Start of a transcript of Under They Thunder A text adventure from OkayCo. New? Ooh, Nay by Amos and Abel Fay Release 1 / Serial number 200928 / Inform 7 build 6G60 (I6/v6.33 lib 6/12N) Identification number: //6AB0F18B-F51B-4477-BFF5-3B70BCB7EE91// Interpreter version 1.3.5 / VM 3.1.2 / Library serial number 080126 Standard Rules version 2/090402 by Graham Nelson Under They Thunder Definitions version 1/200616 by Andrew Schultz Under They Thunder Globals version 1/191217 by Andrew Schultz Under They Thunder Tables version 1/190727 by Andrew Schultz Trivial Niceties version 1/140928 by Andrew Schultz Intro Restore Skip version 1/190730 by Andrew Schultz Punctuation Stripper version 1/200614 by Andrew Schultz undo output control version 3/110717 by Erik Temple conditional undo version 3/080626 by Jesse McGrew Bypass Disambiguation by Climbing Stars Zap Trace version 1/190909 by Andrew Schultz > Um... say some? >t Ernie J welcomes you profusely. "Welcome to Am-Hey-Ham! It's not super exciting, but it works well enough. It's home to OkayCo, where people can just be themselves and that's okay! It's ... no, really, it's exciting, but it's not, like agitating! Anyway, let's get you oriented, first. Here's a Haul-All-Hey. It'll help you carry stuff. And the Aid-Fey-Fade will make sure that stuff you don't need anymore is disposed of ecologically and efficiently. "That should be enough stuff to get started. But you need knowledge, too. So you may wish to go IN and check there." Ernie J turns to leave but then whirls around. "Oh, wait. A couple more things. First, a Please-Ease-Play. It will help you know what to do with obstacles, but you can USE it to turn it off. Second, the Op-Stay-Stop on the wall is currently on. That'll make things quicker. In the extremely unlikely case you only have, oh, two hours to spend for this whole adventure and maybe have others to see. If you've got other cool stuff to do, I respect that. "We felt guilty even offering these to you. Then we had a weird squabble about setting them on by default. We worried it might insult your intelligence. But ... there's a lot to do out there." [NOTE: there's no penalty for using the Please-Ease-Play, and you don't miss a special ending if you keep the Op-Stay-Stop set. This game defaults to the speed and help options because of the very real possibility you may be overwhelmed at first without them.] >i In your Haul-All-Hey: a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use >x stop The Op-Stay-Stop is there to stop you from going places not strictly relevant for a fully streamlined adventuring experience, on the off-chance you really want to get through with this in two hours so you won't be too exhausted for other wonderful and different journies. Currently it is on, meaning you will be taking the quick way through. >turn off stop I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >use stop You flip the switch on the Op-Stay-Stop, and now it's off. That'll make things harder, but there's more to see. >v This game doesn't require many of the standard parser verbs. I have also tried to abbreviate the verbs this game does use. You can move in the four major directions with N, S, E, W and (more rarely) up/down with U and D. You can U/USE (an item) to use it in general in a room, or you can U/USE (item) ON/WITH (item) to use two items together--you don't have to be holding both. Note U by itself just goes up. This replaces the regular parser verbs. You can T (a person) as shorthand for TALK TO. Some locations may seem incomplete. You may need a special verb or verbs to figure out what to do. READing something sometimes gives a bit more information than X/EXAMINEing it, especially if it is a book. RA marks a long book as finished. R is a shortcut. It should not clash with REACH. Also, SMELL and LISTEN may give minor clues in rooms where background noises or odors are indicated. The Please-Ease-Play can be used with PEP (something). This will give clues You can also see a list of META verbs not critical to the game but possibly informative. (I)nventory, SCORE and THINK (which may clue you to current tasks, or things you did that were on the right track) are the main ones. You can also see OPTIONS (OPTS or OPT also works). >think Not much to think about yet. Try going inside for more help materials. >score You need to start your adventure by TALKing to Ernie J. >talk (Ernie J) "Step inside for something to read before our next chat." >in Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. "Hi! I'm Shelf Elf Shay. You can TALK to me to get an idea of what to read next." >talk (Shelf Elf Shay) "Hello! So, you're here to help us? Well, here's something that can help you." Shelf Elf Shay hands you a copy of Who? Ooh, Hey. "This will help you identify mysterious people and things as you go on your quest. The other books are more specialized. They may help in certain places." "Oh, also, I can give hints if you want. It doesn't matter either way. Just let me know." You can type HINTER for Shelf Elf Shay to kibitz on your book choice, and you can disable this with INTER HEY. These and other options will be available in OPTS if you forget them. >opts You can toggle short room names with RM. Short room names are currently off. You can toggle ignoring done dead-end rooms with TD. Ignoring done dead-end rooms is currently off. You can toggle tracking finished rooms with BD. Tracking dead ends is currently off. VERBS LOCAL TO THIS ROOM: HINTER lets Shelf Elf Shay kibitz on the books you read, but INTER HEY keeps Shelf Elf Shay quiet. Hinting is currently off. >l Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help, though you've probably got enough for now. >x stack One random book is Ace's Grey Graces. You flip through it a bit but then forget it, since it doesn't seem practical right now, even though you're fighting for this sort of art to be produced in peace. You don't have time to read pages and pages of frivolous text now, though. Well, probably not. Eventually, you'll need to get on with all this adventuring stuff! >* huh? Comment noted. If you wanted this as a command, get rid of the starting character. I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >x stuff Tough Say Stuff is loaded with many small books: Flatter? At 'Er, Flay, I Slay, Sly, Nerd 'Erd? NAY, Oft Say Soft, Shut! Hut! Say!, Strife Rife? STAY, Urchin, Say? Searchin', Where-Say-Swear, Wrong? Stay Strong and Yawn On, Yay. There's also a big one, Ought-They-Thought. >read flay It provides insights on how to recognize when flattery is meant to cut you down or hold you back, along with simple techniques to deal with it without feeling guilty. Well. Your brain feels pretty full after that. >read thought You begin reading Ought-They-Thought. You read of the history of OkayCo, located in the humble town of Am-Hey-Ham, and of the people that said it wasn't really okay for ... just being okay. It didn't faze OkayCo for a while. They outnumbered the trolls. Until the trolls formed an unholy union. >l Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help, though you've probably got enough for now. >talk (Shelf Elf Shay) "Being bookish and all, I'm not so good with direct chat, but I can cut in to remind you if a book you're flipping through is still necessary." You remember HINTER is currently off and can be turned off with INTER HEY. >s There are no secret passages to any other rooms. You can really only go back OUT to Start Art Stay. >out Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to the source of some music or west to a lab. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. Ernie J nods. "Ah, good. You have enough to get you oriented. There are two rays that will help you: the Reach Each Ray I just brought in here will help you go places, and the Raid Aid Ray to the west will help you be different, or find different items. You have to sort of tell it what you want, though. I may be around for encouragement later, or I may not." Ernie J waves as he walks away. >x ray The verb was okay, but the subject didn't quite work. > Um... say some? >l Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to the source of some music or west to a lab. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. Ernie left you a lot to look at and think about once you returned from Breeding Reading Bay. Looks like REACHing somewhere new might really start your adventure. >reach beach The verb was okay, but the subject didn't quite work. >reach bay You may need to be more specific where you want to reach. Each location's first word should be unique. >reach breeding The verb was okay, but the subject didn't quite work. >x strip OUT! STAY STOUT! is in big letters on the first line. Below it, you see the places you can go out--you haven't been anywhere yet: You haven't visited any locations outside Am-Hey-Ham yet. You haven't yet tried to REACH Bleak Leak Bay and Berth-Earth Bay. >reach bleak You point the Reach Each Ray at the picture of Bleak Leak Bay. You are teleported somewhere new... Bleak Leak Bay Maybe you could go south or east here once things stopped leaking, but right now, you can't. In particular, a sleek leak (say) seems to be the worst offender. Maybe you could plug it up. [NOTE: you can invoke the universal peaceful incantation OM HEY HOME or just OM to return to Start Art Stay at any time, unless there is a critical event. OH MAY MO or just MO will send you from Start Art Stay to where you last were.] >x leak This leak seems particularly bad. If there were a way to gum it up, you bet you could plug the others easily. >use leak You can't seem to find a way to USE the sleek leak (say) on its own. >* missing line break Comment noted. If you wanted this as a command, get rid of the starting character. I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >w A swim-whim-say like that'd likely lead a Drowned Round Day. You can go south and east, though. >s It's too leaky to go anywhere. Yet. >e It's too leaky to go anywhere. Yet. >v This game doesn't require many of the standard parser verbs. I have also tried to abbreviate the verbs this game does use. You can move in the four major directions with N, S, E, W and (more rarely) up/down with U and D. You can U/USE (an item) to use it in general in a room, or you can U/USE (item) ON/WITH (item) to use two items together--you don't have to be holding both. Note U by itself just goes up. This replaces the regular parser verbs. You can T (a person) as shorthand for TALK TO. Some locations may seem incomplete. You may need a special verb or verbs to figure out what to do. If you are in the main region, OM HEY HOME or just OM will return you home. Then OH MAY MO or just MO will send you to the last place you were at beyond the home region. READing something sometimes gives a bit more information than X/EXAMINEing it, especially if it is a book. RA marks a long book as finished. R is a shortcut. It should not clash with REACH. Also, SMELL and LISTEN may give minor clues in rooms where background noises or odors are indicated. The Please-Ease-Play can be used with PEP (something). This will give clues You can also see a list of META verbs not critical to the game but possibly informative. (I)nventory, SCORE and THINK (which may clue you to current tasks, or things you did that were on the right track) are the main ones. You can also see OPTIONS (OPTS or OPT also works). >x leak This leak seems particularly bad. If there were a way to gum it up, you bet you could plug the others easily. >i In your Haul-All-Hey: Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use While this isn't a physical possession, you also have retained a good bit of knowledge from Flatter? At 'Er, Flay. >x hey Which do you mean, Who? Ooh, Hey or your Haul-All-Hey? >who Who? Ooh, Hey will automatically help you identify people and things. For instance, you might recognize a machine that insults people as an App-Slay-Slap. So you won't ever need to properly READ or EXAMINE some things to know their names. >l Bleak Leak Bay Maybe you could go south or east here once things stopped leaking, but right now, you can't. In particular, a sleek leak (say) seems to be the worst offender. Maybe you could plug it up. >bleak I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >bleak leak bay I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >ho I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >home You warp back to Start Art Stay. (Nothing has changed much, so I won't print the full description even if you're in verbose mode.) Start Art Stay >verbose Under They Thunder is now in its "verbose" mode, which always gives long descriptions of locations (even if you've been there before). >l Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to the source of some music or west to a lab. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >x strip OUT! STAY STOUT! is in big letters on the first line. Below it, you see the places you can go out: You have already visited Bleak Leak Bay. You haven't yet tried to REACH Berth-Earth Bay. Or you can go back to the last place you visited (Bleak Leak Bay) with MO. >raeach berth I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >reach berth You point the Reach Each Ray at the picture of Berth-Earth Bay. You are teleported somewhere new... Berth-Earth Bay Odd clay lies around here, but how to take it? You don't see any other way out, but you can always OM. >x clay Who knows when you might need clay? You suspect you need it in a certain amount or shape. >clone one clay I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >clean een clay The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >clean What do you want to clean? >clay You achieve nothing by this. >clean clay You achieve nothing by this. >clean e'en clay NOTE: found an apostrophe and removed it. You never need to use apostrophes in commands. Under They Thunder will eliminate apostrophes without nagging you in the future. The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >clean ene clay The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >clasp asp clay I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >claim aim clay I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >hint I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >help Sorry, that command may work somewhere or sometime else, but not here and now. >think The Raid Aid Ray west of of Start Art Stay is something you'll need to look at eventually. >home You warp back to Start Art Stay. Start Art Stay >w Sci, I Say It smells a bit funny here, and if you strain your ears and LISTEN, you can hear something unusual. The only way out is back east. The Raid Aid Ray sits here, inactive. Ernie J said it was up to you to figure how to use it. >listen At first, silence. Then, a song about how it can be a Road Ode Ray. For your road ahead. Perhaps that is a clue. >x ray It's currently set to nothing, yet. The settings are hopelessly smudged, so you can't READ anything meaningful at the moment. It has a handle attached to it. But Ernie J said you needed to think of what the ray could give you, then say it. It was created by Rollin' Olin Raye, Roscoe "Osco" Raye, Rantin' Anton Raye, Ready Eddie Raye, and Randy Andy Raye. Take that, Wright Brothers! There's also thanks to a special contributor on the Handle? 'Andle! Hey!. >road You are not owed a road with an ode to victory. You need to find it youself. Hmm. A little disappointing. You were proud of that guess, but it didn't have any results. Perhaps you just need to keep trying. Eventually something will work. And who knows? Some thoughtful soul, who only helps adventurers who help themselves, might appreciate your efforts that don't quite pan out. A ray shoots out from the Please-Ease-Play to between indices number twelve and thirteen of the Raid Aid Ray >x ray It's currently set to nothing, yet. The settings are hopelessly smudged, so you can't READ anything meaningful at the moment. It has a handle attached to it. But Ernie J said you needed to think of what the ray could give you, then say it. It was created by Rollin' Olin Raye, Roscoe "Osco" Raye, Rantin' Anton Raye, Ready Eddie Raye, and Randy Andy Raye. Take that, Wright Brothers! There's also thanks to a special contributor on the Handle? 'Andle! Hey!. >x indices The verb was okay, but the subject didn't quite work. >x index The verb was okay, but the subject didn't quite work. >x handle The handle is labeled Handle? 'Andle! Hey! which seems useless and convoluted, but then, it might be a weird clue for a weird machine. It's actually a pretty big handle, so much that engraved thanks to 'Owly Ray Rowley, for, well, howling at them fits. They'd never have though of those two powerful, colloquial settings without him! >* Don't really understand the indices thing Comment noted. If you wanted this as a command, get rid of the starting character. [NOTE: Under They Thunder's parser is case-insensitive, so don't worry about when to use capitals.] The Raid Aid Ray makes a small r-r-r noise, as if to give you a start on what sort of settings work here. It seems to be reading your mind even when you think nonsense. >x ray It's currently set to nothing, yet. The settings are hopelessly smudged, so you can't READ anything meaningful at the moment. It has a handle attached to it. But Ernie J said you needed to think of what the ray could give you, then say it. It was created by Rollin' Olin Raye, Roscoe "Osco" Raye, Rantin' Anton Raye, Ready Eddie Raye, and Randy Andy Raye. Take that, Wright Brothers! There's also thanks to a special contributor on the Handle? 'Andle! Hey!. >ribbon The Raid Aid Ray chugs a bit. You must be on the right track. >rope The ray activates, and you find yourself holding a lightweight, but very sturdy, cable. An "Able, 'Kay?" cable, in fact. Crrk! You hear the grinding of gears. Ernie J calls to you: "Nice work! Since you've shown you can work with the ray, maybe you'll be able to do something to the east. I didn't want to open it until you got started. Throwing too much at you at once, and all that sort of thing." The Raid Aid Ray itself begins humming. It's a rumble-'umble ray, now, as it's going to help you get places. [Your score has just gone up by one point.] >take rope [NOTE: You had some words in this command you didn't need, beyond keywords. Under They Thunder only needs a keyword to process what you want. While this may let you spam keywords for a solution and cheat a bit, it will only pick up the first one, and I never want the player to guess the right keyword but get rejected.] You already got the "Able, 'Kay?" cable. >i In your Haul-All-Hey: an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use While this isn't a physical possession, you also have retained a good bit of knowledge from Flatter? At 'Er, Flay. You also remember you last visited Berth-Earth Bay, so you can go back there with MO. >x cable It looks like pretty sturdy rope. >rod The Raid Aid Ray chugs a bit. You must be on the right track. >rood The Raid Aid Ray chugs a bit. You must be on the right track. >rook The Raid Aid Ray chugs a bit. You must be on the right track. >room The Raid Aid Ray chugs a bit. You must be on the right track. >rock The Raid Aid Ray chugs a bit. You must be on the right track. >ruler The Raid Aid Ray chugs a bit. You must be on the right track. >raygun The Raid Aid Ray chugs a bit. You must be on the right track. >record The Raid Aid Ray chugs a bit. You must be on the right track. >recipe The Raid Aid Ray chugs a bit. You must be on the right track. >report The Raid Aid Ray chugs a bit. You must be on the right track. >ring The Raid Aid Ray chugs a bit. You must be on the right track. >river The Raid Aid Ray chugs a bit. You must be on the right track. >rip The Raid Aid Ray chugs a bit. You must be on the right track. >robot The Raid Aid Ray chugs a bit. You must be on the right track. >e Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to the source of some music, east to that place Ernie J opened up for you or west to Sci, I Say. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >e 'Ope? Nay, Nope! You see a steep drop to the east, and Start Art Stay is back west. Quiet Wyatt K blocks your way east, though. You need to find some way to move him. >x k (Quiet Wyatt K) Quiet Wyatt K shushes you, even though you didn't say anything. He doesn't seem to want to have to deal with noise. He's wearing a yellow t-shirt that says "'Ello? Yay?! YELLOW!" >x shirt The verb was okay, but the subject didn't quite work. >d You can't go down. You can only go east and west. >e Wyatt shakes his head, pointing to the steep drop down to the east. >use cable You can't seem to find a way to USE the "Able, 'Kay?" cable on its own. >use cable with wyatt You don't seem to need to use, um, USE the "Able, 'Kay?" cable on Quiet Wyatt K. >use cable with drop The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >show cable to wyatt [NOTE: SHOW and GIVE are deprecated in favor of U/USE X on Y.] You don't seem to need to use, um, USE the "Able, 'Kay?" cable on Quiet Wyatt K. >use cable on wyatt You don't seem to need to use, um, USE the "Able, 'Kay?" cable on Quiet Wyatt K. >l 'Ope? Nay, Nope! You see a steep drop to the east, and Start Art Stay is back west. Quiet Wyatt K blocks your way east, though. You need to find some way to move him. >i In your Haul-All-Hey: an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use While this isn't a physical possession, you also have retained a good bit of knowledge from Flatter? At 'Er, Flay. You also remember you last visited Berth-Earth Bay, so you can go back there with MO. >tie wyatt I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >talk (Quiet Wyatt K) "'Ope? May mope!" Quiet Wyatt K doesn't seem like he wants to respond to reason, or music, or gifts, or even a nice loud, slangy greeting. The Please-Ease-Play makes a noise like--well, a ray zapping something. >rope wyatt I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >think You think back to everything you tried. Was there anything that should've worked, but didn't quite? Not that you can remember. Well, if you do get a good guess, it will pop up here. >i In your Haul-All-Hey: an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use While this isn't a physical possession, you also have retained a good bit of knowledge from Flatter? At 'Er, Flay. You also remember you last visited Berth-Earth Bay, so you can go back there with MO. >help Sorry, that command may work somewhere or sometime else, but not here and now. >hint I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >i In your Haul-All-Hey: an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use While this isn't a physical possession, you also have retained a good bit of knowledge from Flatter? At 'Er, Flay. You also remember you last visited Berth-Earth Bay, so you can go back there with MO. >use rope The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >lariat wyatt I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >x wyatt Quiet Wyatt K shushes you, even though you didn't say anything. He doesn't seem to want to have to deal with noise. He's wearing a yellow t-shirt that says "'Ello? Yay?! YELLOW!" >climb lime kay The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >climb lime k The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >e Wyatt shakes his head, pointing to the steep drop down to the east. >e Wyatt shakes his head, pointing to the steep drop down to the east. >x k (Quiet Wyatt K) Quiet Wyatt K shushes you, even though you didn't say anything. He doesn't seem to want to have to deal with noise. He's wearing a yellow t-shirt that says "'Ello? Yay?! YELLOW!" >ello fay fellow [NOTE: fay and fey are similar enough that the parser treats them as the same word. There may be other similar spellings it lumps together, but this is the big one.] I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >* I am just not getting this Comment noted. If you wanted this as a command, get rid of the starting character. I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >* Looked at walkthrough and CLOD gets the clay? Huh? Comment noted. If you wanted this as a command, get rid of the starting character. I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >w Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to the source of some music, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >reach berth You point the Reach Each Ray at the picture of Berth-Earth Bay. You are teleported back... Berth-Earth Bay Odd clay lies around here, but how to take it? You don't see any other way out, but you