Start of a transcript of GET MANIFE$TO A text adventure by Matt Bee Release 1 / Serial number 260619 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Identification number: //AA1E70FA-55DF-4CF2-B2DA-5FDEBB174960// Interpreter version 1.3.8 / VM 3.1.3 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson >about That's not a verb I recognize. Type HELP for hints about commands. >info That's not a verb I recognize. Type HELP for hints about commands. >help You can LOOK to get a description of the room again. You can EXAMINE things (X for short). You can READ things that have writing. You can GET things and DROP them. You can type I to see what Items you have. Some things can be ROLLed, FLIPped, or TWISTed. You can TALK to people. You can try ASKing people ABOUT things. You can type N, S, E, W to move in that direction. If you know a recipe and have all the ingredients, you can MIX it. You can SHOOT if you have a weapon. You can SAVE your game to take a break and RESTORE to continue playing later. Type SCORE to see your current standing. There are more possible actions, so don't be afraid to experiment! And don't forget, you can always UNDO if something goes wrong. Also, you can press the [UP] key to quickly re-enter recent commands. >score You have scored 0 out of a possible 1000 points. >read paper PRECEPT ONE: A game is like a book, except instead of just reading stuff, you can also do stuff. As you finish reading, the sheet of notebook paper crumbles to dust! You scored 50 points! >get beaker You'd slice up your hands! >l Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. You can see a vial of green liquid here. >get vial Taken. >x vial A glass test tube, stopped with a cork. It holds about 3 ounces (89 mL) of a viscous liquid that glows a sinister radioactive green. A label stuck to the vial reads "Drink me >:)". >*super sus! That's not a verb I recognize. Type HELP for hints about commands. >drink green liquid You die! *** The End *** Your final score is 50 out of a possible 1000 points. Too bad, try again! Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Laboratory [Previous turn undone.] >*lol, well ok You seem to want to talk to someone, but I can't see whom. >i You are carrying: a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >x apple Just in case you need a snack. >x compass Never go adventuring without one! >l Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >listen You hear the alarm blaring in the distance. >n Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table (on which are a relatively clean mug, a pair of dice and a tablet computer) here. >x mug Or maybe it's a stein? Or a flagon? You can never remember the difference. >read whiteboard No good, it's all Linear A to you. Maybe there's something on the other side...? >x whiteboard A two-sided whiteboard on an easel. It's covered in incomprehensible runes and squiggles. >flip whiteboard You flip the whiteboard. Someone wrote a recipe on the other side! It reads Cthulhu Juice: 1 part radioactive ooze, 4 parts Mountain Dew, 6 trillion green gluons, twist of lime to taste. >l Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table (on which are a relatively clean mug, a pair of dice and a tablet computer) here. >get clean mug Taken. >get dice Taken. >roll dice You rolled a 10. >get dice Taken. >x tablet It's running the MANIFESTO app. >x manifesto It's running the MANIFESTO app. >get tablet Taken. >x app You can't see any such thing. >i You are carrying: a tablet computer a pair of dice a relatively clean mug a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >turn off tablet It isn't something you can switch. >l Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table here. >x table You see nothing special about the table. >look under table You find nothing of interest. >flip table Wheee! >x table You see nothing special about the table. >x skeletons You can't see any such thing. >* uh oh That's not a verb I recognize. Type HELP for hints about commands. >x chairs You see nothing special about the chairs. >l Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table here. >search lab coats I only understood you as far as wanting to search the lab coat. >search lab coat You find nothing of interest. >x tablet It's running the MANIFESTO app. >s Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. There's a brown paper bag lying on the floor. >get bag Taken. >x bag It has "MANIFESTO" written on in sharpie. Larry exhales a puff of cotton candy vapor. >look in bag You find nothing of interest. >search bag You find nothing of interest. >x larry A humanoid with dark green scales. He's wearing spiked bracelets on both wrists and a tattered black vest with colorful patches attached with safety pins. He's vaping something that smells like cotton candy and looks bored. He glances at you but doesn't make eye contact. Larry looks at his phone for a moment, shakes his head, and places it back in his pocket. >talk to larry "The bathroom? It's that way." (he points south.) >ask larry about cthluhu juice Larry shrugs. >ask larry about mountain dew "It wouldn't take any of my quarters. Larry yawns. >ask larry about limes Larry stares at you blankly. >ask larry about gluons "Uh... we probably shouldn't mess with it?" >ask larry about siren Larry doesn't seem to know. Larry scratches his head. >s Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is a large-ish mirror. The Vendateria is to the north. On the sink is a scroll of toilet paper. >get scroll Taken. >read scroll PRECEPT FOUR: Reading and playing are complementary creative acts: the reader creates worlds in their head. The player uses the systems to exercise creative agency. As you finish reading, the scroll of toilet paper crumbles to dust! You scored 