Start of a transcript of Last Day An Interactive Apocalypse by Earth Traveler Release 1 / Serial number 201028 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Identification number: //04DEA054-5959-4EA9-82C2-7D831367658C// Interpreter version 2.1.7 / VM 3.1.2 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson >l Your Bedroom It's not much, especially now. You haven't bothered cleaning it for the last month, so it's more of a mess than ever: trash strewn over the carpet, cans tossed every which way, CDs left on top of the stereo you stole from someone's house... Anyway, your living room is to the east. >take cds Taken. >e Your Living Room This place is even more beat-up than your bedroom. You've had a couple parties in here, and parties right before the apocalypse can get a little out of hand. There's a ton of bottles and cans in here, the carpet and furniture is all stained, scraps of food are everywhere... A doorway leads south to the street outside. >s Browning Street, Nelsonville. Ah, good old Browning Street -- too bad the end of the world had to happen, because this is a pretty nice neighborhood, a row of nice neighbors and formerly clean houses. Now, though, a lot of the people are either holed up in the church or in Port Friday, on the other side of the bay, partying. To the east is Harbor Street, and to the west is Polk Road. A doorway leads south to the street outside. >w Polk Road A rough road, one that ends in pretty much nothing and leads onto the trail leading northwest through Nelson Forest. You wonder why this Nelson guy got to name everything after himself. >nw South Forest Trail You take the trail and leisurely stroll through the woods, admiring the scenery... too bad it's not going to be here much longer. You'd never thought about how beautiful it was before. The trail winds away to the northeast, or back to the southeast. >ne Central Forest Trail You walk deeper into the forest, listening to the chirping of the birds, feeling the sun on you... The trail continues to the northeast, or back to the southwest. You notice some shapes deep in the forest, among the trees. >x shapes Nothing much, just the corpses of a large number of suiciders, hanging from the trees. Well, you hope all of them were suicides anyway. In any case, nothing you haven't seen since the announcement... >ne North Forest Trail The woods are thinning out here. You can see Yaquina Head to the north, and the rest of the woods to the southwest. >n Yaquina Head You've been here a couple of times, back when you thought lighthouses were really cool. And that's the only reason to come here: the lighthouse, whose entrance lies to the northwest. There's also some bluffs to the southeast, or you could go back to the south. >nw Yaquina Head Lighthouse The old lighthouse. Nobody's keeping it anymore, though. You can head up the stairs to reach the top. >u Top of the Lighthouse Man, this place gives a really good view. You can see the Space Needle from here, Vancouver Island... you think might even be able to see the southern tip of Alaska from here. And of course, there's always two ways down... >x space needle You can't see any such thing. >x island You can't see any such thing. >x alaska You can't see any such thing. >jump You lean over the railing, take a deep breath... and leap over the side. Your head smashes against the rocks so fast you feel absolutely nothing when you reach the bottom. *** You have committed suicide ***You aren't on a high or dangerous enough place to do much with that. Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > undo Top of the Lighthouse [Previous turn undone.] >d Yaquina Head Lighthouse The old lighthouse. Nobody's keeping it anymore, though. You can head up the stairs to reach the top. >s You can't go that way. >se Yaquina Head You've been here a couple of times, back when you thought lighthouses were really cool. And that's the only reason to come here: the lighthouse, whose entrance lies to the northwest. There's also some bluffs to the southeast, or you could go back to the south. >se Yaquina Bluffs A series of rocky cliffs near the lighthouse, and a popular jumping spot based on the number of corpses dashed against the rocks. Of course, you could head down the normal way, down a small winding path. A rope has been left laying out. It even already has a noose tied off on one end, but clearly hasn't been used. Probably someone who lost their nerve, not that you would really recommend suicide. It is lying right next to a large rock. >take rope Taken. >x rope A sturdy rope with a noose tied off on one end. >d Stripe of Sand Just a tiny strip of sand, lying beneath Yaquina Bluffs with a winding path going up. >e You can't walk on water. >u Yaquina Bluffs A series of rocky cliffs near the lighthouse, and a popular jumping spot based on the number of corpses dashed against the rocks. Of course, you could head down the normal way, down a small winding path. >nw Yaquina Head You've been here a couple of times, back when you thought lighthouses were really cool. And that's the only reason to come here: the lighthouse, whose entrance lies to the northwest. There's also some bluffs to the southeast, or you could go back to the south. >s North Forest Trail The woods are thinning out here. You can see Yaquina Head to the north, and the rest of the woods to the southwest. >sw Central Forest Trail You walk deeper into the forest, listening to the chirping of the birds, feeling the sun on you... The trail continues to the northeast, or back to the southwest. You notice some shapes