can always OM. >* Oh, I see Comment noted. If you wanted this as a command, get rid of the starting character. You seem to want to talk to someone, but I can't see whom. >clod Yes. That's how to break something off. You break off a clod of clay. By the way, you don't have to come back here next time you might need a clod. You can just type CLOD. Since clay has lots of potential uses, you figure there's probably somewhere you could USE it effectively. [Your score has just gone up by one point.] >home You warp back to Start Art Stay. Start Art Stay Ernie J stops by briefly. "Nice job! You're making progress! Here, watch this." He taps the Reach Each Ray, which buzzes. Another location appears in the Heart Art (Hey). "The Cold Old Cay. It is the northwest part of Clout Lout Cay, an island equal in size to Brain Reign Bay." >reach cay You point the Reach Each Ray at the picture of Cold Old Cay. You are teleported somewhere new... Cold Old Cay You are at the northwest corner of Clout Lout Cay. It's too treacherous to just walk south through some amber clay or east through some ooze clay, but maybe you can figure out. [NOTE: There's an additional shortcut to MO now. You can type RB for the last visited room in Brain Reign Bay, and you can type RC to return to the last visited room in Clout Lout Cay. But only if you're here in Start Art Stay. The second letter is the most often appearing first letter of the locations in the area.] >clamber Yes, you practice going up, and after a few falls, you get the hang of it. Just as you get near the top, the amber clay collapses in a slow mudslide, making a much easier path south once it stops. Unfortunately, a good chunk of the clay gets on your hands. The Aid-Fey-Fade doesn't zap it, so you have to find a plastic bag to dump the yucky stuff in. Who? Ooh, Hey labels it as Op-Slay Slop. Perhaps because it wasn't zapped, it might be useful later. [Your score has just gone up by one point.] >l Caught-Ought Cay You are at the northwest corner of Clout Lout Cay. You've sort of figured how to get started here. You can go south now, though ooze clay blocks your way east. >cloose I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >close What do you want to close? >clay (the clod) That's not something you can close. >x ooze It's too porous to walk through without paying close attention, but you're not sure what to look for. >clooze I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >clues You experiment a bit--what part of the ooze clay is safe to walk on? How can you notice it? When does your foot sink? And eventually you track an easy path through. It's really only about twenty feet across, and the pattern's easy enough to remember after going back and forth a couple times. [Your score has just gone up by one point.] >s Clothing Loathing Cay An Ark-Stay-Stark blocks your way south, but you can go back north. >x stark Naked rock you'd feel uncomfortable passing through or by. >s Waves of malevolence from the Ark-Stay-Stark force you back north. You can't remove your clothes, so you may need a magic solution, here. >stark I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >n Cased Aced Cay You are at the northwest corner of Clout Lout Cay. You figured ways both east and south. >e Cop-Op Cay A passage runs east-west here. You feel you're being watched, and after you look around, you see ... a scam cam (say). It's watching for any sort of indiscretion. >x cam You don't want to look too closely at the scam cam (say), because it is almost certainly watching you. >use clay You don't need to plug anything up here. >e Cramp Ramp Cay Oh man! You could go up the ramp to the east, but it's too steep. "Hi! You know who I am, right? Emlyn Gray! Never heard of me? Boy, you need to get out more." >talk (Emlyn Gray) Emlyn Gray talks about himself at length, about how he deserves an award for just being himself and has never gotten one, and that is proof society is bogus. No possible amount of erudition or conversational skills could stop this. Perhaps a gift might shut him up." The Please-Ease-Play makes a noise like an old-fashioned cash register ringing. >gremlin I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >w Cop-Op Cay A passage runs east-west here. The scam cam (say) is still watching you. >home You warp back to Start Art Stay. Start Art Stay >x strip OUT! STAY STOUT! is in big letters on the first line. Below it, you see the places you can go out, to refresh your memory, since you've been everywhere: You have already visited Bleak Leak Bay, Berth-Earth Bay and Cased Aced Cay. You have visited all the rooms you can jump to. Or you can go back to the last place you visited (Cop-Op Cay) with MO. >reach bleak You point the Reach Each Ray at the picture of Bleak Leak Bay. You are teleported back... Bleak Leak Bay Maybe you could go south or east here once things stopped leaking, but right now, you can't. In particular, a sleek leak (say) seems to be the worst offender. Maybe you could plug it up. >use clod The sleek leak (say) looks like the best bet for applying the clod. You start there. You put the clod by the sleek leak (say). At first, the sleek leak (say) keeps regenerating as you dab one hole, then another. But then the leakage slows. Finally, the clod crumbles as you seal the last bit! You feel safe going to the east or south now. [Your score has just gone up by one point.] >s Oats Bay A north-south shoreline. You're not sure what oats are doing here. They aren't very natural for a bay. What could be more natural? >boats Of course boats belong here! Well, there aren't that many, and they appear to be auto-piloted somehow. You check each of them out. They all look sturdy, but only one seems to help you with where you want to go. It is obviously a hip-say ship, and you should probably examine or read it to try and figure the places it can go! Also, you can say SHIP to summon it or go back to it, if somehow you lose track. [Your score has just gone up by one point.] >score Your current score is 6 out of a maximum of 144. You found 1 way to work the Raid Aid Ray. You've visited 3 of 25 rooms in Brain Reign Bay. You've visited 4 of 25 rooms in Clout Lout Cay. >* oof Comment noted. If you wanted this as a command, get rid of the starting character. The hip-say ship remains motionless. That may not be an isle you need to go to. >save An irrelevant nuisance voice whispers "Store or stay?" Ok. >enter ship They're not something you can enter. >ship The hip-say ship is nearby, so you don't need to call it. You probably want to give it instructions on where to go. Which isle, in other words. >l Boats A north-south shoreline. The hip-say ship is waiting for you to take it on a trip to an isle somewhere. Just say the word. >s Bawl All Bay A north-south shoreline. >bawl I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >s Blurring Luring Bay Ugh. It's tough to see much here, but Who? Ooh, Hey indicates Blot-Lot Bay may be worth a look. You have to focus a bit, but ah, there it is. At least passage north or south seems safe. >blot I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >w A swim-whim-say like that'd likely lead a Drowned Round Day. You can go north and south, though. >s Blingling Bay The southwest corner of Brain Reign Bay. Passages are north and east. [NOTE: You will now be able to REACH this corner location from Am-Hey-Ham.] >e Brave Rave Bay An east-west shoreline. A person walks back and forth, ranting about how people do not appreciate how he makes their life more exciting. When he sees you, he immediately gives you personal attention. He does seem exciting at first ... but then, he gets exhausting. >x person The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >t Id-Say Sid sends you for a loop for a while. If you've made it this far, you obviously do not have high standards for excitement, etc. He can't really chalk it up to being patient. Surely you'd have found something better to do? Perhaps it isn't too late? And perhaps you should ask for more, even if you don't deserve it and won't get it, because it's the principle of the thing? Another two minutes of gish-galloping dissuades you, momentarily, from exploring more fully. The Please-Ease-Play makes a noise like pages rustling. >home You warp back to Start Art Stay. Start Art Stay >n Singing, Say You hear several different songs here. They seem to switch every minute. You could LISTEN to one at random, or X one you remember. What's more, there's a list of songs titled Croons Runes, K?, in case you don't want to wait to hear one. The only way out is back south. >x books The verb was okay, but the subject didn't quite work. >listen You are now hearing Smiled Mild, Say. [NOTE: You can EXAMINE this song at any time in the future to get it back in your head.] Unlike many songs about eternal fiery love, this is one about friendship and decency and tolerance. You'll keep Smiled Mild, Say in your head for a bit. >e You can't go east. The only way to go is back. >l Singing, Say You hear several different songs here. They seem to switch every minute. You could LISTEN to one at random, or X one you remember. What's more, there's a list of songs titled Croons Runes, K?, in case you don't want to wait to hear one. The only way out is back south. >s Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >in Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help. >x books The verb was okay, but the subject didn't quite work. >x bok The verb was okay, but the subject didn't quite work. >x book The verb was okay, but the subject didn't quite work. >x stuff Tough Say Stuff is loaded with many small books: Flatter? At 'Er, Flay, I Slay, Sly, Nerd 'Erd? NAY, Oft Say Soft, Shut! Hut! Say!, Strife Rife? STAY, Urchin, Say? Searchin', Where-Say-Swear, Wrong? Stay Strong and Yawn On, Yay. There's also a big one, Ought-They-Thought. >i In your Haul-All-Hey: an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use While this isn't a physical possession, you also have retained a good bit of knowledge from Flatter? At 'Er, Flay. You also remember you last visited Brave Rave Bay, so you can go back there with MO. >x sly It's a semi-Machiavellian offer that straddles the line nicely between being too positive and being too bummed. As you finish reading I Slay, Sly, you realize you've forgotten the knowledge from Flatter? At 'Er, Flay. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >read yawn A book on how to let someone "exciting" know they are really just agitating and exhausting, without being rude, and without escalating things. As you finish reading Yawn On, Yay, you realize you've forgotten the knowledge from I Slay, Sly. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >out Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >reach blingling You point the Reach Each Ray at the picture of Blingling Bay. You are teleported back... Blingling Bay The southwest corner of Brain Reign Bay. Passages are north and east. >e Brave Rave Bay An east-west shoreline. Id-Say Sid continues to rant. He can't be right, but he's also vague enough, he's not disprovable. >talk (Id-Say Sid) Id-Say Sid sends you for a loop for a while. If you've made it this far, you obviously do not have high standards for excitement, etc. He can't really chalk it up to being patient. Surely you'd have found something better to do? Perhaps it isn't too late? And perhaps you should ask for more, even if you don't deserve it and won't get it, because it's the principle of the thing? Another two minutes of gish-galloping dissuades you, momentarily, from exploring more fully. The Please-Ease-Play makes a noise like pages rustling. >home You warp back to Start Art Stay. Start Art Stay >in Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help. >x stuff Tough Say Stuff is loaded with many small books: Flatter? At 'Er, Flay, I Slay, Sly, Nerd 'Erd? NAY, Oft Say Soft, Shut! Hut! Say!, Strife Rife? STAY, Urchin, Say? Searchin', Where-Say-Swear, Wrong? Stay Strong and Yawn On, Yay. There's also a big one, Ought-They-Thought. >x stack One random book is Any Day, Denny. You flip through it a bit but then forget it. >x ought While light on advice, it appears to be a history of OkayCo and the Feys that wish to destroy it. READing may give more details. You left off reading Ought-They-Thought on page 1 of 10. >read it (page 2 of 10) For so long, the Factual-Actual Fey regarded OkayCo as stupid and uninteresting and dull and yet completely unable to live in the real world. OkayCo wasn't even fun to feel better than any more! They didn't even TRY to be fun to feel better than! What was up with that? But OkayCo recognized the FAF as such, and they managed to ignore them. >x strong Wrong? Stay Strong is a motivational book designed to help you where or when you get frustrated. It advertises itself as more rigorous than Up, Yay, Yup, and you do indeed glean some useful pointers about keeping your head up when things go bad. As you finish reading Wrong? Stay Strong, you realize you've forgotten the knowledge from Yawn On, Yay. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >s There are no secret passages to any other rooms. You can really only go back OUT to Start Art Stay. >out Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >reach blingling You point the Reach Each Ray at the picture of Blingling Bay. You are teleported back... Blingling Bay The southwest corner of Brain Reign Bay. Passages are north and east. >e Brave Rave Bay An east-west shoreline. Id-Say Sid continues to rant. He can't be right, but he's also vague enough, he's not disprovable. >talk (Id-Say Sid) Sid rambles on for a bit, but thanks to Wrong? Stay Strong, you've not just learned but internalized how and why not to take the bait. You calmly explain that perhaps your adventure is not exciting enough for him, but it's good enough for you, and while he's at it, why doesn't he find someone with more hope of being converted to someone interesting? You're sure he has the initiative to find them. Id-Say Sid can't believe your rudeness. He storms off, saying you will get what's coming, and you'll look back and see how pointless it all was, you woefully un-self-aware bum. [Your score has just gone up by one point.] >save Ok. >l Blame Lame Bay An east-west shoreline. >score Your current score is 7 out of a maximum of 144. You found 1 way to work the Raid Aid Ray. You've visited 7 of 25 rooms in Brain Reign Bay. You've visited 4 of 25 rooms in Clout Lout Cay. >n You can't go north. You can only go east and west. You can also OM back to Start Art Stay. >e Bless Less Bay Along this east-west shore, everything seems calm. You sense there must be more to this place than is obvious at the moment. >bless I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >e Bold Old Bay This is a west-east beach, but you're probably not going anywhere around with the Arch May-March to the east dancing aggressively. >march I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >x arch The Arch May-March dances back and forth to the left, like a particularly tenacious basketball defender, or at least the bottom half of one. Well, of a thirty-foot-tall basketball player. It glides laterally, effortlessly. This isn't strictly marching, but then again, it's bigger than you, so you don't want to get pedantic with it. Perhaps it's more than it wants YOU to get marching. >t There's nobody else here to talk to. >march I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >walk You'll have to say which compass direction to go in. >march arm may I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >e Bay You feel particularly invigorated in this southeastern corner of Brain Reign Bay. Water blocks you south and east, but you can go back west or north. A person quits running in place for a bit to introduce themselves as Chase Ace Che. They're always up for a race, if you're worthy. [NOTE: You will now be able to REACH this corner location from Am-Hey-Ham.] >t Chase Ace Che looks you up and down. "You don't look very fast. You're not worth my time to go chase." The Please-Ease-Play makes a noise like--well, a ray zapping something. >home You warp back to Start Art Stay. Start Art Stay >w Sci, I Say You feel more at home here now you've figured what to do. The only way out is back east. The Raid Aid Ray sits here, ready for further operation. >reace The Raid Aid Ray chugs a bit. You must be on the right track. >race You feel quicker now. Uh oh. A horrible grinding, and the ray begins ringing. Yes, it is a ring-ing ray. But it doesn't look totally broken. Ernie J stops by. "Ugh... the Raye brothers (they're the folks who made the ray) told me this might happen. They mentioned their reclusive brother had a stop-gap fail-safe to start it going again. But he never got around to bringing it in. So I guess you have to go find it." [Your score has just gone up by one point.] >save Ok. >e Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >reach blingling You point the Reach Each Ray at the picture of Blingling Bay. You are teleported back... Blingling Bay The southwest corner of Brain Reign Bay. Passages are north and east. >e Blame Lame Bay An east-west shoreline. >e Bless Less Bay Along this east-west shore, everything seems calm. You sense there must be more to this place than is obvious at the moment. >e Bold Old Bay This is a west-east beach, but you're probably not going anywhere around with the Arch May-March to the east dancing aggressively. >e Bay You feel particularly invigorated in this southeastern corner of Brain Reign Bay. Water blocks you south and east, but you can go back west or north. Chase Ace Che continues doing mini-sprints. >race I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >t "OK, let's have a race. I'm awfully hard to beat. But maybe you'll find a way." >race I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >t "OK, let's have a race. I'm awfully hard to beat. But maybe you'll find a way." >i In your Haul-All-Hey: an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. While this isn't a physical possession, you also have retained a good bit of knowledge from Wrong? Stay Strong. Chase Ace Che shrugs. "A bit of a false start there, but I'm always up for more." >t "OK, let's have a race. I'm awfully hard to beat. But maybe you'll find a way." >e A swim-whim-say like that'd likely lead a Drowned Round Day. You can go north and west, though. Chase Ace Che shrugs. "A bit of a false start there, but I'm always up for more." >t "OK, let's have a race. I'm awfully hard to beat. But maybe you'll find a way." >n Burnin' Earnin' Bay A north-south shoreline. You feel nervous and worried you aren't doing enough, quickly enough. A stereotypical grey-haired aunt shakes her head at you. "I never got where I am today by adventuring," she reprimands you. Before you can ask if it is anywhere worth going, she assures you that this silly adventuring will stop this instant. Oh, maybe you can go back, but you aren't going further south. Not if Can't-Aunt Kay has anything to do with it! Chase Ace Che chases from behind. >n Bare Air Bay This is a north-south stretch. Cross Ross K blocks your passage south. He seems to be complaining about anything and everything, and no amount of commiseration (or lack) would seem to stop him. Chase Ace Che chases from behind. >n Bloom Loom Bay A mean Root Bay Brute blocks your way south. It's a pretty aggressive plant. Until it's gone, you can only go back north. Chase Ace Che chases from behind. >n Berth-Earth Bay Odd clay lies around here, and you can take more if need be with CLOD. You don't see any other way out, but you can always OM. Chase Ace Che chases from behind. >w You can't find a way west. At least, not yet. Chase Ace Che catches up to you. "Well, you didn't beat me that time, but I'm always up for more." >undo "Un-say, son," a voice booms, oblivious to your gender. >n A swim-whim-say like that'd likely lead a Drowned Round Day. You can go south and west, though. Chase Ace Che catches up to you. "Well, you didn't beat me that time, but I'm always up for more." >undo "Un-say, son," a voice booms, oblivious to your gender. >w You can't find a way west. At least, not yet. Chase Ace Che catches up to you. "Well, you didn't beat me that time, but I'm always up for more." >l Berth-Earth Bay Odd clay lies around here, and you can take more if need be with CLOD. You don't see any other way out, but you can always OM. >w You can't find a way west. At least, not yet. >s Bloom Loom Bay A mean Root Bay Brute blocks your way south. It's a pretty aggressive plant. Until it's gone, you can only go back north. >n Berth-Earth Bay Odd clay lies around here, and you can take more if need be with CLOD. You don't see any other way out, but you can always OM. >e A swim-whim-say like that'd likely lead a Drowned Round Day. You can go south and west, though. >n A swim-whim-say like that'd likely lead a Drowned Round Day. You can go south and west, though. >w You can't find a way west. At least, not yet. >x west Looking in any direction makes sense, but unfortunately, it won't offer any clues in Under They Thunder. >l Berth-Earth Bay Odd clay lies around here, and you can take more if need be with CLOD. You don't see any other way out, but you can always OM. >s Bloom Loom Bay A mean Root Bay Brute blocks your way south. It's a pretty aggressive plant. Until it's gone, you can only go back north. >s The Root Bay Brute rises up and lashes out at you. Before it can grab and choke you, you move back north. >s The Root Bay Brute rises up and lashes out at you. Before it can grab and choke you, you move back north. >w You can't go west. You can only go north and south. You can also OM back to Start Art Stay. >n Berth-Earth Bay Odd clay lies around here, and you can take more if need be with CLOD. You don't see any other way out, but you can always OM. >w You can't find a way west. At least, not yet. >e A swim-whim-say like that'd likely lead a Drowned Round Day. You can go south and west, though. >n A swim-whim-say like that'd likely lead a Drowned Round Day. You can go south and west, though. >i In your Haul-All-Hey: an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. While this isn't a physical possession, you also have retained a good bit of knowledge from Wrong? Stay Strong. >score Your current score is 8 out of a maximum of 144. You found 2 ways to work the ringing ray. You've visited 13 of 25 rooms in Brain Reign Bay. You've visited 4 of 25 rooms in Clout Lout Cay. >home You warp back to Start Art Stay. Start Art Stay >reach blingling You point the Reach Each Ray at the picture of Blingling Bay. You are teleported back... Blingling Bay The southwest corner of Brain Reign Bay. Passages are north and east. >e Blame Lame Bay An east-west shoreline. >e Bless Less Bay Along this east-west shore, everything seems calm. You sense there must be more to this place than is obvious at the moment. >e Bold Old Bay This is a west-east beach, but you're probably not going anywhere around with the Arch May-March to the east dancing aggressively. >e Bay You feel particularly invigorated in this southeastern corner of Brain Reign Bay. Water blocks you south and east, but you can go back west or north. Chase Ace Che continues doing mini-sprints. >race I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >t "OK, let's have a race. I'm awfully hard to beat. But maybe you'll find a way." >w Bold Old Bay This is a west-east beach, but you're probably not going anywhere around with the Arch May-March to the east dancing aggressively. Chase Ace Che chases from behind. >w Bless Less Bay Along this east-west shore, everything seems calm. You sense there must be more to this place than is obvious at the moment. Chase Ace Che chases from behind. >w Blame Lame Bay An east-west shoreline. Chase Ace Che chases from behind. >w Blingling Bay The southwest corner of Brain Reign Bay. Passages are north and east. Chase Ace Che chases from behind. >n Blurring Luring Bay Ugh. It's tough to see much here, but Who? Ooh, Hey indicates Blot-Lot Bay may be worth a look. You have to focus a bit, but ah, there it is. At least passage north or south seems safe. Chase Ace Che chases from behind. Unfortunately, as you went around the corner, Chase Ace Che was able to cut the corner and catch up with you. "Not a bad race at all," he says, "but not good enough." >und I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >und I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >undo "Un-say, son," a voice booms, oblivious to your gender. >undo "Un-say, son," a voice booms, oblivious to your gender. >nw You don't need diagonal directions in this game. >w A swim-whim-say like that'd likely lead a Drowned Round Day. You can go north and south, though. >n Bawl All Bay A north-south shoreline. >s Blurring Luring Bay Ugh. It's tough to see much here, but Who? Ooh, Hey indicates Blot-Lot Bay may be worth a look. You have to focus a bit, but ah, there it is. At least passage north or south seems safe. >e You can't go east. You can only go north and south. You can also OM back to Start Art Stay. >e You can't go east. You can only go north and south. You can also OM back to Start Art Stay. >s Blingling Bay The southwest corner of Brain Reign Bay. Passages are north and east. >e Blame Lame Bay An east-west shoreline. >e Bless Less Bay Along this east-west shore, everything seems calm. You sense there must be more to this place than is obvious at the moment. >e Bold Old Bay This is a west-east beach, but you're probably not going anywhere around with the Arch May-March to the east dancing aggressively. >e Bay You feel particularly invigorated in this southeastern corner of Brain Reign Bay. Water blocks you south and east, but you can go back west or north. Chase Ace Che continues doing mini-sprints. >t "OK, let's have a race. I'm awfully hard to beat. But maybe you'll find a way." >w Bold Old Bay This is a west-east beach, but you're probably not going anywhere around with the Arch May-March to the east dancing aggressively. Chase Ace Che chases from behind. >w Bless Less Bay Along this east-west shore, everything seems calm. You sense there must be more to this place than is obvious at the moment. Chase Ace Che chases from behind. >w Blame Lame Bay An east-west shoreline. Chase Ace Che chases from behind. >w Blingling Bay The southwest corner of Brain Reign Bay. Passages are north and east. Chase Ace Che chases from behind. >n Blurring Luring Bay Ugh. It's tough to see much here, but Who? Ooh, Hey indicates Blot-Lot Bay may be worth a look. You have to focus a bit, but ah, there it is. At least passage north or south seems safe. Chase Ace Che chases from behind. Unfortunately, as you went around the corner, Chase Ace Che was able to cut the corner and catch up with you. "Not a bad race at all," he says, "but not good enough." >save Ok. >l Blurring Luring Bay Ugh. It's tough to see much here, but Who? Ooh, Hey indicates Blot-Lot Bay may be worth a look. You have to focus a bit, but ah, there it is. At least passage north or south seems safe. >s Blingling Bay The southwest corner of Brain Reign Bay. Passages are north and east. >e Blame Lame Bay An east-west shoreline. >e Bless Less Bay Along this east-west shore, everything seems calm. You sense there must be more to this place than is obvious at the moment. >e Bold Old Bay This is a west-east beach, but you're probably not going anywhere around with the Arch May-March to the east dancing aggressively. >e Bay You feel particularly invigorated in this southeastern corner of Brain Reign Bay. Water blocks you south and east, but you can go back west or north. Chase Ace Che continues doing mini-sprints. >x ace Man! He's in shape! >home You warp back to Start Art Stay. Start Art Stay >n Singing, Say You hear several different songs here. They seem to switch every minute. You could LISTEN to one at random, or X one you remember. What's more, there's a list of songs titled Croons Runes, K?, in case you don't want to wait to hear one. The only way out is back south. >x runes You read the entire list of songs on offer: Our Bay Bar, Lo, Gay Glow, Pure, Your Pay, Smiled Mild, Say and Stone Tone, Say. >x bay It's sort of like the Cheers theme song, only modernized. It makes you feel at home. You'll keep Our Bay Bar in your head for a bit. >x gay You feel a little embarrassed to like something so slightly cheesy, then you get over it. It works, to make you feel better. You'll keep Lo, Gay Glow in your head for a bit. >x pure A bit too moral, it revolves around doing nice things for people just because. It could probably rankle the right, or maybe the wrong, sort of person. You'll keep Pure, Your Pay in your head for a bit. >x tone A purposefully off-key song, but not without a sense of humor. You'll keep Stone Tone, Say in your head for a bit. >x mild Unlike many songs about eternal fiery love, this is one about friendship and decency and tolerance. You'll keep Smiled Mild, Say in your head for a bit. >l Singing, Say You hear several different songs here. They seem to switch every minute. You could LISTEN to one at random, or X one you remember. What's more, there's a list of songs titled Croons Runes, K?, in case you don't want to wait to hear one. The only way out is back south. >listen You are now hearing Pure, Your Pay. A bit too moral, it revolves around doing nice things for people just because. It could probably rankle the right, or maybe the wrong, sort of person. You'll keep Pure, Your Pay in your head for a bit. >n You can't go north. The only way to go is back. >s Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >in Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help. >x books The verb was okay, but the subject didn't quite work. >x stuff Tough Say Stuff is loaded with many small books: Flatter? At 'Er, Flay, I Slay, Sly, Nerd 'Erd? NAY, Oft Say Soft, Shut! Hut! Say!, Strife Rife? STAY, Urchin, Say? Searchin', Where-Say-Swear, Wrong? Stay Strong and Yawn On, Yay. There's also a big one, Ought-They-Thought. >x wrong Wrong? Stay Strong is a motivational book designed to help you where or when you get frustrated. It advertises itself as more rigorous than Up, Yay, Yup, and you do indeed glean some useful pointers about keeping your head up when things go bad. >x flay It provides insights on how to recognize when flattery is meant to cut you down or hold you back, along with simple techniques to deal with it without feeling guilty. As you finish reading Flatter? At 'Er, Flay, you realize you've forgotten the knowledge from Wrong? Stay Strong. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x sly It's a semi-Machiavellian offer that straddles the line nicely between being too positive and being too bummed. As you finish reading I Slay, Sly, you realize you've forgotten the knowledge from Flatter? At 'Er, Flay. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x nerd It contains helpful advice on dealing with people who want to overintellectualize things to disrupts others' good times or, indeed, who want to force others who seem to be having a good time to overintellectualize. As you finish reading Nerd 'Erd? NAY, you realize you've forgotten the knowledge from I Slay, Sly. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x stack One random book is Bein' Ian Bey. You flip through it a bit but then forget it. >x stuff Tough Say Stuff is loaded with many small books: Flatter? At 'Er, Flay, I Slay, Sly, Nerd 'Erd? NAY, Oft Say Soft, Shut! Hut! Say!, Strife Rife? STAY, Urchin, Say? Searchin', Where-Say-Swear, Wrong? Stay Strong and Yawn On, Yay. There's also a big one, Ought-They-Thought. >x shut A nice, aggressive approach to shutting people up, especially the passive-aggressive types. As you finish reading Shut! Hut! Say!, you realize you've forgotten the knowledge from Nerd 'Erd? NAY. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x soft A useful tome on defusing arguments or even just getting people to stop being such a headache. It contains sections on what happens if they escalate things, as well as other useful pointers for not feeling guilty you aren't the shouty type, with reminders a quiet life is still worth living. As you finish reading Oft Say Soft, you realize you've forgotten the knowledge from Shut! Hut! Say!. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x stay Which do you mean, Strife Rife? STAY, Wrong? Stay Strong or the Ack-Stay Stack? >x searchin You learn better, if slightly, abstruse ways to search things by just X/EXAMINE-ing them. You feel like you've internalized them, unless you find other profound knowledge. As you finish reading Urchin, Say? Searchin', you realize you've forgotten the knowledge from Oft Say Soft. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >l Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help. >out Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to a place of odds and ends. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >u As you go up to Oft-Lay Loft, you hear complaining. Everyone is tired, but nobody is comfortable enough to sleep. Demoralizing the enemy has, apparently, been very effective for the Flame-Lame Fey. You head back down before you join the complainers. Maybe you'll find something to help them once you go exploring. >out 'Ovel? Nay, Novel This is a disorganized yet comfortable place, full of weird stuff that can't possibly be useful. You'd need someone to guide you ... and someone, indeed, is here. You can only go back inside to Start Art Stay. "Hi! I'm Sham Ham Shay. I'm responsible for ... everything here. Absolutely nothing here is critical to your quest, but it's, like, representative of the culture you'll be helping to preserve. (T)alk to me if you want details." >t Sham Ham Shay shows you the Ads Chez Chad's, Odder Fey Fodder and Blab Lab Bay. Even an ESP PSA and, for licentious types, an ashtray. "Remember, nothing is useful here! Nothing at all!" >out But you aren't in anything at the moment. >in Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >w Sci, I Say You feel more at home here now you've figured what to do. The only way out is back east. The ringing ray sits here, broken from your first two actions. >e Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >wine I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >w Sci, I Say You feel more at home here now you've figured what to do. The only way out is back east. The ringing ray sits here, broken from your first two actions. >think You think back to everything you tried. Was there anything that should've worked, but didn't quite? Not that you can remember. Well, if you do get a good guess, it will pop up here. >x ray It's currently set to Race Ace. You can read it to see setting details. It has a handle attached to it. It was created by Rollin' Olin Raye, Roscoe "Osco" Raye, Rantin' Anton Raye, Ready Eddie Raye, and Randy Andy Raye. Take that, Wright Brothers! There's also thanks to a special contributor on the Handle? 'Andle! Hey!. >fix ray The Raid Aid Ray makes a small r-r-r noise, as if to give you a start on what sort of settings work here. It seems to be reading your mind even when you think nonsense. >repair The Raid Aid Ray chugs a bit. You must be on the right track. >riat The Raid Aid Ray chugs a bit. You must be on the right track. >e Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >e 'Ope? Nay, Nope! You see a steep drop to the east, and Start Art Stay is back west. Quiet Wyatt K blocks your way east, though. You need to find some way to move him. >x wyat The verb was okay, but the subject didn't quite work. >x wyatt Quiet Wyatt K shushes you, even though you didn't say anything. He doesn't seem to want to have to deal with noise. He's wearing a yellow t-shirt that says "'Ello? Yay?! YELLOW!" >i In your Haul-All-Hey: an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. While this isn't a physical possession, you also have retained a good bit of knowledge from Urchin, Say? Searchin'. You also remember you last visited Bay, so you can go back there with MO. >t "'Ope? May mope!" Quiet Wyatt K doesn't seem like he wants to respond to reason, or music, or gifts, or even a nice loud, slangy greeting. The Please-Ease-Play makes a noise like--well, a ray zapping something. >w Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >x strips The verb was okay, but the subject didn't quite work. >x strip OUT! STAY STOUT! is in big letters on the first line. Below it, you see the places you can go out, to refresh your memory, since you've been everywhere: You have already visited Bridge Ridge Bay, Berth-Earth Bay, Blingling Bay, Bay and Cased Aced Cay. You have visited all the rooms you can jump to. Or you can go back to the last place you visited ( Bay) with MO. >reach cay You point the Reach Each Ray at the picture of Cased Aced Cay. You are teleported back... Cased Aced Cay You are at the northwest corner of Clout Lout Cay. You figured ways both