Here begins a transcript of interaction with SPELLBREAKER. SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904 >i You are carrying: a wrought iron key a magic burin a spell book a zipper The zipper contains: the "string" cube the "grue" cube the "dark" cube a knife (providing light) a bottle (providing light) the "nwhere" cube the "light" cube the "earth" cube a smoked fish a gold box the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >learn snavig Using your best study habits, you learn the snavig spell yet another time. >snavig belboz Belboz stops you with a word of power. "Ah! Now I have you, charlatan! Fool me twice? Never!" He rises to his feet, makes a threatening gesture, and you find yourself transported to a tiny cell deep beneath the earth, all belongings stripped from you. In time, though it takes years and you are mad long since, you starve. **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "You're obviously not the right choice. What a waste. I'll have to start all over with someone else. All this effort, too." You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances, and mocking laughter haunts you for eternity. Your score is 420 of a possible 600, in 1234 moves. This puts you in the class of Expert Sorcerer. Would you like to restart the game from the beginning, restore a saved game position, or end this session of the game? (Type RESTART, RESTORE, or QUIT): >restore Okay. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the snavig spell once and the blorple spell once committed to memory. >learn blorple Using your best study habits, you learn the blorple spell yet another time. >i You are carrying: a wrought iron key a magic burin a spell book a zipper The zipper contains: the "string" cube the "grue" cube the "dark" cube a knife (providing light) a bottle (providing light) the "nwhere" cube the "light" cube the "earth" cube a smoked fish a gold box the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >put key in zipper Done. >get "grue" Taken. >blorple "grue" Abruptly, your surroundings shift. Fire Room In this room, the walls are brick and glow a deep red. The floor itself radiates heat, and in fact the entire room is hot, oppressive and smokey. Searing heat radiates from openings in the north, east and south walls. >n As you leave, the "grue" cube reappears in your hand. Volcano You are at the edge of a lava vent in an active volcano. The lava glows red and yellow, and there is a stench of sulphur in the air. A lake of lava bubbles and steams before you, molten rock roiling from unseen disturbances. To the west, in the middle of the tumult, is a small outcropping of something with a higher melting point than rock. It is undisturbed by the heat. >save Okay. >examine outcropping The outcropping is made of some hard, heat-resistant substance. It sticks up about three feet out of the lava about twenty feet from you. It has a flat top about four feet across which is roughly square. Sitting in the very center of the outcropping is something small, white, and cubical. >get rug Taken. >drop it Dropped. >sit on rug You are now sitting on the beautiful blue carpet. At first nothing happens. Then the fringe of the carpet starts to ruffle expectantly. >u You begin to rise, but you notice that the fringe of the carpet is starting to singe and turn brown from the heat. Just as you are about to turn back, the label catches fire and burns to a crisp. You plummet into the lava and are seen no more. **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "How nice to see you again. Unfortunately, I still have need of you, so this foolishness can't be allowed. You'll have to go back." You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >learn tinsot Using your best study habits, you learn the tinsot spell. >g Using your best study habits, you learn the tinsot spell yet another time. >g Using your best study habits, you learn the tinsot spell yet another time. >tinsot lava You can't see any lava here. >l Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >restore Okay. >learn tinsot Using your best study habits, you learn the tinsot spell. >g Using your best study habits, you learn the tinsot spell yet another time. >g Using your best study habits, you learn the tinsot spell yet another time. >tinsot lava A small patch of lava cools, but it is swept away. >g A small patch of lava cools, but it is swept away. >read book My Spell Book The snavig spell (shape change). The tinsot spell (freeze). The liskon spell (shrink a living thing). The espnis spell (sleep). The caskly spell (cause perfection). The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). The lesoch spell (gust of wind). >learn lesoch Using your best study habits, you learn the lesoch spell. >lesoch Slowly, teasingly, a small puff of wind begins to