SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904 Council Chamber You are in the Council Chamber of the ancient Guild Hall at Borphee. To the south is the entry of the Guild Hall. There is a meeting of the guildmasters going on. You are standing among a group of about ten sorcerers, each the master of an Enchanters Guild chapter somewhere in the land. >script Here begins a transcript of interaction with SPELLBREAKER. SPELLBREAKER An Interactive Fantasy Copyright (c) 1985 by Infocom, Inc. All rights reserved. SPELLBREAKER is a trademark of Infocom, Inc. Release 87 / Serial number 860904 >restore Okay. >i You are carrying: a cube the "earth" cube a spell book a zipper (providing light) The zipper contains: the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a magic burin a gold coin a knife >spells The gnusto, rezrov, and frotz spells are yours forever. Other than that, you have the liskon spell once and the espnis spell once committed to memory. >learn blorple Using your best study habits, you learn the blorple spell. >blorple cube Abruptly, your surroundings shift. Air Room You are on a large fluffy white cloud. In fact, you are surrounded by clouds. They blow past, wind seeming to boil them around you from all sides. There is a bit of clear air to the north, momentary gaps in the clouds to the south and west, and an alarming one below you. >save Okay. >n As you leave, the cube reappears in your hand. Glacier You are in the midst of a trackless glacier in the Flathead Mountains. Snow blows around you, the wind complaining of its own discomfort. This is a desolate and dangerous place, for there are crevasses everywhere under the deceptive blanket of snow. There is a white scroll here. >get scroll Taken. >read it The scroll reads "tinsot spell: freeze." >gnusto tinsot Your spell book begins to glow softly. Slowly, ornately, the words of the tinsot spell are inscribed, glowing even more brightly than the book itself. The book's brightness fades, but the spell remains! However, the scroll on which it was written vanishes as the last word is copied. >l Glacier You are in the midst of a trackless glacier in the Flathead Mountains. Snow blows around you, the wind complaining of its own discomfort. This is a desolate and dangerous place, for there are crevasses everywhere under the deceptive blanket of snow. Your body is becoming numb from the cold. >learn blorple Using your best study habits, you learn the blorple spell. >write "air" on cube You don't have anything to write with. >get burin Taken. >write "air" on cube The word "air" is now written on the cube. >blorple "air" Abruptly, your surroundings shift. Air Room You are on a large fluffy white cloud. In fact, you are surrounded by clouds. They blow past, wind seeming to boil them around you from all sides. There is a bit of clear air to the north, momentary gaps in the clouds to the south and west, and an alarming one below you. >w As you leave, the "air" cube reappears in your hand. Bazaar This is a crowded, noisy bazaar. Directly in front of you to the east is a shop. Above its door is a sign in an unknown tongue. You can't read it, but it is illustrated with a picture of a very ornate rug. The door beckons invitingly. >examine crowd I don't know the word "crowd." >examine people I don't know the word "people." >examine person I don't know the word "person." >l Bazaar This is a crowded, noisy bazaar. Directly in front of you to the east is a shop. Above its door is a sign in an unknown tongue. You can't read it, but it is illustrated with a picture of a very ornate rug. The door beckons invitingly. >save Okay. >e Emporium This is the middle of a huge emporium. Signs in a language unknown to you grace the displays. Most of the objects displayed are ornately woven rugs. There is an exit into the street to the west. A young and earnest-looking merchant stands near a pile of carpets. The merchant approaches you. "May I help you? We have a fine selection of carpets of all sizes and uses." He indicates the pile of rugs and picks up two of them. "These are particularly nice," he says. One is a beautiful blue carpet with a strange design of cubes, and the other is a scruffy red carpet that's rather shabby and badly made. >i You are carrying: the "air" cube a magic burin the "earth" cube a spell book a zipper (providing light) The zipper contains: the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a gold coin a knife The merchant tries to look bored. He doesn't pull it off. >put "earth in zipper You forgot a second quote. >put "earth" in zipper Done. The merchant tries to look bored. He doesn't pull it off. >get coin Taken. The merchant tries to look bored. He doesn't pull it off. >examine coin This is a gold 500 zorkmid piece. The merchant tries to look bored. He doesn't pull it off. >examine red This is a cheaply made and ugly carpet. It is a garish red and looks ready to fall apart. >examine blue This is a carpet of unusual design. It is blue, beautifully woven and has a pattern that looks different each time you look at it. Sometimes, for example, it's an array of cubes pointing upward, and other times it's the same array pointing downward. There is a jaunty fringe around the outer edge. >save Okay. >learn jindak Using your best study