Here begins a transcript of interaction with TRINITY An Interactive Fantasy Copyright (C)1986 Infocom, Inc. All rights reserved. Trinity is a trademark of Infocom, Inc. Interpreter 1 Version C Release 12 / Serial Number 860926 >restore [RESTORE completed.] Bottom of Stairs The triangular structure before you must be thousands of feet high. It divides the sky like a razor, casting a stern, precise shadow over the surrounding landscape. A narrow stairway climbs north, up the hypotenuse of the triangle. Footpaths converge on the stair from every direction. You see a birdcage, an axe, a lump of metal, an umbrella, a bag of crumbs and a piece of paper here. Inside the birdcage you see a magpie. >i You're holding a splinter (providing light). You're wearing a wristwatch, and you have a small coin and a credit card in your pocket. >x paper The words "Long Water, Four O'Clock" are scrawled on the piece of paper. "X paper. Awk!" screeches the magpie. >u With a fearful gulp, you ascend the narrow stairway. Halfway Up The breeze feels noticeably cooler here, about halfway to the vertex. The landscape below is gray in the shadow of the triangle. >u The air grows colder as you continue your ascent. Vertex The temperature on this tiny platform is well below freezing. But it isn't just the cold that makes your teeth chatter when you look down that narrow stairway, thousands of feet high. Far below, the shadow of the structure stretches across the landscape. From this great altitude it looks like a dark finger, accusing a point on the west horizon. A long metal lever stands at a sharp angle to the platform. At the center of the platform stands a handsome antique sundial. The circumference is enclosed in a wide brass ring. >turn dial to libra [the symbols] The sundial is firmly imbedded in the platform, and cannot be moved. But the brass ring around its perimeter wobbles a bit when you touch it. >turn ring to libra [the symbols] The sun sweeps across the sky as you rotate the brass ring. It clicks into place at the dial's fifth symbol. >d Fighting back fear, you descend the stairway. Halfway Down The breeze feels noticeably warmer here, about halfway to the ground. The landscape below is gray in the shadow of the triangle. >d The air grows warmer as you continue your descent. Bottom of Stairs The triangular structure before you must be thousands of feet high. It divides the sky like a razor, casting a stern, precise shadow over the surrounding landscape. A narrow stairway climbs north, up the hypotenuse of the triangle. Footpaths converge on the stair from every direction. You see a birdcage, an axe, a lump of metal, an umbrella, a bag of crumbs and a piece of paper here. Inside the birdcage you see a magpie. The magpie makes a croaking sound. >i You're holding a splinter (providing light). You're wearing a wristwatch, and you have a small coin and a credit card in your pocket. >e The Bend An exhausted stream trickles into a river that bends to the south and east. The opposite shore is veiled behind a thick mist. Paths meander off in many directions from the river's edge. >e Moor Tall, solemn cattails line the banks of a great river that flows eastward across the silent moor. A dense fog on the water obscures your view of the opposite shore. A pair of giant toadstools is growing among the cattails. The larger one has a closed white door set into the stem. >n Crater's Edge The forest around you is bent and splintered, as if a mighty fist had smashed through the branches. Sooty fumes hang in the air; the earth is dark with ashes and rubble. The eastern path ends at the lip of a deep crater, forty or fifty feet across. >nw Bluff A spectacular crop of toadstools extends far and wide across the valley below. Narrow trails curve southeast and southwest, away from the edge of the bluff. To the east stands a little cottage, nestled in a shady copse. The front door is open. >e Cottage An iron cauldron, brown with the crust of years, squats in the middle of this tiny chamber. Coils of steam writhe from its depths, filling the air with a greasy stench that makes your nose wrinkle. Luckily, the front and back doors are both wide open. A crudely drawn map hangs upon the wall. The biggest book you've ever seen lies open on a pedestal in the corner. >e Herb Garden A tall fence protects the neat rows of herbs from predators. The only exit is the open back door of the cottage, leading west. Another giant toadstool has taken root in a patch of thyme. The white door in its