50 points! >x mirror You're startled at your ghostly reflection, until you realize the mirror is actually a window! Through the window is another lavatory. It looks identical to the one you're in except for some green and yellow object hanging on the wall just out of view. >break window The glass is pretty thick. You'll need something big and heavy to smash it. >i You are carrying: an empty paper bag a tablet computer a pair of dice a relatively clean mug a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >break window with tablet I only understood you as far as wanting to break the mirror. >n Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. >ask larry about window "I dunno." >ask larry about manifesto Larry rolls his eyes. "What are you, the cops?" Larry looks at his phone for a moment, sighs, and places it back in his pocket. >show bag to larry Larry the Lizardman doesn't seem interested. >show tablet to larry Larry the Lizardman doesn't seem interested. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >w West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >s The doorway's completely filled with rubble and the room is inaccessible from here. >w West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >n (first opening the closet door) Supply Closet You open the door to the supply closet and are immediately assaulted by the stench of rotting garbage mixed with the sharp tang of ammonia. A black cloud of flies permeates the area. You take a deep breath and have a look inside. You see piles of black garbage bags, on top of which is a skeleton in a Janitor's uniform. You see empty boxes and scattered jugs of cleaning supplies. South leads back to the west corridor. The only object that might be of any use is a lone spoon sitting on one of the shelves. You feel a panicked sense that you should get out of here as soon as possible. >get spoon Taken. >s West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. Flies are pouring out of the supply closet. You slam the door shut. >w Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. Most of the computer equipment has been smashed and stripped for parts, but one of the displays is lit up with a green phosphor glow. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >x display It appears to be displaying a MANIFESTO. >x manifesto Which do you mean, the green phosphor display, the empty paper bag or the tablet computer? >green It appears to be displaying a MANIFESTO. >l Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. Most of the computer equipment has been smashed and stripped for parts, but one of the displays is lit up with a green phosphor glow. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >x skeletons They worked themselves to the bone. >* badum-CH! That's not a verb I recognize. Type HELP for hints about commands. >w Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. You can also see a magazine here. >x keypad It seems like if you INPUT the correct access code, you can disable the alarm. >x magazine The latest issue of MANIFESTO Monthly. >read magazine PRECEPT SEVEN: If you like playing your game, someone else probably will too; if you don't like playing your game, try making it more fun or using fewer words. As you finish reading, the magazine crumbles to dust! You scored 50 points! >l Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. >e Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. Most of the computer equipment has been smashed and stripped for parts, but one of the displays is lit up with a green phosphor glow. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >e West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >get pin You can't see any such thing. >get pushpin You can't see any such thing. >get push pin You can't see any such thing. >x photos Each photo has been torn, slashed, scorched or otherwise defiled. >*except for the hair! That's not a verb I recognize. Type HELP for hints about commands. >l West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >e West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >e Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >e East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >e N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >n Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >open door It seems to be locked. >s N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >e East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >x holes Foreshadowing is a literary device which etc. etc... >w N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >w East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >x holes Looks like someone had a case of the Mondays! >look in holes You find nothing of interest. >e N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >e East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >e Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. A federal agent is standing guard outside the door. When he sees you, he points his assault rifle at your chest. The fed shouts "Freeze! Drop your weapon, now!" >drop weapon You can't see any such thing. >talk to fed He doesn't seem interested in talking it out. The fed shouts "I mean it! I'm not playing games!" >drop all spoon: You reach for the spoon. The fed perceives this as a threat and takes matters into his own hands. BLAT BLAT BLAT! You die. *** The End *** Your final score is 150 out of a possible 1000 points. Too bad, try again! Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Restricted Area [Previous turn undone.] >ask about spoon You can't see any such thing. >ask fed about spoon He doesn't seem interested in talking it out. The fed shouts "Last warning! Drop it or I'll shoot!" >w As you conspire to criminally obstruct a federal investigation, the fed bravely fires three warning rounds at your retreating back. BLAT BLAT BLAT! Luckily, he's a terrible shot. East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >x lights If only you needed some electricity! Alas. >x blood Well, it sure ain't chocolate syrup. >x glass You see nothing special about the shards of glass. >x holes Foreshadowing is a literary device which etc. etc... >w N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >i You are carrying: a spoon an empty paper bag a tablet computer a pair of dice a relatively clean mug a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >get manife$to You can't see any such thing. >get manifesto Which do you mean, the empty paper bag or the tablet computer? >tablet You already have that. >n Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >x plaque A brass plaque reads: "To Garden". >get plaque That's fixed in place. >open door It seems to be locked. >unlock door You don't have a key. >s N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >w East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >x holes Looks like someone had a case of the Mondays! >punch wall Violence isn't the answer to this one. >look in holes You find nothing of interest. >w Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >x dust Your N95 mask protects you from the worst of it, but your eyes are starting to water. >i You are carrying: a spoon an empty paper bag a tablet computer a pair of dice a relatively clean mug a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >* mask? That's not a verb I recognize. Type HELP for hints about commands. >x mask It's in good condition. >get mask That's hardly portable. >take off mask You'd feel too exposed. >l Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. >ask larry for tokens You can't see any such thing. >x larry A humanoid with dark green scales. He's wearing spiked bracelets on both wrists and a tattered black vest with colorful patches attached with safety pins. He's vaping something that smells like cotton candy and looks bored. He glances at you but doesn't make eye contact. >ask larry for vape Larry the Lizardman has better things to do. Larry taps out a message on his phone. >x phone (your mobile phone (dead)) You're sure this thing was at like 80% when you got here. >x larry's phone You see nothing special about Larry's phone. >l Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. Larry exhales a puff of cotton candy vapor. >s Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is a large-ish mirror. The Vendateria is to the north. >get water with cup I only understood you as far as wanting to get Water. >put water in cup You can't see any such thing. >l Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is a large-ish mirror. The Vendateria is to the north. >x sink You fiddle with the knobs but nothing comes out. >break window with spoon I only understood you as far as wanting to break the mirror. >break mirror The glass is pretty thick. You'll need something big and heavy to smash it. >l Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is a large-ish mirror. The Vendateria is to the north. >x toilet It is now an un-toilet. >*lol That's not a verb I recognize. Type HELP for hints about commands. >x sink You fiddle with the knobs but nothing comes out. >get sink You fiddle with the knobs but nothing comes out. >x pedestal You see nothing special about the pedestal. >l Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is a large-ish mirror. The Vendateria is to the north. >n Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. >ask larry about mirror "I don't really know anything about this place." Larry looks at his phone for a moment, shakes his head, and places it back in his pocket. >get safety pin That seems to belong to Larry the Lizardman. >ask larry for pin Larry the Lizardman has better things to do. >l Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. Larry yawns. >break machine Violence isn't the answer to this one. >get mtn dew You can't see any such thing. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >n Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table here. >read whiteboard No good, it's all Linear A to you. Maybe there's something on the other side...? >flip board You flip the whiteboard. Someone wrote a recipe on the other side! It reads Cthulhu Juice: 1 part radioactive ooze, 4 parts Mountain Dew, 6 trillion green gluons, twist of lime to taste. >get table That's fixed in place. >l Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table here. >x table You see nothing special about the table. >hint That's not a verb I recognize. Type HELP for hints about commands. >help You can LOOK to get a description of the room again. You can EXAMINE things (X for short). You can READ things that have writing. You can GET things and DROP them. You can type I to see what Items you have. Some things can be ROLLed, FLIPped, or TWISTed. You can TALK to people. You can try ASKing people ABOUT things. You can type N, S, E, W to move in that direction. If you know a recipe and have all the ingredients, you can MIX it. You can SHOOT if you have a weapon. You can SAVE your game to take a break and RESTORE to continue playing later. Type SCORE to see your current standing. There are more possible actions, so don't be afraid to experiment! And don't forget, you can always UNDO if something goes wrong. Also, you can press the [UP] key to quickly re-enter recent commands. >l Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table here. >read manifesto Which do you mean, the empty paper bag or the tablet computer? >tablet PRECEPT TWO: An otherwise good game can be disappointing if it has bad bookread. You scored 50 points! >read bag PRECEPT THREE: A great