blow. It quickly builds to gale force, then hurricane force, and just as you feel you are about to be swept away, it subsides. >learn lesoch Using your best study habits, you learn the lesoch spell. >lesoch lava Slowly, teasingly, a small puff of wind begins to blow. It quickly builds to gale force, then hurricane force, and just as you feel you are about to be swept away, it subsides. >i You are carrying: the "grue" cube a magic burin a spell book a zipper The zipper contains: a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "nwhere" cube the "light" cube the "earth" cube a smoked fish a gold box the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears > I beg your pardon? >i You are carrying: the "grue" cube a magic burin a spell book a zipper The zipper contains: a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "nwhere" cube the "light" cube the "earth" cube a smoked fish a gold box the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >write "fire" on "grue" You replace the word "grue" with the word "fire". >blorple fire You used the word "fire" in a way that I don't understand. >blorple "fire" Abruptly, your surroundings shift. Fire Room In this room, the walls are brick and glow a deep red. The floor itself radiates heat, and in fact the entire room is hot, oppressive and smokey. Searing heat radiates from openings in the north, east and south walls. >e Oddly, although there appears to be an exit there, you can't seem to force your way through it. >s As you leave, the "fire" cube reappears in your hand. Cliff Top This is the upper end of a narrow, winding path up a sheer cliff. From here you can see that any further extension of the path was destroyed by a rock slide at some relatively recent time. There are many rocks precariously balanced above you. It looks like the slightest disturbance could bring them down on you. The hermit's hut is above. Something you've done has disturbed the rocks above! Dirt and small stones are trickling down. It looks like the whole dike is about to give way! >restore Okay. >i You are carrying: the "grue" cube a magic burin a spell book a zipper The zipper contains: a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "nwhere" cube the "light" cube the "earth" cube a smoked fish a gold box the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >get "dung" cube Taken. >blorple "dung" Abruptly, your surroundings shift. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >w Oddly, although there appears to be an exit there, you can't seem to force your way through it. >n As you leave, the "dung" cube reappears in your hand. Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. Out of the corner of your eye, you see the dark-cloaked figure. At first oblivious to you, it straightens up, startled and surprised, then vanishes. >e You wander around for a while and end up back in the square. >w You wander around for a while and end up back in the square. >n Guild Hall This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. >s Belwit Square This is Belwit Square. To the north is the ancient Guild Hall. A wide cobblestone street runs east and west. To the south is the storied Manse, home of the Mayors of Borphee for generations. >s A remarkably surly guard blocks your way. >examine guard He looks very zealous. >n Guild Hall This is the entrance to the Guild Hall in Borphee. To the north is the Council Chamber, and to the south is an exit leading outside. >n Council Chamber You are in the Council Chamber of the ancient Guild Hall at Borphee. To the south is the entry of the Guild Hall. Scurrying wetly hither and yon around you are many brightly colored newts, efts, and salamanders. Toads and frogs hop excitedly about. >i You are carrying: the "dung" cube the "grue" cube a magic burin a spell book a zipper The zipper contains: a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "nwhere" cube the "light" cube the "earth" cube a smoked fish a gold box the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >get box Taken. >put "earth" in box When you insert the "earth" cube into the box, there is a brief burst of light, and the decorations on the box change subtly. They now depict moles. >get "earth" Taken. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the snavig spell once committed to memory. >learn blorple Using your best study habits, you learn the blorple spell. >g Using your best study habits, you learn the blorple spell yet another time. >blorple "fire" There isn't anything here with "fire" written on it. >i You are carrying: the "earth" cube a gold box the "dung" cube the "grue" cube a magic burin a spell book a zipper The zipper contains: a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "nwhere" cube the "light" cube a smoked fish the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >get "grue" You already have it. >write "fire" on "grue" You replace the word "grue" with the word "fire". >blorple "fire" Abruptly, your surroundings shift. Fire Room In this room, the walls are brick and glow a deep red. The floor itself radiates heat, and in fact the entire room is hot, oppressive and smokey. Searing heat radiates from openings in the north, east and south walls. >n As you leave, the "fire" cube reappears in your hand. Volcano You are at the edge of a lava vent in an active volcano. The lava glows red and yellow, and there is a stench of sulphur in the air. A lake of lava bubbles and steams before you, molten rock roiling from unseen disturbances. To the west, in the middle of the tumult, is a small outcropping of something with a higher melting point than rock. It is undisturbed by the heat. >throw box at outcropping The gold box sails smoothly through the air, bounces on the outcropping and ends up perched on the very edge of the far side. >blorple "earth" Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >n As you leave, the "earth" cube reappears in your hand. Outcropping You are on a very small outcropping of some material that is impervious to heat. All around you lava bubbles and steams, flowing down the side of the mountain in a relentless stream. There is solid ground out of reach to the east. There is a gold box here. A white cube is here. >get cube As you take the cube, you are nearly blinded by a blast of power. It rolls out from the cube, up your arm and all over your body. Every hair stands on end, every muscle is tense. You feel more powerful, as though a weight had been lifted from your body and a veil drawn from before you. The very stuff of magic crackles from your fingertips. >write "magic" on cube The word "magic" is now written on the cube. >put "magic" in zipper Done. >'i I don't know the word "'i." >i You are carrying: the "earth" cube the "fire" cube the "dung" cube a magic burin a spell book a zipper The zipper contains: the "magic" cube a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "nwhere" cube the "light" cube a smoked fish the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >put "earth" in zipper Done. >put "dung" in zipper Done. >l Outcropping You are on a very small outcropping of some material that is impervious to heat. All around you lava bubbles and steams, flowing down the side of the mountain in a relentless stream. There is solid ground out of reach to the east. There is a gold box here. >i You are carrying: the "fire" cube a magic burin a spell book a zipper The zipper contains: the "dung" cube the "earth" cube the "magic" cube a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "nwhere" cube the "light" cube a smoked fish the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >put "fire" in zipper Done. >i You are carrying: a magic burin a spell book a zipper The zipper contains: the "fire" cube the "dung" cube the "earth" cube the "magic" cube a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "nwhere" cube the "light" cube a smoked fish the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >get "nwhere" Taken. >learn blorple You easily learn the blorple spell. >g You easily learn the blorple spell yet another time. >learn jindak You easily learn the jindak spell. >g You easily learn the jindak spell yet another time. >g You easily learn the jindak spell yet another time. >g You easily learn the jindak spell yet another time. >blorple "nwhere" Abruptly, your surroundings shift. No Place There is nothing here. You are here, but there is no here where you are. You see nothing. Your senses are vainly trying to find something, anything to work on. You can know your body is there, but you can't truly sense it to confirm the suspicion. Your mind is alternately drawn in three "directions" (or at least what seem like directions): east, west and south. There is something slightly different about the nothing in those directions. >e You slowly drift "eastward," and the nothing attenuates. Something begins to break through the nothing. As you leave, the "nwhere" cube reappears in your hand. Inner Vault This is a bare concrete chamber that looks like the inside of a vault. The room is filled with unimaginable treasure. Gold and jewels are strewn everywhere. Coffers burst with coins, and stacks of rare paintings lean against the walls. Beautifully ornamented vases and glassware are carelessly stacked in corners. There is a door on the north side of the room whose lock mechanism is visible. The door is closed and locked. >save Okay. >rezrov door The mechanisms whirr madly for a few moments, and then the door swings ponderously open. >save Okay. >n As you enter the outer vault, the vault door swings inexorably shut. Outer Vault You are in a large, bare concrete room. There