stem is wide open. A triangular shadow lies across the ground. Its sharp point rests exactly on the open door in the toadstool. A pile of refuse lies in the corner. On it you see a clove of garlic. >in The white door opens wider at your touch, drawing you over the threshold. Platform This narrow platform is attached to the north side of a huge steel enclosure, fifty feet high. All around you, a frozen wasteland stretches off to a horizon lined with gray mountains. An open white door leads into the enclosure's interior. The topmost rungs of a ladder stand beside it. A loudspeaker barks, "Dyevianatsat minut." >save [SAVE completed.] >x horizon The mountains tower like gray walls against the sky. >x mountains The mountains tower like gray walls against the sky. >x wasteland The tundra stretches away in all directions. >d You descend the ladder. Under Platform A network of cables snakes down the side of the enclosure, then trails southwest across the tundra. Grim tracts of permafrost greet your eyes every way you turn. A ladder leads up to a platform overhead. "Vosyemnatsat minut," intones a loudspeaker. Something touches your sneaker. You kick it away with a shout. A rodent sails through the air, lands unharmed and scrambles out of sight. >x rodent The ground is covered with rodents! They're racing northeast, oblivious to you or anything else in their path. >sw Tundra The tall enclosure is still visible on the northeastern horizon. Thick cables run southwest across the permafrost, towards a distant group of buildings. >sw Perhaps you should take a moment to examine the group of buildings. >x buildings The distant buildings look like military shelters. Armed guards are patrolling the area. >sw Are you sure you want to go that way? [Please type YES or NO.] >yes "It's your funeral," grumbles a voice in your ear. You draw closer to the group of buildings. Control Bunkers This cluster of military shelters is choked with scientific instruments, tended by men in heavy overcoats. One of the guards patrolling the area greets your unexpected arrival by shooting you in the back. As your blood seeps into the permafrost, you note with interest the hammer-and-sickle insignia on the uniform of your grim assailant. The River You're on a lifeless strip of sand beside a great river. The water is unnaturally dark and still; ribbons of mist coil across its surface like ghostly fingers, obscuring what lies beyond. As you peer across the river you notice a lone vessel gliding out of the fog. You can make out a dark oarsman at the stern. The oarsman guides his dory to a soundless landing. Something in the way he crooks his skeletal finger compels you to board. You surrender a silver coin you didn't know you had, take a seat and wait patiently for your first glimpse of the opposite shore. [Your score is 37 points out of 100, in 460 moves. This gives you the rank of Explorer.] Do you want to restart the story, restore a saved position, or quit? [Type RESTART, RESTORE or QUIT.] >restore [RESTORE completed.] Platform This narrow platform is attached to the north side of a huge steel enclosure, fifty feet high. All around you, a frozen wasteland stretches off to a horizon lined with gray mountains. An open white door leads into the enclosure's interior. The topmost rungs of a ladder stand beside it. >d You descend the ladder. Under Platform A network of cables snakes down the side of the enclosure, then trails southwest across the tundra. Grim tracts of permafrost greet your eyes every way you turn. A ladder leads up to a platform overhead. Something touches your sneaker. You kick it away with a shout. A rodent sails through the air, lands unharmed and scrambles out of sight. >x rodent The ground is covered with rodents! They're racing northeast, oblivious to you or anything else in their path. >ne Tundra A prehistoric river bed cuts a narrow pass through the mountains rising north and east. The enclosure is a gray sentinel on the southwest horizon. The rodents race between your legs. >x enclosure You can't see any enclosure here. >ne You follow the stream of rodents. Cliff Edge The river bed ends here, on a cliff overlooking an Arctic sea. But where ancient waters once fell, there now pours a living stream of rodents. Driven by mindless instinct, too stupid or frightened to turn away, they plunge by the hundreds into the crashing waves below. You recognize the species now. Lemmings. The ground underfoot is split by a narrow fissure, almost hidden by the scrambling