deep in the forest, among the trees. >sw South Forest Trail You take the trail and leisurely stroll through the woods, admiring the scenery... too bad it's not going to be here much longer. You'd never thought about how beautiful it was before. The trail winds away to the northeast, or back to the southeast. >se Polk Road A rough road, one that ends in pretty much nothing and leads onto the trail leading northwest through Nelson Forest. >e Browning Street, Nelsonville. Ah, good old Browning Street -- too bad the end of the world had to happen, because this is a pretty nice neighborhood, a row of nice neighbors and formerly clean houses. Now, though, a lot of the people are either holed up in the church or in Port Friday, on the other side of the bay, partying. To the east is Harbor Street, and to the west is Polk Road. A doorway leads south to the street outside. >n Your Living Room This place is even more beat-up than your bedroom. You've had a couple parties in here, and parties right before the apocalypse can get a little out of hand. There's a ton of bottles and cans in here, the carpet and furniture is all stained, scraps of food are everywhere... A doorway leads south to the street outside. >s Browning Street, Nelsonville. Ah, good old Browning Street -- too bad the end of the world had to happen, because this is a pretty nice neighborhood, a row of nice neighbors and formerly clean houses. Now, though, a lot of the people are either holed up in the church or in Port Friday, on the other side of the bay, partying. To the east is Harbor Street, and to the west is Polk Road. A doorway leads south to the street outside. >e Harbor Street, Nelsonville. A north-south running street. Desolate much like the rest of the town now, it does have a seafood restaurant on the east side called Nelson's Own that has its "Open" sign lit up. Apart from that, you can north to the harbor or south to Court Street. >e Nelson's Own An ancient seafood restaurant, it has been stubbornly run by its proprietor for the last month in spite of everything. Unfortunately, it has also been looted of its stocks of food heavily, and not much more food has been coming in during that time, as not a lot of people are interested in continuing their jobs right now. A staircase leads up to the offices, and you go back west to Harbor Street. You're surprised to see Benny sitting at a booth, eating a fish sandwich as if this was a normal Tuesday lunch. He sees you as well, and waves. >ask benny about sandwich "Where'd you get that sandwich?" you ask hungrily. "Oh, the freezer wasn't totally looted. So I made one in the kitchen, to the east there," replies Benny. "I made some fries, but this was more filling than I expected, so you can have them." >e Kitchen An old kitchen with a gas-powered stove and an open and empty freezer, and covered in grease. There is indeed a tub of fries sitting by one of the fryers, much to your delight. The place looks like it hasn't been used in a week though. You feel the ground start to tremble a bit under your feet. >take fries Taken. >w Nelson's Own An ancient seafood restaurant, it has been stubbornly run by its proprietor for the last month in spite of everything. Unfortunately, it has also been looted of its stocks of food heavily, and not much more food has been coming in during that time, as not a lot of people are interested in continuing their jobs right now. A staircase leads up to the offices, and you go back west to Harbor Street. You're surprised to see Benny sitting at a booth, eating a fish sandwich as if this was a normal Tuesday lunch. He sees you as well, and waves. The ground begins to shake even more. It's starting to feel like an earthquake. >u Nelsons Own Office You climb up the stairs to the office and enter. Mr Wickens, the proprietor, is sitting up here, writing something as if the world isn't going to end in a couple hours. A staircase leads back down into the restaurant. >x wickens A stout old man, who built this place God-knows-how-long ago and has run it ever since. You guess you aren't too surprised he's here until the bitter end. >ask wickens about apocalypse Mr Wickens waves a hand dismissively. "I built this place with my own two hands, and I don't intend to abandon it. This place is... my whole life," he says almost sadly, "and I will go down with it." >give fries to wickens Mr Wickens doesn't seem interested. >w You can't go that way. >s You can't go that way. You hear the echoing impact of the comet strike, and the ground violently rattles once more with a sense of finality. >d Nelson's Own An ancient seafood restaurant, it has been stubbornly run by its proprietor for the last month in spite of everything. Unfortunately, it has also been looted of its stocks of food heavily, and not much more food has been coming in during that time, as not a lot of people are interested in continuing their jobs right now. A staircase leads up to the offices, and you go back west to Harbor Street. You're surprised to see Benny sitting at a booth, eating a fish sandwich as if this was a normal Tuesday lunch. He sees you as well, and waves. This is not how you wanted to go out. You wanted to -- well, you're not really sure what you wanted. Until this very moment, your death seemed like a distant event, something from the far future, like the heat death of the universe, something you wouldn't have to worry about even though you always knew better. Yes, even after the apocalypse was announced, you still felt that way. Frankly, you still feel that way a little bit now, even as the