are two piles on the floor. The first contains the "x1" cube, the "x2" cube, the "x3" cube, the "x4" cube, the "x5" cube and the "x6" cube. The second contains the "x7" cube, the "x8" cube, the "x9" cube, the "x10" cube, the "x11" cube and the "x12" cube. An exit is to the north. It is a closed iron door. To the south is the inner vault. Its steel door is closed. >jindak Both piles of cubes glow with a faint blue glow. However, the first pile is glowing more brightly. Nothing else is glowing. >close zipper The zipper now looks like an ordinary zipper. It is pitch black. >frotz zipper There is an almost blinding flash of light as the zipper begins to glow! It slowly fades to a less painful level, but the zipper is now a serviceable light source. Outer Vault You are in a large, bare concrete room. There are two piles on the floor. The first contains the "x1" cube, the "x2" cube, the "x3" cube, the "x4" cube, the "x5" cube and the "x6" cube. The second contains the "x7" cube, the "x8" cube, the "x9" cube, the "x10" cube, the "x11" cube and the "x12" cube. An exit is to the north. It is a closed iron door. To the south is the inner vault. Its steel door is closed. >take x7, x8, x9, x10, x11, x12 the "x7" cube: Taken. the "x8" cube: Taken. the "x9" cube: Taken. the "x10" cube: Taken. the "x11" cube: Taken. the "x12" cube: You're holding too many things and can't quite get them all arranged to take it as well. >i You are carrying: the "x11" cube the "x10" cube the "x9" cube the "x8" cube the "x7" cube the "nwhere" cube a magic burin a spell book a zipper (providing light) >open zipper Opening the zipper reveals a brightly lit hole. >put burin, book, "nwhere" in zipper magic burin: Done. spell book: Done. the "nwhere" cube: Done. >close zipper The zipper now looks like an ordinary zipper. >i You are carrying: the "x11" cube the "x10" cube the "x9" cube the "x8" cube the "x7" cube a zipper (providing light) >get x12 Taken. >get x4, x5, x6 the "x4" cube: Taken. the "x5" cube: Taken. the "x6" cube: You're holding too many things and can't quite get them all arranged to take it as well. >put x4 on right pile I don't know the word "right." >l Outer Vault You are in a large, bare concrete room. There is a pile of things on the floor, containing the "x1" cube, the "x2" cube, the "x3" cube and the "x6" cube. There is an empty spot where the second pile was. An exit is to the north. It is a closed iron door. To the south is the inner vault. Its steel door is closed. >i You are carrying: the "x5" cube the "x4" cube the "x12" cube the "x11" cube the "x10" cube the "x9" cube the "x8" cube the "x7" cube a zipper (providing light) >put x5, x4 on second pile the "x5" cube: Done. the "x4" cube: Done. >get x6 Taken. >put it on second pile Done. >i You are carrying: the "x12" cube the "x11" cube the "x10" cube the "x9" cube the "x8" cube the "x7" cube a zipper (providing light) >drop all cubes the "x12" cube: Dropped. the "x11" cube: Dropped. the "x10" cube: Dropped. the "x9" cube: Dropped. the "x8" cube: Dropped. the "x7" cube: Dropped. >l Outer Vault You are in a large, bare concrete room. There are two piles on the floor. The first contains the "x1" cube, the "x2" cube and the "x3" cube. The second contains the "x6" cube, the "x4" cube and the "x5" cube. An exit is to the north. It is a closed iron door. To the south is the inner vault. Its steel door is closed. A white cube labelled "x7" is here. A white cube labelled "x8" is here. A white cube labelled "x9" is here. A white cube labelled "x10" is here. A white cube labelled "x11" is here. A white cube labelled "x12" is here. >jindak Both piles of cubes glow with a faint blue glow. However, the first pile is glowing more brightly. The "x7" cube is glowing with a faint blue glow. The "x8" cube is glowing with a faint blue glow. The "x9" cube is glowing with a faint blue glow. The "x10" cube is glowing with a faint blue glow. The "x11" cube is glowing with a faint blue glow. The "x12" cube is glowing with a faint blue glow. Suddenly an alarm fairy appears in the Treasury. It carries a big gong which it begins to pound incessantly, and it yells at the top of its lungs. "There's a thief here! Hey, guards! Thief! Nasty thieving thief's here! Come capture the thief!" The din is tremendous. >get x4,x5,x6 the "x4" cube: Taken. the "x5" cube: Taken. the "x6" cube: Taken. You can hear a key being inserted in the lock from outside. The alarm fairy thumbs its nose at you derisively. "There's a thief here! Hey, guards! Thief! Nasty thieving thief's here! Come capture the thief!" The din is tremendous. >drop x4,x5,x6 the "x4" cube: Dropped. the "x5" cube: Dropped. the "x6" cube: Dropped. All at once the door bursts in and five burly guards crowd into the Treasury. They look at you with extreme disapproval, tinged with a certain