lemmings. >x lemmings The lemmings leaping off the cliff look something like hamsters, with long brown fur and beady eyes. The largest are only five or six inches long. >x fissure A trapped lemming glares up at you defiantly. The lemming sniffs the air inquisitively. The lemmings swarm across the tundra. >get trapped [This story doesn't recognize the word "trapped."] >get lemming You take the lemming out of the fissure. The lemming squirms violently in your hand. >x sea The waves dashing on the rocks below are choked with dead lemmings. With a desperate lurch, the lemming wiggles from your grasp and flings itself joyfully off the cliff. >nooooo [The word "nooooo" isn't in the vocabulary that you can use.] >ne Are you sure you want to go over that cliff? [Please type YES or NO.] >yes "If you can't beat 'em, join 'em," grumbles a voice in your ear. You tumble over the edge of the cliff, where you founder for a while in the Arctic waters. The River You're on a lifeless strip of sand beside a great river. The water is unnaturally dark and still; ribbons of mist coil across its surface like ghostly fingers, obscuring what lies beyond. As you peer across the river you notice a lone vessel gliding out of the fog. You can make out a dark oarsman at the stern. The oarsman guides his dory to a soundless landing. Something in the way he crooks his skeletal finger compels you to board. You surrender a silver coin you didn't know you had, take a seat and wait patiently for your first glimpse of the opposite shore. [Your score is 37 points out of 100, in 461 moves. This gives you the rank of Explorer.] Do you want to restart the story, restore a saved position, or quit? [Type RESTART, RESTORE or QUIT.] >restore [RESTORE completed.] Platform This narrow platform is attached to the north side of a huge steel enclosure, fifty feet high. All around you, a frozen wasteland stretches off to a horizon lined with gray mountains. An open white door leads into the enclosure's interior. The topmost rungs of a ladder stand beside it. >d You descend the ladder. Under Platform A network of cables snakes down the side of the enclosure, then trails southwest across the tundra. Grim tracts of permafrost greet your eyes every way you turn. A ladder leads up to a platform overhead. Something touches your sneaker. You kick it away with a shout. A rodent sails through the air, lands unharmed and scrambles out of sight. >e Tundra The barren ground stretches west towards the distant enclosure and beyond. Gray mountains rise like a fortress to the east. The ground is covered with rodents! They're racing north, oblivious to you or anything else in their path. >e Steep mountains block your path. >w Under Platform A network of cables snakes down the side of the enclosure, then trails southwest across the tundra. Grim tracts of permafrost greet your eyes every way you turn. A ladder leads up to a platform overhead. >w Tundra Arctic winds whip across the permafrost in bone-chilling gusts. The distant enclosure is outlined against the eastern mountains. >w There's nothing but cold desolation in that direction. >n Tundra The frozen earth slopes north to meet a gray wall of mountains. You see the enclosure on the southeast horizon. >nw Steep mountains block your path. >restore [RESTORE completed.] Bottom of Stairs The triangular structure before you must be thousands of feet high. It divides the sky like a razor, casting a stern, precise shadow over the surrounding landscape. A narrow stairway climbs north, up the hypotenuse of the triangle. Footpaths converge on the stair from every direction. You see a birdcage, an axe, a lump of metal, an umbrella, a bag of crumbs and a piece of paper here. Inside the birdcage you see a magpie. >open cage You open the birdcage. The magpie flutters out of the cage and soars out of sight. >get cage Taken. >u With a fearful gulp, you ascend the narrow stairway. Halfway Up The breeze feels noticeably cooler here, about halfway to the vertex. The landscape below is gray in the shadow of the triangle. >u The air grows colder as you continue your ascent. Vertex The temperature on this tiny platform is well below freezing. But it isn't just the cold that makes your teeth chatter when you look down that narrow stairway, thousands of feet high. Far below, the shadow of the structure stretches across the landscape. From this great altitude it looks like a dark finger, accusing a point on the west horizon. A long metal lever stands at a sharp angle to the