Tell me what to do next please. >x table You've found something... You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. Also here you can see: a coded parchment, a note, a topographic map and a walking stick. You pause, contemplating your next action... >x stick Stick: A solid wooden walking stick with a metal tip. I'm waiting for your commands. >take it You now have the stick. OK, now what? >x parchment Coded Parchment: A fragile, yellowed parchment covered in strange symbols, numbers, and Latin phrases. Please tell me your next command. >take it You now have the parchment. Please enter your instructions. >read it You carefully unroll the fragile parchment. It is covered in a complex mixture of Latin phrases, strange symbols, numbers, and what looks like a partial map. Written in a different hand at the bottom: "The key lies not in gold, but in alignment. " Please enter your instructions. >l You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. You notice: a note and a topographic map. OK, now what? >x note Note: Hastily scribbled by Moreau. You pause, contemplating your next action... >take it You now have the note. You pause, contemplating your next action... >read it You unfold the crumpled note. The handwriting is hurried and shaky: "Kim, They’re watching me. I found something far more important than I expected - another parchment, older and more dangerous than the first. I can’t trust anyone else. Be careful. They know I’ve spoken to you. - Elias" Please enter your instructions. >x map Map: A large topographic map with several handwritten marks and points connected by lines. Tell me what to do next please. >take it You now have the map. Please enter your instructions. >read it You spread out the large topographic map of the Rennes-le-Château region. Several locations are marked with pencil circles and small notes in Dr. Moreau’s handwriting: • "Alignment point?" near the Peak of Cardou • "Possible tunnel entrance" near the old thermal springs • "The line?" drawn between several ancient landmarks and churches A small handwritten note in the corner reads: "Seven points. One axis. The key is alignment." You pause, contemplating your next action... >l You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. You pause, contemplating your next action... >x tour Tour Magdala: It is the name of the famous watchtower built by Sauniere with some of his new-found wealth. Please enter your instructions. >l You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. Please enter your instructions. >x fire A warm fire burns steadily. OK, now what? >x hearth A warm fire burns steadily. What now? >look under table You can't look under the table. There is nothing more to say really. I'm waiting for your commands. >l You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. Please tell me your next command. >n You begin moving north. A warm, lived-in kitchen with a large wooden table. The scent of coffee and dried lavender fills the air. Everything is neat and orderly - the way you like it. Exits lead: south only. Please tell me your next command. >x table A large clean table. You discover something... A warm, lived-in kitchen with a large wooden table. The scent of coffee and dried lavender fills the air. Everything is neat and orderly - the way you like it. Exits lead: south only. You perceive the following: a silver mirror, a flashlight and rubber gloves. What now? >smell You smell to see if there is anything in the air. Nothing unusual that you can tell. Tell me what to do next please. >x mirror Mirror: A polished silver hand mirror with an ornate handle. What now? >take mirror You now have the mirror. OK, now what? >x flashlight Flashlight: A sturdy flashlight. It has an on/off switch. It is currently turned off. Please tell me your next command. >take it You now have the flashlight. What now? >x gloves Gloves: For protecting the hands against dirty or cold water. Please tell me your next command. >take gloves You now have the gloves. Please enter your instructions. >wear gloves You're now wearing the gloves. OK, now what? >save Game position saved. What now? >s You begin moving south. You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. You pause, contemplating your next action... >w You move west. Your modest bedroom is simply furnished. A comfortable bed and a small desk beside it. The room feels quiet and safe. Exits lead: east only. What now? >x bed It is as you would expect. Please tell me your next command. >look under bed There is nothing to see under the bed. Tell me what to do next please. >x desk It has an unlocked drawer. Please enter your instructions. >open drawer You open the drawer. You've found two items, a diary and a crucifix, which you take from the drawer, before closing it. Your modest bedroom is simply furnished. A comfortable bed and a small desk beside it. The room feels quiet and safe. Exits lead: east only. OK, now what? >read diary You open your old diary from the Rosicrucian abbey adventure. Several pages are filled with your handwriting: "The Seven Symbols are real. I still don’t fully understand what happened, but I know the Work is not finished. There are greater forces at play in this world than most people realise. If I am ever called back to Rennes-le-Château, I must be ready." The last entry is dated three months ago, the day you returned home. You pause, contemplating your next action... >x crucifix Crucifix: A simple silver crucifix. I'm waiting for your commands. >wear it You can't wear the crucifix. Please tell me your next command. >l Your modest bedroom is simply furnished. A comfortable bed and a small desk beside it. The room feels quiet and safe. Exits lead: east only. You pause, contemplating your next action... >e You move east. You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. Please enter your instructions. >e You set off east. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. OK, now what? >s You move south. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. Please enter your instructions. >n You go north. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. You pause, contemplating your next action... >n You begin moving north. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. You pause, contemplating your next action... >s You begin moving south. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. Please tell me your next command. >w You set off west. You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. Please tell me your next command. >e You set off east. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. I'm waiting for your commands. >s You go south. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. What now? >x grid Cattle grid: It's an oblong metal barred grille set in the road to facilitate farm animal crossings. Please tell me your next command. >s You set off south. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Exits lead: north and east. I'm waiting for your commands. >x springs You examine the edges of the main spring pool. Underneath a loose stone near the water, you find a small coin. ***Your score just went up by 5 points. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Exits lead: north and east. Your gaze falls upon: an ancient coin. You pause, contemplating your next action... >x coin Coin: A small gold Visigothic coin. I'm waiting for your commands. >take coin You now have the coin. Please tell me your next command. >score Your score is 5 out of a maximum 150 adventure points. You have taken 55 turns. What now? >l The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Exits lead: north and east. You pause, contemplating your next action... >x bushes You investigate the base of the hill and the thick preponderance of bushes. You come across a faint path partially hidden there. You push the foliage aside and discover a narrow, dark opening leading into the hillside - a hidden cave entrance. Hang on! You explore further. There's something else here too... A rusted old locked gate that bars the entrance to yet another cave that leads southwest under the cliff. ***Your score just went up by 5 points. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east and west. OK, now what? >x gate You see an old rusted iron gate blocking a narrow passage to the southwest. It is locked. What now? >open gate You don't have a key. Tell me what to do next please. >i You are carrying: a coded parchment, a note, a topographic map, a silver mirror, a flashlight, a walking stick, a diary, an ancient coin and a silver crucifix. You are wearing rubber gloves. What now? >read parchment You carefully unroll the fragile parchment. It is covered in a complex mixture of Latin phrases, strange symbols, numbers, and what looks like a partial map. Written in a different hand at the bottom: "The key lies not in gold, but in alignment. " OK, now what? >x lock You're not sure what lock is. You can only examine what you see and understand. Tell me what to do next please. >e You move east. An old, decaying farmhouse on the outskirts. The interior is filled with forgotten belongings. The roof is partially collapsed, and dust covers everything. Broken furniture is scattered around. An elderly, weathered man is sitting on an old wooden chair in the corner, smoking a hand-rolled cigarette. He has rough, calloused hands and a deeply lined face. He looks up at you with cautious, steady eyes but says nothing at first. Exits lead: west only. Pierre the farmer is here. Tell me what to do next please. >x pierre Pierre: A taciturn local farmer who you suspect could know the hills better than anyone around here. He is a weathered old man with rough hands and a deeply lined face. I'm waiting for your commands. >x furniture You search through the debris and old furniture. You find a theodolite and a couple of other things. ***Your score just went up by 5 points. An old, decaying farmhouse on the outskirts. The interior is filled with forgotten belongings. The roof is partially collapsed, and dust covers everything. Broken furniture is scattered around. Exits lead: west only. You notice: a spade, a theodolite and an ancient leather pouch. Pierre the farmer is here. Tell me what to do next please. >x spade Spade: A useful digging implement. I'm waiting for your commands. >take spade You now have the spade. I'm waiting for your commands. >x thedolite You're not sure what thedolite is. You can only examine what you see and understand. Please tell me your next command. >x theodolite Theodolite: It's a useful precision instrument for measuring and surveying between visible points. To use it just SURVEY or MEASURE. (If you are at a high vantage point in the right countryside places) Please tell me your next command. >x pouch Pouch: Can be worn and it's a big enough container to hold a few things too. I'm waiting for your commands. >wear pouch The pouch is on the floor and you can wear it. You need to carry it first before wearing it. OK, now what? >take pouch You now have the pouch. Please tell me your next command. >wear pouch You're now wearing the pouch. What now? >l An old, decaying farmhouse on the outskirts. The interior is filled with forgotten belongings. The roof is partially collapsed, and dust covers everything. Broken furniture is scattered around. Exits lead: west only. You discern: a theodolite. Pierre the farmer is here. I'm waiting for your commands. >x thedolite You're not sure what thedolite is. You can only examine what you see and understand. Please tell me your next command. >take theodolite You now have the theodolite. OK, now what? >x it Theodolite: It's a useful precision instrument for measuring and surveying between visible points. To use it just SURVEY or MEASURE. (If you are at a high vantage point in the right countryside places) Please tell me your next command. >l An old, decaying farmhouse on the outskirts. The interior is filled with forgotten belongings. The roof is partially collapsed, and dust covers everything. Broken furniture is scattered around. Exits lead: west only. Pierre the farmer is here. You pause, contemplating your next action... >talk to pierre The old man takes a slow drag on his cigarette, studying you for a moment before speaking in a gravelly voice. "You’re not from around here… or maybe you are now. What brings you poking around this old ruin?" Please tell me your next command. >g The old man takes a slow drag on his cigarette, studying you for a moment before speaking in a gravelly voice. "You’re not from around here… or maybe you are now. What brings you poking around this old ruin?" Tell me what to do next please. >i You are carrying: a coded parchment, a note, a topographic map, a silver mirror, a spade, a flashlight, a walking stick, a theodolite, a diary, an ancient coin and a silver crucifix. You are wearing rubber gloves and an ancient leather pouch. OK, now what? >save Game position saved. Please enter your instructions. >score Your score is 15 out of a maximum 150 adventure points. You have taken 83 turns. What now? >w You move west. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east and west. OK, now what? >n You set off north. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. OK, now what? >s You begin moving south. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east and west. Please tell me your next command. >w You set off west. A narrow opening in the rocky hillside, partially concealed by bushes. A cool draft blows from within. Exits lead: north and east. Please enter your instructions. >n You begin moving north. It's pitch dark in here. You can't see anything. The darkness is absolute. You can hear only the echo of your own breathing. I'm waiting for your commands. >i It's a bit too dark to do anything really... Please tell me your next command. >s You blunder about in the dark a bit. A narrow opening in the rocky hillside, partially concealed by bushes. A cool draft blows from within. Exits lead: north and east. What now? >i You are carrying: a coded parchment, a note, a topographic map, a silver mirror, a spade, a flashlight, a walking stick, a theodolite, a diary, an ancient coin and a silver crucifix. You are wearing rubber gloves and an ancient leather pouch. Tell me what to do next please. >turn on flashlight Ok. You turn on the flashlight. It glows brightly. A narrow opening in the rocky hillside, partially concealed by bushes. A cool draft blows from within. Exits lead: north and east. OK, now what? >n You move north. The beam of your flashlight cuts through the darkness, revealing... A narrow, damp tunnel carved through the limestone. Ancient markings can be seen on the walls. Exits lead: north and south. What now? >x markings You shine your flashlight on to the walls to investigate the markings. Nothing to learn here as they are written in a totally incomprehensible language that is completely foreign to your understanding. Tell me what to do next please. >read markings You shine your flashlight on to the walls to investigate the markings. Nothing to learn here as they are written in a totally incomprehensible language that is completely foreign to your understanding. OK, now what? >n You set off north. The beam of your flashlight cuts through the darkness, revealing... A small, surprisingly well-preserved chamber. There are some stone shelves here. Cathar symbols are visible on the walls. Exits lead: south only. Please tell me your next command. >x shelves You carefully search the ancient shelves. You find a fragile Cathar scroll. ***Your score just went up by 5 points. The beam of your flashlight cuts through the darkness, revealing... A small, surprisingly well-preserved chamber. There are some stone shelves here. Cathar symbols are visible on the walls. Exits lead: south only. Also here you can see: a Cathar scroll. Please enter your instructions. >x scroll Scroll: A fragile scroll with Cathar writing and unusual diagrams. What now? >read it The ancient scroll is written in medieval Occitan with some Latin. The language is difficult, but one passage is clearer: "The Perfecti guarded the true Light. When the flames came, they hid it not in gold, but in knowledge. It waits where the lines converge beneath." I'm waiting for your commands. >take scroll You now have the scroll. Please enter your instructions. >s You begin moving south. The beam of your flashlight cuts through the darkness, revealing... A narrow, damp tunnel carved through the limestone. Ancient markings can be seen on the walls. Exits lead: north and south. Tell me what to do next please. >s You go south. A narrow opening in the rocky hillside, partially concealed by bushes. A cool draft blows from within. Exits lead: north and east. Please tell me your next command. >e You begin moving east. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east and west. What now? >n You set off north. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. OK, now what? >e You begin moving east. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. Tell me what to do next please. >x cross This ancient, weathered cross gives the impression that it was erected here for some important reason as if to mark a significant spot on the terrain... However, the markings are far too eroded by time to be anywhere near legible. I'm waiting for your commands. >s You move south. A crumbling ancient castle perched on a rocky outcrop. Wind whistles through the broken walls. There are excellent views of the surrounding countryside. Exits lead: north only. I'm waiting for your commands. >x walls While searching the ruined walls, you find a small electrocompass hidden in a crevice. ***Your score just went up by 5 points. A crumbling ancient castle perched on a rocky outcrop. Wind whistles through the broken walls. There are excellent views of the surrounding countryside. Exits lead: north only. Your gaze falls upon: an electrocompass. I'm waiting for your commands. >take electrocompass You now have the compass. I'm waiting for your commands. >n You move north. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. Tell me what to do next please. >w You set off west. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. OK, now what? >e You begin moving east. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. Please tell me your next command. >se You go southeast. You are in the countryside. A small, little-known, weathered stone circle is hidden amongst the garrigue. The electrocompass begins to buzz softly. The needle swings and settles, pointing directly at a high, windswept hill. You feel a subtle resonance between the compass and the high, windswept hill. Exits lead: northwest only. You perceive the following: a lodestone. I'm waiting for your commands. >x circle You walk around the stone circle and notice the comparisons with your map. The circle aligns perfectly with several distant landmarks. You feel a subtle energy here - as if this is one of the "key points" mentioned in the parchments. I'm waiting for your commands. >x lodestone Lodestone: A clear, natural magnet that strongly attracts metal. It has a half-inch diameter hole drilled through its centre. You pause, contemplating your next action... >take lodestone You now have the lodestone. OK, now what? >x theodolite Theodolite: It's a useful precision instrument for measuring and surveying between visible points. To use it just SURVEY or MEASURE. (If you are at a high vantage point in the right countryside places) OK, now what? >survey hill I don't believe you can survey the hill. I'm waiting for your commands. >survey Using the theodolite you carefully take readings between the major landmarks visible from here. You take careful readings from the centre of the stone circle. The circle seems to align with several prominent landmarks visible on the horizon. The readings suggest this circle sits on one of the important geometric points. However, the pattern feels incomplete from here - as though this is only one piece of a much larger design. ***Your score just went up by 5 points. OK, now what? >l You are in the countryside. A small, little-known, weathered stone circle is hidden amongst the garrigue. Exits lead: northwest only. OK, now what? >nw You begin moving northwest. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. OK, now what? >about In the late 19th century, a poor priest named Bérenger Saunière was assigned to the tiny hilltop village of Rennes-le-Château. He suddenly became extremely wealthy after discovering mysterious parchments (with codes/ciphers) hidden in his church. He spent lavishly on renovations, built a villa (Villa Bethania), a tower (Tour Magdala), and landscaped gardens. Theories about his wealth range from hidden Visigothic treasure, Cathar secrets, Knights Templar connections, a bloodline of Jesus & Mary Magdalene (Holy Grail / Sangreal theories), to much more mundane explanations (contributions and gifts from masses, blackmail, etc.) Kim Travers, now back in Rennes-le-Château after a Rosicrucian adventure, is contacted by an old acquaintance. This will lead to a modern-day treasure hunt / mystery investigation across the village and surrounding countryside, uncovering layers of history involving the Cathars, Templars, Saunière’s secret, and possibly something much older. Tell me what to do next please. >l A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. Please tell me your next command. >e You go east. A high, windswept hilltop. From here, several distant landmarks create strange geometric alignments. The wind is strong here. The electrocompass makes a buzzing sound. The needle points steadily toward a distant hilltop, then shifts slightly as if tracing an invisible line across the landscape to the nearby summit of Cardou Peak. Exits lead: west only. What now? >survey Standing on the ancient, windswept hill, you take several measurements using the theodolite. The results are striking - the positioning of the hilltop creates clear straight lines that connect to distant churches and hills. You note that several readings converge toward the peak of Cardou. The pattern is becoming clearer, but something is still missing. You feel you need another higher vantage point for the complete picture. ***Your score just went up by 5 points. What now? >l A high, windswept hilltop. From here, several distant landmarks create strange geometric alignments. The wind is strong here. Exits lead: west only. What now? >w You move west. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. Tell me what to do next please. >n You begin moving north. Cardou peak offers a breathtaking 360 degree view of the entire valley. Several churches and hills create strange geometric alignments when viewed from here. Suddenly the electrocompass starts buzzing. The needle spins wildly for a moment, then settles firmly, pointing in a direction that appears to be indicating one of the hidden alignment lines at a stone circle. Exits lead: south only. You pause, contemplating your next action... >survey From the peak of Cardou, you carefully take extensive measurements with the theodolite. The results are remarkable. The theodolite confirms a perfect geometric alignment between seven key points across the valley: the ancient cross, the Church of St Mary Magdalene, the old, windswept hill, the stone circle, and three other significant locations. A clear central axis emerges - running directly through the valley. ***Your score just went up by 5 points. You carefully put away the theodolite and stand for a moment, taking in the vast landscape. After taking readings from the stone circle, the old windswept hill, and the peak of Cardou, the full pattern has finally become clear. The seven sacred points across the Rennes valley form a perfect geometric alignment - an ancient design of immense precision and purpose. You now understand what Saunière was obsessively studying. The lines are real. The "Axis" exists. You feel you have learned everything these measurements can teach you. There is no need to survey any more locations. The pieces of the puzzle are starting to fit together. Please enter your instructions. >score Your score is 40 out of a maximum 150 adventure points. You have taken 130 turns. Please enter your instructions. >save Game position saved. OK, now what? >l Cardou peak offers a breathtaking 360 degree view of the entire valley. Several churches and hills create strange geometric alignments when viewed from here. Exits lead: south only. Please enter your instructions. >s You move south. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. You pause, contemplating your next action... >e You go east. A high, windswept hilltop. From here, several distant landmarks create strange geometric alignments. The wind is strong here. Exits lead: west only. I'm waiting for your commands. >w You set off west. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. Please tell me your next command. >w You set off west. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. I'm waiting for your commands. >n You begin moving north. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. OK, now what? >e You move east. Local Café “Le Bellevue”. A small, friendly café in the village with a terrace offering excellent views. The aroma of fresh coffee fills the air. The owner, Madame Claudine Duval knows many old stories. A few locals sit at tables, chatting quietly. The large windows offer a beautiful view over the valley. Exits lead: west only. Madame Claudine Duval is behind the counter and Isabelle, Moreau's daughter, is sitting here. OK, now what? >x madame Madame Claudine Duval: A sharp-eyed, 72-year-old owner of the village café. A sturdy woman with keen eyes and a no-nonsense expression. Please enter your instructions. >talk to madame Madame Claudine looks you over carefully. "You’re not one of the usual tourists, are you? You have that look - the one that says you’re chasing Saunière’s ghost. What can I get you… or are you here for answers instead?" OK, now what? >talk to isabelle Isabelle looks up from her coffee with a mixture of hope and exhaustion. "You’re Kim Travers, aren’t you? My father mentioned you. Please… have you seen him? He’s been missing for days and I’m terrified something’s happened to him." Please tell me your next command. >l Local Café “Le Bellevue”. A small, friendly café in the village with a terrace offering excellent views. The aroma of fresh coffee fills the air. The owner, Madame Claudine Duval knows many old stories. A few locals sit at tables, chatting quietly. The large windows offer a beautiful view over the valley. Exits lead: west only. Madame Claudine Duval is behind the counter and Isabelle, Moreau's daughter, is sitting here. Tell me what to do next please. >w You move west. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. You pause, contemplating your next action... >w You move west. You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. You pause, contemplating your next action... >e You begin moving east. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. Tell me what to do next please. >s You set off south. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. Tell me what to do next please. >w You don't see how you can go west. Exits lead: north, south and east. Please enter your instructions. >n You begin moving north. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. What now? >n You move north. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. You pause, contemplating your next action... >n You move north. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. I'm waiting for your commands. >x statue You examine the famous carved devil. The figure is grotesque yet strangely compelling- a hunched, demonic Asmodeus. His expression is one of grim resignation, as though he has been forced to serve a higher purpose against his will. You can't shake the feeling that this is more than just a provocative decoration placed here by Saunière. Sister Marie-Claire notices you studying the carved devil and approaches quietly. "Ah… you are looking at Saunière’s most controversial addition," she says softly. "Many people find him disturbing. Some say he represents evil forced to serve the church. Others believe he is a guardian of a secret. Father Saunière never explained why he put the devil here. He only smiled when people asked." Father Laurent walks over, looking slightly uncomfortable. "I see you have found our famous devil," he says with a sigh. "One of Saunière’s more… eccentric choices. Many tourists are fascinated by it, but I find it distracting from true worship." He pauses, then adds reluctantly: "Some of the older villagers still believe it has a hidden meaning. I prefer not to encourage such superstitions." You pause, contemplating your next action... >x coin Coin: A small gold Visigothic coin. Please tell me your next command. >l The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here and Sister Marie-Claire is close by. What now? >talk to marie Sister Marie-Claire turns toward you with a gentle smile, though her eyes are cautious. "Welcome to the Church of St Mary Magdalene. I am Sister Marie-Claire. You seem troubled… or perhaps curious. How may I help you?" Tell me what to do next please. >help Type INFO for system commands. OK, now what? >ask marie about coin Sister Marie-Claire: "I don't have anything to say about that." What now? >i You are carrying: a coded parchment, a note, a topographic map, a lodestone, a silver mirror, a spade, a walking stick, a theodolite, a diary, an ancient coin, a Cathar scroll, an electrocompass, a silver crucifix and a flashlight. You are wearing rubber gloves and an ancient leather pouch. Please tell me your next command. >ask mary about map Well there is no way you can ask the mary about the map. You must find some other way. You pause, contemplating your next action... >show map to mary Well there is no way you can show the map to the mary. You must find some other way. I'm waiting for your commands. >l The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here and Sister Marie-Claire is close by. You pause, contemplating your next action... >talk to laurent Father Laurent turns toward you with a polite but wary smile. "Welcome to the Church of St Mary Magdalene. I am Father Laurent. We don’t get many visitors this time of year. Is there something I can help you with?" Tell me what to do next please. >n You move north. Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. You notice: a glass shard. Tell me what to do next please. >x altar You approach the main altar. It is richly decorated. The surface is smooth from years of use, yet something about its proportions and positioning seems purposeful - almost as if it were designed to align with something beyond the church walls. You've found something... Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. Your gaze falls upon: a miniature Mary Magdalene, a vial and a glass shard. Please tell me your next command. >x vial Vial: A glass vial of Holy Water from the Church of St. Magdalene. What now? >take vial You now have the vial. OK, now what? >x shard Shard: A sharp, red-stained glass shard. What now? >take shard You now have the shard. What now? >x miniature Miniature: A finely carved small statue of Mary Magdalene. Thats odd! You notice a small, cleverly hidden compartment in the base of the miniature. Inside is a tiny billet which you quickly and surreptitiously remove. I'm waiting for your commands. >take miniature You now have the miniature. I'm waiting for your commands. >x billet Billet: A very small, tightly rolled piece of extremely old and fragile paper. The handwriting is tiny and faded but still legible. Please tell me your next command. >take billet You are already carrying the billet. Please tell me your next command. >read billet You gently unroll the delicate billet. It contains a short, cryptic message written in French: "Ce qui est caché n’est pas perdu. Cherchez les alignements dans les collines. Le vrai trésor n’est pas d’or, mais de lumière. - B.S. 1897" Translated it reads: "What is hidden is not lost. Seek the alignments in the hills. The true treasure is not gold, but light. - B.S. 1897" Tell me what to do next please. >l Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. What now? >w You go west. You sit on a bench in the small, wooden confessional where Father Saunière reportedly made his most significant discovery. An intricately carved panel faces you. Exits lead: east only. Please tell me your next command. >x panel You run your hands carefully along the wooden panel of the confessional. One section feels slightly loose. With gentle pressure, the panel shifts, revealing a small hidden space behind it. Inside is a very old, torn vellum fragment which you take out. Sister Marie-Claire’s eyes widen slightly when she notices what you’re doing. "You should not be searching there..." she says softly, though she does not try to stop you. She studies the fragment with visible unease, her fingers tracing the edge gently. "This... this looks like something Father Saunière would have hidden. Please be careful with it. Some things were meant to remain secret. I fear you are walking the same path he did." ***Your score just went up by 5 points. Please enter your instructions. >read fragment The vellum is very old and brittle. The text is a strange mix of Latin and unknown symbols. One partially legible line stands out: "...the treasure is not what men seek. The true secret sleeps beneath the alignments. Only one of pure heart and clear mind may awaken it..." Please tell me your next command. >e You move east. Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. Please tell me your next command. >x saints Saints: Looks as if it's not particularly relevant or meaningful in any special way at all... Please enter your instructions. >x statues Statues: Looks as if it's not particularly relevant or meaningful in any special way at all... What now? >s You go south. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. You pause, contemplating your next action... >x asdfsldj You're not sure what asdfsldj is. You can only examine what you see and understand. You pause, contemplating your next action... >l The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. OK, now what? >x laurent Father Laurent: The current parish priest. Skeptical, cautious, and somewhat overwhelmed by the village’s reputation. Laurent is a middle-aged man in simple clerical clothing. He looks tired and slightly wary of outsiders. Tell me what to do next please. >e You set off east. An old cemetery. Weathered gravestones lean at odd angles among wild grass and wild flowers. The wind whispers through the cypress trees. One grave in particular stands out to the southwest. The final resting place of Bérenger Saunière himself. An elderly woman approaches slowly, leaning on a cane. She is tiny and frail, but her eyes are bright and sharp. Exits lead: west and southwest. Mademoiselle Sophie Blanc is here. Please enter your instructions. >x blanc Mademoiselle Sophie Blanc: She is in her eighties and frail but has bright, intelligent eyes. She moves slowly but speaks with surprising clarity. I'm waiting for your commands. >talk to blanc The elderly Sophie looks at you for a long moment, then speaks in a soft, slightly trembling voice. "You are looking for answers about Monsieur Saunière, yes? My grandmother was a young woman when he was priest here. She worked for him, as a cleaner in the church, told me he was a complicated man... kind, but haunted. Please tell me your next command. >sw You move southwest. A quiet corner of the cemetery where Bérenger Saunière himself is buried. The gravestone is surprisingly modest considering the wealth he once possessed. Exits lead: northeast only. As you stand by the grave you suddenly feel like you’re being watched. You glance around the cemetery. A tall figure in a dark coat stands behind you, half-hidden in the shadow of a cypress tree. His face is obscured, but you can feel his eyes on you. After a moment, he turns and walks away without a word. I'm waiting for your commands. >x gravestone Bérenger Saunière’s grave is surprisingly modest for a man who died rich. A simple headstone with a small cross. You carefully search around Saunière’s gravestone for a few minutes. The search pays off. Tucked behind the base, obscured from view, but protected from the elements, you find a small, faded photograph. ***Your score just went up by 5 points. A quiet corner of the cemetery where Bérenger Saunière himself is buried. The gravestone is surprisingly modest considering the wealth he once possessed. Exits lead: northeast only. Also here you can see: a faded photograph. Please tell me your next command. >score Your score is 50 out of a maximum 150 adventure points. You have taken 187 turns. Tell me what to do next please. >x photograph Photograph: An old sepia photograph showing Saunière with unknown people. You pause, contemplating your next action... >take photograph You now have the photo. Tell me what to do next please. >save Game position saved. OK, now what? >l A quiet corner of the cemetery where Bérenger Saunière himself is buried. The gravestone is surprisingly modest considering the wealth he once possessed. Exits lead: northeast only. OK, now what? >ne You move northeast. An old cemetery. Weathered gravestones lean at odd angles among wild grass and wild flowers. The wind whispers through the cypress trees. One grave in particular stands out to the southwest. The final resting place of Bérenger Saunière himself. Exits lead: west and southwest. Mademoiselle Sophie Blanc is here. OK, now what? >w You set off west. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. I'm waiting for your commands. >s You begin moving south. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. Please enter your instructions. >w You move west. Bookshop - "Le Trésor Perdu". A small, dimly lit bookshop. Shelves crammed with works on Rennes-le-Château, the Cathars, the Templars and esoteric subjects line every wall. The air is thick with the smell of old paper, leather bindings, and dust. Behind the counter stands an elderly man with wire-rimmed glasses, watching you intently. Exits lead: east only. Victor Lang, the bookseller, is behind the counter. Please enter your instructions. >x shelves You spend a few minutes perusing the many uninteresting books. Nothing especial catches your eye or appears to be of much assistance or relevant to your mission. Please tell me your next command. >x counter You see a couple of items you hadn't noticed when you entered... Bookshop - "Le Trésor Perdu". A small, dimly lit bookshop. Shelves crammed with works on Rennes-le-Château, the Cathars, the Templars and esoteric subjects line every wall. The air is thick with the smell of old paper, leather bindings, and dust. Behind the counter stands an elderly man with wire-rimmed glasses, watching you intently. Exits lead: east only. Also here you can see: a yellowed newspaper clipping and a tourist guide. Victor Lang, the bookseller, is behind the counter. OK, now what? >x yellowed X what? Tell me what to do next please. >x clipping Newspaper clipping: A 1917 newspaper clipping about Saunière’s mysterious wealth and death. You pause, contemplating your next action... >take it You now have the clipping. Please tell me your next command. >read it A yellowed newspaper article from 1917: "Death of the Eccentric Priest of Rennes-le-Château. Bérenger Saunière, who rose from poverty to immense wealth through unknown means, was found dead under mysterious circumstances. Local rumours speak of hidden treasure and a terrible secret..." Please enter your instructions. >x guide Tourist guide: A cheap modern guidebook full of wild theories and inaccuracies about Rennes-le-Château. You pause, contemplating your next action... >take it You now have the guide. Tell me what to do next please. >ead it You sure you know what you're talking about? Please enter your instructions. >read it You open the cheap, colourful tourist guidebook titled "Rennes-le-Château: Secrets of the Cathar Treasure". The pages are filled with dramatic claims and grainy photos: "Welcome to Rennes-le-Château, one of the most mysterious villages in France! In the late 19th century, the poor priest Bérenger Saunière suddenly became incredibly wealthy. How? Some say he discovered a hidden Visigothic treasure. Others speak of a much greater secret... Local legend tells of the Cathars, the 'Pure Ones', who fled here during the Albigensian Crusade. It is whispered they brought with them the Holy Grail itself. Some researchers believe the Knights Templar later used these hills to hide their own treasures and knowledge. Must-visit locations: • The Church of St Mary Magdalene – note the unusual statue of the devil. • Villa Bethania and the Tour Magdala – built by Saunière with his mysterious fortune. • The surrounding hills and mountains – said to form perfect geometric alignments. • Rennes-les-Bains – the ancient thermal springs used since Roman times. Warning: Many visitors become obsessed with the 'Rennes Mystery'. Remember – not everything is what it seems..." The last page has a handwritten note in the margin: "All of this is surface nonsense. The real truth is deeper." Please enter your instructions. >l Bookshop - "Le Trésor Perdu". A small, dimly lit bookshop. Shelves crammed with works on Rennes-le-Château, the Cathars, the Templars and esoteric subjects line every wall. The air is thick with the smell of old paper, leather bindings, and dust. Behind the counter stands an elderly man with wire-rimmed glasses, watching you intently. Exits lead: east only. Victor Lang, the bookseller, is behind the counter. You pause, contemplating your next action... >talk to lang Bookseller: "Another one chasing Saunière’s ghost? Most leave disappointed... or worse. What do you want?" The old man looks you up and down. I'm waiting for your commands. >ask lang about sauniere Victor: "Saunière? A complicated man. Poor as a church mouse one day, richer than Croesus the next. He found something in this village - something that changed him. Whether it was gold, knowledge, or a curse… no one truly knows." OK, now what? >e As you step back out of the main bookshop, you notice the same mysterious stranger standing across the street. He doesn’t move when you look at him. You move to confront the stranger - but he has already vanished around the corner. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. Tell me what to do next please. >n You go north. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. Please tell me your next command. >ask laurent about sauniere Father Laurent: "Father Saunière... a very complicated legacy. He did much good for this village, but his sudden wealth brought many rumours. Some say he found treasure. Others speak of darker things. I prefer to focus on the spiritual work of the church." Please enter your instructions. >n You set off north. Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. You pause, contemplating your next action... >w You set off west. You sit on a bench in the small, wooden confessional where Father Saunière reportedly made his most significant discovery. An intricately carved panel faces you. Exits lead: east only. Sister Marie-Claire is close by. You pause, contemplating your next action... >ask marie about sauniere Sister Marie-Claire: She sighs softly. "Father Saunière was a very complicated man. He loved this church deeply, but after he found those parchments… he changed. He became obsessed with something he would never fully explain." Please tell me your next command. >e You move east. Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. OK, now what? >Whoops! Please type something in. Please enter your instructions. >s You go south. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. Tell me what to do next please. >e You move east. An old cemetery. Weathered gravestones lean at odd angles among wild grass and wild flowers. The wind whispers through the cypress trees. One grave in particular stands out to the southwest. The final resting place of Bérenger Saunière himself. Exits lead: west and southwest. Mademoiselle Sophie Blanc is here. Tell me what to do next please. >ask blanc about sauniere Sophie: "My grandmother told me that he changed after he found those parchments in the church. Suddenly he had money for everything - the villa, the tower, the gardens. But he was never happy. He seemed... afraid. Like he had opened something he could not close. Victor Lang may be able to help you with any parchments. " OK, now what? >w You set off west. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. I'm waiting for your commands. >w You can't go west at this moment. Exits lead: north, south and east. Tell me what to do next please. >s You move south. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. I'm waiting for your commands. >w You set off west. Bookshop - "Le Trésor Perdu". A small, dimly lit bookshop. Shelves crammed with works on Rennes-le-Château, the Cathars, the Templars and esoteric subjects line every wall. The air is thick with the smell of old paper, leather bindings, and dust. Behind the counter stands an elderly man with wire-rimmed glasses, watching you intently. Exits lead: east only. Victor Lang, the bookseller, is behind the counter. Please tell me your next command. >ask lang about parchment Victor: "I can't help you there, I'm afraid." Please tell me your next command. >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a lodestone, a silver mirror, a spade, a walking stick, a theodolite, a diary, an ancient coin, a faded photograph, a Cathar scroll, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, a silver crucifix, a flashlight, a billet and a tourist guide. You are wearing rubber gloves and an ancient leather pouch. Please tell me your next command. >give parchment to lang You can forget about giving anything to Victor Lang. Tell me what to do next please. >x parchment Coded Parchment: A fragile, yellowed parchment covered in strange symbols, numbers, and Latin phrases. Please enter your instructions. >show parchment to lang You show Victor the parchment. His eyes widen slightly. After a long silence he sighs. "Moreau... that fool. I warned him. Alright, you seem to know Moreau and appear to be a serious investigator. Maybe I have something that might interest you? Go through to the back and have a look. But be quick. I'll stay here and look after the shop." ***Your score just went up by 5 points. The back of the bookshop. This is clearly Victor Lang’'s private room. Shelves groan under the weight of rare and forbidden books. A large oak desk is covered with maps and notes. Exits lead: east only. What now? >x shelves You discover something of interest! The back of the bookshop. This is clearly Victor Lang’'s private room. Shelves groan under the weight of rare and forbidden books. A large oak desk is covered with maps and notes. Exits lead: east only. You discern: some faded blueprints. Tell me what to do next please. >x desk The large oak desk is cluttered with papers and old maps. Victor clearly spends a lot of time here. You find something interesting... The back of the bookshop. This is clearly Victor Lang’'s private room. Shelves groan under the weight of rare and forbidden books. A large oak desk is covered with maps and notes. Exits lead: east only. You perceive the following: a bottle of revealing ink, some faded blueprints and a letter. Please tell me your next command. >x blueprints Blueprints: Old architectural blueprints of the church and villa with mysterious notes. Please enter your instructions. >take blueprints You now have the blueprints. Tell me what to do next please. >read blueprints These old architectural plans show the church and Villa Bethania. At the bottom are some notes in Saunière’s hand: "Hidden basement?" "Church aligns with three prominent landmarks?" "One cave where the light must converge." You pause, contemplating your next action... >x ink Bottle of revealing ink: A small bottle containing a special clear liquid that reveals hidden text. Maybe keep this with you to use on certain documents you may acquire. Tell me what to do next please. >take ink You now have the ink. Tell me what to do next please. >l The back of the bookshop. This is clearly Victor Lang’'s private room. Shelves groan under the weight of rare and forbidden books. A large oak desk is covered with maps and notes. Exits lead: east only. Your gaze falls upon: a letter. You pause, contemplating your next action... >take letter You now have the letter. Please tell me your next command. >read letter A modern letter. There appears to be no message or text on the letter apart from the printed letterhead that reads: 'Damien Roche Enterprises'. Ah! Damien Roche. You have heard stories about him before. A charismatic but ruthless treasure hunter and esoteric researcher who recently came to stay in Rennes to investigate the mystery. Interesting... OK, now what? >put ink on letter You carefully dab a small amount of the special ink onto the letter. Hidden text on the letter is now revealed: "Moreau, I have made some exciting discoveries. The Alignment Crystal is the key. It is no myth. I have some proof. Meet me as usual at my encampment down below if you want me to share my latest findings with you. - Damien Roche." Damien Roche! You have heard stories about him before. He's a charismatic but ruthless treasure hunter and esoteric researcher who recently came to stay in the village to investigate the mystery. Interesting... ***Your score just went up by 5 points. I'm waiting for your commands. >score Your score is 60 out of a maximum 150 adventure points. You have taken 237 turns. Please enter your instructions. >save Game position saved. OK, now what? >l The back of the bookshop. This is clearly Victor Lang’'s private room. Shelves groan under the weight of rare and forbidden books. A large oak desk is covered with maps and notes. Exits lead: east only. I'm waiting for your commands. >x desk Nothing else comes to light. Please tell me your next command. >x books Nothing else worthy of inspection seems to stand out to you. I'm waiting for your commands. >e Upon your return to the front of the shop Victor Lang fails to notice that you have taken some of his property... Bookshop - "Le Trésor Perdu". A small, dimly lit bookshop. Shelves crammed with works on Rennes-le-Château, the Cathars, the Templars and esoteric subjects line every wall. The air is thick with the smell of old paper, leather bindings, and dust. Behind the counter stands an elderly man with wire-rimmed glasses, watching you intently. Exits lead: east and west. Victor Lang, the bookseller, is behind the counter. Please tell me your next command. >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, an ancient coin, a faded photograph, a Cathar scroll, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet and a tourist guide. You are wearing rubber gloves and an ancient leather pouch. Tell me what to do next please. >show fragment to lang Victor’s eyes light up with genuine interest when you show him the fragment. "Well now... this is the real thing. Not one of the tourist fakes. Saunière was clever - hiding pieces in plain sight. You’re making progress, Travers. More than most." I'm waiting for your commands. >x map Map: A large topographic map with several handwritten marks and points connected by lines. OK, now what? >read map You spread out the large topographic map of the Rennes-le-Château region. Several locations are marked with pencil circles and small notes in Dr. Moreau’s handwriting: • "Alignment point?" near the Peak of Cardou • "Possible tunnel entrance" near the old thermal springs • "The line?" drawn between several ancient landmarks and churches A small handwritten note in the corner reads: "Seven points. One axis. The key is alignment." OK, now what? >ask lang about gate Victor: "I can't help you there, I'm afraid." Please enter your instructions. >read letter Hidden text on the letter is now revealed: It is addressed to your missing friend, Dr. Elias Moreau. "Moreau, I have made some exciting discoveries. The Alignment Crystal is the key. It is no myth. I have some proof. Meet me as usual at my encampment below if you want me to share my latest findings with you. - Damien Roche." Tell me what to do next please. >show letter to lang That might not be a good idea. He would then know that you had taken it from his back room! Please tell me your next command. >ask lang about moreau Victor: "Elias Moreau is brilliant, but reckless. He digs too deep, asks too many dangerous questions. If he’s missing, I fear the worst. Some secrets in Rennes don’t want to be found." OK, now what? >e You move east. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. What now? >e You move east. You stand inside the opulent Villa Bethania, Open to tourists, this is the grand house Bérenger Saunière built with his mysterious wealth. The interior is richly decorated but feels oddly cold and unused. Everything is perfectly preserved, as though time stopped when Saunière died. A large writing desk is here. Exits lead: north and west. Tell me what to do next please. >x desk You carefully search the large writing desk. Wow! You got lucky... After moving some papers you accidentally stumble across a secret drawer in which is hidden a faded bank receipt from 1892. ***Your score just went up by 5 points. You stand inside the opulent Villa Bethania, Open to tourists, this is the grand house Bérenger Saunière built with his mysterious wealth. The interior is richly decorated but feels oddly cold and unused. Everything is perfectly preserved, as though time stopped when Saunière died. A large writing desk is here. Exits lead: north and west. Before you lies: a faded bank receipt. Maybe that desk is worth a second look? Please tell me your next command. >x receipt Receipt: It is an old fashioned faded bank receipt from 1892 showing several very large, unexplained deposits. What now? >take receipt You now have the receipt. OK, now what? >ead receipt I'm not sure what you mean when you say that. Tell me what to do next please. >read receipt Receipt: It is an old fashioned faded bank receipt from 1892 showing several very large, unexplained deposits. I'm waiting for your commands. >x desk You carefully search the large writing desk once more. After sliding it slightly, you are surprised to discover an entrance leading down! ***Your score just went up by 5 points. You stand inside the opulent Villa Bethania, Open to tourists, this is the grand house Bérenger Saunière built with his mysterious wealth. The interior is richly decorated but feels oddly cold and unused. Everything is perfectly preserved, as though time stopped when Saunière died. A large writing desk is here. Exits lead: north, west and down. OK, now what? >n You move north. The private garden at the rear of Saunière’s villa is beautifully landscaped but feels strangely secretive. It's beautifully designed with geometric flowerbeds in unusual arrangements. The layout feels deliberate - almost like a code in itself. One of the geometric flowerbeds looks slightly disturbed, as if the soil has been turned over more recently than the rest. Exits lead: north and south. Please tell me your next command. >x flowerbeds You thought it looked familiar. The garden layout matches certain landscape alignments visible on your topographic map of the area. Saunière clearly designed this garden with a specific purpose in mind. One of the geometric flowerbeds looks slightly disturbed, as if the soil has been turned over more recently than the rest... I'm waiting for your commands. >x flowerbed You thought it looked familiar. The garden layout matches certain landscape alignments visible on your topographic map of the area. Saunière clearly designed this garden with a specific purpose in mind. One of the geometric flowerbeds looks slightly disturbed, as if the soil has been turned over more recently than the rest... I'm waiting for your commands. >search flowerbed You thought it looked familiar. The garden layout matches certain landscape alignments visible on your topographic map of the area. Saunière clearly designed this garden with a specific purpose in mind. One of the geometric flowerbeds looks slightly disturbed, as if the soil has been turned over more recently than the rest... OK, now what? >dig You choose the disturbed section of the flowerbed and begin digging with the spade. After a few minutes of effort, the blade strikes something solid. You uncover a small, weathered metal box buried just beneath the surface. Inside are some old gold coins and a brittle card which bears Saunière’s handwriting. You take them out and dispose of the small, weathered box. OK, now what? >x coins You examine the ancient gold coins. They feel surprisingly heavy and have a rich, warm lustre. They are very old - possibly Visigothic or Merovingian in origin. These are not the sort of coins one would expect to find casually buried in a French garden. They look as though they have travelled a very long way… or perhaps through a very long time. I'm waiting for your commands. >x card Card: It is in Saunière’s handwriting, but appears written in a simple code. What now? >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, some gold coins, an ancient coin, a faded photograph, a brittle card, a faded bank receipt, a Cathar scroll, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet and a tourist guide. You are wearing rubber gloves and an ancient leather pouch. What now? >read card You look at the card. It is covered in Saunière’s handwriting, but written in a simple code: "UIF TFDSFU JT OPU JO UIF HPME. UIF USVF USFBTVSF MJFT XIFSF UIF MJOFT NFFU. TFFL CFOFBUI." The find of the card fills you with excitement. What is Saunière trying to say here?" You pause, contemplating your next action... >l The private garden at the rear of Saunière’s villa is beautifully landscaped but feels strangely secretive. It's beautifully designed with geometric flowerbeds in unusual arrangements. The layout feels deliberate - almost like a code in itself. One of the geometric flowerbeds looks slightly disturbed, as if the soil has been turned over more recently than the rest. Exits lead: north and south. You pause, contemplating your next action... >n You move north. Tour Magdala. (Saunière’s Tower) The striking tower Saunière built - the most eccentric and imposing building in Rennes-le-Château. Rising like a medieval watchtower, its crenellated battlements and grand arched windows give it an almost fortress-like appearance. The tower stands proudly at the edge of the Villa Bethania garden, commanding breathtaking views over the surrounding garrigue-covered hills and distant mountains. A wooden door stands slightly ajar to the north, inviting you inside Exits lead: north and south. Tell me what to do next please. >in You can't go in at this moment. Exits lead: north and south. OK, now what? >go inside You can't go in at this moment. Exits lead: north and south. What now? >x tower Tour Magdala: It is the name of the famous watchtower built by Sauniere with some of his new-found wealth. Please tell me your next command. >u You're unable to go up. Exits lead: north and south. You pause, contemplating your next action... >n You move north. The ground floor of the tower is lined with bookshelves. Many volumes concern the Cathars, the Templars, and esoteric subjects. Exits lead: south and up. I'm waiting for your commands. >x bookshelves You audibly sigh as you realise you must spend time searching through all the various books here in case anything could be hidden there. However, after some time, your patience and determination are rewarded handsomely when you finally chance upon a hollowed out book that contains a worn leather journal - Saunière’s personal notebook! The ground floor of the tower is lined with bookshelves. Many volumes concern the Cathars, the Templars, and esoteric subjects. Exits lead: south and up. You perceive the following: Saunière’s notebook. What now? >x notebook Notebook: A worn leather notebook filled with cryptic notes, sketches, and columns of numbers. What now? >read notebook You open the worn leather notebook. The pages are filled with Bérenger Saunière’s neat but increasingly frantic handwriting. Many entries mention large sums of money, coded references to "the axis" and "alignments" One underlined passage catches your eye: "I have found something that changes everything. Not gold, but knowledge older than the Church itself. The alignments are the key. May God forgive me for what I have begun." What now? >score Your score is 70 out of a maximum 150 adventure points. You have taken 277 turns. Please tell me your next command. >u You go up. A spacious room with large