sadistic anticipation of what is to come. The alarm fairy twitters about near the ceiling, jeering at you. "Told you so, nyaah, nyaah!" it chants. In the interest of taste, we will gloss over what happens next, but at the end of it you are dead. **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "How nice to see you again. Unfortunately, I still have need of you, so this foolishness can't be allowed. You'll have to go back." You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >restore Okay. >i You are carrying: the "nwhere" cube a magic burin a spell book a zipper The zipper contains: the "fire" cube the "dung" cube the "earth" cube the "magic" cube a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "light" cube a smoked fish the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >blorple "nwhere" Abruptly, your surroundings shift. No Place There is nothing here. You are here, but there is no here where you are. You see nothing. Your senses are vainly trying to find something, anything to work on. You can know your body is there, but you can't truly sense it to confirm the suspicion. Your mind is alternately drawn in three "directions" (or at least what seem like directions): east, west and south. There is something slightly different about the nothing in those directions. >i You are carrying: a magic burin a spell book a zipper The zipper contains: the "fire" cube the "dung" cube the "earth" cube the "magic" cube a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "light" cube a smoked fish the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >put all in zipper magic burin: Done. spell book: Done. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the jindak spell four times and the snavig spell once committed to memory. >get book Taken. >memorize blorple You easily learn the blorple spell. >g You easily learn the blorple spell yet another time. >g You easily learn the blorple spell yet another time. >put book in zipper Done. >i You are carrying: a zipper The zipper contains: a spell book a magic burin the "fire" cube the "dung" cube the "earth" cube the "magic" cube a wrought iron key the "string" cube the "dark" cube a knife (providing light) a bottle (providing light) the "light" cube a smoked fish the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears >frotz zipper There is an almost blinding flash of light as the zipper begins to glow! It slowly fades to a less painful level, but the zipper is now a serviceable light source. >close it The zipper now looks like an ordinary zipper. >e You slowly drift "eastward," and the nothing attenuates. Something begins to break through the nothing. As you leave, the "nwhere" cube reappears in your hand. Inner Vault This is a bare concrete chamber that looks like the inside of a vault. The room is filled with unimaginable treasure. Gold and jewels are strewn everywhere. Coffers burst with coins, and stacks of rare paintings lean against the walls. Beautifully ornamented vases and glassware are carelessly stacked in corners. There is a door on the north side of the room whose lock mechanism is visible. The door is closed and locked. >rezrov door The mechanisms whirr madly for a few moments, and then the door swings ponderously open. >save Okay. >n As you enter the outer vault, the vault door swings inexorably shut. Outer Vault You are in a large, bare concrete room. There are two piles on the floor. The first contains the "x1" cube, the "x2" cube, the "x3" cube, the "x4" cube, the "x5" cube and the "x6" cube. The second contains the "x7" cube, the "x8" cube, the "x9" cube, the "x10" cube, the "x11" cube and the "x12" cube. An exit is to the north. It is a closed iron door. To the south is the inner vault. Its steel door is closed. >save That spell doesn't work here. >i You are carrying: the "nwhere" cube a zipper (providing light) >open cube You'll have to be more specific about which one you mean. >open zipper Opening the zipper reveals a brightly lit hole. >put "nwhere" in zipper Done. >close zipper The zipper now looks like an ordinary zipper. >get x7,x8,x9,x10,x11,x12 the "x7" cube: Taken. the "x8" cube: Taken. the "x9" cube: Taken. the "x10" cube: Taken. the "x11" cube: Taken. the "x12" cube: Taken. >drop x7,x8,x9,x10,x11,x12 the "x7" cube: Dropped. the "x8" cube: Dropped. the "x9" cube: Dropped. the "x10" cube: Dropped. the "x11" cube: Dropped. the "x12" cube: Dropped. >get x4, x5, x6 the "x4" cube: Taken. the "x5" cube: Taken. the "x6" cube: Taken. >put x4, x5, x6 on second pile the "x4" cube: Done. the "x5" cube: Done. the "x6" cube: Done. >l Outer Vault You are in a large, bare concrete room. There are two piles on the floor. The first contains the "x1" cube, the "x2" cube and the "x3" cube. The second contains the "x6" cube, the "x5" cube and the "x4" cube. An exit is to