platform. At the center of the platform stands a handsome antique sundial. The circumference is enclosed in a wide brass ring. >set ring to libra [the symbols] The sun sweeps across the sky as you rotate the brass ring. It clicks into place at the dial's fifth symbol. >d Fighting back fear, you descend the stairway. Halfway Down The breeze feels noticeably warmer here, about halfway to the ground. The landscape below is gray in the shadow of the triangle. >d The air grows warmer as you continue your descent. Bottom of Stairs The triangular structure before you must be thousands of feet high. It divides the sky like a razor, casting a stern, precise shadow over the surrounding landscape. A narrow stairway climbs north, up the hypotenuse of the triangle. Footpaths converge on the stair from every direction. You see an axe, a lump of metal, an umbrella, a bag of crumbs and a piece of paper here. >e The Bend An exhausted stream trickles into a river that bends to the south and east. The opposite shore is veiled behind a thick mist. Paths meander off in many directions from the river's edge. >ne Crater's Edge The forest around you is bent and splintered, as if a mighty fist had smashed through the branches. Sooty fumes hang in the air; the earth is dark with ashes and rubble. The eastern path ends at the lip of a deep crater, forty or fifty feet across. >nw Bluff A spectacular crop of toadstools extends far and wide across the valley below. Narrow trails curve southeast and southwest, away from the edge of the bluff. To the east stands a little cottage, nestled in a shady copse. The front door is open. >e Cottage An iron cauldron, brown with the crust of years, squats in the middle of this tiny chamber. Coils of steam writhe from its depths, filling the air with a greasy stench that makes your nose wrinkle. Luckily, the front and back doors are both wide open. A crudely drawn map hangs upon the wall. The biggest book you've ever seen lies open on a pedestal in the corner. >e Herb Garden A tall fence protects the neat rows of herbs from predators. The only exit is the open back door of the cottage, leading west. Another giant toadstool has taken root in a patch of thyme. The white door in its stem is wide open. A triangular shadow lies across the ground. Its sharp point rests exactly on the open door in the toadstool. A pile of refuse lies in the corner. On it you see a clove of garlic. >enter The white door opens wider at your touch, drawing you over the threshold. Platform This narrow platform is attached to the north side of a huge steel enclosure, fifty feet high. All around you, a frozen wasteland stretches off to a horizon lined with gray mountains. An open white door leads into the enclosure's interior. The topmost rungs of a ladder stand beside it. A loudspeaker barks, "Dyevianatsat minut." > [What?] > [What?] >d You descend the ladder. Under Platform A network of cables snakes down the side of the enclosure, then trails southwest across the tundra. Grim tracts of permafrost greet your eyes every way you turn. A ladder leads up to a platform overhead. Something touches your sneaker. You kick it away with a shout. A rodent sails through the air, lands unharmed and scrambles out of sight. >ne Tundra A prehistoric river bed cuts a narrow pass through the mountains rising north and east. The enclosure is a gray sentinel on the southwest horizon. The ground is covered with rodents! They're racing northeast, oblivious to you or anything else in their path. >ne You follow the stream of rodents. Cliff Edge The river bed ends here, on a cliff overlooking an Arctic sea. But where ancient waters once fell, there now pours a living stream of rodents. Driven by mindless instinct, too stupid or frightened to turn away, they plunge by the hundreds into the crashing waves below. You recognize the species now. Lemmings. The ground underfoot is split by a narrow fissure, almost hidden by the scrambling lemmings. >get lemming You manage to grab one of the lemmings, but it relieves itself in your hands and struggles away. >x fissure A trapped lemming glares up at you defiantly. The lemmings race between your legs. >get lemming You take the lemming out of the fissure. The lemming squirms violently in your hand. >put lemming in cage The lemming sinks its teeth into your thumb when it sees the cage. But you jam it inside anyway. [Your score just went up by 1 point. The total is now 38 out of 100.] The lemming scampers uneasily around the cage. The lemmings