habits, you learn the jindak spell. The merchant tries to look bored. He doesn't pull it off. >jindak The spell trickles away to nothing. The merchant smiles. "Do you think you are the first magician to try to use lawless, thieving magic on a humble merchant?" He throws you into the street and bars the door. Bazaar This is a crowded, noisy bazaar. Directly in front of you to the east is a shop. Above its door is a sign in an unknown tongue. You can't read it, but it is illustrated with a picture of a very ornate rug. The door is closed and locked. > Hot key -- Undo one turn Continue input... search blue "Your obvious eagerness to do business is matched only by your boorish manners." >look under bluye I don't know the word "bluye." >look under blue "Your obvious eagerness to do business is matched only by your boorish manners." >buy blue rug (from the merchant) "These carpets are the epitome of the weaver's art, woven by skilled native craftsmen with pride in their work. The Flatheads themselves have carpets like these. Their worth is nearly incalculable, but because today is my aged mother's birthday, we are offering them at an absurdly low price. A mere eight hundred zorkmids each!" You are beginning to tire. > Hot key -- Undo one turn Continue input... buy red rug (from the merchant) "These carpets are the epitome of the weaver's art, woven by skilled native craftsmen with pride in their work. The Flatheads themselves have carpets like these. Their worth is nearly incalculable, but because today is my aged mother's birthday, we are offering them at an absurdly low price. A mere eight hundred zorkmids each!" You are beginning to tire. > Hot key -- Undo one turn Continue input... offer 100 (to the merchant) The merchant's eyes light up. "No doubt you wish to purchase this lovely scruffy red carpet. A wise choice!" You are beginning to tire. >buy carpet (from the merchant) "These carpets are the epitome of the weaver's art, woven by skilled native craftsmen with pride in their work. The Flatheads themselves have carpets like these. Their worth is nearly incalculable, but because today is my aged mother's birthday, we are offering them at an absurdly low price. A mere eight hundred zorkmids each!" >offer 100 (to the merchant) "You obviously didn't hear me. I didn't say we were giving them away. But my father is also hard of hearing and thus I have a warm spot in my heart for those similarly afflicted, so I will accept a pittance, as charity: seven hundred zorkmids." >offer 200 (to the merchant) "My word! Let me see your teeth... No, not shark's teeth after all. Perhaps your rapaciousness has led you astray. Down the block you may find old rags and such to make a fine floor covering for your hovel. Here you must pay what the product is worth. Six hundred, or I send you down the street." >ovffer 300 I don't know the word "ovffer." >offer 300 (to the merchant) "This grows tedious. Because I am a busy man and my lunch is growing cold, I will sell you a rug below my own cost. These rugs are imported at great expense over burning deserts, steep mountains and bandit-infested plains. My own cousin, who was watching out for the family interests in the caravan, was lost bringing this very shipment here. The caravan master, in his absence, no doubt robbed us blind, as you propose to do. Done at five hundred, then!" He reaches toward you expectantly. >give coin (to the merchant) "Done, then!" The merchant takes the gold coin. "I don't know what my family will eat tonight, but they say I'm softhearted. I only want to get back to my lunch, so you've got a deal. You should have told me you were an expert." He gives you a carpet. "Now go before my family sees what a fool I've been..." >i You are carrying: a scruffy red carpet the "air" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife The merchant is patiently waiting for you to leave. >point at blue carpet "No going back on our deal! I'll report you to the merchants' association!" >restore Okay. >buy blue rug (from the merchant) "These carpets are the epitome of the weaver's art, woven by skilled native craftsmen with pride in their work. The Flatheads themselves have carpets like these. Their worth is nearly incalculable, but because today is my aged mother's birthday, we are offering them at an absurdly low price. A mere eight hundred zorkmids each!" >offer 100 (to the merchant) "You obviously didn't hear me. I didn't say we were giving them away. But my father is also hard of hearing and thus I have a warm spot in my heart for those similarly afflicted, so I will accept a pittance, as charity: seven hundred zorkmids." >offer 200 (to the merchant) "My word! Let me see your teeth... No, not shark's teeth after all. Perhaps your rapaciousness has led you astray. Down the block you may find old rags and such to make a fine floor covering for your hovel. Here you must pay what the product is worth. Six hundred, or I send you down the street." >offer 300 (to the merchant) "This grows tedious. Because I am a busy man and my lunch is growing cold, I will sell you a rug below my own cost. These rugs are imported at great expense over burning deserts, steep mountains and bandit-infested plains. My own cousin, who was watching out for the family interests in the caravan, was lost bringing this very shipment here. The caravan master, in his absence, no doubt robbed us blind, as you propose to do. Done at five hundred, then!" He reaches toward you expectantly. You are beginning to tire. >offer 400 (to the merchant) "That does it! Out you go! Down the road to the rag-pickers, you thief!" He throws you into the street and bars the door. Bazaar This is a crowded, noisy bazaar. Directly in front of you to the east is a shop. Above its door is a sign in an unknown tongue. You can't read it, but it is illustrated with a picture of a very ornate rug. The door is closed and locked. >restore Okay. >buy blue rug (from the merchant) "These carpets are the epitome of the weaver's art, woven by skilled native craftsmen with pride in their work. The Flatheads themselves have carpets like these. Their worth is nearly incalculable, but because today is my aged mother's birthday, we are offering them at an absurdly low price. A mere eight hundred zorkmids each!" >offer 100 (to the merchant) "You obviously didn't hear me. I didn't say we were giving them away. But my father is also hard of hearing and thus I have a warm spot in my heart for those similarly afflicted, so I will accept a pittance, as charity: seven hundred zorkmids." >offer 200 (to the merchant) "My word! Let me see your teeth... No, not shark's teeth after all. Perhaps your rapaciousness has led you astray. Down the block you may find old rags and such to make a fine floor covering for your hovel. Here you must pay what the product is worth. Six hundred, or I send you down the street." >offer 300 (to the merchant) "This grows tedious. Because I am a busy man and my lunch is growing cold, I will sell you a rug below my own cost. These rugs are imported at great expense over burning deserts, steep mountains and bandit-infested plains. My own cousin, who was watching out for the family interests in the caravan, was lost bringing this very shipment here. The caravan master, in his absence, no doubt robbed us blind, as you propose to do. Done at five hundred, then!" He reaches toward you expectantly. You are beginning to tire. >give coin (to the merchant) "Done, then!" The merchant takes the gold coin. "I don't know what my family will eat tonight, but they say I'm softhearted. I only want to get back to my lunch, so you've got a deal. You should have told me you were an expert." He gives you a carpet. "Now go before my family sees what a fool I've been..." >i You are carrying: a scruffy red carpet the "air" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife The merchant is patiently waiting for you to leave. >point at blue carpet "How silly of me! You wanted this one with the cubes, didn't you?" He gives it to you. >examine tag I don't know the word "tag." >save Okay. >i You are carrying: a beautiful blue carpet the "air" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife The merchant is patiently waiting for you to leave. >w Bazaar This is a crowded, noisy bazaar. Directly in front of you to the east is a shop. Above its door is a sign in an unknown tongue. You can't read it, but it is illustrated with a picture of a very ornate rug. The door is closed and locked. >drop rug Dropped. >sit on rug You are now sitting on the beautiful blue carpet. At first nothing happens. Then the fringe of the carpet starts to ruffle expectantly. >examine rug This is a carpet of unusual design. It is blue, beautifully woven and has a pattern that looks different each time you look at it. Sometimes, for example, it's an array of cubes pointing upward, and other times it's the same array pointing downward. There is a jaunty fringe around the outer edge. You are feeling tired. >look under it You turn the carpet over and discover a label. >read label The label reads: "Frobozz Magic Magic Carpet Co. This carpet is made of all-unnatural fibers. Occupancy by more than one person is prohibited. Keep to posted speeds. Do not remove this label under penalty of law. Abdul el-Flathead (Printed by the Frobozz Magic Label Co.)" >l Bazaar, on the beautiful blue carpet This is a crowded, noisy bazaar. Directly in front of you to the east is a shop. Above its door is a sign in an unknown tongue. You can't read it, but it is illustrated with a picture of a very ornate rug. The door is closed and locked. Sitting on the beautiful blue carpet you see: a label >save Okay. >u In Thick Clouds, on the beautiful blue carpet You are in midair. Fortunately you are sitting on a magic carpet and thus are fairly safe. Sitting on the beautiful blue carpet you see: a label >e You are still lost in thick, fluffy clouds. It is impossible to tell directions in here. >u You are still lost in thick, fluffy clouds. It is impossible to tell directions in here. >u Midair, on the beautiful blue carpet You are in midair. Fortunately you are sitting on a magic carpet and thus are fairly safe. You are flying dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. Sitting on the beautiful blue carpet you see: a label >e You are flying dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. You are getting more and more tired. >e You are flying dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. >e You are flying dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. >e You are flying dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. >e You are flying dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. >e You are flying dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. > I beg your pardon? >fe I don't know the word "fe." >e You are flying dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. >restore Okay. >sleep Ah, sleep! It's been a long day, and rest will do you good. You stretch out on the floor next to the beautiful blue carpet and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully. You sleep uneventfully and awake refreshed. >i You are carrying: the "air" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife >u You can't go that way. >i You are carrying: the "air" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife >examine carpet This is a carpet of unusual design. It is blue, beautifully woven and has a pattern that looks different each time you look at it. Sometimes, for example, it's an array of cubes pointing upward, and other times it's the same array pointing downward. There is a jaunty fringe around the outer edge. >sit on it You are now sitting on the beautiful blue carpet. At first nothing happens. Then the fringe of the carpet starts to ruffle expectantly. >u In Thick Clouds, on the beautiful blue carpet You are in midair. Fortunately you are sitting on a magic carpet and thus are fairly safe. Sitting on the beautiful blue carpet you see: a label >u You are still lost in thick, fluffy clouds. It is impossible to tell directions in here. >u You are still lost in thick, fluffy clouds. It is impossible to tell directions in here. >u Midair, on the beautiful blue carpet You are in midair. Fortunately you are sitting on a magic carpet and thus are fairly safe. You are flying high above a trackless wilderness to the east of a range of jagged mountains. Sitting on the beautiful blue carpet you see: a label >w You are flying high above jagged mountains. >w You are flying high above a trackless wilderness to the west of a range of jagged mountains. >e You are flying high above jagged mountains. >s You are flying high above jagged mountains. >s You are flying high above jagged mountains. >s You are flying high above jagged mountains. >s You are flying high above jagged mountains. >s You are flying high above jagged mountains. >n You are flying high above jagged mountains. >n You are flying high above jagged mountains. >n You are flying high above jagged mountains. >n You are flying high above jagged mountains. >n You are flying high above jagged mountains. >n You are flying high above jagged mountains. >n You are flying high above a giant bird's nest. >d You are flying above a giant bird's nest. >d In Roc Nest, on the beautiful blue carpet This nest is made from skillfully woven tree trunks, small bushes, and large amounts of mud and roc guano for glue. Giant black feathers are everywhere. In the center of the nest is an egg the size of a small wagon. Nestled beneath the egg is a featureless white cube. The roc perches on the side of the nest, watching you intently. Sitting on the beautiful blue carpet you see: a label >u The carpet takes to the air, rising swiftly. Midair, on the beautiful blue carpet You are in midair. Fortunately you are sitting on a magic carpet and thus are fairly safe. You are flying above a giant bird's nest. Sitting on the beautiful blue carpet you see: a label >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >n You are flying above a trackless wilderness to the east of a range of jagged mountains. >n You are flying above a trackless wilderness to the east of a range of jagged mountains. >n You are flying above a trackless wilderness to the east of a range of jagged mountains. >n You are flying above a trackless wilderness to the east of a range of jagged mountains. >n You are flying above a trackless wilderness to the east of a range of jagged mountains. >s You are flying above a trackless wilderness to the east of a range of jagged mountains. >s You are flying above a trackless wilderness to the east of a range of jagged mountains. >s You are flying above a trackless wilderness to the east of a range of jagged mountains. >s You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >e You are flying above a trackless wilderness to the east of a range of jagged mountains. >restore Okay. >stand You step off the carpet. >get rug Taken. >i You are carrying: a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "air" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife >learn blorple Using your best study habits, you learn the blorple spell. >g Using your best study habits, you learn the blorple spell yet another time. You are getting more and more tired, and the spells you've memorized are becoming confused. >sleep Ah, sleep! It's been a long day, and rest will do you good. You stretch out on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully. You dream of a great hard-eyed monster, its insectile arms dipping and turning to the commands of a sorcerer who stands fearless in front of it. You awaken. >learn blorple Using your best study habits, you learn the blorple spell. >g Using your best study habits, you learn the blorple spell yet another time. >blorple "air" Abruptly, your surroundings shift. Air Room You are on a large fluffy white cloud. In fact, you are surrounded by clouds. They blow past, wind seeming to boil them around you from all sides. There is a bit of clear air to the north, momentary gaps in the clouds to the south and west, and an alarming one below you. >s As you leave, the "air" cube reappears in your hand. Midair You are in midair. You are dizzyingly high above a trackless wilderness to the east of a range of jagged mountains. You have begun to fall. You are falling towards the ground, wind whipping around you. >z Time passes... Suddenly, from above, you are hit by a crashing blow! You twist and see that a huge bird has taken you in its talons. The bird is nearly the size of an elephant. It closes its huge claws gently around you, squawks (nearly suffocating you with its fetid breath), and takes off towards the west. >restore Okay. >i You are carrying: the "air" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife >blorple "air" You don't have the blorple spell memorized! >learn blorple Using your best study habits, you learn the blorple spell. >g You can't concentrate well enough to learn the spell. >sleep Ah, sleep! It's been a long day, and rest will do you good. You stretch out on the floor next to the beautiful blue carpet and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully. You dream of a group of mages clustered around a magic mirror in which scenes of terrible violence are visible. You awaken. During your nap, some unscrupulous person absconded with your possessions! >learn blorple You can't see any blorple here. >g That would just repeat a mistake. >i You are empty-handed. >l Bazaar This is a crowded, noisy bazaar. Directly in front of you to the east is a shop. Above its door is a sign in an unknown tongue. You can't read it, but it is illustrated with a picture of a very ornate rug. The door is closed and locked. There is a beautiful blue carpet here. Sitting on the beautiful blue carpet you see: a label >i You are empty-handed. >restore Okay. >i You are carrying: the "air" cube a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife >learn blorple Using your best study habits, you learn the blorple spell. >stand You step off the carpet. >get rug Taken. >blorple "air" Abruptly, your surroundings shift. Air Room You are on a large fluffy white cloud. In fact, you are surrounded by clouds. They blow past, wind seeming to boil them around you from all sides. There is a bit of clear air to the north, momentary gaps in the clouds to the south and west, and an alarming one below you. You are getting more and more tired. >sleep Ah, sleep! It's been a long day, and rest will do you good. You stretch out on the floor and drift off, renewing your powers and refreshing your mind. Time passes as you snore blissfully. You dream of a group of mages clustered around a magic mirror in which scenes of terrible violence are visible. You awaken. >i You are carrying: a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife >d Oddly, although there appears to be an exit there, you can't seem to force your way through it. >i You are carrying: a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label a magic burin a spell book a zipper (providing light) The zipper contains: the "earth" cube the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife >get "earth" Taken. >w As you leave, the "air" cube reappears in your hand. Bazaar This is a crowded, noisy bazaar. Directly in front of you to the east is a shop. Above its door is a sign in an unknown tongue. You can't read it, but it is illustrated with a picture of a very ornate rug. The door is closed and locked. >i You are carrying: the "air" cube the "earth" cube a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label a magic burin a spell book a zipper (providing light) The zipper contains: the "soft" cube a gold box a pair of pruning shears the "water" cube a bottle a smoked fish a knife >learn blorple Using your best study habits, you learn the blorple spell. >put "air" in zipper Done. >blorple "earth" Abruptly, your surroundings shift. Packed Earth This is a small room crudely constructed of packed earth, mud, and sod. Crudely framed openings of wood tied with leather thongs lead off in each of the four cardinal directions, and a muddy hole leads down. >e As you leave, the "earth" cube reappears in your hand. Hall of Stone This is a long hall built of crudely dressed stone. The blocks are as tall as you and the ceiling invisible in the gloom above. Dirt trickles from gaps in the walls and ceiling. The atmosphere is oppressive, and there is a dry, stale smell all around. The corridor extends north and south from here. >s Ruins Room Here the main corridor opens into a vast underground space. Your light can barely illuminate a fraction of it. All around are cyclopean blocks of stone, crudely carved statues, and constructs of unimaginable purpose. Nearby the portico of a building has collapsed, and a pillar has smashed the pavement and exposed a small channel filled with swiftly rushing water. Water stains indicate that at one time the water flooded the entire area. >save Okay. >read book My Spell Book The tinsot spell (freeze). The liskon spell (shrink a living thing). The espnis spell (sleep). The caskly spell (cause perfection). The