ground starts shaking again, rapidly increasing in strength. You don't want to die. Of course, that's stupid and petty, you and everyone else had to die someday anyway, but you feel cheated. But there's nothing you can do about it. Nothing except face the comet, and face your death, and show some courage for once, and show-- *** The world has ended *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? > restart You reluctantly open your eyes and look at the time. You sigh - it's already a quarter to ten. You need to get moving, because today is the last day. Not the last day of the week, not the last day of school, not the last day at work - the last day, period. Of everything. Of human civilization. Because today, September 22, at 12:43 PM, a comet will strike the earth, wiping out all life on this little blue planet. You hadn't wanted to believe when it was announced a month ago - nobody had - but it has been confirmed again and again, apart from small changes in the exact time. And now, you need to decide what to do with your Last Day An Interactive Apocalypse by Earth Traveler Release 1 / Serial number 201028 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Your Bedroom It's not much, especially now. You haven't bothered cleaning it for the last month, so it's more of a mess than ever: trash strewn over the carpet, cans tossed every which way, CDs left on top of the stereo you stole from someone's house... Anyway, your living room is to the east. >take cds Taken. >take stereo That's fixed in place. >e Your Living Room This place is even more beat-up than your bedroom. You've had a couple parties in here, and parties right before the apocalypse can get a little out of hand. There's a ton of bottles and cans in here, the carpet and furniture is all stained, scraps of food are everywhere... A doorway leads south to the street outside. >s Browning Street, Nelsonville. Ah, good old Browning Street -- too bad the end of the world had to happen, because this is a pretty nice neighborhood, a row of nice neighbors and formerly clean houses. Now, though, a lot of the people are either holed up in the church or in Port Friday, on the other side of the bay, partying. To the east is Harbor Street, and to the west is Polk Road. A doorway leads south to the street outside. >e Harbor Street, Nelsonville. A north-south running street. Desolate much like the rest of the town now, it does have a seafood restaurant on the east side called Nelson's Own that has its "Open" sign lit up. Apart from that, you can north to the harbor or south to Court Street. >s Court Street, Nelsonville Old Court Street, the oldest street in town, and heading right on into a dead end. Well, if it didn't head right on into a group of guys with guns first. You'd better watch yourself around them. The old church is on the west side of the street, or you could go back north to Harbor Street. You could also try going south, but that might not be the best idea. >x guys You can't see any such thing. >s "Keep out of here," warns one of the men, leveling his rifle at you. >n Harbor Street, Nelsonville. A north-south running street. Desolate much like the rest of the town now, it does have a seafood restaurant on the east side called Nelson's Own that has its "Open" sign lit up. Apart from that, you can north to the harbor or south to Court Street. >n Harbor, Nelsonville Ah, the old harbor, now looking like it's been abandoned for a hundred years. Normally there would be a fleet of all kinds of boats - yachts, trawlers, speedboats - but not anymore. They've all been stolen or spiked, and now there's just one left: an old, rustly fishing boat. There's also an outbuilding on the far side you could enter. You see a sailor lying on a pier, dead drunk. >x sailor He's dead. You could tell even before you got close to him, from the way the flies buzzed over his body. And in any case, you seen enough pale, bloated, rotting corpses over the last few weeks to be pretty good at telling them apart from the living. This guy is a bit much even for you, though. His eyes have rotted or been eaten already, and the flies laid eggs in there, and the eggs have hatched. It makes even your skin crawl. You briefly wonder if flies will survive the comet. Probably, you guess. >enter boat You get into the fishing boat. >e You can't go that way. >n Nelson Bay (in the fishing boat) The open ocean... Nelsonville is back south, and Port Friday to the east. Yaquina Strait is further north. >e Port Friday (in the fishing boat) You cruise-- well, sputter -- into Port Friday, and enter in on quite an eyeful: there's a drug-fueled orgy happening right on the docks. And a part of you wants to leap right into it, but... >e You can't go that way. >exit boat I only understood you as far as wanting to exit. >l Port Friday (in the fishing boat) You cruise-- well, sputter -- into Port Friday, and enter in on quite an eyeful: there's a drug-fueled orgy happening right on the docks. And a part of you wants to leap right into it, but... >out You get out of the fishing boat. Port Friday You cruise-- well, sputter -- into Port Friday, and enter in on quite an eyeful: there's a drug-fueled orgy happening right on the docks. And a part of you wants to leap right into it, but... >enter orgy You hop out of the boat, rip off your clothes, and join in the party. Hey, it's the end of the world, may as well go out with a bang, right? And right at 12:43 PM, that's exactly what happens. *** You have died in a way some people dream of *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >