> * forgot to turn on transcripting until after I got the lamp! I did not understand the word "forgot". > w There is no route to the west, only north, east and northeast. > out There is no route out, only north, east and northeast. > in There is no route in, only north, east and northeast. > l By Village Well You are standing by the village well. It has a simple windlass with a handle that has a bucket suspended from it. Some of your fellow villagers are here, going about their usual business. The church is to the East, the roundhouse North and the village longhouse to the NE. In the distance you see some hills which form the southern horizon. > ne You move NorthEast. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > in You move In. In Longhouse You are in the village longhouse, where the people of Starhollow gather for socialising. There are lots of tables, chairs and benches for people to sit on. Double doors lead Out to the lane outside and the kitchen is to the West. > w You move West. The Longhouse Kitchen You are in the kitchen of the longhouse, where meals for the villagers are prepared and cooked. The room has several large work tables. The exit is East. On one of the tables you see a large earthenware cooking pot and an earthenware lid. > put oil in lamp You fill the lamp with some oil from the pot. > e You move East. In Longhouse You are in the village longhouse, where the people of Starhollow gather for socialising. There are lots of tables, chairs and benches for people to sit on. Double doors lead Out to the lane outside and the kitchen is to the West. > out You move Out. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > n You move North. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. You can go North into your field, South to the village longhouse or West to a bend in the lane. Villagers are coming and going, about their daily business. > w You move West. Bend in River Lane You are on river lane where it bends East and North. Your field is to the NE, the village watermill NW and the village longhouse SE. A few villagers are here, talking amongst themselves. > n You move North. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > n You move North. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > nw You move NorthWest. End Of River Lane You are at the northern end of River Lane, which ends at the bank of the river Worfle. In the river are three large stepping stones which you can cross to get to the far side. You can go West across the stones or SE back along River Lane. > w You move West. On Stepping Stone You are standing on a stepping stone in the middle of the river Worfle. The river flows swiftly from the north past the watermill to the south. You can go East or West to either bank of the river. > w You move West. West Bank of River You are on the west bank of the river Worfle. All around lies open countryside, dotted with trees, that stretches away to distant hills, with the Rainbow mountains reaching to the sky beyond them. A well-trodden track leads North alongside the river from here or you can go back East across the stepping stones to River Lane. > save Game "Alyas 1" saved > n There's something that was in the watermill that you haven't got. > e You move East. On Stepping Stone You are standing on a stepping stone in the middle of the river Worfle. The river flows swiftly from the north past the watermill to the south. You can go East or West to either bank of the river. > e You move East. End Of River Lane You are at the northern end of River Lane, which ends at the bank of the river Worfle. In the river are three large stepping stones which you can cross to get to the far side. You can go West across the stones or SE back along River Lane. > se You move SouthEast. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > sw You move SouthWest. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. You can hear the sound of the waterwheel revolving on the far side of the building. > * as expected I did not understand the word "as". > in You move In. In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. The noise of the mill mechanism above you is deafening. There is a pile of empty flour sacks here. Dusty Miller is here, tying up sacks of flour for transport to the bakery. > x dusty "Dusty" Miller (his real name is Torvald, but everyone calls him Dusty as he is usually covered in flour) is the village miller who grinds the wheat you grow into flour. > talk to dusty Talking to Dusty would be a waste of time due to the noise of the mill machinery. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > steal sack You go take one of the sacks from the pile but Dusty stops you. "Sorry," he says to you. "I don't have any to spare right now." > ask dusty for sack To find out how to speak to other characters, type SPEECH and press enter. > speeh I did not understand the word "speeh". > speech When you meet any characters you may be presented with a choice of things to say to that character. Just select the number and press Enter. When in conversation, if you wish to be reminded of the remaining choices, type TALK TO 'character name', e.g. TALK TO PRIEST, etc. With other characters you may need to initiate conversation using TALK TO 'character name'. In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. The noise of the mill mechanism above you is deafening. There is a pile of empty flour sacks here. Dusty Miller is here, tying up sacks of flour for transport to the bakery. > buy sack Sorry, I'm not sure which object you are trying to buy. > buy sack of flour Sorry, I'm not sure which object you are trying to buy. > l In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. The noise of the mill mechanism above you is deafening. There is a pile of empty flour sacks here. Dusty Miller is here, tying up sacks of flour for transport to the bakery. > buy empty Sorry, I'm not sure which object you are trying to buy. > buy empty flour sack Sorry, I'm not sure which object you are trying to buy. > buy Buy what? > sack Sorry, I'm not sure which object you are trying to buy. > x sack You can't see the flour sack. > x pile A neatly stacked pile of empty flour sacks. > buy pile I don't think the pile of flour sacks is for sale. > loke I did not understand the word "loke". > take pile You only need one of the sacks. > take sack You go take one of the sacks from the pile but Dusty stops you. "Sorry," he says to you. "I don't have any to spare right now." > l In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. The noise of the mill mechanism above you is deafening. There is a pile of empty flour sacks here. Dusty Miller is here, tying up sacks of flour for transport to the bakery. > fill sack Sorry, I'm not sure which object you are trying to fill. > fill pile FILL THE PILE OF FLOUR SACKS WITH what? > flour I don't understand what you want to do with the flour. > fill pile with flour Filling the pile of flour sacks with the flour will not help you in this game. > fill sack with flour Sorry, I'm not sure which object you are trying to fill. > u You do not need to access the upper floors of the watermill in order to solve this game. > x chutes The flour ground by the millstones in the room above flows down the chutes to fill the flour sacks held by the miller. > out You move Out. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. You can hear the sound of the waterwheel revolving on the far side of the building. > ne You move NorthEast. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > w You move West. By Mill Race You are on the north side of the watermill, standing by the mill race that channels river water towards the waterwheel that powers the mechanism inside the mill. There is lots of vegetation growing here. You can go East along the mill building to River Lane. The water is flowing swiftly along the mill race, making the water wheel revolve. > x vegetation It is thick and rampant. > cut it (the thick vegetation) CUT THE THICK VEGETATION WITH what? > dagger I don't understand what you want to do with the sharp dagger. > cut vegetation with dagger The dagger isn't the right tool to cut the vegetation with. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > cut vegetation with scythe Using the scythe, you cut a large pile of vegetation from around you. By Mill Race You are on the north side of the watermill, standing by the mill race that channels river water towards the waterwheel that powers the mechanism inside the mill. There is lots of vegetation growing here. You can go East along the mill building to River Lane. The water is flowing swiftly along the mill race, making the water wheel revolve. Also here is a large pile of vegetation. > x pile A large pile of vegetation you cut with your scythe. > take it (the large pile of vegetation) There is too much vegetation for you to pick it all up at once. > put vegetation in river You cannot see the swift river. > put vegetation in race You throw the vegetation into the mill race. It is pushed up against the grill, blocking the flow of water. After a couple of minutes the water stops flowing and the water wheel stops turning. You wisely walk to the lane so as not to be blamed for the blockage. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. You see Dusty Miller walk out of his mill, he is muttering to himself. "Bloody mill race must be blocked again!" he says angrily, walking around the side of the building towards the mill race. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > w You move West. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. > in You move In. In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. There is a pile of empty flour sacks here. > take sack You take one of the sacks from the pile. Feeling guilty about taking the sack, you take a silver gink out of your pouch and leave it on top of the pile of sacks. Suddenly you hear the mill machinery start up above you again - Dusty must have cleared the vegetation from the mill race. > u You do not need to access the upper floors of the watermill in order to solve this game. > e There is no route to the east, only out. Dusty Miller walks back into the flour store. He greets you but then sees the flour sack you took from the pile. "I thought I told you not to take any," he says angrily. He takes the sack and ushers you outside. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. You can hear the sound of the waterwheel revolving on the far side of the building. He greets you pleasantly but asks you to leave the mill as he has work to do. You comply and walk outside. > w There is no route to the west, only east, in, northeast and southeast. > se You move SouthEast. Bend in River Lane You are on river lane where it bends East and North. Your field is to the NE, the village watermill NW and the village longhouse SE. A few villagers are here, talking amongst themselves. > e You move East. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. You can go North into your field, South to the village longhouse or West to a bend in the lane. Villagers are coming and going, about their daily business. > e You move East. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. Your yort is to the South and the village longhouse to the SW. There are a couple of villagers here, walking along the lane. > s You move South. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > in You move In. Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East. > put ashes in sack You have nothing suitable to carry the ashes in. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > x sack You can't see the flour sack. > out You move Out. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > n You move North. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. Your yort is to the South and the village longhouse to the SW. There are a couple of villagers here, walking along the lane. > w You move West. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. You can go North into your field, South to the village longhouse or West to a bend in the lane. Villagers are coming and going, about their daily business. > w You move West. Bend in River Lane You are on river lane where it bends East and North. Your field is to the NE, the village watermill NW and the village longhouse SE. A few villagers are here, talking amongst themselves. > nw You move NorthWest. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. You can hear the sound of the waterwheel revolving on the far side of the building. > ne You move NorthEast. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > w You move West. By Mill Race You are on the north side of the watermill, standing by the mill race that channels river water towards the waterwheel that powers the mechanism inside the mill. There is lots of vegetation growing here. You can go East along the mill building to River Lane. The water is flowing swiftly along the mill race, making the water wheel revolve. > cut vegatation with scythe Sorry, I'm not sure which object you are trying to cut. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > cut vegetation with scythe Using the scythe, you cut a large pile of vegetation from around you. By Mill Race You are on the north side of the watermill, standing by the mill race that channels river water towards the waterwheel that powers the mechanism inside the mill. There is lots of vegetation growing here. You can go East along the mill building to River Lane. The water is flowing swiftly along the mill race, making the water wheel revolve. Also here is a large pile of vegetation. > put vegetation in race You throw the vegetation into the mill race. It is pushed up against the grill, blocking the flow of water. After a couple of minutes the water stops flowing and the water wheel stops turning. You wisely walk to the lane so as not to be blamed for the blockage. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > w You move West. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. > in You move In. In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. There is a pile of empty flour sacks here. Dusty Miller is here, tying up sacks of flour for transport to the bakery. > z A few minutes of time elapses... > z A few minutes of time elapses... > z A few minutes of time elapses... > z A few minutes of time elapses... > * oh is this unwinnable now? I did not understand the word "oh". > restore Game "Alyas 1" restored West Bank of River You are on the west bank of the river Worfle. All around lies open countryside, dotted with trees, that stretches away to distant hills, with the Rainbow mountains reaching to the sky beyond them. A well-trodden track leads North alongside the river from here or you can go back East across the stepping stones to River Lane. > e You move East. On Stepping Stone You are standing on a stepping stone in the middle of the river Worfle. The river flows swiftly from the north past the watermill to the south. You can go East or West to either bank of the river. > e You move East. End Of River Lane You are at the northern end of River Lane, which ends at the bank of the river Worfle. In the river are three large stepping stones which you can cross to get to the far side. You can go West across the stones or SE back along River Lane. > se You move SouthEast. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > w You move West. By Mill Race You are on the north side of the watermill, standing by the mill race that channels river water towards the waterwheel that powers the mechanism inside the mill. There is lots of vegetation growing here. You can go East along the mill building to River Lane. The water is flowing swiftly along the mill race, making the water wheel revolve. > cut vegetation with scythe Using the scythe, you cut a large pile of vegetation from around you. By Mill Race You are on the north side of the watermill, standing by the mill race that channels river water towards the waterwheel that powers the mechanism inside the mill. There is lots of vegetation growing here. You can go East along the mill building to River Lane. The water is flowing swiftly along the mill race, making the water wheel revolve. Also here is a large pile of vegetation. > put vegetation in race You throw the vegetation into the mill race. It is pushed up against the grill, blocking the flow of water. After a couple of minutes the water stops flowing and the water wheel stops turning. You wisely walk to the lane so as not to be blamed for the blockage. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. You see Dusty Miller walk out of his mill, he is muttering to himself. "Bloody mill race must be blocked again!" he says angrily, walking around the side of the building towards the mill race. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > w You move West. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. > in You move In. In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. There is a pile of empty flour sacks here. > put sack in bag Sorry, I'm not sure which object you're referring to. Suddenly you hear the mill machinery start up above you again - Dusty must have cleared the vegetation from the mill race. > undo Undone. You move In. In Flour Store You're in the flour store on the ground floor of the watermill. Here, wooden chutes angle down from the floor above. Sacks hang under these chutes, to be filled as the ground flour slides down the chutes from the millstones. You can go Up some wooden stairs or Out through the door. There is a pile of empty flour sacks here. > take sack You take one of the sacks from the pile. Feeling guilty about taking the sack, you take a silver gink out of your pouch and leave it on top of the pile of sacks. Suddenly you hear the mill machinery start up above you again - Dusty must have cleared the vegetation from the mill race. > put sack in bag Ok, you put the flour sack in the bag. > e There is no route to the east, only out. Dusty Miller walks back into the flour store. He greets you pleasantly but asks you to leave the mill as he has work to do. You comply and walk outside. By Village Watermill You are standing by the village watermill, a solidly-built building that stands by the river that flows from north to south through Starhollow. A door leads In to the mill here, and River Lane lies to the East, SE and NE. You can hear the sound of the waterwheel revolving on the far side of the building. Dusty Miller walks past you into the flour store. > e You move East. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > e You move East. Your Field You are standing in your field in the village of Starhollow, around it are fields belonging to other peons. Beyond the fields in the distance are some orchards and pastures for livestock. To the South, West, SW and SE is River Lane, beyond which are the village watermill, longhouse, roundhouse and your yort. > se You move SouthEast. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. Your yort is to the South and the village longhouse to the SW. There are a couple of villagers here, walking along the lane. > s You move South. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > in You move In. Your Salaan You're in the salaan, or living area, of your yort. It is very spartan, with a firepit in the middle and just a crude table and chair as the only furniture. The door leads Out to the lane and your dormo is to the East. > put ashes in sack You put some ashes from the firepit into the flour sack. > * whew I did not understand the word "whew". > out You move Out. By Your Yort You are by the door that leads In to your yort, one of many such in the village. Further West is the village longhouse and your field is beyond River Lane, which is to the North and NW. Some of your fellow villagers are here, going about their daily business. > n You move North. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. Your yort is to the South and the village longhouse to the SW. There are a couple of villagers here, walking along the lane. > w You move West. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. You can go North into your field, South to the village longhouse or West to a bend in the lane. Villagers are coming and going, about their daily business. > n You move North. Your Field You are standing in your field in the village of Starhollow, around it are fields belonging to other peons. Beyond the fields in the distance are some orchards and pastures for livestock. To the South, West, SW and SE is River Lane, beyond which are the village watermill, longhouse, roundhouse and your yort. > w You move West. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > n You move North. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > nw You move NorthWest. End Of River Lane You are at the northern end of River Lane, which ends at the bank of the river Worfle. In the river are three large stepping stones which you can cross to get to the far side. You can go West across the stones or SE back along River Lane. > w You move West. On Stepping Stone You are standing on a stepping stone in the middle of the river Worfle. The river flows swiftly from the north past the watermill to the south. You can go East or West to either bank of the river. > w You move West. West Bank of River You are on the west bank of the river Worfle. All around lies open countryside, dotted with trees, that stretches away to distant hills, with the Rainbow mountains reaching to the sky beyond them. A well-trodden track leads North alongside the river from here or you can go back East across the stepping stones to River Lane. > n There is something from the longhouse that you haven't got. > * lol I did not understand the word "lol". > save Game "Alyas 1" saved > e You move East. On Stepping Stone You are standing on a stepping stone in the middle of the river Worfle. The river flows swiftly from the north past the watermill to the south. You can go East or West to either bank of the river. > e You move East. End Of River Lane You are at the northern end of River Lane, which ends at the bank of the river Worfle. In the river are three large stepping stones which you can cross to get to the far side. You can go West across the stones or SE back along River Lane. > ese I did not understand the word "ese". > se You move SouthEast. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > s You move South. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > s You move South. Bend in River Lane You are on river lane where it bends East and North. Your field is to the NE, the village watermill NW and the village longhouse SE. A few villagers are here, talking amongst themselves. > e You move East. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. You can go North into your field, South to the village longhouse or West to a bend in the lane. Villagers are coming and going, about their daily business. > s You move South. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > in You move In. In Longhouse You are in the village longhouse, where the people of Starhollow gather for socialising. There are lots of tables, chairs and benches for people to sit on. Double doors lead Out to the lane outside and the kitchen is to the West. > take all There is nothing worth taking here. > x table What villagers sit at when eating meals or playing games, etc. > x chair What villagers sit on when in the longhouse. > w You move West. The Longhouse Kitchen You are in the kitchen of the longhouse, where meals for the villagers are prepared and cooked. The room has several large work tables. The exit is East. On one of the tables you see a large earthenware cooking pot and an earthenware lid. > x pot A large earthenware cooking pot, it is open and half full of cooking oil. > take pod Sorry, I'm not sure which object you are trying to take. > take pot (from the work tables) If you pick up the pot you might spill the oil inside. > take lid (from the work tables) Ok, you take the earthenware lid from the work tables. > e You should put the lid back on the cooking pot. > out There is no route out, only east. > put lid on pot Ok, you put the lid back on the pot. > take pot (from the work tables) If you pick up the pot you might spill the oil inside. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > l The Longhouse Kitchen You are in the kitchen of the longhouse, where meals for the villagers are prepared and cooked. The room has several large work tables. The exit is East. On one of the tables you see a large earthenware cooking pot. > x tables The work tables are kept scrupulously clean for preparing food on. On one table you see a large earthenware cooking pot. > x lamp An ordinary oil lamp, for lighting your way in the dark. It is off at the moment. The lamp has oil in it. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a woollen blanket, a scythe, a leather pouch, a whetstone, some food, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > put blanket in oil You cannot see the cooking oil. > open lid Ok, you take the lid of the pot off and put it next to it. > put blanket in oil You can't put anything inside the cooking oil. > put blanket in pot You put the woollen blanket inside the large earthenware cooking pot. > * making it waterproof? (the earthenware lid) I did not understand the word "making". > take all There is nothing worth taking here. > e You move East. In Longhouse You are in the village longhouse, where the people of Starhollow gather for socialising. There are lots of tables, chairs and benches for people to sit on. Double doors lead Out to the lane outside and the kitchen is to the West. > take all There is nothing worth taking here. > x tables What villagers sit at when eating meals or playing games, etc. > look under tables You look under one of the tables and find a length of thin rope, which you pick up. > * lol I did not understand the word "lol". > x rope A length of thin rope about five feet long. > out You move Out. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > n You move North. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. You can go North into your field, South to the village longhouse or West to a bend in the lane. Villagers are coming and going, about their daily business. > w You move West. Bend in River Lane You are on river lane where it bends East and North. Your field is to the NE, the village watermill NW and the village longhouse SE. A few villagers are here, talking amongst themselves. > n You move North. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > n You move North. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > nw You move NorthWest. End Of River Lane You are at the northern end of River Lane, which ends at the bank of the river Worfle. In the river are three large stepping stones which you can cross to get to the far side. You can go West across the stones or SE back along River Lane. > w You move West. On Stepping Stone You are standing on a stepping stone in the middle of the river Worfle. The river flows swiftly from the north past the watermill to the south. You can go East or West to either bank of the river. > w You move West. West Bank of River You are on the west bank of the river Worfle. All around lies open countryside, dotted with trees, that stretches away to distant hills, with the Rainbow mountains reaching to the sky beyond them. A well-trodden track leads North alongside the river from here or you can go back East across the stepping stones to River Lane. > n There's something you need in the kitchen of the longhouse. > * LOL I did not understand the word "lol". > e You move East. On Stepping Stone You are standing on a stepping stone in the middle of the river Worfle. The river flows swiftly from the north past the watermill to the south. You can go East or West to either bank of the river. > e You move East. End Of River Lane You are at the northern end of River Lane, which ends at the bank of the river Worfle. In the river are three large stepping stones which you can cross to get to the far side. You can go West across the stones or SE back along River Lane. > se You move SouthEast. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > s You move South. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > s You move South. Bend in River Lane You are on river lane where it bends East and North. Your field is to the NE, the village watermill NW and the village longhouse SE. A few villagers are here, talking amongst themselves. > s You move South. By Roundhouse You are on the path through the village by the roundhouse, the building in which the whole village can meet to discuss important matters. Double doors lead In to the roundhouse, next to which, hanging from a bracket, is the alarm bell. River Lane is to the North and NE, the village longhouse to the East, and the village well to the South. To the SE is the village church. There are villagers here going about their business. > s You move South. By Village Well You are standing by the village well. It has a simple windlass with a handle that has a bucket suspended from it. Some of your fellow villagers are here, going about their usual business. The church is to the East, the roundhouse North and the village longhouse to the NE. In the distance you see some hills which form the southern horizon. > ne You move NorthEast. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > in You move In. In Longhouse You are in the village longhouse, where the people of Starhollow gather for socialising. There are lots of tables, chairs and benches for people to sit on. Double doors lead Out to the lane outside and the kitchen is to the West. > w You move West. The Longhouse Kitchen You are in the kitchen of the longhouse, where meals for the villagers are prepared and cooked. The room has several large work tables. The exit is East. On one of the tables you see a large earthenware cooking pot and an earthenware lid. > x tables The work tables are kept scrupulously clean for preparing food on. On one table you see a large earthenware cooking pot and an earthenware lid. > look under table You look under one of the work tables and find a tea towel, which you take. > x towel A tea towel used for drying kitchen tools and crockery. > e You move East. In Longhouse You are in the village longhouse, where the people of Starhollow gather for socialising. There are lots of tables, chairs and benches for people to sit on. Double doors lead Out to the lane outside and the kitchen is to the West. > out You move Out. By Longhouse You are on a path by the double doors that lead In to the village longhouse. River Lane runs from East to West in front of the building, beyond which lies your field and your yort is to the East. The village well is to the SW. Some of your fellow villagers are here, going about their usual daily business. > n You move North. River Lane You are on river lane, which runs from East to West between the fields and the buildings of the village. You can go North into your field, South to the village longhouse or West to a bend in the lane. Villagers are coming and going, about their daily business. > n You move North. Your Field You are standing in your field in the village of Starhollow, around it are fields belonging to other peons. Beyond the fields in the distance are some orchards and pastures for livestock. To the South, West, SW and SE is River Lane, beyond which are the village watermill, longhouse, roundhouse and your yort. > w You move West. River Lane You are on River Lane, which goes North past other fields and South to a bend. Your own field is due East. To the West is the village watermill. Some fellow peons are here having delivered their wheat to the mill. > n You move North. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > w You move West. By Mill Race You are on the north side of the watermill, standing by the mill race that channels river water towards the waterwheel that powers the mechanism inside the mill. There is lots of vegetation growing here. You can go East along the mill building to River Lane. The water is flowing swiftly along the mill race, making the water wheel revolve. > w There is no route to the west, only east. > n There is no route to the north, only east. > e You move East. River Lane You are on River Lane, just north of the watermill. The lane goes NW and South, and a path leads West along the side of the mill to the river bank. On the other side of the lane are fields belonging to your fellow peons. > n There is no route to the north, only south, west, southwest and northwest. > nw You move NorthWest. End Of River Lane You are at the northern end of River Lane, which ends at the bank of the river Worfle. In the river are three large stepping stones which you can cross to get to the far side. You can go West across the stones or SE back along River Lane. > w You move West. On Stepping Stone You are standing on a stepping stone in the middle of the river Worfle. The river flows swiftly from the north past the watermill to the south. You can go East or West to either bank of the river. > w You move West. West Bank of River You are on the west bank of the river Worfle. All around lies open countryside, dotted with trees, that stretches away to distant hills, with the Rainbow mountains reaching to the sky beyond them. A well-trodden track leads North alongside the river from here or you can go back East across the stepping stones to River Lane. > n You move North. You walk north along the track for a couple of miles. As you get near the abandoned village of Glowergost, you see some bandits in the distance to the west who are heading your way. Not wishing to be ambushed by them, you hurry on to Glowergost, reaching the village ahead of the bandits, who make camp about half a mile south of the village, blocking your way back to your home village. Road Through Glowergost You are on the road that runs North through the abandoned village of Glowergost. In the opposite direction it joins the track that runs South alongside the river Worfle to Starhollow. A thin, eerie mist swirls around you, partially obscuring what lies beyond. To the south you can see the bandit camp. > save Game "Alyas 1" saved > x river You can't see the swift river. > x mist The mist is cold and smells of death. > smell You take a deep breath but detect no unusual odours. > s You cannot go south while the bandit camp is there. > x road It runs North and South through the abandoned village. > n You move North. Road Through Glowergost You are on the road that runs North and South through the village of Glowergost. The mist is a bit thicker here and more of your surroundings are hidden from view. You can vaguely see paths leading off to East and West. > n You move North. Road Through Glowergost You are on the road that runs South to North through Glowergost. On either side of the road are the abandoned yorts of the villagers. You can go In to one of the yorts here or North and South along the road. Up ahead you see a pack of feral dogs. > x dogs There are about a dozen of them of various breeds. > x yorts They were abandoned long ago. > in You move In. The Abandoned Yort You are in one of the abandoned yorts in Glowergost. This would appear to have been the salaan, with a broken ring of fire-blackened stones in the centre. The dormo of the yort is further West and you can go Out to the road outside. > x stones A broken ring of fire-blackened stones which once was a firepit. > search stones You search the fire-blackened stones but find nothing of interest. > look in stones You look into the fire-blackened stones but find nothing of any interest or use. > search firepit You search the fire-blackened stones but find nothing of interest. > take stones You can't take the fire-blackened stones. > w You move West. The Dormo You are in the dormo of the yort. Here there are two straw-filled pallets lying on the floor, covered in detritus. The salaan of the yort is to the East and another open doorway leads Out to the rear of the yort. > x pallets Two straw-filled pallets the occupants of the dwelling once slept on. > search pallets You search the straw-filled pallets but find nothing of interest. > look under pallets You look under both of the pallets and find, underneath one of them, a small glass bottle, which you pick up. > x bottle A small glass bottle. It is very dirty and has a cork plug. It is half-full of a lilac-coloured liquid. > x liquid You see no such thing. > drink bottle You can't drink the small glass bottle! > open bottle You open the bottle by pulling the cork out. A strong scent of lavender reaches your sense of smell. You take a deeper sniff and, yes, it is lavender. Very nice. You put the cork back in the bottle. You have no idea what you could use it for but it might be useful. > x detritus Left behind by the last occupants. You notice several items that used to belong to the lady of the yort. > search detritus You search the detritus but find nothing of interest. > take detritus You can't take the detritus. > look under detritus You cannot look under that. > l The Dormo You are in the dormo of the yort. Here there are two straw-filled pallets lying on the floor, covered in detritus. The salaan of the yort is to the East and another open doorway leads Out to the rear of the yort. > out You move Out. The Garden You are in a garden behind the yort which is overgrown with weeds. You can go back In to the dormo of the yort. > x weeds The weeds are numerous and tall. > search weeds The weeds are too numerous and tall for you to be able to search the weeds efficiently. > cut weeds with scythe Using the scythe, you cut down all the weeds in the garden, putting them in a large pile on one side. Doing this, you uncover an old mouse nest that was hidden by the weeds. The Garden You are in a garden behind the yort which has been cleared of weeds, which are now piled up to one side. You can go back In to the dormo of the yort. Also here is an old mouse nest. > x weeds A large pile of weeds you cut from the garden with your scythe. > takeweeds I did not understand the word "takeweeds". > take weeds There are too many weeds for you to pick up. > x nest A mouse's nest made from leaves, twigs and grass, it is long abandoned. > takenest I did not understand the word "takenest". > take nest You pick up the mouse nest. As you do so it falls apart, the materials it was made from scatter in the stubs of the weeds. You also notice some small round objects fall out and realise they are hazelnuts. The Garden You are in a garden behind the yort which has been cleared of weeds, which are now piled up to one side. You can go back In to the dormo of the yort. Also here are some hazelnuts. > take hazelnuts Ok, you pick up the hazelnuts. > x it (the hazelnuts) Some hazelnuts which the mouse had stored in its nest but never consumed. > l The Garden You are in a garden behind the yort which has been cleared of weeds, which are now piled up to one side. You can go back In to the dormo of the yort. > eat hazelnuts You think about eating the hazelnuts but decide not to as you might have another use for them. > e There is no route to the east, only in. > in You move In. The Dormo You are in the dormo of the yort. Here there are two straw-filled pallets lying on the floor, covered in detritus. The salaan of the yort is to the East and another open doorway leads Out to the rear of the yort. > e You move East. The Abandoned Yort You are in one of the abandoned yorts in Glowergost. This would appear to have been the salaan, with a broken ring of fire-blackened stones in the centre. The dormo of the yort is further West and you can go Out to the road outside. > out You move Out. Road Through Glowergost You are on the road that runs South to North through Glowergost. On either side of the road are the abandoned yorts of the villagers. You can go In to one of the yorts here or North and South along the road. Up ahead you see a pack of feral dogs. > s You move South. Road Through Glowergost You are on the road that runs North and South through the village of Glowergost. The mist is a bit thicker here and more of your surroundings are hidden from view. You can vaguely see paths leading off to East and West. > w You move West. By Derelict Inn You are on a path that leads East and West past a derelict inn which lies to the south of the path. Tendrils of mist swirl about you and gaps in the mist reveal an open doorway you can go In to. > save Game "Alyas 1" saved > x inn It is derelict. > in You move In. In Derelict Inn You are in the derelict inn. Broken tables and chairs cover the floor, mixing with detritus that has blown in through the open doorway and windows. The bar of the inn lies to the West and you can go Out through the open doorway. > x tables Tables that once customers sat at when enjoying a drink. > search tables You search the broken tables but find nothing of interest. > look under tables You look under the broken tables but find nothing of any interest or use. > x detrtus You see no such thing. > x detritus Mainly leaves blown in from outside, but also mixed in with it are other unidentifiable items. > search it (the detritus) You search the detritus but find nothing of interest. > look under it (the detritus) You look under the detritus but find nothing of any interest or use. > look in it (the detritus) You cannot look into that. > take detritus You can't take the detritus. > look behind detritus You cannot look behind that. > look In Derelict Inn You are in the derelict inn. Broken tables and chairs cover the floor, mixing with detritus that has blown in through the open doorway and windows. The bar of the inn lies to the West and you can go Out through the open doorway. > w You move West. Behind Bar You are behind the bar of the inn. The floor is littered with broken glass, china and other detritus. You can go East back to the main room of the inn and in the south wall you see a dark opening here. > x detritus Mainly leaves blown in from outside, but also mixed in with it are other unidentifiable items. > search detritus You search the detritus behind the bar and find an old rusty key, which you pick up. > x key An old and rusty key. > search detritus You search the detritus but find nothing of interest. > take detritus You can't take the detritus. > x bar Basically a wooden plank from which the innkeeper would dispense drinks. > take plank You can't take the plank. > x opening It leads Down into darkness. > d You should have something to light your way before venturing into the dark opening. > take lamp You are already carrying the oil lamp. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a scythe, a leather pouch, a whetstone, some food, a length of thin rope, a small glass bottle, a rusty key, a tea towel, some hazelnuts, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > light lamp You light the lamp. > save Game "Alyas 1" saved > d You move Down. The Cellar You are in the cellar of the inn, where the innkeeper used to store barrels of ale and bottles of wine. It is now empty, having been ransacked long ago. Stairs lead Up to the bar and the cellar extends East and West. There is a smell of rotting meat down here. > smell The disgusting smell of rotting meat, it makes you gasp for breath. > w You move West. West End of Cellar You are at the west end of the cellar, which extends East. In the west wall there is a steel door which is closed and locked. There is a strong smell of rotting meat down here. > x door A heavy metal door with a keyhole in it, which is locked. On the door are painted the words MEAT STORE - KEEP CLOSED. > unlock door (using the rusty key) You put the key into the keyhole and turn it. At first it refuses to move but you apply some force and eventually it turns, unlocking the door. You take the key out of the keyhole and open the door. You are hit by an incredibly fetid gust of air which emanates from within the meat store. It causes you to stagger back to the east end of the cellar where the air is less pungent. East End of Cellar You are at the east end of the cellar beneath the inn, which extends West. The smell of rotting meat is much less here. > smell The disgusting smell of rotting meat, it makes you gasp for breath. > w You move West. The Cellar You are in the cellar of the inn, where the innkeeper used to store barrels of ale and bottles of wine. It is now empty, having been ransacked long ago. Stairs lead Up to the bar and the cellar extends East and West. There is a smell of rotting meat down here. > w You try to walk to the other end of the cellar but the stench from the meat store drives you back. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a lit oil lamp, a large leather bag, a scythe, a leather pouch, a whetstone, some food, a length of thin rope, a small glass bottle, a rusty key, a tea towel, some hazelnuts, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > open bottle There is no need to open the bottle again. If you want to use the scent type POUR SCENT ON 'object' or EMPTY BOTTLE ON 'object'. > pour scent on me Sorry, I'm not sure which object you are trying to pour. > pour scent on myself Sorry, I'm not sure which object you are trying to pour. > take bottle You are already carrying the small glass bottle. > empty bottle on me Sorry, I'm not sure which object you are trying to empty out. > empty bottle on cloak Emptying the small glass bottle onto the travel cloak will not help you in this game. > empty bottle on towel Emptying the small glass bottle onto the tea towel will not help you in this game. > wear towel You can't wear the tea towel. > put towel on mouth I don't understand what you want to do with the tea towel. > put towel on nose I don't understand what you want to do with the tea towel. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a lit oil lamp, a large leather bag, a scythe, a leather pouch, a whetstone, some food, a length of thin rope, a small glass bottle, a rusty key, a tea towel, some hazelnuts, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > pour scent onto towel Pouring the lavender scent on the tea towel will not help you in this game. > pour scent onto bag Pouring the lavender scent on the large leather bag will not help you in this game. > pour scent onto pouch Pouring the lavender scent on the leather pouch will not help you in this game. > pour scent onto tunic Pouring the lavender scent on the cotton work tunic will not help you in this game. > pour scent onto britches Pouring the lavender scent on the britches will not help you in this game. > pour scent onto cloak Pouring the lavender scent on the travel cloak will not help you in this game. > pour scent onto belt Pouring the lavender scent on the leather belt will not help you in this game. > pour scent onto boots Pouring the lavender scent on the pair of boots will not help you in this game. > pour scent onto towel Pouring the lavender scent on the tea towel will not help you in this game. > put scent on towel I don't understand what you want to do with the tea towel. > open bottle There is no need to open the bottle again. If you want to use the scent type POUR SCENT ON 'object' or EMPTY BOTTLE ON 'object'. > u You move Up. Behind Bar You are behind the bar of the inn. The floor is littered with broken glass, china and other detritus. You can go East back to the main room of the inn and in the south wall you see a flight of steps going Down into darkness here. > e You move East. In Derelict Inn You are in the derelict inn. Broken tables and chairs cover the floor, mixing with detritus that has blown in through the open doorway and windows. The bar of the inn lies to the West and you can go Out through the open doorway. > e There is no route to the east, only west and out. > out You move Out. By Derelict Inn You are on a path that leads East and West past a derelict inn which lies to the south of the path. Tendrils of mist swirl about you and gaps in the mist reveal an open doorway you can go In to. > turn off lamp You turn off the lamp. > e You move East. Road Through Glowergost You are on the road that runs North and South through the village of Glowergost. The mist is a bit thicker here and more of your surroundings are hidden from view. You can vaguely see paths leading off to East and West. > e You move East. Path East of Road You are on the path that leads East from the road. There is a derelict building on the north side of the path and a dark opening you see through the mist leads Inside. You can continue East or go West back to the road. > n There is no route to the north, only west and in. > e You continue east along the path but the mist gets thicker and you lose your bearings, so you turn around and find your way back to where you started from. > in You move In. The Ruined Chapel You are in a ruined chapel, which is roofless. Thieves have stolen the lead off the roof, which has collapsed into the body of the chapel. Broken and rotted timbers lie all around you, and there is a section of the roof timbers leaning against one wall of the building. > x roof The chapel roof is gone and its timbers lay on the floor all around you. > search roof You search the chapel roof but find nothing of interest. > look under roof You cannot look under that. > look behind roof You cannot look behind that. > look in roof You cannot look into that. > take roof You can't take the chapel roof. > move roof You see no reason to move the chapel roof. > l The Ruined Chapel You are in a ruined chapel, which is roofless. Thieves have stolen the lead off the roof, which has collapsed into the body of the chapel. Broken and rotted timbers lie all around you, and there is a section of the roof timbers leaning against one wall of the building. > x rimbers You see no such thing. > x timbers The section of roof timbers is largely intact and leans against the wall of the chapel, hiding what might be behind them. > move timbers You move the fallen roof timbers away from the wall, revealing an open doorway behind them. The Ruined Chapel You are in a ruined chapel, which is roofless. Thieves have stolen the lead off the roof, which has collapsed into the body of the chapel. Broken and rotted timbers lie all around you, but you have cleared the timbers away from the wall of the building, revealing an open doorway leading In to a side room. > x doorway The doorway has no door in it and leads In to a small room. > in You move In. The Sacristy You are in the sacristy, where the priest taking services in the chapel would keep his vestments and other paraphernalia for use in a service. There is a wrecked cupboard here. You can go Out to the main part of the chapel. > x cupboard The cupboard has been wrecked by fallen debris from the collapsed roof. > open cupboard You can't do that as it has been wrecked. > x debri You see no such thing. > x debris It fell from the roof. > search debris You search the fallen debris but find nothing of interest. > look under debris You cannot look under that. > look behind debris You cannot look behind that. > look behind cupboard You look behind the wrecked cupboard but find nothing of any interest or use. > look in cupboard You look into the wrecked cupboard and find a strip of cloth, which you pick up. > x strip A long narrow ragged strip of cloth about four feet long and three inches wide. > out You move Out. The Ruined Chapel You are in a ruined chapel, which is roofless. Thieves have stolen the lead off the roof, which has collapsed into the body of the chapel. Broken and rotted timbers lie all around you, but you have cleared the timbers away from the wall of the building, revealing an open doorway leading In to a side room. > out You move Out. Path East of Road You are on the path that leads East from the road. There is a derelict building on the north side of the path and a dark opening you see through the mist leads Inside. You can continue East or go West back to the road. > w You move West. Road Through Glowergost You are on the road that runs North and South through the village of Glowergost. The mist is a bit thicker here and more of your surroundings are hidden from view. You can vaguely see paths leading off to East and West. > w You move West. By Derelict Inn You are on a path that leads East and West past a derelict inn which lies to the south of the path. Tendrils of mist swirl about you and gaps in the mist reveal an open doorway you can go In to. > in You move In. In Derelict Inn You are in the derelict inn. Broken tables and chairs cover the floor, mixing with detritus that has blown in through the open doorway and windows. The bar of the inn lies to the West and you can go Out through the open doorway. > w You move West. Behind Bar You are behind the bar of the inn. The floor is littered with broken glass, china and other detritus. You can go East back to the main room of the inn and in the south wall you see a dark opening here. > d You should have something to light your way before venturing into the dark opening. > turn on lamp You turn on the lamp. > d You move Down. The Cellar You are in the cellar of the inn, where the innkeeper used to store barrels of ale and bottles of wine. It is now empty, having been ransacked long ago. Stairs lead Up to the bar and the cellar extends East and West. There is a smell of rotting meat down here. > save Game "Alyas 1" saved > pour scent on strip You pour the scent from the bottle onto the middle of the strip of cloth, thoroughly soaking it. > wear strip You can't see the strip of cloth! > take strip You can't see the strip of cloth. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a lit oil lamp, a large leather bag, a scythe, a leather pouch, a whetstone, some food, a length of thin rope, a small glass bottle, a rusty key, a strip of scented cloth, a tea towel, some hazelnuts, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > x cloth A long narrow ragged strip of cloth about four feet long and three inches wide which has been soaked in lavender scent. > wear it (the strip of scented cloth) Ok, you put on the strip of scented cloth. > w You move West. The scented strip of cloth covering your nose and mouth masks the stench from the meat store. West End of Cellar You are at the west end of the cellar, which extends East. In the west wall there is a steel door which is open, leading In to the meat store. > w There is no route to the west, only east and in. > in You move In. The Meat Store You are in a small room which has several shelves in it. On the shelves are several rotting pieces of meat. The open door leads Out to the cellar. > take meat (from the wooden shelves) You take a piece of rotting meat off one of the shelves. > x meat They are rotten, inedible and stink to high heaven. > out You move Out. West End of Cellar You are at the west end of the cellar, which extends East. In the west wall there is a steel door which is open, leading In to the meat store. > e You move East. The Cellar You are in the cellar of the inn, where the innkeeper used to store barrels of ale and bottles of wine. It is now empty, having been ransacked long ago. Stairs lead Up to the bar and the cellar extends East and West. > u You move Up. Behind Bar You are behind the bar of the inn. The floor is littered with broken glass, china and other detritus. You can go East back to the main room of the inn and in the south wall you see a flight of steps going Down into darkness here. > turn off lamp You turn off the lamp. > e You move East. In Derelict Inn You are in the derelict inn. Broken tables and chairs cover the floor, mixing with detritus that has blown in through the open doorway and windows. The bar of the inn lies to the West and you can go Out through the open doorway. As you do not need to wear the cloth any more you unwrap it from around your head so you can breathe more easily. > e There is no route to the east, only west and out. > out You move Out. By Derelict Inn You are on a path that leads East and West past a derelict inn which lies to the south of the path. Tendrils of mist swirl about you and gaps in the mist reveal an open doorway you can go In to. > e You move East. Road Through Glowergost You are on the road that runs North and South through the village of Glowergost. The mist is a bit thicker here and more of your surroundings are hidden from view. You can vaguely see paths leading off to East and West. > n You move North. Road Through Glowergost You are on the road that runs South to North through Glowergost. On either side of the road are the abandoned yorts of the villagers. You can go In to one of the yorts here or North and South along the road. Up ahead you see a pack of feral dogs. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a scythe, a leather pouch, a whetstone, some food, a length of thin rope, a small glass bottle, a rusty key, a strip of scented cloth, some rotting meat, a tea towel, some hazelnuts, a water flask and a thin book. Attached to your belt is a sheath for your dagger. > put nuts in meat You can't put anything inside the rotting meat. > throw meat to dogs Drawing your arm back, you throw the rotting leg of lamb as far as you can to one side of the pack of dogs. The chunk of meat lands a few yards to the left of the pack and, as they get the scent, all run towards it. A wolfhound gets to the meat first, It seizes the meat in its jaws and runs off, the rest of the pack in hot pursuit. The baying pack disappears into the distance and the coast is clear to continue North if you so desire. Road Through Glowergost You are on the road that runs South to North through Glowergost. On either side of the road are the abandoned yorts of the villagers. You can go In to one of the yorts here or North and South along the road. > save Game "Alyas 1" saved > n You move North. Rough Track You are on a rough track north of Glowergost. It goes North into some woods and South to the abandoned village. > n You move North. Edge Of Woods You are just inside a wooded area north of Glowergost. Three tracks go North, NW and NE into the woods, winding past the trunks of the trees. > save Alyas 2 I don't understand what you want to do with Alyas Windfollow. > x trunks The tree trunks make it easy to climb into the trees. > u There is no route up, only north, south, northeast and northwest. > climb trees Please specify if you want to CLIMB ACROSS, DOWN, IN(TO) ON(TO), OUT OF, OVER, THROUGH or UP the object, e.g. CLIMB OVER FENCE or CLIMB OUT OF BOX, etc. > climb up trees Climbing up a tree in this part of the woods will not help you. > nw You move NorthWest. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. > climb up trees Your hands need to be free if you want to do that. > put all in bag Ok, you put the oil lamp, the leather pouch, the whetstone, the length of thin rope, the small glass bottle, the rusty key, the strip of scented cloth, the tea towel, the hazelnuts, the water flask and the thin book in the bag. You cannot put that in the bag, it might damage other objects in there. The scythe is far too big to fit in the bag. The gold gonks and the silver ginks are already inside the large leather bag. If you put the food in the bag unwrapped it will make a mess over anything else in the bag. > climb up trees Your hands need to be free if you want to do that. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a large leather bag, a scythe and some food. Attached to your belt is a sheath for your dagger. > wrap food WRAP THE FOOD IN what? > blanket Sorry, I didn't understand that command. > take blanket You can't see any blankets! > open bag The large leather bag is already open. > x bag A large leather bag in which you can carry various items. It has a strap so you can wear it over your shoulder. You made it from the skin of your favourite pig, Percy, who you ate for Yuletide a couple of years ago. > look in bag You look in the bag and see an oil lamp, a leather pouch, a whetstone, a flour sack, a length of thin rope, a small glass bottle, a rusty key, a strip of scented cloth, a tea towel, some hazelnuts, a water flask, your notepad, a pencil and a thin book inside. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a large leather bag, a scythe and some food. Attached to your belt is a sheath for your dagger. > wrap food in towel You wrap the food in the tea towel. > put food in bag Ok, you put the food wrapped in a tea towel in the bag. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, a large leather bag and a scythe. Attached to your belt is a sheath for your dagger. > put dagger in sheath You put your dagger inside its sheath. > climb up tree Your hands need to be free if you want to do that. > drop all Ok, you put down the large leather bag and the scythe. > climb up tree Ok, you climb up the trunk into the branches of one of the trees here. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > x hole It is about 4 inches in diameter. You guess it is the home of a bird or a tree-dwelling animal. > look in hole You try to look into the hole to see what's in there, but it is too dark inside to see anything. > d You move Down. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > take lamp (from the large leather bag) Ok, you take the oil lamp out of the bag. > u You move Up. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > turn on lamp You turn on the lamp. > look in hole You try to look into the hole to see what's in there, but it is too dark inside to see anything. > put lamp in hole The lit oil lamp is too big to fit inside the hole. > turn off lamp You turn off the lamp. > feel in hole You insert your hand and as much of your arm as you can into the hole and feel around. As you do so some creature nips your finger. You snatch your arm out of the hole and examine your finger. Blood wasn't drawn but that hurt! You hear an annoyed chitter inside the hole and a small squirrel appears in the hole - it chitters angrily at you and then ducks down into its drey again. > put hazelnuts in hole You are not carrying the hazelnuts. > d You move Down. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > take hazelnuts (from the large leather bag) Ok, you take the hazelnuts out of the bag. > u You move Up. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > put hazelnuts in hole You'd better not do that, you might not be able to get the hazelnuts back again. > give hazelnuts to squirrel You offer the hazelnuts to the squirrel by holding them near the hole in the trunk. You see the squirrel's nose appear, twitching away as it smells the nuts. > give hazelnuts to squirrel You've already done that. > put hazelnuts in hole You'd better not do that, you might not be able to get the hazelnuts back again. > put hand in hole You've already done that once, you don't want to get bitten again. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying an oil lamp and some hazelnuts. Attached to your belt is a sheath for your dagger. > take squirrel You can't take the squirrel. > stab squirrel with dagge I did not understand the word "dagge". > stab squirrel with dagger I don't understand what you want to do with the sharp dagger. > stab squirrel I don't understand what you want to do with the squirrel. > take dagger (from the leather sheath) You take your dagger from its sheath. > stab squirrel I don't understand what you want to do with the squirrel. > stab squirrel with dagger I don't understand what you want to do with the sharp dagger. > attack squirrel ATTACK THE SQUIRREL WITH what? > dagger I don't understand what you want to do with the sharp dagger. > attack squirrel with dagger I don't understand what you want to do with the sharp dagger. > attack squirrel ATTACK THE SQUIRREL WITH what? > attack squirrel with dagger I don't understand what you want to do with the sharp dagger. > l In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > x hole It is about 4 inches in diameter. You guess it is the home of a bird or a tree-dwelling animal. > x squirrel You can't see the squirrel, it's in its drey. > x drey It is about 4 inches in diameter. You guess it is the home of a bird or a tree-dwelling animal. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp and some hazelnuts. Attached to your belt is a sheath for your dagger. > d You move Down. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > n You move North. Western Woods You are on the western edge of the woods. The woods extend to the North, South, East, NE and SE. > climb up tree Your hands need to be free if you want to do that. > drop all Ok, you put down the sharp dagger, the oil lamp and the hazelnuts. > climb up tree You climb up the trunk into the branches of one of the trees here. When you get as high in the tree as you can safely, you have a look around. There are a few bird's nests in the tree but they are all higher up and out of reach, so you climb back down to the ground. > n You move North. NW Woods You are in the northwestern part of the woods. You can go East, South or SE to other parts of the wood. > climb up tree You climb up the trunk into the branches of one of the trees here. When you get as high in the tree as you can safely, you have a look around. There are a few bird's nests in the tree but they are all higher up and out of reach, so you climb back down to the ground. > e You move East. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > climb up tree You climb up the trunk into the branches of one of the trees here. When you get as high in the tree as you can safely, you have a look around. There are a few bird's nests in the tree but they are all higher up and out of reach, so you climb back down to the ground. > x track It leads North out of the woods. > e You move East. NE Woods You're in the northeastern part of the woods. You can go West, South and SW to other parts of the woods. > climb up tree You climb up the trunk into the branches of one of the trees here. When you get as high in the tree as you can safely, you have a look around. There are a few bird's nests in the tree but they are all higher up and out of reach, so you climb back down to the ground. > s You move South. Eastern Woods You are on the eastern side of the woods. The woods extend to the North, South, West, SW and NW from here. > climb up tree You climb up the trunk into the branches of one of the trees here. When you get as high in the tree as you can safely, you have a look around. There are a few bird's nests in the tree but they are all higher up and out of reach, so you climb back down to the ground. > l Eastern Woods You are on the eastern side of the woods. The woods extend to the North, South, West, SW and NW from here. > s You move South. SE Woods Here, in the southeast part of the woods. You can go North, West, SW or NW from here. > climb up tree You climb up the trunk into the branches of one of the trees here. When you get as high in the tree as you can safely, you have a look around. There are a few bird's nests in the tree but they are all higher up and out of reach, so you climb back down to the ground. > nw You move NorthWest. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > climb up tree You go to climb up the trunk of the oak tree, but are stopped by a deep, ancient voice. "Oii!," the voice shouts. "You could ask permission before you climb all over me! How would you like it if somebody climbed all over you without asking first?" You realise to your utter amazement that the voice is coming from the tree itself! You get the feeling that the tree is waiting for you to say something. 1: "Who or what are you?" 2: "Can I please climb into your branches? 3: "Have you seen a man carrying a pipe go through the woods? > 1 You ask the tree who or what it is? "I am an Ontwok," the oak tree tells you. "My name is..." the oak tree says something completely unintelligible. "...but you can call me Bob!" 2: "Can I please climb into your branches? 3: "Have you seen a man carrying a pipe go through the woods? > 2 You ask the tree if you may climb up its trunk into its branches? "Very well," the oak tree tells you. "It doesn't cost anything to display a little politeness!" 3: "Have you seen a man carrying a pipe go through the woods? > 3 You ask the tree if it has seen a man carrying a pipe go through the wood? "I have no idea what a pipe is," the oak tree tells you. "But I did sense a man go through the other day. He seemed to be in a hurry." 4: "Did you notice anything unusual about the man that ran through the woods? > 4 You ask the tree if it noticed anything about the man who through the wood? "He was just another human," the oak tree tells you. "But I did notice that he was wearing a dark green cloak which had a corner torn off it." Suddenly there is a sound like wood being torn apart and you realise that the oak tree is yawning! "All these questions are making me feel tired," 'Bob' tells you. "I need to sleep." The eyes in the tree close and you are sure you hear it snoring quietly. > climb up tree You climb up the trunk of the oak tree into the branches as far as you can climb. High In Oak Tree You are high up in the branches of the oak tree. The branches further up are too thin to bear your weight, so the only way you can go is Down. You see several bird's nests in the branches up here. > x nests The nests are made from twigs. Most are out of your reach but one nest is only a couple of feet away. Some seem to be occupied but others are abandoned. > take nest You can't take the bird's nests. > x nest The nests are made from twigs. Most are out of your reach but one nest is only a couple of feet away. Some seem to be occupied but others are abandoned. > look in nest You rummage around in the nest that you can reach and find a ring, which you take. > take ring You are already carrying the onyx ring. > x ring A man's ring with a black onyx stone. > wear ring Ok, you put on the onyx ring. > d You climb down the trunk of the tree to the ground. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > s You move South. Southern Area of Woods You are in the southern area of the woods. Exits are North, South, East, West, NW or NE. > climb up tree You climb up the trunk into the branches of one of the trees here. When you get as high in the tree as you can safely, you have a look around. There are a few bird's nests in the tree but they are all higher up and out of reach, so you climb back down to the ground. > n You move North. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > n You move North. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > save Game "Alyas 1" saved > save alyas 2 I don't understand what you want to do with Alyas Windfollow. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > x lake It is enormous, like an inland sea. You can just about make out the northern shore in the far distance, with mountains beyond that. > e There's no point going east, there's no way down from the escarpment. > w There's no point going west, there's no way down from the escarpment. > u There is no route up, only south. > climb down escarpment You cannot climb down the escarpment, it is vertical and one hundred feet high. > d There is no route down, only south. > e There's no point going east, there's no way down from the escarpment. > w There's no point going west, there's no way down from the escarpment. > jump off escarpment I don't understand what you want to do with the endless escarpment. > turn ring Turning the onyx ring will not help you in this game. > rub ring You rub the onyx ring. You stagger back as a pink cloud issues from the ring! It coalesces into the figure of a rather voluptuous woman with long red hair - she is completely naked and makes no effort to cover herself up. She stands before you, arms akimbo, looking rather annoyed. "Who woke me up!?" she snaps. "I was enjoying that kip!" She glares at you with malevolence. "You was it? You're lucky I'm in a good mood, so this time I won't turn you into a frog!" The onyx ring disappears from your finger and the figure of the woman starts to fade away. "And before you ask, I won't grant you three wishes!" she snaps as she fades from view completely. > undo Undone. Turning the onyx ring will not help you in this game. > rub ring You rub the onyx ring. You stagger back as a pink cloud issues from the ring! It coalesces into the figure of a rather voluptuous woman with long red hair - she is completely naked and makes no effort to cover herself up. She stands before you, arms akimbo, looking rather annoyed. "Who woke me up!?" she snaps. "I was enjoying that kip!" She glares at you with malevolence. "You was it? You're lucky I'm in a good mood, so this time I won't turn you into a frog!" The onyx ring disappears from your finger and the figure of the woman starts to fade away. "And before you ask, I won't grant you three wishes!" she snaps as she fades from view completely. > l The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > jump Please specify if you want to JUMP ACROSS, IN(TO) ON(TO) or OVER the object, e.g. JUMP ACROSS GAP or JUMP INTO WATER, etc. > jump down escarpment I don't understand what you want to do with the endless escarpment. > d There is no route down, only south. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > s You move South. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > talk to oak You talk to the enormous oak tree but get no reply. > w You move West. Western Woods You are on the western edge of the woods. The woods extend to the North, South, East, NE and SE. Also here is a sharp dagger, an oil lamp and some hazelnuts. > s You move South. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > u You move Up. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > d You move Down. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying nothing. Attached to your belt is a sheath for your dagger. > u You move Up. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > x hole It is about 4 inches in diameter. You guess it is the home of a bird or a tree-dwelling animal. > put hand in hole You've already done that once, you don't want to get bitten again. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying nothing. Attached to your belt is a sheath for your dagger. > d You move Down. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > take hazelnuts You can't see the hazelnuts. > look in bag You look in the bag and see a leather pouch, a whetstone, a flour sack, a length of thin rope, a small glass bottle, a rusty key, a strip of scented cloth, some food wrapped in a tea towel, a water flask, your notepad, a pencil and a thin book inside. > take food (from the large leather bag) Ok, you take the food wrapped in a tea towel out of the bag. > u You move Up. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > tie rope to branch You can't see any ropes! > d You move Down. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > take rope (from the large leather bag) Ok, you take the length of thin rope out of the bag. > u You move Up. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > tie rope to branch Tying the length of thin rope to the tree branch will not help you in this game. > put food in hole You'd better not do that, you might not be able to get the food wrapped in a tea towel back again. > give food to squirrel The food is for human consumption only. > l In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > talk to squirrel You talk to the squirrel but get no reply. > take squirrel You can't take the squirrel. > hit squirrel I don't understand what you want to do with the squirrel. > look in hole You try to look into the hole to see what's in there, but it is too dark inside to see anything. > d You move Down. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > n You move North. Western Woods You are on the western edge of the woods. The woods extend to the North, South, East, NE and SE. Also here is a sharp dagger, an oil lamp and some hazelnuts. > n You move North. NW Woods You are in the northwestern part of the woods. You can go East, South or SE to other parts of the wood. > s You move South. Western Woods You are on the western edge of the woods. The woods extend to the North, South, East, NE and SE. Also here is a sharp dagger, an oil lamp and some hazelnuts. > take all Ok, you pick up the sharp dagger, the oil lamp and the hazelnuts. > s You move South. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > u You move Up. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > give hazelnuts to squirrel You've already done that. > l In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > show hazelnuts to squirrel You've already done that. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a length of thin rope, some food wrapped in a tea towel and some hazelnuts. Attached to your belt is a sheath for your dagger. > tie rope to hazelnuts Tying the length of thin rope to the hazelnuts will not help you in this game. > throw hazelnuts Throwing the hazelnuts will not help you in this game. You could try throwing the hazelnuts at or into something? > throw hazelnuts down I don't understand what you want to do with the hazelnuts. > throw hazelnuts at squirrel Throwing the hazelnuts at the squirrel will not help you in this game. > throw hazelnuts into hole Throwing the hazelnuts into the round hole will not help you in this game. > l In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > throw hazelnuts up I don't understand what you want to do with the hazelnuts. > throw hazelnuts across gap I don't understand what you want to do with the hazelnuts. > throw hazelnuts Throwing the hazelnuts will not help you in this game. You could try throwing the hazelnuts at or into something? > throw hazelnuts at ground Throwing the hazelnuts at the ground will not help you in this game. > throw hazelnuts at oak Throwing the hazelnuts at the enormous oak tree will not help you in this game. > throw hazelnuts at trees You can't see any trees! > throw hazelnuts at branches Throwing the hazelnuts at the tree branches will not help you in this game. > throw hazelnuts into branches Throwing the hazelnuts into the tree branches will not help you in this game. > throw hazelnuts into tree Throwing the hazelnuts into the oak tree will not help you in this game. > throw hazelnuts into grond Throwing the hazelnuts into nothing will not help you in this game. > throw hazelnuts up I don't understand what you want to do with the hazelnuts. > throw hazelnuts east I don't understand what you want to do with the hazelnuts. > throw hazelnuts eastward I did not understand the word "eastward". > throw hazelnuts into ground Throwing the hazelnuts into the ground will not help you in this game. > throw hazelnuts into sky Throwing the hazelnuts into the sky will not help you in this game. > throw hazelnuts into wall You can't see any wall! > x sky You can't see the sky. > x ground The ground is many feet below you. > l In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > x branches They're all around you. > pull branches You pull the tree branches, but nothing happens. > take branches You can't take the tree branch and the tree branches. > x branch You're standing on it. > take branch You can't take the tree branch. > throw hazelnut at branch Throwing the hazelnuts at the tree branch will not help you in this game. > drop hazelnuts You drop the hazelnuts, which fall to the ground below the tree. The squirrel was watching you closely when you did that. It scrambles out of its drey and down the trunk of the tree to the ground below. The squirrel runs over to the nuts, picks one up and starts to nibble at it with its long incisor teeth. > * lol I did not understand the word "lol". > put hand in hole Sorry, I'm not sure which object you're referring to. > put hand into hole Sorry, I'm not sure which object you're referring to. > x hole It is about 4 inches in diameter. You guess it is the home of a bird or a tree-dwelling animal. > feel hole You feel the round hole but detect nothing unusual about it. > search hole You insert your hand and as much of your arm as you can into the hole and search it. You feel around in the hole, feeling lots of nuts and other items of food the squirrel has gathered. Then you find an object that is definitely man-made, which you pull out of the hole. The squirrel, having eaten all the hazelnuts you fed it, scampers back up the tree and into its drey. It pauses on the lip of the hole and chitters at you, as if to say "Thank you!", then it disappears inside. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a length of thin rope, some food wrapped in a tea towel and a ball of thin string. Attached to your belt is a sheath for your dagger. > x string A ball of thin string. What it was doing in the squirrel's drey is anyone's guess, but no doubt you'll find a use for it. > d Ok, you climb down from the branch to the ground. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > take all Ok, you pick up the large leather bag and the scythe. > n You move North. Western Woods You are on the western edge of the woods. The woods extend to the North, South, East, NE and SE. > n You move North. NW Woods You are in the northwestern part of the woods. You can go East, South or SE to other parts of the wood. > e You move East. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > s You move South. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > u You move Up. High In Oak Tree You are high up in the branches of the oak tree. The branches further up are too thin to bear your weight, so the only way you can go is Down. You see several bird's nests in the branches up here. > x branches The branches this high up are getting too thin to bear your weight. You notice there are several bird nests in the branches around you. > x nests The nests are made from twigs. Most are out of your reach but one nest is only a couple of feet away. Some seem to be occupied but others are abandoned. > search nests You can only reach one nest and there's nothing else in it. > *onder if I needed thr string before rubbing the ring I did not understand the word "*onder". > d You climb down the trunk of the tree to the ground. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > n You move North. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > x lake It is enormous, like an inland sea. You can just about make out the northern shore in the far distance, with mountains beyond that. > jump Please specify if you want to JUMP ACROSS, IN(TO) ON(TO) or OVER the object, e.g. JUMP ACROSS GAP or JUMP INTO WATER, etc. > trie rope to string I did not understand the word "trie". > tie rope to strong Tying the length of thin rope to nothing will not help you in this game. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > s You move South. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > tie string to oak Tying the ball of thin string to the enormous oak tree will not help you in this game. > x ball A ball of thin string. > unroll ball I did not understand the word "unroll". > open ball The ball of thin string cannot be opened or closed. > drop ball Ok, you put down the ball of thin string. > kick ball I don't understand what you want to do with the ball of thin string. > hrow ball I did not understand the word "hrow". > take ball Ok, you pick up the ball of thin string. > n You move North. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > throw ball Throwing the ball of thin string will not help you in this game. You could try throwing the ball of thin string at or into something? > throw ball at lake Throwing the ball of thin string at the vast lake will not help you in this game. > throw ball down I don't understand what you want to do with the ball of thin string. > throw ball to escarpment Throwing the ball of thin string at the endless escarpment will not help you in this game. > e There's no point going east, there's no way down from the escarpment. > w There's no point going west, there's no way down from the escarpment. > d There is no route down, only south. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > s You move South. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > s You move South. Southern Area of Woods You are in the southern area of the woods. Exits are North, South, East, West, NW or NE. > s You move South. Edge Of Woods You are just inside a wooded area north of Glowergost. Three tracks go North, NW and NE into the woods, winding past the trunks of the trees. > s You move South. Rough Track You are on a rough track north of Glowergost. It goes North into some woods and South to the abandoned village. > n You move North. Edge Of Woods You are just inside a wooded area north of Glowergost. Three tracks go North, NW and NE into the woods, winding past the trunks of the trees. > ne You move NorthEast. SE Woods Here, in the southeast part of the woods. You can go North, West, SW or NW from here. > e There is no route to the east, only north, west, southwest and northwest. > n You move North. Eastern Woods You are on the eastern side of the woods. The woods extend to the North, South, West, SW and NW from here. > e There is no route to the east, only north, south, west, southwest and northwest. > n You move North. NE Woods You're in the northeastern part of the woods. You can go West, South and SW to other parts of the woods. > w You move West. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > x track It leads North out of the woods. > w You move West. NW Woods You are in the northwestern part of the woods. You can go East, South or SE to other parts of the wood. > s You move South. Western Woods You are on the western edge of the woods. The woods extend to the North, South, East, NE and SE. > w There is no route to the west, only north, east, south, northeast and southeast. > s You move South. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. > s There is no route to the south, only north, east, up, northeast and southeast. > w There is no route to the west, only north, east, up, northeast and southeast. > sw There is no route to the southwest, only north, east, up, northeast and southeast. > e You move East. Southern Area of Woods You are in the southern area of the woods. Exits are North, South, East, West, NW or NE. > n You move North. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > n You move North. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > n There is no route to the north, only south. > d There is no route down, only south. > x lake It is enormous, like an inland sea. You can just about make out the northern shore in the far distance, with mountains beyond that. > jump Please specify if you want to JUMP ACROSS, IN(TO) ON(TO) or OVER the object, e.g. JUMP ACROSS GAP or JUMP INTO WATER, etc. > jump into lake I don't understand what you want to do with the vast lake. > jump down water I don't understand what you want to do with the fresh water. > l The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > x escarpment A one hundred foot high wall of sheer rock, formed by an earthquake millions of years ago. > climb down escarpment You cannot climb down the escarpment, it is vertical and one hundred feet high. > climb up escarpmnet Sorry, I'm not sure which object you are trying to climb. > climb up escarpment Climbing up the endless escarpment will not help you in this game. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a scythe, a length of thin rope, some food wrapped in a tea towel and a ball of thin string. Attached to your belt is a sheath for your dagger. > attach string to rope Attaching the ball of thin string to the length of thin rope will not help you in this game. > attach string to belt Attaching the ball of thin string to the leather belt will not help you in this game. > l The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > knit string I did not understand the word "knit". > l The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > w There's no point going west, there's no way down from the escarpment. > e There's no point going east, there's no way down from the escarpment. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > s You move South. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > e You move East. Eastern Woods You are on the eastern side of the woods. The woods extend to the North, South, West, SW and NW from here. > s You move South. SE Woods Here, in the southeast part of the woods. You can go North, West, SW or NW from here. > n You move North. Eastern Woods You are on the eastern side of the woods. The woods extend to the North, South, West, SW and NW from here. > n You move North. NE Woods You're in the northeastern part of the woods. You can go West, South and SW to other parts of the woods. > restore Game "Alyas 1" restored North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > n There is no route to the north, only south. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic, some britches and an onyx ring, and are carrying nothing. Attached to your belt is a sheath for your dagger. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > s You move South. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > w You move West. Western Woods You are on the western edge of the woods. The woods extend to the North, South, East, NE and SE. Also here is a sharp dagger, an oil lamp and some hazelnuts. > s You move South. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > u You move Up. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > d You move Down. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > n You move North. Western Woods You are on the western edge of the woods. The woods extend to the North, South, East, NE and SE. Also here is a sharp dagger, an oil lamp and some hazelnuts. > take all Ok, you pick up the sharp dagger, the oil lamp and the hazelnuts. > s You move South. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > u You move Up. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > drop hazelnuts You drop the hazelnuts, which fall to the ground below the tree. The squirrel was watching you closely when you did that. It scrambles out of its drey and down the trunk of the tree to the ground below. The squirrel runs over to the nuts, picks one up and starts to nibble at it with its long incisor teeth. > search hole You insert your hand and as much of your arm as you can into the hole and search it. You feel around in the hole, feeling lots of nuts and other items of food the squirrel has gathered. Then you find an object that is definitely man-made, which you pull out of the hole. The squirrel, having eaten all the hazelnuts you fed it, scampers back up the tree and into its drey. It pauses on the lip of the hole and chitters at you, as if to say "Thank you!", then it disappears inside. > x ball A ball of thin string. What it was doing in the squirrel's drey is anyone's guess, but no doubt you'll find a use for it. > d Ok, you climb down from the branch to the ground. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > e You move East. Southern Area of Woods You are in the southern area of the woods. Exits are North, South, East, West, NW or NE. > n You move North. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > n You move North. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > tie string to rin Tying the ball of thin string to nothing will not help you in this game. > tie string to ring Tying the ball of thin string to the onyx ring will not help you in this game. > x rin You see no such thing. > x ring A man's ring with a black onyx stone. You are wearing it on your finger. > rub ring You rub the onyx ring. You stagger back as a pink cloud issues from the ring! It coalesces into the figure of a rather voluptuous woman with long red hair - she is completely naked and makes no effort to cover herself up. She stands before you, arms akimbo, looking rather annoyed. "Who woke me up!?" she snaps. "I was enjoying that kip!" She glares at you with malevolence. "You was it? You're lucky I'm in a good mood, so this time I won't turn you into a frog!" The onyx ring disappears from your finger and the figure of the woman starts to fade away. "And before you ask, I won't grant you three wishes!" she snaps as she fades from view completely. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > s You move South. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > wake oak You try to wake the oak tree up, but it remains resolutely asleep. > e You move East. Eastern Woods You are on the eastern side of the woods. The woods extend to the North, South, West, SW and NW from here. > s You move South. SE Woods Here, in the southeast part of the woods. You can go North, West, SW or NW from here. > w You move West. Southern Area of Woods You are in the southern area of the woods. Exits are North, South, East, West, NW or NE. > s You move South. Edge Of Woods You are just inside a wooded area north of Glowergost. Three tracks go North, NW and NE into the woods, winding past the trunks of the trees. > s You move South. Rough Track You are on a rough track north of Glowergost. It goes North into some woods and South to the abandoned village. > s You move South. Road Through Glowergost You are on the road that runs South to North through Glowergost. On either side of the road are the abandoned yorts of the villagers. You can go In to one of the yorts here or North and South along the road. > s You move South. Road Through Glowergost You are on the road that runs North and South through the village of Glowergost. The mist is a bit thicker here and more of your surroundings are hidden from view. You can vaguely see paths leading off to East and West. > s You move South. Road Through Glowergost You are on the road that runs North through the abandoned village of Glowergost. In the opposite direction it joins the track that runs South alongside the river Worfle to Starhollow. A thin, eerie mist swirls around you, partially obscuring what lies beyond. To the south you can see the bandit camp. > s You cannot go south while the bandit camp is there. > x camp The camp is about half a mile to the south of you. > n You move North. Road Through Glowergost You are on the road that runs North and South through the village of Glowergost. The mist is a bit thicker here and more of your surroundings are hidden from view. You can vaguely see paths leading off to East and West. > n You move North. Road Through Glowergost You are on the road that runs South to North through Glowergost. On either side of the road are the abandoned yorts of the villagers. You can go In to one of the yorts here or North and South along the road. > n You move North. Rough Track You are on a rough track north of Glowergost. It goes North into some woods and South to the abandoned village. > n You move North. Edge Of Woods You are just inside a wooded area north of Glowergost. Three tracks go North, NW and NE into the woods, winding past the trunks of the trees. > restore Game "Alyas 1" restored North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > s You move South. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > nn I did not understand the word "nn". > n You move North. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > s You move South. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > w You move West. Western Woods You are on the western edge of the woods. The woods extend to the North, South, East, NE and SE. Also here is a sharp dagger, an oil lamp and some hazelnuts. > take all Ok, you pick up the sharp dagger, the oil lamp and the hazelnuts. > s You move South. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > u You move Up. In Branches of Tree You are as high as you can safely go in the branches of a tree. The branches further up are too thin to take your weight. In the trunk of the tree here there is a round hole. You can go Down to the ground. > drop hazelnuts You drop the hazelnuts, which fall to the ground below the tree. The squirrel was watching you closely when you did that. It scrambles out of its drey and down the trunk of the tree to the ground below. The squirrel runs over to the nuts, picks one up and starts to nibble at it with its long incisor teeth. > search hole You insert your hand and as much of your arm as you can into the hole and search it. You feel around in the hole, feeling lots of nuts and other items of food the squirrel has gathered. Then you find an object that is definitely man-made, which you pull out of the hole. The squirrel, having eaten all the hazelnuts you fed it, scampers back up the tree and into its drey. It pauses on the lip of the hole and chitters at you, as if to say "Thank you!", then it disappears inside. > e There is no route to the east, only down. > s There is no route to the south, only down. > d Ok, you climb down from the branch to the ground. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > se You move SouthEast. Edge Of Woods You are just inside a wooded area north of Glowergost. Three tracks go North, NW and NE into the woods, winding past the trunks of the trees. > nw You move NorthWest. SW Woods You in the southwestern part of the woods. There are many trees in this part of the woods, most of which are easily climbable. You can go North, East, SE and NE from here. Also here is a large leather bag and a scythe. > take all Ok, you pick up the large leather bag and the scythe. > se You move SouthEast. Edge Of Woods You are just inside a wooded area north of Glowergost. Three tracks go North, NW and NE into the woods, winding past the trunks of the trees. > s You move South. Rough Track You are on a rough track north of Glowergost. It goes North into some woods and South to the abandoned village. > s You move South. Road Through Glowergost You are on the road that runs South to North through Glowergost. On either side of the road are the abandoned yorts of the villagers. You can go In to one of the yorts here or North and South along the road. > s You move South. Road Through Glowergost You are on the road that runs North and South through the village of Glowergost. The mist is a bit thicker here and more of your surroundings are hidden from view. You can vaguely see paths leading off to East and West. > s You move South. Road Through Glowergost You are on the road that runs North through the abandoned village of Glowergost. In the opposite direction it joins the track that runs South alongside the river Worfle to Starhollow. A thin, eerie mist swirls around you, partially obscuring what lies beyond. To the south you can see the bandit camp. > rub ring You rub the onyx ring. You stagger back as a pink cloud issues from the ring! It coalesces into the figure of a rather voluptuous woman with long red hair - she is completely naked and makes no effort to cover herself up. She stands before you, arms akimbo, looking rather annoyed. "Who woke me up!?" she snaps. "I was enjoying that kip!" She glares at you with malevolence. "You was it? You're lucky I'm in a good mood, so this time I won't turn you into a frog!" The onyx ring disappears from your finger and the figure of the woman starts to fade away. "And before you ask, I won't grant you three wishes!" she snaps as she fades from view completely. > n You move North. Road Through Glowergost You are on the road that runs North and South through the village of Glowergost. The mist is a bit thicker here and more of your surroundings are hidden from view. You can vaguely see paths leading off to East and West. > n You move North. Road Through Glowergost You are on the road that runs South to North through Glowergost. On either side of the road are the abandoned yorts of the villagers. You can go In to one of the yorts here or North and South along the road. > n You move North. Rough Track You are on a rough track north of Glowergost. It goes North into some woods and South to the abandoned village. > n You move North. Edge Of Woods You are just inside a wooded area north of Glowergost. Three tracks go North, NW and NE into the woods, winding past the trunks of the trees. > n You move North. Southern Area of Woods You are in the southern area of the woods. Exits are North, South, East, West, NW or NE. > n You move North. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > n You move North. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > n There is no route to the north, only south. > n There is no route to the north, only south. > n There is no route to the north, only south. > jump Please specify if you want to JUMP ACROSS, IN(TO) ON(TO) or OVER the object, e.g. JUMP ACROSS GAP or JUMP INTO WATER, etc. > jump across gap You can't see the wide gap. > l The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > x gap You can't see the wide gap. > take all There is nothing worth taking here. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > e You move East. NE Woods You're in the northeastern part of the woods. You can go West, South and SW to other parts of the woods. > take all There is nothing worth taking here. > w You move West. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > take all There is nothing worth taking here. > w You move West. NW Woods You are in the northwestern part of the woods. You can go East, South or SE to other parts of the wood. > take al Sorry, I'm not sure which object you are trying to take. > s You move South. Western Woods You are on the western edge of the woods. The woods extend to the North, South, East, NE and SE. > take all There is nothing worth taking here. > n You move North. NW Woods You are in the northwestern part of the woods. You can go East, South or SE to other parts of the wood. > take all There is nothing worth taking here. > se You move SouthEast. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > take all There is nothing worth taking here. > x oak The tree is enormous, its myriad of branches rising high into the sky and spanning at least 70 feet in width. Its trunk is gnarled and twisted, making it easy to climb up. > u You move Up. High In Oak Tree You are high up in the branches of the oak tree. The branches further up are too thin to bear your weight, so the only way you can go is Down. You see several bird's nests in the branches up here. > take all There is nothing worth taking here. > d You climb down the trunk of the tree to the ground. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > e You move East. Eastern Woods You are on the eastern side of the woods. The woods extend to the North, South, West, SW and NW from here. > take all There is nothing worth taking here. > s You move South. SE Woods Here, in the southeast part of the woods. You can go North, West, SW or NW from here. > take all There is nothing worth taking here. > w You move West. Southern Area of Woods You are in the southern area of the woods. Exits are North, South, East, West, NW or NE. > take all There is nothing worth taking here. > n You move North. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > n You move North. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > n There is no route to the north, only south. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a scythe and a ball of thin string. Attached to your belt is a sheath for your dagger. > look in bag You look in the bag and see a leather pouch, a whetstone, a flour sack, a length of thin rope, a small glass bottle, a rusty key, a strip of scented cloth, some food wrapped in a tea towel, a water flask, your notepad, a pencil and a thin book inside. > look in sack You cannot see if anything is inside the sack if it is inside the bag. > take sack You are already carrying the flour sack. > look in sack You cannot see if anything is inside the sack if it is inside the bag. > take sack from bag Ok, you take the flour sack out of the bag. > look in sack Inside the sack you see some ashes. > n There is no route to the north, only south. > d There is no route down, only south. > n There is no route to the north, only south. > ne There is no route to the northeast, only south. > nw There is no route to the northwest, only south. > climb down Sorry, I'm not sure which object you are trying to climb. > climb down cliff You can't see any clifves! > climb down clifves Sorry, I'm not sure which object you are trying to climb. > climb down escarpment You cannot climb down the escarpment, it is vertical and one hundred feet high. > l The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > s You move South. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > s You move South. Middle of Woods You are in the centre of the woods. From here you can go in all directions to other parts of the woods. There is a really enormous oak tree here which dominates the area. > tie rope to oak Tying the length of thin rope to the enormous oak tree will not help you in this game. > unroll string I did not understand the word "unroll". > x string A ball of thin string. What it was doing in the squirrel's drey is anyone's guess, but no doubt you'll find a use for it. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a scythe, a flour sack and a ball of thin string. Attached to your belt is a sheath for your dagger. > throw string Throwing the ball of thin string will not help you in this game. You could try throwing the ball of thin string at or into something? > throw string north I don't understand what you want to do with the ball of thin string. > throw string at oak Throwing the ball of thin string at the enormous oak tree will not help you in this game. > i You are wearing a travel cloak, a leather belt, a pair of boots, a cotton work tunic and some britches, and are carrying a sharp dagger, an oil lamp, a large leather bag, a scythe, a flour sack and a ball of thin string. Attached to your belt is a sheath for your dagger. > n You move North. North Woods You are in the northern area of the woods. You can go East, West, South, SE or SW to other parts of the wood. A well-trodden track leads North out of the woods here. > n You move North. The Endless Escarpment You are some distance north of the woods, on the top of an escarpment that goes East and West into the distance. To the north about a mile away, is a vast lake. As the escarpment is about a hundred feet high, the only other way you can go is South back to the woods. > x bag A large leather bag in which you can carry various items. It has a strap so you can wear it over your shoulder. You made it from the skin of your favourite pig, Percy, who you ate for Yuletide a couple of years ago. > look in bag You look in the bag and see a leather pouch, a whetstone, a length of thin rope, a small glass bottle, a rusty key, a strip of scented cloth, some food wrapped in a tea towel, a water flask, your notepad, a pencil and a thin book inside. > wish I did not understand the word "wish". > wish I did not understand the word "wish". > talk to woman You can't see the villagers. > n There is no route to the north, only south. > quit In that game you scored 150 out of a possible 650, in 986 turns. Would you like to restart, restore a saved game, quit or undo the last command?