Start of a transcript of Ascension of Limbs Interactive Fiction by AKheon Release 2 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Identification number: //27ED8D00-99B1-440B-8DA5-DBC62D9F65BE// Interpreter version 1.3.5 / VM 3.1.2 / Library serial number 080126 Standard Rules version 3/120430 by Graham Nelson Response Assistant by Aaron Reed Achievements version 1/151231 by Juhana Leinonen >restart Are you sure you want to restart? yes You place a neatly torn piece of paper in the shape of a square on the table in front of you. With a shaking hand, you write a single word on it. Perhaps this will bring clarity. Ascension of Limbs Interactive Fiction by AKheon Release 2 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) There is a table, and on the table there is a paper that says [self]. It is not much, but it is a starting point - your means to trace back all that has transpired. To progress, write commands using the bracketed words that are listed below. >>> Verbs: [EXAMINE] >>> Notes: [self] >about Ascension of Limbs was written by me (AKheon) in the summer and autumn of 2020. The cover art was made by me with Blender. Thanks to (in alphabetical order): - Atrexthiswork (feedback) - Boehmi (playtesting, feedback) - Christopher Merriner (playtesting, feedback) - Dark Star (playtesting, feedback) - DracoWarriorEX (feedback) - Findlestick (playtesting, feedback) - MassDistraction (FIN) (playtesting, feedback) - Mathbrush (playtesting, feedback) - Neobullseye (playtesting) - TexZenRepublic (playtesting, feedback) - Wheretofollow (feedback) >l In front of you there is a table, and on the table there is a paper that says [self]. >>> Verbs: [EXAMINE] >>> Notes: [self] >x What do you want to examine? >me You need only to refer to words inside brackets during this story. >x What do you want to examine? >slef You need only to refer to words inside brackets during this story. >>> Verbs: [EXAMINE] >>> Notes: [self] >oops self ([self]) The paper itself is flat, nondescript. But as you focus on it, the written letters begin to remind you of something. S-E-L-F. Once, you remember having a purpose in life. Your day-to-day existence was filled with tasks and errands. You owned an antique store in the isolated town of Ferfaninnen... The next thing you write will be the name of your store. >The Fer Fan Inn The The Fer Fan Inn antique store... Is this okay? (Type 'yes' or 'no'.) no >>> Verbs: [EXAMINE] >>> Notes: [self] >Fer Fan In The Fer Fan In antique store... Is this okay? (Type 'yes' or 'no'.) yes Ah, the Fer Fan In antique store. A picture of it appears inside your thoughts. And then, as if read from a travel pamphlet, so does its history. It was first built in the 19th century. Originally a small train depot featuring a slapdash National Romantic look, for a time it welcomed people from all walks of life as they arrived in town. But, eventually, commerce moved elsewhere. The depot was closed, and over the following years progress left that whole region behind. You take another piece of paper and place it on the table next to [self] and write a word on it: [store]. Now there are two pieces of paper on the table. Hint: You can speed up typing by using abbreviations. For instance, you can use the verb 'examine' by simply typing 'x'. >>> Verbs: [EXAMINE] >>> Notes: [self] [store] >* argh Such an interaction is not available at this time. >>> Verbs: [EXAMINE] >>> Notes: [self] [store] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >x self ([self]) You still only have a faint impression of yourself at the moment. >l You remember an antique store. Its name is right on the tip of your tongue. >>> Verbs: [EXAMINE] >>> Notes: [self] >Fer Fan Inn The Fer Fan Inn antique store... Is this okay? (Type 'yes' or 'no'.) yes Ah, the Fer Fan Inn antique store. A picture of it appears inside your thoughts. And then, as if read from a travel pamphlet, so does its history. It was first built in the 19th century. Originally a small train depot featuring a slapdash National Romantic look, for a time it welcomed people from all walks of life as they arrived in town. But, eventually, commerce moved elsewhere. The depot was closed, and over the following years progress left that whole region behind. You take another piece of paper and place it on the table next to [self] and write a word on it: [store]. Now there are two pieces of paper on the table. Hint: You can speed up typing by using abbreviations. For instance, you can use the verb 'examine' by simply typing 'x'. >>> Verbs: [EXAMINE] >>> Notes: [self] [store] >* OK, my stupid joke is correct now You seem to want to talk to someone, but I can't see whom. >>> Verbs: [EXAMINE] >>> Notes: [self] [store] >l Now there are two pieces of paper on the table. >>> Verbs: [EXAMINE] >>> Notes: [self] [store] >x table You need only to refer to words inside brackets during this story. >>> Verbs: [EXAMINE] >>> Notes: [self] [store] >i Such an interaction is not available at this time. >>> Verbs: [EXAMINE] >>> Notes: [self] [store] >x store Once again, you focus, and the notes and their words evoke something new in you. You remember reading about how the old train depot changed hands and was repurposed multiple times over the years until its drafty interior was put to its latest use: to house an untold number of weird, forgotten objects. It became an antique store. But even this was long before you. You squint as you try to remember when and how you entered the picture. Did you... (1) Inherit the business from an obscure relative? (2) Buy the business on a whim? >1 You received condolences and a note in the mail, informing you of this less-than-thriving business on the other side of the country. And perhaps it doesn't speak well of your character that you not only looked into it, but you stayed. You then settled down in Ferfaninnen, a place out of sight and mind, a town with no apparent future. But judging from the rooms upon rooms of old things inside the store, the past, at least, was in abundance. Few would have denied it was an unimpressive place of business with its grim, rustic facade and immense amounts of clutter. The inside of the store was crammed, and you couldn't find a formal inventory at a glance either. You couldn't be certain if anyone, even the previous owners, really knew what was inside there. Your first ordeal was to get at least the front of the store in a presentable shape. You cleaned up the cobwebs from the entrance. You then pushed a small desk close to the front door to act as your personal work space. It was easy to see if anyone was about to enter the store from this convenient vantage point. Finally, you sealed any areas that looked like a health hazard for potential customers. In time you would continue to [SEARCH] the place some more. A new verb has become available - [SEARCH] The basic function of most terms is explained with italicized text like this. You can also [EXAMINE] a word to receive more information about what it does. Keep an open mind - some outcomes will only be found with experimentation. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >* Going full Call of Cthulhu baby! Such an interaction is not available at this time. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >* writing is pretty solid, but definitely some extra words that could be pruned You seem to want to talk to someone, but I can't see whom. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >x search The command SEARCH. Its most common use is to search the store for some wares or unique items. Some items (like [directory]) can also be used with this verb. >* Intersting! Such an interaction is not available at this time. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >x x You need only to refer to words inside brackets during this story. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >examine examine The command EXAMINE. You can use it to gain more information about any note on the table. Examining something twice in a row means you're staring, which is impolite. >* Oh, that does work! You seem to want to talk to someone, but I can't see whom. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >examine examine The command EXAMINE. You can use it to gain more information about any note on the table. Examining something twice in a row means you're staring, which is impolite. >examine search The command SEARCH. Its most common use is to search the store for some wares or unique items. Some items (like [directory]) can also be used with this verb. >g The command SEARCH. Its most common use is to search the store for some wares or unique items. Some items (like [directory]) can also be used with this verb. >examine self ([self]) You focus, and suddenly you see a faint image of yourself looking into a mirror. You cannot say if it's a memory or just a figment of a dream. Slowly but surely, the image seems to be getting clearer. Perhaps you're getting somewhere. Looking at yourself reveals any perks you have picked up during the story. Perks are permanent attributes which may have hidden significance. Check back every once in a while to see how you are shaping up. Hint: looking at something twice in a row is staring. People find this to be impolite. It can also bring out demons. Try it at your own risk. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >g ([self]) You are staring into the mirror. You find yourself looking back at yourself with surprising severity. Although your impression is blank, you can feel your [mind] racing. The word [mind] has been added on the table. It has a value that signifies your mental state. It can degrade or improve depending on how you progress the story. Do not let it fall down too low. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) >g ([self]) Do not stare. This can bring out demons. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) >g ([self]) You are staring. Staring deep into your own visage in the mirror. You are in too deep. Your breath is like red mist on the glass. Your mind value has gone down! It is now at 4. When your mind-value lowers, the most recent used verb becomes temporarily blocked. You can see which verbs are blocked if the letters look different. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](4) >* Oh, neat! You seem to want to talk to someone, but I can't see whom. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](4) >search self ([self]) There was nothing interesting on your person. Perhaps you meant searching your mind instead? >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](4) >g ([self]) There was nothing interesting on your person. Perhaps you meant searching your mind instead? >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](4) >search mind Your feelings at the time were uncertain. You looked around the store, full of debris and dreams left by people who were no longer around. Was it really a good idea to come here? Searching your mind can be meditative. Your mind value can sometimes be replenished by doing this, and you can also get hints on what to do next. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](4) >search store The Fer Fan Inn antique store had a somewhat peculiar shape. It split into several interconnected rooms which formed a kind of a loop past the entrance. However, ever-present clutter blocked some of the pathways for the time being, making the interior feel rather maze-like. You spent an evening just wandering around the store, trying to learn a route through it from one end to the other. You had set up a humble living space on the second floor of the building. You were not planning on renting an apartment until your finances were in order, and that could still take a while. It was not pleasant, but living in the store was the most practical option for the time being. You can find resources by searching the store. Any unique items you find will be added as a new note you can interact with. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](4) >search self ([self]) There was nothing interesting on your person. Perhaps you meant searching your mind instead? >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) >g ([self]) There was nothing interesting on your person. Perhaps you meant searching your mind instead? >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) >search mind Another evening of restlessness. When the night came, the silence around Ferfaninnen was piercing. You tried to reign in your restless mind by counting your remaining [cash]. You let each coin land on your work desk with a loud clatter. The silence that followed was absolute. The word [cash] has been added to the table. Its value signifies your current wealth; do not let it run out. You lose cash every 7 turns for rent and similar costs. Later on, you can also use money for various services. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](5) >x mind An approximation of your mental state. Mind is a resource that represents your sanity. [SEARCH] mind to randomly regain this resource. Other uses will become unlocked later on. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](5) >x me You need only to refer to words inside brackets during this story. >x self ([self]) You see yourself facing a mirror somewhere. You can see a faint outline of a countenance. Your mind is at ease. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](5) >g ([self]) Do not stare. This can bring out demons. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](5) >g ([self]) Do not stare. This can bring out demons. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](5) >g ([self]) Do not stare. This can bring out demons. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](5) >g ([self]) Do not stare. This can bring out demons. Your cash has changed by -1. It is now at 4. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](4) >g ([self]) Do not stare. This can bring out demons. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](4) >g ([self]) Do not stare. This can bring out demons. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](4) >g ([self]) Do not stare. This can bring out demons. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](4) >g ([self]) Do not stare. This can bring out demons. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](4) >g ([self]) You are staring. Staring deep into your own visage in the mirror. It was not worth it. The more you look, the less you recognize yourself. Your mind value has gone down! It is now at 3. Your mind value has gone under 4. Having a low mind value changes certain rules in the game, some to your benefit, some to your detriment. Be mindful of this. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](3) [cash](4) >search cash You counted your available money again, just to be sure. Everything was in order. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](3) [cash](4) >g You counted your available money again, just to clear any doubts. Fortuitously, you found that your accounts were in a better shape than you remembered. You had more money than you realized. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](3) [cash](4) >* Hmm, feels like that should have increased my cash You seem to want to talk to someone, but I can't see whom. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](3) [cash](4) >search cash You counted your available money again. Everything was in order. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](3) [cash](4) >g You counted your available money again, just to be sure. Everything was in order. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](3) [cash](4) >g You counted your available money again, just to clear any doubts. Fortuitously, you found that your accounts were in a better shape than you remembered. You had more money than you realized. Your cash has changed by 1. It is now at 5. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](3) [cash](5) >g You counted your available money again, just to be sure. Unfortunately, your accounts were in a worse shape than you remembered. You had less money than you realized. Your cash has changed by -1. It is now at 4. >>> Verbs: [ë?äm?ïn?ë] [SEARCH] >>> Notes: [self] [store] [mind](3) [cash](4) >g You counted your available money again. Everything was in order. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](3) [cash](4) >g You counted your available money again, just to clear any doubts. Unfortunately, your accounts were in a worse shape than you remembered. You had less money than you realized. Your cash has changed by -2. It is now at 2. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](3) [cash](2) >g You counted your available money again, just to be sure. It was true, you were almost bankrupt. The thought of being this close to losing it all almost made your head reel. Your mind value has gone down! It is now at 2. >>> Verbs: [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](2) [cash](2) >x self ([self]) You have a mental image of yourself facing a mirror somewhere. You feel like there is no tomorrow. You look like it too. List of perks you possess: - Narcissus... Preoccupied by one's own reflection. >>> Verbs: [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](2) [cash](2) >* LOL Such an interaction is not available at this time. >>> Verbs: [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](2) [cash](2) >x self ([self]) Do not stare. It hurts. List of perks you possess: - Narcissus... Preoccupied by one's own reflection. Your mind value has gone down! It is now at 1. >>> Verbs: [ë?äm?ïn?ë] [s?ëär?c??] >>> Notes: [self] [store] [mind] [cash](2) >* umm are all the verbs unavailable? Such an interaction is not available at this time. >>> Verbs: [ë?äm?ïn?ë] [s?ëär?c??] >>> Notes: [self] [store] [mind] [cash](2) >x self ([self]) You couldn't bear looking at things at the time. You averted your gaze. You closed your eyes. The [EXAMINE] verb is blocked at the moment. It will become available again in a few turns. >>> Verbs: [ë?äm?ïn?ë] [s?ëär?c??] >>> Notes: [self] [store] [mind] [cash](2) >search self ([self]) You refused to search. You feared too much what you might find. The [SEARCH] verb is blocked at the moment. It will become available again in a few turns. Your cash has changed by -1. It is now at 1. >>> Verbs: [ë?äm?ïn?ë] [s?ëär?c??] >>> Notes: [self] [store] [mind] [cash] >z Such an interaction is not available at this time. >>> Verbs: [ë?äm?ïn?ë] [s?ëär?c??] >>> Notes: [self] [store] [mind] [cash] >z Such an interaction is not available at this time. >>> Verbs: [ë?äm?ïn?ë] [s?ëär?c??] >>> Notes: [self] [store] [mind] [cash] >search store You refused to search. You feared too much what you might find. The [SEARCH] verb is blocked at the moment. It will become available again in a few turns. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind] [cash] >examine self ([self]) You have a mental image of yourself facing a mirror somewhere. Your eyes are dark as night. You are tired beyond all limits. List of perks you possess: - Narcissus... Preoccupied by one's own reflection. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind] [cash] >g ([self]) Do not stare. It is too much. List of perks you possess: - Narcissus... Preoccupied by one's own reflection. Your have run out of mind. (Is this where this story must end? What does it all mean? You shake the table in rage, as if struggling against fate itself. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >x defeat Such an interaction is not available at this time. >accept defeat Somewhere around then, you essentially lost your mind. Unable to deal with the horror and stress, you stopped speaking and collapsed into a strange delirium. *** Ending I - Inevitable *** Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? > achievements Your achievements in Ascension of Limbs thus far ... 1: ??? 2: Ending I - Inevitable --- You lost your mind. 3: ??? 4: ??? 5: ??? 6: ??? 7: ??? 8: ??? 9: ??? 10: ??? 11: ??? 12: ??? You have unlocked 1 achievements out of 12. Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? > restart You place a neatly torn piece of paper in the shape of a square on the table in front of you. With a shaking hand, you write a single word on it. Perhaps this will bring clarity. Ascension of Limbs Interactive Fiction by AKheon Release 2 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Make a choice: (1) ? Story-mode ? --- Features a tutorial. Recommended for first-time players. (2) ? Arcade-mode ? --- Jump straight into action. This mode does not have any tutorials. (3) View your Achievements (4) Credits >* oh, nice ease of use features! You seem to want to talk to someone, but I can't see whom. >* Will try to actually play rather than breaking it on purpose now Such an interaction is not available at this time. >1 There is a table, and on the table there is a paper that says [self]. It is not much, but it is a starting point - your means to trace back all that has transpired. To progress, write commands using the bracketed words that are listed below. >>> Verbs: [EXAMINE] >>> Notes: [self] >e self I didn't understand that sentence. >>> Verbs: [EXAMINE] >>> Notes: [self] >x self ([self]) The paper itself is flat, nondescript. But as you focus on it, the written letters begin to remind you of something. S-E-L-F. Once, you remember having a purpose in life. Your day-to-day existence was filled with tasks and errands. You owned an antique store in the quiet town of Förfeninnen... The next thing you write will be the name of your store. >For Fenen Inn The For Fenen Inn antique store... Is this okay? (Type 'yes' or 'no'.) yes Ah, the For Fenen Inn antique store. A picture of it appears inside your thoughts. And then, as if read from a travel pamphlet, so does its history. It was first built in the 19th century. Originally a small train depot featuring a slapdash National Romantic look, for a time it welcomed people from all walks of life as they arrived in town. But, eventually, commerce moved elsewhere. The depot was closed, and over the following years progress left that whole region behind. You take another piece of paper and place it on the table next to [self] and write a word on it: [store]. Now there are two pieces of paper on the table. Hint: You can speed up typing by using abbreviations. For instance, you can use the verb 'examine' by simply typing 'x'. >>> Verbs: [EXAMINE] >>> Notes: [self] [store] >e store I didn't understand that sentence. >>> Verbs: [EXAMINE] >>> Notes: [self] [store] >x store Once again, you focus, and the notes and their words evoke something new in you. You remember reading about how the old train depot changed hands and was repurposed multiple times over the years until its drafty interior was put to its latest use: to house an untold number of weird, forgotten objects. It became an antique store. But even this was long before you. You squint as you try to remember when and how you entered the picture. Did you... (1) Inherit the business from an obscure relative? (2) Buy the business on a whim? >1 You received condolences and a note in the mail, informing you of this less-than-thriving business on the other side of the country. And perhaps it doesn't speak well of your character that you not only looked into it, but you stayed. You then settled down in Förfeninnen, a place out of sight and mind, a town with no apparent future. But judging from the rooms upon rooms of old things inside the store, the past, at least, was in abundance. Few would have denied it was an unimpressive place of business with its grim, rustic facade and immense amounts of clutter. The inside of the store was crammed, and you couldn't find a formal inventory at a glance either. You couldn't be certain if anyone, even the previous owners, really knew what was inside there. Your first ordeal was to get at least the front of the store in a presentable shape. You cleaned up the cobwebs from the entrance. You then pushed a small desk close to the front door to act as your personal work space. It was easy to see if anyone was about to enter the store from this convenient vantage point. Finally, you sealed any areas that looked like a health hazard for potential customers. In time you would continue to [SEARCH] the place some more. A new verb has become available - [SEARCH] The basic function of most terms is explained with italicized text like this. You can also [EXAMINE] a word to receive more information about what it does. Keep an open mind - some outcomes will only be found with experimentation. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >search store The For Fenen Inn antique store had a somewhat peculiar shape. It split into several interconnected rooms which formed a kind of a loop past the entrance. However, ever-present clutter blocked some of the pathways for the time being, making the interior feel rather maze-like. You spent an evening just wandering around the store, trying to learn a route through it from one end to the other. You had set up a humble living space on the second floor of the building. You were not planning on renting an apartment until your finances were in order, and that could still take a while. It was not pleasant, but living in the store was the most practical option for the time being. You can find resources by searching the store. Any unique items you find will be added as a new note you can interact with. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >g While walking around the corridors, you tripped on a loose floor board and fell down. Perhaps it was a good thing that you were reminded, in this relatively harmless manner, that certain areas deeper in the store were still unsafe. No blood was drawn, but you always had to remember to keep your [mind] on your surroundings whenever exploring. The word [mind] has been added on the table. It has a value that signifies your mental state. It can degrade or improve depending on how you progress the story. Do not let it fall down too low. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) >search mind Your feelings at the time were uncertain. You looked around the store, full of debris and dreams left by people who were no longer around. Was it really a good idea to come here? Searching your mind can be meditative. Your mind value can sometimes be replenished by doing this, and you can also get hints on what to do next. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) >g Another evening of restlessness. When the night came, the silence around Förfeninnen was piercing. You tried to reign in your restless mind by counting your remaining [cash]. You let each coin land on your work desk with a loud clatter. The silence that followed was absolute. The word [cash] has been added to the table. Its value signifies your current wealth; do not let it run out. You lose cash every 7 turns for rent and similar costs. Later on, you can also use money for various services. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) >g You remember feeling restless and drumming your fingers on your desk while waiting for time to pass. Doing this left notable traces in the dust. Just another reminder that everything was still very much a work-in-progress. The For Fenen Inn antique store... Would it ever amount to something, or would you just end up gathering dust along with the rest of the forgotten things here? Unwanted questions filled your head. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) >x cash An approximation of your available money. Cash is a resource that you automatically lose every 7 turns for rent and similar upkeep costs. You get cash by successfully serving customers. Having no cash on payday will end the story. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) >search store You put on your gloves and spent hours browsing the piles of dusty items, setting some aside, trying to find logical groups in which to sort things. You put old chairs, lampshades, cardboard boxes and any other stackable things in their own piles. But sometimes it felt like the items moved back into disarray right after you turned your back on them, as if it was the will of the universe itself that the store stay unorganized. The process felt simply overwhelming. In the end, you found nothing but [junk] for your efforts that day. The amount of junk inside the store has increased. Often when searching the store, you will only find broken, unnecessary things. Get rid of the junk with [DISCARD] or [WRECK] verbs. If too much junk piles up, it will be an aesthetic hazard, repelling visitors, or worse. A new verb has become available - [DISCARD] This verb allows you to discard things you no longer need. Anything that is discarded will disappear from the story, usually for good. You can also use this verb to throw out unwelcome people from your store. A new verb has become available - [WRECK] If simply discarding is not enough, you can attempt to destroy something with this verb. The results may be violent. Exercise discretion. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) [junk] >save Ok. >e junk I didn't understand that sentence. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) [junk] >x junk Miscellanea found during a search that wasn't fit for any purpose. You had brought it near the entrance for easier disposal. Junk is something you should [WRECK] or [DISCARD] when you have the time. There will be negative side effects if too much junk builds up in your store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) [junk] >search junk You poked around the junk a bit, but it was clear you weren't going to find anything useful. Your cash has changed by -1. It is now at 4. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](4) [junk] >g You poked around the junk a bit, but it was clear you weren't going to find anything useful. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](4) [junk] >g You poked around the junk a bit, but it was clear you weren't going to find anything useful. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](4) [junk] >g You poked around the junk a bit, but it was clear you weren't going to find anything useful. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](4) [junk] >g You poked around the junk a bit, but it was clear you weren't going to find anything useful. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](4) [junk] >g You poked around the junk a bit, but it was clear you weren't going to find anything useful. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](4) [junk] >g You poked around the junk a bit, but it was clear you weren't going to find anything useful. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](4) [junk] >g You poked around the junk a bit, but it was clear you weren't going to find anything useful. Your cash has changed by -1. It is now at 3. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](3) [junk] >* I assume there's a run out of cash ending Such an interaction is not available at this time. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](3) [junk] >g Such an interaction is not available at this time. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](3) [junk] >search junk You poked around the junk a bit, but it was clear you weren't going to find anything useful. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](3) [junk] >g You poked around the junk a bit, but it was clear you weren't going to find anything useful. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](3) [junk] >wreck self ([self]) You did not remember suffering from self-destructive impulses before acquiring the store. Your mind value has gone down! It is now at 4. When your mind-value lowers, the most recent used verb becomes temporarily blocked. You can see which verbs are blocked if the letters look different. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](3) [junk] >discard self ([self]) The idea of throwing yourself out of your own store seemed unnecessary at the time, not to mention deranged. Try again later. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](3) [junk] >discard store You weren't desperate enough to give up on the store just yet. Try again later. Your cash has changed by -1. It is now at 2. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](2) [junk] >discard mind You found some trashy horror novels from a corner of the antique store. You managed to completely sink into them, forgetting the passage of time. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](2) [junk] >* hah! Such an interaction is not available at this time. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](2) [junk] >discard cash The idea of throwing away some of your money seemed nonsensical to you. Try again later. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](2) [junk] >wreck cash You realized that you had no obvious reason to start destroying your own cash. Try again later. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](2) [junk] >wreck store You picked up a hammer from a side table. It felt heavy in your hands - too much so. You decided that meaningless destruction would have only made your situation worse. Try again later. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](2) [junk] >wreck junk You took some junk to the workbench and then disassembled and disposed of it as well as you could. The amount of junk inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash](2) >search mind Unwanted questions filled your head. Your cash has changed by -1. It is now at 1. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash] >g Unwanted questions filled your head. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash] >g Unwanted questions filled your head. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash] >g Unwanted questions filled your head. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash] >g Unwanted questions filled your head. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash] >search mind Unwanted questions filled your head. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](4) [cash] >search cash You counted your available money again, just to be sure. It was true, you were almost bankrupt. The thought of being this close to losing it all gave you considerable stress. Your mind value has gone down! It is now at 3. Your mind value has gone under 4. Having a low mind value changes certain rules in the game, some to your benefit, some to your detriment. Be mindful of this. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](3) [cash] >x cash An approximation of your available money. Cash is a resource that you automatically lose every 7 turns for rent and similar upkeep costs. You get cash by successfully serving customers. Having no cash on payday will end the story. Your cash has changed by -1. It is now at 0. Your cash is alarmingly low. If you do not get more cash in 6 turns, the story will end. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](3) [cash] >discard store You weren't desperate enough to give up on the store just yet. Try again later. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](3) [cash] >wreck store You picked up a hammer from a side table. It felt heavy in your hands - too much so. You decided that meaningless destruction would have only made your situation worse. Try again later. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](3) [cash] >discard self ([self]) As if possessed by evil spirits, you wrestled with yourself and violently threw yourself out on the street through the store's front door. The bystanders looked at your actions in confusion. Certain actions make you and your store more infamous. Infamy can attract customers but it also interests the authorities. Don't let it get too high. If you [PROMOTE] your store, it can help reduce infamy. You have acquired infamy! It is now at 1. Your mind value has gone down! It is now at 2. >>> Verbs: [WRECK] [?ïs?c?är??] [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](2) [cash] [infamy] >* hah! Such an interaction is not available at this time. >>> Verbs: [WRECK] [?ïs?c?är??] [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](2) [cash] [infamy] >* I assume that's only possible because my mind is so low Such an interaction is not available at this time. >>> Verbs: [WRECK] [?ïs?c?är??] [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](2) [cash] [infamy] >x infamy An approximation of how well your shop was regarded in the neighborhood. A little infamy can help pique the interest of daring customers. Too much, however, and you will start getting vandals and other unwanted company on your property. Scandalous things will increase infamy. Infamy slowly decreases by itself, and it also lowers if you [PROMOTE]the store. Having too much infamy will end the story. >>> Verbs: [WRECK] [?ïs?c?är??] [EXAMINE] [s?ëär?c??] >>> Notes: [self] [store] [mind](2) [cash] [infamy] >wreck infamy If only getting rid of infamy was that easy. Your options were to either wait until the scandalous rumors quelled by themselves, or you could try replacing the negativity with some positive PR of your own by promoting the store. Your have ran out of cash. (Is this where this story must end? This cannot be the full extent of your testimony, can it? A storm is rising. A cold wind sweeps over the table, throwing almost everything on it away. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >accept defeat Without the means to pay rent, you lost the store, and with it your last material possessions. You became destitute, shattered. *** Ending I - Impoverished *** Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? > achievements Your achievements in Ascension of Limbs thus far ... 1: ??? 2: Ending I - Inevitable --- You lost your mind. 3: Ending I - Impoverished --- You ran out of money. 4: ??? 5: ??? 6: ??? 7: ??? 8: ??? 9: ??? 10: ??? 11: ??? 12: ??? You have unlocked 2 achievements out of 12. Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? > * Progress! Please give one of the answers above. Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? > restart You place a neatly torn piece of paper in the shape of a square on the table in front of you. With a shaking hand, you write a single word on it. Perhaps this will bring clarity. Ascension of Limbs Interactive Fiction by AKheon Release 2 / Serial number 201002 / Inform 7 build 6M62 (I6/v6.33 lib 6/12N) Make a choice: (1) ? Story-mode ? --- Features a tutorial. Recommended for first-time players. (2) ? Arcade-mode ? --- Jump straight into action. This mode does not have any tutorials. (3) View your Achievements (4) Credits >1 There is a table, and on the table there is a paper that says [self]. It is not much, but it is a starting point - your means to trace back all that has transpired. To progress, write commands using the bracketed words that are listed below. >>> Verbs: [EXAMINE] >>> Notes: [self] >x self ([self]) The paper itself is flat, nondescript. But as you focus on it, the written letters begin to remind you of something. S-E-L-F. Once, you remember having a purpose in life. Your day-to-day existence was filled with tasks and errands. You owned an antique store in the small town of Förfanningen... The next thing you write will be the name of your store. >For Fanningen Ingen The For Fanningen Ingen antique store... Is this okay? (Type 'yes' or 'no'.) yes Ah, the For Fanningen Ingen antique store. A picture of it appears inside your thoughts. And then, as if read from a travel pamphlet, so does its history. It was first built in the 19th century. Originally a small train depot featuring a slapdash National Romantic look, for a time it welcomed people from all walks of life as they arrived in town. But, eventually, commerce moved elsewhere. The depot was closed, and over the following years progress left that whole region behind. You take another piece of paper and place it on the table next to [self] and write a word on it: [store]. Now there are two pieces of paper on the table. Hint: You can speed up typing by using abbreviations. For instance, you can use the verb 'examine' by simply typing 'x'. >>> Verbs: [EXAMINE] >>> Notes: [self] [store] >x store Once again, you focus, and the notes and their words evoke something new in you. You remember reading about how the old train depot changed hands and was repurposed multiple times over the years until its drafty interior was put to its latest use: to house an untold number of weird, forgotten objects. It became an antique store. But even this was long before you. You squint as you try to remember when and how you entered the picture. Did you... (1) Inherit the business from an obscure relative? (2) Buy the business on a whim? >1 You received condolences and a note in the mail, informing you of this less-than-thriving business on the other side of the country. And perhaps it doesn't speak well of your character that you not only looked into it, but you stayed. You then settled down in Förfanningen, a place out of sight and mind, a town with no apparent future. But judging from the rooms upon rooms of old things inside the store, the past, at least, was in abundance. Few would have denied it was an unimpressive place of business with its grim, rustic facade and immense amounts of clutter. The inside of the store was crammed, and you couldn't find a formal inventory at a glance either. You couldn't be certain if anyone, even the previous owners, really knew what was inside there. Your first ordeal was to get at least the front of the store in a presentable shape. You cleaned up the cobwebs from the entrance. You then pushed a small desk close to the front door to act as your personal work space. It was easy to see if anyone was about to enter the store from this convenient vantage point. Finally, you sealed any areas that looked like a health hazard for potential customers. In time you would continue to [SEARCH] the place some more. A new verb has become available - [SEARCH] The basic function of most terms is explained with italicized text like this. You can also [EXAMINE] a word to receive more information about what it does. Keep an open mind - some outcomes will only be found with experimentation. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >search store The For Fanningen Ingen antique store had a somewhat peculiar shape. It split into several interconnected rooms which formed a kind of a loop past the entrance. However, ever-present clutter blocked some of the pathways for the time being, making the interior feel rather maze-like. You spent an evening just wandering around the store, trying to learn a route through it from one end to the other. You had set up a humble living space on the second floor of the building. You were not planning on renting an apartment until your finances were in order, and that could still take a while. It was not pleasant, but living in the store was the most practical option for the time being. You can find resources by searching the store. Any unique items you find will be added as a new note you can interact with. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] >g While walking around the corridors, you tripped on a loose floor board and fell down. Perhaps it was a good thing that you were reminded, in this relatively harmless manner, that certain areas deeper in the store were still unsafe. No blood was drawn, but you always had to remember to keep your [mind] on your surroundings whenever exploring. The word [mind] has been added on the table. It has a value that signifies your mental state. It can degrade or improve depending on how you progress the story. Do not let it fall down too low. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) >g One of the side rooms had a space reserved for repairing, tinkering and other types of manual work. There was a heavy-duty desk and a sharp electric light set right above it. An old cash register was lying on the work desk, its drawer stuck half-way. A toolbox with a miscellaneous assortment of tools was also lying around, although someone had negligently left it open to gather dust. You cleaned up the workbench and tools, then spent a bit of time working on the cash register. By the end, it seemed to have become useable again. Now you had a place to store your [cash] in case any customers came by. The word [cash] has been added to the table. Its value signifies your current wealth; do not let it run out. You lose cash every 7 turns for rent and similar costs. Later on, you can also use money for various services. >>> Verbs: [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) >g You put on your gloves and spent hours browsing the piles of dusty items, setting some aside, trying to find logical groups in which to sort things. You put old chairs, lampshades, cardboard boxes and any other stackable things in their own piles. But sometimes it felt like the items moved back into disarray right after you turned your back on them, as if it was the will of the universe itself that the store stay unorganized. The process felt simply overwhelming. In the end, you found nothing but [junk] for your efforts that day. The amount of junk inside the store has increased. Often when searching the store, you will only find broken, unnecessary things. Get rid of the junk with [DISCARD] or [WRECK] verbs. If too much junk piles up, it will be an aesthetic hazard, repelling visitors, or worse. A new verb has become available - [DISCARD] This verb allows you to discard things you no longer need. Anything that is discarded will disappear from the story, usually for good. You can also use this verb to throw out unwelcome people from your store. A new verb has become available - [WRECK] If simply discarding is not enough, you can attempt to destroy something with this verb. The results may be violent. Exercise discretion. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) [junk] >discard junk You took all the junk you could carry and placed it into the trash bins outside. That should have made the store a little bit cleaner. The amount of junk inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) >search store Another day, another search. To make a living, you had to separate the wheat from the chaff as far as the terrible mounds of items went. Each trip into the depths of the store could yield something worthwhile, or not. You quickly resigned to the idea that an entire day's work could go to waste if you were just unlucky. You were also somewhat worried about prospective customers. You considered posting an ad in the local magazine to [PROMOTE] the store. A new verb has become available - [PROMOTE] This verb has different results depending on what you use it with. Promoting the store means that you purchase some ad space from a local magazine, increasing customer interest for several weeks. Alternatively, you can use this verb to promote (or unpromote) unique items. Promoted items are put on a special display in your store, and they will usually impress and attract customers, but specific effects vary depending on the item. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) >promote self ([self]) But you were your own boss already. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) >promote mind You definitely had a lot of thoughts to express, so you started writing a small diary. Any time you managed to write a particularly meaningful entry, you ripped out the page and attached it on the wall behind your workspace, effectively displaying your thoughts and mind to the visitors. Writing a diary can be meditative. Your mind value can sometimes be replenished by doing this. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](5) >promote cash One of the largest rooms in the store had a peculiar, almost cathedralesque shape. It was still unorganized, but in time you knew you could do something special with it. It wasn't a priority yet, however. Try again later. Your cash has changed by -1. It is now at 4. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] >>> Notes: [self] [store] [mind](5) [cash](4) >undo Memory room [Previous turn undone.] >search store You finished another round of exploration in the store. Upon returning to the entrance, you noticed that someone had left a card on your desk. It looked like an old, faded business card that had been crumpled and later uncrumpled, featuring a phone number hand-written in a delicate cursive. It said 'You will need my help'. A new verb has become available - [TALK] You can call phone numbers or talk with others using this verb. This can yield new information and clues on what to do. Your cash has changed by -1. It is now at 4. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [number] >x number A crumpled note, or possibly a business card. You can call the number with the [TALK] verb. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [number] >talk number You picked up the store's rotary dial telephone and called the number that was left for you. There was a moment's silence, after which a young female voice answered: 'Yes. I will be there'. You opened the front door to a woman in her 20s who was wearing clothing somewhere between frilly and modern. The colors were subdued, which befit her calm character. After a moment of silence, she invited herself inside and began talking: 'I contacted you because this is not an ordinary shop. There are things here that could be dangerous, if mishandled. I will tell you more. Please accept my help...' Whatever she said next drowned in a haze as she gingerly took you by the hand, leading you deeper into the building. Passing from room to room, she related to you her worries about the town and the old local faith. She had lived in Förfanningen her entire life, raised into a mode of thought that seemed so foreign to you. 'Our ways are dying. It has been this way since a long time ago. But... I believe your coming might mean that change is upon this town. You have felt it too, have you not? There is value in this place. Förfanningen used to be a crossroad, a center of activity and civilization. Even today it has a certain pull to it - obscure things just seem to find their way here. This store is full of history, and there are many things here worth unearthing. There is something you could do for us...' You both stopped in front of one of the larger rooms that had a rather cathedralesque shape. It was unlit and half-full of crates, but for a moment you could see a glimpse of what she saw. Perhaps the store could be full of light some day soon. Displays of local significance. Lore, artifacts. An entire community. It was a friendly vision, somehow. And as for your role in it, all it took was separating the wheat from the chaff - finding things of worth and showing them to the world. After she left, you lay awake on your mattress, watching lights pass by the ceiling. Somehow, the doubt that haunted you before was no longer there. You knew you were no longer alone, and there was a new motivation rising inside you. It was becoming clear enough to enunciate. You intended to... (1) Do as she suggested, creating an esoteric museum of local importance. (2) Simply make enough cash to retire. (3) Find forbidden knowledge. >1 While you had only been around a short time, you already felt a distant respect for the habits and history of the locals. They were certainly tenacious people, holding on to their old practices and way of life even as the town's population dwindled year after year. You were sure that dedicating a room in your store for significant local items would garner much appreciation for some. Perhaps this would be an appropriate show of respect to this faith you might never fully understand. One of the main endings to this story requires you to build a large enough display of unique items. Put items on display with the [PROMOTE] verb. After this point, calling the number summons the young woman - allegedly a seer. She will stay in your store for a number of turns, during which you can talk with her about anything you see inside the store. Talk to her about unique items to learn more about their properties. She can also deal with most things supernatural. However, some of these services cost cash. Also, if at any point you seem to be running low on resources, you can try talking about it with the seer. She may be willing to lend assistance if you're on good terms with her. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [number] >promote number You had the impression that this number was not meant to be public knowledge. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [number] >undo Memory room [Previous turn undone.] >search number A crumpled note, or possibly a business card. It had that strange woman's number on it. You can call the number with the [TALK] verb to summon the seer for several turns. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [number] >undo Memory room [Previous turn undone.] >discard number You thought you had no need for the number, so you threw it in the trash. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) >undo Memory room [Previous turn undone.] >wreck number You appreciated the seer's offer to help, but your problems were not her's to bear. You took her number and burnt it. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) >undo Memory room [Previous turn undone.] >promote cash You finally took it upon yourself to rearrange the large, cathedralesque room. You moved away the boxes, brushed away the dust and unboarded the windows to let some light in. You had to use a ladder to reach the room's large honeycomb window, but opening it was worth the trouble. The light shining from above gave the place a whole new atmosphere - now it almost felt hallow. To make a display of items, you took the time to gather several empty vitrines as well as chests and shapely wooden blocks that could be used as pedestals. Several hours later, after putting everything in its place, you finally stopped to take a look. The room still wasn't as glamorous as you had hoped. The arrangement looked homely, somehow asymmetric. Like a mouth with missing teeth. It was clear the room was still lacking something - the display items themselves. You put some of your cash in a display case just to see how it would look. But it seemed rather crass, so you decided against it. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [number] >search store Even after hours of searching, today you only managed to gather junk that should be tossed out. The amount of junk inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [junk] [number] >undo Memory room [Previous turn undone.] >search store Despite your best efforts, today you only could pick up junk that should be thrown away in the trash. The amount of junk inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [junk] [number] >undo Memory room [Previous turn undone.] >search store You were ready to do another search. You pushed a promising looking chest aside from the other clutter and broke its lock open. All the dust made it somewhat hard to breathe. As a reward for your efforts, you got several pairs of decorative wooden shoes. You were certain someone would be interested in them. The number of wares inside the store has increased. The word [wares] has been added to the table. Sometimes when searching the store, you will find items that are worth selling - these are represented as wares. Having wares guarantees a sale whenever customers come by. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [wares] [number] >x wares Sellable items of various sorts, they were sure to pique the interest of customers. You had brought them near the entrance so that customers would find them easier. Among them, you saw several pairs of decorative wooden shoes. You can acquire wares by doing a [SEARCH] of your store. Having wares guarantees a sale whenever a customer comes by. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [wares] [number] >search wares Sellable items of various sorts, they were sure to pique the interest of customers. You had brought them near the entrance so that customers would find them easier. Among them, you saw several pairs of decorative wooden shoes. You can acquire wares by doing a [SEARCH] of your store. Having wares guarantees a sale whenever a customer comes by. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](4) [wares] [number] >undo Memory room [Previous turn undone.] >promote wares You put several pairs of decorative wooden shoes on a pedestal in the cathedralesque room. You can put your ordinary wares on display, but the benefit is smaller than with unique items. If you use the verb [PROMOTE] on this item again, it will be taken off the pedestal. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [number] >>> Promoted: [wares] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Someone entered the store. He was a man in his 30s, wearing sharp glasses and homely clothes. You also noted his somewhat shaggy beard. After quick introductions, you learnt his name was Jan. Jan entered the store. Customers enter your store every now and then. They will stay around for a number of turns while looking for items to buy. [TALK] to the customer during this time to facilitate their shopping. Customers that are happy with their visit to your store may even become regulars. Your cash has changed by -2. It is now at 2. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [number] >>> People: [Jan](8) >>> Promoted: [wares] >talk to jan You began talking to Jan. He seemed to be a man of unusual taste; he was actually looking for rustic furnishing and other such things for his apartment. Or possibly gifts for relatives. He spoke quickly and with an accent that didn't seem entirely familiar to you. After a while of looking around, Jan decided to buy several pairs of decorative wooden shoes. Then he left the store. Jan left the store. Your cash has changed by 3. It is now at 5. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](5) [number] >search store Another day, another search. One of the corridors was partially blocked because of misplaced items, so you spent some time unblocking it. The chaos in front of you was disheartening. As a reward for your efforts, you got several pairs of decorative wooden shoes. You were certain some collector would be willing to part with their cash to get them. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](5) [wares] [number] >promote shoes You need only to refer to words inside brackets during this story. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Notes: [self] [store] [mind](5) [cash](5) [wares] [number] >promote wares You put several pairs of decorative wooden shoes on a pedestal in the cathedralesque room. You can put your ordinary wares on display, but the benefit is smaller than with unique items. If you use the verb [PROMOTE] on this item again, it will be taken off the pedestal. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [number] >>> Promoted: [wares] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Someone entered the store. He was a man in his 50s who seemed serious if a bit unkempt. You had a brief talk and found out that his name was Felix. Felix entered the store. Someone entered the store - a man in a slightly eccentric looking wear that you had learnt to recognize as the local traditional clothing. He immediately shuffled close to your work desk, his eyes blank and feverish at the same time. The rambling man entered the store. Your cash has changed by -1. It is now at 4. The rambling man started talking. '...Are you in the know? Do you... are you... can I trust you? You own this house, but... are you in...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [number] >>> People: [Felix](4) [rambling man] >>> Promoted: [wares] >talk to felix You began talking to Felix. His sour exterior softened a bit as he started talking. He had lived alone for a long time, and in his solitude he had taken an interest in pursuing various esoteric subjects. He seemed hesitant to tell more. After looking around, Felix settled for several pairs of decorative wooden shoes. Then he left the store. Felix left the store. Your cash has changed by 3. It is now at 7. The number of wares inside the store has decreased. The rambling man continued. '...Do you believe in ??????? The one and the... her lovely fragrance and her body no longer seen...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](7) [number] >>> People: [rambling man] >talk to rambling You tried talking to the rambling man, but nothing you said got through to him. Your cash has changed by -1. It is now at 6. The rambling man continued. '...I wish to ascend and eat the fruit of ?????? and be with... shall know peace...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [number] >>> People: [rambling man] >search rambling There was no reason to suspect the rambling man was stealing from your store. The rambling man continued. '...she can pull us to the sky to be with her, but... her spirit is weak, she can only take us up... a piece at a time...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [number] >>> People: [rambling man] >undo Memory room [Previous turn undone.] >promote rambling Making a display of human beings? What an utterly macabre idea. You couldn't ever fathom doing something like that. Try again later. The rambling man continued. '...she can pull us to the sky to be with her, but... her spirit is weak, she can only take us up... a piece at a time...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [number] >>> People: [rambling man] >undo Memory room [Previous turn undone.] >wreck self ([self]) You did not remember suffering from self-destructive impulses before acquiring the store. Your mind value has gone down! It is now at 4. When your mind-value lowers, the most recent used verb becomes temporarily blocked. You can see which verbs are blocked if the letters look different. The rambling man continued. '...she can pull us to the sky to be with her, but... her spirit is weak, she can only take us up... a piece at a time...' >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](4) [cash](6) [number] >>> People: [rambling man] >undo Memory room [Previous turn undone.] >discard self ([self]) The idea of throwing yourself out of your own store seemed unnecessary at the time, not to mention deranged. Try again later. The rambling man continued. '...she can pull us to the sky to be with her, but... her spirit is weak, she can only take us up... a piece at a time...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [number] >>> People: [rambling man] >undo Memory room [Previous turn undone.] >discard man You are about to enter a physical altercation with the rambling man. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. The person was not going to resist. Overall chance of success: high. Do you wish to proceed? (Yes / No) n The rambling man continued. '...she can pull us to the sky to be with her, but... her spirit is weak, she can only take us up... a piece at a time...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [number] >>> People: [rambling man] >wreck man You are about to enter a physical altercation with the rambling man. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Your intent was to kill. The person was not going to resist. Overall chance of success: high. Do you wish to proceed? (Yes / No) n The rambling man continued. '...and so I would wish for you to... kill me... deliver me...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [number] >>> People: [rambling man] >talk man You tried talking to the rambling man, but nothing you said got through to him. The rambling man continued. '...make sure to sever all the limbs, make the pieces small so that I may freely ascend...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [number] >>> People: [rambling man] >discard man You are about to enter a physical altercation with the rambling man. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. The person was not going to resist. Overall chance of success: high. Do you wish to proceed? (Yes / No) n Someone entered the store. She was a woman in her 40s, clad in black. She seemed like the tenured type. After a brief chat, you learnt that her name was Felicia. Felicia entered the store. The rambling man continued. 'Her shade still shields us, the roots belong under the soil... but the spirit and the fruit near the skyline...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [number] >>> People: [Felicia](6) [rambling man] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. Someone entered the store. She was a young woman, possibly in her 20s. Her hair was blonde, her demeanor suggested openness and joy. After a brief introduction, you learnt that her name was Hanna. Hanna entered the store. The rambling man continued. '...Are you in the know? Do you... are you... can I trust you? You own this house, but... are you in...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [n?üm??ër?] >>> People: [seer](5) [Hanna](6) [Felicia](5) [rambling man] >* Wow, busy -- when did felicia get here? You seem to want to talk to someone, but I can't see whom. Felicia was repelled by the rambling man's odor. The rambling man continued. '...Do you believe in ??????? The one and the... her lovely fragrance and her body no longer seen...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [n?üm??ër?] >>> People: [seer](4) [Hanna](5) [Felicia](3) [rambling man] >talk felicia You began talking to Felicia. You learnt that she was, indeed, an academic. She was not a local, but she had a keen interest in the culture of Förfanningen for its idiosyncratic and rather isolated beliefs. You had to profess that you had only arrived a short time ago and still didn't know much about the topic. After a while of looking around, Felicia found something she liked from one of the shelves. Felicia left the store. The rambling man continued. '...I wish to ascend and eat the fruit of ?????? and be with... shall know peace...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [n?üm??ër?] >>> People: [seer](3) [Hanna](4) [rambling man] >talk hanna You began talking to Hanna. You learnt that she was a student from a nearby town, looking for material for a school presentation. You could tell she was serious from the way her eyes lit up when the topic of history came up. She was clearly fascinated by the old, the obscure, the long-gone. You facilitated her shopping as best as you could, but in the end she left without buying anything. Hanna left the store. The rambling man continued. '...she can pull us to the sky to be with her, but... her spirit is weak, she can only take us up... a piece at a time...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [n?üm??ër?] >>> People: [seer](2) [rambling man] >* should I have gotten cash from felicia? Such an interaction is not available at this time. The rambling man continued. '...and so I would wish for you to... kill me... deliver me...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [n?üm??ër?] >>> People: [seer] [rambling man] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >rambling man She looked away. '...He only means well.' Someone entered the store. He was a man in his 40s wearing a fur cap and a thick overcoat. He gave you a firm handshake as he approached, but somehow you missed his name. He must have also been in the business of antique, junk collecting or something akin to that, as he had some items of his own that he was interested in selling to you. The seller entered the store. The seller has entered your store. As the name suggests, he is only interested in selling, not buying. Use the [TALK] verb to see what he has to offer. He can sometimes have unique items on sale too. The seer left the store. The rambling man continued. '...make sure to sever all the limbs, make the pieces small so that I may freely ascend...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [number] >>> People: [seller](6) [rambling man] >talk seller You took a look at the seller's wares. This week, he was selling an unique item called [vial]. Purchase it for 2 cash? (Yes / No) y You made the transaction. The seller nodded his hat, smiled and left. The unique item vial is now available in the story. The seller left the store. Your cash has changed by -2. It is now at 4. The rambling man continued. 'Her shade still shields us, the roots belong under the soil... but the spirit and the fruit near the skyline...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [number] [vial] >>> People: [rambling man] >x vial It was a strange looking vial that had a slight amount of a velvety liquid moving inside. Secret properties of [vial]: - ??? Unique items such as this may have special properties to them, both good and ill. These properties can be supernatural - to unveil them, talk to the seer about it. The rambling man continued. '...Are you in the know? Do you... are you... can I trust you? You own this house, but... are you in...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [number] [vial] >>> People: [rambling man] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. The rambling man continued. '...Do you believe in ??????? The one and the... her lovely fragrance and her body no longer seen...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [n?üm??ër?] [vial] >>> People: [seer](5) [rambling man] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >vial The seer examined the vial. 'We have always seen alchemy as a kind of heresy... Especially something of this nature - a substance that is intended to let one bypass the natural limitations of life...' Secret properties of [vial]: -- Resurrecting -- You can [TALK] to the item to use its mysterious power. Secret properties of [vial] (If Promoted): -- Resurrecting -- You can [TALK] to the item to use its mysterious power. -- Acclaim (lv. 1) -- Having at least one promoted item will slightly increase customer interest. Your cash has changed by -1. It is now at 3. The rambling man continued. '...I wish to ascend and eat the fruit of ?????? and be with... shall know peace...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [n?üm??ër?] [vial] >>> People: [seer](4) [rambling man] >talk vial You looked at the liquid inside the vial. 'Could this liquid really hold the answers to life and death?' You can do an experiment with the vial. It will be used on a random dead person inside your store. The vial will disappear from the story, but the deceased person is returned back to life and you gain both forbidden knowledge and infamy. Agree? (Yes / No) no Someone entered the store. Whoever it was, he quickly wandered into the shadows, clutching something in his hands. Every once in a while he did a small peek, showing his face. His eyes were steep with cryptic emotion. The creep entered the store. The rambling man continued. '...she can pull us to the sky to be with her, but... her spirit is weak, she can only take us up... a piece at a time...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [n?üm??ër?] [vial] >>> People: [seer](3) [creep](6) [rambling man] >promote vial You placed the object in one of the large glass vitrines. The rambling man continued. '...and so I would wish for you to... kill me... deliver me...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [n?üm??ër?] >>> People: [seer](2) [creep](5) [rambling man] >>> Promoted: [vial] >x creep The man was hiding around the store while tightly holding his hands around some object. He glanced at your direction every now and then, his eyes steep with cryptic emotion. This man is no regular customer. He could be trouble if you let him linger. The rambling man continued. '...make sure to sever all the limbs, make the pieces small so that I may freely ascend...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [n?üm??ër?] >>> People: [seer] [creep](4) [rambling man] >>> Promoted: [vial] >talk creep You tried to talking to the odd man, but he simply continued snickering at a distance. The seer left the store. The rambling man continued. 'Her shade still shields us, the roots belong under the soil... but the spirit and the fruit near the skyline...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [n?üm??ër?] >>> People: [creep](3) [rambling man] >>> Promoted: [vial] >discard creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Overall chance of success: low. Do you wish to proceed? (Yes / No) n The rambling man continued. '...Are you in the know? Do you... are you... can I trust you? You own this house, but... are you in...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [n?üm??ër?] >>> People: [creep](2) [rambling man] >>> Promoted: [vial] >discard rambling You are about to enter a physical altercation with the rambling man. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. The person was not going to resist. Overall chance of success: medium. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and exclaimed: 'You are no longer welcome here'. The rambling man did not react in any way even as you closed up on him. You grabbed the lapels on his coat and started pushing him around. His breath smelled terrible up close. After some tens of seconds of tugging, you managed to get him out through the front door. Hopefully he would stay there for a while. The rambling man left the store. You have acquired infamy! It is now at 1. Certain actions make you and your store more infamous. Infamy can attract customers but it also interests the authorities. Don't let it get too high. If you [PROMOTE] your store, it can help reduce infamy. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [infamy] [number] >>> People: [creep] >>> Promoted: [vial] >discard creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Overall chance of success: medium. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and growled: 'Get out. Now'. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. You attempted to grab the creep, but he managed to elude you, running ever deeper into the store while quietly cackling. Before the odd man left, he dropped something on your desk. He then ran away, laughing loudly. The egg is now available in the story. The creep left the store. Your cash has changed by -1. It is now at 2. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy] [number] [egg] >>> Promoted: [vial] >x egg It was a decorative item in the shape of an egg made out of glass and some metal. It had the color of amber, except with a tint of sickly green to it. You felt nervous looking at it. Secret properties of [egg]: - ??? >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy] [number] [egg] >>> Promoted: [vial] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy] [n?üm??ër?] [egg] >>> People: [seer](5) >>> Promoted: [vial] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >egg The seer examined the decorative egg. 'This item is dripping with the essence of ????????. It breeds nothing but evil and failure. You should be very careful'. Secret properties of [egg]: -- Breeds Shadows (lv. 1) -- By simply being in your store, this item will rarely generate a shadow. Secret properties of [egg] (If Promoted): -- Breeds Shadows (lv. 2) -- The item will generate shadows more often. -- Acclaim (lv. 2) -- Having three or more promoted items total will increase customer interest even more. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy] [n?üm??ër?] [egg] >>> People: [seer](4) >>> Promoted: [vial] >promote egg You placed the object in one of the large glass vitrines. As you put finishing touches to the display, you were paid a surprise visit by the seer. She seemed happier than before, even giving a careful smile at your direction. 'This room... it's really starting to take shape. It will be wonderful when it's complete. It will be a cradle for the local spirit... A place in which to gather and to find your strength.' She tentatively waited for you to say something before continuing. 'This is like a sanctum. An inner sanctum... a small oasis hiding inside your store. Don't you think it deserves a special name?' Would you like to rename the cathedralesque room? (Yes / No) yes The next thing you type will be the new name of cathedralesque room. >Santum Sanctimonious Santum Sanctimonious... Is this okay? (Type 'yes' or 'no'.) yes The seer considered the name for a moment before nodding quietly. She then walked a small lap around the room, continuing to admire it. 'Do you know the patron of Förfanningen? By tradition, we only call her ??????. Her invisible boughs cast a cooling shade on us, and her roots still live under the soil... I would like to give you something. You can add it to the collection here in Santum Sanctimonious.' She produced an oddly shaped, gnarled object from her pocket. It looked like a long, misshapen piece of wood that became very pointy and narrow on one end. It looked as if it had been underground for a long time, with long-dried dirt covering it in clumps. When you reached out to take it, some of the dirt broke off, coloring the floor underneath with a dull shade of brown. 'Here. A piece of ??????... You must take it. You... must...' She quickly shoved the item into your hand, almost stabbing you with it. She then quickly turned around and left without saying a word. The atmosphere in the store felt different... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy] [n?üm??ër?] [root] [shadow](4) >>> People: [seer](3) >>> Promoted: [vial] [egg] >x root It was a filthy, gnarled piece of wood with a pointy end. It didn't seem very special in any way. Secret properties of [root]: -- Historical -- This item is of special interest to the locals. Secret properties of [root] (If Promoted): -- Historical -- This item is of special interest to the locals. -- Acclaim (lv. 2) -- Having three or more promoted items total will increase customer interest even more. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy] [n?üm??ër?] [root] [shadow](3) >>> People: [seer](2) >>> Promoted: [vial] [egg] >promote root You placed the object in one of the large glass vitrines. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy] [n?üm??ër?] [shadow](2) >>> People: [seer] >>> Promoted: [vial] [egg] [root] >search store Once again, you set out searching for interesting things. You pushed a promising looking chest aside from the other clutter and broke its lock open. It was a lot of work, but you were willing to endure it. As a reward for your efforts, you got several pairs of decorative wooden shoes. You were certain someone would be interested in them. The seer left the store. Your cash has changed by -1. It is now at 1. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [infamy] [wares] [number] [shadow] >>> Promoted: [vial] [egg] [root] >promote shoes You need only to refer to words inside brackets during this story. A curse has appeared in the store.... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [infamy] [wares] [number] >>> Promoted: [vial] [egg] [root] >>> Curses: [evil eye](16) >undo Memory room [Previous turn undone.] >promote wares You put several pairs of decorative wooden shoes on a pedestal in the Santum Sanctimonious. You can put your ordinary wares on display, but the benefit is smaller than with unique items. If you use the verb [PROMOTE] on this item again, it will be taken off the pedestal. A curse has appeared in the store.... >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [infamy] [number] >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](17) >x curse You need only to refer to words inside brackets during this story. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [infamy] [number] >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](16) >undo Memory room [Previous turn undone.] >x hate Irrational hatred consumes you. You cannot [DISCARD] while this curse is active - you can only [WRECK]. Curses vanish automatically, but it will take many turns. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [infamy] [number] >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](16) >undo Memory room [Previous turn undone.] >promote hate It wasn't something you could promote. The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [infamy] [number] >>> People: [police](6) >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](16) >talk to police What would you like to talk about with the police? The next thing you write indicates the topic. >root The officer looked at the item. 'What am I supposed to do with that?' Felicia entered the store again. She gave a quick nod at your direction and started her search once more. Felicia entered the store. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [infamy] [number] >>> People: [police](5) [Felicia](6) >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](15) >talk felicia You talked with Felicia some more. Academia had kept her busy, as expected. In the end, Felicia decided to buy several pairs of decorative wooden shoes. Then she left the store. The seller returned to the store with some new items. The seller entered the store. Felicia left the store. Your cash has changed by 3. It is now at 4. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [number] >>> People: [police](4) [seller](6) >>> Promoted: [vial] [egg] [root] >>> Curses: [hate](14) >talk seller You took a look at the seller's wares. This week, he was selling 1 wares for 1 cash. Purchase it for 1 cash? (Yes / No) y You made the transaction. The seller nodded his hat, smiled and left. The seller left the store. Your cash has changed by -1. It is now at 3. The number of wares inside the store has increased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [infamy] [wares] [number] >>> People: [police](3) >>> Promoted: [vial] [egg] [root] >>> Curses: [hate](13) >promote wares You put a set of alpaca forks on a pedestal in the Santum Sanctimonious. You can put your ordinary wares on display, but the benefit is smaller than with unique items. If you use the verb [PROMOTE] on this item again, it will be taken off the pedestal. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [infamy] [number] >>> People: [police](2) >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](12) >search store You found a small [directory] of phone numbers from inside one of the drawers of your desk. It looked a few years old, but hopefully it still wasn't too out of date. The word [directory] has been added on the table. You can contact a recruiting agency to hire an extra worker, buy insurance, get a loan or call the police by using [TALK] or [SEARCH] verbs on the directory. Someone entered the store. Whoever it was, he quickly wandered behind a shelf, clutching something in his hands. Every now and then you heard an odd snicker coming from his direction. The creep entered the store. Your cash has changed by -1. It is now at 2. Your infamy has decreased. It is now at 0. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [number] [directory] >>> People: [police] [creep](6) >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](11) >save Ok. >* Getting complex! Such an interaction is not available at this time. The police officer left the store. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [number] [directory] >>> People: [creep](5) >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](10) >talk directory You folded the directory open on your desk. A few useful numbers caught your eye almost immediately. You decided to... (1) call a recruiting agency and hire an extra worker. (2) call an insurance firm and get your store and items insured. (3) get a loan. (4) call the police. (5) not call anyone. Please type a number indicating your choice. >4 You called the emergency number. In a matter of minutes, you heard patrol cars arriving. The police officer entered the store. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [number] [directory] >>> People: [police](5) [creep](4) >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](9) >talk police What would you like to talk about with the police? The next thing you write indicates the topic. >creep The police frowns, leans over to you and whispers. 'So, that person is a troublemaker?' The police is about to remove the creep from your store. The removal will be swift and merciless, but it will arouse a bit of infamy. Do you wish to proceed? (Yes / No) yes The police walked up to the creep and coerced him to leave the store. The police officer left the store. The creep left the store. You have acquired infamy! It is now at 2. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy](2) [number] [directory] >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](8) >search directory You folded the directory open on your desk. A few useful numbers caught your eye almost immediately. You decided to... (1) call a recruiting agency and hire an extra worker. (2) call an insurance firm and get your store and items insured. (3) get a loan. (4) call the police. (5) not call anyone. Please type a number indicating your choice. >5 You decided against it. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy](2) [number] [directory] >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](7) >search store Although you searched far and wide, today you only managed to collect junk that should be tossed out. Your infamy has decreased. It is now at 1. The amount of junk inside the store has increased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy] [junk] [number] [directory] >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](6) >undo Memory room [Previous turn undone.] >search store It was time to look for valuable items again. One of the side rooms was unlit, so you had to fetch a flashlight to see anything at all. Little by little, you managed to bring some order into the chaos. As a reward for your efforts, you got piles of linen cloth. You were certain some collector would be willing to part with their cash to get them. The number of wares inside the store has increased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy](2) [number] [directory] >>> Promoted: [wares](2) [vial] [egg] [root] >>> Curses: [hate](6) >promote wares You placed back with other items. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy](2) [wares](2) [number] [directory] >>> Promoted: [vial] [egg] [root] >>> Curses: [hate](5) >undo Memory room [Previous turn undone.] >* Ooops, little typo You seem to want to talk to someone, but I can't see whom. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy](2) [number] [directory] >>> Promoted: [wares](2) [vial] [egg] [root] >>> Curses: [hate](5) >promote mind You continued writing and posting pages on the wall behind your workspace. Someone entered the store. She was a thin middle-aged woman with pastel-colored clothing. She seemed all business. After a brief chat, you learnt her name was Agnes. Agnes entered the store. Your cash has changed by -1. It is now at 1. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [infamy](2) [number] [directory] >>> People: [Agnes](6) >>> Promoted: [wares](2) [vial] [egg] [root] >>> Curses: [hate](4) >talk agnes You talked to Agnes. She seemed terse and uptight, implying that she had some important reason for shopping in For Fanningen Ingen antique store, but she refused to say more about it. Maybe she was running late for some business meeting. After a while of looking around, Agnes settled for piles of linen cloth. Then she left the store. Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store. Agnes left the store. Your cash has changed by 2. It is now at 3. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [infamy](2) [number] [directory] >>> People: [Jan](8) >>> Promoted: [wares] [vial] [egg] [root] >>> Curses: [hate](3) >talk jan You talked with Jan some more. He certainly seemed interested in antique. Having finished looking around, Jan picked up a set of alpaca forks. Then he left the store. Jan left the store. Your cash has changed by 3. It is now at 6. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy](2) [number] [directory] >>> Promoted: [vial] [egg] [root] >>> Curses: [hate](2) >search store On that day, your search led you to a dark, cramped room that you couldn't imagine held anything valuable. It gave you the impression of a broom closet, except it was half-full of personal items of different types. Small portraits, baubles, cheap accessories. Somewhere underneath them all, a piggy bank of the sort that could have belonged to a child at some point. Its color was that of smeared clay and it felt strangely heavy in your hands. On its side read 'REED'. The unique item Reed is now available in the story. You have found a unique item. Unique items have various properties, both positive and negative. Talk to the seer to learn what they are. You can put the item on display using the [PROMOTE] verb. Promoting an item attract customers, but it may have other side effects too - it depends on the item. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy](2) [number] [directory] [Reed] >>> Promoted: [vial] [egg] [root] >>> Curses: [hate] >save Ok. >x reed It is a small terracotta piggy bank that someone named 'Reed'. It looked hungry and sad, almost as if urging its holder to feed it coins Secret properties of [Reed]: - ??? >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy](2) [number] [directory] [Reed] >>> Promoted: [vial] [egg] [root] >undo Memory room [Previous turn undone.] >call number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy](2) [n?üm??ër?] [directory] [Reed] >>> People: [seer](5) [police](6) >>> Promoted: [vial] [egg] [root] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >reed The seer examined the piggy bank. 'A repulsive, cursed thing. ????????! It speaks to me... It wants to feed. You should not leave it out in the open for too long'. Secret properties of [Reed]: -- Demands Cash -- You can [TALK] with the item to serve its greedy desires. -- Corrupting Influence (lv. 1) -- By simply being in your store, this item will slowly drive people into obsession. Secret properties of [Reed] (If Promoted): -- Demands Cash -- You can [TALK] with the item to serve its greedy desires. -- Corrupting Influence (lv. 2) -- The item's corrupting influence is now stronger. -- Acclaim (lv. 3) -- Having five or more promoted items will greatly increase customer interest. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy](2) [n?üm??ër?] [directory] [Reed] >>> People: [seer](4) [police](5) >>> Promoted: [vial] [egg] [root] >discard reed Something didn't feel right about casually discarding something that valuable... or dangerous. You cannot discard or destroy most unique items by yourself. If you feel like you must get rid of an item like this, talk to the seer about it. You were alarmed by strange noises outside your store. Looking out the window, you noticed some youth who were spray painting obscenities on the walls. Your angry yells drove them away for now, but the damage was already done. Cleaning up the mess would take a bit of money. Vandals and other troublemakers start appearing once you have a bit of infamy. To counteract this, keep infamy low by regularly promoting the store and staying out of trouble. Otherwise, it's recommended to get your store insured. Your cash has changed by -1. It is now at 5. You have acquired infamy! It is now at 3. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [infamy](3) [n?üm??ër?] [directory] [Reed] >>> People: [seer](3) [police](4) >>> Promoted: [vial] [egg] [root] >undo Memory room [Previous turn undone.] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >reed The seer looked at you. 'By now, you know what twisted power this item holds. I can take it away from here, if you wish. I will dispel and dismantle it, putting its pieces finally to rest.' The seer will permanently remove this item from the game. This will cost 1 [cash]. Do you wish to proceed? (Yes / No) yes The seer picked up the item and left the store to conduct whatever rituals were necessary for dispelling something. The seer left the store. Your cash has changed by -1. It is now at 5. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [infamy](2) [n??üm???ër??] [directory] >>> People: [police](4) >>> Promoted: [vial] [egg] [root] >search store You prepared to do another search deep into the store. You pushed a promising looking chest aside from the other clutter and broke its lock open. All the dust made it somewhat hard to breathe. In the end, you managed to find an ornamental jewel box. It was in a good enough condition to put on sale. Your cash has changed by -1. It is now at 4. Your infamy has decreased. It is now at 1. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [wares] [n??üm???ër??] [directory] >>> People: [police](3) >>> Promoted: [vial] [egg] [root] >promote wares You put an ornamental jewel box on a pedestal in the Santum Sanctimonious. You can put your ordinary wares on display, but the benefit is smaller than with unique items. If you use the verb [PROMOTE] on this item again, it will be taken off the pedestal. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [n??üm???ër??] [directory] >>> People: [police](2) >>> Promoted: [wares] [vial] [egg] [root] >search store On that day, your search led you to a large bookshelf. One of the books there looked particularly old and valuable. As you started pulling it apart from the rest of the books, you noticed that it smelled oddly pleasant, like perfume floating on a lover's tongue. You lost yourself for several minutes, just caressing the book. But then you returned to work as usual. The unique item Ecame is now available in the story. Felix returned to the store. His face was grim, but you knew he meant no harm. Felix entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [n??üm???ër??] [directory] [Ecame] >>> People: [police] [Felix](4) >>> Promoted: [wares] [vial] [egg] [root] >talk felix You tried to talk with Felix some more, but he refused to say more much about himself. After looking around, Felix settled for an ornamental jewel box. Then he left the store. The police officer left the store. Felix left the store. Your cash has changed by 3. It is now at 7. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](7) [infamy] [n??üm???ër??] [directory] [Ecame] >>> Promoted: [vial] [egg] [root] >x ecame The tome Ecame. It looked something like a regular incunable with its gothic typography, decorations and delicate marginalia, but it was written in an unknown language. It also had a peculiar scent to it, almost like the gentle breath of a lover. Secret properties of [Ecame]: - ??? >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](7) [infamy] [n??üm???ër??] [directory] [Ecame] >>> Promoted: [vial] [egg] [root] >search ecame The tome Ecame. It looked something like a regular incunable with its gothic typography, decorations and delicate marginalia, but it was written in an unknown language. It also had a peculiar scent to it, almost like the gentle breath of a lover. Secret properties of [Ecame]: - ??? >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](7) [infamy] [n??üm???ër??] [directory] [Ecame] >>> Promoted: [vial] [egg] [root] >save Ok. >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Your cash has changed by -1. It is now at 6. Your infamy has decreased. It is now at -1. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [n??üm???ër??] [directory] [Ecame] >>> Promoted: [vial] [egg] [root] >search store You found a [catalogue] for the local general store from one of the drawers in your desk. It was a few years old, but you suspected it still was mostly up to date. Surprisingly, the catalogue even had a non-expired voucher that gave you one free purchase from the store. The word [catalogue] has been added to the table. You can [TALK] or [SEARCH] the catalogue to contact the hardware store and purchase various tools to your shop. Since you have a voucher, your first purchase will be free, so don't hesitate to try it. The store has a featured item that changes every week. Your cash has changed by -1. It is now at 5. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [number] [directory] [catalogue] [Ecame] >>> Promoted: [vial] [egg] [root] >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'A light! You can wear this headlight while searching dim places. Helps your work become safer and more efficient!' Since you have a voucher, you are able to get this item for free. Will you purchase it? (Yes / No) yes You decided to mail order [light]. It only took a day for the item to appear outside your store in a neat package. A new general store item will be available every 7 turns. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [number] [directory] [c?ä?äl?ö?üë] [Ecame] >>> Promoted: [vial] [egg] [root] >>> Tools: [light] >x light It was a headlight you could put on with a strap. Slightly unwieldy, but still helpful. The light is a tool with a passive effect. Owning this item automatically increases your chance of finding items during a search. The seller returned to the store with some new items. The seller entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [number] [directory] [c?ä?äl?ö?üë] [Ecame] >>> People: [seller](6) >>> Promoted: [vial] [egg] [root] >>> Tools: [light] >undo Memory room [Previous turn undone.] >search store You spent the day searching the store, but found nothing useful for your troubles. The atmosphere in the store felt different... The seller returned to the store with some new items. The seller entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [number] [directory] [c?ä?äl?ö?üë] [Ecame] [shadow](4) >>> People: [seller](6) >>> Promoted: [vial] [egg] [root] >>> Tools: [light] >undo Memory room [Previous turn undone.] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. The seller returned to the store with some new items. The seller entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Ecame] >>> People: [seer](5) [seller](6) >>> Promoted: [vial] [egg] [root] >>> Tools: [light] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >ecame The seer examined the tome, moving it closer to her face. For a moment, her eyes dimmed, softened, as she held the book close. 'The true nature of this item... It is not a book. It has the power to compel anyone who is close enough. You will hear promises of untold wisdom on its breath. Do not leave it out in the open for too long'. Secret properties of [Ecame]: -- Demands Love -- You can [TALK] with the item to serve its enigmatic desires. -- Corrupting Influence (lv. 1) -- By simply being in your store, this item will slowly drive people into obsession. Secret properties of [Ecame] (If Promoted): -- Demands Love -- You can [TALK] with the item to serve its enigmatic desires. -- Corrupting Influence (lv. 2) -- The item's corrupting influence is now stronger. -- Acclaim (lv. 3) -- Having five or more promoted items will greatly increase customer interest. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Ecame] >>> People: [seer](4) [seller](5) >>> Promoted: [vial] [egg] [root] >>> Tools: [light] >promote ecame The book felt smooth in your hands as you placed it on one of the pedestals inside Santum Sanctimonious. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] >>> People: [seer](3) [seller](4) >>> Promoted: [Ecame] [vial] [egg] [root] >>> Tools: [light] >talk seller You took a look at the seller's wares. This week, he was selling 3 wares for 2 gold. Purchase it for 2 cash? (Yes / No) y You made the transaction. The seller nodded his hat, smiled and left. The seller left the store. Your cash has changed by -2. It is now at 3. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [wares](3) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] >>> People: [seer](2) >>> Promoted: [Ecame] [vial] [egg] [root] >>> Tools: [light] >promote wares You put a stuffed badger on a pedestal in the Santum Sanctimonious. You can put your ordinary wares on display, but the benefit is smaller than with unique items. If you use the verb [PROMOTE] on this item again, it will be taken off the pedestal. The atmosphere in the store felt different... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [shadow](4) >>> People: [seer] >>> Promoted: [wares](3) [Ecame] [vial] [egg] [root] >>> Tools: [light] >talk ecame You picked up the heavy tome and gave it another smell. There was a hint of divinity somewhere inside the musty manuscript. The written letters seemed irrelevant, as this was not a book one would read... You can perform a trade with Ecame. This item will permanently disappear from the shop, but you will gain a random perk and forbidden knowledge. Do you agree? (Yes / No) yes You delicately held onto one of the pages and started tearing a strip out of it. As the page was ripping apart, more of its irresistible scent was released into the air. You folded the torn paper and placed it in your mouth, and it was like a fine delicacy, with the succulent sweetness of fruit. The paper melted on your tongue with the coarse aftertaste of raw offal. Juices spilled out of your mouth as you ate another page, and another, and another. When you woke up, the book was gone. You were lying in a puddle of drool and vomit with pieces of paper stuck on your face, but somehow wiser than before. You have gained a perk. The seer left the store. Your cash has changed by -1. It is now at 2. You have gained insight. The word [insight] has been added to the table. Collecting this resource is necessary to reach some of the main endings to this story. It offers passive benefits as well - among other things, it increases your chances to find items when searching the store, and it protects against curses as well. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [n?üm??ër?] [directory] [catalogue] [shadow](3) >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >x me You need only to refer to words inside brackets during this story. >undo Memory room [Previous turn undone.] >x self ([self]) You focus, and suddenly you see a faint image of yourself looking into a mirror. You cannot say if it's a memory or just a figment of a dream. Slowly but surely, the image seems to be getting clearer. Perhaps you're getting somewhere. List of perks you possess: - Aspirant (lv. 1)... You have started taking the steps towards forbidden knowledge. - Slippery... Can avoid being arrested (just once). - Curator (lv. 2) - Your collection is coming together nicely. Only a few more... Looking at yourself reveals any perks you have picked up during the story. Perks are permanent attributes which may have hidden significance. Check back every once in a while to see how you are shaping up. Hint: looking at something twice in a row is staring. People find this to be impolite. It can also bring out demons. Try it at your own risk. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [n?üm??ër?] [directory] [catalogue] [shadow](2) >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >promote insight The forbidden knowledge you had gathered was something to be kept under lock and key. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [n?üm??ër?] [directory] [catalogue] [shadow] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >x shadow A representation of something negative that has occurred in your store. No one could see it, but it was there regardless, darkening the day. A shadow lingers. You could dispel it by talking about it with the seer. If ignored, it will turn into a random curse. A curse has appeared in the store.... >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](16) >x insight An approximation of the forbidden knowledge you have acquired. Collecting this resource is necessary to reach some of the main endings to this story. It offers passive benefits as well - among other things, it increases your chance to find items when searching the store, and it protects against curses as well. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](15) >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Your cash has changed by -1. It is now at 1. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](14) >z Such an interaction is not available at this time. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](13) >talk directory You folded the directory open on your desk. A few useful numbers caught your eye almost immediately. You decided to... (1) call a recruiting agency and hire an extra worker. (2) call an insurance firm and get your store and items insured. (3) get a loan. (4) call the police. (5) not call anyone. Please type a number indicating your choice. >5 You decided against it. Your cash has changed by -1. It is now at 0. Your cash is alarmingly low. If you do not get more cash in 6 turns, the story will end. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](12) >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'A small bell! It makes a loud noise that is sure to get anyone's attention!' This item costs 1 cash. Will you purchase it? (Yes / No) no The atmosphere in the store felt different... >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [shadow](4) >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](11) >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [n?üm??ër?] [directory] [catalogue] [shadow](3) >>> People: [seer](5) >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](10) >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >shadow She looked away. 'Something unfortunate has happened here recently. A negative residue from that event still lingers on. I could take care of it for you, but I will need certain resources...' The seer will make the shadow go away. This will cost 1 [cash]. Do you wish to proceed? (Yes / No) n >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [n?üm??ër?] [directory] [catalogue] [shadow](2) >>> People: [seer](4) >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](9) >examine seer A woman in subdued colors. She seemed like she knew far more than she would let on. The seer can tell you about the hidden properties of unique items if you [TALK] to her. Talking about any item a second time, she can take it away from the store permanently, if you think that is for the best. This costs cash, however. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [n?üm??ër?] [directory] [catalogue] [shadow] >>> People: [seer](3) >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](8) >search store You spent the day trying to break open a wooden box. In the end, it turned out to be empty. A curse has appeared in the store.... >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [n?üm??ër?] [directory] [catalogue] >>> People: [seer](2) >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](18) >g You tried searching the store, but were constantly distracted by the feeling of someone looking over your shoulder. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [n?üm??ër?] [directory] [catalogue] >>> People: [seer] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [light] >>> Curses: [hate](17) >g You were ready to do another search. One of the corridors was partially blocked because of misplaced items, so you spent some time unblocking it. It was a lot of work, but you were willing to endure it. As a reward for your efforts, you got several pairs of decorative wooden shoes. You were certain someone would be interested in them. Your have ran out of cash. (Is this where this story must end? This cannot be the full extent of your testimony, can it? A storm is rising. A cold wind sweeps over the table, throwing almost everything on it away. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >accept defeat Without the means to pay rent, you lost the store, and with it your last material possessions. You became destitute, shattered. *** Ending I - Impoverished *** Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? > restore Ok. >achievements Such an interaction is not available at this time. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](7) [infamy] [n??üm???ër??] [directory] [Ecame] >>> Promoted: [vial] [egg] [root] >promote ecame The book felt smooth in your hands as you placed it on one of the pedestals inside Santum Sanctimonious. The atmosphere in the store felt different... Your cash has changed by -1. It is now at 6. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy] [number] [directory] [shadow](4) >>> Promoted: [Ecame] [vial] [egg] [root] >talk ecame You picked up the heavy tome and gave it another smell. There was a hint of divinity somewhere inside the musty manuscript. The written letters seemed irrelevant, as this was not a book one would read... You can perform a trade with Ecame. This item will permanently disappear from the shop, but you will gain a random perk and forbidden knowledge. Do you agree? (Yes / No) yes You delicately held onto one of the pages and started tearing a strip out of it. As the page was ripping apart, more of its irresistible scent was released into the air. You folded the torn paper and placed it in your mouth, and it was like a fine delicacy, with the succulent sweetness of fruit. The paper melted on your tongue with the coarse aftertaste of raw offal. Juices spilled out of your mouth as you ate another page, and another, and another. When you woke up, the book was gone. You were lying in a puddle of drool and vomit with pieces of paper stuck on your face, but somehow wiser than before. You have gained a perk. The atmosphere in the store felt different... Hanna entered the store again, smiling despite the poor weather. Hanna entered the store. The seller returned to the store with some new items. The seller entered the store. You have gained insight. The word [insight] has been added to the table. Collecting this resource is necessary to reach some of the main endings to this story. It offers passive benefits as well - among other things, it increases your chances to find items when searching the store, and it protects against curses as well. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy] [insight] [number] [directory] [shadow](3) [shadow](4) >>> People: [Hanna](6) [seller](6) >>> Promoted: [vial] [egg] [root] >x hanna A young woman with blonde hair and an open demeanor. Apparently, she was a student at a nearby town. Hanna possesses the following perks: - Suspectible... Mental openness that leads to vulnerability for corrupting influences. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy] [insight] [number] [directory] [shadow](2) [shadow](3) >>> People: [Hanna](5) [seller](5) >>> Promoted: [vial] [egg] [root] >x seller A man in his 40s. He had a small bag full of items that he was planning on selling you. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy] [insight] [number] [directory] [shadow] [shadow](2) >>> People: [Hanna](4) [seller](4) >>> Promoted: [vial] [egg] [root] >talk seller You took a look at the seller's wares. This week, he was selling an unique item called [black box]. Purchase it for 2 cash? (Yes / No) yes You made the transaction. The seller nodded his hat, smiled and left. The unique item black box is now available in the story. A curse has appeared in the store.... The seller left the store. Your cash has changed by -2. It is now at 4. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [insight] [number] [directory] [black box] [shadow] >>> People: [Hanna](3) >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](11) >x black box A roughly hewn and sturdy hand-crafted box. It was painted with such a dark color you could barely see its seams. It was locked, for now. Secret properties of [black box]: - ??? A curse has appeared in the store.... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [insight] [number] [directory] [black box] >>> People: [Hanna](2) >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](10) [evil eye](9) >undo Memory room [Previous turn undone.] >x footsteps Late at night, you can hear footsteps coming from within the store, even though nobody else should be around. Trying to [SEARCH] with this curse active can be dangerous. Curses vanish automatically, but it will take many turns. A curse has appeared in the store.... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [insight] [number] [directory] [black box] >>> People: [Hanna](2) >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](10) [evil eye](9) >undo Memory room [Previous turn undone.] >x evil eye You need only to refer to words inside brackets during this story. A curse has appeared in the store.... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [insight] [number] [directory] [black box] >>> People: [Hanna](2) >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](10) [amnesia](8) >undo Memory room [Previous turn undone.] >x amnesia You need only to refer to words inside brackets during this story. A curse has appeared in the store.... >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [insight] [number] [directory] [black box] >>> People: [Hanna](2) >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](10) [hate](11) >undo Memory room [Previous turn undone.] >l Now there are 15 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [insight] [number] [directory] [black box] [shadow] >>> People: [Hanna](3) >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](11) >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. A curse has appeared in the store.... >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [insight] [n?üm??ër?] [directory] [black box] >>> People: [seer](5) [Hanna](2) >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](10) [hate](9) >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >footsteps She looked away. 'A restless spirit roams these corridors... It will linger for a time, then move on. Until then, try to avoid moving inside the store at night.' >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [insight] [n?üm??ër?] [directory] [black box] >>> People: [seer](4) [Hanna] >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](9) [hate](8) >search store You ventured deeper into the store to search for items to sell, as usual. You heard footsteps, even though you should have been the only one at that part of the store. The footsteps were getting closer, but you couldn't see anyone even when you glanced around you. There was breathing, very close by. And sounds of running. ...Was it you who was running? Did you lose control, fearful for your life? Did you hit something while running, or were you, in fact, assaulted by something inside the store? You no longer remember the specifics. All you know is that you woke up some hours later covered in your own blood, some sharp gashes close to your neck. Hanna left the store. Your cash has changed by -1. It is now at 3. Your mind value has gone down! It is now at 4. When your mind-value lowers, the most recent used verb becomes temporarily blocked. You can see which verbs are blocked if the letters look different. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] >>> Things: [self] [store] [mind](4) [cash](3) [infamy] [insight] [n?üm??ër?] [directory] [black box] >>> People: [seer](3) >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](2) [hate](7) >undo Memory room [Previous turn undone.] >l Now there are 16 notes on the table. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [insight] [n?üm??ër?] [directory] [black box] >>> People: [seer](4) [Hanna] >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](9) [hate](8) >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. The atmosphere in the store felt different... Hanna left the store. Your cash has changed by -2. It is now at 2. Your infamy has decreased. It is now at -1. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [n?üm??ër?] [directory] [black box] [shadow](4) >>> People: [seer](3) >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps](8) [hate](7) >search store You ventured deeper into the store to search for items to sell, as usual. You heard footsteps, even though you should have been the only one at that part of the store. The footsteps were getting closer, but you couldn't see anyone even when you glanced around you. There was breathing, very close by. And sounds of running. ...Was it you who was running? Did you lose control, fearful for your life? Did you hit something while running, or were you, in fact, assaulted by something inside the store? You no longer remember the specifics. All you know is that you woke up some hours later covered in your own blood, some sharp gashes close to your neck. Your mind value has gone down! It is now at 4. When your mind-value lowers, the most recent used verb becomes temporarily blocked. You can see which verbs are blocked if the letters look different. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] >>> Things: [self] [store] [mind](4) [cash](2) [insight] [n?üm??ër?] [directory] [black box] [shadow](3) >>> People: [seer](2) >>> Promoted: [vial] [egg] [root] >>> Curses: [footsteps] [hate](6) >restore Ok. >l Now there are 11 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](7) [infamy] [n??üm???ër??] [directory] [Ecame] >>> Promoted: [vial] [egg] [root] >search store You were ready to do another search. One of the corridors was partially blocked because of misplaced items, so you spent some time unblocking it. You lost all track of time while assorting the piles of items. As a reward for your efforts, you got some old vinyls. Some enthusiast would most likely be interested in those. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](7) [infamy] [wares] [n??üm???ër??] [directory] [Ecame] >>> Promoted: [vial] [egg] [root] >promote wares You put some old vinyls on a pedestal in the Santum Sanctimonious. You can put your ordinary wares on display, but the benefit is smaller than with unique items. If you use the verb [PROMOTE] on this item again, it will be taken off the pedestal. Your cash has changed by -1. It is now at 6. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy] [number] [directory] [Ecame] >>> Promoted: [wares] [vial] [egg] [root] >promote ecame The book felt smooth in your hands as you placed it on one of the pedestals inside Santum Sanctimonious. The atmosphere in the store felt different... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy] [number] [directory] [shadow](4) >>> Promoted: [wares] [Ecame] [vial] [egg] [root] >talk ecame You picked up the heavy tome and gave it another smell. There was a hint of divinity somewhere inside the musty manuscript. The written letters seemed irrelevant, as this was not a book one would read... You can perform a trade with Ecame. This item will permanently disappear from the shop, but you will gain a random perk and forbidden knowledge. Do you agree? (Yes / No) yes You delicately held onto one of the pages and started tearing a strip out of it. As the page was ripping apart, more of its irresistible scent was released into the air. You folded the torn paper and placed it in your mouth, and it was like a fine delicacy, with the succulent sweetness of fruit. The paper melted on your tongue with the coarse aftertaste of raw offal. Juices spilled out of your mouth as you ate another page, and another, and another. When you woke up, the book was gone. You were lying in a puddle of drool and vomit with pieces of paper stuck on your face, but somehow wiser than before. You have gained a perk. You have gained insight. The word [insight] has been added to the table. Collecting this resource is necessary to reach some of the main endings to this story. It offers passive benefits as well - among other things, it increases your chances to find items when searching the store, and it protects against curses as well. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy] [insight] [number] [directory] [shadow](3) >>> Promoted: [wares] [vial] [egg] [root] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. The seller returned to the store with some new items. The seller entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](6) [infamy] [insight] [n?üm??