game can be 100% gameplay or 100% bookread ? but a strong synthesis of the two is something special. As you finish reading, the empty paper bag crumbles to dust! You scored 50 points! >l Cocktail Lounge Empty mugs and broken cocktail glasses are strewn around the filthy plush carpet. Comfy chairs surround a large wooden table. Skeletons wearing lab coats sit in the chairs. They look like they were having a wonderful time. The Laboratory is south. There's a whiteboard here. You can also see a table here. >w You can't go that way. >s Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >w West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >w West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >read corkboard You can't see any such thing. >read board TEAMWORK MAKES THE DREAM WORK! >read photos TEAMWORK MAKES THE DREAM WORK! >read grid You can't see any such thing. >w Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. Most of the computer equipment has been smashed and stripped for parts, but one of the displays is lit up with a green phosphor glow. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >read manifesto PRECEPT SIX: Watching is a purely passive act. Voiced cutscenes in a game are a brick wall. They remove the joy of collaboration from the reader and the joy of agency from the player. As you finish reading, the green phosphor display crumbles to dust! You scored 50 points! >score You have scored 300 out of a possible 1000 points. >l Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. The terminals have all been smashed and stripped for parts. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >x skeletons They worked themselves to the bone. >l Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. The terminals have all been smashed and stripped for parts. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >w Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. >talk to skeleton It doesn't have much to say. >type 1234 That's not a verb I recognize. Type HELP for hints about commands. >help You can LOOK to get a description of the room again. You can EXAMINE things (X for short). You can READ things that have writing. You can GET things and DROP them. You can type I to see what Items you have. Some things can be ROLLed, FLIPped, or TWISTed. You can TALK to people. You can try ASKing people ABOUT things. You can type N, S, E, W to move in that direction. If you know a recipe and have all the ingredients, you can MIX it. You can SHOOT if you have a weapon. You can SAVE your game to take a break and RESTORE to continue playing later. Type SCORE to see your current standing. There are more possible actions, so don't be afraid to experiment! And don't forget, you can always UNDO if something goes wrong. Also, you can press the [UP] key to quickly re-enter recent commands. >l Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. >x bars You can't see any such thing. >type 1234 That's not a verb I recognize. Type HELP for hints about commands. >help You can LOOK to get a description of the room again. You can EXAMINE things (X for short). You can READ things that have writing. You can GET things and DROP them. You can type I to see what Items you have. Some things can be ROLLed, FLIPped, or TWISTed. You can TALK to people. You can try ASKing people ABOUT things. You can type N, S, E, W to move in that direction. If you know a recipe and have all the ingredients, you can MIX it. You can SHOOT if you have a weapon. You can SAVE your game to take a break and RESTORE to continue playing later. Type SCORE to see your current standing. There are more possible actions, so don't be afraid to experiment! And don't forget, you can always UNDO if something goes wrong. Also, you can press the [UP] key to quickly re-enter recent commands. >x keypad It seems like if you INPUT the correct access code, you can disable the alarm. >input 1234 The keypad emits a harsh buzz and the screen lights up red: ACCESS DENIED >l Lobby This is the main entryway for the compound. A sharply-dressed skeleton sits at the reception desk. You see two small rows of orange plastic chairs on either side of the entrance. The glass door and windows have been smashed, but thick iron bars have been electromechanically deployed in front of each portal. A warning light over the door flashes red, and the alarm is now deafening. The west door would allow you to leave the facility, but heavy iron bars block any escape. Next to the door is an alphanumeric keypad. A door east leads to the main office. Beyond the iron bars blocking the west entrance is the great outdoors. >x desk There's a fire safe beneath the reception desk! Fortunately someone's already been kind enough to crack it open for you. There's nothing inside but a fire brick. >get brick Taken. >e Main Office You see row after row of skeletons seated in front of chunky beige computer terminals. The terminals have all been smashed and stripped for parts. Heading east will eventually get you back to the Laboratory. You can see daylight through a doorway leading west. >e West Corridor 2 On the South Wall is a large cork bulletin board with colorful balloon letters attached with push pins; the letters spell out TEAMWORK MAKES THE DREAM WORK! There's a grid of photo portraits which, judging from the hairstyles, were taken some time in the mid-1980s. The alarm is piercingly loud. The corridor continues to the east and the Main Office is west. A north door is labeled "Supply Closet". You can hear buzzing behind it. >e West Corridor This part of the facility seems relatively undamaged, until you come across a doorway to the CEO's office that's completely blocked by rubble. Chunks of drywall and rebar fill the entrance and you can see daylight peeking through the