throck spell (cause plants to grow). The blorple spell (explore an object's mystic connections). The yomin spell (mind probe). The rezrov spell (open even locked or enchanted objects). The frotz spell (cause something to give off light). The gnusto spell (write a magic spell into a spell book). The malyon spell (animate). The jindak spell (detect magic). The lesoch spell (gust of wind). >learn liskon Using your best study habits, you learn the liskon spell. >g Using your best study habits, you learn the liskon spell yet another time. >liskon me You feel very funny, sort of squashed and pushed and squeezed. Your surroundings are wavering, then growing, then wavering again. The feeling vanishes, but your surroundings are ten times their former size... or is it that you are one-tenth your former size? >enter channel You enter the cold, fast-flowing water. Some of your possessions have been damaged by the water. Ruined Pipe The pipe here is smashed from the top where a huge pillar has toppled over onto it. Cyclopean ruins are all around you. The cracks and fissures in the pipe might make it possible to climb out here. The water is fast and loud around you. >e The current is too strong. >w The water swirls down the pipe, its angle of descent increasing until it tumbles over a precipice. You are buffeted back and forth, flipping over, headfirst one second, feetfirst the next. At last, dizzy and confused, you are dashed against the rocks at the bottom of the cistern. **** You have died **** You are floating in a dark, silent realm of nothingness. You don't know how much time passes, but eventually you hear the sound of soft footsteps. A figure in a dark cloak comes near. In a voice like ashes, it speaks: "How nice to see you again. Unfortunately, I still have need of you, so this foolishness can't be allowed. You'll have to go back." You find yourself falling down a deep well of darkness, as the figure recedes into infinite distances. Boneyard This is a room of bones. Shoulder blades make up the floor, skulls the walls and leg bones the door frames. The west exit leads into darkness, but the doorway to the north opens onto a seemingly normal street scene. >restore Okay. >i You are carrying: a magic burin a spell book a zipper (providing light) The zipper contains: a beautiful blue carpet Sitting on the beautiful blue carpet you see: a label the "earth" cube the "air" cube the "soft" cube a gold box a pair of pruning shears a bottle a smoked fish a knife >close zipper The zipper now looks like an ordinary zipper. >n As you leave, the "water" cube reappears in your hand. Oubliette This is an oubliette. Sheer walls rise for twenty feet above you and lean inward to a narrow opening covered with wooden planks. A small but fast-flowing channel of water runs along the bottom of the chamber between two pipes. >liskon me You feel very funny, sort of squashed and pushed and squeezed. Your surroundings are wavering, then growing, then wavering again. The feeling vanishes, but your surroundings are ten times their former size... or is it that you are one-tenth your former size? >enter channel You enter the cold, fast-flowing water. Some of your possessions have been damaged by the water. In Channel You are in a fast flowing stream of very cold water. Going east (against the current) would be nearly impossible. Going west is almost unavoidable. >w In Pipe You are inside a small ceramic pipe nearly filled with fast-flowing cold water. The walls of the pipe are slippery and overgrown with mossy slime wherever an irregularity shields the growth from the force of the water. Going east (against the current) would be nearly impossible. Going west is almost unavoidable. >w In Pipe You are inside a small ceramic pipe nearly filled with fast-flowing cold water. The walls of the pipe are slippery and overgrown with mossy slime wherever an irregularity shields the growth from the force of the water. On the north side of the pipe is such an irregularity: a large chunk has been knocked out of the pipe, and the slime and moss grows abundantly. Inside, covered with moss and slime, is something large, white, and apparently cubical. Going east (against the current) would be nearly impossible. Going west is almost unavoidable. >get cube Taken. >w Ruined Pipe The pipe here is smashed from the top where a huge pillar has toppled over onto it. Cyclopean ruins are all around you. The cracks and fissures in the pipe might make it possible to climb out here. The water is fast and loud around you. >out Ruins Room Here the main corridor opens into a vast underground space. Your light can barely illuminate a fraction of it. All around are cyclopean blocks of stone, crudely carved statues, and constructs of unimaginable purpose. Nearby the portico of a building has collapsed, and a pillar has smashed the pavement and exposed a small channel filled with swiftly rushing water. Water stains indicate that at one time the water flooded the entire area. >examine book This is your well-used old spell book, first given to you by Belboz years ago after your original book was lost. He would be appalled by its current ruined condition. It's water-soaked, and the ink has run. It's useless. >caskly book The spell book is returned to its original perfection.