ër?] [directory] [shadow](2) >>> People: [seer](5) [seller](6) >>> Promoted: [wares] [vial] [egg] [root] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >shadow She looked away. 'Something unfortunate has happened here recently. A negative residue from that event still lingers on. I could take care of it for you, but I will need certain resources...' The seer will make the shadow go away. This will cost 1 [cash]. Do you wish to proceed? (Yes / No) yes The seer fetched some peculiar herbs and other items and performed some type of a ritual in one of the side rooms of the store. You didn't want to get in the way, so you instead sat down and kept watch near the entrance, but you could overhear muttering and even something akin to singing echoing through the hallways. Whatever she did seemed to have worked - within a few hours, the gloom had vanished. Your cash has changed by -1. It is now at 5. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [infamy] [insight] [n?üm??ër?] [directory] >>> People: [seer](4) [seller](5) >>> Promoted: [wares] [vial] [egg] [root] >x me You need only to refer to words inside brackets during this story. >undo Memory room [Previous turn undone.] >x self ([self]) You focus, and suddenly you see a faint image of yourself looking into a mirror. You cannot say if it's a memory or just a figment of a dream. Slowly but surely, the image seems to be getting clearer. Perhaps you're getting somewhere. List of perks you possess: - Aspirant (lv. 1)... You have started taking the steps towards forbidden knowledge. - Tinkerer... Good with tools and locks. - Curator (lv. 2) - Your collection is coming together nicely. Only a few more... Looking at yourself reveals any perks you have picked up during the story. Perks are permanent attributes which may have hidden significance. Check back every once in a while to see how you are shaping up. Hint: looking at something twice in a row is staring. People find this to be impolite. It can also bring out demons. Try it at your own risk. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [infamy] [insight] [n?üm??ër?] [directory] >>> People: [seer](3) [seller](4) >>> Promoted: [wares] [vial] [egg] [root] >talk seller You took a look at the seller's wares. This week, he was selling 1 wares for 1 cash. Purchase it for 1 cash? (Yes / No) y You made the transaction. The seller nodded his hat, smiled and left. The seller left the store. Your cash has changed by -1. It is now at 4. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [infamy] [insight] [n?üm??ër?] [directory] >>> People: [seer](2) >>> Promoted: [wares](2) [vial] [egg] [root] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Your cash has changed by -2. It is now at 2. Your infamy has decreased. It is now at -2. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [n?üm??ër?] [directory] >>> People: [seer] >>> Promoted: [wares](2) [vial] [egg] [root] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >insight She looked at you. 'I see you are beginning to understand...' The seer left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [n?üm??ër?] [directory] >>> Promoted: [wares](2) [vial] [egg] [root] >search store Another day, another search. You unlocked one of the side rooms, intent on getting it organized at last. The chaos in front of you was disheartening. As a reward for your efforts, you got several pairs of decorative wooden shoes. You were certain some collector would be willing to part with their cash to get them. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [n?üm??ër?] [directory] >>> Promoted: [wares](3) [vial] [egg] [root] >g Once again, you set out searching for interesting things. You pushed a promising looking chest aside from the other clutter and broke its lock open. All the dust made it somewhat hard to breathe. As a reward for your efforts, you got a box of antique marbles. Some enthusiast would most likely be interested in those. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] >>> Promoted: [wares](4) [vial] [egg] [root] >g You found a [catalogue] for the local general store from one of the drawers in your desk. It was a few years old, but you suspected it still was mostly up to date. Surprisingly, the catalogue even had a non-expired voucher that gave you one free purchase from the store. The word [catalogue] has been added to the table. You can [TALK] or [SEARCH] the catalogue to contact the hardware store and purchase various tools to your shop. Since you have a voucher, your first purchase will be free, so don't hesitate to try it. The store has a featured item that changes every week. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> Promoted: [wares](4) [vial] [egg] [root] >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'Thesaurus! Never be at loss for words again.' Since you have a voucher, you are able to get this item for free. Will you purchase it? (Yes / No) yes You decided to mail order [thesaurus]. It only took a day for the item to appear outside your store in a neat package. A new general store item will be available every 7 turns. Hanna entered the store again, smiling despite the poor weather. Hanna entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [Hanna](6) >>> Promoted: [wares](4) [vial] [egg] [root] >>> Tools: [thesaurus] >talk hanna You talked with Hanna some more. Student life had kept her busy, as expected. In the end, Hanna selected a box of antique marbles. Then she left the store. Hanna left the store. Your cash has changed by 3. It is now at 5. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [insight] [number] [directory] [c?ä?äl?ö?üë] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [thesaurus] >save Ok. >x thesaurus It was a thick book containing synonyms for common words Thesaurus is a tool with a passive effect. Owning this item will make words become unblocked faster. Your cash has changed by -1. It is now at 4. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [insight] [number] [directory] [c?ä?äl?ö?üë] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [thesaurus] >search store Even after hours of searching, today you only could pick up junk that should be tossed out. The amount of junk inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [junk] [insight] [number] [directory] [c?ä?äl?ö?üë] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [thesaurus] >discard junk You took some junk and dropped it into the trash bins outside. That should have made the store a little bit cleaner. The amount of junk inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [insight] [number] [directory] [catalogue] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [thesaurus] >search store On that day, you entered a large room with cumbersome looking sofas on top of which were carpets, blankets, toys and other miscellaneous household items. They all seemed very old. Placed precariously on top of the pile was a translucent glass bowl with a faint green color to it. It looked like it was ready to fall down at any moment, so you rescued it in your lap. You noticed that just holding the bowl made your mind feel more quiet. The unique item Verum is now available in the story. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [insight] [number] [directory] [catalogue] [Verum] >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [thesaurus] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [insight] [n?üm??ër?] [directory] [catalogue] [Verum] >>> People: [seer](5) >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >verum The seer examined the bowl. 'This bowl has a restless spirit. It is seeking something that could fill it... Mercifully, it is only hungry for wisdom and words.' Secret properties of [Verum]: -- Demands Words -- You can [TALK] with the item to serve its existential desires. Secret properties of [Verum] (If Promoted): -- Demands Words -- You can [TALK] with the item to serve its existential desires. -- Acclaim (lv. 3) -- Having five or more promoted items will greatly increase customer interest. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [insight] [n?üm??ër?] [directory] [catalogue] [Verum] >>> People: [seer](4) >>> Promoted: [wares](3) [vial] [egg] [root] >>> Tools: [thesaurus] >promote verum You placed the object in one of the large glass vitrines. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [insight] [n?üm??ër?] [directory] [catalogue] >>> People: [seer](3) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >promote thesaurus It wasn't something you could promote. Your cash has changed by -1. It is now at 3. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [insight] [n?üm??ër?] [directory] [catalogue] >>> People: [seer](2) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >save Ok. >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Your cash has changed by -1. It is now at 2. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [n?üm??ër?] [directory] [catalogue] >>> People: [seer] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >thesaurus You couldn't think of anything to say about that. The seller returned to the store with some new items. The seller entered the store. The seer left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [seller](6) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk seller You took a look at the seller's wares. This week, he was selling 1 wares for 1 cash. Purchase it for 1 cash? (Yes / No) no >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [seller](5) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >discard insihgt You need only to refer to words inside brackets during this story. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [seller](4) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >discard insight The things you have seen cannot be unseen. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [seller](3) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk directory You folded the directory open on your desk. A few useful numbers caught your eye almost immediately. You decided to... (1) call a recruiting agency and hire an extra worker. (2) call an insurance firm and get your store and items insured. (3) get a loan. (4) call the police. (5) not call anyone. Please type a number indicating your choice. >5 You decided against it. The atmosphere in the store felt different... Someone entered the store. Whoever it was, he quickly wandered into the shadows, clutching something in his hands. Every once in a while he did a small peek, showing his face. His eyes were steep with cryptic emotion. The creep entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] [shadow](4) >>> People: [seller](2) [creep](6) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk creep You tried to talking to the odd man, but he simply continued snickering at a distance. Your cash has changed by -1. It is now at 1. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [shadow](3) >>> People: [seller] [creep](5) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >discard creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and exclaimed: 'Time for you to go'. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. You attempted to grab the creep, but he managed to elude you, running ever deeper into the store while quietly cackling. The seller left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [shadow](2) >>> People: [creep](4) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >undo Memory room [Previous turn undone.] >discard creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and exclaimed: 'You are no longer welcome here'. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. You attempted to grab the creep, but he managed to elude you, running ever deeper into the store while quietly cackling. The seller left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [shadow](2) >>> People: [creep](4) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >undo Memory room [Previous turn undone.] >discard creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and exclaimed: 'Time for you to go'. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. You attempted to grab the creep, but he managed to elude you, running ever deeper into the store while quietly cackling. The seller left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [shadow](2) >>> People: [creep](4) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >undo Memory room [Previous turn undone.] >promote store You already had ads running for your store. You decided to wait some more before placing another advertisement. The seller left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [shadow](2) >>> People: [creep](4) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >x creep You were staring at the odd man. He started staring back at you with a maddening intensity, all the while gasping, wheezing, surpressing fits of staccato laughter. The atmosphere in the store felt different... Your mind value has gone down! It is now at 4. When your mind-value lowers, the most recent used verb becomes temporarily blocked. You can see which verbs are blocked if the letters look different. >>> Verbs: [WRECK] [DISCARD] [ë?äm?ïn?ë] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](4) [cash] [insight] [number] [directory] [catalogue] [shadow] [shadow](4) >>> People: [creep](3) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >undo Memory room [Previous turn undone.] >discard creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and exclaimed: 'Time for you to go'. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. You attempted to grab the creep, but he managed to elude you, running ever deeper into the store while quietly cackling. The atmosphere in the store felt different... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [shadow] [shadow](4) >>> People: [creep](3) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >undo Memory room [Previous turn undone.] >wreck creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Your intent was to kill. Overall chance of success: medium. Do you wish to proceed? (Yes / No) yes You quietly grabbed a hammer from the side table and gathered your focus for a moment. Then, it was time. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. You lifted your weapon to strike the creep, but he managed to elude you, running ever deeper into the store while quietly cackling. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [shadow] >>> People: [creep](3) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >undo Memory room [Previous turn undone.] >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'A sign! Order a customizable sign for your business. Comes in a variety of shapes, colors and materials. A fancy sign attracts customers like nothing else!' This item costs 1 cash. Will you purchase it? (Yes / No) yes You decided to mail order [sign]. It only took a day for the item to appear outside your store in a neat package. Without further ado, you hung it right outside your store. Your cash has changed by -1. It is now at 0. Your cash is alarmingly low. If you do not get more cash in 4 turns, the story will end. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [c?ä?äl?ö?üë] [shadow] >>> People: [creep](3) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [sign] [thesaurus] >discard creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and exclaimed: 'You are no longer welcome here'. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. You attempted to grab the creep, but he managed to elude you, running ever deeper into the store while quietly cackling. A curse has appeared in the store.... Felix entered the store. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [Felix](4) [creep](2) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [sign] [thesaurus] >>> Curses: [hate](16) >undo Memory room [Previous turn undone.] >discard creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Overall chance of success: medium. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and exclaimed: 'Time to leave'. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. You attempted to grab the creep, but he managed to elude you, running ever deeper into the store while quietly cackling. A curse has appeared in the store.... Felicia entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [Felicia](6) [creep](2) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [sign] [thesaurus] >>> Curses: [footsteps](17) >undo Memory room [Previous turn undone.] > ... A curse has appeared in the store.... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [creep](2) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [sign] [thesaurus] >>> Curses: [evil eye](16) >undo Memory room [Previous turn undone.] >l Now there are 16 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [shadow](2) >>> People: [creep](4) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [n?üm??ër?] [directory] [catalogue] [shadow] >>> People: [seer](5) [creep](3) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >shadow She looked away. 'Something unfortunate has happened here recently. A negative residue from that event still lingers on. I could take care of it for you, but I will need certain resources...' The seer will make the shadow go away. This will cost 1 [cash]. Do you wish to proceed? (Yes / No) y It was the same as last time - the seer performed some type of a ritual and you left her to her own devices. In the end, the gloom had dissipated. Your cash has changed by -1. It is now at 0. Your cash is alarmingly low. If you do not get more cash in 3 turns, the story will end. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [n?üm??ër?] [directory] [catalogue] >>> People: [seer](4) [creep](2) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >creep She looked away. '...He is truly a lost soul.' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [n?üm??ër?] [directory] [catalogue] >>> People: [seer](3) [creep] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >promote store You already had ads running for your store. You decided to wait some more before placing another advertisement. Before the odd man left, he dropped something on your desk. He then ran away, laughing loudly. The odd decorative item Beril is now available in the story. The creep left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [Beril] >>> People: [seer](2) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >x beril It was a decorative item of some type, although you had troubles imagining who would want to keep such a thing. It had a lumpy, slightly twisting foot made out of unknown wood, with the word 'Beril' carved into it. A thick metal spike was embedded into the foot as well; it rose high in the air like a lightning rod or an antenna. Secret properties of [Beril]: - ??? >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] [Beril] >>> People: [seer] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >undo Memory room [Previous turn undone.] >promote beril You placed the object in one of the large glass vitrines. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] >>> People: [seer] >>> Promoted: [wares](3) [Verum] [vial] [egg] [Beril] [root] >>> Tools: [thesaurus] >talk beril You couldn't talk to that. Your have ran out of cash. (Is this where this story must end? What does it all mean? You shake the table in rage, as if struggling against fate itself. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >restore Ok. >l Now there are 15 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [insight] [n?üm??ër?] [directory] [catalogue] >>> People: [seer](2) >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Your cash has changed by -1. It is now at 2. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [n?üm??ër?] [directory] [catalogue] >>> People: [seer] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'A wheelbarrow! Essential in many types of manual work, or when doing a big spring cleaning!' This item costs 1 cash. Will you purchase it? (Yes / No) no The seller returned to the store with some new items. The seller entered the store. The rambling man returned to the store. Like before, he closed in on your desk and continued talking at you, or possibly past you, desperate to relate something to someone. The rambling man entered the store. The seer left the store. The rambling man started talking. '...In the beginning of days, there was a... tree... of the body of our... our...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [seller](6) [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk rambling You tried talking to the rambling man, but nothing you said got through to him. The rambling man continued. '...our patron and protector ??????, blessed be her... her silence and the shade cast upon...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [seller](5) [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >search rambling There was no reason to suspect the rambling man was stealing from your store. Felicia entered the store again. She gave a quick nod at your direction and started her search once more. Felicia entered the store. The rambling man continued. '...our town is blessed... the roots still grow underneath but nothing... the body... cut down by ????????...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [Felicia](6) [seller](4) [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk felicia You talked with Felicia some more. Academia had kept her busy, as expected. After a while of looking around, Felicia decided to buy a mildly bent chandelier. Then she left the store. Felicia left the store. Your cash has changed by 2. It is now at 4. The number of wares inside the store has decreased. The rambling man continued. '...that vile fiend and... since then a long time ago since then... a long time... nothing...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [insight] [number] [directory] [catalogue] >>> People: [seller](3) [rambling man] >>> Promoted: [wares](2) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >save Ok. >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'A wheelbarrow! Essential in many types of manual work, or when doing a big spring cleaning!' This item costs 1 cash. Will you purchase it? (Yes / No) no The rambling man continued. '...but one day if we live to the highest we may ascend to the skyline and... eat the fruit of ?????? and...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [insight] [number] [directory] [catalogue] >>> People: [seller](2) [rambling man] >>> Promoted: [wares](2) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk seller You took a look at the seller's wares. This week, he was selling 1 wares for 1 cash. Purchase it for 1 cash? (Yes / No) yes You made the transaction. The seller nodded his hat, smiled and left. The seller left the store. Your cash has changed by -2. It is now at 2. The number of wares inside the store has increased. The rambling man continued. '...unspoken bliss and peace. Peace is what you shall know... I... am willing to...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >search store You tried searching the store, but were constantly distracted by the feeling of someone looking over your shoulder. The rambling man continued. '...die in her name... I am only looking to ascend, so maybe you can help me...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk man You tried talking to the rambling man, but nothing you said got through to him. The rambling man continued. '...In the beginning of days, there was a... tree... of the body of our... our...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >discard man You are about to enter a physical altercation with the rambling man. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. The person was not going to resist. Overall chance of success: medium. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and exclaimed: 'Time to leave'. The rambling man did not react in any way even as you closed up on him. You grabbed the lapels on his coat and started pushing him around. His breath smelled terrible up close. After some tens of seconds of tugging, you managed to get him out through the front door. Hopefully he would stay there for a while. The rambling man left the store. You have acquired infamy! It is now at 1. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [infamy] [insight] [number] [directory] [catalogue] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >undo Memory room [Previous turn undone.] >search vial It was a strange looking vial that had a slight amount of a velvety liquid moving inside. Secret properties of [vial]: -- Resurrecting -- You can [TALK] to the item to use its mysterious power. Secret properties of [vial] (If Promoted): -- Resurrecting -- You can [TALK] to the item to use its mysterious power. -- Acclaim (lv. 3) -- Having five or more promoted items will greatly increase customer interest. Hanna entered the store again. She waved at you before going browsing some items in the nearby rooms. Hanna entered the store. The rambling man continued. '...our patron and protector ??????, blessed be her... her silence and the shade cast upon...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [Hanna](6) [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >talk hanna You talked with Hanna some more. Student life had kept her busy, as expected. Having finished looking around, Hanna picked up a stuffed badger. Then she left the store. Hanna left the store. Your cash has changed by 3. It is now at 5. The number of wares inside the store has decreased. The rambling man continued. '...our town is blessed... the roots still grow underneath but nothing... the body... cut down by ????????...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](2) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >save Ok. >search store It was time to look for valuable items again. You unlocked one of the side rooms, intent on getting it organized at last. You lost all track of time while assorting the piles of items. As a reward for your efforts, you got a box of antique marbles. You were certain someone would be interested in them. The number of wares inside the store has increased. The rambling man continued. '...that vile fiend and... since then a long time ago since then... a long time... nothing...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >promote store You already had ads running for your store. You decided to wait some more before placing another advertisement. The rambling man continued. '...but one day if we live to the highest we may ascend to the skyline and... eat the fruit of ?????? and...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >call catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'A wheelbarrow! Essential in many types of manual work, or when doing a big spring cleaning!' This item costs 1 cash. Will you purchase it? (Yes / No) no Your cash has changed by -1. It is now at 4. The rambling man continued. '...unspoken bliss and peace. Peace is what you shall know... I... am willing to...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](4) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [thesaurus] >call catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'A light! You can wear this headlight while searching dim places. Helps your work become safer and more efficient!' This item costs 1 cash. Will you purchase it? (Yes / No) y You decided to mail order [light]. It only took a day for the item to appear outside your store in a neat package. Your cash has changed by -1. It is now at 3. The rambling man continued. '...die in her name... I am only looking to ascend, so maybe you can help me...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >call directory You folded the directory open on your desk. A few useful numbers caught your eye almost immediately. You decided to... (1) call a recruiting agency and hire an extra worker. (2) call an insurance firm and get your store and items insured. (3) get a loan. (4) call the police. (5) not call anyone. Please type a number indicating your choice. >5 You decided against it. The rambling man continued. '...In the beginning of days, there was a... tree... of the body of our... our...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Your cash has changed by -1. It is now at 2. The rambling man continued. '...our patron and protector ??????, blessed be her... her silence and the shade cast upon...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >x light It was a headlight you could put on with a strap. Slightly unwieldy, but still helpful. The light is a tool with a passive effect. Owning this item automatically increases your chance of finding items during a search. The rambling man continued. '...our town is blessed... the roots still grow underneath but nothing... the body... cut down by ????????...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >search store You prepared to do another search deep into the store. A narrow path through the clutter led deeper into the store than you had been yet. The chaos in front of you was disheartening. In the end, you managed to find a woolly mat. You were certain someone would be interested in it. The number of wares inside the store has increased. The rambling man continued. '...that vile fiend and... since then a long time ago since then... a long time... nothing...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](4) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >g You spent the day trying to unlock a chest. In the end, it turned out to be empty. The rambling man continued. '...but one day if we live to the highest we may ascend to the skyline and... eat the fruit of ?????? and...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](2) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](4) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >g You were ready to do another search. You pushed a promising looking chest aside from the other clutter and broke its lock open. You lost all track of time while assorting the piles of items. As a reward for your efforts, you got some old vinyls. Some enthusiast would most likely be interested in those. Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store. Your cash has changed by -1. It is now at 1. The number of wares inside the store has increased. The rambling man continued. '...unspoken bliss and peace. Peace is what you shall know... I... am willing to...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash] [insight] [number] [directory] [catalogue] >>> People: [Jan](8) [rambling man] >>> Promoted: [wares](5) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >talk jan You talked with Jan some more. He certainly seemed interested in antique. In the end, Jan settled for several pairs of decorative wooden shoes. Then he left the store. Jan left the store. Your cash has changed by 2. It is now at 3. The number of wares inside the store has decreased. The rambling man continued. '...die in her name... I am only looking to ascend, so maybe you can help me...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](4) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >save Ok. >talk man You tried talking to the rambling man, but nothing you said got through to him. Felix returned to the store. His face was grim, but you knew he meant no harm. Felix entered the store. The rambling man continued. '...In the beginning of days, there was a... tree... of the body of our... our...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](3) [insight] [number] [directory] [catalogue] >>> People: [Felix](4) [rambling man] >>> Promoted: [wares](4) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >talk felix You tried to talk with Felix some more, but he refused to say more much about himself. Having finished looking around, Felix picked up a box of antique marbles. Then he left the store. Agnes entered the store again. She returned to her shopping without much of a glance at your direction. Agnes entered the store. Felix left the store. Your cash has changed by 2. It is now at 5. The number of wares inside the store has decreased. Agnes examined some old vinyls. The rambling man continued. '...our patron and protector ??????, blessed be her... her silence and the shade cast upon...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](5) [insight] [number] [directory] [catalogue] >>> People: [Agnes](6) [rambling man] >>> Promoted: [wares](3) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >talk agnes You talked with Agnes some more. Her demeanor still wasn't very friendly, but you could live with it. In the end, Agnes selected some old vinyls. Then she left the store. Agnes left the store. Your cash has changed by 3. It is now at 8. The number of wares inside the store has decreased. The rambling man continued. '...our town is blessed... the roots still grow underneath but nothing... the body... cut down by ????????...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](8) [insight] [number] [directory] [catalogue] >>> People: [rambling man] >>> Promoted: [wares](2) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >save Ok. >search store On that day, you entered one of the side rooms with a large amount of piled up chairs. Chairs filled all the corners, and some of them had even been lifted on the walls on large metal prongs. In half-lit darkness, they almost looked like a hostile landscape which to overcome. In front of all the chairs was a table with a single item on it: a curious bronze globe, around 25 centimeters wide. It was like a map of the world, except none of the continents or oceans seemed familiar to you... The unique item Oulent is now available in the story. The rambling man continued. '...that vile fiend and... since then a long time ago since then... a long time... nothing...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](8) [insight] [number] [directory] [catalogue] [Oulent] >>> People: [rambling man] >>> Promoted: [wares](2) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. The rambling man continued. '...but one day if we live to the highest we may ascend to the skyline and... eat the fruit of ?????? and...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](8) [insight] [n?üm??ër?] [directory] [catalogue] [Oulent] >>> People: [seer](5) [rambling man] >>> Promoted: [wares](2) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >oulent The seer examined the globe. 'Ah, I know this item. My parents simply called it Oulent. I have seen other globes exactly like it in the past, but each one that exists is different...' Secret properties of [Oulent]: -- Random effect -- The effects of this item are different in each story. -- Demands Words -- You can [TALK] with the item to serve its existential desires. -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. Secret properties of [Oulent] (If Promoted): -- Random effect -- The effects of this item are different in each story. -- Demands Words -- You can [TALK] with the item to serve its existential desires. -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. -- Acclaim (lv. 3) -- Having five or more promoted items will greatly increase customer interest. The atmosphere in the store felt different... Felix returned to the store. His face was grim, but you knew he meant no harm. Felix entered the store - he is a regular customer. A customer in your store has become a regular. This type of customers will stay inside the store indefinitely, automatically generating cash every few turns. Your cash has changed by -1. It is now at 7. You have acquired infamy! It is now at 1. The rambling man continued. '...unspoken bliss and peace. Peace is what you shall know... I... am willing to...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](7) [infamy] [insight] [n?üm??ër?] [directory] [catalogue] [Oulent] [shadow](4) >>> People: [seer](4) [Felix](regular) [rambling man] >>> Promoted: [wares](2) [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >promote oulent You placed the object in one of the large glass vitrines. Felix decided to purchase some old vinyls. Your cash has changed by 2. It is now at 9. The number of wares inside the store has decreased. The rambling man continued. '...die in her name... I am only looking to ascend, so maybe you can help me...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](9) [infamy] [insight] [n?üm??ër?] [directory] [catalogue] [shadow](3) >>> People: [seer](3) [Felix](regular) [rambling man] >>> Promoted: [wares] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >talk felix You tried to talk with Felix some more, but he refused to say more much about himself. Since Felix is now a regular, he will do his shopping automatically. You don't have to specifically talk to him to generate sales. The rambling man continued. '...In the beginning of days, there was a... tree... of the body of our... our...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](9) [infamy] [insight] [n?üm??ër?] [directory] [catalogue] [shadow](2) >>> People: [seer](2) [Felix](regular) [rambling man] >>> Promoted: [wares] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >save Ok. >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >shadow She looked away. 'Something unfortunate has happened here recently. A negative residue from that event still lingers on. I could take care of it for you, but I will need certain resources...' The seer will make the shadow go away. This will cost 1 [cash]. Do you wish to proceed? (Yes / No) y It was the same as last time - the seer performed some type of a ritual and you left her to her own devices. In the end, the gloom had dissipated. Felix found something to purchase from a pile of unsorted items... The seller returned to the store with some new items. The seller entered the store. The rambling man continued. '...our patron and protector ??????, blessed be her... her silence and the shade cast upon...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](9) [infamy] [insight] [number] [directory] [catalogue] >>> People: [seer] [Felix](regular) [seller](6) [rambling man] >>> Promoted: [wares] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >promote store You already had ads running for your store. You decided to wait some more before placing another advertisement. Felix decided to purchase a woolly mat. The seer left the store. Your cash has changed by 2. It is now at 11. The number of wares inside the store has decreased. The rambling man continued. '...our town is blessed... the roots still grow underneath but nothing... the body... cut down by ????????...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](11) [infamy] [insight] [number] [directory] [catalogue] >>> People: [Felix](regular) [seller](5) [rambling man] >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >talk seller You took a look at the seller's wares. This week, he was selling 1 wares for 1 cash. Purchase it for 1 cash? (Yes / No) y You made the transaction. The seller nodded his hat, smiled and left. The seller left the store. Your cash has changed by -1. It is now at 10. The number of wares inside the store has increased. The rambling man continued. '...that vile fiend and... since then a long time ago since then... a long time... nothing...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](10) [infamy] [wares] [insight] [number] [directory] [catalogue] >>> People: [Felix](regular) [rambling man] >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >search store On that day, your search led you to a small wooden closet with upper shelves full of moth-eaten clothes. One of the lower shelves was empty, and in the furthest corner, almost completely obfuscated by shadows, was a square-shaped wooden box about 30 cm wide. Its seams were nearly unnoticeable, giving it the impression that it had been handcrafted from a single piece of wood. The surface felt rough and unappealing. It also had an unnaturally dark color, although you couldn't tell if the color came from a paint finish or if it was just the natural color of the wood. Just holding it felt strange. The unique item black box is now available in the story. Felix didn't want to stay in your store any longer because of the smell. Felix left the store. The rambling man continued. '...but one day if we live to the highest we may ascend to the skyline and... eat the fruit of ?????? and...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](10) [infamy] [wares] [insight] [number] [directory] [catalogue] [black box] >>> People: [rambling man] >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >discard rambling You are about to enter a physical altercation with the rambling man. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. The person was not going to resist. Overall chance of success: high. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and exclaimed: 'Time for you to go'. The rambling man did not react in any way even as you closed up on him. You grabbed the lapels on his coat and started pushing him around. His breath smelled terrible up close. After some tens of seconds of tugging, you managed to get him out through the front door. Hopefully he would stay there for a while. The creep entered the store. The seer left the store. The rambling man left the store. You have acquired infamy! It is now at 2. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](9) [infamy](2) [insight] [number] [directory] [catalogue] >>> People: [Felix](regular) [seller](5) [creep](6) >>> Promoted: [wares] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >save Ok. >discard creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and growled: 'You are no longer welcome here'. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. But in the end, you managed to grab the man by his clothes. With great effort, you pulled him to the front door and kicked him outside. Hopefully that should keep him away for a while. The creep left the store. You have acquired infamy! It is now at 3. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](9) [infamy](3) [insight] [number] [directory] [catalogue] >>> People: [Felix](regular) [seller](4) >>> Promoted: [wares] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >undo Memory room [Previous turn undone.] >search store You spent the day trying to break open a stuck cabinet. But it turned out to be empty. Felix found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 10. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](10) [infamy](2) [insight] [number] [directory] [catalogue] >>> People: [Felix](regular) [seller](4) [creep](5) >>> Promoted: [wares] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [light] [thesaurus] >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'A wheelbarrow! Essential in many types of manual work, or when doing a big spring cleaning!' This item costs 1 cash. Will you purchase it? (Yes / No) yes You decided to mail order [wheelbarrow]. It only took a day for the item to appear outside your store in a neat package. You carted it into your workshop, where it would remain until the day you'd need it. Your cash has changed by -1. It is now at 9. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](9) [infamy](2) [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [Felix](regular) [seller](3) [creep](4) >>> Promoted: [wares] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >x wheelbarrow It was a red wheelbarrow with one wheel. Completely functional, if a little on the small side. The wheelbarrow is a tool with a passive effect. Having a wheelbarrow automatically allows you to discard more than 1 junk at a time. It will also make it easier to get rid of... meat. Felix decided to purchase a woolly mat. Your cash has changed by 2. It is now at 11. You have acquired infamy! It is now at 3. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](11) [infamy](3) [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [Felix](regular) [seller](2) [creep](3) >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk seller You took a look at the seller's wares. This week, he was selling 1 wares for 1 cash. Purchase it for 1 cash? (Yes / No) yes You made the transaction. The seller nodded his hat, smiled and left. Felix found something to purchase from a pile of unsorted items... The seller left the store. Your infamy has decreased. It is now at 2. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](11) [infamy](2) [wares] [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [Felix](regular) [creep](2) >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >promote store You already had ads running for your store. You decided to wait some more before placing another advertisement. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](11) [infamy](2) [wares] [insight] [number] [directory] [c?ä?äl?ö?üë] >>> People: [Felix](regular) [creep] >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >discard creep You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Overall chance of success: medium. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and growled: 'Time to leave'. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. But in the end, you managed to grab the man by his clothes. With great effort, you pulled him to the front door and kicked him outside. Hopefully that should keep him away for a while. Felix found something to purchase from an unsorted shelf... Before the odd man left, he dropped something on your desk. He then ran away, laughing loudly. The odd decorative item Beril is now available in the story. The creep left the store. Your cash has changed by 1. It is now at 12. You have acquired infamy! It is now at 3. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](12) [infamy](3) [wares] [insight] [number] [directory] [catalogue] [Beril] >>> People: [Felix](regular) >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >save Ok. >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. Felix decided to purchase an ornamental jewel box. Your cash has changed by 2. It is now at 14. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](14) [infamy](3) [insight] [n?üm??ër?] [directory] [catalogue] [Beril] >>> People: [seer](5) [Felix](regular) >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >beril The seer examined the item. 'The work of ???????? keeps becoming more and more clever, doesn't it? This item is like a magnet for negative influences. It attracts rumors much like a corpse would attract flies...' Secret properties of [Beril]: -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. Secret properties of [Beril] (If Promoted): -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. -- Acclaim (lv. 3) -- Having five or more promoted items will greatly increase customer interest. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](14) [infamy](3) [insight] [n?üm??ër?] [directory] [catalogue] [Beril] >>> People: [seer](4) [Felix](regular) >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >promote beril You placed the object in one of the large glass vitrines. You have successfully created an esoteric museum inside your antique store. Feel free to [END] the story when you are ready. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](14) [infamy](3) [insight] [n?üm??ër?] [directory] [catalogue] >>> People: [seer](3) [Felix](regular) >>> Promoted: [Oulent] [Verum] [vial] [egg] [Beril] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >end You have amassed a large collection of items. Finish the story? (Yes / No) yes Some time later... The store felt more alive than ever, with a constant bustling of visitors. Most of them were locals wearing their traditional clothing, but there were a lot of new faces too. People of all stripes frequently came to mingle inside Santum Sanctimonious, your own esoteric museum, to quietly stare at the items there. In a sense it was your tribute to this town; a place that you had almost grown fond of by now. It was astounding to think that you had built it piece by piece with your own hands over these past months. You felt joy watching this colorful scene, but also a measure of sadness. A part of you felt like some invisible threshold had now been crossed - a point of no return. Whatever you had set in motion here was now irreversible. The town leaders started holding frequent meetings within the halls of the For Fanningen Ingen antique store, yet whatever they talked about was not meant for your ears. Their whispering and chanting often went on deep into the night, preventing you from sleeping. Every once in a while you would be torn awake from your slumber by screams which seemed to echo from somewhere down below. But you couldn't say for sure if they weren't just nightmares. During the day, everything went on like normal. People communed, children were playing, someone had even brought an accordion. Jaunty music filled the air; the dead silence of the store had been replaced by life in all its forms. People still came in and kept staring at your unique items, or possibly somewhere past them, a thousand yards into the distance. Their drool drew faint shapes on the floor. Infants were gnawing on roots and frolicking in dust. You could hear the sharpening of saws. The local men occupied your workshop, tinkering with instruments that were used to cut and draw blood. And every once in a while, a piercing shriek from the accordion, a perfect complement to the feeling that was about to burst from your chest. You sat behind your desk near the entrance every day like usual, greeting the visitors, pretending as if everything was fine. Like the seer had predicted, your store had become a cradle for the local spirit. But what exactly would mature out of this cradle? You had long stopped wanting to even think about it. *** Ending C - Community *** Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT, UNDO the last command or list your ACHIEVEMENTS? > amusing Congratulations for beating Ascension of Limbs! Here are general tips on how to reach more endings: There are three main endings to the game. First is reached by having 6 unique items promoted at once. Second is reached by amassing at least 20 cash. Third is reached by acquiring 6 Insight. Besides these three endings, there is a higher ending if you fulfill all three of these goals on a single playthrough. Also, it matters whether you are on good terms with the seer... Thanks for playing! Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT, UNDO the last command or list your ACHIEVEMENTS? > achievements Your achievements in Ascension of Limbs thus far ... 1: Local color --- You met the seer for the first time. 2: Ending I - Inevitable --- You lost your mind. 3: Ending I - Impoverished --- You ran out of money. 4: ??? 5: ??? 6: ??? 7: Ending C - Community --- You became the cult's pawn. 8: ??? 9: ??? 10: ??? 11: ??? 12: ??? You have unlocked 4 achievements out of 12. Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT, UNDO the last command or list your ACHIEVEMENTS? > restore Ok. >save Save failed. >l Now there are 20 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](12) [infamy](3) [wares] [insight] [number] [directory] [catalogue] [Beril] >>> People: [Felix](regular) >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >x beril It was a decorative item of some type, although you had troubles imagining who would want to keep such a thing. It had a lumpy, slightly twisting foot made out of unknown wood, with the word 'Beril' carved into it. A thick metal spike was embedded into the foot as well; it rose high in the air like a lightning rod or an antenna. Secret properties of [Beril]: - ??? Felicia entered the store again. She gave a quick nod at your direction and started her search once more. Felicia entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](12) [infamy](3) [wares] [insight] [number] [directory] [catalogue] [Beril] >>> People: [Felicia](6) [Felix](regular) >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. Your infamy has decreased. It is now at 2. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](12) [infamy](2) [wares] [insight] [n?üm??ër?] [directory] [catalogue] [Beril] >>> People: [seer](5) [Felix](regular) >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >beril The seer examined the item. 'The work of ???????? keeps becoming more and more clever, doesn't it? This item is like a magnet for negative influences. It attracts rumors much like a corpse would attract flies...' Secret properties of [Beril]: -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. Secret properties of [Beril] (If Promoted): -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. -- Acclaim (lv. 3) -- Having five or more promoted items will greatly increase customer interest. Felix found something to purchase from a pile of unsorted items... Felix finished with his shopping for now. Agnes entered the store again. She returned to her shopping without much of a glance at your direction. Agnes entered the store. Felix left the store. Your cash has changed by 1. It is now at 13. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](13) [infamy](2) [wares] [insight] [n?üm??ër?] [directory] [catalogue] [Beril] >>> People: [seer](4) [Agnes](6) >>> Promoted: [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] > search store On that day, you stumbled upon a small cardboard box crusted with some unknown, burnt substance. You carefully pried the cover open and found an array of hand-crafted pieces of fabric and small cup-shaped things tied together with strings. You presumed it was some type of a decorative object, but something about it felt different. You calmed down by simply holding the item in your hands. The unique item Fasil is now available in the story. >g Despite your best efforts, today you only managed to gather junk that should be thrown away in the trash. >g You attempted to search the store, but stumbled down on a loose wooden board. Your knees felt so sore afterwards that you decided to take it easy for the rest of the day. >g On that day, your search led you to a side corridor that seemed to go around Santum Sanctimonious, as if leading to a whole new wing inside the store. You avoided the boxes that were scattered around and went around the corner, only to find a dead end with an odd wooden cylinder. It seemed to be a kaleidoscope of some sort, although adorned with grim figures. You proceeded to walk out of the corridor examining the figures, lost in thought. The next day, you could no longer find the obscure dead end corridor from inside the store. The unique item Mater is now available in the story. >g You spent the day searching the store, but found nothing useful for your troubles. >g Another day, another search. One of the corridors was partially blocked because of misplaced items, so you spent some time unblocking it. The chaos in front of you was disheartening. As a reward for your efforts, you got miscellaneous works of poetry and philosophy. They were in a good enough condition to put on sale. >g Although you searched far and wide, today you only could collect junk that should be tossed out. >g On that day, you accidentally kicked aside a metal object when entering a darkened room. The object turned out to be a horse's shoe made out of strange metal. Someone had wrapped barbed wire around it, and a nail was also attached to both of its ends. You wondered what was the purpose of the spiky decorations. It made the shoe rather eye-catching, if nothing else. The unique item shoe is now available in the story. >promote wares You put miscellaneous works of poetry and philosophy on a pedestal in the Santum Sanctimonious. You can put your ordinary wares on display, but the benefit is smaller than with unique items. If you use the verb [PROMOTE] on this item again, it will be taken off the pedestal. >l Now there are 24 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](12) [infamy](2) [insight] [n?üm??ër?] [directory] [catalogue] [Mater] [Fasil] [shoe] [Beril] >>> People: [seer](5) [Felix](regular) >>> Promoted: [wares] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >mater The seer examined the kaleidoscope, careful not to look inside it at any point. 'I have heard of this item from my parents. It is probably ????????'s handiwork. It is said that looking inside can doom a person.'. Secret properties of [Mater]: -- Demands Mind -- You can [TALK] with the item to serve its draining desires. -- Corrupting Influence (lv. 1) -- By simply being in your store, this item will slowly drive people into obsession. Secret properties of [Mater] (If Promoted): -- Demands Mind -- You can [TALK] with the item to serve its draining desires. -- Corrupting Influence (lv. 2) -- The item's corrupting influence is now stronger. -- Acclaim (lv. 3) -- Having five or more promoted items will greatly increase customer interest. Felix finished with his shopping for now. The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. Hanna entered the store again. She waved at you before going browsing some items in the nearby rooms. Hanna entered the store - she is a regular customer. Felix left the store. The amount of junk inside the store has increased. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](12) [infamy](2) [junk](2) [insight] [n?üm??ër?] [directory] [catalogue] [Mater] [Fasil] [shoe] [Beril] >>> People: [seer](4) [police](6) [Hanna](regular) >>> Promoted: [wares](2) [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >fasil The seer examined the decorative item. 'This is called a rumor eater. It is said to have a balancing effect in turbulent times. But... if there are no rumors being spoken aloud, then it will move on to eating other things. Things that are normally left unsaid...'. Secret properties of [Fasil]: -- Rumor Eater -- By simply being in the store, this item makes 1 Infamy disappear every 7 turns. If no Infamy is available, it will settle for 1 Mind instead. Secret properties of [Fasil] (If Promoted): -- Rumor Eater -- By simply being in the store, this item makes 1 Infamy disappear every 7 turns. If no Infamy is available, it will settle for 1 Mind instead. -- Acclaim (lv. 3) -- Having five or more promoted items will greatly increase customer interest. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] >>> Things: [self] [store] [mind](5) [cash](12) [infamy](2) [junk](2) [insight] [n?üm??ër?] [directory] [catalogue] [Mater] [Fasil] [shoe] [Beril] >>> People: [seer](3) [police](5) [Hanna](regular) >>> Promoted: [wares](2) [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >promote fasil You placed the object in one of the large glass vitrines. Your cash has changed by -1. It is now at 11. You have successfully created an esoteric museum inside your antique store. Feel free to [END] the story when you are ready. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](11) [infamy](2) [junk](2) [insight] [n?üm??ër?] [directory] [catalogue] [Mater] [shoe] [Beril] >>> People: [seer](2) [police](4) [Hanna](regular) >>> Promoted: [wares](2) [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >promote mater You placed the object in one of the large glass vitrines. Hanna found something to purchase from a pile of unsorted items... Your cash has changed by 1. It is now at 12. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](12) [infamy](2) [junk](2) [insight] [number] [directory] [catalogue] [shoe] [Beril] >>> People: [seer] [police](3) [Hanna](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >shoe The seer examined the shoe carefully, trying to avoid its spikes. 'Someone has used this item for dowsing. They have held on to the nails - like this - and wandered around in search of something. The metal of the shoe is unusual, perhaps it does have a power someone could tap into...' Secret properties of [shoe]: -- Dowsing -- If you [SEARCH] with this item, you are guaranteed to find an unique item... at a cost. -- Item Finding (lv. 1) -- By simply being in your store, this item will give you a better chance of discovering unique items. Secret properties of [shoe] (If Promoted): -- Dowsing -- If you [SEARCH] with this item, you are guaranteed to find an unique item... at a cost. -- Distasteful -- If promoted, this item will repel customers. -- Item Finding (lv. 2) -- If promoted, this item will give you an even better chance of discovering unique items. -- Acclaim (lv. 3) -- You have reached maximum acclaim. Hanna decided to purchase miscellaneous works of poetry and philosophy. The seer left the store. Your cash has changed by 2. It is now at 14. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](14) [infamy](2) [junk](2) [insight] [number] [directory] [catalogue] [shoe] [Beril] >>> People: [police](2) [Hanna](regular) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >search store On that day, your search led you to a large, unimpressive looking cupboard. It looked like a place one would keep their low-rate porcelain cups, but upon opening the door a short sword fell out instead. It landed on the floor with a dissonant clang. You noticed that a small part was missing from the blade, ruining its symmetry. The unique item Tulus is now available in the story. Hanna found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 15. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](15) [infamy](2) [junk](2) [insight] [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police] [Hanna](regular) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >g You tried searching the store, but were constantly distracted by the feeling of someone looking over your shoulder. Hanna decided to purchase an ornamental jewel box. The police officer left the store. Your cash has changed by 3. It is now at 18. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](2) [junk](2) [insight] [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) >>> Promoted: [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >g Once again, you set out searching for interesting things. You pushed a promising looking chest aside from the other clutter and broke its lock open. You lost all track of time while assorting the piles of items. As a reward for your efforts, you got collection of porcelain dolls. Some enthusiast would most likely be interested in those. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](2) [junk](2) [wares] [insight] [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) >>> Promoted: [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >promote wares You put collection of porcelain dolls on a pedestal in the Santum Sanctimonious. You can put your ordinary wares on display, but the benefit is smaller than with unique items. If you use the verb [PROMOTE] on this item again, it will be taken off the pedestal. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](2) [junk](2) [insight] [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >discard junk You piled a lot of junk into the wheelbarrow and took it all outside to the trash bins. That should have made the store a little bit cleaner. Your cash has changed by -1. It is now at 17. The amount of junk inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](17) [infamy](2) [insight] [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >search store It was time to look for valuable items again. One of the corridors was partially blocked because of misplaced items, so you spent some time unblocking it. The chaos in front of you was disheartening. In the end, you managed to find a silver necklace. Some enthusiast would most likely be interested in it. Hanna found something to purchase from a pile of unsorted items... Your cash has changed by 1. It is now at 18. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](2) [insight] [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. Your infamy has decreased. It is now at 1. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy] [insight] [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](5) [Hanna](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >tulus The seer began examining the small sword. She gently traced the dull side of the blade with her hand, even inside the jagged part where a piece was missing. A smear of blood appeared on the tip of her finger. She winced. 'This weapon has a voice. It is crying out for blood, longing to become whole... I... Be careful with it. Do not leave it out in the open for too long'. Secret properties of [Tulus]: -- Demands Blood -- You can [TALK] with the item to serve its cruel desires. -- Corrupting Influence (lv. 1) -- By simply being in your store, this item will slowly drive people into obsession. Secret properties of [Tulus] (If Promoted): -- Demands Blood -- You can [TALK] with the item to serve its cruel desires. -- Corrupting Influence (lv. 2) -- The item's corrupting influence is now stronger. -- Acclaim (lv. 3) -- You have reached maximum acclaim. Hanna found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 19. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](19) [infamy] [insight] [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](4) [Hanna](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >save Ok. >search store Even after hours of searching, today you only managed to pick up junk that should be thrown away in the trash. Hanna found something to purchase from a pile of unsorted items... Your cash has changed by 1. It is now at 20. The amount of junk inside the store has increased. You have successfully amassed enough money to leave this place. Feel free to [END] the story when you are ready. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy] [junk] [insight] [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](3) [Hanna](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >save Ok. >ejd Such an interaction is not available at this time. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy] [junk] [insight] [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](2) [Hanna](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >end You have amassed a large collection of items. Finish the story? (Yes / No) no You have amassed enough money to leave. Finish the story? (Yes / No) yes Some time later... Unlike many other things in your life, purchasing and running the For Fanningen Ingen antique store had been a success story. You had made your money back, and more, and you were now ready to leave Förfanningen behind for good. So, when the day came, you closed the store with as little fanfare as you could, slunk into your car and drove off into the distance. While idly moving through the county, you inadvertently started thinking about the seer again. You could practically see her in your mind's eye. You almost felt like you were communing with her, even though by now you were already far away from town. She seemed to look at you with eyes reflecting sadness, mouthing inaudible yet perfectly clear sentiments. 'This was to be the start of something new. How could you just leave?' But in the end, you did not care for the local faith like she did, and running the store was simply too much trouble for what it was worth. You were sure they would find someone to replace you, someone else to do the errands, find historical things, perhaps establish that little museum that she often talked about. There was nothing personal about any of this. Was there? In lieu of having an actual destination, you spent your nights at various roadside motels. You watched obscure cable TV shows from some dingy TV. Even then, on occasion, you remembered the seer. She was still waiting somewhere inside the world of your thoughts - waiting for you to redeem yourself for your failings. Somewhere in the room. Somewhere behind you. Her eyes were silently burning a hole through the back of your head. You did not stay in any single location for long. A part of you felt like you were being watched, and you began to wonder if it was sensible to fear that which you had left behind at Förfanningen. The local... let's face it, they were a 'cult'... They were long-ailing and weak. Even if they were angry with you for suddenly leaving, they probably didn't have the means to do anything about it. Surely they didn't have the resources to track down a person. There was no reason to assume anything of the sort. But no matter these rationalizations, by night you were always looking over your shoulder. Instead of sleeping, you huddled inside your darkened room and peered out through the window at the empty parking lot. And somewhere, in the corner of your eye, in the reflection of the street light, you could sometimes feel the seer watching and waiting, with her eyes full of unfathomable sorrow... *** Ending C - Calling *** Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT, UNDO the last command or list your ACHIEVEMENTS? > undo Memory room [Previous turn undone.] >achievements Such an interaction is not available at this time. Hanna found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 21. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [junk] [insight] [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer] [Hanna](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk beril You couldn't talk to that. Agnes entered the store again. She returned to her shopping without much of a glance at your direction. Agnes entered the store. The seer left the store. Your cash has changed by -1. It is now at 20. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy] [junk] [insight] [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) [Agnes](6) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with Agnes. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: You were feeling hesitant. Your intent was to kill. You were wielding Tulus. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: medium. Do you wish to proceed? (Yes / No) yes You quietly picked up Tulus and gathered your focus for a moment. Then, it was time. You approached Agnes, who looked at you anxiously, seemingly aware at least on some level what was about to happen. Before she could respond to the threat, you lifted up Tulus and stabbed her to death with it. ...You felt sick to your stomach. You felt power surging in your hand. This told you that Tulus was pleased with this offering. The nearby customers became shocked by your sudden violence... But for now, their legs refused to allow them to escape the store. Your mind value has gone down! It is now at 4. When your mind-value lowers, the most recent used verb becomes temporarily blocked. You can see which verbs are blocked if the letters look different. You have gained insight. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [?äl?k?] [END] >>> Things: [self] [store] [mind](4) [cash](20) [infamy] [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](shocked) [Agnes](dead) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >discard agnes There was a body, and it was necessary to get rid of it. This much you knew. You thought about your next step hard, but there wasn't time to think about it for too long. You placed a plastic tarpaulin on the floor of your workshop, dragged the corpse on it and used your hacksaw to separate the limbs and the head from the body. Every step of the way, you kept reminding yourself that this was all necessary. The body needed to become more portable. It was still slow, grueling work and your arms felt weak. You would never forget the sound of hacksaw on bone. In the dead of night, you put the body parts into several small carpet bags and started walking down the old railroad track. You couldn't see far ahead of you, but you knew that this way led outside Förfanningen to some place even more lost and forgotten. The track itself had never been finished. The road would simply run out after a long, quiet walk on the withered planks. No more wood, no more steel - just an overgrown plateau with a hypnotic downward slant and what seemed like a quiet nothingness awaiting beyond. You were now there, and it was just like you had imagined. Your senses could not penetrate anything past a certain point. Whatever passed this outer rim and fell into the devouring notch would be gone for good. This you could be certain of. You emptied your bags and allowed the body parts that were inside to simply roll down into whatever afterlife awaited them. A second trip afterwards was necessary because you didn't have the strength to carry the entire body at once. It was already early morning when you were done. Then you went back to work, once again standing behind you work desk as if nothing at all had happened. Your mind value has gone down! It is now at 3. Your mind value has gone under 4. Having a low mind value changes certain rules in the game, some to your benefit, some to your detriment. Be mindful of this. >>> Verbs: [WRECK] [?ïs?c?är??] [EXAMINE] [PROMOTE] [SEARCH] [?äl?k?] [END] >>> Things: [self] [store] [mind](3) [cash](20) [infamy] [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](shocked) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk hanna Words had no meaning at that time. The [TALK] verb is blocked at the moment. It will become available again in a few turns. Hanna snapped out of her shock and finally understood to escape the area. Felicia entered the store again. She gave a quick nod at your direction and started her search once more. Felicia entered the store - she is a regular customer. Hanna left the store. They would spread word about their horrifying experience to others. You have acquired infamy! It is now at 4. Felicia looked at a silver necklace. >>> Verbs: [WRECK] [?ïs?c?är??] [EXAMINE] [PROMOTE] [SEARCH] [?äl?k?] [END] >>> Things: [self] [store] [mind](3) [cash](20) [infamy](4) [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >x tulus A short sword with a dull-gray color. A small missing piece on the blade broke its symmetry. Secret properties of [Tulus]: -- Demands Blood -- You can [TALK] with the item to serve its cruel desires. -- Corrupting Influence (lv. 1) -- By simply being in your store, this item will slowly drive people into obsession. Secret properties of [Tulus] (If Promoted): -- Demands Blood -- You can [TALK] with the item to serve its cruel desires. -- Corrupting Influence (lv. 2) -- The item's corrupting influence is now stronger. -- Acclaim (lv. 3) -- You have reached maximum acclaim. Felicia found something to purchase from a pile of unsorted items... Your cash has changed by 1. It is now at 21. >>> Verbs: [WRECK] [?ïs?c?är??] [EXAMINE] [PROMOTE] [SEARCH] [?äl?k?] [END] >>> Things: [self] [store] [mind](3) [cash](21) [infamy](4) [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >x beril It was a decorative item of some type, although you had troubles imagining who would want to keep such a thing. It had a lumpy, slightly twisting foot made out of unknown wood, with the word 'Beril' carved into it. A thick metal spike was embedded into the foot as well; it rose high in the air like a lightning rod or an antenna. Secret properties of [Beril]: - ??? Felix returned to the store. His face was grim, but you knew he meant no harm. Felix entered the store - he is a regular customer. Your infamy has decreased. It is now at 3. >>> Verbs: [WRECK] [?ïs?c?är??] [EXAMINE] [PROMOTE] [SEARCH] [?äl?k?] [END] >>> Things: [self] [store] [mind](3) [cash](20) [infamy](3) [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Felix](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >talk tulus Words had no meaning at that time. The [TALK] verb is blocked at the moment. It will become available again in a few turns. >>> Verbs: [WRECK] [?ïs?c?är??] [EXAMINE] [PROMOTE] [SEARCH] [?äl?k?] [END] >>> Things: [self] [store] [mind](3) [cash](20) [infamy](4) [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >search store You prepared to do another search deep into the store. One of the side rooms was unlit, so you had to fetch a flashlight to see anything at all. It was a lot of work, but you were willing to endure it. As a reward for your efforts, you got piles of linen cloth. You were certain some collector would be willing to part with their cash to get them. The number of wares inside the store has increased. Felicia examined piles of linen cloth. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [?äl?k?] [END] >>> Things: [self] [store] [mind](3) [cash](20) [infamy](4) [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Your cash has changed by -1. It is now at 19. Your infamy has decreased. It is now at 2. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](19) [infamy](2) [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >search store You were ready to do another search. You unlocked one of the side rooms, intent on getting it organized at last. The chaos in front of you was disheartening. As a reward for your efforts, you got piles of linen cloth. They were in a good enough condition to put on sale. Your cash has changed by -1. It is now at 18. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](18) [infamy](2) [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >g You spent the day searching the store, but found nothing useful for your troubles. The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](18) [infamy](2) [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](6) [Felicia](regular) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk felicia You talked with Felicia some more. Academia had kept her busy, as expected. Since Felicia is now a regular, she will do her shopping automatically. You don't have to specifically talk to her to generate sales. Felicia found something to purchase from a pile of unsorted items... Your cash has changed by 1. It is now at 19. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](19) [infamy](2) [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](5) [Felicia](regular) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >talk police What would you like to talk about with the police? The next thing you write indicates the topic. >felicia The police frowns, leans over to you and whispers. 'Is this person being a nuisance?' The police is about to remove Felicia from your store. The removal will be swift and merciless, but it will arouse a bit of infamy. Do you wish to proceed? (Yes / No) no >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](19) [infamy](2) [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](4) [Felicia](regular) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >discard junk You piled a lot of junk into the wheelbarrow and took it all outside to the trash bins. That should have made the store a little bit cleaner. The seller returned to the store with some new items. The seller entered the store. The amount of junk inside the store has decreased. Felicia looked at piles of linen cloth. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](19) [infamy](2) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](3) [Felicia](regular) [seller](6) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >save Ok. >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'Duct tape! The question is, what can't you do with it?' This item costs 1 cash. Will you purchase it? (Yes / No) yes You decided to mail order [tape]. It only took a day for the item to appear outside your store in a neat package. You took it to your workshop right away. The atmosphere in the store felt different... Your cash has changed by -1. It is now at 18. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](18) [infamy](2) [insight](2) [number] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](4) >>> People: [police](2) [Felicia](regular) [seller](5) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >x tape It was a handy roll of duct tape. Useful in many situations. The duct tape is a tool with a passive effect. Having duct tape gives you a chance of converting any discovered junk into wares automatically. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](18) [infamy](2) [insight](2) [number] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](3) >>> People: [police] [Felicia](regular) [seller](4) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >search store Another day, another search. One of the side rooms was unlit, so you had to fetch a flashlight to see anything at all. Little by little, you managed to bring some order into the chaos. As a reward for your efforts, you got miscellaneous works of poetry and philosophy. Some enthusiast would most likely be interested in those. Felicia decided to purchase piles of linen cloth. The rambling man returned to the store. Like before, he closed in on your desk and continued talking at you, or possibly past you, desperate to relate something to someone. The rambling man entered the store. The police officer left the store. Your cash has changed by 2. It is now at 20. The rambling man continued. '...our town is blessed... the roots still grow underneath but nothing... the body... cut down by ????????...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](20) [infamy](2) [insight](2) [number] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](2) >>> People: [Felicia](regular) [seller](3) [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >talk number The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. Felicia found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 21. Your infamy has decreased. It is now at 1. The rambling man continued. '...that vile fiend and... since then a long time ago since then... a long time... nothing...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](21) [infamy] [insight](2) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow] >>> People: [seer](5) [Felicia](regular) [seller](2) [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >shadow She looked away. 'Something unfortunate has happened here recently. A negative residue from that event still lingers on. I could take care of it for you, but I will need certain resources...' The seer will make the shadow go away. This will cost 1 [cash]. Do you wish to proceed? (Yes / No) yes It was the same as last time - the seer performed some type of a ritual and you left her to her own devices. In the end, the gloom had dissipated. Your cash has changed by -1. It is now at 20. Your infamy has decreased. It is now at 0. Felicia examined miscellaneous works of poetry and philosophy. The rambling man continued. '...but one day if we live to the highest we may ascend to the skyline and... eat the fruit of ?????? and...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](20) [insight](2) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](4) [Felicia](regular) [seller] [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your state of mind made you uninhibited. Your intent was to kill. You were wielding Tulus. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. Overall chance of success: medium. Do you wish to proceed? (Yes / No) no Felicia decided to purchase miscellaneous works of poetry and philosophy. The seller left the store. Your cash has changed by 2. It is now at 22. The number of wares inside the store has decreased. Felicia seemed to ponder about purchasing collection of porcelain dolls. The rambling man continued. '...unspoken bliss and peace. Peace is what you shall know... I... am willing to...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](22) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](3) [Felicia](regular) [rambling man] >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >undo Memory room [Previous turn undone.] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your state of mind made you uninhibited. Your intent was to kill. You were wielding Tulus. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. Overall chance of success: low. Do you wish to proceed? (Yes / No) unod Please answer yes or no.> undo Please answer yes or no.> no The seller left the store. The rambling man continued. '...unspoken bliss and peace. Peace is what you shall know... I... am willing to...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](20) [insight](2) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](3) [Felicia](regular) [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >undo Memory room [Previous turn undone.] >search store On that day, your search led you to a small wooden closet with upper shelves full of moth-eaten clothes. One of the lower shelves was empty, and in the furthest corner, almost completely obfuscated by shadows, was a square-shaped wooden box about 30 cm wide. Its seams were nearly unnoticeable, giving it the impression that it had been handcrafted from a single piece of wood. The surface felt rough and unappealing. It also had an unnaturally dark color, although you couldn't tell if the color came from a paint finish or if it was just the natural color of the wood. Just holding it felt strange. The unique item black box is now available in the story. Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store - he is a regular customer. Felix returned to the store. His face was grim, but you knew he meant no harm. Felix entered the store - he is a regular customer. The seller left the store. The rambling man continued. '...unspoken bliss and peace. Peace is what you shall know... I... am willing to...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](20) [insight](2) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] >>> People: [seer](3) [Felicia](regular) [Jan](regular) [Felix](regular) [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >tlk seer Such an interaction is not available at this time. The rambling man continued. '...die in her name... I am only looking to ascend, so maybe you can help me...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](20) [insight](2) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] >>> People: [seer](2) [Felicia](regular) [Jan](regular) [Felix](regular) [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >black box The seer examined the black box. 'This box was crafted a long time ago by wretched hands. It is a host to untold misery. And as for what it contains... If you choose to open it, you may never be the same again'. Secret properties of [black box]: -- Openable -- You can [SEARCH] to attempt to open this item. Secret properties of [black box] (If Promoted): -- Openable -- You can [SEARCH] to attempt to open this item. -- Distasteful -- If promoted, this item will repel customers. -- Acclaim (lv. 3) -- You have reached maximum acclaim. The rambling man continued. '...In the beginning of days, there was a... tree... of the body of our... our...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](20) [insight](2) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] >>> People: [seer] [Felicia](regular) [Jan](regular) [Felix](regular) [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >search box You were curious about the box. It seemed at least a hundred years old, maybe more. While it wasn't heavier than two kilograms, its surface felt hard as stone. The seam of the box was mostly obfuscated, and you had to feel your way around the box to eventually find the points where both of its halves were connected. There was a small lock embedded into the wood, complete with a tiny keyhole. Trying to force the lock open with your tools was always an option. Do you want to attempt opening the box? (Yes / No) yes You used a hammer, a chisel and a variety of other tools to painstakingly break the lock and open the box. Inside was a velvet covered inset, in the middle of which sat a curious looking pebble. A marble, or a gem, or perhaps the severed eye of some unearthly fish, it seemed to peer into you as you peered inside it, and upon touching it... No, that could not have happened. You did not see a gem, nor did you open a black box, for it was never even there. You managed to finagle the lock open using a pin and other small tools. Inside was a velvet covered inset, in the middle of which sat a curious looking pebble. A marble, or a gem, or perhaps the severed eye of some unearthly fish, it seemed to peer into you as you peered inside it, and upon touching it... No, that could not have happened. You did not see a gem, nor did you open a black box, for it was never even there. The seer left the store. Your mind value has gone down! It is now at 1. You have gained insight. The rambling man continued. '...our patron and protector ??????, blessed be her... her silence and the shade cast upon...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind] [cash](20) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >x mind An approximation of your mental state. Mind is a resource that represents your sanity. [SEARCH] mind to randomly regain this resource. Also, [PROMOTE] mind prompts you to share your thoughts with the world, which can be similarly meditative. Your have run out of mind. (Is this where this story must end? What does it all mean? A storm is rising. A cold wind sweeps over the table, throwing almost everything on it away. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >promote mind You took the sharpest pencil you could find and started expressing yourself on the walls of the store. One anguished line after another, ripped little strips of wallpaper falling off the wall, people would know the pressure you are under. Your have run out of mind. (Is this where this story must end? Was what we saw the full truth, and nothing but the truth? A storm is rising. A cold wind sweeps over the table, throwing almost everything on it away. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >l Now there are 27 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind] [cash](20) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >discard man You are about to enter a physical altercation with the rambling man. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your state of mind made you uninhibited. The person was not going to resist. Overall chance of success: high. Do you wish to proceed? (Yes / No) yes You stood up, left your workspace and exclaimed: 'You are no longer welcome here'. The rambling man did not react in any way even as you closed up on him. You grabbed the lapels on his coat and started pushing him around. His breath smelled terrible up close. After some tens of seconds of tugging, you managed to get him out through the front door. Hopefully he would stay there for a while. Your have run out of mind. (Is this where this story must end? When did it all go so wrong? You shake the table in rage, as if struggling against fate itself. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >search store You refused to search. You feared too much what you might find. The [SEARCH] verb is blocked at the moment. It will become available again in a few turns. Your have run out of mind. (Is this where this story must end? This cannot be the full extent of your testimony, can it? A storm is rising. A cold wind sweeps over the table, throwing almost everything on it away. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >l Now there are 27 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind] [cash](20) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >x self ([self]) You have a mental image of yourself facing a mirror somewhere. You feel like there is no tomorrow. You look like it too. List of perks you possess: - Cleaner... Self-learnt disposer of bodies. - Killer... It will be easier the next time. - Merchant (lv. 3) - You have successfully made enough money to move on. - Aspirant (lv. 2) - You have demonstrated a thirst for forbidden knowledge. You want more... - Tinkerer... Good with tools and locks. - Curator (lv. 3) - You have successfully created an esoteric collection of items. Your have run out of mind. (Is this where this story must end? This cannot be the full extent of your testimony, can it? You shake the table in rage, as if struggling against fate itself. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >l Now there are 27 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind] [cash](20) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >promote mind You took the sharpest pencil you could find and started expressing yourself on the walls of the store. One anguished line after another, ripped little strips of wallpaper falling off the wall, people would know the pressure you are under. The customers, bothered by the disturbance, saw it best to leave... You could feel your thoughts vanishing... Something inside the store was draining you. The atmosphere in the store felt different... Felicia found something to purchase from a pile of unsorted items... Felicia left the store. Jan left the store. Felix left the store. You have acquired infamy! It is now at 1. The rambling man continued. '...our town is blessed... the roots still grow underneath but nothing... the body... cut down by ????????...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind] [cash](20) [infamy] [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](4) >>> People: [rambling man] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [tape] [light] [thesaurus] >undo Memory room [Previous turn undone.] >search mind You refused to search. You feared too much what you might find. The [SEARCH] verb is blocked at the moment. It will become available again in a few turns. Your have run out of mind. (Is this where this story must end? What does it all mean? You shake the table in rage, as if struggling against fate itself. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >restore Ok. >l Now there are 26 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](19) [infamy](2) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](3) [Felicia](regular) [seller](6) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >search mind Your feelings at the time were uncertain. You looked around the store, full of debris and dreams left by people who were no longer around. Was it really a good idea to come here? Searching your mind can be meditative. Your mind value can sometimes be replenished by doing this, and you can also get hints on what to do next. Felix returned to the store. His face was grim, but you knew he meant no harm. Felix entered the store - he is a regular customer. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](19) [infamy](2) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](2) [Felicia](regular) [Felix](regular) [seller](5) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >g You wondered how long this could go on. You closed your eyes and prayed for understanding. It never came. Felix found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 20. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](20) [infamy](2) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police] [Felicia](regular) [Felix](regular) [seller](4) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >g You wondered how long this could go on. Felix found something to purchase from a pile of unsorted items... The police officer left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](20) [infamy](2) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Felix](regular) [seller](3) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >g You wondered how long this could go on. You closed your eyes and prayed for understanding. It never came. Felix seemed to ponder about purchasing piles of linen cloth. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](20) [infamy](2) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Felix](regular) [seller](2) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >g You wondered how long this could go on. Felix decided to purchase piles of linen cloth. Your cash has changed by 2. It is now at 22. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](3) [cash](22) [infamy](2) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Felix](regular) [seller] >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >g You wondered how long this could go on. You closed your eyes and prayed for understanding. Felix found something to purchase from an unsorted shelf... The seller left the store. Your cash has changed by 1. It is now at 23. Your mind value went up! It is now at 4. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](4) [cash](23) [infamy](2) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Felix](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >save Ok. >proomote mind Such an interaction is not available at this time. Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](4) [cash](23) [infamy](2) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](8) [Felix](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >promote mind You continued writing and posting pages on the wall behind your workspace. Felicia found something to purchase from a pile of unsorted items... Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store - he is a regular customer. Your cash has changed by 1. It is now at 24. Your mind value went up! It is now at 5. Jan looked at collection of porcelain dolls. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy](2) [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [wheelbarrow] [light] [thesaurus] >save Ok. >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'A small bell! It makes a loud noise that is sure to get anyone's attention!' This item costs 1 cash. Will you purchase it? (Yes / No) yes You decided to mail order [bell]. It only took a day for the item to appear outside your store in a neat package. You set it up above the front door so that it would make a sound every time someone would enter or leave the store. Your cash has changed by -1. It is now at 23. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy](2) [insight](2) [number] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >x bell It was a little bell that you had set up above the store's front door. It made a shrill sound whenever the door was opened. The bell is a tool which has a passive effect. Whenever it rings, its sound can break someone out of stupor. You were alarmed by strange noises outside your store. Looking out the window, you noticed some youth who were spray painting obscenities on the walls. Your angry yells drove them away for now, but the damage was already done. Cleaning up the mess would take a bit of money. Vandals and other troublemakers start appearing once you have a bit of infamy. To counteract this, keep infamy low by regularly promoting the store and staying out of trouble. Otherwise, it's recommended to get your store insured. Your cash has changed by -1. It is now at 22. You have acquired infamy! It is now at 3. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](22) [infamy](3) [insight](2) [number] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Your cash has changed by -2. It is now at 20. Your infamy has decreased. It is now at 1. Felicia examined collection of porcelain dolls. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy] [insight](2) [number] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >search store Although you searched far and wide, today you only could collect junk that should be discarded. Jan decided to purchase a silver necklace. Your cash has changed by 3. It is now at 23. The amount of junk inside the store has increased. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy] [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >discard junk You piled a lot of junk into the wheelbarrow and took it all outside to the trash bins. That should have made the store a little bit cleaner. The amount of junk inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >search store Despite your best efforts, today you only managed to gather junk that should be thrown away in the trash. The amount of junk inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy] [junk] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >discard junk You piled a lot of junk into the wheelbarrow and took it all outside to the trash bins. That should have made the store a little bit cleaner. The atmosphere in the store felt different... Felicia decided to purchase collection of porcelain dolls. Your cash has changed by 2. It is now at 25. The amount of junk inside the store has decreased. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](25) [infamy] [insight](2) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](4) >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk number The bell above the door said 'clang'. The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. You noticed that Felix has been quietly staring at [Tulus] for the better part of two hours. Felicia found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 26. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](26) [infamy] [insight](2) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](3) >>> People: [seer](5) [Felicia](regular) [Jan](regular) [Felix](obsessed) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >shadow She looked away. 'Something unfortunate has happened here recently. A negative residue from that event still lingers on. I could take care of it for you, but I will need certain resources...' The seer will make the shadow go away. This will cost 1 [cash]. Do you wish to proceed? (Yes / No) yes It was the same as last time - the seer performed some type of a ritual and you left her to her own devices. In the end, the gloom had dissipated. Suddenly Felix approached closer to your desk and started speaking in a quiet tone of voice. It seemed he wanted to purchase [Tulus] - he could not continue living without it. Felix is willing to purchase [Tulus] for 6 cash. Will you accept this deal? no The bell above the door said 'bling'. The rambling man returned to the store. Like before, he closed in on your desk and continued talking at you, or possibly past you, desperate to relate something to someone. The rambling man entered the store. Your cash has changed by -1. It is now at 25. Felicia seemed to ponder about purchasing piles of linen cloth. The rambling man continued. '...Do you believe in ??????? The one and the... her lovely fragrance and her body no longer seen...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](25) [infamy] [insight](2) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](4) [Felicia](regular) [Jan](regular) [Felix](obsessed) [rambling man] >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >save Ok. >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with Felicia. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You were wielding Tulus. You had already killed in the past. The person was physically weak. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: high. Do you wish to proceed? (Yes / No) undo Please answer yes or no.> no Jan found something to purchase from a pile of unsorted items... The rambling man continued. '...I wish to ascend and eat the fruit of ?????? and be with... shall know peace...' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](25) [infamy] [insight](2) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](3) [Felicia](regular) [Jan](regular) [Felix](obsessed) [rambling man] >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with the rambling man. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You were wielding Tulus. You had already killed in the past. The person was not going to resist. Overall chance of success: high. Do you wish to proceed? (Yes / No) yes You quietly picked up Tulus and gathered your focus for a moment. Then, it was time. The rambling man did not react in any way even as you closed up on him. You grabbed the lapels on his coat and started pushing him around. His breath smelled terrible up close. You threw the man on the floor and lift your weapon. He did not resist even as you began stabbing him. Blood poured out with every thrust until it had formed an irregular pool around the man. Soon he gasped his last, looking oddly content. You felt power surging in your hand. This told you that Tulus was pleased with this offering. Suddenly Felix walked closer to your desk and started speaking in a stilted tone of voice. It seemed he wanted to purchase [Tulus] - he needed to have it no matter the cost. Felix is willing to purchase [Tulus] for 7 cash. Will you accept this deal? no The nearby customers became shocked by your sudden violence... But for now, their legs refused to allow them to escape the store. The sound of the bell made Felix snap back into lucidity. Confused about his whereabouts, he promptly left the store. 'bling' Felix left the store. The seer started fuming at the sight of the dead body. 'Don't be so reckless... We cannot lose everything after coming so far. Take care of this problem, now!' Your cash has changed by -1. It is now at 24. You have gained insight. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy] [insight](3) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](3) [Felicia](shocked) [Jan](shocked) [rambling man](dead) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >discard man This was starting to become a routine. Once again, you spread some tarpaulin on the floor, put the corpse on it, cut the clothes, severed the limbs. Anything to make the body more portable. When the night came, you packed the body parts into small carpet bags and began the long walk down the railroad tracks. The light of the moon reflected dimly off the steel rails. The body parts rolled down the dark incline, like always. You were done before the dawn. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy] [insight](3) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](2) [Felicia](shocked) [Jan](shocked) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >save Ok. >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >beril The seer examined the item. 'The work of ???????? keeps becoming more and more clever, doesn't it? This item is like a magnet for negative influences. It attracts rumors much like a corpse would attract flies...' Secret properties of [Beril]: -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. Secret properties of [Beril] (If Promoted): -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. -- Acclaim (lv. 3) -- You have reached maximum acclaim. Jan awoke from his shock and finally understood to leave the premises. 'kling' Jan left the store. They would spread word about their horrifying experience to others. You have acquired infamy! It is now at 3. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy](3) [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer] [Felicia](shocked) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >promote store You already had ads running for your store. You decided to wait some more before placing another advertisement. 'bling' The seer left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy](3) [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](shocked) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >g You already had ads running for your store. You decided to wait some more before placing another advertisement. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy](3) [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](shocked) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >search store Although you searched far and wide, today you only could collect junk that should be tossed out. Felicia snapped out of her shock and finally understood to escape the area. 'kling' Felicia left the store. They would spread word about their horrifying experience to others. You have acquired infamy! It is now at 5. The amount of junk inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy](5) [junk] [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >promote store You already had ads running for your store. You decided to wait some more before placing another advertisement. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy](5) [junk] [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >g You already had ads running for your store. You decided to wait some more before placing another advertisement. The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. Your cash has changed by -1. It is now at 23. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy](5) [junk] [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](6) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >g You already had ads running for your store. You decided to wait some more before placing another advertisement. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy](5) [junk] [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](5) >>> Promoted: [wares] [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >search store Another day, another search. One of the side rooms was unlit, so you had to fetch a flashlight to see anything at all. Little by little, you managed to bring some order into the chaos. As a reward for your efforts, you got miscellaneous works of poetry and philosophy. Some enthusiast would most likely be interested in those. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy](5) [junk] [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](4) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >discard junk You piled a lot of junk into the wheelbarrow and took it all outside to the trash bins. That should have made the store a little bit cleaner. The bell above the door said 'ting'. Felix returned to the store. His face was grim, but you knew he meant no harm. Felix entered the store - he is a regular customer. The amount of junk inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy](5) [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](3) [Felix](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >promote store You already had ads running for your store. You decided to wait some more before placing another advertisement. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy](5) [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](2) [Felix](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >g You already had ads running for your store. You decided to wait some more before placing another advertisement. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy](5) [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police] [Felix](regular) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >g You already had ads running for your store. You decided to wait some more before placing another advertisement. The bell above the door said 'kling'. Someone entered the store. Whoever it was, he quickly wandered into the shadows, clutching something in his hands. Every once in a while he did a small peek, showing his face. His eyes were steep with cryptic emotion. The creep entered the store. 'ting' The police officer left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy](5) [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felix](regular) [creep](6) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >g You already had ads running for your store. You decided to wait some more before placing another advertisement. You noticed that the vandals were at it again, making a mess of your store walls. You drove them away for now, but once again, cleaning it up took some of your time and resources. The bell above the door said 'broing'. The seller returned to the store with some new items. The seller entered the store. Your cash has changed by -2. It is now at 21. You have acquired infamy! It is now at 6. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy](6) [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felix](regular) [seller](6) [creep](5) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >l Now there are 26 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy](5) [insight](3) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felix](regular) [creep](6) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with the creep. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You were wielding Tulus. You had already killed in the past. Overall chance of success: high. Do you wish to proceed? (Yes / No) yes You quietly picked up Tulus and gathered your focus for a moment. Then, it was time. The creep started backing away once he saw you were approaching him. He moved around corners, breathily giggling by himself, forcing you to run in circles after him. But in the end, you managed to grab the man by his clothes. You threw him down on the ground and silenced his laughter by stabbing him repeatedly to the gut with Tulus. Now there was blood everywhere. You felt power surging in your hand. This told you that Tulus was pleased with this offering. The nearby customers became shocked by your sudden violence... But for now, their legs refused to allow them to escape the store. Felix awoke from his shock and finally understood to leave the premises. 'ting' Felix left the store. They would spread word about their horrifying experience to others. Your cash has changed by -1. It is now at 22. You have acquired infamy! It is now at 8. You have gained insight. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](22) [infamy](8) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [creep](dead) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >save Ok. >discard creep This was starting to become a routine. Once again, you spread some tarpaulin on the floor, put the corpse on it, cut the clothes, severed the limbs. Anything to make the body more portable. When the night came, you packed the body parts into small carpet bags and began the long walk down the railroad tracks. You could only hear the sound of your footsteps and the light rustling of the wind. The body parts rolled down the dark incline, like always. You were done before the dawn. The bell above the door said 'ting'. The seller returned to the store with some new items. The seller entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](22) [infamy](8) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seller](6) >>> Promoted: [wares](2) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk seller You took a look at the seller's wares. This week, he was selling 1 wares for 1 cash. Purchase it for 1 cash? (Yes / No) y You made the transaction. The seller nodded his hat, smiled and left. 'bling' The seller left the store. Your cash has changed by -1. It is now at 21. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy](8) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Your cash has changed by -1. It is now at 20. Your infamy has decreased. It is now at 6. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy](6) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk directory You folded the directory open on your desk. A few useful numbers caught your eye almost immediately. You decided to... (1) call a recruiting agency and hire an extra worker. (2) call an insurance firm and get your store and items insured. (3) get a loan. (4) call the police. (5) not call anyone. Please type a number indicating your choice. >1 You called the local recruiting agency and informed them of your situation. You had recently acquired the local antique store, but the workload of running it had exceeded all your expectations, and so you had decided to hire a worker. Fortunately, the agency had someone available, and it was possible to have them over the same day. If you hire a worker, they will stay at the store indefinitely, helping you out with various tasks. You can give the worker specific orders by talking to them. Having a worker costs 1 cash every 7 turns. You can let the worker go at any time, but you will have to pay the week's salary in advance upon doing so. Accept these terms and hire a worker? (Yes / No) no The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy](6) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](6) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk police What would you like to talk about with the police? The next thing you write indicates the topic. >infamy The officer looked at you. 'If only I had a krone every time I heard one of these rumors about you.' >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy](6) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](5) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >x beril It was a decorative item of some type, although you had troubles imagining who would want to keep such a thing. It had a lumpy, slightly twisting foot made out of unknown wood, with the word 'Beril' carved into it. A thick metal spike was embedded into the foot as well; it rose high in the air like a lightning rod or an antenna. Secret properties of [Beril]: -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. Secret properties of [Beril] (If Promoted): -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. -- Acclaim (lv. 3) -- You have reached maximum acclaim. The atmosphere in the store felt different... Your infamy has decreased. It is now at 5. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy](5) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](4) >>> People: [police](4) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk number The bell above the door said 'kling'. The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. Your cash has changed by -1. It is now at 19. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](19) [infamy](5) [insight](4) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](3) >>> People: [seer](5) [police](3) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >shadow She looked away. 'Something unfortunate has happened here recently. A negative residue from that event still lingers on. I could take care of it for you, but I will need certain resources...' The seer will make the shadow go away. This will cost 1 [cash]. Do you wish to proceed? (Yes / No) yes It was the same as last time - the seer performed some type of a ritual and you left her to her own devices. In the end, the gloom had dissipated. Your cash has changed by -1. It is now at 18. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](5) [insight](4) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](4) [police](2) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >save Ok. >search store Once again, you set out searching for interesting things. You pushed a promising looking chest aside from the other clutter and broke its lock open. All the dust made it somewhat hard to breathe. As a reward for your efforts, you got piles of linen cloth. You were certain someone would be interested in them. The atmosphere in the store felt different... The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](5) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](4) >>> People: [seer](3) [police] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >x beril It was a decorative item of some type, although you had troubles imagining who would want to keep such a thing. It had a lumpy, slightly twisting foot made out of unknown wood, with the word 'Beril' carved into it. A thick metal spike was embedded into the foot as well; it rose high in the air like a lightning rod or an antenna. Secret properties of [Beril]: -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. Secret properties of [Beril] (If Promoted): -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. -- Acclaim (lv. 3) -- You have reached maximum acclaim. Your infamy has decreased. It is now at 4. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](4) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](3) [police] >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >x mater A small, handcrafted kaleidoscope with a dark bronze exterior, decorated with a number of fiendish, tortured shapes. Secret properties of [Mater]: -- Demands Mind -- You can [TALK] with the item to serve its draining desires. -- Corrupting Influence (lv. 1) -- By simply being in your store, this item will slowly drive people into obsession. Secret properties of [Mater] (If Promoted): -- Demands Mind -- You can [TALK] with the item to serve its draining desires. -- Corrupting Influence (lv. 2) -- The item's corrupting influence is now stronger. -- Acclaim (lv. 3) -- You have reached maximum acclaim. 