the north. It is a closed iron door. To the south is the inner vault. Its steel door is closed. A white cube labelled "x12" is here. A white cube labelled "x11" is here. A white cube labelled "x10" is here. A white cube labelled "x9" is here. A white cube labelled "x8" is here. A white cube labelled "x7" is here. >jindak Both piles of cubes glow with a faint blue glow. However, the first pile is glowing more brightly. The "x12" cube is glowing with a faint blue glow. The "x11" cube is glowing with a faint blue glow. The "x10" cube is glowing with a faint blue glow. The "x9" cube is glowing with a faint blue glow. The "x8" cube is glowing with a faint blue glow. The "x7" cube is glowing with a faint blue glow. >take x4, x5, x6 the "x4" cube: Taken. the "x5" cube: Taken. the "x6" cube: Taken. >take x10, x11, x12 the "x10" cube: Taken. the "x11" cube: Taken. the "x12" cube: Taken. >put x10, x11, x12 on the seonc pile I don't know the word "seonc." >put x10, x11, x12 on the second pile the "x10" cube: Done. the "x11" cube: Done. the "x12" cube: Done. >l Outer Vault You are in a large, bare concrete room. There are two piles on the floor. The first contains the "x1" cube, the "x2" cube and the "x3" cube. The second contains the "x12" cube, the "x11" cube and the "x10" cube. An exit is to the north. It is a closed iron door. To the south is the inner vault. Its steel door is closed. A white cube labelled "x9" is here. A white cube labelled "x8" is here. A white cube labelled "x7" is here. >jindak Both piles of cubes glow with a faint blue glow. Both piles seem to glow with identical brightness. The "x9" cube is glowing with a faint blue glow. The "x8" cube is glowing with a faint blue glow. The "x7" cube is glowing with a faint blue glow. >i You are carrying: the "x6" cube the "x5" cube the "x4" cube a zipper (providing light) >i You are carrying: the "x6" cube the "x5" cube the "x4" cube a zipper (providing light) >get x1,x2,x3 the "x1" cube: Taken. the "x2" cube: Taken. the "x3" cube: Taken. >drop them Dropped. >i You are carrying: the "x2" cube the "x1" cube the "x6" cube the "x5" cube the "x4" cube a zipper (providing light) >drop x1,x2 the "x1" cube: Dropped. the "x2" cube: Dropped. >i You are carrying: the "x6" cube the "x5" cube the "x4" cube a zipper (providing light) >l Outer Vault You are in a large, bare concrete room. There is a pile of things on the floor, containing the "x12" cube, the "x11" cube and the "x10" cube. There is an empty spot where the first pile was. An exit is to the north. It is a closed iron door. To the south is the inner vault. Its steel door is closed. A white cube labelled "x2" is here. A white cube labelled "x1" is here. A white cube labelled "x3" is here. A white cube labelled "x9" is here. A white cube labelled "x8" is here. A white cube labelled "x7" is here. >get x12,x11,x10 the "x12" cube: Taken. the "x11" cube: Taken. the "x10" cube: Taken. >drop x12,x11,x10 the "x12" cube: Dropped. the "x11" cube: Dropped. the "x10" cube: Dropped. >i You are carrying: the "x6" cube the "x5" cube the "x4" cube a zipper (providing light) >put x4 on left I don't know the word "left." >put x4 on first Done. >put x5 on right I don't know the word "right." >put x5 on second Done. >i You are carrying: the "x6" cube a zipper (providing light) >jindak Both piles of cubes glow with a faint blue glow. However, the second pile is glowing more brightly. The "x10" cube is glowing with a faint blue glow. The "x11" cube is glowing with a faint blue glow. The "x12" cube is glowing with a faint blue glow. The "x2" cube is glowing with a faint blue glow. The "x1" cube is glowing with a faint blue glow. The "x3" cube is glowing with a faint blue glow. The "x9" cube is glowing with a faint blue glow. The "x8" cube is glowing with a faint blue glow. The "x7" cube is glowing with a faint blue glow. Suddenly an alarm fairy appears in the Treasury. It carries a big gong which it begins to pound incessantly, and it yells at the top of its lungs. "There's a thief here! Hey, guards! Thief! Nasty thieving thief's here! Come capture the thief!" The din is tremendous. >get x4 Taken. You can hear a key being inserted in the lock from outside. The alarm fairy thumbs its nose at you derisively. "There's a thief here! Hey, guards! Thief! Nasty thieving thief's here! Come capture the thief!" The din is tremendous. >blorple x4 Abruptly, your surroundings shift. Sand Room A thin trickle of sand flows down from an exit in the ceiling of this circular room to a pile of sand on the floor. The walls of the room are glass, but you can see nothing through them. In the sand is a hole through which, oddly enough, no sand is pouring out. >save Okay. >unscript Here ends a transcript of interaction with SPELLBREAKER. SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904