Here begins a transcript of interaction with SPELLBREAKER. SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904 >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the snavig spell twice committed to memory. >learn blorple Using your best study habits, you learn the blorple spell. >g Using your best study habits, you learn the blorple spell yet another time. >learn tisot I don't know the word "tisot." >learn tinsot Using your best study habits, you learn the tinsot spell. >g Using your best study habits, you learn the tinsot spell yet another time. >g Using your best study habits, you learn the tinsot spell yet another time. >i You are carrying: a spell book a magic burin a zipper (providing light) The zipper contains: the "water" cube the "fish" cube a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "roc" cube the "rose" cube the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >put burin and book in zipper magic burin: Done. spell book: Done. >close zipper The zipper now looks like an ordinary zipper. >open zipper Opening the zipper reveals a dimly lit hole. >get "water" Taken. >close zipper The zipper now looks like an ordinary zipper. >e As you leave, the "earth" cube reappears in your hand. Hall of Stone This is a long hall built of crudely dressed stone. The blocks are as tall as you and the ceiling invisible in the gloom above. Dirt trickles from gaps in the walls and ceiling. The atmosphere is oppressive, and there is a dry, stale smell all around. The corridor extends north and south from here. >blorple "water" Abruptly, your surroundings shift. Water Room This is a damp, mossy room. Its floor is mud, and its walls and ceiling are coral. In the gaps in the coral you can see a shimmering film which you realize is actually the outer edge of a huge bubble of air enclosing you. On the north, east and south sides of the room are curtains of bubbles. >n As you leave, the "water" cube reappears in your hand. Oubliette This is an oubliette. Sheer walls rise for twenty feet above you and lean inward to a narrow opening. A small but fast-flowing channel of water runs along the bottom of the chamber between two pipes. >blorple water You aren't holding the water. >tinsot water There is a purple flash, and in a burst of snow and freezing spray, the water in the channel freezes. But the water flow is so hard that the outflow pipe is only partially blocked. >g In a dazzling purple flash, more water freezes, forming a large icy cap over the outflow pipe in the channel. Water continues to pour in the inflow, and it spills over the edge of the channel and begins to fill the room. The water level rises. The oubliette is one-quarter full. >g The purple flash freezes a small ice floe in the frigid water. It has a nice flat top. The water level rises. The oubliette is half full. >climb floe You scramble onto the ice floe. The water level rises. The oubliette is three-quarters full. >rezrov door It's already open. The oubliette is full. There is about four feet of space between the water and the roof. The water must have reached its level, because it has ceased to rise. You are floating serenely on a small ice floe. >u Dungeon This is a dark, dank, forgotten dungeon. It is overgrown with moss, fungus, and slime. The floor is slippery. At your feet an open trap door leads down into blackness. A corridor leads east and stairs lead up. >save Okay. >n You can't go that way. >u Guard Tower This is the guard tower of a crumbling castle. It overlooks a mountainous landscape of tarns, tumbled rock, and twisted low trees. The vegetation is in browns, blacks, and ochres. The only real color is provided by a distant volcano which lights the lowering clouds with bright red and yellow coruscations. The only exit is down. There is a tiny black dot silhouetted against the clouds. >z Time passes... There is a large object silhouetted against the clouds. >z Time passes... There is a large bird approaching. >z Time passes... There is a large bird circling the tower and eyeing you suspiciously. >snavig bird The mother roc hears you preparing the spell and squawks at you so raucously that your concentration is destroyed, and the spell misfires. The bird dives for you, its talons outstretched. As it nears, you realize that rather than vulture or even condor size, the bird is nearly the size of an elephant. It closes its huge claws gently around you, squawks (nearly suffocating you with its fetid breath), and takes off towards the west. Midair, in the roc's talons You are in midair. Fortunately a very large bird is carrying you, otherwise you would fall. You are above an abandoned guard tower. >restore Okay. >i You are carrying: the "water" cube the "earth" cube a zipper (providing light) >open zipper Opening the zipper reveals a dimly lit hole. >put "water" and "earth" in zipper. the "water" cube: Done. the "earth" cube: Done. >get book, burin spell book: Taken. magic burin: Taken. >i You are carrying: a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "water" cube the "fish" cube a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "roc" cube the "rose" cube the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >get "rose" cube Taken. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the snavig spell twice and the blorple spell once committed to memory. >learn blorple Using your best study habits, you learn the blorple spell yet another time. >forget snavig You can never forget, uh, whatever it was. >forget What do you want to forget? >spells Which spells do you mean, the snavig spell, the tinsot spell, the liskon spell, the espnis spell, the caskly spell, the throck spell, the blorple spell, the yomin spell, the rezrov spell, the frotz spell, the gnusto spell, the malyon spell, the jindak spell, or the lesoch spell? >snavig You can never forget, uh, whatever it was. >save Okay. >blorple "rose" Abruptly, your surroundings shift. No Place There is nothing here. You are here, but there is no here where you are. You see nothing. Your senses are vainly trying to find something, anything to work on. You can know your body is there, but you can't truly sense it to confirm the suspicion. Your mind is alternately drawn in three "directions" (or at least what seem like directions): east, west and south. There is something slightly different about the nothing in those directions. >e You slowly drift "eastward," and the nothing attenuates. Something begins to break through the nothing. As you leave, the "rose" cube reappears in your hand. Inner Vault This is a bare concrete chamber that looks like the inside of a vault. The room is filled with unimaginable treasure. Gold and jewels are strewn everywhere. Coffers burst with coins, and stacks of rare paintings lean against the walls. Beautifully ornamented vases and glassware are carelessly stacked in corners. There is a door on the north side of the room whose lock mechanism is visible. The door is closed and locked. >sav I don't know the word "sav." >save Okay. >examine treasure On closer examination, the treasure is even richer than you thought. >learn jindak Using your best study habits, you learn the jindak spell. >jindak Nothing in the vicinity glows. Apparently there is no magic nearby. >rezrov door The mechanisms try vainly to turn, but your spell is just not powerful enough. >read book My Spell Book The snavig spell (shape change). The tinsot spell (freeze). The liskon spell (shrink a living thing). The espnis spell (sleep). The caskly spell (cause perfection). The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). The lesoch spell (gust of wind). >write "nowhere" on cube You'll have to be more specific about which one you mean. >write "nowhere" on rose The compass rose has no suitable surface to write on. >write "nowhere" on "rose" You replace the word "rose" with the word "nowher". >write "nwhere" on "nowher" You replace the word "nowher" with the word "nwhere". >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the snavig spell twice and the blorple spell once committed to memory. >learn blorple Using your best study habits, you learn the blorple spell yet another time. >snavig treasure You can't change into the treasure. >g You can't change into the treasure. >blorple "nwhere" Abruptly, your surroundings shift. No Place There is nothing here. You are here, but there is no here where you are. You see nothing. Your senses are vainly trying to find something, anything to work on. You can know your body is there, but you can't truly sense it to confirm the suspicion. Your mind is alternately drawn in three "directions" (or at least what seem like directions): east, west and south. There is something slightly different about the nothing in those directions. >s Your mind starts to wander "southward," and slowly something impinges itself on your mind. As you leave, the "nwhere" cube reappears in your hand. Plain This is a flat plain punctuated by boulders. The boulders are all identical and slide to and fro on the eerie surface, propelled by an unknown mechanism. The ground is scratched by many intersecting lines which seem to have a regular pattern. From where you are standing you can see lines radiating north, east, west and south. There is a large green eyed rock here. Also, there is a large brown eyed rock with a featureless white cube on its back some distance to the east. Far in the distance are mountains which quiver itchily as they belch forth purple fire. >examine green rock This is a rather large boulder with a flat bottom. Something prevents it from touching the ground, as it moves about quite nimbly, watching you with lovely green eyes. >examine brown rock This rock looks just like the other, except that it has brown eyes. On the rock is a cube. >get cube You can't reach that. >n You find that the surface is too smooth. Your feet slip out from under you, and you crash to the ground. >climb rock The rock spins in place, preventing you from getting on. "What's in it for me? For example, if you had some food, that might be nice. Then you could ride on top and admire me from that angle. It's a rare privilege." >i You are carrying: the "nwhere" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "water" cube the "fish" cube a gold box a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "roc" cube the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears a bottle a smoked fish a knife >get fish Taken. >give it to rock "What's that? Dead animal or vegetable matter! You won't fool me! Horrible! It would ruin my complexion!" >get box Taken. >give it to rock "That doesn't look very appetizing." >i You are carrying: a gold box a smoked fish the "nwhere" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "water" cube the "fish" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "roc" cube the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears a bottle a knife >give "nwhere" to rock "That doesn't look very appetizing." >put "nwhere" in zipper Done. >get "earth You forgot a second quote. >get "earth" Taken. >put i What do you want to put the i in? >i Nice try. >i You are carrying: the "earth" cube a gold box a smoked fish a magic burin a spell book a zipper (providing light) The zipper contains: the "nwhere" cube the "water" cube the "fish" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "roc" cube the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears a bottle a knife >put box, fish in zipper gold box: Done. smoked fish: Done. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the blorple spell once committed to memory. >learn blorple Using your best study habits, you learn the blorple spell yet another time. >g Using your best study habits, you learn the blorple spell yet another time. >blorple "earth" Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >w As you leave, the "earth" cube reappears in your hand. Cave Entrance A well-worn trail terminates here where a cave enters the cliff-side to the north. Outside the cave is a litter of bones, old hides and brush. The smell that issues from the cave is mephitic. To the east is the bottom of a sheer cliff. You hear a noise from within the cave that sounds like a sneeze. >e Cliff Bottom This is the bottom of a sheer cliff which towers above you. Jumbled rockfalls are all around you. A goat track (at best) leads up, and a well-worn trail heads west. >examine rockfalls I don't know the word "rockfalls." >examine rocks The rocks look very precariously balanced. >get rocks None of the rocks look interesting enough to take. >get fish Taken. >put fish and "earth" in zipper smoked fish: Done. the "earth" cube: Done. >get "fish" Taken. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the blorple spell twice committed to memory. >i You are carrying: the "fish" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube a smoked fish a gold box the "nwhere" cube the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "roc" cube the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears a bottle a knife >blorple "fish" Abruptly, your surroundings shift. Light Room This place is bright and glaring. The very materials of which it is made blaze with light so bright that their forms are obscured. There are glowing archways to the west and south. >save Okay. >w As you leave, the "fish" cube reappears in your hand. Volcano Base You are partway up the base of an active volcano. All around you is a stream of glowing, molten lava, bubbling and spitting. Clumps of red-hot lava fly through the air, narrowly missing you. Your vantage point is a small point of rock that hasn't been remelted by the flow. >examine lava It's too hot to touch. You burn yourself slightly just getting near it. One fragment of molten lava explodes out of the flow and drops right at your feet! It sizzles and hisses. >save Okay. >get fragment It's too hot to touch. You burn yourself slightly just getting near it. >learn tinsot Using your best study habits, you learn the tinsot spell. >tinsot fragment The fragment is cool enough to touch. >get fragment Taken. >u The heat of the lava would cook you for sure! >x fragment I don't know the word "x." >examine fragment You see nothing special about the lava fragment. >i You are carrying: a lava fragment the "fish" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube a smoked fish a gold box the "nwhere" cube the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "roc" cube the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears a bottle a knife >write "light" on "fish" You replace the word "fish" with the word "light". >put "light" in zipper Done. >get "nwhere" Taken. >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the blorple spell once committed to memory. >learn blorple Using your best study habits, you learn the blorple spell yet another time. >blorple "nwhere" Abruptly, your surroundings shift. No Place There is nothing here. You are here, but there is no here where you are. You see nothing. Your senses are vainly trying to find something, anything to work on. You can know your body is there, but you can't truly sense it to confirm the suspicion. Your mind is alternately drawn in three "directions" (or at least what seem like directions): east, west and south. There is something slightly different about the nothing in those directions. >d You can't go that way. >s Your mind starts to wander "southward," and slowly something impinges itself on your mind. As you leave, the "nwhere" cube reappears in your hand. Plain This is a flat plain punctuated by boulders. The boulders are all identical and slide to and fro on the eerie surface, propelled by an unknown mechanism. The ground is scratched by many intersecting lines which seem to have a regular pattern. From where you are standing you can see lines radiating north, east, west and south. There is a large green eyed rock here. Also, there is a large brown eyed rock with a featureless white cube on its back some distance to the east. Far in the distance are mountains which quiver itchily as they belch forth purple fire. >save Okay. >give rock to rock You aren't holding the green eyed rock. >i You are carrying: the "nwhere" cube a lava fragment a magic burin a spell book a zipper (providing light) The zipper contains: the "light" cube the "earth" cube