'ting' The police officer left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](4) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](2) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >x fasil It was a hand-crafted array of fabric pieces and small bowl-shaped things connected with frayed string, like a hanging basket. But for what? Its purpose was not immediately apparent from its appearance. Secret properties of [Fasil]: -- Rumor Eater -- By simply being in the store, this item makes 1 Infamy disappear every 7 turns. If no Infamy is available, it will settle for 1 Mind instead. Secret properties of [Fasil] (If Promoted): -- Rumor Eater -- By simply being in the store, this item makes 1 Infamy disappear every 7 turns. If no Infamy is available, it will settle for 1 Mind instead. -- Acclaim (lv. 3) -- You have reached maximum acclaim. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](4) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer] >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >x oulent It was a globe made out of copper. It had a relief of a map on its surface, but you didn't recognize any of the listed continents and oceans. Secret properties of [Oulent]: -- Random effect -- The effects of this item are different in each story. -- Demands Words -- You can [TALK] with the item to serve its existential desires. -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. Secret properties of [Oulent] (If Promoted): -- Random effect -- The effects of this item are different in each story. -- Demands Words -- You can [TALK] with the item to serve its existential desires. -- Rumor Seeker -- By simply being in the store this item makes 1 Infamy appear every 7 turns. -- Acclaim (lv. 3) -- You have reached maximum acclaim. 'bling' The seer left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](4) [insight](4) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk verum You picked up the bowl and listened closely to what it wanted. You soon had a basic understanding of its desire... You can perform a trade with Verum. A randomly chosen verb will be disabled for 15 turns, but you will gain forbidden knowledge. Do you agree? (Yes / No) yes You suddenly felt nauseous. Something was rising up your throat, trying to escape from your mouth. You retched again and again in front of the bowl, and soon something gently, nearly inaudibly, landed inside. When you were finally able to take a look, you saw something very faint, like a layer of mist just barely heavier than air. Or maybe it was the ghost of feedback idly circling around the glassy edges of the bowl. You had lent one of your words to it, and it seemed to be delighting in the new knowledge that filled it. Your infamy has decreased. It is now at 3. You have gained insight. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](3) [insight](5) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >save Ok. >promote store You already had ads running for your store. You decided to wait some more before placing another advertisement. Your cash has changed by -1. It is now at 17. Your infamy has decreased. It is now at 2. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](17) [infamy](2) [insight](5) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >g You already had ads running for your store. You decided to wait some more before placing another advertisement. The bell above the door said 'kling'. Hanna entered the store again. She waved at you before going browsing some items in the nearby rooms. Hanna entered the store - she is a regular customer. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](17) [infamy](2) [insight](5) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk hana You need only to refer to words inside brackets during this story. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](17) [infamy](2) [insight](5) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk hanna You talked with Hanna some more. Student life had kept her busy, as expected. Since Hanna is now a regular, she will do her shopping automatically. You don't have to specifically talk to her to generate sales. Hanna found something to purchase from a pile of unsorted items... Your cash has changed by 1. It is now at 18. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](18) [infamy](2) [insight](5) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >serch store Such an interaction is not available at this time. Hanna found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 19. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](19) [infamy](2) [insight](5) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) >>> Promoted: [wares](3) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >search store Once again, you set out searching for interesting things. You unlocked one of the side rooms, intent on getting it organized at last. You lost all track of time while assorting the piles of items. As a reward for your efforts, you got piles of linen cloth. You were certain some collector would be willing to part with their cash to get them. Hanna found something to purchase from a pile of unsorted items... Your cash has changed by 1. It is now at 20. The number of wares inside the store has increased. >>> Verbs: [?r?ëc?k?] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy](2) [insight](5) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >save Ok. >talk verum You picked up the bowl and listened closely to what it wanted. You soon had a basic understanding of its desire... You can perform a trade with Verum. A randomly chosen verb will be disabled for 15 turns, but you will gain forbidden knowledge. Do you agree? (Yes / No) yes It was the same unpleasant process as the last time. You gave up one of your words to the bowl. Your throat felt sore for days afterwards. Hanna finished with her shopping for now. 'kling' Hanna left the store. You have gained insight. You have found enough forbidden knowledge. Feel free to [END] the story when you are ready. >>> Verbs: [?r?ëc?k?] [DISCARD] [ë?äm?ïn?ë] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy](2) [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >save Ok. >end You have accomplished all the winning conditions and are in good terms with the seer. Finish the story? (Yes / No) no You have amassed a large collection of items. Finish the story? (Yes / No) no You have amassed enough money to leave. Finish the story? (Yes / No) no You have found forbidden knowledge. Finish the story? (Yes / No) yes Over the past few months, you had found certainty regarding some things. Evil was real. This world held powers beyond your comprehension, and it seemed that you were becoming more and more attuned to these truths that existed just a breath beyond the obvious each passing day. Your mind was feverishly at work untangling the web of cause and effect, of crime and consequence. You had done unspeakable things and seen things no human should see. Undoubtedly, a part of you had shattered during this process, but perhaps even this was necessary on this perilous path to rebirth. Your work on the store became neglected as you read the secret treatises of ??????? over and over again. You consecrated Santum Sanctimonious by drawing large circular shapes crossed with triangles on the floor, as instructed by numerous apocryphal documents. As for the paint used for these rites, you reserved 20 liters of slurry from the local farmers, mixed it with a helping of your own bodily fluids, and smeared the various sigils of your imagining using the foul liquid. This, you believe, was necessary to reap greater results from your daily practices of ecstatic gnosis. You were certain the seer would have considered this heresy. She and the locals believed differently to you. Perhaps not in different things, per se, but they failed to see the 'full gravity' of their bloody ontology. You laughed voicelessly at your choice of words, not that anyone was around to appreciate it. At this point, you no longer needed her help. In fact, if she or any of the others were to enter, a system rigged by you would set the store on fire. At this point, it was just as well. You continued breaking ice into a large vat that you had dragged to the middle of the store. Submerging yourself in cool water was another part of your recent practices. It was necessary to calm the nerves, if only for a moment. To you it was pleasurable, and you believed in wisdom through pleasure, unlike those self-mutilating fools. A loud bang, then another. They were breaking the door in. I guess this was it. You took a deep breath. The ice was making you see things clearly, clearer than ever before. Everything that had transpired was in the service of your ascent, and in the end you were glad it happened on your own terms. *** Ending C - Clarity *** Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT, UNDO the last command or list your ACHIEVEMENTS? > undo Memory room [Previous turn undone.] >end You have accomplished all the winning conditions and are in good terms with the seer. Finish the story? (Yes / No) yes Some time later... You were walking through the corridors of your store, greeting children who were running around. There was a large crowd of locals inside Santum Sanctimonious admiring its numerous historically significant items. The room was beautifully lit and clean. The mood was festive. You had started believing that Förfanningen was special. It seemed to have a certain pull to it - it attracted obscure things, but it also had the power to bring people together. You yourself were the living proof - in just a short while, you had become an invaluable member of the community. Everyone knew you, and most importantly, your experiences had given you true insight about the processes of ???????. Even besides your notable accomplishments as a store proprietor and a curator, you had almost become something akin to a spiritual leader. You were someone to look up to, and the very idea of this made you feel strange. Your youth was idly spent and troubled. But somehow, you had survived those moth-eaten days; you had become a better person, grown new roots for yourself. Every day you were humbled to be so lucky as to have become a part of this town and its wonderful people. The seer was also present. She looked almost deliriously happy, although a part of it might have just been the colorful dress that she had chosen to wear for the occasion. It almost seemed like there were tears in her eyes. She came closer to talk to you. 'This is it. You have done it. I've never seen this place so... alive.' After that, she seemed to lose her composure for a moment. She smiled and laughed nervously, wiping a tear from the corner of her eye. 'Thank you. Thank you. Thank you.' She kept repeating those two words as she took you by the hand and once again started leading you through the store, much like the first time you had met her. But this time everything was different. Together, you walked past the idly gathered people. Sounds of music lingered in the air. Around the corner, you think you heard her say 'You are too good for us.' Although the store was in a better shape it had ever been before, it still contained a few shadowy corners to it. And now, you realized, she had brought you to one of them. A side room with a large tarp on the floor, along a steel cart with various strange looking instruments. She turned to lock the door behind her, then continued talking, tears slowly rolling from her eyes. 'Take off your clothes and lie there on your back. You have given so... much... to us, and now it's time I give you something in return. You are in the know, but you've only felt a glimpse of its... what is above the clouds and down in the soil of the earth. The prime blessing of her being, ??????, and our spirit rising upwards... A glimpse, and yet, I know... You will only know peace. You shall have peace. And one day, when I have a daughter, I... will follow you, and we will meet again near the skyline and eat the fruit of ?????? and we will be made whole again...' The rest of her words degenerated into a nonsensical mumble. In her hand was a rusty hacksaw, and on her face was a reassuring smile; the sort that told you that everything would be okay. *** Ending A - Ascension *** Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT, UNDO the last command or list your ACHIEVEMENTS? > achievements Your achievements in Ascension of Limbs thus far ... 1: Local color --- You met the seer for the first time. 2: Ending I - Inevitable --- You lost your mind. 3: Ending I - Impoverished --- You ran out of money. 4: ??? 5: ??? 6: ??? 7: ??? 8: ??? 9: ??? 10: Ending A - Ascension --- You gained the seer's favor. 11: ??? 12: ??? You have unlocked 4 achievements out of 12. Would you like to RESTART, RESTORE a saved game, see some suggestions for AMUSING things to do, QUIT, UNDO the last command or list your ACHIEVEMENTS? > undo Memory room [Previous turn undone.] >l Now there are 24 notes on the table. >>> Verbs: [?r?ëc?k?] [DISCARD] [ë?äm?ïn?ë] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy](2) [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk number The bell above the door said 'bling'. The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. The bell above the door said 'broing'. The seller returned to the store with some new items. The seller entered the store. Your cash has changed by -1. It is now at 19. >>> Verbs: [?r?ëc?k?] [DISCARD] [ë?äm?ïn?ë] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](19) [infamy](2) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](5) [seller](6) >>> Promoted: [wares](4) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk seller You took a look at the seller's wares. This week, he was selling 3 wares for 2 gold. Purchase it for 2 cash? (Yes / No) yes You made the transaction. The seller nodded his hat, smiled and left. 'ting' The seller left the store. Your cash has changed by -2. It is now at 17. Your infamy has decreased. It is now at 1. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [ë?äm?ïn?ë] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](17) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](4) >>> Promoted: [wares](7) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >search store On that day, your search led you to a dusty cupboard. On the bottom shelf was a tangled pile of wooden rods or twigs. Their shape was gnarled, almost like grasping limbs. You couldn't fathom what might be the use for such an item. The unique item twigs is now available in the story. >>> Verbs: [WRECK] [DISCARD] [ë?äm?ïn?ë] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](17) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [twigs] [shoe] [Beril] >>> People: [seer](3) >>> Promoted: [wares](7) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >twigs The seer examined the pile of twigs, lifting them up. 'This item is important to our faith. It symbolizes ascending to the top of ?????? the way a true believer would rise to her boughs... a little at a time. Will you hang it in the Santum Sanctimonious?'. Secret properties of [twigs]: -- Historical -- This item is of special interest to the locals. Secret properties of [twigs] (If Promoted): -- Historical -- This item is of special interest to the locals. -- Acclaim (lv. 3) -- You have reached maximum acclaim. >>> Verbs: [WRECK] [DISCARD] [ë?äm?ïn?ë] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](17) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [twigs] [shoe] [Beril] >>> People: [seer](2) >>> Promoted: [wares](7) [Mater] [Fasil] [Oulent] [v?ër?üm?] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >promote twigs You put the ornamental twigs hanging from a hook inside Santum Sanctimonious. >>> Verbs: [WRECK] [DISCARD] [ë?äm?ïn?ë] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](17) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer] >>> Promoted: [wares](7) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >save Ok. >search store It was time to look for valuable items again. One of the corridors was partially blocked because of misplaced items, so you spent some time unblocking it. It was a lot of work, but you were willing to endure it. As a reward for your efforts, you got miscellaneous works of poetry and philosophy. They were in a good enough condition to put on sale. 'ting' The seer left the store. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [ë?äm?ïn?ë] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](17) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](8) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >promote store You already had ads running for your store. You decided to wait some more before placing another advertisement. >>> Verbs: [WRECK] [DISCARD] [ë?äm?ïn?ë] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](17) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](8) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [bell] [wheelbarrow] [light] [thesaurus] >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'A sign! Order a customizable sign for your business. Comes in a variety of shapes, colors and materials. A fancy sign attracts customers like nothing else!' This item costs 1 cash. Will you purchase it? (Yes / No) yes You decided to mail order [sign]. It only took a day for the item to appear outside your store in a neat package. Without further ado, you hung it right outside your store. Your cash has changed by -2. It is now at 15. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](15) [infamy] [insight](6) [number] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] >>> Promoted: [wares](8) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >search store You prepared to do another search deep into the store. You pushed a promising looking chest aside from the other clutter and broke its lock open. Little by little, you managed to bring some order into the chaos. In the end, you managed to find a mildly bent chandelier. You were certain someone would be interested in it. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](15) [infamy] [insight](6) [number] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] >>> Promoted: [wares](9) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g While trying to begin a search, you somehow got lost inside your own store. Trying to re-orient yourself took the better part of the day. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](15) [infamy] [insight](6) [number] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] >>> Promoted: [wares](9) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g You were ready to do another search. A narrow path through the clutter led deeper into the store than you had been yet. The chaos in front of you was disheartening. As a reward for your efforts, you got a box of antique marbles. You were certain some collector would be willing to part with their cash to get them. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](15) [infamy] [insight](6) [number] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] >>> Promoted: [wares](10) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g You spent the day searching the store, but found nothing useful for your troubles. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](15) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](10) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g Another day, another search. One of the side rooms was unlit, so you had to fetch a flashlight to see anything at all. All the dust made it somewhat hard to breathe. As a reward for your efforts, you got piles of linen cloth. Some enthusiast would most likely be interested in those. The atmosphere in the store felt different... The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](15) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](4) >>> Promoted: [wares](11) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >talk number The bell above the door said 'ting'. The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](15) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](3) >>> People: [seer](5) >>> Promoted: [wares](11) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >shadows You couldn't think of anything to say about that. The bell above the door said 'kling'. Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store - he is a regular customer. Your cash has changed by -1. It is now at 14. Your infamy has decreased. It is now at 0. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](14) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](2) >>> People: [seer](4) [Jan](regular) >>> Promoted: [wares](11) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >talk seer What would you like to talk about with the seer? The next thing you write indicates the topic. >shadow She looked away. 'Something unfortunate has happened here recently. A negative residue from that event still lingers on. I could take care of it for you, but I will need certain resources...' The seer will make the shadow go away. This will cost 1 [cash]. Do you wish to proceed? (Yes / No) yes It was the same as last time - the seer performed some type of a ritual and you left her to her own devices. In the end, the gloom had dissipated. Your cash has changed by -2. It is now at 13. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](13) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](4) >>> Promoted: [wares](11) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >search store Once again, you set out searching for interesting things. A narrow path through the clutter led deeper into the store than you had been yet. The chaos in front of you was disheartening. As a reward for your efforts, you got several pairs of decorative wooden shoes. They were in a good enough condition to put on sale. Your infamy has decreased. It is now at 0. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](13) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](3) >>> Promoted: [wares](12) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g It was time to look for valuable items again. You unlocked one of the side rooms, intent on getting it organized at last. It was a lot of work, but you were willing to endure it. As a reward for your efforts, you got several pairs of decorative wooden shoes. You were certain some collector would be willing to part with their cash to get them. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](13) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](2) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g You prepared to do another search deep into the store. A narrow path through the clutter led deeper into the store than you had been yet. You lost all track of time while assorting the piles of items. As a reward for your efforts, you got several pairs of decorative wooden shoes. You were certain someone would be interested in them. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](13) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer] >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g You were ready to do another search. One of the side rooms was unlit, so you had to fetch a flashlight to see anything at all. The chaos in front of you was disheartening. As a reward for your efforts, you got a box of antique marbles. You were certain some collector would be willing to part with their cash to get them. 'ting' The seer left the store. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](13) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g You spent the day trying to unlock an old safe. In the end, it turned out to be empty. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](13) [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. Your cash has changed by -1. It is now at 12. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](12) [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >search store Another day, another search. You unlocked one of the side rooms, intent on getting it organized at last. It was a lot of work, but you were willing to endure it. As a reward for your efforts, you got miscellaneous works of poetry and philosophy. Some enthusiast would most likely be interested in those. You could feel your thoughts vanishing... Something inside the store was draining you. Your cash has changed by -1. It is now at 11. You have acquired infamy! It is now at 1. Your mind value has gone down! It is now at 4. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](4) [cash](11) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g You refused to search. You feared too much what you might find. The [SEARCH] verb is blocked at the moment. It will become available again in a few turns. The bell above the door said 'kling'. The seller returned to the store with some new items. The seller entered the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](4) [cash](11) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seller](6) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >talk seller You took a look at the seller's wares. This week, he was selling 1 wares for 1 cash. Purchase it for 1 cash? (Yes / No) n >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](4) [cash](11) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seller](5) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >promote mind You continued writing and posting pages on the wall behind your workspace. Your mind value went up! It is now at 5. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](11) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seller](4) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >search store You refused to search. You feared too much what you might find. The [SEARCH] verb is blocked at the moment. It will become available again in a few turns. The bell above the door said 'kling'. Hanna entered the store again. She waved at you before going browsing some items in the nearby rooms. Hanna entered the store - she is a regular customer. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](11) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) [seller](3) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >talk hanna You talked with Hanna some more. Student life had kept her busy, as expected. Since Hanna is now a regular, she will do her shopping automatically. You don't have to specifically talk to her to generate sales. Hanna found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 12. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](12) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) [seller](2) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g You talked with Hanna some more. Student life had kept her busy, as expected. Since Hanna is now a regular, she will do her shopping automatically. You don't have to specifically talk to her to generate sales. You noticed that the seller has been standing next to [Mater] for an hour, attempting to converse with it. Hanna found something to purchase from a pile of unsorted items... Your cash has changed by 1. It is now at 13. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](13) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) [seller](obsessed) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >search store You spent the day searching the store, but found nothing useful for your troubles. Suddenly the seller moved closer to your desk and started speaking in a quiet tone of voice. It seemed he wanted to purchase [Mater] - he could not continue living without it. the seller is willing to purchase [Mater] for 5 cash. Will you accept this deal? no Hanna found something to purchase from an unsorted shelf... The sound of the bell made the seller snap back into lucidity. Confused about his whereabouts, he promptly left the store. The bell above the door said 'ting'. Felicia entered the store again. She gave a quick nod at your direction and started her search once more. Felicia entered the store - she is a regular customer. 'bling' The seller left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](13) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) [Felicia](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >search store Even after hours of searching, today you only managed to gather junk that should be discarded. The bell above the door said 'ting'. Felix returned to the store. His face was grim, but you knew he meant no harm. Felix entered the store - he is a regular customer. The amount of junk inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](13) [infamy] [junk] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) [Felicia](regular) [Felix](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >g Once again, you set out searching for interesting things. One of the corridors was partially blocked because of misplaced items, so you spent some time unblocking it. The chaos in front of you was disheartening. As a reward for your efforts, you got some old vinyls. You were certain some collector would be willing to part with their cash to get them. Felicia decided to purchase a box of antique marbles. The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. The bell above the door said 'kling'. Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store - he is a regular customer. Your cash has changed by 3. It is now at 16. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](16) [infamy] [junk] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](6) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >discard junk You piled a lot of junk into the wheelbarrow and took it all outside to the trash bins. That should have made the store a little bit cleaner. The amount of junk inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](16) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](5) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'An axe! A hickory carpenter's axe is an useful tool for wood work! And why not self-defense too!' This item costs 1 cash. Will you purchase it? (Yes / No) no Hanna decided to purchase miscellaneous works of poetry and philosophy. Your cash has changed by 3. It is now at 19. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](19) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](4) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >search store You attempted to search the store, but stumbled down on a loose wooden board. Your hands felt so sore afterwards that you decided to take it easy for the rest of the day. You noticed that Hanna has done nothing for the past hour except looking intently at [Mater]. Felix found something to purchase from a pile of unsorted items... Your cash has changed by 1. It is now at 20. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](20) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](3) [Hanna](obsessed) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >save Ok. >talk seer You need only to refer to words inside brackets during this story. Jan found something to purchase from an unsorted shelf... The sound of the bell made Hanna snap back into lucidity. Confused about her whereabouts, she promptly left the store. 'broing' Hanna left the store. Your cash has changed by 1. It is now at 21. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](2) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >talk number The bell above the door said 'kling'. The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. Jan found something to purchase from a pile of unsorted items... Jan finished with his shopping for now. The bell above the door said 'bling'. Hanna entered the store again. She waved at you before going browsing some items in the nearby rooms. Hanna entered the store - she is a regular customer. 'ting' Jan left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](5) [police] [Hanna](regular) [Felicia](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You were wielding Tulus. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. The person was not alone in the store. A police officer was present at the time. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly picked up Tulus and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. You prepared to strike with Tulus, but before you could do anything else, the police officer stepped in. He angrily pushed you away from The seer, demanding to know what on earth had possessed you. 'Don't force my hand. Now sit back at your desk and cool the fuck down'. The customers, bothered by the disturbance, decided to leave the store... The atmosphere in the store felt different... The customers, bothered by the disturbance, saw it best to leave... Felicia found something to purchase from an unsorted shelf... 'bling' The police officer left the store. 'kling' Hanna left the store. 'ting' Felicia left the store. 'kling' Felix left the store. Your cash has changed by 1. It is now at 22. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](22) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](4) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with Felix. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You were wielding Tulus. You had already killed in the past. The person trusted you - their guard was down. The person was not alone in the store. A police officer was present at the time. Overall chance of success: low. Do you wish to proceed? (Yes / No) no The bell above the door said 'kling'. Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store - he is a regular customer. 'clang' The police officer left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](4) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with Felicia. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You were wielding Tulus. You had already killed in the past. The person was physically weak. The person trusted you - their guard was down. The person was not alone in the store. A police officer was present at the time. Overall chance of success: low. Do you wish to proceed? (Yes / No) no Felix decided to purchase piles of linen cloth. 'clang' The police officer left the store. Your cash has changed by 3. It is now at 24. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](4) [Hanna](regular) [Felicia](regular) [Felix](regular) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with Felicia. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You were wielding Tulus. You had already killed in the past. The person was physically weak. The person trusted you - their guard was down. The person was not alone in the store. A police officer was present at the time. Overall chance of success: low. Do you wish to proceed? (Yes / No) no Felicia finished with her shopping for now. The bell above the door said 'kling'. Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store - he is a regular customer. 'ting' The police officer left the store. 'bling' Felicia left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](4) [Hanna](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >talk police You need only to refer to words inside brackets during this story. Felix finished with his shopping for now. 'ting' Felix left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](3) [Hanna](regular) [Jan](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with Jan. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You were wielding Tulus. You had already killed in the past. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: high. Do you wish to proceed? (Yes / No) no Hanna found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 22. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](22) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](2) [Hanna](regular) [Jan](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >talk tulus You went and admired the dull shine of the short sword Tulus. A subtle sensation soon took over you. You received an understanding of its deepest desire... A victim. You can perform a trade with Tulus. In exchange for attacking and slaying a random person inside the store, you will receive forbidden knowledge. Do you agree?(Yes / No) yes You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You were wielding Tulus. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly picked up Tulus and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The customers, bothered by the disturbance, saw it best to leave... The atmosphere in the store felt different... Jan found something to purchase from a pile of unsorted items... 'clang' Hanna left the store. 'bling' Jan left the store. Your cash has changed by 1. It is now at 23. Your infamy has decreased. It is now at 0. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](4) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >end You have accomplished all the winning conditions and are in good terms with the seer. Finish the story? (Yes / No) no You have amassed a large collection of items. Finish the story? (Yes / No) no You have amassed enough money to leave. Finish the story? (Yes / No) no You have found forbidden knowledge. Finish the story? (Yes / No) no The bell above the door said 'ting'. Hanna entered the store again. She waved at you before going browsing some items in the nearby rooms. Hanna entered the store - she is a regular customer. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](3) >>> People: [Hanna](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >wreck seer You need only to refer to words inside brackets during this story. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](3) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly grabbed a hammer from the side table and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The customers, bothered by the disturbance, decided to leave the store... The atmosphere in the store felt different... Jan found something to purchase from an unsorted shelf... Felix entered the store - he is a regular customer. 'ting' Hanna left the store. 'clang' Jan left the store. Your cash has changed by 1. It is now at 22. Your infamy has decreased. It is now at 0. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](22) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](4) >>> People: [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly grabbed a hammer from the side table and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The customers, bothered by the disturbance, decided to leave the store... The atmosphere in the store felt different... 'kling' Hanna left the store. 'clang' Jan left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](4) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [light] [thesaurus] >undo Memory room [Previous turn undone.] >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'Duct tape! The question is, what can't you do with it?' This item costs 1 cash. Will you purchase it? (Yes / No) yes You decided to mail order [tape]. It only took a day for the item to appear outside your store in a neat package. You took it to your workshop right away. Jan found something to purchase from an unsorted shelf... The bell above the door said 'clang'. Felicia entered the store again. She gave a quick nod at your direction and started her search once more. Felicia entered the store - she is a regular customer. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] >>> People: [seer](2) [Hanna](regular) [Felicia](regular) [Jan](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly grabbed a hammer from the side table and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The customers, bothered by the disturbance, saw it best to leave... The atmosphere in the store felt different... Jan decided to purchase several pairs of decorative wooden shoes. 'bling' Hanna left the store. 'kling' Felicia left the store. 'ting' Jan left the store. Your cash has changed by 2. It is now at 23. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy] [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](4) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >unod Such an interaction is not available at this time. The bell above the door said 'bling'. Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store - he is a regular customer. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy] [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](3) >>> People: [Jan](regular) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >undo Memory room [Previous turn undone.] >wreck seer You need only to refer to words inside brackets during this story. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](23) [infamy] [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](3) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: low. Do you wish to proceed? (Yes / No) ye Please answer yes or no.> yes You quietly grabbed a hammer from the side table and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The customers, bothered by the disturbance, decided to leave the store... The atmosphere in the store felt different... Jan found something to purchase from a pile of unsorted items... 'clang' Hanna left the store. 'clang' Felicia left the store. 'clang' Jan left the store. Your cash has changed by 1. It is now at 22. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](22) [infamy] [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](4) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >undo Memory room [Previous turn undone.] >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly grabbed a hammer from the side table and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The customers, bothered by the disturbance, decided to leave the store... The atmosphere in the store felt different... Felix entered the store - he is a regular customer. 'broing' Hanna left the store. 'ting' Felicia left the store. 'broing' Jan left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](4) >>> People: [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >undo Memory room [Previous turn undone.] >seach store Such an interaction is not available at this time. The atmosphere in the store felt different... Felicia found something to purchase from a pile of unsorted items... Your cash has changed by 1. It is now at 22. Your infamy has decreased. It is now at 0. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](22) [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](4) >>> People: [seer] [Hanna](regular) [Felicia](regular) [Jan](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >undo Memory room [Previous turn undone.] >search store It was time to look for valuable items again. A narrow path through the clutter led deeper into the store than you had been yet. You lost all track of time while assorting the piles of items. As a reward for your efforts, you got some old vinyls. Some enthusiast would most likely be interested in those. The number of wares inside the store has increased. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] >>> People: [seer] [Hanna](regular) [Felicia](regular) [Jan](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly grabbed a hammer from the side table and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The customers, bothered by the disturbance, decided to leave the store... The atmosphere in the store felt different... 'kling' Hanna left the store. 'kling' Felicia left the store. 'ting' Jan left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](4) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >no That was a rhetorical question. >talk directory You folded the directory open on your desk. A few useful numbers caught your eye almost immediately. You decided to... (1) call a recruiting agency and hire an extra worker. (2) call an insurance firm and get your store and items insured. (3) get a loan. (4) call the police. (5) not call anyone. Please type a number indicating your choice. >2 You felt it would be prudent to get your store and items insured, and so you called the local insurance firm. After some minutes of intense negotiations, you were ready to close the deal. While insured, if other people steal or vandalize your property - including both store and the items within - you will get a payoff of 5 cash. However, the insurance will cost you 1 cash every 7 turns to maintain. You can cancel the insurance deal at any time by calling the insurance firm again. Accept these terms and get insurance? (Yes / No) no The atmosphere in the store felt different... The bell above the door said 'kling'. Felicia entered the store again. She gave a quick nod at your direction and started her search once more. Felicia entered the store - she is a regular customer. The bell above the door said 'broing'. Felix returned to the store. His face was grim, but you knew he meant no harm. Felix entered the store - he is a regular customer. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](3) [shadow](4) >>> People: [Felicia](regular) [Felix](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >talk number You tried to call her again, but there was no reply. Perhaps she was ignoring you. Felix found something to purchase from a pile of unsorted items... The bell above the door said 'bling'. Hanna entered the store again. She waved at you before going browsing some items in the nearby rooms. Hanna entered the store - she is a regular customer. The bell above the door said 'kling'. Jan entered the store again. He adjusted his glasses and started poking around the store's item shelves. Jan entered the store - he is a regular customer. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](2) [shadow](3) >>> People: [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >talk seer You need only to refer to words inside brackets during this story. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow] [shadow](2) >>> People: [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >talk number You tried to call her again, but there was no reply. She must have been busy doing her things. A curse has appeared in the store.... Jan finished with his shopping for now. 'ting' Jan left the store. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow] >>> People: [Hanna](regular) [Felicia](regular) [Felix](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >>> Curses: [amnesia](5) >undo Memory room [Previous turn undone.] >l Now there are 33 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](21) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow] [shadow](2) >>> People: [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >undo Memory room [Previous turn undone.] >talk seer You need only to refer to words inside brackets during this story. A curse has appeared in the store.... Felicia found something to purchase from an unsorted shelf... Your cash has changed by 1. It is now at 22. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](22) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow] >>> People: [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >>> Curses: [hate](14) >save Ok. >talk directory You folded the directory open on your desk. A few useful numbers caught your eye almost immediately. You decided to... (1) call a recruiting agency and hire an extra worker. (2) call an insurance firm and get your store and items insured. (3) get a loan. (4) call the police. (5) not call anyone. Please type a number indicating your choice. >5 You decided against it. A curse has appeared in the store.... Hanna finished with her shopping for now. 'ting' Hanna left the store. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](22) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [light] [thesaurus] >>> Curses: [footsteps](8) [hate](13) >talk catalogue The general store always had a weekly promotion for some item. You decided to call them to get more information. It turned out that the item for this week was... 'An axe! A hickory carpenter's axe is an useful tool for wood work! And why not self-defense too!' This item costs 1 cash. Will you purchase it? (Yes / No) yes You decided to mail order [axe]. It only took a day for the item to appear outside your store in a neat package. The atmosphere in the store felt different... Felix decided to purchase some old vinyls. Your cash has changed by 2. It is now at 24. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy] [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](4) >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [footsteps](7) [hate](12) >search mind You wondered how long this could go on. Your infamy has decreased. It is now at 0. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](3) >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [footsteps](6) [hate](11) >g You wondered how long this could go on. You closed your eyes and prayed for understanding. It never came. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [insight](6) [n?üm??ër?] [directory] [c?ä?äl?ö?üë] [Tulus] [shoe] [Beril] [shadow](2) >>> People: [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [footsteps](5) [hate](10) >g You wondered how long this could go on. You closed your eyes and prayed for understanding. It never came. You could feel your thoughts vanishing... Something inside the store was draining you. Felix found something to purchase from a pile of unsorted items... The bell above the door said 'clang'. Hanna entered the store again. She waved at you before going browsing some items in the nearby rooms. Hanna entered the store - she is a regular customer. You have acquired infamy! It is now at 1. Your mind value has gone down! It is now at 4. Felix examined a mildly bent chandelier. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](4) [cash](24) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow] >>> People: [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [footsteps](4) [hate](9) >g You refused to search. You feared too much what you might find. The [SEARCH] verb is blocked at the moment. It will become available again in a few turns. A curse has appeared in the store.... >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](4) [cash](24) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [footsteps](3) [hate](15) >promote mind You continued writing and posting pages on the wall behind your workspace. Your mind value went up! It is now at 5. Hanna seemed to ponder about purchasing piles of linen cloth. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [footsteps](2) [hate](14) >save Ok. >talk number The bell above the door said 'broing'. The seer appeared, looking slightly apprehensive, but once inside she gave you a little nod. The seer entered the store. Hanna examined a set of alpaca forks. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](5) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [footsteps] [hate](13) >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had an axe. You had already killed in the past. The seer seemed formidable. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly picked up the axe and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The customers, bothered by the disturbance, saw it best to leave... The atmosphere in the store felt different... Felix decided to purchase miscellaneous works of poetry and philosophy. 'clang' Hanna left the store. 'kling' Felicia left the store. 'bling' Jan left the store. 'bling' Felix left the store. Your cash has changed by 3. It is now at 27. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](27) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] [shadow](4) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](12) >no That was a rhetorical question. >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >z Such an interaction is not available at this time. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [s?ëär?c??] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](4) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](12) >promote mind You continued writing and posting pages on the wall behind your workspace. The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy] [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](3) [police](6) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](11) >g You continued writing and posting pages on the wall behind your workspace. Felix decided to purchase a mirror. Your cash has changed by 2. It is now at 26. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](26) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer](2) [police](5) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](10) >g You continued writing and posting pages on the wall behind your workspace. Your cash has changed by -1. It is now at 25. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](25) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [seer] [police](4) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](9) >g You continued writing and posting pages on the wall behind your workspace. 'ting' The seer left the store. Hanna looked at piles of linen cloth. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](25) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](3) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](8) >g You continued writing and posting pages on the wall behind your workspace. The bell above the door said 'ting'. The seller returned to the store with some new items. The seller entered the store. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](25) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [shoe] [Beril] >>> People: [police](2) [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) [seller](6) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](7) >talk seller You took a look at the seller's wares. This week, he was selling an unique item called [black box]. Purchase it for 2 cash? (Yes / No) yes You made the transaction. The seller nodded his hat, smiled and left. The unique item black box is now available in the story. Jan found something to purchase from an unsorted shelf... 'bling' The seller left the store. Your cash has changed by -1. It is now at 24. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](5) [cash](24) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] >>> People: [police] [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](6) >promote mind You continued writing and posting pages on the wall behind your workspace. Felix decided to purchase several pairs of decorative wooden shoes. 'ting' The police officer left the store. Your cash has changed by 2. It is now at 26. Your mind value went up! It is now at 6. The number of wares inside the store has decreased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](26) [infamy] [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] >>> People: [Hanna](regular) [Felicia](regular) [Jan](regular) [Felix](regular) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](5) >save Ok. >discard felix Such an interaction is not available at this time. >wreck felix You are about to enter a physical altercation with Felix. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had an axe. You had already killed in the past. The person trusted you - their guard was down. The person was not alone in the store. Overall chance of success: high. Do you wish to proceed? (Yes / No) yes You quietly picked up the axe and gathered your focus for a moment. Then, it was time. You approached Felix, who looked at you anxiously, seemingly aware at least on some level what was about to happen. Before he could react in any way, you lifted up your axe and hacked him to death with it. The atmosphere in the store felt different... The nearby customers became shocked by your sudden violence... But for now, their legs refused to allow them to escape the store. Hanna snapped out of her shock and finally understood to escape the area. 'ting' Hanna left the store. They would spread word about their horrifying experience to others. You have acquired infamy! It is now at 4. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](26) [infamy](4) [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](4) >>> People: [Felicia](shocked) [Jan](shocked) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](4) >discard felix Such an interaction is not available at this time. >examine felix Felix's lifeless body was collapsed on the floor. Felix possesses the following perks: - Impatient... Will do their shopping quicker than usual. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](26) [infamy](4) [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](3) >>> People: [Felicia](shocked) [Jan](shocked) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](3) >search store You prepared to do another search deep into the store. You unlocked one of the side rooms, intent on getting it organized at last. All the dust made it somewhat hard to breathe. In the end, you managed to find a silver necklace. Some enthusiast would most likely be interested in it. Your cash has changed by -1. It is now at 25. The number of wares inside the store has increased. Felicia seemed to ponder about purchasing a mildly bent chandelier. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](4) [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](2) >>> People: [Felicia](shocked) [Jan](shocked) [Felix](dead) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](2) >g You were ready to do another search. You pushed a promising looking chest aside from the other clutter and broke its lock open. Little by little, you managed to bring some order into the chaos. As a reward for your efforts, you got miscellaneous works of poetry and philosophy. They were in a good enough condition to put on sale. Felicia awoke from her shock and finally understood to leave the store. 'ting' Felicia left the store. They would spread word about their horrifying experience to others. You have acquired infamy! It is now at 6. The number of wares inside the store has increased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](6) [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow] >>> People: [Jan](shocked) [Felix](dead) >>> Promoted: [wares](15) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate] >g Another day, another search. You unlocked one of the side rooms, intent on getting it organized at last. The chaos in front of you was disheartening. In the end, you managed to find a mirror. It was in a good enough condition to put on sale. You noticed that the vandals were at it again, making a mess of your store walls. You drove them away for now, but once again, cleaning it up took some of your time and resources. A curse has appeared in the store.... Jan snapped out of his shock and finally understood to escape the premises. 'bling' Jan left the store. They would spread word about their horrifying experience to others. Your cash has changed by -1. It is now at 24. You have acquired infamy! It is now at 10. Your infamy is alarmingly high. If you let it rise any higher than this, the story will end... The number of wares inside the store has increased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](24) [infamy](10) [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] >>> People: [Felix](dead) >>> Promoted: [wares](16) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](14) >talk seer You need only to refer to words inside brackets during this story. Your have acquired too much infamy. (Is this where this story must end? What does it all mean? You shake the table in rage, as if struggling against fate itself. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >accept defeat Your store became a local joke for its infamy. Journalists, vandals, protestors and other unwelcome people kept your property company night and day, destroying its sanctity and quiet. You could not run it any longer, so you decided to pack your things and leave for good. (But the past would eventually catch up with you.) *** Ending I - Infamous *** Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? > undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >talk number The seer entered the store. You noticed that the vandals were at it again, making a mess of your store walls. You drove them away for now, but once again, cleaning it up took some of your time and resources. The seer started fuming at the sight of the dead body. 'What do you think you're doing? Don't act so rashly... We cannot lose everything now...' Your cash has changed by -1. It is now at 24. You have acquired infamy! It is now at 5. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](24) [infamy](5) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow] >>> People: [seer](5) [Felicia](shocked) [Jan](shocked) [Felix](dead) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate] >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had an axe. You had already killed in the past. The seer seemed formidable. The person was not alone in the store. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly picked up the axe and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. Your have acquired too much infamy. (Is this where this story must end? When did it all go so wrong? You shake the table in rage, as if struggling against fate itself. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >talk seer You need only to refer to words inside brackets during this story. Jan awoke from his shock and finally understood to leave the store. 'kling' Jan left the store. They would spread word about their horrifying experience to others. You have acquired infamy! It is now at 6. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](26) [infamy](6) [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](3) >>> People: [Felicia](shocked) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](3) >talk number The seer entered the store. The seer started fuming at the sight of the dead body. 'What do you think you're doing? Don't act so rashly... We cannot lose everything now...' Your cash has changed by -1. It is now at 25. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](6) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](2) >>> People: [seer](5) [Felicia](shocked) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](2) >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had an axe. You had already killed in the past. The seer seemed formidable. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly picked up the axe and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The customers, bothered by the disturbance, saw it best to leave... The atmosphere in the store felt different... You noticed that Felicia has been quietly staring at [Mater] for the better part of two hours. 'broing' Felicia left the store. They would spread word about their horrifying experience to others. You have acquired infamy! It is now at 9. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](9) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow] [shadow](4) >>> People: [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate] >end You have accomplished all the winning conditions and are in good terms with the seer. Finish the story? (Yes / No) no You have amassed a large collection of items. Finish the story? (Yes / No) no You have amassed enough money to leave. Finish the story? (Yes / No) no You have found forbidden knowledge. Finish the story? (Yes / No) no The atmosphere in the store felt different... A curse has appeared in the store.... The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. The police officer was alarmed by the dead body inside the store. He asked you to keep your hands where he could see them, then took a quick look at the body. The cause of death and the context of the body's discovery led the officer to conclude that you were the killer. You are about to be arrested. It will happen next turn, unless you manage to prevent it somehow. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](9) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](3) [shadow](4) >>> People: [police](6) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [amnesia](6) >search store You spent the day trying to break open an old safe. But it turned out to be empty. You became arrested. (Is this where this story must end? When did it all go so wrong? You shake the table in rage, as if struggling against fate itself. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >accept defeat The officer turned you around and had you handcuffed. You went with him to the station willingly. Perhaps your cooperation would grant you slight leniency when it came time to declare the sentence. *** Ending I - Incarcerated. *** Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? > undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >l Now there are 34 notes on the table. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](9) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](3) [shadow](4) >>> People: [police](6) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [amnesia](6) >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. You became arrested. (Is this where this story must end? This cannot be the full extent of your testimony, can it? A storm is rising. A cold wind sweeps over the table, throwing almost everything on it away. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. A curse has appeared in the store.... The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. The police officer was alarmed by the dead body inside the store. He asked you to keep your hands where he could see them, then took a quick look at the body. The cause of death and the context of the body's discovery led the officer to conclude that you were the killer. You are about to be arrested. It will happen next turn, unless you manage to prevent it somehow. Your cash has changed by -1. It is now at 24. Your infamy has decreased. It is now at 7. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](24) [infamy](7) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](3) >>> People: [police](6) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [evil eye](16) >wreck police You are about to enter a physical altercation with the police officer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had an axe. You had already killed in the past. The person trusted you - their guard was down. The police officer was armed and better trained than you. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly picked up the axe and gathered your focus for a moment. Then, it was time. Out of desperation, you attempted to attack the police. However, it was a fight you could not win... You became arrested. (Is this where this story must end? What does it all mean? A storm is rising. A cold wind sweeps over the table, throwing almost everything on it away. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >talk police What would you like to talk about with the police? The next thing you write indicates the topic. >bribe You couldn't think of anything to say about that. You became arrested. (Is this where this story must end? When did it all go so wrong? A storm is rising. A cold wind sweeps over the table, throwing almost everything on it away. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >attack police You are about to enter a physical altercation with the police officer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had an axe. You had already killed in the past. The person trusted you - their guard was down. The police officer was armed and better trained than you. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly picked up the axe and gathered your focus for a moment. Then, it was time. Out of desperation, you attempted to attack the police. However, it was a fight you could not win... You became arrested. (Is this where this story must end? What does it all mean? You shake the table in rage, as if struggling against fate itself. In the end, nothing remains but a single note...) >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >l Now there are 33 notes on the table. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](9) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow] [shadow](4) >>> People: [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate] >promote store You called the biggest local magazine and managed to make a deal for a paid advertisement for the For Fanningen Ingen antique store. You would now have a greater customer interest for the next few weeks. A curse has appeared in the store.... The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. The police officer was alarmed by the dead body inside the store. He asked you to keep your hands where he could see them, then took a quick look at the body. The cause of death and the context of the body's discovery led the officer to conclude that you were the killer. You are about to be arrested. It will happen next turn, unless you manage to prevent it somehow. Your cash has changed by -1. It is now at 24. Your infamy has decreased. It is now at 7. >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](24) [infamy](7) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](3) >>> People: [police](6) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [footsteps](8) >undo Memory room [Previous turn undone.] >talk number You tried to call her again, but there was no reply. She must have been busy doing her things. You noticed that the vandals were at it again, making a mess of your store walls. You drove them away for now, but once again, cleaning it up took some of your time and resources. A curse has appeared in the store.... The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. The police officer was alarmed by the dead body inside the store. He asked you to keep your hands where he could see them, then took a quick look at the body. The cause of death and the context of the body's discovery led the officer to conclude that you were the killer. You are about to be arrested. It will happen next turn, unless you manage to prevent it somehow. Your cash has changed by -1. It is now at 24. You have acquired infamy! It is now at 10. Your infamy is alarmingly high. If you let it rise any higher than this, the story will end... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](24) [infamy](10) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](3) >>> People: [police](6) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [evil eye](14) >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >l Now there are 33 notes on the table. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](9) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow] [shadow](4) >>> People: [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate] >talk number You tried to call her again, but there was no reply. She must have been busy doing her things. You noticed that the vandals were at it again, making a mess of your store walls. You drove them away for now, but once again, cleaning it up took some of your time and resources. A curse has appeared in the store.... The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. The police officer was alarmed by the dead body inside the store. He asked you to keep your hands where he could see them, then took a quick look at the body. The cause of death and the context of the body's discovery led the officer to conclude that you were the killer. You are about to be arrested. It will happen next turn, unless you manage to prevent it somehow. Your cash has changed by -1. It is now at 24. You have acquired infamy! It is now at 10. Your infamy is alarmingly high. If you let it rise any higher than this, the story will end... >>> Verbs: [WRECK] [DISCARD] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](24) [infamy](10) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](3) >>> People: [police](6) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [amnesia] >und Such an interaction is not available at this time. You became arrested. (Is this where this story must end? What does it all mean? A storm is rising. A cold wind sweeps over the table, throwing almost everything on it away. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >talk number You tried to call her again, but there was no reply. She must have been busy doing her things. A curse has appeared in the store.... The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. The police officer was alarmed by the dead body inside the store. He asked you to keep your hands where he could see them, then took a quick look at the body. The cause of death and the context of the body's discovery led the officer to conclude that you were the killer. You are about to be arrested. It will happen next turn, unless you manage to prevent it somehow. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](9) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](3) >>> People: [police](6) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](11) >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >l Now there are 33 notes on the table. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](26) [infamy](6) [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](3) >>> People: [Felicia](shocked) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](3) >talk number The seer entered the store. The seer started fuming at the sight of the dead body. 'What do you think you're doing? Don't act so rashly... We cannot lose everything now...' Your cash has changed by -1. It is now at 25. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](6) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](2) >>> People: [seer](5) [Felicia](shocked) [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](2) >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had an axe. You had already killed in the past. The seer seemed formidable. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly picked up the axe and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The customers, bothered by the disturbance, saw it best to leave... The atmosphere in the store felt different... Felicia snapped out of her shock and finally understood to escape the area. 'kling' Felicia left the store. They would spread word about their horrifying experience to others. You have acquired infamy! It is now at 8. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](25) [infamy](8) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow] [shadow](4) >>> People: [Felix](dead) >>> Promoted: [wares](13) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate] >undo Memory room [Previous turn undone.] >undo Memory room [Previous turn undone.] >search store You prepared to do another search deep into the store. You pushed a promising looking chest aside from the other clutter and broke its lock open. The chaos in front of you was disheartening. In the end, you managed to find a stuffed badger. It was in a good enough condition to put on sale. You noticed that the vandals were at it again, making a mess of your store walls. You drove them away for now, but once again, cleaning it up took some of your time and resources. Your cash has changed by -2. It is now at 24. You have acquired infamy! It is now at 7. The number of wares inside the store has increased. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](24) [infamy](7) [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](2) >>> People: [Felicia](shocked) [Felix](dead) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](2) >talk seer You need only to refer to words inside brackets during this story. You noticed that Felicia has been standing next to [Tulus] for an hour, attempting to converse with it. The sound of the bell made Felicia snap back into lucidity. Confused about her whereabouts, she promptly left the store. 'bling' Felicia left the store. They would spread word about their horrifying experience to others. You have acquired infamy! It is now at 10. Your infamy is alarmingly high. If you let it rise any higher than this, the story will end... >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](24) [infamy](10) [insight](6) [number] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow] >>> People: [Felix](dead) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate] >undo Memory room [Previous turn undone.] >talk number The seer entered the store. You noticed that Felicia has been standing next to [Tulus] for an hour, attempting to converse with it. Felicia snapped out of her shock and finally understood to escape the premises. The sound of the bell made Felicia snap back into lucidity. Confused about her whereabouts, she promptly left the store. 'bling' Felicia left the store. They would spread word about their horrifying experience to others. The seer started fuming at the sight of the dead body. 'What do you think you're doing? Don't act so rashly... We cannot lose everything now...' You have acquired infamy! It is now at 10. Your infamy is alarmingly high. If you let it rise any higher than this, the story will end... >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](24) [infamy](10) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow] >>> People: [seer](5) [Felix](dead) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate] >wreck seer You are about to enter a physical altercation with The seer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had an axe. You had already killed in the past. The seer seemed formidable. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly picked up the axe and gathered your focus for a moment. Then, it was time. You approached the seer, who was defiantly standing her ground. When you got close enough, she caught you off guard with a quick whip of her left arm. The impact was harder than you had anticipated, causing you to collapse on the floor, your head ringing. She then said something in a strange language, spitting on you, cursing you. Then she was gone. The atmosphere in the store felt different... A curse has appeared in the store.... The local police showed up outside your store unannounced, probably because of the strange events and rumors surrounding it lately. The police officer entered the store. The police officer was alarmed by the dead body inside the store. He asked you to keep your hands where he could see them, then took a quick look at the body. The cause of death and the context of the body's discovery led the officer to conclude that you were the killer. You are about to be arrested. It will happen next turn, unless you manage to prevent it somehow. >>> Verbs: [WRECK] [WRECK] [EXAMINE] [PROMOTE] [SEARCH] [TALK] [END] >>> Things: [self] [store] [mind](6) [cash](24) [infamy](10) [insight](6) [n?üm??ër?] [directory] [catalogue] [Tulus] [black box] [shoe] [Beril] [shadow](4) >>> People: [police](6) [Felix](dead) >>> Promoted: [wares](14) [Mater] [twigs] [Fasil] [Oulent] [Verum] [vial] [egg] [root] >>> Tools: [sign] [bell] [wheelbarrow] [tape] [axe] [light] [thesaurus] >>> Curses: [hate](8) >attack police You are about to enter a physical altercation with the police officer. This is always an action that comes with some risk. Before you choose whether to engage, consider the following: Your intent was to kill. You had an axe. You had already killed in the past. The person trusted you - their guard was down. The police officer was armed and better trained than you. Overall chance of success: low. Do you wish to proceed? (Yes / No) yes You quietly picked up the axe and gathered your focus for a moment. Then, it was time. Out of desperation, you attempted to attack the police. However, it was a fight you could not win... You became arrested. (Is this where this story must end? This cannot be the full extent of your testimony, can it? You shake the table in rage, as if struggling against fate itself. In the end, nothing remains but a single note...) >>> Verbs: [ACCEPT] >>> Notes: [defeat] >accept defeat The fight was over before it had really even began. A single whip of a baton above the brow caused your head to ring and blood to pour out, dimming your eyesight. You crumbled on the floor, powerless, and were arrested. *** Ending I - Incarcerated *** Would you like to RESTART, RESTORE a saved game, QUIT, UNDO the last command or list your ACHIEVEMENTS? >