swarm across the tundra. >close cage You close the birdcage. >sw You force a path through the lemmings. Tundra A prehistoric river bed cuts a narrow pass through the mountains rising north and east. The enclosure is a gray sentinel on the southwest horizon. The lemmings scurry over your feet. >sw Under Platform A network of cables snakes down the side of the enclosure, then trails southwest across the tundra. Grim tracts of permafrost greet your eyes every way you turn. A ladder leads up to a platform overhead. >u You ascend the ladder. Platform This narrow platform is attached to the north side of a huge steel enclosure, fifty feet high. All around you, a frozen wasteland stretches off to a horizon lined with gray mountains. An open white door leads into the enclosure's interior. The topmost rungs of a ladder stand beside it. >enter door You leap across the jamb of the white door. Herb Garden A tall fence protects the neat rows of herbs from predators. The only exit is the open back door of the cottage, leading west. Another giant toadstool has taken root in a patch of thyme. A triangular shadow lies across the ground. Its sharp point rests exactly on the toadstool. A pile of refuse lies in the corner. On it you see a clove of garlic. The white door fades away into the texture of the toadstool. >save [SAVE completed.] >undo [What do you want to undo?] >/undo [Undone] >/undo [Undone] >/undo [Undone] > [What?] >look Platform This narrow platform is attached to the north side of a huge steel enclosure, fifty feet high. All around you, a frozen wasteland stretches off to a horizon lined with gray mountains. An open white door leads into the enclosure's interior. The topmost rungs of a ladder stand beside it. "Shestnatsat minut," barks a loudspeaker. >z Time passes. The lemming in the cage sniffs the air inquisitively. >z Time passes. A loudspeaker intones, "Pyatnatsat minut." >z Time passes. The lemming in the cage trembles with agitation. A loudspeaker intones, "Chetirnatsat minut." >z Time passes. The lemming in the cage scratches its ear. >z Time passes. A loudspeaker intones, "Treenatsat minut." >z Time passes. A loudspeaker barks, "Dvenatsat minut." >z Time passes. "Adeenatsat minut," barks a loudspeaker. >z Time passes. The lemming in the cage peers around nervously. >z Time passes. "Dyesiat minut," intones a loudspeaker. >z Time passes. The lemming in the cage washes its face with its paws. >z Time passes. A loudspeaker intones, "Dyeviat minut." >z Time passes. The lemming in the cage blinks at you. "Vosyem minut," barks a loudspeaker. >z Time passes. The lemming in the cage sniffs the air inquisitively. A loudspeaker intones, "Syem minut." >z Time passes. "Shest minut," barks a loudspeaker. >z Time passes. The lemming in the cage trembles with agitation. >z Time passes. A loudspeaker barks, "Pyat minut." >z Time passes. The lemming in the cage scratches its ear. >z Time passes. A loudspeaker intones, "Chetirye minut." >z Time passes. The lemming in the cage peers around nervously. >z Time passes. A loudspeaker barks, "Tree minut." >z Time passes. The lemming in the cage washes its face with its paws. A loudspeaker barks, "Dva minut." >z Time passes. The lemming in the cage blinks at you. "Dyevianosta sekund," intones a loudspeaker. >z Time passes. "Shestdyesiat sekund," barks a loudspeaker. >z Time passes. The lemming in the cage sniffs the air inquisitively. "Sorokpyat sekund." >z Time passes. "Treetsat sekund." >z Time passes. A loudspeaker barks, "Pyatnatsat sekund." >z Time passes. The lemming in the cage trembles with agitation. "Pyat, chetirye, tree, dva, adeen," barks the loudspeaker. For an instant, you see your own shadow cast in stark silhouette across the platform. The River You're on a lifeless strip of sand beside a great river. The water is unnaturally dark and still; ribbons of mist coil across its surface like ghostly fingers, obscuring what lies beyond. As you peer across the river you notice a lone vessel gliding out of the fog. You can make out a dark oarsman at the stern. The oarsman guides his dory to a soundless landing. Something in the way he crooks his skeletal finger compels you to board. You surrender a silver coin you didn't know you had, take a seat and wait patiently for your first glimpse of the opposite shore. [Your score is 38 points out of 100, in 527 moves. This gives you the rank of Explorer.] Do you want to restart the story, restore a saved position, or quit? [Type RESTART, RESTORE or QUIT.] >quit