a smoked fish a gold box the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "roc" cube the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears a bottle a knife >give fragment to rock "Mmm. That looks good. Just the right size, too." It slides happily over the piece of lava and settles comfortably to the ground. You hear a sound like a rasp for a while. The rock blinks contentedly and rises into the air again. ***[two hours later]*** >climb rock You climb the rock and perch precariously on top. From here you can see that the long scratches in the ground form a rectangular grid that fills a rather small valley. "My back is the most hemispheric of all my friends'," remarks the rock. >rock, w The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating east, south and northeast. Also, there is a large brown eyed rock with a featureless white cube on its back quite a ways off to the east. The brown eyed rock slides gracefully south. >rock, ne The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating east, south and southwest. Also, there is a large brown eyed rock with a featureless white cube on its back some distance to the southeast. The brown eyed rock slides gracefully south. >rock, e The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating east, west and south. Also, there is a large brown eyed rock with a featureless white cube on its back quite a ways off to the southeast. The brown eyed rock slides gracefully west. >rock, s The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating north, east, west and south. Also, there is a large brown eyed rock with a featureless white cube on its back some distance to the south. The brown eyed rock slides gracefully east. >rock, s The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating north, east, west and south. Also, there is a large brown eyed rock with a featureless white cube on its back nearby and off to the southeast. The brown eyed rock slides gracefully west. >rock, e The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating north, west and south. Also, there is a large brown eyed rock with a featureless white cube on its back nearby and off to the southwest. The brown eyed rock slides gracefully west. >restore Okay. >rock, n "Do you want to ride along? That's what you seemed to want. Do you have any more food?" >climb rock You climb the rock and perch precariously on top. From here you can see that the long scratches in the ground form a rectangular grid that fills a rather small valley. "My back is the most hemispheric of all my friends'," remarks the rock. >rock, n The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating east, south and southwest. Also, there is a large brown eyed rock with a featureless white cube on its back some distance to the southeast. The brown eyed rock slides gracefully south. >rock, sw The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating east, south and northeast. Also, there is a large brown eyed rock with a featureless white cube on its back quite a ways off to the southeast. The brown eyed rock slides gracefully south. >rock, e The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating north, east, west and south. Also, there is a large brown eyed rock with a featureless white cube on its back some distance to the southeast. The brown eyed rock slides gracefully west. >rock, s The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating north, east, west and south. Also, there is a large brown eyed rock with a featureless white cube on its back nearby and off to the southeast. The brown eyed rock slides gracefully east. >rock, e The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating north, east, west and south. Also, there is a large brown eyed rock with a featureless white cube on its back nearby and off to the southeast. The brown eyed rock slides gracefully west. >rock, s The rock glides smoothly, carefully following the line on the plain. "Yum!" it remarks, parenthetically. You are on a large, green eyed rock. From where you are perched you can see lines radiating north, east and west. Also, there is a large brown eyed rock with a featureless white cube on its back here. The brown eyed rock, mesmerized by the looming presence of the green eyed rock, does not move. >save Okay. >jump on brown rock You leap gracefully to the brown eyed rock, almost slide off, and finally settle yourself carefully on top. Right in front of you is a featureless white cube. The rock grumbles in irritation. "Go away," it says. >get white cube Taken. >i You are carrying: a cube the "nwhere" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "light" cube the "earth" cube a smoked fish a gold box the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "roc" cube the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears a bottle a knife >put "nwhere" cube in zipper Done. >write "rock" on cube The word "rock" is now written on the cube. >i You are carrying: the "rock" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "nwhere" cube the "light" cube the "earth" cube a smoked fish a gold box the "water" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "roc" cube the "dung" cube the "change" cube a compass rose the "air" cube the "soft" cube a pair of pruning shears a bottle a knife >save Okay. >unscript Here ends a transcript of interaction with SPELLBREAKER. SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904