clinging to its skin. >x man He looks very friendly, if not very hygienic. >i You are carrying: a gourd a journal a fishing rod a druidic suit (being worn) >show gourd to man The unkempt hermit is unimpressed. >show journal to man The hermit smiles at the journal but seems uninterested in taking it. >e Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. >put gourd on cocoon Putting things on the mystical cocoon would achieve nothing. >put gourd in cocoon The mystical cocoon absorbs the magic of the gourd, and a fall thread appears. It thrums with power that you can trigger with just a touch. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >x lava Through wide cracks in the ground, you can feel heat and see the bubbing glow of lava. >ne Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >x pine needles You don't see any pine needles here. >x pines The pine trees show some new growth here! >x pine The pine trees show some new growth here! >climb pine Little is to be achieved by that. >e Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. A shovel has been left here, stuck in the loosened dirt. >take shovel Taken. >dig (with the shovel) You get some good exercise making no appreciable progress on the ditch. >dig (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >dig (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >dig (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >dig (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >dig (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >dig (with the shovel) You get some good exercise making no appreciable progress on the ditch. >dig (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >dig (with the shovel) You get some good exercise making no appreciable progress on the ditch. >dig (with the shovel) You move some dirt around. It's going to take a lot more time and energy to finish the ditch, though. >dig (with the shovel) You get some good exercise making no appreciable progress on the ditch. >dig (with the shovel) After spending some time digging, it seems almost like the ditch is futher from being done than ever. >dig (with the shovel) Oof, you think you pulled a muscle doing pointless back-breaking labor. >l Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >x dirt A pile of loose dirt is the result of enthusiastic ditch-digging. >x ditch You don't see any ditch here. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. >x cocoon It's a large cocoon, but made of magic. Only you can see it, supposedly. If you put plants mystically associated with different seasons in it, you can touch the appropriate thread to travel to a different time whenever you choose. In the mystical cocoon are a fall thread, a spring thread, and a winter thread. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the shovel, the journal, and the fishing rod behind. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >x plaque The bronze plaque hasn't been polished lately, but you can see that it commemorates the Ladder-Steadying Pilgrim and advises the reader to follow their example. The figure in the image is wearing a suit like yours, but otherwise the likeness is only vaguely recognizable. >take uniform Taken. >wear it You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >w (first trying to unlock and open the weathered door) You lack a key that fits the weathered door. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >talk to acolyte The acolyte looks at you in confusion. It seems that you don't speak his language well enough to be understood. >e A wall blocks your path. The only way to go is north. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >talk to worker The worker looks at you in confusion. It seems that you don't speak her language well enough to be understood. >e Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >w Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >x woman She is older than people who are younger, including yourself. There is a tattoo on the back of her left hand: an orange box emblazoned with a forearm, gripping a mallet. She is wearing an extremely fancy hat. The elder is carrying some sacred oil. >talk to woman The elder looks at you in confusion. It seems that you don't speak her language well enough to be understood. >search woman She is older than people who are younger, including yourself. There is a tattoo on the back of her left hand: an orange box emblazoned with a forearm, gripping a mallet. She is wearing an extremely fancy hat. The elder is carrying some sacred oil. >i You are carrying: a guard's uniform (being worn) a druidic suit (being worn) >x tattoo She is older than people who are younger, including yourself. There is a tattoo on the back of her left hand: an orange box emblazoned with a forearm, gripping a mallet. She is wearing an extremely fancy hat. The elder is carrying some sacred oil. >n The elder issues some commanding nonsense sounds and gestures at her hat, then at your distinct lack thereof. She blocks your path. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >x mat It looks like it would let you walk all over it. There seems to be lettering, but it's too faded to read. >x cocoon It's a large cocoon, but made of magic. Only you can see it, supposedly. If you put plants mystically associated with different seasons in it, you can touch the appropriate thread to travel to a different time whenever you choose. In the mystical cocoon are a fall thread, a spring thread, and a winter thread. >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. As you're swept through time, you leave the guard's uniform behind. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >take all shovel: Taken. journal: Taken. fishing rod: Taken. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >dig lava (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >take lava That's hardly portable. >read journal You leaf through the journal. One entry reads, "This spot I've found is great! It's safe, it's isolated, it's got lava. What more could you want?" Another reads, "I'm still not sure what I should get for my hand tattoo. I just love both ladders and shovels so much! How can I decide?" >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. >e Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >e Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >e There doesn't seem to be anything of interest in that direction. The only way to go is west. >dig (with the shovel) You get some good exercise making no appreciable progress on the ditch. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >n There doesn't seem to be anything of interest in that direction. From here, you can go northwest, southwest, east, and west. >nw Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >search shore Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >search ground You don't see any ground here. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >search ground You don't see any ground here. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >i You are carrying: a fishing rod a journal a shovel a druidic suit (being worn) >tie rod to ladder You would achieve nothing by this. >x ladder A simple wooden ladder. >move it Now that no one's climbing it, moving the ladder is uneventful. >climb it It starts wobbling back and forth alarmingly, so you climb back down. >dig for works You don't see any for works here. >dig for worms You don't see any for worms here. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. >w Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. >x man He looks very friendly, if not very hygienic. >touch man The unkempt hermit might not like that. >x mud You don't see any mud here. >x logs You don't see any logs here. >search hut Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. >e Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. A doormat sits in front of the door. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. As you're swept through time, you leave the fishing rod, the journal, and the shovel behind. Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. You can also see a paper airplane and a seashell (empty) here. >take all paper airplane: Taken. seashell: Taken. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >touch crack You feel nothing unexpected. >enter it That's not something you can enter. >search it It cuts a small but noticeable line, branching across the outcropping. >open it It isn't something you can open. >put airplane in crack That can't contain things. >nw The terrain is too treacherous to continue in that direction. From here, you can go north and northeast. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >w At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >fill shell with water You fill the seashell with hot water from the hot spring. >n Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >x ground Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >pour water on snow Drenching snow in hot water doesn't seem like it would improve the situation. >pour water on ground You don't see any ground here. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. >pour water on ice Drenching ice in hot water doesn't seem like it would improve the situation. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >pour water on ice Drenching the frozen lake in hot water doesn't seem like it would improve the situation. >se Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >x holes They're about the size of a large seed or bulb. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >e The terrain is too treacherous to continue in that direction. The only way to go is west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >x pines You don't see the healthy pine trees here. They were at Calm Pines (in spring). >search holes They're about the size of a large seed or bulb. >pour water on holes The hot water reveals no further treasures. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the seashell and the paper airplane behind. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. There is a bronze plaque on the wall. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >take all guard's uniform: Taken. plaque: Taken. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. As you're swept through time, you leave the plaque and the guard's uniform behind. Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. The mystical cocoon hovers here, the anchor for your spell. You can also see a paper airplane and a seashell (full of hot water) here. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform and a plaque here. >take all guard's uniform: Taken. plaque: Taken. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >show plaque to acolyte The acolyte is unimpressed. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >show plaque to worker The worker is unimpressed. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >show plaque to woman The elder is unimpressed. >x it The bronze plaque hasn't been polished lately, but you can see that it commemorates the Ladder-Steadying Pilgrim and advises the reader to follow their example. The figure in the image is wearing a suit like yours, but otherwise the likeness is only vaguely recognizable. >i You are carrying: a plaque a guard's uniform a druidic suit (being worn) >polish it You rub the plaque. >x it The bronze plaque hasn't been polished lately, but you can see that it commemorates the Ladder-Steadying Pilgrim and advises the reader to follow their example. The figure in the image is wearing a suit like yours, but otherwise the likeness is only vaguely recognizable. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >put plaque in cocoon The mystical cocoon can only make use of plants that have some of the life of their season left in them. >put plaque on mat Putting things on the bristly doormat would achieve nothing. >enter mat That's not something you can enter. >stand on mat That's not something you can stand on. >stand A wall blocks your path. From here, you can go north, south, east, west, and up. >w (first trying to unlock and open the weathered door) You lack a key that fits the weathered door. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >put plaque in basin You don't see any basin here. >put plaque in washbasin That can't contain things. >x basin You don't see any basin here. >wash plaque That's not a verb I recognize. >clean plaque You rub the plaque. >search washbasin It's less relevant to a zydeco band than a washboard, but maybe you'll find one around here too. Or not. >x pipe A pipe leads up through the ceiling. It has a large valve on it. It also has a label with a drawing of a pentagram on it in orange. >turn valve What do you want to turn the valve with? >i You are carrying: a plaque a guard's uniform a druidic suit (being worn) >turn valve with plaque That doesn't seem like it will work. >turn valve with hands That doesn't seem like it will work. >x label A pipe leads up through the ceiling. It has a large valve on it. It also has a label with a drawing of a pentagram on it in orange. >push pipe It is fixed in place. >push valv You don't see any valv here. >push valve It is fixed in place. >turn valve with screwdriver That doesn't seem like it will work. >l Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >open cabinets The contents of these cabinets are boring even for people who love laundry. >climb cabinets Little is to be achieved by that. >push cabinets It is fixed in place. >hug acolyte The acolyte might not like that. >touch acolyte The acolyte might not like that. >l Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >x valve You don't see the valve here. It was at Laundry. >w (first trying to unlock and open the weathered door) You lack a key that fits the weathered door. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >x valve This large valve seems to be missing its handle. >i You are carrying: a plaque a guard's uniform a druidic suit (being worn) >put plaque on valve Putting things on the valve would achieve nothing. >turn valve with plaque That doesn't seem like it will work. >take all You don't see anything obvious to take. >x screwdriver A basic screwdriver. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >e The worker blocks your path and says something in her language you don't quite understand, frowning at your druidic clothes. >wear uniform You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >e Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >search uniform A dramatic guardsman's uniform of red and orange, as befits the Order of the Fiery Doom. >move firewood It's awfully heavy. And it's too dead and dry to be useful for magic. You decide to leave it alone. >search it The firewood is too dead and dry to be useful for magic. >x it The firewood is too dead and dry to be useful for magic. >ignite it This dangerous act would achieve little. >w Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >x door A weathered wooden door with a small window and a rusty keyhole. Through the window, in the kitchen, you see a wood-burning stove, a basket, a bottle of oil, and a small pot. >attack door What do you want to attack the weathered door with? >plaque Your attempts at violence against innocent inanimate objects seem unlikely to bring you success in life. >l Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >i You are carrying: a plaque a guard's uniform (being worn) a druidic suit (being worn) >take mat One edge is stuck to the ground with caramel. >x caramel You don't see any caramel here. >x edge You don't see any edge here. >x ground You don't see any ground here. >pull mat One edge is stuck to the ground with caramel. >put plaque under mat You put the plaque beneath the bristly doormat, hiding it from view. >take it You can't see 'it' (nothing) at the moment. >take plaque You don't see the plaque here. >look under mat You find a plaque! >take plaque Taken. >i You are carrying: a plaque a guard's uniform (being worn) a druidic suit (being worn) >x doormat It looks like it would let you walk all over it. There seems to be lettering, but it's too faded to read. >x lettering You don't see any lettering here. >l Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >x stairway Solid stone stairs, the latest thing for vertical travel. >search it Solid stone stairs, the latest thing for vertical travel. >look under it You find nothing of interest. >put plaque on door Putting things on the weathered door would achieve nothing. >put plaque in door That can't contain things. >open door (first trying to unlock the weathered door) You lack a key that fits the weathered door. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >x worker She is wearing a worker's tunic and mopping the floor with intent. Her hat is very fancy. She has a tattoo of a popcorn kernel on the back of her left hand. The worker is carrying some sunflower seeds and a mop. >x hat A red hat with elaborate felt spirals. >take hat The worker puts a hand on her hat and pulls away with a glare. >i You are carrying: a plaque a guard's uniform (being worn) a druidic suit (being worn) >give plaque to worker The worker doesn't seem interested. >remove uniform You take off the guard's uniform. >give uniform to worker The worker doesn't seem interested. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >give plaque to acolyte The acolyte doesn't seem interested. >give uniform to acolyte The acolyte doesn't seem interested. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >put plaque under mat You put the plaque beneath the bristly doormat, hiding it from view. >l Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. As you're swept through time, you leave the guard's uniform behind. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >x water The lake is murky, and a strong current makes swimming seem unwise. >touch it You feel nothing unexpected. >swim That seems unwise. >drink water You drink water from the murky current. >i You are carrying: a druidic suit (being worn) >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >take all shovel: Taken. journal: Taken. fishing rod: Taken. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >dig water (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >x journal You leaf through the journal. One entry reads, "This spot I've found is great! It's safe, it's isolated, it's got lava. What more could you want?" Another reads, "I'm still not sure what I should get for my hand tattoo. I just love both ladders and shovels so much! How can I decide?" >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >fish This doesn't seem like a good spot for fishing. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >fish This doesn't seem like a good spot for fishing. >take lava That's hardly portable. >x ground You don't see any ground here. >dig (with the shovel) You scrape the ground with the shovel, but you're not getting anywhere. >i You are carrying: a fishing rod a journal a shovel a druidic suit (being worn) >put journal in lava Are you sure you want to destroy the journal? n Good call. >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. The mystical cocoon hovers here, the anchor for your spell. An oak door leads the way into the hut. A doormat sits in front of the door. >x door An oak door with a small window and an iron keyhole. An iron key is in the keyhole. >take key You grab an iron key from the iron keyhole. >put key under mat You put the iron key beneath the fuzzy doormat, hiding it from view. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the fishing rod, the journal, and the shovel behind. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. The mystical cocoon hovers here, the anchor for your spell. A weathered door blocks the way west. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >look under mat You find a plaque and a rusty key! >take plaque Taken. >take key Taken. >unlock door You unlock the door with the rusty key. >w (first opening the weathered door) Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove, a bottle of oil, and a small pot (empty) here. >take all bottle of oil: Taken. small pot: Taken. >x pot An iron cooking pot. >search it An iron cooking pot. >wear it You can't wear that! >x oil A large bottle of what might be corn oil, clearly intended for cooking. >drink it You drink oil from the bottle of oil. >x it A large bottle of what might be corn oil, clearly intended for cooking. >i You are carrying: a small pot (empty) a bottle of oil a rusty key a plaque a druidic suit (being worn) >x door Which do you mean, the weathered door or the stuck door? >stuck The door seems to be covered in molasses and likely very sticky. >touch it You feel nothing unexpected. >l Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove here. >open door Which do you mean, the weathered door or the stuck door? >n You don't see any n door here. >n (first opening the stuck door) The door seems to be covered in molasses and stuck closed. >x basket A large woven basket containing a ridiculous quantity of dried corn kernels. >take kernel You don't see any kernel here. >take kernels You grab a handful of corn kernels from the basket. >put oil in pot You pour some oil from the bottle of oil into the small pot. >put kernels in pot You put the handful of corn kernels into the small pot. >x stove A hot fire burns inside. >put pot on stove You put the small pot on the wood-burning stove. Heating up at the same time as the oil, the corn kernels soon turn into a charred mass. >empty pot (first taking the small pot) You remove the charred mass from the small pot and put it down. >take pot You already have that. >put oil in pot You pour some oil from the bottle of oil into the small pot. >take kernels You grab a handful of corn kernels from the basket. >put pot on stove You put the small pot on the wood-burning stove. The oil in the pot soon becomes quite hot. >put kernels in pot You put the handful of corn kernels into the small pot. The corn pops quickly in the hot oil, resulting in some delicious-looking popcorn. >take popcorn You grab some delicious-looking popcorn from the small pot. >take pot Taken. >e Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. You can also see a guard's uniform here. >wear uniform (first taking the guard's uniform) You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >give popcorn to worker The worker's eyes light up at the sight of popcorn. She exclaims something in her langauge too quick for you to understand and snatches it up, shoving a handful into her mouth. She hesitates a moment, then hands you a handful of sunflower seeds, unsalted. >x seeds A handful of sunflower seeds, unsalted. >eat seeds They're plainly inedible. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. The mystical cocoon hovers here, the anchor for your spell. There is a small, bristly mat on the ground here. >put seeds in cocoon The mystical cocoon absorbs the magic of the sunflower seeds, and a summer thread appears. It thrums with power that you can trigger with just a touch. >touch summer You feel a shift as you're pulled backwards through time. You hear the buzz of insects. As you're swept through time, you leave the guard's uniform, the small pot, the bottle of oil, the rusty key, and the plaque behind. Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. The mystical cocoon hovers here, the anchor for your spell. A smooth oak door blocks the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >x door This wooden door's rough edges have been smoothed by use and weather. It has a small window and a shiny keyhole. >open it You open the smooth door. >w Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door blocks north. A smooth oak door leads the way out of the hut. A clear stone sits on a windowsill. >x stone A six-sided piece of clear quartz that shines in sunlight. >take it Taken. >x windowsill You don't see any windowsill here. >open wooden door You don't see any wooden door here. >open door Which do you mean, the rough door or the smooth door? >rough You open the rough door. >n Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >x carpenter The very content carpenter looks thoughtful. She has a hammer in a circle tattooed on the back of her hand. She's also using a hammer to nail boards. >x hammer A simple iron hammer. >talk to carpenter The carpenter looks at you in confusion. It seems that you don't speak her language well enough to be understood. >x apprentice The apprentice woodworker looks a bit nervous. He has a brass lantern tattooed on the back of his hand. >talk to apprentice The apprentice woodworker looks at you in confusion. It seems that you don't speak his language well enough to be understood. >x floor The floorboards cover less than half of the floor, but they are neatly aligned, level, and solidly fixed in place. >look under floorboards They are nailed too firmly to the ground. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. >i You are carrying: a piece of quartz a druidic suit (being worn) >show quartz to gull The seagull is unimpressed. >give quartz to gull You offer the quartz to the seagull, who snatches it greedily and flies off to the island. >n The water is too deep and the current too swift. >l Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. In front of the smooth door, there is a muddy mat under a large stone block. >x mat It looks like a doormat, but you can't see what it says. >clean it You rub the mat. >x it It looks like a doormat, but you can't see what it says. >look under it The force of gravity, as expressed via the stone block, prevents you. >x block A block of dark stone. It feels a bit familiar... >search it A block of dark stone. It feels a bit familiar... >take it It's way too heavy to move. You don't know how anyone even got it here. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. You can see a flask (full of whisky) here. >take flask Taken. >x pot A giant pot, full of dirty laundry. Very dirty laundry. >search pot A giant pot, full of dirty laundry. Very dirty laundry. >x laundry Dirty fabric peeks out from the giant pot. It smells horrible. >take it It doesn't smell like something you want to touch. >x tape It's very yellow, and very adamant about DANGER. KEEP OUT. >take it Removing caution tape from a dangerous area is unthinkable. >x depression It's lower than the surrounding ground, as you can see through the gaps around the rock slab cover. As you approach it, the heat becomes harder to bear. >x slab A relatively flat slab of rock blocks most of the depression. It looks very heavy. >move slab It is fixed in place. >i You are carrying: a flask (full of whisky) a druidic suit (being worn) >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. Some milkweed grows at the edge of the trees. A cow is here, investigating the milkweed. >take milkweed The cow interjects itself between you and the milkweed, firmly pushing you back with its head. >pet cow That's not a verb I recognize. >moo That's not a verb I recognize. >hug cow The cow might not like that. >x cow Pretty stereotypical, black blotches on a white background. >i You are carrying: a flask (full of whisky) a druidic suit (being worn) >give whisky to cow The cow greedily guzzles down the whisky. >take milkweed The cow unsteadily blocks the way to the milkweed. >push cow The cow wobbles and falls over. >take milkweed Taken. >x cow Pretty stereotypical, black blotches on a white background. >l Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >take chicken The chicken easily escapes your grasp, intent on its traversal. >x ditch It's a pretty simple ditch running alongside the road. It looks like it must've taken a lot of work, though. >search it It's a pretty simple ditch running alongside the road. It looks like it must've taken a lot of work, though. >x tree It's definitely dead. Beyond your druid powers to help, but at least it can still provide shelter for some animals. >x woodpecker A large, loud woodpecker, currently looking down at the chicken on the road and laughing. >climb tree There aren't any branches close enough to the ground for climbing to be feasible. >u You are unfortunately unable to fly. The only way to go is west. >i You are carrying: a milkweed a flask (empty) a druidic suit (being worn) >give milkweed to chicken The chicken doesn't seem interested. >give milkweed to woodpecker The woodpecker doesn't seem interested. >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. The mystical cocoon hovers here, the anchor for your spell. In front of the smooth door, there is a muddy mat under a large stone block. >put milkweed in cocoon The mystical cocoon absorbs the magic of the milkweed, and it begins to swell with rainbow light. With a flash, a spectral butterfly emerges, flaps its wings a few times, and lands on your shoulder. You now have access to the seasonal threads wherever you go. >x cocoon It's a large butterfly, but made of magic. Only you can see it, supposedly. If you put plants mystically associated with different seasons in it, you can touch the appropriate thread to travel to a different time whenever you choose. In the mystical butterfly are a summer thread, a fall thread, a spring thread, and a winter thread. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a flask (empty) a druidic suit (being worn) >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a flask (empty) a druidic suit (being worn) >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the flask behind. Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. A jar of pickles sits on a table. >take box It seems to be stuck to the shelf with molasses. >take jar Taken. >open it You try and try, but the lid is stuck tight. >smash it The jar is remarkably sturdy. >break it The jar is remarkably sturdy. >push door It is fixed in place. >i You are carrying: a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. As you're swept through time, you leave the pickle jar behind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. >n There is only water in that direction. The only way to go is south. >search island Icy Island A small island completely covered in ice. You can see the shore back to the south. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >w Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >s At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a paper airplane and a seashell (full of hot water) here. >take all paper airplane: Taken. seashell: Taken. >w At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >fill shell with water The seashell is already full of hot water! >n Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. >pour water on ice Drenching ice in hot water doesn't seem like it would improve the situation. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >touch spring You feel a shift as you're pulled forward through time. You feel a warm breeze. As you're swept through time, you leave the seashell and the paper airplane behind. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >touch summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a small pot (empty), a bottle of oil, a guard's uniform, a rusty key, and a plaque here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >touch summer The magic fails to respond. Perhaps this location is impassible or unsafe in summer. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a small pot (empty), a bottle of oil, a guard's uniform, a rusty key, and a plaque here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >take hat The worker puts a hand on her hat and pulls away with a glare. >e The worker blocks your path and says something in her language you don't quite understand, frowning at your druidic clothes. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. You can also see a small pot (empty), a bottle of oil, a guard's uniform, a rusty key, and a plaque here. >take all small pot: Taken. bottle of oil: Taken. guard's uniform: Taken. rusty key: Taken. plaque: Taken. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A sticky-looking door blocks the way north. A weathered doorway leads east. A basket of corn kernels sits on the counter. You can also see a charred mass and a wood-burning stove here. >take all charred mass: Taken. >take kernels You grab a handful of corn kernels from the basket. >e Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >turn valve with mass That doesn't seem like it will work. >x acolyte He seems to be trying to turn the valve on the pipe with his screwdriver. It doesn't seem to be working. You notice a tatoo of a bright red flame on the back of his hand. The acolyte is carrying a screwdriver. >x valve This large valve seems to be missing its handle. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >wear uniform You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >take hat The worker puts a hand on her hat and pulls away with a glare. >e Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. >touch summer You feel a shift as you're pulled backwards through time. You hear the buzz of insects. As you're swept through time, you leave the handful of corn kernels, the charred mass, the plaque, the rusty key, the guard's uniform, the bottle of oil, and the small pot behind. Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >touch spring You feel a shift as you're pulled forward through time. You feel a warm breeze. Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. You can also see a shovel, a journal, and a fishing rod here. >take all shovel: Taken. journal: Taken. fishing rod: Taken. >e Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >e Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >e Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >s Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >i You are carrying: a fishing rod a journal a shovel the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >touch summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. As you're swept through time, you leave the fishing rod, the journal, and the shovel behind. Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >take all You don't see anything obvious to take. >take chicken The chicken easily escapes your grasp, intent on its traversal. >x road Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >x woodpecker A large, loud woodpecker, currently looking down at the chicken on the road and laughing. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >w Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >n Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. You can also see a flask (empty) here. >take flask Taken. >give flask to carpenter The carpenter doesn't seem interested. >give flask to apprentice The apprentice woodworker doesn't seem interested. >listen You hear nothing unexpected. >x boards The floorboards cover less than half of the floor, but they are neatly aligned, level, and solidly fixed in place. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >fill flask with water You fill the flask with water from the swift current. >n The water is too deep and the current too swift. >x water (the flask) A flask full of water. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >give flask to carpenter The carpenter doesn't seem interested. >give flask to apprentice The apprentice woodworker doesn't seem interested. >pour water on boards Drenching floorboards in water doesn't seem like it would improve the situation. >s Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >e Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >pour water on mat Drenching the mat in water doesn't seem like it would improve the situation. >pour water on block Drenching the stone block in water doesn't seem like it would improve the situation. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >pour water on depression A rock slab is blocking the opening of the lava vent. You wouldn't be able to get anything in. >pour water in pot The smelly pot can't hold a liquid! >x pot A giant pot, full of dirty laundry. Very dirty laundry. >move tape It is fixed in place. >pour water on slab Drenching the rock slab in water doesn't seem like it would improve the situation. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >pour water on cow Drenching the cow in water doesn't seem like it would improve the situation. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >pour water on tree Drenching the dead tree in water doesn't seem like it would improve the situation. >pour water on chicken Drenching the chicken in water doesn't seem like it would improve the situation. >pour water on woodpecker Drenching the woodpecker in water doesn't seem like it would improve the situation. >drink water You drink the water from the flask. >i You are carrying: a flask (empty) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >s There doesn't seem to be anything of interest in that direction. From here, you can go northwest, southwest, east, and west. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >fill flask What do you want to fill the flask from? >pot You can't fill something from the smelly pot! >fill flask with water You don't see the seashell here. You left it at Snowy Clearing (in winter). >put flask in pot You dip the flask into the pot, and it comes out much the same but with a distinctly pungent odor. >i You are carrying: a flask (empty) the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >smell flask It smells like dirty laundry. >take all You don't see anything obvious to take. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >w Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >five flask to carpenter That's not a verb I recognize. >give flask to carpenter The carpenter doesn't seem interested. >show flask to carpenter The carpenter is unimpressed. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >show flask to cow The cow is unimpressed. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >give flask to chicken The chicken doesn't seem interested. >x ditch It's a pretty simple ditch running alongside the road. It looks like it must've taken a lot of work, though. >enter it That's not something you can enter. >touch it You feel nothing unexpected. >put flask in ditch That can't contain things. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. As you're swept through time, you leave the flask behind. Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a paper airplane and a seashell (full of hot water) here. >n Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. >touch spring You feel a shift as you're pulled forward through time. You feel a warm breeze. Peaceful Island Nothing really grows on this island, but the calm breeze and the quiet lapping of the water create a peaceful feeling. >touch summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. >take cone You can't take the cone because it seems to be fused to the rock below. Might be able to cut a chunk out of it, though. >cut cone What do you want to cut the traffic cone with? >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >take all You don't see anything obvious to take. >take nest It's firmly built into the branches of the stunted tree and it's not coming off. >search it Within arm's rest, there's dead grasses and twigs and unidentifiable junk, woven into a little place to sit. Cozy, if you're seagull-sized and into that. In the nest is a piece of quartz. >take quartz You grab a piece of quartz from the nest. >cut cone with quartz The piece of quartz doesn't really seem that sharp. >l Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. >x gravel You don't see any gravel here. >x sand You don't see any sand here. >x nest Within arm's rest, there's dead grasses and twigs and unidentifiable junk, woven into a little place to sit. Cozy, if you're seagull-sized and into that. >search it Within arm's rest, there's dead grasses and twigs and unidentifiable junk, woven into a little place to sit. Cozy, if you're seagull-sized and into that. >move it It is fixed in place. >x tree Maybe it drank too much coffee as a sapling. >touch cone You feel nothing unexpected. >take it You can't take the cone because it seems to be fused to the rock below. Might be able to cut a chunk out of it, though. >cut it What do you want to cut the traffic cone with? >quartz The piece of quartz doesn't really seem that sharp. >x quartz A six-sided piece of clear quartz that shines in sunlight. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the piece of quartz behind. Barren Island This island seems scoured clean by the wind, little more than rocks and sand. A red metal octagon is leaning against a rock. >x octagon It is a large red octagon made of some sort of metal. It has the word "stop" written across it in white letters. >take it Taken. >push it Nothing obvious happens. >open it It isn't something you can open. >x rock You don't see the rock slab here. It was at Makeshift Laundry (in summer). >throw octagon Dropped. >take it Taken. >throw octagon south I only understood you as far as wanting to throw the red octagon. >s There is only water in that direction. In fact, you can't see any obvious exits. >l Barren Island This island seems scoured clean by the wind, little more than rocks and sand. >i You are carrying: a red octagon the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >x octagon It is a large red octagon made of some sort of metal. It has the word "stop" written across it in white letters. >read it It is a large red octagon made of some sort of metal. It has the word "stop" written across it in white letters. >touch it You feel nothing unexpected. >shake it Nothing obvious happens. >eat it That's plainly inedible. >move it Nothing obvious happens. >turn it What do you want to turn the red octagon with? >me I'm not sure I understand. >i You are carrying: a red octagon the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. As you're swept through time, you leave the red octagon behind. Peaceful Island Nothing really grows on this island, but the calm breeze and the quiet lapping of the water create a peaceful feeling. >x water The lake is murky, and a strong current makes swimming seem unwise. >touch summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. You can also see a piece of quartz here. >climb tree It won't get you very far. You could just jump or something. >jump You jump on the spot. >x quartz A six-sided piece of clear quartz that shines in sunlight. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >l Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. You can also see a piece of quartz here. >x gull A drab-looking seagull. It's picking up shiny rocks and moving them around the shore. You notice a small yellow leather band around one ankle. >take band You don't see any band here. >take leather band You don't see any leather band here. >x band You don't see any band here. >x leather band You don't see any leather band here. >take gull The seagull glares at you and darts away. >search it It's a rubbery cone, bright orange, with an orange square around the base. The tip has a little indentation where some small thing could conceivably fit. >put quartz in cone (first taking the piece of quartz) The quartz crystal balances perfectly on the tip of the traffic cone. Sunlight shines through it, splitting into the colors of the rainbow. Red shines onto a rock shaped like the number 7. Orange shines onto the number 5 carved into a tree. Yellow shines onto a cluster of six barnacles. Green shines onto a turtle shell with the number 2 painted on it. Blue shines onto a pair of cheap sunglasses shaped like the number 8. Indigo shines onto a pile of exactly nine grains of sand. And violet shines onto exactly one hidden compartment in the shadow of an overhang. >x compartment It's a closed panel in the rock that you'd swear wasn't there before it suddenly was. >open it You open the hidden compartment, revealing some mysterious notes. >take notes You grab some mysterious notes from the hidden compartment. >read notes These seem to be pages from a diary. You're pretty confident in your translation of the first page: "Dear Diary, Today I continued my infiltration of the Order of the Fiery Doom scum, spying on all their sinister construction activities. I sent an updated blueprint to my true masters, the glorious Solar Crusade, via messenger seagull. I can't wait to see all these evildoers fall before the swords of the Sun." In the margin, someone has doodled a heart with a brass lantern in it. >read notes These seem to be pages from a diary. You're pretty confident in your translation of the first page: "Dear Diary, Today I continued my infiltration of the Order of the Fiery Doom scum, spying on all their sinister construction activities. I sent an updated blueprint to my true masters, the glorious Solar Crusade, via messenger seagull. I can't wait to see all these evildoers fall before the swords of the Sun." In the margin, someone has doodled a heart with a brass lantern in it. >x notes These seem to be pages from a diary. You're pretty confident in your translation of the first page: "Dear Diary, Today I continued my infiltration of the Order of the Fiery Doom scum, spying on all their sinister construction activities. I sent an updated blueprint to my true masters, the glorious Solar Crusade, via messenger seagull. I can't wait to see all these evildoers fall before the swords of the Sun." In the margin, someone has doodled a heart with a brass lantern in it. >i You are carrying: some mysterious notes the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >take sand You don't see any sand here. >take sunglasses You don't see any sunglasses here. >take turtle shell You don't see any turtle shell here. >take barnacles You don't see any barnacles here. >take rock You don't see the rock slab here. It was at Makeshift Laundry. >l Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. A piece of quartz is balanced on the tip, splitting light into rainbow colors. You can also see a hidden compartment (empty) here. >take gull The seagull glares at you and darts away. >i You are carrying: some mysterious notes the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >throw notes at gull You lack the nerve when it comes to the crucial moment. >enter nest That's not something you can enter. >take it It's firmly built into the branches of the stunted tree and it's not coming off. >attack it What do you want to attack the nest with? >l Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. A piece of quartz is balanced on the tip, splitting light into rainbow colors. You can also see a hidden compartment (empty) here. >x gull A drab-looking seagull. It's picking up shiny rocks and moving them around the shore. You notice a small yellow leather band around one ankle. >enter compartment That's not something you can enter. >x small yellow You don't see any small yellow here. >x ankle You don't see any ankle here. >take quartz Taken. >give it to gull You offer the quartz to the seagull, who snatches it greedily and flies off to the island. >l Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. You can also see a hidden compartment (empty) here. >take quartz You grab a piece of quartz from the nest. >enter nest That's not something you can enter. >move it It is fixed in place. >put quartz in nest You put the piece of quartz into the nest. >put notes in nest You put the mysterious notes into the nest. >take all You don't see anything obvious to take. >take all from nest mysterious notes: You grab some mysterious notes from the nest. piece of quartz: You grab a piece of quartz from the nest. >touch gull The seagull might not like that. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the piece of quartz and the mysterious notes behind. Barren Island This island seems scoured clean by the wind, little more than rocks and sand. You can see a red octagon here. >x tree You don't see the dead tree here. It was at Dirt Road (in summer). >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Icy Island A small island completely covered in ice. You can see the shore back to the south. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >w Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >s At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a paper airplane and a seashell (full of hot water) here. >take all paper airplane: Taken. seashell: Taken. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >n Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >n Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >touch summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. As you're swept through time, you leave the seashell and the paper airplane behind. Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >w Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >n Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >x carpenter The very content carpenter looks thoughtful. She has a hammer in a circle tattooed on the back of her hand. She's also using a hammer to nail boards. >x apprentice The apprentice woodworker looks a bit nervous. He has a brass lantern tattooed on the back of his hand. >take apprentice I don't suppose the apprentice woodworker would care for that. >attack apprentice What do you want to attack the apprentice woodworker with? >i You are carrying: the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >x tattoo Who do you mean, the carpenter or the apprentice woodworker? >apprentice The apprentice woodworker looks a bit nervous. He has a brass lantern tattooed on the back of his hand. >push apprentice The apprentice woodworker might not like that. >arrest That's not a verb I recognize. >s Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >e Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. You can also see a flask (empty) here. >take flask Taken. >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >w Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A smooth oak door leads the way out of the hut. A rough wooden door leads north. >n Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >attack apprentice What do you want to attack the apprentice woodworker with? >flask Hitting the apprentice woodworker with the flask wouldn't do anything more than piss him off. >s Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >e Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >take rock That's hardly portable. >take pot It's way too large, and way too smelly. >enter pot That's not something you can enter. >touch it You feel nothing unexpected. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >w Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A smooth oak door leads the way out of the hut. A rough wooden door leads north. >n Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >pull apprentice The apprentice woodworker might not like that. >push apprentice The apprentice woodworker might not like that. >talk to apprentice The apprentice woodworker looks at you in confusion. It seems that you don't speak his language well enough to be understood. >talk to carpenter The carpenter looks at you in confusion. It seems that you don't speak her language well enough to be understood. >touch fall You feel a shift as you're pulled forward through time. You smell burning. As you're swept through time, you leave the flask behind. Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. You can also see a pickle jar (in which are some pickles) here. >x box A rainbow-colored lockbox with seven dials: red, orange, yellow, green, blue, indigo, and violet. >open box (first unlocking the lockbox) You lack a key that fits the lockbox. >set dial to violet Which do you mean, the red dial, the orange dial, the yellow dial, the green dial, the blue dial, the indigo dial, or the violet dial? >turn violet dial You could turn the violet dial to any number. >set violet dial to 1 Click! >set green dial to 2 Click! >set red to 7 Click! >set orange to 5 Click! >set yellow to 6 Click! >set blue to 8 Click! >set indigo to 9 With a click, the lockbox pops open, revealing some fresh thyme. >take thyme You grab some fresh thyme from the lockbox. >x it Your druid exams have thoroughly prepared you to identify thyme. It smells freshly picked, even though that seems unlikely. >smell it You smell nothing unexpected. >i You are carrying: some fresh thyme the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >put thyme in butterfly The mystical butterfly absorbs the magic of the thyme, and it begins to shimmer with iridescent rays. With a flash, the butterfly grows larger, and its aura grows with it. You can now take items with you when you travel using the seasonal threads. >take all pickle jar: Taken. >l Pantry A rather barren pantry. Either these cultists don't eat much, or they've eaten everything. A sticky-looking door blocks the way south. On a shelf, you notice a rainbow-colored lockbox. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. You can see a paper airplane and a seashell (full of hot water) here. >take all paper airplane: Taken. seashell: Taken. >w At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >touch spring You feel a shift as you're pulled forward through time. You feel a warm breeze. At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. You can see a shovel, a journal, and a fishing rod here. >take all shovel: Taken. journal: Taken. fishing rod: Taken. >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >touch summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >w Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >n Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. You can also see a flask (empty) here. >take flask Taken. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. >touch spring You feel a shift as you're pulled forward through time. You feel a warm breeze. Peaceful Island Nothing really grows on this island, but the calm breeze and the quiet lapping of the water create a peaceful feeling. >touch summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. You can also see some mysterious notes, a piece of quartz, and a hidden compartment (empty) here. >take all mysterious notes: Taken. piece of quartz: Taken. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Icy Island A small island completely covered in ice. You can see the shore back to the south. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >w Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >touch summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >show notes to carpenter The carpenter seems too intent on what she's doing, or possibly she's illiterate. >show notes to apprentice The woodworker gets a panicked expression, then glares at you and waves his saw threateningly. >i You are carrying: a piece of quartz some mysterious notes a flask (empty) a fishing rod a journal a shovel a seashell (full of hot water) a paper airplane a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >hit apprentice with shovel As you raise your weapon against the apprentice woodworker, the carpenter calls out to him. As he spins around, he elbows you in the chest, knocking you over. As you fall to the floor, you feel the sharp pain of a nail entering your skull. *** You have died. (Ending 8/8) *** Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the last command? > undo Room in Progress [Previous turn undone.] >save Ok. >push apprentice The apprentice woodworker might not like that. >i You are carrying: a piece of quartz some mysterious notes a flask (empty) a fishing rod a journal a shovel a seashell (full of hot water) a paper airplane a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >throw water at apprentice You lack the nerve when it comes to the crucial moment. >show airplane to apprentice The apprentice woodworker is unimpressed. >show airplane to carpenter The carpenter is unimpressed. >s Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >n Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear some sort of laughter. A rough wooden door leads south. A carpenter is nailing boards in place. An apprentice woodworker is here, making some measurements. >take saw You don't see any saw here. >show notes to apprentice The woodworker gets a panicked expression, then glares at you and waves his saw threateningly. >x saw You don't see any saw here. >hide What do you want to hide? >e You don't see any e here. >e Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >s Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >i You are carrying: a piece of quartz some mysterious notes a flask (empty) a fishing rod a journal a shovel a seashell (full of hot water) a paper airplane a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >fish This doesn't seem like a good spot for fishing. >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >n Sunny Shore The sun reflects off of rocks and sand and water, shimmering brightly. This area seems untouched for now by the enthusiastic construction to the south and west. You can see an island across the water to the north. >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >fish This doesn't seem like a good spot for fishing. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >n Icy Island A small island completely covered in ice. You can see the shore back to the south. >touch spring You feel a shift as you're pulled forward through time. You feel a warm breeze. Peaceful Island Nothing really grows on this island, but the calm breeze and the quiet lapping of the water create a peaceful feeling. >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >touch summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Sun-baked Island The sun beats down on this small stretch of gravel and sand that, based on the surrounding lake, must be an island. Just a small, unglamorous one. You see a seagull. Or, a lake gull? That's not the sea. Whatever kind of gull it is, it is picking up shiny rocks. A nest is perched on top of a stunted tree close by. A strange orange cone made out of some rubbery material is here. You can also see a hidden compartment (empty) here. >fish You cast your line and wait for a while, but the fish don't seem to be biting. Possibly, they don't actually exist. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Barren Island This island seems scoured clean by the wind, little more than rocks and sand. You can see a red octagon here. >fish This doesn't seem like a good spot for fishing. >take octagon Taken. >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Icy Island A small island completely covered in ice. You can see the shore back to the south. >s Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >turn valve with octagon That doesn't seem like it will work. >give octagon to acolyte The acolyte doesn't seem interested. >x octagon It is a large red octagon made of some sort of metal. It has the word "stop" written across it in white letters. >x valve This large valve seems to be missing its handle. >put octagon on valve Putting things on the valve would achieve nothing. >use octagon with valve You don't see any octagon with valve here. >attach What do you want to attach knot in? > I beg your pardon? >attach octagon to valve You would achieve nothing by this. >attach octagon to pipe You would achieve nothing by this. >turn valve What do you want to turn the valve with? >octagon That doesn't seem like it will work. >l Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >x acolyte He seems to be trying to turn the valve on the pipe with his screwdriver. It doesn't seem to be working. You notice a tatoo of a bright red flame on the back of his hand. The acolyte is carrying a screwdriver. >show octagon to acolyte The acolyte is unimpressed. >wear uniform You don't see the guard's uniform here. You left it at Storage Room. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A sticky-looking door blocks the way north. A weathered doorway leads east. A basket of corn kernels sits on the counter. You can also see a wood-burning stove here. >e Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >e The worker blocks your path and says something in her language you don't quite understand, frowning at your druidic clothes. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >w A wall blocks your path. The only way to go is south. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove here. >take all You don't see anything obvious to take. >take kernels You grab a handful of corn kernels from the basket. >i You are carrying: a handful of corn kernels a red octagon a piece of quartz some mysterious notes a flask (empty) a fishing rod a journal a shovel a seashell (full of hot water) a paper airplane a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >e Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >u Ritual Room You are in a dimly-lit stone room. A rough pentagram is etched into the floor. Archways lead north, east, and west, and stairs lead down to the south. A wizened old woman with an extremely fancy hat is tracing the etchings with some kind of oil. >d Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >e A wall blocks your path. The only way to go is north. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >x uniform You don't see the guard's uniform here. You left it at Storage Room. >touch summer You feel a shift as you're pulled backwards through time. You hear the buzz of insects. Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >touch fall You feel a shift as you're pulled forward through time. You smell burning. Storage Room Stacks of firewood lean against the wall here. The hallway is to the west. You can see a charred mass, a small pot (empty), a bottle of oil, a handful of corn kernels, a guard's uniform, a rusty key, and a plaque here. >take all charred mass: Taken. small pot: Taken. bottle of oil: Taken. handful of corn kernels: You grab a handful. guard's uniform: Taken. rusty key: Taken. plaque: Taken. >w Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >e The worker blocks your path and says something in her language you don't quite understand, frowning at your druidic clothes. >wear uniform You put the guard's uniform on over your suit, as is standard practice for FBD agents who are disguising themselves as cultist guards. >l Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >i You are carrying: a plaque a rusty key a guard's uniform (being worn) two handfuls of corn kernels a bottle of oil a small pot (empty) a charred mass a red octagon a piece of quartz some mysterious notes a flask (empty) a fishing rod a journal a shovel a seashell (full of hot water) a paper airplane a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >show airplane to worker The worker is unimpressed. >give airplane to worker The worker doesn't seem interested. >give jar to worker The worker doesn't seem interested. >open jar You try and try, but the lid is stuck tight. >turn jar What do you want to turn the pickle jar with? >octagon I'm not sure I understand. >give octagon to worker The worker doesn't seem interested. >show notes to worker The worker is unimpressed. >give shell to worker The worker doesn't seem interested. >pour water on worker Drenching the worker in hot water doesn't seem like it would improve the situation. >pour water on floor Drenching the damp floor in hot water doesn't seem like it would improve the situation. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >move mat It is fixed in place. >x mat It looks like it would let you walk all over it. There seems to be lettering, but it's too faded to read. >pull it One edge is stuck to the ground with caramel. >pour water on it Drenching the bristly doormat in hot water doesn't seem like it would improve the situation. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >pur water on washbasin That's not a verb I recognize. >pour water on washbasin Drenching the washbasin in hot water doesn't seem like it would improve the situation. >pour water on valve Drenching the valve in hot water doesn't seem like it would improve the situation. >x valve This large valve seems to be missing its handle. >give octagon to acolyte The acolyte doesn't seem interested. >put it on valve Putting things on the valve would achieve nothing. >put it in valve That can't contain things. >use (the pickle jar) You try and try, but the lid is stuck tight. >use octagon with valve You don't see any octagon with valve here. >use octagon You'll have to try a more specific verb than use. >i You are carrying: a plaque a rusty key a guard's uniform (being worn) two handfuls of corn kernels a bottle of oil a small pot (empty) a charred mass a red octagon a piece of quartz some mysterious notes a flask (empty) a fishing rod a journal a shovel a seashell (full of hot water) a paper airplane a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove here. >x pot An iron cooking pot. >put oil in pot You pour some oil from the bottle of oil into the small pot. >put pot on stove You put the small pot on the wood-burning stove. The oil in the pot soon becomes quite hot. >put kernels in pot You put the handful of corn kernels into the small pot. The corn pops quickly in the hot oil, resulting in some delicious-looking popcorn. >take popcorn You grab some delicious-looking popcorn from the small pot. >take pot Taken. >e Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >e Narrow Hallway A narrow passage leading east and west. A worker is mopping the floor here. >give popcorn to worker The worker's eyes light up at the sight of popcorn. She exclaims something too quick for you to understand and snatches it up, shoving a handful into her mouth. >take hat The worker puts a hand on her hat and pulls away with a glare. >point That's not a verb I recognize. >i You are carrying: a small pot (empty) a plaque a rusty key a guard's uniform (being worn) a bottle of oil a charred mass a handful of corn kernels a red octagon a piece of quartz some mysterious notes a flask (empty) a fishing rod a journal a shovel a seashell (full of hot water) a paper airplane a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >give all to woerk *** Run-time problem P31: Attempt to use a property of the 'nothing' non-object: property season You don't see any all here. >give all to worker small pot: The worker doesn't seem interested. plaque: The worker doesn't seem interested. rusty key: The worker doesn't seem interested. bottle of oil: The worker doesn't seem interested. charred mass: The worker doesn't seem interested. handful of corn kernels: The worker doesn't seem interested. red octagon: The worker doesn't seem interested. piece of quartz: The worker doesn't seem interested. mysterious notes: The worker is unimpressed. flask: The worker doesn't seem interested. fishing rod: The worker doesn't seem interested. journal: The worker doesn't seem interested. shovel: The worker doesn't seem interested. seashell: The worker doesn't seem interested. paper airplane: The worker doesn't seem interested. pickle jar: The worker doesn't seem interested. mystical butterfly: Only you can see the mystical butterfly. Also, you need it. >show all to worker You can't use multiple objects with that verb. >w Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >s Laundry This small room is crowded with cabinets and a large washbasin. A doorway leads north. An acolyte is here, poking at a pipe with a screwdriver. >give all to acolyte small pot: The acolyte doesn't seem interested. plaque: The acolyte doesn't seem interested. rusty key: The acolyte doesn't seem interested. bottle of oil: The acolyte doesn't seem interested. charred mass: The acolyte doesn't seem interested. handful of corn kernels: The acolyte doesn't seem interested. red octagon: The acolyte doesn't seem interested. piece of quartz: The acolyte doesn't seem interested. mysterious notes: The acolyte is unimpressed. flask: The acolyte doesn't seem interested. fishing rod: The acolyte doesn't seem interested. journal: The acolyte doesn't seem interested. shovel: The acolyte doesn't seem interested. seashell: The acolyte doesn't seem interested. paper airplane: The acolyte doesn't seem interested. pickle jar: The acolyte doesn't seem interested. mystical butterfly: Only you can see the mystical butterfly. Also, you need it. >n Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >n Dungeon It's a pretty bright dungeon. Through a barred window in the north wall, you can see a barren island in the middle of the lake. A beam of sunlight falls on some sort of carving on the wall. A doorway leads south. >x carving Someone has put great effort into scratching a crude drawing into the wall. It shows a hexagon, with an arrow pointing to a triangle below the hexagon. >s Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >w Kitchen A grimy and heavily-used kitchen. Feeding a cult must be no easy task. A weathered doorway leads east. A sticky-looking door blocks the way north. A basket of corn kernels sits on the counter. You can also see a wood-burning stove here. >e Base of Stairs You stand in an elaborate building made from dark stone. An ominous stairway leads upwards. Archways lead north, east, and south. A weathered doorway leads west. There is a small, bristly mat on the ground here. >touch spring You feel a shift as you're pulled backwards through time. You feel a warm breeze. Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >w Hut A quaint one-room hut, rough around the edges, built out of logs and mud. It's hard to imagine that this humble hut will become the center of the Order of the Fiery Doom compound! The door leads out to the east. An oak door leads the way out of the hut. An unkempt man smiles at you. >give all to man small pot: The unkempt hermit doesn't seem interested. plaque: The unkempt hermit doesn't seem interested. rusty key: The unkempt hermit doesn't seem interested. bottle of oil: The unkempt hermit doesn't seem interested. charred mass: The unkempt hermit doesn't seem interested. handful of corn kernels: The unkempt hermit doesn't seem interested. red octagon: The unkempt hermit doesn't seem interested. piece of quartz: The unkempt hermit doesn't seem interested. mysterious notes: The unkempt hermit is unimpressed. flask: The unkempt hermit doesn't seem interested. fishing rod: The unkempt hermit doesn't seem interested. journal: The hermit smiles at the journal but seems uninterested in taking it. shovel: The hermit looks pleased by the shovel, but he doesn't take it from you. seashell: The unkempt hermit doesn't seem interested. paper airplane: The unkempt hermit doesn't seem interested. pickle jar: The unkempt hermit doesn't seem interested. mystical butterfly: Only you can see the mystical butterfly. Also, you need it. >e Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >s At Lava Vent The ground is dry and cracked here, and there's an unseasonable warmth. Where the cracks are the widest, you can glimpse the bubbling of lava. To the north, there is a stretch of forest. >n Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >e Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >e Ditch-in-Progress Mounds of dirt block the path to the east, with the beginnings of a ditch between them. Someone's put a lot of effort into digging it, but there's a long way to go. You can see pine trees to the west. >w Calm Pines A soft wind whispers through the pine trees that cast shadows on the path below. Pine needles soften the sound of your footsteps. There is a clearing to the west, and to the east, there are mounds of disturbed earth. >w Forest Clearing A pleasant clearing in the woods, next to a small hut that sits to the west. You can see a lake in the distance to the north. Some pines stand to the east, and you see a reddish glow among the rocks to the south. An oak door leads the way into the hut. A doormat sits in front of the door. >n Muddy Shore You stand on the shore of the lake. An island is visible to the north, but the water is rough. Open ground lies to the west and south. >w North of Hut Here, alongside the north wall of the hut, the ground is flat and covered in bootprints. Off to the east, you can see a body of water. You can see a ladder here. >i You are carrying: a small pot (empty) a plaque a rusty key a guard's uniform (being worn) a bottle of oil a charred mass a handful of corn kernels a red octagon a piece of quartz some mysterious notes a flask (empty) a fishing rod a journal a shovel a seashell (full of hot water) a paper airplane a pickle jar some pickles the mystical butterfly a summer thread a fall thread a spring thread a winter thread a druidic suit (being worn) >touch winter You feel a shift as you're pulled backwards through time. You feel a cold wind. Open Ground Barren ground covered in a thin layer of snow. A plume of steam rises to the south, and the shore of a lake is to the east. >e Frozen Shore You stand on the shore of a frozen lake. To the north, across the thick ice, you see an island. The snow banks open up to the west and south. >s Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >w At Hot Spring A plume of steam leads you to a hollow between rocks where a hot spring bubbles. The snows look passable to the north and east. >e Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >e Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >e Snow-covered Field Snow continues as far as you can see. Some pines stand back to the west. >w Pine Barrens You stand among snow-covered pine trees. The snow is relatively shallow to the east and west. You see some small holes frozen in the ground, presumably dug by hungry squirrels. >w Snowy Clearing Sunlight filters through the bare trees and into this clearing. To the west you see a plume of steam, to the north what looks like a lake, to the east some pines, and to the south some rocks. >s Rocky Fissure This area has been swept clean of snow by the winds. You can see a rocky outcropping marked by a jagged crack, albeit one that's too small to present any danger. The clearing sits to the north. >touch summer You feel a shift as you're pulled forward through time. You hear the buzz of insects. Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >smash jar The jar is remarkably sturdy. >throw jar at block That doesn't seem like it will accomplish anything useful. >smash jar on block I only understood you as far as wanting to smash the pickle jar. >open jar You try and try, but the lid is stuck tight. >s Makeshift Laundry Clotheslines are strung across the clearing, over a large, smelly pot. Yellow tape blocks off a depression mostly covered by a slab of rock. The construction site is back to the north. >n Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >e Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >e Dirt Road A stretch of packed earth here shows the wear of cultist comings and goings over the seasons. There is a drainage ditch running alongside it. The forest is back to the west. On the far side of the road stands a dead tree. A chicken is walking back and forth across the dirt road. A woodpecker is perched on a branch, laughing loudly and obnoxiously. >give all to chicken small pot: The chicken doesn't seem interested. plaque: The chicken doesn't seem interested. rusty key: The chicken doesn't seem interested. bottle of oil: The chicken doesn't seem interested. charred mass: The chicken doesn't seem interested. handful of corn kernels: The chicken stops its road-crossing to peck at the pile of corn you have left it. The woodpecker catches its breath, pauses for a minute, and then turns and pecks at the tree, making a hammering sound. Shortly thereafter, the carpenter runs in from the west and looks up at it in confusion. red octagon: The chicken doesn't seem interested. piece of quartz: The chicken doesn't seem interested. mysterious notes: The chicken is unimpressed. flask: The chicken doesn't seem interested. fishing rod: The chicken doesn't seem interested. journal: The chicken doesn't seem interested. shovel: The chicken doesn't seem interested. seashell: The chicken doesn't seem interested. paper airplane: The chicken doesn't seem interested. pickle jar: The chicken doesn't seem interested. mystical butterfly: Only you can see the mystical butterfly. Also, you need it. >w Lush Forest A few trees have been cut down, but the rest seem to be taking it well. There seems to have been some heavy traffic going east and west through here. There is a cow lying on the ground here, seemingly in a daze. >w Building Site Construction is in process in this clearing. The ground is muddy and shows evidence of many boots, wheels, and unidentifiable traffic coming from the east. Less enthusiastic pathways lead north and south. A smooth oak door leads the way into the hut. In front of the smooth door, there is a muddy mat under a large stone block. >w Expanded Hut This hut seems to be larger than you remember, more solidly built, almost as if they were preparing to add a second story. A rough wooden door leads north. A smooth oak door leads the way out of the hut. >n Room in Progress This room is in flux, partway towards reaching its full room potential. The floor is partly still dirt, but partly covered in neat wooden floorboards. The east wall is wide open for the time being. In the distance, you can hear a hammering sound. A rough wooden door leads south. An apprentice woodworker is here, making some measurements. >attack apprentice with shovel The woodworker gasps, then collapses, dead. You feel the ripple of changing time pulling you back to the future, rushing to avoid paradox. A seagull does not bring a message to the Solar Crusade. The army of the sun does not find the Order of the Fiery Doom's fortress. The cultists, no longer desperate due to imminent discovery, don't enact a forbidden apocalyptic ritual. The Federal Bureau of Druids doesn't send you back in time. The conflict between the Order of the Fiery Doom and the Solar Crusade remains a stalemate, for now. *** You have saved the world from fire. (Ending 4/8) *** Would you like to RESTART, RESTORE a saved game, QUIT, or UNDO the last command? >