cracks in the debris, so you conclude the office must be completely caved in. The alarm is louder here. The Laboratory is east and the corridor continues to the west. >e Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. Larry scratches his head. >s Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is a large-ish mirror. The Vendateria is to the north. >break window You heave the brick through the phony mirror and it smashes into a million pieces, revealing an opening east to the Mirrored Lavatory. >e You very carefully crawl through the opening... mirrored lavatory You're in the Mirrored Lavatory. This looks exactly like the room you were just in, but backwards. The only exit is west back to the main Lavatory. You see a Super Soaker full of radioactive piss hanging from two hooks on the wall. You can also see a fire brick here. >get brick Taken. >get soaker Taken. You pump the mechanism to load and pressurize the chamber; it's now ready to fire. >w Lavatory The toilet's been smashed to bits and a geyser of foul-smelling water gushes from the exposed pipe. The water drains into a grate in the middle of the floor. There's a sink on a pedestal, behind which is an opening east into the Mirrored Lavatory. The Vendateria is to the north. >n Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. >e You can't go that way. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >e East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >e N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >e East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >e Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. A federal agent is standing guard outside the door. When he sees you, he points his assault rifle at your chest. The fed shouts "You think this is a game?!" >shoot fed You squeeze the trigger and fire a stream of hot nuclear piss urine into the fed's porcine face. He grunts and fires a couple rounds into the wall before his rifle clatters to the floor. He flails his arms around in a blind panic. His eyes bulge out of their sockets and steam shoots out of his ears. He lets out a frenzied gurgling scream. The fed falls over dead of radiation after drowning in the stream of piss. You scored 100 points! >get rifle You're carrying too much, and you feel like messing with it would be a bad idea. >l Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. You can see an assault rifle and a federal agent's body here. >x cone You see nothing special about the traffic cones. >search agent You can't see any such thing. >search fed You find nothing of interest. >e Particle Research Lab A sign informs you that you're in the Particle Research Lab, but the place has been depredated and ransacked beyond all recognition. All of the supply cupboards and equipment racks have been torn apart and picked clean. Shards of metal and printed circuit board are strewn all about. Loose wires stick out from practically every visible surface. You can see a flask of green gluons here. >get flask Taken. It's surprisingly heavy for its modest size. >i You are carrying: a flask of green gluons a Super Soaker full of radioactive piss a fire brick a spoon a pair of dice a relatively clean mug a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >x apple Just in case you need a snack. >l Particle Research Lab A sign informs you that you're in the Particle Research Lab, but the place has been depredated and ransacked beyond all recognition. All of the supply cupboards and equipment racks have been torn apart and picked clean. Shards of metal and printed circuit board are strewn all about. Loose wires stick out from practically every visible surface. >x board You see nothing special about the shards of printed circuit board. >x wires You see nothing special about the wires. >w Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. You can see an assault rifle and a federal agent's body here. >w East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >w N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >w East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >w Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >s Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. The one exception is a Mountain Dew machine, which seems brand new. The red and green logo covering the front is lit up brightly. In lieu of the typical button arrangement, there's an oversized coin slot and a red LED display which reads: INSERT MTN DEW TOKEN Larry the Lizardman is here. >ask larry for key You can't see any such thing. >give apple to larry Larry the Lizardman doesn't seem interested. >roll dice You rolled a 7. Larry looks at his phone for a moment, sighs, and places it back in his pocket. Wow! The dice disappear in a puff of smoke. In their place is a coin. >get coin Taken. >put coin in machine You hear a series of loud CLUNKs, and the machine dispenses an ice-cold can of Mountain Dew. >mix juice You need radioactive ooze, Mountain Dew, 6 trillion green gluons, a twist of lime, and some way to mix it all up. Larry taps out a message on his phone. >x ooze A glass test tube, stopped with a cork. It holds about 3 ounces (89 mL) of a viscous liquid that glows a sinister radioactive green. A label stuck to the vial reads "Drink me >:)". >pour ooze in cup That's not a verb I recognize. Type HELP for hints about commands. >put ooze in cup You can't see any such thing. >i You are carrying: a flask of green gluons a Super Soaker full of radioactive piss a fire brick a spoon a relatively clean mug a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >pour vial in mug That's not a verb I recognize. Type HELP for hints about commands. >help You can LOOK to get a description of the room again. You can EXAMINE things (X for short). You can READ things that