windows offering panoramic views of the surrounding countryside. A telescope stands ready. Strange symbols and planetary alignments are painted on the ceiling. Exits lead: down only. Please enter your instructions. >save Game position saved. Tell me what to do next please. >x telescope You look through the telescope. It is pointed directly at a distant hill. You recognise it as Cardou Peak. The alignment seems to be on purpose. You pause, contemplating your next action... >survey You set out the theodolite and attempt to take readings from the top of the Tour Magdala. The view is indeed excellent - you can see much of the surrounding countryside from this high vantage point. However, after several minutes of careful measurement, you realise the alignments feel imprecise and incomplete from here. The tower gives a good general view, but it is not one of the true geometric anchor points you feel Sauniere was studying. You sense you will need to survey from the more distant natural landmarks in the hills you can see from here. The Peak of Cardou, the windswept hill and the ancient stone circle stand out as likely favourites to get accurate and meaningful readings. You pause, contemplating your next action... >take telescope Doesn't seem to be possible for you! You can't take the telescope. I'm waiting for your commands. >d You go down. The ground floor of the tower is lined with bookshelves. Many volumes concern the Cathars, the Templars, and esoteric subjects. Exits lead: south and up. You notice: Saunière’s notebook. Please tell me your next command. >s You go south. Tour Magdala. (Saunière’s Tower) The striking tower Saunière built - the most eccentric and imposing building in Rennes-le-Château. Rising like a medieval watchtower, its crenellated battlements and grand arched windows give it an almost fortress-like appearance. The tower stands proudly at the edge of the Villa Bethania garden, commanding breathtaking views over the surrounding garrigue-covered hills and distant mountains. A wooden door stands slightly ajar to the north, inviting you inside Exits lead: north and south. You pause, contemplating your next action... >s You move south. The private garden at the rear of Saunière’s villa is beautifully landscaped but feels strangely secretive. It's beautifully designed with geometric flowerbeds in unusual arrangements. The layout feels deliberate - almost like a code in itself. One of the geometric flowerbeds looks slightly disturbed, as if the soil has been turned over more recently than the rest. Exits lead: north and south. I'm waiting for your commands. >d You can't see a way to be able to go down. Exits lead: north and south. Tell me what to do next please. >s You go south. You stand inside the opulent Villa Bethania, Open to tourists, this is the grand house Bérenger Saunière built with his mysterious wealth. The interior is richly decorated but feels oddly cold and unused. Everything is perfectly preserved, as though time stopped when Saunière died. A large writing desk is here. Exits lead: north, west and down. Please tell me your next command. >d You move down. The beam of your flashlight cuts through the darkness, revealing... A hidden basement room beneath the villa. The walls are rough stone, and the air is cool and damp. Old wooden shelves hold dusty boxes. It looks like Saunière used this room for private work. Exits lead: up only. Tell me what to do next please. >x shelves You carefully search the dusty shelves and old wooden boxes. In one of the boxes you find a strange iron key. ***Your score just went up by 5 points. The beam of your flashlight cuts through the darkness, revealing... A hidden basement room beneath the villa. The walls are rough stone, and the air is cool and damp. Old wooden shelves hold dusty boxes. It looks like Saunière used this room for private work. Exits lead: up only. Your gaze falls upon: a strange iron key. Please tell me your next command. >take key You now have the key. What now? >u You begin moving up. You stand inside the opulent Villa Bethania, Open to tourists, this is the grand house Bérenger Saunière built with his mysterious wealth. The interior is richly decorated but feels oddly cold and unused. Everything is perfectly preserved, as though time stopped when Saunière died. A large writing desk is here. Exits lead: north, west and down. I'm waiting for your commands. >w You move west. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. I'm waiting for your commands. >w You move west. Bookshop - "Le Trésor Perdu". A small, dimly lit bookshop. Shelves crammed with works on Rennes-le-Château, the Cathars, the Templars and esoteric subjects line every wall. The air is thick with the smell of old paper, leather bindings, and dust. Behind the counter stands an elderly man with wire-rimmed glasses, watching you intently. Exits lead: east and west. Victor Lang, the bookseller, is behind the counter. Please enter your instructions. >e You move east. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. Tell me what to do next please. >s You set off south. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. Tell me what to do next please. >s You move south. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. The strange iron key slips from your fingers and drops down between the bars of the cattle grid, landing in the mud six feet below. Exits lead: north, south and east. OK, now what? >s You begin moving south. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east and west. What now? >ah man Of course! Whatever that means. Might make sense to you but doesn't to me! OK, now what? >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, some gold coins, an ancient coin, a faded photograph, a brittle card, a faded bank receipt, a Cathar scroll, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet and a tourist guide. You are wearing rubber gloves and an ancient leather pouch. What now? >x lodestone Lodestone: A clear, natural magnet that strongly attracts metal. It has a half-inch diameter hole drilled through its centre. Please tell me your next command. >put stick in lodestone You can't do that. Tell me what to do next please. >put lodestone on stick You push the hole in the lodestone over the metal tip at the base of your walking stick. It fits snugly and holds firmly in place. OK, now what? >n You go north. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. You can just about see the strange iron key resting at the bottom of the cattle grid. Exits lead: north, south and east. Please enter your instructions. >take key with stick You carefully lower the walking stick with the lodestone attached into the gap in the cattle grid. After a few moments of maneuvering, you feel the magnet catch hold of the iron key. Slowly and steadily, you pull the stick back up. The strange iron key is now firmly stuck to the lodestone. You quickly retrieve the key and dismantle the lodestone from your stick. ***Your score just went up by 5 points. Tell me what to do next please. >score Your score is 80 out of a maximum 150 adventure points. You have taken 303 turns. You pause, contemplating your next action... >save Game position saved. OK, now what? >s You move south. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east and west. Tell me what to do next please. >s You don't see how you can go south. Exits lead: north, east and west. You pause, contemplating your next action... >s You don't see how you can go south. Exits lead: north, east and west. What now? >s You don't see how you can go south. Exits lead: north, east and west. I'm waiting for your commands. >w You go west. A narrow opening in the rocky hillside, partially concealed by bushes. A cool draft blows from within. Exits lead: north and east. Tell me what to do next please. >e You begin moving east. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east and west. OK, now what? >unlock gate After everything you've discovered across the village and hills, you feel a quiet sense of readiness. You insert the strange iron key into the ancient lock. With a loud, grating creak, the rusted gate slowly swings open, revealing the narrow passage beyond. You now have access to the southwest. ***Your score just went up by 5 points. I'm waiting for your commands. >sw You begin moving southwest. The beam of your flashlight cuts through the darkness, revealing... A tight, damp cave in the hillside. The floor is uneven and slippery. Exits lead: north and northeast. You pause, contemplating your next action... >n You set off north. The beam of your flashlight cuts through the darkness, revealing... A small, beautifully preserved underground chapel with faded Cathar symbols on the walls. There is an altar here. Exits lead: north and south. You pause, contemplating your next action... >x altar You've found something! ***Your score just went up by 5 points. The beam of your flashlight cuts through the darkness, revealing... A small, beautifully preserved underground chapel with faded Cathar symbols on the walls. There is an altar here. Exits lead: north and south. Visible to the eye: a cathar ring. Please enter your instructions. >x ring Ring: A heavy silver cathar ring. Please enter your instructions. >take ring You now have the ring. Please tell me your next command. >pray Pray? You pray that you will do the right things and ask for protection. That is all you can hope for. I'm waiting for your commands. >n You begin moving north. The beam of your flashlight cuts through the darkness, revealing... A natural cavern deep underground. Ancient markings on the walls correspond to surface landmarks. Deep underground, the electrocompass becomes highly active. It makes a buzzing sound. The needle spins excitedly and then locks firmly in one direction, pointing deeper into the caves to the north. Exits lead: south and west. Before you lies: a carved stone tile. Please tell me your next command. >x tile Tile: A small, flat rectangular stone tile engraved with intersecting lines and geometrical patterns. I'm waiting for your commands. >take tile You now have the tile. Please tell me your next command. >w You begin moving west. A makeshift camp hidden in a side cavern. Camping equipment suggest someone else is searching for the same secret. A wide, seemingly bottomless pit is in the floor and drops into absolute darkness. Exits lead: north and east. Before you lies: a pocket watch and some modern research papers. Damien Roche is standing here. Damien Roche regards you with a cold, appraising smile. "Well, well. You must be Kim Travers. Moreau mentioned you. I see you’ve decided to join the game. How charming." I'm waiting for your commands. >x roche Damien Roche: You have heard stories about him before. This charismatic but ruthless treasure hunter / esoteric researcher is a well-dressed man in his 50s with cold, calculating eyes. OK, now what? >talk to roche Roche regards you with a cold, appraising smile. "Well, Travers. I think you made a big, big mistake coming here today and interfering with my plans." You pause, contemplating your next action... >l A makeshift camp hidden in a side cavern. Camping equipment suggest someone else is searching for the same secret. A wide, seemingly bottomless pit is in the floor and drops into absolute darkness. Exits lead: north and east. Your gaze falls upon: a pocket watch and some modern research papers. Damien Roche is standing here. Please enter your instructions. >save Game position saved. What now? >hit roche Violence is not the answer here. You should not hit Damien Roche. OK, now what? >x watch Watch: An elegant gold pocket watch. It's inscribed with a name: "Moreau". Inside is a tiny folded message. OK, now what? >take message You carefully take out and unroll the message that is hidden inside the watch. Please tell me your next command. >read message You carefully unroll the tiny piece of paper that was hidden inside the watch. "Kim - if you find this, I have been taken. Roche is behind it. The Alignment Crystal is real. It’s not just treasure - it’s a key to something much older. Don’t trust anyone completely. The seven points must be aligned at the next full moon. I’m sorry I dragged you into this. - Elias" OK, now what? >x papers Papers: Dr. Moreau’s scattered handwritten notes full of anxious question marks. Please enter your instructions. >take papers You now have the papers. I'm waiting for your commands. >read papers Moreau’s papers are chaotic, written in a mix of French and English with many underlined phrases and question marks. "The alignments are real. Cardou, the old hill, the ancient circle - they form a perfect pattern. Saunière knew. But what did he actually find? I fear I am not the only one looking. They are closing in." You pause, contemplating your next action... >take watch You now have the watch. Tell me what to do next please. >l A makeshift camp hidden in a side cavern. Camping equipment suggest someone else is searching for the same secret. A wide, seemingly bottomless pit is in the floor and drops into absolute darkness. Exits lead: north and east. Damien Roche is standing here. Please enter your instructions. >x pit You shine your flashlight into the pit. Deep and dark. Nothing can be seen. Tell me what to do next please. >push roche That's not a very polite thing to do. I won't push Damien Roche. Please tell me your next command. >n Damien Roche quickly moves to prevent you from moving northwards. Roche smiles coldly, though there’s tension in his eyes. "Enough, Travers. You’ve poked around long enough. Dr. Moreau is no longer your concern, and the Alignment Chamber is certainly not for amateurs like you. Turn back now. Walk away, and I’ll let you leave this valley in one piece. Continue… and I promise you’ll regret it." Please enter your instructions. >n Roche: "Stop right there, Travers. I've told you once. You’re not going any further. Moreau is no longer your concern, and the Alignment Chamber is mine. Turn around and leave while you still can." Please tell me your next command. >e You set off east. The beam of your flashlight cuts through the darkness, revealing... A natural cavern deep underground. Ancient markings on the walls correspond to surface landmarks. Exits lead: south and west. What now? >n You're unable to go north. Exits lead: south and west. I'm waiting for your commands. >w You move west. A makeshift camp hidden in a side cavern. Camping equipment suggest someone else is searching for the same secret. A wide, seemingly bottomless pit is in the floor and drops into absolute darkness. Exits lead: north and east. Damien Roche is standing here. Tell me what to do next please. >x roche Damien Roche: You have heard stories about him before. This charismatic but ruthless treasure hunter / esoteric researcher is a well-dressed man in his 50s with cold, calculating eyes. I'm waiting for your commands. >x equipment Equipment: That's probably just background scenery and doesn't hold any special importance to you. Please enter your instructions. >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Tell me what to do next please. >show crucifix to roche Damien Roche: "I'm not interested in ANYTHING you want to show to me, Travers. I just want you out of my way. I'm not sharing this with amateurs like you or Moreau. Do you really think I'm going to let you casually come down here and take over my operation? No way. You'd better heed my warning. Please tell me your next command. >score Your score is 90 out of a maximum 150 adventure points. You have taken 346 turns. You pause, contemplating your next action... >save Game position saved. Tell me what to do next please. >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. You pause, contemplating your next action... >s You can't see a way to be able to go south. Exits lead: north and east. I'm waiting for your commands. >e You begin moving east. The beam of your flashlight cuts through the darkness, revealing... A natural cavern deep underground. Ancient markings on the walls correspond to surface landmarks. Exits lead: south and west. Please enter your instructions. >s You move south. The beam of your flashlight cuts through the darkness, revealing... A small, beautifully preserved underground chapel with faded Cathar symbols on the walls. There is an altar here. Exits lead: north and south. What now? >s You set off south. The beam of your flashlight cuts through the darkness, revealing... A tight, damp cave in the hillside. The floor is uneven and slippery. Exits lead: north and northeast. Tell me what to do next please. >ne You move northeast. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east, west and southwest. Please enter your instructions. >n You begin moving north. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. What now? >n You begin moving north. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. What now? >w You go west. You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. I'm waiting for your commands. >w You begin moving west. Your modest bedroom is simply furnished. A comfortable bed and a small desk beside it. The room feels quiet and safe. Exits lead: east only. Please enter your instructions. >push ed I don't think I can push the ed. I'm not sure what it is or where to look for the ed to push. Please enter your instructions. >push bed The bed? It's nothing important, not much point trying to push. I'm waiting for your commands. >x desk It has an unlocked drawer. What now? >push desk I really think it's not important for you to push the desk. What now? >e You move east. You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. Tell me what to do next please. >e You move east. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. OK, now what? >n You go north. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. Tell me what to do next please. >w You go west. Bookshop - "Le Trésor Perdu". A small, dimly lit bookshop. Shelves crammed with works on Rennes-le-Château, the Cathars, the Templars and esoteric subjects line every wall. The air is thick with the smell of old paper, leather bindings, and dust. Behind the counter stands an elderly man with wire-rimmed glasses, watching you intently. Exits lead: east and west. Victor Lang, the bookseller, is behind the counter. What now? >ask lang about roche Victor: "Damien Roche? A dangerous man. Charismatic, intelligent, and completely ruthless. He believes the secret of Rennes belongs to him. If you cross his path, be very careful." OK, now what? >e You begin moving east. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. You pause, contemplating your next action... >n You set off north. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. Please enter your instructions. >ask laurent about roche Father Laurent looks uncomfortable. "I have met Monsieur Roche. He asks many questions. I do not trust his intentions." Please enter your instructions. >n You move north. Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. Please enter your instructions. >w You move west. You sit on a bench in the small, wooden confessional where Father Saunière reportedly made his most significant discovery. An intricately carved panel faces you. Exits lead: east only. Sister Marie-Claire is close by. Tell me what to do next please. >ask claire about church Sister Marie-Claire: "There are many strange things in this church that Father Saunière added. Especially the devil statue… I believe he was trying to tell us something, but I do not know what." I'm waiting for your commands. >ask claire about roche Sister Marie-Claire: She looks uneasy. "That man… there is something dark about him. I feel uneasy when he is near the church." What now? >e You set off east. Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. Please tell me your next command. >s You begin moving south. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. OK, now what? >x statue You examine the famous carved devil. The figure is grotesque yet strangely compelling- a hunched, demonic Asmodeus. His expression is one of grim resignation, as though he has been forced to serve a higher purpose against his will. You can't shake the feeling that this is more than just a provocative decoration placed here by Saunière. OK, now what? >push statue I really think it's not important for you to push the statue. What now? >hit statues It wouldn't accomplish anything if you tried to hit the statues. Please enter your instructions. >hit statue It wouldn't accomplish anything if you tried to hit the statue. Please tell me your next command. >l The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. Please enter your instructions. >ask laurent about statue Father Laurent: "One of Saunière’s more… eccentric choices. Many tourists are fascinated by it, but I find it distracting from true worship." What now? >e You begin moving east. An old cemetery. Weathered gravestones lean at odd angles among wild grass and wild flowers. The wind whispers through the cypress trees. One grave in particular stands out to the southwest. The final resting place of Bérenger Saunière himself. Exits lead: west and southwest. Mademoiselle Sophie Blanc is here. Please tell me your next command. >ask blanc about statue Sophie: "I am an old woman. My memory is not what it used to be. But I remember enough to know that some doors should remain closed." I'm waiting for your commands. >w You go west. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Father Laurent is here. Tell me what to do next please. >open statue I can't imagine why you would think you could open the statue. You pause, contemplating your next action... >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Please tell me your next command. >x coins You examine the ancient gold coins. They feel surprisingly heavy and have a rich, warm lustre. They are very old - possibly Visigothic or Merovingian in origin. These are not the sort of coins one would expect to find casually buried in a French garden. They look as though they have travelled a very long way… or perhaps through a very long time. OK, now what? >x mirror Mirror: A polished silver hand mirror with an ornate handle. What now? >read diary You open your old diary from the Rosicrucian abbey adventure. Several pages are filled with your handwriting: "The Seven Symbols are real. I still don’t fully understand what happened, but I know the Work is not finished. There are greater forces at play in this world than most people realise. If I am ever called back to Rennes-le-Château, I must be ready." The last entry is dated three months ago, the day you returned home. I'm waiting for your commands. >hint There are no hints in this game. Type in and enter HELP or INFO for more information. Tell me what to do next please. >help Type INFO for system commands. Please tell me your next command. >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Please enter your instructions. >x vial Vial: A glass vial of Holy Water from the Church of St. Magdalene. I'm waiting for your commands. >x shard Shard: A sharp, red-stained glass shard. What now? >x blueprints Blueprints: Old architectural blueprints of the church and villa with mysterious notes. I'm waiting for your commands. >read blueprints These old architectural plans show the church and Villa Bethania. At the bottom are some notes in Saunière’s hand: "Hidden basement?" "Church aligns with three prominent landmarks?" "One cave where the light must converge." Tell me what to do next please. >w You can't see a way to be able to go west. Exits lead: north, south and east. Please tell me your next command. >n You move north. Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. You pause, contemplating your next action... >w You go west. You sit on a bench in the small, wooden confessional where Father Saunière reportedly made his most significant discovery. An intricately carved panel faces you. Exits lead: east only. Sister Marie-Claire is close by. Please enter your instructions. >ask claire about basement Sister Marie-Claire: "I don't have anything to say about that." I'm waiting for your commands. >x panel Your search confirms that there are no more loose sections or hidden secret spaces evident. Father Laurent enters the area and stops abruptly. "What are you doing?" he asks sharply, his voice filled with disapproval. "That is a place of confession and prayer, not... archaeology." He looks at the fragment and appears genuinely disturbed. "This should not be removed from the church. These old papers have caused enough trouble already. I beg you - leave the past where it belongs." You pause, contemplating your next action... >ask laurent about fragment Father Laurent: "I am afraid I cannot help you with that. My knowledge is limited to the teachings of the Church and the day-to-day running of this parish." OK, now what? >show blueprints to laurent Father Laurent didn't seem overly impressed by the blueprints. I'm waiting for your commands. >e You go east. Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. You pause, contemplating your next action... >x altar You approach the main altar. It is richly decorated. The surface is smooth from years of use, yet something about its proportions and positioning seems purposeful - almost as if it were designed to align with something beyond the church walls. A further lengthy scrutiny of the altar brings nothing more to light. What now? >push altar I really think it's not important for you to push the altar. OK, now what? >touch altar I'd rather you didn't touch the altar if you don't object. It's not going to make any difference at all. I'm waiting for your commands. >move altar It's not your prerogative to move the altar. What now? >s You move south. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. I'm waiting for your commands. >x statue You examine the famous carved devil. The figure is grotesque yet strangely compelling- a hunched, demonic Asmodeus. His expression is one of grim resignation, as though he has been forced to serve a higher purpose against his will. You can't shake the feeling that this is more than just a provocative decoration placed here by Saunière. You pause, contemplating your next action... >survey No further measuring or surveying is required now. You have found six of the seven alignments. The final seventh lies beneath! OK, now what? >s You move south. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. What now? >s You begin moving south. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. Please tell me your next command. >s You move south. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. You pause, contemplating your next action... >s You go south. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east, west and southwest. OK, now what? >sw You begin moving southwest. The beam of your flashlight cuts through the darkness, revealing... A tight, damp cave in the hillside. The floor is uneven and slippery. Exits lead: north and northeast. I'm waiting for your commands. >n You go north. The beam of your flashlight cuts through the darkness, revealing... A small, beautifully preserved underground chapel with faded Cathar symbols on the walls. There is an altar here. Exits lead: north and south. OK, now what? >n You begin moving north. The beam of your flashlight cuts through the darkness, revealing... A natural cavern deep underground. Ancient markings on the walls correspond to surface landmarks. Exits lead: south and west. Tell me what to do next please. >w You begin moving west. A makeshift camp hidden in a side cavern. Camping equipment suggest someone else is searching for the same secret. A wide, seemingly bottomless pit is in the floor and drops into absolute darkness. Exits lead: north and east. Damien Roche is standing here. You pause, contemplating your next action... >survey No further measuring or surveying is required now. You have found six of the seven alignments. The final seventh lies beneath! OK, now what? >x roche Damien Roche: You have heard stories about him before. This charismatic but ruthless treasure hunter / esoteric researcher is a well-dressed man in his 50s with cold, calculating eyes. OK, now what? >n Roche’s expression hardens. He pulls out a small pistol and points it at you. "I warned you." He advances aggressively. In the struggle, you manage to dodge his lunge. Roche loses his balance on the slippery edge of the pit. For a split second his eyes widen in shock as he teeters on the brink. He reaches out desperately - but you don’t take his hand. With a terrified scream, Damien Roche plummets into the bottomless darkness. His cry echoes for a long time before fading into silence. You stand at the edge of the pit, breathing heavily. The cave feels suddenly much quieter. You didn’t push him… but you also didn’t save him. A part of you feels uneasy, but another part knows that Roche would not have shown you the same mercy. Tell me what to do next please. >n You begin moving north. The beam of your flashlight cuts through the darkness, revealing... A low, partially flooded tunnel. The water is icy cold. Exits lead: north and south. What now? >x water The rubber gloves you are wearing protect you from the the freezing, icy water. You reach carefully into the water. Your fingers brush against something smooth and hard beneath the silt. You pull out a clear crystal that pulses with faint inner light - the Alignment Crystal itself. What was it doing lying below freezing cold water? You assume it was hidden there on purpose - maybe even by Sauniere himself? ***Your score just went up by 5 points. The beam of your flashlight cuts through the darkness, revealing... A low, partially flooded tunnel. The water is icy cold. Exits lead: north and south. OK, now what? >take crystal You are already carrying the crystal. You pause, contemplating your next action... >n You move north. The beam of your flashlight cuts through the darkness, revealing... A surprisingly large man-made, empty chamber. Exits lead: north and south. What now? >survey No further measuring or surveying is required now. You have found six of the seven alignments. The final seventh lies beneath! OK, now what? >n You go north. The beam of your flashlight cuts through the darkness, revealing... A perfectly circular chamber where multiple energy lines (according to legend) are said to converge. A stone coffin is here. Faint sounds of struggling can be heard from within the coffin... The electrocompass makes a buzzing sound and reacts violently - the needle spins wildly before slamming into position. It points directly into the northern chamber. Exits lead: north and south. Please enter your instructions. >x coffin An old stone coffin. What now? >survey No further measuring or surveying is required now. You have found six of the seven alignments. The final seventh lies beneath! I'm waiting for your commands. >n You go north. You are in a vast, underground chamber deep beneath the hills. The north wall has a thin aperture or slot built into it. Exits lead: south only. I'm waiting for your commands. >survey No further measuring or surveying is required now. You have found six of the seven alignments. The final seventh lies beneath! You pause, contemplating your next action... >x slot Aperture: It's a thin, rectangular slit in the wall about two inches wide. You shine your flashlight at it, but you can't make out anything inside the aperture. You pause, contemplating your next action... >s You begin moving south. The beam of your flashlight cuts through the darkness, revealing... A perfectly circular chamber where multiple energy lines (according to legend) are said to converge. A stone coffin is here. Faint sounds of struggling can be heard from within the coffin... Exits lead: north and south. What now? >save Game position saved. You pause, contemplating your next action... >x coffin An old stone coffin. I'm waiting for your commands. >open coffin You strain against the heavy stone lid and manage to slide it partially open. Inside is Dr. Elias Moreau, bound with rope, looking exhausted but alive. His eyes widen with relief when he sees you. ***Your score just went up by 5 points. Please enter your instructions. >untie moreua Well...untie moreua really isn't going to help you here. You pause, contemplating your next action... >untie moreau You try to free him but the rope is very strong and knotted very tight. Find another way. Please tell me your next command. >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Tell me what to do next please. >talk to moreau Better free the struggling fellow first before any talking. OK, now what? >cut rope Using the sharp glass shard you carefully cut through the tight ropes binding Dr. Moreau. He lets out a groan of relief as the bindings fall away. You help him stand up out of the coffin. Moreau sits weakly on the coffin, rubbing his wrists. His voice is hoarse: "Kim... thank God. Roche... he betrayed me. He’s been working against us the whole time. You must be careful - the crystal is far more dangerous than I realised." ***Your score just went up by 5 points. Please enter your instructions. >talk to moreau Dr Moreau: "That bastard played me for a fool. He wants the power of the Alignment for himself. He doesn’t understand what it really is." "It’s not just a key… it’s a bridge. Saunière used it. I was so close to understanding. You must finish this, Kim. I’m too weak to go on." His face pales. "The statue in the church… it was never just decoration. It was a warning. If the portal opens fully, the Guardian may come through. You’ll need more than courage to face it." "Complete the alignment. Activate the crystal. But whatever you do… don’t let Roche take it. And Kim… if you see the portal… be very careful what you choose." Moreau shakes his head weakly. "No time to ask more questions now. I’d only slow you down. Go. Finish what we started. I’ll find my own way out and go to Isabelle. Trust your instincts - you’ve always been better at this than me." Moreau exits rather hastily. What now? >ask moreau about crystal Dr. Elias Moreau is not here to ask that question. You pause, contemplating your next action... >n You go north. You are in a vast, underground chamber deep beneath the hills. The north wall has a thin aperture or slot built into it. Exits lead: south only. OK, now what? >put crystal in slot The crystal will not fit into the aperture. I'm waiting for your commands. >x slot Aperture: It's a thin, rectangular slit in the wall about two inches wide. You shine your flashlight at it, but you can't make out anything inside the aperture. What now? >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Please enter your instructions. >put crucifix in slot The crucifix will not fit into the aperture. OK, now what? >x crystal Crystal: A beautifully carved crystal. Instinctively you know that this is the alignment crystal that Roche and Moreau were searching for. OK, now what? >s You go south. The beam of your flashlight cuts through the darkness, revealing... A perfectly circular chamber where multiple energy lines (according to legend) are said to converge. A stone coffin is here. Exits lead: north and south. OK, now what? >x coffin An old stone coffin. I'm waiting for your commands. >n You set off north. You are in a vast, underground chamber deep beneath the hills. The north wall has a thin aperture or slot built into it. Exits lead: south only. What now? >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Please tell me your next command. >touch slot I'd rather you didn't touch the slot if you don't object. It's not going to make any difference at all. I'm waiting for your commands. >x slot Aperture: It's a thin, rectangular slit in the wall about two inches wide. You shine your flashlight at it, but you can't make out anything inside the aperture. Please enter your instructions. >put note in slot The note will not fit into the aperture. You pause, contemplating your next action... >put all in slot Well there is no way you can put the all in the slot. You must find some other way. I'm waiting for your commands. >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Please enter your instructions. >pour vial in slot Right now you have no need to think about pouring the vial in that way. Nor would it seem possible. Tell me what to do next please. >put key in slot The key will not fit into the aperture. Please enter your instructions. >put mirror in slot The mirror will not fit into the aperture. I'm waiting for your commands. >put stick in slot The stick will not fit into the aperture. What now? >put tile in slot No chance you can put the tile in the slot. Please think of something else. You pause, contemplating your next action... >x tile Tile: A small, flat rectangular stone tile engraved with intersecting lines and geometrical patterns. Tell me what to do next please. >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. What now? >put coin in slot The coin will not fit into the aperture. What now? >put ring in slot The ring will not fit into the aperture. What now? >put coins in slot The coins will not fit into the aperture. Please enter your instructions. >x slot Aperture: It's a thin, rectangular slit in the wall about two inches wide. You shine your flashlight at it, but you can't make out anything inside the aperture. What now? >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. OK, now what? >survey No further measuring or surveying is required now. You have found six of the seven alignments. The final seventh lies beneath! Please tell me your next command. >x crystal Crystal: A beautifully carved crystal. Instinctively you know that this is the alignment crystal that Roche and Moreau were searching for. What now? >s You move south. The beam of your flashlight cuts through the darkness, revealing... A perfectly circular chamber where multiple energy lines (according to legend) are said to converge. A stone coffin is here. Exits lead: north and south. OK, now what? >s You set off south. The beam of your flashlight cuts through the darkness, revealing... A surprisingly large man-made, empty chamber. Exits lead: north and south. I'm waiting for your commands. >s You begin moving south. The beam of your flashlight cuts through the darkness, revealing... A low, partially flooded tunnel. The water is icy cold. Exits lead: north and south. You pause, contemplating your next action... >s You go south. A makeshift camp hidden in a side cavern. Camping equipment suggest someone else is searching for the same secret. A wide, seemingly bottomless pit is in the floor and drops into absolute darkness. Exits lead: north and east. I'm waiting for your commands. >e You go east. The beam of your flashlight cuts through the darkness, revealing... A natural cavern deep underground. Ancient markings on the walls correspond to surface landmarks. Exits lead: south and west. You pause, contemplating your next action... >s You move south. The beam of your flashlight cuts through the darkness, revealing... A small, beautifully preserved underground chapel with faded Cathar symbols on the walls. There is an altar here. Exits lead: north and south. I'm waiting for your commands. >put crystal on altar No chance you can put the crystal on the altar. Please think of something else. What now? >s You begin moving south. The beam of your flashlight cuts through the darkness, revealing... A tight, damp cave in the hillside. The floor is uneven and slippery. Exits lead: north and northeast. Please enter your instructions. >n You go north. The beam of your flashlight cuts through the darkness, revealing... A small, beautifully preserved underground chapel with faded Cathar symbols on the walls. There is an altar here. Exits lead: north and south. I'm waiting for your commands. >n You begin moving north. The beam of your flashlight cuts through the darkness, revealing... A natural cavern deep underground. Ancient markings on the walls correspond to surface landmarks. Exits lead: south and west. What now? >s You move south. The beam of your flashlight cuts through the darkness, revealing... A small, beautifully preserved underground chapel with faded Cathar symbols on the walls. There is an altar here. Exits lead: north and south. Tell me what to do next please. >Whoops! Please type something in. I'm waiting for your commands. >e You don't see how you can go east. Exits lead: north and south. Tell me what to do next please. >s You go south. The beam of your flashlight cuts through the darkness, revealing... A tight, damp cave in the hillside. The floor is uneven and slippery. Exits lead: north and northeast. OK, now what? >ne You move northeast. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east, west and southwest. Please enter your instructions. >score Your score is 105 out of a maximum 150 adventure points. You have taken 484 turns. I'm waiting for your commands. >n You set off north. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. Please tell me your next command. >x grid Cattle grid: It's an oblong metal barred grille set in the road to facilitate farm animal crossings. OK, now what? >e You set off east. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. OK, now what? >x cross This ancient, weathered cross gives the impression that it was erected here for some important reason as if to mark a significant spot on the terrain... However, the markings are far too eroded by time to be anywhere near legible. You pause, contemplating your next action... >se You set off southeast. You are in the countryside. A small, little-known, weathered stone circle is hidden amongst the garrigue. Exits lead: northwest only. As you study the landscape, you catch movement out of the corner of your eye. The stranger is standing on a distant ridge, watching you through binoculars. He lowers them quickly when he sees you looking and ducks down below the ridge out of your line of sight. What now? >x circle You walk around the stone circle and notice the comparisons with your map. The circle aligns perfectly with several distant landmarks. You feel a subtle energy here - as if this is one of the "key points" mentioned in the parchments. Please tell me your next command. >nw You begin moving northwest. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. OK, now what? >s You begin moving south. A crumbling ancient castle perched on a rocky outcrop. Wind whistles through the broken walls. There are excellent views of the surrounding countryside. Exits lead: north only. I'm waiting for your commands. >x walls You study the broken walls again, but find nothing of interest. Please tell me your next command. >n You move north. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. Tell me what to do next please. >n You go north. Cardou peak offers a breathtaking 360 degree view of the entire valley. Several churches and hills create strange geometric alignments when viewed from here. Exits lead: south only. What now? >x alignments You study the landscape carefully, comparing it with your topographic map of the area. Several prominent landmarks form clear straight lines and geometric patterns. One line in particular stands out - it seems to connect significant points across the valley. Well done for identifying that. Please tell me your next command. >s You go south. A weathered stone cross stands at a crossroads. Strange markings are faintly visible on its base. Exits lead: north, south, east, west and southeast. OK, now what? >w You set off west. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. What now? >n You begin moving north. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. You pause, contemplating your next action... >e You go east. Local Café “Le Bellevue”. A small, friendly café in the village with a terrace offering excellent views. The aroma of fresh coffee fills the air. The owner, Madame Claudine Duval knows many old stories. A few locals sit at tables, chatting quietly. The large windows offer a beautiful view over the valley. Exits lead: west only. Madame Claudine Duval is behind the counter. OK, now what? >ask duval about slot Claudine: "I don't have anything to say about that." What now? >w You begin moving west. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. You pause, contemplating your next action... >w You begin moving west. You are in your comfortable but cluttered sitting room in an old stone house in Rennes-le-Château. A fire crackles in the hearth. A small table stands in the centre of the room. Through the window you can see the illuminated Tour Magdala against the mid-afternoon sky. Exits lead: north, east and west. OK, now what? >e You move east. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. OK, now what? >n You go north. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. Please enter your instructions. >w You begin moving west. Bookshop - "Le Trésor Perdu". A small, dimly lit bookshop. Shelves crammed with works on Rennes-le-Château, the Cathars, the Templars and esoteric subjects line every wall. The air is thick with the smell of old paper, leather bindings, and dust. Behind the counter stands an elderly man with wire-rimmed glasses, watching you intently. Exits lead: east and west. Victor Lang, the bookseller, is behind the counter. Please tell me your next command. >show crystal to lang Victor Lang didn't seem overly impressed by the crystal. Tell me what to do next please. >e You go east. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. OK, now what? >n You move north. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. Please enter your instructions. >n You set off north. Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. I'm waiting for your commands. >put crystal on altar No chance you can put the crystal on the altar. Please think of something else. Tell me what to do next please. >x altar You approach the main altar. It is richly decorated. The surface is smooth from years of use, yet something about its proportions and positioning seems purposeful - almost as if it were designed to align with something beyond the church walls. A further lengthy scrutiny of the altar brings nothing more to light. Tell me what to do next please. >w You go west. You sit on a bench in the small, wooden confessional where Father Saunière reportedly made his most significant discovery. An intricately carved panel faces you. Exits lead: east only. Father Laurent is here and Sister Marie-Claire is close by. Please enter your instructions. >give crystal to laurent You can forget about giving anything to Father Laurent. Please enter your instructions. >ask laurent about crystal Father Laurent: "I am afraid I cannot help you with that. My knowledge is limited to the teachings of the Church and the day-to-day running of this parish." You pause, contemplating your next action... >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Please enter your instructions. >read vellum The vellum is very old and brittle. The text is a strange mix of Latin and unknown symbols. One partially legible line stands out: "...the treasure is not what men seek. The true secret sleeps beneath the alignments. Only one of pure heart and clear mind may awaken it..." Please enter your instructions. >read diary You open your old diary from the Rosicrucian abbey adventure. Several pages are filled with your handwriting: "The Seven Symbols are real. I still don’t fully understand what happened, but I know the Work is not finished. There are greater forces at play in this world than most people realise. If I am ever called back to Rennes-le-Château, I must be ready." The last entry is dated three months ago, the day you returned home. Please tell me your next command. >x tile Tile: A small, flat rectangular stone tile engraved with intersecting lines and geometrical patterns. Please tell me your next command. >e You set off east. Here is the richly decorated altar. The place where Saunière made mysterious changes. The statues of saints seem to watch you with unusual intensity. Exits lead: south and west. You pause, contemplating your next action... >s You move south. The famous church where Bérenger Saunière once served. The interior is strangely opulent for such a small village. A sense of secrets lingers here. A large demonic statue stands near the entrance - one of Saunière’s famous eccentric touches. Exits lead: north, south and east. What now? >w You're unable to go west. Exits lead: north, south and east. OK, now what? >s You set off south. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. You pause, contemplating your next action... >w You move west. Bookshop - "Le Trésor Perdu". A small, dimly lit bookshop. Shelves crammed with works on Rennes-le-Château, the Cathars, the Templars and esoteric subjects line every wall. The air is thick with the smell of old paper, leather bindings, and dust. Behind the counter stands an elderly man with wire-rimmed glasses, watching you intently. Exits lead: east and west. Victor Lang, the bookseller, is behind the counter. What now? >show tile to lang Victor Lang didn't seem overly impressed by the tile. OK, now what? >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. OK, now what? >x watch Watch: An elegant gold pocket watch. It's inscribed with a name: "Moreau". You pause, contemplating your next action... >x coins You examine the ancient gold coins. They feel surprisingly heavy and have a rich, warm lustre. They are very old - possibly Visigothic or Merovingian in origin. These are not the sort of coins one would expect to find casually buried in a French garden. They look as though they have travelled a very long way… or perhaps through a very long time. Please enter your instructions. >x coin Coin: A small gold Visigothic coin. Please tell me your next command. >x card Card: It is in Saunière’s handwriting, but appears written in a simple code. OK, now what? >read card You look at the card. It is covered in Saunière’s handwriting, but written in a simple code: "UIF TFDSFU JT OPU JO UIF HPME. UIF USVF USFBTVSF MJFT XIFSF UIF MJOFT NFFU. TFFL CFOFBUI." The find of the card fills you with excitement. What is Saunière trying to say here?" OK, now what? >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Tell me what to do next please. >e You go east. The heart of the village. A small square with a fountain and benches. A church lies to the north. To the west is a small bookshop. To the east is an opulent villa. The cobbled road is to the south. Tourists are few at this time of year. Exits lead: north, south, east and west. Please enter your instructions. >s You move south. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. You pause, contemplating your next action... >s You set off south. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. What now? >n You set off north. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. OK, now what? >e You set off east. Local Café “Le Bellevue”. A small, friendly café in the village with a terrace offering excellent views. The aroma of fresh coffee fills the air. The owner, Madame Claudine Duval knows many old stories. A few locals sit at tables, chatting quietly. The large windows offer a beautiful view over the valley. Exits lead: west only. Madame Claudine Duval is behind the counter. Please tell me your next command. >e You can't see a way to be able to go east. Exits lead: west only. Tell me what to do next please. >w You go west. A narrow, winding cobbled street typical of the village. The mid-afternoon air is warm and carries the scent of woodsmoke. Exits lead: north, south, east and west. Tell me what to do next please. >s You set off south. A winding country road leading south from the village toward the spa town of Rennes-les-Bains. The path is bordered by wild garrigue - thyme, lavender, and juniper. An old rusty cattle grid is in the road, its bars worn smooth by years of use. Beyond it, the road continues downhill toward the thermal springs. Exits lead: north, south and east. Please enter your instructions. >s You set off south. The small town of Rennes-les-Bains below Rennes-le-Château. Warm mineral water flows from ancient springs.The air is humid and carries a faint sulphurous smell. A few locals sit quietly on benches, enjoying the healing waters. A steep hill lies to the west. A dense cluster of bushes are at its base. Hidden behind the bushes to the southwest is a rusted gate. Hidden behind the bushes to the west is the opening to a small cave. Exits lead: north, east, west and southwest. You pause, contemplating your next action... >sw You go southwest. The beam of your flashlight cuts through the darkness, revealing... A tight, damp cave in the hillside. The floor is uneven and slippery. Exits lead: north and northeast. Please tell me your next command. >n You go north. The beam of your flashlight cuts through the darkness, revealing... A small, beautifully preserved underground chapel with faded Cathar symbols on the walls. There is an altar here. Exits lead: north and south. Tell me what to do next please. >n You begin moving north. The beam of your flashlight cuts through the darkness, revealing... A natural cavern deep underground. Ancient markings on the walls correspond to surface landmarks. Exits lead: south and west. Please enter your instructions. >w You begin moving west. A makeshift camp hidden in a side cavern. Camping equipment suggest someone else is searching for the same secret. A wide, seemingly bottomless pit is in the floor and drops into absolute darkness. Exits lead: north and east. The tall man in the dark coat stands in the shadows at the back of the cavern, silently observing the scene. He gives you a small, knowing nod before slipping out of sight deeper into the darkness. Please enter your instructions. >n You go north. The beam of your flashlight cuts through the darkness, revealing... A low, partially flooded tunnel. The water is icy cold. Exits lead: north and south. I'm waiting for your commands. >n You begin moving north. The beam of your flashlight cuts through the darkness, revealing... A surprisingly large man-made, empty chamber. Exits lead: north and south. Please enter your instructions. >n You begin moving north. The beam of your flashlight cuts through the darkness, revealing... A perfectly circular chamber where multiple energy lines (according to legend) are said to converge. A stone coffin is here. Exits lead: north and south. I'm waiting for your commands. >n You set off north. You are in a vast, underground chamber deep beneath the hills. The north wall has a thin aperture or slot built into it. Exits lead: south only. The mysterious stranger steps out from the shadows. For the first time, he removes his hat and lowers the shadow from his face. He is older than you expected - perhaps in his late sixties - with sharp, intelligent eyes and an air of quiet authority. His face is still partially hidden, but his voice is calm and cultured. "You have done well to come this far, Kim Travers," he says, his voice calm and measured. I think it is time you knew who I am." He pauses, studying your reaction. "I am called Antoine de Montfort - Grand Master of the modern Priory of Sion. We are the custodians. The watchers. The keepers of the true line that stretches back through the centuries." "Saunière was but one man who touched the edge of this secret. We have been watching over it for a very long time. Sometimes guiding… sometimes protecting… sometimes warning those who come too close." His eyes meet yours with solemn intensity. "You’ve come far, Kim Travers. Further than most. But some doors should remain closed. You carry the light within you, whether you realise it or not. That is why I have followed your every step." He gives a faint, weary smile. "Now the choice is yours. Will you become another guardian… or will you attempt what even Saunière ultimately feared to do? Turn back now, while you still can." What now? >l You are in a vast, underground chamber deep beneath the hills. The north wall has a thin aperture or slot built into it. Exits lead: south only. Antoine de Montfort stands by the north wall. OK, now what? >x slot Aperture: It's a thin, rectangular slit in the wall about two inches wide. You shine your flashlight at it, but you can't make out anything inside the aperture. Please enter your instructions. >look in slot Aperture: It's a thin, rectangular slit in the wall about two inches wide. You shine your flashlight at it, but you can't make out anything inside the aperture. What now? >touch slot I'd rather you didn't touch the slot if you don't object. It's not going to make any difference at all. You pause, contemplating your next action... >talk to man Talk to isn't the right approach to aid you here. Tell me what to do next please. >x man X what? Please tell me your next command. >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Please enter your instructions. >l You are in a vast, underground chamber deep beneath the hills. The north wall has a thin aperture or slot built into it. Exits lead: south only. Antoine de Montfort stands by the north wall. OK, now what? >x montfort Antoine de Montfort: Grand Master of the modern Priory of Sion. In his late sixties - with sharp, intelligent eyes and an air of quiet authority. His face is still partially hidden. Tell me what to do next please. >ask montfort about slot Antoine stays silent. Please tell me your next command. >ask montfort about crystal Antoine: "The Crystal is not a treasure. It is a key to something far older than Saunière, older than the Cathars, older than the Templars. It was never meant for human hands. If you activate it, you may awaken forces you cannot control." OK, now what? >ask montfort about light Antoine remains silent upon hearing your question. OK, now what? >x What do you want me to x? What now? >x crystal Crystal: A beautifully carved crystal. Instinctively you know that this is the alignment crystal that Roche and Moreau were searching for. You pause, contemplating your next action... >turn on crystal You asked me to turn on crystal but I'm having trouble doing that command. What now? >activate crystal I don't believe you can activate the crystal. I'm waiting for your commands. >x light You're not sure what light is. You can only examine what you see and understand. Please tell me your next command. >i You are carrying: a coded parchment, a note, a vellum fragment, a topographic map, a miniature Mary Magdalene, a strange iron key, a lodestone, a silver mirror, a bottle of revealing ink, a spade, a walking stick, a theodolite, a diary, a cathar ring, a carved stone tile, a pocket watch, some gold coins, an ancient coin, a faded photograph, a crystal, a brittle card, a faded bank receipt, a Cathar scroll, some modern research papers, a yellowed newspaper clipping, an electrocompass, a vial, a glass shard, some faded blueprints, a silver crucifix, a letter, a flashlight, a billet, a tourist guide and a tiny message. You are wearing rubber gloves and an ancient leather pouch. Please enter your instructions. >x slot Aperture: It's a thin, rectangular slit in the wall about two inches wide. You shine your flashlight at it, but you can't make out anything inside the aperture. I'm waiting for your commands. >put photograph in slot The photo will not fit into the aperture. What now? >x aperture Aperture: It's a thin, rectangular slit in the wall about two inches wide. You shine your flashlight at it, but you can't make out anything inside the aperture. You pause, contemplating your next action... >n You're unable to go north. Exits lead: south only. OK, now what? >put crystal in slit The crystal will not fit into the aperture. Tell me what to do next please. >put hand in slit Whatever a hand is you don't have it to put. I'm waiting for your commands. >l You are in a vast, underground chamber deep beneath the hills. The north wall has a thin aperture or slot built into it. Exits lead: south only. Antoine de Montfort stands by the north wall. You pause, contemplating your next action... >x montfort Antoine de Montfort: Grand Master of the modern Priory of Sion. In his late sixties - with sharp, intelligent eyes and an air of quiet authority. His face is still partially hidden. I'm waiting for your commands. >ask montfort about aperture Antoine stays silent. I'm waiting for your commands. >ask montfort about guardian Antoine remains silent upon hearing your question. What now? >l You are in a vast, underground chamber deep beneath the hills. The north wall has a thin aperture or slot built into it. Exits lead: south only. Antoine de Montfort stands by the north wall. Please enter your instructions. >save Game position saved. Tell me what to do next please. >score Your score is 105 out of a maximum 150 adventure points. You have taken 575 turns. I'm waiting for your commands. >quite You sure you know what you're talking about? Please tell me your next command.