east and south. >e Cop-Op Cay A passage runs east-west here. The scam cam (say) is still watching you. >x cam You don't want to look too closely at the scam cam (say), because it is almost certainly watching you. >e Cramp Ramp Cay Oh man! You could go up the ramp to the east, but it's too steep. Emlyn Gray continues to preen as if expecting a compliment or gift for imparting such "wisdom." >t Emlyn Gray talks about himself at length, about how he deserves an award for just being himself and has never gotten one, and that is proof society is bogus. No possible amount of erudition or conversational skills could stop this. Perhaps a gift might shut him up." The Please-Ease-Play makes a noise like an old-fashioned cash register ringing. >e Emlyn Gray stops you. "Oh, no. I can't let you do that. Well, I can, but I don't want to. I'm just that sort of annoying. So annoying, I deserve an award!" There's only room for one person on the cramp ramp to the east, and Emlyn Gray won't move just BECAUSE. >w Cop-Op Cay A passage runs east-west here. The scam cam (say) is still watching you. >w Cased Aced Cay You are at the northwest corner of Clout Lout Cay. You figured ways both east and south. >s Clothing Loathing Cay An Ark-Stay-Stark blocks your way south, but you can go back north. >x stark Naked rock you'd feel uncomfortable passing through or by. >s Waves of malevolence from the Ark-Stay-Stark force you back north. You can't remove your clothes, so you may need a magic solution, here. >hint I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >home You warp back to Start Art Stay. Start Art Stay >reach bleak You point the Reach Each Ray at the picture of Bridge Ridge Bay. You are teleported back... Bridge Ridge Bay Now that you plugged the leak, you see bridges to the east and south. >take clod The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >clod As you pick some more clay out, it morphs into -- well, a doll, but not a very good one. >e Bruise Rues Bay This is an east-west shoreline you're too tense to appreciate. As you look around, you're surprised by a shove from behind. Someone much bigger than you immediately starts explaining how the hateful thoughts you had after you were pushed are far, far worse than you actually being pushed. You feel guilty falling for this. >w Bridge Ridge Bay Now that you plugged the leak, you see bridges to the east and south. >s Boats A north-south shoreline. The hip-say ship is waiting for you to take it on a trip to an isle somewhere. Just say the word. >n Bridge Ridge Bay Now that you plugged the leak, you see bridges to the east and south. >e Bruise Rues Bay This is an east-west shoreline you're too tense to appreciate. Ump-They-Thump, who thumped you earlier, stands here, arms crossed, ready to thump you again. They seem to want a fight. Or perhaps they just enjoy being threatening, because that lasts longer than just beating someone up, and it takes less energy, too. >x thump Ump-They-Thump seems to want a fight, and perhaps they might get bored if you were able to stand your ground. As it is, you feel nervous under their gaze, so it's more feeling paralyzed than not backing down. Perhaps if you showed Ump-They-Thump you couldn't be pushed around... physical measures may not work here. >t "Geek!" This is, of course, intended to make you get mad at what they didn't say, and also to "prove" you're homophobic because you didn't want to hear the rest, even if Ump-They-Thump isn't the sort of person who'd actually say "Eek." During that conversation, passages from Urchin, Say? Searchin' went through your head, but none seemed to work. The Please-Ease-Play makes a noise like pages rustling. >home You warp back to Start Art Stay. Start Art Stay >n Singing, Say You hear several different songs here. They seem to switch every minute. You could LISTEN to one at random, or X one you remember. What's more, there's a list of songs titled Croons Runes, K?, in case you don't want to wait to hear one. The only way out is back south. >s Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >in Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help. >x stuff Tough Say Stuff is loaded with many small books: Flatter? At 'Er, Flay, I Slay, Sly, Nerd 'Erd? NAY, Oft Say Soft, Shut! Hut! Say!, Strife Rife? STAY, Urchin, Say? Searchin', Where-Say-Swear, Wrong? Stay Strong and Yawn On, Yay. There's also a big one, Ought-They-Thought. >x stay Which do you mean, Strife Rife? STAY, Wrong? Stay Strong or the Ack-Stay Stack? >x strife You learn techniques for not fleeing without feeling frozen in place. As you finish reading Strife Rife? STAY, you realize you've forgotten the knowledge from Urchin, Say? Searchin'. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x slay (the Op-Slay Slop) Fortunately, you managed to wipe most of it off before dumping it in the your Haul-All-Hey. Hooray for having hands! But it could probably gum up ops for more dexterous entities than yourself. >* huh? Comment noted. If you wanted this as a command, get rid of the starting character. I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >i In your Haul-All-Hey: the all-day doll an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. While this isn't a physical possession, you also have retained a good bit of knowledge from Strife Rife? STAY. You also remember you last visited Bruise Rues Bay, so you can go back there with MO. >x slop Fortunately, you managed to wipe most of it off before dumping it in the your Haul-All-Hey. Hooray for having hands! But it could probably gum up ops for more dexterous entities than yourself. >l Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help. >x stuff Tough Say Stuff is loaded with many small books: Flatter? At 'Er, Flay, I Slay, Sly, Nerd 'Erd? NAY, Oft Say Soft, Shut! Hut! Say!, Strife Rife? STAY, Urchin, Say? Searchin', Where-Say-Swear, Wrong? Stay Strong and Yawn On, Yay. There's also a big one, Ought-They-Thought. >x flay It provides insights on how to recognize when flattery is meant to cut you down or hold you back, along with simple techniques to deal with it without feeling guilty. As you finish reading Flatter? At 'Er, Flay, you realize you've forgotten the knowledge from Strife Rife? STAY. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x slay (the Op-Slay Slop) Fortunately, you managed to wipe most of it off before dumping it in the your Haul-All-Hey. Hooray for having hands! But it could probably gum up ops for more dexterous entities than yourself. >x sly It's a semi-Machiavellian offer that straddles the line nicely between being too positive and being too bummed. As you finish reading I Slay, Sly, you realize you've forgotten the knowledge from Flatter? At 'Er, Flay. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x nerd It contains helpful advice on dealing with people who want to overintellectualize things to disrupts others' good times or, indeed, who want to force others who seem to be having a good time to overintellectualize. As you finish reading Nerd 'Erd? NAY, you realize you've forgotten the knowledge from I Slay, Sly. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x stack One random book is Echo, Gay Gecko. You flip through it a bit but then forget it. >x stuff Tough Say Stuff is loaded with many small books: Flatter? At 'Er, Flay, I Slay, Sly, Nerd 'Erd? NAY, Oft Say Soft, Shut! Hut! Say!, Strife Rife? STAY, Urchin, Say? Searchin', Where-Say-Swear, Wrong? Stay Strong and Yawn On, Yay. There's also a big one, Ought-They-Thought. >x shut A nice, aggressive approach to shutting people up, especially the passive-aggressive types. As you finish reading Shut! Hut! Say!, you realize you've forgotten the knowledge from Nerd 'Erd? NAY. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x stay Which do you mean, Strife Rife? STAY, Wrong? Stay Strong or the Ack-Stay Stack? >x wrong Wrong? Stay Strong is a motivational book designed to help you where or when you get frustrated. It advertises itself as more rigorous than Up, Yay, Yup, and you do indeed glean some useful pointers about keeping your head up when things go bad. As you finish reading Wrong? Stay Strong, you realize you've forgotten the knowledge from Shut! Hut! Say!. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x strife You learn techniques for not fleeing without feeling frozen in place. As you finish reading Strife Rife? STAY, you realize you've forgotten the knowledge from Wrong? Stay Strong. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >x soft A useful tome on defusing arguments or even just getting people to stop being such a headache. It contains sections on what happens if they escalate things, as well as other useful pointers for not feeling guilty you aren't the shouty type, with reminders a quiet life is still worth living. As you finish reading Oft Say Soft, you realize you've forgotten the knowledge from Strife Rife? STAY. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >out Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >reach cleak The verb was okay, but the subject didn't quite work. >reach bleak You point the Reach Each Ray at the picture of Bridge Ridge Bay. You are teleported back... Bridge Ridge Bay Now that you plugged the leak, you see bridges to the east and south. >e Bruise Rues Bay This is an east-west shoreline you're too tense to appreciate. Ump-They-Thump, who thumped you earlier, stands here, arms crossed, ready to thump you again. They seem to want a fight. Or perhaps they just enjoy being threatening, because that lasts longer than just beating someone up, and it takes less energy, too. >t "Geek!" This is, of course, intended to make you get mad at what they didn't say, and also to "prove" you're homophobic because you didn't want to hear the rest, even if Ump-They-Thump isn't the sort of person who'd actually say "Eek." During that conversation, passages from Oft Say Soft went through your head, but none seemed to work. The Please-Ease-Play makes a noise like pages rustling. >w Bridge Ridge Bay Now that you plugged the leak, you see bridges to the east and south. >home You warp back to Start Art Stay. Start Art Stay >in Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help. >x stuff Tough Say Stuff is loaded with many small books: Flatter? At 'Er, Flay, I Slay, Sly, Nerd 'Erd? NAY, Oft Say Soft, Shut! Hut! Say!, Strife Rife? STAY, Urchin, Say? Searchin', Where-Say-Swear, Wrong? Stay Strong and Yawn On, Yay. There's also a big one, Ought-They-Thought. >read strife You learn techniques for not fleeing without feeling frozen in place. As you finish reading Strife Rife? STAY, you realize you've forgotten the knowledge from Oft Say Soft. These aren't very big books--pamphlets, even--but they're dense enough, you can only really keep focused on one at a time. >s There are no secret passages to any other rooms. You can really only go back OUT to Start Art Stay. >out Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >reach bleak You point the Reach Each Ray at the picture of Bridge Ridge Bay. You are teleported back... Bridge Ridge Bay Now that you plugged the leak, you see bridges to the east and south. >e Bruise Rues Bay This is an east-west shoreline you're too tense to appreciate. Ump-They-Thump, who thumped you earlier, stands here, arms crossed, ready to thump you again. They seem to want a fight. Or perhaps they just enjoy being threatening, because that lasts longer than just beating someone up, and it takes less energy, too. >t You try to apply the lessons of Strife Rife? STAY to your newfound bully. You feel like you haven't really internalized it, but it's ... well ... something. Ump-They-Thump looks more taken aback than expected. When you stand your ground, Ump-They-Thump immediately proclaims you a bore who's really not worth it, proceeding to explain they'll have to go pick on someone who's even worse at not being bullied, and their pain is your fault. It makes your head spin a bit, but Ump-They-Thump is gone. You wait in fear for a few minutes to make sure Ump-They-Thump doesn't come back. They don't. The path east is clear now. [Your score has just gone up by one point.] >l Blues-Lose Bay This is an east-west shoreline you're more able to appreciate now, with Ump-They-Thump gone. >e Blight Light Bay You can go back west, but the ways east and south