have writing. You can GET things and DROP them. You can type I to see what Items you have. Some things can be ROLLed, FLIPped, or TWISTed. You can TALK to people. You can try ASKing people ABOUT things. You can type N, S, E, W to move in that direction. If you know a recipe and have all the ingredients, you can MIX it. You can SHOOT if you have a weapon. You can SAVE your game to take a break and RESTORE to continue playing later. Type SCORE to see your current standing. There are more possible actions, so don't be afraid to experiment! And don't forget, you can always UNDO if something goes wrong. Also, you can press the [UP] key to quickly re-enter recent commands. Larry exhales a puff of cotton candy vapor. >put ooze in mug That can't contain things. >* I question... That's not a verb I recognize. Type HELP for hints about commands. >i You are carrying: a flask of green gluons a Super Soaker full of radioactive piss a fire brick a spoon a relatively clean mug a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >x outfit Comfy and lightweight clothing, a light backpack, an N95 mask and thick-soled boots: quintessential gear for the seasoned urban adventurer. Larry looks at his phone for a moment, shakes his head, and places it back in his pocket. >x backpack It's in good condition. >l Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. You can also see a can of Mountain Dew here. >put dew in mug Which do you mean, the can of Mountain Dew or the Mountain Dew Machine? >can (first taking the can of Mountain Dew) That can't contain things. Larry yawns. >pour dew in mug That's not a verb I recognize. Type HELP for hints about commands. >mix juice You need radioactive ooze, Mountain Dew, 6 trillion green gluons, a twist of lime, and some way to mix it all up. >l Vendateria This room holds several rows of cafeteria-style tables and benches. The Laboratory is north and you can hear gushing water through a doorway leading south. The walls are lined with ancient vending machines in various states of disrepair. There's also a brand new Mountain Dew machine here. Larry the Lizardman is here. >n Laboratory You are standing in a dilapidated Laboratory. Shards of broken beakers and test tubes crunch beneath your shoes as you shuffle around the room. A thick layer of dust covers all surfaces. Empty doorways lead in all directions; you presume the doors were torn from their hinges and burned for fuel long ago. You can hear an alarm wailing off in the distance. The Cocktail Lounge is north. The Vendateria is south. East and west doorways lead to dimly lit corridors. >e East corridor There are several fist-sized holes punched in the drywall. The alarm sounds quieter here. To the west is the Laboratory, and the corridor continues to the east. >e N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >n Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >shoot door And waste your ammo?! >l Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >l Egress The corridor comes to an abrupt stop with a heavy green 19th-century door leading north. A brass plaque on the door reads: "To Garden". Going south will take you back to the intersection. >i You are carrying: a can of Mountain Dew a flask of green gluons a Super Soaker full of radioactive piss a fire brick a spoon a relatively clean mug a vial of green liquid your outfit (being worn) your mobile phone (dead) an apple a compass >drink dew You start to open the can, but feel a sudden strong intuition that you might need it for something later. You decide to leave it alone for now. >break door Violence isn't the answer to this one. >open door with spoon That doesn't seem to fit the lock. >x phone You're sure this thing was at like 80% when you got here. >eat apple My, that was a yummy apple. >undo Egress [Previous turn undone.] >x compass Never go adventuring without one! >open compass It isn't something you can open. >e You can't go that way. >s N/E/W intersection The corridor continues to the east and branches off to the north. West will lead you back to the Laboratory. You can barely hear the alarm now. >e East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >charge phone You don't have a charger. >x lights If only you needed some electricity! Alas. >attack phone to lights I only understood you as far as wanting to attack your mobile phone (dead). >attach phone to lights You would achieve nothing by this. >l East corridor 2 This corridor stretches further east. The three-way intersection is back to the west. The walls here are riddled with bullet holes. Shards of glass crunch under your feet. An electric crackling draws your attention to the overhead fluorescent lights, which have been partially smashed. There are dried blood stains on every surface but the ceiling. >e Restricted Area The hallway ends with a heavy metallic door leading east. Yellow and black caution tape has been strung across the hall and there are several orange traffic cones here. You can see an assault rifle and a federal agent's body here. >x tape You see nothing special about the caution tape. >look under cone You find nothing of interest. >get key You can't see any such thing. >x body He died the way he lived: full of radioactive piss. >* lol That's not a verb I recognize. Type HELP for hints about commands. >search body You find nothing of interest. >e Particle Research Lab A sign informs you that you're in the Particle Research Lab, but the place has been depredated and ransacked beyond all recognition. All of the supply cupboards and equipment racks have been torn apart and picked clean. Shards of metal and printed circuit board are strewn all about. Loose wires stick out from practically every visible surface. >search cupboard You find nothing of interest. >x rack Empty. >