are blocked by a massive Ark Day Dark, casting inexplicable darkness across the bay. >x ark It's a source of unnatural darkness. All the wisdom or art in the world feel futile against it. How to dispel it? >e It's too scary to enter the Ark Day-Dark! You'll need to neutralize it or get rid of it somehow. >light I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >light I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >ray I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >w Blues-Lose Bay This is an east-west shoreline you're more able to appreciate now, with Ump-They-Thump gone. >e Blight Light Bay You can go back west, but the ways east and south are blocked by a massive Ark Day Dark, casting inexplicable darkness across the bay. >e It's too scary to enter the Ark Day-Dark! You'll need to neutralize it or get rid of it somehow. >s It's too scary to enter the Ark Day-Dark! You'll need to neutralize it or get rid of it somehow. >w Blues-Lose Bay This is an east-west shoreline you're more able to appreciate now, with Ump-They-Thump gone. >w Bridge Ridge Bay Now that you plugged the leak, you see bridges to the east and south. >s Boats A north-south shoreline. The hip-say ship is waiting for you to take it on a trip to an isle somewhere. Just say the word. >cay The hip-say ship remains motionless. That may not be an isle you need to go to. >s Bawl All Bay A north-south shoreline. >s Blurring Luring Bay Ugh. It's tough to see much here, but Who? Ooh, Hey indicates Blot-Lot Bay may be worth a look. You have to focus a bit, but ah, there it is. At least passage north or south seems safe. >blot I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >x blot You can't really see it. It sort of wavers if you try to focus. >i In your Haul-All-Hey: the all-day doll an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. Strife Rife? STAY seems to have served you well. Maybe you should gain knowledge from another book from Tough-Say Stuff. >home You warp back to Start Art Stay. Start Art Stay >in Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help. >x searching The verb was okay, but the subject didn't quite work. >x search The verb was okay, but the subject didn't quite work. >x stuff Tough Say Stuff is loaded with many small books: Flatter? At 'Er, Flay, I Slay, Sly, Nerd 'Erd? NAY, Oft Say Soft, Shut! Hut! Say!, Strife Rife? STAY, Urchin, Say? Searchin', Where-Say-Swear, Wrong? Stay Strong and Yawn On, Yay. There's also a big one, Ought-They-Thought. >x searchin You learn better, if slightly, abstruse ways to search things by just X/EXAMINE-ing them. You feel like you've internalized them, unless you find other profound knowledge. As you finish reading Urchin, Say? Searchin', you realize you've forgotten the knowledge from Strife Rife? STAY. But Strife Rife? STAY has probably served you well enough. >s There are no secret passages to any other rooms. You can really only go back OUT to Start Art Stay. >out Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >reach bleak You point the Reach Each Ray at the picture of Bridge Ridge Bay. You are teleported back... Bridge Ridge Bay Now that you plugged the leak, you see bridges to the east and south. >s Boats A north-south shoreline. The hip-say ship is waiting for you to take it on a trip to an isle somewhere. Just say the word. >s Bawl All Bay A north-south shoreline. >s Blurring Luring Bay Ugh. It's tough to see much here, but Who? Ooh, Hey indicates Blot-Lot Bay may be worth a look. You have to focus a bit, but ah, there it is. At least passage north or south seems safe. >x blot You can't really see it. It sort of wavers if you try to focus. >s Blingling Bay The southwest corner of Brain Reign Bay. Passages are north and east. >e Blame Lame Bay An east-west shoreline. >e Bless Less Bay Along this east-west shore, everything seems calm. You sense there must be more to this place than is obvious at the moment. >x place The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >x bay The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >l Bless Less Bay Along this east-west shore, everything seems calm. You sense there must be more to this place than is obvious at the moment. >e Bold Old Bay This is a west-east beach, but you're probably not going anywhere around with the Arch May-March to the east dancing aggressively. >x arch The Arch May-March dances back and forth to the left, like a particularly tenacious basketball defender, or at least the bottom half of one. Well, of a thirty-foot-tall basketball player. It glides laterally, effortlessly. This isn't strictly marching, but then again, it's bigger than you, so you don't want to get pedantic with it. Perhaps it's more than it wants YOU to get marching. >s A swim-whim-say like that'd likely lead a Drowned Round Day. You can go east and west, though. >e Bay You feel particularly invigorated in this southeastern corner of Brain Reign Bay. Water blocks you south and east, but you can go back west or north. Chase Ace Che continues doing mini-sprints. >n Burnin' Earnin' Bay A north-south shoreline. You feel nervous and worried you aren't doing enough, quickly enough. Can't-Aunt Kay shakes her head at how you are wasting your life adventuring, and for what? OkayCo? >x kay (the "Able, 'Kay?" cable) It looks like pretty sturdy rope. >t Can't-Aunt Kay has nothing to say but should. BUG. >* Ooops Comment noted. If you wanted this as a command, get rid of the starting character. I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >i In your Haul-All-Hey: the all-day doll an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. While this isn't a physical possession, you also have retained a good bit of knowledge from Urchin, Say? Searchin'. >n Bare Air Bay This is a north-south stretch. Cross Ross K blocks your passage south. He seems to be complaining about anything and everything, and no amount of commiseration (or lack) would seem to stop him. >x k (Cross Ross K) Cross Ross K scowls at you, and after you take a step back, he complains about your body language for a bit. >t "Nerd 'eard? NAY!" moans Cross Ross K, in a fit of self-pity. It's pretty obvious he can go on like this if not stopped, and it's also obvious the way to stop him is not to escalate things. The Please-Ease-Play makes a noise like--well, a ray zapping something. >l Bare Air Bay This is a north-south stretch. Cross Ross K blocks your passage south. He seems to be complaining about anything and everything, and no amount of commiseration (or lack) would seem to stop him. >n Bloom Loom Bay A mean Root Bay Brute blocks your way south. It's a pretty aggressive plant. Until it's gone, you can only go back north. >x brute It's kind of mobile and hostile. If you managed to bury it back in the dirt, or with dirt, perhaps it would be slowed down, and it would grow into something more productive and interesting. >i In your Haul-All-Hey: the all-day doll an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. While this isn't a physical possession, you also have retained a good bit of knowledge from Urchin, Say? Searchin'. >u clay The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >clod You already have a clod you broke off. You need to figure where and with what to USE it. >use clod The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >use clod on plant The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >l Bloom Loom Bay A mean Root Bay Brute blocks your way south. It's a pretty aggressive plant. Until it's gone, you can only go back north. >use clod on brute I couldn't figure what you wanted to use the Root Bay Brute with. >i In your Haul-All-Hey: the all-day doll an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. While this isn't a physical possession, you also have retained a good bit of knowledge from Urchin, Say? Searchin'. >use doll on brute You don't seem to need to use, um, USE the all-day doll on the Root Bay Brute. >x dolls The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >x doll It's a clay lump shaped like a doll. Lifeless. For now. >l Bloom Loom Bay A mean Root Bay Brute blocks your way south. It's a pretty aggressive plant. Until it's gone, you can only go back north. >n Berth-Earth Bay Odd clay lies around here, and you can take more if need be with CLOD. You don't see any other way out, but you can always OM. >n A swim-whim-say like that'd likely lead a Drowned Round Day. You can go south and west, though. >s Bloom Loom Bay A mean Root Bay Brute blocks your way south. It's a pretty aggressive plant. Until it's gone, you can only go back north. >w You can't go west. You can only go north and south. You can also OM back to Start Art Stay. >w You can't go west. You can only go north and south. You can also OM back to Start Art Stay. >om You warp back to Start Art Stay. Start Art Stay >l Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >reach bleak You point the Reach Each Ray at the picture of Bridge Ridge Bay. You are teleported back... Bridge Ridge Bay Now that you plugged the leak, you see bridges to the east and south. >s Boats A north-south shoreline. The hip-say ship is waiting for you to take it on a trip to an isle somewhere. Just say the word. >s Bawl All Bay A north-south shoreline. >n Boats A north-south shoreline. The hip-say ship is waiting for you to take it on a trip to an isle somewhere. Just say the word. >day dial [NOTE: For future reference, you only need to specify one word of the isle you wish to go to.] You feel ready to bring things to light. And the hip-say ship sails off to somewhere new. It's a nice voyage. You never even consider saying "Ick, say, sick!" [NOTE: By the way, you can type SHIP to go back to the mainland, or you can guess at another isle.] Isle Day-Dial Well, it's not quite a dial, but an own fey phone (the retro kind) sits here in the center. You could probably USE it to turn it. You can take the SHIP back to the mainland at any time, or you can look for another isle to explore. [Your score has just gone up by one point.] >* This is from walkthrough -- pretty tough! Comment noted. If you wanted this as a command, get rid of the starting character. I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >use phone You think of the Ark Day-Dark. Yes, this could be the way to dispel it. You give the dial a turn and hear a creak. [Your score has just gone up by one point.] >l Isle Day-Dial Well, it's not quite a dial, but an own fey phone (the retro kind) sits here in the center. You already turned it, though, so your work here is done. You can take the SHIP back to the mainland at any time, or you can look for another isle to explore. >take dial You already are here! >isle I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >ray You wonder if perhaps things need shaking up. And the hip-say ship sails off to somewhere new. Isle Ray-Rile About the only thing worth noting on this isle is a lever, labeled CLEVER LEVER, K? You can take the SHIP back to the mainland at any time, or you can look for another isle to explore. [Your score has just gone up by one point.] >x lever It's a lever, so you may want to U(SE) it if and when the time is right. It doesn't look particularly heavy. Inscribed in the lever is the name of its creator: Riggy Iggy Raye. >use lever Well, if any place can fix the Raid Aid Ray, it'd be Isle Ray Rile. The lever moves easily but snaps off after you push it all the way forward. You hear a whirring, and you feel energy pulsing through you. Perhaps you should check the Raid Aid Ray some more, now. [Your score has just gone up by one point.] >e A swim-whim-say like that'd likely lead a Drowned Round Day. You can take the SHIP back to the bays. >ship You take the hip-say ship back to the erstwhile Oats Bay. Boats A north-south shoreline. The hip-say ship is waiting for you to take it on a trip to an isle somewhere. Just say the word. >n Bridge Ridge Bay Now that you plugged the leak, you see bridges to the east and south. >n A swim-whim-say like that'd likely lead a Drowned Round Day. You can go south and east, though. >e Blues-Lose Bay This is an east-west shoreline you're more able to appreciate now, with Ump-They-Thump gone. >e Bright Right Bay You can go back west, or, with the Ark Day Dark gone, east or south. >e Booze Ooze Bay You can go back west to Bright Right Bay, but a large and disturbing and terribly smelly Egg-K Keg blocks your way east. Perhaps there were bars here once, but they are boarded up now. It's boozy and depressing here. >x bars The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >x egg It's, well, a monstrous, smelly barrel blocks you from seeing what's east. You can see where the ale comes out, but you can't see any mechanism on the Egg-K Keg. >tap I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >app I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >w Bright Right Bay You can go back west, or, with the Ark Day Dark gone, east or south. >w Blues-Lose Bay This is an east-west shoreline you're more able to appreciate now, with Ump-They-Thump gone. >e Bright Right Bay You can go back west, or, with the Ark Day Dark gone, east or south. >s Whale Ail Way Now you're getting somewhere, you hope! You've had enough of all these bays. As you walk south, you notice something splayed out in a huge semicircle. You consult your notes. It is a large sea animal: a Lower Bay Blower! It appears to be beached. Maybe you can help it. You'd probably need some help, or a tool, to do so. The Lower Bay Blower sings. Perhaps it's the only way it knows to ask for help. An all-way wall blocks your path to the center. It seems a bit beyond you. >sing You have Pure, Your Pay in your mind. That's good enough. >x wall It appears to be blocking your way to the center. >i In your Haul-All-Hey: the all-day doll an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. While this isn't a physical possession, you also have retained a good bit of knowledge from Urchin, Say? Searchin'. >use doll The doll remains motionless. Perhaps this is not the best place to bring it to life. >use slop You can't seem to find a way to USE the Op-Slay Slop on its own. >use slop on whale I couldn't figure what you wanted to use the Op-Slay Slop with. >l Whale Ail Way The only way back is north. The Lower Bay Blower is flopped here, looking for help to get back to the water. The Lower Bay Blower keeps singing an odd, enticing song. Perhaps it's the only way it knows to ask for help. An all-way wall blocks your path to the center. It seems a bit beyond you. >use slop on blower You don't seem to need to use, um, USE the Op-Slay Slop on the Lower Bay Blower. >listen The Lower Bay Blower emits a weird but catchy tune. Reading Who? Ooh, Hey, you recognize it as a mashup of two similarly named songs, one being 'Ope May Mope. Hmm, a bit odd, but perhaps it is a clue how to get the Lower Bay Blower to safety. After all, it is a smart mammal, but it can't speak. >home You warp back to Start Art Stay. Start Art Stay >in Breeding Reading Bay You see two bookshelves here. A tidier one is labeled Tough-Say-Stuff. A messier one is the Ack Stay Stack. This place is pretty enclosed. You can really only go out. Shelf Elf Shay leans against Tough-Say Stuff, waiting to give more general help. >out Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >undo "Un-say, son," a voice booms, oblivious to your gender. >undo "Un-say, son," a voice booms, oblivious to your gender. >undo "Un-say, son," a voice booms, oblivious to your gender. >undo "Un-say, son," a voice booms, oblivious to your gender. >l Whale Ail Way The only way back is north. The Lower Bay Blower is flopped here, looking for help to get back to the water. The Lower Bay Blower keeps singing an odd, enticing song. Perhaps it's the only way it knows to ask for help. An all-way wall blocks your path to the center. It seems a bit beyond you. >use cable You can't seem to find a way to USE the "Able, 'Kay?" cable on its own. >i In your Haul-All-Hey: the all-day doll an Op-Slay Slop an "Able, 'Kay?" cable Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. While this isn't a physical possession, you also have retained a good bit of knowledge from Urchin, Say? Searchin'. >use cable on blower The "Able, 'Kay?" cable fits around the Lower Bay Blower, and you drag it back north. On seeing water, the Lower Bay Blower looks revived. Its eyes brighten. It performs an "I've Day" dive into the water. The "Able, 'Kay?" cable splashes away into the sea, but your Aid-Fey-Fade, somehow, zaps it, so no worries about pollution or anything. You hope the Lower Bay Blower will avoid Beach-Each Bay in the future. You're very exhausted after this. You need time to recuperate. You wander off to the hip-say ship. Perhaps one can take you to where you can get a mini-vacation. Boats A north-south shoreline. The hip-say ship is waiting for you to take it on a trip to an isle somewhere. Just say the word. [Your score has just gone up by one point.] >home You warp back to Start Art Stay. Start Art Stay >l Start Art Stay On one wall are several examples of heart art, HEY! While they're not pretty, they're quite realistic, and a Trip-Say Strip below them indicates their names. You can also go inside to Breeding Reading Bay, north to Singing, Say, east to 'Ope? Nay, Nope! or west to Sci, I Say. There's also a way outside to 'Ovel? Nay, Novel. From a passage above, you hear tired whining, but it sounds like it's been going on for a while, so you might not be able to quiet it for a bit. You probably don't want to join the whining, but maybe you can fix it. >use stop You flip the switch on the Op-Stay-Stop, and now it's on. That'll make things much faster. >mo You return to your main adventure. Boats A north-south shoreline. The hip-say ship is waiting for you to take it on a trip to an isle somewhere. Just say the word. >away You feel ready for a nice, long break. So you doze off. You wake up to someone introducing themselves as Kip-Say-Skip. They tell you you can--at any time from now, without any obligation or ill effects--say OP HEY HOP to skip ahead in your adventure, on the off chance you only have two hours to kick about this whole realm. And the hip-say ship sails off to somewhere new. Isle Away-Awhile This is a good place to recuperate, but nothing here would further your quest. You can take the SHIP back to the mainland at any time, or you can look for another isle to explore. Now you're recharged, you can continue your quest. [Your score has just gone up by one point.] >* pretty strained... Comment noted. If you wanted this as a command, get rid of the starting character. I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >op hey hop You jump ahead... Grand and Gray Land and Ley A wide-open subterranean space. The noise of battle cries, or at least of lashing out and insults, permeates the area. Here, Ed Spray-Spread, leader of the Flame-Lame Fey, rallies the Wrong-They-Throng against the Warm-Say Swarm and Leet Fey Fleet. It is the final battle, and the Wrong-They-Throng seems too powerful at the moment. Perhaps there's something you can do to reduce it. You watch as both sides band and bay: they need a hand, and ... hey! There must be something (or two similar things) you can do, for better or worse, to bring things to a close. Ed Spray-Spread mocks you for taking a shortcut. That's just not honest. I mean, it is when the Flame-Lame Fey do it, because they're busy being exciting, but you aren't. No offense. Still, you have potential to join the dark side. Which really isn't the dark side. You wonder how he KNOWS whether you jumped ahead, and you're surprised he is showing any respect for you at all. Maybe he's not so bad? No, no... ...you're not left with much. Except what Ernie J gave you to start. But wait! A glowing ankh appears in your hands! This probably didn't happen by accident. Your ankh bay-bank pulses. There is one thing you probably need to do with it, here. >x ankh The ankh bay bank that popped into your hands just now pulses with mystical energy. The loopy bit is notched into 7 arcs, 5 of which are dark. While it doesn't feel as powerful as the Raid Aid Ray, you expect it may work similarly. You can READ the ankh to recall how you've used it so far. Your ankh bay-bank pulses. There is one thing you probably need to do with it, here. >read ankh The loop is divided into 7 sectors. From where the loop connects with the stem, clockwise, you see (hey, wait, you didn't do all of these): Clay Clank (?) (?) (?) (?) Fray Frank Play Plank Pray Prank Say Sank Your ankh bay-bank pulses. There is one thing you probably need to do with it, here. >day dank I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >dray drank [NOTE: You don't need both words to activate the ankh.] The ankh glows! You feel infused with battle knowledge. The ankh enlarges and brightens before exploding in a flash of light before exploding. It blinds the Wrong-They-Throng, but it seems to enliven the Warm-Say Swarm and the Leet Fey Fleet. And suddenly ... yes, they make inroads! A gaffling here, a dry-gulching there, and the Wrong-They-Throng is cut down to size. Now, there's one more thing to do. It doesn't have to be fancy. It just has to show leadership. [Your score has just gone up by one point.] >* huh? Comment noted. If you wanted this as a command, get rid of the starting character. I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >read ankh The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >x ankj The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >i In your Haul-All-Hey: the all-day doll an Op-Slay Slop Who? Ooh, Hey, to help you with what's named what a Please-Ease-Play (on, and you may not want to (U)se it unless you really want a challenge) an Aid-Fey-Fade, to eliminate possessions no longer of use You still feel quicker and more enduring. While this isn't a physical possession, you also have retained a good bit of knowledge from Urchin, Say? Searchin'. >x ankh The verb was recognized, but the subject didn't quite work. If you're trying to interact with scenery, it's usually not important in this game. >l Grand and Gray Land and Ley A wide-open subterranean space. The noise of battle cries, or at least of lashing out and insults, permeates the area. Here, Ed Spray-Spread, leader of the Flame-Lame Fey, rallies the Wrong-They-Throng against the Warm-Say Swarm and Leet Fey Fleet. It is the final battle, and it seems like you could just about defeat the Wrong-They-Throng with one more command. You watch as both sides band and bay: many calls for Rand and Ray! There must be something (or two similar things) you can do, for better or worse, to bring things to a close. >brand and bray I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >hand and hay I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >nand and nay I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >pand and pay I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >prand and pray I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >sand and say I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >wand and way I didn't recognize that verb. Under They Thunder uses a stripped-down parser so you can save your verb-guessing energy for certain puzzles. You may also wish to look at VERBS or V to see other important regular verbs. And if you want to use an item but don't know how, Under They Thunder generally looks for U or USE. You can USE an item on its own, or USE X ON Y. >stand and stay Yes. That is all there is left to do. You are worried you are not doing anything, but apparently, the Leet Fey Fleet and Warm-Say Swarm take it as a calm leadership style and confidence in THEIR abilities. Ed Spray-Spread and the Wrong-They-Throng are routed. Back at Am-Hey-Ham, everyone enjoys a nice, relaxing, boring chat about, well, any old thing. Nobody feels they have to make excuses. And when it's time for you to head home to the real world, or what you thought was the real world, it is of course Rusher-Usher Ray who shows you the way back. You find yourself more insulated against having to make excuses for not getting in everyone's face. People even seem to think you may be a bit uppity for not sharing. You're hiding something. But what? Over the years you hear "Crusty Rusty K" and even, ironically "Cravin' Ravin' K." Which always makes you smile a bit. Thanks for completing the game. I hope you enjoyed the overview, and I understand if the full game might overstay its welcome. But if you want to disable the Op-Stay-Stop and see more, you're welcome to try. *** WELL! SAY! SWELL! *** Would you like to RESTART, RESTORE a saved game, QUIT or UNDO the last command? >